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[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key, char ascii);
70         void M_SinglePlayer_Key (int key, char ascii);
71                 void M_Load_Key (int key, char ascii);
72                 void M_Save_Key (int key, char ascii);
73         void M_MultiPlayer_Key (int key, char ascii);
74                 void M_Setup_Key (int key, char ascii);
75         void M_Options_Key (int key, char ascii);
76         void M_Options_Effects_Key (int key, char ascii);
77         void M_Options_ColorControl_Key (int key, char ascii);
78                 void M_Keys_Key (int key, char ascii);
79                 void M_Video_Key (int key, char ascii);
80         void M_Help_Key (int key, char ascii);
81         void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print(float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k, char ascii)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key, char ascii)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print(95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print(95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print(95, 10 * 8, "Transfusion is for");
587                 M_Print(83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key, char ascii)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print(16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print(16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k, char ascii)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k, char ascii)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key, char ascii)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 4;
901 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908 int             setup_rate;
909
910 #define NUM_SETUP_CMDS  5
911
912 void M_Menu_Setup_f (void)
913 {
914         key_dest = key_menu;
915         m_state = m_setup;
916         m_entersound = true;
917         strcpy(setup_myname, cl_name.string);
918         setup_top = setup_oldtop = cl_color.integer >> 4;
919         setup_bottom = setup_oldbottom = cl_color.integer & 15;
920         setup_rate = cl_rate.integer;
921 }
922
923 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
924 static qbyte *menuplyr_pixels;
925 static unsigned int *menuplyr_translated;
926
927 typedef struct ratetable_s
928 {
929         int rate;
930         char *name;
931 }
932 ratetable_t;
933
934 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
935 static ratetable_t setup_ratetable[] =
936 {
937         {1000, "28.8 bad"},
938         {1500, "28.8 mediocre"},
939         {2000, "28.8 good"},
940         {2500, "33.6 mediocre"},
941         {3000, "33.6 good"},
942         {3500, "56k bad"},
943         {4000, "56k mediocre"},
944         {4500, "56k adequate"},
945         {5000, "56k good"},
946         {7000, "64k ISDN"},
947         {15000, "128k ISDN"},
948         {25000, "broadband"}
949 };
950
951 static int setup_rateindex(int rate)
952 {
953         int i;
954         for (i = 0;i < RATES;i++)
955                 if (setup_ratetable[i].rate > setup_rate)
956                         break;
957         return bound(1, i, RATES) - 1;
958 }
959
960 void M_Setup_Draw (void)
961 {
962         int i;
963         cachepic_t      *p;
964
965         M_Background(320, 200);
966
967         M_DrawPic (16, 4, "gfx/qplaque.lmp");
968         p = Draw_CachePic ("gfx/p_multi.lmp");
969         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
970
971         M_Print(64, 40, "Your name");
972         M_DrawTextBox (160, 32, 16, 1);
973         M_Print(168, 40, setup_myname);
974
975         if (gamemode != GAME_GOODVSBAD2)
976         {
977                 M_Print(64, 64, "Shirt color");
978                 M_Print(64, 88, "Pants color");
979         }
980
981         M_Print(64, 124-8, "Network speed limit");
982         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
983
984         M_DrawTextBox (64, 140-8, 14, 1);
985         M_Print(72, 140, "Accept Changes");
986
987         // LordHavoc: rewrote this code greatly
988         if (menuplyr_load)
989         {
990                 qbyte *data, *f;
991                 menuplyr_load = false;
992                 menuplyr_top = -1;
993                 menuplyr_bottom = -1;
994                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
995                 {
996                         data = LoadLMPAs8Bit (f, 0, 0);
997                         menuplyr_width = image_width;
998                         menuplyr_height = image_height;
999                         Mem_Free(f);
1000                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1001                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1002                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1003                         Mem_Free(data);
1004                 }
1005         }
1006
1007         if (menuplyr_pixels)
1008         {
1009                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1010                 {
1011                         menuplyr_top = setup_top;
1012                         menuplyr_bottom = setup_bottom;
1013                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1014                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1015                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1016                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1017                 }
1018                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1019                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1020         }
1021
1022         if (setup_cursor == 0)
1023                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1024         else
1025                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1026 }
1027
1028
1029 void M_Setup_Key (int k, char ascii)
1030 {
1031         int                     l;
1032
1033         switch (k)
1034         {
1035         case K_ESCAPE:
1036                 M_Menu_MultiPlayer_f ();
1037                 break;
1038
1039         case K_UPARROW:
1040                 S_LocalSound ("misc/menu1.wav");
1041                 setup_cursor--;
1042                 if (setup_cursor < 0)
1043                         setup_cursor = NUM_SETUP_CMDS-1;
1044                 break;
1045
1046         case K_DOWNARROW:
1047                 S_LocalSound ("misc/menu1.wav");
1048                 setup_cursor++;
1049                 if (setup_cursor >= NUM_SETUP_CMDS)
1050                         setup_cursor = 0;
1051                 break;
1052
1053         case K_LEFTARROW:
1054                 if (setup_cursor < 1)
1055                         return;
1056                 S_LocalSound ("misc/menu3.wav");
1057                 if (setup_cursor == 1)
1058                         setup_top = setup_top - 1;
1059                 if (setup_cursor == 2)
1060                         setup_bottom = setup_bottom - 1;
1061                 if (setup_cursor == 3)
1062                 {
1063                         l = setup_rateindex(setup_rate) - 1;
1064                         if (l < 0)
1065                                 l = RATES - 1;
1066                         setup_rate = setup_ratetable[l].rate;
1067                 }
1068                 break;
1069         case K_RIGHTARROW:
1070                 if (setup_cursor < 1)
1071                         return;
1072 forward:
1073                 S_LocalSound ("misc/menu3.wav");
1074                 if (setup_cursor == 1)
1075                         setup_top = setup_top + 1;
1076                 if (setup_cursor == 2)
1077                         setup_bottom = setup_bottom + 1;
1078                 if (setup_cursor == 3)
1079                 {
1080                         l = setup_rateindex(setup_rate) + 1;
1081                         if (l >= RATES)
1082                                 l = 0;
1083                         setup_rate = setup_ratetable[l].rate;
1084                 }
1085                 break;
1086
1087         case K_ENTER:
1088                 if (setup_cursor == 0)
1089                         return;
1090
1091                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1092                         goto forward;
1093
1094                 // setup_cursor == 4 (Accept changes)
1095                 if (strcmp(cl_name.string, setup_myname) != 0)
1096                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1097                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1098                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1099                 m_entersound = true;
1100                 M_Menu_MultiPlayer_f ();
1101                 break;
1102
1103         case K_BACKSPACE:
1104                 if (setup_cursor == 0)
1105                 {
1106                         if (strlen(setup_myname))
1107                                 setup_myname[strlen(setup_myname)-1] = 0;
1108                 }
1109                 break;
1110
1111         default:
1112                 if (ascii < 32 || ascii > 126)
1113                         break;
1114                 if (setup_cursor == 0)
1115                 {
1116                         l = strlen(setup_myname);
1117                         if (l < 15)
1118                         {
1119                                 setup_myname[l+1] = 0;
1120                                 setup_myname[l] = ascii;
1121                         }
1122                 }
1123         }
1124
1125         if (setup_top > 15)
1126                 setup_top = 0;
1127         if (setup_top < 0)
1128                 setup_top = 15;
1129         if (setup_bottom > 15)
1130                 setup_bottom = 0;
1131         if (setup_bottom < 0)
1132                 setup_bottom = 15;
1133 }
1134
1135 //=============================================================================
1136 /* OPTIONS MENU */
1137
1138 #define SLIDER_RANGE    10
1139
1140 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1141 {
1142         char text[16];
1143         int i;
1144         float range;
1145         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1146         M_DrawCharacter (x-8, y, 128);
1147         for (i = 0;i < SLIDER_RANGE;i++)
1148                 M_DrawCharacter (x + i*8, y, 129);
1149         M_DrawCharacter (x+i*8, y, 130);
1150         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1151         if (fabs((int)num - num) < 0.01)
1152                 sprintf(text, "%i", (int)num);
1153         else
1154                 sprintf(text, "%.2f", num);
1155         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1156 }
1157
1158 void M_DrawCheckbox (int x, int y, int on)
1159 {
1160         if (on)
1161                 M_Print(x, y, "on");
1162         else
1163                 M_Print(x, y, "off");
1164 }
1165
1166
1167 #define OPTIONS_ITEMS 34
1168
1169 int options_cursor;
1170
1171 void M_Menu_Options_f (void)
1172 {
1173         key_dest = key_menu;
1174         m_state = m_options;
1175         m_entersound = true;
1176 }
1177
1178 extern cvar_t snd_staticvolume;
1179 extern cvar_t gl_delayfinish;
1180 extern cvar_t slowmo;
1181 extern dllhandle_t jpeg_dll;
1182 extern cvar_t gl_texture_anisotropy;
1183
1184 void M_Menu_Options_AdjustSliders (int dir)
1185 {
1186         int optnum;
1187         S_LocalSound ("misc/menu3.wav");
1188
1189         optnum = 6;
1190         if (options_cursor == optnum++)
1191                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1192         else if (options_cursor == optnum++)
1193                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1194         else if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1204         else if (options_cursor == optnum++)
1205                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1206         else if (options_cursor == optnum++)
1207                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1208         else if (options_cursor == optnum++)
1209                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1210         else if (options_cursor == optnum++)
1211                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1212         else if (options_cursor == optnum++)
1213                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1214         else if (options_cursor == optnum++)
1215                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(0, gl_texture_anisotropy.value + dir, 8));
1216         else if (options_cursor == optnum++)
1217                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1218         else if (options_cursor == optnum++)
1219 #ifdef _WIN32
1220                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1221 #else
1222                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1223 #endif
1224         else if (options_cursor == optnum++)
1225                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1226         else if (options_cursor == optnum++)
1227                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1228         else if (options_cursor == optnum++)
1229                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1230         else if (options_cursor == optnum++)
1231                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1232         else if (options_cursor == optnum++)
1233                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1234         else if (options_cursor == optnum++)
1235                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1236         else if (options_cursor == optnum++)
1237         {
1238                 if (cl_forwardspeed.value > 200)
1239                 {
1240                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1241                         Cvar_SetValueQuick (&cl_backspeed, 200);
1242                 }
1243                 else
1244                 {
1245                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1246                         Cvar_SetValueQuick (&cl_backspeed, 400);
1247                 }
1248         }
1249         else if (options_cursor == optnum++)
1250                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1251         else if (options_cursor == optnum++)
1252                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1253         else if (options_cursor == optnum++)
1254                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1261 }
1262
1263 int optnum;
1264 int opty;
1265 int optcursor;
1266
1267 void M_Options_PrintCommand(char *s, int enabled)
1268 {
1269         if (opty >= 32)
1270         {
1271                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1272                 M_ItemPrint(0, opty, s, enabled);
1273         }
1274         opty += 8;
1275         optnum++;
1276 }
1277
1278 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1279 {
1280         if (opty >= 32)
1281         {
1282                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1283                 M_ItemPrint(0, opty, s, enabled);
1284                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1285         }
1286         opty += 8;
1287         optnum++;
1288 }
1289
1290 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1291 {
1292         if (opty >= 32)
1293         {
1294                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1295                 M_ItemPrint(0, opty, s, enabled);
1296                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1297         }
1298         opty += 8;
1299         optnum++;
1300 }
1301
1302 void M_Options_Draw (void)
1303 {
1304         int visible;
1305         cachepic_t      *p;
1306
1307         M_Background(320, 240);
1308
1309         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1310         p = Draw_CachePic("gfx/p_option.lmp");
1311         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1312
1313         optnum = 0;
1314         optcursor = options_cursor;
1315         visible = (vid.conheight - 32) / 8;
1316         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1317
1318         M_Options_PrintCommand( "Customize controls", true);
1319         M_Options_PrintCommand( "     Go to console", true);
1320         M_Options_PrintCommand( " Reset to defaults", true);
1321         M_Options_PrintCommand( "             Video", true);
1322         M_Options_PrintCommand( "           Effects", true);
1323         M_Options_PrintCommand( "     Color Control", true);
1324         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1325         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1326         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1327         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1328         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1329         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1330         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1331         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1332         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1333         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1334         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1335         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1336         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 0, 8);
1337         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1338         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1339         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1340         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1341         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1342         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1343         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1344         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1345         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1346         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1347         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1348         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1349         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1350         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1351         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1352 }
1353
1354
1355 void M_Options_Key (int k, char ascii)
1356 {
1357         switch (k)
1358         {
1359         case K_ESCAPE:
1360                 M_Menu_Main_f ();
1361                 break;
1362
1363         case K_ENTER:
1364                 m_entersound = true;
1365                 switch (options_cursor)
1366                 {
1367                 case 0:
1368                         M_Menu_Keys_f ();
1369                         break;
1370                 case 1:
1371                         m_state = m_none;
1372                         key_dest = key_game;
1373                         Con_ToggleConsole_f ();
1374                         break;
1375                 case 2:
1376                         Cbuf_AddText ("exec default.cfg\n");
1377                         break;
1378                 case 3:
1379                         M_Menu_Video_f ();
1380                         break;
1381                 case 4:
1382                         M_Menu_Options_Effects_f ();
1383                         break;
1384                 case 5:
1385                         M_Menu_Options_ColorControl_f ();
1386                         break;
1387                 default:
1388                         M_Menu_Options_AdjustSliders (1);
1389                         break;
1390                 }
1391                 return;
1392
1393         case K_UPARROW:
1394                 S_LocalSound ("misc/menu1.wav");
1395                 options_cursor--;
1396                 if (options_cursor < 0)
1397                         options_cursor = OPTIONS_ITEMS-1;
1398                 break;
1399
1400         case K_DOWNARROW:
1401                 S_LocalSound ("misc/menu1.wav");
1402                 options_cursor++;
1403                 if (options_cursor >= OPTIONS_ITEMS)
1404                         options_cursor = 0;
1405                 break;
1406
1407         case K_LEFTARROW:
1408                 M_Menu_Options_AdjustSliders (-1);
1409                 break;
1410
1411         case K_RIGHTARROW:
1412                 M_Menu_Options_AdjustSliders (1);
1413                 break;
1414         }
1415 }
1416
1417 #define OPTIONS_EFFECTS_ITEMS   22
1418
1419 int options_effects_cursor;
1420
1421 void M_Menu_Options_Effects_f (void)
1422 {
1423         key_dest = key_menu;
1424         m_state = m_options_effects;
1425         m_entersound = true;
1426 }
1427
1428
1429 extern cvar_t r_detailtextures;
1430 extern cvar_t cl_particles;
1431 extern cvar_t cl_explosions;
1432 extern cvar_t cl_stainmaps;
1433 extern cvar_t cl_decals;
1434 extern cvar_t r_explosionclip;
1435 extern cvar_t r_modellights;
1436 extern cvar_t r_coronas;
1437 extern cvar_t gl_flashblend;
1438 extern cvar_t cl_particles_quality;
1439 extern cvar_t cl_particles_bulletimpacts;
1440 extern cvar_t cl_particles_smoke;
1441 extern cvar_t cl_particles_sparks;
1442 extern cvar_t cl_particles_bubbles;
1443 extern cvar_t cl_particles_blood;
1444 extern cvar_t cl_particles_blood_alpha;
1445 extern cvar_t cl_particles_blood_bloodhack;
1446
1447 void M_Menu_Options_Effects_AdjustSliders (int dir)
1448 {
1449         int optnum;
1450         S_LocalSound ("misc/menu3.wav");
1451
1452         optnum = 0;
1453              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1454         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1455         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1456         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1457         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1458         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1459         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1460         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1461         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1462         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1463         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1464         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1465         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1466         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1467         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1468         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1469         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1470         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1471         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1472         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1473         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1474         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1475 }
1476
1477 void M_Options_Effects_Draw (void)
1478 {
1479         int visible;
1480         cachepic_t      *p;
1481
1482         M_Background(320, 200);
1483
1484         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1485         p = Draw_CachePic("gfx/p_option.lmp");
1486         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1487
1488         optcursor = options_effects_cursor;
1489         optnum = 0;
1490         visible = (vid.conheight - 32) / 8;
1491         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1492
1493         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1494         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1495         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1496         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1497         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1498         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1499         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1500         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1501         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1502         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1503         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1504         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1505         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1506         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1507         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1508         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1509         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1510         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1511         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1512         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1513         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1514         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1515 }
1516
1517
1518 void M_Options_Effects_Key (int k, char ascii)
1519 {
1520         switch (k)
1521         {
1522         case K_ESCAPE:
1523                 M_Menu_Options_f ();
1524                 break;
1525
1526         case K_ENTER:
1527                 M_Menu_Options_Effects_AdjustSliders (1);
1528                 break;
1529
1530         case K_UPARROW:
1531                 S_LocalSound ("misc/menu1.wav");
1532                 options_effects_cursor--;
1533                 if (options_effects_cursor < 0)
1534                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1535                 break;
1536
1537         case K_DOWNARROW:
1538                 S_LocalSound ("misc/menu1.wav");
1539                 options_effects_cursor++;
1540                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1541                         options_effects_cursor = 0;
1542                 break;
1543
1544         case K_LEFTARROW:
1545                 M_Menu_Options_Effects_AdjustSliders (-1);
1546                 break;
1547
1548         case K_RIGHTARROW:
1549                 M_Menu_Options_Effects_AdjustSliders (1);
1550                 break;
1551         }
1552 }
1553
1554
1555
1556
1557
1558 #define OPTIONS_COLORCONTROL_ITEMS      18
1559
1560 int             options_colorcontrol_cursor;
1561
1562 // intensity value to match up to 50% dither to 'correct' quake
1563 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1564
1565 void M_Menu_Options_ColorControl_f (void)
1566 {
1567         key_dest = key_menu;
1568         m_state = m_options_colorcontrol;
1569         m_entersound = true;
1570 }
1571
1572
1573 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1574 {
1575         int optnum;
1576         float f;
1577         S_LocalSound ("misc/menu3.wav");
1578
1579         optnum = 1;
1580         if (options_colorcontrol_cursor == optnum++)
1581                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1582         else if (options_colorcontrol_cursor == optnum++)
1583         {
1584                 Cvar_SetValueQuick (&v_color_enable, 0);
1585                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1586         }
1587         else if (options_colorcontrol_cursor == optnum++)
1588         {
1589                 Cvar_SetValueQuick (&v_color_enable, 0);
1590                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1591         }
1592         else if (options_colorcontrol_cursor == optnum++)
1593         {
1594                 Cvar_SetValueQuick (&v_color_enable, 0);
1595                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1596         }
1597         else if (options_colorcontrol_cursor == optnum++)
1598         {
1599                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1600         }
1601         else if (options_colorcontrol_cursor == optnum++)
1602         {
1603                 Cvar_SetValueQuick (&v_color_enable, 1);
1604                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1605         }
1606         else if (options_colorcontrol_cursor == optnum++)
1607         {
1608                 Cvar_SetValueQuick (&v_color_enable, 1);
1609                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1610         }
1611         else if (options_colorcontrol_cursor == optnum++)
1612         {
1613                 Cvar_SetValueQuick (&v_color_enable, 1);
1614                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1615         }
1616         else if (options_colorcontrol_cursor == optnum++)
1617         {
1618                 Cvar_SetValueQuick (&v_color_enable, 1);
1619                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1620                 Cvar_SetValueQuick (&v_color_black_r, f);
1621                 Cvar_SetValueQuick (&v_color_black_g, f);
1622                 Cvar_SetValueQuick (&v_color_black_b, f);
1623         }
1624         else if (options_colorcontrol_cursor == optnum++)
1625         {
1626                 Cvar_SetValueQuick (&v_color_enable, 1);
1627                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1628         }
1629         else if (options_colorcontrol_cursor == optnum++)
1630         {
1631                 Cvar_SetValueQuick (&v_color_enable, 1);
1632                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1633         }
1634         else if (options_colorcontrol_cursor == optnum++)
1635         {
1636                 Cvar_SetValueQuick (&v_color_enable, 1);
1637                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1638         }
1639         else if (options_colorcontrol_cursor == optnum++)
1640         {
1641                 Cvar_SetValueQuick (&v_color_enable, 1);
1642                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1643                 Cvar_SetValueQuick (&v_color_grey_r, f);
1644                 Cvar_SetValueQuick (&v_color_grey_g, f);
1645                 Cvar_SetValueQuick (&v_color_grey_b, f);
1646         }
1647         else if (options_colorcontrol_cursor == optnum++)
1648         {
1649                 Cvar_SetValueQuick (&v_color_enable, 1);
1650                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1651         }
1652         else if (options_colorcontrol_cursor == optnum++)
1653         {
1654                 Cvar_SetValueQuick (&v_color_enable, 1);
1655                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1656         }
1657         else if (options_colorcontrol_cursor == optnum++)
1658         {
1659                 Cvar_SetValueQuick (&v_color_enable, 1);
1660                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1661         }
1662         else if (options_colorcontrol_cursor == optnum++)
1663         {
1664                 Cvar_SetValueQuick (&v_color_enable, 1);
1665                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1666                 Cvar_SetValueQuick (&v_color_white_r, f);
1667                 Cvar_SetValueQuick (&v_color_white_g, f);
1668                 Cvar_SetValueQuick (&v_color_white_b, f);
1669         }
1670 }
1671
1672 void M_Options_ColorControl_Draw (void)
1673 {
1674         int visible;
1675         float x, c, s, t, u, v;
1676         cachepic_t      *p;
1677
1678         M_Background(320, 256);
1679
1680         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1681         p = Draw_CachePic("gfx/p_option.lmp");
1682         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1683
1684         optcursor = options_colorcontrol_cursor;
1685         optnum = 0;
1686         visible = (vid.conheight - 32) / 8;
1687         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1688
1689         M_Options_PrintCommand( "     Reset to defaults", true);
1690         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1691         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1692         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1693         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1694         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1695         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1696         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1697         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1698         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1699         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1700         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1701         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1702         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1703         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1704         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1705         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1706         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1707
1708         opty += 4;
1709         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1710         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1711         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1712         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1713         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1714         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1715         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1716         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1717         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1718         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1719         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1720
1721         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1722         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1723         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1724         u = s * 0.5;
1725         v = t * 0.5;
1726         opty += 8;
1727         x = 4;
1728         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1729         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1730         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1731         x += 80;
1732         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1733         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1734         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1735         x += 80;
1736         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1737         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1738         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1739         x += 80;
1740         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1741         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1742         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1743 }
1744
1745
1746 void M_Options_ColorControl_Key (int k, char ascii)
1747 {
1748         switch (k)
1749         {
1750         case K_ESCAPE:
1751                 M_Menu_Options_f ();
1752                 break;
1753
1754         case K_ENTER:
1755                 m_entersound = true;
1756                 switch (options_colorcontrol_cursor)
1757                 {
1758                 case 0:
1759                         Cvar_SetValueQuick(&v_hwgamma, 1);
1760                         Cvar_SetValueQuick(&v_gamma, 1);
1761                         Cvar_SetValueQuick(&v_contrast, 1);
1762                         Cvar_SetValueQuick(&v_brightness, 0);
1763                         Cvar_SetValueQuick(&v_color_enable, 0);
1764                         Cvar_SetValueQuick(&v_color_black_r, 0);
1765                         Cvar_SetValueQuick(&v_color_black_g, 0);
1766                         Cvar_SetValueQuick(&v_color_black_b, 0);
1767                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1768                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1769                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1770                         Cvar_SetValueQuick(&v_color_white_r, 1);
1771                         Cvar_SetValueQuick(&v_color_white_g, 1);
1772                         Cvar_SetValueQuick(&v_color_white_b, 1);
1773                         break;
1774                 default:
1775                         M_Menu_Options_ColorControl_AdjustSliders (1);
1776                         break;
1777                 }
1778                 return;
1779
1780         case K_UPARROW:
1781                 S_LocalSound ("misc/menu1.wav");
1782                 options_colorcontrol_cursor--;
1783                 if (options_colorcontrol_cursor < 0)
1784                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1785                 break;
1786
1787         case K_DOWNARROW:
1788                 S_LocalSound ("misc/menu1.wav");
1789                 options_colorcontrol_cursor++;
1790                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1791                         options_colorcontrol_cursor = 0;
1792                 break;
1793
1794         case K_LEFTARROW:
1795                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1796                 break;
1797
1798         case K_RIGHTARROW:
1799                 M_Menu_Options_ColorControl_AdjustSliders (1);
1800                 break;
1801         }
1802 }
1803
1804
1805 //=============================================================================
1806 /* KEYS MENU */
1807
1808 char *quakebindnames[][2] =
1809 {
1810 {"+attack",             "attack"},
1811 {"impulse 10",          "next weapon"},
1812 {"impulse 12",          "previous weapon"},
1813 {"+jump",                       "jump / swim up"},
1814 {"+forward",            "walk forward"},
1815 {"+back",                       "backpedal"},
1816 {"+left",                       "turn left"},
1817 {"+right",                      "turn right"},
1818 {"+speed",                      "run"},
1819 {"+moveleft",           "step left"},
1820 {"+moveright",          "step right"},
1821 {"+strafe",             "sidestep"},
1822 {"+lookup",             "look up"},
1823 {"+lookdown",           "look down"},
1824 {"centerview",          "center view"},
1825 {"+mlook",                      "mouse look"},
1826 {"+klook",                      "keyboard look"},
1827 {"+moveup",                     "swim up"},
1828 {"+movedown",           "swim down"}
1829 };
1830
1831 char *transfusionbindnames[][2] =
1832 {
1833 {"",                            "Movement"},            // Movement commands
1834 {"+forward",            "walk forward"},
1835 {"+back",                       "backpedal"},
1836 {"+left",                       "turn left"},
1837 {"+right",                      "turn right"},
1838 {"+moveleft",           "step left"},
1839 {"+moveright",          "step right"},
1840 {"+jump",                       "jump / swim up"},
1841 {"+movedown",           "swim down"},
1842 {"",                            "Combat"},                      // Combat commands
1843 {"impulse 1",           "Pitch Fork"},
1844 {"impulse 2",           "Flare Gun"},
1845 {"impulse 3",           "Shotgun"},
1846 {"impulse 4",           "Machine Gun"},
1847 {"impulse 5",           "Incinerator"},
1848 {"impulse 6",           "Bombs (TNT)"},
1849 {"impulse 35",          "Proximity Bomb"},
1850 {"impulse 36",          "Remote Detonator"},
1851 {"impulse 7",           "Aerosol Can"},
1852 {"impulse 8",           "Tesla Cannon"},
1853 {"impulse 9",           "Life Leech"},
1854 {"impulse 10",          "Voodoo Doll"},
1855 {"impulse 21",          "next weapon"},
1856 {"impulse 22",          "previous weapon"},
1857 {"+attack",             "attack"},
1858 {"+button3",            "altfire"},
1859 {"",                            "Inventory"},           // Inventory commands
1860 {"impulse 40",          "Dr.'s Bag"},
1861 {"impulse 41",          "Crystal Ball"},
1862 {"impulse 42",          "Beast Vision"},
1863 {"impulse 43",          "Jump Boots"},
1864 {"impulse 23",          "next item"},
1865 {"impulse 24",          "previous item"},
1866 {"impulse 25",          "use item"},
1867 {"",                            "Misc"},                        // Misc commands
1868 {"+button4",            "use"},
1869 {"impulse 50",          "add bot (red)"},
1870 {"impulse 51",          "add bot (blue)"},
1871 {"impulse 52",          "kick a bot"},
1872 {"impulse 26",          "next armor type"},
1873 {"impulse 27",          "identify player"},
1874 {"impulse 55",          "voting menu"},
1875 {"impulse 56",          "observer mode"}
1876 };
1877
1878 char *goodvsbad2bindnames[][2] =
1879 {
1880 {"impulse 69",          "Power 1"},
1881 {"impulse 70",          "Power 2"},
1882 {"impulse 71",          "Power 3"},
1883 {"+jump",                       "jump / swim up"},
1884 {"+forward",            "walk forward"},
1885 {"+back",                       "backpedal"},
1886 {"+left",                       "turn left"},
1887 {"+right",                      "turn right"},
1888 {"+speed",                      "run"},
1889 {"+moveleft",           "step left"},
1890 {"+moveright",          "step right"},
1891 {"+strafe",             "sidestep"},
1892 {"+lookup",             "look up"},
1893 {"+lookdown",           "look down"},
1894 {"centerview",          "center view"},
1895 {"+mlook",                      "mouse look"},
1896 {"kill",                        "kill yourself"},
1897 {"+moveup",                     "swim up"},
1898 {"+movedown",           "swim down"}
1899 };
1900
1901 int numcommands;
1902 char *(*bindnames)[2];
1903
1904 /*
1905 typedef struct binditem_s
1906 {
1907         char *command, *description;
1908         struct binditem_s *next;
1909 }
1910 binditem_t;
1911
1912 typedef struct bindcategory_s
1913 {
1914         char *name;
1915         binditem_t *binds;
1916         struct bindcategory_s *next;
1917 }
1918 bindcategory_t;
1919
1920 bindcategory_t *bindcategories = NULL;
1921
1922 void M_ClearBinds (void)
1923 {
1924         for (c = bindcategories;c;c = cnext)
1925         {
1926                 cnext = c->next;
1927                 for (b = c->binds;b;b = bnext)
1928                 {
1929                         bnext = b->next;
1930                         Z_Free(b);
1931                 }
1932                 Z_Free(c);
1933         }
1934         bindcategories = NULL;
1935 }
1936
1937 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1938 {
1939         for (b = &c->binds;*b;*b = &(*b)->next);
1940         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1941         *b->command = (char *)((*b) + 1);
1942         *b->description = *b->command + strlen(command) + 1;
1943         strcpy(*b->command, command);
1944         strcpy(*b->description, description);
1945 }
1946
1947 void M_AddBind (char *category, char *command, char *description)
1948 {
1949         for (c = &bindcategories;*c;c = &(*c)->next)
1950         {
1951                 if (!strcmp(category, (*c)->name))
1952                 {
1953                         M_AddBindToCategory(*c, command, description);
1954                         return;
1955                 }
1956         }
1957         *c = Z_Alloc(sizeof(bindcategory_t));
1958         M_AddBindToCategory(*c, command, description);
1959 }
1960
1961 void M_DefaultBinds (void)
1962 {
1963         M_ClearBinds();
1964         M_AddBind("movement", "+jump", "jump / swim up");
1965         M_AddBind("movement", "+forward", "walk forward");
1966         M_AddBind("movement", "+back", "backpedal");
1967         M_AddBind("movement", "+left", "turn left");
1968         M_AddBind("movement", "+right", "turn right");
1969         M_AddBind("movement", "+speed", "run");
1970         M_AddBind("movement", "+moveleft", "step left");
1971         M_AddBind("movement", "+moveright", "step right");
1972         M_AddBind("movement", "+strafe", "sidestep");
1973         M_AddBind("movement", "+lookup", "look up");
1974         M_AddBind("movement", "+lookdown", "look down");
1975         M_AddBind("movement", "centerview", "center view");
1976         M_AddBind("movement", "+mlook", "mouse look");
1977         M_AddBind("movement", "+klook", "keyboard look");
1978         M_AddBind("movement", "+moveup", "swim up");
1979         M_AddBind("movement", "+movedown", "swim down");
1980         M_AddBind("weapons", "+attack", "attack");
1981         M_AddBind("weapons", "impulse 10", "next weapon");
1982         M_AddBind("weapons", "impulse 12", "previous weapon");
1983         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1984         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1985         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1986         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1987         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1988         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1989         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1990         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1991 }
1992 */
1993
1994
1995 int             keys_cursor;
1996 int             bind_grab;
1997
1998 void M_Menu_Keys_f (void)
1999 {
2000         key_dest = key_menu;
2001         m_state = m_keys;
2002         m_entersound = true;
2003 }
2004
2005 #define NUMKEYS 5
2006
2007 void M_FindKeysForCommand (char *command, int *keys)
2008 {
2009         int             count;
2010         int             j;
2011         char    *b;
2012
2013         for (j = 0;j < NUMKEYS;j++)
2014                 keys[j] = -1;
2015
2016         count = 0;
2017
2018         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2019         {
2020                 b = keybindings[0][j];
2021                 if (!b)
2022                         continue;
2023                 if (!strcmp (b, command) )
2024                 {
2025                         keys[count++] = j;
2026                         if (count == NUMKEYS)
2027                                 break;
2028                 }
2029         }
2030 }
2031
2032 void M_UnbindCommand (char *command)
2033 {
2034         int             j;
2035         char    *b;
2036
2037         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2038         {
2039                 b = keybindings[0][j];
2040                 if (!b)
2041                         continue;
2042                 if (!strcmp (b, command))
2043                         Key_SetBinding (j, 0, "");
2044         }
2045 }
2046
2047
2048 void M_Keys_Draw (void)
2049 {
2050         int             i, j;
2051         int             keys[NUMKEYS];
2052         int             y;
2053         cachepic_t      *p;
2054         char    keystring[1024];
2055
2056         M_Background(320, 48 + 8 * numcommands);
2057
2058         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2059         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2060
2061         if (bind_grab)
2062                 M_Print(12, 32, "Press a key or button for this action");
2063         else
2064                 M_Print(18, 32, "Enter to change, backspace to clear");
2065
2066 // search for known bindings
2067         for (i=0 ; i<numcommands ; i++)
2068         {
2069                 y = 48 + 8*i;
2070
2071                 // If there's no command, it's just a section
2072                 if (bindnames[i][0][0] == '\0')
2073                 {
2074                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2075                         M_PrintRed (16, y, bindnames[i][1]);
2076                         continue;
2077                 }
2078                 else
2079                         M_Print(16, y, bindnames[i][1]);
2080
2081                 M_FindKeysForCommand (bindnames[i][0], keys);
2082
2083                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2084                 if (keys[0] == -1)
2085                         strcpy(keystring, "???");
2086                 else
2087                 {
2088                         keystring[0] = 0;
2089                         for (j = 0;j < NUMKEYS;j++)
2090                         {
2091                                 if (keys[j] != -1)
2092                                 {
2093                                         if (j > 0)
2094                                                 strcat(keystring, " or ");
2095                                         strcat(keystring, Key_KeynumToString (keys[j]));
2096                                 }
2097                         }
2098                 }
2099                 M_Print(150, y, keystring);
2100         }
2101
2102         if (bind_grab)
2103                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2104         else
2105                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2106 }
2107
2108
2109 void M_Keys_Key (int k, char ascii)
2110 {
2111         char    cmd[80];
2112         int             keys[NUMKEYS];
2113
2114         if (bind_grab)
2115         {       // defining a key
2116                 S_LocalSound ("misc/menu1.wav");
2117                 if (k == K_ESCAPE)
2118                 {
2119                         bind_grab = false;
2120                 }
2121                 else //if (k != '`')
2122                 {
2123                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2124                         Cbuf_InsertText (cmd);
2125                 }
2126
2127                 bind_grab = false;
2128                 return;
2129         }
2130
2131         switch (k)
2132         {
2133         case K_ESCAPE:
2134                 M_Menu_Options_f ();
2135                 break;
2136
2137         case K_LEFTARROW:
2138         case K_UPARROW:
2139                 S_LocalSound ("misc/menu1.wav");
2140                 do
2141                 {
2142                         keys_cursor--;
2143                         if (keys_cursor < 0)
2144                                 keys_cursor = numcommands-1;
2145                 }
2146                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2147                 break;
2148
2149         case K_DOWNARROW:
2150         case K_RIGHTARROW:
2151                 S_LocalSound ("misc/menu1.wav");
2152                 do
2153                 {
2154                         keys_cursor++;
2155                         if (keys_cursor >= numcommands)
2156                                 keys_cursor = 0;
2157                 }
2158                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2159                 break;
2160
2161         case K_ENTER:           // go into bind mode
2162                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2163                 S_LocalSound ("misc/menu2.wav");
2164                 if (keys[NUMKEYS - 1] != -1)
2165                         M_UnbindCommand (bindnames[keys_cursor][0]);
2166                 bind_grab = true;
2167                 break;
2168
2169         case K_BACKSPACE:               // delete bindings
2170         case K_DEL:                             // delete bindings
2171                 S_LocalSound ("misc/menu2.wav");
2172                 M_UnbindCommand (bindnames[keys_cursor][0]);
2173                 break;
2174         }
2175 }
2176
2177 //=============================================================================
2178 /* VIDEO MENU */
2179
2180 #define VIDEO_ITEMS 4
2181
2182 int video_cursor = 0;
2183 int video_cursor_table[] = {56, 68, 80, 100};
2184 // note: if modes are added to the beginning of this list, update the
2185 // video_resolution = x; in M_Menu_Video_f below
2186 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2187 // this is the number of the 640x480 mode in the list
2188 #define VID_640 3
2189 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2190 int video_resolution;
2191
2192 extern int current_vid_fullscreen;
2193 extern int current_vid_width;
2194 extern int current_vid_height;
2195 extern int current_vid_bitsperpixel;
2196
2197
2198 void M_Menu_Video_f (void)
2199 {
2200         key_dest = key_menu;
2201         m_state = m_video;
2202         m_entersound = true;
2203
2204         // Look for the current resolution
2205         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2206         {
2207                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2208                         video_resolutions[video_resolution][1] == current_vid_height)
2209                         break;
2210         }
2211
2212         // Default to VID_640 if we didn't find it
2213         if (video_resolution == VID_RES_COUNT)
2214         {
2215                 // may need to update this number if mode list changes
2216                 video_resolution = VID_640;
2217                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2218                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2219         }
2220 }
2221
2222
2223 void M_Video_Draw (void)
2224 {
2225         cachepic_t      *p;
2226         const char* string;
2227
2228         M_Background(320, 200);
2229
2230         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2231         p = Draw_CachePic("gfx/vidmodes.lmp");
2232         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2233
2234         // Resolution
2235         M_Print(16, video_cursor_table[0], "            Resolution");
2236         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2237         M_Print(220, video_cursor_table[0], string);
2238
2239         // Bits per pixel
2240         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2241         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2242
2243         // Fullscreen
2244         M_Print(16, video_cursor_table[2], "            Fullscreen");
2245         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2246
2247         // "Apply" button
2248         M_Print(220, video_cursor_table[3], "Apply");
2249
2250         // Cursor
2251         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2252 }
2253
2254
2255 void M_Menu_Video_AdjustSliders (int dir)
2256 {
2257         S_LocalSound ("misc/menu3.wav");
2258
2259         switch (video_cursor)
2260         {
2261                 // Resolution
2262                 case 0:
2263                 {
2264                         int new_resolution = video_resolution + dir;
2265                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2266                                 video_resolution = VID_RES_COUNT - 1;
2267                         else if (new_resolution > VID_RES_COUNT - 1)
2268                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2269                         else
2270                                 video_resolution = new_resolution;
2271
2272                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2273                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2274                         break;
2275                 }
2276
2277                 // Bits per pixel
2278                 case 1:
2279                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2280                         break;
2281                 case 2:
2282                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2283                         break;
2284         }
2285 }
2286
2287
2288 void M_Video_Key (int key, char ascii)
2289 {
2290         switch (key)
2291         {
2292                 case K_ESCAPE:
2293                         // vid_shared.c has a copy of the current video config. We restore it
2294                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2295                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2296                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2297                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2298
2299                         S_LocalSound ("misc/menu1.wav");
2300                         M_Menu_Options_f ();
2301                         break;
2302
2303                 case K_ENTER:
2304                         m_entersound = true;
2305                         switch (video_cursor)
2306                         {
2307                                 case 3:
2308                                         Cbuf_AddText ("vid_restart\n");
2309                                         M_Menu_Options_f ();
2310                                         break;
2311                                 default:
2312                                         M_Menu_Video_AdjustSliders (1);
2313                         }
2314                         break;
2315
2316                 case K_UPARROW:
2317                         S_LocalSound ("misc/menu1.wav");
2318                         video_cursor--;
2319                         if (video_cursor < 0)
2320                                 video_cursor = VIDEO_ITEMS-1;
2321                         break;
2322
2323                 case K_DOWNARROW:
2324                         S_LocalSound ("misc/menu1.wav");
2325                         video_cursor++;
2326                         if (video_cursor >= VIDEO_ITEMS)
2327                                 video_cursor = 0;
2328                         break;
2329
2330                 case K_LEFTARROW:
2331                         M_Menu_Video_AdjustSliders (-1);
2332                         break;
2333
2334                 case K_RIGHTARROW:
2335                         M_Menu_Video_AdjustSliders (1);
2336                         break;
2337         }
2338 }
2339
2340 //=============================================================================
2341 /* HELP MENU */
2342
2343 int             help_page;
2344 #define NUM_HELP_PAGES  6
2345
2346
2347 void M_Menu_Help_f (void)
2348 {
2349         key_dest = key_menu;
2350         m_state = m_help;
2351         m_entersound = true;
2352         help_page = 0;
2353 }
2354
2355
2356
2357 void M_Help_Draw (void)
2358 {
2359         M_Background(320, 200);
2360         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2361 }
2362
2363
2364 void M_Help_Key (int key, char ascii)
2365 {
2366         switch (key)
2367         {
2368         case K_ESCAPE:
2369                 M_Menu_Main_f ();
2370                 break;
2371
2372         case K_UPARROW:
2373         case K_RIGHTARROW:
2374                 m_entersound = true;
2375                 if (++help_page >= NUM_HELP_PAGES)
2376                         help_page = 0;
2377                 break;
2378
2379         case K_DOWNARROW:
2380         case K_LEFTARROW:
2381                 m_entersound = true;
2382                 if (--help_page < 0)
2383                         help_page = NUM_HELP_PAGES-1;
2384                 break;
2385         }
2386
2387 }
2388
2389 //=============================================================================
2390 /* QUIT MENU */
2391
2392 char *m_quit_message[9];
2393 int             m_quit_prevstate;
2394 qboolean        wasInMenus;
2395
2396
2397 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2398 {
2399         m_quit_message[0] = line1;
2400         m_quit_message[1] = line2;
2401         m_quit_message[2] = line3;
2402         m_quit_message[3] = line4;
2403         m_quit_message[4] = line5;
2404         m_quit_message[5] = line6;
2405         m_quit_message[6] = line7;
2406         m_quit_message[7] = line8;
2407         m_quit_message[8] = NULL;
2408         return 1;
2409 }
2410
2411 int M_ChooseQuitMessage(int request)
2412 {
2413         switch (gamemode)
2414         {
2415         case GAME_NORMAL:
2416         case GAME_HIPNOTIC:
2417         case GAME_ROGUE:
2418         case GAME_NEHAHRA:
2419                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2420                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2421                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2422                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2423                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2424                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2425                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2426                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2427                 break;
2428         case GAME_GOODVSBAD2:
2429                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2430                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2431                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2432                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2433                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2434                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2435                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2436                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2437                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2438                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2439                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2440                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2441                 break;
2442         case GAME_BATTLEMECH:
2443                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2444                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2445                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2446                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2447                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2448                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2449                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2450                 break;
2451         default:
2452                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2453                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2454                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2455                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2456                 break;
2457         }
2458         return 0;
2459 };
2460
2461 void M_Menu_Quit_f (void)
2462 {
2463         int n;
2464         if (m_state == m_quit)
2465                 return;
2466         wasInMenus = (key_dest == key_menu);
2467         key_dest = key_menu;
2468         m_quit_prevstate = m_state;
2469         m_state = m_quit;
2470         m_entersound = true;
2471         // count how many there are
2472         for (n = 0;M_ChooseQuitMessage(n);n++);
2473         // choose one
2474         M_ChooseQuitMessage(rand() % n);
2475 }
2476
2477
2478 void M_Quit_Key (int key, char ascii)
2479 {
2480         switch (key)
2481         {
2482         case K_ESCAPE:
2483         case 'n':
2484         case 'N':
2485                 if (wasInMenus)
2486                 {
2487                         m_state = m_quit_prevstate;
2488                         m_entersound = true;
2489                 }
2490                 else
2491                 {
2492                         key_dest = key_game;
2493                         m_state = m_none;
2494                 }
2495                 break;
2496
2497         case 'Y':
2498         case 'y':
2499                 Host_Quit_f ();
2500                 break;
2501
2502         default:
2503                 break;
2504         }
2505 }
2506
2507 void M_Quit_Draw (void)
2508 {
2509         int i, l, linelength, firstline, lastline, lines;
2510         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2511         {
2512                 if ((l = strlen(m_quit_message[i])))
2513                 {
2514                         if (firstline > i)
2515                                 firstline = i;
2516                         if (lastline < i)
2517                                 lastline = i;
2518                         if (linelength < l)
2519                                 linelength = l;
2520                 }
2521         }
2522         lines = (lastline - firstline) + 1;
2523         M_Background(linelength * 8 + 16, lines * 8 + 16);
2524         M_DrawTextBox(0, 0, linelength, lines);
2525         for (i = 0, l = firstline;i < lines;i++, l++)
2526                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2527 }
2528
2529 //=============================================================================
2530 /* LAN CONFIG MENU */
2531
2532 int             lanConfig_cursor = -1;
2533 int             lanConfig_cursor_table [] = {56, 76, 112};
2534 #define NUM_LANCONFIG_CMDS      3
2535
2536 int     lanConfig_port;
2537 char    lanConfig_portname[6];
2538 char    lanConfig_joinname[22];
2539
2540 void M_Menu_LanConfig_f (void)
2541 {
2542         key_dest = key_menu;
2543         m_state = m_lanconfig;
2544         m_entersound = true;
2545         if (lanConfig_cursor == -1)
2546         {
2547                 if (JoiningGame)
2548                         lanConfig_cursor = 1;
2549         }
2550         if (StartingGame)
2551                 lanConfig_cursor = 1;
2552         lanConfig_port = 26000;
2553         sprintf(lanConfig_portname, "%u", lanConfig_port);
2554
2555         m_return_reason[0] = 0;
2556 }
2557
2558
2559 void M_LanConfig_Draw (void)
2560 {
2561         cachepic_t      *p;
2562         int             basex;
2563         char    *startJoin;
2564         char    *protocol;
2565
2566         M_Background(320, 200);
2567
2568         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2569         p = Draw_CachePic ("gfx/p_multi.lmp");
2570         basex = (320-p->width)/2;
2571         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2572
2573         if (StartingGame)
2574                 startJoin = "New Game";
2575         else
2576                 startJoin = "Join Game";
2577         protocol = "TCP/IP";
2578         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2579         basex += 8;
2580
2581         M_Print(basex, lanConfig_cursor_table[0], "Port");
2582         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2583         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2584
2585         if (JoiningGame)
2586         {
2587                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2588                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2589                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2590                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2591         }
2592         else
2593         {
2594                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2595                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2596         }
2597
2598         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2599
2600         if (lanConfig_cursor == 0)
2601                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2602
2603         if (lanConfig_cursor == 2)
2604                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2605
2606         if (*m_return_reason)
2607                 M_Print(basex, 168, m_return_reason);
2608 }
2609
2610
2611 void M_LanConfig_Key (int key, char ascii)
2612 {
2613         int             l;
2614
2615         switch (key)
2616         {
2617         case K_ESCAPE:
2618                 M_Menu_MultiPlayer_f ();
2619                 break;
2620
2621         case K_UPARROW:
2622                 S_LocalSound ("misc/menu1.wav");
2623                 lanConfig_cursor--;
2624                 if (lanConfig_cursor < 0)
2625                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2626                 break;
2627
2628         case K_DOWNARROW:
2629                 S_LocalSound ("misc/menu1.wav");
2630                 lanConfig_cursor++;
2631                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2632                         lanConfig_cursor = 0;
2633                 break;
2634
2635         case K_ENTER:
2636                 if (lanConfig_cursor == 0)
2637                         break;
2638
2639                 m_entersound = true;
2640
2641                 Cbuf_AddText ("stopdemo\n");
2642
2643                 Cvar_SetValue("port", lanConfig_port);
2644
2645                 if (lanConfig_cursor == 1)
2646                 {
2647                         if (StartingGame)
2648                         {
2649                                 M_Menu_GameOptions_f ();
2650                                 break;
2651                         }
2652                         M_Menu_ServerList_f();
2653                         break;
2654                 }
2655
2656                 if (lanConfig_cursor == 2)
2657                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2658                 break;
2659
2660         case K_BACKSPACE:
2661                 if (lanConfig_cursor == 0)
2662                 {
2663                         if (strlen(lanConfig_portname))
2664                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2665                 }
2666
2667                 if (lanConfig_cursor == 2)
2668                 {
2669                         if (strlen(lanConfig_joinname))
2670                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2671                 }
2672                 break;
2673
2674         default:
2675                 if (ascii < 32 || ascii > 126)
2676                         break;
2677
2678                 if (lanConfig_cursor == 2)
2679                 {
2680                         l = strlen(lanConfig_joinname);
2681                         if (l < 21)
2682                         {
2683                                 lanConfig_joinname[l+1] = 0;
2684                                 lanConfig_joinname[l] = ascii;
2685                         }
2686                 }
2687
2688                 if (ascii < '0' || ascii > '9')
2689                         break;
2690                 if (lanConfig_cursor == 0)
2691                 {
2692                         l = strlen(lanConfig_portname);
2693                         if (l < 5)
2694                         {
2695                                 lanConfig_portname[l+1] = 0;
2696                                 lanConfig_portname[l] = ascii;
2697                         }
2698                 }
2699         }
2700
2701         if (StartingGame && lanConfig_cursor == 2)
2702         {
2703                 if (key == K_UPARROW)
2704                         lanConfig_cursor = 1;
2705                 else
2706                         lanConfig_cursor = 0;
2707         }
2708
2709         l =  atoi(lanConfig_portname);
2710         if (l <= 65535)
2711                 lanConfig_port = l;
2712         sprintf(lanConfig_portname, "%u", lanConfig_port);
2713 }
2714
2715 //=============================================================================
2716 /* GAME OPTIONS MENU */
2717
2718 typedef struct
2719 {
2720         char    *name;
2721         char    *description;
2722 } level_t;
2723
2724 typedef struct
2725 {
2726         char    *description;
2727         int             firstLevel;
2728         int             levels;
2729 } episode_t;
2730
2731 typedef struct
2732 {
2733         char *gamename;
2734         level_t *levels;
2735         episode_t *episodes;
2736         int numepisodes;
2737 }
2738 gamelevels_t;
2739
2740 level_t quakelevels[] =
2741 {
2742         {"start", "Entrance"},  // 0
2743
2744         {"e1m1", "Slipgate Complex"},                           // 1
2745         {"e1m2", "Castle of the Damned"},
2746         {"e1m3", "The Necropolis"},
2747         {"e1m4", "The Grisly Grotto"},
2748         {"e1m5", "Gloom Keep"},
2749         {"e1m6", "The Door To Chthon"},
2750         {"e1m7", "The House of Chthon"},
2751         {"e1m8", "Ziggurat Vertigo"},
2752
2753         {"e2m1", "The Installation"},                           // 9
2754         {"e2m2", "Ogre Citadel"},
2755         {"e2m3", "Crypt of Decay"},
2756         {"e2m4", "The Ebon Fortress"},
2757         {"e2m5", "The Wizard's Manse"},
2758         {"e2m6", "The Dismal Oubliette"},
2759         {"e2m7", "Underearth"},
2760
2761         {"e3m1", "Termination Central"},                        // 16
2762         {"e3m2", "The Vaults of Zin"},
2763         {"e3m3", "The Tomb of Terror"},
2764         {"e3m4", "Satan's Dark Delight"},
2765         {"e3m5", "Wind Tunnels"},
2766         {"e3m6", "Chambers of Torment"},
2767         {"e3m7", "The Haunted Halls"},
2768
2769         {"e4m1", "The Sewage System"},                          // 23
2770         {"e4m2", "The Tower of Despair"},
2771         {"e4m3", "The Elder God Shrine"},
2772         {"e4m4", "The Palace of Hate"},
2773         {"e4m5", "Hell's Atrium"},
2774         {"e4m6", "The Pain Maze"},
2775         {"e4m7", "Azure Agony"},
2776         {"e4m8", "The Nameless City"},
2777
2778         {"end", "Shub-Niggurath's Pit"},                        // 31
2779
2780         {"dm1", "Place of Two Deaths"},                         // 32
2781         {"dm2", "Claustrophobopolis"},
2782         {"dm3", "The Abandoned Base"},
2783         {"dm4", "The Bad Place"},
2784         {"dm5", "The Cistern"},
2785         {"dm6", "The Dark Zone"}
2786 };
2787
2788 episode_t quakeepisodes[] =
2789 {
2790         {"Welcome to Quake", 0, 1},
2791         {"Doomed Dimension", 1, 8},
2792         {"Realm of Black Magic", 9, 7},
2793         {"Netherworld", 16, 7},
2794         {"The Elder World", 23, 8},
2795         {"Final Level", 31, 1},
2796         {"Deathmatch Arena", 32, 6}
2797 };
2798
2799  //MED 01/06/97 added hipnotic levels
2800 level_t     hipnoticlevels[] =
2801 {
2802    {"start", "Command HQ"},  // 0
2803
2804    {"hip1m1", "The Pumping Station"},          // 1
2805    {"hip1m2", "Storage Facility"},
2806    {"hip1m3", "The Lost Mine"},
2807    {"hip1m4", "Research Facility"},
2808    {"hip1m5", "Military Complex"},
2809
2810    {"hip2m1", "Ancient Realms"},          // 6
2811    {"hip2m2", "The Black Cathedral"},
2812    {"hip2m3", "The Catacombs"},
2813    {"hip2m4", "The Crypt"},
2814    {"hip2m5", "Mortum's Keep"},
2815    {"hip2m6", "The Gremlin's Domain"},
2816
2817    {"hip3m1", "Tur Torment"},       // 12
2818    {"hip3m2", "Pandemonium"},
2819    {"hip3m3", "Limbo"},
2820    {"hip3m4", "The Gauntlet"},
2821
2822    {"hipend", "Armagon's Lair"},       // 16
2823
2824    {"hipdm1", "The Edge of Oblivion"}           // 17
2825 };
2826
2827 //MED 01/06/97  added hipnotic episodes
2828 episode_t   hipnoticepisodes[] =
2829 {
2830    {"Scourge of Armagon", 0, 1},
2831    {"Fortress of the Dead", 1, 5},
2832    {"Dominion of Darkness", 6, 6},
2833    {"The Rift", 12, 4},
2834    {"Final Level", 16, 1},
2835    {"Deathmatch Arena", 17, 1}
2836 };
2837
2838 //PGM 01/07/97 added rogue levels
2839 //PGM 03/02/97 added dmatch level
2840 level_t         roguelevels[] =
2841 {
2842         {"start",       "Split Decision"},
2843         {"r1m1",        "Deviant's Domain"},
2844         {"r1m2",        "Dread Portal"},
2845         {"r1m3",        "Judgement Call"},
2846         {"r1m4",        "Cave of Death"},
2847         {"r1m5",        "Towers of Wrath"},
2848         {"r1m6",        "Temple of Pain"},
2849         {"r1m7",        "Tomb of the Overlord"},
2850         {"r2m1",        "Tempus Fugit"},
2851         {"r2m2",        "Elemental Fury I"},
2852         {"r2m3",        "Elemental Fury II"},
2853         {"r2m4",        "Curse of Osiris"},
2854         {"r2m5",        "Wizard's Keep"},
2855         {"r2m6",        "Blood Sacrifice"},
2856         {"r2m7",        "Last Bastion"},
2857         {"r2m8",        "Source of Evil"},
2858         {"ctf1",    "Division of Change"}
2859 };
2860
2861 //PGM 01/07/97 added rogue episodes
2862 //PGM 03/02/97 added dmatch episode
2863 episode_t       rogueepisodes[] =
2864 {
2865         {"Introduction", 0, 1},
2866         {"Hell's Fortress", 1, 7},
2867         {"Corridors of Time", 8, 8},
2868         {"Deathmatch Arena", 16, 1}
2869 };
2870
2871 level_t         nehahralevels[] =
2872 {
2873         {"nehstart",    "Welcome to Nehahra"},
2874         {"neh1m1",      "Forge City1: Slipgates"},
2875         {"neh1m2",      "Forge City2: Boiler"},
2876         {"neh1m3",      "Forge City3: Escape"},
2877         {"neh1m4",      "Grind Core"},
2878         {"neh1m5",      "Industrial Silence"},
2879         {"neh1m6",      "Locked-Up Anger"},
2880         {"neh1m7",      "Wanderer of the Wastes"},
2881         {"neh1m8",      "Artemis System Net"},
2882         {"neh1m9",      "To the Death"},
2883         {"neh2m1",      "The Gates of Ghoro"},
2884         {"neh2m2",      "Sacred Trinity"},
2885         {"neh2m3",      "Realm of the Ancients"},
2886         {"neh2m4",      "Temple of the Ancients"},
2887         {"neh2m5",      "Dreams Made Flesh"},
2888         {"neh2m6",      "Your Last Cup of Sorrow"},
2889         {"nehsec",      "Ogre's Bane"},
2890         {"nehahra",     "Nehahra's Den"},
2891         {"nehend",      "Quintessence"}
2892 };
2893
2894 episode_t       nehahraepisodes[] =
2895 {
2896         {"Welcome to Nehahra", 0, 1},
2897         {"The Fall of Forge", 1, 9},
2898         {"The Outlands", 10, 7},
2899         {"Dimension of the Lost", 17, 2}
2900 };
2901
2902 // Map list for Transfusion
2903 level_t         transfusionlevels[] =
2904 {
2905         {"bb1",                 "The Stronghold"},
2906         {"bb2",                 "Winter Wonderland"},
2907         {"bb3",                 "Bodies"},
2908         {"bb4",                 "The Tower"},
2909         {"bb5",                 "Click!"},
2910         {"bb6",                 "Twin Fortress"},
2911         {"bb7",                 "Midgard"},
2912         {"bb8",                 "Fun With Heads"},
2913
2914         {"e1m1",                "Cradle to Grave"},
2915         {"e1m2",                "Wrong Side of the Tracks"},
2916         {"e1m7",                "Altar of Stone"},
2917         {"e2m8",                "The Lair of Shial"},
2918         {"e3m7",                "The Pit of Cerberus"},
2919         {"e4m1",                "Butchery Loves Company"},
2920         {"e4m7",                "In the Flesh"},
2921         {"e4m8",                "The Hall of the Epiphany"},
2922         {"e4m9",                "Mall of the Dead"},
2923
2924         {"dm1",                 "Monolith Building 11"},
2925         {"dm2",                 "Power!"},
2926         {"dm3",                 "Area 15"},
2927         {"e6m1",                "Welcome to Your Life"},
2928         {"e6m8",                "Beauty and the Beast"},
2929         {"e6m9",                "Forgotten Catacombs"},
2930
2931         {"cpbb01",              "Crypt of Despair"},
2932         {"cpbb03",              "Unholy Cathedral"},
2933
2934         {"b2a15",               "Area 15 (B2)"},
2935         {"barena",              "Blood Arena"},
2936         {"bkeep",               "Blood Keep"},
2937         {"bstar",               "Brown Star"},
2938         {"crypt",               "The Crypt"},
2939
2940         {"bb3_2k1",             "Bodies Infusion"},
2941         {"captasao",    "Captasao"},
2942         {"curandero",   "Curandero"},
2943         {"dcamp",               "DeathCamp"},
2944         {"highnoon",    "HighNoon"},
2945         {"qbb1",                "The Confluence"},
2946         {"qbb2",                "KathartiK"},
2947         {"qbb3",                "Caleb's Woodland Retreat"},
2948
2949         {"dranzbb6",    "Black Coffee"},
2950         {"fragm",               "Frag'M"},
2951         {"maim",                "Maim"},
2952         {"qe1m7",               "The House of Chthon"},
2953         {"qmorbias",    "Dm-Morbias"},
2954         {"simple",              "Dead Simple"}
2955 };
2956
2957 episode_t       transfusionepisodes[] =
2958 {
2959         {"Blood", 0, 8},
2960         {"Blood Single Player", 8, 9},
2961         {"Plasma Pack", 17, 6},
2962         {"Cryptic Passage", 23, 2},
2963         {"Blood 2", 25, 5},
2964         {"Transfusion", 30, 8},
2965         {"Conversions", 38, 6}
2966 };
2967
2968 level_t goodvsbad2levels[] =
2969 {
2970         {"rts", "Many Paths"},  // 0
2971         {"chess", "Chess, Scott Hess"},                         // 1
2972         {"dot", "Big Wall"},
2973         {"city2", "The Big City"},
2974         {"bwall", "0 G like Psychic TV"},
2975         {"snow", "Wireframed"},
2976         {"telep", "Infinite Falling"},
2977         {"faces", "Facing Bases"},
2978         {"island", "Adventure Islands"},
2979 };
2980
2981 episode_t goodvsbad2episodes[] =
2982 {
2983         {"Levels? Bevels!", 0, 8},
2984 };
2985
2986 level_t battlemechlevels[] =
2987 {
2988         {"start", "Parking Level"},
2989         {"dm1", "Hot Dump"},                        // 1
2990         {"dm2", "The Pits"},
2991         {"dm3", "Dimber Died"},
2992         {"dm4", "Fire in the Hole"},
2993         {"dm5", "Clubhouses"},
2994         {"dm6", "Army go Underground"},
2995 };
2996
2997 episode_t battlemechepisodes[] =
2998 {
2999         {"Time for Battle", 0, 7},
3000 };
3001
3002 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3003 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3004 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3005 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3006 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3007 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3008 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3009 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3010
3011 typedef struct
3012 {
3013         int gameid;
3014         gamelevels_t *notregistered;
3015         gamelevels_t *registered;
3016 }
3017 gameinfo_t;
3018
3019 gameinfo_t gamelist[] =
3020 {
3021         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3022         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3023         {GAME_ROGUE, &roguegame, &roguegame},
3024         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3025         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3026         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3027         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3028         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3029 };
3030
3031 gamelevels_t *lookupgameinfo(void)
3032 {
3033         int i;
3034         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3035         if (registered.integer)
3036                 return gamelist[i].registered;
3037         else
3038                 return gamelist[i].notregistered;
3039 }
3040
3041 int     startepisode;
3042 int     startlevel;
3043 int maxplayers;
3044 qboolean m_serverInfoMessage = false;
3045 double m_serverInfoMessageTime;
3046
3047 extern cvar_t sv_public;
3048
3049 void M_Menu_GameOptions_f (void)
3050 {
3051         key_dest = key_menu;
3052         m_state = m_gameoptions;
3053         m_entersound = true;
3054         if (maxplayers == 0)
3055                 maxplayers = svs.maxclients;
3056         if (maxplayers < 2)
3057                 maxplayers = min(8, MAX_SCOREBOARD);
3058 }
3059
3060
3061 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3062 #define NUM_GAMEOPTIONS 11
3063 int             gameoptions_cursor;
3064
3065 void M_GameOptions_Draw (void)
3066 {
3067         cachepic_t      *p;
3068         int             x;
3069         gamelevels_t *g;
3070
3071         M_Background(320, 200);
3072
3073         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3074         p = Draw_CachePic ("gfx/p_multi.lmp");
3075         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3076
3077         M_DrawTextBox (152, 32, 10, 1);
3078         M_Print(160, 40, "begin game");
3079
3080         M_Print(0, 56, "      Max players");
3081         M_Print(160, 56, va("%i", maxplayers) );
3082
3083         if (gamemode != GAME_GOODVSBAD2)
3084         {
3085                 M_Print(0, 64, "        Game Type");
3086                 if (gamemode == GAME_TRANSFUSION)
3087                 {
3088                         if (!deathmatch.integer)
3089                                 Cvar_SetValue("deathmatch", 1);
3090                         if (deathmatch.integer == 2)
3091                                 M_Print(160, 64, "Capture the Flag");
3092                         else
3093                                 M_Print(160, 64, "Blood Bath");
3094                 }
3095                 else if (gamemode == GAME_BATTLEMECH)
3096                 {
3097                         if (!deathmatch.integer)
3098                                 Cvar_SetValue("deathmatch", 1);
3099                         if (deathmatch.integer == 2)
3100                                 M_Print(160, 64, "Rambo Match");
3101                         else
3102                                 M_Print(160, 64, "Deathmatch");
3103                 }
3104                 else
3105                 {
3106                         if (!coop.integer && !deathmatch.integer)
3107                                 Cvar_SetValue("deathmatch", 1);
3108                         if (coop.integer)
3109                                 M_Print(160, 64, "Cooperative");
3110                         else
3111                                 M_Print(160, 64, "Deathmatch");
3112                 }
3113
3114                 M_Print(0, 72, "        Teamplay");
3115                 if (gamemode == GAME_ROGUE)
3116                 {
3117                         char *msg;
3118
3119                         switch((int)teamplay.integer)
3120                         {
3121                                 case 1: msg = "No Friendly Fire"; break;
3122                                 case 2: msg = "Friendly Fire"; break;
3123                                 case 3: msg = "Tag"; break;
3124                                 case 4: msg = "Capture the Flag"; break;
3125                                 case 5: msg = "One Flag CTF"; break;
3126                                 case 6: msg = "Three Team CTF"; break;
3127                                 default: msg = "Off"; break;
3128                         }
3129                         M_Print(160, 72, msg);
3130                 }
3131                 else
3132                 {
3133                         char *msg;
3134
3135                         switch (teamplay.integer)
3136                         {
3137                                 case 0: msg = "Off"; break;
3138                                 case 2: msg = "Friendly Fire"; break;
3139                                 default: msg = "No Friendly Fire"; break;
3140                         }
3141                         M_Print(160, 72, msg);
3142                 }
3143
3144                 M_Print(0, 80, "            Skill");
3145                 if (skill.integer == 0)
3146                         M_Print(160, 80, "Easy difficulty");
3147                 else if (skill.integer == 1)
3148                         M_Print(160, 80, "Normal difficulty");
3149                 else if (skill.integer == 2)
3150                         M_Print(160, 80, "Hard difficulty");
3151                 else
3152                         M_Print(160, 80, "Nightmare difficulty");
3153
3154                 M_Print(0, 88, "       Frag Limit");
3155                 if (fraglimit.integer == 0)
3156                         M_Print(160, 88, "none");
3157                 else
3158                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3159
3160                 M_Print(0, 96, "       Time Limit");
3161                 if (timelimit.integer == 0)
3162                         M_Print(160, 96, "none");
3163                 else
3164                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3165         }
3166
3167         M_Print(0, 104, "    Public server");
3168         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3169
3170         M_Print(0, 120, "      Server name");
3171         M_DrawTextBox (0, 124, 38, 1);
3172         M_Print(8, 132, hostname.string);
3173
3174         g = lookupgameinfo();
3175
3176         if (gamemode != GAME_GOODVSBAD2)
3177         {
3178                 M_Print(0, 152, "         Episode");
3179                 M_Print(160, 152, g->episodes[startepisode].description);
3180         }
3181
3182         M_Print(0, 160, "           Level");
3183         M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3184         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3185
3186 // line cursor
3187         if (gameoptions_cursor == 8)
3188                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3189         else
3190                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3191
3192         if (m_serverInfoMessage)
3193         {
3194                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3195                 {
3196                         x = (320-26*8)/2;
3197                         M_DrawTextBox (x, 138, 24, 4);
3198                         x += 8;
3199                         M_Print(x, 146, " More than 64 players?? ");
3200                         M_Print(x, 154, "  First, question your  ");
3201                         M_Print(x, 162, "   sanity, then email   ");
3202                         M_Print(x, 170, " havoc@telefragged.com  ");
3203                 }
3204                 else
3205                         m_serverInfoMessage = false;
3206         }
3207 }
3208
3209
3210 void M_NetStart_Change (int dir)
3211 {
3212         gamelevels_t *g;
3213         int count;
3214
3215         switch (gameoptions_cursor)
3216         {
3217         case 1:
3218                 maxplayers += dir;
3219                 if (maxplayers > MAX_SCOREBOARD)
3220                 {
3221                         maxplayers = MAX_SCOREBOARD;
3222                         m_serverInfoMessage = true;
3223                         m_serverInfoMessageTime = realtime;
3224                 }
3225                 if (maxplayers < 2)
3226                         maxplayers = 2;
3227                 break;
3228
3229         case 2:
3230                 if (gamemode == GAME_GOODVSBAD2)
3231                         break;
3232                 if (gamemode == GAME_TRANSFUSION)
3233                 {
3234                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3235                                 Cvar_SetValueQuick (&deathmatch, 0);
3236                         else // changing from BloodBath to CTF
3237                                 Cvar_SetValueQuick (&deathmatch, 2);
3238                 }
3239                 else if (gamemode == GAME_BATTLEMECH)
3240                 {
3241                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3242                                 Cvar_SetValueQuick (&deathmatch, 0);
3243                         else // changing from Deathmatch to Rambo
3244                                 Cvar_SetValueQuick (&deathmatch, 2);
3245                 }
3246                 else
3247                 {
3248                         if (deathmatch.integer) // changing from deathmatch to coop
3249                         {
3250                                 Cvar_SetValueQuick (&coop, 1);
3251                                 Cvar_SetValueQuick (&deathmatch, 0);
3252                         }
3253                         else // changing from coop to deathmatch
3254                         {
3255                                 Cvar_SetValueQuick (&coop, 0);
3256                                 Cvar_SetValueQuick (&deathmatch, 1);
3257                         }
3258                 }
3259                 break;
3260
3261         case 3:
3262                 if (gamemode == GAME_GOODVSBAD2)
3263                         break;
3264                 if (gamemode == GAME_ROGUE)
3265                         count = 6;
3266                 else
3267                         count = 2;
3268
3269                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3270                 if (teamplay.integer > count)
3271                         Cvar_SetValueQuick (&teamplay, 0);
3272                 else if (teamplay.integer < 0)
3273                         Cvar_SetValueQuick (&teamplay, count);
3274                 break;
3275
3276         case 4:
3277                 if (gamemode == GAME_GOODVSBAD2)
3278                         break;
3279                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3280                 if (skill.integer > 3)
3281                         Cvar_SetValueQuick (&skill, 0);
3282                 if (skill.integer < 0)
3283                         Cvar_SetValueQuick (&skill, 3);
3284                 break;
3285
3286         case 5:
3287                 if (gamemode == GAME_GOODVSBAD2)
3288                         break;
3289                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3290                 if (fraglimit.integer > 100)
3291                         Cvar_SetValueQuick (&fraglimit, 0);
3292                 if (fraglimit.integer < 0)
3293                         Cvar_SetValueQuick (&fraglimit, 100);
3294                 break;
3295
3296         case 6:
3297                 if (gamemode == GAME_GOODVSBAD2)
3298                         break;
3299                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3300                 if (timelimit.value > 60)
3301                         Cvar_SetValueQuick (&timelimit, 0);
3302                 if (timelimit.value < 0)
3303                         Cvar_SetValueQuick (&timelimit, 60);
3304                 break;
3305
3306         case 7:
3307                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3308                 break;
3309
3310         case 8:
3311                 break;
3312
3313         case 9:
3314                 if (gamemode == GAME_GOODVSBAD2)
3315                         break;
3316                 startepisode += dir;
3317                 g = lookupgameinfo();
3318
3319                 if (startepisode < 0)
3320                         startepisode = g->numepisodes - 1;
3321
3322                 if (startepisode >= g->numepisodes)
3323                         startepisode = 0;
3324
3325                 startlevel = 0;
3326                 break;
3327
3328         case 10:
3329                 startlevel += dir;
3330                 g = lookupgameinfo();
3331
3332                 if (startlevel < 0)
3333                         startlevel = g->episodes[startepisode].levels - 1;
3334
3335                 if (startlevel >= g->episodes[startepisode].levels)
3336                         startlevel = 0;
3337                 break;
3338         }
3339 }
3340
3341 void M_GameOptions_Key (int key, char ascii)
3342 {
3343         gamelevels_t *g;
3344         int l;
3345         char hostnamebuf[128];
3346
3347         switch (key)
3348         {
3349         case K_ESCAPE:
3350                 M_Menu_MultiPlayer_f ();
3351                 break;
3352
3353         case K_UPARROW:
3354                 S_LocalSound ("misc/menu1.wav");
3355                 gameoptions_cursor--;
3356                 if (gameoptions_cursor < 0)
3357                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3358                 break;
3359
3360         case K_DOWNARROW:
3361                 S_LocalSound ("misc/menu1.wav");
3362                 gameoptions_cursor++;
3363                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3364                         gameoptions_cursor = 0;
3365                 break;
3366
3367         case K_LEFTARROW:
3368                 if (gameoptions_cursor == 0)
3369                         break;
3370                 S_LocalSound ("misc/menu3.wav");
3371                 M_NetStart_Change (-1);
3372                 break;
3373
3374         case K_RIGHTARROW:
3375                 if (gameoptions_cursor == 0)
3376                         break;
3377                 S_LocalSound ("misc/menu3.wav");
3378                 M_NetStart_Change (1);
3379                 break;
3380
3381         case K_ENTER:
3382                 S_LocalSound ("misc/menu2.wav");
3383                 if (gameoptions_cursor == 0)
3384                 {
3385                         if (sv.active)
3386                                 Cbuf_AddText ("disconnect\n");
3387                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3388
3389                         g = lookupgameinfo();
3390                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3391                         return;
3392                 }
3393
3394                 M_NetStart_Change (1);
3395                 break;
3396
3397         case K_BACKSPACE:
3398                 if (gameoptions_cursor == 8)
3399                 {
3400                         l = strlen(hostname.string);
3401                         if (l)
3402                         {
3403                                 l = min(l - 1, 37);
3404                                 memcpy(hostnamebuf, hostname.string, l);
3405                                 hostnamebuf[l] = 0;
3406                                 Cvar_Set("hostname", hostnamebuf);
3407                         }
3408                 }
3409                 break;
3410
3411         default:
3412                 if (ascii < 32 || ascii > 126)
3413                         break;
3414                 if (gameoptions_cursor == 8)
3415                 {
3416                         l = strlen(hostname.string);
3417                         if (l < 37)
3418                         {
3419                                 memcpy(hostnamebuf, hostname.string, l);
3420                                 hostnamebuf[l] = ascii;
3421                                 hostnamebuf[l+1] = 0;
3422                                 Cvar_Set("hostname", hostnamebuf);
3423                         }
3424                 }
3425         }
3426 }
3427
3428 //=============================================================================
3429 /* SLIST MENU */
3430
3431 int slist_cursor;
3432
3433 void M_Menu_ServerList_f (void)
3434 {
3435         key_dest = key_menu;
3436         m_state = m_slist;
3437         m_entersound = true;
3438         slist_cursor = 0;
3439         m_return_reason[0] = 0;
3440         Net_Slist_f();
3441 }
3442
3443
3444 void M_ServerList_Draw (void)
3445 {
3446         int n, y, visible, start, end;
3447         cachepic_t *p;
3448         const char *s;
3449
3450         // use as much vertical space as available
3451         M_Background(640, vid.conheight);
3452         // scroll the list as the cursor moves
3453         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3454         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3455         if (*m_return_reason)
3456                 M_Print(16, vid.conheight - 8, m_return_reason);
3457         y = 48;
3458         visible = (vid.conheight - 16 - y) / 8;
3459         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3460         end = min(start + visible, hostCacheCount);
3461
3462         p = Draw_CachePic("gfx/p_multi.lmp");
3463         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3464         if (end > start)
3465         {
3466                 for (n = start;n < end;n++)
3467                 {
3468                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3469                         M_Print(0, y, hostcache[n].line1);y += 8;
3470                         M_Print(0, y, hostcache[n].line2);y += 8;
3471                 }
3472         }
3473         else if (realtime - masterquerytime < 3)
3474         {
3475                 if (masterquerycount)
3476                         M_Print(0, y, "No servers found");
3477                 else
3478                         M_Print(0, y, "No master servers found (network problem?)");
3479         }
3480 }
3481
3482
3483 void M_ServerList_Key(int k, char ascii)
3484 {
3485         switch (k)
3486         {
3487         case K_ESCAPE:
3488                 M_Menu_LanConfig_f();
3489                 break;
3490
3491         case K_SPACE:
3492                 Net_Slist_f();
3493                 break;
3494
3495         case K_UPARROW:
3496         case K_LEFTARROW:
3497                 S_LocalSound("misc/menu1.wav");
3498                 slist_cursor--;
3499                 if (slist_cursor < 0)
3500                         slist_cursor = hostCacheCount - 1;
3501                 break;
3502
3503         case K_DOWNARROW:
3504         case K_RIGHTARROW:
3505                 S_LocalSound("misc/menu1.wav");
3506                 slist_cursor++;
3507                 if (slist_cursor >= hostCacheCount)
3508                         slist_cursor = 0;
3509                 break;
3510
3511         case K_ENTER:
3512                 S_LocalSound("misc/menu2.wav");
3513                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3514                 break;
3515
3516         default:
3517                 break;
3518         }
3519
3520 }
3521
3522 //=============================================================================
3523 /* Menu Subsystem */
3524
3525 void M_Keydown(int key, char ascii);
3526 void M_Draw(void);
3527 void M_ToggleMenu_f(void);
3528 void M_Shutdown(void);
3529
3530 void M_Init (void)
3531 {
3532         menu_mempool = Mem_AllocPool("Menu");
3533         menuplyr_load = true;
3534         menuplyr_pixels = NULL;
3535
3536         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3537         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3538         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3539         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3540         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3541         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3542         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3543         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3544         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3545         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3546         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3547         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3548         Cmd_AddCommand ("help", M_Menu_Help_f);
3549         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3550
3551         if (gamemode == GAME_TRANSFUSION)
3552         {
3553                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3554                 bindnames = transfusionbindnames;
3555         }
3556         else if (gamemode == GAME_GOODVSBAD2)
3557         {
3558                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3559                 bindnames = goodvsbad2bindnames;
3560         }
3561         else
3562         {
3563                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3564                 bindnames = quakebindnames;
3565         }
3566
3567         // Make sure "keys_cursor" doesn't start on a section in the binding list
3568         keys_cursor = 0;
3569         while (bindnames[keys_cursor][0][0] == '\0')
3570         {
3571                 keys_cursor++;
3572
3573                 // Only sections? There may be a problem somewhere...
3574                 if (keys_cursor >= numcommands)
3575                         Sys_Error ("M_Init: The key binding list only contains sections");
3576         }
3577
3578
3579         if (gamemode == GAME_NEHAHRA)
3580         {
3581                 if (FS_FileExists("maps/neh1m4.bsp"))
3582                 {
3583                         if (FS_FileExists("hearing.dem"))
3584                         {
3585                                 Con_Print("Nehahra movie and game detected.\n");
3586                                 NehGameType = TYPE_BOTH;
3587                         }
3588                         else
3589                         {
3590                                 Con_Print("Nehahra game detected.\n");
3591                                 NehGameType = TYPE_GAME;
3592                         }
3593                 }
3594                 else
3595                 {
3596                         if (FS_FileExists("hearing.dem"))
3597                         {
3598                                 Con_Print("Nehahra movie detected.\n");
3599                                 NehGameType = TYPE_DEMO;
3600                         }
3601                         else
3602                         {
3603                                 Con_Print("Nehahra not found.\n");
3604                                 NehGameType = TYPE_GAME; // could just complain, but...
3605                         }
3606                 }
3607         }
3608 }
3609
3610 void M_Draw (void)
3611 {
3612         if (key_dest != key_menu)
3613                 m_state = m_none;
3614
3615         if (m_state == m_none)
3616                 return;
3617
3618         switch (m_state)
3619         {
3620         case m_none:
3621                 break;
3622
3623         case m_main:
3624                 M_Main_Draw ();
3625                 break;
3626
3627         case m_demo:
3628                 M_Demo_Draw ();
3629                 break;
3630
3631         case m_singleplayer:
3632                 M_SinglePlayer_Draw ();
3633                 break;
3634
3635         case m_load:
3636                 M_Load_Draw ();
3637                 break;
3638
3639         case m_save:
3640                 M_Save_Draw ();
3641                 break;
3642
3643         case m_multiplayer:
3644                 M_MultiPlayer_Draw ();
3645                 break;
3646
3647         case m_setup:
3648                 M_Setup_Draw ();
3649                 break;
3650
3651         case m_options:
3652                 M_Options_Draw ();
3653                 break;
3654
3655         case m_options_effects:
3656                 M_Options_Effects_Draw ();
3657                 break;
3658
3659         case m_options_colorcontrol:
3660                 M_Options_ColorControl_Draw ();
3661                 break;
3662
3663         case m_keys:
3664                 M_Keys_Draw ();
3665                 break;
3666
3667         case m_video:
3668                 M_Video_Draw ();
3669                 break;
3670
3671         case m_help:
3672                 M_Help_Draw ();
3673                 break;
3674
3675         case m_quit:
3676                 M_Quit_Draw ();
3677                 break;
3678
3679         case m_lanconfig:
3680                 M_LanConfig_Draw ();
3681                 break;
3682
3683         case m_gameoptions:
3684                 M_GameOptions_Draw ();
3685                 break;
3686
3687         case m_slist:
3688                 M_ServerList_Draw ();
3689                 break;
3690         }
3691
3692         if (m_entersound)
3693         {
3694                 S_LocalSound ("misc/menu2.wav");
3695                 m_entersound = false;
3696         }
3697
3698         S_ExtraUpdate ();
3699 }
3700
3701
3702 void M_Keydown (int key, char ascii)
3703 {
3704         switch (m_state)
3705         {
3706         case m_none:
3707                 return;
3708
3709         case m_main:
3710                 M_Main_Key (key, ascii);
3711                 return;
3712
3713         case m_demo:
3714                 M_Demo_Key (key, ascii);
3715                 return;
3716
3717         case m_singleplayer:
3718                 M_SinglePlayer_Key (key, ascii);
3719                 return;
3720
3721         case m_load:
3722                 M_Load_Key (key, ascii);
3723                 return;
3724
3725         case m_save:
3726                 M_Save_Key (key, ascii);
3727                 return;
3728
3729         case m_multiplayer:
3730                 M_MultiPlayer_Key (key, ascii);
3731                 return;
3732
3733         case m_setup:
3734                 M_Setup_Key (key, ascii);
3735                 return;
3736
3737         case m_options:
3738                 M_Options_Key (key, ascii);
3739                 return;
3740
3741         case m_options_effects:
3742                 M_Options_Effects_Key (key, ascii);
3743                 return;
3744
3745         case m_options_colorcontrol:
3746                 M_Options_ColorControl_Key (key, ascii);
3747                 return;
3748
3749         case m_keys:
3750                 M_Keys_Key (key, ascii);
3751                 return;
3752
3753         case m_video:
3754                 M_Video_Key (key, ascii);
3755                 return;
3756
3757         case m_help:
3758                 M_Help_Key (key, ascii);
3759                 return;
3760
3761         case m_quit:
3762                 M_Quit_Key (key, ascii);
3763                 return;
3764
3765         case m_lanconfig:
3766                 M_LanConfig_Key (key, ascii);
3767                 return;
3768
3769         case m_gameoptions:
3770                 M_GameOptions_Key (key, ascii);
3771                 return;
3772
3773         case m_slist:
3774                 M_ServerList_Key (key, ascii);
3775                 return;
3776         }
3777 }
3778
3779 void M_Shutdown(void)
3780 {
3781         // reset key_dest
3782         key_dest = key_game;
3783 }
3784
3785 void M_Restart(void)
3786 {
3787 }
3788
3789 //============================================================================
3790 // Menu prog handling
3791 mfunction_t *PRVM_ED_FindFunction(const char *);
3792
3793 #define M_F_INIT                "m_init"
3794 #define M_F_KEYDOWN             "m_keydown"
3795 #define M_F_DRAW                "m_draw"
3796 #define M_F_TOGGLE              "m_toggle"
3797 #define M_F_SHUTDOWN    "m_shutdown"
3798
3799 static char *m_required_func[] = {
3800 M_F_INIT,
3801 M_F_KEYDOWN,
3802 M_F_DRAW,
3803 M_F_TOGGLE,
3804 M_F_SHUTDOWN,
3805 };
3806
3807 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3808
3809 static func_t m_draw,m_keydown;
3810
3811 void MR_SetRouting (qboolean forceold);
3812
3813 void MP_Error(void)
3814 {
3815         // fall back to the normal menu
3816
3817         // say it
3818         Con_Print("Falling back to normal menu\n");
3819
3820         key_dest = key_game;
3821
3822         //PRVM_ResetProg();
3823
3824         // init the normal menu now -> this will also correct the menu router pointers
3825         MR_SetRouting (TRUE);
3826 }
3827
3828 void MP_Keydown (int key, char ascii)
3829 {
3830         PRVM_Begin;
3831         PRVM_SetProg(PRVM_MENUPROG);
3832
3833         // set time
3834         *prog->time = realtime;
3835
3836         // pass key
3837         prog->globals[OFS_PARM0] = (float) key;
3838         prog->globals[OFS_PARM1] = (float) ascii;
3839         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
3840
3841         PRVM_End;
3842 }
3843
3844 void MP_Draw (void)
3845 {
3846         PRVM_Begin;
3847         PRVM_SetProg(PRVM_MENUPROG);
3848
3849         // set time
3850         *prog->time = realtime;
3851
3852         PRVM_ExecuteProgram(m_draw,"");
3853
3854         PRVM_End;
3855 }
3856
3857 void MP_ToggleMenu_f (void)
3858 {
3859         PRVM_Begin;
3860         PRVM_SetProg(PRVM_MENUPROG);
3861
3862         // set time
3863         *prog->time = realtime;
3864
3865         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3866
3867         PRVM_End;
3868 }
3869
3870 void MP_Shutdown (void)
3871 {
3872         PRVM_Begin;
3873         PRVM_SetProg(PRVM_MENUPROG);
3874
3875         // set time
3876         *prog->time = realtime;
3877
3878         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3879
3880         // reset key_dest
3881         key_dest = key_game;
3882
3883         // AK not using this cause Im not sure whether this is useful at all instead :
3884         PRVM_ResetProg();
3885
3886         PRVM_End;
3887 }
3888
3889 void MP_Init (void)
3890 {
3891         PRVM_Begin;
3892         PRVM_InitProg(PRVM_MENUPROG);
3893
3894         prog->crc = M_PROGHEADER_CRC;
3895         prog->edictprivate_size = 0; // no private struct used
3896         prog->name = M_NAME;
3897         prog->limit_edicts = M_MAX_EDICTS;
3898         prog->extensionstring = vm_m_extensions;
3899         prog->builtins = vm_m_builtins;
3900         prog->numbuiltins = vm_m_numbuiltins;
3901         prog->init_cmd = VM_M_Cmd_Init;
3902         prog->reset_cmd = VM_M_Cmd_Reset;
3903         prog->error_cmd = MP_Error;
3904
3905         // allocate the mempools
3906         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3907         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3908         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3909
3910         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3911
3912         // set m_draw and m_keydown
3913         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3914         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3915
3916         // set time
3917         *prog->time = realtime;
3918
3919         // call the prog init
3920         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3921
3922         PRVM_End;
3923 }
3924
3925 void MP_Restart(void)
3926 {
3927
3928         MP_Init();
3929 }
3930
3931 //============================================================================
3932 // Menu router
3933
3934 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3935
3936 void MR_SetRouting(qboolean forceold)
3937 {
3938         static qboolean m_init = FALSE, mp_init = FALSE;
3939
3940         // if the menu prog isnt available or forceqmenu ist set, use the old menu
3941         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
3942         {
3943                 // set menu router function pointers
3944                 MR_Keydown = M_Keydown;
3945                 MR_Draw = M_Draw;
3946                 MR_ToggleMenu_f = M_ToggleMenu_f;
3947                 MR_Shutdown = M_Shutdown;
3948
3949                 // init
3950                 if(!m_init)
3951                 {
3952                         M_Init();
3953                         m_init = TRUE;
3954                 }
3955                 else
3956                         M_Restart();
3957         }
3958         else
3959         {
3960                 // set menu router function pointers
3961                 MR_Keydown = MP_Keydown;
3962                 MR_Draw = MP_Draw;
3963                 MR_ToggleMenu_f = MP_ToggleMenu_f;
3964                 MR_Shutdown = MP_Shutdown;
3965
3966                 if(!mp_init)
3967                 {
3968                         MP_Init();
3969                         mp_init = TRUE;
3970                 }
3971                 else
3972                         MP_Restart();
3973         }
3974 }
3975
3976 void MR_Restart(void)
3977 {
3978         MR_Shutdown ();
3979         MR_SetRouting (FALSE);
3980 }
3981
3982 void Call_MR_ToggleMenu_f(void)
3983 {
3984         if(MR_ToggleMenu_f)
3985                 MR_ToggleMenu_f();
3986 }
3987
3988 void MR_Init()
3989 {
3990         // set router console commands
3991         Cvar_RegisterVariable (&forceqmenu);
3992         Cmd_AddCommand ("menu_restart",MR_Restart);
3993         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
3994
3995         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
3996         if(COM_CheckParm("-forceqmenu"))
3997                 Cvar_SetValueQuick(&forceqmenu,1);
3998         // use -useqmenu for debugging proposes, cause it starts
3999         // the normal quake menu only the first time
4000         else if(COM_CheckParm("-useqmenu"))
4001                 MR_SetRouting (TRUE);
4002         else
4003                 MR_SetRouting (FALSE);
4004 }
4005
4006
4007
4008