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removed distortion textures formerly used by GF3 water shader, this frees up 128K...
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0"};
31 cvar_t mcbsp = {0, "mcbsp", "0"};
32 cvar_t r_novis = {0, "r_novis", "0"};
33 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
34 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
47
48 void Mod_BrushInit(void)
49 {
50 //      Cvar_RegisterVariable(&r_subdivide_size);
51         Cvar_RegisterVariable(&halflifebsp);
52         Cvar_RegisterVariable(&mcbsp);
53         Cvar_RegisterVariable(&r_novis);
54         Cvar_RegisterVariable(&r_miplightmaps);
55         Cvar_RegisterVariable(&r_lightmaprgba);
56         Cvar_RegisterVariable(&r_nosurftextures);
57         Cvar_RegisterVariable(&r_subdivisions_tolerance);
58         Cvar_RegisterVariable(&r_subdivisions_mintess);
59         Cvar_RegisterVariable(&r_subdivisions_maxtess);
60         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
61         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
62         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
63         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
64         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
65         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
66         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
67         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
68 }
69
70 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
71 {
72         mnode_t *node;
73
74         if (model == NULL)
75                 return NULL;
76
77         Mod_CheckLoaded(model);
78
79         // LordHavoc: modified to start at first clip node,
80         // in other words: first node of the (sub)model
81         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
82         while (node->plane)
83                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
84
85         return (mleaf_t *)node;
86 }
87
88 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
89 {
90         int i;
91         mleaf_t *leaf;
92         leaf = Mod_Q1BSP_PointInLeaf(model, p);
93         if (leaf)
94         {
95                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
96                 if (i)
97                 {
98                         memcpy(out, leaf->ambient_sound_level, i);
99                         out += i;
100                         outsize -= i;
101                 }
102         }
103         if (outsize)
104                 memset(out, 0, outsize);
105 }
106
107 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
108 {
109         int clusterindex, side, nodestackindex = 0;
110         mnode_t *node, *nodestack[1024];
111         if (!model->brush.num_pvsclusters)
112                 return true;
113         node = model->brush.data_nodes;
114         for (;;)
115         {
116                 if (node->plane)
117                 {
118                         // node - recurse down the BSP tree
119                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
120                         if (side < 2)
121                         {
122                                 // box is on one side of plane, take that path
123                                 node = node->children[side];
124                         }
125                         else
126                         {
127                                 // box crosses plane, take one path and remember the other
128                                 if (nodestackindex < 1024)
129                                         nodestack[nodestackindex++] = node->children[0];
130                                 node = node->children[1];
131                         }
132                 }
133                 else
134                 {
135                         // leaf - check cluster bit
136                         clusterindex = ((mleaf_t *)node)->clusterindex;
137                         if (CHECKPVSBIT(pvs, clusterindex))
138                         {
139                                 // it is visible, return immediately with the news
140                                 return true;
141                         }
142                         else
143                         {
144                                 // nothing to see here, try another path we didn't take earlier
145                                 if (nodestackindex == 0)
146                                         break;
147                                 node = nodestack[--nodestackindex];
148                         }
149                 }
150         }
151         // it is not visible
152         return false;
153 }
154
155 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
156 {
157         int clusterindex, side, nodestackindex = 0;
158         mnode_t *node, *nodestack[1024];
159         if (!model->brush.num_leafs)
160                 return true;
161         node = model->brush.data_nodes;
162         for (;;)
163         {
164                 if (node->plane)
165                 {
166                         // node - recurse down the BSP tree
167                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
168                         if (side < 2)
169                         {
170                                 // box is on one side of plane, take that path
171                                 node = node->children[side];
172                         }
173                         else
174                         {
175                                 // box crosses plane, take one path and remember the other
176                                 if (nodestackindex < 1024)
177                                         nodestack[nodestackindex++] = node->children[0];
178                                 node = node->children[1];
179                         }
180                 }
181                 else
182                 {
183                         // leaf - check cluster bit
184                         clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
185                         if (CHECKPVSBIT(pvs, clusterindex))
186                         {
187                                 // it is visible, return immediately with the news
188                                 return true;
189                         }
190                         else
191                         {
192                                 // nothing to see here, try another path we didn't take earlier
193                                 if (nodestackindex == 0)
194                                         break;
195                                 node = nodestack[--nodestackindex];
196                         }
197                 }
198         }
199         // it is not visible
200         return false;
201 }
202
203 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
204 {
205         int side, nodestackindex = 0;
206         mnode_t *node, *nodestack[1024];
207         node = model->brush.data_nodes;
208         for (;;)
209         {
210                 if (node->plane)
211                 {
212                         // node - recurse down the BSP tree
213                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
214                         if (side < 2)
215                         {
216                                 // box is on one side of plane, take that path
217                                 node = node->children[side];
218                         }
219                         else
220                         {
221                                 // box crosses plane, take one path and remember the other
222                                 if (nodestackindex < 1024)
223                                         nodestack[nodestackindex++] = node->children[0];
224                                 node = node->children[1];
225                         }
226                 }
227                 else
228                 {
229                         // leaf - check if it is visible
230                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
231                         {
232                                 // it is visible, return immediately with the news
233                                 return true;
234                         }
235                         else
236                         {
237                                 // nothing to see here, try another path we didn't take earlier
238                                 if (nodestackindex == 0)
239                                         break;
240                                 node = nodestack[--nodestackindex];
241                         }
242                 }
243         }
244         // it is not visible
245         return false;
246 }
247
248 typedef struct findnonsolidlocationinfo_s
249 {
250         vec3_t center;
251         vec_t radius;
252         vec3_t nudge;
253         vec_t bestdist;
254         model_t *model;
255 }
256 findnonsolidlocationinfo_t;
257
258 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
259 {
260         int i, surfacenum, k, *tri, *mark;
261         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
262         msurface_t *surface;
263         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
264         {
265                 surface = info->model->data_surfaces + *mark;
266                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
267                 {
268                         for (k = 0;k < surface->num_triangles;k++)
269                         {
270                                 tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3;
271                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]);
272                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]);
273                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]);
274                                 VectorSubtract(vert[1], vert[0], edge[0]);
275                                 VectorSubtract(vert[2], vert[1], edge[1]);
276                                 CrossProduct(edge[1], edge[0], facenormal);
277                                 if (facenormal[0] || facenormal[1] || facenormal[2])
278                                 {
279                                         VectorNormalize(facenormal);
280                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
281                                         if (f <= info->bestdist && f >= -info->bestdist)
282                                         {
283                                                 VectorSubtract(vert[0], vert[2], edge[2]);
284                                                 VectorNormalize(edge[0]);
285                                                 VectorNormalize(edge[1]);
286                                                 VectorNormalize(edge[2]);
287                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
288                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
289                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
290                                                 // face distance
291                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
292                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
293                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
294                                                 {
295                                                         // we got lucky, the center is within the face
296                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
297                                                         if (dist < 0)
298                                                         {
299                                                                 dist = -dist;
300                                                                 if (info->bestdist > dist)
301                                                                 {
302                                                                         info->bestdist = dist;
303                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
304                                                                 }
305                                                         }
306                                                         else
307                                                         {
308                                                                 if (info->bestdist > dist)
309                                                                 {
310                                                                         info->bestdist = dist;
311                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
312                                                                 }
313                                                         }
314                                                 }
315                                                 else
316                                                 {
317                                                         // check which edge or vertex the center is nearest
318                                                         for (i = 0;i < 3;i++)
319                                                         {
320                                                                 f = DotProduct(info->center, edge[i]);
321                                                                 if (f >= DotProduct(vert[0], edge[i])
322                                                                  && f <= DotProduct(vert[1], edge[i]))
323                                                                 {
324                                                                         // on edge
325                                                                         VectorMA(info->center, -f, edge[i], point);
326                                                                         dist = sqrt(DotProduct(point, point));
327                                                                         if (info->bestdist > dist)
328                                                                         {
329                                                                                 info->bestdist = dist;
330                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
331                                                                         }
332                                                                         // skip both vertex checks
333                                                                         // (both are further away than this edge)
334                                                                         i++;
335                                                                 }
336                                                                 else
337                                                                 {
338                                                                         // not on edge, check first vertex of edge
339                                                                         VectorSubtract(info->center, vert[i], point);
340                                                                         dist = sqrt(DotProduct(point, point));
341                                                                         if (info->bestdist > dist)
342                                                                         {
343                                                                                 info->bestdist = dist;
344                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
345                                                                         }
346                                                                 }
347                                                         }
348                                                 }
349                                         }
350                                 }
351                         }
352                 }
353         }
354 }
355
356 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
357 {
358         if (node->plane)
359         {
360                 float f = PlaneDiff(info->center, node->plane);
361                 if (f >= -info->bestdist)
362                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
363                 if (f <= info->bestdist)
364                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
365         }
366         else
367         {
368                 if (((mleaf_t *)node)->numleafsurfaces)
369                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
370         }
371 }
372
373 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
374 {
375         int i;
376         findnonsolidlocationinfo_t info;
377         if (model == NULL)
378         {
379                 VectorCopy(in, out);
380                 return;
381         }
382         VectorCopy(in, info.center);
383         info.radius = radius;
384         info.model = model;
385         i = 0;
386         do
387         {
388                 VectorClear(info.nudge);
389                 info.bestdist = radius;
390                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
391                 VectorAdd(info.center, info.nudge, info.center);
392         }
393         while (info.bestdist < radius && ++i < 10);
394         VectorCopy(info.center, out);
395 }
396
397 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
398 {
399         switch(nativecontents)
400         {
401                 case CONTENTS_EMPTY:
402                         return 0;
403                 case CONTENTS_SOLID:
404                         return SUPERCONTENTS_SOLID;
405                 case CONTENTS_WATER:
406                         return SUPERCONTENTS_WATER;
407                 case CONTENTS_SLIME:
408                         return SUPERCONTENTS_SLIME;
409                 case CONTENTS_LAVA:
410                         return SUPERCONTENTS_LAVA;
411                 case CONTENTS_SKY:
412                         return SUPERCONTENTS_SKY;
413         }
414         return 0;
415 }
416
417 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
418 {
419         if (supercontents & SUPERCONTENTS_SOLID)
420                 return CONTENTS_SOLID;
421         if (supercontents & SUPERCONTENTS_SKY)
422                 return CONTENTS_SKY;
423         if (supercontents & SUPERCONTENTS_LAVA)
424                 return CONTENTS_LAVA;
425         if (supercontents & SUPERCONTENTS_SLIME)
426                 return CONTENTS_SLIME;
427         if (supercontents & SUPERCONTENTS_WATER)
428                 return CONTENTS_WATER;
429         return CONTENTS_EMPTY;
430 }
431
432 typedef struct
433 {
434         // the hull we're tracing through
435         const hull_t *hull;
436
437         // the trace structure to fill in
438         trace_t *trace;
439
440         // start, end, and end - start (in model space)
441         double start[3];
442         double end[3];
443         double dist[3];
444 }
445 RecursiveHullCheckTraceInfo_t;
446
447 // 1/32 epsilon to keep floating point happy
448 #define DIST_EPSILON (0.03125)
449
450 #define HULLCHECKSTATE_EMPTY 0
451 #define HULLCHECKSTATE_SOLID 1
452 #define HULLCHECKSTATE_DONE 2
453
454 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
455 {
456         // status variables, these don't need to be saved on the stack when
457         // recursing...  but are because this should be thread-safe
458         // (note: tracing against a bbox is not thread-safe, yet)
459         int ret;
460         mplane_t *plane;
461         double t1, t2;
462
463         // variables that need to be stored on the stack when recursing
464         dclipnode_t *node;
465         int side;
466         double midf, mid[3];
467
468         // LordHavoc: a goto!  everyone flee in terror... :)
469 loc0:
470         // check for empty
471         if (num < 0)
472         {
473                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
474                 if (!t->trace->startfound)
475                 {
476                         t->trace->startfound = true;
477                         t->trace->startsupercontents |= num;
478                 }
479                 if (num & SUPERCONTENTS_LIQUIDSMASK)
480                         t->trace->inwater = true;
481                 if (num == 0)
482                         t->trace->inopen = true;
483                 if (num & t->trace->hitsupercontentsmask)
484                 {
485                         // if the first leaf is solid, set startsolid
486                         if (t->trace->allsolid)
487                                 t->trace->startsolid = true;
488 #if COLLISIONPARANOID >= 3
489                         Con_Print("S");
490 #endif
491                         return HULLCHECKSTATE_SOLID;
492                 }
493                 else
494                 {
495                         t->trace->allsolid = false;
496 #if COLLISIONPARANOID >= 3
497                         Con_Print("E");
498 #endif
499                         return HULLCHECKSTATE_EMPTY;
500                 }
501         }
502
503         // find the point distances
504         node = t->hull->clipnodes + num;
505
506         plane = t->hull->planes + node->planenum;
507         if (plane->type < 3)
508         {
509                 t1 = p1[plane->type] - plane->dist;
510                 t2 = p2[plane->type] - plane->dist;
511         }
512         else
513         {
514                 t1 = DotProduct (plane->normal, p1) - plane->dist;
515                 t2 = DotProduct (plane->normal, p2) - plane->dist;
516         }
517
518         if (t1 < 0)
519         {
520                 if (t2 < 0)
521                 {
522 #if COLLISIONPARANOID >= 3
523                         Con_Print("<");
524 #endif
525                         num = node->children[1];
526                         goto loc0;
527                 }
528                 side = 1;
529         }
530         else
531         {
532                 if (t2 >= 0)
533                 {
534 #if COLLISIONPARANOID >= 3
535                         Con_Print(">");
536 #endif
537                         num = node->children[0];
538                         goto loc0;
539                 }
540                 side = 0;
541         }
542
543         // the line intersects, find intersection point
544         // LordHavoc: this uses the original trace for maximum accuracy
545 #if COLLISIONPARANOID >= 3
546         Con_Print("M");
547 #endif
548         if (plane->type < 3)
549         {
550                 t1 = t->start[plane->type] - plane->dist;
551                 t2 = t->end[plane->type] - plane->dist;
552         }
553         else
554         {
555                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
556                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
557         }
558
559         midf = t1 / (t1 - t2);
560         midf = bound(p1f, midf, p2f);
561         VectorMA(t->start, midf, t->dist, mid);
562
563         // recurse both sides, front side first
564         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
565         // if this side is not empty, return what it is (solid or done)
566         if (ret != HULLCHECKSTATE_EMPTY)
567                 return ret;
568
569         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
570         // if other side is not solid, return what it is (empty or done)
571         if (ret != HULLCHECKSTATE_SOLID)
572                 return ret;
573
574         // front is air and back is solid, this is the impact point...
575         if (side)
576         {
577                 t->trace->plane.dist = -plane->dist;
578                 VectorNegate (plane->normal, t->trace->plane.normal);
579         }
580         else
581         {
582                 t->trace->plane.dist = plane->dist;
583                 VectorCopy (plane->normal, t->trace->plane.normal);
584         }
585
586         // calculate the true fraction
587         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
588         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
589         midf = t1 / (t1 - t2);
590         t->trace->realfraction = bound(0, midf, 1);
591
592         // calculate the return fraction which is nudged off the surface a bit
593         midf = (t1 - DIST_EPSILON) / (t1 - t2);
594         t->trace->fraction = bound(0, midf, 1);
595
596 #if COLLISIONPARANOID >= 3
597         Con_Print("D");
598 #endif
599         return HULLCHECKSTATE_DONE;
600 }
601
602 #if COLLISIONPARANOID < 2
603 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
604 {
605         while (num >= 0)
606                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
607         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
608         t->trace->startsupercontents |= num;
609         if (num & SUPERCONTENTS_LIQUIDSMASK)
610                 t->trace->inwater = true;
611         if (num == 0)
612                 t->trace->inopen = true;
613         if (num & t->trace->hitsupercontentsmask)
614         {
615                 t->trace->allsolid = t->trace->startsolid = true;
616                 return HULLCHECKSTATE_SOLID;
617         }
618         else
619         {
620                 t->trace->allsolid = t->trace->startsolid = false;
621                 return HULLCHECKSTATE_EMPTY;
622         }
623 }
624 #endif
625
626 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
627 {
628         // this function currently only supports same size start and end
629         double boxsize[3];
630         RecursiveHullCheckTraceInfo_t rhc;
631
632         memset(&rhc, 0, sizeof(rhc));
633         memset(trace, 0, sizeof(trace_t));
634         rhc.trace = trace;
635         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
636         rhc.trace->fraction = 1;
637         rhc.trace->realfraction = 1;
638         rhc.trace->allsolid = true;
639         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
640         if (boxsize[0] < 3)
641                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
642         else if (model->brush.ismcbsp)
643         {
644                 if (boxsize[2] < 48) // pick the nearest of 40 or 56
645                         rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
646                 else
647                         rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
648         }
649         else if (model->brush.ishlbsp)
650         {
651                 // LordHavoc: this has to have a minor tolerance (the .1) because of
652                 // minor float precision errors from the box being transformed around
653                 if (boxsize[0] < 32.1)
654                 {
655                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
656                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
657                         else
658                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
659                 }
660                 else
661                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
662         }
663         else
664         {
665                 // LordHavoc: this has to have a minor tolerance (the .1) because of
666                 // minor float precision errors from the box being transformed around
667                 if (boxsize[0] < 32.1)
668                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
669                 else
670                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
671         }
672         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
673         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
674         VectorSubtract(rhc.end, rhc.start, rhc.dist);
675 #if COLLISIONPARANOID >= 2
676         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
677         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
678         Con_Print("\n");
679 #else
680         if (DotProduct(rhc.dist, rhc.dist))
681                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
682         else
683                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
684 #endif
685 }
686
687 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
688 {
689 #if 1
690         colbrushf_t cbox;
691         colplanef_t cbox_planes[6];
692         cbox.supercontents = boxsupercontents;
693         cbox.numplanes = 6;
694         cbox.numpoints = 0;
695         cbox.numtriangles = 0;
696         cbox.planes = cbox_planes;
697         cbox.points = NULL;
698         cbox.elements = NULL;
699         cbox.markframe = 0;
700         cbox.mins[0] = 0;
701         cbox.mins[1] = 0;
702         cbox.mins[2] = 0;
703         cbox.maxs[0] = 0;
704         cbox.maxs[1] = 0;
705         cbox.maxs[2] = 0;
706         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
707         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
708         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
709         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
710         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
711         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
712         memset(trace, 0, sizeof(trace_t));
713         trace->hitsupercontentsmask = hitsupercontentsmask;
714         trace->fraction = 1;
715         trace->realfraction = 1;
716         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
717 #else
718         RecursiveHullCheckTraceInfo_t rhc;
719         static hull_t box_hull;
720         static dclipnode_t box_clipnodes[6];
721         static mplane_t box_planes[6];
722         // fill in a default trace
723         memset(&rhc, 0, sizeof(rhc));
724         memset(trace, 0, sizeof(trace_t));
725         //To keep everything totally uniform, bounding boxes are turned into small
726         //BSP trees instead of being compared directly.
727         // create a temp hull from bounding box sizes
728         box_planes[0].dist = cmaxs[0] - mins[0];
729         box_planes[1].dist = cmins[0] - maxs[0];
730         box_planes[2].dist = cmaxs[1] - mins[1];
731         box_planes[3].dist = cmins[1] - maxs[1];
732         box_planes[4].dist = cmaxs[2] - mins[2];
733         box_planes[5].dist = cmins[2] - maxs[2];
734 #if COLLISIONPARANOID >= 3
735         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
736 #endif
737
738         if (box_hull.clipnodes == NULL)
739         {
740                 int i, side;
741
742                 //Set up the planes and clipnodes so that the six floats of a bounding box
743                 //can just be stored out and get a proper hull_t structure.
744
745                 box_hull.clipnodes = box_clipnodes;
746                 box_hull.planes = box_planes;
747                 box_hull.firstclipnode = 0;
748                 box_hull.lastclipnode = 5;
749
750                 for (i = 0;i < 6;i++)
751                 {
752                         box_clipnodes[i].planenum = i;
753
754                         side = i&1;
755
756                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
757                         if (i != 5)
758                                 box_clipnodes[i].children[side^1] = i + 1;
759                         else
760                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
761
762                         box_planes[i].type = i>>1;
763                         box_planes[i].normal[i>>1] = 1;
764                 }
765         }
766
767         // trace a line through the generated clipping hull
768         //rhc.boxsupercontents = boxsupercontents;
769         rhc.hull = &box_hull;
770         rhc.trace = trace;
771         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
772         rhc.trace->fraction = 1;
773         rhc.trace->realfraction = 1;
774         rhc.trace->allsolid = true;
775         VectorCopy(start, rhc.start);
776         VectorCopy(end, rhc.end);
777         VectorSubtract(rhc.end, rhc.start, rhc.dist);
778         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
779         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
780         if (rhc.trace->startsupercontents)
781                 rhc.trace->startsupercontents = boxsupercontents;
782 #endif
783 }
784
785 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
786 {
787         int side, distz = endz - startz;
788         float front, back;
789         float mid;
790
791 loc0:
792         if (!node->plane)
793                 return false;           // didn't hit anything
794
795         switch (node->plane->type)
796         {
797         case PLANE_X:
798                 node = node->children[x < node->plane->dist];
799                 goto loc0;
800         case PLANE_Y:
801                 node = node->children[y < node->plane->dist];
802                 goto loc0;
803         case PLANE_Z:
804                 side = startz < node->plane->dist;
805                 if ((endz < node->plane->dist) == side)
806                 {
807                         node = node->children[side];
808                         goto loc0;
809                 }
810                 // found an intersection
811                 mid = node->plane->dist;
812                 break;
813         default:
814                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
815                 front += startz * node->plane->normal[2];
816                 back += endz * node->plane->normal[2];
817                 side = front < node->plane->dist;
818                 if ((back < node->plane->dist) == side)
819                 {
820                         node = node->children[side];
821                         goto loc0;
822                 }
823                 // found an intersection
824                 mid = startz + distz * (front - node->plane->dist) / (front - back);
825                 break;
826         }
827
828         // go down front side
829         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
830                 return true;    // hit something
831         else
832         {
833                 // check for impact on this node
834                 if (node->numsurfaces)
835                 {
836                         int i, ds, dt;
837                         msurface_t *surface;
838
839                         surface = model->data_surfaces + node->firstsurface;
840                         for (i = 0;i < node->numsurfaces;i++, surface++)
841                         {
842                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
843                                         continue;       // no lightmaps
844
845                                 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
846                                 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
847
848                                 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
849                                 {
850                                         qbyte *lightmap;
851                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
852                                         lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
853                                         lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
854                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
855                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
856
857                                         lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
858
859                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
860                                         {
861                                                 scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]];
862                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
863                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
864                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
865                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
866                                                 lightmap += size3;
867                                         }
868
869 /*
870 LordHavoc: here's the readable version of the interpolation
871 code, not quite as easy for the compiler to optimize...
872
873 dsfrac is the X position in the lightmap pixel, * 16
874 dtfrac is the Y position in the lightmap pixel, * 16
875 r00 is top left corner, r01 is top right corner
876 r10 is bottom left corner, r11 is bottom right corner
877 g and b are the same layout.
878 r0 and r1 are the top and bottom intermediate results
879
880 first we interpolate the top two points, to get the top
881 edge sample
882
883         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
884         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
885         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
886
887 then we interpolate the bottom two points, to get the
888 bottom edge sample
889
890         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
891         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
892         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
893
894 then we interpolate the top and bottom samples to get the
895 middle sample (the one which was requested)
896
897         r = (((r1-r0) * dtfrac) >> 4) + r0;
898         g = (((g1-g0) * dtfrac) >> 4) + g0;
899         b = (((b1-b0) * dtfrac) >> 4) + b0;
900 */
901
902                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
903                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
904                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
905                                         return true; // success
906                                 }
907                         }
908                 }
909
910                 // go down back side
911                 node = node->children[side ^ 1];
912                 startz = mid;
913                 distz = endz - startz;
914                 goto loc0;
915         }
916 }
917
918 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
919 {
920         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
921 }
922
923 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
924 {
925         int c;
926         qbyte *outstart = out;
927         while (out < outend)
928         {
929                 if (in == inend)
930                 {
931                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
932                         return;
933                 }
934                 c = *in++;
935                 if (c)
936                         *out++ = c;
937                 else
938                 {
939                         if (in == inend)
940                         {
941                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
942                                 return;
943                         }
944                         for (c = *in++;c > 0;c--)
945                         {
946                                 if (out == outend)
947                                 {
948                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
949                                         return;
950                                 }
951                                 *out++ = 0;
952                         }
953                 }
954         }
955 }
956
957 /*
958 =============
959 R_Q1BSP_LoadSplitSky
960
961 A sky texture is 256*128, with the right side being a masked overlay
962 ==============
963 */
964 void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
965 {
966         int i, j;
967         unsigned solidpixels[128*128], alphapixels[128*128];
968
969         // if sky isn't the right size, just use it as a solid layer
970         if (width != 256 || height != 128)
971         {
972                 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
973                 loadmodel->brush.alphaskytexture = NULL;;
974                 return;
975         }
976
977         if (bytesperpixel == 4)
978         {
979                 for (i = 0;i < 128;i++)
980                 {
981                         for (j = 0;j < 128;j++)
982                         {
983                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
984                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
985                         }
986                 }
987         }
988         else
989         {
990                 // make an average value for the back to avoid
991                 // a fringe on the top level
992                 int p, r, g, b;
993                 union
994                 {
995                         unsigned int i;
996                         unsigned char b[4];
997                 }
998                 rgba;
999                 r = g = b = 0;
1000                 for (i = 0;i < 128;i++)
1001                 {
1002                         for (j = 0;j < 128;j++)
1003                         {
1004                                 rgba.i = palette_complete[src[i*256 + j + 128]];
1005                                 r += rgba.b[0];
1006                                 g += rgba.b[1];
1007                                 b += rgba.b[2];
1008                         }
1009                 }
1010                 rgba.b[0] = r/(128*128);
1011                 rgba.b[1] = g/(128*128);
1012                 rgba.b[2] = b/(128*128);
1013                 rgba.b[3] = 0;
1014                 for (i = 0;i < 128;i++)
1015                 {
1016                         for (j = 0;j < 128;j++)
1017                         {
1018                                 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1019                                 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1020                         }
1021                 }
1022         }
1023
1024         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1025         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1026 }
1027
1028 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1029 {
1030         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1031         miptex_t *dmiptex;
1032         texture_t *tx, *tx2, *anims[10], *altanims[10];
1033         dmiptexlump_t *m;
1034         qbyte *data, *mtdata;
1035         char name[256];
1036
1037         loadmodel->data_textures = NULL;
1038
1039         // add two slots for notexture walls and notexture liquids
1040         if (l->filelen)
1041         {
1042                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1043                 m->nummiptex = LittleLong (m->nummiptex);
1044                 loadmodel->num_textures = m->nummiptex + 2;
1045         }
1046         else
1047         {
1048                 m = NULL;
1049                 loadmodel->num_textures = 2;
1050         }
1051
1052         loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1053
1054         // fill out all slots with notexture
1055         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1056         {
1057                 strcpy(tx->name, "NO TEXTURE FOUND");
1058                 tx->width = 16;
1059                 tx->height = 16;
1060                 tx->skin.base = r_texture_notexture;
1061                 tx->basematerialflags = 0;
1062                 if (i == loadmodel->num_textures - 1)
1063                 {
1064                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1065                         tx->supercontents = SUPERCONTENTS_WATER;
1066                 }
1067                 else
1068                 {
1069                         tx->basematerialflags |= MATERIALFLAG_WALL;
1070                         tx->supercontents = SUPERCONTENTS_SOLID;
1071                 }
1072                 tx->currentframe = tx;
1073         }
1074
1075         if (!m)
1076                 return;
1077
1078         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1079         dofs = m->dataofs;
1080         // LordHavoc: mostly rewritten map texture loader
1081         for (i = 0;i < m->nummiptex;i++)
1082         {
1083                 dofs[i] = LittleLong(dofs[i]);
1084                 if (dofs[i] == -1 || r_nosurftextures.integer)
1085                         continue;
1086                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
1087
1088                 // make sure name is no more than 15 characters
1089                 for (j = 0;dmiptex->name[j] && j < 15;j++)
1090                         name[j] = dmiptex->name[j];
1091                 name[j] = 0;
1092
1093                 mtwidth = LittleLong(dmiptex->width);
1094                 mtheight = LittleLong(dmiptex->height);
1095                 mtdata = NULL;
1096                 j = LittleLong(dmiptex->offsets[0]);
1097                 if (j)
1098                 {
1099                         // texture included
1100                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1101                         {
1102                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1103                                 continue;
1104                         }
1105                         mtdata = (qbyte *)dmiptex + j;
1106                 }
1107
1108                 if ((mtwidth & 15) || (mtheight & 15))
1109                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1110
1111                 // LordHavoc: force all names to lowercase
1112                 for (j = 0;name[j];j++)
1113                         if (name[j] >= 'A' && name[j] <= 'Z')
1114                                 name[j] += 'a' - 'A';
1115
1116                 tx = loadmodel->data_textures + i;
1117                 strcpy(tx->name, name);
1118                 tx->width = mtwidth;
1119                 tx->height = mtheight;
1120
1121                 if (!tx->name[0])
1122                 {
1123                         sprintf(tx->name, "unnamed%i", i);
1124                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1125                 }
1126
1127                 // LordHavoc: HL sky textures are entirely different than quake
1128                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1129                 {
1130                         if (loadmodel->isworldmodel)
1131                         {
1132                                 data = loadimagepixels(tx->name, false, 0, 0);
1133                                 if (data)
1134                                 {
1135                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1136                                         Mem_Free(data);
1137                                 }
1138                                 else if (mtdata != NULL)
1139                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1140                         }
1141                 }
1142                 else
1143                 {
1144                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
1145                         {
1146                                 // did not find external texture, load it from the bsp or wad3
1147                                 if (loadmodel->brush.ishlbsp)
1148                                 {
1149                                         // internal texture overrides wad
1150                                         qbyte *pixels, *freepixels, *fogpixels;
1151                                         pixels = freepixels = NULL;
1152                                         if (mtdata)
1153                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1154                                         if (pixels == NULL)
1155                                                 pixels = freepixels = W_GetTexture(tx->name);
1156                                         if (pixels != NULL)
1157                                         {
1158                                                 tx->width = image_width;
1159                                                 tx->height = image_height;
1160                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1161                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1162                                                 {
1163                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1164                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1165                                                         {
1166                                                                 fogpixels[j + 0] = 255;
1167                                                                 fogpixels[j + 1] = 255;
1168                                                                 fogpixels[j + 2] = 255;
1169                                                                 fogpixels[j + 3] = pixels[j + 3];
1170                                                         }
1171                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1172                                                         Mem_Free(fogpixels);
1173                                                 }
1174                                         }
1175                                         if (freepixels)
1176                                                 Mem_Free(freepixels);
1177                                 }
1178                                 else if (mtdata) // texture included
1179                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1180                         }
1181                 }
1182                 if (tx->skin.base == NULL)
1183                 {
1184                         // no texture found
1185                         tx->width = 16;
1186                         tx->height = 16;
1187                         tx->skin.base = r_texture_notexture;
1188                 }
1189
1190                 tx->basematerialflags = 0;
1191                 if (tx->name[0] == '*')
1192                 {
1193                         // turb does not block movement
1194                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1195                         // LordHavoc: some turbulent textures should be fullbright and solid
1196                         if (!strncmp(tx->name,"*lava",5)
1197                          || !strncmp(tx->name,"*teleport",9)
1198                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1199                                 tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
1200                         else
1201                                 tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
1202                         if (!strncmp(tx->name, "*lava", 5))
1203                                 tx->supercontents = SUPERCONTENTS_LAVA;
1204                         else if (!strncmp(tx->name, "*slime", 6))
1205                                 tx->supercontents = SUPERCONTENTS_SLIME;
1206                         else
1207                                 tx->supercontents = SUPERCONTENTS_WATER;
1208                 }
1209                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1210                 {
1211                         tx->supercontents = SUPERCONTENTS_SKY;
1212                         tx->basematerialflags |= MATERIALFLAG_SKY;
1213                 }
1214                 else
1215                 {
1216                         tx->supercontents = SUPERCONTENTS_SOLID;
1217                         tx->basematerialflags |= MATERIALFLAG_WALL;
1218                 }
1219                 if (tx->skin.fog)
1220                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
1221
1222                 // start out with no animation
1223                 tx->currentframe = tx;
1224         }
1225
1226         // sequence the animations
1227         for (i = 0;i < m->nummiptex;i++)
1228         {
1229                 tx = loadmodel->data_textures + i;
1230                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1231                         continue;
1232                 if (tx->anim_total[0] || tx->anim_total[1])
1233                         continue;       // already sequenced
1234
1235                 // find the number of frames in the animation
1236                 memset(anims, 0, sizeof(anims));
1237                 memset(altanims, 0, sizeof(altanims));
1238
1239                 for (j = i;j < m->nummiptex;j++)
1240                 {
1241                         tx2 = loadmodel->data_textures + j;
1242                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1243                                 continue;
1244
1245                         num = tx2->name[1];
1246                         if (num >= '0' && num <= '9')
1247                                 anims[num - '0'] = tx2;
1248                         else if (num >= 'a' && num <= 'j')
1249                                 altanims[num - 'a'] = tx2;
1250                         else
1251                                 Con_Printf("Bad animating texture %s\n", tx->name);
1252                 }
1253
1254                 max = altmax = 0;
1255                 for (j = 0;j < 10;j++)
1256                 {
1257                         if (anims[j])
1258                                 max = j + 1;
1259                         if (altanims[j])
1260                                 altmax = j + 1;
1261                 }
1262                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1263
1264                 incomplete = false;
1265                 for (j = 0;j < max;j++)
1266                 {
1267                         if (!anims[j])
1268                         {
1269                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1270                                 incomplete = true;
1271                         }
1272                 }
1273                 for (j = 0;j < altmax;j++)
1274                 {
1275                         if (!altanims[j])
1276                         {
1277                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1278                                 incomplete = true;
1279                         }
1280                 }
1281                 if (incomplete)
1282                         continue;
1283
1284                 if (altmax < 1)
1285                 {
1286                         // if there is no alternate animation, duplicate the primary
1287                         // animation into the alternate
1288                         altmax = max;
1289                         for (k = 0;k < 10;k++)
1290                                 altanims[k] = anims[k];
1291                 }
1292
1293                 // link together the primary animation
1294                 for (j = 0;j < max;j++)
1295                 {
1296                         tx2 = anims[j];
1297                         tx2->animated = true;
1298                         tx2->anim_total[0] = max;
1299                         tx2->anim_total[1] = altmax;
1300                         for (k = 0;k < 10;k++)
1301                         {
1302                                 tx2->anim_frames[0][k] = anims[k];
1303                                 tx2->anim_frames[1][k] = altanims[k];
1304                         }
1305                 }
1306
1307                 // if there really is an alternate anim...
1308                 if (anims[0] != altanims[0])
1309                 {
1310                         // link together the alternate animation
1311                         for (j = 0;j < altmax;j++)
1312                         {
1313                                 tx2 = altanims[j];
1314                                 tx2->animated = true;
1315                                 // the primary/alternate are reversed here
1316                                 tx2->anim_total[0] = altmax;
1317                                 tx2->anim_total[1] = max;
1318                                 for (k = 0;k < 10;k++)
1319                                 {
1320                                         tx2->anim_frames[0][k] = altanims[k];
1321                                         tx2->anim_frames[1][k] = anims[k];
1322                                 }
1323                         }
1324                 }
1325         }
1326 }
1327
1328 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1329 {
1330         int i;
1331         qbyte *in, *out, *data, d;
1332         char litfilename[1024];
1333         loadmodel->brushq1.lightdata = NULL;
1334         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1335         {
1336                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1337                 for (i=0; i<l->filelen; i++)
1338                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1339         }
1340         else if (loadmodel->brush.ismcbsp)
1341         {
1342                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1343                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1344         }
1345         else // LordHavoc: bsp version 29 (normal white lighting)
1346         {
1347                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1348                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1349                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1350                 strlcat (litfilename, ".lit", sizeof (litfilename));
1351                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1352                 if (data)
1353                 {
1354                         if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1355                         {
1356                                 i = LittleLong(((int *)data)[1]);
1357                                 if (i == 1)
1358                                 {
1359                                         Con_DPrintf("loaded %s\n", litfilename);
1360                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1361                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1362                                         Mem_Free(data);
1363                                         return;
1364                                 }
1365                                 else
1366                                 {
1367                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1368                                         Mem_Free(data);
1369                                 }
1370                         }
1371                         else
1372                         {
1373                                 if (fs_filesize == 8)
1374                                         Con_Print("Empty .lit file, ignoring\n");
1375                                 else
1376                                         Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3);
1377                                 Mem_Free(data);
1378                         }
1379                 }
1380                 // LordHavoc: oh well, expand the white lighting data
1381                 if (!l->filelen)
1382                         return;
1383                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1384                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1385                 out = loadmodel->brushq1.lightdata;
1386                 memcpy(in, mod_base + l->fileofs, l->filelen);
1387                 for (i = 0;i < l->filelen;i++)
1388                 {
1389                         d = *in++;
1390                         *out++ = d;
1391                         *out++ = d;
1392                         *out++ = d;
1393                 }
1394         }
1395 }
1396
1397 static void Mod_Q1BSP_LoadLightList(void)
1398 {
1399         int a, n, numlights;
1400         char tempchar, *s, *t, *lightsstring, lightsfilename[1024];
1401         mlight_t *e;
1402
1403         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1404         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1405         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1406         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1407         if (s)
1408         {
1409                 numlights = 0;
1410                 while (*s)
1411                 {
1412                         while (*s && *s != '\n' && *s != '\r')
1413                                 s++;
1414                         if (!*s)
1415                         {
1416                                 Mem_Free(lightsstring);
1417                                 Con_Printf("lights file must end with a newline\n");
1418                                 return;
1419                         }
1420                         s++;
1421                         numlights++;
1422                 }
1423                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1424                 s = lightsstring;
1425                 n = 0;
1426                 while (*s && n < numlights)
1427                 {
1428                         t = s;
1429                         while (*s && *s != '\n' && *s != '\r')
1430                                 s++;
1431                         if (!*s)
1432                         {
1433                                 Con_Printf("misparsed lights file!\n");
1434                                 break;
1435                         }
1436                         e = loadmodel->brushq1.lights + n;
1437                         tempchar = *s;
1438                         *s = 0;
1439                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1440                         *s = tempchar;
1441                         if (a != 14)
1442                         {
1443                                 Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1444                                 break;
1445                         }
1446                         if (*s == '\r')
1447                                 s++;
1448                         if (*s == '\n')
1449                                 s++;
1450                         n++;
1451                 }
1452                 if (*s)
1453                         Con_Printf("misparsed lights file!\n");
1454                 loadmodel->brushq1.numlights = numlights;
1455                 Mem_Free(lightsstring);
1456         }
1457 }
1458
1459 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1460 {
1461         loadmodel->brushq1.num_compressedpvs = 0;
1462         loadmodel->brushq1.data_compressedpvs = NULL;
1463         if (!l->filelen)
1464                 return;
1465         loadmodel->brushq1.num_compressedpvs = l->filelen;
1466         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1467         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1468 }
1469
1470 // used only for HalfLife maps
1471 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1472 {
1473         char key[128], value[4096];
1474         char wadname[128];
1475         int i, j, k;
1476         if (!data)
1477                 return;
1478         if (!COM_ParseToken(&data, false))
1479                 return; // error
1480         if (com_token[0] != '{')
1481                 return; // error
1482         while (1)
1483         {
1484                 if (!COM_ParseToken(&data, false))
1485                         return; // error
1486                 if (com_token[0] == '}')
1487                         break; // end of worldspawn
1488                 if (com_token[0] == '_')
1489                         strcpy(key, com_token + 1);
1490                 else
1491                         strcpy(key, com_token);
1492                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1493                         key[strlen(key)-1] = 0;
1494                 if (!COM_ParseToken(&data, false))
1495                         return; // error
1496                 strcpy(value, com_token);
1497                 if (!strcmp("wad", key)) // for HalfLife maps
1498                 {
1499                         if (loadmodel->brush.ishlbsp)
1500                         {
1501                                 j = 0;
1502                                 for (i = 0;i < 4096;i++)
1503                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1504                                                 break;
1505                                 if (value[i])
1506                                 {
1507                                         for (;i < 4096;i++)
1508                                         {
1509                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1510                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1511                                                         j = i+1;
1512                                                 else if (value[i] == ';' || value[i] == 0)
1513                                                 {
1514                                                         k = value[i];
1515                                                         value[i] = 0;
1516                                                         strcpy(wadname, "textures/");
1517                                                         strcat(wadname, &value[j]);
1518                                                         W_LoadTextureWadFile(wadname, false);
1519                                                         j = i+1;
1520                                                         if (!k)
1521                                                                 break;
1522                                                 }
1523                                         }
1524                                 }
1525                         }
1526                 }
1527         }
1528 }
1529
1530 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1531 {
1532         loadmodel->brush.entities = NULL;
1533         if (!l->filelen)
1534                 return;
1535         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1536         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1537         if (loadmodel->brush.ishlbsp)
1538                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1539 }
1540
1541
1542 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1543 {
1544         dvertex_t       *in;
1545         mvertex_t       *out;
1546         int                     i, count;
1547
1548         in = (void *)(mod_base + l->fileofs);
1549         if (l->filelen % sizeof(*in))
1550                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1551         count = l->filelen / sizeof(*in);
1552         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1553
1554         loadmodel->brushq1.vertexes = out;
1555         loadmodel->brushq1.numvertexes = count;
1556
1557         for ( i=0 ; i<count ; i++, in++, out++)
1558         {
1559                 out->position[0] = LittleFloat(in->point[0]);
1560                 out->position[1] = LittleFloat(in->point[1]);
1561                 out->position[2] = LittleFloat(in->point[2]);
1562         }
1563 }
1564
1565 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1566 {
1567         dmodel_t        *in;
1568         dmodel_t        *out;
1569         int                     i, j, count;
1570
1571         in = (void *)(mod_base + l->fileofs);
1572         if (l->filelen % sizeof(*in))
1573                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1574         count = l->filelen / sizeof(*in);
1575         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1576
1577         loadmodel->brushq1.submodels = out;
1578         loadmodel->brush.numsubmodels = count;
1579
1580         for ( i=0 ; i<count ; i++, in++, out++)
1581         {
1582                 for (j=0 ; j<3 ; j++)
1583                 {
1584                         // spread the mins / maxs by a pixel
1585                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1586                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1587                         out->origin[j] = LittleFloat(in->origin[j]);
1588                 }
1589                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1590                         out->headnode[j] = LittleLong(in->headnode[j]);
1591                 out->visleafs = LittleLong(in->visleafs);
1592                 out->firstface = LittleLong(in->firstface);
1593                 out->numfaces = LittleLong(in->numfaces);
1594         }
1595 }
1596
1597 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1598 {
1599         dedge_t *in;
1600         medge_t *out;
1601         int     i, count;
1602
1603         in = (void *)(mod_base + l->fileofs);
1604         if (l->filelen % sizeof(*in))
1605                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1606         count = l->filelen / sizeof(*in);
1607         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1608
1609         loadmodel->brushq1.edges = out;
1610         loadmodel->brushq1.numedges = count;
1611
1612         for ( i=0 ; i<count ; i++, in++, out++)
1613         {
1614                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1615                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1616         }
1617 }
1618
1619 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1620 {
1621         texinfo_t *in;
1622         mtexinfo_t *out;
1623         int i, j, k, count, miptex;
1624
1625         in = (void *)(mod_base + l->fileofs);
1626         if (l->filelen % sizeof(*in))
1627                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1628         count = l->filelen / sizeof(*in);
1629         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1630
1631         loadmodel->brushq1.texinfo = out;
1632         loadmodel->brushq1.numtexinfo = count;
1633
1634         for (i = 0;i < count;i++, in++, out++)
1635         {
1636                 for (k = 0;k < 2;k++)
1637                         for (j = 0;j < 4;j++)
1638                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1639
1640                 miptex = LittleLong(in->miptex);
1641                 out->flags = LittleLong(in->flags);
1642
1643                 out->texture = NULL;
1644                 if (loadmodel->data_textures)
1645                 {
1646                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1647                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1648                         else
1649                                 out->texture = loadmodel->data_textures + miptex;
1650                 }
1651                 if (out->flags & TEX_SPECIAL)
1652                 {
1653                         // if texture chosen is NULL or the shader needs a lightmap,
1654                         // force to notexture water shader
1655                         if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1656                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1657                 }
1658                 else
1659                 {
1660                         // if texture chosen is NULL, force to notexture
1661                         if (out->texture == NULL)
1662                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1663                 }
1664         }
1665 }
1666
1667 #if 0
1668 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1669 {
1670         int             i, j;
1671         float   *v;
1672
1673         mins[0] = mins[1] = mins[2] = 9999;
1674         maxs[0] = maxs[1] = maxs[2] = -9999;
1675         v = verts;
1676         for (i = 0;i < numverts;i++)
1677         {
1678                 for (j = 0;j < 3;j++, v++)
1679                 {
1680                         if (*v < mins[j])
1681                                 mins[j] = *v;
1682                         if (*v > maxs[j])
1683                                 maxs[j] = *v;
1684                 }
1685         }
1686 }
1687
1688 #define MAX_SUBDIVPOLYTRIANGLES 4096
1689 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1690
1691 static int subdivpolyverts, subdivpolytriangles;
1692 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1693 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1694
1695 static int subdivpolylookupvert(vec3_t v)
1696 {
1697         int i;
1698         for (i = 0;i < subdivpolyverts;i++)
1699                 if (subdivpolyvert[i][0] == v[0]
1700                  && subdivpolyvert[i][1] == v[1]
1701                  && subdivpolyvert[i][2] == v[2])
1702                         return i;
1703         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1704                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1705         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1706         return subdivpolyverts++;
1707 }
1708
1709 static void SubdividePolygon(int numverts, float *verts)
1710 {
1711         int             i, i1, i2, i3, f, b, c, p;
1712         vec3_t  mins, maxs, front[256], back[256];
1713         float   m, *pv, *cv, dist[256], frac;
1714
1715         if (numverts > 250)
1716                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1717
1718         BoundPoly(numverts, verts, mins, maxs);
1719
1720         for (i = 0;i < 3;i++)
1721         {
1722                 m = (mins[i] + maxs[i]) * 0.5;
1723                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1724                 if (maxs[i] - m < 8)
1725                         continue;
1726                 if (m - mins[i] < 8)
1727                         continue;
1728
1729                 // cut it
1730                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1731                         dist[c] = cv[i] - m;
1732
1733                 f = b = 0;
1734                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1735                 {
1736                         if (dist[p] >= 0)
1737                         {
1738                                 VectorCopy(pv, front[f]);
1739                                 f++;
1740                         }
1741                         if (dist[p] <= 0)
1742                         {
1743                                 VectorCopy(pv, back[b]);
1744                                 b++;
1745                         }
1746                         if (dist[p] == 0 || dist[c] == 0)
1747                                 continue;
1748                         if ((dist[p] > 0) != (dist[c] > 0) )
1749                         {
1750                                 // clip point
1751                                 frac = dist[p] / (dist[p] - dist[c]);
1752                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1753                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1754                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1755                                 f++;
1756                                 b++;
1757                         }
1758                 }
1759
1760                 SubdividePolygon(f, front[0]);
1761                 SubdividePolygon(b, back[0]);
1762                 return;
1763         }
1764
1765         i1 = subdivpolylookupvert(verts);
1766         i2 = subdivpolylookupvert(verts + 3);
1767         for (i = 2;i < numverts;i++)
1768         {
1769                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1770                 {
1771                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1772                         return;
1773                 }
1774
1775                 i3 = subdivpolylookupvert(verts + i * 3);
1776                 subdivpolyindex[subdivpolytriangles][0] = i1;
1777                 subdivpolyindex[subdivpolytriangles][1] = i2;
1778                 subdivpolyindex[subdivpolytriangles][2] = i3;
1779                 i2 = i3;
1780                 subdivpolytriangles++;
1781         }
1782 }
1783
1784 //Breaks a polygon up along axial 64 unit
1785 //boundaries so that turbulent and sky warps
1786 //can be done reasonably.
1787 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
1788 {
1789         int i, j;
1790         surfvertex_t *v;
1791         surfmesh_t *mesh;
1792
1793         subdivpolytriangles = 0;
1794         subdivpolyverts = 0;
1795         SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1796         if (subdivpolytriangles < 1)
1797                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1798
1799         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1800         mesh->num_vertices = subdivpolyverts;
1801         mesh->num_triangles = subdivpolytriangles;
1802         mesh->vertex = (surfvertex_t *)(mesh + 1);
1803         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1804         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1805
1806         for (i = 0;i < mesh->num_triangles;i++)
1807                 for (j = 0;j < 3;j++)
1808                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1809
1810         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1811         {
1812                 VectorCopy(subdivpolyvert[i], v->v);
1813                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
1814                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
1815         }
1816 }
1817 #endif
1818
1819 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1820 {
1821         dface_t *in;
1822         msurface_t *surface;
1823         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
1824         float texmins[2], texmaxs[2], val;
1825
1826         in = (void *)(mod_base + l->fileofs);
1827         if (l->filelen % sizeof(*in))
1828                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1829         count = l->filelen / sizeof(*in);
1830         loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1831         loadmodel->data_surfaces_lightmapinfo = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
1832
1833         loadmodel->num_surfaces = count;
1834
1835         totalverts = 0;
1836         totaltris = 0;
1837         for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
1838         {
1839                 numedges = LittleShort(in->numedges);
1840                 totalverts += numedges;
1841                 totaltris += numedges - 2;
1842         }
1843
1844         // TODO: split up into multiple meshes as needed to avoid exceeding 65536
1845         // vertex limit
1846         loadmodel->nummeshes = 1;
1847         loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
1848         loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false, false);
1849
1850         totalverts = 0;
1851         totaltris = 0;
1852         for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
1853         {
1854                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
1855
1856                 // FIXME: validate edges, texinfo, etc?
1857                 firstedge = LittleLong(in->firstedge);
1858                 numedges = LittleShort(in->numedges);
1859                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1860                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1861                 i = LittleShort(in->texinfo);
1862                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1863                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1864                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
1865                 surface->texture = surface->lightmapinfo->texinfo->texture;
1866
1867                 planenum = LittleShort(in->planenum);
1868                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
1869                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
1870
1871                 //surface->flags = surface->texture->flags;
1872                 //if (LittleShort(in->side))
1873                 //      surface->flags |= SURF_PLANEBACK;
1874                 //surface->plane = loadmodel->brush.data_planes + planenum;
1875
1876                 surface->groupmesh = loadmodel->meshlist[0];
1877                 surface->num_firstvertex = totalverts;
1878                 surface->num_vertices = numedges;
1879                 surface->num_firsttriangle = totaltris;
1880                 surface->num_triangles = numedges - 2;
1881                 totalverts += numedges;
1882                 totaltris += numedges - 2;
1883
1884                 // convert edges back to a normal polygon
1885                 for (i = 0;i < surface->num_vertices;i++)
1886                 {
1887                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
1888                         float s, t;
1889                         if (lindex > 0)
1890                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1891                         else
1892                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1893                         s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1894                         t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1895                         (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
1896                         (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
1897                         (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s * (1.0f / 16.0f);
1898                         (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t * (1.0f / 16.0f);
1899                         (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
1900                         (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
1901                         (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
1902                 }
1903
1904                 for (i = 0;i < surface->num_triangles;i++)
1905                 {
1906                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
1907                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
1908                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
1909                 }
1910
1911                 // compile additional data about the surface geometry
1912                 Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
1913                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1914
1915                 // generate surface extents information
1916                 texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1917                 texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1918                 for (i = 1;i < surface->num_vertices;i++)
1919                 {
1920                         for (j = 0;j < 2;j++)
1921                         {
1922                                 val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
1923                                 texmins[j] = min(texmins[j], val);
1924                                 texmaxs[j] = max(texmaxs[j], val);
1925                         }
1926                 }
1927                 for (i = 0;i < 2;i++)
1928                 {
1929                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
1930                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
1931                 }
1932
1933                 smax = surface->lightmapinfo->extents[0] >> 4;
1934                 tmax = surface->lightmapinfo->extents[1] >> 4;
1935                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
1936                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
1937
1938                 // lighting info
1939                 for (i = 0;i < MAXLIGHTMAPS;i++)
1940                         surface->lightmapinfo->styles[i] = in->styles[i];
1941                 // force lightmap upload on first time seeing the surface
1942                 surface->cached_dlight = true;
1943                 surface->lightmapinfo->lightmaptexturestride = 0;
1944                 surface->lightmaptexture = NULL;
1945                 i = LittleLong(in->lightofs);
1946                 if (i == -1)
1947                 {
1948                         surface->lightmapinfo->samples = NULL;
1949                         // give non-lightmapped water a 1x white lightmap
1950                         if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
1951                         {
1952                                 surface->lightmapinfo->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1953                                 surface->lightmapinfo->styles[0] = 0;
1954                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
1955                         }
1956                 }
1957                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1958                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
1959                 else // LordHavoc: white lighting (bsp version 29)
1960                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
1961
1962                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
1963                 {
1964                         int i, iu, iv;
1965                         float u, v, ubase, vbase, uscale, vscale;
1966
1967                         if (ssize > 256 || tsize > 256)
1968                                 Host_Error("Bad surface extents");
1969                         // stainmap for permanent marks on walls
1970                         surface->lightmapinfo->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1971                         // clear to white
1972                         memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
1973
1974                         if (r_miplightmaps.integer)
1975                         {
1976                                 surface->lightmapinfo->lightmaptexturestride = ssize;
1977                                 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1978                         }
1979                         else
1980                         {
1981                                 surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1982                                 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1983                         }
1984                         R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1985                         uscale = (uscale - ubase) / ssize;
1986                         vscale = (vscale - vbase) / tsize;
1987
1988                         for (i = 0;i < surface->num_vertices;i++)
1989                         {
1990                                 u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
1991                                 v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
1992                                 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
1993                                 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
1994                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1995                                 iu = (int) u;
1996                                 iv = (int) v;
1997                                 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
1998                         }
1999                 }
2000         }
2001 }
2002
2003 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2004 {
2005         //if (node->parent)
2006         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
2007         node->parent = parent;
2008         if (node->plane)
2009         {
2010                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2011                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2012         }
2013 }
2014
2015 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2016 {
2017         int                     i, j, count, p;
2018         dnode_t         *in;
2019         mnode_t         *out;
2020
2021         in = (void *)(mod_base + l->fileofs);
2022         if (l->filelen % sizeof(*in))
2023                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2024         count = l->filelen / sizeof(*in);
2025         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2026
2027         loadmodel->brush.data_nodes = out;
2028         loadmodel->brush.num_nodes = count;
2029
2030         for ( i=0 ; i<count ; i++, in++, out++)
2031         {
2032                 for (j=0 ; j<3 ; j++)
2033                 {
2034                         out->mins[j] = LittleShort(in->mins[j]);
2035                         out->maxs[j] = LittleShort(in->maxs[j]);
2036                 }
2037
2038                 p = LittleLong(in->planenum);
2039                 out->plane = loadmodel->brush.data_planes + p;
2040
2041                 out->firstsurface = LittleShort(in->firstface);
2042                 out->numsurfaces = LittleShort(in->numfaces);
2043
2044                 for (j=0 ; j<2 ; j++)
2045                 {
2046                         p = LittleShort(in->children[j]);
2047                         if (p >= 0)
2048                                 out->children[j] = loadmodel->brush.data_nodes + p;
2049                         else
2050                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2051                 }
2052         }
2053
2054         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2055 }
2056
2057 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2058 {
2059         dleaf_t *in;
2060         mleaf_t *out;
2061         int i, j, count, p;
2062
2063         in = (void *)(mod_base + l->fileofs);
2064         if (l->filelen % sizeof(*in))
2065                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2066         count = l->filelen / sizeof(*in);
2067         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2068
2069         loadmodel->brush.data_leafs = out;
2070         loadmodel->brush.num_leafs = count;
2071         // get visleafs from the submodel data
2072         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2073         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2074         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2075         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2076
2077         for ( i=0 ; i<count ; i++, in++, out++)
2078         {
2079                 for (j=0 ; j<3 ; j++)
2080                 {
2081                         out->mins[j] = LittleShort(in->mins[j]);
2082                         out->maxs[j] = LittleShort(in->maxs[j]);
2083                 }
2084
2085                 // FIXME: this function could really benefit from some error checking
2086
2087                 out->contents = LittleLong(in->contents);
2088
2089                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2090                 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2091                 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2092                 {
2093                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
2094                         out->firstleafsurface = NULL;
2095                         out->numleafsurfaces = 0;
2096                 }
2097
2098                 out->clusterindex = i - 1;
2099                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2100                         out->clusterindex = -1;
2101
2102                 p = LittleLong(in->visofs);
2103                 // ignore visofs errors on leaf 0 (solid)
2104                 if (p >= 0 && out->clusterindex >= 0)
2105                 {
2106                         if (p >= loadmodel->brushq1.num_compressedpvs)
2107                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2108                         else
2109                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2110                 }
2111
2112                 for (j = 0;j < 4;j++)
2113                         out->ambient_sound_level[j] = in->ambient_level[j];
2114
2115                 // FIXME: Insert caustics here
2116         }
2117 }
2118
2119 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2120 {
2121         dclipnode_t *in, *out;
2122         int                     i, count;
2123         hull_t          *hull;
2124
2125         in = (void *)(mod_base + l->fileofs);
2126         if (l->filelen % sizeof(*in))
2127                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2128         count = l->filelen / sizeof(*in);
2129         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2130
2131         loadmodel->brushq1.clipnodes = out;
2132         loadmodel->brushq1.numclipnodes = count;
2133
2134         if (loadmodel->brush.ismcbsp)
2135         {
2136                 hull = &loadmodel->brushq1.hulls[1];
2137                 hull->clipnodes = out;
2138                 hull->firstclipnode = 0;
2139                 hull->lastclipnode = count-1;
2140                 hull->planes = loadmodel->brush.data_planes;
2141                 hull->clip_mins[0] = -12;
2142                 hull->clip_mins[1] = -12;
2143                 hull->clip_mins[2] = -24;
2144                 hull->clip_maxs[0] = 12;
2145                 hull->clip_maxs[1] = 12;
2146                 hull->clip_maxs[2] = 32;
2147                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2148
2149                 hull = &loadmodel->brushq1.hulls[2];
2150                 hull->clipnodes = out;
2151                 hull->firstclipnode = 0;
2152                 hull->lastclipnode = count-1;
2153                 hull->planes = loadmodel->brush.data_planes;
2154                 hull->clip_mins[0] = -12;
2155                 hull->clip_mins[1] = -12;
2156                 hull->clip_mins[2] = -24;
2157                 hull->clip_maxs[0] = 12;
2158                 hull->clip_maxs[1] = 12;
2159                 hull->clip_maxs[2] = 16;
2160                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2161         }
2162         else if (loadmodel->brush.ishlbsp)
2163         {
2164                 hull = &loadmodel->brushq1.hulls[1];
2165                 hull->clipnodes = out;
2166                 hull->firstclipnode = 0;
2167                 hull->lastclipnode = count-1;
2168                 hull->planes = loadmodel->brush.data_planes;
2169                 hull->clip_mins[0] = -16;
2170                 hull->clip_mins[1] = -16;
2171                 hull->clip_mins[2] = -36;
2172                 hull->clip_maxs[0] = 16;
2173                 hull->clip_maxs[1] = 16;
2174                 hull->clip_maxs[2] = 36;
2175                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2176
2177                 hull = &loadmodel->brushq1.hulls[2];
2178                 hull->clipnodes = out;
2179                 hull->firstclipnode = 0;
2180                 hull->lastclipnode = count-1;
2181                 hull->planes = loadmodel->brush.data_planes;
2182                 hull->clip_mins[0] = -32;
2183                 hull->clip_mins[1] = -32;
2184                 hull->clip_mins[2] = -32;
2185                 hull->clip_maxs[0] = 32;
2186                 hull->clip_maxs[1] = 32;
2187                 hull->clip_maxs[2] = 32;
2188                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2189
2190                 hull = &loadmodel->brushq1.hulls[3];
2191                 hull->clipnodes = out;
2192                 hull->firstclipnode = 0;
2193                 hull->lastclipnode = count-1;
2194                 hull->planes = loadmodel->brush.data_planes;
2195                 hull->clip_mins[0] = -16;
2196                 hull->clip_mins[1] = -16;
2197                 hull->clip_mins[2] = -18;
2198                 hull->clip_maxs[0] = 16;
2199                 hull->clip_maxs[1] = 16;
2200                 hull->clip_maxs[2] = 18;
2201                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2202         }
2203         else
2204         {
2205                 hull = &loadmodel->brushq1.hulls[1];
2206                 hull->clipnodes = out;
2207                 hull->firstclipnode = 0;
2208                 hull->lastclipnode = count-1;
2209                 hull->planes = loadmodel->brush.data_planes;
2210                 hull->clip_mins[0] = -16;
2211                 hull->clip_mins[1] = -16;
2212                 hull->clip_mins[2] = -24;
2213                 hull->clip_maxs[0] = 16;
2214                 hull->clip_maxs[1] = 16;
2215                 hull->clip_maxs[2] = 32;
2216                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2217
2218                 hull = &loadmodel->brushq1.hulls[2];
2219                 hull->clipnodes = out;
2220                 hull->firstclipnode = 0;
2221                 hull->lastclipnode = count-1;
2222                 hull->planes = loadmodel->brush.data_planes;
2223                 hull->clip_mins[0] = -32;
2224                 hull->clip_mins[1] = -32;
2225                 hull->clip_mins[2] = -24;
2226                 hull->clip_maxs[0] = 32;
2227                 hull->clip_maxs[1] = 32;
2228                 hull->clip_maxs[2] = 64;
2229                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2230         }
2231
2232         for (i=0 ; i<count ; i++, out++, in++)
2233         {
2234                 out->planenum = LittleLong(in->planenum);
2235                 out->children[0] = LittleShort(in->children[0]);
2236                 out->children[1] = LittleShort(in->children[1]);
2237                 if (out->children[0] >= count || out->children[1] >= count)
2238                         Host_Error("Corrupt clipping hull(out of range child)\n");
2239         }
2240 }
2241
2242 //Duplicate the drawing hull structure as a clipping hull
2243 static void Mod_Q1BSP_MakeHull0(void)
2244 {
2245         mnode_t         *in;
2246         dclipnode_t *out;
2247         int                     i;
2248         hull_t          *hull;
2249
2250         hull = &loadmodel->brushq1.hulls[0];
2251
2252         in = loadmodel->brush.data_nodes;
2253         out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2254
2255         hull->clipnodes = out;
2256         hull->firstclipnode = 0;
2257         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2258         hull->planes = loadmodel->brush.data_planes;
2259
2260         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2261         {
2262                 out->planenum = in->plane - loadmodel->brush.data_planes;
2263                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2264                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2265         }
2266 }
2267
2268 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2269 {
2270         int i, j;
2271         short *in;
2272
2273         in = (void *)(mod_base + l->fileofs);
2274         if (l->filelen % sizeof(*in))
2275                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2276         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2277         loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2278
2279         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2280         {
2281                 j = (unsigned) LittleShort(in[i]);
2282                 if (j >= loadmodel->num_surfaces)
2283                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2284                 loadmodel->brush.data_leafsurfaces[i] = j;
2285         }
2286 }
2287
2288 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2289 {
2290         int             i;
2291         int             *in;
2292
2293         in = (void *)(mod_base + l->fileofs);
2294         if (l->filelen % sizeof(*in))
2295                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2296         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2297         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2298
2299         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2300                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2301 }
2302
2303
2304 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2305 {
2306         int                     i;
2307         mplane_t        *out;
2308         dplane_t        *in;
2309
2310         in = (void *)(mod_base + l->fileofs);
2311         if (l->filelen % sizeof(*in))
2312                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2313
2314         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2315         loadmodel->brush.data_planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2316
2317         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2318         {
2319                 out->normal[0] = LittleFloat(in->normal[0]);
2320                 out->normal[1] = LittleFloat(in->normal[1]);
2321                 out->normal[2] = LittleFloat(in->normal[2]);
2322                 out->dist = LittleFloat(in->dist);
2323
2324                 PlaneClassify(out);
2325         }
2326 }
2327
2328 static void Mod_Q1BSP_LoadMapBrushes(void)
2329 {
2330 #if 0
2331 // unfinished
2332         int submodel, numbrushes;
2333         qboolean firstbrush;
2334         char *text, *maptext;
2335         char mapfilename[MAX_QPATH];
2336         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2337         strlcat (mapfilename, ".map", sizeof (mapfilename));
2338         maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false);
2339         if (!maptext)
2340                 return;
2341         text = maptext;
2342         if (!COM_ParseToken(&data, false))
2343                 return; // error
2344         submodel = 0;
2345         for (;;)
2346         {
2347                 if (!COM_ParseToken(&data, false))
2348                         break;
2349                 if (com_token[0] != '{')
2350                         return; // error
2351                 // entity
2352                 firstbrush = true;
2353                 numbrushes = 0;
2354                 maxbrushes = 256;
2355                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2356                 for (;;)
2357                 {
2358                         if (!COM_ParseToken(&data, false))
2359                                 return; // error
2360                         if (com_token[0] == '}')
2361                                 break; // end of entity
2362                         if (com_token[0] == '{')
2363                         {
2364                                 // brush
2365                                 if (firstbrush)
2366                                 {
2367                                         if (submodel)
2368                                         {
2369                                                 if (submodel > loadmodel->brush.numsubmodels)
2370                                                 {
2371                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2372                                                         model = NULL;
2373                                                 }
2374                                                 else
2375                                                         model = loadmodel->brush.submodels[submodel];
2376                                         }
2377                                         else
2378                                                 model = loadmodel;
2379                                 }
2380                                 for (;;)
2381                                 {
2382                                         if (!COM_ParseToken(&data, false))
2383                                                 return; // error
2384                                         if (com_token[0] == '}')
2385                                                 break; // end of brush
2386                                         // each brush face should be this format:
2387                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2388                                         // FIXME: support hl .map format
2389                                         for (pointnum = 0;pointnum < 3;pointnum++)
2390                                         {
2391                                                 COM_ParseToken(&data, false);
2392                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2393                                                 {
2394                                                         COM_ParseToken(&data, false);
2395                                                         point[pointnum][componentnum] = atof(com_token);
2396                                                 }
2397                                                 COM_ParseToken(&data, false);
2398                                         }
2399                                         COM_ParseToken(&data, false);
2400                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2401                                         COM_ParseToken(&data, false);
2402                                         //scroll_s = atof(com_token);
2403                                         COM_ParseToken(&data, false);
2404                                         //scroll_t = atof(com_token);
2405                                         COM_ParseToken(&data, false);
2406                                         //rotate = atof(com_token);
2407                                         COM_ParseToken(&data, false);
2408                                         //scale_s = atof(com_token);
2409                                         COM_ParseToken(&data, false);
2410                                         //scale_t = atof(com_token);
2411                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2412                                         VectorNormalizeDouble(planenormal);
2413                                         planedist = DotProduct(point[0], planenormal);
2414                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2415                                 }
2416                                 continue;
2417                         }
2418                 }
2419         }
2420 #endif
2421 }
2422
2423
2424 #define MAX_PORTALPOINTS 64
2425
2426 typedef struct portal_s
2427 {
2428         mplane_t plane;
2429         mnode_t *nodes[2];              // [0] = front side of plane
2430         struct portal_s *next[2];
2431         int numpoints;
2432         double points[3*MAX_PORTALPOINTS];
2433         struct portal_s *chain; // all portals are linked into a list
2434 }
2435 portal_t;
2436
2437 static portal_t *portalchain;
2438
2439 /*
2440 ===========
2441 AllocPortal
2442 ===========
2443 */
2444 static portal_t *AllocPortal(void)
2445 {
2446         portal_t *p;
2447         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2448         p->chain = portalchain;
2449         portalchain = p;
2450         return p;
2451 }
2452
2453 static void FreePortal(portal_t *p)
2454 {
2455         Mem_Free(p);
2456 }
2457
2458 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2459 {
2460         // process only nodes (leafs already had their box calculated)
2461         if (!node->plane)
2462                 return;
2463
2464         // calculate children first
2465         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2466         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2467
2468         // make combined bounding box from children
2469         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2470         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2471         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2472         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2473         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2474         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2475 }
2476
2477 static void Mod_Q1BSP_FinalizePortals(void)
2478 {
2479         int i, j, numportals, numpoints;
2480         portal_t *p, *pnext;
2481         mportal_t *portal;
2482         mvertex_t *point;
2483         mleaf_t *leaf, *endleaf;
2484
2485         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2486         leaf = loadmodel->brush.data_leafs;
2487         endleaf = leaf + loadmodel->brush.num_leafs;
2488         for (;leaf < endleaf;leaf++)
2489         {
2490                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2491                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2492         }
2493         p = portalchain;
2494         while (p)
2495         {
2496                 if (p->numpoints >= 3)
2497                 {
2498                         for (i = 0;i < 2;i++)
2499                         {
2500                                 leaf = (mleaf_t *)p->nodes[i];
2501                                 for (j = 0;j < p->numpoints;j++)
2502                                 {
2503                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2504                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2505                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2506                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2507                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2508                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2509                                 }
2510                         }
2511                 }
2512                 p = p->chain;
2513         }
2514
2515         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2516
2517         // tally up portal and point counts
2518         p = portalchain;
2519         numportals = 0;
2520         numpoints = 0;
2521         while (p)
2522         {
2523                 // note: this check must match the one below or it will usually corrupt memory
2524                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2525                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2526                 {
2527                         numportals += 2;
2528                         numpoints += p->numpoints * 2;
2529                 }
2530                 p = p->chain;
2531         }
2532         loadmodel->brush.data_portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2533         loadmodel->brush.num_portals = numportals;
2534         loadmodel->brush.data_portalpoints = (void *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2535         loadmodel->brush.num_portalpoints = numpoints;
2536         // clear all leaf portal chains
2537         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2538                 loadmodel->brush.data_leafs[i].portals = NULL;
2539         // process all portals in the global portal chain, while freeing them
2540         portal = loadmodel->brush.data_portals;
2541         point = loadmodel->brush.data_portalpoints;
2542         p = portalchain;
2543         portalchain = NULL;
2544         while (p)
2545         {
2546                 pnext = p->chain;
2547
2548                 // note: this check must match the one above or it will usually corrupt memory
2549                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2550                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2551                 {
2552                         // first make the back to front portal(forward portal)
2553                         portal->points = point;
2554                         portal->numpoints = p->numpoints;
2555                         portal->plane.dist = p->plane.dist;
2556                         VectorCopy(p->plane.normal, portal->plane.normal);
2557                         portal->here = (mleaf_t *)p->nodes[1];
2558                         portal->past = (mleaf_t *)p->nodes[0];
2559                         // copy points
2560                         for (j = 0;j < portal->numpoints;j++)
2561                         {
2562                                 VectorCopy(p->points + j*3, point->position);
2563                                 point++;
2564                         }
2565                         BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2566                         PlaneClassify(&portal->plane);
2567
2568                         // link into leaf's portal chain
2569                         portal->next = portal->here->portals;
2570                         portal->here->portals = portal;
2571
2572                         // advance to next portal
2573                         portal++;
2574
2575                         // then make the front to back portal(backward portal)
2576                         portal->points = point;
2577                         portal->numpoints = p->numpoints;
2578                         portal->plane.dist = -p->plane.dist;
2579                         VectorNegate(p->plane.normal, portal->plane.normal);
2580                         portal->here = (mleaf_t *)p->nodes[0];
2581                         portal->past = (mleaf_t *)p->nodes[1];
2582                         // copy points
2583                         for (j = portal->numpoints - 1;j >= 0;j--)
2584                         {
2585                                 VectorCopy(p->points + j*3, point->position);
2586                                 point++;
2587                         }
2588                         BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2589                         PlaneClassify(&portal->plane);
2590
2591                         // link into leaf's portal chain
2592                         portal->next = portal->here->portals;
2593                         portal->here->portals = portal;
2594
2595                         // advance to next portal
2596                         portal++;
2597                 }
2598                 FreePortal(p);
2599                 p = pnext;
2600         }
2601 }
2602
2603 /*
2604 =============
2605 AddPortalToNodes
2606 =============
2607 */
2608 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2609 {
2610         if (!front)
2611                 Host_Error("AddPortalToNodes: NULL front node");
2612         if (!back)
2613                 Host_Error("AddPortalToNodes: NULL back node");
2614         if (p->nodes[0] || p->nodes[1])
2615                 Host_Error("AddPortalToNodes: already included");
2616         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2617
2618         p->nodes[0] = front;
2619         p->next[0] = (portal_t *)front->portals;
2620         front->portals = (mportal_t *)p;
2621
2622         p->nodes[1] = back;
2623         p->next[1] = (portal_t *)back->portals;
2624         back->portals = (mportal_t *)p;
2625 }
2626
2627 /*
2628 =============
2629 RemovePortalFromNode
2630 =============
2631 */
2632 static void RemovePortalFromNodes(portal_t *portal)
2633 {
2634         int i;
2635         mnode_t *node;
2636         void **portalpointer;
2637         portal_t *t;
2638         for (i = 0;i < 2;i++)
2639         {
2640                 node = portal->nodes[i];
2641
2642                 portalpointer = (void **) &node->portals;
2643                 while (1)
2644                 {
2645                         t = *portalpointer;
2646                         if (!t)
2647                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2648
2649                         if (t == portal)
2650                         {
2651                                 if (portal->nodes[0] == node)
2652                                 {
2653                                         *portalpointer = portal->next[0];
2654                                         portal->nodes[0] = NULL;
2655                                 }
2656                                 else if (portal->nodes[1] == node)
2657                                 {
2658                                         *portalpointer = portal->next[1];
2659                                         portal->nodes[1] = NULL;
2660                                 }
2661                                 else
2662                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2663                                 break;
2664                         }
2665
2666                         if (t->nodes[0] == node)
2667                                 portalpointer = (void **) &t->next[0];
2668                         else if (t->nodes[1] == node)
2669                                 portalpointer = (void **) &t->next[1];
2670                         else
2671                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2672                 }
2673         }
2674 }
2675
2676 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2677 {
2678         int i, side;
2679         mnode_t *front, *back, *other_node;
2680         mplane_t clipplane, *plane;
2681         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2682         int numfrontpoints, numbackpoints;
2683         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2684
2685         // if a leaf, we're done
2686         if (!node->plane)
2687                 return;
2688
2689         plane = node->plane;
2690
2691         front = node->children[0];
2692         back = node->children[1];
2693         if (front == back)
2694                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2695
2696         // create the new portal by generating a polygon for the node plane,
2697         // and clipping it by all of the other portals(which came from nodes above this one)
2698         nodeportal = AllocPortal();
2699         nodeportal->plane = *plane;
2700
2701         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2702         nodeportal->numpoints = 4;
2703         side = 0;       // shut up compiler warning
2704         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2705         {
2706                 clipplane = portal->plane;
2707                 if (portal->nodes[0] == portal->nodes[1])
2708                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2709                 if (portal->nodes[0] == node)
2710                         side = 0;
2711                 else if (portal->nodes[1] == node)
2712                 {
2713                         clipplane.dist = -clipplane.dist;
2714                         VectorNegate(clipplane.normal, clipplane.normal);
2715                         side = 1;
2716                 }
2717                 else
2718                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2719
2720                 for (i = 0;i < nodeportal->numpoints*3;i++)
2721                         frontpoints[i] = nodeportal->points[i];
2722                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL);
2723                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2724                         break;
2725         }
2726
2727         if (nodeportal->numpoints < 3)
2728         {
2729                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2730                 nodeportal->numpoints = 0;
2731         }
2732         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2733         {
2734                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2735                 nodeportal->numpoints = 0;
2736         }
2737
2738         AddPortalToNodes(nodeportal, front, back);
2739
2740         // split the portals of this node along this node's plane and assign them to the children of this node
2741         // (migrating the portals downward through the tree)
2742         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2743         {
2744                 if (portal->nodes[0] == portal->nodes[1])
2745                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2746                 if (portal->nodes[0] == node)
2747                         side = 0;
2748                 else if (portal->nodes[1] == node)
2749                         side = 1;
2750                 else
2751                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2752                 nextportal = portal->next[side];
2753                 if (!portal->numpoints)
2754                         continue;
2755
2756                 other_node = portal->nodes[!side];
2757                 RemovePortalFromNodes(portal);
2758
2759                 // cut the portal into two portals, one on each side of the node plane
2760                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
2761
2762                 if (!numfrontpoints)
2763                 {
2764                         if (side == 0)
2765                                 AddPortalToNodes(portal, back, other_node);
2766                         else
2767                                 AddPortalToNodes(portal, other_node, back);
2768                         continue;
2769                 }
2770                 if (!numbackpoints)
2771                 {
2772                         if (side == 0)
2773                                 AddPortalToNodes(portal, front, other_node);
2774                         else
2775                                 AddPortalToNodes(portal, other_node, front);
2776                         continue;
2777                 }
2778
2779                 // the portal is split
2780                 splitportal = AllocPortal();
2781                 temp = splitportal->chain;
2782                 *splitportal = *portal;
2783                 splitportal->chain = temp;
2784                 for (i = 0;i < numbackpoints*3;i++)
2785                         splitportal->points[i] = backpoints[i];
2786                 splitportal->numpoints = numbackpoints;
2787                 for (i = 0;i < numfrontpoints*3;i++)
2788                         portal->points[i] = frontpoints[i];
2789                 portal->numpoints = numfrontpoints;
2790
2791                 if (side == 0)
2792                 {
2793                         AddPortalToNodes(portal, front, other_node);
2794                         AddPortalToNodes(splitportal, back, other_node);
2795                 }
2796                 else
2797                 {
2798                         AddPortalToNodes(portal, other_node, front);
2799                         AddPortalToNodes(splitportal, other_node, back);
2800                 }
2801         }
2802
2803         Mod_Q1BSP_RecursiveNodePortals(front);
2804         Mod_Q1BSP_RecursiveNodePortals(back);
2805 }
2806
2807 static void Mod_Q1BSP_MakePortals(void)
2808 {
2809         portalchain = NULL;
2810         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
2811         Mod_Q1BSP_FinalizePortals();
2812 }
2813
2814 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2815 {
2816         int i, j, stylecounts[256], totalcount, remapstyles[256];
2817         msurface_t *surface;
2818         memset(stylecounts, 0, sizeof(stylecounts));
2819         for (i = 0;i < model->nummodelsurfaces;i++)
2820         {
2821                 surface = model->data_surfaces + model->firstmodelsurface + i;
2822                 for (j = 0;j < MAXLIGHTMAPS;j++)
2823                         stylecounts[surface->lightmapinfo->styles[j]]++;
2824         }
2825         totalcount = 0;
2826         model->brushq1.light_styles = 0;
2827         for (i = 0;i < 255;i++)
2828         {
2829                 if (stylecounts[i])
2830                 {
2831                         remapstyles[i] = model->brushq1.light_styles++;
2832                         totalcount += stylecounts[i] + 1;
2833                 }
2834         }
2835         if (!totalcount)
2836                 return;
2837         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2838         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2839         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2840         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2841         model->brushq1.light_styles = 0;
2842         for (i = 0;i < 255;i++)
2843                 if (stylecounts[i])
2844                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2845         j = 0;
2846         for (i = 0;i < model->brushq1.light_styles;i++)
2847         {
2848                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2849                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2850         }
2851         for (i = 0;i < model->nummodelsurfaces;i++)
2852         {
2853                 surface = model->data_surfaces + model->firstmodelsurface + i;
2854                 for (j = 0;j < MAXLIGHTMAPS;j++)
2855                         if (surface->lightmapinfo->styles[j] != 255)
2856                                 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
2857         }
2858         j = 0;
2859         for (i = 0;i < model->brushq1.light_styles;i++)
2860         {
2861                 *model->brushq1.light_styleupdatechains[i] = NULL;
2862                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2863                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2864         }
2865 }
2866
2867 //Returns PVS data for a given point
2868 //(note: can return NULL)
2869 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2870 {
2871         mnode_t *node;
2872         Mod_CheckLoaded(model);
2873         node = model->brush.data_nodes;
2874         while (node->plane)
2875                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2876         if (((mleaf_t *)node)->clusterindex >= 0)
2877                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2878         else
2879                 return NULL;
2880 }
2881
2882 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2883 {
2884         while (node->plane)
2885         {
2886                 float d = PlaneDiff(org, node->plane);
2887                 if (d > radius)
2888                         node = node->children[0];
2889                 else if (d < -radius)
2890                         node = node->children[1];
2891                 else
2892                 {
2893                         // go down both sides
2894                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2895                         node = node->children[1];
2896                 }
2897         }
2898         // if this leaf is in a cluster, accumulate the pvs bits
2899         if (((mleaf_t *)node)->clusterindex >= 0)
2900         {
2901                 int i;
2902                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2903                 for (i = 0;i < pvsbytes;i++)
2904                         pvsbuffer[i] |= pvs[i];
2905         }
2906 }
2907
2908 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2909 //of the given point.
2910 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2911 {
2912         int bytes = model->brush.num_pvsclusterbytes;
2913         bytes = min(bytes, pvsbufferlength);
2914         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
2915         {
2916                 memset(pvsbuffer, 0xFF, bytes);
2917                 return bytes;
2918         }
2919         memset(pvsbuffer, 0, bytes);
2920         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
2921         return bytes;
2922 }
2923
2924 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2925 {
2926         vec3_t size;
2927         const hull_t *hull;
2928
2929         VectorSubtract(inmaxs, inmins, size);
2930         if (cmodel->brush.ismcbsp)
2931         {
2932                 if (size[0] < 3)
2933                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2934                 else if (size[2] < 48) // pick the nearest of 40 or 56
2935                         hull = &cmodel->brushq1.hulls[2]; // 16x16x40
2936                 else
2937                         hull = &cmodel->brushq1.hulls[1]; // 16x16x56
2938         }
2939         else if (cmodel->brush.ishlbsp)
2940         {
2941                 if (size[0] < 3)
2942                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2943                 else if (size[0] <= 32)
2944                 {
2945                         if (size[2] < 54) // pick the nearest of 36 or 72
2946                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2947                         else
2948                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2949                 }
2950                 else
2951                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2952         }
2953         else
2954         {
2955                 if (size[0] < 3)
2956                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2957                 else if (size[0] <= 32)
2958                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2959                 else
2960                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2961         }
2962         VectorCopy(inmins, outmins);
2963         VectorAdd(inmins, hull->clip_size, outmaxs);
2964 }
2965
2966 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
2967 {
2968         int i, j, k;
2969         dheader_t *header;
2970         dmodel_t *bm;
2971         mempool_t *mainmempool;
2972         float dist, modelyawradius, modelradius, *vec;
2973         msurface_t *surface;
2974         int numshadowmeshtriangles;
2975
2976         mod->type = mod_brushq1;
2977
2978         if (!memcmp(buffer, "MCBSP", 5))
2979         {
2980                 header = (dheader_t *)((unsigned char*)buffer + 5);
2981
2982                 i = LittleLong(header->version);
2983                 if (i != MCBSPVERSION)
2984                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(MCBSP %i should be %i", mod->name, i, MCBSPVERSION);
2985                 mod->brush.ismcbsp = true;
2986                 mod->brush.ishlbsp = false;
2987         }
2988         else
2989         {
2990                 header = (dheader_t *)buffer;
2991
2992                 i = LittleLong(header->version);
2993                 if (i != BSPVERSION && i != 30)
2994                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
2995                 mod->brush.ishlbsp = i == 30;
2996         }
2997
2998         mod->soundfromcenter = true;
2999         mod->TraceBox = Mod_Q1BSP_TraceBox;
3000         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3001         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3002         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3003         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3004         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3005         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3006         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3007         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3008         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3009         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3010         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3011         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3012
3013         if (loadmodel->isworldmodel)
3014         {
3015                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3016                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3017         }
3018
3019 // swap all the lumps
3020         mod_base = (qbyte *)header;
3021
3022         header->version = LittleLong(header->version);
3023         for (i = 0;i < HEADER_LUMPS;i++)
3024         {
3025                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3026                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3027         }
3028
3029 // load into heap
3030
3031         // store which lightmap format to use
3032         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3033
3034         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3035         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3036         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3037         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3038         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3039         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3040         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3041         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3042         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3043         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3044         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3045         // load submodels before leafs because they contain the number of vis leafs
3046         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
3047         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3048         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3049         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
3050
3051         if (!mod->brushq1.lightdata)
3052                 mod->brush.LightPoint = NULL;
3053
3054         if (mod->brushq1.data_compressedpvs)
3055                 Mem_Free(mod->brushq1.data_compressedpvs);
3056         mod->brushq1.data_compressedpvs = NULL;
3057         mod->brushq1.num_compressedpvs = 0;
3058
3059         Mod_Q1BSP_MakeHull0();
3060         Mod_Q1BSP_MakePortals();
3061
3062         mod->numframes = 2;             // regular and alternate animation
3063         mod->numskins = 1;
3064
3065         mainmempool = mod->mempool;
3066
3067         Mod_Q1BSP_LoadLightList();
3068
3069         // make a single combined shadow mesh to allow optimized shadow volume creation
3070         numshadowmeshtriangles = 0;
3071         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3072         {
3073                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3074                 numshadowmeshtriangles += surface->num_triangles;
3075         }
3076         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3077         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3078                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
3079         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3080         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3081
3082         if (loadmodel->brush.numsubmodels)
3083                 loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3084
3085         if (loadmodel->isworldmodel)
3086         {
3087                 // clear out any stale submodels or worldmodels lying around
3088                 // if we did this clear before now, an error might abort loading and
3089                 // leave things in a bad state
3090                 Mod_RemoveStaleWorldModels(loadmodel);
3091         }
3092
3093         // LordHavoc: to clear the fog around the original quake submodel code, I
3094         // will explain:
3095         // first of all, some background info on the submodels:
3096         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3097         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3098         // now the weird for loop itself:
3099         // the loop functions in an odd way, on each iteration it sets up the
3100         // current 'mod' model (which despite the confusing code IS the model of
3101         // the number i), at the end of the loop it duplicates the model to become
3102         // the next submodel, and loops back to set up the new submodel.
3103
3104         // LordHavoc: now the explanation of my sane way (which works identically):
3105         // set up the world model, then on each submodel copy from the world model
3106         // and set up the submodel with the respective model info.
3107         for (i = 0;i < mod->brush.numsubmodels;i++)
3108         {
3109                 // LordHavoc: this code was originally at the end of this loop, but
3110                 // has been transformed to something more readable at the start here.
3111
3112                 if (i > 0)
3113                 {
3114                         char name[10];
3115                         // LordHavoc: only register submodels if it is the world
3116                         // (prevents external bsp models from replacing world submodels with
3117                         //  their own)
3118                         if (!loadmodel->isworldmodel)
3119                                 continue;
3120                         // duplicate the basic information
3121                         sprintf(name, "*%i", i);
3122                         mod = Mod_FindName(name);
3123                         // copy the base model to this one
3124                         *mod = *loadmodel;
3125                         // rename the clone back to its proper name
3126                         strcpy(mod->name, name);
3127                         // textures and memory belong to the main model
3128                         mod->texturepool = NULL;
3129                         mod->mempool = NULL;
3130                 }
3131
3132                 mod->brush.submodel = i;
3133
3134                 if (loadmodel->brush.submodels)
3135                         loadmodel->brush.submodels[i] = mod;
3136
3137                 bm = &mod->brushq1.submodels[i];
3138
3139                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3140                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3141                 {
3142                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3143                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3144                 }
3145
3146                 mod->firstmodelsurface = bm->firstface;
3147                 mod->nummodelsurfaces = bm->numfaces;
3148
3149                 // make the model surface list (used by shadowing/lighting)
3150                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3151                 for (j = 0;j < mod->nummodelsurfaces;j++)
3152                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3153
3154                 // this gets altered below if sky is used
3155                 mod->DrawSky = NULL;
3156                 mod->Draw = R_Q1BSP_Draw;
3157                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3158                 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3159                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3160                 mod->DrawLight = R_Q1BSP_DrawLight;
3161                 if (i != 0)
3162                 {
3163                         mod->brush.GetPVS = NULL;
3164                         mod->brush.FatPVS = NULL;
3165                         mod->brush.BoxTouchingPVS = NULL;
3166                         mod->brush.BoxTouchingLeafPVS = NULL;
3167                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3168                         mod->brush.LightPoint = NULL;
3169                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3170                 }
3171                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3172                 if (mod->nummodelsurfaces)
3173                 {
3174                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3175                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3176                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3177                         modelyawradius = 0;
3178                         modelradius = 0;
3179                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3180                         {
3181                                 // we only need to have a drawsky function if it is used(usually only on world model)
3182                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3183                                         mod->DrawSky = R_Q1BSP_DrawSky;
3184                                 // calculate bounding shapes
3185                                 for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3186                                 {
3187                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3188                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3189                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3190                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3191                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3192                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3193                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3194                                         if (modelyawradius < dist)
3195                                                 modelyawradius = dist;
3196                                         dist += vec[2]*vec[2];
3197                                         if (modelradius < dist)
3198                                                 modelradius = dist;
3199                                 }
3200                         }
3201                         modelyawradius = sqrt(modelyawradius);
3202                         modelradius = sqrt(modelradius);
3203                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3204                         mod->yawmins[2] = mod->normalmins[2];
3205                         mod->yawmaxs[2] = mod->normalmaxs[2];
3206                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3207                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3208                         mod->radius = modelradius;
3209                         mod->radius2 = modelradius * modelradius;
3210                 }
3211                 else
3212                 {
3213                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3214                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3215                 }
3216                 //mod->brushq1.num_visleafs = bm->visleafs;
3217         }
3218
3219         Mod_Q1BSP_LoadMapBrushes();
3220
3221         //Mod_Q1BSP_ProcessLightList();
3222
3223         if (developer.integer)
3224                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3225 }
3226
3227 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3228 {
3229 }
3230
3231 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3232 {
3233 /*
3234         d_t *in;
3235         m_t *out;
3236         int i, count;
3237
3238         in = (void *)(mod_base + l->fileofs);
3239         if (l->filelen % sizeof(*in))
3240                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3241         count = l->filelen / sizeof(*in);
3242         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3243
3244         loadmodel-> = out;
3245         loadmodel->num = count;
3246
3247         for (i = 0;i < count;i++, in++, out++)
3248         {
3249         }
3250 */
3251 }
3252
3253 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3254 {
3255 /*
3256         d_t *in;
3257         m_t *out;
3258         int i, count;
3259
3260         in = (void *)(mod_base + l->fileofs);
3261         if (l->filelen % sizeof(*in))
3262                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3263         count = l->filelen / sizeof(*in);
3264         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3265
3266         loadmodel-> = out;
3267         loadmodel->num = count;
3268
3269         for (i = 0;i < count;i++, in++, out++)
3270         {
3271         }
3272 */
3273 }
3274
3275 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3276 {
3277 /*
3278         d_t *in;
3279         m_t *out;
3280         int i, count;
3281
3282         in = (void *)(mod_base + l->fileofs);
3283         if (l->filelen % sizeof(*in))
3284                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3285         count = l->filelen / sizeof(*in);
3286         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3287
3288         loadmodel-> = out;
3289         loadmodel->num = count;
3290
3291         for (i = 0;i < count;i++, in++, out++)
3292         {
3293         }
3294 */
3295 }
3296
3297 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3298 {
3299 /*
3300         d_t *in;
3301         m_t *out;
3302         int i, count;
3303
3304         in = (void *)(mod_base + l->fileofs);
3305         if (l->filelen % sizeof(*in))
3306                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3307         count = l->filelen / sizeof(*in);
3308         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3309
3310         loadmodel-> = out;
3311         loadmodel->num = count;
3312
3313         for (i = 0;i < count;i++, in++, out++)
3314         {
3315         }
3316 */
3317 }
3318
3319 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3320 {
3321 /*
3322         d_t *in;
3323         m_t *out;
3324         int i, count;
3325
3326         in = (void *)(mod_base + l->fileofs);
3327         if (l->filelen % sizeof(*in))
3328                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3329         count = l->filelen / sizeof(*in);
3330         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3331
3332         loadmodel-> = out;
3333         loadmodel->num = count;
3334
3335         for (i = 0;i < count;i++, in++, out++)
3336         {
3337         }
3338 */
3339 }
3340
3341 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3342 {
3343 /*
3344         d_t *in;
3345         m_t *out;
3346         int i, count;
3347
3348         in = (void *)(mod_base + l->fileofs);
3349         if (l->filelen % sizeof(*in))
3350                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3351         count = l->filelen / sizeof(*in);
3352         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3353
3354         loadmodel-> = out;
3355         loadmodel->num = count;
3356
3357         for (i = 0;i < count;i++, in++, out++)
3358         {
3359         }
3360 */
3361 }
3362
3363 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3364 {
3365 /*
3366         d_t *in;
3367         m_t *out;
3368         int i, count;
3369
3370         in = (void *)(mod_base + l->fileofs);
3371         if (l->filelen % sizeof(*in))
3372                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3373         count = l->filelen / sizeof(*in);
3374         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3375
3376         loadmodel-> = out;
3377         loadmodel->num = count;
3378
3379         for (i = 0;i < count;i++, in++, out++)
3380         {
3381         }
3382 */
3383 }
3384
3385 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3386 {
3387 /*
3388         d_t *in;
3389         m_t *out;
3390         int i, count;
3391
3392         in = (void *)(mod_base + l->fileofs);
3393         if (l->filelen % sizeof(*in))
3394                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3395         count = l->filelen / sizeof(*in);
3396         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3397
3398         loadmodel-> = out;
3399         loadmodel->num = count;
3400
3401         for (i = 0;i < count;i++, in++, out++)
3402         {
3403         }
3404 */
3405 }
3406
3407 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3408 {
3409 /*
3410         d_t *in;
3411         m_t *out;
3412         int i, count;
3413
3414         in = (void *)(mod_base + l->fileofs);
3415         if (l->filelen % sizeof(*in))
3416                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3417         count = l->filelen / sizeof(*in);
3418         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3419
3420         loadmodel-> = out;
3421         loadmodel->num = count;
3422
3423         for (i = 0;i < count;i++, in++, out++)
3424         {
3425         }
3426 */
3427 }
3428
3429 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3430 {
3431 /*
3432         d_t *in;
3433         m_t *out;
3434         int i, count;
3435
3436         in = (void *)(mod_base + l->fileofs);
3437         if (l->filelen % sizeof(*in))
3438                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3439         count = l->filelen / sizeof(*in);
3440         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3441
3442         loadmodel-> = out;
3443         loadmodel->num = count;
3444
3445         for (i = 0;i < count;i++, in++, out++)
3446         {
3447         }
3448 */
3449 }
3450
3451 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3452 {
3453 /*
3454         d_t *in;
3455         m_t *out;
3456         int i, count;
3457
3458         in = (void *)(mod_base + l->fileofs);
3459         if (l->filelen % sizeof(*in))
3460                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3461         count = l->filelen / sizeof(*in);
3462         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3463
3464         loadmodel-> = out;
3465         loadmodel->num = count;
3466
3467         for (i = 0;i < count;i++, in++, out++)
3468         {
3469         }
3470 */
3471 }
3472
3473 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3474 {
3475 /*
3476         d_t *in;
3477         m_t *out;
3478         int i, count;
3479
3480         in = (void *)(mod_base + l->fileofs);
3481         if (l->filelen % sizeof(*in))
3482                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3483         count = l->filelen / sizeof(*in);
3484         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3485
3486         loadmodel-> = out;
3487         loadmodel->num = count;
3488
3489         for (i = 0;i < count;i++, in++, out++)
3490         {
3491         }
3492 */
3493 }
3494
3495 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3496 {
3497 /*
3498         d_t *in;
3499         m_t *out;
3500         int i, count;
3501
3502         in = (void *)(mod_base + l->fileofs);
3503         if (l->filelen % sizeof(*in))
3504                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3505         count = l->filelen / sizeof(*in);
3506         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3507
3508         loadmodel-> = out;
3509         loadmodel->num = count;
3510
3511         for (i = 0;i < count;i++, in++, out++)
3512         {
3513         }
3514 */
3515 }
3516
3517 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3518 {
3519 /*
3520         d_t *in;
3521         m_t *out;
3522         int i, count;
3523
3524         in = (void *)(mod_base + l->fileofs);
3525         if (l->filelen % sizeof(*in))
3526                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3527         count = l->filelen / sizeof(*in);
3528         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3529
3530         loadmodel-> = out;
3531         loadmodel->num = count;
3532
3533         for (i = 0;i < count;i++, in++, out++)
3534         {
3535         }
3536 */
3537 }
3538
3539 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3540 {
3541 /*
3542         d_t *in;
3543         m_t *out;
3544         int i, count;
3545
3546         in = (void *)(mod_base + l->fileofs);
3547         if (l->filelen % sizeof(*in))
3548                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3549         count = l->filelen / sizeof(*in);
3550         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3551
3552         loadmodel-> = out;
3553         loadmodel->num = count;
3554
3555         for (i = 0;i < count;i++, in++, out++)
3556         {
3557         }
3558 */
3559 }
3560
3561 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3562 {
3563 /*
3564         d_t *in;
3565         m_t *out;
3566         int i, count;
3567
3568         in = (void *)(mod_base + l->fileofs);
3569         if (l->filelen % sizeof(*in))
3570                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3571         count = l->filelen / sizeof(*in);
3572         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3573
3574         loadmodel-> = out;
3575         loadmodel->num = count;
3576
3577         for (i = 0;i < count;i++, in++, out++)
3578         {
3579         }
3580 */
3581 }
3582
3583 static void Mod_Q2BSP_LoadModels(lump_t *l)
3584 {
3585 /*
3586         d_t *in;
3587         m_t *out;
3588         int i, count;
3589
3590         in = (void *)(mod_base + l->fileofs);
3591         if (l->filelen % sizeof(*in))
3592                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3593         count = l->filelen / sizeof(*in);
3594         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3595
3596         loadmodel-> = out;
3597         loadmodel->num = count;
3598
3599         for (i = 0;i < count;i++, in++, out++)
3600         {
3601         }
3602 */
3603 }
3604
3605 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
3606 {
3607         int i;
3608         q2dheader_t *header;
3609
3610         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3611
3612         mod->type = mod_brushq2;
3613
3614         header = (q2dheader_t *)buffer;
3615
3616         i = LittleLong(header->version);
3617         if (i != Q2BSPVERSION)
3618                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3619         mod->brush.ishlbsp = false;
3620         mod->brush.ismcbsp = false;
3621         if (loadmodel->isworldmodel)
3622         {
3623                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3624                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3625         }
3626
3627         mod_base = (qbyte *)header;
3628
3629         // swap all the lumps
3630         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3631                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3632
3633         // store which lightmap format to use
3634         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3635
3636         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3637         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3638         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3639         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3640         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3641         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3642         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3643         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3644         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3645         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3646         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3647         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3648         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3649         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3650         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3651         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3652         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3653         // LordHavoc: must go last because this makes the submodels
3654         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3655 }
3656
3657 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3658 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3659
3660 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3661 {
3662         const char *data;
3663         char key[128], value[4096];
3664         float v[3];
3665         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3666         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3667         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3668         if (!l->filelen)
3669                 return;
3670         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3671         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3672         data = loadmodel->brush.entities;
3673         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3674         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3675         {
3676                 while (1)
3677                 {
3678                         if (!COM_ParseToken(&data, false))
3679                                 break; // error
3680                         if (com_token[0] == '}')
3681                                 break; // end of worldspawn
3682                         if (com_token[0] == '_')
3683                                 strcpy(key, com_token + 1);
3684                         else
3685                                 strcpy(key, com_token);
3686                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3687                                 key[strlen(key)-1] = 0;
3688                         if (!COM_ParseToken(&data, false))
3689                                 break; // error
3690                         strcpy(value, com_token);
3691                         if (!strcmp("gridsize", key))
3692                         {
3693                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3694                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3695                         }
3696                 }
3697         }
3698 }
3699
3700 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3701 {
3702         q3dtexture_t *in;
3703         texture_t *out;
3704         int i, count;
3705         int j, c;
3706         fssearch_t *search;
3707         char *f;
3708         const char *text;
3709         int flags, flags2, numparameters, passnumber;
3710         char shadername[Q3PATHLENGTH];
3711         char sky[Q3PATHLENGTH];
3712         char firstpasstexturename[Q3PATHLENGTH];
3713         char parameter[4][Q3PATHLENGTH];
3714
3715         in = (void *)(mod_base + l->fileofs);
3716         if (l->filelen % sizeof(*in))
3717                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3718         count = l->filelen / sizeof(*in);
3719         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3720
3721         loadmodel->data_textures = out;
3722         loadmodel->num_textures = count;
3723
3724         for (i = 0;i < count;i++, in++, out++)
3725         {
3726                 strlcpy (out->name, in->name, sizeof (out->name));
3727                 out->surfaceflags = LittleLong(in->surfaceflags);
3728                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
3729                 out->surfaceparms = -1;
3730         }
3731
3732         // do a quick parse of shader files to get surfaceparms
3733         if ((search = FS_Search("scripts/*.shader", true, false)))
3734         {
3735                 for (i = 0;i < search->numfilenames;i++)
3736                 {
3737                         if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3738                         {
3739                                 text = f;
3740                                 while (COM_ParseToken(&text, false))
3741                                 {
3742                                         strlcpy (shadername, com_token, sizeof (shadername));
3743                                         flags = 0;
3744                                         flags2 = 0;
3745                                         sky[0] = 0;
3746                                         passnumber = 0;
3747                                         firstpasstexturename[0] = 0;
3748                                         if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3749                                         {
3750                                                 while (COM_ParseToken(&text, false))
3751                                                 {
3752                                                         if (!strcasecmp(com_token, "}"))
3753                                                                 break;
3754                                                         else if (!strcasecmp(com_token, "{"))
3755                                                         {
3756                                                                 while (COM_ParseToken(&text, false))
3757                                                                 {
3758                                                                         if (!strcasecmp(com_token, "}"))
3759                                                                                 break;
3760                                                                         if (!strcasecmp(com_token, "\n"))
3761                                                                                 continue;
3762                                                                         numparameters = 0;
3763                                                                         for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3764                                                                         {
3765                                                                                 if (j < 4)
3766                                                                                 {
3767                                                                                         strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3768                                                                                         numparameters = j + 1;
3769                                                                                 }
3770                                                                                 if (!COM_ParseToken(&text, true))
3771                                                                                         break;
3772                                                                         }
3773                                                                         if (developer.integer >= 2)
3774                                                                         {
3775                                                                                 Con_Printf("%s %i: ", shadername, passnumber);
3776                                                                                 for (j = 0;j < numparameters;j++)
3777                                                                                         Con_Printf(" %s", parameter[j]);
3778                                                                                 Con_Print("\n");
3779                                                                         }
3780                                                                         if (passnumber == 0 && numparameters >= 1)
3781                                                                         {
3782                                                                                 if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
3783                                                                                 {
3784                                                                                         if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
3785                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3786                                                                                         else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
3787                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3788                                                                                         else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
3789                                                                                                 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
3790                                                                                 }
3791                                                                                 else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
3792                                                                                         strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
3793                                                                                 else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
3794                                                                                         strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
3795                                                                                 else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
3796                                                                                         flags2 |= Q3TEXTUREFLAG_ALPHATEST;
3797                                                                         }
3798                                                                         // break out a level if it was }
3799                                                                         if (!strcasecmp(com_token, "}"))
3800                                                                                 break;
3801                                                                 }
3802                                                                 passnumber++;
3803                                                                 continue;
3804                                                         }
3805                                                         numparameters = 0;
3806                                                         for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3807                                                         {
3808                                                                 if (j < 4)
3809                                                                 {
3810                                                                         strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3811                                                                         numparameters = j + 1;
3812                                                                 }
3813                                                                 if (!COM_ParseToken(&text, true))
3814                                                                         break;
3815                                                         }
3816                                                         if (i == 0 && !strcasecmp(com_token, "}"))
3817                                                                 break;
3818                                                         if (developer.integer >= 2)
3819                                                         {
3820                                                                 Con_Printf("%s: ", shadername);
3821                                                                 for (j = 0;j < numparameters;j++)
3822                                                                         Con_Printf(" %s", parameter[j]);
3823                                                                 Con_Print("\n");
3824                                                         }
3825                                                         if (numparameters < 1)
3826                                                                 continue;
3827                                                         if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
3828                                                         {
3829                                                                 if (!strcasecmp(parameter[1], "alphashadow"))
3830                                                                         flags |= Q3SURFACEPARM_ALPHASHADOW;
3831                                                                 else if (!strcasecmp(parameter[1], "areaportal"))
3832                                                                         flags |= Q3SURFACEPARM_AREAPORTAL;
3833                                                                 else if (!strcasecmp(parameter[1], "clusterportal"))
3834                                                                         flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3835                                                                 else if (!strcasecmp(parameter[1], "detail"))
3836                                                                         flags |= Q3SURFACEPARM_DETAIL;
3837                                                                 else if (!strcasecmp(parameter[1], "donotenter"))
3838                                                                         flags |= Q3SURFACEPARM_DONOTENTER;
3839                                                                 else if (!strcasecmp(parameter[1], "fog"))
3840                                                                         flags |= Q3SURFACEPARM_FOG;
3841                                                                 else if (!strcasecmp(parameter[1], "lava"))
3842                                                                         flags |= Q3SURFACEPARM_LAVA;
3843                                                                 else if (!strcasecmp(parameter[1], "lightfilter"))
3844                                                                         flags |= Q3SURFACEPARM_LIGHTFILTER;
3845                                                                 else if (!strcasecmp(parameter[1], "metalsteps"))
3846                                                                         flags |= Q3SURFACEPARM_METALSTEPS;
3847                                                                 else if (!strcasecmp(parameter[1], "nodamage"))
3848                                                                         flags |= Q3SURFACEPARM_NODAMAGE;
3849                                                                 else if (!strcasecmp(parameter[1], "nodlight"))
3850                                                                         flags |= Q3SURFACEPARM_NODLIGHT;
3851                                                                 else if (!strcasecmp(parameter[1], "nodraw"))
3852                                                                         flags |= Q3SURFACEPARM_NODRAW;
3853                                                                 else if (!strcasecmp(parameter[1], "nodrop"))
3854                                                                         flags |= Q3SURFACEPARM_NODROP;
3855                                                                 else if (!strcasecmp(parameter[1], "noimpact"))
3856                                                                         flags |= Q3SURFACEPARM_NOIMPACT;
3857                                                                 else if (!strcasecmp(parameter[1], "nolightmap"))
3858                                                                         flags |= Q3SURFACEPARM_NOLIGHTMAP;
3859                                                                 else if (!strcasecmp(parameter[1], "nomarks"))
3860                                                                         flags |= Q3SURFACEPARM_NOMARKS;
3861                                                                 else if (!strcasecmp(parameter[1], "nomipmaps"))
3862                                                                         flags |= Q3SURFACEPARM_NOMIPMAPS;
3863                                                                 else if (!strcasecmp(parameter[1], "nonsolid"))
3864                                                                         flags |= Q3SURFACEPARM_NONSOLID;
3865                                                                 else if (!strcasecmp(parameter[1], "origin"))
3866                                                                         flags |= Q3SURFACEPARM_ORIGIN;
3867                                                                 else if (!strcasecmp(parameter[1], "playerclip"))
3868                                                                         flags |= Q3SURFACEPARM_PLAYERCLIP;
3869                                                                 else if (!strcasecmp(parameter[1], "sky"))
3870                                                                         flags |= Q3SURFACEPARM_SKY;
3871                                                                 else if (!strcasecmp(parameter[1], "slick"))
3872                                                                         flags |= Q3SURFACEPARM_SLICK;
3873                                                                 else if (!strcasecmp(parameter[1], "slime"))
3874                                                                         flags |= Q3SURFACEPARM_SLIME;
3875                                                                 else if (!strcasecmp(parameter[1], "structural"))
3876                                                                         flags |= Q3SURFACEPARM_STRUCTURAL;
3877                                                                 else if (!strcasecmp(parameter[1], "trans"))
3878                                                                         flags |= Q3SURFACEPARM_TRANS;
3879                                                                 else if (!strcasecmp(parameter[1], "water"))
3880                                                                         flags |= Q3SURFACEPARM_WATER;
3881                                                                 else if (!strcasecmp(parameter[1], "pointlight"))
3882                                                                         flags |= Q3SURFACEPARM_POINTLIGHT;
3883                                                                 else
3884                                                                         Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
3885                                                         }
3886                                                         else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
3887                                                                 strlcpy(sky, parameter[1], sizeof(sky));
3888                                                         else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
3889                                                         {
3890                                                                 if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
3891                                                                         strlcpy(sky, parameter[1], sizeof(sky));
3892                                                         }
3893                                                         else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
3894                                                         {
3895                                                                 if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
3896                                                                         flags2 |= Q3TEXTUREFLAG_TWOSIDED;
3897                                                         }
3898                                                         else if (!strcasecmp(parameter[0], "nomipmaps"))
3899                                                                 flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
3900                                                         else if (!strcasecmp(parameter[0], "nopicmip"))
3901                                                                 flags2 |= Q3TEXTUREFLAG_NOPICMIP;
3902                                                         else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
3903                                                         {
3904                                                                 if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
3905                                                                         flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
3906                                                                 if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
3907                                                                         flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
3908                                                         }
3909                                                 }
3910                                                 // add shader to list (shadername and flags)
3911                                                 // actually here we just poke into the texture settings
3912                                                 for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
3913                                                 {
3914                                                         if (!strcasecmp(out->name, shadername))
3915                                                         {
3916                                                                 out->surfaceparms = flags;
3917                                                                 out->textureflags = flags2;
3918                                                                 out->basematerialflags = 0;
3919                                                                 if (out->surfaceparms & Q3SURFACEPARM_NODRAW)
3920                                                                         out->basematerialflags |= MATERIALFLAG_NODRAW;
3921                                                                 else if (out->surfaceparms & Q3SURFACEPARM_SKY)
3922                                                                         out->basematerialflags |= MATERIALFLAG_SKY;
3923                                                                 else if (out->surfaceparms & Q3SURFACEPARM_LAVA)
3924                                                                         out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
3925                                                                 else if (out->surfaceparms & Q3SURFACEPARM_SLIME)
3926                                                                         out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
3927                                                                 else if (out->surfaceparms & Q3SURFACEPARM_WATER)
3928                                                                         out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
3929                                                                 else
3930                                                                         out->basematerialflags |= MATERIALFLAG_WALL;
3931                                                                 if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
3932                                                                 {
3933                                                                         // FIXME: support alpha test?
3934                                                                         out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
3935                                                                 }
3936                                                                 else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
3937                                                                 {
3938                                                                         if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
3939                                                                                 out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
3940                                                                         else
3941                                                                                 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
3942                                                                 }
3943                                                                 strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
3944                                                                 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3945                                                                 {
3946                                                                         // quake3 seems to append a _ to the skybox name, so this must do so as well
3947                                                                         dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
3948                                                                 }
3949                                                         }
3950                                                 }
3951                                         }
3952                                         else
3953                                         {
3954                                                 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3955                                                 goto parseerror;
3956                                         }
3957                                 }
3958 parseerror:
3959                                 Mem_Free(f);
3960                         }
3961                 }
3962         }
3963
3964         c = 0;
3965         for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
3966         {
3967                 if (out->surfaceparms == -1)
3968                 {
3969                         c++;
3970                         Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3971                         out->surfaceparms = 0;
3972                         if (out->surfaceflags & Q3SURFACEFLAG_NODRAW)
3973                                 out->basematerialflags |= MATERIALFLAG_NODRAW;
3974                         else if (out->surfaceflags & Q3SURFACEFLAG_SKY)
3975                                 out->basematerialflags |= MATERIALFLAG_SKY;
3976                         else
3977                                 out->basematerialflags |= MATERIALFLAG_WALL;
3978                         // these are defaults
3979                         //if (!strncmp(out->name, "textures/skies/", 15))
3980                         //      out->surfaceparms |= Q3SURFACEPARM_SKY;
3981                         //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3982                         // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3983                         //      out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3984                         //if (R_TextureHasAlpha(out->skin.base))
3985                         //      out->surfaceparms |= Q3SURFACEPARM_TRANS;
3986                 }
3987                 if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
3988                         if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, false, true))
3989                                 if (cls.state != ca_dedicated)
3990                                         Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
3991                 // no animation
3992                 out->currentframe = out;
3993         }
3994         if (c)
3995                 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3996 }
3997
3998 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3999 {
4000         q3dplane_t *in;
4001         mplane_t *out;
4002         int i, count;
4003
4004         in = (void *)(mod_base + l->fileofs);
4005         if (l->filelen % sizeof(*in))
4006                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4007         count = l->filelen / sizeof(*in);
4008         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4009
4010         loadmodel->brush.data_planes = out;
4011         loadmodel->brush.num_planes = count;
4012
4013         for (i = 0;i < count;i++, in++, out++)
4014         {
4015                 out->normal[0] = LittleFloat(in->normal[0]);
4016                 out->normal[1] = LittleFloat(in->normal[1]);
4017                 out->normal[2] = LittleFloat(in->normal[2]);
4018                 out->dist = LittleFloat(in->dist);
4019                 PlaneClassify(out);
4020         }
4021 }
4022
4023 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4024 {
4025         q3dbrushside_t *in;
4026         q3mbrushside_t *out;
4027         int i, n, count;
4028
4029         in = (void *)(mod_base + l->fileofs);
4030         if (l->filelen % sizeof(*in))
4031                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4032         count = l->filelen / sizeof(*in);
4033         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4034
4035         loadmodel->brush.data_brushsides = out;
4036         loadmodel->brush.num_brushsides = count;
4037
4038         for (i = 0;i < count;i++, in++, out++)
4039         {
4040                 n = LittleLong(in->planeindex);
4041                 if (n < 0 || n >= loadmodel->brush.num_planes)
4042                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
4043                 out->plane = loadmodel->brush.data_planes + n;
4044                 n = LittleLong(in->textureindex);
4045                 if (n < 0 || n >= loadmodel->num_textures)
4046                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures);
4047                 out->texture = loadmodel->data_textures + n;
4048         }
4049 }
4050
4051 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4052 {
4053         q3dbrush_t *in;
4054         q3mbrush_t *out;
4055         int i, j, n, c, count, maxplanes;
4056         mplane_t *planes;
4057
4058         in = (void *)(mod_base + l->fileofs);
4059         if (l->filelen % sizeof(*in))
4060                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4061         count = l->filelen / sizeof(*in);
4062         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4063
4064         loadmodel->brush.data_brushes = out;
4065         loadmodel->brush.num_brushes = count;
4066
4067         maxplanes = 0;
4068         planes = NULL;
4069
4070         for (i = 0;i < count;i++, in++, out++)
4071         {
4072                 n = LittleLong(in->firstbrushside);
4073                 c = LittleLong(in->numbrushsides);
4074                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4075                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brush.num_brushsides);
4076                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4077                 out->numbrushsides = c;
4078                 n = LittleLong(in->textureindex);
4079                 if (n < 0 || n >= loadmodel->num_textures)
4080                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->num_textures);
4081                 out->texture = loadmodel->data_textures + n;
4082
4083                 // make a list of mplane_t structs to construct a colbrush from
4084                 if (maxplanes < out->numbrushsides)
4085                 {
4086                         maxplanes = out->numbrushsides;
4087                         if (planes)
4088                                 Mem_Free(planes);
4089                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
4090                 }
4091                 for (j = 0;j < out->numbrushsides;j++)
4092                 {
4093                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4094                         planes[j].dist = out->firstbrushside[j].plane->dist;
4095                 }
4096                 // make the colbrush from the planes
4097                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4098         }
4099         if (planes)
4100                 Mem_Free(planes);
4101 }
4102
4103 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4104 {
4105         q3deffect_t *in;
4106         q3deffect_t *out;
4107         int i, n, count;
4108
4109         in = (void *)(mod_base + l->fileofs);
4110         if (l->filelen % sizeof(*in))
4111                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4112         count = l->filelen / sizeof(*in);
4113         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4114
4115         loadmodel->brushq3.data_effects = out;
4116         loadmodel->brushq3.num_effects = count;
4117
4118         for (i = 0;i < count;i++, in++, out++)
4119         {
4120                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4121                 n = LittleLong(in->brushindex);
4122                 if (n >= loadmodel->brush.num_brushes)
4123                 {
4124                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4125                         n = -1;
4126                 }
4127                 out->brushindex = n;
4128                 out->unknown = LittleLong(in->unknown);
4129         }
4130 }
4131
4132 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4133 {
4134         q3dvertex_t *in;
4135         int i, count;
4136
4137         in = (void *)(mod_base + l->fileofs);
4138         if (l->filelen % sizeof(*in))
4139                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4140         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4141         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
4142         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
4143         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4144         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4145
4146         for (i = 0;i < count;i++, in++)
4147         {
4148                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4149                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4150                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4151                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4152                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4153                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4154                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4155                 // svector/tvector are calculated later in face loading
4156                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4157                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4158                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4159                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4160         }
4161 }
4162
4163 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4164 {
4165         int *in;
4166         int *out;
4167         int i, count;
4168
4169         in = (void *)(mod_base + l->fileofs);
4170         if (l->filelen % sizeof(int[3]))
4171                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4172         count = l->filelen / sizeof(*in);
4173         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4174
4175         loadmodel->brushq3.num_triangles = count / 3;
4176         loadmodel->brushq3.data_element3i = out;
4177
4178         for (i = 0;i < count;i++, in++, out++)
4179         {
4180                 *out = LittleLong(*in);
4181                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4182                 {
4183                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4184                         *out = 0;
4185                 }
4186         }
4187 }
4188
4189 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
4190 {
4191         q3dlightmap_t *in;
4192         rtexture_t **out;
4193         int i, count;
4194
4195         if (!l->filelen)
4196                 return;
4197         in = (void *)(mod_base + l->fileofs);
4198         if (l->filelen % sizeof(*in))
4199                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4200         count = l->filelen / sizeof(*in);
4201         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4202
4203         loadmodel->brushq3.data_lightmaps = out;
4204         loadmodel->brushq3.num_lightmaps = count;
4205
4206         for (i = 0;i < count;i++, in++, out++)
4207                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4208 }
4209
4210 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4211 {
4212         q3dface_t *in, *oldin;
4213         msurface_t *out, *oldout;
4214         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshnum, meshvertices, meshtriangles, numvertices, numtriangles;
4215         //int *originalelement3i;
4216         //int *originalneighbor3i;
4217         float *originalvertex3f;
4218         //float *originalsvector3f;
4219         //float *originaltvector3f;
4220         //float *originalnormal3f;
4221         float *originalcolor4f;
4222         float *originaltexcoordtexture2f;
4223         float *originaltexcoordlightmap2f;
4224         float *v;
4225         surfmesh_t *mesh, *tempmeshlist[1024];
4226
4227         in = (void *)(mod_base + l->fileofs);
4228         if (l->filelen % sizeof(*in))
4229                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4230         count = l->filelen / sizeof(*in);
4231         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4232
4233         loadmodel->data_surfaces = out;
4234         loadmodel->num_surfaces = count;
4235
4236         i = 0;
4237         for (meshnum = 0;i < count;meshnum++)
4238         {
4239                 oldi = i;
4240                 oldin = in;
4241                 oldout = out;
4242                 meshvertices = 0;
4243                 meshtriangles = 0;
4244                 for (;i < count;i++, in++, out++)
4245                 {
4246                         // check face type first
4247                         type = LittleLong(in->type);
4248                         if (type != Q3FACETYPE_POLYGON
4249                          && type != Q3FACETYPE_PATCH
4250                          && type != Q3FACETYPE_MESH
4251                          && type != Q3FACETYPE_FLARE)
4252                         {
4253                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4254                                 continue;
4255                         }
4256
4257                         n = LittleLong(in->textureindex);
4258                         if (n < 0 || n >= loadmodel->num_textures)
4259                         {
4260                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4261                                 continue;
4262                         }
4263                         out->texture = loadmodel->data_textures + n;
4264                         n = LittleLong(in->effectindex);
4265                         if (n < -1 || n >= loadmodel->brushq3.num_effects)
4266                         {
4267                                 if (developer.integer >= 2)
4268                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4269                                 n = -1;
4270                         }
4271                         if (n == -1)
4272                                 out->effect = NULL;
4273                         else
4274                                 out->effect = loadmodel->brushq3.data_effects + n;
4275                         n = LittleLong(in->lightmapindex);
4276                         if (n >= loadmodel->brushq3.num_lightmaps)
4277                         {
4278                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4279                                 n = -1;
4280                         }
4281                         else if (n < 0)
4282                                 n = -1;
4283                         if (n == -1)
4284                                 out->lightmaptexture = NULL;
4285                         else
4286                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4287
4288                         firstvertex = LittleLong(in->firstvertex);
4289                         numvertices = LittleLong(in->numvertices);
4290                         firstelement = LittleLong(in->firstelement);
4291                         numtriangles = LittleLong(in->numelements) / 3;
4292                         if (numtriangles * 3 != LittleLong(in->numelements))
4293                         {
4294                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4295                                 continue;
4296                         }
4297                         if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4298                         {
4299                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4300                                 continue;
4301                         }
4302                         if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4303                         {
4304                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4305                                 continue;
4306                         }
4307                         switch(type)
4308                         {
4309                         case Q3FACETYPE_POLYGON:
4310                         case Q3FACETYPE_MESH:
4311                                 // no processing necessary
4312                                 break;
4313                         case Q3FACETYPE_PATCH:
4314                                 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4315                                 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4316                                 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4317                                 {
4318                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4319                                         continue;
4320                                 }
4321                                 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4322                                 // convert patch to Q3FACETYPE_MESH
4323                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4324                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4325                                 // bound to user settings
4326                                 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4327                                 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4328                                 // bound to sanity settings
4329                                 xtess = bound(1, xtess, 1024);
4330                                 ytess = bound(1, ytess, 1024);
4331                                 // bound to user limit on vertices
4332                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4333                                 {
4334                                         if (xtess > ytess)
4335                                                 xtess--;
4336                                         else
4337                                                 ytess--;
4338                                 }
4339                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4340                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4341                                 numvertices = finalwidth * finalheight;
4342                                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4343                                 break;
4344                         case Q3FACETYPE_FLARE:
4345                                 if (developer.integer >= 2)
4346                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4347                                 // don't render it
4348                                 continue;
4349                         }
4350                         out->num_vertices = numvertices;
4351                         out->num_triangles = numtriangles;
4352                         if (meshvertices + out->num_vertices > 65536)
4353                                 break;
4354                         meshvertices += out->num_vertices;
4355                         meshtriangles += out->num_triangles;
4356                 }
4357
4358                 i = oldi;
4359                 in = oldin;
4360                 out = oldout;
4361                 mesh = tempmeshlist[meshnum] = Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, false, true, false);
4362                 meshvertices = 0;
4363                 meshtriangles = 0;
4364                 for (;i < count && meshvertices + out->num_vertices <= mesh->num_vertices;i++, in++, out++)
4365                 {
4366                         if (out->num_vertices < 3 || out->num_triangles < 1)
4367                                 continue;
4368
4369                         type = LittleLong(in->type);
4370                         firstvertex = LittleLong(in->firstvertex);
4371                         firstelement = LittleLong(in->firstelement);
4372                         out->groupmesh = mesh;
4373                         out->num_firstvertex = meshvertices;
4374                         out->num_firsttriangle = meshtriangles;
4375                         switch(type)
4376                         {
4377                         case Q3FACETYPE_POLYGON:
4378                         case Q3FACETYPE_MESH:
4379                                 // no processing necessary
4380                                 for (j = 0;j < out->num_vertices;j++)
4381                                 {
4382                                         (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4383                                         (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4384                                         (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4385                                         (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4386                                         (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4387                                         (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4388                                         (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4389                                         (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4390                                         (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4391                                         (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4392                                         (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4393                                 }
4394                                 for (j = 0;j < out->num_triangles*3;j++)
4395                                         (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4396                                 break;
4397                         case Q3FACETYPE_PATCH:
4398                                 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4399                                 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4400                                 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4401                                 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4402                                 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4403                                 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4404                                 // convert patch to Q3FACETYPE_MESH
4405                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4406                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4407                                 // bound to user settings
4408                                 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4409                                 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4410                                 // bound to sanity settings
4411                                 xtess = bound(1, xtess, 1024);
4412                                 ytess = bound(1, ytess, 1024);
4413                                 // bound to user limit on vertices
4414                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4415                                 {
4416                                         if (xtess > ytess)
4417                                                 xtess--;
4418                                         else
4419                                                 ytess--;
4420                                 }
4421                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4422                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4423                                 finalvertices = finalwidth * finalheight;
4424                                 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4425                                 type = Q3FACETYPE_MESH;
4426                                 // generate geometry
4427                                 // (note: normals are skipped because they get recalculated)
4428                                 Q3PatchTesselateFloat(3, sizeof(float[3]), (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4429                                 Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4430                                 Q3PatchTesselateFloat(2, sizeof(float[2]), (out->groupmesh->data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4431                                 Q3PatchTesselateFloat(4, sizeof(float[4]), (out->groupmesh->data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4432                                 Q3PatchTriangleElements((out->groupmesh->data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4433                                 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_vertex3f);
4434                                 if (developer.integer >= 2)
4435                                 {
4436                                         if (out->num_triangles < finaltriangles)
4437                                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4438                                         else
4439                                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4440                                 }
4441                                 // q3map does not put in collision brushes for curves... ugh
4442                                 // build the lower quality collision geometry
4443                                 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4444                                 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4445                                 // bound to user settings
4446                                 xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4447                                 ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4448                                 // bound to sanity settings
4449                                 xtess = bound(1, xtess, 1024);
4450                                 ytess = bound(1, ytess, 1024);
4451                                 // bound to user limit on vertices
4452                                 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4453                                 {
4454                                         if (xtess > ytess)
4455                                                 xtess--;
4456                                         else
4457                                                 ytess--;
4458                                 }
4459                                 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4460                                 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4461                                 finalvertices = finalwidth * finalheight;
4462                                 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4463
4464                                 out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4465                                 out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4466                                 out->num_collisionvertices = finalvertices;
4467                                 out->num_collisiontriangles = finaltriangles;
4468                                 Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4469                                 Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4470
4471                                 //Mod_SnapVertices(3, out->num_vertices, (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), 0.25);
4472                                 Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4473
4474                                 oldnumtriangles = out->num_triangles;
4475                                 oldnumtriangles2 = out->num_collisiontriangles;
4476                                 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4477                                 if (developer.integer)
4478                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
4479                                 break;
4480                         default:
4481                                 break;
4482                         }
4483                         meshvertices += out->num_vertices;
4484                         meshtriangles += out->num_triangles;
4485                         for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4486                                 if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4487                                         invalidelements++;
4488                         if (invalidelements)
4489                         {
4490                                 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
4491                                 for (j = 0;j < out->num_triangles * 3;j++)
4492                                 {
4493                                         Con_Printf(" %i", (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
4494                                         if ((out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4495                                                 (out->groupmesh->data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
4496                                 }
4497                                 Con_Print("\n");
4498                         }
4499                         // for per pixel lighting
4500                         Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, out->groupmesh->data_vertex3f, out->groupmesh->data_texcoordtexture2f, (out->groupmesh->data_element3i + 3 * out->num_firsttriangle), out->groupmesh->data_svector3f, out->groupmesh->data_tvector3f, out->groupmesh->data_normal3f, true);
4501                         // calculate a bounding box
4502                         VectorClear(out->mins);
4503                         VectorClear(out->maxs);
4504                         if (out->num_vertices)
4505                         {
4506                                 VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->mins);
4507                                 VectorCopy((out->groupmesh->data_vertex3f + 3 * out->num_firstvertex), out->maxs);
4508                                 for (j = 1, v = (out->groupmesh->data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
4509                                 {
4510                                         out->mins[0] = min(out->mins[0], v[0]);
4511                                         out->maxs[0] = max(out->maxs[0], v[0]);
4512                                         out->mins[1] = min(out->mins[1], v[1]);
4513                                         out->maxs[1] = max(out->maxs[1], v[1]);
4514                                         out->mins[2] = min(out->mins[2], v[2]);
4515                                         out->maxs[2] = max(out->maxs[2], v[2]);
4516                                 }
4517                                 out->mins[0] -= 1.0f;
4518                                 out->mins[1] -= 1.0f;
4519                                 out->mins[2] -= 1.0f;
4520                                 out->maxs[0] += 1.0f;
4521                                 out->maxs[1] += 1.0f;
4522                                 out->maxs[2] += 1.0f;
4523                         }
4524                         // set lightmap styles for consistency with q1bsp
4525                         //out->lightmapinfo->styles[0] = 0;
4526                         //out->lightmapinfo->styles[1] = 255;
4527                         //out->lightmapinfo->styles[2] = 255;
4528                         //out->lightmapinfo->styles[3] = 255;
4529                 }
4530         }
4531
4532         // now store the completed list of meshes
4533         loadmodel->nummeshes = meshnum;
4534         if (loadmodel->nummeshes)
4535         {
4536                 loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4537                 memcpy(loadmodel->meshlist, tempmeshlist, sizeof(surfmesh_t *) * loadmodel->nummeshes);
4538         }
4539
4540         // free the no longer needed vertex data
4541         loadmodel->brushq3.num_vertices = 0;
4542         Mem_Free(loadmodel->brushq3.data_vertex3f);
4543         loadmodel->brushq3.data_vertex3f = NULL;
4544         loadmodel->brushq3.data_texcoordtexture2f = NULL;
4545         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
4546         loadmodel->brushq3.data_color4f = NULL;
4547         // free the no longer needed triangle data
4548         loadmodel->brushq3.num_triangles = 0;
4549         Mem_Free(loadmodel->brushq3.data_element3i);
4550         loadmodel->brushq3.data_element3i = NULL;
4551 }
4552
4553 static void Mod_Q3BSP_LoadModels(lump_t *l)
4554 {
4555         q3dmodel_t *in;
4556         q3dmodel_t *out;
4557         int i, j, n, c, count;
4558
4559         in = (void *)(mod_base + l->fileofs);
4560         if (l->filelen % sizeof(*in))
4561                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4562         count = l->filelen / sizeof(*in);
4563         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4564
4565         loadmodel->brushq3.data_models = out;
4566         loadmodel->brushq3.num_models = count;
4567
4568         for (i = 0;i < count;i++, in++, out++)
4569         {
4570                 for (j = 0;j < 3;j++)
4571                 {
4572                         out->mins[j] = LittleFloat(in->mins[j]);
4573                         out->maxs[j] = LittleFloat(in->maxs[j]);
4574                 }
4575                 n = LittleLong(in->firstface);
4576                 c = LittleLong(in->numfaces);
4577                 if (n < 0 || n + c > loadmodel->num_surfaces)
4578                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->num_surfaces);
4579                 out->firstface = n;
4580                 out->numfaces = c;
4581                 n = LittleLong(in->firstbrush);
4582                 c = LittleLong(in->numbrushes);
4583                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
4584                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brush.num_brushes);
4585                 out->firstbrush = n;
4586                 out->numbrushes = c;
4587         }
4588 }
4589
4590 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4591 {
4592         int *in;
4593         int *out;
4594         int i, n, count;
4595
4596         in = (void *)(mod_base + l->fileofs);
4597         if (l->filelen % sizeof(*in))
4598                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4599         count = l->filelen / sizeof(*in);
4600         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4601
4602         loadmodel->brush.data_leafbrushes = out;
4603         loadmodel->brush.num_leafbrushes = count;
4604
4605         for (i = 0;i < count;i++, in++, out++)
4606         {
4607                 n = LittleLong(*in);
4608                 if (n < 0 || n >= loadmodel->brush.num_brushes)
4609                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brush.num_brushes);
4610                 *out = n;
4611         }
4612 }
4613
4614 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4615 {
4616         int *in;
4617         int *out;
4618         int i, n, count;
4619
4620         in = (void *)(mod_base + l->fileofs);
4621         if (l->filelen % sizeof(*in))
4622                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4623         count = l->filelen / sizeof(*in);
4624         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4625
4626         loadmodel->brush.data_leafsurfaces = out;
4627         loadmodel->brush.num_leafsurfaces = count;
4628
4629         for (i = 0;i < count;i++, in++, out++)
4630         {
4631                 n = LittleLong(*in);
4632                 if (n < 0 || n >= loadmodel->num_surfaces)
4633                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->num_surfaces);
4634                 *out = n;
4635         }
4636 }
4637
4638 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4639 {
4640         q3dleaf_t *in;
4641         mleaf_t *out;
4642         int i, j, n, c, count;
4643
4644         in = (void *)(mod_base + l->fileofs);
4645         if (l->filelen % sizeof(*in))
4646                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4647         count = l->filelen / sizeof(*in);
4648         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4649
4650         loadmodel->brush.data_leafs = out;
4651         loadmodel->brush.num_leafs = count;
4652
4653         for (i = 0;i < count;i++, in++, out++)
4654         {
4655                 out->parent = NULL;
4656                 out->plane = NULL;
4657                 out->clusterindex = LittleLong(in->clusterindex);
4658                 out->areaindex = LittleLong(in->areaindex);
4659                 for (j = 0;j < 3;j++)
4660                 {
4661                         // yes the mins/maxs are ints
4662                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4663                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4664                 }
4665                 n = LittleLong(in->firstleafface);
4666                 c = LittleLong(in->numleaffaces);
4667                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
4668                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)\n", n, n + c, loadmodel->brush.num_leafsurfaces);
4669                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
4670                 out->numleafsurfaces = c;
4671                 n = LittleLong(in->firstleafbrush);
4672                 c = LittleLong(in->numleafbrushes);
4673                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
4674                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brush.num_leafbrushes);
4675                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
4676                 out->numleafbrushes = c;
4677         }
4678 }
4679
4680 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4681 {
4682         q3dnode_t *in;
4683         mnode_t *out;
4684         int i, j, n, count;
4685
4686         in = (void *)(mod_base + l->fileofs);
4687         if (l->filelen % sizeof(*in))
4688                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4689         count = l->filelen / sizeof(*in);
4690         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4691
4692         loadmodel->brush.data_nodes = out;
4693         loadmodel->brush.num_nodes = count;
4694
4695         for (i = 0;i < count;i++, in++, out++)
4696         {
4697                 out->parent = NULL;
4698                 n = LittleLong(in->planeindex);
4699                 if (n < 0 || n >= loadmodel->brush.num_planes)
4700                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brush.num_planes);
4701                 out->plane = loadmodel->brush.data_planes + n;
4702                 for (j = 0;j < 2;j++)
4703                 {
4704                         n = LittleLong(in->childrenindex[j]);
4705                         if (n >= 0)
4706                         {
4707                                 if (n >= loadmodel->brush.num_nodes)
4708                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brush.num_nodes);
4709                                 out->children[j] = loadmodel->brush.data_nodes + n;
4710                         }
4711                         else
4712                         {
4713                                 n = -1 - n;
4714                                 if (n >= loadmodel->brush.num_leafs)
4715                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brush.num_leafs);
4716                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
4717                         }
4718                 }
4719                 for (j = 0;j < 3;j++)
4720                 {
4721                         // yes the mins/maxs are ints
4722                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4723                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4724                 }
4725         }
4726
4727         // set the parent pointers
4728         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
4729 }
4730
4731 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4732 {
4733         q3dlightgrid_t *in;
4734         q3dlightgrid_t *out;
4735         int count;
4736
4737         in = (void *)(mod_base + l->fileofs);
4738         if (l->filelen % sizeof(*in))
4739                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4740         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4741         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4742         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4743         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4744         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4745         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4746         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4747         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4748         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4749         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4750         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4751         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4752         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4753         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4754         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4755
4756         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
4757         if (l->filelen)
4758         {
4759                 if (l->filelen < count * (int)sizeof(*in))
4760                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4761                 if (l->filelen != count * (int)sizeof(*in))
4762                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4763                 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4764                 loadmodel->brushq3.data_lightgrid = out;
4765                 loadmodel->brushq3.num_lightgrid = count;
4766                 // no swapping or validation necessary
4767                 memcpy(out, in, count * (int)sizeof(*out));
4768         }
4769 }
4770
4771 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4772 {
4773         q3dpvs_t *in;
4774         int totalchains;
4775
4776         if (l->filelen == 0)
4777         {
4778                 int i;
4779                 // unvised maps often have cluster indices even without pvs, so check
4780                 // leafs to find real number of clusters
4781                 loadmodel->brush.num_pvsclusters = 1;
4782                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
4783                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
4784
4785                 // create clusters
4786                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4787                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4788                 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4789                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4790                 return;
4791         }
4792
4793         in = (void *)(mod_base + l->fileofs);
4794         if (l->filelen < 9)
4795                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4796
4797         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4798         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4799         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4800                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4801         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4802         if (l->filelen < totalchains + (int)sizeof(*in))
4803                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4804
4805         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4806         memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4807 }
4808
4809 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4810 {
4811         int i, j, k, index[3];
4812         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4813         q3dlightgrid_t *a, *s;
4814         if (!model->brushq3.num_lightgrid)
4815         {
4816                 ambientcolor[0] = 1;
4817                 ambientcolor[1] = 1;
4818                 ambientcolor[2] = 1;
4819                 return;
4820         }
4821         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4822         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4823         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4824         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4825         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4826         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4827         index[0] = (int)floor(transformed[0]);
4828         index[1] = (int)floor(transformed[1]);
4829         index[2] = (int)floor(transformed[2]);
4830         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4831         // now lerp the values
4832         VectorClear(diffusenormal);
4833         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4834         for (k = 0;k < 2;k++)
4835         {
4836                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4837                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4838                         continue;
4839                 for (j = 0;j < 2;j++)
4840                 {
4841                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4842                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4843                                 continue;
4844                         for (i = 0;i < 2;i++)
4845                         {
4846                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4847                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4848                                         continue;
4849                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4850                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4851                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4852                                 pitch = s->diffusepitch * M_PI / 128;
4853                                 yaw = s->diffuseyaw * M_PI / 128;
4854                                 sinpitch = sin(pitch);
4855                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4856                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4857                                 diffusenormal[2] += blend * (cos(pitch));
4858                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4859                         }
4860                 }
4861         }
4862         VectorNormalize(diffusenormal);
4863         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4864 }
4865
4866 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
4867 {
4868         int i;
4869         mleaf_t *leaf;
4870         colbrushf_t *brush;
4871         // find which leaf the point is in
4872         while (node->plane)
4873                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4874         // point trace the brushes
4875         leaf = (mleaf_t *)node;
4876         for (i = 0;i < leaf->numleafbrushes;i++)
4877         {
4878                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
4879                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4880                 {
4881                         brush->markframe = markframe;
4882                         Collision_TracePointBrushFloat(trace, point, brush);
4883                 }
4884         }
4885         // can't do point traces on curves (they have no thickness)
4886 }
4887
4888 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4889 {
4890         int i, startside, endside;
4891         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4892         mleaf_t *leaf;
4893         msurface_t *surface;
4894         colbrushf_t *brush;
4895         if (startfrac > trace->realfraction)
4896                 return;
4897         // note: all line fragments past first impact fraction are ignored
4898         if (VectorCompare(start, end))
4899         {
4900                 // find which leaf the point is in
4901                 while (node->plane)
4902                         node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4903         }
4904         else
4905         {
4906                 // find which nodes the line is in and recurse for them
4907                 while (node->plane)
4908                 {
4909                         // recurse down node sides
4910                         dist1 = PlaneDiff(start, node->plane);
4911                         dist2 = PlaneDiff(end, node->plane);
4912                         startside = dist1 < 0;
4913                         endside = dist2 < 0;
4914                         if (startside == endside)
4915                         {
4916                                 // most of the time the line fragment is on one side of the plane
4917                                 node = node->children[startside];
4918                         }
4919                         else
4920                         {
4921                                 // line crosses node plane, split the line
4922                                 midfrac = dist1 / (dist1 - dist2);
4923                                 VectorLerp(start, midfrac, end, mid);
4924                                 // take the near side first
4925                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4926                                 if (midfrac <= trace->realfraction)
4927                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4928                                 return;
4929                         }
4930                 }
4931         }
4932         // hit a leaf
4933         nodesegmentmins[0] = min(start[0], end[0]);
4934         nodesegmentmins[1] = min(start[1], end[1]);
4935         nodesegmentmins[2] = min(start[2], end[2]);
4936         nodesegmentmaxs[0] = max(start[0], end[0]);
4937         nodesegmentmaxs[1] = max(start[1], end[1]);
4938         nodesegmentmaxs[2] = max(start[2], end[2]);
4939         // line trace the brushes
4940         leaf = (mleaf_t *)node;
4941         for (i = 0;i < leaf->numleafbrushes;i++)
4942         {
4943                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
4944                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4945                 {
4946                         brush->markframe = markframe;
4947                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
4948                         if (startfrac > trace->realfraction)
4949                                 return;
4950                 }
4951         }
4952         // can't do point traces on curves (they have no thickness)
4953         if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4954         {
4955                 // line trace the curves
4956                 for (i = 0;i < leaf->numleafsurfaces;i++)
4957                 {
4958                         surface = model->data_surfaces + leaf->firstleafsurface[i];
4959                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
4960                         {
4961                                 surface->collisionmarkframe = markframe;
4962                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
4963                                 if (startfrac > trace->realfraction)
4964                                         return;
4965                         }
4966                 }
4967         }
4968 }
4969
4970 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4971 {
4972         int i;
4973         //int sides;
4974         float nodesegmentmins[3], nodesegmentmaxs[3];
4975         mleaf_t *leaf;
4976         colbrushf_t *brush;
4977         msurface_t *surface;
4978         /*
4979                 // find which nodes the line is in and recurse for them
4980                 while (node->plane)
4981                 {
4982                         // recurse down node sides
4983                         int startside, endside;
4984                         float dist1near, dist1far, dist2near, dist2far;
4985                         BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4986                         BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4987                         startside = dist1near < 0;
4988                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4989                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4990                         if (startside == 2 || endside == 2)
4991                         {
4992                                 // brushes cross plane
4993                                 // do not clip anything, just take both sides
4994                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4995                                 node = node->children[1];
4996                                 continue;
4997                         }
4998                         if (startside == 0)
4999                         {
5000                                 if (endside == 0)
5001                                 {
5002                                         node = node->children[0];
5003                                         continue;
5004                                 }
5005                                 else
5006                                 {
5007                                         //midf0 = dist1near / (dist1near - dist2near);
5008                                         //midf1 = dist1far / (dist1far - dist2far);
5009                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5010                                         node = node->children[1];
5011                                         continue;
5012                                 }
5013                         }
5014                         else
5015                         {
5016                                 if (endside == 0)
5017                                 {
5018                                         //midf0 = dist1near / (dist1near - dist2near);
5019                                         //midf1 = dist1far / (dist1far - dist2far);
5020                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5021                                         node = node->children[1];
5022                                         continue;
5023                                 }
5024                                 else
5025                                 {
5026                                         node = node->children[1];
5027                                         continue;
5028                                 }
5029                         }
5030
5031                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5032                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5033                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5034                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5035                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5036                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){}
5037                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5038                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5039                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
5040                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5041                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){}
5042                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5043                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
5044                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){node = node->children[0];continue;}
5045                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){node = node->children[0];continue;}
5046                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
5047                         {
5048                                 if (dist2near < 0) // d1n<0 && d2n<0
5049                                 {
5050                                         if (dist2near < 0) // d1n<0 && d2n<0
5051                                         {
5052                                                 if (dist2near < 0) // d1n<0 && d2n<0
5053                                                 {
5054                                                 }
5055                                                 else // d1n<0 && d2n>0
5056                                                 {
5057                                                 }
5058                                         }
5059                                         else // d1n<0 && d2n>0
5060                                         {
5061                                                 if (dist2near < 0) // d1n<0 && d2n<0
5062                                                 {
5063                                                 }
5064                                                 else // d1n<0 && d2n>0
5065                                                 {
5066                                                 }
5067                                         }
5068                                 }
5069                                 else // d1n<0 && d2n>0
5070                                 {
5071                                 }
5072                         }
5073                         else // d1n>0
5074                         {
5075                                 if (dist2near < 0) // d1n>0 && d2n<0
5076                                 {
5077                                 }
5078                                 else // d1n>0 && d2n>0
5079                                 {
5080                                 }
5081                         }
5082                         if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
5083                         {
5084                                 node = node->children[startside];
5085                                 continue;
5086                         }
5087                         if (dist1near < dist2near)
5088                         {
5089                                 // out
5090                                 if (dist1near >= 0)
5091                                 {
5092                                         node = node->children[0];
5093                                         continue;
5094                                 }
5095                                 if (dist2far < 0)
5096                                 {
5097                                         node = node->children[1];
5098                                         continue;
5099                                 }
5100                                 // dist1near < 0 && dist2far >= 0
5101                         }
5102                         else
5103                         {
5104                                 // in
5105                         }
5106                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
5107                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
5108                         if (startside == 2 || endside == 2)
5109                         {
5110                                 // brushes cross plane
5111                                 // do not clip anything, just take both sides
5112                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5113                                 node = node->children[1];
5114                         }
5115                         else if (startside == endside)
5116                                 node = node->children[startside];
5117                         else if (startside == 0) // endside = 1 (start infront, end behind)
5118                         {
5119                         }
5120                         else // startside == 1 endside = 0 (start behind, end infront)
5121                         {
5122                         }
5123                         == endside)
5124                         {
5125                                 if (startside < 2)
5126                                         node = node->children[startside];
5127                                 else
5128                                 {
5129                                         // start and end brush cross plane
5130                                 }
5131                         }
5132                         else
5133                         {
5134                         }
5135                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5136                                 node = node->children[1];
5137                         else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5138                         else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5139                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5140                                 node = node->children[0];
5141                         else
5142                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5143                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5144                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5145                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5146                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5147                         {
5148                         }
5149                         else if (dist1near >= 0 && dist1far >= 0)
5150                         {
5151                         }
5152                         else // mixed (lying on plane)
5153                         {
5154                         }
5155                         {
5156                                 if (dist2near < 0 && dist2far < 0)
5157                                 {
5158                                 }
5159                                 else
5160                                         node = node->children[1];
5161                         }
5162                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5163                                 node = node->children[0];
5164                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5165                                 node = node->children[1];
5166                         else
5167                         {
5168                                 // both sides
5169                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5170                                 node = node->children[1];
5171                         }
5172                         sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5173                         startside = dist1 < 0;
5174                         endside = dist2 < 0;
5175                         if (startside == endside)
5176                         {
5177                                 // most of the time the line fragment is on one side of the plane
5178                                 node = node->children[startside];
5179                         }
5180                         else
5181                         {
5182                                 // line crosses node plane, split the line
5183                                 midfrac = dist1 / (dist1 - dist2);
5184                                 VectorLerp(start, midfrac, end, mid);
5185                                 // take the near side first
5186                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5187                                 if (midfrac <= trace->fraction)
5188                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5189                                 return;
5190                         }
5191                 }
5192         */
5193 #if 1
5194         for (;;)
5195         {
5196                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5197                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5198                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5199                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5200                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5201                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5202                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5203                         return;
5204                 if (!node->plane)
5205                         break;
5206                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5207                 node = node->children[1];
5208         }
5209 #elif 0
5210         // FIXME: could be made faster by copying TraceLine code and making it use
5211         // box plane distances...  (variant on the BoxOnPlaneSide code)
5212         for (;;)
5213         {
5214                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5215                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5216                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5217                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5218                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5219                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5220                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5221                         return;
5222                 if (!node->plane)
5223                         break;
5224                 if (mod_q3bsp_debugtracebrush.integer == 2)
5225                 {
5226                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5227                         node = node->children[1];
5228                         continue;
5229                 }
5230                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5231                 {
5232                         // recurse down node sides
5233                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5234                         if (sides == 3)
5235                         {
5236                                 // segment box crosses plane
5237                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5238                                 node = node->children[1];
5239                                 continue;
5240                         }
5241                         // take whichever side the segment box is on
5242                         node = node->children[sides - 1];
5243                         continue;
5244                 }
5245                 else
5246                 {
5247                         // recurse down node sides
5248                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5249                         if (sides == 3)
5250                         {
5251                                 // segment box crosses plane
5252                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5253                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5254                                 if (sides == 3)
5255                                 {
5256                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5257                                         node = node->children[1];
5258                                         continue;
5259                                 }
5260                         }
5261                         // take whichever side the segment box is on
5262                         node = node->children[sides - 1];
5263                         continue;
5264                 }
5265                 return;
5266         }
5267 #else
5268         // FIXME: could be made faster by copying TraceLine code and making it use
5269         // box plane distances...  (variant on the BoxOnPlaneSide code)
5270         for (;;)
5271         {
5272                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5273                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5274                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5275                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5276                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5277                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5278                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5279                         return;
5280                 if (!node->plane)
5281                         break;
5282                 if (mod_q3bsp_debugtracebrush.integer == 2)
5283                 {
5284                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5285                         node = node->children[1];
5286                 }
5287                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5288                 {
5289                         // recurse down node sides
5290                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5291                         if (sides == 3)
5292                         {
5293                                 // segment box crosses plane
5294                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5295                                 node = node->children[1];
5296                         }
5297                         else
5298                         {
5299                                 // take whichever side the segment box is on
5300                                 node = node->children[sides - 1];
5301                         }
5302                 }
5303                 else
5304                 {
5305                         // recurse down node sides
5306                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5307                         if (sides == 3)
5308                         {
5309                                 // segment box crosses plane
5310                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5311                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5312                                 if (sides == 3)
5313                                 {
5314                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5315                                         sides = 2;
5316                                 }
5317                         }
5318                         // take whichever side the segment box is on
5319                         node = node->children[sides - 1];
5320                 }
5321         }
5322 #endif
5323         // hit a leaf
5324         leaf = (mleaf_t *)node;
5325         for (i = 0;i < leaf->numleafbrushes;i++)
5326         {
5327                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5328                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5329                 {
5330                         brush->markframe = markframe;
5331                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5332                 }
5333         }
5334         if (mod_q3bsp_curves_collisions.integer)
5335         {
5336                 for (i = 0;i < leaf->numleafsurfaces;i++)
5337                 {
5338                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5339                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5340                         {
5341                                 surface->collisionmarkframe = markframe;
5342                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5343                         }
5344                 }
5345         }
5346 }
5347
5348 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5349 {
5350         int i;
5351         float segmentmins[3], segmentmaxs[3];
5352         colbrushf_t *thisbrush_start, *thisbrush_end;
5353         matrix4x4_t startmatrix, endmatrix;
5354         static int markframe = 0;
5355         msurface_t *surface;
5356         q3mbrush_t *brush;
5357         memset(trace, 0, sizeof(*trace));
5358         trace->fraction = 1;
5359         trace->realfraction = 1;
5360         trace->hitsupercontentsmask = hitsupercontentsmask;
5361         Matrix4x4_CreateIdentity(&startmatrix);
5362         Matrix4x4_CreateIdentity(&endmatrix);
5363         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5364         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5365         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5366         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5367         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5368         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5369         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5370         {
5371                 if (VectorCompare(boxstartmins, boxendmins))
5372                 {
5373                         // point trace
5374                         if (model->brush.submodel)
5375                         {
5376                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5377                                         if (brush->colbrushf)
5378                                                 Collision_TracePointBrushFloat(trace, boxstartmins, brush->colbrushf);
5379                         }
5380                         else
5381                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, ++markframe);
5382                 }
5383                 else
5384                 {
5385                         // line trace
5386                         if (model->brush.submodel)
5387                         {
5388                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5389                                         if (brush->colbrushf)
5390                                                 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, brush->colbrushf, brush->colbrushf);
5391                                 if (mod_q3bsp_curves_collisions.integer)
5392                                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5393                                                 if (surface->num_collisiontriangles)
5394                                                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5395                         }
5396                         else
5397                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5398                 }
5399         }
5400         else
5401         {
5402                 // box trace, performed as brush trace
5403                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5404                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5405                 if (model->brush.submodel)
5406                 {
5407                         for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5408                                 if (brush->colbrushf)
5409                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5410                         if (mod_q3bsp_curves_collisions.integer)
5411                                 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5412                                         if (surface->num_collisiontriangles)
5413                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, segmentmins, segmentmaxs);
5414                 }
5415                 else
5416                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5417         }
5418 }
5419
5420 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5421 {
5422         int supercontents = 0;
5423         if (nativecontents & CONTENTSQ3_SOLID)
5424                 supercontents |= SUPERCONTENTS_SOLID;
5425         if (nativecontents & CONTENTSQ3_WATER)
5426                 supercontents |= SUPERCONTENTS_WATER;
5427         if (nativecontents & CONTENTSQ3_SLIME)
5428                 supercontents |= SUPERCONTENTS_SLIME;
5429         if (nativecontents & CONTENTSQ3_LAVA)
5430                 supercontents |= SUPERCONTENTS_LAVA;
5431         if (nativecontents & CONTENTSQ3_BODY)
5432                 supercontents |= SUPERCONTENTS_BODY;
5433         if (nativecontents & CONTENTSQ3_CORPSE)
5434                 supercontents |= SUPERCONTENTS_CORPSE;
5435         if (nativecontents & CONTENTSQ3_NODROP)
5436                 supercontents |= SUPERCONTENTS_NODROP;
5437         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5438                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5439         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5440                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5441         if (nativecontents & CONTENTSQ3_DONOTENTER)
5442                 supercontents |= SUPERCONTENTS_DONOTENTER;
5443         return supercontents;
5444 }
5445
5446 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5447 {
5448         int nativecontents = 0;
5449         if (supercontents & SUPERCONTENTS_SOLID)
5450                 nativecontents |= CONTENTSQ3_SOLID;
5451         if (supercontents & SUPERCONTENTS_WATER)
5452                 nativecontents |= CONTENTSQ3_WATER;
5453         if (supercontents & SUPERCONTENTS_SLIME)
5454                 nativecontents |= CONTENTSQ3_SLIME;
5455         if (supercontents & SUPERCONTENTS_LAVA)
5456                 nativecontents |= CONTENTSQ3_LAVA;
5457         if (supercontents & SUPERCONTENTS_BODY)
5458                 nativecontents |= CONTENTSQ3_BODY;
5459         if (supercontents & SUPERCONTENTS_CORPSE)
5460                 nativecontents |= CONTENTSQ3_CORPSE;
5461         if (supercontents & SUPERCONTENTS_NODROP)
5462                 nativecontents |= CONTENTSQ3_NODROP;
5463         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5464                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5465         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5466                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5467         if (supercontents & SUPERCONTENTS_DONOTENTER)
5468                 nativecontents |= CONTENTSQ3_DONOTENTER;
5469         return nativecontents;
5470 }
5471
5472 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5473 {
5474         int numleafs;
5475         while (node->plane)
5476         {
5477                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5478                 node = node->children[1];
5479         }
5480         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5481         if (loadmodel->brush.num_leafs < numleafs)
5482                 loadmodel->brush.num_leafs = numleafs;
5483 }
5484
5485 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5486 {
5487         int i, j, numshadowmeshtriangles;
5488         q3dheader_t *header;
5489         float corner[3], yawradius, modelradius;
5490         msurface_t *surface;
5491
5492         mod->type = mod_brushq3;
5493         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5494         mod->numskins = 1;
5495
5496         header = (q3dheader_t *)buffer;
5497
5498         i = LittleLong(header->version);
5499         if (i != Q3BSPVERSION)
5500                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5501         mod->brush.ishlbsp = false;
5502         mod->brush.ismcbsp = false;
5503         if (loadmodel->isworldmodel)
5504         {
5505                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5506                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5507         }
5508
5509         mod->soundfromcenter = true;
5510         mod->TraceBox = Mod_Q3BSP_TraceBox;
5511         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5512         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5513         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5514         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5515         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5516         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5517         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5518         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5519         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5520         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5521         mod->Draw = R_Q1BSP_Draw;
5522         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5523         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5524         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5525         mod->DrawLight = R_Q1BSP_DrawLight;
5526
5527         mod_base = (qbyte *)header;
5528
5529         // swap all the lumps
5530         header->ident = LittleLong(header->ident);
5531         header->version = LittleLong(header->version);
5532         for (i = 0;i < Q3HEADER_LUMPS;i++)
5533         {
5534                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5535                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5536         }
5537
5538         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5539         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5540         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5541         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5542         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5543         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5544         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5545         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5546         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5547         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5548         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5549         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5550         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5551         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5552         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5553         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5554         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5555         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5556
5557         // the MakePortals code works fine on the q3bsp data as well
5558         Mod_Q1BSP_MakePortals();
5559
5560         // make a single combined shadow mesh to allow optimized shadow volume creation
5561         numshadowmeshtriangles = 0;
5562         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5563         {
5564                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5565                 numshadowmeshtriangles += surface->num_triangles;
5566         }
5567         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5568         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5569                 if (surface->groupmesh)
5570                         Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
5571         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5572         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5573
5574         loadmodel->brush.num_leafs = 0;
5575         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5576
5577         if (loadmodel->isworldmodel)
5578         {
5579                 // clear out any stale submodels or worldmodels lying around
5580                 // if we did this clear before now, an error might abort loading and
5581                 // leave things in a bad state
5582                 Mod_RemoveStaleWorldModels(loadmodel);
5583         }
5584
5585         mod = loadmodel;
5586         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5587         {
5588                 if (i > 0)
5589                 {
5590                         char name[10];
5591                         // LordHavoc: only register submodels if it is the world
5592                         // (prevents external bsp models from replacing world submodels with
5593                         //  their own)
5594                         if (!loadmodel->isworldmodel)
5595                                 continue;
5596                         // duplicate the basic information
5597                         sprintf(name, "*%i", i);
5598                         mod = Mod_FindName(name);
5599                         *mod = *loadmodel;
5600                         strcpy(mod->name, name);
5601                         // textures and memory belong to the main model
5602                         mod->texturepool = NULL;
5603                         mod->mempool = NULL;
5604                         mod->brush.GetPVS = NULL;
5605                         mod->brush.FatPVS = NULL;
5606                         mod->brush.BoxTouchingPVS = NULL;
5607                         mod->brush.BoxTouchingLeafPVS = NULL;
5608                         mod->brush.BoxTouchingVisibleLeafs = NULL;
5609                         mod->brush.LightPoint = NULL;
5610                         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5611                 }
5612                 mod->brush.submodel = i;
5613
5614                 // make the model surface list (used by shadowing/lighting)
5615                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5616                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5617                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5618                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5619                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5620                 for (j = 0;j < mod->nummodelsurfaces;j++)
5621                         mod->surfacelist[j] = mod->firstmodelsurface + j;
5622
5623                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5624                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5625                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5626                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5627                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5628                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5629                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5630                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5631                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5632                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5633                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5634                 mod->yawmins[2] = mod->normalmins[2];
5635                 mod->yawmaxs[2] = mod->normalmaxs[2];
5636                 mod->radius = modelradius;
5637                 mod->radius2 = modelradius * modelradius;
5638
5639                 for (j = 0;j < mod->nummodelsurfaces;j++)
5640                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5641                                 break;
5642                 if (j < mod->nummodelsurfaces)
5643                         mod->DrawSky = R_Q1BSP_DrawSky;
5644         }
5645 }
5646
5647 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5648 {
5649         int i = LittleLong(((int *)buffer)[1]);
5650         if (i == Q3BSPVERSION)
5651                 Mod_Q3BSP_Load(mod,buffer, bufferend);
5652         else if (i == Q2BSPVERSION)
5653                 Mod_Q2BSP_Load(mod,buffer, bufferend);
5654         else
5655                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5656 }
5657
5658 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5659 {
5660         Host_Error("Mod_MAP_Load: not yet implemented\n");
5661 }
5662