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removed crosshair_static cvar (now only the hud crosshair remains)
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379
380 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
381
382
383 void M_Menu_Main_f (void)
384 {
385         if (gamemode == GAME_NEHAHRA)
386         {
387                 if (NehGameType == TYPE_DEMO)
388                         MAIN_ITEMS = 4;
389                 else if (NehGameType == TYPE_GAME)
390                         MAIN_ITEMS = 5;
391                 else
392                         MAIN_ITEMS = 6;
393         }
394         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
395                 MAIN_ITEMS = 6;
396         else if (gamemode == GAME_TRANSFUSION) {
397                 if (sv.active && !cl.intermission && cl.islocalgame)
398                         MAIN_ITEMS = 8;
399                 else
400                         MAIN_ITEMS = 7;
401         }
402         else if (gamemode == GAME_NEXUIZ) {
403                 MAIN_ITEMS = 2;
404         }
405         else
406                 MAIN_ITEMS = 5;
407
408         /*
409         if (key_dest != key_menu)
410         {
411                 m_save_demonum = cls.demonum;
412                 cls.demonum = -1;
413         }
414         */
415         key_dest = key_menu;
416         m_state = m_main;
417         m_entersound = true;
418 }
419
420
421 static void M_Main_Draw (void)
422 {
423         int             f;
424         cachepic_t      *p;
425
426         if (gamemode == GAME_TRANSFUSION) {
427                 int y1, y2, y3;
428                 M_Background(640, 480);
429                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
430                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431                 y2 = 120;
432                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
433                 for (y1 = 1; y1 <= 8; y1++)
434                 {
435                         if (MAIN_ITEMS == 7 && y1 == 4)
436                                 y1++;
437                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
438                         y2 += 40;
439                 }
440                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
441                         y3 = m_main_cursor + 2;
442                 else
443                         y3 = m_main_cursor + 1;
444                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
445                 return;
446         }
447         else if (gamemode == GAME_NEXUIZ)
448         {
449                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
450                 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
451                 M_Print ((640/2)-92, (480/3), "You may consider adding");
452                 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
453                 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
454                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
455                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
456                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
457                 return;
458         }
459         M_Background(320, 200);
460         M_DrawPic (16, 4, "gfx/qplaque");
461         p = Draw_CachePic ("gfx/ttl_main", true);
462         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
463 // Nehahra
464         if (gamemode == GAME_NEHAHRA)
465         {
466                 if (NehGameType == TYPE_BOTH)
467                         M_DrawPic (72, 32, "gfx/mainmenu");
468                 else if (NehGameType == TYPE_GAME)
469                         M_DrawPic (72, 32, "gfx/gamemenu");
470                 else
471                         M_DrawPic (72, 32, "gfx/demomenu");
472         }
473         else
474                 M_DrawPic (72, 32, "gfx/mainmenu");
475
476         f = (int)(realtime * 10)%6;
477
478         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
479 }
480
481
482 static void M_Main_Key (int key, char ascii)
483 {
484         switch (key)
485         {
486         case K_ESCAPE:
487                 key_dest = key_game;
488                 m_state = m_none;
489                 //cls.demonum = m_save_demonum;
490                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
491                 //      CL_NextDemo ();
492                 break;
493
494         case K_DOWNARROW:
495                 S_LocalSound ("sound/misc/menu1.wav");
496                 if (++m_main_cursor >= MAIN_ITEMS)
497                         m_main_cursor = 0;
498                 break;
499
500         case K_UPARROW:
501                 S_LocalSound ("sound/misc/menu1.wav");
502                 if (--m_main_cursor < 0)
503                         m_main_cursor = MAIN_ITEMS - 1;
504                 break;
505
506         case K_ENTER:
507                 m_entersound = true;
508
509                 if (gamemode == GAME_NEHAHRA)
510                 {
511                         switch (NehGameType)
512                         {
513                         case TYPE_BOTH:
514                                 switch (m_main_cursor)
515                                 {
516                                 case 0:
517                                         M_Menu_SinglePlayer_f ();
518                                         break;
519
520                                 case 1:
521                                         M_Menu_Demos_f ();
522                                         break;
523
524                                 case 2:
525                                         M_Menu_MultiPlayer_f ();
526                                         break;
527
528                                 case 3:
529                                         M_Menu_Options_f ();
530                                         break;
531
532                                 case 4:
533                                         key_dest = key_game;
534                                         if (sv.active)
535                                                 Cbuf_AddText ("disconnect\n");
536                                         Cbuf_AddText ("playdemo endcred\n");
537                                         break;
538
539                                 case 5:
540                                         M_Menu_Quit_f ();
541                                         break;
542                                 }
543                                 break;
544                         case TYPE_GAME:
545                                 switch (m_main_cursor)
546                                 {
547                                 case 0:
548                                         M_Menu_SinglePlayer_f ();
549                                         break;
550
551                                 case 1:
552                                         M_Menu_MultiPlayer_f ();
553                                         break;
554
555                                 case 2:
556                                         M_Menu_Options_f ();
557                                         break;
558
559                                 case 3:
560                                         key_dest = key_game;
561                                         if (sv.active)
562                                                 Cbuf_AddText ("disconnect\n");
563                                         Cbuf_AddText ("playdemo endcred\n");
564                                         break;
565
566                                 case 4:
567                                         M_Menu_Quit_f ();
568                                         break;
569                                 }
570                                 break;
571                         case TYPE_DEMO:
572                                 switch (m_main_cursor)
573                                 {
574                                 case 0:
575                                         M_Menu_Demos_f ();
576                                         break;
577
578                                 case 1:
579                                         key_dest = key_game;
580                                         if (sv.active)
581                                                 Cbuf_AddText ("disconnect\n");
582                                         Cbuf_AddText ("playdemo endcred\n");
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         M_Menu_Quit_f ();
591                                         break;
592                                 }
593                                 break;
594                         }
595                 }
596                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
597                 {
598                         switch (m_main_cursor)
599                         {
600                         case 0:
601                                 M_Menu_SinglePlayer_f ();
602                                 break;
603
604                         case 1:
605                                 M_Menu_MultiPlayer_f ();
606                                 break;
607
608                         case 2:
609                                 M_Menu_Options_f ();
610                                 break;
611
612                         case 3:
613                                 M_Menu_Help_f ();
614                                 break;
615
616                         case 4:
617                                 M_Menu_Quit_f ();
618                                 break;
619                         case 5:
620                                 MR_Restart();
621                                 break;
622                         }
623                 }
624                 else if (gamemode == GAME_TRANSFUSION) {
625                         if (MAIN_ITEMS == 7)
626                         {
627                                 switch (m_main_cursor)
628                                 {
629                                 case 0:
630                                         M_Menu_Transfusion_Episode_f ();
631                                         break;
632
633                                 case 1:
634                                         M_Menu_MultiPlayer_f ();
635                                         break;
636
637                                 case 2:
638                                         M_Menu_Options_f ();
639                                         break;
640
641                                 case 3:
642                                         M_Menu_Load_f ();
643                                         break;
644
645                                 case 4:
646                                         M_Menu_Help_f ();
647                                         break;
648
649                                 case 5:
650                                         M_Menu_Credits_f ();
651                                         break;
652
653                                 case 6:
654                                         M_Menu_Quit_f ();
655                                         break;
656                                 }
657                         }
658                         else
659                         {
660                                 switch (m_main_cursor)
661                                 {
662                                 case 0:
663                                         M_Menu_Transfusion_Episode_f ();
664                                         break;
665
666                                 case 1:
667                                         M_Menu_MultiPlayer_f ();
668                                         break;
669
670                                 case 2:
671                                         M_Menu_Options_f ();
672                                         break;
673
674                                 case 3:
675                                         M_Menu_Save_f ();
676                                         break;
677
678                                 case 4:
679                                         M_Menu_Load_f ();
680                                         break;
681
682                                 case 5:
683                                         M_Menu_Help_f ();
684                                         break;
685
686                                 case 6:
687                                         M_Menu_Credits_f ();
688                                         break;
689
690                                 case 7:
691                                         M_Menu_Quit_f ();
692                                         break;
693                                 }
694                         }
695                 }
696                 else if (gamemode == GAME_NEXUIZ) {
697                         switch (m_main_cursor)
698                         {
699                         case 0:
700                                 if (cls.state == ca_connected)
701                                 {
702                                         m_state = m_none;
703                                         key_dest = key_game;
704                                 }
705                                 Con_ToggleConsole_f ();
706                                 break;
707                         case 1:
708                                 M_Menu_Quit_f ();
709                                 break;
710                         }
711                 }
712                 else
713                 {
714                         switch (m_main_cursor)
715                         {
716                         case 0:
717                                 M_Menu_SinglePlayer_f ();
718                                 break;
719
720                         case 1:
721                                 M_Menu_MultiPlayer_f ();
722                                 break;
723
724                         case 2:
725                                 M_Menu_Options_f ();
726                                 break;
727
728                         case 3:
729                                 M_Menu_Help_f ();
730                                 break;
731
732                         case 4:
733                                 M_Menu_Quit_f ();
734                                 break;
735                         }
736                 }
737         }
738 }
739
740 //=============================================================================
741 /* SINGLE PLAYER MENU */
742
743 static int      m_singleplayer_cursor;
744 #define SINGLEPLAYER_ITEMS      3
745
746
747 void M_Menu_SinglePlayer_f (void)
748 {
749         key_dest = key_menu;
750         m_state = m_singleplayer;
751         m_entersound = true;
752 }
753
754
755 static void M_SinglePlayer_Draw (void)
756 {
757         cachepic_t      *p;
758
759         M_Background(320, 200);
760
761         M_DrawPic (16, 4, "gfx/qplaque");
762         p = Draw_CachePic ("gfx/ttl_sgl", true);
763
764         // Some mods don't have a single player mode
765         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
766         {
767                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
768
769                 M_DrawTextBox (60, 8 * 8, 23, 4);
770                 if (gamemode == GAME_GOODVSBAD2)
771                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
772                 else  // if (gamemode == GAME_BATTLEMECH)
773                         M_Print(95, 10 * 8, "Battlemech is for");
774                 M_Print(83, 11 * 8, "multiplayer play only");
775         }
776         else
777         {
778                 int             f;
779
780                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
781                 M_DrawPic (72, 32, "gfx/sp_menu");
782
783                 f = (int)(realtime * 10)%6;
784
785                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
786         }
787 }
788
789
790 static void M_SinglePlayer_Key (int key, char ascii)
791 {
792         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
793         {
794                 if (key == K_ESCAPE || key == K_ENTER)
795                         m_state = m_main;
796                 return;
797         }
798
799         switch (key)
800         {
801         case K_ESCAPE:
802                 M_Menu_Main_f ();
803                 break;
804
805         case K_DOWNARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
808                         m_singleplayer_cursor = 0;
809                 break;
810
811         case K_UPARROW:
812                 S_LocalSound ("sound/misc/menu1.wav");
813                 if (--m_singleplayer_cursor < 0)
814                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
815                 break;
816
817         case K_ENTER:
818                 m_entersound = true;
819
820                 switch (m_singleplayer_cursor)
821                 {
822                 case 0:
823                         key_dest = key_game;
824                         if (sv.active)
825                                 Cbuf_AddText ("disconnect\n");
826                         Cbuf_AddText ("maxplayers 1\n");
827                         Cbuf_AddText ("deathmatch 0\n");
828                         Cbuf_AddText ("coop 0\n");
829                         if (gamemode == GAME_TRANSFUSION)
830                         {
831                                 key_dest = key_menu;
832                                 M_Menu_Transfusion_Episode_f ();
833                                 break;
834                         }
835                         Cbuf_AddText ("startmap_sp\n");
836                         break;
837
838                 case 1:
839                         M_Menu_Load_f ();
840                         break;
841
842                 case 2:
843                         M_Menu_Save_f ();
844                         break;
845                 }
846         }
847 }
848
849 //=============================================================================
850 /* LOAD/SAVE MENU */
851
852 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
853
854 #define MAX_SAVEGAMES           12
855 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
856 static int              loadable[MAX_SAVEGAMES];
857
858 static void M_ScanSaves (void)
859 {
860         int             i, j, len;
861         char    name[MAX_OSPATH];
862         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
863         const char *t;
864         qfile_t *f;
865         int             version;
866
867         for (i=0 ; i<MAX_SAVEGAMES ; i++)
868         {
869                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
870                 loadable[i] = false;
871                 sprintf (name, "s%i.sav", (int)i);
872                 f = FS_Open (name, "rb", false, false);
873                 if (!f)
874                         continue;
875                 // read enough to get the comment
876                 len = FS_Read(f, buf, sizeof(buf) - 1);
877                 buf[sizeof(buf) - 1] = 0;
878                 t = buf;
879                 // version
880                 COM_ParseToken(&t, false);
881                 version = atoi(com_token);
882                 // description
883                 COM_ParseToken(&t, false);
884                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
885
886         // change _ back to space
887                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
888                         if (m_filenames[i][j] == '_')
889                                 m_filenames[i][j] = ' ';
890                 loadable[i] = true;
891                 FS_Close (f);
892         }
893 }
894
895 void M_Menu_Load_f (void)
896 {
897         m_entersound = true;
898         m_state = m_load;
899         key_dest = key_menu;
900         M_ScanSaves ();
901 }
902
903
904 void M_Menu_Save_f (void)
905 {
906         if (!sv.active)
907                 return;
908         if (cl.intermission)
909                 return;
910         if (!cl.islocalgame)
911                 return;
912         m_entersound = true;
913         m_state = m_save;
914         key_dest = key_menu;
915         M_ScanSaves ();
916 }
917
918
919 static void M_Load_Draw (void)
920 {
921         int             i;
922         cachepic_t      *p;
923
924         M_Background(320, 200);
925
926         p = Draw_CachePic ("gfx/p_load", true);
927         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
928
929         for (i=0 ; i< MAX_SAVEGAMES; i++)
930                 M_Print(16, 32 + 8*i, m_filenames[i]);
931
932 // line cursor
933         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
934 }
935
936
937 static void M_Save_Draw (void)
938 {
939         int             i;
940         cachepic_t      *p;
941
942         M_Background(320, 200);
943
944         p = Draw_CachePic ("gfx/p_save", true);
945         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
946
947         for (i=0 ; i<MAX_SAVEGAMES ; i++)
948                 M_Print(16, 32 + 8*i, m_filenames[i]);
949
950 // line cursor
951         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
952 }
953
954
955 static void M_Load_Key (int k, char ascii)
956 {
957         switch (k)
958         {
959         case K_ESCAPE:
960                 if (gamemode == GAME_TRANSFUSION)
961                         M_Menu_Main_f ();
962                 else
963                         M_Menu_SinglePlayer_f ();
964                 break;
965
966         case K_ENTER:
967                 S_LocalSound ("sound/misc/menu2.wav");
968                 if (!loadable[load_cursor])
969                         return;
970                 m_state = m_none;
971                 key_dest = key_game;
972
973                 // issue the load command
974                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995
996 static void M_Save_Key (int k, char ascii)
997 {
998         switch (k)
999         {
1000         case K_ESCAPE:
1001                 if (gamemode == GAME_TRANSFUSION)
1002                         M_Menu_Main_f ();
1003                 else
1004                         M_Menu_SinglePlayer_f ();
1005                 break;
1006
1007         case K_ENTER:
1008                 m_state = m_none;
1009                 key_dest = key_game;
1010                 Cbuf_AddText (va("save s%i\n", load_cursor));
1011                 return;
1012
1013         case K_UPARROW:
1014         case K_LEFTARROW:
1015                 S_LocalSound ("sound/misc/menu1.wav");
1016                 load_cursor--;
1017                 if (load_cursor < 0)
1018                         load_cursor = MAX_SAVEGAMES-1;
1019                 break;
1020
1021         case K_DOWNARROW:
1022         case K_RIGHTARROW:
1023                 S_LocalSound ("sound/misc/menu1.wav");
1024                 load_cursor++;
1025                 if (load_cursor >= MAX_SAVEGAMES)
1026                         load_cursor = 0;
1027                 break;
1028         }
1029 }
1030
1031 //=============================================================================
1032 /* Transfusion Single Player Episode Menu */
1033
1034 static int      m_episode_cursor;
1035 #define EPISODE_ITEMS   6
1036
1037 void M_Menu_Transfusion_Episode_f (void)
1038 {
1039         m_entersound = true;
1040         m_state = m_transfusion_episode;
1041         key_dest = key_menu;
1042 }
1043
1044 static void M_Transfusion_Episode_Draw (void)
1045 {
1046         int y;
1047         cachepic_t *p;
1048         M_Background(640, 480);
1049
1050         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1051         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1052         for (y = 0; y < EPISODE_ITEMS; y++){
1053                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1054         }
1055
1056         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1057 }
1058
1059 static void M_Transfusion_Episode_Key (int key, char ascii)
1060 {
1061         switch (key)
1062         {
1063         case K_ESCAPE:
1064                 M_Menu_Main_f ();
1065                 break;
1066
1067         case K_DOWNARROW:
1068                 S_LocalSound ("sound/misc/menu1.wav");
1069                 m_episode_cursor++;
1070                 if (m_episode_cursor >= EPISODE_ITEMS)
1071                         m_episode_cursor = 0;
1072                 break;
1073
1074         case K_UPARROW:
1075                 S_LocalSound ("sound/misc/menu1.wav");
1076                 m_episode_cursor--;
1077                 if (m_episode_cursor < 0)
1078                         m_episode_cursor = EPISODE_ITEMS - 1;
1079                 break;
1080
1081         case K_ENTER:
1082                 Cbuf_AddText ("deathmatch 0\n");
1083                 m_entersound = true;
1084                 M_Menu_Transfusion_Skill_f ();
1085         }
1086 }
1087
1088 //=============================================================================
1089 /* Transfusion Single Player Skill Menu */
1090
1091 static int      m_skill_cursor = 2;
1092 #define SKILL_ITEMS     5
1093
1094 void M_Menu_Transfusion_Skill_f (void)
1095 {
1096         m_entersound = true;
1097         m_state = m_transfusion_skill;
1098         key_dest = key_menu;
1099 }
1100
1101 static void M_Transfusion_Skill_Draw (void)
1102 {
1103         int y;
1104         cachepic_t      *p;
1105         M_Background(640, 480);
1106
1107         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1108         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1109
1110         for (y = 0; y < SKILL_ITEMS; y++)
1111         {
1112                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1113         }
1114         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1115 }
1116
1117 static void M_Transfusion_Skill_Key (int key, char ascii)
1118 {
1119         switch (key)
1120         {
1121         case K_ESCAPE:
1122                 M_Menu_Transfusion_Episode_f ();
1123                 break;
1124
1125         case K_DOWNARROW:
1126                 S_LocalSound ("sound/misc/menu1.wav");
1127                 m_skill_cursor++;
1128                 if (m_skill_cursor >= SKILL_ITEMS)
1129                         m_skill_cursor = 0;
1130                 break;
1131
1132         case K_UPARROW:
1133                 S_LocalSound ("sound/misc/menu1.wav");
1134                 m_skill_cursor--;
1135                 if (m_skill_cursor < 0)
1136                         m_skill_cursor = SKILL_ITEMS - 1;
1137                 break;
1138
1139         case K_ENTER:
1140                 m_entersound = true;
1141                 switch (m_skill_cursor)
1142                 {
1143                 case 0:
1144                         Cbuf_AddText ("skill 1\n");
1145                         break;
1146                 case 1:
1147                         Cbuf_AddText ("skill 2\n");
1148                         break;
1149                 case 2:
1150                         Cbuf_AddText ("skill 3\n");
1151                         break;
1152                 case 3:
1153                         Cbuf_AddText ("skill 4\n");
1154                         break;
1155                 case 4:
1156                         Cbuf_AddText ("skill 5\n");
1157                         break;
1158                 }
1159                 key_dest = key_game;
1160                 if (sv.active)
1161                         Cbuf_AddText ("disconnect\n");
1162                 Cbuf_AddText ("maxplayers 1\n");
1163                 Cbuf_AddText ("deathmatch 0\n");
1164                 Cbuf_AddText ("coop 0\n");
1165                 switch (m_episode_cursor)
1166                 {
1167                 case 0:
1168                         Cbuf_AddText ("map e1m1\n");
1169                         break;
1170                 case 1:
1171                         Cbuf_AddText ("map e2m1\n");
1172                         break;
1173                 case 2:
1174                         Cbuf_AddText ("map e3m1\n");
1175                         break;
1176                 case 3:
1177                         Cbuf_AddText ("map e4m1\n");
1178                         break;
1179                 case 4:
1180                         Cbuf_AddText ("map e6m1\n");
1181                         break;
1182                 case 5:
1183                         Cbuf_AddText ("map cp01\n");
1184                         break;
1185                 }
1186         }
1187 }
1188 //=============================================================================
1189 /* MULTIPLAYER MENU */
1190
1191 static int      m_multiplayer_cursor;
1192 #define MULTIPLAYER_ITEMS       3
1193
1194
1195 void M_Menu_MultiPlayer_f (void)
1196 {
1197         key_dest = key_menu;
1198         m_state = m_multiplayer;
1199         m_entersound = true;
1200 }
1201
1202
1203 static void M_MultiPlayer_Draw (void)
1204 {
1205         int             f;
1206         cachepic_t      *p;
1207
1208         if (gamemode == GAME_TRANSFUSION)
1209         {
1210                 M_Background(640, 480);
1211                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1212                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1213                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1214                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1215                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1216                 return;
1217         }
1218         M_Background(320, 200);
1219
1220         M_DrawPic (16, 4, "gfx/qplaque");
1221         p = Draw_CachePic ("gfx/p_multi", true);
1222         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1223         M_DrawPic (72, 32, "gfx/mp_menu");
1224
1225         f = (int)(realtime * 10)%6;
1226
1227         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1228 }
1229
1230
1231 static void M_MultiPlayer_Key (int key, char ascii)
1232 {
1233         switch (key)
1234         {
1235         case K_ESCAPE:
1236                 M_Menu_Main_f ();
1237                 break;
1238
1239         case K_DOWNARROW:
1240                 S_LocalSound ("sound/misc/menu1.wav");
1241                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1242                         m_multiplayer_cursor = 0;
1243                 break;
1244
1245         case K_UPARROW:
1246                 S_LocalSound ("sound/misc/menu1.wav");
1247                 if (--m_multiplayer_cursor < 0)
1248                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1249                 break;
1250
1251         case K_ENTER:
1252                 m_entersound = true;
1253                 switch (m_multiplayer_cursor)
1254                 {
1255                 case 0:
1256                 case 1:
1257                         M_Menu_LanConfig_f ();
1258                         break;
1259
1260                 case 2:
1261                         M_Menu_Setup_f ();
1262                         break;
1263                 }
1264         }
1265 }
1266
1267 //=============================================================================
1268 /* SETUP MENU */
1269
1270 static int              setup_cursor = 4;
1271 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1272
1273 static char     setup_myname[32];
1274 static int              setup_oldtop;
1275 static int              setup_oldbottom;
1276 static int              setup_top;
1277 static int              setup_bottom;
1278 static int              setup_rate;
1279 static int              setup_oldrate;
1280
1281 #define NUM_SETUP_CMDS  5
1282
1283 void M_Menu_Setup_f (void)
1284 {
1285         key_dest = key_menu;
1286         m_state = m_setup;
1287         m_entersound = true;
1288         strcpy(setup_myname, cl_name.string);
1289         setup_top = setup_oldtop = cl_color.integer >> 4;
1290         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1291         setup_rate = cl_rate.integer;
1292 }
1293
1294 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1295 static unsigned char *menuplyr_pixels;
1296 static unsigned int *menuplyr_translated;
1297
1298 typedef struct ratetable_s
1299 {
1300         int rate;
1301         char *name;
1302 }
1303 ratetable_t;
1304
1305 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1306 static ratetable_t setup_ratetable[] =
1307 {
1308         {1000, "28.8 bad"},
1309         {1500, "28.8 mediocre"},
1310         {2000, "28.8 good"},
1311         {2500, "33.6 mediocre"},
1312         {3000, "33.6 good"},
1313         {3500, "56k bad"},
1314         {4000, "56k mediocre"},
1315         {4500, "56k adequate"},
1316         {5000, "56k good"},
1317         {7000, "64k ISDN"},
1318         {15000, "128k ISDN"},
1319         {25000, "broadband"}
1320 };
1321
1322 static int setup_rateindex(int rate)
1323 {
1324         int i;
1325         for (i = 0;i < RATES;i++)
1326                 if (setup_ratetable[i].rate > setup_rate)
1327                         break;
1328         return bound(1, i, RATES) - 1;
1329 }
1330
1331 static void M_Setup_Draw (void)
1332 {
1333         int i;
1334         cachepic_t      *p;
1335
1336         M_Background(320, 200);
1337
1338         M_DrawPic (16, 4, "gfx/qplaque");
1339         p = Draw_CachePic ("gfx/p_multi", true);
1340         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1341
1342         M_Print(64, 40, "Your name");
1343         M_DrawTextBox (160, 32, 16, 1);
1344         M_PrintColored(168, 40, setup_myname);
1345
1346         if (gamemode != GAME_GOODVSBAD2)
1347         {
1348                 M_Print(64, 64, "Shirt color");
1349                 M_Print(64, 88, "Pants color");
1350         }
1351
1352         M_Print(64, 124-8, "Network speed limit");
1353         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1354
1355         M_DrawTextBox (64, 140-8, 14, 1);
1356         M_Print(72, 140, "Accept Changes");
1357
1358         // LordHavoc: rewrote this code greatly
1359         if (menuplyr_load)
1360         {
1361                 unsigned char *data, *f;
1362                 fs_offset_t filesize;
1363                 menuplyr_load = false;
1364                 menuplyr_top = -1;
1365                 menuplyr_bottom = -1;
1366                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1367                 {
1368                         data = LoadLMP (f, filesize, 0, 0, true);
1369                         menuplyr_width = image_width;
1370                         menuplyr_height = image_height;
1371                         Mem_Free(f);
1372                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1373                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1374                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1375                         Mem_Free(data);
1376                 }
1377         }
1378
1379         if (menuplyr_pixels)
1380         {
1381                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1382                 {
1383                         menuplyr_top = setup_top;
1384                         menuplyr_bottom = setup_bottom;
1385                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1386                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1387                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1388                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1389                 }
1390                 M_DrawPic(160, 48, "gfx/bigbox");
1391                 M_DrawPic(172, 56, "gfx/menuplyr");
1392         }
1393
1394         if (setup_cursor == 0)
1395                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1396         else
1397                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1398 }
1399
1400
1401 static void M_Setup_Key (int k, char ascii)
1402 {
1403         int                     l;
1404
1405         switch (k)
1406         {
1407         case K_ESCAPE:
1408                 M_Menu_MultiPlayer_f ();
1409                 break;
1410
1411         case K_UPARROW:
1412                 S_LocalSound ("sound/misc/menu1.wav");
1413                 setup_cursor--;
1414                 if (setup_cursor < 0)
1415                         setup_cursor = NUM_SETUP_CMDS-1;
1416                 break;
1417
1418         case K_DOWNARROW:
1419                 S_LocalSound ("sound/misc/menu1.wav");
1420                 setup_cursor++;
1421                 if (setup_cursor >= NUM_SETUP_CMDS)
1422                         setup_cursor = 0;
1423                 break;
1424
1425         case K_LEFTARROW:
1426                 if (setup_cursor < 1)
1427                         return;
1428                 S_LocalSound ("sound/misc/menu3.wav");
1429                 if (setup_cursor == 1)
1430                         setup_top = setup_top - 1;
1431                 if (setup_cursor == 2)
1432                         setup_bottom = setup_bottom - 1;
1433                 if (setup_cursor == 3)
1434                 {
1435                         l = setup_rateindex(setup_rate) - 1;
1436                         if (l < 0)
1437                                 l = RATES - 1;
1438                         setup_rate = setup_ratetable[l].rate;
1439                 }
1440                 break;
1441         case K_RIGHTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444 forward:
1445                 S_LocalSound ("sound/misc/menu3.wav");
1446                 if (setup_cursor == 1)
1447                         setup_top = setup_top + 1;
1448                 if (setup_cursor == 2)
1449                         setup_bottom = setup_bottom + 1;
1450                 if (setup_cursor == 3)
1451                 {
1452                         l = setup_rateindex(setup_rate) + 1;
1453                         if (l >= RATES)
1454                                 l = 0;
1455                         setup_rate = setup_ratetable[l].rate;
1456                 }
1457                 break;
1458
1459         case K_ENTER:
1460                 if (setup_cursor == 0)
1461                         return;
1462
1463                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1464                         goto forward;
1465
1466                 // setup_cursor == 4 (Accept changes)
1467                 if (strcmp(cl_name.string, setup_myname) != 0)
1468                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1469                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1470                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1471                 if (setup_rate != setup_oldrate)
1472                         Cbuf_AddText(va("rate %i\n", setup_rate));
1473
1474                 m_entersound = true;
1475                 M_Menu_MultiPlayer_f ();
1476                 break;
1477
1478         case K_BACKSPACE:
1479                 if (setup_cursor == 0)
1480                 {
1481                         if (strlen(setup_myname))
1482                                 setup_myname[strlen(setup_myname)-1] = 0;
1483                 }
1484                 break;
1485
1486         default:
1487                 if (ascii < 32)
1488                         break;
1489                 if (setup_cursor == 0)
1490                 {
1491                         l = (int)strlen(setup_myname);
1492                         if (l < 15)
1493                         {
1494                                 setup_myname[l+1] = 0;
1495                                 setup_myname[l] = ascii;
1496                         }
1497                 }
1498         }
1499
1500         if (setup_top > 15)
1501                 setup_top = 0;
1502         if (setup_top < 0)
1503                 setup_top = 15;
1504         if (setup_bottom > 15)
1505                 setup_bottom = 0;
1506         if (setup_bottom < 0)
1507                 setup_bottom = 15;
1508 }
1509
1510 //=============================================================================
1511 /* OPTIONS MENU */
1512
1513 #define SLIDER_RANGE    10
1514
1515 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1516 {
1517         char text[16];
1518         int i;
1519         float range;
1520         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1521         M_DrawCharacter (x-8, y, 128);
1522         for (i = 0;i < SLIDER_RANGE;i++)
1523                 M_DrawCharacter (x + i*8, y, 129);
1524         M_DrawCharacter (x+i*8, y, 130);
1525         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1526         if (fabs((int)num - num) < 0.01)
1527                 sprintf(text, "%i", (int)num);
1528         else
1529                 sprintf(text, "%.2f", num);
1530         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1531 }
1532
1533 static void M_DrawCheckbox (int x, int y, int on)
1534 {
1535         if (on)
1536                 M_Print(x, y, "on");
1537         else
1538                 M_Print(x, y, "off");
1539 }
1540
1541
1542 #define OPTIONS_ITEMS 39
1543
1544 static int options_cursor;
1545
1546 void M_Menu_Options_f (void)
1547 {
1548         key_dest = key_menu;
1549         m_state = m_options;
1550         m_entersound = true;
1551 }
1552
1553 extern cvar_t slowmo;
1554 extern dllhandle_t jpeg_dll;
1555 extern cvar_t gl_texture_anisotropy;
1556 extern cvar_t r_textshadow;
1557
1558 static void M_Menu_Options_AdjustSliders (int dir)
1559 {
1560         int optnum;
1561         S_LocalSound ("sound/misc/menu3.wav");
1562
1563         optnum = 7;
1564         if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1576         else if (options_cursor == optnum++)
1577                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1578         else if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1612         else if (options_cursor == optnum++)
1613         {
1614                 if (cl_forwardspeed.value > 200)
1615                 {
1616                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1617                         Cvar_SetValueQuick (&cl_backspeed, 200);
1618                 }
1619                 else
1620                 {
1621                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1622                         Cvar_SetValueQuick (&cl_backspeed, 400);
1623                 }
1624         }
1625         else if (options_cursor == optnum++)
1626                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1627         else if (options_cursor == optnum++)
1628                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1629         else if (options_cursor == optnum++)
1630                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1631         else if (options_cursor == optnum++)
1632                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1633         else if (options_cursor == optnum++)
1634                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1635         else if (options_cursor == optnum++)
1636                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1637 }
1638
1639 static int optnum;
1640 static int opty;
1641 static int optcursor;
1642
1643 static void M_Options_PrintCommand(const char *s, int enabled)
1644 {
1645         if (opty >= 32)
1646         {
1647                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1648                 M_ItemPrint(0, opty, s, enabled);
1649         }
1650         opty += 8;
1651         optnum++;
1652 }
1653
1654 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1655 {
1656         if (opty >= 32)
1657         {
1658                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1659                 M_ItemPrint(0, opty, s, enabled);
1660                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1661         }
1662         opty += 8;
1663         optnum++;
1664 }
1665
1666 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1667 {
1668         if (opty >= 32)
1669         {
1670                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1671                 M_ItemPrint(0, opty, s, enabled);
1672                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1673         }
1674         opty += 8;
1675         optnum++;
1676 }
1677
1678 static void M_Options_Draw (void)
1679 {
1680         int visible;
1681         cachepic_t      *p;
1682
1683         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1684
1685         M_DrawPic(16, 4, "gfx/qplaque");
1686         p = Draw_CachePic("gfx/p_option", true);
1687         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1688
1689         optnum = 0;
1690         optcursor = options_cursor;
1691         visible = (int)((menu_height - 32) / 8);
1692         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1693
1694         M_Options_PrintCommand( "Customize controls", true);
1695         M_Options_PrintCommand( "     Go to console", true);
1696         M_Options_PrintCommand( " Reset to defaults", true);
1697         M_Options_PrintCommand( "             Video", true);
1698         M_Options_PrintCommand( "           Effects", true);
1699         M_Options_PrintCommand( "          Graphics", true);
1700         M_Options_PrintCommand( "     Color Control", true);
1701         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1702         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1703         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1704         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1705         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1706         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1707         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1708         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1709         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1710         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1711         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1712         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1713         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1714         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1715         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1716         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1717         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1718         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1719         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1720         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1721         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1722         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1723         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1724         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1725         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1726         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1727         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1728         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1729         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1730         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1731         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1732 }
1733
1734
1735 static void M_Options_Key (int k, char ascii)
1736 {
1737         switch (k)
1738         {
1739         case K_ESCAPE:
1740                 M_Menu_Main_f ();
1741                 break;
1742
1743         case K_ENTER:
1744                 m_entersound = true;
1745                 switch (options_cursor)
1746                 {
1747                 case 0:
1748                         M_Menu_Keys_f ();
1749                         break;
1750                 case 1:
1751                         m_state = m_none;
1752                         key_dest = key_game;
1753                         Con_ToggleConsole_f ();
1754                         break;
1755                 case 2:
1756                         M_Menu_Reset_f ();
1757                         break;
1758                 case 3:
1759                         M_Menu_Video_f ();
1760                         break;
1761                 case 4:
1762                         M_Menu_Options_Effects_f ();
1763                         break;
1764                 case 5:
1765                         M_Menu_Options_Graphics_f ();
1766                         break;
1767                 case 6:
1768                         M_Menu_Options_ColorControl_f ();
1769                         break;
1770                 default:
1771                         M_Menu_Options_AdjustSliders (1);
1772                         break;
1773                 }
1774                 return;
1775
1776         case K_UPARROW:
1777                 S_LocalSound ("sound/misc/menu1.wav");
1778                 options_cursor--;
1779                 if (options_cursor < 0)
1780                         options_cursor = OPTIONS_ITEMS-1;
1781                 break;
1782
1783         case K_DOWNARROW:
1784                 S_LocalSound ("sound/misc/menu1.wav");
1785                 options_cursor++;
1786                 if (options_cursor >= OPTIONS_ITEMS)
1787                         options_cursor = 0;
1788                 break;
1789
1790         case K_LEFTARROW:
1791                 M_Menu_Options_AdjustSliders (-1);
1792                 break;
1793
1794         case K_RIGHTARROW:
1795                 M_Menu_Options_AdjustSliders (1);
1796                 break;
1797         }
1798 }
1799
1800 #define OPTIONS_EFFECTS_ITEMS   36
1801
1802 static int options_effects_cursor;
1803
1804 void M_Menu_Options_Effects_f (void)
1805 {
1806         key_dest = key_menu;
1807         m_state = m_options_effects;
1808         m_entersound = true;
1809 }
1810
1811
1812 extern cvar_t cl_stainmaps;
1813 extern cvar_t cl_stainmaps_clearonload;
1814 extern cvar_t r_explosionclip;
1815 extern cvar_t r_coronas;
1816 extern cvar_t gl_flashblend;
1817 extern cvar_t cl_beams_polygons;
1818 extern cvar_t cl_beams_quakepositionhack;
1819 extern cvar_t cl_beams_instantaimhack;
1820 extern cvar_t cl_beams_lightatend;
1821 extern cvar_t r_lightningbeam_thickness;
1822 extern cvar_t r_lightningbeam_scroll;
1823 extern cvar_t r_lightningbeam_repeatdistance;
1824 extern cvar_t r_lightningbeam_color_red;
1825 extern cvar_t r_lightningbeam_color_green;
1826 extern cvar_t r_lightningbeam_color_blue;
1827 extern cvar_t r_lightningbeam_qmbtexture;
1828
1829 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1830 {
1831         int optnum;
1832         S_LocalSound ("sound/misc/menu3.wav");
1833
1834         optnum = 0;
1835              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1871 }
1872
1873 static void M_Options_Effects_Draw (void)
1874 {
1875         int visible;
1876         cachepic_t      *p;
1877
1878         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1879
1880         M_DrawPic(16, 4, "gfx/qplaque");
1881         p = Draw_CachePic("gfx/p_option", true);
1882         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1883
1884         optcursor = options_effects_cursor;
1885         optnum = 0;
1886         visible = (int)((menu_height - 32) / 8);
1887         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1888
1889         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1890         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1891         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1892         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1893         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1894         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1895         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1896         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1897         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1898         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1899         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1900         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1901         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1902         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1903         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1904         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1905         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1906         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1907         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1908         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1909         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1910         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1911         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1912         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1913         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1914         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1915         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1916         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1917         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1918         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1919         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1920         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1921         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1922         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1923         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1924         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1925 }
1926
1927
1928 static void M_Options_Effects_Key (int k, char ascii)
1929 {
1930         switch (k)
1931         {
1932         case K_ESCAPE:
1933                 M_Menu_Options_f ();
1934                 break;
1935
1936         case K_ENTER:
1937                 M_Menu_Options_Effects_AdjustSliders (1);
1938                 break;
1939
1940         case K_UPARROW:
1941                 S_LocalSound ("sound/misc/menu1.wav");
1942                 options_effects_cursor--;
1943                 if (options_effects_cursor < 0)
1944                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1945                 break;
1946
1947         case K_DOWNARROW:
1948                 S_LocalSound ("sound/misc/menu1.wav");
1949                 options_effects_cursor++;
1950                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1951                         options_effects_cursor = 0;
1952                 break;
1953
1954         case K_LEFTARROW:
1955                 M_Menu_Options_Effects_AdjustSliders (-1);
1956                 break;
1957
1958         case K_RIGHTARROW:
1959                 M_Menu_Options_Effects_AdjustSliders (1);
1960                 break;
1961         }
1962 }
1963
1964
1965 #define OPTIONS_GRAPHICS_ITEMS  14
1966
1967 static int options_graphics_cursor;
1968
1969 void M_Menu_Options_Graphics_f (void)
1970 {
1971         key_dest = key_menu;
1972         m_state = m_options_graphics;
1973         m_entersound = true;
1974 }
1975
1976 extern cvar_t r_shadow_gloss;
1977 extern cvar_t r_shadow_realtime_dlight;
1978 extern cvar_t r_shadow_realtime_dlight_shadows;
1979 extern cvar_t r_shadow_realtime_world;
1980 extern cvar_t r_shadow_realtime_world_dlightshadows;
1981 extern cvar_t r_shadow_realtime_world_lightmaps;
1982 extern cvar_t r_shadow_realtime_world_shadows;
1983 extern cvar_t r_bloom;
1984 extern cvar_t r_bloom_intensity;
1985 extern cvar_t r_bloom_power;
1986 extern cvar_t r_bloom_blur;
1987 extern cvar_t r_bloom_resolution;
1988 extern cvar_t gl_picmip;
1989
1990 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1991 {
1992         int optnum;
1993         S_LocalSound ("sound/misc/menu3.wav");
1994
1995         optnum = 0;
1996
1997                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2010         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2011 }
2012
2013
2014 static void M_Options_Graphics_Draw (void)
2015 {
2016         int visible;
2017         cachepic_t      *p;
2018
2019         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2020
2021         M_DrawPic(16, 4, "gfx/qplaque");
2022         p = Draw_CachePic("gfx/p_option", true);
2023         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2024
2025         optcursor = options_graphics_cursor;
2026         optnum = 0;
2027         visible = (int)((menu_height - 32) / 8);
2028         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2029
2030         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2031         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2032         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2033         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2034         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2035         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2036         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2037         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2038         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2039         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2040         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2041         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2042         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2043         M_Options_PrintCommand( "       Restart Renderer", true);
2044 }
2045
2046
2047 static void M_Options_Graphics_Key (int k, char ascii)
2048 {
2049         switch (k)
2050         {
2051         case K_ESCAPE:
2052                 M_Menu_Options_f ();
2053                 break;
2054
2055         case K_ENTER:
2056                 M_Menu_Options_Graphics_AdjustSliders (1);
2057                 break;
2058
2059         case K_UPARROW:
2060                 S_LocalSound ("sound/misc/menu1.wav");
2061                 options_graphics_cursor--;
2062                 if (options_graphics_cursor < 0)
2063                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2064                 break;
2065
2066         case K_DOWNARROW:
2067                 S_LocalSound ("sound/misc/menu1.wav");
2068                 options_graphics_cursor++;
2069                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2070                         options_graphics_cursor = 0;
2071                 break;
2072
2073         case K_LEFTARROW:
2074                 M_Menu_Options_Graphics_AdjustSliders (-1);
2075                 break;
2076
2077         case K_RIGHTARROW:
2078                 M_Menu_Options_Graphics_AdjustSliders (1);
2079                 break;
2080         }
2081 }
2082
2083
2084 #define OPTIONS_COLORCONTROL_ITEMS      18
2085
2086 static int              options_colorcontrol_cursor;
2087
2088 // intensity value to match up to 50% dither to 'correct' quake
2089 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2090
2091 void M_Menu_Options_ColorControl_f (void)
2092 {
2093         key_dest = key_menu;
2094         m_state = m_options_colorcontrol;
2095         m_entersound = true;
2096 }
2097
2098
2099 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2100 {
2101         int optnum;
2102         float f;
2103         S_LocalSound ("sound/misc/menu3.wav");
2104
2105         optnum = 1;
2106         if (options_colorcontrol_cursor == optnum++)
2107                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2108         else if (options_colorcontrol_cursor == optnum++)
2109         {
2110                 Cvar_SetValueQuick (&v_color_enable, 0);
2111                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2112         }
2113         else if (options_colorcontrol_cursor == optnum++)
2114         {
2115                 Cvar_SetValueQuick (&v_color_enable, 0);
2116                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2117         }
2118         else if (options_colorcontrol_cursor == optnum++)
2119         {
2120                 Cvar_SetValueQuick (&v_color_enable, 0);
2121                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2122         }
2123         else if (options_colorcontrol_cursor == optnum++)
2124         {
2125                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 1);
2130                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, 1);
2135                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2136         }
2137         else if (options_colorcontrol_cursor == optnum++)
2138         {
2139                 Cvar_SetValueQuick (&v_color_enable, 1);
2140                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2141         }
2142         else if (options_colorcontrol_cursor == optnum++)
2143         {
2144                 Cvar_SetValueQuick (&v_color_enable, 1);
2145                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2146                 Cvar_SetValueQuick (&v_color_black_r, f);
2147                 Cvar_SetValueQuick (&v_color_black_g, f);
2148                 Cvar_SetValueQuick (&v_color_black_b, f);
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2159         }
2160         else if (options_colorcontrol_cursor == optnum++)
2161         {
2162                 Cvar_SetValueQuick (&v_color_enable, 1);
2163                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2164         }
2165         else if (options_colorcontrol_cursor == optnum++)
2166         {
2167                 Cvar_SetValueQuick (&v_color_enable, 1);
2168                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2169                 Cvar_SetValueQuick (&v_color_grey_r, f);
2170                 Cvar_SetValueQuick (&v_color_grey_g, f);
2171                 Cvar_SetValueQuick (&v_color_grey_b, f);
2172         }
2173         else if (options_colorcontrol_cursor == optnum++)
2174         {
2175                 Cvar_SetValueQuick (&v_color_enable, 1);
2176                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2177         }
2178         else if (options_colorcontrol_cursor == optnum++)
2179         {
2180                 Cvar_SetValueQuick (&v_color_enable, 1);
2181                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2182         }
2183         else if (options_colorcontrol_cursor == optnum++)
2184         {
2185                 Cvar_SetValueQuick (&v_color_enable, 1);
2186                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2187         }
2188         else if (options_colorcontrol_cursor == optnum++)
2189         {
2190                 Cvar_SetValueQuick (&v_color_enable, 1);
2191                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2192                 Cvar_SetValueQuick (&v_color_white_r, f);
2193                 Cvar_SetValueQuick (&v_color_white_g, f);
2194                 Cvar_SetValueQuick (&v_color_white_b, f);
2195         }
2196 }
2197
2198 static void M_Options_ColorControl_Draw (void)
2199 {
2200         int visible;
2201         float x, c, s, t, u, v;
2202         cachepic_t      *p, *dither;
2203
2204         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2205
2206         M_Background(320, 256);
2207
2208         M_DrawPic(16, 4, "gfx/qplaque");
2209         p = Draw_CachePic("gfx/p_option", true);
2210         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2211
2212         optcursor = options_colorcontrol_cursor;
2213         optnum = 0;
2214         visible = (int)((menu_height - 32) / 8);
2215         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2216
2217         M_Options_PrintCommand( "     Reset to defaults", true);
2218         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2219         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2220         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2221         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2222         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2223         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2224         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2225         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2226         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2227         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2228         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2229         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2230         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2231         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2232         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2233         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2234         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2235
2236         opty += 4;
2237         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2238         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2239         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2240         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2241         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2242         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2243         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2244         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2245         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2246         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2247         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2248
2249         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2250         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2251         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2252         u = s * 0.5;
2253         v = t * 0.5;
2254         opty += 8;
2255         x = 4;
2256         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2257         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2258         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2259         x += 80;
2260         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2261         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2262         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2263         x += 80;
2264         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2265         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2266         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2267         x += 80;
2268         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2269         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2270         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2271 }
2272
2273
2274 static void M_Options_ColorControl_Key (int k, char ascii)
2275 {
2276         switch (k)
2277         {
2278         case K_ESCAPE:
2279                 M_Menu_Options_f ();
2280                 break;
2281
2282         case K_ENTER:
2283                 m_entersound = true;
2284                 switch (options_colorcontrol_cursor)
2285                 {
2286                 case 0:
2287                         Cvar_SetValueQuick(&v_hwgamma, 1);
2288                         Cvar_SetValueQuick(&v_gamma, 1);
2289                         Cvar_SetValueQuick(&v_contrast, 1);
2290                         Cvar_SetValueQuick(&v_brightness, 0);
2291                         Cvar_SetValueQuick(&v_color_enable, 0);
2292                         Cvar_SetValueQuick(&v_color_black_r, 0);
2293                         Cvar_SetValueQuick(&v_color_black_g, 0);
2294                         Cvar_SetValueQuick(&v_color_black_b, 0);
2295                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2296                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2297                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2298                         Cvar_SetValueQuick(&v_color_white_r, 1);
2299                         Cvar_SetValueQuick(&v_color_white_g, 1);
2300                         Cvar_SetValueQuick(&v_color_white_b, 1);
2301                         break;
2302                 default:
2303                         M_Menu_Options_ColorControl_AdjustSliders (1);
2304                         break;
2305                 }
2306                 return;
2307
2308         case K_UPARROW:
2309                 S_LocalSound ("sound/misc/menu1.wav");
2310                 options_colorcontrol_cursor--;
2311                 if (options_colorcontrol_cursor < 0)
2312                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2313                 break;
2314
2315         case K_DOWNARROW:
2316                 S_LocalSound ("sound/misc/menu1.wav");
2317                 options_colorcontrol_cursor++;
2318                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2319                         options_colorcontrol_cursor = 0;
2320                 break;
2321
2322         case K_LEFTARROW:
2323                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2324                 break;
2325
2326         case K_RIGHTARROW:
2327                 M_Menu_Options_ColorControl_AdjustSliders (1);
2328                 break;
2329         }
2330 }
2331
2332
2333 //=============================================================================
2334 /* KEYS MENU */
2335
2336 static char *quakebindnames[][2] =
2337 {
2338 {"+attack",             "attack"},
2339 {"impulse 10",          "next weapon"},
2340 {"impulse 12",          "previous weapon"},
2341 {"+jump",                       "jump / swim up"},
2342 {"+forward",            "walk forward"},
2343 {"+back",                       "backpedal"},
2344 {"+left",                       "turn left"},
2345 {"+right",                      "turn right"},
2346 {"+speed",                      "run"},
2347 {"+moveleft",           "step left"},
2348 {"+moveright",          "step right"},
2349 {"+strafe",             "sidestep"},
2350 {"+lookup",             "look up"},
2351 {"+lookdown",           "look down"},
2352 {"centerview",          "center view"},
2353 {"+mlook",                      "mouse look"},
2354 {"+klook",                      "keyboard look"},
2355 {"+moveup",                     "swim up"},
2356 {"+movedown",           "swim down"}
2357 };
2358
2359 static char *transfusionbindnames[][2] =
2360 {
2361 {"",                            "Movement"},            // Movement commands
2362 {"+forward",            "walk forward"},
2363 {"+back",                       "backpedal"},
2364 {"+left",                       "turn left"},
2365 {"+right",                      "turn right"},
2366 {"+moveleft",           "step left"},
2367 {"+moveright",          "step right"},
2368 {"+jump",                       "jump / swim up"},
2369 {"+movedown",           "swim down"},
2370 {"",                            "Combat"},                      // Combat commands
2371 {"impulse 1",           "Pitch Fork"},
2372 {"impulse 2",           "Flare Gun"},
2373 {"impulse 3",           "Shotgun"},
2374 {"impulse 4",           "Machine Gun"},
2375 {"impulse 5",           "Incinerator"},
2376 {"impulse 6",           "Bombs (TNT)"},
2377 {"impulse 35",          "Proximity Bomb"},
2378 {"impulse 36",          "Remote Detonator"},
2379 {"impulse 7",           "Aerosol Can"},
2380 {"impulse 8",           "Tesla Cannon"},
2381 {"impulse 9",           "Life Leech"},
2382 {"impulse 10",          "Voodoo Doll"},
2383 {"impulse 21",          "next weapon"},
2384 {"impulse 22",          "previous weapon"},
2385 {"+attack",             "attack"},
2386 {"+button3",            "altfire"},
2387 {"",                            "Inventory"},           // Inventory commands
2388 {"impulse 40",          "Dr.'s Bag"},
2389 {"impulse 41",          "Crystal Ball"},
2390 {"impulse 42",          "Beast Vision"},
2391 {"impulse 43",          "Jump Boots"},
2392 {"impulse 23",          "next item"},
2393 {"impulse 24",          "previous item"},
2394 {"impulse 25",          "use item"},
2395 {"",                            "Misc"},                        // Misc commands
2396 {"+button4",            "use"},
2397 {"impulse 50",          "add bot (red)"},
2398 {"impulse 51",          "add bot (blue)"},
2399 {"impulse 52",          "kick a bot"},
2400 {"impulse 26",          "next armor type"},
2401 {"impulse 27",          "identify player"},
2402 {"impulse 55",          "voting menu"},
2403 {"impulse 56",          "observer mode"},
2404 {"",                            "Taunts"},            // Taunts
2405 {"impulse 70",          "taunt 0"},
2406 {"impulse 71",          "taunt 1"},
2407 {"impulse 72",          "taunt 2"},
2408 {"impulse 73",          "taunt 3"},
2409 {"impulse 74",          "taunt 4"},
2410 {"impulse 75",          "taunt 5"},
2411 {"impulse 76",          "taunt 6"},
2412 {"impulse 77",          "taunt 7"},
2413 {"impulse 78",          "taunt 8"},
2414 {"impulse 79",          "taunt 9"}
2415 };
2416
2417 static char *goodvsbad2bindnames[][2] =
2418 {
2419 {"impulse 69",          "Power 1"},
2420 {"impulse 70",          "Power 2"},
2421 {"impulse 71",          "Power 3"},
2422 {"+jump",                       "jump / swim up"},
2423 {"+forward",            "walk forward"},
2424 {"+back",                       "backpedal"},
2425 {"+left",                       "turn left"},
2426 {"+right",                      "turn right"},
2427 {"+speed",                      "run"},
2428 {"+moveleft",           "step left"},
2429 {"+moveright",          "step right"},
2430 {"+strafe",             "sidestep"},
2431 {"+lookup",             "look up"},
2432 {"+lookdown",           "look down"},
2433 {"centerview",          "center view"},
2434 {"+mlook",                      "mouse look"},
2435 {"kill",                        "kill yourself"},
2436 {"+moveup",                     "swim up"},
2437 {"+movedown",           "swim down"}
2438 };
2439
2440 static int numcommands;
2441 static char *(*bindnames)[2];
2442
2443 /*
2444 typedef struct binditem_s
2445 {
2446         char *command, *description;
2447         struct binditem_s *next;
2448 }
2449 binditem_t;
2450
2451 typedef struct bindcategory_s
2452 {
2453         char *name;
2454         binditem_t *binds;
2455         struct bindcategory_s *next;
2456 }
2457 bindcategory_t;
2458
2459 static bindcategory_t *bindcategories = NULL;
2460
2461 static void M_ClearBinds (void)
2462 {
2463         for (c = bindcategories;c;c = cnext)
2464         {
2465                 cnext = c->next;
2466                 for (b = c->binds;b;b = bnext)
2467                 {
2468                         bnext = b->next;
2469                         Z_Free(b);
2470                 }
2471                 Z_Free(c);
2472         }
2473         bindcategories = NULL;
2474 }
2475
2476 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2477 {
2478         for (b = &c->binds;*b;*b = &(*b)->next);
2479         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2480         *b->command = (char *)((*b) + 1);
2481         *b->description = *b->command + strlen(command) + 1;
2482         strcpy(*b->command, command);
2483         strcpy(*b->description, description);
2484 }
2485
2486 static void M_AddBind (char *category, char *command, char *description)
2487 {
2488         for (c = &bindcategories;*c;c = &(*c)->next)
2489         {
2490                 if (!strcmp(category, (*c)->name))
2491                 {
2492                         M_AddBindToCategory(*c, command, description);
2493                         return;
2494                 }
2495         }
2496         *c = Z_Alloc(sizeof(bindcategory_t));
2497         M_AddBindToCategory(*c, command, description);
2498 }
2499
2500 static void M_DefaultBinds (void)
2501 {
2502         M_ClearBinds();
2503         M_AddBind("movement", "+jump", "jump / swim up");
2504         M_AddBind("movement", "+forward", "walk forward");
2505         M_AddBind("movement", "+back", "backpedal");
2506         M_AddBind("movement", "+left", "turn left");
2507         M_AddBind("movement", "+right", "turn right");
2508         M_AddBind("movement", "+speed", "run");
2509         M_AddBind("movement", "+moveleft", "step left");
2510         M_AddBind("movement", "+moveright", "step right");
2511         M_AddBind("movement", "+strafe", "sidestep");
2512         M_AddBind("movement", "+lookup", "look up");
2513         M_AddBind("movement", "+lookdown", "look down");
2514         M_AddBind("movement", "centerview", "center view");
2515         M_AddBind("movement", "+mlook", "mouse look");
2516         M_AddBind("movement", "+klook", "keyboard look");
2517         M_AddBind("movement", "+moveup", "swim up");
2518         M_AddBind("movement", "+movedown", "swim down");
2519         M_AddBind("weapons", "+attack", "attack");
2520         M_AddBind("weapons", "impulse 10", "next weapon");
2521         M_AddBind("weapons", "impulse 12", "previous weapon");
2522         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2523         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2524         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2525         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2526         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2527         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2528         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2529         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2530 }
2531 */
2532
2533
2534 static int              keys_cursor;
2535 static int              bind_grab;
2536
2537 void M_Menu_Keys_f (void)
2538 {
2539         key_dest = key_menu;
2540         m_state = m_keys;
2541         m_entersound = true;
2542 }
2543
2544 #define NUMKEYS 5
2545
2546 void M_FindKeysForCommand (const char *command, int *keys)
2547 {
2548         int             count;
2549         int             j;
2550         char    *b;
2551
2552         for (j = 0;j < NUMKEYS;j++)
2553                 keys[j] = -1;
2554
2555         count = 0;
2556
2557         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2558         {
2559                 b = keybindings[0][j];
2560                 if (!b)
2561                         continue;
2562                 if (!strcmp (b, command) )
2563                 {
2564                         keys[count++] = j;
2565                         if (count == NUMKEYS)
2566                                 break;
2567                 }
2568         }
2569 }
2570
2571 static void M_UnbindCommand (char *command)
2572 {
2573         int             j;
2574         char    *b;
2575
2576         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2577         {
2578                 b = keybindings[0][j];
2579                 if (!b)
2580                         continue;
2581                 if (!strcmp (b, command))
2582                         Key_SetBinding (j, 0, "");
2583         }
2584 }
2585
2586
2587 static void M_Keys_Draw (void)
2588 {
2589         int             i, j;
2590         int             keys[NUMKEYS];
2591         int             y;
2592         cachepic_t      *p;
2593         char    keystring[MAX_INPUTLINE];
2594
2595         M_Background(320, 48 + 8 * numcommands);
2596
2597         p = Draw_CachePic ("gfx/ttl_cstm", true);
2598         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2599
2600         if (bind_grab)
2601                 M_Print(12, 32, "Press a key or button for this action");
2602         else
2603                 M_Print(18, 32, "Enter to change, backspace to clear");
2604
2605 // search for known bindings
2606         for (i=0 ; i<numcommands ; i++)
2607         {
2608                 y = 48 + 8*i;
2609
2610                 // If there's no command, it's just a section
2611                 if (bindnames[i][0][0] == '\0')
2612                 {
2613                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2614                         M_PrintRed (16, y, bindnames[i][1]);
2615                         continue;
2616                 }
2617                 else
2618                         M_Print(16, y, bindnames[i][1]);
2619
2620                 M_FindKeysForCommand (bindnames[i][0], keys);
2621
2622                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2623                 if (keys[0] == -1)
2624                         strcpy(keystring, "???");
2625                 else
2626                 {
2627                         keystring[0] = 0;
2628                         for (j = 0;j < NUMKEYS;j++)
2629                         {
2630                                 if (keys[j] != -1)
2631                                 {
2632                                         if (j > 0)
2633                                                 strcat(keystring, " or ");
2634                                         strcat(keystring, Key_KeynumToString (keys[j]));
2635                                 }
2636                         }
2637                 }
2638                 M_Print(150, y, keystring);
2639         }
2640
2641         if (bind_grab)
2642                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2643         else
2644                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2645 }
2646
2647
2648 static void M_Keys_Key (int k, char ascii)
2649 {
2650         char    cmd[80];
2651         int             keys[NUMKEYS];
2652
2653         if (bind_grab)
2654         {       // defining a key
2655                 S_LocalSound ("sound/misc/menu1.wav");
2656                 if (k == K_ESCAPE)
2657                 {
2658                         bind_grab = false;
2659                 }
2660                 else //if (k != '`')
2661                 {
2662                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2663                         Cbuf_InsertText (cmd);
2664                 }
2665
2666                 bind_grab = false;
2667                 return;
2668         }
2669
2670         switch (k)
2671         {
2672         case K_ESCAPE:
2673                 M_Menu_Options_f ();
2674                 break;
2675
2676         case K_LEFTARROW:
2677         case K_UPARROW:
2678                 S_LocalSound ("sound/misc/menu1.wav");
2679                 do
2680                 {
2681                         keys_cursor--;
2682                         if (keys_cursor < 0)
2683                                 keys_cursor = numcommands-1;
2684                 }
2685                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2686                 break;
2687
2688         case K_DOWNARROW:
2689         case K_RIGHTARROW:
2690                 S_LocalSound ("sound/misc/menu1.wav");
2691                 do
2692                 {
2693                         keys_cursor++;
2694                         if (keys_cursor >= numcommands)
2695                                 keys_cursor = 0;
2696                 }
2697                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2698                 break;
2699
2700         case K_ENTER:           // go into bind mode
2701                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2702                 S_LocalSound ("sound/misc/menu2.wav");
2703                 if (keys[NUMKEYS - 1] != -1)
2704                         M_UnbindCommand (bindnames[keys_cursor][0]);
2705                 bind_grab = true;
2706                 break;
2707
2708         case K_BACKSPACE:               // delete bindings
2709         case K_DEL:                             // delete bindings
2710                 S_LocalSound ("sound/misc/menu2.wav");
2711                 M_UnbindCommand (bindnames[keys_cursor][0]);
2712                 break;
2713         }
2714 }
2715
2716 void M_Menu_Reset_f (void)
2717 {
2718         key_dest = key_menu;
2719         m_state = m_reset;
2720         m_entersound = true;
2721 }
2722
2723
2724 static void M_Reset_Key (int key, char ascii)
2725 {
2726         switch (key)
2727         {
2728         case 'Y':
2729         case 'y':
2730                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2731                 // no break here since we also exit the menu
2732
2733         case K_ESCAPE:
2734         case 'n':
2735         case 'N':
2736                 m_state = m_options;
2737                 m_entersound = true;
2738                 break;
2739
2740         default:
2741                 break;
2742         }
2743 }
2744
2745 static void M_Reset_Draw (void)
2746 {
2747         int lines = 2, linelength = 20;
2748         M_Background(linelength * 8 + 16, lines * 8 + 16);
2749         M_DrawTextBox(0, 0, linelength, lines);
2750         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2751         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2752 }
2753
2754 //=============================================================================
2755 /* VIDEO MENU */
2756
2757 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2758 typedef struct video_resolution_s
2759 {
2760         const char *type;
2761         int width, height;
2762         int conwidth, conheight;
2763         double pixelheight; // pixel aspect
2764 }
2765 video_resolution_t;
2766 video_resolution_t video_resolutions[] =
2767 {
2768 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2769 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2770 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2771 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2772 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2773 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2774 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2775 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2776 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2777 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2778 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2779 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2780 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2781 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2782 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2783 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2784 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2785 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2786 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2787 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2788 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2789 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2790 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2791 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2792 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2793 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2794 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2795 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2796 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2797 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2798 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2799 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2800 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2801 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2802 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2803 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2804 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2805 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2806 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2807 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2808 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2809 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2810 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2811 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2812 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2813 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2814 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2815 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2816 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2817 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2818 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2819 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2820 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2821 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2822 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2823 {NULL, 0, 0, 0, 0, 0}
2824 };
2825 // this is the number of the default mode (640x480) in the list above
2826 #define VID_DEFAULT 3
2827 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2828
2829 #define VIDEO_ITEMS 7
2830 static int video_cursor = 0;
2831 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2832 static int video_resolution;
2833
2834 void M_Menu_Video_f (void)
2835 {
2836         int i;
2837
2838         key_dest = key_menu;
2839         m_state = m_video;
2840         m_entersound = true;
2841
2842         // Look for the closest match to the current resolution
2843         video_resolution = 0;
2844         for (i = 1;i < VID_RES_COUNT;i++)
2845         {
2846                 // if the new mode would be a worse match in width, skip it
2847                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2848                         continue;
2849                 // if it is equal in width, check height
2850                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2851                 {
2852                         // if the new mode would be a worse match in height, skip it
2853                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2854                                 continue;
2855                         // if it is equal in width and height, check pixel aspect
2856                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2857                         {
2858                                 // if the new mode would be a worse match in pixel aspect, skip it
2859                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2860                                         continue;
2861                                 // if it is equal in everything, skip it (prefer earlier modes)
2862                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2863                                         continue;
2864                                 // better match for width, height, and pixel aspect
2865                                 video_resolution = i;
2866                         }
2867                         else // better match for width and height
2868                                 video_resolution = i;
2869                 }
2870                 else // better match for width
2871                         video_resolution = i;
2872         }
2873 }
2874
2875
2876 static void M_Video_Draw (void)
2877 {
2878         cachepic_t      *p;
2879
2880         M_Background(320, 200);
2881
2882         M_DrawPic(16, 4, "gfx/qplaque");
2883         p = Draw_CachePic("gfx/vidmodes", true);
2884         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2885
2886         // Current Resolution
2887         M_Print(16, video_cursor_table[0], "    Current Resolution");
2888         if (vid_supportrefreshrate && vid.fullscreen)
2889                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2890         else
2891                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2892
2893         // Proposed Resolution
2894         M_Print(16, video_cursor_table[1], "        New Resolution");
2895         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2896         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2897
2898         // Bits per pixel
2899         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2900         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2901
2902         // Refresh Rate
2903         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2904         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2905
2906         // Fullscreen
2907         M_Print(16, video_cursor_table[4], "            Fullscreen");
2908         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2909
2910         // "Apply" button
2911         M_Print(220, video_cursor_table[5], "Apply");
2912
2913         // Vertical Sync
2914         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2915         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2916
2917         // Cursor
2918         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2919 }
2920
2921
2922 static void M_Menu_Video_AdjustSliders (int dir)
2923 {
2924         S_LocalSound ("sound/misc/menu3.wav");
2925
2926         switch (video_cursor)
2927         {
2928                 // Resolution
2929                 case 1:
2930                 {
2931                         int r;
2932                         for(r = 0;r < VID_RES_COUNT;r++)
2933                         {
2934                                 video_resolution += dir;
2935                                 if (video_resolution >= VID_RES_COUNT)
2936                                         video_resolution = 0;
2937                                 if (video_resolution < 0)
2938                                         video_resolution = VID_RES_COUNT - 1;
2939                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2940                                         break;
2941                         }
2942                         break;
2943                 }
2944
2945                 // Bits per pixel
2946                 case 2:
2947                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2948                         break;
2949                 // Refresh Rate
2950                 case 3:
2951                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2952                         break;
2953                 case 4:
2954                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2955                         break;
2956
2957                 case 6:
2958                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2959                         break;
2960         }
2961 }
2962
2963
2964 static void M_Video_Key (int key, char ascii)
2965 {
2966         switch (key)
2967         {
2968                 case K_ESCAPE:
2969                         // vid_shared.c has a copy of the current video config. We restore it
2970                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2971                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2972                         if (vid_supportrefreshrate)
2973                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2974
2975                         S_LocalSound ("sound/misc/menu1.wav");
2976                         M_Menu_Options_f ();
2977                         break;
2978
2979                 case K_ENTER:
2980                         m_entersound = true;
2981                         switch (video_cursor)
2982                         {
2983                                 case 5:
2984                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2985                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2986                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2987                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2988                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2989                                         Cbuf_AddText ("vid_restart\n");
2990                                         M_Menu_Options_f ();
2991                                         break;
2992                                 default:
2993                                         M_Menu_Video_AdjustSliders (1);
2994                         }
2995                         break;
2996
2997                 case K_UPARROW:
2998                         S_LocalSound ("sound/misc/menu1.wav");
2999                         video_cursor--;
3000                         if (video_cursor < 0)
3001                                 video_cursor = VIDEO_ITEMS-1;
3002                         break;
3003
3004                 case K_DOWNARROW:
3005                         S_LocalSound ("sound/misc/menu1.wav");
3006                         video_cursor++;
3007                         if (video_cursor >= VIDEO_ITEMS)
3008                                 video_cursor = 0;
3009                         break;
3010
3011                 case K_LEFTARROW:
3012                         M_Menu_Video_AdjustSliders (-1);
3013                         break;
3014
3015                 case K_RIGHTARROW:
3016                         M_Menu_Video_AdjustSliders (1);
3017                         break;
3018         }
3019 }
3020
3021 //=============================================================================
3022 /* HELP MENU */
3023
3024 static int              help_page;
3025 #define NUM_HELP_PAGES  6
3026
3027
3028 void M_Menu_Help_f (void)
3029 {
3030         key_dest = key_menu;
3031         m_state = m_help;
3032         m_entersound = true;
3033         help_page = 0;
3034 }
3035
3036
3037
3038 static void M_Help_Draw (void)
3039 {
3040         M_Background(320, 200);
3041         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3042 }
3043
3044
3045 static void M_Help_Key (int key, char ascii)
3046 {
3047         switch (key)
3048         {
3049         case K_ESCAPE:
3050                 M_Menu_Main_f ();
3051                 break;
3052
3053         case K_UPARROW:
3054         case K_RIGHTARROW:
3055                 m_entersound = true;
3056                 if (++help_page >= NUM_HELP_PAGES)
3057                         help_page = 0;
3058                 break;
3059
3060         case K_DOWNARROW:
3061         case K_LEFTARROW:
3062                 m_entersound = true;
3063                 if (--help_page < 0)
3064                         help_page = NUM_HELP_PAGES-1;
3065                 break;
3066         }
3067
3068 }
3069
3070 //=============================================================================
3071 /* CEDITS MENU */
3072
3073 void M_Menu_Credits_f (void)
3074 {
3075         key_dest = key_menu;
3076         m_state = m_credits;
3077         m_entersound = true;
3078 }
3079
3080
3081
3082 static void M_Credits_Draw (void)
3083 {
3084         M_Background(640, 480);
3085         M_DrawPic (0, 0, "gfx/creditsmiddle");
3086         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3087         M_DrawPic (0, 0, "gfx/creditstop");
3088         M_DrawPic (0, 433, "gfx/creditsbottom");
3089 }
3090
3091
3092 static void M_Credits_Key (int key, char ascii)
3093 {
3094                 M_Menu_Main_f ();
3095 }
3096
3097 //=============================================================================
3098 /* QUIT MENU */
3099
3100 static char *m_quit_message[9];
3101 static int              m_quit_prevstate;
3102 static qboolean wasInMenus;
3103
3104
3105 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3106 {
3107         m_quit_message[0] = line1;
3108         m_quit_message[1] = line2;
3109         m_quit_message[2] = line3;
3110         m_quit_message[3] = line4;
3111         m_quit_message[4] = line5;
3112         m_quit_message[5] = line6;
3113         m_quit_message[6] = line7;
3114         m_quit_message[7] = line8;
3115         m_quit_message[8] = NULL;
3116         return 1;
3117 }
3118
3119 static int M_ChooseQuitMessage(int request)
3120 {
3121         switch (gamemode)
3122         {
3123         case GAME_NORMAL:
3124         case GAME_HIPNOTIC:
3125         case GAME_ROGUE:
3126         case GAME_NEHAHRA:
3127         case GAME_DEFEATINDETAIL2:
3128                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3129                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3130                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3131                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3136                 break;
3137         case GAME_GOODVSBAD2:
3138                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3139                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3140                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3141                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3150                 break;
3151         case GAME_BATTLEMECH:
3152                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 break;
3160         case GAME_OPENQUARTZ:
3161                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 break;
3166         case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3167                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3168                 break;
3169         default:
3170                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3174                 break;
3175         }
3176         return 0;
3177 };
3178
3179 void M_Menu_Quit_f (void)
3180 {
3181         int n;
3182         if (m_state == m_quit)
3183                 return;
3184         wasInMenus = (key_dest == key_menu);
3185         key_dest = key_menu;
3186         m_quit_prevstate = m_state;
3187         m_state = m_quit;
3188         m_entersound = true;
3189         // count how many there are
3190         for (n = 0;M_ChooseQuitMessage(n);n++);
3191         // choose one
3192         M_ChooseQuitMessage(rand() % n);
3193 }
3194
3195
3196 static void M_Quit_Key (int key, char ascii)
3197 {
3198         switch (key)
3199         {
3200         case K_ESCAPE:
3201         case 'n':
3202         case 'N':
3203                 if (wasInMenus)
3204                 {
3205                         m_state = (enum m_state_e)m_quit_prevstate;
3206                         m_entersound = true;
3207                 }
3208                 else
3209                 {
3210                         key_dest = key_game;
3211                         m_state = m_none;
3212                 }
3213                 break;
3214
3215         case 'Y':
3216         case 'y':
3217                 Host_Quit_f ();
3218                 break;
3219
3220         default:
3221                 break;
3222         }
3223 }
3224
3225 static void M_Quit_Draw (void)
3226 {
3227         int i, l, linelength, firstline, lastline, lines;
3228         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3229         {
3230                 if ((l = (int)strlen(m_quit_message[i])))
3231                 {
3232                         if (firstline > i)
3233                                 firstline = i;
3234                         if (lastline < i)
3235                                 lastline = i;
3236                         if (linelength < l)
3237                                 linelength = l;
3238                 }
3239         }
3240         lines = (lastline - firstline) + 1;
3241         M_Background(linelength * 8 + 16, lines * 8 + 16);
3242         if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3243                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3244         for (i = 0, l = firstline;i < lines;i++, l++)
3245                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3246 }
3247
3248 //=============================================================================
3249 /* LAN CONFIG MENU */
3250
3251 static int              lanConfig_cursor = -1;
3252 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3253 #define NUM_LANCONFIG_CMDS      4
3254
3255 static int      lanConfig_port;
3256 static char     lanConfig_portname[6];
3257 static char     lanConfig_joinname[22];
3258
3259 void M_Menu_LanConfig_f (void)
3260 {
3261         key_dest = key_menu;
3262         m_state = m_lanconfig;
3263         m_entersound = true;
3264         if (lanConfig_cursor == -1)
3265         {
3266                 if (JoiningGame)
3267                         lanConfig_cursor = 1;
3268         }
3269         if (StartingGame)
3270                 lanConfig_cursor = 1;
3271         lanConfig_port = 26000;
3272         sprintf(lanConfig_portname, "%u", lanConfig_port);
3273
3274         M_Update_Return_Reason("");
3275 }
3276
3277
3278 static void M_LanConfig_Draw (void)
3279 {
3280         cachepic_t      *p;
3281         int             basex;
3282         char    *startJoin;
3283         char    *protocol;
3284
3285         M_Background(320, 200);
3286
3287         M_DrawPic (16, 4, "gfx/qplaque");
3288         p = Draw_CachePic ("gfx/p_multi", true);
3289         basex = (320-p->width)/2;
3290         M_DrawPic (basex, 4, "gfx/p_multi");
3291
3292         if (StartingGame)
3293                 startJoin = "New Game";
3294         else
3295                 startJoin = "Join Game";
3296         protocol = "TCP/IP";
3297         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3298         basex += 8;
3299
3300         M_Print(basex, lanConfig_cursor_table[0], "Port");
3301         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3302         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3303
3304         if (JoiningGame)
3305         {
3306                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3307                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3308                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3309                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3310                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3311         }
3312         else
3313         {
3314                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3315                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3316         }
3317
3318         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3319
3320         if (lanConfig_cursor == 0)
3321                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3322
3323         if (lanConfig_cursor == 3)
3324                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3325
3326         if (*m_return_reason)
3327                 M_Print(basex, 168, m_return_reason);
3328 }
3329
3330
3331 static void M_LanConfig_Key (int key, char ascii)
3332 {
3333         int             l;
3334
3335         switch (key)
3336         {
3337         case K_ESCAPE:
3338                 M_Menu_MultiPlayer_f ();
3339                 break;
3340
3341         case K_UPARROW:
3342                 S_LocalSound ("sound/misc/menu1.wav");
3343                 lanConfig_cursor--;
3344                 if (lanConfig_cursor < 0)
3345                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3346                 // when in start game menu, skip the unused search qw servers item
3347                 if (StartingGame && lanConfig_cursor == 2)
3348                         lanConfig_cursor = 1;
3349                 break;
3350
3351         case K_DOWNARROW:
3352                 S_LocalSound ("sound/misc/menu1.wav");
3353                 lanConfig_cursor++;
3354                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3355                         lanConfig_cursor = 0;
3356                 // when in start game menu, skip the unused search qw servers item
3357                 if (StartingGame && lanConfig_cursor == 1)
3358                         lanConfig_cursor = 2;
3359                 break;
3360
3361         case K_ENTER:
3362                 if (lanConfig_cursor == 0)
3363                         break;
3364
3365                 m_entersound = true;
3366
3367                 Cbuf_AddText ("stopdemo\n");
3368
3369                 Cvar_SetValue("port", lanConfig_port);
3370
3371                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3372                 {
3373                         if (StartingGame)
3374                         {
3375                                 M_Menu_GameOptions_f ();
3376                                 break;
3377                         }
3378                         M_Menu_ServerList_f();
3379                         break;
3380                 }
3381
3382                 if (lanConfig_cursor == 3)
3383                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3384                 break;
3385
3386         case K_BACKSPACE:
3387                 if (lanConfig_cursor == 0)
3388                 {
3389                         if (strlen(lanConfig_portname))
3390                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3391                 }
3392
3393                 if (lanConfig_cursor == 3)
3394                 {
3395                         if (strlen(lanConfig_joinname))
3396                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3397                 }
3398                 break;
3399
3400         default:
3401                 if (ascii < 32)
3402                         break;
3403
3404                 if (lanConfig_cursor == 3)
3405                 {
3406                         l = (int)strlen(lanConfig_joinname);
3407                         if (l < 21)
3408                         {
3409                                 lanConfig_joinname[l+1] = 0;
3410                                 lanConfig_joinname[l] = ascii;
3411                         }
3412                 }
3413
3414                 if (ascii < '0' || ascii > '9')
3415                         break;
3416                 if (lanConfig_cursor == 0)
3417                 {
3418                         l = (int)strlen(lanConfig_portname);
3419                         if (l < 5)
3420                         {
3421                                 lanConfig_portname[l+1] = 0;
3422                                 lanConfig_portname[l] = ascii;
3423                         }
3424                 }
3425         }
3426
3427         if (StartingGame && lanConfig_cursor == 3)
3428         {
3429                 if (key == K_UPARROW)
3430                         lanConfig_cursor = 1;
3431                 else
3432                         lanConfig_cursor = 0;
3433         }
3434
3435         l =  atoi(lanConfig_portname);
3436         if (l <= 65535)
3437                 lanConfig_port = l;
3438         sprintf(lanConfig_portname, "%u", lanConfig_port);
3439 }
3440
3441 //=============================================================================
3442 /* GAME OPTIONS MENU */
3443
3444 typedef struct level_s
3445 {
3446         char    *name;
3447         char    *description;
3448 } level_t;
3449
3450 typedef struct episode_s
3451 {
3452         char    *description;
3453         int             firstLevel;
3454         int             levels;
3455 } episode_t;
3456
3457 typedef struct gamelevels_s
3458 {
3459         char *gamename;
3460         level_t *levels;
3461         episode_t *episodes;
3462         int numepisodes;
3463 }
3464 gamelevels_t;
3465
3466 static level_t quakelevels[] =
3467 {
3468         {"start", "Entrance"},  // 0
3469
3470         {"e1m1", "Slipgate Complex"},                           // 1
3471         {"e1m2", "Castle of the Damned"},
3472         {"e1m3", "The Necropolis"},
3473         {"e1m4", "The Grisly Grotto"},
3474         {"e1m5", "Gloom Keep"},
3475         {"e1m6", "The Door To Chthon"},
3476         {"e1m7", "The House of Chthon"},
3477         {"e1m8", "Ziggurat Vertigo"},
3478
3479         {"e2m1", "The Installation"},                           // 9
3480         {"e2m2", "Ogre Citadel"},
3481         {"e2m3", "Crypt of Decay"},
3482         {"e2m4", "The Ebon Fortress"},
3483         {"e2m5", "The Wizard's Manse"},
3484         {"e2m6", "The Dismal Oubliette"},
3485         {"e2m7", "Underearth"},
3486
3487         {"e3m1", "Termination Central"},                        // 16
3488         {"e3m2", "The Vaults of Zin"},
3489         {"e3m3", "The Tomb of Terror"},
3490         {"e3m4", "Satan's Dark Delight"},
3491         {"e3m5", "Wind Tunnels"},
3492         {"e3m6", "Chambers of Torment"},
3493         {"e3m7", "The Haunted Halls"},
3494
3495         {"e4m1", "The Sewage System"},                          // 23
3496         {"e4m2", "The Tower of Despair"},
3497         {"e4m3", "The Elder God Shrine"},
3498         {"e4m4", "The Palace of Hate"},
3499         {"e4m5", "Hell's Atrium"},
3500         {"e4m6", "The Pain Maze"},
3501         {"e4m7", "Azure Agony"},
3502         {"e4m8", "The Nameless City"},
3503
3504         {"end", "Shub-Niggurath's Pit"},                        // 31
3505
3506         {"dm1", "Place of Two Deaths"},                         // 32
3507         {"dm2", "Claustrophobopolis"},
3508         {"dm3", "The Abandoned Base"},
3509         {"dm4", "The Bad Place"},
3510         {"dm5", "The Cistern"},
3511         {"dm6", "The Dark Zone"}
3512 };
3513
3514 static episode_t quakeepisodes[] =
3515 {
3516         {"Welcome to Quake", 0, 1},
3517         {"Doomed Dimension", 1, 8},
3518         {"Realm of Black Magic", 9, 7},
3519         {"Netherworld", 16, 7},
3520         {"The Elder World", 23, 8},
3521         {"Final Level", 31, 1},
3522         {"Deathmatch Arena", 32, 6}
3523 };
3524
3525  //MED 01/06/97 added hipnotic levels
3526 static level_t     hipnoticlevels[] =
3527 {
3528    {"start", "Command HQ"},  // 0
3529
3530    {"hip1m1", "The Pumping Station"},          // 1
3531    {"hip1m2", "Storage Facility"},
3532    {"hip1m3", "The Lost Mine"},
3533    {"hip1m4", "Research Facility"},
3534    {"hip1m5", "Military Complex"},
3535
3536    {"hip2m1", "Ancient Realms"},          // 6
3537    {"hip2m2", "The Black Cathedral"},
3538    {"hip2m3", "The Catacombs"},
3539    {"hip2m4", "The Crypt"},
3540    {"hip2m5", "Mortum's Keep"},
3541    {"hip2m6", "The Gremlin's Domain"},
3542
3543    {"hip3m1", "Tur Torment"},       // 12
3544    {"hip3m2", "Pandemonium"},
3545    {"hip3m3", "Limbo"},
3546    {"hip3m4", "The Gauntlet"},
3547
3548    {"hipend", "Armagon's Lair"},       // 16
3549
3550    {"hipdm1", "The Edge of Oblivion"}           // 17
3551 };
3552
3553 //MED 01/06/97  added hipnotic episodes
3554 static episode_t   hipnoticepisodes[] =
3555 {
3556    {"Scourge of Armagon", 0, 1},
3557    {"Fortress of the Dead", 1, 5},
3558    {"Dominion of Darkness", 6, 6},
3559    {"The Rift", 12, 4},
3560    {"Final Level", 16, 1},
3561    {"Deathmatch Arena", 17, 1}
3562 };
3563
3564 //PGM 01/07/97 added rogue levels
3565 //PGM 03/02/97 added dmatch level
3566 static level_t          roguelevels[] =
3567 {
3568         {"start",       "Split Decision"},
3569         {"r1m1",        "Deviant's Domain"},
3570         {"r1m2",        "Dread Portal"},
3571         {"r1m3",        "Judgement Call"},
3572         {"r1m4",        "Cave of Death"},
3573         {"r1m5",        "Towers of Wrath"},
3574         {"r1m6",        "Temple of Pain"},
3575         {"r1m7",        "Tomb of the Overlord"},
3576         {"r2m1",        "Tempus Fugit"},
3577         {"r2m2",        "Elemental Fury I"},
3578         {"r2m3",        "Elemental Fury II"},
3579         {"r2m4",        "Curse of Osiris"},
3580         {"r2m5",        "Wizard's Keep"},
3581         {"r2m6",        "Blood Sacrifice"},
3582         {"r2m7",        "Last Bastion"},
3583         {"r2m8",        "Source of Evil"},
3584         {"ctf1",    "Division of Change"}
3585 };
3586
3587 //PGM 01/07/97 added rogue episodes
3588 //PGM 03/02/97 added dmatch episode
3589 static episode_t        rogueepisodes[] =
3590 {
3591         {"Introduction", 0, 1},
3592         {"Hell's Fortress", 1, 7},
3593         {"Corridors of Time", 8, 8},
3594         {"Deathmatch Arena", 16, 1}
3595 };
3596
3597 static level_t          nehahralevels[] =
3598 {
3599         {"nehstart",    "Welcome to Nehahra"},
3600         {"neh1m1",      "Forge City1: Slipgates"},
3601         {"neh1m2",      "Forge City2: Boiler"},
3602         {"neh1m3",      "Forge City3: Escape"},
3603         {"neh1m4",      "Grind Core"},
3604         {"neh1m5",      "Industrial Silence"},
3605         {"neh1m6",      "Locked-Up Anger"},
3606         {"neh1m7",      "Wanderer of the Wastes"},
3607         {"neh1m8",      "Artemis System Net"},
3608         {"neh1m9",      "To the Death"},
3609         {"neh2m1",      "The Gates of Ghoro"},
3610         {"neh2m2",      "Sacred Trinity"},
3611         {"neh2m3",      "Realm of the Ancients"},
3612         {"neh2m4",      "Temple of the Ancients"},
3613         {"neh2m5",      "Dreams Made Flesh"},
3614         {"neh2m6",      "Your Last Cup of Sorrow"},
3615         {"nehsec",      "Ogre's Bane"},
3616         {"nehahra",     "Nehahra's Den"},
3617         {"nehend",      "Quintessence"}
3618 };
3619
3620 static episode_t        nehahraepisodes[] =
3621 {
3622         {"Welcome to Nehahra", 0, 1},
3623         {"The Fall of Forge", 1, 9},
3624         {"The Outlands", 10, 7},
3625         {"Dimension of the Lost", 17, 2}
3626 };
3627
3628 // Map list for Transfusion
3629 static level_t          transfusionlevels[] =
3630 {
3631         {"e1m1",                "Cradle to Grave"},
3632         {"e1m2",                "Wrong Side of the Tracks"},
3633         {"e1m3",                "Phantom Express"},
3634         {"e1m4",                "Dark Carnival"},
3635         {"e1m5",                "Hallowed Grounds"},
3636         {"e1m6",                "The Great Temple"},
3637         {"e1m7",                "Altar of Stone"},
3638         {"e1m8",                "House of Horrors"},
3639
3640         {"e2m1",                "Shipwrecked"},
3641         {"e2m2",                "The Lumber Mill"},
3642         {"e2m3",                "Rest for the Wicked"},
3643         {"e2m4",                "The Overlooked Hotel"},
3644         {"e2m5",                "The Haunting"},
3645         {"e2m6",                "The Cold Rush"},
3646         {"e2m7",                "Bowels of the Earth"},
3647         {"e2m8",                "The Lair of Shial"},
3648         {"e2m9",                "Thin Ice"},
3649
3650         {"e3m1",                "Ghost Town"},
3651         {"e3m2",                "The Siege"},
3652         {"e3m3",                "Raw Sewage"},
3653         {"e3m4",                "The Sick Ward"},
3654         {"e3m5",                "Spare Parts"},
3655         {"e3m6",                "Monster Bait"},
3656         {"e3m7",                "The Pit of Cerberus"},
3657         {"e3m8",                "Catacombs"},
3658
3659         {"e4m1",                "Butchery Loves Company"},
3660         {"e4m2",                "Breeding Grounds"},
3661         {"e4m3",                "Charnel House"},
3662         {"e4m4",                "Crystal Lake"},
3663         {"e4m5",                "Fire and Brimstone"},
3664         {"e4m6",                "The Ganglion Depths"},
3665         {"e4m7",                "In the Flesh"},
3666         {"e4m8",                "The Hall of the Epiphany"},
3667         {"e4m9",                "Mall of the Dead"},
3668
3669         {"bb1",                 "The Stronghold"},
3670         {"bb2",                 "Winter Wonderland"},
3671         {"bb3",                 "Bodies"},
3672         {"bb4",                 "The Tower"},
3673         {"bb5",                 "Click!"},
3674         {"bb6",                 "Twin Fortress"},
3675         {"bb7",                 "Midgard"},
3676         {"bb8",                 "Fun With Heads"},
3677         {"dm1",                 "Monolith Building 11"},
3678         {"dm2",                 "Power!"},
3679         {"dm3",                 "Area 15"},
3680
3681         {"e6m1",                "Welcome to Your Life"},
3682         {"e6m2",                "They Are Here"},
3683         {"e6m3",                "Public Storage"},
3684         {"e6m4",                "Aqueducts"},
3685         {"e6m5",                "The Ruined Temple"},
3686         {"e6m6",                "Forbidden Rituals"},
3687         {"e6m7",                "The Dungeon"},
3688         {"e6m8",                "Beauty and the Beast"},
3689         {"e6m9",                "Forgotten Catacombs"},
3690
3691         {"cp01",                "Boat Docks"},
3692         {"cp02",                "Old Opera House"},
3693         {"cp03",                "Gothic Library"},
3694         {"cp04",                "Lost Monastery"},
3695         {"cp05",                "Steamboat"},
3696         {"cp06",                "Graveyard"},
3697         {"cp07",                "Mountain Pass"},
3698         {"cp08",                "Abysmal Mine"},
3699         {"cp09",                "Castle"},
3700         {"cps1",                "Boggy Creek"},
3701
3702         {"cpbb01",              "Crypt of Despair"},
3703         {"cpbb02",              "Pits of Blood"},
3704         {"cpbb03",              "Unholy Cathedral"},
3705         {"cpbb04",              "Deadly Inspirations"},
3706
3707         {"b2a15",               "Area 15 (B2)"},
3708         {"b2bodies",    "BB_Bodies (B2)"},
3709         {"b2cabana",    "BB_Cabana"},
3710         {"b2power",             "BB_Power"},
3711         {"barena",              "Blood Arena"},
3712         {"bkeep",               "Blood Keep"},
3713         {"bstar",               "Brown Star"},
3714         {"crypt",               "The Crypt"},
3715
3716         {"bb3_2k1",             "Bodies Infusion"},
3717         {"captasao",    "Captasao"},
3718         {"curandero",   "Curandero"},
3719         {"dcamp",               "DeathCamp"},
3720         {"highnoon",    "HighNoon"},
3721         {"qbb1",                "The Confluence"},
3722         {"qbb2",                "KathartiK"},
3723         {"qbb3",                "Caleb's Woodland Retreat"},
3724         {"zoo",                 "Zoo"},
3725
3726         {"dranzbb6",    "Black Coffee"},
3727         {"fragm",               "Frag'M"},
3728         {"maim",                "Maim"},
3729         {"qe1m7",               "The House of Chthon"},
3730         {"qdm1",                "Place of Two Deaths"},
3731         {"qdm4",                "The Bad Place"},
3732         {"qdm5",                "The Cistern"},
3733         {"qmorbias",    "DM-Morbias"},
3734         {"simple",              "Dead Simple"}
3735 };
3736
3737 static episode_t        transfusionepisodes[] =
3738 {
3739         {"The Way of All Flesh", 0, 8},
3740         {"Even Death May Die", 8, 9},
3741         {"Farewell to Arms", 17, 8},
3742         {"Dead Reckoning", 25, 9},
3743         {"BloodBath", 34, 11},
3744         {"Post Mortem", 45, 9},
3745         {"Cryptic Passage", 54, 10},
3746         {"Cryptic BloodBath", 64, 4},
3747         {"Blood 2", 68, 8},
3748         {"Transfusion", 76, 9},
3749         {"Conversions", 85, 9}
3750 };
3751
3752 static level_t goodvsbad2levels[] =
3753 {
3754         {"rts", "Many Paths"},  // 0
3755         {"chess", "Chess, Scott Hess"},                         // 1
3756         {"dot", "Big Wall"},
3757         {"city2", "The Big City"},
3758         {"bwall", "0 G like Psychic TV"},
3759         {"snow", "Wireframed"},
3760         {"telep", "Infinite Falling"},
3761         {"faces", "Facing Bases"},
3762         {"island", "Adventure Islands"},
3763 };
3764
3765 static episode_t goodvsbad2episodes[] =
3766 {
3767         {"Levels? Bevels!", 0, 8},
3768 };
3769
3770 static level_t battlemechlevels[] =
3771 {
3772         {"start", "Parking Level"},
3773         {"dm1", "Hot Dump"},                        // 1
3774         {"dm2", "The Pits"},
3775         {"dm3", "Dimber Died"},
3776         {"dm4", "Fire in the Hole"},
3777         {"dm5", "Clubhouses"},
3778         {"dm6", "Army go Underground"},
3779 };
3780
3781 static episode_t battlemechepisodes[] =
3782 {
3783         {"Time for Battle", 0, 7},
3784 };
3785
3786 static level_t openquartzlevels[] =
3787 {
3788         {"start", "Welcome to Openquartz"},
3789
3790         {"void1", "The center of nowhere"},                        // 1
3791         {"void2", "The place with no name"},
3792         {"void3", "The lost supply base"},
3793         {"void4", "Past the outer limits"},
3794         {"void5", "Into the nonexistance"},
3795         {"void6", "Void walk"},
3796
3797         {"vtest", "Warp Central"},
3798         {"box", "The deathmatch box"},
3799         {"bunkers", "Void command"},
3800         {"house", "House of chaos"},
3801         {"office", "Overnight office kill"},
3802         {"am1", "The nameless chambers"},
3803 };
3804
3805 static episode_t openquartzepisodes[] =
3806 {
3807         {"Single Player", 0, 1},
3808         {"Void Deathmatch", 1, 6},
3809         {"Contrib", 7, 6},
3810 };
3811
3812 static level_t defeatindetail2levels[] =
3813 {
3814         {"atac3",       "River Crossing"},
3815         {"atac4",       "Canyon Chaos"},
3816         {"atac7",       "Desert Stormer"},
3817 };
3818
3819 static episode_t defeatindetail2episodes[] =
3820 {
3821         {"ATAC Campaign", 0, 3},
3822 };
3823
3824 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3825 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3826 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3827 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3828 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3829 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3830 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3831 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3832 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3833 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3834
3835 typedef struct gameinfo_s
3836 {
3837         gamemode_t gameid;
3838         gamelevels_t *notregistered;
3839         gamelevels_t *registered;
3840 }
3841 gameinfo_t;
3842
3843 static gameinfo_t gamelist[] =
3844 {
3845         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3846         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3847         {GAME_ROGUE, &roguegame, &roguegame},
3848         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3849         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3850         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3851         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3852         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3853         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3854         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3855 };
3856
3857 static gamelevels_t *lookupgameinfo(void)
3858 {
3859         int i;
3860         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3861         if (registered.integer)
3862                 return gamelist[i].registered;
3863         else
3864                 return gamelist[i].notregistered;
3865 }
3866
3867 static int      startepisode;
3868 static int      startlevel;
3869 static int maxplayers;
3870 static qboolean m_serverInfoMessage = false;
3871 static double m_serverInfoMessageTime;
3872
3873 void M_Menu_GameOptions_f (void)
3874 {
3875         key_dest = key_menu;
3876         m_state = m_gameoptions;
3877         m_entersound = true;
3878         if (maxplayers == 0)
3879                 maxplayers = svs.maxclients;
3880         if (maxplayers < 2)
3881                 maxplayers = min(8, MAX_SCOREBOARD);
3882 }
3883
3884
3885 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3886 #define NUM_GAMEOPTIONS 12
3887 static int              gameoptions_cursor;
3888
3889 void M_GameOptions_Draw (void)
3890 {
3891         cachepic_t      *p;
3892         int             x;
3893         gamelevels_t *g;
3894
3895         M_Background(320, 200);
3896
3897         M_DrawPic (16, 4, "gfx/qplaque");
3898         p = Draw_CachePic ("gfx/p_multi", true);
3899         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3900
3901         M_DrawTextBox (152, 32, 10, 1);
3902         M_Print(160, 40, "begin game");
3903
3904         M_Print(0, 56, "      Max players");
3905         M_Print(160, 56, va("%i", maxplayers) );
3906
3907         if (gamemode != GAME_GOODVSBAD2)
3908         {
3909                 M_Print(0, 64, "        Game Type");
3910                 if (gamemode == GAME_TRANSFUSION)
3911                 {
3912                         if (!coop.integer && !deathmatch.integer)
3913                                 Cvar_SetValue("deathmatch", 1);
3914                         if (deathmatch.integer == 0)
3915                                 M_Print(160, 64, "Cooperative");
3916                         else if (deathmatch.integer == 2)
3917                                 M_Print(160, 64, "Capture the Flag");
3918                         else
3919                                 M_Print(160, 64, "Blood Bath");
3920                 }
3921                 else if (gamemode == GAME_BATTLEMECH)
3922                 {
3923                         if (!deathmatch.integer)
3924                                 Cvar_SetValue("deathmatch", 1);
3925                         if (deathmatch.integer == 2)
3926                                 M_Print(160, 64, "Rambo Match");
3927                         else
3928                                 M_Print(160, 64, "Deathmatch");
3929                 }
3930                 else
3931                 {
3932                         if (!coop.integer && !deathmatch.integer)
3933                                 Cvar_SetValue("deathmatch", 1);
3934                         if (coop.integer)
3935                                 M_Print(160, 64, "Cooperative");
3936                         else
3937                                 M_Print(160, 64, "Deathmatch");
3938                 }
3939
3940                 M_Print(0, 72, "        Teamplay");
3941                 if (gamemode == GAME_ROGUE)
3942                 {
3943                         char *msg;
3944
3945                         switch((int)teamplay.integer)
3946                         {
3947                                 case 1: msg = "No Friendly Fire"; break;
3948                                 case 2: msg = "Friendly Fire"; break;
3949                                 case 3: msg = "Tag"; break;
3950                                 case 4: msg = "Capture the Flag"; break;
3951                                 case 5: msg = "One Flag CTF"; break;
3952                                 case 6: msg = "Three Team CTF"; break;
3953                                 default: msg = "Off"; break;
3954                         }
3955                         M_Print(160, 72, msg);
3956                 }
3957                 else
3958                 {
3959                         char *msg;
3960
3961                         switch (teamplay.integer)
3962                         {
3963                                 case 0: msg = "Off"; break;
3964                                 case 2: msg = "Friendly Fire"; break;
3965                                 default: msg = "No Friendly Fire"; break;
3966                         }
3967                         M_Print(160, 72, msg);
3968                 }
3969                 M_Print(0, 80, "            Skill");
3970                 if (gamemode == GAME_TRANSFUSION)
3971                 {
3972                         if (skill.integer == 1)
3973                                 M_Print(160, 80, "Still Kicking");
3974                         else if (skill.integer == 2)
3975                                 M_Print(160, 80, "Pink On The Inside");
3976                         else if (skill.integer == 3)
3977                                 M_Print(160, 80, "Lightly Broiled");
3978                         else if (skill.integer == 4)
3979                                 M_Print(160, 80, "Well Done");
3980                         else
3981                                 M_Print(160, 80, "Extra Crispy");
3982                 }
3983                 else
3984                 {
3985                         if (skill.integer == 0)
3986                                 M_Print(160, 80, "Easy difficulty");
3987                         else if (skill.integer == 1)
3988                                 M_Print(160, 80, "Normal difficulty");
3989                         else if (skill.integer == 2)
3990                                 M_Print(160, 80, "Hard difficulty");
3991                         else
3992                                 M_Print(160, 80, "Nightmare difficulty");
3993                 }
3994                 M_Print(0, 88, "       Frag Limit");
3995                 if (fraglimit.integer == 0)
3996                         M_Print(160, 88, "none");
3997                 else
3998                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3999
4000                 M_Print(0, 96, "       Time Limit");
4001                 if (timelimit.integer == 0)
4002                         M_Print(160, 96, "none");
4003                 else
4004                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4005         }
4006
4007         M_Print(0, 104, "    Public server");
4008         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4009
4010         M_Print(0, 112, "   Server maxrate");
4011         M_Print(160, 112, va("%i", sv_maxrate.integer));
4012
4013         M_Print(0, 128, "      Server name");
4014         M_DrawTextBox (0, 132, 38, 1);
4015         M_Print(8, 140, hostname.string);
4016
4017         g = lookupgameinfo();
4018
4019         if (gamemode != GAME_GOODVSBAD2)
4020         {
4021                 M_Print(0, 160, "         Episode");
4022                 M_Print(160, 160, g->episodes[startepisode].description);
4023         }
4024
4025         M_Print(0, 168, "           Level");
4026         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4027         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4028
4029 // line cursor
4030         if (gameoptions_cursor == 9)
4031                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4032         else
4033                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4034
4035         if (m_serverInfoMessage)
4036         {
4037                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4038                 {
4039                         x = (320-26*8)/2;
4040                         M_DrawTextBox (x, 138, 24, 4);
4041                         x += 8;
4042                         M_Print(x, 146, " More than 255 players??");
4043                         M_Print(x, 154, "  First, question your  ");
4044                         M_Print(x, 162, "   sanity, then email   ");
4045                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4046                 }
4047                 else
4048                         m_serverInfoMessage = false;
4049         }
4050 }
4051
4052
4053 static void M_NetStart_Change (int dir)
4054 {
4055         gamelevels_t *g;
4056         int count;
4057
4058         switch (gameoptions_cursor)
4059         {
4060         case 1:
4061                 maxplayers += dir;
4062                 if (maxplayers > MAX_SCOREBOARD)
4063                 {
4064                         maxplayers = MAX_SCOREBOARD;
4065                         m_serverInfoMessage = true;
4066                         m_serverInfoMessageTime = realtime;
4067                 }
4068                 if (maxplayers < 2)
4069                         maxplayers = 2;
4070                 break;
4071
4072         case 2:
4073                 if (gamemode == GAME_GOODVSBAD2)
4074                         break;
4075                 if (gamemode == GAME_TRANSFUSION)
4076                 {
4077                         switch (deathmatch.integer)
4078                         {
4079                                 // From Cooperative to BloodBath
4080                                 case 0:
4081                                         Cvar_SetValueQuick (&coop, 0);
4082                                         Cvar_SetValueQuick (&deathmatch, 1);
4083                                         break;
4084
4085                                 // From BloodBath to CTF
4086                                 case 1:
4087                                         Cvar_SetValueQuick (&coop, 0);
4088                                         Cvar_SetValueQuick (&deathmatch, 2);
4089                                         break;
4090
4091                                 // From CTF to Cooperative
4092                                 //case 2:
4093                                 default:
4094                                         Cvar_SetValueQuick (&coop, 1);
4095                                         Cvar_SetValueQuick (&deathmatch, 0);
4096                         }
4097                 }
4098                 else if (gamemode == GAME_BATTLEMECH)
4099                 {
4100                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4101                                 Cvar_SetValueQuick (&deathmatch, 0);
4102                         else // changing from Deathmatch to Rambo
4103                                 Cvar_SetValueQuick (&deathmatch, 2);
4104                 }
4105                 else
4106                 {
4107                         if (deathmatch.integer) // changing from deathmatch to coop
4108                         {
4109                                 Cvar_SetValueQuick (&coop, 1);
4110                                 Cvar_SetValueQuick (&deathmatch, 0);
4111                         }
4112                         else // changing from coop to deathmatch
4113                         {
4114                                 Cvar_SetValueQuick (&coop, 0);
4115                                 Cvar_SetValueQuick (&deathmatch, 1);
4116                         }
4117                 }
4118                 break;
4119
4120         case 3:
4121                 if (gamemode == GAME_GOODVSBAD2)
4122                         break;
4123                 if (gamemode == GAME_ROGUE)
4124                         count = 6;
4125                 else
4126                         count = 2;
4127
4128                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4129                 if (teamplay.integer > count)
4130                         Cvar_SetValueQuick (&teamplay, 0);
4131                 else if (teamplay.integer < 0)
4132                         Cvar_SetValueQuick (&teamplay, count);
4133                 break;
4134
4135         case 4:
4136                 if (gamemode == GAME_GOODVSBAD2)
4137                         break;
4138                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4139                 if (gamemode == GAME_TRANSFUSION)
4140                 {
4141                         if (skill.integer > 5)
4142                                 Cvar_SetValueQuick (&skill, 1);
4143                         if (skill.integer < 1)
4144                                 Cvar_SetValueQuick (&skill, 5);
4145                 }
4146                 else
4147                 {
4148                         if (skill.integer > 3)
4149                                 Cvar_SetValueQuick (&skill, 0);
4150                         if (skill.integer < 0)
4151                                 Cvar_SetValueQuick (&skill, 3);
4152                 }
4153                 break;
4154
4155         case 5:
4156                 if (gamemode == GAME_GOODVSBAD2)
4157                         break;
4158                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4159                 if (fraglimit.integer > 100)
4160                         Cvar_SetValueQuick (&fraglimit, 0);
4161                 if (fraglimit.integer < 0)
4162                         Cvar_SetValueQuick (&fraglimit, 100);
4163                 break;
4164
4165         case 6:
4166                 if (gamemode == GAME_GOODVSBAD2)
4167                         break;
4168                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4169                 if (timelimit.value > 60)
4170                         Cvar_SetValueQuick (&timelimit, 0);
4171                 if (timelimit.value < 0)
4172                         Cvar_SetValueQuick (&timelimit, 60);
4173                 break;
4174
4175         case 7:
4176                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4177                 break;
4178
4179         case 8:
4180                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4181                 if (sv_maxrate.integer > NET_MAXRATE)
4182                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4183                 if (sv_maxrate.integer < NET_MINRATE)
4184                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4185                 break;
4186
4187         case 9:
4188                 break;
4189
4190         case 10:
4191                 if (gamemode == GAME_GOODVSBAD2)
4192                         break;
4193                 startepisode += dir;
4194                 g = lookupgameinfo();
4195
4196                 if (startepisode < 0)
4197                         startepisode = g->numepisodes - 1;
4198
4199                 if (startepisode >= g->numepisodes)
4200                         startepisode = 0;
4201
4202                 startlevel = 0;
4203                 break;
4204
4205         case 11:
4206                 startlevel += dir;
4207                 g = lookupgameinfo();
4208
4209                 if (startlevel < 0)
4210                         startlevel = g->episodes[startepisode].levels - 1;
4211
4212                 if (startlevel >= g->episodes[startepisode].levels)
4213                         startlevel = 0;
4214                 break;
4215         }
4216 }
4217
4218 static void M_GameOptions_Key (int key, char ascii)
4219 {
4220         gamelevels_t *g;
4221         int l;
4222         char hostnamebuf[128];
4223
4224         switch (key)
4225         {
4226         case K_ESCAPE:
4227                 M_Menu_MultiPlayer_f ();
4228                 break;
4229
4230         case K_UPARROW:
4231                 S_LocalSound ("sound/misc/menu1.wav");
4232                 gameoptions_cursor--;
4233                 if (gameoptions_cursor < 0)
4234                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4235                 break;
4236
4237         case K_DOWNARROW:
4238                 S_LocalSound ("sound/misc/menu1.wav");
4239                 gameoptions_cursor++;
4240                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4241                         gameoptions_cursor = 0;
4242                 break;
4243
4244         case K_LEFTARROW:
4245                 if (gameoptions_cursor == 0)
4246                         break;
4247                 S_LocalSound ("sound/misc/menu3.wav");
4248                 M_NetStart_Change (-1);
4249                 break;
4250
4251         case K_RIGHTARROW:
4252                 if (gameoptions_cursor == 0)
4253                         break;
4254                 S_LocalSound ("sound/misc/menu3.wav");
4255                 M_NetStart_Change (1);
4256                 break;
4257
4258         case K_ENTER:
4259                 S_LocalSound ("sound/misc/menu2.wav");
4260                 if (gameoptions_cursor == 0)
4261                 {
4262                         if (sv.active)
4263                                 Cbuf_AddText ("disconnect\n");
4264                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4265
4266                         g = lookupgameinfo();
4267                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4268                         return;
4269                 }
4270
4271                 M_NetStart_Change (1);
4272                 break;
4273
4274         case K_BACKSPACE:
4275                 if (gameoptions_cursor == 9)
4276                 {
4277                         l = (int)strlen(hostname.string);
4278                         if (l)
4279                         {
4280                                 l = min(l - 1, 37);
4281                                 memcpy(hostnamebuf, hostname.string, l);
4282                                 hostnamebuf[l] = 0;
4283                                 Cvar_Set("hostname", hostnamebuf);
4284                         }
4285                 }
4286                 break;
4287
4288         default:
4289                 if (ascii < 32)
4290                         break;
4291                 if (gameoptions_cursor == 9)
4292                 {
4293                         l = (int)strlen(hostname.string);
4294                         if (l < 37)
4295                         {
4296                                 memcpy(hostnamebuf, hostname.string, l);
4297                                 hostnamebuf[l] = ascii;
4298                                 hostnamebuf[l+1] = 0;
4299                                 Cvar_Set("hostname", hostnamebuf);
4300                         }
4301                 }
4302         }
4303 }
4304
4305 //=============================================================================
4306 /* SLIST MENU */
4307
4308 static int slist_cursor;
4309
4310 void M_Menu_ServerList_f (void)
4311 {
4312         key_dest = key_menu;
4313         m_state = m_slist;
4314         m_entersound = true;
4315         slist_cursor = 0;
4316         M_Update_Return_Reason("");
4317         if (lanConfig_cursor == 2)
4318                 Net_SlistQW_f();
4319         else
4320                 Net_Slist_f();
4321 }
4322
4323
4324 static void M_ServerList_Draw (void)
4325 {
4326         int n, y, visible, start, end;
4327         cachepic_t *p;
4328         const char *s;
4329
4330         // use as much vertical space as available
4331         if (gamemode == GAME_TRANSFUSION)
4332                 M_Background(640, vid_conheight.integer - 80);
4333         else
4334                 M_Background(640, vid_conheight.integer);
4335         // scroll the list as the cursor moves
4336         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4337         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4338         if (*m_return_reason)
4339                 M_Print(16, menu_height - 8, m_return_reason);
4340         y = 48;
4341         visible = (int)((menu_height - 16 - y) / 8 / 2);
4342         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4343         end = min(start + visible, serverlist_viewcount);
4344
4345         p = Draw_CachePic("gfx/p_multi", true);
4346         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4347         if (end > start)
4348         {
4349                 for (n = start;n < end;n++)
4350                 {
4351                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4352                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4353                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4354                 }
4355         }
4356         else if (realtime - masterquerytime > 10)
4357         {
4358                 if (masterquerycount)
4359                         M_Print(0, y, "No servers found");
4360                 else
4361                         M_Print(0, y, "No master servers found (network problem?)");
4362         }
4363         else
4364         {
4365                 if (serverquerycount)
4366                         M_Print(0, y, "Querying servers");
4367                 else
4368                         M_Print(0, y, "Querying master servers");
4369         }
4370 }
4371
4372
4373 static void M_ServerList_Key(int k, char ascii)
4374 {
4375         switch (k)
4376         {
4377         case K_ESCAPE:
4378                 M_Menu_LanConfig_f();
4379                 break;
4380
4381         case K_SPACE:
4382                 if (lanConfig_cursor == 2)
4383                         Net_SlistQW_f();
4384                 else
4385                         Net_Slist_f();
4386                 break;
4387
4388         case K_UPARROW:
4389         case K_LEFTARROW:
4390                 S_LocalSound ("sound/misc/menu1.wav");
4391                 slist_cursor--;
4392                 if (slist_cursor < 0)
4393                         slist_cursor = serverlist_viewcount - 1;
4394                 break;
4395
4396         case K_DOWNARROW:
4397         case K_RIGHTARROW:
4398                 S_LocalSound ("sound/misc/menu1.wav");
4399                 slist_cursor++;
4400                 if (slist_cursor >= serverlist_viewcount)
4401                         slist_cursor = 0;
4402                 break;
4403
4404         case K_ENTER:
4405                 S_LocalSound ("sound/misc/menu2.wav");
4406                 if (serverlist_viewcount)
4407                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4408                 break;
4409
4410         default:
4411                 break;
4412         }
4413
4414 }
4415
4416 //=============================================================================
4417 /* Menu Subsystem */
4418
4419 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4420 static void M_Draw(void);
4421 void M_ToggleMenu_f(void);
4422 static void M_Shutdown(void);
4423
4424 void M_Init (void)
4425 {
4426         menuplyr_load = true;
4427         menuplyr_pixels = NULL;
4428
4429         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4430         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4431         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4432         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4433         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4434         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4435         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4436         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4437         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4438         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4439         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4440         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4441         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4442         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4443         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4444         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4445         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4446         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4447
4448         if (gamemode == GAME_TRANSFUSION)
4449         {
4450                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4451                 bindnames = transfusionbindnames;
4452         }
4453         else if (gamemode == GAME_GOODVSBAD2)
4454         {
4455                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4456                 bindnames = goodvsbad2bindnames;
4457         }
4458         else
4459         {
4460                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4461                 bindnames = quakebindnames;
4462         }
4463
4464         // Make sure "keys_cursor" doesn't start on a section in the binding list
4465         keys_cursor = 0;
4466         while (bindnames[keys_cursor][0][0] == '\0')
4467         {
4468                 keys_cursor++;
4469
4470                 // Only sections? There may be a problem somewhere...
4471                 if (keys_cursor >= numcommands)
4472                         Sys_Error ("M_Init: The key binding list only contains sections");
4473         }
4474
4475
4476         if (gamemode == GAME_NEHAHRA)
4477         {
4478                 if (FS_FileExists("maps/neh1m4.bsp"))
4479                 {
4480                         if (FS_FileExists("hearing.dem"))
4481                         {
4482                                 Con_Print("Nehahra movie and game detected.\n");
4483                                 NehGameType = TYPE_BOTH;
4484                         }
4485                         else
4486                         {
4487                                 Con_Print("Nehahra game detected.\n");
4488                                 NehGameType = TYPE_GAME;
4489                         }
4490                 }
4491                 else
4492                 {
4493                         if (FS_FileExists("hearing.dem"))
4494                         {
4495                                 Con_Print("Nehahra movie detected.\n");
4496                                 NehGameType = TYPE_DEMO;
4497                         }
4498                         else
4499                         {
4500                                 Con_Print("Nehahra not found.\n");
4501                                 NehGameType = TYPE_GAME; // could just complain, but...
4502                         }
4503                 }
4504         }
4505 }
4506
4507 void M_Draw (void)
4508 {
4509         if (key_dest != key_menu)
4510                 m_state = m_none;
4511
4512         if (m_state == m_none)
4513                 return;
4514
4515         switch (m_state)
4516         {
4517         case m_none:
4518                 break;
4519
4520         case m_main:
4521                 M_Main_Draw ();
4522                 break;
4523
4524         case m_demo:
4525                 M_Demo_Draw ();
4526                 break;
4527
4528         case m_singleplayer:
4529                 M_SinglePlayer_Draw ();
4530                 break;
4531
4532         case m_transfusion_episode:
4533                 M_Transfusion_Episode_Draw ();
4534                 break;
4535
4536         case m_transfusion_skill:
4537                 M_Transfusion_Skill_Draw ();
4538                 break;
4539
4540         case m_load:
4541                 M_Load_Draw ();
4542                 break;
4543
4544         case m_save:
4545                 M_Save_Draw ();
4546                 break;
4547
4548         case m_multiplayer:
4549                 M_MultiPlayer_Draw ();
4550                 break;
4551
4552         case m_setup:
4553                 M_Setup_Draw ();
4554                 break;
4555
4556         case m_options:
4557                 M_Options_Draw ();
4558                 break;
4559
4560         case m_options_effects:
4561                 M_Options_Effects_Draw ();
4562                 break;
4563
4564         case m_options_graphics:
4565                 M_Options_Graphics_Draw ();
4566                 break;
4567
4568         case m_options_colorcontrol:
4569                 M_Options_ColorControl_Draw ();
4570                 break;
4571
4572         case m_keys:
4573                 M_Keys_Draw ();
4574                 break;
4575
4576         case m_reset:
4577                 M_Reset_Draw ();
4578                 break;
4579
4580         case m_video:
4581                 M_Video_Draw ();
4582                 break;
4583
4584         case m_help:
4585                 M_Help_Draw ();
4586                 break;
4587
4588         case m_credits:
4589                 M_Credits_Draw ();
4590                 break;
4591
4592         case m_quit:
4593                 M_Quit_Draw ();
4594                 break;
4595
4596         case m_lanconfig:
4597                 M_LanConfig_Draw ();
4598                 break;
4599
4600         case m_gameoptions:
4601                 M_GameOptions_Draw ();
4602                 break;
4603
4604         case m_slist:
4605                 M_ServerList_Draw ();
4606                 break;
4607         }
4608
4609         if (gamemode == GAME_TRANSFUSION) {
4610                 if (m_state != m_credits) {
4611                         cachepic_t      *p, *drop1, *drop2, *drop3;
4612                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4613                         float scale_y_rate;
4614                         scale_y_repeat = vid_conheight.integer * 2;
4615                         g = (int)(realtime * 64)%96;
4616                         scale_y_rate = (float)(g+1) / 96;
4617                         top_offset = (g+12)/12;
4618                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4619                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4620                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4621                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4622                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4623                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4624                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4625                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4626                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4627                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4628                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4629                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4630                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4631                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4632                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4633                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4634                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4635                                 }
4636                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4637                         }
4638                 }
4639         }
4640
4641         if (m_entersound)
4642         {
4643                 S_LocalSound ("sound/misc/menu2.wav");
4644                 m_entersound = false;
4645         }
4646
4647         S_ExtraUpdate ();
4648 }
4649
4650
4651 void M_KeyEvent (int key, char ascii, qboolean downevent)
4652 {
4653         if (!downevent)
4654                 return;
4655         switch (m_state)
4656         {
4657         case m_none:
4658                 return;
4659
4660         case m_main:
4661                 M_Main_Key (key, ascii);
4662                 return;
4663
4664         case m_demo:
4665                 M_Demo_Key (key, ascii);
4666                 return;
4667
4668         case m_singleplayer:
4669                 M_SinglePlayer_Key (key, ascii);
4670                 return;
4671
4672         case m_transfusion_episode:
4673                 M_Transfusion_Episode_Key (key, ascii);
4674                 return;
4675
4676         case m_transfusion_skill:
4677                 M_Transfusion_Skill_Key (key, ascii);
4678                 return;
4679
4680         case m_load:
4681                 M_Load_Key (key, ascii);
4682                 return;
4683
4684         case m_save:
4685                 M_Save_Key (key, ascii);
4686                 return;
4687
4688         case m_multiplayer:
4689                 M_MultiPlayer_Key (key, ascii);
4690                 return;
4691
4692         case m_setup:
4693                 M_Setup_Key (key, ascii);
4694                 return;
4695
4696         case m_options:
4697                 M_Options_Key (key, ascii);
4698                 return;
4699
4700         case m_options_effects:
4701                 M_Options_Effects_Key (key, ascii);
4702                 return;
4703
4704         case m_options_graphics:
4705                 M_Options_Graphics_Key (key, ascii);
4706                 return;
4707
4708         case m_options_colorcontrol:
4709                 M_Options_ColorControl_Key (key, ascii);
4710                 return;
4711
4712         case m_keys:
4713                 M_Keys_Key (key, ascii);
4714                 return;
4715
4716         case m_reset:
4717                 M_Reset_Key (key, ascii);
4718                 return;
4719
4720
4721         case m_video:
4722                 M_Video_Key (key, ascii);
4723                 return;
4724
4725         case m_help:
4726                 M_Help_Key (key, ascii);
4727                 return;
4728
4729         case m_credits:
4730                 M_Credits_Key (key, ascii);
4731                 return;
4732
4733         case m_quit:
4734                 M_Quit_Key (key, ascii);
4735                 return;
4736
4737         case m_lanconfig:
4738                 M_LanConfig_Key (key, ascii);
4739                 return;
4740
4741         case m_gameoptions:
4742                 M_GameOptions_Key (key, ascii);
4743                 return;
4744
4745         case m_slist:
4746                 M_ServerList_Key (key, ascii);
4747                 return;
4748         }
4749 }
4750
4751 void M_Shutdown(void)
4752 {
4753         // reset key_dest
4754         key_dest = key_game;
4755 }
4756
4757 void M_Restart(void)
4758 {
4759 }
4760
4761 //============================================================================
4762 // Menu prog handling
4763 mfunction_t *PRVM_ED_FindFunction(const char *);
4764
4765 #define M_F_INIT                "m_init"
4766 #define M_F_KEYDOWN             "m_keydown"
4767 #define M_F_KEYUP               "m_keyup"
4768 #define M_F_DRAW                "m_draw"
4769 // normal menu names (rest)
4770 #define M_F_TOGGLE              "m_toggle"
4771 #define M_F_SHUTDOWN    "m_shutdown"
4772
4773 static char *m_required_func[] = {
4774 M_F_INIT,
4775 M_F_KEYDOWN,
4776 M_F_DRAW,
4777 M_F_TOGGLE,
4778 M_F_SHUTDOWN,
4779 };
4780
4781 #ifdef NG_MENU
4782 static qboolean m_displayed;
4783 #endif
4784
4785 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4786
4787 static func_t m_draw, m_keydown;
4788 static mfunction_t *m_keyup;
4789
4790 void MR_SetRouting (qboolean forceold);
4791
4792 void MP_Error(const char *format, ...)
4793 {
4794         static qboolean processingError = false;
4795         char errorstring[MAX_INPUTLINE];
4796         va_list argptr;
4797
4798         va_start (argptr, format);
4799         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4800         va_end (argptr);
4801         Con_Printf( "Menu_Error: %s\n", errorstring );
4802
4803         if( !processingError ) {
4804                 processingError = true;
4805                 PRVM_Crash();
4806                 processingError = false;
4807         } else {
4808                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4809         }
4810
4811         // fall back to the normal menu
4812
4813         // say it
4814         Con_Print("Falling back to normal menu\n");
4815
4816         key_dest = key_game;
4817
4818         // init the normal menu now -> this will also correct the menu router pointers
4819         MR_SetRouting (TRUE);
4820
4821         Host_AbortCurrentFrame();
4822 }
4823
4824 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4825 {
4826         PRVM_Begin;
4827         PRVM_SetProg(PRVM_MENUPROG);
4828
4829         // set time
4830         *prog->time = realtime;
4831
4832         // pass key
4833         prog->globals.generic[OFS_PARM0] = (float) key;
4834         prog->globals.generic[OFS_PARM1] = (float) ascii;
4835         if (downevent)
4836                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4837         else if (m_keyup)
4838                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4839
4840         PRVM_End;
4841 }
4842
4843 void MP_Draw (void)
4844 {
4845         PRVM_Begin;
4846         PRVM_SetProg(PRVM_MENUPROG);
4847
4848         // set time
4849         *prog->time = realtime;
4850
4851         PRVM_ExecuteProgram(m_draw,"");
4852
4853         PRVM_End;
4854 }
4855
4856 void MP_ToggleMenu_f (void)
4857 {
4858         PRVM_Begin;
4859         PRVM_SetProg(PRVM_MENUPROG);
4860
4861         // set time
4862         *prog->time = realtime;
4863
4864 #ifdef NG_MENU
4865         m_displayed = !m_displayed;
4866         if( m_displayed )
4867                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4868         else
4869                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4870 #else
4871         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4872 #endif
4873
4874         PRVM_End;
4875 }
4876
4877 void MP_Shutdown (void)
4878 {
4879         PRVM_Begin;
4880         PRVM_SetProg(PRVM_MENUPROG);
4881
4882         // set time
4883         *prog->time = realtime;
4884
4885         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4886
4887         // reset key_dest
4888         key_dest = key_game;
4889
4890         // AK not using this cause Im not sure whether this is useful at all instead :
4891         PRVM_ResetProg();
4892
4893         PRVM_End;
4894 }
4895
4896 void MP_Fallback (void)
4897 {
4898         MP_Shutdown();
4899
4900         key_dest = key_game;
4901
4902         // init the normal menu now -> this will also correct the menu router pointers
4903         MR_SetRouting (TRUE);
4904 }
4905
4906 void MP_Init (void)
4907 {
4908         PRVM_Begin;
4909         PRVM_InitProg(PRVM_MENUPROG);
4910
4911         prog->headercrc = M_PROGHEADER_CRC;
4912         prog->edictprivate_size = 0; // no private struct used
4913         prog->name = M_NAME;
4914         prog->num_edicts = 1;
4915         prog->limit_edicts = M_MAX_EDICTS;
4916         prog->extensionstring = vm_m_extensions;
4917         prog->builtins = vm_m_builtins;
4918         prog->numbuiltins = vm_m_numbuiltins;
4919         prog->init_cmd = VM_M_Cmd_Init;
4920         prog->reset_cmd = VM_M_Cmd_Reset;
4921         prog->error_cmd = MP_Error;
4922
4923         // allocate the mempools
4924         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4925
4926         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4927
4928         // set m_draw and m_keydown
4929         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4930         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4931         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4932
4933 #ifdef NG_MENU
4934         m_displayed = false;
4935 #endif
4936
4937         // set time
4938         *prog->time = realtime;
4939
4940         // call the prog init
4941         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4942
4943         PRVM_End;
4944 }
4945
4946 void MP_Restart(void)
4947 {
4948         MP_Init();
4949 }
4950
4951 //============================================================================
4952 // Menu router
4953
4954 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4955
4956 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4957 void (*MR_Draw) (void);
4958 void (*MR_ToggleMenu_f) (void);
4959 void (*MR_Shutdown) (void);
4960
4961 void MR_SetRouting(qboolean forceold)
4962 {
4963         static qboolean m_init = FALSE, mp_init = FALSE;
4964
4965         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4966         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4967         {
4968                 // set menu router function pointers
4969                 MR_KeyEvent = M_KeyEvent;
4970                 MR_Draw = M_Draw;
4971                 MR_ToggleMenu_f = M_ToggleMenu_f;
4972                 MR_Shutdown = M_Shutdown;
4973
4974                 // init
4975                 if(!m_init)
4976                 {
4977                         M_Init();
4978                         m_init = TRUE;
4979                 }
4980                 else
4981                         M_Restart();
4982         }
4983         else
4984         {
4985                 // set menu router function pointers
4986                 MR_KeyEvent = MP_KeyEvent;
4987                 MR_Draw = MP_Draw;
4988                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4989                 MR_Shutdown = MP_Shutdown;
4990
4991                 if(!mp_init)
4992                 {
4993                         MP_Init();
4994                         mp_init = TRUE;
4995                 }
4996                 else
4997                         MP_Restart();
4998         }
4999 }
5000
5001 void MR_Restart(void)
5002 {
5003         MR_Shutdown ();
5004         MR_SetRouting (FALSE);
5005 }
5006
5007 void Call_MR_ToggleMenu_f(void)
5008 {
5009         Host_StartVideo();
5010         if(MR_ToggleMenu_f)
5011                 MR_ToggleMenu_f();
5012 }
5013
5014 void MR_Init_Commands(void)
5015 {
5016         // set router console commands
5017         Cvar_RegisterVariable (&forceqmenu);
5018         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5019         if (gamemode == GAME_NETHERWORLD)
5020                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5021         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5022         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5023 }
5024
5025 void MR_Init(void)
5026 {
5027         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5028 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5029         if(COM_CheckParm("-forceqmenu"))
5030                 Cvar_SetValueQuick(&forceqmenu,1);
5031         // use -useqmenu for debugging proposes, cause it starts
5032         // the normal quake menu only the first time
5033 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5034         if(COM_CheckParm("-useqmenu"))
5035                 MR_SetRouting (TRUE);
5036         else
5037                 MR_SetRouting (FALSE);
5038 }