2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
38 cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
39 cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
40 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
41 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
42 cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
43 cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
44 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
49 static void Mod_Q1BSP_Collision_Init (void);
50 void Mod_BrushInit(void)
52 // Cvar_RegisterVariable(&r_subdivide_size);
53 Cvar_RegisterVariable(&halflifebsp);
54 Cvar_RegisterVariable(&r_novis);
55 Cvar_RegisterVariable(&r_miplightmaps);
56 Cvar_RegisterVariable(&r_lightmaprgba);
57 Cvar_RegisterVariable(&r_nosurftextures);
58 Cvar_RegisterVariable(&r_subdivisions_tolerance);
59 Cvar_RegisterVariable(&r_subdivisions_minlevel);
60 Cvar_RegisterVariable(&r_subdivisions_maxlevel);
61 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
62 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
63 Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
64 Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
65 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
66 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
67 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
68 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
69 memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
70 Mod_Q1BSP_Collision_Init();
73 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
80 Mod_CheckLoaded(model);
82 // LordHavoc: modified to start at first clip node,
83 // in other words: first node of the (sub)model
84 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
85 while (node->contents == 0)
86 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
88 return (mleaf_t *)node;
91 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
95 leaf = Mod_Q1BSP_PointInLeaf(model, p);
98 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
101 memcpy(out, leaf->ambient_sound_level, i);
107 memset(out, 0, outsize);
110 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
112 int clusterindex, side, nodestackindex = 0;
113 mnode_t *node, *nodestack[1024];
114 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
119 // node - recurse down the BSP tree
120 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
123 // box is on one side of plane, take that path
124 node = node->children[side];
128 // box crosses plane, take one path and remember the other
129 nodestack[nodestackindex++] = node->children[0];
130 node = node->children[1];
135 // leaf - check cluster bit
136 clusterindex = ((mleaf_t *)node)->clusterindex;
137 if (CHECKPVSBIT(pvs, clusterindex))
139 // it is visible, return immediately with the news
144 // nothing to see here, try another path we didn't take earlier
145 if (nodestackindex == 0)
147 node = nodestack[--nodestackindex];
156 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
161 return CONTENTS_EMPTY;
163 Mod_CheckLoaded(model);
165 // LordHavoc: modified to start at first clip node,
166 // in other words: first node of the (sub)model
167 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
168 while (node->contents == 0)
169 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
171 return ((mleaf_t *)node)->contents;
175 typedef struct findnonsolidlocationinfo_s
183 findnonsolidlocationinfo_t;
186 extern cvar_t samelevel;
188 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
190 int i, surfnum, k, *tri, *mark;
191 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
196 for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
198 surf = info->model->brushq1.surfaces + *mark;
199 if (surf->flags & SURF_SOLIDCLIP)
202 VectorCopy(surf->plane->normal, surfnormal);
203 if (surf->flags & SURF_PLANEBACK)
204 VectorNegate(surfnormal, surfnormal);
206 for (k = 0;k < surf->mesh.num_triangles;k++)
208 tri = surf->mesh.data_element3i + k * 3;
209 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
210 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
211 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
212 VectorSubtract(vert[1], vert[0], edge[0]);
213 VectorSubtract(vert[2], vert[1], edge[1]);
214 CrossProduct(edge[1], edge[0], facenormal);
215 if (facenormal[0] || facenormal[1] || facenormal[2])
217 VectorNormalize(facenormal);
219 if (VectorDistance(facenormal, surfnormal) > 0.01f)
220 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
222 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
223 if (f <= info->bestdist && f >= -info->bestdist)
225 VectorSubtract(vert[0], vert[2], edge[2]);
226 VectorNormalize(edge[0]);
227 VectorNormalize(edge[1]);
228 VectorNormalize(edge[2]);
229 CrossProduct(facenormal, edge[0], edgenormal[0]);
230 CrossProduct(facenormal, edge[1], edgenormal[1]);
231 CrossProduct(facenormal, edge[2], edgenormal[2]);
233 if (samelevel.integer & 1)
234 VectorNegate(edgenormal[0], edgenormal[0]);
235 if (samelevel.integer & 2)
236 VectorNegate(edgenormal[1], edgenormal[1]);
237 if (samelevel.integer & 4)
238 VectorNegate(edgenormal[2], edgenormal[2]);
239 for (i = 0;i < 3;i++)
240 if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
241 || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
242 || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
243 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
246 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
247 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
248 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
250 // we got lucky, the center is within the face
251 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
255 if (info->bestdist > dist)
257 info->bestdist = dist;
258 VectorScale(facenormal, (info->radius - -dist), info->nudge);
263 if (info->bestdist > dist)
265 info->bestdist = dist;
266 VectorScale(facenormal, (info->radius - dist), info->nudge);
272 // check which edge or vertex the center is nearest
273 for (i = 0;i < 3;i++)
275 f = DotProduct(info->center, edge[i]);
276 if (f >= DotProduct(vert[0], edge[i])
277 && f <= DotProduct(vert[1], edge[i]))
280 VectorMA(info->center, -f, edge[i], point);
281 dist = sqrt(DotProduct(point, point));
282 if (info->bestdist > dist)
284 info->bestdist = dist;
285 VectorScale(point, (info->radius / dist), info->nudge);
287 // skip both vertex checks
288 // (both are further away than this edge)
293 // not on edge, check first vertex of edge
294 VectorSubtract(info->center, vert[i], point);
295 dist = sqrt(DotProduct(point, point));
296 if (info->bestdist > dist)
298 info->bestdist = dist;
299 VectorScale(point, (info->radius / dist), info->nudge);
311 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
315 if (((mleaf_t *)node)->nummarksurfaces)
316 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
320 float f = PlaneDiff(info->center, node->plane);
321 if (f >= -info->bestdist)
322 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
323 if (f <= info->bestdist)
324 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
328 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
331 findnonsolidlocationinfo_t info;
337 VectorCopy(in, info.center);
338 info.radius = radius;
343 VectorClear(info.nudge);
344 info.bestdist = radius;
345 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
346 VectorAdd(info.center, info.nudge, info.center);
348 while (info.bestdist < radius && ++i < 10);
349 VectorCopy(info.center, out);
352 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
354 switch(nativecontents)
359 return SUPERCONTENTS_SOLID;
361 return SUPERCONTENTS_WATER;
363 return SUPERCONTENTS_SLIME;
365 return SUPERCONTENTS_LAVA;
367 return SUPERCONTENTS_SKY;
372 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
374 if (supercontents & SUPERCONTENTS_SOLID)
375 return CONTENTS_SOLID;
376 if (supercontents & SUPERCONTENTS_SKY)
378 if (supercontents & SUPERCONTENTS_LAVA)
379 return CONTENTS_LAVA;
380 if (supercontents & SUPERCONTENTS_SLIME)
381 return CONTENTS_SLIME;
382 if (supercontents & SUPERCONTENTS_WATER)
383 return CONTENTS_WATER;
384 return CONTENTS_EMPTY;
389 // the hull we're tracing through
392 // the trace structure to fill in
395 // start, end, and end - start (in model space)
400 RecursiveHullCheckTraceInfo_t;
402 // 1/32 epsilon to keep floating point happy
403 #define DIST_EPSILON (0.03125)
405 #define HULLCHECKSTATE_EMPTY 0
406 #define HULLCHECKSTATE_SOLID 1
407 #define HULLCHECKSTATE_DONE 2
409 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
411 // status variables, these don't need to be saved on the stack when
412 // recursing... but are because this should be thread-safe
413 // (note: tracing against a bbox is not thread-safe, yet)
418 // variables that need to be stored on the stack when recursing
423 // LordHavoc: a goto! everyone flee in terror... :)
428 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
429 if (!t->trace->startfound)
431 t->trace->startfound = true;
432 t->trace->startsupercontents |= num;
434 if (num & SUPERCONTENTS_LIQUIDSMASK)
435 t->trace->inwater = true;
437 t->trace->inopen = true;
438 if (num & t->trace->hitsupercontentsmask)
440 // if the first leaf is solid, set startsolid
441 if (t->trace->allsolid)
442 t->trace->startsolid = true;
443 #if COLLISIONPARANOID >= 3
446 return HULLCHECKSTATE_SOLID;
450 t->trace->allsolid = false;
451 #if COLLISIONPARANOID >= 3
454 return HULLCHECKSTATE_EMPTY;
458 // find the point distances
459 node = t->hull->clipnodes + num;
461 plane = t->hull->planes + node->planenum;
464 t1 = p1[plane->type] - plane->dist;
465 t2 = p2[plane->type] - plane->dist;
469 t1 = DotProduct (plane->normal, p1) - plane->dist;
470 t2 = DotProduct (plane->normal, p2) - plane->dist;
477 #if COLLISIONPARANOID >= 3
480 num = node->children[1];
489 #if COLLISIONPARANOID >= 3
492 num = node->children[0];
498 // the line intersects, find intersection point
499 // LordHavoc: this uses the original trace for maximum accuracy
500 #if COLLISIONPARANOID >= 3
505 t1 = t->start[plane->type] - plane->dist;
506 t2 = t->end[plane->type] - plane->dist;
510 t1 = DotProduct (plane->normal, t->start) - plane->dist;
511 t2 = DotProduct (plane->normal, t->end) - plane->dist;
514 midf = t1 / (t1 - t2);
515 midf = bound(p1f, midf, p2f);
516 VectorMA(t->start, midf, t->dist, mid);
518 // recurse both sides, front side first
519 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
520 // if this side is not empty, return what it is (solid or done)
521 if (ret != HULLCHECKSTATE_EMPTY)
524 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
525 // if other side is not solid, return what it is (empty or done)
526 if (ret != HULLCHECKSTATE_SOLID)
529 // front is air and back is solid, this is the impact point...
532 t->trace->plane.dist = -plane->dist;
533 VectorNegate (plane->normal, t->trace->plane.normal);
537 t->trace->plane.dist = plane->dist;
538 VectorCopy (plane->normal, t->trace->plane.normal);
541 // calculate the true fraction
542 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
543 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
544 midf = t1 / (t1 - t2);
545 t->trace->realfraction = bound(0, midf, 1);
547 // calculate the return fraction which is nudged off the surface a bit
548 midf = (t1 - DIST_EPSILON) / (t1 - t2);
549 t->trace->fraction = bound(0, midf, 1);
551 #if COLLISIONPARANOID >= 3
554 return HULLCHECKSTATE_DONE;
557 #if COLLISIONPARANOID < 2
558 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
561 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
562 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
563 t->trace->startsupercontents |= num;
564 if (num & SUPERCONTENTS_LIQUIDSMASK)
565 t->trace->inwater = true;
567 t->trace->inopen = true;
568 if (num & t->trace->hitsupercontentsmask)
570 t->trace->allsolid = t->trace->startsolid = true;
571 return HULLCHECKSTATE_SOLID;
575 t->trace->allsolid = t->trace->startsolid = false;
576 return HULLCHECKSTATE_EMPTY;
581 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
583 // this function currently only supports same size start and end
585 RecursiveHullCheckTraceInfo_t rhc;
587 memset(&rhc, 0, sizeof(rhc));
588 memset(trace, 0, sizeof(trace_t));
590 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
591 rhc.trace->fraction = 1;
592 rhc.trace->realfraction = 1;
593 rhc.trace->allsolid = true;
594 VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
596 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
597 else if (model->brush.ishlbsp)
599 // LordHavoc: this has to have a minor tolerance (the .1) because of
600 // minor float precision errors from the box being transformed around
601 if (boxsize[0] < 32.1)
603 if (boxsize[2] < 54) // pick the nearest of 36 or 72
604 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
606 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
609 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
613 // LordHavoc: this has to have a minor tolerance (the .1) because of
614 // minor float precision errors from the box being transformed around
615 if (boxsize[0] < 32.1)
616 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
618 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
620 VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
621 VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
622 VectorSubtract(rhc.end, rhc.start, rhc.dist);
623 #if COLLISIONPARANOID >= 2
624 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
625 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
628 if (DotProduct(rhc.dist, rhc.dist))
629 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
631 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
635 static hull_t box_hull;
636 static dclipnode_t box_clipnodes[6];
637 static mplane_t box_planes[6];
639 static void Mod_Q1BSP_Collision_Init (void)
644 //Set up the planes and clipnodes so that the six floats of a bounding box
645 //can just be stored out and get a proper hull_t structure.
647 box_hull.clipnodes = box_clipnodes;
648 box_hull.planes = box_planes;
649 box_hull.firstclipnode = 0;
650 box_hull.lastclipnode = 5;
652 for (i = 0;i < 6;i++)
654 box_clipnodes[i].planenum = i;
658 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
660 box_clipnodes[i].children[side^1] = i + 1;
662 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
664 box_planes[i].type = i>>1;
665 box_planes[i].normal[i>>1] = 1;
669 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
673 colplanef_t cbox_planes[6];
674 cbox.supercontents = boxsupercontents;
677 cbox.numtriangles = 0;
678 cbox.planes = cbox_planes;
680 cbox.elements = NULL;
688 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
689 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
690 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
691 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
692 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
693 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
694 memset(trace, 0, sizeof(trace_t));
695 trace->hitsupercontentsmask = hitsupercontentsmask;
697 trace->realfraction = 1;
698 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
700 RecursiveHullCheckTraceInfo_t rhc;
701 // fill in a default trace
702 memset(&rhc, 0, sizeof(rhc));
703 memset(trace, 0, sizeof(trace_t));
704 //To keep everything totally uniform, bounding boxes are turned into small
705 //BSP trees instead of being compared directly.
706 // create a temp hull from bounding box sizes
707 box_planes[0].dist = cmaxs[0] - mins[0];
708 box_planes[1].dist = cmins[0] - maxs[0];
709 box_planes[2].dist = cmaxs[1] - mins[1];
710 box_planes[3].dist = cmins[1] - maxs[1];
711 box_planes[4].dist = cmaxs[2] - mins[2];
712 box_planes[5].dist = cmins[2] - maxs[2];
713 #if COLLISIONPARANOID >= 3
714 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
716 // trace a line through the generated clipping hull
717 //rhc.boxsupercontents = boxsupercontents;
718 rhc.hull = &box_hull;
720 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
721 rhc.trace->fraction = 1;
722 rhc.trace->realfraction = 1;
723 rhc.trace->allsolid = true;
724 VectorCopy(start, rhc.start);
725 VectorCopy(end, rhc.end);
726 VectorSubtract(rhc.end, rhc.start, rhc.dist);
727 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
728 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
729 if (rhc.trace->startsupercontents)
730 rhc.trace->startsupercontents = boxsupercontents;
734 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
736 int side, distz = endz - startz;
741 if (node->contents < 0)
742 return false; // didn't hit anything
744 switch (node->plane->type)
747 node = node->children[x < node->plane->dist];
750 node = node->children[y < node->plane->dist];
753 side = startz < node->plane->dist;
754 if ((endz < node->plane->dist) == side)
756 node = node->children[side];
759 // found an intersection
760 mid = node->plane->dist;
763 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
764 front += startz * node->plane->normal[2];
765 back += endz * node->plane->normal[2];
766 side = front < node->plane->dist;
767 if ((back < node->plane->dist) == side)
769 node = node->children[side];
772 // found an intersection
773 mid = startz + distz * (front - node->plane->dist) / (front - back);
777 // go down front side
778 if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
779 return true; // hit something
782 // check for impact on this node
783 if (node->numsurfaces)
788 surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
789 for (i = 0;i < node->numsurfaces;i++, surf++)
791 if (!(surf->flags & SURF_LIGHTMAP))
792 continue; // no lightmaps
794 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3])- surf->texturemins[0];
795 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
796 ds = bound(0, ds, surf->extents[0]);
797 dt = bound(0, dt, surf->extents[1]);
802 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
803 lmwidth = ((surf->extents[0]>>4)+1);
804 lmheight = ((surf->extents[1]>>4)+1);
805 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
806 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
808 lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
810 for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
812 scale = d_lightstylevalue[surf->styles[maps]];
813 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
814 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
815 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
816 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
821 LordHavoc: here's the readable version of the interpolation
822 code, not quite as easy for the compiler to optimize...
824 dsfrac is the X position in the lightmap pixel, * 16
825 dtfrac is the Y position in the lightmap pixel, * 16
826 r00 is top left corner, r01 is top right corner
827 r10 is bottom left corner, r11 is bottom right corner
828 g and b are the same layout.
829 r0 and r1 are the top and bottom intermediate results
831 first we interpolate the top two points, to get the top
834 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
835 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
836 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
838 then we interpolate the bottom two points, to get the
841 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
842 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
843 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
845 then we interpolate the top and bottom samples to get the
846 middle sample (the one which was requested)
848 r = (((r1-r0) * dtfrac) >> 4) + r0;
849 g = (((g1-g0) * dtfrac) >> 4) + g0;
850 b = (((b1-b0) * dtfrac) >> 4) + b0;
853 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
854 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
855 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
857 return true; // success
862 node = node->children[side ^ 1];
864 distz = endz - startz;
869 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
871 Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
874 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
877 qbyte *outstart = out;
882 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
892 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
895 for (c = *in++;c > 0;c--)
899 Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
908 static void Mod_Q1BSP_LoadTextures(lump_t *l)
910 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
912 texture_t *tx, *tx2, *anims[10], *altanims[10];
914 qbyte *data, *mtdata;
917 loadmodel->brushq1.textures = NULL;
919 // add two slots for notexture walls and notexture liquids
922 m = (dmiptexlump_t *)(mod_base + l->fileofs);
923 m->nummiptex = LittleLong (m->nummiptex);
924 loadmodel->brushq1.numtextures = m->nummiptex + 2;
929 loadmodel->brushq1.numtextures = 2;
932 loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
934 // fill out all slots with notexture
935 for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
938 strcpy(tx->name, "NO TEXTURE FOUND");
941 tx->skin.base = r_notexture;
942 tx->shader = &Cshader_wall_lightmap;
943 tx->flags = SURF_SOLIDCLIP;
944 if (i == loadmodel->brushq1.numtextures - 1)
946 tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
947 tx->shader = &Cshader_water;
949 tx->currentframe = tx;
955 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
957 // LordHavoc: mostly rewritten map texture loader
958 for (i = 0;i < m->nummiptex;i++)
960 dofs[i] = LittleLong(dofs[i]);
961 if (dofs[i] == -1 || r_nosurftextures.integer)
963 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
965 // make sure name is no more than 15 characters
966 for (j = 0;dmiptex->name[j] && j < 15;j++)
967 name[j] = dmiptex->name[j];
970 mtwidth = LittleLong(dmiptex->width);
971 mtheight = LittleLong(dmiptex->height);
973 j = LittleLong(dmiptex->offsets[0]);
977 if (j < 40 || j + mtwidth * mtheight > l->filelen)
979 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
982 mtdata = (qbyte *)dmiptex + j;
985 if ((mtwidth & 15) || (mtheight & 15))
986 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
988 // LordHavoc: force all names to lowercase
989 for (j = 0;name[j];j++)
990 if (name[j] >= 'A' && name[j] <= 'Z')
991 name[j] += 'a' - 'A';
993 tx = loadmodel->brushq1.textures + i;
994 strcpy(tx->name, name);
996 tx->height = mtheight;
1000 sprintf(tx->name, "unnamed%i", i);
1001 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1004 // LordHavoc: HL sky textures are entirely different than quake
1005 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1007 if (loadmodel->isworldmodel)
1009 data = loadimagepixels(tx->name, false, 0, 0);
1012 if (image_width == 256 && image_height == 128)
1020 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
1022 R_InitSky(mtdata, 1);
1025 else if (mtdata != NULL)
1026 R_InitSky(mtdata, 1);
1031 if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
1033 // did not find external texture, load it from the bsp or wad3
1034 if (loadmodel->brush.ishlbsp)
1036 // internal texture overrides wad
1037 qbyte *pixels, *freepixels, *fogpixels;
1038 pixels = freepixels = NULL;
1040 pixels = W_ConvertWAD3Texture(dmiptex);
1042 pixels = freepixels = W_GetTexture(tx->name);
1045 tx->width = image_width;
1046 tx->height = image_height;
1047 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1048 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1050 fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1051 for (j = 0;j < image_width * image_height * 4;j += 4)
1053 fogpixels[j + 0] = 255;
1054 fogpixels[j + 1] = 255;
1055 fogpixels[j + 2] = 255;
1056 fogpixels[j + 3] = pixels[j + 3];
1058 tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1059 Mem_Free(fogpixels);
1063 Mem_Free(freepixels);
1065 else if (mtdata) // texture included
1066 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1069 if (tx->skin.base == NULL)
1074 tx->skin.base = r_notexture;
1077 if (tx->name[0] == '*')
1079 // turb does not block movement
1080 tx->flags &= ~SURF_SOLIDCLIP;
1081 tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1082 // LordHavoc: some turbulent textures should be fullbright and solid
1083 if (!strncmp(tx->name,"*lava",5)
1084 || !strncmp(tx->name,"*teleport",9)
1085 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1086 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1088 tx->flags |= SURF_WATERALPHA;
1089 tx->shader = &Cshader_water;
1091 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1093 tx->flags |= SURF_DRAWSKY;
1094 tx->shader = &Cshader_sky;
1098 tx->flags |= SURF_LIGHTMAP;
1100 tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
1101 tx->shader = &Cshader_wall_lightmap;
1104 // start out with no animation
1105 tx->currentframe = tx;
1108 // sequence the animations
1109 for (i = 0;i < m->nummiptex;i++)
1111 tx = loadmodel->brushq1.textures + i;
1112 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1114 if (tx->anim_total[0] || tx->anim_total[1])
1115 continue; // already sequenced
1117 // find the number of frames in the animation
1118 memset(anims, 0, sizeof(anims));
1119 memset(altanims, 0, sizeof(altanims));
1121 for (j = i;j < m->nummiptex;j++)
1123 tx2 = loadmodel->brushq1.textures + j;
1124 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1128 if (num >= '0' && num <= '9')
1129 anims[num - '0'] = tx2;
1130 else if (num >= 'a' && num <= 'j')
1131 altanims[num - 'a'] = tx2;
1133 Con_Printf("Bad animating texture %s\n", tx->name);
1137 for (j = 0;j < 10;j++)
1144 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1147 for (j = 0;j < max;j++)
1151 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1155 for (j = 0;j < altmax;j++)
1159 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1168 // if there is no alternate animation, duplicate the primary
1169 // animation into the alternate
1171 for (k = 0;k < 10;k++)
1172 altanims[k] = anims[k];
1175 // link together the primary animation
1176 for (j = 0;j < max;j++)
1179 tx2->animated = true;
1180 tx2->anim_total[0] = max;
1181 tx2->anim_total[1] = altmax;
1182 for (k = 0;k < 10;k++)
1184 tx2->anim_frames[0][k] = anims[k];
1185 tx2->anim_frames[1][k] = altanims[k];
1189 // if there really is an alternate anim...
1190 if (anims[0] != altanims[0])
1192 // link together the alternate animation
1193 for (j = 0;j < altmax;j++)
1196 tx2->animated = true;
1197 // the primary/alternate are reversed here
1198 tx2->anim_total[0] = altmax;
1199 tx2->anim_total[1] = max;
1200 for (k = 0;k < 10;k++)
1202 tx2->anim_frames[0][k] = altanims[k];
1203 tx2->anim_frames[1][k] = anims[k];
1210 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1213 qbyte *in, *out, *data, d;
1214 char litfilename[1024];
1215 loadmodel->brushq1.lightdata = NULL;
1216 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1218 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1219 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1221 else // LordHavoc: bsp version 29 (normal white lighting)
1223 // LordHavoc: hope is not lost yet, check for a .lit file to load
1224 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1225 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1226 strlcat (litfilename, ".lit", sizeof (litfilename));
1227 data = (qbyte*) FS_LoadFile(litfilename, false);
1230 if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1232 i = LittleLong(((int *)data)[1]);
1235 Con_DPrintf("loaded %s\n", litfilename);
1236 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1237 memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1243 Con_Printf("Unknown .lit file version (%d)\n", i);
1249 if (fs_filesize == 8)
1250 Con_Print("Empty .lit file, ignoring\n");
1252 Con_Print("Corrupt .lit file (old version?), ignoring\n");
1256 // LordHavoc: oh well, expand the white lighting data
1259 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1260 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1261 out = loadmodel->brushq1.lightdata;
1262 memcpy(in, mod_base + l->fileofs, l->filelen);
1263 for (i = 0;i < l->filelen;i++)
1273 static void Mod_Q1BSP_LoadLightList(void)
1275 int a, n, numlights;
1276 char lightsfilename[1024], *s, *t, *lightsstring;
1279 strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1280 FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1281 strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1282 s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
1288 while (*s && *s != '\n')
1292 Mem_Free(lightsstring);
1293 Host_Error("lights file must end with a newline\n");
1298 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1301 while (*s && n < numlights)
1304 while (*s && *s != '\n')
1308 Mem_Free(lightsstring);
1309 Host_Error("misparsed lights file!\n");
1311 e = loadmodel->brushq1.lights + n;
1313 a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1317 Mem_Free(lightsstring);
1318 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1325 Mem_Free(lightsstring);
1326 Host_Error("misparsed lights file!\n");
1328 loadmodel->brushq1.numlights = numlights;
1329 Mem_Free(lightsstring);
1333 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1335 loadmodel->brushq1.num_compressedpvs = 0;
1336 loadmodel->brushq1.data_compressedpvs = NULL;
1339 loadmodel->brushq1.num_compressedpvs = l->filelen;
1340 loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1341 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1344 // used only for HalfLife maps
1345 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1347 char key[128], value[4096];
1352 if (!COM_ParseToken(&data, false))
1354 if (com_token[0] != '{')
1358 if (!COM_ParseToken(&data, false))
1360 if (com_token[0] == '}')
1361 break; // end of worldspawn
1362 if (com_token[0] == '_')
1363 strcpy(key, com_token + 1);
1365 strcpy(key, com_token);
1366 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1367 key[strlen(key)-1] = 0;
1368 if (!COM_ParseToken(&data, false))
1370 strcpy(value, com_token);
1371 if (!strcmp("wad", key)) // for HalfLife maps
1373 if (loadmodel->brush.ishlbsp)
1376 for (i = 0;i < 4096;i++)
1377 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1383 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1384 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1386 else if (value[i] == ';' || value[i] == 0)
1390 strcpy(wadname, "textures/");
1391 strcat(wadname, &value[j]);
1392 W_LoadTextureWadFile(wadname, false);
1404 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1406 loadmodel->brush.entities = NULL;
1409 loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1410 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1411 if (loadmodel->brush.ishlbsp)
1412 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1416 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1422 in = (void *)(mod_base + l->fileofs);
1423 if (l->filelen % sizeof(*in))
1424 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1425 count = l->filelen / sizeof(*in);
1426 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1428 loadmodel->brushq1.vertexes = out;
1429 loadmodel->brushq1.numvertexes = count;
1431 for ( i=0 ; i<count ; i++, in++, out++)
1433 out->position[0] = LittleFloat(in->point[0]);
1434 out->position[1] = LittleFloat(in->point[1]);
1435 out->position[2] = LittleFloat(in->point[2]);
1439 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1445 in = (void *)(mod_base + l->fileofs);
1446 if (l->filelen % sizeof(*in))
1447 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1448 count = l->filelen / sizeof(*in);
1449 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1451 loadmodel->brushq1.submodels = out;
1452 loadmodel->brush.numsubmodels = count;
1454 for ( i=0 ; i<count ; i++, in++, out++)
1456 for (j=0 ; j<3 ; j++)
1458 // spread the mins / maxs by a pixel
1459 out->mins[j] = LittleFloat(in->mins[j]) - 1;
1460 out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1461 out->origin[j] = LittleFloat(in->origin[j]);
1463 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1464 out->headnode[j] = LittleLong(in->headnode[j]);
1465 out->visleafs = LittleLong(in->visleafs);
1466 out->firstface = LittleLong(in->firstface);
1467 out->numfaces = LittleLong(in->numfaces);
1471 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1477 in = (void *)(mod_base + l->fileofs);
1478 if (l->filelen % sizeof(*in))
1479 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1480 count = l->filelen / sizeof(*in);
1481 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1483 loadmodel->brushq1.edges = out;
1484 loadmodel->brushq1.numedges = count;
1486 for ( i=0 ; i<count ; i++, in++, out++)
1488 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1489 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1493 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1497 int i, j, k, count, miptex;
1499 in = (void *)(mod_base + l->fileofs);
1500 if (l->filelen % sizeof(*in))
1501 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1502 count = l->filelen / sizeof(*in);
1503 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1505 loadmodel->brushq1.texinfo = out;
1506 loadmodel->brushq1.numtexinfo = count;
1508 for (i = 0;i < count;i++, in++, out++)
1510 for (k = 0;k < 2;k++)
1511 for (j = 0;j < 4;j++)
1512 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1514 miptex = LittleLong(in->miptex);
1515 out->flags = LittleLong(in->flags);
1517 out->texture = NULL;
1518 if (loadmodel->brushq1.textures)
1520 if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1521 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1523 out->texture = loadmodel->brushq1.textures + miptex;
1525 if (out->flags & TEX_SPECIAL)
1527 // if texture chosen is NULL or the shader needs a lightmap,
1528 // force to notexture water shader
1529 if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
1530 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1534 // if texture chosen is NULL, force to notexture
1535 if (out->texture == NULL)
1536 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1542 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1547 mins[0] = mins[1] = mins[2] = 9999;
1548 maxs[0] = maxs[1] = maxs[2] = -9999;
1550 for (i = 0;i < numverts;i++)
1552 for (j = 0;j < 3;j++, v++)
1562 #define MAX_SUBDIVPOLYTRIANGLES 4096
1563 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1565 static int subdivpolyverts, subdivpolytriangles;
1566 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1567 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1569 static int subdivpolylookupvert(vec3_t v)
1572 for (i = 0;i < subdivpolyverts;i++)
1573 if (subdivpolyvert[i][0] == v[0]
1574 && subdivpolyvert[i][1] == v[1]
1575 && subdivpolyvert[i][2] == v[2])
1577 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1578 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1579 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1580 return subdivpolyverts++;
1583 static void SubdividePolygon(int numverts, float *verts)
1585 int i, i1, i2, i3, f, b, c, p;
1586 vec3_t mins, maxs, front[256], back[256];
1587 float m, *pv, *cv, dist[256], frac;
1590 Host_Error("SubdividePolygon: ran out of verts in buffer");
1592 BoundPoly(numverts, verts, mins, maxs);
1594 for (i = 0;i < 3;i++)
1596 m = (mins[i] + maxs[i]) * 0.5;
1597 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1598 if (maxs[i] - m < 8)
1600 if (m - mins[i] < 8)
1604 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1605 dist[c] = cv[i] - m;
1608 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1612 VectorCopy(pv, front[f]);
1617 VectorCopy(pv, back[b]);
1620 if (dist[p] == 0 || dist[c] == 0)
1622 if ((dist[p] > 0) != (dist[c] > 0) )
1625 frac = dist[p] / (dist[p] - dist[c]);
1626 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1627 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1628 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1634 SubdividePolygon(f, front[0]);
1635 SubdividePolygon(b, back[0]);
1639 i1 = subdivpolylookupvert(verts);
1640 i2 = subdivpolylookupvert(verts + 3);
1641 for (i = 2;i < numverts;i++)
1643 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1645 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1649 i3 = subdivpolylookupvert(verts + i * 3);
1650 subdivpolyindex[subdivpolytriangles][0] = i1;
1651 subdivpolyindex[subdivpolytriangles][1] = i2;
1652 subdivpolyindex[subdivpolytriangles][2] = i3;
1654 subdivpolytriangles++;
1658 //Breaks a polygon up along axial 64 unit
1659 //boundaries so that turbulent and sky warps
1660 //can be done reasonably.
1661 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1667 subdivpolytriangles = 0;
1668 subdivpolyverts = 0;
1669 SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1670 if (subdivpolytriangles < 1)
1671 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1673 surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1674 mesh->num_vertices = subdivpolyverts;
1675 mesh->num_triangles = subdivpolytriangles;
1676 mesh->vertex = (surfvertex_t *)(mesh + 1);
1677 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1678 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1680 for (i = 0;i < mesh->num_triangles;i++)
1681 for (j = 0;j < 3;j++)
1682 mesh->index[i*3+j] = subdivpolyindex[i][j];
1684 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1686 VectorCopy(subdivpolyvert[i], v->v);
1687 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1688 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1693 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1696 mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1697 mesh->num_vertices = numverts;
1698 mesh->num_triangles = numtriangles;
1699 mesh->data_vertex3f = (float *)(mesh + 1);
1700 mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1701 mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1702 mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1703 mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1704 mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1705 mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1706 mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1707 mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1708 mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1712 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1715 float *vec, *vert, mins[3], maxs[3], val, *v;
1718 // convert edges back to a normal polygon
1719 surf->poly_numverts = numedges;
1720 vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1721 for (i = 0;i < numedges;i++)
1723 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1725 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1727 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1728 VectorCopy(vec, vert);
1732 // calculate polygon bounding box and center
1733 vert = surf->poly_verts;
1734 VectorCopy(vert, mins);
1735 VectorCopy(vert, maxs);
1737 for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1739 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1740 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1741 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1743 VectorCopy(mins, surf->poly_mins);
1744 VectorCopy(maxs, surf->poly_maxs);
1745 surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1746 surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1747 surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1749 // generate surface extents information
1750 tex = surf->texinfo;
1751 mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1752 mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1753 for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1755 for (j = 0;j < 2;j++)
1757 val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1764 for (i = 0;i < 2;i++)
1766 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1767 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1771 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1775 int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1779 in = (void *)(mod_base + l->fileofs);
1780 if (l->filelen % sizeof(*in))
1781 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1782 count = l->filelen / sizeof(*in);
1783 loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1785 loadmodel->brushq1.numsurfaces = count;
1786 loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1787 loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1788 loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1790 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1792 surf->number = surfnum;
1793 // FIXME: validate edges, texinfo, etc?
1794 firstedge = LittleLong(in->firstedge);
1795 numedges = LittleShort(in->numedges);
1796 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1797 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1798 i = LittleShort(in->texinfo);
1799 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1800 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1801 surf->texinfo = loadmodel->brushq1.texinfo + i;
1802 surf->flags = surf->texinfo->texture->flags;
1804 planenum = LittleShort(in->planenum);
1805 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1806 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1808 if (LittleShort(in->side))
1809 surf->flags |= SURF_PLANEBACK;
1811 surf->plane = loadmodel->brushq1.planes + planenum;
1813 // clear lightmap (filled in later)
1814 surf->lightmaptexture = NULL;
1816 // force lightmap upload on first time seeing the surface
1817 surf->cached_dlight = true;
1819 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1821 ssize = (surf->extents[0] >> 4) + 1;
1822 tsize = (surf->extents[1] >> 4) + 1;
1825 for (i = 0;i < MAXLIGHTMAPS;i++)
1826 surf->styles[i] = in->styles[i];
1827 i = LittleLong(in->lightofs);
1829 surf->samples = NULL;
1830 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1831 surf->samples = loadmodel->brushq1.lightdata + i;
1832 else // LordHavoc: white lighting (bsp version 29)
1833 surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1835 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1837 if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1838 Host_Error("Bad surface extents");
1839 // stainmap for permanent marks on walls
1840 surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1842 memset(surf->stainsamples, 255, ssize * tsize * 3);
1846 loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1848 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1851 mesh->num_vertices = surf->poly_numverts;
1852 mesh->num_triangles = surf->poly_numverts - 2;
1853 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1854 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1855 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1856 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1857 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1858 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1859 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1860 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1861 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1862 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1864 surf->lightmaptexturestride = 0;
1865 surf->lightmaptexture = NULL;
1867 for (i = 0;i < mesh->num_vertices;i++)
1869 mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1870 mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1871 mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1872 s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1873 t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1874 mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1875 mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1876 mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1877 mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1878 mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1879 mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1880 mesh->data_lightmapoffsets[i] = 0;
1883 for (i = 0;i < mesh->num_triangles;i++)
1885 mesh->data_element3i[i * 3 + 0] = 0;
1886 mesh->data_element3i[i * 3 + 1] = i + 1;
1887 mesh->data_element3i[i * 3 + 2] = i + 2;
1890 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1891 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1893 if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
1895 int i, iu, iv, smax, tmax;
1896 float u, v, ubase, vbase, uscale, vscale;
1898 smax = surf->extents[0] >> 4;
1899 tmax = surf->extents[1] >> 4;
1901 surf->flags |= SURF_LIGHTMAP;
1902 if (r_miplightmaps.integer)
1904 surf->lightmaptexturestride = smax+1;
1905 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1909 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1910 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1912 R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1913 uscale = (uscale - ubase) / (smax + 1);
1914 vscale = (vscale - vbase) / (tmax + 1);
1916 for (i = 0;i < mesh->num_vertices;i++)
1918 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1919 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1920 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1921 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1922 // LordHavoc: calc lightmap data offset for vertex lighting to use
1925 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1931 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1933 node->parent = parent;
1934 if (node->contents < 0)
1936 Mod_Q1BSP_SetParent(node->children[0], node);
1937 Mod_Q1BSP_SetParent(node->children[1], node);
1940 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1946 in = (void *)(mod_base + l->fileofs);
1947 if (l->filelen % sizeof(*in))
1948 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1949 count = l->filelen / sizeof(*in);
1950 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1952 loadmodel->brushq1.nodes = out;
1953 loadmodel->brushq1.numnodes = count;
1955 for ( i=0 ; i<count ; i++, in++, out++)
1957 for (j=0 ; j<3 ; j++)
1959 out->mins[j] = LittleShort(in->mins[j]);
1960 out->maxs[j] = LittleShort(in->maxs[j]);
1963 p = LittleLong(in->planenum);
1964 out->plane = loadmodel->brushq1.planes + p;
1966 out->firstsurface = LittleShort(in->firstface);
1967 out->numsurfaces = LittleShort(in->numfaces);
1969 for (j=0 ; j<2 ; j++)
1971 p = LittleShort(in->children[j]);
1973 out->children[j] = loadmodel->brushq1.nodes + p;
1975 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
1979 Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
1982 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1988 in = (void *)(mod_base + l->fileofs);
1989 if (l->filelen % sizeof(*in))
1990 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1991 count = l->filelen / sizeof(*in);
1992 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1994 loadmodel->brushq1.data_leafs = out;
1995 loadmodel->brushq1.num_leafs = count;
1996 // get visleafs from the submodel data
1997 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
1998 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
1999 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2000 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2002 for ( i=0 ; i<count ; i++, in++, out++)
2004 for (j=0 ; j<3 ; j++)
2006 out->mins[j] = LittleShort(in->mins[j]);
2007 out->maxs[j] = LittleShort(in->maxs[j]);
2010 // FIXME: this function could really benefit from some error checking
2012 out->contents = LittleLong(in->contents);
2014 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
2015 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2016 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2018 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2019 out->firstmarksurface = NULL;
2020 out->nummarksurfaces = 0;
2023 out->clusterindex = i - 1;
2024 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2025 out->clusterindex = -1;
2027 p = LittleLong(in->visofs);
2028 // ignore visofs errors on leaf 0 (solid)
2029 if (p >= 0 && out->clusterindex >= 0)
2031 if (p >= loadmodel->brushq1.num_compressedpvs)
2032 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2034 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2037 for (j = 0;j < 4;j++)
2038 out->ambient_sound_level[j] = in->ambient_level[j];
2040 // FIXME: Insert caustics here
2044 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2046 dclipnode_t *in, *out;
2050 in = (void *)(mod_base + l->fileofs);
2051 if (l->filelen % sizeof(*in))
2052 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2053 count = l->filelen / sizeof(*in);
2054 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2056 loadmodel->brushq1.clipnodes = out;
2057 loadmodel->brushq1.numclipnodes = count;
2059 if (loadmodel->brush.ishlbsp)
2061 hull = &loadmodel->brushq1.hulls[1];
2062 hull->clipnodes = out;
2063 hull->firstclipnode = 0;
2064 hull->lastclipnode = count-1;
2065 hull->planes = loadmodel->brushq1.planes;
2066 hull->clip_mins[0] = -16;
2067 hull->clip_mins[1] = -16;
2068 hull->clip_mins[2] = -36;
2069 hull->clip_maxs[0] = 16;
2070 hull->clip_maxs[1] = 16;
2071 hull->clip_maxs[2] = 36;
2072 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2074 hull = &loadmodel->brushq1.hulls[2];
2075 hull->clipnodes = out;
2076 hull->firstclipnode = 0;
2077 hull->lastclipnode = count-1;
2078 hull->planes = loadmodel->brushq1.planes;
2079 hull->clip_mins[0] = -32;
2080 hull->clip_mins[1] = -32;
2081 hull->clip_mins[2] = -32;
2082 hull->clip_maxs[0] = 32;
2083 hull->clip_maxs[1] = 32;
2084 hull->clip_maxs[2] = 32;
2085 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2087 hull = &loadmodel->brushq1.hulls[3];
2088 hull->clipnodes = out;
2089 hull->firstclipnode = 0;
2090 hull->lastclipnode = count-1;
2091 hull->planes = loadmodel->brushq1.planes;
2092 hull->clip_mins[0] = -16;
2093 hull->clip_mins[1] = -16;
2094 hull->clip_mins[2] = -18;
2095 hull->clip_maxs[0] = 16;
2096 hull->clip_maxs[1] = 16;
2097 hull->clip_maxs[2] = 18;
2098 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2102 hull = &loadmodel->brushq1.hulls[1];
2103 hull->clipnodes = out;
2104 hull->firstclipnode = 0;
2105 hull->lastclipnode = count-1;
2106 hull->planes = loadmodel->brushq1.planes;
2107 hull->clip_mins[0] = -16;
2108 hull->clip_mins[1] = -16;
2109 hull->clip_mins[2] = -24;
2110 hull->clip_maxs[0] = 16;
2111 hull->clip_maxs[1] = 16;
2112 hull->clip_maxs[2] = 32;
2113 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2115 hull = &loadmodel->brushq1.hulls[2];
2116 hull->clipnodes = out;
2117 hull->firstclipnode = 0;
2118 hull->lastclipnode = count-1;
2119 hull->planes = loadmodel->brushq1.planes;
2120 hull->clip_mins[0] = -32;
2121 hull->clip_mins[1] = -32;
2122 hull->clip_mins[2] = -24;
2123 hull->clip_maxs[0] = 32;
2124 hull->clip_maxs[1] = 32;
2125 hull->clip_maxs[2] = 64;
2126 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2129 for (i=0 ; i<count ; i++, out++, in++)
2131 out->planenum = LittleLong(in->planenum);
2132 out->children[0] = LittleShort(in->children[0]);
2133 out->children[1] = LittleShort(in->children[1]);
2134 if (out->children[0] >= count || out->children[1] >= count)
2135 Host_Error("Corrupt clipping hull(out of range child)\n");
2139 //Duplicate the drawing hull structure as a clipping hull
2140 static void Mod_Q1BSP_MakeHull0(void)
2147 hull = &loadmodel->brushq1.hulls[0];
2149 in = loadmodel->brushq1.nodes;
2150 out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2152 hull->clipnodes = out;
2153 hull->firstclipnode = 0;
2154 hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2155 hull->planes = loadmodel->brushq1.planes;
2157 for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2159 out->planenum = in->plane - loadmodel->brushq1.planes;
2160 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2161 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2165 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2170 in = (void *)(mod_base + l->fileofs);
2171 if (l->filelen % sizeof(*in))
2172 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2173 loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2174 loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2176 for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2178 j = (unsigned) LittleShort(in[i]);
2179 if (j >= loadmodel->brushq1.numsurfaces)
2180 Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2181 loadmodel->brushq1.marksurfaces[i] = j;
2185 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2190 in = (void *)(mod_base + l->fileofs);
2191 if (l->filelen % sizeof(*in))
2192 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2193 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2194 loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2196 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2197 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2201 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2207 in = (void *)(mod_base + l->fileofs);
2208 if (l->filelen % sizeof(*in))
2209 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2211 loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2212 loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2214 for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2216 out->normal[0] = LittleFloat(in->normal[0]);
2217 out->normal[1] = LittleFloat(in->normal[1]);
2218 out->normal[2] = LittleFloat(in->normal[2]);
2219 out->dist = LittleFloat(in->dist);
2225 typedef struct portal_s
2228 mnode_t *nodes[2]; // [0] = front side of plane
2229 struct portal_s *next[2];
2231 struct portal_s *chain; // all portals are linked into a list
2235 static portal_t *portalchain;
2242 static portal_t *AllocPortal(void)
2245 p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2246 p->chain = portalchain;
2251 static void FreePortal(portal_t *p)
2256 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2258 // calculate children first
2259 if (node->children[0]->contents >= 0)
2260 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2261 if (node->children[1]->contents >= 0)
2262 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2264 // make combined bounding box from children
2265 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2266 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2267 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2268 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2269 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2270 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2273 static void Mod_Q1BSP_FinalizePortals(void)
2275 int i, j, numportals, numpoints;
2276 portal_t *p, *pnext;
2279 mleaf_t *leaf, *endleaf;
2282 // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2283 leaf = loadmodel->brushq1.data_leafs;
2284 endleaf = leaf + loadmodel->brushq1.num_leafs;
2285 for (;leaf < endleaf;leaf++)
2287 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2288 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2295 for (i = 0;i < 2;i++)
2297 leaf = (mleaf_t *)p->nodes[i];
2299 for (j = 0;j < w->numpoints;j++)
2301 if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2302 if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2303 if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2304 if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2305 if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2306 if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2313 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2315 // tally up portal and point counts
2321 // note: this check must match the one below or it will usually corrupt memory
2322 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2323 if (p->winding && p->nodes[0] != p->nodes[1]
2324 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2325 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2328 numpoints += p->winding->numpoints * 2;
2332 loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2333 loadmodel->brushq1.numportals = numportals;
2334 loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2335 loadmodel->brushq1.numportalpoints = numpoints;
2336 // clear all leaf portal chains
2337 for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2338 loadmodel->brushq1.data_leafs[i].portals = NULL;
2339 // process all portals in the global portal chain, while freeing them
2340 portal = loadmodel->brushq1.portals;
2341 point = loadmodel->brushq1.portalpoints;
2350 // note: this check must match the one above or it will usually corrupt memory
2351 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2352 if (p->nodes[0] != p->nodes[1]
2353 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2354 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2356 // first make the back to front portal(forward portal)
2357 portal->points = point;
2358 portal->numpoints = p->winding->numpoints;
2359 portal->plane.dist = p->plane.dist;
2360 VectorCopy(p->plane.normal, portal->plane.normal);
2361 portal->here = (mleaf_t *)p->nodes[1];
2362 portal->past = (mleaf_t *)p->nodes[0];
2364 for (j = 0;j < portal->numpoints;j++)
2366 VectorCopy(p->winding->points[j], point->position);
2369 PlaneClassify(&portal->plane);
2371 // link into leaf's portal chain
2372 portal->next = portal->here->portals;
2373 portal->here->portals = portal;
2375 // advance to next portal
2378 // then make the front to back portal(backward portal)
2379 portal->points = point;
2380 portal->numpoints = p->winding->numpoints;
2381 portal->plane.dist = -p->plane.dist;
2382 VectorNegate(p->plane.normal, portal->plane.normal);
2383 portal->here = (mleaf_t *)p->nodes[0];
2384 portal->past = (mleaf_t *)p->nodes[1];
2386 for (j = portal->numpoints - 1;j >= 0;j--)
2388 VectorCopy(p->winding->points[j], point->position);
2391 PlaneClassify(&portal->plane);
2393 // link into leaf's portal chain
2394 portal->next = portal->here->portals;
2395 portal->here->portals = portal;
2397 // advance to next portal
2400 Winding_Free(p->winding);
2412 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2415 Host_Error("AddPortalToNodes: NULL front node");
2417 Host_Error("AddPortalToNodes: NULL back node");
2418 if (p->nodes[0] || p->nodes[1])
2419 Host_Error("AddPortalToNodes: already included");
2420 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2422 p->nodes[0] = front;
2423 p->next[0] = (portal_t *)front->portals;
2424 front->portals = (mportal_t *)p;
2427 p->next[1] = (portal_t *)back->portals;
2428 back->portals = (mportal_t *)p;
2433 RemovePortalFromNode
2436 static void RemovePortalFromNodes(portal_t *portal)
2440 void **portalpointer;
2442 for (i = 0;i < 2;i++)
2444 node = portal->nodes[i];
2446 portalpointer = (void **) &node->portals;
2451 Host_Error("RemovePortalFromNodes: portal not in leaf");
2455 if (portal->nodes[0] == node)
2457 *portalpointer = portal->next[0];
2458 portal->nodes[0] = NULL;
2460 else if (portal->nodes[1] == node)
2462 *portalpointer = portal->next[1];
2463 portal->nodes[1] = NULL;
2466 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2470 if (t->nodes[0] == node)
2471 portalpointer = (void **) &t->next[0];
2472 else if (t->nodes[1] == node)
2473 portalpointer = (void **) &t->next[1];
2475 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2480 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2483 mnode_t *front, *back, *other_node;
2484 mplane_t clipplane, *plane;
2485 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2486 winding_t *nodeportalwinding, *frontwinding, *backwinding;
2488 // if a leaf, we're done
2492 plane = node->plane;
2494 front = node->children[0];
2495 back = node->children[1];
2497 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2499 // create the new portal by generating a polygon for the node plane,
2500 // and clipping it by all of the other portals(which came from nodes above this one)
2501 nodeportal = AllocPortal();
2502 nodeportal->plane = *plane;
2504 nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2505 side = 0; // shut up compiler warning
2506 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2508 clipplane = portal->plane;
2509 if (portal->nodes[0] == portal->nodes[1])
2510 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2511 if (portal->nodes[0] == node)
2513 else if (portal->nodes[1] == node)
2515 clipplane.dist = -clipplane.dist;
2516 VectorNegate(clipplane.normal, clipplane.normal);
2520 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2522 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2523 if (!nodeportalwinding)
2525 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2530 if (nodeportalwinding)
2532 // if the plane was not clipped on all sides, there was an error
2533 nodeportal->winding = nodeportalwinding;
2534 AddPortalToNodes(nodeportal, front, back);
2537 // split the portals of this node along this node's plane and assign them to the children of this node
2538 // (migrating the portals downward through the tree)
2539 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2541 if (portal->nodes[0] == portal->nodes[1])
2542 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2543 if (portal->nodes[0] == node)
2545 else if (portal->nodes[1] == node)
2548 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2549 nextportal = portal->next[side];
2551 other_node = portal->nodes[!side];
2552 RemovePortalFromNodes(portal);
2554 // cut the portal into two portals, one on each side of the node plane
2555 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2560 AddPortalToNodes(portal, back, other_node);
2562 AddPortalToNodes(portal, other_node, back);
2568 AddPortalToNodes(portal, front, other_node);
2570 AddPortalToNodes(portal, other_node, front);
2574 // the winding is split
2575 splitportal = AllocPortal();
2576 temp = splitportal->chain;
2577 *splitportal = *portal;
2578 splitportal->chain = temp;
2579 splitportal->winding = backwinding;
2580 Winding_Free(portal->winding);
2581 portal->winding = frontwinding;
2585 AddPortalToNodes(portal, front, other_node);
2586 AddPortalToNodes(splitportal, back, other_node);
2590 AddPortalToNodes(portal, other_node, front);
2591 AddPortalToNodes(splitportal, other_node, back);
2595 Mod_Q1BSP_RecursiveNodePortals(front);
2596 Mod_Q1BSP_RecursiveNodePortals(back);
2599 static void Mod_Q1BSP_MakePortals(void)
2602 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2603 Mod_Q1BSP_FinalizePortals();
2606 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2609 int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2610 msurface_t *surf, *s;
2611 float *v0, *v1, *v2, *v3;
2612 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2613 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2614 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2616 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2618 if (surf->neighborsurfaces[vertnum])
2620 surf->neighborsurfaces[vertnum] = NULL;
2621 for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2623 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2624 || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2625 || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2628 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2629 if (s->neighborsurfaces[vnum] == surf)
2631 if (vnum < s->poly_numverts)
2633 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2635 if (s->neighborsurfaces[vnum] == NULL
2636 && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2637 || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2639 surf->neighborsurfaces[vertnum] = s;
2640 s->neighborsurfaces[vnum] = surf;
2644 if (vnum < s->poly_numverts)
2652 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2654 int i, j, stylecounts[256], totalcount, remapstyles[256];
2656 memset(stylecounts, 0, sizeof(stylecounts));
2657 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2659 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2660 for (j = 0;j < MAXLIGHTMAPS;j++)
2661 stylecounts[surf->styles[j]]++;
2664 model->brushq1.light_styles = 0;
2665 for (i = 0;i < 255;i++)
2669 remapstyles[i] = model->brushq1.light_styles++;
2670 totalcount += stylecounts[i] + 1;
2675 model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2676 model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2677 model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2678 model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2679 model->brushq1.light_styles = 0;
2680 for (i = 0;i < 255;i++)
2682 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2684 for (i = 0;i < model->brushq1.light_styles;i++)
2686 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2687 j += stylecounts[model->brushq1.light_style[i]] + 1;
2689 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2691 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2692 for (j = 0;j < MAXLIGHTMAPS;j++)
2693 if (surf->styles[j] != 255)
2694 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2697 for (i = 0;i < model->brushq1.light_styles;i++)
2699 *model->brushq1.light_styleupdatechains[i] = NULL;
2700 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2701 j += stylecounts[model->brushq1.light_style[i]] + 1;
2705 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2708 for (i = 0;i < model->brushq1.numtextures;i++)
2709 model->brushq1.pvstexturechainslength[i] = 0;
2710 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2712 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2714 model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2715 model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2718 for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2720 if (model->brushq1.pvstexturechainslength[i])
2722 model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2723 j += model->brushq1.pvstexturechainslength[i] + 1;
2726 model->brushq1.pvstexturechains[i] = NULL;
2728 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2729 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2730 *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2731 for (i = 0;i < model->brushq1.numtextures;i++)
2733 if (model->brushq1.pvstexturechainslength[i])
2735 *model->brushq1.pvstexturechains[i] = NULL;
2736 model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2741 //Returns PVS data for a given point
2742 //(note: can return NULL)
2743 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2746 Mod_CheckLoaded(model);
2747 node = model->brushq1.nodes;
2749 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2750 if (((mleaf_t *)node)->clusterindex >= 0)
2751 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2756 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2760 float d = PlaneDiff(org, node->plane);
2762 node = node->children[0];
2763 else if (d < -radius)
2764 node = node->children[1];
2767 // go down both sides
2768 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2769 node = node->children[1];
2772 // if this leaf is in a cluster, accumulate the pvs bits
2773 if (((mleaf_t *)node)->clusterindex >= 0)
2776 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2777 for (i = 0;i < pvsbytes;i++)
2778 pvsbuffer[i] |= pvs[i];
2782 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2783 //of the given point.
2784 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2786 int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2787 bytes = min(bytes, pvsbufferlength);
2788 if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2790 memset(pvsbuffer, 0xFF, bytes);
2793 memset(pvsbuffer, 0, bytes);
2794 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2798 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2803 VectorSubtract(inmaxs, inmins, size);
2804 if (cmodel->brush.ishlbsp)
2807 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2808 else if (size[0] <= 32)
2810 if (size[2] < 54) // pick the nearest of 36 or 72
2811 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2813 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2816 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2821 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2822 else if (size[0] <= 32)
2823 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2825 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2827 VectorCopy(inmins, outmins);
2828 VectorAdd(inmins, hull->clip_size, outmaxs);
2832 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2837 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2841 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2842 node = node->children[1];
2844 leaf = (mleaf_t *)node;
2845 if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2849 if (maxleafs && *numleafs < maxleafs)
2850 leaflist[(*numleafs)++] = leaf;
2853 for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2855 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2856 if (surf->shadowmark != shadowmarkcount)
2858 surf->shadowmark = shadowmarkcount;
2859 if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2860 surfacelist[(*numsurfaces)++] = surf;
2867 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2869 // FIXME: support portals
2874 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2875 Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2879 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2880 extern void R_Model_Brush_Draw(entity_render_t *ent);
2881 extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2882 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2883 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
2884 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2889 mempool_t *mainmempool;
2891 model_t *originalloadmodel;
2892 float dist, modelyawradius, modelradius, *vec;
2894 int numshadowmeshtriangles;
2896 mod->type = mod_brush;
2898 header = (dheader_t *)buffer;
2900 i = LittleLong(header->version);
2901 if (i != BSPVERSION && i != 30)
2902 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2903 mod->brush.ishlbsp = i == 30;
2905 mod->soundfromcenter = true;
2906 mod->TraceBox = Mod_Q1BSP_TraceBox;
2907 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2908 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2909 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2910 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2911 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2912 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2913 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2914 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2915 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2916 mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2917 mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2919 if (loadmodel->isworldmodel)
2921 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2922 // until we get a texture for it...
2926 // swap all the lumps
2927 mod_base = (qbyte *)header;
2929 for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2930 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2934 // store which lightmap format to use
2935 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2937 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2938 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2939 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2940 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2941 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2942 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2943 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2944 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2945 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2946 Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2947 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2948 // load submodels before leafs because they contain the number of vis leafs
2949 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2950 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2951 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2952 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2954 if (mod->brushq1.data_compressedpvs)
2955 Mem_Free(mod->brushq1.data_compressedpvs);
2956 mod->brushq1.data_compressedpvs = NULL;
2957 mod->brushq1.num_compressedpvs = 0;
2959 Mod_Q1BSP_MakeHull0();
2960 Mod_Q1BSP_MakePortals();
2962 mod->numframes = 2; // regular and alternate animation
2964 mainmempool = mod->mempool;
2965 loadname = mod->name;
2967 Mod_Q1BSP_LoadLightList();
2968 originalloadmodel = loadmodel;
2970 // make a single combined shadow mesh to allow optimized shadow volume creation
2971 numshadowmeshtriangles = 0;
2972 for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2974 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
2975 numshadowmeshtriangles += surf->mesh.num_triangles;
2977 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
2978 for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2979 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
2980 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
2981 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
2984 // set up the submodels(FIXME: this is confusing)
2986 for (i = 0;i < mod->brush.numsubmodels;i++)
2988 bm = &mod->brushq1.submodels[i];
2990 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2991 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2993 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2994 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2997 mod->brushq1.firstmodelsurface = bm->firstface;
2998 mod->brushq1.nummodelsurfaces = bm->numfaces;
3000 // make the model surface list (used by shadowing/lighting)
3001 mod->numsurfaces = mod->brushq1.nummodelsurfaces;
3002 mod->surfacelist = Mem_Alloc(originalloadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
3003 for (j = 0;j < mod->numsurfaces;j++)
3004 mod->surfacelist[j] = mod->brushq1.firstmodelsurface + j;
3006 // this gets altered below if sky is used
3007 mod->DrawSky = NULL;
3008 mod->Draw = R_Model_Brush_Draw;
3009 mod->GetLightInfo = R_Model_Brush_GetLightInfo;
3010 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
3011 mod->DrawLight = R_Model_Brush_DrawLight;
3014 mod->brush.GetPVS = NULL;
3015 mod->brush.FatPVS = NULL;
3016 mod->brush.BoxTouchingPVS = NULL;
3017 mod->brush.LightPoint = NULL;
3018 mod->brush.AmbientSoundLevelsForPoint = NULL;
3020 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
3021 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
3022 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
3023 Mod_Q1BSP_BuildPVSTextureChains(mod);
3024 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
3025 if (mod->brushq1.nummodelsurfaces)
3027 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3028 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3029 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3032 for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
3034 // we only need to have a drawsky function if it is used(usually only on world model)
3035 if (surf->texinfo->texture->shader == &Cshader_sky)
3036 mod->DrawSky = R_Model_Brush_DrawSky;
3037 // LordHavoc: submodels always clip, even if water
3038 if (mod->brush.numsubmodels - 1)
3039 surf->flags |= SURF_SOLIDCLIP;
3040 // calculate bounding shapes
3041 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3043 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3044 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3045 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3046 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3047 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3048 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3049 dist = vec[0]*vec[0]+vec[1]*vec[1];
3050 if (modelyawradius < dist)
3051 modelyawradius = dist;
3052 dist += vec[2]*vec[2];
3053 if (modelradius < dist)
3057 modelyawradius = sqrt(modelyawradius);
3058 modelradius = sqrt(modelradius);
3059 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3060 mod->yawmins[2] = mod->normalmins[2];
3061 mod->yawmaxs[2] = mod->normalmaxs[2];
3062 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3063 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3064 mod->radius = modelradius;
3065 mod->radius2 = modelradius * modelradius;
3069 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3070 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
3072 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
3074 mod->brushq1.num_visleafs = bm->visleafs;
3076 // LordHavoc: only register submodels if it is the world
3077 // (prevents bsp models from replacing world submodels)
3078 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
3081 // duplicate the basic information
3082 sprintf(name, "*%i", i+1);
3083 loadmodel = Mod_FindName(name);
3085 strcpy(loadmodel->name, name);
3086 // textures and memory belong to the main model
3087 loadmodel->texturepool = NULL;
3088 loadmodel->mempool = NULL;
3093 loadmodel = originalloadmodel;
3094 //Mod_Q1BSP_ProcessLightList();
3096 if (developer.integer)
3097 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3100 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3104 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3111 in = (void *)(mod_base + l->fileofs);
3112 if (l->filelen % sizeof(*in))
3113 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3114 count = l->filelen / sizeof(*in);
3115 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3118 loadmodel->num = count;
3120 for (i = 0;i < count;i++, in++, out++)
3126 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3133 in = (void *)(mod_base + l->fileofs);
3134 if (l->filelen % sizeof(*in))
3135 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3136 count = l->filelen / sizeof(*in);
3137 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3140 loadmodel->num = count;
3142 for (i = 0;i < count;i++, in++, out++)
3148 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3155 in = (void *)(mod_base + l->fileofs);
3156 if (l->filelen % sizeof(*in))
3157 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3158 count = l->filelen / sizeof(*in);
3159 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3162 loadmodel->num = count;
3164 for (i = 0;i < count;i++, in++, out++)
3170 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3177 in = (void *)(mod_base + l->fileofs);
3178 if (l->filelen % sizeof(*in))
3179 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3180 count = l->filelen / sizeof(*in);
3181 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3184 loadmodel->num = count;
3186 for (i = 0;i < count;i++, in++, out++)
3192 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3199 in = (void *)(mod_base + l->fileofs);
3200 if (l->filelen % sizeof(*in))
3201 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3202 count = l->filelen / sizeof(*in);
3203 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3206 loadmodel->num = count;
3208 for (i = 0;i < count;i++, in++, out++)
3214 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3221 in = (void *)(mod_base + l->fileofs);
3222 if (l->filelen % sizeof(*in))
3223 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3224 count = l->filelen / sizeof(*in);
3225 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3228 loadmodel->num = count;
3230 for (i = 0;i < count;i++, in++, out++)
3236 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3243 in = (void *)(mod_base + l->fileofs);
3244 if (l->filelen % sizeof(*in))
3245 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3246 count = l->filelen / sizeof(*in);
3247 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3250 loadmodel->num = count;
3252 for (i = 0;i < count;i++, in++, out++)
3258 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3265 in = (void *)(mod_base + l->fileofs);
3266 if (l->filelen % sizeof(*in))
3267 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3268 count = l->filelen / sizeof(*in);
3269 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3272 loadmodel->num = count;
3274 for (i = 0;i < count;i++, in++, out++)
3280 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3287 in = (void *)(mod_base + l->fileofs);
3288 if (l->filelen % sizeof(*in))
3289 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3290 count = l->filelen / sizeof(*in);
3291 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3294 loadmodel->num = count;
3296 for (i = 0;i < count;i++, in++, out++)
3302 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3309 in = (void *)(mod_base + l->fileofs);
3310 if (l->filelen % sizeof(*in))
3311 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3312 count = l->filelen / sizeof(*in);
3313 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3316 loadmodel->num = count;
3318 for (i = 0;i < count;i++, in++, out++)
3324 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3331 in = (void *)(mod_base + l->fileofs);
3332 if (l->filelen % sizeof(*in))
3333 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3334 count = l->filelen / sizeof(*in);
3335 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3338 loadmodel->num = count;
3340 for (i = 0;i < count;i++, in++, out++)
3346 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3353 in = (void *)(mod_base + l->fileofs);
3354 if (l->filelen % sizeof(*in))
3355 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3356 count = l->filelen / sizeof(*in);
3357 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3360 loadmodel->num = count;
3362 for (i = 0;i < count;i++, in++, out++)
3368 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3375 in = (void *)(mod_base + l->fileofs);
3376 if (l->filelen % sizeof(*in))
3377 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3378 count = l->filelen / sizeof(*in);
3379 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3382 loadmodel->num = count;
3384 for (i = 0;i < count;i++, in++, out++)
3390 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3397 in = (void *)(mod_base + l->fileofs);
3398 if (l->filelen % sizeof(*in))
3399 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3400 count = l->filelen / sizeof(*in);
3401 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3404 loadmodel->num = count;
3406 for (i = 0;i < count;i++, in++, out++)
3412 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3419 in = (void *)(mod_base + l->fileofs);
3420 if (l->filelen % sizeof(*in))
3421 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3422 count = l->filelen / sizeof(*in);
3423 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3426 loadmodel->num = count;
3428 for (i = 0;i < count;i++, in++, out++)
3434 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3441 in = (void *)(mod_base + l->fileofs);
3442 if (l->filelen % sizeof(*in))
3443 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3444 count = l->filelen / sizeof(*in);
3445 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3448 loadmodel->num = count;
3450 for (i = 0;i < count;i++, in++, out++)
3456 static void Mod_Q2BSP_LoadModels(lump_t *l)
3463 in = (void *)(mod_base + l->fileofs);
3464 if (l->filelen % sizeof(*in))
3465 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3466 count = l->filelen / sizeof(*in);
3467 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3470 loadmodel->num = count;
3472 for (i = 0;i < count;i++, in++, out++)
3478 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3481 q2dheader_t *header;
3483 Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3485 mod->type = mod_brushq2;
3487 header = (q2dheader_t *)buffer;
3489 i = LittleLong(header->version);
3490 if (i != Q2BSPVERSION)
3491 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3492 mod->brush.ishlbsp = false;
3493 if (loadmodel->isworldmodel)
3495 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3496 // until we get a texture for it...
3500 mod_base = (qbyte *)header;
3502 // swap all the lumps
3503 for (i = 0;i < (int) sizeof(*header) / 4;i++)
3504 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3506 // store which lightmap format to use
3507 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3509 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3510 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3511 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3512 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3513 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3514 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3515 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3516 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3517 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3518 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3519 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3520 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3521 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3522 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3523 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3524 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3525 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3526 // LordHavoc: must go last because this makes the submodels
3527 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3530 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3531 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3533 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3536 char key[128], value[4096];
3538 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3539 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3540 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;