]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - model_brush.c
implemented support for more than 32768 clipnodes (again a case of
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
32 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
33 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
34 cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
47 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
48
49 static texture_t mod_q1bsp_texture_solid;
50 static texture_t mod_q1bsp_texture_sky;
51 static texture_t mod_q1bsp_texture_lava;
52 static texture_t mod_q1bsp_texture_slime;
53 static texture_t mod_q1bsp_texture_water;
54
55 void Mod_BrushInit(void)
56 {
57 //      Cvar_RegisterVariable(&r_subdivide_size);
58         Cvar_RegisterVariable(&halflifebsp);
59         Cvar_RegisterVariable(&mcbsp);
60         Cvar_RegisterVariable(&r_novis);
61         Cvar_RegisterVariable(&r_lightmaprgba);
62         Cvar_RegisterVariable(&r_picmipworld);
63         Cvar_RegisterVariable(&r_nosurftextures);
64         Cvar_RegisterVariable(&r_subdivisions_tolerance);
65         Cvar_RegisterVariable(&r_subdivisions_mintess);
66         Cvar_RegisterVariable(&r_subdivisions_maxtess);
67         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
68         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
69         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
70         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
71         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
72         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
73         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
74         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
75         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
76
77         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
78         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
79         mod_q1bsp_texture_solid.surfaceflags = 0;
80         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
81
82         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
83         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
84         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
85         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
86
87         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
88         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
89         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
90         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
91
92         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
93         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
94         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
95         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
96
97         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
98         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
99         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
100         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
101 }
102
103 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
104 {
105         mnode_t *node;
106
107         if (model == NULL)
108                 return NULL;
109
110         // LordHavoc: modified to start at first clip node,
111         // in other words: first node of the (sub)model
112         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
113         while (node->plane)
114                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
115
116         return (mleaf_t *)node;
117 }
118
119 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
120 {
121         int i;
122         mleaf_t *leaf;
123         leaf = Mod_Q1BSP_PointInLeaf(model, p);
124         if (leaf)
125         {
126                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
127                 if (i)
128                 {
129                         memcpy(out, leaf->ambient_sound_level, i);
130                         out += i;
131                         outsize -= i;
132                 }
133         }
134         if (outsize)
135                 memset(out, 0, outsize);
136 }
137
138 static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
139 {
140         int numclusters = 0;
141         int nodestackindex = 0;
142         mnode_t *node, *nodestack[1024];
143         if (!model->brush.num_pvsclusters)
144                 return -1;
145         node = model->brush.data_nodes;
146         for (;;)
147         {
148 #if 1
149                 if (node->plane)
150                 {
151                         // node - recurse down the BSP tree
152                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
153                         if (sides < 3)
154                         {
155                                 if (sides == 0)
156                                         return -1; // ERROR: NAN bounding box!
157                                 // box is on one side of plane, take that path
158                                 node = node->children[sides-1];
159                         }
160                         else
161                         {
162                                 // box crosses plane, take one path and remember the other
163                                 if (nodestackindex < 1024)
164                                         nodestack[nodestackindex++] = node->children[0];
165                                 node = node->children[1];
166                         }
167                         continue;
168                 }
169                 else
170                 {
171                         // leaf - add clusterindex to list
172                         if (numclusters < maxclusters)
173                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
174                         numclusters++;
175                 }
176 #else
177                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
178                 {
179                         if (node->plane)
180                         {
181                                 if (nodestackindex < 1024)
182                                         nodestack[nodestackindex++] = node->children[0];
183                                 node = node->children[1];
184                                 continue;
185                         }
186                         else
187                         {
188                                 // leaf - add clusterindex to list
189                                 if (numclusters < maxclusters)
190                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191                                 numclusters++;
192                         }
193                 }
194 #endif
195                 // try another path we didn't take earlier
196                 if (nodestackindex == 0)
197                         break;
198                 node = nodestack[--nodestackindex];
199         }
200         // return number of clusters found (even if more than the maxclusters)
201         return numclusters;
202 }
203
204 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
205 {
206         int nodestackindex = 0;
207         mnode_t *node, *nodestack[1024];
208         if (!model->brush.num_pvsclusters)
209                 return true;
210         node = model->brush.data_nodes;
211         for (;;)
212         {
213 #if 1
214                 if (node->plane)
215                 {
216                         // node - recurse down the BSP tree
217                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
218                         if (sides < 3)
219                         {
220                                 if (sides == 0)
221                                         return -1; // ERROR: NAN bounding box!
222                                 // box is on one side of plane, take that path
223                                 node = node->children[sides-1];
224                         }
225                         else
226                         {
227                                 // box crosses plane, take one path and remember the other
228                                 if (nodestackindex < 1024)
229                                         nodestack[nodestackindex++] = node->children[0];
230                                 node = node->children[1];
231                         }
232                         continue;
233                 }
234                 else
235                 {
236                         // leaf - check cluster bit
237                         int clusterindex = ((mleaf_t *)node)->clusterindex;
238                         if (CHECKPVSBIT(pvs, clusterindex))
239                         {
240                                 // it is visible, return immediately with the news
241                                 return true;
242                         }
243                 }
244 #else
245                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
246                 {
247                         if (node->plane)
248                         {
249                                 if (nodestackindex < 1024)
250                                         nodestack[nodestackindex++] = node->children[0];
251                                 node = node->children[1];
252                                 continue;
253                         }
254                         else
255                         {
256                                 // leaf - check cluster bit
257                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
258                                 if (CHECKPVSBIT(pvs, clusterindex))
259                                 {
260                                         // it is visible, return immediately with the news
261                                         return true;
262                                 }
263                         }
264                 }
265 #endif
266                 // nothing to see here, try another path we didn't take earlier
267                 if (nodestackindex == 0)
268                         break;
269                 node = nodestack[--nodestackindex];
270         }
271         // it is not visible
272         return false;
273 }
274
275 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
276 {
277         int nodestackindex = 0;
278         mnode_t *node, *nodestack[1024];
279         if (!model->brush.num_leafs)
280                 return true;
281         node = model->brush.data_nodes;
282         for (;;)
283         {
284 #if 1
285                 if (node->plane)
286                 {
287                         // node - recurse down the BSP tree
288                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
289                         if (sides < 3)
290                         {
291                                 if (sides == 0)
292                                         return -1; // ERROR: NAN bounding box!
293                                 // box is on one side of plane, take that path
294                                 node = node->children[sides-1];
295                         }
296                         else
297                         {
298                                 // box crosses plane, take one path and remember the other
299                                 if (nodestackindex < 1024)
300                                         nodestack[nodestackindex++] = node->children[0];
301                                 node = node->children[1];
302                         }
303                         continue;
304                 }
305                 else
306                 {
307                         // leaf - check cluster bit
308                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
309                         if (CHECKPVSBIT(pvs, clusterindex))
310                         {
311                                 // it is visible, return immediately with the news
312                                 return true;
313                         }
314                 }
315 #else
316                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
317                 {
318                         if (node->plane)
319                         {
320                                 if (nodestackindex < 1024)
321                                         nodestack[nodestackindex++] = node->children[0];
322                                 node = node->children[1];
323                                 continue;
324                         }
325                         else
326                         {
327                                 // leaf - check cluster bit
328                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
329                                 if (CHECKPVSBIT(pvs, clusterindex))
330                                 {
331                                         // it is visible, return immediately with the news
332                                         return true;
333                                 }
334                         }
335                 }
336 #endif
337                 // nothing to see here, try another path we didn't take earlier
338                 if (nodestackindex == 0)
339                         break;
340                 node = nodestack[--nodestackindex];
341         }
342         // it is not visible
343         return false;
344 }
345
346 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
347 {
348         int nodestackindex = 0;
349         mnode_t *node, *nodestack[1024];
350         if (!model->brush.num_leafs)
351                 return true;
352         node = model->brush.data_nodes;
353         for (;;)
354         {
355 #if 1
356                 if (node->plane)
357                 {
358                         // node - recurse down the BSP tree
359                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
360                         if (sides < 3)
361                         {
362                                 if (sides == 0)
363                                         return -1; // ERROR: NAN bounding box!
364                                 // box is on one side of plane, take that path
365                                 node = node->children[sides-1];
366                         }
367                         else
368                         {
369                                 // box crosses plane, take one path and remember the other
370                                 if (nodestackindex < 1024)
371                                         nodestack[nodestackindex++] = node->children[0];
372                                 node = node->children[1];
373                         }
374                         continue;
375                 }
376                 else
377                 {
378                         // leaf - check if it is visible
379                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
380                         {
381                                 // it is visible, return immediately with the news
382                                 return true;
383                         }
384                 }
385 #else
386                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
387                 {
388                         if (node->plane)
389                         {
390                                 if (nodestackindex < 1024)
391                                         nodestack[nodestackindex++] = node->children[0];
392                                 node = node->children[1];
393                                 continue;
394                         }
395                         else
396                         {
397                                 // leaf - check if it is visible
398                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
399                                 {
400                                         // it is visible, return immediately with the news
401                                         return true;
402                                 }
403                         }
404                 }
405 #endif
406                 // nothing to see here, try another path we didn't take earlier
407                 if (nodestackindex == 0)
408                         break;
409                 node = nodestack[--nodestackindex];
410         }
411         // it is not visible
412         return false;
413 }
414
415 typedef struct findnonsolidlocationinfo_s
416 {
417         vec3_t center;
418         vec_t radius;
419         vec3_t nudge;
420         vec_t bestdist;
421         model_t *model;
422 }
423 findnonsolidlocationinfo_t;
424
425 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
426 {
427         int i, surfacenum, k, *tri, *mark;
428         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
429         msurface_t *surface;
430         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
431         {
432                 surface = info->model->data_surfaces + *mark;
433                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
434                 {
435                         for (k = 0;k < surface->num_triangles;k++)
436                         {
437                                 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
438                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
439                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
440                                 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
441                                 VectorSubtract(vert[1], vert[0], edge[0]);
442                                 VectorSubtract(vert[2], vert[1], edge[1]);
443                                 CrossProduct(edge[1], edge[0], facenormal);
444                                 if (facenormal[0] || facenormal[1] || facenormal[2])
445                                 {
446                                         VectorNormalize(facenormal);
447                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
448                                         if (f <= info->bestdist && f >= -info->bestdist)
449                                         {
450                                                 VectorSubtract(vert[0], vert[2], edge[2]);
451                                                 VectorNormalize(edge[0]);
452                                                 VectorNormalize(edge[1]);
453                                                 VectorNormalize(edge[2]);
454                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
455                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
456                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
457                                                 // face distance
458                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
459                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
460                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
461                                                 {
462                                                         // we got lucky, the center is within the face
463                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
464                                                         if (dist < 0)
465                                                         {
466                                                                 dist = -dist;
467                                                                 if (info->bestdist > dist)
468                                                                 {
469                                                                         info->bestdist = dist;
470                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
471                                                                 }
472                                                         }
473                                                         else
474                                                         {
475                                                                 if (info->bestdist > dist)
476                                                                 {
477                                                                         info->bestdist = dist;
478                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
479                                                                 }
480                                                         }
481                                                 }
482                                                 else
483                                                 {
484                                                         // check which edge or vertex the center is nearest
485                                                         for (i = 0;i < 3;i++)
486                                                         {
487                                                                 f = DotProduct(info->center, edge[i]);
488                                                                 if (f >= DotProduct(vert[0], edge[i])
489                                                                  && f <= DotProduct(vert[1], edge[i]))
490                                                                 {
491                                                                         // on edge
492                                                                         VectorMA(info->center, -f, edge[i], point);
493                                                                         dist = sqrt(DotProduct(point, point));
494                                                                         if (info->bestdist > dist)
495                                                                         {
496                                                                                 info->bestdist = dist;
497                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
498                                                                         }
499                                                                         // skip both vertex checks
500                                                                         // (both are further away than this edge)
501                                                                         i++;
502                                                                 }
503                                                                 else
504                                                                 {
505                                                                         // not on edge, check first vertex of edge
506                                                                         VectorSubtract(info->center, vert[i], point);
507                                                                         dist = sqrt(DotProduct(point, point));
508                                                                         if (info->bestdist > dist)
509                                                                         {
510                                                                                 info->bestdist = dist;
511                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
512                                                                         }
513                                                                 }
514                                                         }
515                                                 }
516                                         }
517                                 }
518                         }
519                 }
520         }
521 }
522
523 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
524 {
525         if (node->plane)
526         {
527                 float f = PlaneDiff(info->center, node->plane);
528                 if (f >= -info->bestdist)
529                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
530                 if (f <= info->bestdist)
531                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
532         }
533         else
534         {
535                 if (((mleaf_t *)node)->numleafsurfaces)
536                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
537         }
538 }
539
540 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
541 {
542         int i;
543         findnonsolidlocationinfo_t info;
544         if (model == NULL)
545         {
546                 VectorCopy(in, out);
547                 return;
548         }
549         VectorCopy(in, info.center);
550         info.radius = radius;
551         info.model = model;
552         i = 0;
553         do
554         {
555                 VectorClear(info.nudge);
556                 info.bestdist = radius;
557                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
558                 VectorAdd(info.center, info.nudge, info.center);
559         }
560         while (info.bestdist < radius && ++i < 10);
561         VectorCopy(info.center, out);
562 }
563
564 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
565 {
566         switch(nativecontents)
567         {
568                 case CONTENTS_EMPTY:
569                         return 0;
570                 case CONTENTS_SOLID:
571                         return SUPERCONTENTS_SOLID;
572                 case CONTENTS_WATER:
573                         return SUPERCONTENTS_WATER;
574                 case CONTENTS_SLIME:
575                         return SUPERCONTENTS_SLIME;
576                 case CONTENTS_LAVA:
577                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
578                 case CONTENTS_SKY:
579                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
580         }
581         return 0;
582 }
583
584 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
585 {
586         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
587                 return CONTENTS_SOLID;
588         if (supercontents & SUPERCONTENTS_SKY)
589                 return CONTENTS_SKY;
590         if (supercontents & SUPERCONTENTS_LAVA)
591                 return CONTENTS_LAVA;
592         if (supercontents & SUPERCONTENTS_SLIME)
593                 return CONTENTS_SLIME;
594         if (supercontents & SUPERCONTENTS_WATER)
595                 return CONTENTS_WATER;
596         return CONTENTS_EMPTY;
597 }
598
599 typedef struct RecursiveHullCheckTraceInfo_s
600 {
601         // the hull we're tracing through
602         const hull_t *hull;
603
604         // the trace structure to fill in
605         trace_t *trace;
606
607         // start, end, and end - start (in model space)
608         double start[3];
609         double end[3];
610         double dist[3];
611 }
612 RecursiveHullCheckTraceInfo_t;
613
614 // 1/32 epsilon to keep floating point happy
615 #define DIST_EPSILON (0.03125)
616
617 #define HULLCHECKSTATE_EMPTY 0
618 #define HULLCHECKSTATE_SOLID 1
619 #define HULLCHECKSTATE_DONE 2
620
621 extern cvar_t collision_prefernudgedfraction;
622 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
623 {
624         // status variables, these don't need to be saved on the stack when
625         // recursing...  but are because this should be thread-safe
626         // (note: tracing against a bbox is not thread-safe, yet)
627         int ret;
628         mplane_t *plane;
629         double t1, t2;
630
631         // variables that need to be stored on the stack when recursing
632         mclipnode_t *node;
633         int side;
634         double midf, mid[3];
635
636         // LordHavoc: a goto!  everyone flee in terror... :)
637 loc0:
638         // check for empty
639         if (num < 0)
640         {
641                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
642                 if (!t->trace->startfound)
643                 {
644                         t->trace->startfound = true;
645                         t->trace->startsupercontents |= num;
646                 }
647                 if (num & SUPERCONTENTS_LIQUIDSMASK)
648                         t->trace->inwater = true;
649                 if (num == 0)
650                         t->trace->inopen = true;
651                 if (num & SUPERCONTENTS_SOLID)
652                         t->trace->hittexture = &mod_q1bsp_texture_solid;
653                 else if (num & SUPERCONTENTS_SKY)
654                         t->trace->hittexture = &mod_q1bsp_texture_sky;
655                 else if (num & SUPERCONTENTS_LAVA)
656                         t->trace->hittexture = &mod_q1bsp_texture_lava;
657                 else if (num & SUPERCONTENTS_SLIME)
658                         t->trace->hittexture = &mod_q1bsp_texture_slime;
659                 else
660                         t->trace->hittexture = &mod_q1bsp_texture_water;
661                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
662                 t->trace->hitsupercontents = num;
663                 if (num & t->trace->hitsupercontentsmask)
664                 {
665                         // if the first leaf is solid, set startsolid
666                         if (t->trace->allsolid)
667                                 t->trace->startsolid = true;
668 #if COLLISIONPARANOID >= 3
669                         Con_Print("S");
670 #endif
671                         return HULLCHECKSTATE_SOLID;
672                 }
673                 else
674                 {
675                         t->trace->allsolid = false;
676 #if COLLISIONPARANOID >= 3
677                         Con_Print("E");
678 #endif
679                         return HULLCHECKSTATE_EMPTY;
680                 }
681         }
682
683         // find the point distances
684         node = t->hull->clipnodes + num;
685
686         plane = t->hull->planes + node->planenum;
687         if (plane->type < 3)
688         {
689                 t1 = p1[plane->type] - plane->dist;
690                 t2 = p2[plane->type] - plane->dist;
691         }
692         else
693         {
694                 t1 = DotProduct (plane->normal, p1) - plane->dist;
695                 t2 = DotProduct (plane->normal, p2) - plane->dist;
696         }
697
698         if (t1 < 0)
699         {
700                 if (t2 < 0)
701                 {
702 #if COLLISIONPARANOID >= 3
703                         Con_Print("<");
704 #endif
705                         num = node->children[1];
706                         goto loc0;
707                 }
708                 side = 1;
709         }
710         else
711         {
712                 if (t2 >= 0)
713                 {
714 #if COLLISIONPARANOID >= 3
715                         Con_Print(">");
716 #endif
717                         num = node->children[0];
718                         goto loc0;
719                 }
720                 side = 0;
721         }
722
723         // the line intersects, find intersection point
724         // LordHavoc: this uses the original trace for maximum accuracy
725 #if COLLISIONPARANOID >= 3
726         Con_Print("M");
727 #endif
728         if (plane->type < 3)
729         {
730                 t1 = t->start[plane->type] - plane->dist;
731                 t2 = t->end[plane->type] - plane->dist;
732         }
733         else
734         {
735                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
736                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
737         }
738
739         midf = t1 / (t1 - t2);
740         midf = bound(p1f, midf, p2f);
741         VectorMA(t->start, midf, t->dist, mid);
742
743         // recurse both sides, front side first
744         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
745         // if this side is not empty, return what it is (solid or done)
746         if (ret != HULLCHECKSTATE_EMPTY)
747                 return ret;
748
749         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
750         // if other side is not solid, return what it is (empty or done)
751         if (ret != HULLCHECKSTATE_SOLID)
752                 return ret;
753
754         // front is air and back is solid, this is the impact point...
755         if (side)
756         {
757                 t->trace->plane.dist = -plane->dist;
758                 VectorNegate (plane->normal, t->trace->plane.normal);
759         }
760         else
761         {
762                 t->trace->plane.dist = plane->dist;
763                 VectorCopy (plane->normal, t->trace->plane.normal);
764         }
765
766         // calculate the true fraction
767         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
768         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
769         midf = t1 / (t1 - t2);
770         t->trace->realfraction = bound(0, midf, 1);
771
772         // calculate the return fraction which is nudged off the surface a bit
773         midf = (t1 - DIST_EPSILON) / (t1 - t2);
774         t->trace->fraction = bound(0, midf, 1);
775
776         if (collision_prefernudgedfraction.integer)
777                 t->trace->realfraction = t->trace->fraction;
778
779 #if COLLISIONPARANOID >= 3
780         Con_Print("D");
781 #endif
782         return HULLCHECKSTATE_DONE;
783 }
784
785 //#if COLLISIONPARANOID < 2
786 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
787 {
788         while (num >= 0)
789                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
790         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
791         t->trace->startsupercontents |= num;
792         if (num & SUPERCONTENTS_LIQUIDSMASK)
793                 t->trace->inwater = true;
794         if (num == 0)
795                 t->trace->inopen = true;
796         if (num & t->trace->hitsupercontentsmask)
797         {
798                 t->trace->allsolid = t->trace->startsolid = true;
799                 return HULLCHECKSTATE_SOLID;
800         }
801         else
802         {
803                 t->trace->allsolid = t->trace->startsolid = false;
804                 return HULLCHECKSTATE_EMPTY;
805         }
806 }
807 //#endif
808
809 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
810 {
811         // this function currently only supports same size start and end
812         double boxsize[3];
813         RecursiveHullCheckTraceInfo_t rhc;
814
815         memset(&rhc, 0, sizeof(rhc));
816         memset(trace, 0, sizeof(trace_t));
817         rhc.trace = trace;
818         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
819         rhc.trace->fraction = 1;
820         rhc.trace->realfraction = 1;
821         rhc.trace->allsolid = true;
822         VectorSubtract(boxmaxs, boxmins, boxsize);
823         if (boxsize[0] < 3)
824                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
825         else if (model->brush.ismcbsp)
826         {
827                 if (boxsize[2] < 48) // pick the nearest of 40 or 56
828                         rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
829                 else
830                         rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
831         }
832         else if (model->brush.ishlbsp)
833         {
834                 // LordHavoc: this has to have a minor tolerance (the .1) because of
835                 // minor float precision errors from the box being transformed around
836                 if (boxsize[0] < 32.1)
837                 {
838                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
839                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
840                         else
841                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
842                 }
843                 else
844                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
845         }
846         else
847         {
848                 // LordHavoc: this has to have a minor tolerance (the .1) because of
849                 // minor float precision errors from the box being transformed around
850                 if (boxsize[0] < 32.1)
851                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
852                 else
853                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
854         }
855         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
856         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
857         VectorSubtract(rhc.end, rhc.start, rhc.dist);
858 #if COLLISIONPARANOID >= 2
859         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
860         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
861         {
862
863                 double test[3];
864                 trace_t testtrace;
865                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
866                 memset(&testtrace, 0, sizeof(trace_t));
867                 rhc.trace = &testtrace;
868                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
869                 rhc.trace->fraction = 1;
870                 rhc.trace->realfraction = 1;
871                 rhc.trace->allsolid = true;
872                 VectorCopy(test, rhc.start);
873                 VectorCopy(test, rhc.end);
874                 VectorClear(rhc.dist);
875                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
876                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
877                 if (!trace->startsolid && testtrace.startsolid)
878                         Con_Printf(" - ended in solid!\n");
879         }
880         Con_Print("\n");
881 #else
882         if (VectorLength2(rhc.dist))
883                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
884         else
885                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
886 #endif
887 }
888
889 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
890 {
891 #if 1
892         colbrushf_t cbox;
893         colplanef_t cbox_planes[6];
894         cbox.supercontents = boxsupercontents;
895         cbox.numplanes = 6;
896         cbox.numpoints = 0;
897         cbox.numtriangles = 0;
898         cbox.planes = cbox_planes;
899         cbox.points = NULL;
900         cbox.elements = NULL;
901         cbox.markframe = 0;
902         cbox.mins[0] = 0;
903         cbox.mins[1] = 0;
904         cbox.mins[2] = 0;
905         cbox.maxs[0] = 0;
906         cbox.maxs[1] = 0;
907         cbox.maxs[2] = 0;
908         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
909         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
910         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
911         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
912         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
913         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
914         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
915         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
916         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
917         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
918         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
919         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
920         memset(trace, 0, sizeof(trace_t));
921         trace->hitsupercontentsmask = hitsupercontentsmask;
922         trace->fraction = 1;
923         trace->realfraction = 1;
924         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
925 #else
926         RecursiveHullCheckTraceInfo_t rhc;
927         static hull_t box_hull;
928         static mclipnode_t box_clipnodes[6];
929         static mplane_t box_planes[6];
930         // fill in a default trace
931         memset(&rhc, 0, sizeof(rhc));
932         memset(trace, 0, sizeof(trace_t));
933         //To keep everything totally uniform, bounding boxes are turned into small
934         //BSP trees instead of being compared directly.
935         // create a temp hull from bounding box sizes
936         box_planes[0].dist = cmaxs[0] - mins[0];
937         box_planes[1].dist = cmins[0] - maxs[0];
938         box_planes[2].dist = cmaxs[1] - mins[1];
939         box_planes[3].dist = cmins[1] - maxs[1];
940         box_planes[4].dist = cmaxs[2] - mins[2];
941         box_planes[5].dist = cmins[2] - maxs[2];
942 #if COLLISIONPARANOID >= 3
943         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
944 #endif
945
946         if (box_hull.clipnodes == NULL)
947         {
948                 int i, side;
949
950                 //Set up the planes and clipnodes so that the six floats of a bounding box
951                 //can just be stored out and get a proper hull_t structure.
952
953                 box_hull.clipnodes = box_clipnodes;
954                 box_hull.planes = box_planes;
955                 box_hull.firstclipnode = 0;
956                 box_hull.lastclipnode = 5;
957
958                 for (i = 0;i < 6;i++)
959                 {
960                         box_clipnodes[i].planenum = i;
961
962                         side = i&1;
963
964                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
965                         if (i != 5)
966                                 box_clipnodes[i].children[side^1] = i + 1;
967                         else
968                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
969
970                         box_planes[i].type = i>>1;
971                         box_planes[i].normal[i>>1] = 1;
972                 }
973         }
974
975         // trace a line through the generated clipping hull
976         //rhc.boxsupercontents = boxsupercontents;
977         rhc.hull = &box_hull;
978         rhc.trace = trace;
979         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
980         rhc.trace->fraction = 1;
981         rhc.trace->realfraction = 1;
982         rhc.trace->allsolid = true;
983         VectorCopy(start, rhc.start);
984         VectorCopy(end, rhc.end);
985         VectorSubtract(rhc.end, rhc.start, rhc.dist);
986         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
987         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
988         if (rhc.trace->startsupercontents)
989                 rhc.trace->startsupercontents = boxsupercontents;
990 #endif
991 }
992
993 static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
994 {
995         double t1, t2;
996         double midf, mid[3];
997         int ret, side;
998
999         // check for empty
1000         while (node->plane)
1001         {
1002                 // find the point distances
1003                 mplane_t *plane = node->plane;
1004                 if (plane->type < 3)
1005                 {
1006                         t1 = p1[plane->type] - plane->dist;
1007                         t2 = p2[plane->type] - plane->dist;
1008                 }
1009                 else
1010                 {
1011                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1012                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1013                 }
1014
1015                 if (t1 < 0)
1016                 {
1017                         if (t2 < 0)
1018                         {
1019                                 node = node->children[1];
1020                                 continue;
1021                         }
1022                         side = 1;
1023                 }
1024                 else
1025                 {
1026                         if (t2 >= 0)
1027                         {
1028                                 node = node->children[0];
1029                                 continue;
1030                         }
1031                         side = 0;
1032                 }
1033
1034                 midf = t1 / (t1 - t2);
1035                 VectorLerp(p1, midf, p2, mid);
1036
1037                 // recurse both sides, front side first
1038                 // return 2 if empty is followed by solid (hit something)
1039                 // do not return 2 if both are solid or both empty,
1040                 // or if start is solid and end is empty
1041                 // as these degenerate cases usually indicate the eye is in solid and
1042                 // should see the target point anyway
1043                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
1044                 if (ret != 0)
1045                         return ret;
1046                 ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
1047                 if (ret != 1)
1048                         return ret;
1049                 return 2;
1050         }
1051         return ((mleaf_t *)node)->clusterindex < 0;
1052 }
1053
1054 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1055 {
1056         // this function currently only supports same size start and end
1057         double tracestart[3], traceend[3];
1058         VectorCopy(start, tracestart);
1059         VectorCopy(end, traceend);
1060         return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
1061 }
1062
1063 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1064 {
1065         int side;
1066         float front, back;
1067         float mid, distz = endz - startz;
1068
1069 loc0:
1070         if (!node->plane)
1071                 return false;           // didn't hit anything
1072
1073         switch (node->plane->type)
1074         {
1075         case PLANE_X:
1076                 node = node->children[x < node->plane->dist];
1077                 goto loc0;
1078         case PLANE_Y:
1079                 node = node->children[y < node->plane->dist];
1080                 goto loc0;
1081         case PLANE_Z:
1082                 side = startz < node->plane->dist;
1083                 if ((endz < node->plane->dist) == side)
1084                 {
1085                         node = node->children[side];
1086                         goto loc0;
1087                 }
1088                 // found an intersection
1089                 mid = node->plane->dist;
1090                 break;
1091         default:
1092                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1093                 front += startz * node->plane->normal[2];
1094                 back += endz * node->plane->normal[2];
1095                 side = front < node->plane->dist;
1096                 if ((back < node->plane->dist) == side)
1097                 {
1098                         node = node->children[side];
1099                         goto loc0;
1100                 }
1101                 // found an intersection
1102                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1103                 break;
1104         }
1105
1106         // go down front side
1107         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1108                 return true;    // hit something
1109         else
1110         {
1111                 // check for impact on this node
1112                 if (node->numsurfaces)
1113                 {
1114                         int i, ds, dt;
1115                         msurface_t *surface;
1116
1117                         surface = model->data_surfaces + node->firstsurface;
1118                         for (i = 0;i < node->numsurfaces;i++, surface++)
1119                         {
1120                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1121                                         continue;       // no lightmaps
1122
1123                                 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
1124                                 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
1125
1126                                 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
1127                                 {
1128                                         unsigned char *lightmap;
1129                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
1130                                         lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1131                                         lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1132                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1133                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1134
1135                                         lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
1136
1137                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1138                                         {
1139                                                 scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
1140                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
1141                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
1142                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
1143                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
1144                                                 lightmap += size3;
1145                                         }
1146
1147 /*
1148 LordHavoc: here's the readable version of the interpolation
1149 code, not quite as easy for the compiler to optimize...
1150
1151 dsfrac is the X position in the lightmap pixel, * 16
1152 dtfrac is the Y position in the lightmap pixel, * 16
1153 r00 is top left corner, r01 is top right corner
1154 r10 is bottom left corner, r11 is bottom right corner
1155 g and b are the same layout.
1156 r0 and r1 are the top and bottom intermediate results
1157
1158 first we interpolate the top two points, to get the top
1159 edge sample
1160
1161         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
1162         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
1163         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
1164
1165 then we interpolate the bottom two points, to get the
1166 bottom edge sample
1167
1168         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
1169         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
1170         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
1171
1172 then we interpolate the top and bottom samples to get the
1173 middle sample (the one which was requested)
1174
1175         r = (((r1-r0) * dtfrac) >> 4) + r0;
1176         g = (((g1-g0) * dtfrac) >> 4) + g0;
1177         b = (((b1-b0) * dtfrac) >> 4) + b0;
1178 */
1179
1180                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
1181                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
1182                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
1183                                         return true; // success
1184                                 }
1185                         }
1186                 }
1187
1188                 // go down back side
1189                 node = node->children[side ^ 1];
1190                 startz = mid;
1191                 distz = endz - startz;
1192                 goto loc0;
1193         }
1194 }
1195
1196 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1197 {
1198         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1199         VectorSet(diffusenormal, 0, 0, 1);
1200
1201         if (!model->brushq1.lightdata)
1202         {
1203                 VectorSet(ambientcolor, 1, 1, 1);
1204                 VectorSet(diffusecolor, 0, 0, 0);
1205                 return;
1206         }
1207
1208         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1209 }
1210
1211 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1212 {
1213         int c;
1214         unsigned char *outstart = out;
1215         while (out < outend)
1216         {
1217                 if (in == inend)
1218                 {
1219                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1220                         return;
1221                 }
1222                 c = *in++;
1223                 if (c)
1224                         *out++ = c;
1225                 else
1226                 {
1227                         if (in == inend)
1228                         {
1229                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1230                                 return;
1231                         }
1232                         for (c = *in++;c > 0;c--)
1233                         {
1234                                 if (out == outend)
1235                                 {
1236                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1237                                         return;
1238                                 }
1239                                 *out++ = 0;
1240                         }
1241                 }
1242         }
1243 }
1244
1245 /*
1246 =============
1247 R_Q1BSP_LoadSplitSky
1248
1249 A sky texture is 256*128, with the right side being a masked overlay
1250 ==============
1251 */
1252 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1253 {
1254         int i, j;
1255         unsigned solidpixels[128*128], alphapixels[128*128];
1256
1257         // allocate a texture pool if we need it
1258         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1259                 loadmodel->texturepool = R_AllocTexturePool();
1260
1261         // if sky isn't the right size, just use it as a solid layer
1262         if (width != 256 || height != 128)
1263         {
1264                 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
1265                 loadmodel->brush.alphaskytexture = NULL;
1266                 return;
1267         }
1268
1269         if (bytesperpixel == 4)
1270         {
1271                 for (i = 0;i < 128;i++)
1272                 {
1273                         for (j = 0;j < 128;j++)
1274                         {
1275                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1276                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1277                         }
1278                 }
1279         }
1280         else
1281         {
1282                 // make an average value for the back to avoid
1283                 // a fringe on the top level
1284                 int p, r, g, b;
1285                 union
1286                 {
1287                         unsigned int i;
1288                         unsigned char b[4];
1289                 }
1290                 rgba;
1291                 r = g = b = 0;
1292                 for (i = 0;i < 128;i++)
1293                 {
1294                         for (j = 0;j < 128;j++)
1295                         {
1296                                 rgba.i = palette_complete[src[i*256 + j + 128]];
1297                                 r += rgba.b[0];
1298                                 g += rgba.b[1];
1299                                 b += rgba.b[2];
1300                         }
1301                 }
1302                 rgba.b[0] = r/(128*128);
1303                 rgba.b[1] = g/(128*128);
1304                 rgba.b[2] = b/(128*128);
1305                 rgba.b[3] = 0;
1306                 for (i = 0;i < 128;i++)
1307                 {
1308                         for (j = 0;j < 128;j++)
1309                         {
1310                                 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1311                                 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1312                         }
1313                 }
1314         }
1315
1316         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1317         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1318 }
1319
1320 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1321 {
1322         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1323         skinframe_t *skinframe;
1324         miptex_t *dmiptex;
1325         texture_t *tx, *tx2, *anims[10], *altanims[10];
1326         dmiptexlump_t *m;
1327         unsigned char *data, *mtdata;
1328         const char *s;
1329         char mapname[MAX_QPATH], name[MAX_QPATH];
1330
1331         loadmodel->data_textures = NULL;
1332
1333         // add two slots for notexture walls and notexture liquids
1334         if (l->filelen)
1335         {
1336                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1337                 m->nummiptex = LittleLong (m->nummiptex);
1338                 loadmodel->num_textures = m->nummiptex + 2;
1339                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1340         }
1341         else
1342         {
1343                 m = NULL;
1344                 loadmodel->num_textures = 2;
1345                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1346         }
1347
1348         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1349
1350         // fill out all slots with notexture
1351         if (cls.state != ca_dedicated)
1352                 skinframe = R_SkinFrame_LoadMissing();
1353         else
1354                 skinframe = NULL;
1355         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1356         {
1357                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1358                 tx->width = 16;
1359                 tx->height = 16;
1360                 if (cls.state != ca_dedicated)
1361                 {
1362                         tx->numskinframes = 1;
1363                         tx->skinframerate = 1;
1364                         tx->skinframes[0] = skinframe;
1365                         tx->currentskinframe = tx->skinframes[0];
1366                         tx->basematerialflags = 0;
1367                 }
1368                 if (i == loadmodel->num_textures - 1)
1369                 {
1370                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1371                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1372                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1373                 }
1374                 else
1375                 {
1376                         tx->basematerialflags |= MATERIALFLAG_WALL;
1377                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1378                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1379                 }
1380                 tx->currentframe = tx;
1381         }
1382
1383         if (!m)
1384         {
1385                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1386                 return;
1387         }
1388
1389         s = loadmodel->name;
1390         if (!strncasecmp(s, "maps/", 5))
1391                 s += 5;
1392         FS_StripExtension(s, mapname, sizeof(mapname));
1393
1394         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1395         dofs = m->dataofs;
1396         // LordHavoc: mostly rewritten map texture loader
1397         for (i = 0;i < m->nummiptex;i++)
1398         {
1399                 dofs[i] = LittleLong(dofs[i]);
1400                 if (r_nosurftextures.integer)
1401                         continue;
1402                 if (dofs[i] == -1)
1403                 {
1404                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1405                         continue;
1406                 }
1407                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1408
1409                 // copy name, but only up to 16 characters
1410                 // (the output buffer can hold more than this, but the input buffer is
1411                 //  only 16)
1412                 for (j = 0;dmiptex->name[j] && j < 16;j++)
1413                         name[j] = dmiptex->name[j];
1414                 name[j] = 0;
1415
1416                 if (!name[0])
1417                 {
1418                         sprintf(name, "unnamed%i", i);
1419                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1420                 }
1421
1422                 mtwidth = LittleLong(dmiptex->width);
1423                 mtheight = LittleLong(dmiptex->height);
1424                 mtdata = NULL;
1425                 j = LittleLong(dmiptex->offsets[0]);
1426                 if (j)
1427                 {
1428                         // texture included
1429                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1430                         {
1431                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1432                                 continue;
1433                         }
1434                         mtdata = (unsigned char *)dmiptex + j;
1435                 }
1436
1437                 if ((mtwidth & 15) || (mtheight & 15))
1438                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1439
1440                 // LordHavoc: force all names to lowercase
1441                 for (j = 0;name[j];j++)
1442                         if (name[j] >= 'A' && name[j] <= 'Z')
1443                                 name[j] += 'a' - 'A';
1444
1445                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, true, false, false))
1446                         continue;
1447
1448                 tx = loadmodel->data_textures + i;
1449                 strlcpy(tx->name, name, sizeof(tx->name));
1450                 tx->width = mtwidth;
1451                 tx->height = mtheight;
1452
1453                 if (tx->name[0] == '*')
1454                 {
1455                         if (!strncmp(tx->name, "*lava", 5))
1456                         {
1457                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1458                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1459                         }
1460                         else if (!strncmp(tx->name, "*slime", 6))
1461                         {
1462                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1463                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1464                         }
1465                         else
1466                         {
1467                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1468                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1469                         }
1470                 }
1471                 else if (!strncmp(tx->name, "sky", 3))
1472                 {
1473                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1474                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1475                 }
1476                 else
1477                 {
1478                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1479                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1480                 }
1481
1482                 if (cls.state != ca_dedicated)
1483                 {
1484                         // LordHavoc: HL sky textures are entirely different than quake
1485                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1486                         {
1487                                 if (loadmodel->isworldmodel)
1488                                 {
1489                                         data = loadimagepixels(tx->name, false, 0, 0);
1490                                         if (data)
1491                                         {
1492                                                 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1493                                                 Mem_Free(data);
1494                                         }
1495                                         else if (mtdata != NULL)
1496                                                 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1497                                 }
1498                         }
1499                         else
1500                         {
1501                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1502                                 if (!skinframe)
1503                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
1504                                 if (!skinframe)
1505                                 {
1506                                         // did not find external texture, load it from the bsp or wad3
1507                                         if (loadmodel->brush.ishlbsp)
1508                                         {
1509                                                 // internal texture overrides wad
1510                                                 unsigned char *pixels, *freepixels;
1511                                                 pixels = freepixels = NULL;
1512                                                 if (mtdata)
1513                                                         pixels = W_ConvertWAD3Texture(dmiptex);
1514                                                 if (pixels == NULL)
1515                                                         pixels = freepixels = W_GetTexture(tx->name);
1516                                                 if (pixels != NULL)
1517                                                 {
1518                                                         tx->width = image_width;
1519                                                         tx->height = image_height;
1520                                                         skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, false, pixels, image_width, image_height, 32, NULL, NULL);
1521                                                 }
1522                                                 if (freepixels)
1523                                                         Mem_Free(freepixels);
1524                                         }
1525                                         else if (mtdata) // texture included
1526                                                 skinframe = R_SkinFrame_LoadInternal(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
1527                                 }
1528                                 // if skinframe is still NULL the "missing" texture will be used
1529                                 if (skinframe)
1530                                         tx->skinframes[0] = skinframe;
1531                         }
1532
1533                         tx->basematerialflags = 0;
1534                         if (tx->name[0] == '*')
1535                         {
1536                                 // LordHavoc: some turbulent textures should not be affected by wateralpha
1537                                 if (strncmp(tx->name,"*lava",5)
1538                                  && strncmp(tx->name,"*teleport",9)
1539                                  && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1540                                         tx->basematerialflags |= MATERIALFLAG_WATERALPHA | MATERIALFLAG_NOSHADOW;
1541                                 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1542                         }
1543                         else if (!strncmp(tx->name, "sky", 3))
1544                                 tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1545                         else
1546                                 tx->basematerialflags |= MATERIALFLAG_WALL;
1547                         if (tx->skinframes[0] && tx->skinframes[0]->fog)
1548                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1549
1550                         // start out with no animation
1551                         tx->currentframe = tx;
1552                         tx->currentskinframe = tx->skinframes[0];
1553                 }
1554         }
1555
1556         // sequence the animations
1557         for (i = 0;i < m->nummiptex;i++)
1558         {
1559                 tx = loadmodel->data_textures + i;
1560                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1561                         continue;
1562                 if (tx->anim_total[0] || tx->anim_total[1])
1563                         continue;       // already sequenced
1564
1565                 // find the number of frames in the animation
1566                 memset(anims, 0, sizeof(anims));
1567                 memset(altanims, 0, sizeof(altanims));
1568
1569                 for (j = i;j < m->nummiptex;j++)
1570                 {
1571                         tx2 = loadmodel->data_textures + j;
1572                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1573                                 continue;
1574
1575                         num = tx2->name[1];
1576                         if (num >= '0' && num <= '9')
1577                                 anims[num - '0'] = tx2;
1578                         else if (num >= 'a' && num <= 'j')
1579                                 altanims[num - 'a'] = tx2;
1580                         else
1581                                 Con_Printf("Bad animating texture %s\n", tx->name);
1582                 }
1583
1584                 max = altmax = 0;
1585                 for (j = 0;j < 10;j++)
1586                 {
1587                         if (anims[j])
1588                                 max = j + 1;
1589                         if (altanims[j])
1590                                 altmax = j + 1;
1591                 }
1592                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1593
1594                 incomplete = false;
1595                 for (j = 0;j < max;j++)
1596                 {
1597                         if (!anims[j])
1598                         {
1599                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1600                                 incomplete = true;
1601                         }
1602                 }
1603                 for (j = 0;j < altmax;j++)
1604                 {
1605                         if (!altanims[j])
1606                         {
1607                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1608                                 incomplete = true;
1609                         }
1610                 }
1611                 if (incomplete)
1612                         continue;
1613
1614                 if (altmax < 1)
1615                 {
1616                         // if there is no alternate animation, duplicate the primary
1617                         // animation into the alternate
1618                         altmax = max;
1619                         for (k = 0;k < 10;k++)
1620                                 altanims[k] = anims[k];
1621                 }
1622
1623                 // link together the primary animation
1624                 for (j = 0;j < max;j++)
1625                 {
1626                         tx2 = anims[j];
1627                         tx2->animated = true;
1628                         tx2->anim_total[0] = max;
1629                         tx2->anim_total[1] = altmax;
1630                         for (k = 0;k < 10;k++)
1631                         {
1632                                 tx2->anim_frames[0][k] = anims[k];
1633                                 tx2->anim_frames[1][k] = altanims[k];
1634                         }
1635                 }
1636
1637                 // if there really is an alternate anim...
1638                 if (anims[0] != altanims[0])
1639                 {
1640                         // link together the alternate animation
1641                         for (j = 0;j < altmax;j++)
1642                         {
1643                                 tx2 = altanims[j];
1644                                 tx2->animated = true;
1645                                 // the primary/alternate are reversed here
1646                                 tx2->anim_total[0] = altmax;
1647                                 tx2->anim_total[1] = max;
1648                                 for (k = 0;k < 10;k++)
1649                                 {
1650                                         tx2->anim_frames[0][k] = altanims[k];
1651                                         tx2->anim_frames[1][k] = anims[k];
1652                                 }
1653                         }
1654                 }
1655         }
1656 }
1657
1658 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1659 {
1660         int i;
1661         unsigned char *in, *out, *data, d;
1662         char litfilename[MAX_QPATH];
1663         char dlitfilename[MAX_QPATH];
1664         fs_offset_t filesize;
1665         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1666         {
1667                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1668                 for (i=0; i<l->filelen; i++)
1669                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1670         }
1671         else if (loadmodel->brush.ismcbsp)
1672         {
1673                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1674                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1675         }
1676         else // LordHavoc: bsp version 29 (normal white lighting)
1677         {
1678                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1679                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1680                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1681                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1682                 strlcat (litfilename, ".lit", sizeof (litfilename));
1683                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1684                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1685                 if (data)
1686                 {
1687                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1688                         {
1689                                 i = LittleLong(((int *)data)[1]);
1690                                 if (i == 1)
1691                                 {
1692                                         Con_DPrintf("loaded %s\n", litfilename);
1693                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1694                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1695                                         Mem_Free(data);
1696                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1697                                         if (data)
1698                                         {
1699                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1700                                                 {
1701                                                         i = LittleLong(((int *)data)[1]);
1702                                                         if (i == 1)
1703                                                         {
1704                                                                 Con_DPrintf("loaded %s\n", dlitfilename);
1705                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1706                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1707                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
1708                                                                 loadmodel->brushq3.deluxemapping = true;
1709                                                         }
1710                                                 }
1711                                                 Mem_Free(data);
1712                                                 data = NULL;
1713                                         }
1714                                         return;
1715                                 }
1716                                 else
1717                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1718                         }
1719                         else if (filesize == 8)
1720                                 Con_Print("Empty .lit file, ignoring\n");
1721                         else
1722                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
1723                         if (data)
1724                         {
1725                                 Mem_Free(data);
1726                                 data = NULL;
1727                         }
1728                 }
1729                 // LordHavoc: oh well, expand the white lighting data
1730                 if (!l->filelen)
1731                         return;
1732                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1733                 in = mod_base + l->fileofs;
1734                 out = loadmodel->brushq1.lightdata;
1735                 for (i = 0;i < l->filelen;i++)
1736                 {
1737                         d = *in++;
1738                         *out++ = d;
1739                         *out++ = d;
1740                         *out++ = d;
1741                 }
1742         }
1743 }
1744
1745 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1746 {
1747         loadmodel->brushq1.num_compressedpvs = 0;
1748         loadmodel->brushq1.data_compressedpvs = NULL;
1749         if (!l->filelen)
1750                 return;
1751         loadmodel->brushq1.num_compressedpvs = l->filelen;
1752         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1753         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1754 }
1755
1756 // used only for HalfLife maps
1757 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1758 {
1759         char key[128], value[4096];
1760         char wadname[128];
1761         int i, j, k;
1762         if (!data)
1763                 return;
1764         if (!COM_ParseToken_Simple(&data, false, false))
1765                 return; // error
1766         if (com_token[0] != '{')
1767                 return; // error
1768         while (1)
1769         {
1770                 if (!COM_ParseToken_Simple(&data, false, false))
1771                         return; // error
1772                 if (com_token[0] == '}')
1773                         break; // end of worldspawn
1774                 if (com_token[0] == '_')
1775                         strlcpy(key, com_token + 1, sizeof(key));
1776                 else
1777                         strlcpy(key, com_token, sizeof(key));
1778                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1779                         key[strlen(key)-1] = 0;
1780                 if (!COM_ParseToken_Simple(&data, false, false))
1781                         return; // error
1782                 dpsnprintf(value, sizeof(value), "%s", com_token);
1783                 if (!strcmp("wad", key)) // for HalfLife maps
1784                 {
1785                         if (loadmodel->brush.ishlbsp)
1786                         {
1787                                 j = 0;
1788                                 for (i = 0;i < (int)sizeof(value);i++)
1789                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1790                                                 break;
1791                                 if (value[i])
1792                                 {
1793                                         for (;i < (int)sizeof(value);i++)
1794                                         {
1795                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1796                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1797                                                         j = i+1;
1798                                                 else if (value[i] == ';' || value[i] == 0)
1799                                                 {
1800                                                         k = value[i];
1801                                                         value[i] = 0;
1802                                                         strlcpy(wadname, "textures/", sizeof(wadname));
1803                                                         strlcat(wadname, &value[j], sizeof(wadname));
1804                                                         W_LoadTextureWadFile(wadname, false);
1805                                                         j = i+1;
1806                                                         if (!k)
1807                                                                 break;
1808                                                 }
1809                                         }
1810                                 }
1811                         }
1812                 }
1813         }
1814 }
1815
1816 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1817 {
1818         loadmodel->brush.entities = NULL;
1819         if (!l->filelen)
1820                 return;
1821         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1822         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1823         if (loadmodel->brush.ishlbsp)
1824                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1825 }
1826
1827
1828 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1829 {
1830         dvertex_t       *in;
1831         mvertex_t       *out;
1832         int                     i, count;
1833
1834         in = (dvertex_t *)(mod_base + l->fileofs);
1835         if (l->filelen % sizeof(*in))
1836                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1837         count = l->filelen / sizeof(*in);
1838         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1839
1840         loadmodel->brushq1.vertexes = out;
1841         loadmodel->brushq1.numvertexes = count;
1842
1843         for ( i=0 ; i<count ; i++, in++, out++)
1844         {
1845                 out->position[0] = LittleFloat(in->point[0]);
1846                 out->position[1] = LittleFloat(in->point[1]);
1847                 out->position[2] = LittleFloat(in->point[2]);
1848         }
1849 }
1850
1851 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1852 // can be used for this
1853 // REMOVEME
1854 int SB_ReadInt (unsigned char **buffer)
1855 {
1856         int     i;
1857         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1858         (*buffer) += 4;
1859         return i;
1860 }
1861
1862 // REMOVEME
1863 float SB_ReadFloat (unsigned char **buffer)
1864 {
1865         union
1866         {
1867                 int             i;
1868                 float   f;
1869         } u;
1870
1871         u.i = SB_ReadInt (buffer);
1872         return u.f;
1873 }
1874
1875 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1876 {
1877         unsigned char           *index;
1878         dmodel_t        *out;
1879         int                     i, j, count;
1880
1881         index = (unsigned char *)(mod_base + l->fileofs);
1882         if (l->filelen % (48+4*hullinfo->filehulls))
1883                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1884
1885         count = l->filelen / (48+4*hullinfo->filehulls);
1886         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1887
1888         loadmodel->brushq1.submodels = out;
1889         loadmodel->brush.numsubmodels = count;
1890
1891         for (i = 0; i < count; i++, out++)
1892         {
1893         // spread out the mins / maxs by a pixel
1894                 out->mins[0] = SB_ReadFloat (&index) - 1;
1895                 out->mins[1] = SB_ReadFloat (&index) - 1;
1896                 out->mins[2] = SB_ReadFloat (&index) - 1;
1897                 out->maxs[0] = SB_ReadFloat (&index) + 1;
1898                 out->maxs[1] = SB_ReadFloat (&index) + 1;
1899                 out->maxs[2] = SB_ReadFloat (&index) + 1;
1900                 out->origin[0] = SB_ReadFloat (&index);
1901                 out->origin[1] = SB_ReadFloat (&index);
1902                 out->origin[2] = SB_ReadFloat (&index);
1903                 for (j = 0; j < hullinfo->filehulls; j++)
1904                         out->headnode[j] = SB_ReadInt (&index);
1905                 out->visleafs = SB_ReadInt (&index);
1906                 out->firstface = SB_ReadInt (&index);
1907                 out->numfaces = SB_ReadInt (&index);
1908         }
1909 }
1910
1911 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1912 {
1913         dedge_t *in;
1914         medge_t *out;
1915         int     i, count;
1916
1917         in = (dedge_t *)(mod_base + l->fileofs);
1918         if (l->filelen % sizeof(*in))
1919                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1920         count = l->filelen / sizeof(*in);
1921         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1922
1923         loadmodel->brushq1.edges = out;
1924         loadmodel->brushq1.numedges = count;
1925
1926         for ( i=0 ; i<count ; i++, in++, out++)
1927         {
1928                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1929                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1930                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1931                 {
1932                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1933                         out->v[0] = 0;
1934                         out->v[1] = 0;
1935                 }
1936         }
1937 }
1938
1939 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1940 {
1941         texinfo_t *in;
1942         mtexinfo_t *out;
1943         int i, j, k, count, miptex;
1944
1945         in = (texinfo_t *)(mod_base + l->fileofs);
1946         if (l->filelen % sizeof(*in))
1947                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1948         count = l->filelen / sizeof(*in);
1949         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1950
1951         loadmodel->brushq1.texinfo = out;
1952         loadmodel->brushq1.numtexinfo = count;
1953
1954         for (i = 0;i < count;i++, in++, out++)
1955         {
1956                 for (k = 0;k < 2;k++)
1957                         for (j = 0;j < 4;j++)
1958                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1959
1960                 miptex = LittleLong(in->miptex);
1961                 out->flags = LittleLong(in->flags);
1962
1963                 out->texture = NULL;
1964                 if (loadmodel->data_textures)
1965                 {
1966                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1967                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1968                         else
1969                                 out->texture = loadmodel->data_textures + miptex;
1970                 }
1971                 if (out->flags & TEX_SPECIAL)
1972                 {
1973                         // if texture chosen is NULL or the shader needs a lightmap,
1974                         // force to notexture water shader
1975                         if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1976                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1977                 }
1978                 else
1979                 {
1980                         // if texture chosen is NULL, force to notexture
1981                         if (out->texture == NULL)
1982                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1983                 }
1984         }
1985 }
1986
1987 #if 0
1988 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1989 {
1990         int             i, j;
1991         float   *v;
1992
1993         mins[0] = mins[1] = mins[2] = 9999;
1994         maxs[0] = maxs[1] = maxs[2] = -9999;
1995         v = verts;
1996         for (i = 0;i < numverts;i++)
1997         {
1998                 for (j = 0;j < 3;j++, v++)
1999                 {
2000                         if (*v < mins[j])
2001                                 mins[j] = *v;
2002                         if (*v > maxs[j])
2003                                 maxs[j] = *v;
2004                 }
2005         }
2006 }
2007
2008 #define MAX_SUBDIVPOLYTRIANGLES 4096
2009 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2010
2011 static int subdivpolyverts, subdivpolytriangles;
2012 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2013 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2014
2015 static int subdivpolylookupvert(vec3_t v)
2016 {
2017         int i;
2018         for (i = 0;i < subdivpolyverts;i++)
2019                 if (subdivpolyvert[i][0] == v[0]
2020                  && subdivpolyvert[i][1] == v[1]
2021                  && subdivpolyvert[i][2] == v[2])
2022                         return i;
2023         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2024                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2025         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2026         return subdivpolyverts++;
2027 }
2028
2029 static void SubdividePolygon(int numverts, float *verts)
2030 {
2031         int             i, i1, i2, i3, f, b, c, p;
2032         vec3_t  mins, maxs, front[256], back[256];
2033         float   m, *pv, *cv, dist[256], frac;
2034
2035         if (numverts > 250)
2036                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2037
2038         BoundPoly(numverts, verts, mins, maxs);
2039
2040         for (i = 0;i < 3;i++)
2041         {
2042                 m = (mins[i] + maxs[i]) * 0.5;
2043                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2044                 if (maxs[i] - m < 8)
2045                         continue;
2046                 if (m - mins[i] < 8)
2047                         continue;
2048
2049                 // cut it
2050                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2051                         dist[c] = cv[i] - m;
2052
2053                 f = b = 0;
2054                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2055                 {
2056                         if (dist[p] >= 0)
2057                         {
2058                                 VectorCopy(pv, front[f]);
2059                                 f++;
2060                         }
2061                         if (dist[p] <= 0)
2062                         {
2063                                 VectorCopy(pv, back[b]);
2064                                 b++;
2065                         }
2066                         if (dist[p] == 0 || dist[c] == 0)
2067                                 continue;
2068                         if ((dist[p] > 0) != (dist[c] > 0) )
2069                         {
2070                                 // clip point
2071                                 frac = dist[p] / (dist[p] - dist[c]);
2072                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2073                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2074                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2075                                 f++;
2076                                 b++;
2077                         }
2078                 }
2079
2080                 SubdividePolygon(f, front[0]);
2081                 SubdividePolygon(b, back[0]);
2082                 return;
2083         }
2084
2085         i1 = subdivpolylookupvert(verts);
2086         i2 = subdivpolylookupvert(verts + 3);
2087         for (i = 2;i < numverts;i++)
2088         {
2089                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2090                 {
2091                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2092                         return;
2093                 }
2094
2095                 i3 = subdivpolylookupvert(verts + i * 3);
2096                 subdivpolyindex[subdivpolytriangles][0] = i1;
2097                 subdivpolyindex[subdivpolytriangles][1] = i2;
2098                 subdivpolyindex[subdivpolytriangles][2] = i3;
2099                 i2 = i3;
2100                 subdivpolytriangles++;
2101         }
2102 }
2103
2104 //Breaks a polygon up along axial 64 unit
2105 //boundaries so that turbulent and sky warps
2106 //can be done reasonably.
2107 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2108 {
2109         int i, j;
2110         surfvertex_t *v;
2111         surfmesh_t *mesh;
2112
2113         subdivpolytriangles = 0;
2114         subdivpolyverts = 0;
2115         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2116         if (subdivpolytriangles < 1)
2117                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2118
2119         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2120         mesh->num_vertices = subdivpolyverts;
2121         mesh->num_triangles = subdivpolytriangles;
2122         mesh->vertex = (surfvertex_t *)(mesh + 1);
2123         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2124         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2125
2126         for (i = 0;i < mesh->num_triangles;i++)
2127                 for (j = 0;j < 3;j++)
2128                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2129
2130         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2131         {
2132                 VectorCopy(subdivpolyvert[i], v->v);
2133                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2134                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2135         }
2136 }
2137 #endif
2138
2139 static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2140 {
2141         int y, x2, y2;
2142         int bestx = totalwidth, besty = 0;
2143         // find the left-most space we can find
2144         for (y = 0;y <= totalheight - blockheight;y++)
2145         {
2146                 x2 = 0;
2147                 for (y2 = 0;y2 < blockheight;y2++)
2148                         x2 = max(x2, lineused[y+y2]);
2149                 if (bestx > x2)
2150                 {
2151                         bestx = x2;
2152                         besty = y;
2153                 }
2154         }
2155         // if the best was not good enough, return failure
2156         if (bestx > totalwidth - blockwidth)
2157                 return false;
2158         // we found a good spot
2159         if (outx)
2160                 *outx = bestx;
2161         if (outy)
2162                 *outy = besty;
2163         // now mark the space used
2164         for (y2 = 0;y2 < blockheight;y2++)
2165                 lineused[besty+y2] = bestx + blockwidth;
2166         // return success
2167         return true;
2168 }
2169
2170 extern cvar_t gl_max_size;
2171 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2172 {
2173         dface_t *in;
2174         msurface_t *surface;
2175         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2176         float texmins[2], texmaxs[2], val;
2177 #define LIGHTMAPSIZE 1024
2178         rtexture_t *lightmaptexture, *deluxemaptexture;
2179         int lightmap_lineused[LIGHTMAPSIZE];
2180
2181         in = (dface_t *)(mod_base + l->fileofs);
2182         if (l->filelen % sizeof(*in))
2183                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2184         count = l->filelen / sizeof(*in);
2185         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2186         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2187
2188         loadmodel->num_surfaces = count;
2189
2190         totalverts = 0;
2191         totaltris = 0;
2192         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2193         {
2194                 numedges = (unsigned short)LittleShort(in->numedges);
2195                 totalverts += numedges;
2196                 totaltris += numedges - 2;
2197         }
2198
2199         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2200
2201         lightmaptexture = NULL;
2202         deluxemaptexture = r_texture_blanknormalmap;
2203         lightmapnumber = 1;
2204         lightmapsize = bound(256, gl_max_size.integer, LIGHTMAPSIZE);
2205         totallightmapsamples = 0;
2206
2207         totalverts = 0;
2208         totaltris = 0;
2209         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2210         {
2211                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2212
2213                 // FIXME: validate edges, texinfo, etc?
2214                 firstedge = LittleLong(in->firstedge);
2215                 numedges = (unsigned short)LittleShort(in->numedges);
2216                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2217                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2218                 i = (unsigned short)LittleShort(in->texinfo);
2219                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2220                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2221                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2222                 surface->texture = surface->lightmapinfo->texinfo->texture;
2223
2224                 planenum = (unsigned short)LittleShort(in->planenum);
2225                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2226                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2227
2228                 //surface->flags = surface->texture->flags;
2229                 //if (LittleShort(in->side))
2230                 //      surface->flags |= SURF_PLANEBACK;
2231                 //surface->plane = loadmodel->brush.data_planes + planenum;
2232
2233                 surface->num_firstvertex = totalverts;
2234                 surface->num_vertices = numedges;
2235                 surface->num_firsttriangle = totaltris;
2236                 surface->num_triangles = numedges - 2;
2237                 totalverts += numedges;
2238                 totaltris += numedges - 2;
2239
2240                 // convert edges back to a normal polygon
2241                 for (i = 0;i < surface->num_vertices;i++)
2242                 {
2243                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2244                         float s, t;
2245                         if (lindex > 0)
2246                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2247                         else
2248                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2249                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2250                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2251                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2252                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2253                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2254                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2255                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2256                 }
2257
2258                 for (i = 0;i < surface->num_triangles;i++)
2259                 {
2260                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2261                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2262                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2263                 }
2264
2265                 // compile additional data about the surface geometry
2266                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, true);
2267                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2268                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2269
2270                 // generate surface extents information
2271                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2272                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2273                 for (i = 1;i < surface->num_vertices;i++)
2274                 {
2275                         for (j = 0;j < 2;j++)
2276                         {
2277                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2278                                 texmins[j] = min(texmins[j], val);
2279                                 texmaxs[j] = max(texmaxs[j], val);
2280                         }
2281                 }
2282                 for (i = 0;i < 2;i++)
2283                 {
2284                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2285                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2286                 }
2287
2288                 smax = surface->lightmapinfo->extents[0] >> 4;
2289                 tmax = surface->lightmapinfo->extents[1] >> 4;
2290                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2291                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2292
2293                 // lighting info
2294                 for (i = 0;i < MAXLIGHTMAPS;i++)
2295                         surface->lightmapinfo->styles[i] = in->styles[i];
2296                 surface->lightmaptexture = NULL;
2297                 surface->deluxemaptexture = r_texture_blanknormalmap;
2298                 i = LittleLong(in->lightofs);
2299                 if (i == -1)
2300                 {
2301                         surface->lightmapinfo->samples = NULL;
2302                         // give non-lightmapped water a 1x white lightmap
2303                         if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2304                         {
2305                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2306                                 surface->lightmapinfo->styles[0] = 0;
2307                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2308                         }
2309                 }
2310                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2311                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2312                 else // LordHavoc: white lighting (bsp version 29)
2313                 {
2314                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2315                         if (loadmodel->brushq1.nmaplightdata)
2316                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2317                 }
2318
2319                 // check if we should apply a lightmap to this
2320                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2321                 {
2322                         if (ssize > 256 || tsize > 256)
2323                                 Host_Error("Bad surface extents");
2324
2325                         if (lightmapsize < ssize)
2326                                 lightmapsize = ssize;
2327                         if (lightmapsize < tsize)
2328                                 lightmapsize = tsize;
2329
2330                         totallightmapsamples += ssize*tsize;
2331
2332                         // force lightmap upload on first time seeing the surface
2333                         //
2334                         // additionally this is used by the later code to see if a
2335                         // lightmap is needed on this surface (rather than duplicating the
2336                         // logic above)
2337                         surface->cached_dlight = true;
2338                 }
2339         }
2340
2341         // small maps (such as ammo boxes especially) don't need big lightmap
2342         // textures, so this code tries to guess a good size based on
2343         // totallightmapsamples (size of the lightmaps lump basically), as well as
2344         // trying to max out the gl_max_size if there is a lot of lightmap data to
2345         // store
2346         // additionally, never choose a lightmapsize that is smaller than the
2347         // largest surface encountered (as it would fail)
2348         // and finally, limit it to the size of our lineused array
2349         i = lightmapsize;
2350         for (lightmapsize = 64;lightmapsize < LIGHTMAPSIZE && (lightmapsize < i || (lightmapsize < gl_max_size.integer && totallightmapsamples*2 > lightmapsize*lightmapsize));lightmapsize*=2)
2351                 ;
2352
2353         // now that we've decided the lightmap texture size, we can do the rest
2354         if (cls.state != ca_dedicated)
2355         {
2356                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2357                 {
2358                         // check if we should apply a lightmap to this
2359                         if (surface->cached_dlight)
2360                         {
2361                                 int i, iu, iv, lightmapx, lightmapy;
2362                                 float u, v, ubase, vbase, uscale, vscale;
2363
2364                                 smax = surface->lightmapinfo->extents[0] >> 4;
2365                                 tmax = surface->lightmapinfo->extents[1] >> 4;
2366                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2367                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2368
2369                                 // stainmap for permanent marks on walls
2370                                 surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2371                                 // clear to white
2372                                 memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
2373
2374                                 // find a place for this lightmap
2375                                 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
2376                                 {
2377                                         // allocate a texture pool if we need it
2378                                         if (loadmodel->texturepool == NULL)
2379                                                 loadmodel->texturepool = R_AllocTexturePool();
2380                                         // could not find room, make a new lightmap
2381                                         lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2382                                         if (loadmodel->brushq1.nmaplightdata)
2383                                                 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2384                                         lightmapnumber++;
2385                                         memset(lightmap_lineused, 0, sizeof(lightmap_lineused));
2386                                         Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
2387                                 }
2388
2389                                 surface->lightmaptexture = lightmaptexture;
2390                                 surface->deluxemaptexture = deluxemaptexture;
2391                                 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2392                                 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2393
2394                                 uscale = 1.0f / (float)lightmapsize;
2395                                 vscale = 1.0f / (float)lightmapsize;
2396                                 ubase = lightmapx * uscale;
2397                                 vbase = lightmapy * vscale;
2398
2399                                 for (i = 0;i < surface->num_vertices;i++)
2400                                 {
2401                                         u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2402                                         v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2403                                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2404                                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2405                                         // LordHavoc: calc lightmap data offset for vertex lighting to use
2406                                         iu = (int) u;
2407                                         iv = (int) v;
2408                                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2409                                 }
2410                         }
2411                 }
2412         }
2413 }
2414
2415 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2416 {
2417         //if (node->parent)
2418         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2419         node->parent = parent;
2420         if (node->plane)
2421         {
2422                 // this is a node, recurse to children
2423                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2424                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2425                 // combine supercontents of children
2426                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2427         }
2428         else
2429         {
2430                 int j;
2431                 mleaf_t *leaf = (mleaf_t *)node;
2432                 // if this is a leaf, calculate supercontents mask from all collidable
2433                 // primitives in the leaf (brushes and collision surfaces)
2434                 // also flag if the leaf contains any collision surfaces
2435                 leaf->combinedsupercontents = 0;
2436                 // combine the supercontents values of all brushes in this leaf
2437                 for (j = 0;j < leaf->numleafbrushes;j++)
2438                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2439                 // check if this leaf contains any collision surfaces (q3 patches)
2440                 for (j = 0;j < leaf->numleafsurfaces;j++)
2441                 {
2442                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2443                         if (surface->num_collisiontriangles)
2444                         {
2445                                 leaf->containscollisionsurfaces = true;
2446                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2447                         }
2448                 }
2449         }
2450 }
2451
2452 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2453 {
2454         int                     i, j, count, p;
2455         dnode_t         *in;
2456         mnode_t         *out;
2457
2458         in = (dnode_t *)(mod_base + l->fileofs);
2459         if (l->filelen % sizeof(*in))
2460                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2461         count = l->filelen / sizeof(*in);
2462         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2463
2464         loadmodel->brush.data_nodes = out;
2465         loadmodel->brush.num_nodes = count;
2466
2467         for ( i=0 ; i<count ; i++, in++, out++)
2468         {
2469                 for (j=0 ; j<3 ; j++)
2470                 {
2471                         out->mins[j] = LittleShort(in->mins[j]);
2472                         out->maxs[j] = LittleShort(in->maxs[j]);
2473                 }
2474
2475                 p = LittleLong(in->planenum);
2476                 out->plane = loadmodel->brush.data_planes + p;
2477
2478                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2479                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2480
2481                 for (j=0 ; j<2 ; j++)
2482                 {
2483                         // LordHavoc: this code supports broken bsp files produced by
2484                         // arguire qbsp which can produce more than 32768 nodes, any value
2485                         // below count is assumed to be a node number, any other value is
2486                         // assumed to be a leaf number
2487                         p = (unsigned short)LittleShort(in->children[j]);
2488                         if (p < count)
2489                         {
2490                                 if (p < loadmodel->brush.num_nodes)
2491                                         out->children[j] = loadmodel->brush.data_nodes + p;
2492                                 else
2493                                 {
2494                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2495                                         // map it to the solid leaf
2496                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2497                                 }
2498                         }
2499                         else
2500                         {
2501                                 // note this uses 65535 intentionally, -1 is leaf 0
2502                                 p = 65535 - p;
2503                                 if (p < loadmodel->brush.num_leafs)
2504                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2505                                 else
2506                                 {
2507                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2508                                         // map it to the solid leaf
2509                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2510                                 }
2511                         }
2512                 }
2513         }
2514
2515         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2516 }
2517
2518 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2519 {
2520         dleaf_t *in;
2521         mleaf_t *out;
2522         int i, j, count, p;
2523
2524         in = (dleaf_t *)(mod_base + l->fileofs);
2525         if (l->filelen % sizeof(*in))
2526                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2527         count = l->filelen / sizeof(*in);
2528         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2529
2530         loadmodel->brush.data_leafs = out;
2531         loadmodel->brush.num_leafs = count;
2532         // get visleafs from the submodel data
2533         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2534         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2535         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2536         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2537
2538         for ( i=0 ; i<count ; i++, in++, out++)
2539         {
2540                 for (j=0 ; j<3 ; j++)
2541                 {
2542                         out->mins[j] = LittleShort(in->mins[j]);
2543                         out->maxs[j] = LittleShort(in->maxs[j]);
2544                 }
2545
2546                 // FIXME: this function could really benefit from some error checking
2547
2548                 out->contents = LittleLong(in->contents);
2549
2550                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2551                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2552                 if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2553                 {
2554                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2555                         out->firstleafsurface = NULL;
2556                         out->numleafsurfaces = 0;
2557                 }
2558
2559                 out->clusterindex = i - 1;
2560                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2561                         out->clusterindex = -1;
2562
2563                 p = LittleLong(in->visofs);
2564                 // ignore visofs errors on leaf 0 (solid)
2565                 if (p >= 0 && out->clusterindex >= 0)
2566                 {
2567                         if (p >= loadmodel->brushq1.num_compressedpvs)
2568                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2569                         else
2570                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2571                 }
2572
2573                 for (j = 0;j < 4;j++)
2574                         out->ambient_sound_level[j] = in->ambient_level[j];
2575
2576                 // FIXME: Insert caustics here
2577         }
2578 }
2579
2580 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2581 {
2582         int i, j;
2583         mleaf_t *leaf;
2584         const unsigned char *pvs;
2585         // check all liquid leafs to see if they can see into empty leafs, if any
2586         // can we can assume this map supports r_wateralpha
2587         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2588         {
2589                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && (leaf->clusterindex >= 0 && loadmodel->brush.data_pvsclusters))
2590                 {
2591                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2592                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2593                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2594                                         return true;
2595                 }
2596         }
2597         return false;
2598 }
2599
2600 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2601 {
2602         dclipnode_t *in;
2603         mclipnode_t *out;
2604         int                     i, count;
2605         hull_t          *hull;
2606
2607         in = (dclipnode_t *)(mod_base + l->fileofs);
2608         if (l->filelen % sizeof(*in))
2609                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2610         count = l->filelen / sizeof(*in);
2611         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2612
2613         loadmodel->brushq1.clipnodes = out;
2614         loadmodel->brushq1.numclipnodes = count;
2615
2616         for (i = 1; i < hullinfo->numhulls; i++)
2617         {
2618                 hull = &loadmodel->brushq1.hulls[i];
2619                 hull->clipnodes = out;
2620                 hull->firstclipnode = 0;
2621                 hull->lastclipnode = count-1;
2622                 hull->planes = loadmodel->brush.data_planes;
2623                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2624                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2625                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2626                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2627                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2628                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2629                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2630         }
2631
2632         for (i=0 ; i<count ; i++, out++, in++)
2633         {
2634                 out->planenum = LittleLong(in->planenum);
2635                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2636                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2637                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2638                 if (out->children[0] >= count)
2639                         out->children[0] -= 65536;
2640                 if (out->children[1] >= count)
2641                         out->children[1] -= 65536;
2642                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2643                         Host_Error("Corrupt clipping hull(out of range planenum)");
2644         }
2645 }
2646
2647 //Duplicate the drawing hull structure as a clipping hull
2648 static void Mod_Q1BSP_MakeHull0(void)
2649 {
2650         mnode_t         *in;
2651         mclipnode_t *out;
2652         int                     i;
2653         hull_t          *hull;
2654
2655         hull = &loadmodel->brushq1.hulls[0];
2656
2657         in = loadmodel->brush.data_nodes;
2658         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2659
2660         hull->clipnodes = out;
2661         hull->firstclipnode = 0;
2662         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2663         hull->planes = loadmodel->brush.data_planes;
2664
2665         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2666         {
2667                 out->planenum = in->plane - loadmodel->brush.data_planes;
2668                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2669                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2670         }
2671 }
2672
2673 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2674 {
2675         int i, j;
2676         short *in;
2677
2678         in = (short *)(mod_base + l->fileofs);
2679         if (l->filelen % sizeof(*in))
2680                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2681         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2682         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2683
2684         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2685         {
2686                 j = (unsigned short) LittleShort(in[i]);
2687                 if (j >= loadmodel->num_surfaces)
2688                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2689                 loadmodel->brush.data_leafsurfaces[i] = j;
2690         }
2691 }
2692
2693 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2694 {
2695         int             i;
2696         int             *in;
2697
2698         in = (int *)(mod_base + l->fileofs);
2699         if (l->filelen % sizeof(*in))
2700                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2701         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2702         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2703
2704         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2705                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2706 }
2707
2708
2709 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2710 {
2711         int                     i;
2712         mplane_t        *out;
2713         dplane_t        *in;
2714
2715         in = (dplane_t *)(mod_base + l->fileofs);
2716         if (l->filelen % sizeof(*in))
2717                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2718
2719         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2720         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2721
2722         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2723         {
2724                 out->normal[0] = LittleFloat(in->normal[0]);
2725                 out->normal[1] = LittleFloat(in->normal[1]);
2726                 out->normal[2] = LittleFloat(in->normal[2]);
2727                 out->dist = LittleFloat(in->dist);
2728
2729                 PlaneClassify(out);
2730         }
2731 }
2732
2733 static void Mod_Q1BSP_LoadMapBrushes(void)
2734 {
2735 #if 0
2736 // unfinished
2737         int submodel, numbrushes;
2738         qboolean firstbrush;
2739         char *text, *maptext;
2740         char mapfilename[MAX_QPATH];
2741         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2742         strlcat (mapfilename, ".map", sizeof (mapfilename));
2743         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2744         if (!maptext)
2745                 return;
2746         text = maptext;
2747         if (!COM_ParseToken_Simple(&data, false, false))
2748                 return; // error
2749         submodel = 0;
2750         for (;;)
2751         {
2752                 if (!COM_ParseToken_Simple(&data, false, false))
2753                         break;
2754                 if (com_token[0] != '{')
2755                         return; // error
2756                 // entity
2757                 firstbrush = true;
2758                 numbrushes = 0;
2759                 maxbrushes = 256;
2760                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2761                 for (;;)
2762                 {
2763                         if (!COM_ParseToken_Simple(&data, false, false))
2764                                 return; // error
2765                         if (com_token[0] == '}')
2766                                 break; // end of entity
2767                         if (com_token[0] == '{')
2768                         {
2769                                 // brush
2770                                 if (firstbrush)
2771                                 {
2772                                         if (submodel)
2773                                         {
2774                                                 if (submodel > loadmodel->brush.numsubmodels)
2775                                                 {
2776                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2777                                                         model = NULL;
2778                                                 }
2779                                                 else
2780                                                         model = loadmodel->brush.submodels[submodel];
2781                                         }
2782                                         else
2783                                                 model = loadmodel;
2784                                 }
2785                                 for (;;)
2786                                 {
2787                                         if (!COM_ParseToken_Simple(&data, false, false))
2788                                                 return; // error
2789                                         if (com_token[0] == '}')
2790                                                 break; // end of brush
2791                                         // each brush face should be this format:
2792                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2793                                         // FIXME: support hl .map format
2794                                         for (pointnum = 0;pointnum < 3;pointnum++)
2795                                         {
2796                                                 COM_ParseToken_Simple(&data, false, false);
2797                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2798                                                 {
2799                                                         COM_ParseToken_Simple(&data, false, false);
2800                                                         point[pointnum][componentnum] = atof(com_token);
2801                                                 }
2802                                                 COM_ParseToken_Simple(&data, false, false);
2803                                         }
2804                                         COM_ParseToken_Simple(&data, false, false);
2805                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2806                                         COM_ParseToken_Simple(&data, false, false);
2807                                         //scroll_s = atof(com_token);
2808                                         COM_ParseToken_Simple(&data, false, false);
2809                                         //scroll_t = atof(com_token);
2810                                         COM_ParseToken_Simple(&data, false, false);
2811                                         //rotate = atof(com_token);
2812                                         COM_ParseToken_Simple(&data, false, false);
2813                                         //scale_s = atof(com_token);
2814                                         COM_ParseToken_Simple(&data, false, false);
2815                                         //scale_t = atof(com_token);
2816                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2817                                         VectorNormalizeDouble(planenormal);
2818                                         planedist = DotProduct(point[0], planenormal);
2819                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2820                                 }
2821                                 continue;
2822                         }
2823                 }
2824         }
2825 #endif
2826 }
2827
2828
2829 #define MAX_PORTALPOINTS 64
2830
2831 typedef struct portal_s
2832 {
2833         mplane_t plane;
2834         mnode_t *nodes[2];              // [0] = front side of plane
2835         struct portal_s *next[2];
2836         int numpoints;
2837         double points[3*MAX_PORTALPOINTS];
2838         struct portal_s *chain; // all portals are linked into a list
2839 }
2840 portal_t;
2841
2842 static portal_t *portalchain;
2843
2844 /*
2845 ===========
2846 AllocPortal
2847 ===========
2848 */
2849 static portal_t *AllocPortal(void)
2850 {
2851         portal_t *p;
2852         p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2853         p->chain = portalchain;
2854         portalchain = p;
2855         return p;
2856 }
2857
2858 static void FreePortal(portal_t *p)
2859 {
2860         Mem_Free(p);
2861 }
2862
2863 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2864 {
2865         // process only nodes (leafs already had their box calculated)
2866         if (!node->plane)
2867                 return;
2868
2869         // calculate children first
2870         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2871         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2872
2873         // make combined bounding box from children
2874         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2875         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2876         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2877         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2878         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2879         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2880 }
2881
2882 static void Mod_Q1BSP_FinalizePortals(void)
2883 {
2884         int i, j, numportals, numpoints;
2885         portal_t *p, *pnext;
2886         mportal_t *portal;
2887         mvertex_t *point;
2888         mleaf_t *leaf, *endleaf;
2889
2890         // tally up portal and point counts and recalculate bounding boxes for all
2891         // leafs (because qbsp is very sloppy)
2892         leaf = loadmodel->brush.data_leafs;
2893         endleaf = leaf + loadmodel->brush.num_leafs;
2894         for (;leaf < endleaf;leaf++)
2895         {
2896                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2897                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2898         }
2899         p = portalchain;
2900         numportals = 0;
2901         numpoints = 0;
2902         while (p)
2903         {
2904                 // note: this check must match the one below or it will usually corrupt memory
2905                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2906                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2907                 {
2908                         numportals += 2;
2909                         numpoints += p->numpoints * 2;
2910                 }
2911                 p = p->chain;
2912         }
2913         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2914         loadmodel->brush.num_portals = numportals;
2915         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2916         loadmodel->brush.num_portalpoints = numpoints;
2917         // clear all leaf portal chains
2918         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2919                 loadmodel->brush.data_leafs[i].portals = NULL;
2920         // process all portals in the global portal chain, while freeing them
2921         portal = loadmodel->brush.data_portals;
2922         point = loadmodel->brush.data_portalpoints;
2923         p = portalchain;
2924         portalchain = NULL;
2925         while (p)
2926         {
2927                 pnext = p->chain;
2928
2929                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2930                 {
2931                         // note: this check must match the one above or it will usually corrupt memory
2932                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2933                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2934                         {
2935                                 // first make the back to front portal(forward portal)
2936                                 portal->points = point;
2937                                 portal->numpoints = p->numpoints;
2938                                 portal->plane.dist = p->plane.dist;
2939                                 VectorCopy(p->plane.normal, portal->plane.normal);
2940                                 portal->here = (mleaf_t *)p->nodes[1];
2941                                 portal->past = (mleaf_t *)p->nodes[0];
2942                                 // copy points
2943                                 for (j = 0;j < portal->numpoints;j++)
2944                                 {
2945                                         VectorCopy(p->points + j*3, point->position);
2946                                         point++;
2947                                 }
2948                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2949                                 PlaneClassify(&portal->plane);
2950
2951                                 // link into leaf's portal chain
2952                                 portal->next = portal->here->portals;
2953                                 portal->here->portals = portal;
2954
2955                                 // advance to next portal
2956                                 portal++;
2957
2958                                 // then make the front to back portal(backward portal)
2959                                 portal->points = point;
2960                                 portal->numpoints = p->numpoints;
2961                                 portal->plane.dist = -p->plane.dist;
2962                                 VectorNegate(p->plane.normal, portal->plane.normal);
2963                                 portal->here = (mleaf_t *)p->nodes[0];
2964                                 portal->past = (mleaf_t *)p->nodes[1];
2965                                 // copy points
2966                                 for (j = portal->numpoints - 1;j >= 0;j--)
2967                                 {
2968                                         VectorCopy(p->points + j*3, point->position);
2969                                         point++;
2970                                 }
2971                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2972                                 PlaneClassify(&portal->plane);
2973
2974                                 // link into leaf's portal chain
2975                                 portal->next = portal->here->portals;
2976                                 portal->here->portals = portal;
2977
2978                                 // advance to next portal
2979                                 portal++;
2980                         }
2981                         // add the portal's polygon points to the leaf bounding boxes
2982                         for (i = 0;i < 2;i++)
2983                         {
2984                                 leaf = (mleaf_t *)p->nodes[i];
2985                                 for (j = 0;j < p->numpoints;j++)
2986                                 {
2987                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2988                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2989                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2990                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2991                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2992                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2993                                 }
2994                         }
2995                 }
2996                 FreePortal(p);
2997                 p = pnext;
2998         }
2999         // now recalculate the node bounding boxes from the leafs
3000         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
3001 }
3002
3003 /*
3004 =============
3005 AddPortalToNodes
3006 =============
3007 */
3008 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3009 {
3010         if (!front)
3011                 Host_Error("AddPortalToNodes: NULL front node");
3012         if (!back)
3013                 Host_Error("AddPortalToNodes: NULL back node");
3014         if (p->nodes[0] || p->nodes[1])
3015                 Host_Error("AddPortalToNodes: already included");
3016         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3017
3018         p->nodes[0] = front;
3019         p->next[0] = (portal_t *)front->portals;
3020         front->portals = (mportal_t *)p;
3021
3022         p->nodes[1] = back;
3023         p->next[1] = (portal_t *)back->portals;
3024         back->portals = (mportal_t *)p;
3025 }
3026
3027 /*
3028 =============
3029 RemovePortalFromNode
3030 =============
3031 */
3032 static void RemovePortalFromNodes(portal_t *portal)
3033 {
3034         int i;
3035         mnode_t *node;
3036         void **portalpointer;
3037         portal_t *t;
3038         for (i = 0;i < 2;i++)
3039         {
3040                 node = portal->nodes[i];
3041
3042                 portalpointer = (void **) &node->portals;
3043                 while (1)
3044                 {
3045                         t = (portal_t *)*portalpointer;
3046                         if (!t)
3047                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3048
3049                         if (t == portal)
3050                         {
3051                                 if (portal->nodes[0] == node)
3052                                 {
3053                                         *portalpointer = portal->next[0];
3054                                         portal->nodes[0] = NULL;
3055                                 }
3056                                 else if (portal->nodes[1] == node)
3057                                 {
3058                                         *portalpointer = portal->next[1];
3059                                         portal->nodes[1] = NULL;
3060                                 }
3061                                 else
3062                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3063                                 break;
3064                         }
3065
3066                         if (t->nodes[0] == node)
3067                                 portalpointer = (void **) &t->next[0];
3068                         else if (t->nodes[1] == node)
3069                                 portalpointer = (void **) &t->next[1];
3070                         else
3071                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3072                 }
3073         }
3074 }
3075
3076 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3077 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3078 {
3079         int i, side;
3080         mnode_t *front, *back, *other_node;
3081         mplane_t clipplane, *plane;
3082         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3083         int numfrontpoints, numbackpoints;
3084         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
3085
3086         // if a leaf, we're done
3087         if (!node->plane)
3088                 return;
3089
3090         plane = node->plane;
3091
3092         front = node->children[0];
3093         back = node->children[1];
3094         if (front == back)
3095                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3096
3097         // create the new portal by generating a polygon for the node plane,
3098         // and clipping it by all of the other portals(which came from nodes above this one)
3099         nodeportal = AllocPortal();
3100         nodeportal->plane = *plane;
3101
3102         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3103         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3104         nodeportal->numpoints = 4;
3105         side = 0;       // shut up compiler warning
3106         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3107         {
3108                 clipplane = portal->plane;
3109                 if (portal->nodes[0] == portal->nodes[1])
3110                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3111                 if (portal->nodes[0] == node)
3112                         side = 0;
3113                 else if (portal->nodes[1] == node)
3114                 {
3115                         clipplane.dist = -clipplane.dist;
3116                         VectorNegate(clipplane.normal, clipplane.normal);
3117                         side = 1;
3118                 }
3119                 else
3120                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3121
3122                 for (i = 0;i < nodeportal->numpoints*3;i++)
3123                         frontpoints[i] = nodeportal->points[i];
3124                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3125                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3126                         break;
3127         }
3128
3129         if (nodeportal->numpoints < 3)
3130         {
3131                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3132                 nodeportal->numpoints = 0;
3133         }
3134         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3135         {
3136                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3137                 nodeportal->numpoints = 0;
3138         }
3139
3140         AddPortalToNodes(nodeportal, front, back);
3141
3142         // split the portals of this node along this node's plane and assign them to the children of this node
3143         // (migrating the portals downward through the tree)
3144         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3145         {
3146                 if (portal->nodes[0] == portal->nodes[1])
3147                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3148                 if (portal->nodes[0] == node)
3149                         side = 0;
3150                 else if (portal->nodes[1] == node)
3151                         side = 1;
3152                 else
3153                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3154                 nextportal = portal->next[side];
3155                 if (!portal->numpoints)
3156                         continue;
3157
3158                 other_node = portal->nodes[!side];
3159                 RemovePortalFromNodes(portal);
3160
3161                 // cut the portal into two portals, one on each side of the node plane
3162                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3163
3164                 if (!numfrontpoints)
3165                 {
3166                         if (side == 0)
3167                                 AddPortalToNodes(portal, back, other_node);
3168                         else
3169                                 AddPortalToNodes(portal, other_node, back);
3170                         continue;
3171                 }
3172                 if (!numbackpoints)
3173                 {
3174                         if (side == 0)
3175                                 AddPortalToNodes(portal, front, other_node);
3176                         else
3177                                 AddPortalToNodes(portal, other_node, front);
3178                         continue;
3179                 }
3180
3181                 // the portal is split
3182                 splitportal = AllocPortal();
3183                 temp = splitportal->chain;
3184                 *splitportal = *portal;
3185                 splitportal->chain = temp;
3186                 for (i = 0;i < numbackpoints*3;i++)
3187                         splitportal->points[i] = backpoints[i];
3188                 splitportal->numpoints = numbackpoints;
3189                 for (i = 0;i < numfrontpoints*3;i++)
3190                         portal->points[i] = frontpoints[i];
3191                 portal->numpoints = numfrontpoints;
3192
3193                 if (side == 0)
3194                 {
3195                         AddPortalToNodes(portal, front, other_node);
3196                         AddPortalToNodes(splitportal, back, other_node);
3197                 }
3198                 else
3199                 {
3200                         AddPortalToNodes(portal, other_node, front);
3201                         AddPortalToNodes(splitportal, other_node, back);
3202                 }
3203         }
3204
3205         Mod_Q1BSP_RecursiveNodePortals(front);
3206         Mod_Q1BSP_RecursiveNodePortals(back);
3207 }
3208
3209 static void Mod_Q1BSP_MakePortals(void)
3210 {
3211         portalchain = NULL;
3212         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
3213         Mod_Q1BSP_FinalizePortals();
3214 }
3215
3216 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
3217 {
3218         int i, j, stylecounts[256], totalcount, remapstyles[256];
3219         msurface_t *surface;
3220         memset(stylecounts, 0, sizeof(stylecounts));
3221         for (i = 0;i < model->nummodelsurfaces;i++)
3222         {
3223                 surface = model->data_surfaces + model->firstmodelsurface + i;
3224                 for (j = 0;j < MAXLIGHTMAPS;j++)
3225                         stylecounts[surface->lightmapinfo->styles[j]]++;
3226         }
3227         totalcount = 0;
3228         model->brushq1.light_styles = 0;
3229         for (i = 0;i < 255;i++)
3230         {
3231                 if (stylecounts[i])
3232                 {
3233                         remapstyles[i] = model->brushq1.light_styles++;
3234                         totalcount += stylecounts[i] + 1;
3235                 }
3236         }
3237         if (!totalcount)
3238                 return;
3239         model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
3240         model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
3241         model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
3242         model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
3243         model->brushq1.light_styles = 0;
3244         for (i = 0;i < 255;i++)
3245                 if (stylecounts[i])
3246                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
3247         j = 0;
3248         for (i = 0;i < model->brushq1.light_styles;i++)
3249         {
3250                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3251                 j += stylecounts[model->brushq1.light_style[i]] + 1;
3252         }
3253         for (i = 0;i < model->nummodelsurfaces;i++)
3254         {
3255                 surface = model->data_surfaces + model->firstmodelsurface + i;
3256                 for (j = 0;j < MAXLIGHTMAPS;j++)
3257                         if (surface->lightmapinfo->styles[j] != 255)
3258                                 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
3259         }
3260         j = 0;
3261         for (i = 0;i < model->brushq1.light_styles;i++)
3262         {
3263                 *model->brushq1.light_styleupdatechains[i] = NULL;
3264                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3265                 j += stylecounts[model->brushq1.light_style[i]] + 1;
3266         }
3267 }
3268
3269 //Returns PVS data for a given point
3270 //(note: can return NULL)
3271 static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
3272 {
3273         mnode_t *node;
3274         node = model->brush.data_nodes;
3275         while (node->plane)
3276                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3277         if (((mleaf_t *)node)->clusterindex >= 0)
3278                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3279         else
3280                 return NULL;
3281 }
3282
3283 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3284 {
3285         while (node->plane)
3286         {
3287                 float d = PlaneDiff(org, node->plane);
3288                 if (d > radius)
3289                         node = node->children[0];
3290                 else if (d < -radius)
3291                         node = node->children[1];
3292                 else
3293                 {
3294                         // go down both sides
3295                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3296                         node = node->children[1];
3297                 }
3298         }
3299         // if this leaf is in a cluster, accumulate the pvs bits
3300         if (((mleaf_t *)node)->clusterindex >= 0)
3301         {
3302                 int i;
3303                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3304                 for (i = 0;i < pvsbytes;i++)
3305                         pvsbuffer[i] |= pvs[i];
3306         }
3307 }
3308
3309 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3310 //of the given point.
3311 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3312 {
3313         int bytes = model->brush.num_pvsclusterbytes;
3314         bytes = min(bytes, pvsbufferlength);
3315         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3316         {
3317                 memset(pvsbuffer, 0xFF, bytes);
3318                 return bytes;
3319         }
3320         if (!merge)
3321                 memset(pvsbuffer, 0, bytes);
3322         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3323         return bytes;
3324 }
3325
3326 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3327 {
3328         vec3_t size;
3329         const hull_t *hull;
3330
3331         VectorSubtract(inmaxs, inmins, size);
3332         if (cmodel->brush.ismcbsp)
3333         {
3334                 if (size[0] < 3)
3335                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3336                 else if (size[2] < 48) // pick the nearest of 40 or 56
3337                         hull = &cmodel->brushq1.hulls[2]; // 16x16x40
3338                 else
3339                         hull = &cmodel->brushq1.hulls[1]; // 16x16x56
3340         }
3341         else if (cmodel->brush.ishlbsp)
3342         {
3343                 if (size[0] < 3)
3344                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3345                 else if (size[0] <= 32)
3346                 {
3347                         if (size[2] < 54) // pick the nearest of 36 or 72
3348                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3349                         else
3350                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3351                 }
3352                 else
3353                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3354         }
3355         else
3356         {
3357                 if (size[0] < 3)
3358                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3359                 else if (size[0] <= 32)
3360                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3361                 else
3362                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3363         }
3364         VectorCopy(inmins, outmins);
3365         VectorAdd(inmins, hull->clip_size, outmaxs);
3366 }
3367
3368 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3369 {
3370         int i, j, k;
3371         dheader_t *header;
3372         dmodel_t *bm;
3373         mempool_t *mainmempool;
3374         float dist, modelyawradius, modelradius, *vec;
3375         msurface_t *surface;
3376         int numshadowmeshtriangles;
3377         dheader_t _header;
3378         hullinfo_t hullinfo;
3379
3380         mod->modeldatatypestring = "Q1BSP";
3381
3382         mod->type = mod_brushq1;
3383
3384         if (!memcmp (buffer, "MCBSPpad", 8))
3385         {
3386                 unsigned char   *index;
3387
3388                 mod->brush.ismcbsp = true;
3389                 mod->brush.ishlbsp = false;
3390
3391                 mod_base = (unsigned char*)buffer;
3392
3393                 index = mod_base;
3394                 index += 8;
3395                 i = SB_ReadInt (&index);
3396                 if (i != MCBSPVERSION)
3397                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
3398
3399         // read hull info
3400                 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
3401                 hullinfo.filehulls = hullinfo.numhulls;
3402                 VectorClear (hullinfo.hullsizes[0][0]);
3403                 VectorClear (hullinfo.hullsizes[0][1]);
3404                 for (i = 1; i < hullinfo.numhulls; i++)
3405                 {
3406                         hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
3407                         hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
3408                         hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
3409                         hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
3410                         hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
3411                         hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
3412                 }
3413
3414         // read lumps
3415                 _header.version = 0;
3416                 for (i = 0; i < HEADER_LUMPS; i++)
3417                 {
3418                         _header.lumps[i].fileofs = SB_ReadInt (&index);
3419                         _header.lumps[i].filelen = SB_ReadInt (&index);
3420                 }
3421
3422                 header = &_header;
3423         }
3424         else
3425         {
3426                 header = (dheader_t *)buffer;
3427
3428                 i = LittleLong(header->version);
3429                 if (i != BSPVERSION && i != 30)
3430                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3431                 mod->brush.ishlbsp = i == 30;
3432                 mod->brush.ismcbsp = false;
3433
3434         // fill in hull info
3435                 VectorClear (hullinfo.hullsizes[0][0]);
3436                 VectorClear (hullinfo.hullsizes[0][1]);
3437                 if (mod->brush.ishlbsp)
3438                 {
3439                         mod->modeldatatypestring = "HLBSP";
3440
3441                         hullinfo.numhulls = 4;
3442                         hullinfo.filehulls = 4;
3443                         VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3444                         VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3445                         VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3446                         VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3447                         VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3448                         VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3449                 }
3450                 else
3451                 {
3452                         hullinfo.numhulls = 3;
3453                         hullinfo.filehulls = 4;
3454                         VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3455                         VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3456                         VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3457                         VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3458                 }
3459
3460         // read lumps
3461                 mod_base = (unsigned char*)buffer;
3462                 for (i = 0; i < HEADER_LUMPS; i++)
3463                 {
3464                         header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3465                         header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3466                 }
3467         }
3468
3469         mod->soundfromcenter = true;
3470         mod->TraceBox = Mod_Q1BSP_TraceBox;
3471         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3472         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3473         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3474         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3475         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3476         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3477         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3478         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3479         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3480         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3481         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3482         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3483         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3484         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3485
3486         if (loadmodel->isworldmodel)
3487         {
3488                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3489                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3490         }
3491
3492 // load into heap
3493
3494         // store which lightmap format to use
3495         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3496
3497         mod->brush.qw_md4sum = 0;
3498         mod->brush.qw_md4sum2 = 0;
3499         for (i = 0;i < HEADER_LUMPS;i++)
3500         {
3501                 if (i == LUMP_ENTITIES)
3502                         continue;
3503                 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3504                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3505                         continue;
3506                 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3507         }
3508
3509         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3510         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3511         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3512         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3513         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3514         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3515         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3516         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3517         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3518         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3519         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3520         // load submodels before leafs because they contain the number of vis leafs
3521         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3522         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3523         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3524         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3525
3526         // check if the map supports transparent water rendering
3527         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3528
3529         if (mod->brushq1.data_compressedpvs)
3530                 Mem_Free(mod->brushq1.data_compressedpvs);
3531         mod->brushq1.data_compressedpvs = NULL;
3532         mod->brushq1.num_compressedpvs = 0;
3533
3534         Mod_Q1BSP_MakeHull0();
3535         Mod_Q1BSP_MakePortals();
3536
3537         mod->numframes = 2;             // regular and alternate animation
3538         mod->numskins = 1;
3539
3540         mainmempool = mod->mempool;
3541
3542         // make a single combined shadow mesh to allow optimized shadow volume creation
3543         numshadowmeshtriangles = 0;
3544         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3545         {
3546                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3547                 numshadowmeshtriangles += surface->num_triangles;
3548         }
3549         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3550         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3551                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3552         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
3553         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3554
3555         if (loadmodel->brush.numsubmodels)
3556                 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3557
3558         if (loadmodel->isworldmodel)
3559         {
3560                 // clear out any stale submodels or worldmodels lying around
3561                 // if we did this clear before now, an error might abort loading and
3562                 // leave things in a bad state
3563                 Mod_RemoveStaleWorldModels(loadmodel);
3564         }
3565
3566         // LordHavoc: to clear the fog around the original quake submodel code, I
3567         // will explain:
3568         // first of all, some background info on the submodels:
3569         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3570         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3571         // now the weird for loop itself:
3572         // the loop functions in an odd way, on each iteration it sets up the
3573         // current 'mod' model (which despite the confusing code IS the model of
3574         // the number i), at the end of the loop it duplicates the model to become
3575         // the next submodel, and loops back to set up the new submodel.
3576
3577         // LordHavoc: now the explanation of my sane way (which works identically):
3578         // set up the world model, then on each submodel copy from the world model
3579         // and set up the submodel with the respective model info.
3580         for (i = 0;i < mod->brush.numsubmodels;i++)
3581         {
3582                 // LordHavoc: this code was originally at the end of this loop, but
3583                 // has been transformed to something more readable at the start here.
3584
3585                 if (i > 0)
3586                 {
3587                         char name[10];
3588                         // LordHavoc: only register submodels if it is the world
3589                         // (prevents external bsp models from replacing world submodels with
3590                         //  their own)
3591                         if (!loadmodel->isworldmodel)
3592                                 continue;
3593                         // duplicate the basic information
3594                         sprintf(name, "*%i", i);
3595                         mod = Mod_FindName(name);
3596                         // copy the base model to this one
3597                         *mod = *loadmodel;
3598                         // rename the clone back to its proper name
3599                         strlcpy(mod->name, name, sizeof(mod->name));
3600                         // textures and memory belong to the main model
3601                         mod->texturepool = NULL;
3602                         mod->mempool = NULL;
3603                 }
3604
3605                 mod->brush.submodel = i;
3606
3607                 if (loadmodel->brush.submodels)
3608                         loadmodel->brush.submodels[i] = mod;
3609
3610                 bm = &mod->brushq1.submodels[i];
3611
3612                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3613                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3614                 {
3615                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3616                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3617                 }
3618
3619                 mod->firstmodelsurface = bm->firstface;
3620                 mod->nummodelsurfaces = bm->numfaces;
3621
3622                 // make the model surface list (used by shadowing/lighting)
3623                 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3624                 for (j = 0;j < mod->nummodelsurfaces;j++)
3625                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3626
3627                 // this gets altered below if sky or water is used
3628                 mod->DrawSky = NULL;
3629                 mod->DrawAddWaterPlanes = NULL;
3630                 mod->Draw = R_Q1BSP_Draw;
3631                 mod->DrawDepth = R_Q1BSP_DrawDepth;
3632                 mod->DrawDebug = R_Q1BSP_DrawDebug;
3633                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3634                 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3635                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3636                 mod->DrawLight = R_Q1BSP_DrawLight;
3637                 if (i != 0)
3638                 {
3639                         mod->brush.TraceLineOfSight = NULL;
3640                         mod->brush.GetPVS = NULL;
3641                         mod->brush.FatPVS = NULL;
3642                         mod->brush.BoxTouchingPVS = NULL;
3643                         mod->brush.BoxTouchingLeafPVS = NULL;
3644                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3645                         mod->brush.FindBoxClusters = NULL;
3646                         mod->brush.LightPoint = NULL;
3647                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3648                 }
3649                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3650                 if (mod->nummodelsurfaces)
3651                 {
3652                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3653                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3654                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3655                         modelyawradius = 0;
3656                         modelradius = 0;
3657                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3658                         {
3659                                 // we only need to have a drawsky function if it is used(usually only on world model)
3660                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3661                                         mod->DrawSky = R_Q1BSP_DrawSky;
3662                                 if (surface->texture->basematerialflags & MATERIALFLAG_WATERALPHA)
3663                                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3664                                 // calculate bounding shapes
3665                                 for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3666                                 {
3667                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3668                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3669                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3670                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3671                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3672                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3673                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3674                                         if (modelyawradius < dist)
3675                                                 modelyawradius = dist;
3676                                         dist += vec[2]*vec[2];
3677                                         if (modelradius < dist)
3678                                                 modelradius = dist;
3679                                 }
3680                         }
3681                         modelyawradius = sqrt(modelyawradius);
3682                         modelradius = sqrt(modelradius);
3683                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3684                         mod->yawmins[2] = mod->normalmins[2];
3685                         mod->yawmaxs[2] = mod->normalmaxs[2];
3686                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3687                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3688                         mod->radius = modelradius;
3689                         mod->radius2 = modelradius * modelradius;
3690                 }
3691                 else
3692                 {
3693                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3694                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3695                 }
3696                 //mod->brushq1.num_visleafs = bm->visleafs;
3697         }
3698
3699         Mod_Q1BSP_LoadMapBrushes();
3700
3701         //Mod_Q1BSP_ProcessLightList();
3702
3703         if (developer.integer >= 10)
3704                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3705 }
3706
3707 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3708 {
3709 }
3710
3711 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3712 {
3713 /*
3714         d_t *in;
3715         m_t *out;
3716         int i, count;
3717
3718         in = (void *)(mod_base + l->fileofs);
3719         if (l->filelen % sizeof(*in))
3720                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3721         count = l->filelen / sizeof(*in);
3722         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3723
3724         loadmodel-> = out;
3725         loadmodel->num = count;
3726
3727         for (i = 0;i < count;i++, in++, out++)
3728         {
3729         }
3730 */
3731 }
3732
3733 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3734 {
3735 /*
3736         d_t *in;
3737         m_t *out;
3738         int i, count;
3739
3740         in = (void *)(mod_base + l->fileofs);
3741         if (l->filelen % sizeof(*in))
3742                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3743         count = l->filelen / sizeof(*in);
3744         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3745
3746         loadmodel-> = out;
3747         loadmodel->num = count;
3748
3749         for (i = 0;i < count;i++, in++, out++)
3750         {
3751         }
3752 */
3753 }
3754
3755 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3756 {
3757 /*
3758         d_t *in;
3759         m_t *out;
3760         int i, count;
3761
3762         in = (void *)(mod_base + l->fileofs);
3763         if (l->filelen % sizeof(*in))
3764                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3765         count = l->filelen / sizeof(*in);
3766         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3767
3768         loadmodel-> = out;
3769         loadmodel->num = count;
3770
3771         for (i = 0;i < count;i++, in++, out++)
3772         {
3773         }
3774 */
3775 }
3776
3777 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3778 {
3779 /*
3780         d_t *in;
3781         m_t *out;
3782         int i, count;
3783
3784         in = (void *)(mod_base + l->fileofs);
3785         if (l->filelen % sizeof(*in))
3786                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3787         count = l->filelen / sizeof(*in);
3788         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3789
3790         loadmodel-> = out;
3791         loadmodel->num = count;
3792
3793         for (i = 0;i < count;i++, in++, out++)
3794         {
3795         }
3796 */
3797 }
3798
3799 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3800 {
3801 /*
3802         d_t *in;
3803         m_t *out;
3804         int i, count;
3805
3806         in = (void *)(mod_base + l->fileofs);
3807         if (l->filelen % sizeof(*in))
3808                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3809         count = l->filelen / sizeof(*in);
3810         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3811
3812         loadmodel-> = out;
3813         loadmodel->num = count;
3814
3815         for (i = 0;i < count;i++, in++, out++)
3816         {
3817         }
3818 */
3819 }
3820
3821 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3822 {
3823 /*
3824         d_t *in;
3825         m_t *out;
3826         int i, count;
3827
3828         in = (void *)(mod_base + l->fileofs);
3829         if (l->filelen % sizeof(*in))
3830                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3831         count = l->filelen / sizeof(*in);
3832         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3833
3834         loadmodel-> = out;
3835         loadmodel->num = count;
3836
3837         for (i = 0;i < count;i++, in++, out++)
3838         {
3839         }
3840 */
3841 }
3842
3843 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3844 {
3845 /*
3846         d_t *in;
3847         m_t *out;
3848         int i, count;
3849
3850         in = (void *)(mod_base + l->fileofs);
3851         if (l->filelen % sizeof(*in))
3852                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3853         count = l->filelen / sizeof(*in);
3854         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3855
3856         loadmodel-> = out;
3857         loadmodel->num = count;
3858
3859         for (i = 0;i < count;i++, in++, out++)
3860         {
3861         }
3862 */
3863 }
3864
3865 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3866 {
3867 /*
3868         d_t *in;
3869         m_t *out;
3870         int i, count;
3871
3872         in = (void *)(mod_base + l->fileofs);
3873         if (l->filelen % sizeof(*in))
3874                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3875         count = l->filelen / sizeof(*in);
3876         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3877
3878         loadmodel-> = out;
3879         loadmodel->num = count;
3880
3881         for (i = 0;i < count;i++, in++, out++)
3882         {
3883         }
3884 */
3885 }
3886
3887 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3888 {
3889 /*
3890         d_t *in;
3891         m_t *out;
3892         int i, count;
3893
3894         in = (void *)(mod_base + l->fileofs);
3895         if (l->filelen % sizeof(*in))
3896                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3897         count = l->filelen / sizeof(*in);
3898         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3899
3900         loadmodel-> = out;
3901         loadmodel->num = count;
3902
3903         for (i = 0;i < count;i++, in++, out++)
3904         {
3905         }
3906 */
3907 }
3908
3909 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3910 {
3911 /*
3912         d_t *in;
3913         m_t *out;
3914         int i, count;
3915
3916         in = (void *)(mod_base + l->fileofs);
3917         if (l->filelen % sizeof(*in))
3918                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3919         count = l->filelen / sizeof(*in);
3920         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3921
3922         loadmodel-> = out;
3923         loadmodel->num = count;
3924
3925         for (i = 0;i < count;i++, in++, out++)
3926         {
3927         }
3928 */
3929 }
3930
3931 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3932 {
3933 /*
3934         d_t *in;
3935         m_t *out;
3936         int i, count;
3937
3938         in = (void *)(mod_base + l->fileofs);
3939         if (l->filelen % sizeof(*in))
3940                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3941         count = l->filelen / sizeof(*in);
3942         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3943
3944         loadmodel-> = out;
3945         loadmodel->num = count;
3946
3947         for (i = 0;i < count;i++, in++, out++)
3948         {
3949         }
3950 */
3951 }
3952
3953 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3954 {
3955 /*
3956         d_t *in;
3957         m_t *out;
3958         int i, count;
3959
3960         in = (void *)(mod_base + l->fileofs);
3961         if (l->filelen % sizeof(*in))
3962                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3963         count = l->filelen / sizeof(*in);
3964         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3965
3966         loadmodel-> = out;
3967         loadmodel->num = count;
3968
3969         for (i = 0;i < count;i++, in++, out++)
3970         {
3971         }
3972 */
3973 }
3974
3975 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3976 {
3977 /*
3978         d_t *in;
3979         m_t *out;
3980         int i, count;
3981
3982         in = (void *)(mod_base + l->fileofs);
3983         if (l->filelen % sizeof(*in))
3984                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3985         count = l->filelen / sizeof(*in);
3986         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3987
3988         loadmodel-> = out;
3989         loadmodel->num = count;
3990
3991         for (i = 0;i < count;i++, in++, out++)
3992         {
3993         }
3994 */
3995 }
3996
3997 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3998 {
3999 /*
4000         d_t *in;
4001         m_t *out;
4002         int i, count;
4003
4004         in = (void *)(mod_base + l->fileofs);
4005         if (l->filelen % sizeof(*in))
4006                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4007         count = l->filelen / sizeof(*in);
4008         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4009
4010         loadmodel-> = out;
4011         loadmodel->num = count;
4012
4013         for (i = 0;i < count;i++, in++, out++)
4014         {
4015         }
4016 */
4017 }
4018
4019 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4020 {
4021 /*
4022         d_t *in;
4023         m_t *out;
4024         int i, count;
4025
4026         in = (void *)(mod_base + l->fileofs);
4027         if (l->filelen % sizeof(*in))
4028                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4029         count = l->filelen / sizeof(*in);
4030         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4031
4032         loadmodel-> = out;
4033         loadmodel->num = count;
4034
4035         for (i = 0;i < count;i++, in++, out++)
4036         {
4037         }
4038 */
4039 }
4040
4041 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4042 {
4043 /*
4044         d_t *in;
4045         m_t *out;
4046         int i, count;
4047
4048         in = (void *)(mod_base + l->fileofs);
4049         if (l->filelen % sizeof(*in))
4050                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4051         count = l->filelen / sizeof(*in);
4052         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4053
4054         loadmodel-> = out;
4055         loadmodel->num = count;
4056
4057         for (i = 0;i < count;i++, in++, out++)
4058         {
4059         }
4060 */
4061 }
4062
4063 static void Mod_Q2BSP_LoadModels(lump_t *l)
4064 {
4065 /*
4066         d_t *in;
4067         m_t *out;
4068         int i, count;
4069
4070         in = (void *)(mod_base + l->fileofs);
4071         if (l->filelen % sizeof(*in))
4072                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4073         count = l->filelen / sizeof(*in);
4074         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4075
4076         loadmodel-> = out;
4077         loadmodel->num = count;
4078
4079         for (i = 0;i < count;i++, in++, out++)
4080         {
4081         }
4082 */
4083 }
4084
4085 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
4086 {
4087         int i;
4088         q2dheader_t *header;
4089
4090         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4091
4092         mod->modeldatatypestring = "Q2BSP";
4093
4094         mod->type = mod_brushq2;
4095
4096         header = (q2dheader_t *)buffer;
4097
4098         i = LittleLong(header->version);
4099         if (i != Q2BSPVERSION)
4100                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4101         mod->brush.ishlbsp = false;
4102         mod->brush.ismcbsp = false;
4103         if (loadmodel->isworldmodel)
4104         {
4105                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
4106                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
4107         }
4108
4109         mod_base = (unsigned char *)header;
4110
4111         // swap all the lumps
4112         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4113                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4114
4115         // store which lightmap format to use
4116         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
4117
4118         mod->brush.qw_md4sum = 0;
4119         mod->brush.qw_md4sum2 = 0;
4120         for (i = 0;i < Q2HEADER_LUMPS;i++)
4121         {
4122                 if (i == Q2LUMP_ENTITIES)
4123                         continue;
4124                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4125                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4126                         continue;
4127                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4128         }
4129
4130         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4131         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4132         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4133         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4134         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4135         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4136         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4137         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4138         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4139         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4140         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4141         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4142         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4143         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4144         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4145         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4146         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4147         // LordHavoc: must go last because this makes the submodels
4148         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4149 }
4150
4151 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
4152 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
4153
4154 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4155 {
4156         const char *data;
4157         char key[128], value[MAX_INPUTLINE];
4158         float v[3];
4159         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4160         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4161         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4162         if (!l->filelen)
4163                 return;
4164         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
4165         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4166         data = loadmodel->brush.entities;
4167         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4168         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4169         {
4170                 while (1)
4171                 {
4172                         if (!COM_ParseToken_Simple(&data, false, false))
4173                                 break; // error
4174                         if (com_token[0] == '}')
4175                                 break; // end of worldspawn
4176                         if (com_token[0] == '_')
4177                                 strlcpy(key, com_token + 1, sizeof(key));
4178                         else
4179                                 strlcpy(key, com_token, sizeof(key));
4180                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4181                                 key[strlen(key)-1] = 0;
4182                         if (!COM_ParseToken_Simple(&data, false, false))
4183                                 break; // error
4184                         strlcpy(value, com_token, sizeof(value));
4185                         if (!strcmp("gridsize", key))
4186                         {
4187                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4188                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4189                         }
4190                 }
4191         }
4192 }
4193
4194 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4195 {
4196         q3dtexture_t *in;
4197         texture_t *out;
4198         int i, count, c;
4199
4200         in = (q3dtexture_t *)(mod_base + l->fileofs);
4201         if (l->filelen % sizeof(*in))
4202                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4203         count = l->filelen / sizeof(*in);
4204         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4205
4206         loadmodel->data_textures = out;
4207         loadmodel->num_textures = count;
4208         loadmodel->num_texturesperskin = loadmodel->num_textures;
4209
4210         for (i = 0;i < count;i++)
4211         {
4212                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4213                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4214                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4215         }
4216
4217         if (cls.state == ca_dedicated)
4218                 return;
4219
4220         c = 0;
4221         for (i = 0;i < count;i++, in++, out++)
4222                 if (Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false))
4223                         c++;
4224         if (c)
4225                 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
4226 }
4227
4228 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4229 {
4230         q3dplane_t *in;
4231         mplane_t *out;
4232         int i, count;
4233
4234         in = (q3dplane_t *)(mod_base + l->fileofs);
4235         if (l->filelen % sizeof(*in))
4236                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4237         count = l->filelen / sizeof(*in);
4238         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4239
4240         loadmodel->brush.data_planes = out;
4241         loadmodel->brush.num_planes = count;
4242
4243         for (i = 0;i < count;i++, in++, out++)
4244         {
4245                 out->normal[0] = LittleFloat(in->normal[0]);
4246                 out->normal[1] = LittleFloat(in->normal[1]);
4247                 out->normal[2] = LittleFloat(in->normal[2]);
4248                 out->dist = LittleFloat(in->dist);
4249                 PlaneClassify(out);
4250         }
4251 }
4252
4253 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4254 {
4255         q3dbrushside_t *in;
4256         q3mbrushside_t *out;
4257         int i, n, count;
4258
4259         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4260         if (l->filelen % sizeof(*in))
4261                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4262         count = l->filelen / sizeof(*in);
4263         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4264
4265         loadmodel->brush.data_brushsides = out;
4266         loadmodel->brush.num_brushsides = count;
4267
4268         for (i = 0;i < count;i++, in++, out++)
4269         {
4270                 n = LittleLong(in->planeindex);
4271                 if (n < 0 || n >= loadmodel->brush.num_planes)
4272                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4273                 out->plane = loadmodel->brush.data_planes + n;
4274                 n = LittleLong(in->textureindex);
4275                 if (n < 0 || n >= loadmodel->num_textures)
4276                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4277                 out->texture = loadmodel->data_textures + n;
4278         }
4279 }
4280
4281 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4282 {
4283         q3dbrush_t *in;
4284         q3mbrush_t *out;
4285         int i, j, n, c, count, maxplanes;
4286         colplanef_t *planes;
4287
4288         in = (q3dbrush_t *)(mod_base + l->fileofs);
4289         if (l->filelen % sizeof(*in))
4290                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4291         count = l->filelen / sizeof(*in);
4292         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4293
4294         loadmodel->brush.data_brushes = out;
4295         loadmodel->brush.num_brushes = count;
4296
4297         maxplanes = 0;
4298         planes = NULL;
4299
4300         for (i = 0;i < count;i++, in++, out++)
4301         {
4302                 n = LittleLong(in->firstbrushside);
4303                 c = LittleLong(in->numbrushsides);
4304                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4305                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4306                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4307                 out->numbrushsides = c;
4308                 n = LittleLong(in->textureindex);
4309                 if (n < 0 || n >= loadmodel->num_textures)
4310                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4311                 out->texture = loadmodel->data_textures + n;
4312
4313                 // make a list of mplane_t structs to construct a colbrush from
4314                 if (maxplanes < out->numbrushsides)
4315                 {
4316                         maxplanes = out->numbrushsides;
4317                         if (planes)
4318                                 Mem_Free(planes);
4319                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4320                 }
4321                 for (j = 0;j < out->numbrushsides;j++)
4322                 {
4323                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4324                         planes[j].dist = out->firstbrushside[j].plane->dist;
4325                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4326                         planes[j].texture = out->firstbrushside[j].texture;
4327                 }
4328                 // make the colbrush from the planes
4329                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
4330         }
4331         if (planes)
4332                 Mem_Free(planes);
4333 }
4334
4335 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4336 {
4337         q3deffect_t *in;
4338         q3deffect_t *out;
4339         int i, n, count;
4340
4341         in = (q3deffect_t *)(mod_base + l->fileofs);
4342         if (l->filelen % sizeof(*in))
4343                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4344         count = l->filelen / sizeof(*in);
4345         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4346
4347         loadmodel->brushq3.data_effects = out;
4348         loadmodel->brushq3.num_effects = count;
4349
4350         for (i = 0;i < count;i++, in++, out++)
4351         {
4352                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4353                 n = LittleLong(in->brushindex);
4354                 if (n >= loadmodel->brush.num_brushes)
4355                 {
4356                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4357                         n = -1;
4358                 }
4359                 out->brushindex = n;
4360                 out->unknown = LittleLong(in->unknown);
4361         }
4362 }
4363
4364 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4365 {
4366         q3dvertex_t *in;
4367         int i, count;
4368
4369         in = (q3dvertex_t *)(mod_base + l->fileofs);
4370         if (l->filelen % sizeof(*in))
4371                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4372         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4373         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4374         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4375         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4376         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4377         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4378
4379         for (i = 0;i < count;i++, in++)
4380         {
4381                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4382                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4383                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4384                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4385                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4386                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4387                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4388                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4389                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4390                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4391                 // svector/tvector are calculated later in face loading
4392                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4393                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4394                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4395                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4396         }
4397 }
4398
4399 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4400 {
4401         int *in;
4402         int *out;
4403         int i, count;
4404
4405         in = (int *)(mod_base + l->fileofs);
4406         if (l->filelen % sizeof(int[3]))
4407                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4408         count = l->filelen / sizeof(*in);
4409         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4410
4411         loadmodel->brushq3.num_triangles = count / 3;
4412         loadmodel->brushq3.data_element3i = out;
4413
4414         for (i = 0;i < count;i++, in++, out++)
4415         {
4416                 *out = LittleLong(*in);
4417                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4418                 {
4419                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4420                         *out = 0;
4421                 }
4422         }
4423 }
4424
4425 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4426 {
4427         q3dlightmap_t *in;
4428         int i, j, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
4429         unsigned char *c;
4430
4431         if (!l->filelen)
4432                 return;
4433         if (cls.state == ca_dedicated)
4434                 return;
4435         in = (q3dlightmap_t *)(mod_base + l->fileofs);
4436         if (l->filelen % sizeof(*in))
4437                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4438         count = l->filelen / sizeof(*in);
4439         loadmodel->brushq3.num_originallightmaps = count;
4440
4441         // now check the surfaces to see if any of them index an odd numbered
4442         // lightmap, if so this is not a deluxemapped bsp file
4443         //
4444         // also check what lightmaps are actually used, because q3map2 sometimes
4445         // (always?) makes an unused one at the end, which
4446         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4447         // reason when only one lightmap is used, which can throw off the
4448         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4449         // to see if the second lightmap is blank, if so it is not deluxemapped.
4450         loadmodel->brushq3.deluxemapping = !(count & 1);
4451         loadmodel->brushq3.deluxemapping_modelspace = true;
4452         endlightmap = 0;
4453         if (loadmodel->brushq3.deluxemapping)
4454         {
4455                 int facecount = faceslump->filelen / sizeof(q3dface_t);
4456                 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4457                 for (i = 0;i < facecount;i++)
4458                 {
4459                         j = LittleLong(faces[i].lightmapindex);
4460                         if (j >= 0)
4461                         {
4462                                 endlightmap = max(endlightmap, j + 1);
4463                                 if ((j & 1) || j + 1 >= count)
4464                                 {
4465                                         loadmodel->brushq3.deluxemapping = false;
4466                                         break;
4467                                 }
4468                         }
4469                 }
4470         }
4471         if (endlightmap < 2)
4472                 loadmodel->brushq3.deluxemapping = false;
4473
4474         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4475         // reason when only one lightmap is used, which can throw off the
4476         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4477         // to see if the second lightmap is blank, if so it is not deluxemapped.
4478         if (endlightmap == 1 && count == 2)
4479         {
4480                 c = in[1].rgb;
4481                 for (i = 0;i < 128*128*3;i++)
4482                         if (c[i])
4483                                 break;
4484                 if (i == 128*128*3)
4485                 {
4486                         // all pixels in the unused lightmap were black...
4487                         loadmodel->brushq3.deluxemapping = false;
4488                 }
4489         }
4490
4491         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4492
4493         // figure out what the most reasonable merge power is within limits
4494         loadmodel->brushq3.num_lightmapmergepower = 0;
4495         for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
4496                 loadmodel->brushq3.num_lightmapmergepower = power;
4497         loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
4498
4499         loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
4500         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4501         if (loadmodel->brushq3.deluxemapping)
4502                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4503
4504         // allocate a texture pool if we need it
4505         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4506                 loadmodel->texturepool = R_AllocTexturePool();
4507
4508         if (loadmodel->brushq3.num_lightmapmergepower > 0)
4509         {
4510                 power = loadmodel->brushq3.num_lightmapmergepower;
4511                 power2 = power * 2;
4512                 mask = (1 << power) - 1;
4513                 for (i = 0;i < count;i++)
4514                 {
4515                         // figure out which merged lightmap texture this fits into
4516                         int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
4517                         // if the lightmap has not been allocated yet, create it
4518                         if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
4519                         {
4520                                 // create a lightmap only as large as necessary to hold the
4521                                 // remaining 128x128 blocks
4522                                 // if there are multiple merged lightmap textures then they will
4523                                 // all be full size except the last one which may be smaller
4524                                 // because it only needs to the remaining blocks, and it will often
4525                                 // be odd sizes like 2048x512 due to only being 25% full or so.
4526                                 j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
4527                                 for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
4528                                         ;
4529                                 for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
4530                                         ;
4531                                 Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
4532                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4533                                 if (loadmodel->brushq3.data_deluxemaps)
4534                                         loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4535                         }
4536                         mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
4537                         mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
4538                         j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
4539                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4540                                 R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
4541                         else
4542                                 R_UpdateTexture(loadmodel->brushq3.data_lightmaps     [lightmapindex], in[i].rgb, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
4543                 }
4544         }
4545         else
4546         {
4547                 for (i = 0;i < count;i++)
4548                 {
4549                         // figure out which merged lightmap texture this fits into
4550                         int lightmapindex = i >> loadmodel->brushq3.deluxemapping;
4551                         if (loadmodel->brushq3.deluxemapping && (i & 1))
4552                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
4553                         else
4554                                 loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, in[i].rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
4555                 }
4556         }
4557 }
4558
4559 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4560 {
4561         q3dface_t *in, *oldin;
4562         msurface_t *out, *oldout;
4563         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
4564         float lightmaptcbase[2], lightmaptcscale[2];
4565         //int *originalelement3i;
4566         //int *originalneighbor3i;
4567         float *originalvertex3f;
4568         //float *originalsvector3f;
4569         //float *originaltvector3f;
4570         float *originalnormal3f;
4571         float *originalcolor4f;
4572         float *originaltexcoordtexture2f;
4573         float *originaltexcoordlightmap2f;
4574         float *v;
4575
4576         in = (q3dface_t *)(mod_base + l->fileofs);
4577         if (l->filelen % sizeof(*in))
4578                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4579         count = l->filelen / sizeof(*in);
4580         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4581
4582         loadmodel->data_surfaces = out;
4583         loadmodel->num_surfaces = count;
4584
4585         i = 0;
4586         oldi = i;
4587         oldin = in;
4588         oldout = out;
4589         meshvertices = 0;
4590         meshtriangles = 0;
4591         for (;i < count;i++, in++, out++)
4592         {
4593                 // check face type first
4594                 type = LittleLong(in->type);
4595                 if (type != Q3FACETYPE_POLYGON
4596                  && type != Q3FACETYPE_PATCH
4597                  && type != Q3FACETYPE_MESH
4598                  && type != Q3FACETYPE_FLARE)
4599                 {
4600                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4601                         continue;
4602                 }
4603
4604                 n = LittleLong(in->textureindex);
4605                 if (n < 0 || n >= loadmodel->num_textures)
4606                 {
4607                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4608                         continue;
4609                 }
4610                 out->texture = loadmodel->data_textures + n;
4611                 n = LittleLong(in->effectindex);
4612                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4613                 {
4614                         if (developer.integer >= 100)
4615                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4616                         n = -1;
4617                 }
4618                 if (n == -1)
4619                         out->effect = NULL;
4620                 else
4621                         out->effect = loadmodel->brushq3.data_effects + n;
4622
4623                 if (cls.state != ca_dedicated)
4624                 {
4625                         out->lightmaptexture = NULL;
4626                         out->deluxemaptexture = r_texture_blanknormalmap;
4627                         n = LittleLong(in->lightmapindex);
4628                         if (n < 0)
4629                                 n = -1;
4630                         else if (n >= loadmodel->brushq3.num_originallightmaps)
4631                         {
4632                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
4633                                 n = -1;
4634                         }
4635                         else
4636                         {
4637                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4638                                 if (loadmodel->brushq3.deluxemapping)
4639                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
4640                         }
4641                 }
4642
4643                 firstvertex = LittleLong(in->firstvertex);
4644                 numvertices = LittleLong(in->numvertices);
4645                 firstelement = LittleLong(in->firstelement);
4646                 numtriangles = LittleLong(in->numelements) / 3;
4647                 if (numtriangles * 3 != LittleLong(in->numelements))
4648                 {
4649                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4650                         continue;
4651                 }
4652                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4653                 {
4654                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4655                         continue;
4656                 }
4657                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4658                 {
4659                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4660                         continue;
4661                 }
4662                 switch(type)
4663                 {
4664                 case Q3FACETYPE_POLYGON:
4665                 case Q3FACETYPE_MESH:
4666                         // no processing necessary
4667                         break;
4668                 case Q3FACETYPE_PATCH:
4669                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4670                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4671                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4672                         {
4673                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4674                                 continue;
4675                         }
4676                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4677                         // convert patch to Q3FACETYPE_MESH
4678                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4679                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4680                         // bound to user settings
4681                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4682                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4683                         // bound to sanity settings
4684                         xtess = bound(1, xtess, 1024);
4685                         ytess = bound(1, ytess, 1024);
4686                         // bound to user limit on vertices
4687                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4688                         {
4689                                 if (xtess > ytess)
4690                                         xtess--;
4691                                 else
4692                                         ytess--;
4693                         }
4694                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4695                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4696                         numvertices = finalwidth * finalheight;
4697                         numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4698                         break;
4699                 case Q3FACETYPE_FLARE:
4700                         if (developer.integer >= 100)
4701                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4702                         // don't render it
4703                         continue;
4704                 }
4705                 out->num_vertices = numvertices;
4706                 out->num_triangles = numtriangles;
4707                 meshvertices += out->num_vertices;
4708                 meshtriangles += out->num_triangles;
4709         }
4710
4711         i = oldi;
4712         in = oldin;
4713         out = oldout;
4714         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4715         meshvertices = 0;
4716         meshtriangles = 0;
4717         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4718         {
4719                 if (out->num_vertices < 3 || out->num_triangles < 1)
4720                         continue;
4721
4722                 type = LittleLong(in->type);
4723                 firstvertex = LittleLong(in->firstvertex);
4724                 firstelement = LittleLong(in->firstelement);
4725                 out->num_firstvertex = meshvertices;
4726                 out->num_firsttriangle = meshtriangles;
4727                 switch(type)
4728                 {
4729                 case Q3FACETYPE_POLYGON:
4730                 case Q3FACETYPE_MESH:
4731                         // no processing necessary, except for lightmap merging
4732                         for (j = 0;j < out->num_vertices;j++)
4733                         {
4734                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4735                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4736                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4737                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
4738                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
4739                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
4740                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4741                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4742                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4743                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4744                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4745                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4746                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4747                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4748                         }
4749                         for (j = 0;j < out->num_triangles*3;j++)
4750                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4751                         break;
4752                 case Q3FACETYPE_PATCH:
4753                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4754                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4755                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4756                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
4757                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4758                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4759                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4760                         // convert patch to Q3FACETYPE_MESH
4761                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4762                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4763                         // bound to user settings
4764                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4765                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4766                         // bound to sanity settings
4767                         xtess = bound(1, xtess, 1024);
4768                         ytess = bound(1, ytess, 1024);
4769                         // bound to user limit on vertices
4770                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4771                         {
4772                                 if (xtess > ytess)
4773                                         xtess--;
4774                                 else
4775                                         ytess--;
4776                         }
4777                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4778                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4779                         finalvertices = finalwidth * finalheight;
4780                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4781                         type = Q3FACETYPE_MESH;
4782                         // generate geometry
4783                         // (note: normals are skipped because they get recalculated)
4784                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4785                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
4786                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4787                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4788                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4789                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4790                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
4791                         if (developer.integer >= 100)
4792                         {
4793                                 if (out->num_triangles < finaltriangles)
4794                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4795                                 else
4796                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4797                         }
4798                         // q3map does not put in collision brushes for curves... ugh
4799                         // build the lower quality collision geometry
4800                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4801                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4802                         // bound to user settings
4803                         xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4804                         ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4805                         // bound to sanity settings
4806                         xtess = bound(1, xtess, 1024);
4807                         ytess = bound(1, ytess, 1024);
4808                         // bound to user limit on vertices
4809                         while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4810                         {
4811                                 if (xtess > ytess)
4812                                         xtess--;
4813                                 else
4814                                         ytess--;
4815                         }
4816                         finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4817                         finalheight = ((patchsize[1] - 1) * ytess) + 1;
4818                         finalvertices = finalwidth * finalheight;
4819                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4820
4821                         out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4822                         out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4823                         out->num_collisionvertices = finalvertices;
4824                         out->num_collisiontriangles = finaltriangles;
4825                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4826                         Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4827
4828                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
4829                         Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4830
4831                         oldnumtriangles = out->num_triangles;
4832                         oldnumtriangles2 = out->num_collisiontriangles;
4833                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4834                         if (developer.integer >= 100)
4835                                 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
4836                         break;
4837                 default:
4838                         break;
4839                 }
4840                 meshvertices += out->num_vertices;
4841                 meshtriangles += out->num_triangles;
4842                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4843                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4844                                 invalidelements++;
4845                 if (invalidelements)
4846                 {
4847                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
4848                         for (j = 0;j < out->num_triangles * 3;j++)
4849                         {
4850                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
4851                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4852                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
4853                         }
4854                         Con_Print("\n");
4855                 }
4856                 // calculate a bounding box
4857                 VectorClear(out->mins);
4858                 VectorClear(out->maxs);
4859                 if (out->num_vertices)
4860                 {
4861                         if (cls.state != ca_dedicated && out->lightmaptexture)
4862                         {
4863                                 // figure out which part of the merged lightmap this fits into
4864                                 int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
4865                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / 128;
4866                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / 128;
4867                                 lightmapindex &= mergewidth * mergeheight - 1;
4868                                 lightmaptcscale[0] = 1.0f / mergewidth;
4869                                 lightmaptcscale[1] = 1.0f / mergeheight;
4870                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
4871                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
4872                                 // modify the lightmap texcoords to match this region of the merged lightmap
4873                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
4874                                 {
4875                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
4876                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
4877                                 }
4878                         }
4879                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
4880                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
4881                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
4882                         {
4883                                 out->mins[0] = min(out->mins[0], v[0]);
4884                                 out->maxs[0] = max(out->maxs[0], v[0]);
4885                                 out->mins[1] = min(out->mins[1], v[1]);
4886                                 out->maxs[1] = max(out->maxs[1], v[1]);
4887                                 out->mins[2] = min(out->mins[2], v[2]);
4888                                 out->maxs[2] = max(out->maxs[2], v[2]);
4889                         }
4890                         out->mins[0] -= 1.0f;
4891                         out->mins[1] -= 1.0f;
4892                         out->mins[2] -= 1.0f;
4893                         out->maxs[0] += 1.0f;
4894                         out->maxs[1] += 1.0f;
4895                         out->maxs[2] += 1.0f;
4896                 }
4897                 // set lightmap styles for consistency with q1bsp
4898                 //out->lightmapinfo->styles[0] = 0;
4899                 //out->lightmapinfo->styles[1] = 255;
4900                 //out->lightmapinfo->styles[2] = 255;
4901                 //out->lightmapinfo->styles[3] = 255;
4902         }
4903
4904         // for per pixel lighting
4905         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
4906
4907         // free the no longer needed vertex data
4908         loadmodel->brushq3.num_vertices = 0;
4909         if (loadmodel->brushq3.data_vertex3f)
4910                 Mem_Free(loadmodel->brushq3.data_vertex3f);
4911         loadmodel->brushq3.data_vertex3f = NULL;
4912         loadmodel->brushq3.data_normal3f = NULL;
4913         loadmodel->brushq3.data_texcoordtexture2f = NULL;
4914         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
4915         loadmodel->brushq3.data_color4f = NULL;
4916         // free the no longer needed triangle data
4917         loadmodel->brushq3.num_triangles = 0;
4918         if (loadmodel->brushq3.data_element3i)
4919                 Mem_Free(loadmodel->brushq3.data_element3i);
4920         loadmodel->brushq3.data_element3i = NULL;
4921 }
4922
4923 static void Mod_Q3BSP_LoadModels(lump_t *l)
4924 {
4925         q3dmodel_t *in;
4926         q3dmodel_t *out;
4927         int i, j, n, c, count;
4928
4929         in = (q3dmodel_t *)(mod_base + l->fileofs);
4930         if (l->filelen % sizeof(*in))
4931                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4932         count = l->filelen / sizeof(*in);
4933         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4934
4935         loadmodel->brushq3.data_models = out;
4936         loadmodel->brushq3.num_models = count;
4937
4938         for (i = 0;i < count;i++, in++, out++)
4939         {
4940                 for (j = 0;j < 3;j++)
4941                 {
4942                         out->mins[j] = LittleFloat(in->mins[j]);
4943                         out->maxs[j] = LittleFloat(in->maxs[j]);
4944                 }
4945                 n = LittleLong(in->firstface);
4946                 c = LittleLong(in->numfaces);
4947                 if (n < 0 || n + c > loadmodel->num_surfaces)
4948                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
4949                 out->firstface = n;
4950                 out->numfaces = c;
4951                 n = LittleLong(in->firstbrush);
4952                 c = LittleLong(in->numbrushes);
4953                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
4954                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
4955                 out->firstbrush = n;
4956                 out->numbrushes = c;
4957         }
4958 }
4959
4960 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4961 {
4962         int *in;
4963         int *out;
4964         int i, n, count;
4965
4966         in = (int *)(mod_base + l->fileofs);
4967         if (l->filelen % sizeof(*in))
4968                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4969         count = l->filelen / sizeof(*in);
4970         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4971
4972         loadmodel->brush.data_leafbrushes = out;
4973         loadmodel->brush.num_leafbrushes = count;
4974
4975         for (i = 0;i < count;i++, in++, out++)
4976         {
4977                 n = LittleLong(*in);
4978                 if (n < 0 || n >= loadmodel->brush.num_brushes)
4979                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
4980                 *out = n;
4981         }
4982 }
4983
4984 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4985 {
4986         int *in;
4987         int *out;
4988         int i, n, count;
4989
4990         in = (int *)(mod_base + l->fileofs);
4991         if (l->filelen % sizeof(*in))
4992                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4993         count = l->filelen / sizeof(*in);
4994         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4995
4996         loadmodel->brush.data_leafsurfaces = out;
4997         loadmodel->brush.num_leafsurfaces = count;
4998
4999         for (i = 0;i < count;i++, in++, out++)
5000         {
5001                 n = LittleLong(*in);
5002                 if (n < 0 || n >= loadmodel->num_surfaces)
5003                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5004                 *out = n;
5005         }
5006 }
5007
5008 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5009 {
5010         q3dleaf_t *in;
5011         mleaf_t *out;
5012         int i, j, n, c, count;
5013
5014         in = (q3dleaf_t *)(mod_base + l->fileofs);
5015         if (l->filelen % sizeof(*in))
5016                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5017         count = l->filelen / sizeof(*in);
5018         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5019
5020         loadmodel->brush.data_leafs = out;
5021         loadmodel->brush.num_leafs = count;
5022
5023         for (i = 0;i < count;i++, in++, out++)
5024         {
5025                 out->parent = NULL;
5026                 out->plane = NULL;
5027                 out->clusterindex = LittleLong(in->clusterindex);
5028                 out->areaindex = LittleLong(in->areaindex);
5029                 for (j = 0;j < 3;j++)
5030                 {
5031                         // yes the mins/maxs are ints
5032                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5033                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5034                 }
5035                 n = LittleLong(in->firstleafface);
5036                 c = LittleLong(in->numleaffaces);
5037                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5038                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5039                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5040                 out->numleafsurfaces = c;
5041                 n = LittleLong(in->firstleafbrush);
5042                 c = LittleLong(in->numleafbrushes);
5043                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5044                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5045                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5046                 out->numleafbrushes = c;
5047         }
5048 }
5049
5050 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5051 {
5052         q3dnode_t *in;
5053         mnode_t *out;
5054         int i, j, n, count;
5055
5056         in = (q3dnode_t *)(mod_base + l->fileofs);
5057         if (l->filelen % sizeof(*in))
5058                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5059         count = l->filelen / sizeof(*in);
5060         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5061
5062         loadmodel->brush.data_nodes = out;
5063         loadmodel->brush.num_nodes = count;
5064
5065         for (i = 0;i < count;i++, in++, out++)
5066         {
5067                 out->parent = NULL;
5068                 n = LittleLong(in->planeindex);
5069                 if (n < 0 || n >= loadmodel->brush.num_planes)
5070                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5071                 out->plane = loadmodel->brush.data_planes + n;
5072                 for (j = 0;j < 2;j++)
5073                 {
5074                         n = LittleLong(in->childrenindex[j]);
5075                         if (n >= 0)
5076                         {
5077                                 if (n >= loadmodel->brush.num_nodes)
5078                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5079                                 out->children[j] = loadmodel->brush.data_nodes + n;
5080                         }
5081                         else
5082                         {
5083                                 n = -1 - n;
5084                                 if (n >= loadmodel->brush.num_leafs)
5085                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5086                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5087                         }
5088                 }
5089                 for (j = 0;j < 3;j++)
5090                 {
5091                         // yes the mins/maxs are ints
5092                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5093                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5094                 }
5095         }
5096
5097         // set the parent pointers
5098         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5099 }
5100
5101 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5102 {
5103         q3dlightgrid_t *in;
5104         q3dlightgrid_t *out;
5105         int count;
5106
5107         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5108         if (l->filelen % sizeof(*in))
5109                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5110         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5111         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5112         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5113         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5114         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5115         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5116         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5117         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5118         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5119         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5120         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5121         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5122         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5123         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5124         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5125
5126         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5127         if (l->filelen)
5128         {
5129                 if (l->filelen < count * (int)sizeof(*in))
5130                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
5131                 if (l->filelen != count * (int)sizeof(*in))
5132                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5133                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5134                 loadmodel->brushq3.data_lightgrid = out;
5135                 loadmodel->brushq3.num_lightgrid = count;
5136                 // no swapping or validation necessary
5137                 memcpy(out, in, count * (int)sizeof(*out));
5138         }
5139 }
5140
5141 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5142 {
5143         q3dpvs_t *in;
5144         int totalchains;
5145
5146         if (l->filelen == 0)
5147         {
5148                 int i;
5149                 // unvised maps often have cluster indices even without pvs, so check
5150                 // leafs to find real number of clusters
5151                 loadmodel->brush.num_pvsclusters = 1;
5152                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5153                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5154
5155                 // create clusters
5156                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5157                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5158                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5159                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5160                 return;
5161         }
5162
5163         in = (q3dpvs_t *)(mod_base + l->fileofs);
5164         if (l->filelen < 9)
5165                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5166
5167         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5168         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5169         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5170                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5171         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5172         if (l->filelen < totalchains + (int)sizeof(*in))
5173                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5174
5175         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5176         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5177 }
5178
5179 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5180 {
5181         int i, j, k, index[3];
5182         float transformed[3], blend1, blend2, blend, stylescale;
5183         q3dlightgrid_t *a, *s;
5184
5185         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5186         stylescale = r_refdef.lightstylevalue[0] * (1.0f / 264.0f);
5187
5188         if (!model->brushq3.num_lightgrid)
5189         {
5190                 ambientcolor[0] = stylescale;
5191                 ambientcolor[1] = stylescale;
5192                 ambientcolor[2] = stylescale;
5193                 return;
5194         }
5195
5196         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5197         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5198         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5199         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5200         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5201         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5202         index[0] = (int)floor(transformed[0]);
5203         index[1] = (int)floor(transformed[1]);
5204         index[2] = (int)floor(transformed[2]);
5205         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5206
5207         // now lerp the values
5208         VectorClear(diffusenormal);
5209         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5210         for (k = 0;k < 2;k++)
5211         {
5212                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5213                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5214                         continue;
5215                 for (j = 0;j < 2;j++)
5216                 {
5217                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5218                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5219                                 continue;
5220                         for (i = 0;i < 2;i++)
5221                         {
5222                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5223                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5224                                         continue;
5225                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5226                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5227                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5228                                 // this uses the mod_md3_sin table because the values are
5229                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5230                                 // instead of a sine value
5231                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5232                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5233                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5234                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5235                         }
5236                 }
5237         }
5238
5239         // normalize the light direction before turning
5240         VectorNormalize(diffusenormal);
5241         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5242 }
5243
5244 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
5245 {
5246         int i;
5247         mleaf_t *leaf;
5248         colbrushf_t *brush;
5249         // find which leaf the point is in
5250         while (node->plane)
5251                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
5252         // point trace the brushes
5253         leaf = (mleaf_t *)node;
5254         for (i = 0;i < leaf->numleafbrushes;i++)
5255         {
5256                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5257                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5258                 {
5259                         brush->markframe = markframe;
5260                         Collision_TracePointBrushFloat(trace, point, brush);
5261                 }
5262         }
5263         // can't do point traces on curves (they have no thickness)
5264 }
5265
5266 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5267 {
5268         int i, startside, endside;
5269         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5270         mleaf_t *leaf;
5271         msurface_t *surface;
5272         mplane_t *plane;
5273         colbrushf_t *brush;
5274         // walk the tree until we hit a leaf, recursing for any split cases
5275         while (node->plane)
5276         {
5277                 // abort if this part of the bsp tree can not be hit by this trace
5278 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5279 //                      return;
5280                 plane = node->plane;
5281                 // axial planes are much more common than non-axial, so an optimized
5282                 // axial case pays off here
5283                 if (plane->type < 3)
5284                 {
5285                         dist1 = start[plane->type] - plane->dist;
5286                         dist2 = end[plane->type] - plane->dist;
5287                 }
5288                 else
5289                 {
5290                         dist1 = DotProduct(start, plane->normal) - plane->dist;
5291                         dist2 = DotProduct(end, plane->normal) - plane->dist;
5292                 }
5293                 startside = dist1 < 0;
5294                 endside = dist2 < 0;
5295                 if (startside == endside)
5296                 {
5297                         // most of the time the line fragment is on one side of the plane
5298                         node = node->children[startside];
5299                 }
5300                 else
5301                 {
5302                         // line crosses node plane, split the line
5303                         dist1 = PlaneDiff(linestart, plane);
5304                         dist2 = PlaneDiff(lineend, plane);
5305                         midfrac = dist1 / (dist1 - dist2);
5306                         VectorLerp(linestart, midfrac, lineend, mid);
5307                         // take the near side first
5308                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5309                         // if we found an impact on the front side, don't waste time
5310                         // exploring the far side
5311                         if (midfrac <= trace->realfraction)
5312                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5313                         return;
5314                 }
5315         }
5316         // abort if this part of the bsp tree can not be hit by this trace
5317 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5318 //              return;
5319         // hit a leaf
5320         nodesegmentmins[0] = min(start[0], end[0]) - 1;
5321         nodesegmentmins[1] = min(start[1], end[1]) - 1;
5322         nodesegmentmins[2] = min(start[2], end[2]) - 1;
5323         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5324         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5325         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5326         // line trace the brushes
5327         leaf = (mleaf_t *)node;
5328         for (i = 0;i < leaf->numleafbrushes;i++)
5329         {
5330                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5331                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5332                 {
5333                         brush->markframe = markframe;
5334                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5335                 }
5336         }
5337         // can't do point traces on curves (they have no thickness)
5338         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5339         {
5340                 // line trace the curves
5341                 for (i = 0;i < leaf->numleafsurfaces;i++)
5342                 {
5343                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5344                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5345                         {
5346                                 surface->collisionmarkframe = markframe;
5347                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5348                         }
5349                 }
5350         }
5351 }
5352
5353 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5354 {
5355         int i;
5356         int sides;
5357         mleaf_t *leaf;
5358         colbrushf_t *brush;
5359         msurface_t *surface;
5360         mplane_t *plane;
5361         float nodesegmentmins[3], nodesegmentmaxs[3];
5362         // walk the tree until we hit a leaf, recursing for any split cases
5363         while (node->plane)
5364         {
5365                 // abort if this part of the bsp tree can not be hit by this trace
5366 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5367 //                      return;
5368                 plane = node->plane;
5369                 // axial planes are much more common than non-axial, so an optimized
5370                 // axial case pays off here
5371                 if (plane->type < 3)
5372                 {
5373                         // this is an axial plane, compare bounding box directly to it and
5374                         // recurse sides accordingly
5375                         // recurse down node sides
5376                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5377                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5378                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5379                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5380                 }
5381                 else
5382                 {
5383                         // this is a non-axial plane, so check if the start and end boxes
5384                         // are both on one side of the plane to handle 'diagonal' cases
5385                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5386                 }
5387                 if (sides == 3)
5388                 {
5389                         // segment crosses plane
5390                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5391                         sides = 2;
5392                 }
5393                 // if sides == 0 then the trace itself is bogus (Not A Number values),
5394                 // in this case we simply pretend the trace hit nothing
5395                 if (sides == 0)
5396                         return; // ERROR: NAN bounding box!
5397                 // take whichever side the segment box is on
5398                 node = node->children[sides - 1];
5399         }
5400         // abort if this part of the bsp tree can not be hit by this trace
5401 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
5402 //              return;
5403         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5404         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5405         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5406         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5407         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5408         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5409         // hit a leaf
5410         leaf = (mleaf_t *)node;
5411         for (i = 0;i < leaf->numleafbrushes;i++)
5412         {
5413                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5414                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5415                 {
5416                         brush->markframe = markframe;
5417                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5418                 }
5419         }
5420         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
5421         {
5422                 for (i = 0;i < leaf->numleafsurfaces;i++)
5423                 {
5424                         surface = model->data_surfaces + leaf->firstleafsurface[i];
5425                         if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5426                         {
5427                                 surface->collisionmarkframe = markframe;
5428                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5429                         }
5430                 }
5431         }
5432 }
5433
5434 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5435 {
5436         int i;
5437         float segmentmins[3], segmentmaxs[3];
5438         static int markframe = 0;
5439         msurface_t *surface;
5440         q3mbrush_t *brush;
5441         memset(trace, 0, sizeof(*trace));
5442         trace->fraction = 1;
5443         trace->realfraction = 1;
5444         trace->hitsupercontentsmask = hitsupercontentsmask;
5445         if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5446         {
5447                 if (VectorCompare(start, end))
5448                 {
5449                         // point trace
5450                         if (model->brush.submodel)
5451                         {
5452                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5453                                         if (brush->colbrushf)
5454                                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5455                         }
5456                         else
5457                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5458                 }
5459                 else
5460                 {
5461                         // line trace
5462                         segmentmins[0] = min(start[0], end[0]) - 1;
5463                         segmentmins[1] = min(start[1], end[1]) - 1;
5464                         segmentmins[2] = min(start[2], end[2]) - 1;
5465                         segmentmaxs[0] = max(start[0], end[0]) + 1;
5466                         segmentmaxs[1] = max(start[1], end[1]) + 1;
5467                         segmentmaxs[2] = max(start[2], end[2]) + 1;
5468                         if (model->brush.submodel)
5469                         {
5470                                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5471                                         if (brush->colbrushf)
5472                                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5473                                 if (mod_q3bsp_curves_collisions.integer)
5474                                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5475                                                 if (surface->num_collisiontriangles)
5476                                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5477                         }
5478                         else
5479                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5480                 }
5481         }
5482         else
5483         {
5484                 // box trace, performed as brush trace
5485                 colbrushf_t *thisbrush_start, *thisbrush_end;
5486                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5487                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5488                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5489                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5490                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5491                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5492                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5493                 VectorAdd(start, boxmins, boxstartmins);
5494                 VectorAdd(start, boxmaxs, boxstartmaxs);
5495                 VectorAdd(end, boxmins, boxendmins);
5496                 VectorAdd(end, boxmaxs, boxendmaxs);
5497                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5498                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5499                 if (model->brush.submodel)
5500                 {
5501                         for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5502                                 if (brush->colbrushf)
5503                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5504                         if (mod_q3bsp_curves_collisions.integer)
5505                                 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5506                                         if (surface->num_collisiontriangles)
5507                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5508                 }
5509                 else
5510                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5511         }
5512 }
5513
5514 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5515 {
5516         int supercontents = 0;
5517         if (nativecontents & CONTENTSQ3_SOLID)
5518                 supercontents |= SUPERCONTENTS_SOLID;
5519         if (nativecontents & CONTENTSQ3_WATER)
5520                 supercontents |= SUPERCONTENTS_WATER;
5521         if (nativecontents & CONTENTSQ3_SLIME)
5522                 supercontents |= SUPERCONTENTS_SLIME;
5523         if (nativecontents & CONTENTSQ3_LAVA)
5524                 supercontents |= SUPERCONTENTS_LAVA;
5525         if (nativecontents & CONTENTSQ3_BODY)
5526                 supercontents |= SUPERCONTENTS_BODY;
5527         if (nativecontents & CONTENTSQ3_CORPSE)
5528                 supercontents |= SUPERCONTENTS_CORPSE;
5529         if (nativecontents & CONTENTSQ3_NODROP)
5530                 supercontents |= SUPERCONTENTS_NODROP;
5531         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5532                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5533         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5534                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5535         if (nativecontents & CONTENTSQ3_DONOTENTER)
5536                 supercontents |= SUPERCONTENTS_DONOTENTER;
5537         return supercontents;
5538 }
5539
5540 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5541 {
5542         int nativecontents = 0;
5543         if (supercontents & SUPERCONTENTS_SOLID)
5544                 nativecontents |= CONTENTSQ3_SOLID;
5545         if (supercontents & SUPERCONTENTS_WATER)
5546                 nativecontents |= CONTENTSQ3_WATER;
5547         if (supercontents & SUPERCONTENTS_SLIME)
5548                 nativecontents |= CONTENTSQ3_SLIME;
5549         if (supercontents & SUPERCONTENTS_LAVA)
5550                 nativecontents |= CONTENTSQ3_LAVA;
5551         if (supercontents & SUPERCONTENTS_BODY)
5552                 nativecontents |= CONTENTSQ3_BODY;
5553         if (supercontents & SUPERCONTENTS_CORPSE)
5554                 nativecontents |= CONTENTSQ3_CORPSE;
5555         if (supercontents & SUPERCONTENTS_NODROP)
5556                 nativecontents |= CONTENTSQ3_NODROP;
5557         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5558                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5559         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5560                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5561         if (supercontents & SUPERCONTENTS_DONOTENTER)
5562                 nativecontents |= CONTENTSQ3_DONOTENTER;
5563         return nativecontents;
5564 }
5565
5566 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5567 {
5568         int numleafs;
5569         while (node->plane)
5570         {
5571                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5572                 node = node->children[1];
5573         }
5574         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5575         if (loadmodel->brush.num_leafs < numleafs)
5576                 loadmodel->brush.num_leafs = numleafs;
5577 }
5578
5579 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5580 {
5581         int i, j, numshadowmeshtriangles;
5582         q3dheader_t *header;
5583         float corner[3], yawradius, modelradius;
5584         msurface_t *surface;
5585
5586         mod->modeldatatypestring = "Q3BSP";
5587
5588         mod->type = mod_brushq3;
5589         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5590         mod->numskins = 1;
5591
5592         header = (q3dheader_t *)buffer;
5593
5594         i = LittleLong(header->version);
5595         if (i != Q3BSPVERSION)
5596                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5597         mod->brush.ishlbsp = false;
5598         mod->brush.ismcbsp = false;
5599         if (loadmodel->isworldmodel)
5600         {
5601                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5602                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5603         }
5604
5605         mod->soundfromcenter = true;
5606         mod->TraceBox = Mod_Q3BSP_TraceBox;
5607         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
5608         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5609         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5610         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5611         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5612         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5613         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5614         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5615         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5616         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5617         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5618         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5619         mod->Draw = R_Q1BSP_Draw;
5620         mod->DrawDepth = R_Q1BSP_DrawDepth;
5621         mod->DrawDebug = R_Q1BSP_DrawDebug;
5622         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5623         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5624         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5625         mod->DrawLight = R_Q1BSP_DrawLight;
5626         mod->DrawAddWaterPlanes = NULL;
5627
5628         mod_base = (unsigned char *)header;
5629
5630         // swap all the lumps
5631         header->ident = LittleLong(header->ident);
5632         header->version = LittleLong(header->version);
5633         for (i = 0;i < Q3HEADER_LUMPS;i++)
5634         {
5635                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5636                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5637         }
5638
5639         mod->brush.qw_md4sum = 0;
5640         mod->brush.qw_md4sum2 = 0;
5641         for (i = 0;i < Q3HEADER_LUMPS;i++)
5642         {
5643                 if (i == Q3LUMP_ENTITIES)
5644                         continue;
5645                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5646                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5647                         continue;
5648                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5649         }
5650
5651         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5652         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5653         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5654         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5655         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5656         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5657         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5658         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5659         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
5660         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5661         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5662         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5663         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5664         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5665         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5666         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5667         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5668         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5669
5670         // the MakePortals code works fine on the q3bsp data as well
5671         Mod_Q1BSP_MakePortals();
5672
5673         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
5674         loadmodel->brush.supportwateralpha = true;
5675
5676         // make a single combined shadow mesh to allow optimized shadow volume creation
5677         numshadowmeshtriangles = 0;
5678         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5679         {
5680                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5681                 numshadowmeshtriangles += surface->num_triangles;
5682         }
5683         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5684         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5685                 if (surface->num_triangles > 0)
5686                         Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
5687         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
5688         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5689
5690         loadmodel->brush.num_leafs = 0;
5691         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5692
5693         if (loadmodel->isworldmodel)
5694         {
5695                 // clear out any stale submodels or worldmodels lying around
5696                 // if we did this clear before now, an error might abort loading and
5697                 // leave things in a bad state
5698                 Mod_RemoveStaleWorldModels(loadmodel);
5699         }
5700
5701         mod = loadmodel;
5702         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5703         {
5704                 if (i > 0)
5705                 {
5706                         char name[10];
5707                         // LordHavoc: only register submodels if it is the world
5708                         // (prevents external bsp models from replacing world submodels with
5709                         //  their own)
5710                         if (!loadmodel->isworldmodel)
5711                                 continue;
5712                         // duplicate the basic information
5713                         sprintf(name, "*%i", i);
5714                         mod = Mod_FindName(name);
5715                         *mod = *loadmodel;
5716                         strlcpy(mod->name, name, sizeof(mod->name));
5717                         // textures and memory belong to the main model
5718                         mod->texturepool = NULL;
5719                         mod->mempool = NULL;
5720                         mod->brush.TraceLineOfSight = NULL;
5721                         mod->brush.GetPVS = NULL;
5722                         mod->brush.FatPVS = NULL;
5723                         mod->brush.BoxTouchingPVS = NULL;
5724                         mod->brush.BoxTouchingLeafPVS = NULL;
5725                         mod->brush.BoxTouchingVisibleLeafs = NULL;
5726                         mod->brush.FindBoxClusters = NULL;
5727                         mod->brush.LightPoint = NULL;
5728                         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5729                 }
5730                 mod->brush.submodel = i;
5731
5732                 // make the model surface list (used by shadowing/lighting)
5733                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5734                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5735                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5736                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5737                 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5738                 for (j = 0;j < mod->nummodelsurfaces;j++)
5739                         mod->surfacelist[j] = mod->firstmodelsurface + j;
5740
5741                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5742                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5743                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5744                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5745                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5746                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5747                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5748                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5749                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5750                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5751                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5752                 mod->yawmins[2] = mod->normalmins[2];
5753                 mod->yawmaxs[2] = mod->normalmaxs[2];
5754                 mod->radius = modelradius;
5755                 mod->radius2 = modelradius * modelradius;
5756
5757                 for (j = 0;j < mod->nummodelsurfaces;j++)
5758                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
5759                                 break;
5760                 if (j < mod->nummodelsurfaces)
5761                         mod->DrawSky = R_Q1BSP_DrawSky;
5762                 else
5763                         mod->DrawSky = NULL;
5764
5765                 for (j = 0;j < mod->nummodelsurfaces;j++)
5766                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_WATERALPHA)
5767                                 break;
5768                 if (j < mod->nummodelsurfaces)
5769                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
5770                 else
5771                         mod->DrawAddWaterPlanes = NULL;
5772         }
5773 }
5774
5775 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5776 {
5777         int i = LittleLong(((int *)buffer)[1]);
5778         if (i == Q3BSPVERSION)
5779                 Mod_Q3BSP_Load(mod,buffer, bufferend);
5780         else if (i == Q2BSPVERSION)
5781                 Mod_Q2BSP_Load(mod,buffer, bufferend);
5782         else
5783                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
5784 }
5785
5786 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5787 {
5788         Host_Error("Mod_MAP_Load: not yet implemented");
5789 }
5790
5791 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
5792 {
5793         // we already have done PVS culling at this point...
5794         // so we don't need to do it again.
5795
5796         int i;
5797         vec3_t testorigin, mins, maxs;
5798
5799         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
5800         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
5801         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
5802
5803         if(model->brush.TraceLineOfSight(model, eye, testorigin))
5804                 return 1;
5805
5806         // expand the box a little
5807         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
5808         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
5809         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
5810         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
5811         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
5812         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
5813
5814         for(i = 0; i != numsamples; ++i)
5815         {
5816                 testorigin[0] = lhrandom(mins[0], maxs[0]);
5817                 testorigin[1] = lhrandom(mins[1], maxs[1]);
5818                 testorigin[2] = lhrandom(mins[2], maxs[2]);
5819
5820                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
5821                         return 1;
5822         }
5823
5824         return 0;
5825 }
5826