added showtime/showtime_format and showdate/showdate_format cvars, and moved the...
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key, char ascii);
70         void M_SinglePlayer_Key (int key, char ascii);
71                 void M_Load_Key (int key, char ascii);
72                 void M_Save_Key (int key, char ascii);
73         void M_MultiPlayer_Key (int key, char ascii);
74                 void M_Setup_Key (int key, char ascii);
75         void M_Options_Key (int key, char ascii);
76         void M_Options_Effects_Key (int key, char ascii);
77         void M_Options_ColorControl_Key (int key, char ascii);
78                 void M_Keys_Key (int key, char ascii);
79                 void M_Video_Key (int key, char ascii);
80         void M_Help_Key (int key, char ascii);
81         void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print(float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k, char ascii)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key, char ascii)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print(95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print(95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print(95, 10 * 8, "Transfusion is for");
587                 M_Print(83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key, char ascii)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print(16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print(16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k, char ascii)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k, char ascii)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key, char ascii)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 4;
901 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908 int             setup_rate;
909
910 #define NUM_SETUP_CMDS  5
911
912 void M_Menu_Setup_f (void)
913 {
914         key_dest = key_menu;
915         m_state = m_setup;
916         m_entersound = true;
917         strcpy(setup_myname, cl_name.string);
918         setup_top = setup_oldtop = cl_color.integer >> 4;
919         setup_bottom = setup_oldbottom = cl_color.integer & 15;
920         setup_rate = cl_rate.integer;
921 }
922
923 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
924 static qbyte *menuplyr_pixels;
925 static unsigned int *menuplyr_translated;
926
927 typedef struct ratetable_s
928 {
929         int rate;
930         char *name;
931 }
932 ratetable_t;
933
934 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
935 static ratetable_t setup_ratetable[] =
936 {
937         {1000, "28.8 bad"},
938         {1500, "28.8 mediocre"},
939         {2000, "28.8 good"},
940         {2500, "33.6 mediocre"},
941         {3000, "33.6 good"},
942         {3500, "56k bad"},
943         {4000, "56k mediocre"},
944         {4500, "56k adequate"},
945         {5000, "56k good"},
946         {7000, "64k ISDN"},
947         {15000, "128k ISDN"},
948         {25000, "broadband"}
949 };
950
951 static int setup_rateindex(int rate)
952 {
953         int i;
954         for (i = 0;i < RATES;i++)
955                 if (setup_ratetable[i].rate > setup_rate)
956                         break;
957         return bound(1, i, RATES) - 1;
958 }
959
960 void M_Setup_Draw (void)
961 {
962         int i;
963         cachepic_t      *p;
964
965         M_Background(320, 200);
966
967         M_DrawPic (16, 4, "gfx/qplaque.lmp");
968         p = Draw_CachePic ("gfx/p_multi.lmp");
969         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
970
971         M_Print(64, 40, "Your name");
972         M_DrawTextBox (160, 32, 16, 1);
973         M_Print(168, 40, setup_myname);
974
975         if (gamemode != GAME_GOODVSBAD2)
976         {
977                 M_Print(64, 64, "Shirt color");
978                 M_Print(64, 88, "Pants color");
979         }
980
981         M_Print(64, 124-8, "Network speed limit");
982         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
983
984         M_DrawTextBox (64, 140-8, 14, 1);
985         M_Print(72, 140, "Accept Changes");
986
987         // LordHavoc: rewrote this code greatly
988         if (menuplyr_load)
989         {
990                 qbyte *data, *f;
991                 menuplyr_load = false;
992                 menuplyr_top = -1;
993                 menuplyr_bottom = -1;
994                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
995                 {
996                         data = LoadLMPAs8Bit (f, 0, 0);
997                         menuplyr_width = image_width;
998                         menuplyr_height = image_height;
999                         Mem_Free(f);
1000                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1001                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1002                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1003                         Mem_Free(data);
1004                 }
1005         }
1006
1007         if (menuplyr_pixels)
1008         {
1009                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1010                 {
1011                         menuplyr_top = setup_top;
1012                         menuplyr_bottom = setup_bottom;
1013                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1014                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1015                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1016                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1017                 }
1018                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1019                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1020         }
1021
1022         if (setup_cursor == 0)
1023                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1024         else
1025                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1026 }
1027
1028
1029 void M_Setup_Key (int k, char ascii)
1030 {
1031         int                     l;
1032
1033         switch (k)
1034         {
1035         case K_ESCAPE:
1036                 M_Menu_MultiPlayer_f ();
1037                 break;
1038
1039         case K_UPARROW:
1040                 S_LocalSound ("misc/menu1.wav");
1041                 setup_cursor--;
1042                 if (setup_cursor < 0)
1043                         setup_cursor = NUM_SETUP_CMDS-1;
1044                 break;
1045
1046         case K_DOWNARROW:
1047                 S_LocalSound ("misc/menu1.wav");
1048                 setup_cursor++;
1049                 if (setup_cursor >= NUM_SETUP_CMDS)
1050                         setup_cursor = 0;
1051                 break;
1052
1053         case K_LEFTARROW:
1054                 if (setup_cursor < 1)
1055                         return;
1056                 S_LocalSound ("misc/menu3.wav");
1057                 if (setup_cursor == 1)
1058                         setup_top = setup_top - 1;
1059                 if (setup_cursor == 2)
1060                         setup_bottom = setup_bottom - 1;
1061                 if (setup_cursor == 3)
1062                 {
1063                         l = setup_rateindex(setup_rate) - 1;
1064                         if (l < 0)
1065                                 l = RATES - 1;
1066                         setup_rate = setup_ratetable[l].rate;
1067                 }
1068                 break;
1069         case K_RIGHTARROW:
1070                 if (setup_cursor < 1)
1071                         return;
1072 forward:
1073                 S_LocalSound ("misc/menu3.wav");
1074                 if (setup_cursor == 1)
1075                         setup_top = setup_top + 1;
1076                 if (setup_cursor == 2)
1077                         setup_bottom = setup_bottom + 1;
1078                 if (setup_cursor == 3)
1079                 {
1080                         l = setup_rateindex(setup_rate) + 1;
1081                         if (l >= RATES)
1082                                 l = 0;
1083                         setup_rate = setup_ratetable[l].rate;
1084                 }
1085                 break;
1086
1087         case K_ENTER:
1088                 if (setup_cursor == 0)
1089                         return;
1090
1091                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1092                         goto forward;
1093
1094                 // setup_cursor == 4 (Accept changes)
1095                 if (strcmp(cl_name.string, setup_myname) != 0)
1096                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1097                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1098                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1099                 m_entersound = true;
1100                 M_Menu_MultiPlayer_f ();
1101                 break;
1102
1103         case K_BACKSPACE:
1104                 if (setup_cursor == 0)
1105                 {
1106                         if (strlen(setup_myname))
1107                                 setup_myname[strlen(setup_myname)-1] = 0;
1108                 }
1109                 break;
1110
1111         default:
1112                 if (ascii < 32 || ascii > 126)
1113                         break;
1114                 if (setup_cursor == 0)
1115                 {
1116                         l = strlen(setup_myname);
1117                         if (l < 15)
1118                         {
1119                                 setup_myname[l+1] = 0;
1120                                 setup_myname[l] = ascii;
1121                         }
1122                 }
1123         }
1124
1125         if (setup_top > 15)
1126                 setup_top = 0;
1127         if (setup_top < 0)
1128                 setup_top = 15;
1129         if (setup_bottom > 15)
1130                 setup_bottom = 0;
1131         if (setup_bottom < 0)
1132                 setup_bottom = 15;
1133 }
1134
1135 //=============================================================================
1136 /* OPTIONS MENU */
1137
1138 #define SLIDER_RANGE    10
1139
1140 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1141 {
1142         char text[16];
1143         int i;
1144         float range;
1145         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1146         M_DrawCharacter (x-8, y, 128);
1147         for (i = 0;i < SLIDER_RANGE;i++)
1148                 M_DrawCharacter (x + i*8, y, 129);
1149         M_DrawCharacter (x+i*8, y, 130);
1150         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1151         if (fabs((int)num - num) < 0.01)
1152                 sprintf(text, "%i", (int)num);
1153         else
1154                 sprintf(text, "%.2f", num);
1155         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1156 }
1157
1158 void M_DrawCheckbox (int x, int y, int on)
1159 {
1160         if (on)
1161                 M_Print(x, y, "on");
1162         else
1163                 M_Print(x, y, "off");
1164 }
1165
1166
1167 #define OPTIONS_ITEMS 36
1168
1169 int options_cursor;
1170
1171 void M_Menu_Options_f (void)
1172 {
1173         key_dest = key_menu;
1174         m_state = m_options;
1175         m_entersound = true;
1176 }
1177
1178 extern cvar_t snd_staticvolume;
1179 extern cvar_t gl_delayfinish;
1180 extern cvar_t slowmo;
1181 extern dllhandle_t jpeg_dll;
1182 extern cvar_t gl_texture_anisotropy;
1183
1184 void M_Menu_Options_AdjustSliders (int dir)
1185 {
1186         int optnum;
1187         S_LocalSound ("misc/menu3.wav");
1188
1189         optnum = 6;
1190         if (options_cursor == optnum++)
1191                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1192         else if (options_cursor == optnum++)
1193                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1194         else if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1204         else if (options_cursor == optnum++)
1205                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1206         else if (options_cursor == optnum++)
1207                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1208         else if (options_cursor == optnum++)
1209                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1210         else if (options_cursor == optnum++)
1211                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1212         else if (options_cursor == optnum++)
1213                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1214         else if (options_cursor == optnum++)
1215                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(0, gl_texture_anisotropy.value + dir, 8));
1216         else if (options_cursor == optnum++)
1217                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1218         else if (options_cursor == optnum++)
1219 #ifdef _WIN32
1220                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1221 #else
1222                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1223 #endif
1224         else if (options_cursor == optnum++)
1225                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1226         else if (options_cursor == optnum++)
1227                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1228         else if (options_cursor == optnum++)
1229                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1230         else if (options_cursor == optnum++)
1231                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1232         else if (options_cursor == optnum++)
1233                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1234         else if (options_cursor == optnum++)
1235                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1236         else if (options_cursor == optnum++)
1237                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1238         else if (options_cursor == optnum++)
1239                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1240         else if (options_cursor == optnum++)
1241         {
1242                 if (cl_forwardspeed.value > 200)
1243                 {
1244                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1245                         Cvar_SetValueQuick (&cl_backspeed, 200);
1246                 }
1247                 else
1248                 {
1249                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1250                         Cvar_SetValueQuick (&cl_backspeed, 400);
1251                 }
1252         }
1253         else if (options_cursor == optnum++)
1254                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1261         else if (options_cursor == optnum++)
1262                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1263         else if (options_cursor == optnum++)
1264                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1265 }
1266
1267 int optnum;
1268 int opty;
1269 int optcursor;
1270
1271 void M_Options_PrintCommand(char *s, int enabled)
1272 {
1273         if (opty >= 32)
1274         {
1275                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1276                 M_ItemPrint(0, opty, s, enabled);
1277         }
1278         opty += 8;
1279         optnum++;
1280 }
1281
1282 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1283 {
1284         if (opty >= 32)
1285         {
1286                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1287                 M_ItemPrint(0, opty, s, enabled);
1288                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1289         }
1290         opty += 8;
1291         optnum++;
1292 }
1293
1294 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1295 {
1296         if (opty >= 32)
1297         {
1298                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1299                 M_ItemPrint(0, opty, s, enabled);
1300                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1301         }
1302         opty += 8;
1303         optnum++;
1304 }
1305
1306 void M_Options_Draw (void)
1307 {
1308         int visible;
1309         cachepic_t      *p;
1310
1311         M_Background(320, 240);
1312
1313         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1314         p = Draw_CachePic("gfx/p_option.lmp");
1315         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1316
1317         optnum = 0;
1318         optcursor = options_cursor;
1319         visible = (vid.conheight - 32) / 8;
1320         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1321
1322         M_Options_PrintCommand( "Customize controls", true);
1323         M_Options_PrintCommand( "     Go to console", true);
1324         M_Options_PrintCommand( " Reset to defaults", true);
1325         M_Options_PrintCommand( "             Video", true);
1326         M_Options_PrintCommand( "           Effects", true);
1327         M_Options_PrintCommand( "     Color Control", true);
1328         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1329         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1330         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1331         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1332         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1333         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1334         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1335         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1336         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1337         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1338         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1339         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1340         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 0, 8);
1341         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1342         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1343         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1344         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1345         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1346         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1347         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1348         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1349         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1350         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1351         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1352         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1353         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1354         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1355         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1356         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1357         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1358 }
1359
1360
1361 void M_Options_Key (int k, char ascii)
1362 {
1363         switch (k)
1364         {
1365         case K_ESCAPE:
1366                 M_Menu_Main_f ();
1367                 break;
1368
1369         case K_ENTER:
1370                 m_entersound = true;
1371                 switch (options_cursor)
1372                 {
1373                 case 0:
1374                         M_Menu_Keys_f ();
1375                         break;
1376                 case 1:
1377                         m_state = m_none;
1378                         key_dest = key_game;
1379                         Con_ToggleConsole_f ();
1380                         break;
1381                 case 2:
1382                         Cbuf_AddText ("exec default.cfg\n");
1383                         break;
1384                 case 3:
1385                         M_Menu_Video_f ();
1386                         break;
1387                 case 4:
1388                         M_Menu_Options_Effects_f ();
1389                         break;
1390                 case 5:
1391                         M_Menu_Options_ColorControl_f ();
1392                         break;
1393                 default:
1394                         M_Menu_Options_AdjustSliders (1);
1395                         break;
1396                 }
1397                 return;
1398
1399         case K_UPARROW:
1400                 S_LocalSound ("misc/menu1.wav");
1401                 options_cursor--;
1402                 if (options_cursor < 0)
1403                         options_cursor = OPTIONS_ITEMS-1;
1404                 break;
1405
1406         case K_DOWNARROW:
1407                 S_LocalSound ("misc/menu1.wav");
1408                 options_cursor++;
1409                 if (options_cursor >= OPTIONS_ITEMS)
1410                         options_cursor = 0;
1411                 break;
1412
1413         case K_LEFTARROW:
1414                 M_Menu_Options_AdjustSliders (-1);
1415                 break;
1416
1417         case K_RIGHTARROW:
1418                 M_Menu_Options_AdjustSliders (1);
1419                 break;
1420         }
1421 }
1422
1423 #define OPTIONS_EFFECTS_ITEMS   22
1424
1425 int options_effects_cursor;
1426
1427 void M_Menu_Options_Effects_f (void)
1428 {
1429         key_dest = key_menu;
1430         m_state = m_options_effects;
1431         m_entersound = true;
1432 }
1433
1434
1435 extern cvar_t r_detailtextures;
1436 extern cvar_t cl_particles;
1437 extern cvar_t cl_explosions;
1438 extern cvar_t cl_stainmaps;
1439 extern cvar_t cl_decals;
1440 extern cvar_t r_explosionclip;
1441 extern cvar_t r_modellights;
1442 extern cvar_t r_coronas;
1443 extern cvar_t gl_flashblend;
1444 extern cvar_t cl_particles_quality;
1445 extern cvar_t cl_particles_bulletimpacts;
1446 extern cvar_t cl_particles_smoke;
1447 extern cvar_t cl_particles_sparks;
1448 extern cvar_t cl_particles_bubbles;
1449 extern cvar_t cl_particles_blood;
1450 extern cvar_t cl_particles_blood_alpha;
1451 extern cvar_t cl_particles_blood_bloodhack;
1452
1453 void M_Menu_Options_Effects_AdjustSliders (int dir)
1454 {
1455         int optnum;
1456         S_LocalSound ("misc/menu3.wav");
1457
1458         optnum = 0;
1459              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1460         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1461         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1462         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1463         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1464         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1465         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1466         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1467         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1468         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1469         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1470         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1471         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1472         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1473         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1474         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1475         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1476         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1477         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1478         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1479         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1480         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1481 }
1482
1483 void M_Options_Effects_Draw (void)
1484 {
1485         int visible;
1486         cachepic_t      *p;
1487
1488         M_Background(320, 200);
1489
1490         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1491         p = Draw_CachePic("gfx/p_option.lmp");
1492         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1493
1494         optcursor = options_effects_cursor;
1495         optnum = 0;
1496         visible = (vid.conheight - 32) / 8;
1497         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1498
1499         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1500         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1501         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1502         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1503         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1504         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1505         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1506         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1507         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1508         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1509         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1510         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1511         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1512         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1513         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1514         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1515         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1516         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1517         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1518         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1519         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1520         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1521 }
1522
1523
1524 void M_Options_Effects_Key (int k, char ascii)
1525 {
1526         switch (k)
1527         {
1528         case K_ESCAPE:
1529                 M_Menu_Options_f ();
1530                 break;
1531
1532         case K_ENTER:
1533                 M_Menu_Options_Effects_AdjustSliders (1);
1534                 break;
1535
1536         case K_UPARROW:
1537                 S_LocalSound ("misc/menu1.wav");
1538                 options_effects_cursor--;
1539                 if (options_effects_cursor < 0)
1540                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1541                 break;
1542
1543         case K_DOWNARROW:
1544                 S_LocalSound ("misc/menu1.wav");
1545                 options_effects_cursor++;
1546                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1547                         options_effects_cursor = 0;
1548                 break;
1549
1550         case K_LEFTARROW:
1551                 M_Menu_Options_Effects_AdjustSliders (-1);
1552                 break;
1553
1554         case K_RIGHTARROW:
1555                 M_Menu_Options_Effects_AdjustSliders (1);
1556                 break;
1557         }
1558 }
1559
1560
1561
1562
1563
1564 #define OPTIONS_COLORCONTROL_ITEMS      18
1565
1566 int             options_colorcontrol_cursor;
1567
1568 // intensity value to match up to 50% dither to 'correct' quake
1569 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1570
1571 void M_Menu_Options_ColorControl_f (void)
1572 {
1573         key_dest = key_menu;
1574         m_state = m_options_colorcontrol;
1575         m_entersound = true;
1576 }
1577
1578
1579 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1580 {
1581         int optnum;
1582         float f;
1583         S_LocalSound ("misc/menu3.wav");
1584
1585         optnum = 1;
1586         if (options_colorcontrol_cursor == optnum++)
1587                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1588         else if (options_colorcontrol_cursor == optnum++)
1589         {
1590                 Cvar_SetValueQuick (&v_color_enable, 0);
1591                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1592         }
1593         else if (options_colorcontrol_cursor == optnum++)
1594         {
1595                 Cvar_SetValueQuick (&v_color_enable, 0);
1596                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1597         }
1598         else if (options_colorcontrol_cursor == optnum++)
1599         {
1600                 Cvar_SetValueQuick (&v_color_enable, 0);
1601                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1602         }
1603         else if (options_colorcontrol_cursor == optnum++)
1604         {
1605                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1606         }
1607         else if (options_colorcontrol_cursor == optnum++)
1608         {
1609                 Cvar_SetValueQuick (&v_color_enable, 1);
1610                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1611         }
1612         else if (options_colorcontrol_cursor == optnum++)
1613         {
1614                 Cvar_SetValueQuick (&v_color_enable, 1);
1615                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1616         }
1617         else if (options_colorcontrol_cursor == optnum++)
1618         {
1619                 Cvar_SetValueQuick (&v_color_enable, 1);
1620                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1621         }
1622         else if (options_colorcontrol_cursor == optnum++)
1623         {
1624                 Cvar_SetValueQuick (&v_color_enable, 1);
1625                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1626                 Cvar_SetValueQuick (&v_color_black_r, f);
1627                 Cvar_SetValueQuick (&v_color_black_g, f);
1628                 Cvar_SetValueQuick (&v_color_black_b, f);
1629         }
1630         else if (options_colorcontrol_cursor == optnum++)
1631         {
1632                 Cvar_SetValueQuick (&v_color_enable, 1);
1633                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1634         }
1635         else if (options_colorcontrol_cursor == optnum++)
1636         {
1637                 Cvar_SetValueQuick (&v_color_enable, 1);
1638                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1639         }
1640         else if (options_colorcontrol_cursor == optnum++)
1641         {
1642                 Cvar_SetValueQuick (&v_color_enable, 1);
1643                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1644         }
1645         else if (options_colorcontrol_cursor == optnum++)
1646         {
1647                 Cvar_SetValueQuick (&v_color_enable, 1);
1648                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1649                 Cvar_SetValueQuick (&v_color_grey_r, f);
1650                 Cvar_SetValueQuick (&v_color_grey_g, f);
1651                 Cvar_SetValueQuick (&v_color_grey_b, f);
1652         }
1653         else if (options_colorcontrol_cursor == optnum++)
1654         {
1655                 Cvar_SetValueQuick (&v_color_enable, 1);
1656                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1657         }
1658         else if (options_colorcontrol_cursor == optnum++)
1659         {
1660                 Cvar_SetValueQuick (&v_color_enable, 1);
1661                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1662         }
1663         else if (options_colorcontrol_cursor == optnum++)
1664         {
1665                 Cvar_SetValueQuick (&v_color_enable, 1);
1666                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1667         }
1668         else if (options_colorcontrol_cursor == optnum++)
1669         {
1670                 Cvar_SetValueQuick (&v_color_enable, 1);
1671                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1672                 Cvar_SetValueQuick (&v_color_white_r, f);
1673                 Cvar_SetValueQuick (&v_color_white_g, f);
1674                 Cvar_SetValueQuick (&v_color_white_b, f);
1675         }
1676 }
1677
1678 void M_Options_ColorControl_Draw (void)
1679 {
1680         int visible;
1681         float x, c, s, t, u, v;
1682         cachepic_t      *p;
1683
1684         M_Background(320, 256);
1685
1686         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1687         p = Draw_CachePic("gfx/p_option.lmp");
1688         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1689
1690         optcursor = options_colorcontrol_cursor;
1691         optnum = 0;
1692         visible = (vid.conheight - 32) / 8;
1693         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1694
1695         M_Options_PrintCommand( "     Reset to defaults", true);
1696         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1697         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1698         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1699         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1700         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1701         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1702         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1703         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1704         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1705         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1706         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1707         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1708         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1709         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1710         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1711         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1712         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1713
1714         opty += 4;
1715         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1716         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1717         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1718         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1719         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1720         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1721         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1722         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1723         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1724         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1725         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1726
1727         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1728         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1729         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1730         u = s * 0.5;
1731         v = t * 0.5;
1732         opty += 8;
1733         x = 4;
1734         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1735         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1736         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1737         x += 80;
1738         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1739         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1740         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1741         x += 80;
1742         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1743         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1744         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1745         x += 80;
1746         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1747         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1748         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1749 }
1750
1751
1752 void M_Options_ColorControl_Key (int k, char ascii)
1753 {
1754         switch (k)
1755         {
1756         case K_ESCAPE:
1757                 M_Menu_Options_f ();
1758                 break;
1759
1760         case K_ENTER:
1761                 m_entersound = true;
1762                 switch (options_colorcontrol_cursor)
1763                 {
1764                 case 0:
1765                         Cvar_SetValueQuick(&v_hwgamma, 1);
1766                         Cvar_SetValueQuick(&v_gamma, 1);
1767                         Cvar_SetValueQuick(&v_contrast, 1);
1768                         Cvar_SetValueQuick(&v_brightness, 0);
1769                         Cvar_SetValueQuick(&v_color_enable, 0);
1770                         Cvar_SetValueQuick(&v_color_black_r, 0);
1771                         Cvar_SetValueQuick(&v_color_black_g, 0);
1772                         Cvar_SetValueQuick(&v_color_black_b, 0);
1773                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1774                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1775                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1776                         Cvar_SetValueQuick(&v_color_white_r, 1);
1777                         Cvar_SetValueQuick(&v_color_white_g, 1);
1778                         Cvar_SetValueQuick(&v_color_white_b, 1);
1779                         break;
1780                 default:
1781                         M_Menu_Options_ColorControl_AdjustSliders (1);
1782                         break;
1783                 }
1784                 return;
1785
1786         case K_UPARROW:
1787                 S_LocalSound ("misc/menu1.wav");
1788                 options_colorcontrol_cursor--;
1789                 if (options_colorcontrol_cursor < 0)
1790                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1791                 break;
1792
1793         case K_DOWNARROW:
1794                 S_LocalSound ("misc/menu1.wav");
1795                 options_colorcontrol_cursor++;
1796                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1797                         options_colorcontrol_cursor = 0;
1798                 break;
1799
1800         case K_LEFTARROW:
1801                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1802                 break;
1803
1804         case K_RIGHTARROW:
1805                 M_Menu_Options_ColorControl_AdjustSliders (1);
1806                 break;
1807         }
1808 }
1809
1810
1811 //=============================================================================
1812 /* KEYS MENU */
1813
1814 char *quakebindnames[][2] =
1815 {
1816 {"+attack",             "attack"},
1817 {"impulse 10",          "next weapon"},
1818 {"impulse 12",          "previous weapon"},
1819 {"+jump",                       "jump / swim up"},
1820 {"+forward",            "walk forward"},
1821 {"+back",                       "backpedal"},
1822 {"+left",                       "turn left"},
1823 {"+right",                      "turn right"},
1824 {"+speed",                      "run"},
1825 {"+moveleft",           "step left"},
1826 {"+moveright",          "step right"},
1827 {"+strafe",             "sidestep"},
1828 {"+lookup",             "look up"},
1829 {"+lookdown",           "look down"},
1830 {"centerview",          "center view"},
1831 {"+mlook",                      "mouse look"},
1832 {"+klook",                      "keyboard look"},
1833 {"+moveup",                     "swim up"},
1834 {"+movedown",           "swim down"}
1835 };
1836
1837 char *transfusionbindnames[][2] =
1838 {
1839 {"",                            "Movement"},            // Movement commands
1840 {"+forward",            "walk forward"},
1841 {"+back",                       "backpedal"},
1842 {"+left",                       "turn left"},
1843 {"+right",                      "turn right"},
1844 {"+moveleft",           "step left"},
1845 {"+moveright",          "step right"},
1846 {"+jump",                       "jump / swim up"},
1847 {"+movedown",           "swim down"},
1848 {"",                            "Combat"},                      // Combat commands
1849 {"impulse 1",           "Pitch Fork"},
1850 {"impulse 2",           "Flare Gun"},
1851 {"impulse 3",           "Shotgun"},
1852 {"impulse 4",           "Machine Gun"},
1853 {"impulse 5",           "Incinerator"},
1854 {"impulse 6",           "Bombs (TNT)"},
1855 {"impulse 35",          "Proximity Bomb"},
1856 {"impulse 36",          "Remote Detonator"},
1857 {"impulse 7",           "Aerosol Can"},
1858 {"impulse 8",           "Tesla Cannon"},
1859 {"impulse 9",           "Life Leech"},
1860 {"impulse 10",          "Voodoo Doll"},
1861 {"impulse 21",          "next weapon"},
1862 {"impulse 22",          "previous weapon"},
1863 {"+attack",             "attack"},
1864 {"+button3",            "altfire"},
1865 {"",                            "Inventory"},           // Inventory commands
1866 {"impulse 40",          "Dr.'s Bag"},
1867 {"impulse 41",          "Crystal Ball"},
1868 {"impulse 42",          "Beast Vision"},
1869 {"impulse 43",          "Jump Boots"},
1870 {"impulse 23",          "next item"},
1871 {"impulse 24",          "previous item"},
1872 {"impulse 25",          "use item"},
1873 {"",                            "Misc"},                        // Misc commands
1874 {"+button4",            "use"},
1875 {"impulse 50",          "add bot (red)"},
1876 {"impulse 51",          "add bot (blue)"},
1877 {"impulse 52",          "kick a bot"},
1878 {"impulse 26",          "next armor type"},
1879 {"impulse 27",          "identify player"},
1880 {"impulse 55",          "voting menu"},
1881 {"impulse 56",          "observer mode"}
1882 };
1883
1884 char *goodvsbad2bindnames[][2] =
1885 {
1886 {"impulse 69",          "Power 1"},
1887 {"impulse 70",          "Power 2"},
1888 {"impulse 71",          "Power 3"},
1889 {"+jump",                       "jump / swim up"},
1890 {"+forward",            "walk forward"},
1891 {"+back",                       "backpedal"},
1892 {"+left",                       "turn left"},
1893 {"+right",                      "turn right"},
1894 {"+speed",                      "run"},
1895 {"+moveleft",           "step left"},
1896 {"+moveright",          "step right"},
1897 {"+strafe",             "sidestep"},
1898 {"+lookup",             "look up"},
1899 {"+lookdown",           "look down"},
1900 {"centerview",          "center view"},
1901 {"+mlook",                      "mouse look"},
1902 {"kill",                        "kill yourself"},
1903 {"+moveup",                     "swim up"},
1904 {"+movedown",           "swim down"}
1905 };
1906
1907 int numcommands;
1908 char *(*bindnames)[2];
1909
1910 /*
1911 typedef struct binditem_s
1912 {
1913         char *command, *description;
1914         struct binditem_s *next;
1915 }
1916 binditem_t;
1917
1918 typedef struct bindcategory_s
1919 {
1920         char *name;
1921         binditem_t *binds;
1922         struct bindcategory_s *next;
1923 }
1924 bindcategory_t;
1925
1926 bindcategory_t *bindcategories = NULL;
1927
1928 void M_ClearBinds (void)
1929 {
1930         for (c = bindcategories;c;c = cnext)
1931         {
1932                 cnext = c->next;
1933                 for (b = c->binds;b;b = bnext)
1934                 {
1935                         bnext = b->next;
1936                         Z_Free(b);
1937                 }
1938                 Z_Free(c);
1939         }
1940         bindcategories = NULL;
1941 }
1942
1943 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1944 {
1945         for (b = &c->binds;*b;*b = &(*b)->next);
1946         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1947         *b->command = (char *)((*b) + 1);
1948         *b->description = *b->command + strlen(command) + 1;
1949         strcpy(*b->command, command);
1950         strcpy(*b->description, description);
1951 }
1952
1953 void M_AddBind (char *category, char *command, char *description)
1954 {
1955         for (c = &bindcategories;*c;c = &(*c)->next)
1956         {
1957                 if (!strcmp(category, (*c)->name))
1958                 {
1959                         M_AddBindToCategory(*c, command, description);
1960                         return;
1961                 }
1962         }
1963         *c = Z_Alloc(sizeof(bindcategory_t));
1964         M_AddBindToCategory(*c, command, description);
1965 }
1966
1967 void M_DefaultBinds (void)
1968 {
1969         M_ClearBinds();
1970         M_AddBind("movement", "+jump", "jump / swim up");
1971         M_AddBind("movement", "+forward", "walk forward");
1972         M_AddBind("movement", "+back", "backpedal");
1973         M_AddBind("movement", "+left", "turn left");
1974         M_AddBind("movement", "+right", "turn right");
1975         M_AddBind("movement", "+speed", "run");
1976         M_AddBind("movement", "+moveleft", "step left");
1977         M_AddBind("movement", "+moveright", "step right");
1978         M_AddBind("movement", "+strafe", "sidestep");
1979         M_AddBind("movement", "+lookup", "look up");
1980         M_AddBind("movement", "+lookdown", "look down");
1981         M_AddBind("movement", "centerview", "center view");
1982         M_AddBind("movement", "+mlook", "mouse look");
1983         M_AddBind("movement", "+klook", "keyboard look");
1984         M_AddBind("movement", "+moveup", "swim up");
1985         M_AddBind("movement", "+movedown", "swim down");
1986         M_AddBind("weapons", "+attack", "attack");
1987         M_AddBind("weapons", "impulse 10", "next weapon");
1988         M_AddBind("weapons", "impulse 12", "previous weapon");
1989         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1990         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1991         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1992         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1993         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1994         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1995         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1996         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1997 }
1998 */
1999
2000
2001 int             keys_cursor;
2002 int             bind_grab;
2003
2004 void M_Menu_Keys_f (void)
2005 {
2006         key_dest = key_menu;
2007         m_state = m_keys;
2008         m_entersound = true;
2009 }
2010
2011 #define NUMKEYS 5
2012
2013 void M_FindKeysForCommand (char *command, int *keys)
2014 {
2015         int             count;
2016         int             j;
2017         char    *b;
2018
2019         for (j = 0;j < NUMKEYS;j++)
2020                 keys[j] = -1;
2021
2022         count = 0;
2023
2024         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2025         {
2026                 b = keybindings[0][j];
2027                 if (!b)
2028                         continue;
2029                 if (!strcmp (b, command) )
2030                 {
2031                         keys[count++] = j;
2032                         if (count == NUMKEYS)
2033                                 break;
2034                 }
2035         }
2036 }
2037
2038 void M_UnbindCommand (char *command)
2039 {
2040         int             j;
2041         char    *b;
2042
2043         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2044         {
2045                 b = keybindings[0][j];
2046                 if (!b)
2047                         continue;
2048                 if (!strcmp (b, command))
2049                         Key_SetBinding (j, 0, "");
2050         }
2051 }
2052
2053
2054 void M_Keys_Draw (void)
2055 {
2056         int             i, j;
2057         int             keys[NUMKEYS];
2058         int             y;
2059         cachepic_t      *p;
2060         char    keystring[1024];
2061
2062         M_Background(320, 48 + 8 * numcommands);
2063
2064         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2065         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2066
2067         if (bind_grab)
2068                 M_Print(12, 32, "Press a key or button for this action");
2069         else
2070                 M_Print(18, 32, "Enter to change, backspace to clear");
2071
2072 // search for known bindings
2073         for (i=0 ; i<numcommands ; i++)
2074         {
2075                 y = 48 + 8*i;
2076
2077                 // If there's no command, it's just a section
2078                 if (bindnames[i][0][0] == '\0')
2079                 {
2080                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2081                         M_PrintRed (16, y, bindnames[i][1]);
2082                         continue;
2083                 }
2084                 else
2085                         M_Print(16, y, bindnames[i][1]);
2086
2087                 M_FindKeysForCommand (bindnames[i][0], keys);
2088
2089                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2090                 if (keys[0] == -1)
2091                         strcpy(keystring, "???");
2092                 else
2093                 {
2094                         keystring[0] = 0;
2095                         for (j = 0;j < NUMKEYS;j++)
2096                         {
2097                                 if (keys[j] != -1)
2098                                 {
2099                                         if (j > 0)
2100                                                 strcat(keystring, " or ");
2101                                         strcat(keystring, Key_KeynumToString (keys[j]));
2102                                 }
2103                         }
2104                 }
2105                 M_Print(150, y, keystring);
2106         }
2107
2108         if (bind_grab)
2109                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2110         else
2111                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2112 }
2113
2114
2115 void M_Keys_Key (int k, char ascii)
2116 {
2117         char    cmd[80];
2118         int             keys[NUMKEYS];
2119
2120         if (bind_grab)
2121         {       // defining a key
2122                 S_LocalSound ("misc/menu1.wav");
2123                 if (k == K_ESCAPE)
2124                 {
2125                         bind_grab = false;
2126                 }
2127                 else //if (k != '`')
2128                 {
2129                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2130                         Cbuf_InsertText (cmd);
2131                 }
2132
2133                 bind_grab = false;
2134                 return;
2135         }
2136
2137         switch (k)
2138         {
2139         case K_ESCAPE:
2140                 M_Menu_Options_f ();
2141                 break;
2142
2143         case K_LEFTARROW:
2144         case K_UPARROW:
2145                 S_LocalSound ("misc/menu1.wav");
2146                 do
2147                 {
2148                         keys_cursor--;
2149                         if (keys_cursor < 0)
2150                                 keys_cursor = numcommands-1;
2151                 }
2152                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2153                 break;
2154
2155         case K_DOWNARROW:
2156         case K_RIGHTARROW:
2157                 S_LocalSound ("misc/menu1.wav");
2158                 do
2159                 {
2160                         keys_cursor++;
2161                         if (keys_cursor >= numcommands)
2162                                 keys_cursor = 0;
2163                 }
2164                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2165                 break;
2166
2167         case K_ENTER:           // go into bind mode
2168                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2169                 S_LocalSound ("misc/menu2.wav");
2170                 if (keys[NUMKEYS - 1] != -1)
2171                         M_UnbindCommand (bindnames[keys_cursor][0]);
2172                 bind_grab = true;
2173                 break;
2174
2175         case K_BACKSPACE:               // delete bindings
2176         case K_DEL:                             // delete bindings
2177                 S_LocalSound ("misc/menu2.wav");
2178                 M_UnbindCommand (bindnames[keys_cursor][0]);
2179                 break;
2180         }
2181 }
2182
2183 //=============================================================================
2184 /* VIDEO MENU */
2185
2186 #define VIDEO_ITEMS 4
2187
2188 int video_cursor = 0;
2189 int video_cursor_table[] = {56, 68, 80, 100};
2190 // note: if modes are added to the beginning of this list, update the
2191 // video_resolution = x; in M_Menu_Video_f below
2192 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2193 // this is the number of the 640x480 mode in the list
2194 #define VID_640 3
2195 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2196 int video_resolution;
2197
2198 extern int current_vid_fullscreen;
2199 extern int current_vid_width;
2200 extern int current_vid_height;
2201 extern int current_vid_bitsperpixel;
2202
2203
2204 void M_Menu_Video_f (void)
2205 {
2206         key_dest = key_menu;
2207         m_state = m_video;
2208         m_entersound = true;
2209
2210         // Look for the current resolution
2211         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2212         {
2213                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2214                         video_resolutions[video_resolution][1] == current_vid_height)
2215                         break;
2216         }
2217
2218         // Default to VID_640 if we didn't find it
2219         if (video_resolution == VID_RES_COUNT)
2220         {
2221                 // may need to update this number if mode list changes
2222                 video_resolution = VID_640;
2223                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2224                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2225         }
2226 }
2227
2228
2229 void M_Video_Draw (void)
2230 {
2231         cachepic_t      *p;
2232         const char* string;
2233
2234         M_Background(320, 200);
2235
2236         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2237         p = Draw_CachePic("gfx/vidmodes.lmp");
2238         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2239
2240         // Resolution
2241         M_Print(16, video_cursor_table[0], "            Resolution");
2242         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2243         M_Print(220, video_cursor_table[0], string);
2244
2245         // Bits per pixel
2246         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2247         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2248
2249         // Fullscreen
2250         M_Print(16, video_cursor_table[2], "            Fullscreen");
2251         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2252
2253         // "Apply" button
2254         M_Print(220, video_cursor_table[3], "Apply");
2255
2256         // Cursor
2257         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2258 }
2259
2260
2261 void M_Menu_Video_AdjustSliders (int dir)
2262 {
2263         S_LocalSound ("misc/menu3.wav");
2264
2265         switch (video_cursor)
2266         {
2267                 // Resolution
2268                 case 0:
2269                 {
2270                         int new_resolution = video_resolution + dir;
2271                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2272                                 video_resolution = VID_RES_COUNT - 1;
2273                         else if (new_resolution > VID_RES_COUNT - 1)
2274                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2275                         else
2276                                 video_resolution = new_resolution;
2277
2278                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2279                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2280                         break;
2281                 }
2282
2283                 // Bits per pixel
2284                 case 1:
2285                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2286                         break;
2287                 case 2:
2288                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2289                         break;
2290         }
2291 }
2292
2293
2294 void M_Video_Key (int key, char ascii)
2295 {
2296         switch (key)
2297         {
2298                 case K_ESCAPE:
2299                         // vid_shared.c has a copy of the current video config. We restore it
2300                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2301                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2302                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2303                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2304
2305                         S_LocalSound ("misc/menu1.wav");
2306                         M_Menu_Options_f ();
2307                         break;
2308
2309                 case K_ENTER:
2310                         m_entersound = true;
2311                         switch (video_cursor)
2312                         {
2313                                 case 3:
2314                                         Cbuf_AddText ("vid_restart\n");
2315                                         M_Menu_Options_f ();
2316                                         break;
2317                                 default:
2318                                         M_Menu_Video_AdjustSliders (1);
2319                         }
2320                         break;
2321
2322                 case K_UPARROW:
2323                         S_LocalSound ("misc/menu1.wav");
2324                         video_cursor--;
2325                         if (video_cursor < 0)
2326                                 video_cursor = VIDEO_ITEMS-1;
2327                         break;
2328
2329                 case K_DOWNARROW:
2330                         S_LocalSound ("misc/menu1.wav");
2331                         video_cursor++;
2332                         if (video_cursor >= VIDEO_ITEMS)
2333                                 video_cursor = 0;
2334                         break;
2335
2336                 case K_LEFTARROW:
2337                         M_Menu_Video_AdjustSliders (-1);
2338                         break;
2339
2340                 case K_RIGHTARROW:
2341                         M_Menu_Video_AdjustSliders (1);
2342                         break;
2343         }
2344 }
2345
2346 //=============================================================================
2347 /* HELP MENU */
2348
2349 int             help_page;
2350 #define NUM_HELP_PAGES  6
2351
2352
2353 void M_Menu_Help_f (void)
2354 {
2355         key_dest = key_menu;
2356         m_state = m_help;
2357         m_entersound = true;
2358         help_page = 0;
2359 }
2360
2361
2362
2363 void M_Help_Draw (void)
2364 {
2365         M_Background(320, 200);
2366         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2367 }
2368
2369
2370 void M_Help_Key (int key, char ascii)
2371 {
2372         switch (key)
2373         {
2374         case K_ESCAPE:
2375                 M_Menu_Main_f ();
2376                 break;
2377
2378         case K_UPARROW:
2379         case K_RIGHTARROW:
2380                 m_entersound = true;
2381                 if (++help_page >= NUM_HELP_PAGES)
2382                         help_page = 0;
2383                 break;
2384
2385         case K_DOWNARROW:
2386         case K_LEFTARROW:
2387                 m_entersound = true;
2388                 if (--help_page < 0)
2389                         help_page = NUM_HELP_PAGES-1;
2390                 break;
2391         }
2392
2393 }
2394
2395 //=============================================================================
2396 /* QUIT MENU */
2397
2398 char *m_quit_message[9];
2399 int             m_quit_prevstate;
2400 qboolean        wasInMenus;
2401
2402
2403 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2404 {
2405         m_quit_message[0] = line1;
2406         m_quit_message[1] = line2;
2407         m_quit_message[2] = line3;
2408         m_quit_message[3] = line4;
2409         m_quit_message[4] = line5;
2410         m_quit_message[5] = line6;
2411         m_quit_message[6] = line7;
2412         m_quit_message[7] = line8;
2413         m_quit_message[8] = NULL;
2414         return 1;
2415 }
2416
2417 int M_ChooseQuitMessage(int request)
2418 {
2419         switch (gamemode)
2420         {
2421         case GAME_NORMAL:
2422         case GAME_HIPNOTIC:
2423         case GAME_ROGUE:
2424         case GAME_NEHAHRA:
2425                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2426                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2427                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2428                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2429                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2430                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2431                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2432                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2433                 break;
2434         case GAME_GOODVSBAD2:
2435                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2436                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2437                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2438                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2439                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2440                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2441                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2442                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2443                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2444                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2445                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2446                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2447                 break;
2448         case GAME_BATTLEMECH:
2449                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2450                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2451                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2452                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2453                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2454                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2455                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2456                 break;
2457         default:
2458                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2459                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2460                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2461                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2462                 break;
2463         }
2464         return 0;
2465 };
2466
2467 void M_Menu_Quit_f (void)
2468 {
2469         int n;
2470         if (m_state == m_quit)
2471                 return;
2472         wasInMenus = (key_dest == key_menu);
2473         key_dest = key_menu;
2474         m_quit_prevstate = m_state;
2475         m_state = m_quit;
2476         m_entersound = true;
2477         // count how many there are
2478         for (n = 0;M_ChooseQuitMessage(n);n++);
2479         // choose one
2480         M_ChooseQuitMessage(rand() % n);
2481 }
2482
2483
2484 void M_Quit_Key (int key, char ascii)
2485 {
2486         switch (key)
2487         {
2488         case K_ESCAPE:
2489         case 'n':
2490         case 'N':
2491                 if (wasInMenus)
2492                 {
2493                         m_state = m_quit_prevstate;
2494                         m_entersound = true;
2495                 }
2496                 else
2497                 {
2498                         key_dest = key_game;
2499                         m_state = m_none;
2500                 }
2501                 break;
2502
2503         case 'Y':
2504         case 'y':
2505                 Host_Quit_f ();
2506                 break;
2507
2508         default:
2509                 break;
2510         }
2511 }
2512
2513 void M_Quit_Draw (void)
2514 {
2515         int i, l, linelength, firstline, lastline, lines;
2516         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2517         {
2518                 if ((l = strlen(m_quit_message[i])))
2519                 {
2520                         if (firstline > i)
2521                                 firstline = i;
2522                         if (lastline < i)
2523                                 lastline = i;
2524                         if (linelength < l)
2525                                 linelength = l;
2526                 }
2527         }
2528         lines = (lastline - firstline) + 1;
2529         M_Background(linelength * 8 + 16, lines * 8 + 16);
2530         M_DrawTextBox(0, 0, linelength, lines);
2531         for (i = 0, l = firstline;i < lines;i++, l++)
2532                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2533 }
2534
2535 //=============================================================================
2536 /* LAN CONFIG MENU */
2537
2538 int             lanConfig_cursor = -1;
2539 int             lanConfig_cursor_table [] = {56, 76, 112};
2540 #define NUM_LANCONFIG_CMDS      3
2541
2542 int     lanConfig_port;
2543 char    lanConfig_portname[6];
2544 char    lanConfig_joinname[22];
2545
2546 void M_Menu_LanConfig_f (void)
2547 {
2548         key_dest = key_menu;
2549         m_state = m_lanconfig;
2550         m_entersound = true;
2551         if (lanConfig_cursor == -1)
2552         {
2553                 if (JoiningGame)
2554                         lanConfig_cursor = 1;
2555         }
2556         if (StartingGame)
2557                 lanConfig_cursor = 1;
2558         lanConfig_port = 26000;
2559         sprintf(lanConfig_portname, "%u", lanConfig_port);
2560
2561         m_return_reason[0] = 0;
2562 }
2563
2564
2565 void M_LanConfig_Draw (void)
2566 {
2567         cachepic_t      *p;
2568         int             basex;
2569         char    *startJoin;
2570         char    *protocol;
2571
2572         M_Background(320, 200);
2573
2574         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2575         p = Draw_CachePic ("gfx/p_multi.lmp");
2576         basex = (320-p->width)/2;
2577         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2578
2579         if (StartingGame)
2580                 startJoin = "New Game";
2581         else
2582                 startJoin = "Join Game";
2583         protocol = "TCP/IP";
2584         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2585         basex += 8;
2586
2587         M_Print(basex, lanConfig_cursor_table[0], "Port");
2588         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2589         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2590
2591         if (JoiningGame)
2592         {
2593                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2594                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2595                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2596                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2597         }
2598         else
2599         {
2600                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2601                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2602         }
2603
2604         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2605
2606         if (lanConfig_cursor == 0)
2607                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2608
2609         if (lanConfig_cursor == 2)
2610                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2611
2612         if (*m_return_reason)
2613                 M_Print(basex, 168, m_return_reason);
2614 }
2615
2616
2617 void M_LanConfig_Key (int key, char ascii)
2618 {
2619         int             l;
2620
2621         switch (key)
2622         {
2623         case K_ESCAPE:
2624                 M_Menu_MultiPlayer_f ();
2625                 break;
2626
2627         case K_UPARROW:
2628                 S_LocalSound ("misc/menu1.wav");
2629                 lanConfig_cursor--;
2630                 if (lanConfig_cursor < 0)
2631                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2632                 break;
2633
2634         case K_DOWNARROW:
2635                 S_LocalSound ("misc/menu1.wav");
2636                 lanConfig_cursor++;
2637                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2638                         lanConfig_cursor = 0;
2639                 break;
2640
2641         case K_ENTER:
2642                 if (lanConfig_cursor == 0)
2643                         break;
2644
2645                 m_entersound = true;
2646
2647                 Cbuf_AddText ("stopdemo\n");
2648
2649                 Cvar_SetValue("port", lanConfig_port);
2650
2651                 if (lanConfig_cursor == 1)
2652                 {
2653                         if (StartingGame)
2654                         {
2655                                 M_Menu_GameOptions_f ();
2656                                 break;
2657                         }
2658                         M_Menu_ServerList_f();
2659                         break;
2660                 }
2661
2662                 if (lanConfig_cursor == 2)
2663                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2664                 break;
2665
2666         case K_BACKSPACE:
2667                 if (lanConfig_cursor == 0)
2668                 {
2669                         if (strlen(lanConfig_portname))
2670                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2671                 }
2672
2673                 if (lanConfig_cursor == 2)
2674                 {
2675                         if (strlen(lanConfig_joinname))
2676                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2677                 }
2678                 break;
2679
2680         default:
2681                 if (ascii < 32 || ascii > 126)
2682                         break;
2683
2684                 if (lanConfig_cursor == 2)
2685                 {
2686                         l = strlen(lanConfig_joinname);
2687                         if (l < 21)
2688                         {
2689                                 lanConfig_joinname[l+1] = 0;
2690                                 lanConfig_joinname[l] = ascii;
2691                         }
2692                 }
2693
2694                 if (ascii < '0' || ascii > '9')
2695                         break;
2696                 if (lanConfig_cursor == 0)
2697                 {
2698                         l = strlen(lanConfig_portname);
2699                         if (l < 5)
2700                         {
2701                                 lanConfig_portname[l+1] = 0;
2702                                 lanConfig_portname[l] = ascii;
2703                         }
2704                 }
2705         }
2706
2707         if (StartingGame && lanConfig_cursor == 2)
2708         {
2709                 if (key == K_UPARROW)
2710                         lanConfig_cursor = 1;
2711                 else
2712                         lanConfig_cursor = 0;
2713         }
2714
2715         l =  atoi(lanConfig_portname);
2716         if (l <= 65535)
2717                 lanConfig_port = l;
2718         sprintf(lanConfig_portname, "%u", lanConfig_port);
2719 }
2720
2721 //=============================================================================
2722 /* GAME OPTIONS MENU */
2723
2724 typedef struct
2725 {
2726         char    *name;
2727         char    *description;
2728 } level_t;
2729
2730 typedef struct
2731 {
2732         char    *description;
2733         int             firstLevel;
2734         int             levels;
2735 } episode_t;
2736
2737 typedef struct
2738 {
2739         char *gamename;
2740         level_t *levels;
2741         episode_t *episodes;
2742         int numepisodes;
2743 }
2744 gamelevels_t;
2745
2746 level_t quakelevels[] =
2747 {
2748         {"start", "Entrance"},  // 0
2749
2750         {"e1m1", "Slipgate Complex"},                           // 1
2751         {"e1m2", "Castle of the Damned"},
2752         {"e1m3", "The Necropolis"},
2753         {"e1m4", "The Grisly Grotto"},
2754         {"e1m5", "Gloom Keep"},
2755         {"e1m6", "The Door To Chthon"},
2756         {"e1m7", "The House of Chthon"},
2757         {"e1m8", "Ziggurat Vertigo"},
2758
2759         {"e2m1", "The Installation"},                           // 9
2760         {"e2m2", "Ogre Citadel"},
2761         {"e2m3", "Crypt of Decay"},
2762         {"e2m4", "The Ebon Fortress"},
2763         {"e2m5", "The Wizard's Manse"},
2764         {"e2m6", "The Dismal Oubliette"},
2765         {"e2m7", "Underearth"},
2766
2767         {"e3m1", "Termination Central"},                        // 16
2768         {"e3m2", "The Vaults of Zin"},
2769         {"e3m3", "The Tomb of Terror"},
2770         {"e3m4", "Satan's Dark Delight"},
2771         {"e3m5", "Wind Tunnels"},
2772         {"e3m6", "Chambers of Torment"},
2773         {"e3m7", "The Haunted Halls"},
2774
2775         {"e4m1", "The Sewage System"},                          // 23
2776         {"e4m2", "The Tower of Despair"},
2777         {"e4m3", "The Elder God Shrine"},
2778         {"e4m4", "The Palace of Hate"},
2779         {"e4m5", "Hell's Atrium"},
2780         {"e4m6", "The Pain Maze"},
2781         {"e4m7", "Azure Agony"},
2782         {"e4m8", "The Nameless City"},
2783
2784         {"end", "Shub-Niggurath's Pit"},                        // 31
2785
2786         {"dm1", "Place of Two Deaths"},                         // 32
2787         {"dm2", "Claustrophobopolis"},
2788         {"dm3", "The Abandoned Base"},
2789         {"dm4", "The Bad Place"},
2790         {"dm5", "The Cistern"},
2791         {"dm6", "The Dark Zone"}
2792 };
2793
2794 episode_t quakeepisodes[] =
2795 {
2796         {"Welcome to Quake", 0, 1},
2797         {"Doomed Dimension", 1, 8},
2798         {"Realm of Black Magic", 9, 7},
2799         {"Netherworld", 16, 7},
2800         {"The Elder World", 23, 8},
2801         {"Final Level", 31, 1},
2802         {"Deathmatch Arena", 32, 6}
2803 };
2804
2805  //MED 01/06/97 added hipnotic levels
2806 level_t     hipnoticlevels[] =
2807 {
2808    {"start", "Command HQ"},  // 0
2809
2810    {"hip1m1", "The Pumping Station"},          // 1
2811    {"hip1m2", "Storage Facility"},
2812    {"hip1m3", "The Lost Mine"},
2813    {"hip1m4", "Research Facility"},
2814    {"hip1m5", "Military Complex"},
2815
2816    {"hip2m1", "Ancient Realms"},          // 6
2817    {"hip2m2", "The Black Cathedral"},
2818    {"hip2m3", "The Catacombs"},
2819    {"hip2m4", "The Crypt"},
2820    {"hip2m5", "Mortum's Keep"},
2821    {"hip2m6", "The Gremlin's Domain"},
2822
2823    {"hip3m1", "Tur Torment"},       // 12
2824    {"hip3m2", "Pandemonium"},
2825    {"hip3m3", "Limbo"},
2826    {"hip3m4", "The Gauntlet"},
2827
2828    {"hipend", "Armagon's Lair"},       // 16
2829
2830    {"hipdm1", "The Edge of Oblivion"}           // 17
2831 };
2832
2833 //MED 01/06/97  added hipnotic episodes
2834 episode_t   hipnoticepisodes[] =
2835 {
2836    {"Scourge of Armagon", 0, 1},
2837    {"Fortress of the Dead", 1, 5},
2838    {"Dominion of Darkness", 6, 6},
2839    {"The Rift", 12, 4},
2840    {"Final Level", 16, 1},
2841    {"Deathmatch Arena", 17, 1}
2842 };
2843
2844 //PGM 01/07/97 added rogue levels
2845 //PGM 03/02/97 added dmatch level
2846 level_t         roguelevels[] =
2847 {
2848         {"start",       "Split Decision"},
2849         {"r1m1",        "Deviant's Domain"},
2850         {"r1m2",        "Dread Portal"},
2851         {"r1m3",        "Judgement Call"},
2852         {"r1m4",        "Cave of Death"},
2853         {"r1m5",        "Towers of Wrath"},
2854         {"r1m6",        "Temple of Pain"},
2855         {"r1m7",        "Tomb of the Overlord"},
2856         {"r2m1",        "Tempus Fugit"},
2857         {"r2m2",        "Elemental Fury I"},
2858         {"r2m3",        "Elemental Fury II"},
2859         {"r2m4",        "Curse of Osiris"},
2860         {"r2m5",        "Wizard's Keep"},
2861         {"r2m6",        "Blood Sacrifice"},
2862         {"r2m7",        "Last Bastion"},
2863         {"r2m8",        "Source of Evil"},
2864         {"ctf1",    "Division of Change"}
2865 };
2866
2867 //PGM 01/07/97 added rogue episodes
2868 //PGM 03/02/97 added dmatch episode
2869 episode_t       rogueepisodes[] =
2870 {
2871         {"Introduction", 0, 1},
2872         {"Hell's Fortress", 1, 7},
2873         {"Corridors of Time", 8, 8},
2874         {"Deathmatch Arena", 16, 1}
2875 };
2876
2877 level_t         nehahralevels[] =
2878 {
2879         {"nehstart",    "Welcome to Nehahra"},
2880         {"neh1m1",      "Forge City1: Slipgates"},
2881         {"neh1m2",      "Forge City2: Boiler"},
2882         {"neh1m3",      "Forge City3: Escape"},
2883         {"neh1m4",      "Grind Core"},
2884         {"neh1m5",      "Industrial Silence"},
2885         {"neh1m6",      "Locked-Up Anger"},
2886         {"neh1m7",      "Wanderer of the Wastes"},
2887         {"neh1m8",      "Artemis System Net"},
2888         {"neh1m9",      "To the Death"},
2889         {"neh2m1",      "The Gates of Ghoro"},
2890         {"neh2m2",      "Sacred Trinity"},
2891         {"neh2m3",      "Realm of the Ancients"},
2892         {"neh2m4",      "Temple of the Ancients"},
2893         {"neh2m5",      "Dreams Made Flesh"},
2894         {"neh2m6",      "Your Last Cup of Sorrow"},
2895         {"nehsec",      "Ogre's Bane"},
2896         {"nehahra",     "Nehahra's Den"},
2897         {"nehend",      "Quintessence"}
2898 };
2899
2900 episode_t       nehahraepisodes[] =
2901 {
2902         {"Welcome to Nehahra", 0, 1},
2903         {"The Fall of Forge", 1, 9},
2904         {"The Outlands", 10, 7},
2905         {"Dimension of the Lost", 17, 2}
2906 };
2907
2908 // Map list for Transfusion
2909 level_t         transfusionlevels[] =
2910 {
2911         {"bb1",                 "The Stronghold"},
2912         {"bb2",                 "Winter Wonderland"},
2913         {"bb3",                 "Bodies"},
2914         {"bb4",                 "The Tower"},
2915         {"bb5",                 "Click!"},
2916         {"bb6",                 "Twin Fortress"},
2917         {"bb7",                 "Midgard"},
2918         {"bb8",                 "Fun With Heads"},
2919
2920         {"e1m1",                "Cradle to Grave"},
2921         {"e1m2",                "Wrong Side of the Tracks"},
2922         {"e1m7",                "Altar of Stone"},
2923         {"e2m8",                "The Lair of Shial"},
2924         {"e3m7",                "The Pit of Cerberus"},
2925         {"e4m1",                "Butchery Loves Company"},
2926         {"e4m7",                "In the Flesh"},
2927         {"e4m8",                "The Hall of the Epiphany"},
2928         {"e4m9",                "Mall of the Dead"},
2929
2930         {"dm1",                 "Monolith Building 11"},
2931         {"dm2",                 "Power!"},
2932         {"dm3",                 "Area 15"},
2933         {"e6m1",                "Welcome to Your Life"},
2934         {"e6m8",                "Beauty and the Beast"},
2935         {"e6m9",                "Forgotten Catacombs"},
2936
2937         {"cpbb01",              "Crypt of Despair"},
2938         {"cpbb03",              "Unholy Cathedral"},
2939
2940         {"b2a15",               "Area 15 (B2)"},
2941         {"barena",              "Blood Arena"},
2942         {"bkeep",               "Blood Keep"},
2943         {"bstar",               "Brown Star"},
2944         {"crypt",               "The Crypt"},
2945
2946         {"bb3_2k1",             "Bodies Infusion"},
2947         {"captasao",    "Captasao"},
2948         {"curandero",   "Curandero"},
2949         {"dcamp",               "DeathCamp"},
2950         {"highnoon",    "HighNoon"},
2951         {"qbb1",                "The Confluence"},
2952         {"qbb2",                "KathartiK"},
2953         {"qbb3",                "Caleb's Woodland Retreat"},
2954
2955         {"dranzbb6",    "Black Coffee"},
2956         {"fragm",               "Frag'M"},
2957         {"maim",                "Maim"},
2958         {"qe1m7",               "The House of Chthon"},
2959         {"qmorbias",    "Dm-Morbias"},
2960         {"simple",              "Dead Simple"}
2961 };
2962
2963 episode_t       transfusionepisodes[] =
2964 {
2965         {"Blood", 0, 8},
2966         {"Blood Single Player", 8, 9},
2967         {"Plasma Pack", 17, 6},
2968         {"Cryptic Passage", 23, 2},
2969         {"Blood 2", 25, 5},
2970         {"Transfusion", 30, 8},
2971         {"Conversions", 38, 6}
2972 };
2973
2974 level_t goodvsbad2levels[] =
2975 {
2976         {"rts", "Many Paths"},  // 0
2977         {"chess", "Chess, Scott Hess"},                         // 1
2978         {"dot", "Big Wall"},
2979         {"city2", "The Big City"},
2980         {"bwall", "0 G like Psychic TV"},
2981         {"snow", "Wireframed"},
2982         {"telep", "Infinite Falling"},
2983         {"faces", "Facing Bases"},
2984         {"island", "Adventure Islands"},
2985 };
2986
2987 episode_t goodvsbad2episodes[] =
2988 {
2989         {"Levels? Bevels!", 0, 8},
2990 };
2991
2992 level_t battlemechlevels[] =
2993 {
2994         {"start", "Parking Level"},
2995         {"dm1", "Hot Dump"},                        // 1
2996         {"dm2", "The Pits"},
2997         {"dm3", "Dimber Died"},
2998         {"dm4", "Fire in the Hole"},
2999         {"dm5", "Clubhouses"},
3000         {"dm6", "Army go Underground"},
3001 };
3002
3003 episode_t battlemechepisodes[] =
3004 {
3005         {"Time for Battle", 0, 7},
3006 };
3007
3008 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3009 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3010 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3011 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3012 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3013 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3014 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3015 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3016
3017 typedef struct
3018 {
3019         int gameid;
3020         gamelevels_t *notregistered;
3021         gamelevels_t *registered;
3022 }
3023 gameinfo_t;
3024
3025 gameinfo_t gamelist[] =
3026 {
3027         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3028         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3029         {GAME_ROGUE, &roguegame, &roguegame},
3030         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3031         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3032         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3033         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3034         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3035 };
3036
3037 gamelevels_t *lookupgameinfo(void)
3038 {
3039         int i;
3040         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3041         if (registered.integer)
3042                 return gamelist[i].registered;
3043         else
3044                 return gamelist[i].notregistered;
3045 }
3046
3047 int     startepisode;
3048 int     startlevel;
3049 int maxplayers;
3050 qboolean m_serverInfoMessage = false;
3051 double m_serverInfoMessageTime;
3052
3053 extern cvar_t sv_public;
3054
3055 void M_Menu_GameOptions_f (void)
3056 {
3057         key_dest = key_menu;
3058         m_state = m_gameoptions;
3059         m_entersound = true;
3060         if (maxplayers == 0)
3061                 maxplayers = svs.maxclients;
3062         if (maxplayers < 2)
3063                 maxplayers = min(8, MAX_SCOREBOARD);
3064 }
3065
3066
3067 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3068 #define NUM_GAMEOPTIONS 11
3069 int             gameoptions_cursor;
3070
3071 void M_GameOptions_Draw (void)
3072 {
3073         cachepic_t      *p;
3074         int             x;
3075         gamelevels_t *g;
3076
3077         M_Background(320, 200);
3078
3079         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3080         p = Draw_CachePic ("gfx/p_multi.lmp");
3081         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3082
3083         M_DrawTextBox (152, 32, 10, 1);
3084         M_Print(160, 40, "begin game");
3085
3086         M_Print(0, 56, "      Max players");
3087         M_Print(160, 56, va("%i", maxplayers) );
3088
3089         if (gamemode != GAME_GOODVSBAD2)
3090         {
3091                 M_Print(0, 64, "        Game Type");
3092                 if (gamemode == GAME_TRANSFUSION)
3093                 {
3094                         if (!deathmatch.integer)
3095                                 Cvar_SetValue("deathmatch", 1);
3096                         if (deathmatch.integer == 2)
3097                                 M_Print(160, 64, "Capture the Flag");
3098                         else
3099                                 M_Print(160, 64, "Blood Bath");
3100                 }
3101                 else if (gamemode == GAME_BATTLEMECH)
3102                 {
3103                         if (!deathmatch.integer)
3104                                 Cvar_SetValue("deathmatch", 1);
3105                         if (deathmatch.integer == 2)
3106                                 M_Print(160, 64, "Rambo Match");
3107                         else
3108                                 M_Print(160, 64, "Deathmatch");
3109                 }
3110                 else
3111                 {
3112                         if (!coop.integer && !deathmatch.integer)
3113                                 Cvar_SetValue("deathmatch", 1);
3114                         if (coop.integer)
3115                                 M_Print(160, 64, "Cooperative");
3116                         else
3117                                 M_Print(160, 64, "Deathmatch");
3118                 }
3119
3120                 M_Print(0, 72, "        Teamplay");
3121                 if (gamemode == GAME_ROGUE)
3122                 {
3123                         char *msg;
3124
3125                         switch((int)teamplay.integer)
3126                         {
3127                                 case 1: msg = "No Friendly Fire"; break;
3128                                 case 2: msg = "Friendly Fire"; break;
3129                                 case 3: msg = "Tag"; break;
3130                                 case 4: msg = "Capture the Flag"; break;
3131                                 case 5: msg = "One Flag CTF"; break;
3132                                 case 6: msg = "Three Team CTF"; break;
3133                                 default: msg = "Off"; break;
3134                         }
3135                         M_Print(160, 72, msg);
3136                 }
3137                 else
3138                 {
3139                         char *msg;
3140
3141                         switch (teamplay.integer)
3142                         {
3143                                 case 0: msg = "Off"; break;
3144                                 case 2: msg = "Friendly Fire"; break;
3145                                 default: msg = "No Friendly Fire"; break;
3146                         }
3147                         M_Print(160, 72, msg);
3148                 }
3149
3150                 M_Print(0, 80, "            Skill");
3151                 if (skill.integer == 0)
3152                         M_Print(160, 80, "Easy difficulty");
3153                 else if (skill.integer == 1)
3154                         M_Print(160, 80, "Normal difficulty");
3155                 else if (skill.integer == 2)
3156                         M_Print(160, 80, "Hard difficulty");
3157                 else
3158                         M_Print(160, 80, "Nightmare difficulty");
3159
3160                 M_Print(0, 88, "       Frag Limit");
3161                 if (fraglimit.integer == 0)
3162                         M_Print(160, 88, "none");
3163                 else
3164                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3165
3166                 M_Print(0, 96, "       Time Limit");
3167                 if (timelimit.integer == 0)
3168                         M_Print(160, 96, "none");
3169                 else
3170                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3171         }
3172
3173         M_Print(0, 104, "    Public server");
3174         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3175
3176         M_Print(0, 120, "      Server name");
3177         M_DrawTextBox (0, 124, 38, 1);
3178         M_Print(8, 132, hostname.string);
3179
3180         g = lookupgameinfo();
3181
3182         if (gamemode != GAME_GOODVSBAD2)
3183         {
3184                 M_Print(0, 152, "         Episode");
3185                 M_Print(160, 152, g->episodes[startepisode].description);
3186         }
3187
3188         M_Print(0, 160, "           Level");
3189         M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3190         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3191
3192 // line cursor
3193         if (gameoptions_cursor == 8)
3194                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3195         else
3196                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3197
3198         if (m_serverInfoMessage)
3199         {
3200                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3201                 {
3202                         x = (320-26*8)/2;
3203                         M_DrawTextBox (x, 138, 24, 4);
3204                         x += 8;
3205                         M_Print(x, 146, " More than 64 players?? ");
3206                         M_Print(x, 154, "  First, question your  ");
3207                         M_Print(x, 162, "   sanity, then email   ");
3208                         M_Print(x, 170, " havoc@telefragged.com  ");
3209                 }
3210                 else
3211                         m_serverInfoMessage = false;
3212         }
3213 }
3214
3215
3216 void M_NetStart_Change (int dir)
3217 {
3218         gamelevels_t *g;
3219         int count;
3220
3221         switch (gameoptions_cursor)
3222         {
3223         case 1:
3224                 maxplayers += dir;
3225                 if (maxplayers > MAX_SCOREBOARD)
3226                 {
3227                         maxplayers = MAX_SCOREBOARD;
3228                         m_serverInfoMessage = true;
3229                         m_serverInfoMessageTime = realtime;
3230                 }
3231                 if (maxplayers < 2)
3232                         maxplayers = 2;
3233                 break;
3234
3235         case 2:
3236                 if (gamemode == GAME_GOODVSBAD2)
3237                         break;
3238                 if (gamemode == GAME_TRANSFUSION)
3239                 {
3240                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3241                                 Cvar_SetValueQuick (&deathmatch, 0);
3242                         else // changing from BloodBath to CTF
3243                                 Cvar_SetValueQuick (&deathmatch, 2);
3244                 }
3245                 else if (gamemode == GAME_BATTLEMECH)
3246                 {
3247                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3248                                 Cvar_SetValueQuick (&deathmatch, 0);
3249                         else // changing from Deathmatch to Rambo
3250                                 Cvar_SetValueQuick (&deathmatch, 2);
3251                 }
3252                 else
3253                 {
3254                         if (deathmatch.integer) // changing from deathmatch to coop
3255                         {
3256                                 Cvar_SetValueQuick (&coop, 1);
3257                                 Cvar_SetValueQuick (&deathmatch, 0);
3258                         }
3259                         else // changing from coop to deathmatch
3260                         {
3261                                 Cvar_SetValueQuick (&coop, 0);
3262                                 Cvar_SetValueQuick (&deathmatch, 1);
3263                         }
3264                 }
3265                 break;
3266
3267         case 3:
3268                 if (gamemode == GAME_GOODVSBAD2)
3269                         break;
3270                 if (gamemode == GAME_ROGUE)
3271                         count = 6;
3272                 else
3273                         count = 2;
3274
3275                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3276                 if (teamplay.integer > count)
3277                         Cvar_SetValueQuick (&teamplay, 0);
3278                 else if (teamplay.integer < 0)
3279                         Cvar_SetValueQuick (&teamplay, count);
3280                 break;
3281
3282         case 4:
3283                 if (gamemode == GAME_GOODVSBAD2)
3284                         break;
3285                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3286                 if (skill.integer > 3)
3287                         Cvar_SetValueQuick (&skill, 0);
3288                 if (skill.integer < 0)
3289                         Cvar_SetValueQuick (&skill, 3);
3290                 break;
3291
3292         case 5:
3293                 if (gamemode == GAME_GOODVSBAD2)
3294                         break;
3295                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3296                 if (fraglimit.integer > 100)
3297                         Cvar_SetValueQuick (&fraglimit, 0);
3298                 if (fraglimit.integer < 0)
3299                         Cvar_SetValueQuick (&fraglimit, 100);
3300                 break;
3301
3302         case 6:
3303                 if (gamemode == GAME_GOODVSBAD2)
3304                         break;
3305                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3306                 if (timelimit.value > 60)
3307                         Cvar_SetValueQuick (&timelimit, 0);
3308                 if (timelimit.value < 0)
3309                         Cvar_SetValueQuick (&timelimit, 60);
3310                 break;
3311
3312         case 7:
3313                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3314                 break;
3315
3316         case 8:
3317                 break;
3318
3319         case 9:
3320                 if (gamemode == GAME_GOODVSBAD2)
3321                         break;
3322                 startepisode += dir;
3323                 g = lookupgameinfo();
3324
3325                 if (startepisode < 0)
3326                         startepisode = g->numepisodes - 1;
3327
3328                 if (startepisode >= g->numepisodes)
3329                         startepisode = 0;
3330
3331                 startlevel = 0;
3332                 break;
3333
3334         case 10:
3335                 startlevel += dir;
3336                 g = lookupgameinfo();
3337
3338                 if (startlevel < 0)
3339                         startlevel = g->episodes[startepisode].levels - 1;
3340
3341                 if (startlevel >= g->episodes[startepisode].levels)
3342                         startlevel = 0;
3343                 break;
3344         }
3345 }
3346
3347 void M_GameOptions_Key (int key, char ascii)
3348 {
3349         gamelevels_t *g;
3350         int l;
3351         char hostnamebuf[128];
3352
3353         switch (key)
3354         {
3355         case K_ESCAPE:
3356                 M_Menu_MultiPlayer_f ();
3357                 break;
3358
3359         case K_UPARROW:
3360                 S_LocalSound ("misc/menu1.wav");
3361                 gameoptions_cursor--;
3362                 if (gameoptions_cursor < 0)
3363                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3364                 break;
3365
3366         case K_DOWNARROW:
3367                 S_LocalSound ("misc/menu1.wav");
3368                 gameoptions_cursor++;
3369                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3370                         gameoptions_cursor = 0;
3371                 break;
3372
3373         case K_LEFTARROW:
3374                 if (gameoptions_cursor == 0)
3375                         break;
3376                 S_LocalSound ("misc/menu3.wav");
3377                 M_NetStart_Change (-1);
3378                 break;
3379
3380         case K_RIGHTARROW:
3381                 if (gameoptions_cursor == 0)
3382                         break;
3383                 S_LocalSound ("misc/menu3.wav");
3384                 M_NetStart_Change (1);
3385                 break;
3386
3387         case K_ENTER:
3388                 S_LocalSound ("misc/menu2.wav");
3389                 if (gameoptions_cursor == 0)
3390                 {
3391