]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - model_brush.c
cb09da6807e9ded36cd8cd1db778a324e583e73b
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t r_fxaa = {CVAR_SAVE, "r_fxaa", "0", "fast approximate anti aliasing"};
43 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
44 cvar_t mod_obj_orientation = {0, "mod_obj_orientation", "1", "fix orientation of OBJ models to the usual conventions (if zero, use coordinates as is)"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
46 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
47 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
48 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
49 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
50 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
51 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
52 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
53 cvar_t mod_q3bsp_sRGBlightmaps = {0, "mod_q3bsp_sRGBlightmaps", "0", "treat lightmaps from Q3 maps as sRGB when vid_sRGB is active"};
54 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
55 cvar_t mod_q3shader_default_offsetmapping_scale = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
56 cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
57 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
58 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
59 cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
60 cvar_t mod_q3shader_force_terrain_alphaflag = {0, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
61
62 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
63 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
64 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
65
66 static texture_t mod_q1bsp_texture_solid;
67 static texture_t mod_q1bsp_texture_sky;
68 static texture_t mod_q1bsp_texture_lava;
69 static texture_t mod_q1bsp_texture_slime;
70 static texture_t mod_q1bsp_texture_water;
71
72 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end);
73
74 void Mod_BrushInit(void)
75 {
76 //      Cvar_RegisterVariable(&r_subdivide_size);
77         Cvar_RegisterVariable(&mod_bsp_portalize);
78         Cvar_RegisterVariable(&r_novis);
79         Cvar_RegisterVariable(&r_nosurftextures);
80         Cvar_RegisterVariable(&r_subdivisions_tolerance);
81         Cvar_RegisterVariable(&r_subdivisions_mintess);
82         Cvar_RegisterVariable(&r_subdivisions_maxtess);
83         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
84         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
85         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
86         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
87         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
88         Cvar_RegisterVariable(&r_trippy);
89         Cvar_RegisterVariable(&r_fxaa);
90         Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
91         Cvar_RegisterVariable(&mod_obj_orientation);
92         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
93         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
94         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
95         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
96         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
97         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
98         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
99         Cvar_RegisterVariable(&mod_q3bsp_sRGBlightmaps);
100         Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
101         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
102         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
103         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
104         Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
105         Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
106         Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
107         Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
108         Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
109         Cvar_RegisterVariable(&mod_collision_bih);
110         Cvar_RegisterVariable(&mod_recalculatenodeboxes);
111
112         // these games were made for older DP engines and are no longer
113         // maintained; use this hack to show their textures properly
114         if(gamemode == GAME_NEXUIZ)
115                 Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
116
117         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
118         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
119         mod_q1bsp_texture_solid.surfaceflags = 0;
120         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
121
122         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
123         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
124         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
125         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
126
127         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
128         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
129         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
130         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
131
132         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
133         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
134         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
135         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
136
137         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
138         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
139         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
140         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
141 }
142
143 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
144 {
145         mnode_t *node;
146
147         if (model == NULL)
148                 return NULL;
149
150         // LordHavoc: modified to start at first clip node,
151         // in other words: first node of the (sub)model
152         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
153         while (node->plane)
154                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
155
156         return (mleaf_t *)node;
157 }
158
159 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
160 {
161         int i;
162         mleaf_t *leaf;
163         leaf = Mod_Q1BSP_PointInLeaf(model, p);
164         if (leaf)
165         {
166                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
167                 if (i)
168                 {
169                         memcpy(out, leaf->ambient_sound_level, i);
170                         out += i;
171                         outsize -= i;
172                 }
173         }
174         if (outsize)
175                 memset(out, 0, outsize);
176 }
177
178 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
179 {
180         int numclusters = 0;
181         int nodestackindex = 0;
182         mnode_t *node, *nodestack[1024];
183         if (!model->brush.num_pvsclusters)
184                 return -1;
185         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
186         for (;;)
187         {
188 #if 1
189                 if (node->plane)
190                 {
191                         // node - recurse down the BSP tree
192                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
193                         if (sides < 3)
194                         {
195                                 if (sides == 0)
196                                         return -1; // ERROR: NAN bounding box!
197                                 // box is on one side of plane, take that path
198                                 node = node->children[sides-1];
199                         }
200                         else
201                         {
202                                 // box crosses plane, take one path and remember the other
203                                 if (nodestackindex < 1024)
204                                         nodestack[nodestackindex++] = node->children[0];
205                                 node = node->children[1];
206                         }
207                         continue;
208                 }
209                 else
210                 {
211                         // leaf - add clusterindex to list
212                         if (numclusters < maxclusters)
213                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
214                         numclusters++;
215                 }
216 #else
217                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
218                 {
219                         if (node->plane)
220                         {
221                                 if (nodestackindex < 1024)
222                                         nodestack[nodestackindex++] = node->children[0];
223                                 node = node->children[1];
224                                 continue;
225                         }
226                         else
227                         {
228                                 // leaf - add clusterindex to list
229                                 if (numclusters < maxclusters)
230                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
231                                 numclusters++;
232                         }
233                 }
234 #endif
235                 // try another path we didn't take earlier
236                 if (nodestackindex == 0)
237                         break;
238                 node = nodestack[--nodestackindex];
239         }
240         // return number of clusters found (even if more than the maxclusters)
241         return numclusters;
242 }
243
244 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
245 {
246         int nodestackindex = 0;
247         mnode_t *node, *nodestack[1024];
248         if (!model->brush.num_pvsclusters)
249                 return true;
250         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
251         for (;;)
252         {
253 #if 1
254                 if (node->plane)
255                 {
256                         // node - recurse down the BSP tree
257                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
258                         if (sides < 3)
259                         {
260                                 if (sides == 0)
261                                         return -1; // ERROR: NAN bounding box!
262                                 // box is on one side of plane, take that path
263                                 node = node->children[sides-1];
264                         }
265                         else
266                         {
267                                 // box crosses plane, take one path and remember the other
268                                 if (nodestackindex < 1024)
269                                         nodestack[nodestackindex++] = node->children[0];
270                                 node = node->children[1];
271                         }
272                         continue;
273                 }
274                 else
275                 {
276                         // leaf - check cluster bit
277                         int clusterindex = ((mleaf_t *)node)->clusterindex;
278                         if (CHECKPVSBIT(pvs, clusterindex))
279                         {
280                                 // it is visible, return immediately with the news
281                                 return true;
282                         }
283                 }
284 #else
285                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
286                 {
287                         if (node->plane)
288                         {
289                                 if (nodestackindex < 1024)
290                                         nodestack[nodestackindex++] = node->children[0];
291                                 node = node->children[1];
292                                 continue;
293                         }
294                         else
295                         {
296                                 // leaf - check cluster bit
297                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
298                                 if (CHECKPVSBIT(pvs, clusterindex))
299                                 {
300                                         // it is visible, return immediately with the news
301                                         return true;
302                                 }
303                         }
304                 }
305 #endif
306                 // nothing to see here, try another path we didn't take earlier
307                 if (nodestackindex == 0)
308                         break;
309                 node = nodestack[--nodestackindex];
310         }
311         // it is not visible
312         return false;
313 }
314
315 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
316 {
317         int nodestackindex = 0;
318         mnode_t *node, *nodestack[1024];
319         if (!model->brush.num_leafs)
320                 return true;
321         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
322         for (;;)
323         {
324 #if 1
325                 if (node->plane)
326                 {
327                         // node - recurse down the BSP tree
328                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
329                         if (sides < 3)
330                         {
331                                 if (sides == 0)
332                                         return -1; // ERROR: NAN bounding box!
333                                 // box is on one side of plane, take that path
334                                 node = node->children[sides-1];
335                         }
336                         else
337                         {
338                                 // box crosses plane, take one path and remember the other
339                                 if (nodestackindex < 1024)
340                                         nodestack[nodestackindex++] = node->children[0];
341                                 node = node->children[1];
342                         }
343                         continue;
344                 }
345                 else
346                 {
347                         // leaf - check cluster bit
348                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
349                         if (CHECKPVSBIT(pvs, clusterindex))
350                         {
351                                 // it is visible, return immediately with the news
352                                 return true;
353                         }
354                 }
355 #else
356                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
357                 {
358                         if (node->plane)
359                         {
360                                 if (nodestackindex < 1024)
361                                         nodestack[nodestackindex++] = node->children[0];
362                                 node = node->children[1];
363                                 continue;
364                         }
365                         else
366                         {
367                                 // leaf - check cluster bit
368                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
369                                 if (CHECKPVSBIT(pvs, clusterindex))
370                                 {
371                                         // it is visible, return immediately with the news
372                                         return true;
373                                 }
374                         }
375                 }
376 #endif
377                 // nothing to see here, try another path we didn't take earlier
378                 if (nodestackindex == 0)
379                         break;
380                 node = nodestack[--nodestackindex];
381         }
382         // it is not visible
383         return false;
384 }
385
386 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
387 {
388         int nodestackindex = 0;
389         mnode_t *node, *nodestack[1024];
390         if (!model->brush.num_leafs)
391                 return true;
392         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
393         for (;;)
394         {
395 #if 1
396                 if (node->plane)
397                 {
398                         // node - recurse down the BSP tree
399                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
400                         if (sides < 3)
401                         {
402                                 if (sides == 0)
403                                         return -1; // ERROR: NAN bounding box!
404                                 // box is on one side of plane, take that path
405                                 node = node->children[sides-1];
406                         }
407                         else
408                         {
409                                 // box crosses plane, take one path and remember the other
410                                 if (nodestackindex < 1024)
411                                         nodestack[nodestackindex++] = node->children[0];
412                                 node = node->children[1];
413                         }
414                         continue;
415                 }
416                 else
417                 {
418                         // leaf - check if it is visible
419                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
420                         {
421                                 // it is visible, return immediately with the news
422                                 return true;
423                         }
424                 }
425 #else
426                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
427                 {
428                         if (node->plane)
429                         {
430                                 if (nodestackindex < 1024)
431                                         nodestack[nodestackindex++] = node->children[0];
432                                 node = node->children[1];
433                                 continue;
434                         }
435                         else
436                         {
437                                 // leaf - check if it is visible
438                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
439                                 {
440                                         // it is visible, return immediately with the news
441                                         return true;
442                                 }
443                         }
444                 }
445 #endif
446                 // nothing to see here, try another path we didn't take earlier
447                 if (nodestackindex == 0)
448                         break;
449                 node = nodestack[--nodestackindex];
450         }
451         // it is not visible
452         return false;
453 }
454
455 typedef struct findnonsolidlocationinfo_s
456 {
457         vec3_t center;
458         vec3_t absmin, absmax;
459         vec_t radius;
460         vec3_t nudge;
461         vec_t bestdist;
462         dp_model_t *model;
463 }
464 findnonsolidlocationinfo_t;
465
466 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
467 {
468         int i, *tri;
469         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
470
471         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
472         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
473         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
474         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
475         VectorSubtract(vert[1], vert[0], edge[0]);
476         VectorSubtract(vert[2], vert[1], edge[1]);
477         CrossProduct(edge[1], edge[0], facenormal);
478         if (facenormal[0] || facenormal[1] || facenormal[2])
479         {
480                 VectorNormalize(facenormal);
481                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
482                 if (f <= info->bestdist && f >= -info->bestdist)
483                 {
484                         VectorSubtract(vert[0], vert[2], edge[2]);
485                         VectorNormalize(edge[0]);
486                         VectorNormalize(edge[1]);
487                         VectorNormalize(edge[2]);
488                         CrossProduct(facenormal, edge[0], edgenormal[0]);
489                         CrossProduct(facenormal, edge[1], edgenormal[1]);
490                         CrossProduct(facenormal, edge[2], edgenormal[2]);
491                         // face distance
492                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
493                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
494                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
495                         {
496                                 // we got lucky, the center is within the face
497                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
498                                 if (dist < 0)
499                                 {
500                                         dist = -dist;
501                                         if (info->bestdist > dist)
502                                         {
503                                                 info->bestdist = dist;
504                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
505                                         }
506                                 }
507                                 else
508                                 {
509                                         if (info->bestdist > dist)
510                                         {
511                                                 info->bestdist = dist;
512                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
513                                         }
514                                 }
515                         }
516                         else
517                         {
518                                 // check which edge or vertex the center is nearest
519                                 for (i = 0;i < 3;i++)
520                                 {
521                                         f = DotProduct(info->center, edge[i]);
522                                         if (f >= DotProduct(vert[0], edge[i])
523                                                         && f <= DotProduct(vert[1], edge[i]))
524                                         {
525                                                 // on edge
526                                                 VectorMA(info->center, -f, edge[i], point);
527                                                 dist = sqrt(DotProduct(point, point));
528                                                 if (info->bestdist > dist)
529                                                 {
530                                                         info->bestdist = dist;
531                                                         VectorScale(point, (info->radius / dist), info->nudge);
532                                                 }
533                                                 // skip both vertex checks
534                                                 // (both are further away than this edge)
535                                                 i++;
536                                         }
537                                         else
538                                         {
539                                                 // not on edge, check first vertex of edge
540                                                 VectorSubtract(info->center, vert[i], point);
541                                                 dist = sqrt(DotProduct(point, point));
542                                                 if (info->bestdist > dist)
543                                                 {
544                                                         info->bestdist = dist;
545                                                         VectorScale(point, (info->radius / dist), info->nudge);
546                                                 }
547                                         }
548                                 }
549                         }
550                 }
551         }
552 }
553
554 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
555 {
556         int surfacenum, k, *mark;
557         msurface_t *surface;
558         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
559         {
560                 surface = info->model->data_surfaces + *mark;
561                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
562                 {
563                         if(surface->deprecatedq3num_bboxstride > 0)
564                         {
565                                 int i, cnt, tri;
566                                 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
567                                 for(i = 0; i < cnt; ++i)
568                                 {
569                                         if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
570                                         {
571                                                 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
572                                                 {
573                                                         tri = i * surface->deprecatedq3num_bboxstride + k;
574                                                         if(tri >= surface->num_triangles)
575                                                                 break;
576                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
577                                                 }
578                                         }
579                                 }
580                         }
581                         else
582                         {
583                                 for (k = 0;k < surface->num_triangles;k++)
584                                 {
585                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
586                                 }
587                         }
588                 }
589         }
590 }
591
592 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
593 {
594         if (node->plane)
595         {
596                 float f = PlaneDiff(info->center, node->plane);
597                 if (f >= -info->bestdist)
598                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
599                 if (f <= info->bestdist)
600                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
601         }
602         else
603         {
604                 if (((mleaf_t *)node)->numleafsurfaces)
605                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
606         }
607 }
608
609 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
610 {
611         int i;
612         findnonsolidlocationinfo_t info;
613         if (model == NULL)
614         {
615                 VectorCopy(in, out);
616                 return;
617         }
618         VectorCopy(in, info.center);
619         info.radius = radius;
620         info.model = model;
621         i = 0;
622         do
623         {
624                 VectorClear(info.nudge);
625                 info.bestdist = radius;
626                 VectorCopy(info.center, info.absmin);
627                 VectorCopy(info.center, info.absmax);
628                 info.absmin[0] -= info.radius + 1;
629                 info.absmin[1] -= info.radius + 1;
630                 info.absmin[2] -= info.radius + 1;
631                 info.absmax[0] += info.radius + 1;
632                 info.absmax[1] += info.radius + 1;
633                 info.absmax[2] += info.radius + 1;
634                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
635                 VectorAdd(info.center, info.nudge, info.center);
636         }
637         while (info.bestdist < radius && ++i < 10);
638         VectorCopy(info.center, out);
639 }
640
641 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
642 {
643         switch(nativecontents)
644         {
645                 case CONTENTS_EMPTY:
646                         return 0;
647                 case CONTENTS_SOLID:
648                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
649                 case CONTENTS_WATER:
650                         return SUPERCONTENTS_WATER;
651                 case CONTENTS_SLIME:
652                         return SUPERCONTENTS_SLIME;
653                 case CONTENTS_LAVA:
654                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
655                 case CONTENTS_SKY:
656                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
657         }
658         return 0;
659 }
660
661 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
662 {
663         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
664                 return CONTENTS_SOLID;
665         if (supercontents & SUPERCONTENTS_SKY)
666                 return CONTENTS_SKY;
667         if (supercontents & SUPERCONTENTS_LAVA)
668                 return CONTENTS_LAVA;
669         if (supercontents & SUPERCONTENTS_SLIME)
670                 return CONTENTS_SLIME;
671         if (supercontents & SUPERCONTENTS_WATER)
672                 return CONTENTS_WATER;
673         return CONTENTS_EMPTY;
674 }
675
676 typedef struct RecursiveHullCheckTraceInfo_s
677 {
678         // the hull we're tracing through
679         const hull_t *hull;
680
681         // the trace structure to fill in
682         trace_t *trace;
683
684         // start, end, and end - start (in model space)
685         double start[3];
686         double end[3];
687         double dist[3];
688 }
689 RecursiveHullCheckTraceInfo_t;
690
691 // 1/32 epsilon to keep floating point happy
692 #define DIST_EPSILON (0.03125)
693
694 #define HULLCHECKSTATE_EMPTY 0
695 #define HULLCHECKSTATE_SOLID 1
696 #define HULLCHECKSTATE_DONE 2
697
698 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
699 {
700         // status variables, these don't need to be saved on the stack when
701         // recursing...  but are because this should be thread-safe
702         // (note: tracing against a bbox is not thread-safe, yet)
703         int ret;
704         mplane_t *plane;
705         double t1, t2;
706
707         // variables that need to be stored on the stack when recursing
708         mclipnode_t *node;
709         int p1side, p2side;
710         double midf, mid[3];
711
712         // keep looping until we hit a leaf
713         while (num >= 0)
714         {
715                 // find the point distances
716                 node = t->hull->clipnodes + num;
717                 plane = t->hull->planes + node->planenum;
718
719                 // axial planes can be calculated more quickly without the DotProduct
720                 if (plane->type < 3)
721                 {
722                         t1 = p1[plane->type] - plane->dist;
723                         t2 = p2[plane->type] - plane->dist;
724                 }
725                 else
726                 {
727                         t1 = DotProduct (plane->normal, p1) - plane->dist;
728                         t2 = DotProduct (plane->normal, p2) - plane->dist;
729                 }
730
731                 // negative plane distances indicate children[1] (behind plane)
732                 p1side = t1 < 0;
733                 p2side = t2 < 0;
734
735                 // if the line starts and ends on the same side of the plane, recurse
736                 // into that child instantly
737                 if (p1side == p2side)
738                 {
739 #if COLLISIONPARANOID >= 3
740                         if (p1side)
741                                 Con_Print("<");
742                         else
743                                 Con_Print(">");
744 #endif
745                         // loop back and process the start child
746                         num = node->children[p1side];
747                 }
748                 else
749                 {
750                         // find the midpoint where the line crosses the plane, use the
751                         // original line for best accuracy
752 #if COLLISIONPARANOID >= 3
753                         Con_Print("M");
754 #endif
755                         if (plane->type < 3)
756                         {
757                                 t1 = t->start[plane->type] - plane->dist;
758                                 t2 = t->end[plane->type] - plane->dist;
759                         }
760                         else
761                         {
762                                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
763                                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
764                         }
765                         midf = t1 / (t1 - t2);
766                         midf = bound(p1f, midf, p2f);
767                         VectorMA(t->start, midf, t->dist, mid);
768
769                         // we now have a mid point, essentially splitting the line into
770                         // the segments in the near child and the far child, we can now
771                         // recurse those in order and get their results
772
773                         // recurse both sides, front side first
774                         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p1side], p1f, midf, p1, mid);
775                         // if this side is not empty, return what it is (solid or done)
776                         if (ret != HULLCHECKSTATE_EMPTY)
777                                 return ret;
778
779                         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p2side], midf, p2f, mid, p2);
780                         // if other side is not solid, return what it is (empty or done)
781                         if (ret != HULLCHECKSTATE_SOLID)
782                                 return ret;
783
784                         // front is air and back is solid, this is the impact point...
785
786                         // copy the plane information, flipping it if needed
787                         if (p1side)
788                         {
789                                 t->trace->plane.dist = -plane->dist;
790                                 VectorNegate (plane->normal, t->trace->plane.normal);
791                         }
792                         else
793                         {
794                                 t->trace->plane.dist = plane->dist;
795                                 VectorCopy (plane->normal, t->trace->plane.normal);
796                         }
797
798                         // calculate the return fraction which is nudged off the surface a bit
799                         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
800                         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
801                         midf = (t1 - collision_impactnudge.value) / (t1 - t2);
802                         t->trace->fraction = bound(0, midf, 1);
803
804 #if COLLISIONPARANOID >= 3
805                         Con_Print("D");
806 #endif
807                         return HULLCHECKSTATE_DONE;
808                 }
809         }
810
811         // we reached a leaf contents
812
813         // check for empty
814         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
815         if (!t->trace->startfound)
816         {
817                 t->trace->startfound = true;
818                 t->trace->startsupercontents |= num;
819         }
820         if (num & SUPERCONTENTS_LIQUIDSMASK)
821                 t->trace->inwater = true;
822         if (num == 0)
823                 t->trace->inopen = true;
824         if (num & SUPERCONTENTS_SOLID)
825                 t->trace->hittexture = &mod_q1bsp_texture_solid;
826         else if (num & SUPERCONTENTS_SKY)
827                 t->trace->hittexture = &mod_q1bsp_texture_sky;
828         else if (num & SUPERCONTENTS_LAVA)
829                 t->trace->hittexture = &mod_q1bsp_texture_lava;
830         else if (num & SUPERCONTENTS_SLIME)
831                 t->trace->hittexture = &mod_q1bsp_texture_slime;
832         else
833                 t->trace->hittexture = &mod_q1bsp_texture_water;
834         t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
835         t->trace->hitsupercontents = num;
836         if (num & t->trace->hitsupercontentsmask)
837         {
838                 // if the first leaf is solid, set startsolid
839                 if (t->trace->allsolid)
840                         t->trace->startsolid = true;
841 #if COLLISIONPARANOID >= 3
842                 Con_Print("S");
843 #endif
844                 return HULLCHECKSTATE_SOLID;
845         }
846         else
847         {
848                 t->trace->allsolid = false;
849 #if COLLISIONPARANOID >= 3
850                 Con_Print("E");
851 #endif
852                 return HULLCHECKSTATE_EMPTY;
853         }
854 }
855
856 //#if COLLISIONPARANOID < 2
857 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
858 {
859         mplane_t *plane;
860         mclipnode_t *nodes = t->hull->clipnodes;
861         mplane_t *planes = t->hull->planes;
862         vec3_t point;
863         VectorCopy(t->start, point);
864         while (num >= 0)
865         {
866                 plane = planes + nodes[num].planenum;
867                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
868         }
869         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
870         t->trace->startsupercontents |= num;
871         if (num & SUPERCONTENTS_LIQUIDSMASK)
872                 t->trace->inwater = true;
873         if (num == 0)
874                 t->trace->inopen = true;
875         if (num & t->trace->hitsupercontentsmask)
876         {
877                 t->trace->allsolid = t->trace->startsolid = true;
878                 return HULLCHECKSTATE_SOLID;
879         }
880         else
881         {
882                 t->trace->allsolid = t->trace->startsolid = false;
883                 return HULLCHECKSTATE_EMPTY;
884         }
885 }
886 //#endif
887
888 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
889 {
890         RecursiveHullCheckTraceInfo_t rhc;
891
892         memset(&rhc, 0, sizeof(rhc));
893         memset(trace, 0, sizeof(trace_t));
894         rhc.trace = trace;
895         rhc.trace->fraction = 1;
896         rhc.trace->allsolid = true;
897         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
898         VectorCopy(start, rhc.start);
899         VectorCopy(start, rhc.end);
900         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
901 }
902
903 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
904
905 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
906 {
907         RecursiveHullCheckTraceInfo_t rhc;
908
909         if (VectorCompare(start, end))
910         {
911                 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
912                 return;
913         }
914
915         // sometimes we want to traceline against polygons so we can report the texture that was hit rather than merely a contents, but using this method breaks one of negke's maps so it must be a cvar check...
916         if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
917         {
918                 Mod_Q1BSP_TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
919                 return;
920         }
921
922         memset(&rhc, 0, sizeof(rhc));
923         memset(trace, 0, sizeof(trace_t));
924         rhc.trace = trace;
925         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
926         rhc.trace->fraction = 1;
927         rhc.trace->allsolid = true;
928         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
929         VectorCopy(start, rhc.start);
930         VectorCopy(end, rhc.end);
931         VectorSubtract(rhc.end, rhc.start, rhc.dist);
932 #if COLLISIONPARANOID >= 2
933         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
934         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
935         {
936
937                 double test[3];
938                 trace_t testtrace;
939                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
940                 memset(&testtrace, 0, sizeof(trace_t));
941                 rhc.trace = &testtrace;
942                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
943                 rhc.trace->fraction = 1;
944                 rhc.trace->allsolid = true;
945                 VectorCopy(test, rhc.start);
946                 VectorCopy(test, rhc.end);
947                 VectorClear(rhc.dist);
948                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
949                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
950                 if (!trace->startsolid && testtrace.startsolid)
951                         Con_Printf(" - ended in solid!\n");
952         }
953         Con_Print("\n");
954 #else
955         if (VectorLength2(rhc.dist))
956                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
957         else
958                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
959 #endif
960 }
961
962 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
963 {
964         // this function currently only supports same size start and end
965         double boxsize[3];
966         RecursiveHullCheckTraceInfo_t rhc;
967
968         if (VectorCompare(boxmins, boxmaxs))
969         {
970                 if (VectorCompare(start, end))
971                         Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
972                 else
973                         Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
974                 return;
975         }
976
977         memset(&rhc, 0, sizeof(rhc));
978         memset(trace, 0, sizeof(trace_t));
979         rhc.trace = trace;
980         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
981         rhc.trace->fraction = 1;
982         rhc.trace->allsolid = true;
983         VectorSubtract(boxmaxs, boxmins, boxsize);
984         if (boxsize[0] < 3)
985                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
986         else if (model->brush.ishlbsp)
987         {
988                 // LordHavoc: this has to have a minor tolerance (the .1) because of
989                 // minor float precision errors from the box being transformed around
990                 if (boxsize[0] < 32.1)
991                 {
992                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
993                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
994                         else
995                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
996                 }
997                 else
998                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
999         }
1000         else
1001         {
1002                 // LordHavoc: this has to have a minor tolerance (the .1) because of
1003                 // minor float precision errors from the box being transformed around
1004                 if (boxsize[0] < 32.1)
1005                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
1006                 else
1007                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
1008         }
1009         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
1010         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
1011         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1012 #if COLLISIONPARANOID >= 2
1013         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
1014         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1015         {
1016
1017                 double test[3];
1018                 trace_t testtrace;
1019                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1020                 memset(&testtrace, 0, sizeof(trace_t));
1021                 rhc.trace = &testtrace;
1022                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1023                 rhc.trace->fraction = 1;
1024                 rhc.trace->allsolid = true;
1025                 VectorCopy(test, rhc.start);
1026                 VectorCopy(test, rhc.end);
1027                 VectorClear(rhc.dist);
1028                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1029                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1030                 if (!trace->startsolid && testtrace.startsolid)
1031                         Con_Printf(" - ended in solid!\n");
1032         }
1033         Con_Print("\n");
1034 #else
1035         if (VectorLength2(rhc.dist))
1036                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1037         else
1038                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1039 #endif
1040 }
1041
1042 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1043 {
1044         int num = model->brushq1.hulls[0].firstclipnode;
1045         mplane_t *plane;
1046         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1047         mplane_t *planes = model->brushq1.hulls[0].planes;
1048         while (num >= 0)
1049         {
1050                 plane = planes + nodes[num].planenum;
1051                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1052         }
1053         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1054 }
1055
1056 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1057 {
1058 #if 1
1059         colbrushf_t cbox;
1060         colplanef_t cbox_planes[6];
1061         cbox.isaabb = true;
1062         cbox.hasaabbplanes = true;
1063         cbox.supercontents = boxsupercontents;
1064         cbox.numplanes = 6;
1065         cbox.numpoints = 0;
1066         cbox.numtriangles = 0;
1067         cbox.planes = cbox_planes;
1068         cbox.points = NULL;
1069         cbox.elements = NULL;
1070         cbox.markframe = 0;
1071         cbox.mins[0] = 0;
1072         cbox.mins[1] = 0;
1073         cbox.mins[2] = 0;
1074         cbox.maxs[0] = 0;
1075         cbox.maxs[1] = 0;
1076         cbox.maxs[2] = 0;
1077         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1078         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1079         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1080         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1081         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1082         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1083         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1084         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1085         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1086         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1087         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1088         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1089         memset(trace, 0, sizeof(trace_t));
1090         trace->hitsupercontentsmask = hitsupercontentsmask;
1091         trace->fraction = 1;
1092         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1093 #else
1094         RecursiveHullCheckTraceInfo_t rhc;
1095         static hull_t box_hull;
1096         static mclipnode_t box_clipnodes[6];
1097         static mplane_t box_planes[6];
1098         // fill in a default trace
1099         memset(&rhc, 0, sizeof(rhc));
1100         memset(trace, 0, sizeof(trace_t));
1101         //To keep everything totally uniform, bounding boxes are turned into small
1102         //BSP trees instead of being compared directly.
1103         // create a temp hull from bounding box sizes
1104         box_planes[0].dist = cmaxs[0] - mins[0];
1105         box_planes[1].dist = cmins[0] - maxs[0];
1106         box_planes[2].dist = cmaxs[1] - mins[1];
1107         box_planes[3].dist = cmins[1] - maxs[1];
1108         box_planes[4].dist = cmaxs[2] - mins[2];
1109         box_planes[5].dist = cmins[2] - maxs[2];
1110 #if COLLISIONPARANOID >= 3
1111         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1112 #endif
1113
1114         if (box_hull.clipnodes == NULL)
1115         {
1116                 int i, side;
1117
1118                 //Set up the planes and clipnodes so that the six floats of a bounding box
1119                 //can just be stored out and get a proper hull_t structure.
1120
1121                 box_hull.clipnodes = box_clipnodes;
1122                 box_hull.planes = box_planes;
1123                 box_hull.firstclipnode = 0;
1124                 box_hull.lastclipnode = 5;
1125
1126                 for (i = 0;i < 6;i++)
1127                 {
1128                         box_clipnodes[i].planenum = i;
1129
1130                         side = i&1;
1131
1132                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1133                         if (i != 5)
1134                                 box_clipnodes[i].children[side^1] = i + 1;
1135                         else
1136                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1137
1138                         box_planes[i].type = i>>1;
1139                         box_planes[i].normal[i>>1] = 1;
1140                 }
1141         }
1142
1143         // trace a line through the generated clipping hull
1144         //rhc.boxsupercontents = boxsupercontents;
1145         rhc.hull = &box_hull;
1146         rhc.trace = trace;
1147         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1148         rhc.trace->fraction = 1;
1149         rhc.trace->allsolid = true;
1150         VectorCopy(start, rhc.start);
1151         VectorCopy(end, rhc.end);
1152         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1153         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1154         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1155         if (rhc.trace->startsupercontents)
1156                 rhc.trace->startsupercontents = boxsupercontents;
1157 #endif
1158 }
1159
1160 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1161 {
1162         memset(trace, 0, sizeof(trace_t));
1163         trace->fraction = 1;
1164         if (BoxesOverlap(start, start, cmins, cmaxs))
1165         {
1166                 trace->startsupercontents |= boxsupercontents;
1167                 if (hitsupercontentsmask & boxsupercontents)
1168                 {
1169                         trace->startsolid = true;
1170                         trace->allsolid = true;
1171                 }
1172         }
1173 }
1174
1175 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1176 {
1177         trace_t trace;
1178         Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1179         return trace.fraction == 1;
1180 }
1181
1182 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1183 {
1184         int side;
1185         float front, back;
1186         float mid, distz = endz - startz;
1187
1188         while (node->plane)
1189         {
1190                 switch (node->plane->type)
1191                 {
1192                 case PLANE_X:
1193                         node = node->children[x < node->plane->dist];
1194                         continue; // loop back and process the new node
1195                 case PLANE_Y:
1196                         node = node->children[y < node->plane->dist];
1197                         continue; // loop back and process the new node
1198                 case PLANE_Z:
1199                         side = startz < node->plane->dist;
1200                         if ((endz < node->plane->dist) == side)
1201                         {
1202                                 node = node->children[side];
1203                                 continue; // loop back and process the new node
1204                         }
1205                         // found an intersection
1206                         mid = node->plane->dist;
1207                         break;
1208                 default:
1209                         back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1210                         front += startz * node->plane->normal[2];
1211                         back += endz * node->plane->normal[2];
1212                         side = front < node->plane->dist;
1213                         if ((back < node->plane->dist) == side)
1214                         {
1215                                 node = node->children[side];
1216                                 continue; // loop back and process the new node
1217                         }
1218                         // found an intersection
1219                         mid = startz + distz * (front - node->plane->dist) / (front - back);
1220                         break;
1221                 }
1222
1223                 // go down front side
1224                 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1225                         return true;    // hit something
1226
1227                 // check for impact on this node
1228                 if (node->numsurfaces)
1229                 {
1230                         unsigned int i;
1231                         int dsi, dti, lmwidth, lmheight;
1232                         float ds, dt;
1233                         msurface_t *surface;
1234                         unsigned char *lightmap;
1235                         int maps, line3, size3;
1236                         float dsfrac;
1237                         float dtfrac;
1238                         float scale, w, w00, w01, w10, w11;
1239
1240                         surface = model->data_surfaces + node->firstsurface;
1241                         for (i = 0;i < node->numsurfaces;i++, surface++)
1242                         {
1243                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1244                                         continue;       // no lightmaps
1245
1246                                 // location we want to sample in the lightmap
1247                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1248                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1249
1250                                 // check the bounds
1251                                 // thanks to jitspoe for pointing out that this int cast was
1252                                 // rounding toward zero, so we floor it
1253                                 dsi = (int)floor(ds);
1254                                 dti = (int)floor(dt);
1255                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1256                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1257
1258                                 // is it in bounds?
1259                                 // we have to tolerate a position of lmwidth-1 for some rare
1260                                 // cases - in which case the sampling position still gets
1261                                 // clamped but the color gets interpolated to that edge.
1262                                 if (dsi >= 0 && dsi < lmwidth && dti >= 0 && dti < lmheight)
1263                                 {
1264                                         // in the rare cases where we're sampling slightly off
1265                                         // the polygon, clamp the sampling position (we can still
1266                                         // interpolate outside it, where it becomes extrapolation)
1267                                         if (dsi < 0)
1268                                                 dsi = 0;
1269                                         if (dti < 0)
1270                                                 dti = 0;
1271                                         if (dsi > lmwidth-2)
1272                                                 dsi = lmwidth-2;
1273                                         if (dti > lmheight-2)
1274                                                 dti = lmheight-2;
1275                                         
1276                                         // calculate bilinear interpolation factors
1277                                         // and also multiply by fixedpoint conversion factors to
1278                                         // compensate for lightmaps being 0-255 (as 0-2), we use
1279                                         // r_refdef.scene.rtlightstylevalue here which is already
1280                                         // 0.000-2.148 range
1281                                         // (if we used r_refdef.scene.lightstylevalue this
1282                                         //  divisor would be 32768 rather than 128)
1283                                         dsfrac = ds - dsi;
1284                                         dtfrac = dt - dti;
1285                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1286                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1287                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 128.0f);
1288                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 128.0f);
1289
1290                                         // values for pointer math
1291                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1292                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1293
1294                                         // look up the pixel
1295                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1296
1297                                         // bilinear filter each lightmap style, and sum them
1298                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1299                                         {
1300                                                 scale = r_refdef.scene.rtlightstylevalue[surface->lightmapinfo->styles[maps]];
1301                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1302                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1303                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1304                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1305                                                 lightmap += size3;
1306                                         }
1307
1308                                         return true; // success
1309                                 }
1310                         }
1311                 }
1312
1313                 // go down back side
1314                 node = node->children[side ^ 1];
1315                 startz = mid;
1316                 distz = endz - startz;
1317                 // loop back and process the new node
1318         }
1319
1320         // did not hit anything
1321         return false;
1322 }
1323
1324 static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1325 {
1326         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1327         VectorSet(diffusenormal, 0, 0, 1);
1328
1329         if (!model->brushq1.lightdata)
1330         {
1331                 VectorSet(ambientcolor, 1, 1, 1);
1332                 VectorSet(diffusecolor, 0, 0, 0);
1333                 return;
1334         }
1335
1336         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1337 }
1338
1339 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1340 {
1341         unsigned int i;
1342         int j;
1343         int k;
1344         const msurface_t *surface;
1345         float normal[3];
1346         float v0[3];
1347         float v1[3];
1348         float edgedir[3];
1349         float edgenormal[3];
1350         float p[4];
1351         float midf;
1352         float t1;
1353         float t2;
1354         VectorCopy(mid, p);
1355         p[3] = 1;
1356         surface = model->data_surfaces + node->firstsurface;
1357         for (i = 0;i < node->numsurfaces;i++, surface++)
1358         {
1359                 // skip surfaces whose bounding box does not include the point
1360 //              if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1361 //                      continue;
1362                 // skip faces with contents we don't care about
1363                 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1364                         continue;
1365                 // get the surface normal - since it is flat we know any vertex normal will suffice
1366                 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1367                 // skip backfaces
1368                 if (DotProduct(t->dist, normal) > 0)
1369                         continue;
1370                 // iterate edges and see if the point is outside one of them
1371                 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1372                 {
1373                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1374                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1375                         VectorSubtract(v0, v1, edgedir);
1376                         CrossProduct(edgedir, normal, edgenormal);
1377                         if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1378                                 break;
1379                 }
1380                 // if the point is outside one of the edges, it is not within the surface
1381                 if (j < surface->num_vertices)
1382                         continue;
1383
1384                 // we hit a surface, this is the impact point...
1385                 VectorCopy(normal, t->trace->plane.normal);
1386                 t->trace->plane.dist = DotProduct(normal, p);
1387
1388                 // calculate the return fraction which is nudged off the surface a bit
1389                 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1390                 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1391                 midf = (t1 - collision_impactnudge.value) / (t1 - t2);
1392                 t->trace->fraction = bound(0, midf, 1);
1393
1394                 t->trace->hittexture = surface->texture->currentframe;
1395                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1396                 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1397                 return surface->texture->currentframe;
1398         }
1399         return NULL;
1400 }
1401
1402 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1403 {
1404         const mplane_t *plane;
1405         double t1, t2;
1406         int side;
1407         double midf, mid[3];
1408         const mleaf_t *leaf;
1409
1410         while (node->plane)
1411         {
1412                 plane = node->plane;
1413                 if (plane->type < 3)
1414                 {
1415                         t1 = p1[plane->type] - plane->dist;
1416                         t2 = p2[plane->type] - plane->dist;
1417                 }
1418                 else
1419                 {
1420                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1421                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1422                 }
1423                 if (t1 < 0)
1424                 {
1425                         if (t2 < 0)
1426                         {
1427                                 node = node->children[1];
1428                                 continue;
1429                         }
1430                         side = 1;
1431                 }
1432                 else
1433                 {
1434                         if (t2 >= 0)
1435                         {
1436                                 node = node->children[0];
1437                                 continue;
1438                         }
1439                         side = 0;
1440                 }
1441
1442                 // the line intersects, find intersection point
1443                 // LordHavoc: this uses the original trace for maximum accuracy
1444                 if (plane->type < 3)
1445                 {
1446                         t1 = t->start[plane->type] - plane->dist;
1447                         t2 = t->end[plane->type] - plane->dist;
1448                 }
1449                 else
1450                 {
1451                         t1 = DotProduct (plane->normal, t->start) - plane->dist;
1452                         t2 = DotProduct (plane->normal, t->end) - plane->dist;
1453                 }
1454         
1455                 midf = t1 / (t1 - t2);
1456                 VectorMA(t->start, midf, t->dist, mid);
1457
1458                 // recurse both sides, front side first, return if we hit a surface
1459                 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1460                         return HULLCHECKSTATE_DONE;
1461
1462                 // test each surface on the node
1463                 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1464                 if (t->trace->hittexture)
1465                         return HULLCHECKSTATE_DONE;
1466
1467                 // recurse back side
1468                 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1469         }
1470         leaf = (const mleaf_t *)node;
1471         side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1472         if (!t->trace->startfound)
1473         {
1474                 t->trace->startfound = true;
1475                 t->trace->startsupercontents |= side;
1476         }
1477         if (side & SUPERCONTENTS_LIQUIDSMASK)
1478                 t->trace->inwater = true;
1479         if (side == 0)
1480                 t->trace->inopen = true;
1481         if (side & t->trace->hitsupercontentsmask)
1482         {
1483                 // if the first leaf is solid, set startsolid
1484                 if (t->trace->allsolid)
1485                         t->trace->startsolid = true;
1486                 return HULLCHECKSTATE_SOLID;
1487         }
1488         else
1489         {
1490                 t->trace->allsolid = false;
1491                 return HULLCHECKSTATE_EMPTY;
1492         }
1493 }
1494
1495 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1496 {
1497         RecursiveHullCheckTraceInfo_t rhc;
1498
1499         memset(&rhc, 0, sizeof(rhc));
1500         memset(trace, 0, sizeof(trace_t));
1501         rhc.trace = trace;
1502         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1503         rhc.trace->fraction = 1;
1504         rhc.trace->allsolid = true;
1505         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1506         VectorCopy(start, rhc.start);
1507         VectorCopy(end, rhc.end);
1508         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1509         Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1510         VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1511 }
1512
1513 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1514 {
1515         int c;
1516         unsigned char *outstart = out;
1517         while (out < outend)
1518         {
1519                 if (in == inend)
1520                 {
1521                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1522                         return;
1523                 }
1524                 c = *in++;
1525                 if (c)
1526                         *out++ = c;
1527                 else
1528                 {
1529                         if (in == inend)
1530                         {
1531                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1532                                 return;
1533                         }
1534                         for (c = *in++;c > 0;c--)
1535                         {
1536                                 if (out == outend)
1537                                 {
1538                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1539                                         return;
1540                                 }
1541                                 *out++ = 0;
1542                         }
1543                 }
1544         }
1545 }
1546
1547 /*
1548 =============
1549 R_Q1BSP_LoadSplitSky
1550
1551 A sky texture is 256*128, with the right side being a masked overlay
1552 ==============
1553 */
1554 static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1555 {
1556         int x, y;
1557         int w = width/2;
1558         int h = height;
1559         unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1560         unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1561
1562         // allocate a texture pool if we need it
1563         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1564                 loadmodel->texturepool = R_AllocTexturePool();
1565
1566         if (bytesperpixel == 4)
1567         {
1568                 for (y = 0;y < h;y++)
1569                 {
1570                         for (x = 0;x < w;x++)
1571                         {
1572                                 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1573                                 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1574                         }
1575                 }
1576         }
1577         else
1578         {
1579                 // make an average value for the back to avoid
1580                 // a fringe on the top level
1581                 int p, r, g, b;
1582                 union
1583                 {
1584                         unsigned int i;
1585                         unsigned char b[4];
1586                 }
1587                 bgra;
1588                 r = g = b = 0;
1589                 for (y = 0;y < h;y++)
1590                 {
1591                         for (x = 0;x < w;x++)
1592                         {
1593                                 p = src[x*width+y+w];
1594                                 r += palette_rgb[p][0];
1595                                 g += palette_rgb[p][1];
1596                                 b += palette_rgb[p][2];
1597                         }
1598                 }
1599                 bgra.b[2] = r/(w*h);
1600                 bgra.b[1] = g/(w*h);
1601                 bgra.b[0] = b/(w*h);
1602                 bgra.b[3] = 0;
1603                 for (y = 0;y < h;y++)
1604                 {
1605                         for (x = 0;x < w;x++)
1606                         {
1607                                 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1608                                 p = src[y*width+x];
1609                                 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1610                         }
1611                 }
1612         }
1613
1614         loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1615         loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1616         Mem_Free(solidpixels);
1617         Mem_Free(alphapixels);
1618 }
1619
1620 static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
1621 {
1622         int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0;
1623         skinframe_t *skinframe;
1624         texture_t *tx, *tx2, *anims[10], *altanims[10];
1625         texture_t backuptex;
1626         unsigned char *data, *mtdata;
1627         const char *s;
1628         char mapname[MAX_QPATH], name[MAX_QPATH];
1629         unsigned char zeroopaque[4], zerotrans[4];
1630         sizebuf_t miptexsb;
1631         char vabuf[1024];
1632         Vector4Set(zeroopaque, 0, 0, 0, 255);
1633         Vector4Set(zerotrans, 0, 0, 0, 128);
1634
1635         loadmodel->data_textures = NULL;
1636
1637         // add two slots for notexture walls and notexture liquids
1638         if (sb->cursize)
1639         {
1640                 nummiptex = MSG_ReadLittleLong(sb);
1641                 loadmodel->num_textures = nummiptex + 2;
1642                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1643         }
1644         else
1645         {
1646                 loadmodel->num_textures = 2;
1647                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1648         }
1649
1650         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1651
1652         // fill out all slots with notexture
1653         if (cls.state != ca_dedicated)
1654                 skinframe = R_SkinFrame_LoadMissing();
1655         else
1656                 skinframe = NULL;
1657         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1658         {
1659                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1660                 tx->width = 16;
1661                 tx->height = 16;
1662                 tx->basealpha = 1.0f;
1663                 if (cls.state != ca_dedicated)
1664                 {
1665                         tx->numskinframes = 1;
1666                         tx->skinframerate = 1;
1667                         tx->skinframes[0] = skinframe;
1668                         tx->currentskinframe = tx->skinframes[0];
1669                 }
1670                 tx->basematerialflags = MATERIALFLAG_WALL;
1671                 if (i == loadmodel->num_textures - 1)
1672                 {
1673                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1674                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1675                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1676                 }
1677                 else
1678                 {
1679                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1680                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1681                 }
1682                 tx->currentframe = tx;
1683
1684                 // clear water settings
1685                 tx->reflectmin = 0;
1686                 tx->reflectmax = 1;
1687                 tx->refractfactor = 1;
1688                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1689                 tx->reflectfactor = 1;
1690                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1691                 tx->r_water_wateralpha = 1;
1692                 tx->offsetmapping = OFFSETMAPPING_DEFAULT;
1693                 tx->offsetscale = 1;
1694                 tx->offsetbias = 0;
1695                 tx->specularscalemod = 1;
1696                 tx->specularpowermod = 1;
1697                 tx->transparentsort = TRANSPARENTSORT_DISTANCE;
1698                 // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
1699                 // JUST GREP FOR "specularscalemod = 1".
1700         }
1701
1702         if (!sb->cursize)
1703         {
1704                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1705                 return;
1706         }
1707
1708         s = loadmodel->name;
1709         if (!strncasecmp(s, "maps/", 5))
1710                 s += 5;
1711         FS_StripExtension(s, mapname, sizeof(mapname));
1712
1713         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1714         // LordHavoc: mostly rewritten map texture loader
1715         for (i = 0;i < nummiptex;i++)
1716         {
1717                 doffset = MSG_ReadLittleLong(sb);
1718                 if (r_nosurftextures.integer)
1719                         continue;
1720                 if (doffset == -1)
1721                 {
1722                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1723                         continue;
1724                 }
1725
1726                 MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
1727
1728                 // copy name, but only up to 16 characters
1729                 // (the output buffer can hold more than this, but the input buffer is
1730                 //  only 16)
1731                 for (j = 0;j < 16;j++)
1732                         name[j] = MSG_ReadByte(&miptexsb);
1733                 name[j] = 0;
1734                 // pretty up the buffer (replacing any trailing garbage with 0)
1735                 for (j = (int)strlen(name);j < 16;j++)
1736                         name[j] = 0;
1737
1738                 if (!name[0])
1739                 {
1740                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1741                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1742                 }
1743
1744                 mtwidth = MSG_ReadLittleLong(&miptexsb);
1745                 mtheight = MSG_ReadLittleLong(&miptexsb);
1746                 mtdata = NULL;
1747                 j = MSG_ReadLittleLong(&miptexsb);
1748                 if (j)
1749                 {
1750                         // texture included
1751                         if (j < 40 || j + mtwidth * mtheight > miptexsb.cursize)
1752                         {
1753                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, name);
1754                                 continue;
1755                         }
1756                         mtdata = miptexsb.data + j;
1757                 }
1758
1759                 if ((mtwidth & 15) || (mtheight & 15))
1760                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, name);
1761
1762                 // LordHavoc: force all names to lowercase
1763                 for (j = 0;name[j];j++)
1764                         if (name[j] >= 'A' && name[j] <= 'Z')
1765                                 name[j] += 'a' - 'A';
1766
1767                 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1768                 backuptex = loadmodel->data_textures[i];
1769                 if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1770                         continue;
1771                 loadmodel->data_textures[i] = backuptex;
1772
1773                 tx = loadmodel->data_textures + i;
1774                 strlcpy(tx->name, name, sizeof(tx->name));
1775                 tx->width = mtwidth;
1776                 tx->height = mtheight;
1777                 tx->basealpha = 1.0f;
1778
1779                 if (tx->name[0] == '*')
1780                 {
1781                         if (!strncmp(tx->name, "*lava", 5))
1782                         {
1783                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1784                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1785                         }
1786                         else if (!strncmp(tx->name, "*slime", 6))
1787                         {
1788                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1789                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1790                         }
1791                         else
1792                         {
1793                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1794                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1795                         }
1796                 }
1797                 else if (!strncmp(tx->name, "sky", 3))
1798                 {
1799                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1800                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1801                         // for the surface traceline we need to hit this surface as a solid...
1802                         tx->supercontents |= SUPERCONTENTS_SOLID;
1803                 }
1804                 else
1805                 {
1806                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1807                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1808                 }
1809
1810                 if (cls.state != ca_dedicated)
1811                 {
1812                         // LordHavoc: HL sky textures are entirely different than quake
1813                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1814                         {
1815                                 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1816                                 if (!data)
1817                                         data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), false, false, false, NULL);
1818                                 if (data && image_width == image_height * 2)
1819                                 {
1820                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1821                                         Mem_Free(data);
1822                                 }
1823                                 else if (mtdata != NULL)
1824                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1825                         }
1826                         else
1827                         {
1828                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1829                                 if (!skinframe)
1830                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1831                                 if (skinframe)
1832                                         tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
1833                                 if (!skinframe)
1834                                 {
1835                                         // did not find external texture, load it from the bsp or wad3
1836                                         if (loadmodel->brush.ishlbsp)
1837                                         {
1838                                                 // internal texture overrides wad
1839                                                 unsigned char *pixels, *freepixels;
1840                                                 pixels = freepixels = NULL;
1841                                                 if (mtdata)
1842                                                         pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
1843                                                 if (pixels == NULL)
1844                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1845                                                 if (pixels != NULL)
1846                                                 {
1847                                                         tx->width = image_width;
1848                                                         tx->height = image_height;
1849                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1850                                                 }
1851                                                 if (freepixels)
1852                                                         Mem_Free(freepixels);
1853                                         }
1854                                         else if (mtdata) // texture included
1855                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1856                                 }
1857                                 // if skinframe is still NULL the "missing" texture will be used
1858                                 if (skinframe)
1859                                         tx->skinframes[0] = skinframe;
1860                         }
1861                         // LordHavoc: some Tenebrae textures get replaced by black
1862                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1863                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1864                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1865                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1866                 }
1867
1868                 tx->basematerialflags = MATERIALFLAG_WALL;
1869                 if (tx->name[0] == '*')
1870                 {
1871                         // LordHavoc: some turbulent textures should not be affected by wateralpha
1872                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1873                                 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1874                         else if (!strncmp(tx->name,"*lava",5)
1875                          || !strncmp(tx->name,"*teleport",9)
1876                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1877                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1878                         else
1879                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1880                         if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1881                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1882                 }
1883                 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1884                 {
1885                         // replace the texture with black
1886                         tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1887                 }
1888                 else if (!strncmp(tx->name, "sky", 3))
1889                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1890                 else if (!strcmp(tx->name, "caulk"))
1891                         tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1892                 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1893                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1894
1895                 // start out with no animation
1896                 tx->currentframe = tx;
1897                 tx->currentskinframe = tx->skinframes[0];
1898                 tx->currentmaterialflags = tx->basematerialflags;
1899         }
1900
1901         // sequence the animations
1902         for (i = 0;i < nummiptex;i++)
1903         {
1904                 tx = loadmodel->data_textures + i;
1905                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1906                         continue;
1907                 if (tx->anim_total[0] || tx->anim_total[1])
1908                         continue;       // already sequenced
1909
1910                 // find the number of frames in the animation
1911                 memset(anims, 0, sizeof(anims));
1912                 memset(altanims, 0, sizeof(altanims));
1913
1914                 for (j = i;j < nummiptex;j++)
1915                 {
1916                         tx2 = loadmodel->data_textures + j;
1917                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1918                                 continue;
1919
1920                         num = tx2->name[1];
1921                         if (num >= '0' && num <= '9')
1922                                 anims[num - '0'] = tx2;
1923                         else if (num >= 'a' && num <= 'j')
1924                                 altanims[num - 'a'] = tx2;
1925                         else
1926                                 Con_Printf("Bad animating texture %s\n", tx->name);
1927                 }
1928
1929                 max = altmax = 0;
1930                 for (j = 0;j < 10;j++)
1931                 {
1932                         if (anims[j])
1933                                 max = j + 1;
1934                         if (altanims[j])
1935                                 altmax = j + 1;
1936                 }
1937                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1938
1939                 incomplete = false;
1940                 for (j = 0;j < max;j++)
1941                 {
1942                         if (!anims[j])
1943                         {
1944                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1945                                 incomplete = true;
1946                         }
1947                 }
1948                 for (j = 0;j < altmax;j++)
1949                 {
1950                         if (!altanims[j])
1951                         {
1952                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1953                                 incomplete = true;
1954                         }
1955                 }
1956                 if (incomplete)
1957                         continue;
1958
1959                 if (altmax < 1)
1960                 {
1961                         // if there is no alternate animation, duplicate the primary
1962                         // animation into the alternate
1963                         altmax = max;
1964                         for (k = 0;k < 10;k++)
1965                                 altanims[k] = anims[k];
1966                 }
1967
1968                 // link together the primary animation
1969                 for (j = 0;j < max;j++)
1970                 {
1971                         tx2 = anims[j];
1972                         tx2->animated = 1; // q1bsp
1973                         tx2->anim_total[0] = max;
1974                         tx2->anim_total[1] = altmax;
1975                         for (k = 0;k < 10;k++)
1976                         {
1977                                 tx2->anim_frames[0][k] = anims[k];
1978                                 tx2->anim_frames[1][k] = altanims[k];
1979                         }
1980                 }
1981
1982                 // if there really is an alternate anim...
1983                 if (anims[0] != altanims[0])
1984                 {
1985                         // link together the alternate animation
1986                         for (j = 0;j < altmax;j++)
1987                         {
1988                                 tx2 = altanims[j];
1989                                 tx2->animated = 1; // q1bsp
1990                                 // the primary/alternate are reversed here
1991                                 tx2->anim_total[0] = altmax;
1992                                 tx2->anim_total[1] = max;
1993                                 for (k = 0;k < 10;k++)
1994                                 {
1995                                         tx2->anim_frames[0][k] = altanims[k];
1996                                         tx2->anim_frames[1][k] = anims[k];
1997                                 }
1998                         }
1999                 }
2000         }
2001 }
2002
2003 static void Mod_Q1BSP_LoadLighting(sizebuf_t *sb)
2004 {
2005         int i;
2006         unsigned char *in, *out, *data, d;
2007         char litfilename[MAX_QPATH];
2008         char dlitfilename[MAX_QPATH];
2009         fs_offset_t filesize;
2010         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
2011         {
2012                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2013                 for (i = 0;i < sb->cursize;i++)
2014                         loadmodel->brushq1.lightdata[i] = sb->data[i] >>= 1;
2015         }
2016         else // LordHavoc: bsp version 29 (normal white lighting)
2017         {
2018                 // LordHavoc: hope is not lost yet, check for a .lit file to load
2019                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
2020                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
2021                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
2022                 strlcat (litfilename, ".lit", sizeof (litfilename));
2023                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
2024                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
2025                 if (data)
2026                 {
2027                         if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2028                         {
2029                                 i = LittleLong(((int *)data)[1]);
2030                                 if (i == 1)
2031                                 {
2032                                         if (developer_loading.integer)
2033                                                 Con_Printf("loaded %s\n", litfilename);
2034                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2035                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
2036                                         Mem_Free(data);
2037                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
2038                                         if (data)
2039                                         {
2040                                                 if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2041                                                 {
2042                                                         i = LittleLong(((int *)data)[1]);
2043                                                         if (i == 1)
2044                                                         {
2045                                                                 if (developer_loading.integer)
2046                                                                         Con_Printf("loaded %s\n", dlitfilename);
2047                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2048                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2049                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
2050                                                                 loadmodel->brushq3.deluxemapping = true;
2051                                                         }
2052                                                 }
2053                                                 Mem_Free(data);
2054                                                 data = NULL;
2055                                         }
2056                                         return;
2057                                 }
2058                                 else
2059                                         Con_Printf("Unknown .lit file version (%d)\n", i);
2060                         }
2061                         else if (filesize == 8)
2062                                 Con_Print("Empty .lit file, ignoring\n");
2063                         else
2064                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + sb->cursize * 3));
2065                         if (data)
2066                         {
2067                                 Mem_Free(data);
2068                                 data = NULL;
2069                         }
2070                 }
2071                 // LordHavoc: oh well, expand the white lighting data
2072                 if (!sb->cursize)
2073                         return;
2074                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize*3);
2075                 in = sb->data;
2076                 out = loadmodel->brushq1.lightdata;
2077                 for (i = 0;i < sb->cursize;i++)
2078                 {
2079                         d = *in++;
2080                         *out++ = d;
2081                         *out++ = d;
2082                         *out++ = d;
2083                 }
2084         }
2085 }
2086
2087 static void Mod_Q1BSP_LoadVisibility(sizebuf_t *sb)
2088 {
2089         loadmodel->brushq1.num_compressedpvs = 0;
2090         loadmodel->brushq1.data_compressedpvs = NULL;
2091         if (!sb->cursize)
2092                 return;
2093         loadmodel->brushq1.num_compressedpvs = sb->cursize;
2094         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2095         MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.data_compressedpvs);
2096 }
2097
2098 // used only for HalfLife maps
2099 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2100 {
2101         char key[128], value[4096];
2102         int i, j, k;
2103         if (!data)
2104                 return;
2105         if (!COM_ParseToken_Simple(&data, false, false, true))
2106                 return; // error
2107         if (com_token[0] != '{')
2108                 return; // error
2109         while (1)
2110         {
2111                 if (!COM_ParseToken_Simple(&data, false, false, true))
2112                         return; // error
2113                 if (com_token[0] == '}')
2114                         break; // end of worldspawn
2115                 if (com_token[0] == '_')
2116                         strlcpy(key, com_token + 1, sizeof(key));
2117                 else
2118                         strlcpy(key, com_token, sizeof(key));
2119                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2120                         key[strlen(key)-1] = 0;
2121                 if (!COM_ParseToken_Simple(&data, false, false, true))
2122                         return; // error
2123                 dpsnprintf(value, sizeof(value), "%s", com_token);
2124                 if (!strcmp("wad", key)) // for HalfLife maps
2125                 {
2126                         if (loadmodel->brush.ishlbsp)
2127                         {
2128                                 j = 0;
2129                                 for (i = 0;i < (int)sizeof(value);i++)
2130                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2131                                                 break;
2132                                 if (value[i])
2133                                 {
2134                                         for (;i < (int)sizeof(value);i++)
2135                                         {
2136                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2137                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2138                                                         j = i+1;
2139                                                 else if (value[i] == ';' || value[i] == 0)
2140                                                 {
2141                                                         k = value[i];
2142                                                         value[i] = 0;
2143                                                         W_LoadTextureWadFile(&value[j], false);
2144                                                         j = i+1;
2145                                                         if (!k)
2146                                                                 break;
2147                                                 }
2148                                         }
2149                                 }
2150                         }
2151                 }
2152         }
2153 }
2154
2155 static void Mod_Q1BSP_LoadEntities(sizebuf_t *sb)
2156 {
2157         loadmodel->brush.entities = NULL;
2158         if (!sb->cursize)
2159                 return;
2160         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
2161         MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
2162         loadmodel->brush.entities[sb->cursize] = 0;
2163         if (loadmodel->brush.ishlbsp)
2164                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2165 }
2166
2167
2168 static void Mod_Q1BSP_LoadVertexes(sizebuf_t *sb)
2169 {
2170         mvertex_t       *out;
2171         int                     i, count;
2172         int                     structsize = 12;
2173
2174         if (sb->cursize % structsize)
2175                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2176         count = sb->cursize / structsize;
2177         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2178
2179         loadmodel->brushq1.vertexes = out;
2180         loadmodel->brushq1.numvertexes = count;
2181
2182         for ( i=0 ; i<count ; i++, out++)
2183         {
2184                 out->position[0] = MSG_ReadLittleFloat(sb);
2185                 out->position[1] = MSG_ReadLittleFloat(sb);
2186                 out->position[2] = MSG_ReadLittleFloat(sb);
2187         }
2188 }
2189
2190 static void Mod_Q1BSP_LoadSubmodels(sizebuf_t *sb, hullinfo_t *hullinfo)
2191 {
2192         mmodel_t        *out;
2193         int                     i, j, count;
2194         int                     structsize = (48+4*hullinfo->filehulls);
2195
2196         if (sb->cursize % structsize)
2197                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2198
2199         count = sb->cursize / structsize;
2200         out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2201
2202         loadmodel->brushq1.submodels = out;
2203         loadmodel->brush.numsubmodels = count;
2204
2205         for (i = 0; i < count; i++, out++)
2206         {
2207         // spread out the mins / maxs by a pixel
2208                 out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
2209                 out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
2210                 out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
2211                 out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
2212                 out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
2213                 out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
2214                 out->origin[0] = MSG_ReadLittleFloat(sb);
2215                 out->origin[1] = MSG_ReadLittleFloat(sb);
2216                 out->origin[2] = MSG_ReadLittleFloat(sb);
2217                 for (j = 0; j < hullinfo->filehulls; j++)
2218                         out->headnode[j] = MSG_ReadLittleLong(sb);
2219                 out->visleafs  = MSG_ReadLittleLong(sb);
2220                 out->firstface = MSG_ReadLittleLong(sb);
2221                 out->numfaces  = MSG_ReadLittleLong(sb);
2222         }
2223 }
2224
2225 static void Mod_Q1BSP_LoadEdges(sizebuf_t *sb)
2226 {
2227         medge_t *out;
2228         int     i, count;
2229         int             structsize = loadmodel->brush.isbsp2 ? 8 : 4;
2230
2231         if (sb->cursize % structsize)
2232                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2233         count = sb->cursize / structsize;
2234         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2235
2236         loadmodel->brushq1.edges = out;
2237         loadmodel->brushq1.numedges = count;
2238
2239         for ( i=0 ; i<count ; i++, out++)
2240         {
2241                 if (loadmodel->brush.isbsp2)
2242                 {
2243                         out->v[0] = (unsigned int)MSG_ReadLittleLong(sb);
2244                         out->v[1] = (unsigned int)MSG_ReadLittleLong(sb);
2245                 }
2246                 else
2247                 {
2248                         out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
2249                         out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
2250                 }
2251                 if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
2252                 {
2253                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2254                         if(!loadmodel->brushq1.numvertexes)
2255                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2256                                 
2257                         out->v[0] = 0;
2258                         out->v[1] = 0;
2259                 }
2260         }
2261 }
2262
2263 static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
2264 {
2265         mtexinfo_t *out;
2266         int i, j, k, count, miptex;
2267         int structsize = 40;
2268
2269         if (sb->cursize % structsize)
2270                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2271         count = sb->cursize / structsize;
2272         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2273
2274         loadmodel->brushq1.texinfo = out;
2275         loadmodel->brushq1.numtexinfo = count;
2276
2277         for (i = 0;i < count;i++, out++)
2278         {
2279                 for (k = 0;k < 2;k++)
2280                         for (j = 0;j < 4;j++)
2281                                 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
2282
2283                 miptex = MSG_ReadLittleLong(sb);
2284                 out->q1flags = MSG_ReadLittleLong(sb);
2285
2286                 if (out->q1flags & TEX_SPECIAL)
2287                 {
2288                         // if texture chosen is NULL or the shader needs a lightmap,
2289                         // force to notexture water shader
2290                         out->textureindex = loadmodel->num_textures - 1;
2291                 }
2292                 else
2293                 {
2294                         // if texture chosen is NULL, force to notexture
2295                         out->textureindex = loadmodel->num_textures - 2;
2296                 }
2297                 // see if the specified miptex is valid and try to use it instead
2298                 if (loadmodel->data_textures)
2299                 {
2300                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2301                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2302                         else
2303                                 out->textureindex = miptex;
2304                 }
2305         }
2306 }
2307
2308 #if 0
2309 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2310 {
2311         int             i, j;
2312         float   *v;
2313
2314         mins[0] = mins[1] = mins[2] = 9999;
2315         maxs[0] = maxs[1] = maxs[2] = -9999;
2316         v = verts;
2317         for (i = 0;i < numverts;i++)
2318         {
2319                 for (j = 0;j < 3;j++, v++)
2320                 {
2321                         if (*v < mins[j])
2322                                 mins[j] = *v;
2323                         if (*v > maxs[j])
2324                                 maxs[j] = *v;
2325                 }
2326         }
2327 }
2328
2329 #define MAX_SUBDIVPOLYTRIANGLES 4096
2330 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2331
2332 static int subdivpolyverts, subdivpolytriangles;
2333 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2334 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2335
2336 static int subdivpolylookupvert(vec3_t v)
2337 {
2338         int i;
2339         for (i = 0;i < subdivpolyverts;i++)
2340                 if (subdivpolyvert[i][0] == v[0]
2341                  && subdivpolyvert[i][1] == v[1]
2342                  && subdivpolyvert[i][2] == v[2])
2343                         return i;
2344         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2345                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2346         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2347         return subdivpolyverts++;
2348 }
2349
2350 static void SubdividePolygon(int numverts, float *verts)
2351 {
2352         int             i, i1, i2, i3, f, b, c, p;
2353         vec3_t  mins, maxs, front[256], back[256];
2354         float   m, *pv, *cv, dist[256], frac;
2355
2356         if (numverts > 250)
2357                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2358
2359         BoundPoly(numverts, verts, mins, maxs);
2360
2361         for (i = 0;i < 3;i++)
2362         {
2363                 m = (mins[i] + maxs[i]) * 0.5;
2364                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2365                 if (maxs[i] - m < 8)
2366                         continue;
2367                 if (m - mins[i] < 8)
2368                         continue;
2369
2370                 // cut it
2371                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2372                         dist[c] = cv[i] - m;
2373
2374                 f = b = 0;
2375                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2376                 {
2377                         if (dist[p] >= 0)
2378                         {
2379                                 VectorCopy(pv, front[f]);
2380                                 f++;
2381                         }
2382                         if (dist[p] <= 0)
2383                         {
2384                                 VectorCopy(pv, back[b]);
2385                                 b++;
2386                         }
2387                         if (dist[p] == 0 || dist[c] == 0)
2388                                 continue;
2389                         if ((dist[p] > 0) != (dist[c] > 0) )
2390                         {
2391                                 // clip point
2392                                 frac = dist[p] / (dist[p] - dist[c]);
2393                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2394                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2395                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2396                                 f++;
2397                                 b++;
2398                         }
2399                 }
2400
2401                 SubdividePolygon(f, front[0]);
2402                 SubdividePolygon(b, back[0]);
2403                 return;
2404         }
2405
2406         i1 = subdivpolylookupvert(verts);
2407         i2 = subdivpolylookupvert(verts + 3);
2408         for (i = 2;i < numverts;i++)
2409         {
2410                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2411                 {
2412                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2413                         return;
2414                 }
2415
2416                 i3 = subdivpolylookupvert(verts + i * 3);
2417                 subdivpolyindex[subdivpolytriangles][0] = i1;
2418                 subdivpolyindex[subdivpolytriangles][1] = i2;
2419                 subdivpolyindex[subdivpolytriangles][2] = i3;
2420                 i2 = i3;
2421                 subdivpolytriangles++;
2422         }
2423 }
2424
2425 //Breaks a polygon up along axial 64 unit
2426 //boundaries so that turbulent and sky warps
2427 //can be done reasonably.
2428 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2429 {
2430         int i, j;
2431         surfvertex_t *v;
2432         surfmesh_t *mesh;
2433
2434         subdivpolytriangles = 0;
2435         subdivpolyverts = 0;
2436         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2437         if (subdivpolytriangles < 1)
2438                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2439
2440         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2441         mesh->num_vertices = subdivpolyverts;
2442         mesh->num_triangles = subdivpolytriangles;
2443         mesh->vertex = (surfvertex_t *)(mesh + 1);
2444         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2445         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2446
2447         for (i = 0;i < mesh->num_triangles;i++)
2448                 for (j = 0;j < 3;j++)
2449                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2450
2451         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2452         {
2453                 VectorCopy(subdivpolyvert[i], v->v);
2454                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2455                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2456         }
2457 }
2458 #endif
2459
2460 extern cvar_t gl_max_lightmapsize;
2461 static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
2462 {
2463         msurface_t *surface;
2464         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
2465         float texmins[2], texmaxs[2], val;
2466         rtexture_t *lightmaptexture, *deluxemaptexture;
2467         char vabuf[1024];
2468         int structsize = loadmodel->brush.isbsp2 ? 28 : 20;
2469
2470         if (sb->cursize % structsize)
2471                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2472         count = sb->cursize / structsize;
2473         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2474         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2475
2476         loadmodel->num_surfaces = count;
2477
2478         loadmodel->brushq1.firstrender = true;
2479         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2480
2481         totalverts = 0;
2482         totaltris = 0;
2483         for (surfacenum = 0;surfacenum < count;surfacenum++)
2484         {
2485                 if (loadmodel->brush.isbsp2)
2486                         numedges = BuffLittleLong(sb->data + structsize * surfacenum + 12);
2487                 else
2488                         numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
2489                 totalverts += numedges;
2490                 totaltris += numedges - 2;
2491         }
2492
2493         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2494
2495         lightmaptexture = NULL;
2496         deluxemaptexture = r_texture_blanknormalmap;
2497         lightmapnumber = 0;
2498         lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2499         totallightmapsamples = 0;
2500
2501         totalverts = 0;
2502         totaltris = 0;
2503         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2504         {
2505                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2506                 // the struct on disk is the same in BSP29 (Q1), BSP30 (HL1), and IBSP38 (Q2)
2507                 planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2508                 /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2509                 firstedge = MSG_ReadLittleLong(sb);
2510                 numedges = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2511                 texinfoindex = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2512                 for (i = 0;i < MAXLIGHTMAPS;i++)
2513                         surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
2514                 lightmapoffset = MSG_ReadLittleLong(sb);
2515
2516                 // FIXME: validate edges, texinfo, etc?
2517                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2518                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2519                 if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
2520                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
2521                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2522                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2523
2524                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
2525                 surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
2526
2527                 //surface->flags = surface->texture->flags;
2528                 //if (LittleShort(in->side))
2529                 //      surface->flags |= SURF_PLANEBACK;
2530                 //surface->plane = loadmodel->brush.data_planes + planenum;
2531
2532                 surface->num_firstvertex = totalverts;
2533                 surface->num_vertices = numedges;
2534                 surface->num_firsttriangle = totaltris;
2535                 surface->num_triangles = numedges - 2;
2536                 totalverts += numedges;
2537                 totaltris += numedges - 2;
2538
2539                 // convert edges back to a normal polygon
2540                 for (i = 0;i < surface->num_vertices;i++)
2541                 {
2542                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2543                         float s, t;
2544                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2545                         if (lindex >= 0)
2546                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2547                         else
2548                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2549                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2550                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2551                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2552                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2553                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2554                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2555                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2556                 }
2557
2558                 for (i = 0;i < surface->num_triangles;i++)
2559                 {
2560                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2561                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2562                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2563                 }
2564
2565                 // compile additional data about the surface geometry
2566                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2567                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2568                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2569
2570                 // generate surface extents information
2571                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2572                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2573                 for (i = 1;i < surface->num_vertices;i++)
2574                 {
2575                         for (j = 0;j < 2;j++)
2576                         {
2577                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2578                                 texmins[j] = min(texmins[j], val);
2579                                 texmaxs[j] = max(texmaxs[j], val);
2580                         }
2581                 }
2582                 for (i = 0;i < 2;i++)
2583                 {
2584                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2585                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2586                 }
2587
2588                 smax = surface->lightmapinfo->extents[0] >> 4;
2589                 tmax = surface->lightmapinfo->extents[1] >> 4;
2590                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2591                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2592
2593                 // lighting info
2594                 surface->lightmaptexture = NULL;
2595                 surface->deluxemaptexture = r_texture_blanknormalmap;
2596                 if (lightmapoffset == -1)
2597                 {
2598                         surface->lightmapinfo->samples = NULL;
2599 #if 1
2600                         // give non-lightmapped water a 1x white lightmap
2601                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2602                         {
2603                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2604                                 surface->lightmapinfo->styles[0] = 0;
2605                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2606                         }
2607 #endif
2608                 }
2609                 else if (loadmodel->brush.ishlbsp || loadmodel->brush.isq2bsp) // LordHavoc: HalfLife map (bsp version 30)
2610                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
2611                 else // LordHavoc: white lighting (bsp version 29)
2612                 {
2613                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (lightmapoffset * 3);
2614                         if (loadmodel->brushq1.nmaplightdata)
2615                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (lightmapoffset * 3);
2616                 }
2617
2618                 // check if we should apply a lightmap to this
2619                 if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2620                 {
2621                         if (ssize > 256 || tsize > 256)
2622                                 Host_Error("Bad surface extents");
2623
2624                         if (lightmapsize < ssize)
2625                                 lightmapsize = ssize;
2626                         if (lightmapsize < tsize)
2627                                 lightmapsize = tsize;
2628
2629                         totallightmapsamples += ssize*tsize;
2630
2631                         // force lightmap upload on first time seeing the surface
2632                         //
2633                         // additionally this is used by the later code to see if a
2634                         // lightmap is needed on this surface (rather than duplicating the
2635                         // logic above)
2636                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2637                         loadmodel->lit = true;
2638                 }
2639         }
2640
2641         // small maps (such as ammo boxes especially) don't need big lightmap
2642         // textures, so this code tries to guess a good size based on
2643         // totallightmapsamples (size of the lightmaps lump basically), as well as
2644         // trying to max out the size if there is a lot of lightmap data to store
2645         // additionally, never choose a lightmapsize that is smaller than the
2646         // largest surface encountered (as it would fail)
2647         i = lightmapsize;
2648         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2649                 ;
2650
2651         // now that we've decided the lightmap texture size, we can do the rest
2652         if (cls.state != ca_dedicated)
2653         {
2654                 int stainmapsize = 0;
2655                 mod_alloclightmap_state_t allocState;
2656
2657                 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2658                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2659                 {
2660                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2661                         float u, v, ubase, vbase, uscale, vscale;
2662
2663                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2664                                 continue;
2665
2666                         smax = surface->lightmapinfo->extents[0] >> 4;
2667                         tmax = surface->lightmapinfo->extents[1] >> 4;
2668                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2669                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2670                         stainmapsize += ssize * tsize * 3;
2671
2672                         if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2673                         {
2674                                 // allocate a texture pool if we need it
2675                                 if (loadmodel->texturepool == NULL)
2676                                         loadmodel->texturepool = R_AllocTexturePool();
2677                                 // could not find room, make a new lightmap
2678                                 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2679                                 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2680                                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2681                                 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2682                                 if (loadmodel->brushq1.nmaplightdata)
2683                                         loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2684                                 lightmapnumber++;
2685                                 Mod_AllocLightmap_Reset(&allocState);
2686                                 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2687                         }
2688                         surface->lightmaptexture = lightmaptexture;
2689                         surface->deluxemaptexture = deluxemaptexture;
2690                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2691                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2692
2693                         uscale = 1.0f / (float)lightmapsize;
2694                         vscale = 1.0f / (float)lightmapsize;
2695                         ubase = lightmapx * uscale;
2696                         vbase = lightmapy * vscale;
2697
2698                         for (i = 0;i < surface->num_vertices;i++)
2699                         {
2700                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2701                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2702                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2703                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2704                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2705                                 iu = (int) u;
2706                                 iv = (int) v;
2707                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2708                         }
2709                 }
2710
2711                 if (cl_stainmaps.integer)
2712                 {
2713                         // allocate stainmaps for permanent marks on walls and clear white
2714                         unsigned char *stainsamples = NULL;
2715                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2716                         memset(stainsamples, 255, stainmapsize);
2717                         // assign pointers
2718                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2719                         {
2720                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2721                                         continue;
2722                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2723                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2724                                 surface->lightmapinfo->stainsamples = stainsamples;
2725                                 stainsamples += ssize * tsize * 3;
2726                         }
2727                 }
2728         }
2729
2730         // generate ushort elements array if possible
2731         if (loadmodel->surfmesh.data_element3s)
2732                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2733                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2734 }
2735
2736 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2737 {
2738         //if (node->parent)
2739         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2740         node->parent = parent;
2741         if (node->plane)
2742         {
2743                 // this is a node, recurse to children
2744                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2745                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2746                 // combine supercontents of children
2747                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2748         }
2749         else
2750         {
2751                 int j;
2752                 mleaf_t *leaf = (mleaf_t *)node;
2753                 // if this is a leaf, calculate supercontents mask from all collidable
2754                 // primitives in the leaf (brushes and collision surfaces)
2755                 // also flag if the leaf contains any collision surfaces
2756                 leaf->combinedsupercontents = 0;
2757                 // combine the supercontents values of all brushes in this leaf
2758                 for (j = 0;j < leaf->numleafbrushes;j++)
2759                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2760                 // check if this leaf contains any collision surfaces (q3 patches)
2761                 for (j = 0;j < leaf->numleafsurfaces;j++)
2762                 {
2763                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2764                         if (surface->num_collisiontriangles)
2765                         {
2766                                 leaf->containscollisionsurfaces = true;
2767                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2768                         }
2769                 }
2770         }
2771 }
2772
2773 static void Mod_Q1BSP_LoadNodes(sizebuf_t *sb)
2774 {
2775         int                     i, j, count, p, child[2];
2776         mnode_t         *out;
2777         int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 24);
2778
2779         if (sb->cursize % structsize)
2780                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2781         count = sb->cursize / structsize;
2782         if (count == 0)
2783                 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2784         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2785
2786         loadmodel->brush.data_nodes = out;
2787         loadmodel->brush.num_nodes = count;
2788
2789         for ( i=0 ; i<count ; i++, out++)
2790         {
2791                 p = MSG_ReadLittleLong(sb);
2792                 out->plane = loadmodel->brush.data_planes + p;
2793
2794                 if (loadmodel->brush.isbsp2rmqe)
2795                 {
2796                         child[0] = MSG_ReadLittleLong(sb);
2797                         child[1] = MSG_ReadLittleLong(sb);
2798                         out->mins[0] = MSG_ReadLittleShort(sb);
2799                         out->mins[1] = MSG_ReadLittleShort(sb);
2800                         out->mins[2] = MSG_ReadLittleShort(sb);
2801                         out->maxs[0] = MSG_ReadLittleShort(sb);
2802                         out->maxs[1] = MSG_ReadLittleShort(sb);
2803                         out->maxs[2] = MSG_ReadLittleShort(sb);
2804                         out->firstsurface = MSG_ReadLittleLong(sb);
2805                         out->numsurfaces = MSG_ReadLittleLong(sb);
2806                 }
2807                 else if (loadmodel->brush.isbsp2)
2808                 {
2809                         child[0] = MSG_ReadLittleLong(sb);
2810                         child[1] = MSG_ReadLittleLong(sb);
2811                         out->mins[0] = MSG_ReadLittleFloat(sb);
2812                         out->mins[1] = MSG_ReadLittleFloat(sb);
2813                         out->mins[2] = MSG_ReadLittleFloat(sb);
2814                         out->maxs[0] = MSG_ReadLittleFloat(sb);
2815                         out->maxs[1] = MSG_ReadLittleFloat(sb);
2816                         out->maxs[2] = MSG_ReadLittleFloat(sb);
2817                         out->firstsurface = MSG_ReadLittleLong(sb);
2818                         out->numsurfaces = MSG_ReadLittleLong(sb);
2819                 }
2820                 else
2821                 {
2822                         child[0] = (unsigned short)MSG_ReadLittleShort(sb);
2823                         child[1] = (unsigned short)MSG_ReadLittleShort(sb);
2824                         if (child[0] >= count)
2825                                 child[0] -= 65536;
2826                         if (child[1] >= count)
2827                                 child[1] -= 65536;
2828
2829                         out->mins[0] = MSG_ReadLittleShort(sb);
2830                         out->mins[1] = MSG_ReadLittleShort(sb);
2831                         out->mins[2] = MSG_ReadLittleShort(sb);
2832                         out->maxs[0] = MSG_ReadLittleShort(sb);
2833                         out->maxs[1] = MSG_ReadLittleShort(sb);
2834                         out->maxs[2] = MSG_ReadLittleShort(sb);
2835
2836                         out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
2837                         out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
2838                 }
2839
2840                 for (j=0 ; j<2 ; j++)
2841                 {
2842                         // LordHavoc: this code supports broken bsp files produced by
2843                         // arguire qbsp which can produce more than 32768 nodes, any value
2844                         // below count is assumed to be a node number, any other value is
2845                         // assumed to be a leaf number
2846                         p = child[j];
2847                         if (p >= 0)
2848                         {
2849                                 if (p < loadmodel->brush.num_nodes)
2850                                         out->children[j] = loadmodel->brush.data_nodes + p;
2851                                 else
2852                                 {
2853                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2854                                         // map it to the solid leaf
2855                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2856                                 }
2857                         }
2858                         else
2859                         {
2860                                 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
2861                                 p = -(p+1);
2862                                 if (p < loadmodel->brush.num_leafs)
2863                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2864                                 else
2865                                 {
2866                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2867                                         // map it to the solid leaf
2868                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2869                                 }
2870                         }
2871                 }
2872         }
2873
2874         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2875 }
2876
2877 static void Mod_Q1BSP_LoadLeafs(sizebuf_t *sb)
2878 {
2879         mleaf_t *out;
2880         int i, j, count, p, firstmarksurface, nummarksurfaces;
2881         int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 28);
2882
2883         if (sb->cursize % structsize)
2884                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2885         count = sb->cursize / structsize;
2886         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2887
2888         loadmodel->brush.data_leafs = out;
2889         loadmodel->brush.num_leafs = count;
2890         // get visleafs from the submodel data
2891         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2892         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2893         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2894         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2895
2896         // FIXME: this function could really benefit from some error checking
2897         for ( i=0 ; i<count ; i++, out++)
2898         {
2899                 out->contents = MSG_ReadLittleLong(sb);
2900
2901                 out->clusterindex = i - 1;
2902                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2903                         out->clusterindex = -1;
2904
2905                 p = MSG_ReadLittleLong(sb);
2906                 // ignore visofs errors on leaf 0 (solid)
2907                 if (p >= 0 && out->clusterindex >= 0)
2908                 {
2909                         if (p >= loadmodel->brushq1.num_compressedpvs)
2910                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2911                         else
2912                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2913                 }
2914
2915                 if (loadmodel->brush.isbsp2rmqe)
2916                 {
2917                         out->mins[0] = MSG_ReadLittleShort(sb);
2918                         out->mins[1] = MSG_ReadLittleShort(sb);
2919                         out->mins[2] = MSG_ReadLittleShort(sb);
2920                         out->maxs[0] = MSG_ReadLittleShort(sb);
2921                         out->maxs[1] = MSG_ReadLittleShort(sb);
2922                         out->maxs[2] = MSG_ReadLittleShort(sb);
2923         
2924                         firstmarksurface = MSG_ReadLittleLong(sb);
2925                         nummarksurfaces = MSG_ReadLittleLong(sb);
2926                 }
2927                 else if (loadmodel->brush.isbsp2)
2928                 {
2929                         out->mins[0] = MSG_ReadLittleFloat(sb);
2930                         out->mins[1] = MSG_ReadLittleFloat(sb);
2931                         out->mins[2] = MSG_ReadLittleFloat(sb);
2932                         out->maxs[0] = MSG_ReadLittleFloat(sb);
2933                         out->maxs[1] = MSG_ReadLittleFloat(sb);
2934                         out->maxs[2] = MSG_ReadLittleFloat(sb);
2935         
2936                         firstmarksurface = MSG_ReadLittleLong(sb);
2937                         nummarksurfaces = MSG_ReadLittleLong(sb);
2938                 }
2939                 else
2940                 {
2941                         out->mins[0] = MSG_ReadLittleShort(sb);
2942                         out->mins[1] = MSG_ReadLittleShort(sb);
2943                         out->mins[2] = MSG_ReadLittleShort(sb);
2944                         out->maxs[0] = MSG_ReadLittleShort(sb);
2945                         out->maxs[1] = MSG_ReadLittleShort(sb);
2946                         out->maxs[2] = MSG_ReadLittleShort(sb);
2947         
2948                         firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
2949                         nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
2950                 }
2951
2952                 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
2953                 {
2954                         out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
2955                         out->numleafsurfaces = nummarksurfaces;
2956                 }
2957                 else
2958                 {
2959                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
2960                         out->firstleafsurface = NULL;
2961                         out->numleafsurfaces = 0;
2962                 }
2963
2964                 for (j = 0;j < 4;j++)
2965                         out->ambient_sound_level[j] = MSG_ReadByte(sb);
2966         }
2967 }
2968
2969 static qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2970 {
2971         int i, j;
2972         mleaf_t *leaf;
2973         const unsigned char *pvs;
2974         // if there's no vis data, assume supported (because everything is visible all the time)
2975         if (!loadmodel->brush.data_pvsclusters)
2976                 return true;
2977         // check all liquid leafs to see if they can see into empty leafs, if any
2978         // can we can assume this map supports r_wateralpha
2979         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2980         {
2981                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2982                 {
2983                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2984                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2985                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2986                                         return true;
2987                 }
2988         }
2989         return false;
2990 }
2991
2992 static void Mod_Q1BSP_LoadClipnodes(sizebuf_t *sb, hullinfo_t *hullinfo)
2993 {
2994         mclipnode_t *out;
2995         int                     i, count;
2996         hull_t          *hull;
2997         int structsize = loadmodel->brush.isbsp2 ? 12 : 8;
2998
2999         if (sb->cursize % structsize)
3000                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
3001         count = sb->cursize / structsize;
3002         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
3003
3004         loadmodel->brushq1.clipnodes = out;
3005         loadmodel->brushq1.numclipnodes = count;
3006
3007         for (i = 1; i < MAX_MAP_HULLS; i++)
3008         {
3009                 hull = &loadmodel->brushq1.hulls[i];
3010                 hull->clipnodes = out;
3011                 hull->firstclipnode = 0;
3012                 hull->lastclipnode = count-1;
3013                 hull->planes = loadmodel->brush.data_planes;
3014                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
3015                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
3016                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
3017                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
3018                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
3019                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
3020                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
3021         }
3022
3023         for (i=0 ; i<count ; i++, out++)
3024         {
3025                 out->planenum = MSG_ReadLittleLong(sb);
3026                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
3027                         Host_Error("%s: Corrupt clipping hull(out of range planenum)", loadmodel->name);
3028                 if (loadmodel->brush.isbsp2)
3029                 {
3030                         out->children[0] = MSG_ReadLittleLong(sb);
3031                         out->children[1] = MSG_ReadLittleLong(sb);
3032                         if (out->children[0] >= count)
3033                                 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3034                         if (out->children[1] >= count)
3035                                 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3036                 }
3037                 else
3038                 {
3039                         // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
3040                         out->children[0] = (unsigned short)MSG_ReadLittleShort(sb);
3041                         out->children[1] = (unsigned short)MSG_ReadLittleShort(sb);
3042                         if (out->children[0] >= count)
3043                                 out->children[0] -= 65536;
3044                         if (out->children[1] >= count)
3045                                 out->children[1] -= 65536;
3046                 }
3047         }
3048 }
3049
3050 //Duplicate the drawing hull structure as a clipping hull
3051 static void Mod_Q1BSP_MakeHull0(void)
3052 {
3053         mnode_t         *in;
3054         mclipnode_t *out;
3055         int                     i;
3056         hull_t          *hull;
3057
3058         hull = &loadmodel->brushq1.hulls[0];
3059
3060         in = loadmodel->brush.data_nodes;
3061         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
3062
3063         hull->clipnodes = out;
3064         hull->firstclipnode = 0;
3065         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
3066         hull->planes = loadmodel->brush.data_planes;
3067
3068         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
3069         {
3070                 out->planenum = in->plane - loadmodel->brush.data_planes;
3071                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
3072                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
3073         }
3074 }
3075
3076 static void Mod_Q1BSP_LoadLeaffaces(sizebuf_t *sb)
3077 {
3078         int i, j;
3079         int structsize = loadmodel->brush.isbsp2 ? 4 : 2;
3080
3081         if (sb->cursize % structsize)
3082                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
3083         loadmodel->brush.num_leafsurfaces = sb->cursize / structsize;
3084         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
3085
3086         if (loadmodel->brush.isbsp2)
3087         {
3088                 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3089                 {
3090                         j = MSG_ReadLittleLong(sb);
3091                         if (j < 0 || j >= loadmodel->num_surfaces)
3092                                 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3093                         loadmodel->brush.data_leafsurfaces[i] = j;
3094                 }
3095         }
3096         else
3097         {
3098                 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3099                 {
3100                         j = (unsigned short) MSG_ReadLittleShort(sb);
3101                         if (j >= loadmodel->num_surfaces)
3102                                 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3103                         loadmodel->brush.data_leafsurfaces[i] = j;
3104                 }
3105         }
3106 }
3107
3108 static void Mod_Q1BSP_LoadSurfedges(sizebuf_t *sb)
3109 {
3110         int             i;
3111         int structsize = 4;
3112
3113         if (sb->cursize % structsize)
3114                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3115         loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
3116         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3117
3118         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3119                 loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
3120 }
3121
3122
3123 static void Mod_Q1BSP_LoadPlanes(sizebuf_t *sb)
3124 {
3125         int                     i;
3126         mplane_t        *out;
3127         int structsize = 20;
3128
3129         if (sb->cursize % structsize)
3130                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3131         loadmodel->brush.num_planes = sb->cursize / structsize;
3132         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3133
3134         for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
3135         {
3136                 out->normal[0] = MSG_ReadLittleFloat(sb);
3137                 out->normal[1] = MSG_ReadLittleFloat(sb);
3138                 out->normal[2] = MSG_ReadLittleFloat(sb);
3139                 out->dist = MSG_ReadLittleFloat(sb);
3140                 MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
3141                 PlaneClassify(out);
3142         }
3143 }
3144
3145 static void Mod_Q1BSP_LoadMapBrushes(void)
3146 {
3147 #if 0
3148 // unfinished
3149         int submodel, numbrushes;
3150         qboolean firstbrush;
3151         char *text, *maptext;
3152         char mapfilename[MAX_QPATH];
3153         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3154         strlcat (mapfilename, ".map", sizeof (mapfilename));
3155         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3156         if (!maptext)
3157                 return;
3158         text = maptext;
3159         if (!COM_ParseToken_Simple(&data, false, false, true))
3160                 return; // error
3161         submodel = 0;
3162         for (;;)
3163         {
3164                 if (!COM_ParseToken_Simple(&data, false, false, true))
3165                         break;
3166                 if (com_token[0] != '{')
3167                         return; // error
3168                 // entity
3169                 firstbrush = true;
3170                 numbrushes = 0;
3171                 maxbrushes = 256;
3172                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3173                 for (;;)
3174                 {
3175                         if (!COM_ParseToken_Simple(&data, false, false, true))
3176                                 return; // error
3177                         if (com_token[0] == '}')
3178                                 break; // end of entity
3179                         if (com_token[0] == '{')
3180                         {
3181                                 // brush
3182                                 if (firstbrush)
3183                                 {
3184                                         if (submodel)
3185                                         {
3186                                                 if (submodel > loadmodel->brush.numsubmodels)
3187                                                 {
3188                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3189                                                         model = NULL;
3190                                                 }
3191                                                 else
3192                                                         model = loadmodel->brush.submodels[submodel];
3193                                         }
3194                                         else
3195                                                 model = loadmodel;
3196                                 }
3197                                 for (;;)
3198                                 {
3199                                         if (!COM_ParseToken_Simple(&data, false, false, true))
3200                                                 return; // error
3201                                         if (com_token[0] == '}')
3202                                                 break; // end of brush
3203                                         // each brush face should be this format:
3204                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3205                                         // FIXME: support hl .map format
3206                                         for (pointnum = 0;pointnum < 3;pointnum++)
3207                                         {
3208                                                 COM_ParseToken_Simple(&data, false, false, true);
3209                                                 for (componentnum = 0;componentnum < 3;componentnum++)
3210                                                 {
3211                                                         COM_ParseToken_Simple(&data, false, false, true);
3212                                                         point[pointnum][componentnum] = atof(com_token);
3213                                                 }
3214                                                 COM_ParseToken_Simple(&data, false, false, true);
3215                                         }
3216                                         COM_ParseToken_Simple(&data, false, false, true);
3217                                         strlcpy(facetexture, com_token, sizeof(facetexture));
3218                                         COM_ParseToken_Simple(&data, false, false, true);
3219                                         //scroll_s = atof(com_token);
3220                                         COM_ParseToken_Simple(&data, false, false, true);
3221                                         //scroll_t = atof(com_token);
3222                                         COM_ParseToken_Simple(&data, false, false, true);
3223                                         //rotate = atof(com_token);
3224                                         COM_ParseToken_Simple(&data, false, false, true);
3225                                         //scale_s = atof(com_token);
3226                                         COM_ParseToken_Simple(&data, false, false, true);
3227                                         //scale_t = atof(com_token);
3228                                         TriangleNormal(point[0], point[1], point[2], planenormal);
3229                                         VectorNormalizeDouble(planenormal);
3230                                         planedist = DotProduct(point[0], planenormal);
3231                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3232                                 }
3233                                 continue;
3234                         }
3235                 }
3236         }
3237 #endif
3238 }
3239
3240
3241 #define MAX_PORTALPOINTS 64
3242
3243 typedef struct portal_s
3244 {
3245         mplane_t plane;
3246         mnode_t *nodes[2];              // [0] = front side of plane
3247         struct portal_s *next[2];
3248         int numpoints;
3249         double points[3*MAX_PORTALPOINTS];
3250         struct portal_s *chain; // all portals are linked into a list
3251 }
3252 portal_t;
3253
3254 static memexpandablearray_t portalarray;
3255
3256 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3257 {
3258         // process only nodes (leafs already had their box calculated)
3259         if (!node->plane)
3260                 return;
3261
3262         // calculate children first
3263         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3264         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3265
3266         // make combined bounding box from children
3267         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3268         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3269         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3270         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3271         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3272         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3273 }
3274
3275 static void Mod_Q1BSP_FinalizePortals(void)
3276 {
3277         int i, j, numportals, numpoints, portalindex, portalrange = (int)Mem_ExpandableArray_IndexRange(&portalarray);
3278         portal_t *p;
3279         mportal_t *portal;
3280         mvertex_t *point;
3281         mleaf_t *leaf, *endleaf;
3282
3283         // tally up portal and point counts and recalculate bounding boxes for all
3284         // leafs (because qbsp is very sloppy)
3285         leaf = loadmodel->brush.data_leafs;
3286         endleaf = leaf + loadmodel->brush.num_leafs;
3287         if (mod_recalculatenodeboxes.integer)
3288         {
3289                 for (;leaf < endleaf;leaf++)
3290                 {
3291                         VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
3292                         VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3293                 }
3294         }
3295         numportals = 0;
3296         numpoints = 0;
3297         for (portalindex = 0;portalindex < portalrange;portalindex++)
3298         {
3299                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3300                 if (!p)
3301                         continue;
3302                 // note: this check must match the one below or it will usually corrupt memory
3303                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3304                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3305                 {
3306                         numportals += 2;
3307                         numpoints += p->numpoints * 2;
3308                 }
3309         }
3310         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3311         loadmodel->brush.num_portals = numportals;
3312         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3313         loadmodel->brush.num_portalpoints = numpoints;
3314         // clear all leaf portal chains
3315         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3316                 loadmodel->brush.data_leafs[i].portals = NULL;
3317         // process all portals in the global portal chain, while freeing them
3318         portal = loadmodel->brush.data_portals;
3319         point = loadmodel->brush.data_portalpoints;
3320         for (portalindex = 0;portalindex < portalrange;portalindex++)
3321         {
3322                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3323                 if (!p)
3324                         continue;
3325                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3326                 {
3327                         // note: this check must match the one above or it will usually corrupt memory
3328                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3329                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3330                         {
3331                                 // first make the back to front portal(forward portal)
3332                                 portal->points = point;
3333                                 portal->numpoints = p->numpoints;
3334                                 portal->plane.dist = p->plane.dist;
3335                                 VectorCopy(p->plane.normal, portal->plane.normal);
3336                                 portal->here = (mleaf_t *)p->nodes[1];
3337                                 portal->past = (mleaf_t *)p->nodes[0];
3338                                 // copy points
3339                                 for (j = 0;j < portal->numpoints;j++)
3340                                 {
3341                                         VectorCopy(p->points + j*3, point->position);
3342                                         point++;
3343                                 }
3344                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3345                                 PlaneClassify(&portal->plane);
3346
3347                                 // link into leaf's portal chain
3348                                 portal->next = portal->here->portals;
3349                                 portal->here->portals = portal;
3350
3351                                 // advance to next portal
3352                                 portal++;
3353
3354                                 // then make the front to back portal(backward portal)
3355                                 portal->points = point;
3356                                 portal->numpoints = p->numpoints;
3357                                 portal->plane.dist = -p->plane.dist;
3358                                 VectorNegate(p->plane.normal, portal->plane.normal);
3359                                 portal->here = (mleaf_t *)p->nodes[0];
3360                                 portal->past = (mleaf_t *)p->nodes[1];
3361                                 // copy points
3362                                 for (j = portal->numpoints - 1;j >= 0;j--)
3363                                 {
3364                                         VectorCopy(p->points + j*3, point->position);
3365                                         point++;
3366                                 }
3367                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3368                                 PlaneClassify(&portal->plane);
3369
3370                                 // link into leaf's portal chain
3371                                 portal->next = portal->here->portals;
3372                                 portal->here->portals = portal;
3373
3374                                 // advance to next portal
3375                                 portal++;
3376                         }
3377                         // add the portal's polygon points to the leaf bounding boxes
3378                         if (mod_recalculatenodeboxes.integer)
3379                         {
3380                                 for (i = 0;i < 2;i++)
3381                                 {
3382                                         leaf = (mleaf_t *)p->nodes[i];
3383                                         for (j = 0;j < p->numpoints;j++)
3384                                         {
3385                                                 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3386                                                 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3387                                                 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3388                                                 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3389                                                 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3390                                                 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3391                                         }
3392                                 }
3393                         }
3394                 }
3395         }
3396         // now recalculate the node bounding boxes from the leafs
3397         if (mod_recalculatenodeboxes.integer)
3398                 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3399 }
3400
3401 /*
3402 =============
3403 AddPortalToNodes
3404 =============
3405 */
3406 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3407 {
3408         if (!front)
3409                 Host_Error("AddPortalToNodes: NULL front node");
3410         if (!back)
3411                 Host_Error("AddPortalToNodes: NULL back node");
3412         if (p->nodes[0] || p->nodes[1])
3413                 Host_Error("AddPortalToNodes: already included");
3414         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3415
3416         p->nodes[0] = front;
3417         p->next[0] = (portal_t *)front->portals;
3418         front->portals = (mportal_t *)p;
3419
3420         p->nodes[1] = back;
3421         p->next[1] = (portal_t *)back->portals;
3422         back->portals = (mportal_t *)p;
3423 }
3424
3425 /*
3426 =============
3427 RemovePortalFromNode
3428 =============
3429 */
3430 static void RemovePortalFromNodes(portal_t *portal)
3431 {
3432         int i;
3433         mnode_t *node;
3434         void **portalpointer;
3435         portal_t *t;
3436         for (i = 0;i < 2;i++)
3437         {
3438                 node = portal->nodes[i];
3439
3440                 portalpointer = (void **) &node->portals;
3441                 while (1)
3442                 {
3443                         t = (portal_t *)*portalpointer;
3444                         if (!t)
3445                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3446
3447                         if (t == portal)
3448                         {
3449                                 if (portal->nodes[0] == node)
3450                                 {
3451                                         *portalpointer = portal->next[0];
3452                                         portal->nodes[0] = NULL;
3453                                 }
3454                                 else if (portal->nodes[1] == node)
3455                                 {
3456                                         *portalpointer = portal->next[1];
3457                                         portal->nodes[1] = NULL;
3458                                 }
3459                                 else
3460                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3461                                 break;
3462                         }
3463
3464                         if (t->nodes[0] == node)
3465                                 portalpointer = (void **) &t->next[0];
3466                         else if (t->nodes[1] == node)
3467                                 portalpointer = (void **) &t->next[1];
3468                         else
3469                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3470                 }
3471         }
3472 }
3473
3474 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3475 static double *portalpointsbuffer;
3476 static int portalpointsbufferoffset;
3477 static int portalpointsbuffersize;
3478 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3479 {
3480         int i, side;
3481         mnode_t *front, *back, *other_node;
3482         mplane_t clipplane, *plane;
3483         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3484         int numfrontpoints, numbackpoints;
3485         double *frontpoints, *backpoints;
3486
3487         // if a leaf, we're done
3488         if (!node->plane)
3489                 return;
3490
3491         // get some space for our clipping operations to use
3492         if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3493         {
3494                 portalpointsbuffersize = portalpointsbufferoffset * 2;
3495                 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3496         }
3497         frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3498         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3499         backpoints = portalpointsbuffer + portalpointsbufferoffset;
3500         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3501
3502         plane = node->plane;
3503
3504         front = node->children[0];
3505         back = node->children[1];
3506         if (front == back)
3507                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3508
3509         // create the new portal by generating a polygon for the node plane,
3510         // and clipping it by all of the other portals(which came from nodes above this one)
3511         nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3512         nodeportal->plane = *plane;
3513
3514         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3515         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3516         nodeportal->numpoints = 4;
3517         // side = 0;    // shut up compiler warning -> should be no longer needed, Host_Error is declared noreturn now
3518         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3519         {
3520                 clipplane = portal->plane;
3521                 if (portal->nodes[0] == portal->nodes[1])
3522                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3523                 if (portal->nodes[0] == node)
3524                         side = 0;
3525                 else if (portal->nodes[1] == node)
3526                 {
3527                         clipplane.dist = -clipplane.dist;
3528                         VectorNegate(clipplane.normal, clipplane.normal);
3529                         side = 1;
3530                 }
3531                 else
3532                 {
3533                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3534                         side = 0; // hush warning
3535                 }
3536
3537                 for (i = 0;i < nodeportal->numpoints*3;i++)
3538                         frontpoints[i] = nodeportal->points[i];
3539                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3540                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3541                         break;
3542         }
3543
3544         if (nodeportal->numpoints < 3)
3545         {
3546                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3547                 nodeportal->numpoints = 0;
3548         }
3549         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3550         {
3551                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3552                 nodeportal->numpoints = 0;
3553         }
3554
3555         AddPortalToNodes(nodeportal, front, back);
3556
3557         // split the portals of this node along this node's plane and assign them to the children of this node
3558         // (migrating the portals downward through the tree)
3559         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3560         {
3561                 if (portal->nodes[0] == portal->nodes[1])
3562                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3563                 if (portal->nodes[0] == node)
3564                         side = 0;
3565                 else if (portal->nodes[1] == node)
3566                         side = 1;
3567                 else
3568                 {
3569                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3570                         side = 0; // hush warning
3571                 }
3572                 nextportal = portal->next[side];
3573                 if (!portal->numpoints)
3574                         continue;
3575
3576                 other_node = portal->nodes[!side];
3577                 RemovePortalFromNodes(portal);
3578
3579                 // cut the portal into two portals, one on each side of the node plane
3580                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3581
3582                 if (!numfrontpoints)
3583                 {
3584                         if (side == 0)
3585                                 AddPortalToNodes(portal, back, other_node);
3586                         else
3587                                 AddPortalToNodes(portal, other_node, back);
3588                         continue;
3589                 }
3590                 if (!numbackpoints)
3591                 {
3592                         if (side == 0)
3593                                 AddPortalToNodes(portal, front, other_node);
3594                         else
3595                                 AddPortalToNodes(portal, other_node, front);
3596                         continue;
3597                 }
3598
3599                 // the portal is split
3600                 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3601                 temp = splitportal->chain;
3602                 *splitportal = *portal;
3603                 splitportal->chain = temp;
3604                 for (i = 0;i < numbackpoints*3;i++)
3605                         splitportal->points[i] = backpoints[i];
3606                 splitportal->numpoints = numbackpoints;
3607                 for (i = 0;i < numfrontpoints*3;i++)
3608                         portal->points[i] = frontpoints[i];
3609                 portal->numpoints = numfrontpoints;
3610
3611                 if (side == 0)
3612                 {
3613                         AddPortalToNodes(portal, front, other_node);
3614                         AddPortalToNodes(splitportal, back, other_node);
3615                 }
3616                 else
3617                 {
3618                         AddPortalToNodes(portal, other_node, front);
3619                         AddPortalToNodes(splitportal, other_node, back);
3620                 }
3621         }
3622
3623         Mod_Q1BSP_RecursiveNodePortals(front);
3624         Mod_Q1BSP_RecursiveNodePortals(back);
3625
3626         portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3627 }
3628
3629 static void Mod_Q1BSP_MakePortals(void)
3630 {
3631         Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3632         portalpointsbufferoffset = 0;
3633         portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3634         portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3635         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3636         Mem_Free(portalpointsbuffer);
3637         portalpointsbuffer = NULL;
3638         portalpointsbufferoffset = 0;
3639         portalpointsbuffersize = 0;
3640         Mod_Q1BSP_FinalizePortals();
3641         Mem_ExpandableArray_FreeArray(&portalarray);
3642 }
3643
3644 //Returns PVS data for a given point
3645 //(note: can return NULL)
3646 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3647 {
3648         mnode_t *node;
3649         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3650         while (node->plane)
3651                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3652         if (((mleaf_t *)node)->clusterindex >= 0)
3653                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3654         else
3655                 return NULL;
3656 }
3657
3658 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3659 {
3660         while (node->plane)
3661         {
3662                 float d = PlaneDiff(org, node->plane);
3663                 if (d > radius)
3664                         node = node->children[0];
3665                 else if (d < -radius)
3666                         node = node->children[1];
3667                 else
3668                 {
3669                         // go down both sides
3670                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3671                         node = node->children[1];
3672                 }
3673         }
3674         // if this leaf is in a cluster, accumulate the pvs bits
3675         if (((mleaf_t *)node)->clusterindex >= 0)
3676         {
3677                 int i;
3678                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3679                 for (i = 0;i < pvsbytes;i++)
3680                         pvsbuffer[i] |= pvs[i];
3681         }
3682 }
3683
3684 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3685 //of the given point.
3686 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3687 {
3688         int bytes = model->brush.num_pvsclusterbytes;
3689         bytes = min(bytes, pvsbufferlength);
3690         if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3691         {
3692                 memset(pvsbuffer, 0xFF, bytes);
3693                 return bytes;
3694         }
3695         if (!merge)
3696                 memset(pvsbuffer, 0, bytes);
3697         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3698         return bytes;
3699 }
3700
3701 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3702 {
3703         vec3_t size;
3704         const hull_t *hull;
3705
3706         VectorSubtract(inmaxs, inmins, size);
3707         if (cmodel->brush.ishlbsp)
3708         {
3709                 if (size[0] < 3)
3710                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3711                 else if (size[0] <= 32)
3712                 {
3713                         if (size[2] < 54) // pick the nearest of 36 or 72
3714                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3715                         else
3716                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3717                 }
3718                 else
3719                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3720         }
3721         else
3722         {
3723                 if (size[0] < 3)
3724                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3725                 else if (size[0] <= 32)
3726                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3727                 else
3728                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3729         }
3730         VectorCopy(inmins, outmins);
3731         VectorAdd(inmins, hull->clip_size, outmaxs);
3732 }
3733
3734 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3735 {
3736         int j;
3737         int numshadowmeshtriangles = 0;
3738         msurface_t *surface;
3739         if (cls.state == ca_dedicated)
3740                 return 0;
3741         // make a single combined shadow mesh to allow optimized shadow volume creation
3742
3743         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3744         {
3745                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3746                 numshadowmeshtriangles += surface->num_triangles;
3747         }
3748         mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3749         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3750                 if (surface->num_triangles > 0)
3751                         Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3752         mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3753         if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3754                 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3755
3756         return numshadowmeshtriangles;
3757 }
3758
3759 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3760
3761 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3762 {
3763         int i, j, k;
3764         sizebuf_t lumpsb[HEADER_LUMPS];
3765         mmodel_t *bm;
3766         float dist, modelyawradius, modelradius;
3767         msurface_t *surface;
3768         hullinfo_t hullinfo;
3769         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3770         model_brush_lightstyleinfo_t styleinfo[256];
3771         unsigned char *datapointer;
3772         sizebuf_t sb;
3773
3774         MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
3775
3776         mod->type = mod_brushq1;
3777
3778         mod->brush.isbsp2 = false;
3779         mod->brush.ishlbsp = false;
3780         mod->brush.isq2bsp = false;
3781         i = MSG_ReadLittleLong(&sb);
3782         switch(i)
3783         {
3784         case BSPVERSION:
3785                 mod->modeldatatypestring = "Q1BSP";
3786                 break;
3787         case 30:
3788                 mod->brush.ishlbsp = true;
3789                 mod->modeldatatypestring = "HLBSP";
3790                 break;
3791         case ('2' + 'P' * 256 + 'S' * 65536 + 'B' * 16777216):
3792                 mod->brush.isbsp2 = true;
3793                 mod->brush.isbsp2rmqe = true; // like bsp2 except leaf/node bounds are 16bit (unexpanded)
3794                 mod->modeldatatypestring = "Q1BSP2rmqe";
3795                 break;
3796         case ('B' + 'S' * 256 + 'P' * 65536 + '2' * 16777216):
3797                 mod->brush.isbsp2 = true;
3798                 mod->modeldatatypestring = "Q1BSP2";
3799                 break;
3800         default:
3801                 mod->modeldatatypestring = "Unknown BSP";
3802                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number %i: supported versions are 29 (Quake), 30 (Half-Life), \"BSP2\" or \"2PSB\" (rmqe)", mod->name, i);
3803                 return;
3804         }
3805
3806 // fill in hull info
3807         VectorClear (hullinfo.hullsizes[0][0]);
3808         VectorClear (hullinfo.hullsizes[0][1]);
3809         if (mod->brush.ishlbsp)
3810         {
3811                 hullinfo.filehulls = 4;
3812                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3813                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3814                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3815                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3816                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3817                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3818         }
3819         else
3820         {
3821                 hullinfo.filehulls = 4;
3822                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3823                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3824                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3825                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3826         }
3827
3828 // read lumps
3829         for (i = 0; i < HEADER_LUMPS; i++)
3830         {
3831                 int offset = MSG_ReadLittleLong(&sb);
3832                 int size = MSG_ReadLittleLong(&sb);
3833                 if (offset < 0 || offset + size > sb.cursize)
3834                         Host_Error("Mod_Q1BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
3835                 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
3836         }
3837
3838         mod->soundfromcenter = true;
3839         mod->TraceBox = Mod_Q1BSP_TraceBox;
3840         mod->TraceLine = Mod_Q1BSP_TraceLine;
3841         mod->TracePoint = Mod_Q1BSP_TracePoint;
3842         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3843         mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3844         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3845         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3846         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3847         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3848         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3849         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3850         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3851         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3852         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3853         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3854         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3855         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3856         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3857         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3858         mod->Draw = R_Q1BSP_Draw;
3859         mod->DrawDepth = R_Q1BSP_DrawDepth;
3860         mod->DrawDebug = R_Q1BSP_DrawDebug;
3861         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3862         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3863         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3864         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3865         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3866         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3867         mod->DrawLight = R_Q1BSP_DrawLight;
3868
3869 // load into heap
3870
3871         mod->brush.qw_md4sum = 0;
3872         mod->brush.qw_md4sum2 = 0;
3873         for (i = 0;i < HEADER_LUMPS;i++)
3874         {
3875                 int temp;
3876                 if (i == LUMP_ENTITIES)
3877                         continue;
3878                 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
3879                 mod->brush.qw_md4sum ^= LittleLong(temp);
3880                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3881                         continue;
3882                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3883         }
3884
3885         Mod_Q1BSP_LoadEntities(&lumpsb[LUMP_ENTITIES]);
3886         Mod_Q1BSP_LoadVertexes(&lumpsb[LUMP_VERTEXES]);
3887         Mod_Q1BSP_LoadEdges(&lumpsb[LUMP_EDGES]);
3888         Mod_Q1BSP_LoadSurfedges(&lumpsb[LUMP_SURFEDGES]);
3889         Mod_Q1BSP_LoadTextures(&lumpsb[LUMP_TEXTURES]);
3890         Mod_Q1BSP_LoadLighting(&lumpsb[LUMP_LIGHTING]);
3891         Mod_Q1BSP_LoadPlanes(&lumpsb[LUMP_PLANES]);
3892         Mod_Q1BSP_LoadTexinfo(&lumpsb[LUMP_TEXINFO]);
3893         Mod_Q1BSP_LoadFaces(&lumpsb[LUMP_FACES]);
3894         Mod_Q1BSP_LoadLeaffaces(&lumpsb[LUMP_MARKSURFACES]);
3895         Mod_Q1BSP_LoadVisibility(&lumpsb[LUMP_VISIBILITY]);
3896         // load submodels before leafs because they contain the number of vis leafs
3897         Mod_Q1BSP_LoadSubmodels(&lumpsb[LUMP_MODELS], &hullinfo);
3898         Mod_Q1BSP_LoadLeafs(&lumpsb[LUMP_LEAFS]);
3899         Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]);
3900         Mod_Q1BSP_LoadClipnodes(&lumpsb[LUMP_CLIPNODES], &hullinfo);
3901
3902         for (i = 0; i < HEADER_LUMPS; i++)
3903                 if (lumpsb[i].readcount != lumpsb[i].cursize && i != LUMP_TEXTURES && i != LUMP_LIGHTING)
3904                         Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
3905
3906         // check if the map supports transparent water rendering
3907         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3908
3909         // we don't need the compressed pvs data anymore
3910         if (mod->brushq1.data_compressedpvs)
3911                 Mem_Free(mod->brushq1.data_compressedpvs);
3912         mod->brushq1.data_compressedpvs = NULL;
3913         mod->brushq1.num_compressedpvs = 0;
3914
3915         Mod_Q1BSP_MakeHull0();
3916         if (mod_bsp_portalize.integer)
3917                 Mod_Q1BSP_MakePortals();
3918
3919         mod->numframes = 2;             // regular and alternate animation
3920         mod->numskins = 1;
3921
3922         // make a single combined shadow mesh to allow optimized shadow volume creation
3923         Mod_Q1BSP_CreateShadowMesh(loadmodel);
3924
3925         if (loadmodel->brush.numsubmodels)
3926                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3927
3928         // LordHavoc: to clear the fog around the original quake submodel code, I
3929         // will explain:
3930         // first of all, some background info on the submodels:
3931         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3932         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3933         // now the weird for loop itself:
3934         // the loop functions in an odd way, on each iteration it sets up the
3935         // current 'mod' model (which despite the confusing code IS the model of
3936         // the number i), at the end of the loop it duplicates the model to become
3937         // the next submodel, and loops back to set up the new submodel.
3938
3939         // LordHavoc: now the explanation of my sane way (which works identically):
3940         // set up the world model, then on each submodel copy from the world model
3941         // and set up the submodel with the respective model info.
3942         totalstylesurfaces = 0;
3943         totalstyles = 0;
3944         for (i = 0;i < mod->brush.numsubmodels;i++)
3945         {
3946                 memset(stylecounts, 0, sizeof(stylecounts));
3947                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3948                 {
3949                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3950                         for (j = 0;j < MAXLIGHTMAPS;j++)
3951                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3952                 }
3953                 for (k = 0;k < 255;k++)
3954                 {
3955                         totalstyles++;
3956                         if (stylecounts[k])
3957                                 totalstylesurfaces += stylecounts[k];
3958                 }
3959         }
3960         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3961         for (i = 0;i < mod->brush.numsubmodels;i++)
3962         {
3963                 // LordHavoc: this code was originally at the end of this loop, but
3964                 // has been transformed to something more readable at the start here.
3965
3966                 if (i > 0)
3967                 {
3968                         char name[10];
3969                         // duplicate the basic information
3970                         dpsnprintf(name, sizeof(name), "*%i", i);
3971                         mod = Mod_FindName(name, loadmodel->name);
3972                         // copy the base model to this one
3973                         *mod = *loadmodel;
3974                         // rename the clone back to its proper name
3975                         strlcpy(mod->name, name, sizeof(mod->name));
3976                         mod->brush.parentmodel = loadmodel;
3977                         // textures and memory belong to the main model
3978                         mod->texturepool = NULL;
3979                         mod->mempool = NULL;
3980                         mod->brush.GetPVS = NULL;
3981                         mod->brush.FatPVS = NULL;
3982                         mod->brush.BoxTouchingPVS = NULL;
3983                         mod->brush.BoxTouchingLeafPVS = NULL;
3984                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3985                         mod->brush.FindBoxClusters = NULL;
3986                         mod->brush.LightPoint = NULL;
3987                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3988                 }
3989
3990                 mod->brush.submodel = i;
3991
3992                 if (loadmodel->brush.submodels)
3993                         loadmodel->brush.submodels[i] = mod;
3994
3995                 bm = &mod->brushq1.submodels[i];
3996
3997                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3998                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3999                 {
4000                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
4001                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
4002                 }
4003
4004                 mod->firstmodelsurface = bm->firstface;
4005                 mod->nummodelsurfaces = bm->numfaces;
4006
4007                 // set node/leaf parents for this submodel
4008                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
4009
4010                 // make the model surface list (used by shadowing/lighting)
4011                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
4012                 Mod_MakeSortedSurfaces(mod);
4013
4014                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
4015                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
4016                 VectorCopy(bm->mins, mod->normalmins);
4017                 VectorCopy(bm->maxs, mod->normalmaxs);
4018                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
4019                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
4020                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
4021                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
4022                 modelradius = modelyawradius + modelradius * modelradius;
4023                 modelyawradius = sqrt(modelyawradius);
4024                 modelradius = sqrt(modelradius);
4025                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
4026                 mod->yawmins[2] = mod->normalmins[2];
4027                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
4028                 mod->yawmaxs[2] = mod->normalmaxs[2];
4029                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
4030                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
4031                 mod->radius = modelradius;
4032                 mod->radius2 = modelradius * modelradius;
4033
4034                 // this gets altered below if sky or water is used
4035                 mod->DrawSky = NULL;
4036                 mod->DrawAddWaterPlanes = NULL;
4037
4038                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
4039                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
4040                 if (mod->nummodelsurfaces)
4041                 {
4042                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4043                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
4044                                         break;
4045                         if (j < mod->nummodelsurfaces)
4046                                 mod->DrawSky = R_Q1BSP_DrawSky;
4047
4048                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4049                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
4050                                         break;
4051                         if (j < mod->nummodelsurfaces)
4052                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
4053
4054                         // build lightstyle update chains
4055                         // (used to rapidly mark lightmapupdateflags on many surfaces
4056                         // when d_lightstylevalue changes)
4057                         memset(stylecounts, 0, sizeof(stylecounts));
4058                         for (k = 0;k < mod->nummodelsurfaces;k++)
4059                         {
4060                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4061                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4062                                         stylecounts[surface->lightmapinfo->styles[j]]++;
4063                         }
4064                         mod->brushq1.num_lightstyles = 0;
4065                         for (k = 0;k < 255;k++)
4066                         {
4067                                 if (stylecounts[k])
4068                                 {
4069                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
4070                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
4071                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
4072                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
4073                                         remapstyles[k] = mod->brushq1.num_lightstyles;
4074                                         mod->brushq1.num_lightstyles++;
4075                                 }
4076                         }
4077                         for (k = 0;k < mod->nummodelsurfaces;k++)
4078                         {
4079                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4080                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4081                                 {
4082                                         if (surface->lightmapinfo->styles[j] != 255)
4083                                         {
4084                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
4085                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
4086                                         }
4087                                 }
4088                         }
4089                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
4090                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
4091                 }
4092                 else
4093                 {
4094                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
4095                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
4096                 }
4097                 //mod->brushq1.num_visleafs = bm->visleafs;
4098
4099                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
4100                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
4101
4102                 if (mod_q1bsp_polygoncollisions.integer)
4103                 {
4104                         mod->collision_bih = mod->render_bih;
4105                         // point traces and contents checks still use the bsp tree
4106                         mod->TraceLine = Mod_CollisionBIH_TraceLine;
4107                         mod->TraceBox = Mod_CollisionBIH_TraceBox;
4108                         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4109                         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
4110                 }
4111
4112                 // generate VBOs and other shared data before cloning submodels
4113                 if (i == 0)
4114                 {
4115                         Mod_BuildVBOs();
4116                         Mod_Q1BSP_LoadMapBrushes();
4117                         //Mod_Q1BSP_ProcessLightList();
4118                 }
4119         }
4120
4121         Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
4122 }
4123
4124 int Mod_Q2BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
4125 {
4126         int supercontents = 0;
4127         if (nativecontents & CONTENTSQ2_SOLID)
4128                 supercontents |= SUPERCONTENTS_SOLID;
4129         if (nativecontents & CONTENTSQ2_WATER)
4130                 supercontents |= SUPERCONTENTS_WATER;
4131         if (nativecontents & CONTENTSQ2_SLIME)
4132                 supercontents |= SUPERCONTENTS_SLIME;
4133         if (nativecontents & CONTENTSQ2_LAVA)
4134                 supercontents |= SUPERCONTENTS_LAVA;
4135         if (nativecontents & CONTENTSQ2_MONSTER)
4136                 supercontents |= SUPERCONTENTS_BODY;
4137         if (nativecontents & CONTENTSQ2_DEADMONSTER)
4138                 supercontents |= SUPERCONTENTS_CORPSE;
4139         if (nativecontents & CONTENTSQ2_PLAYERCLIP)
4140                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
4141         if (nativecontents & CONTENTSQ2_MONSTERCLIP)
4142                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
4143         if (!(nativecontents & CONTENTSQ2_TRANSLUCENT))
4144                 supercontents |= SUPERCONTENTS_OPAQUE;
4145         return supercontents;
4146 }
4147
4148 int Mod_Q2BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
4149 {
4150         int nativecontents = 0;
4151         if (supercontents & SUPERCONTENTS_SOLID)
4152                 nativecontents |= CONTENTSQ2_SOLID;
4153         if (supercontents & SUPERCONTENTS_WATER)
4154                 nativecontents |= CONTENTSQ2_WATER;
4155         if (supercontents & SUPERCONTENTS_SLIME)
4156                 nativecontents |= CONTENTSQ2_SLIME;
4157         if (supercontents & SUPERCONTENTS_LAVA)
4158                 nativecontents |= CONTENTSQ2_LAVA;
4159         if (supercontents & SUPERCONTENTS_BODY)
4160                 nativecontents |= CONTENTSQ2_MONSTER;
4161         if (supercontents & SUPERCONTENTS_CORPSE)
4162                 nativecontents |= CONTENTSQ2_DEADMONSTER;
4163         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
4164                 nativecontents |= CONTENTSQ2_PLAYERCLIP;
4165         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
4166                 nativecontents |= CONTENTSQ2_MONSTERCLIP;
4167         if (!(supercontents & SUPERCONTENTS_OPAQUE))
4168                 nativecontents |= CONTENTSQ2_TRANSLUCENT;
4169         return nativecontents;
4170 }
4171
4172 static void Mod_Q2BSP_LoadVisibility(sizebuf_t *sb)
4173 {
4174         int i, count;
4175         loadmodel->brushq1.num_compressedpvs = 0;
4176         loadmodel->brushq1.data_compressedpvs = NULL;
4177         loadmodel->brush.num_pvsclusters = 0;
4178         loadmodel->brush.num_pvsclusterbytes = 0;
4179         loadmodel->brush.data_pvsclusters = NULL;
4180
4181         if (!sb->cursize)
4182                 return;
4183
4184         count = MSG_ReadLittleLong(sb);
4185         loadmodel->brush.num_pvsclusters = count;
4186         loadmodel->brush.num_pvsclusterbytes = (count+7)>>3;
4187         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*loadmodel->brush.num_pvsclusterbytes);
4188         for (i = 0;i < count;i++)
4189         {
4190                 int pvsofs = MSG_ReadLittleLong(sb);
4191                 /*int phsofs = */MSG_ReadLittleLong(sb);
4192                 // decompress the vis data for this cluster
4193                 // (note this accesses the underlying data store of sb, which is kind of evil)
4194                 Mod_Q1BSP_DecompressVis(sb->data + pvsofs, sb->data + sb->cursize, loadmodel->brush.data_pvsclusters + i * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (i+1) * loadmodel->brush.num_pvsclusterbytes);
4195         }
4196         // hush the loading error check later - we had to do random access on this lump, so we didn't read to the end
4197         sb->readcount = sb->cursize;
4198 }
4199
4200 static void Mod_Q2BSP_LoadNodes(sizebuf_t *sb)
4201 {
4202         int                     i, j, count, p, child[2];
4203         mnode_t         *out;
4204         int structsize = 28;
4205
4206         if (sb->cursize % structsize)
4207                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4208         count = sb->cursize / structsize;
4209         if (count == 0)
4210                 Host_Error("Mod_Q2BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
4211         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4212
4213         loadmodel->brush.data_nodes = out;
4214         loadmodel->brush.num_nodes = count;
4215
4216         for ( i=0 ; i<count ; i++, out++)
4217         {
4218                 p = MSG_ReadLittleLong(sb);
4219                 out->plane = loadmodel->brush.data_planes + p;
4220                 child[0] = MSG_ReadLittleLong(sb);
4221                 child[1] = MSG_ReadLittleLong(sb);
4222                 out->mins[0] = MSG_ReadLittleShort(sb);
4223                 out->mins[1] = MSG_ReadLittleShort(sb);
4224                 out->mins[2] = MSG_ReadLittleShort(sb);
4225                 out->maxs[0] = MSG_ReadLittleShort(sb);
4226                 out->maxs[1] = MSG_ReadLittleShort(sb);
4227                 out->maxs[2] = MSG_ReadLittleShort(sb);
4228                 out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
4229                 out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
4230                 if (out->firstsurface + out->numsurfaces > (unsigned int)loadmodel->num_surfaces)
4231                 {
4232                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid surface index range %i+%i (file has only %i surfaces)\n", p, out->firstsurface, out->numsurfaces, loadmodel->num_surfaces);
4233                         out->firstsurface = 0;
4234                         out->numsurfaces = 0;
4235                 }
4236                 for (j=0 ; j<2 ; j++)
4237                 {
4238                         p = child[j];
4239                         if (p >= 0)
4240                         {
4241                                 if (p < loadmodel->brush.num_nodes)
4242                                         out->children[j] = loadmodel->brush.data_nodes + p;
4243                                 else
4244                                 {
4245                                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
4246                                         // map it to the solid leaf
4247                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4248                                 }
4249                         }
4250                         else
4251                         {
4252                                 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
4253                                 p = -(p+1);
4254                                 if (p < loadmodel->brush.num_leafs)
4255                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
4256                                 else
4257                                 {
4258                                         Con_Printf("Mod_Q2BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
4259                                         // map it to the solid leaf
4260                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4261                                 }
4262                         }
4263                 }
4264         }
4265
4266         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
4267 }
4268
4269 static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
4270 {
4271         mtexinfo_t *out;
4272         int i, j, k, count;
4273         int structsize = 76;
4274         int maxtextures = 1024; // hardcoded limit of quake2 engine, so we may as well use it as an upper bound
4275         char filename[MAX_QPATH];
4276
4277         if (sb->cursize % structsize)
4278                 Host_Error("Mod_Q2BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
4279         count = sb->cursize / structsize;
4280         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4281         loadmodel->brushq1.texinfo = out;
4282         loadmodel->brushq1.numtexinfo = count;
4283         loadmodel->num_texturesperskin = 0;
4284         loadmodel->data_textures = (texture_t*)Mem_Alloc(loadmodel->mempool, maxtextures * sizeof(texture_t));
4285
4286         for (i = 0;i < count;i++, out++)
4287         {
4288                 for (k = 0;k < 2;k++)
4289                         for (j = 0;j < 4;j++)
4290                                 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
4291
4292                 out->q2flags = MSG_ReadLittleLong(sb);
4293                 out->q2value = MSG_ReadLittleLong(sb);
4294                 MSG_ReadBytes(sb, 32, (unsigned char*)out->q2texture);
4295                 out->q2texture[31] = 0; // make absolutely sure it is terminated
4296                 out->q2nexttexinfo = MSG_ReadLittleLong(sb);
4297
4298                 // find an existing match for the texture if possible
4299                 dpsnprintf(filename, sizeof(filename), "textures/%s.wal", out->q2texture);
4300                 for (j = 0;j < loadmodel->num_texturesperskin;j++)
4301                         if (!strcmp(filename, loadmodel->data_textures[j].name) && out->q2flags == loadmodel->data_textures[j].q2flags)
4302                                 break;
4303                 // if we don't find the texture, store the new texture
4304                 if (j == loadmodel->num_texturesperskin)
4305                 {
4306                         if (loadmodel->num_texturesperskin < maxtextures)
4307                         {
4308                                 texture_t *tx = loadmodel->data_textures + j;
4309                                 int q2flags = out->q2flags;
4310                                 Mod_LoadTextureFromQ3Shader(tx, filename, true, true, MATERIALFLAG_WALL);
4311                                 tx->q2flags = q2flags; // override the flags from the wal
4312                                 // also modify the texture to have the correct contents and such based on flags
4313                                 // note that we create multiple texture_t structures if q2flags differs
4314                                 if (q2flags & Q2SURF_LIGHT)
4315                                 {
4316                                         // doesn't mean anything to us
4317                                 }
4318                                 if (q2flags & Q2SURF_SLICK)
4319                                 {
4320                                         // would be nice to support...
4321                                 }
4322                                 if (q2flags & Q2SURF_SKY)
4323                                 {
4324                                         // sky is a rather specific thing
4325                                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
4326                                         tx->supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE;
4327                                         tx->surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
4328                                 }
4329                                 if (q2flags & Q2SURF_WARP)
4330                                 {
4331                                         // we use a scroll instead of a warp
4332                                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL;
4333                                         // if it's also transparent, we can enable the WATERSHADER
4334                                         // but we do not set the WATERALPHA flag because we don't
4335                                         // want to honor r_wateralpha in q2bsp
4336                                         // (it would go against the artistic intent)
4337                                         if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66))
4338                                                 tx->basematerialflags |= MATERIALFLAG_WATERSHADER;
4339                                 }
4340                                 if (q2flags & Q2SURF_TRANS33)
4341                                 {
4342                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4343                                         tx->basealpha = 0.3333f;
4344                                 }
4345                                 if (q2flags & Q2SURF_TRANS66)
4346                                 {
4347                                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4348                                         tx->basealpha = 0.6667f;
4349                                 }
4350                                 if (q2flags & Q2SURF_FLOWING)
4351                                 {
4352                                         tx->tcmods[0].tcmod = Q3TCMOD_SCROLL;
4353                                         tx->tcmods[0].parms[0] = -1.6f;
4354                                         tx->tcmods[0].parms[1] = 0.0f;
4355                                 }
4356                                 if (q2flags & Q2SURF_NODRAW)
4357                                 {
4358                                         tx->basematerialflags |= MATERIALFLAG_NODRAW;
4359                                 }
4360                                 loadmodel->num_texturesperskin++;
4361                                 loadmodel->num_textures = loadmodel->num_texturesperskin;
4362                         }
4363                         else
4364                         {
4365                                 Con_Printf("Mod_Q2BSP_LoadTexinfo: max textures reached (%i)\n", maxtextures);
4366                                 j = 0; // use first texture and give up
4367                         }
4368                 }
4369                 // store the index we found for this texture
4370                 out->textureindex = j;
4371         }
4372
4373         // realloc the textures array now that we know how many we actually need
4374         loadmodel->data_textures = (texture_t*)Mem_Realloc(loadmodel->mempool, loadmodel->data_textures, loadmodel->num_texturesperskin * sizeof(texture_t));
4375
4376         // now assemble the texture chains
4377         // if we encounter the textures out of order, the later ones won't mark the earlier ones in a sequence, so the earlier 
4378         for (i = 0, out = loadmodel->brushq1.texinfo;i < count;i++, out++)
4379         {
4380                 int j = i;
4381                 texture_t *t = loadmodel->data_textures + out->textureindex;
4382
4383                 // if this is not animated, skip it
4384                 // if this is already processed, skip it (part of an existing sequence)
4385                 if (out->q2nexttexinfo == 0 || t->animated)
4386                         continue;
4387
4388                 // store the array of frames to use
4389                 t->animated = 2; // q2bsp animation
4390                 t->anim_total[0] = 0;
4391                 t->anim_total[1] = 0;
4392                 // gather up to 10 frames (we don't support more)
4393                 for (j = i;j >= 0 && t->anim_total[0] < (int)(sizeof(t->anim_frames[0])/sizeof(t->anim_frames[0][0]));j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
4394                 {
4395                         // detect looping and stop there
4396                         if (loadmodel->brushq1.texinfo[j].textureindex == out->textureindex)
4397                                 break;
4398                         t->anim_frames[0][t->anim_total[0]++] = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
4399                 }
4400                 // we could look for the +a sequence here if this is the +0 sequence,
4401                 // but it seems that quake2 did not implement that (even though the
4402                 // files exist in the baseq2 content)
4403
4404                 // write the frame sequence to all the textures involved (just like
4405                 // in the q1bsp loader)
4406                 //
4407                 // note that this can overwrite the rest of the sequence - so if the
4408                 // start of a sequence is found later than the other parts of the
4409                 // sequence, it will go back and rewrite them correctly.
4410                 for (j = i;j >= 0;j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
4411                 {
4412                         texture_t *txj = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
4413                         txj->animated = t->animated;
4414                         txj->anim_total[0] = t->anim_total[0];
4415                         txj->anim_total[1] = t->anim_total[1];
4416                         for (k = 0;k < t->anim_total[0];k++)
4417                                 txj->anim_frames[0][k] = t->anim_frames[0][k];
4418                         for (k = 0;k < t->anim_total[1];k++)
4419                                 txj->anim_frames[1][k] = t->anim_frames[1][k];
4420                 }
4421         }
4422 }
4423
4424 static void Mod_Q2BSP_LoadLighting(sizebuf_t *sb)
4425 {
4426         // LordHavoc: this fits exactly the same format that we use in .lit files
4427         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
4428         MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.lightdata);
4429 }
4430
4431 static void Mod_Q2BSP_LoadLeafs(sizebuf_t *sb)
4432 {
4433         mleaf_t *out;
4434         int i, j, count, firstmarksurface, nummarksurfaces;
4435         int structsize = 28;
4436
4437         if (sb->cursize % structsize)
4438                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4439         count = sb->cursize / structsize;
4440         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4441
4442         loadmodel->brush.data_leafs = out;
4443         loadmodel->brush.num_leafs = count;
4444
4445         // FIXME: this function could really benefit from some error checking
4446         for ( i=0 ; i<count ; i++, out++)
4447         {
4448                 out->contents = MSG_ReadLittleLong(sb);
4449                 out->clusterindex = MSG_ReadLittleShort(sb);
4450                 out->areaindex = MSG_ReadLittleShort(sb);
4451                 out->mins[0] = MSG_ReadLittleShort(sb);
4452                 out->mins[1] = MSG_ReadLittleShort(sb);
4453                 out->mins[2] = MSG_ReadLittleShort(sb);
4454                 out->maxs[0] = MSG_ReadLittleShort(sb);
4455                 out->maxs[1] = MSG_ReadLittleShort(sb);
4456                 out->maxs[2] = MSG_ReadLittleShort(sb);
4457         
4458                 firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
4459                 nummarksurfaces  = (unsigned short)MSG_ReadLittleShort(sb);
4460
4461                 for (j = 0;j < 4;j++)
4462                         out->ambient_sound_level[j] = 0;
4463
4464                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
4465                 {
4466                         Con_Print("Mod_Q2BSP_LoadLeafs: invalid clusterindex\n");
4467                         out->clusterindex = -1;
4468                 }
4469
4470                 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
4471                 {
4472                         out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
4473                         out->numleafsurfaces = nummarksurfaces;
4474                 }
4475                 else
4476                 {
4477                         Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
4478                         out->firstleafsurface = NULL;
4479                         out->numleafsurfaces = 0;
4480                 }
4481         }
4482 }
4483
4484 static void Mod_Q2BSP_LoadLeafBrushes(sizebuf_t *sb)
4485 {
4486         int i, j;
4487         int structsize = 2;
4488
4489         if (sb->cursize % structsize)
4490                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4491         loadmodel->brush.num_leafbrushes = sb->cursize / structsize;
4492         loadmodel->brush.data_leafbrushes = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafbrushes * sizeof(int));
4493
4494         for (i = 0;i < loadmodel->brush.num_leafbrushes;i++)
4495         {
4496                 j = (unsigned short) MSG_ReadLittleShort(sb);
4497                 if (j >= loadmodel->brush.num_brushes)
4498                         Host_Error("Mod_Q1BSP_LoadLeafBrushes: bad brush number");
4499                 loadmodel->brush.data_leafbrushes[i] = j;
4500         }
4501 }
4502
4503 static void Mod_Q2BSP_LoadBrushSides(sizebuf_t *sb)
4504 {
4505         q3mbrushside_t *out;
4506         int i, n, count;
4507         int structsize = 4;
4508
4509         if (sb->cursize % structsize)
4510                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4511         count = sb->cursize / structsize;
4512         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushsides * sizeof(*out));
4513
4514         loadmodel->brush.data_brushsides = out;
4515         loadmodel->brush.num_brushsides = count;
4516
4517         for (i = 0;i < count;i++, out++)
4518         {
4519                 n = (unsigned short)MSG_ReadLittleShort(sb);
4520                 if (n < 0 || n >= loadmodel->brush.num_planes)
4521                         Host_Error("Mod_Q2BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4522                 out->plane = loadmodel->brush.data_planes + n;
4523                 n = MSG_ReadLittleShort(sb);
4524                 if (n < 0 || n >= loadmodel->num_textures)
4525                         Host_Error("Mod_Q2BSP_LoadBrushSides: invalid texinfo index %i (%i texinfos)", n, loadmodel->brushq1.numtexinfo);
4526                 out->texture = loadmodel->data_textures + loadmodel->brushq1.texinfo[n].textureindex;
4527         }
4528 }
4529
4530 static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
4531 {
4532         q3mbrush_t *out;
4533         int i, j, firstside, numsides, contents, count, maxplanes, q3surfaceflags, supercontents;
4534         colplanef_t *planes;
4535         int structsize = 12;
4536
4537         if (sb->cursize % structsize)
4538                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4539         count = sb->cursize / structsize;
4540         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_brushes * sizeof(*out));
4541
4542         loadmodel->brush.data_brushes = out;
4543         loadmodel->brush.num_brushes = count;
4544
4545         maxplanes = 0;
4546         planes = NULL;
4547
4548         for (i = 0;i < count;i++, out++)
4549         {
4550                 firstside = MSG_ReadLittleLong(sb);
4551                 numsides = MSG_ReadLittleLong(sb);
4552                 contents = MSG_ReadLittleLong(sb);
4553                 if (firstside < 0 || firstside + numsides > loadmodel->brush.num_brushsides)
4554                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", firstside, firstside + numsides, loadmodel->brush.num_brushsides);
4555
4556                 out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
4557                 out->numbrushsides = numsides;
4558                 // not really the same...  we should store the q2 contents
4559                 out->texture = out->firstbrushside->texture;
4560                 // convert the contents to our values
4561                 supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(loadmodel, contents);
4562
4563                 // make a list of mplane_t structs to construct a colbrush from
4564                 if (maxplanes < out->numbrushsides)
4565                 {
4566                         maxplanes = out->numbrushsides;
4567                         if (planes)
4568                                 Mem_Free(planes);
4569                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4570                 }
4571                 q3surfaceflags = 0;
4572                 for (j = 0;j < out->numbrushsides;j++)
4573                 {
4574                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4575                         planes[j].dist = out->firstbrushside[j].plane->dist;
4576                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4577                         planes[j].texture = out->firstbrushside[j].texture;
4578                         q3surfaceflags |= planes[j].q3surfaceflags;
4579                 }
4580                 // make the colbrush from the planes
4581                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4582
4583                 // this whole loop can take a while (e.g. on redstarrepublic4)
4584                 CL_KeepaliveMessage(false);
4585         }
4586         if (planes)
4587                 Mem_Free(planes);
4588 }
4589
4590
4591 static void Mod_Q2BSP_LoadAreas(sizebuf_t *sb)
4592 {
4593         // we currently don't use areas, they represent closable doors as vis blockers
4594 }
4595
4596 static void Mod_Q2BSP_LoadAreaPortals(sizebuf_t *sb)
4597 {
4598         // we currently don't use areas, they represent closable doors as vis blockers
4599 }
4600
4601 static void Mod_Q2BSP_LoadSubmodels(sizebuf_t *sb)
4602 {
4603         mmodel_t        *out;
4604         int                     i, count;
4605         int                     structsize = 56;
4606
4607         if (sb->cursize % structsize)
4608                 Host_Error ("Mod_Q2BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
4609
4610         count = sb->cursize / structsize;
4611         out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
4612
4613         loadmodel->brushq1.submodels = out;
4614         loadmodel->brush.numsubmodels = count;
4615
4616         // this is identical to the q1 submodel structure except for having 1 hull
4617         for (i = 0; i < count; i++, out++)
4618         {
4619                 // spread out the mins / maxs by a pixel
4620                 out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
4621                 out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
4622                 out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
4623                 out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
4624                 out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
4625                 out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
4626                 out->origin[0] = MSG_ReadLittleFloat(sb);
4627                 out->origin[1] = MSG_ReadLittleFloat(sb);
4628                 out->origin[2] = MSG_ReadLittleFloat(sb);
4629                 out->headnode[0] = MSG_ReadLittleLong(sb);
4630                 out->visleafs  = MSG_ReadLittleLong(sb);
4631                 out->firstface = MSG_ReadLittleLong(sb);
4632                 out->numfaces  = MSG_ReadLittleLong(sb);
4633         }
4634 }
4635
4636 static void Mod_Q2BSP_FindSubmodelBrushRange_r(dp_model_t *mod, mnode_t *node, int *first, int *last)
4637 {
4638         int i;
4639         mleaf_t *leaf;
4640         while (node->plane)
4641         {
4642                 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, node->children[0], first, last);
4643                 node = node->children[1];
4644         }
4645         leaf = (mleaf_t*)node;
4646         for (i = 0;i < leaf->numleafbrushes;i++)
4647         {
4648                 int brushnum = leaf->firstleafbrush[i];
4649                 if (*first > brushnum)
4650                         *first = brushnum;
4651                 if (*last < brushnum)
4652                         *last = brushnum;
4653         }
4654 }
4655
4656 static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4657 {
4658         int i, j, k;
4659         sizebuf_t lumpsb[Q2HEADER_LUMPS];
4660         mmodel_t *bm;
4661         float dist, modelyawradius, modelradius;
4662         msurface_t *surface;
4663         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
4664         model_brush_lightstyleinfo_t styleinfo[256];
4665         unsigned char *datapointer;
4666         sizebuf_t sb;
4667
4668         MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
4669
4670         mod->type = mod_brushq2;
4671
4672         mod->brush.isbsp2 = false;
4673         mod->brush.ishlbsp = false;
4674         mod->brush.isq2bsp = true; // q1bsp loaders mostly work but we need a few tweaks
4675         mod->modeldatatypestring = "Q2BSP";
4676
4677         i = MSG_ReadLittleLong(&sb);
4678         if (i != Q2BSPMAGIC)
4679                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4680
4681         i = MSG_ReadLittleLong(&sb);
4682         if (i != Q2BSPVERSION)
4683                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4684
4685 // read lumps
4686         for (i = 0; i < Q2HEADER_LUMPS; i++)
4687         {
4688                 int offset = MSG_ReadLittleLong(&sb);
4689                 int size = MSG_ReadLittleLong(&sb);
4690                 if (offset < 0 || offset + size > sb.cursize)
4691                         Host_Error("Mod_Q2BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
4692                 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
4693         }
4694
4695         mod->soundfromcenter = true;
4696         mod->TracePoint = Mod_CollisionBIH_TracePoint;
4697         mod->TraceLine = Mod_CollisionBIH_TraceLine;
4698         mod->TraceBox = Mod_CollisionBIH_TraceBox;
4699         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4700         mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
4701         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
4702         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
4703         mod->brush.SuperContentsFromNativeContents = Mod_Q2BSP_SuperContentsFromNativeContents;
4704         mod->brush.NativeContentsFromSuperContents = Mod_Q2BSP_NativeContentsFromSuperContents;
4705         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
4706         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
4707         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
4708         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
4709         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
4710         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
4711         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
4712         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
4713         mod->brush.AmbientSoundLevelsForPoint = NULL;
4714         mod->brush.RoundUpToHullSize = NULL;
4715         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
4716         mod->Draw = R_Q1BSP_Draw;
4717         mod->DrawDepth = R_Q1BSP_DrawDepth;
4718         mod->DrawDebug = R_Q1BSP_DrawDebug;
4719         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
4720         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
4721         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
4722         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
4723         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
4724         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
4725         mod->DrawLight = R_Q1BSP_DrawLight;
4726
4727 // load into heap
4728
4729         mod->brush.qw_md4sum = 0;
4730         mod->brush.qw_md4sum2 = 0;
4731         for (i = 0;i < Q2HEADER_LUMPS;i++)
4732         {
4733                 int temp;
4734                 if (i == Q2LUMP_ENTITIES)
4735                         continue;
4736                 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
4737                 mod->brush.qw_md4sum ^= LittleLong(temp);
4738                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4739                         continue;
4740                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
4741         }
4742
4743         // many of these functions are identical to Q1 loaders, so we use those where possible
4744         Mod_Q1BSP_LoadEntities(&lumpsb[Q2LUMP_ENTITIES]);
4745         Mod_Q1BSP_LoadVertexes(&lumpsb[Q2LUMP_VERTEXES]);
4746         Mod_Q1BSP_LoadEdges(&lumpsb[Q2LUMP_EDGES]);
4747         Mod_Q1BSP_LoadSurfedges(&lumpsb[Q2LUMP_SURFEDGES]);
4748         Mod_Q2BSP_LoadLighting(&lumpsb[Q2LUMP_LIGHTING]);
4749         Mod_Q1BSP_LoadPlanes(&lumpsb[Q2LUMP_PLANES]);
4750         Mod_Q2BSP_LoadTexinfo(&lumpsb[Q2LUMP_TEXINFO]);
4751         Mod_Q2BSP_LoadBrushes(&lumpsb[Q2LUMP_BRUSHES]);
4752         Mod_Q2BSP_LoadBrushSides(&lumpsb[Q2LUMP_BRUSHSIDES]);
4753         Mod_Q1BSP_LoadFaces(&lumpsb[Q2LUMP_FACES]);
4754         Mod_Q1BSP_LoadLeaffaces(&lumpsb[Q2LUMP_LEAFFACES]);
4755         Mod_Q2BSP_LoadLeafBrushes(&lumpsb[Q2LUMP_LEAFBRUSHES]);
4756         Mod_Q2BSP_LoadVisibility(&lumpsb[Q2LUMP_VISIBILITY]);
4757         Mod_Q2BSP_LoadAreas(&lumpsb[Q2LUMP_AREAS]);
4758         Mod_Q2BSP_LoadAreaPortals(&lumpsb[Q2LUMP_AREAPORTALS]);
4759         Mod_Q2BSP_LoadLeafs(&lumpsb[Q2LUMP_LEAFS]);
4760         Mod_Q2BSP_LoadNodes(&lumpsb[Q2LUMP_NODES]);
4761         Mod_Q2BSP_LoadSubmodels(&lumpsb[Q2LUMP_MODELS]);
4762
4763         for (i = 0; i < Q2HEADER_LUMPS; i++)
4764                 if (lumpsb[i].readcount != lumpsb[i].cursize)
4765                         Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
4766
4767         // we don't actually set MATERIALFLAG_WATERALPHA on anything, so this
4768         // doesn't enable the cvar, just indicates that transparent water is OK
4769         loadmodel->brush.supportwateralpha = true;
4770
4771         // we don't need the compressed pvs data anymore
4772         if (mod->brushq1.data_compressedpvs)
4773                 Mem_Free(mod->brushq1.data_compressedpvs);
4774         mod->brushq1.data_compressedpvs = NULL;
4775         mod->brushq1.num_compressedpvs = 0;
4776
4777         // the MakePortals code works fine on the q2bsp data as well
4778         if (mod_bsp_portalize.integer)
4779                 Mod_Q1BSP_MakePortals();
4780
4781         mod->numframes = 0;             // q2bsp animations are kind of special, frame is unbounded...
4782         mod->numskins = 1;
4783
4784         // make a single combined shadow mesh to allow optimized shadow volume creation
4785         Mod_Q1BSP_CreateShadowMesh(loadmodel);
4786
4787         if (loadmodel->brush.numsubmodels)
4788                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
4789
4790         totalstylesurfaces = 0;
4791         totalstyles = 0;
4792         for (i = 0;i < mod->brush.numsubmodels;i++)
4793         {
4794                 memset(stylecounts, 0, sizeof(stylecounts));
4795                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
4796                 {
4797                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
4798                         for (j = 0;j < MAXLIGHTMAPS;j++)
4799                                 stylecounts[surface->lightmapinfo->styles[j]]++;
4800                 }
4801                 for (k = 0;k < 255;k++)
4802                 {
4803                         totalstyles++;
4804                         if (stylecounts[k])
4805                                 totalstylesurfaces += stylecounts[k];
4806                 }
4807         }
4808         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
4809         // set up the world model, then on each submodel copy from the world model
4810         // and set up the submodel with the respective model info.
4811         mod = loadmodel;
4812         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
4813         {
4814                 int firstbrush = loadmodel->brush.num_brushes, lastbrush = 0;
4815                 if (i > 0)
4816                 {
4817                         char name[10];
4818                         // duplicate the basic information
4819                         dpsnprintf(name, sizeof(name), "*%i", i);
4820                         mod = Mod_FindName(name, loadmodel->name);
4821                         // copy the base model to this one
4822                         *mod = *loadmodel;
4823                         // rename the clone back to its proper name
4824                         strlcpy(mod->name, name, sizeof(mod->name));
4825                         mod->brush.parentmodel = loadmodel;
4826                         // textures and memory belong to the main model
4827                         mod->texturepool = NULL;
4828                         mod->mempool = NULL;
4829                         mod->brush.GetPVS = NULL;
4830                         mod->brush.FatPVS = NULL;
4831                         mod->brush.BoxTouchingPVS = NULL;
4832                         mod->brush.BoxTouchingLeafPVS = NULL;
4833                         mod->brush.BoxTouchingVisibleLeafs = NULL;
4834                         mod->brush.FindBoxClusters = NULL;
4835                         mod->brush.LightPoint = NULL;
4836                         mod->brush.AmbientSoundLevelsForPoint = NULL;
4837                 }
4838                 mod->brush.submodel = i;
4839                 if (loadmodel->brush.submodels)
4840                         loadmodel->brush.submodels[i] = mod;
4841
4842                 bm = &mod->brushq1.submodels[i];
4843
4844                 // we store the headnode (there's only one in Q2BSP) as if it were the first hull
4845                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
4846
4847                 mod->firstmodelsurface = bm->firstface;
4848                 mod->nummodelsurfaces = bm->numfaces;
4849
4850                 // set node/leaf parents for this submodel
4851                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + bm->headnode[0], NULL);
4852
4853                 // make the model surface list (used by shadowing/lighting)
4854                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
4855                 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, mod->brush.data_nodes + bm->headnode[0], &firstbrush, &lastbrush);
4856                 if (firstbrush <= lastbrush)
4857                 {
4858                         mod->firstmodelbrush = firstbrush;
4859                         mod->nummodelbrushes = lastbrush + 1 - firstbrush;
4860                 }
4861                 else
4862                 {
4863                         mod->firstmodelbrush = 0;
4864                         mod->nummodelbrushes = 0;
4865                 }
4866                 Mod_MakeSortedSurfaces(mod);
4867
4868                 VectorCopy(bm->mins, mod->normalmins);
4869                 VectorCopy(bm->maxs, mod->normalmaxs);
4870                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
4871                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
4872                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
4873                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
4874                 modelradius = modelyawradius + modelradius * modelradius;
4875                 modelyawradius = sqrt(modelyawradius);
4876                 modelradius = sqrt(modelradius);
4877                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
4878                 mod->yawmins[2] = mod->normalmins[2];
4879                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
4880                 mod->yawmaxs[2] = mod->normalmaxs[2];
4881                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
4882                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
4883                 mod->radius = modelradius;
4884                 mod->radius2 = modelradius * modelradius;
4885
4886                 // this gets altered below if sky or water is used
4887                 mod->DrawSky = NULL;
4888                 mod->DrawAddWaterPlanes = NULL;
4889
4890                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
4891                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
4892                 if (mod->nummodelsurfaces)
4893                 {
4894                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4895                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
4896                                         break;
4897                         if (j < mod->nummodelsurfaces)
4898                                 mod->DrawSky = R_Q1BSP_DrawSky;
4899
4900                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
4901                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
4902                                         break;
4903                         if (j < mod->nummodelsurfaces)
4904                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
4905
4906                         // build lightstyle update chains
4907                         // (used to rapidly mark lightmapupdateflags on many surfaces
4908                         // when d_lightstylevalue changes)
4909                         memset(stylecounts, 0, sizeof(stylecounts));
4910                         for (k = 0;k < mod->nummodelsurfaces;k++)
4911                         {
4912                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4913                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4914                                         stylecounts[surface->lightmapinfo->styles[j]]++;
4915                         }
4916                         mod->brushq1.num_lightstyles = 0;
4917                         for (k = 0;k < 255;k++)
4918                         {
4919                                 if (stylecounts[k])
4920                                 {
4921                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
4922                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
4923                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
4924                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
4925                                         remapstyles[k] = mod->brushq1.num_lightstyles;
4926                                         mod->brushq1.num_lightstyles++;
4927                                 }
4928                         }
4929                         for (k = 0;k < mod->nummodelsurfaces;k++)
4930                         {
4931                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
4932                                 for (j = 0;j < MAXLIGHTMAPS;j++)
4933                                 {
4934                                         if (surface->lightmapinfo->styles[j] != 255)
4935                                         {
4936                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
4937                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
4938                                         }
4939                                 }
4940                         }
4941                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
4942                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
4943                 }
4944                 else
4945                 {
4946                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
4947                 }
4948                 //mod->brushq1.num_visleafs = bm->visleafs;
4949
4950                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
4951                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
4952
4953                 // build a Bounding Interval Hierarchy for culling brushes in collision detection
4954                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
4955
4956                 // generate VBOs and other shared data before cloning submodels
4957                 if (i == 0)
4958                         Mod_BuildVBOs();
4959         }
4960         mod = loadmodel;
4961
4962         Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
4963 }
4964
4965 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4966 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4967
4968 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4969 {
4970         const char *data;
4971         char key[128], value[MAX_INPUTLINE];
4972         float v[3];
4973         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4974         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4975         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4976         if (!l->filelen)
4977                 return;
4978         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4979         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4980         loadmodel->brush.entities[l->filelen] = 0;
4981         data = loadmodel->brush.entities;
4982         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4983         // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4984         loadmodel->brushq3.deluxemapping = false;
4985         if (data && COM_ParseToken_Simple(&data, false, false, true) && com_token[0] == '{')
4986         {
4987                 while (1)
4988                 {
4989                         if (!COM_ParseToken_Simple(&data, false, false, true))
4990                                 break; // error
4991                         if (com_token[0] == '}')
4992                                 break; // end of worldspawn
4993                         if (com_token[0] == '_')
4994                                 strlcpy(key, com_token + 1, sizeof(key));
4995                         else
4996                                 strlcpy(key, com_token, sizeof(key));
4997                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4998                                 key[strlen(key)-1] = 0;
4999                         if (!COM_ParseToken_Simple(&data, false, false, true))
5000                                 break; // error
5001                         strlcpy(value, com_token, sizeof(value));
5002                         if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
5003                         {
5004 #if _MSC_VER >= 1400
5005 #define sscanf sscanf_s
5006 #endif
5007 #if 0
5008                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
5009                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5010 #else
5011                                 VectorSet(v, 64, 64, 128);
5012                                 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
5013                                         Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
5014                                 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
5015                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5016 #endif
5017                         }
5018                         else if (!strcmp("deluxeMaps", key))
5019                         {
5020                                 if (!strcmp(com_token, "1"))
5021                                 {
5022                                         loadmodel->brushq3.deluxemapping = true;
5023                                         loadmodel->brushq3.deluxemapping_modelspace = true;
5024                                 }
5025                                 else if (!strcmp(com_token, "2"))
5026                                 {
5027                                         loadmodel->brushq3.deluxemapping = true;
5028                                         loadmodel->brushq3.deluxemapping_modelspace = false;
5029                                 }
5030                         }
5031                 }
5032         }
5033 }
5034
5035 static void Mod_Q3BSP_LoadTextures(lump_t *l)
5036 {
5037         q3dtexture_t *in;
5038         texture_t *out;
5039         int i, count;
5040
5041         in = (q3dtexture_t *)(mod_base + l->fileofs);
5042         if (l->filelen % sizeof(*in))
5043                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
5044         count = l->filelen / sizeof(*in);
5045         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5046
5047         loadmodel->data_textures = out;
5048         loadmodel->num_textures = count;
5049         loadmodel->num_texturesperskin = loadmodel->num_textures;
5050
5051         for (i = 0;i < count;i++)
5052         {
5053                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
5054                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5055                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
5056                 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
5057                 // restore the surfaceflags and supercontents
5058                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5059                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
5060         }
5061 }
5062
5063 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
5064 {
5065         q3dplane_t *in;
5066         mplane_t *out;
5067         int i, count;
5068
5069         in = (q3dplane_t *)(mod_base + l->fileofs);
5070         if (l->filelen % sizeof(*in))
5071                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
5072         count = l->filelen / sizeof(*in);
5073         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5074
5075         loadmodel->brush.data_planes = out;
5076         loadmodel->brush.num_planes = count;
5077
5078         for (i = 0;i < count;i++, in++, out++)
5079         {
5080                 out->normal[0] = LittleFloat(in->normal[0]);
5081                 out->normal[1] = LittleFloat(in->normal[1]);
5082                 out->normal[2] = LittleFloat(in->normal[2]);
5083                 out->dist = LittleFloat(in->dist);
5084                 PlaneClassify(out);
5085         }
5086 }
5087
5088 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
5089 {
5090         q3dbrushside_t *in;
5091         q3mbrushside_t *out;
5092         int i, n, count;
5093
5094         in = (q3dbrushside_t *)(mod_base + l->fileofs);
5095         if (l->filelen % sizeof(*in))
5096                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5097         count = l->filelen / sizeof(*in);
5098         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5099
5100         loadmodel->brush.data_brushsides = out;
5101         loadmodel->brush.num_brushsides = count;
5102
5103         for (i = 0;i < count;i++, in++, out++)
5104         {
5105                 n = LittleLong(in->planeindex);
5106                 if (n < 0 || n >= loadmodel->brush.num_planes)
5107                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5108                 out->plane = loadmodel->brush.data_planes + n;
5109                 n = LittleLong(in->textureindex);
5110                 if (n < 0 || n >= loadmodel->num_textures)
5111                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5112                 out->texture = loadmodel->data_textures + n;
5113         }
5114 }
5115
5116 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
5117 {
5118         q3dbrushside_ig_t *in;
5119         q3mbrushside_t *out;
5120         int i, n, count;
5121
5122         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
5123         if (l->filelen % sizeof(*in))
5124                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5125         count = l->filelen / sizeof(*in);
5126         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5127
5128         loadmodel->brush.data_brushsides = out;
5129         loadmodel->brush.num_brushsides = count;
5130
5131         for (i = 0;i < count;i++, in++, out++)
5132         {
5133                 n = LittleLong(in->planeindex);
5134                 if (n < 0 || n >= loadmodel->brush.num_planes)
5135                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5136                 out->plane = loadmodel->brush.data_planes + n;
5137                 n = LittleLong(in->textureindex);
5138                 if (n < 0 || n >= loadmodel->num_textures)
5139                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5140                 out->texture = loadmodel->data_textures + n;
5141         }
5142 }
5143
5144 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
5145 {
5146         q3dbrush_t *in;
5147         q3mbrush_t *out;
5148         int i, j, n, c, count, maxplanes, q3surfaceflags;
5149         colplanef_t *planes;
5150
5151         in = (q3dbrush_t *)(mod_base + l->fileofs);
5152         if (l->filelen % sizeof(*in))
5153                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
5154         count = l->filelen / sizeof(*in);
5155         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5156
5157         loadmodel->brush.data_brushes = out;
5158         loadmodel->brush.num_brushes = count;
5159
5160         maxplanes = 0;
5161         planes = NULL;
5162
5163         for (i = 0;i < count;i++, in++, out++)
5164         {
5165                 n = LittleLong(in->firstbrushside);
5166                 c = LittleLong(in->numbrushsides);
5167                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
5168                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
5169                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
5170                 out->numbrushsides = c;
5171                 n = LittleLong(in->textureindex);
5172                 if (n < 0 || n >= loadmodel->num_textures)
5173                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5174                 out->texture = loadmodel->data_textures + n;
5175
5176                 // make a list of mplane_t structs to construct a colbrush from
5177                 if (maxplanes < out->numbrushsides)
5178                 {
5179                         maxplanes = out->numbrushsides;
5180                         if (planes)
5181                                 Mem_Free(planes);
5182                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
5183                 }
5184                 q3surfaceflags = 0;
5185                 for (j = 0;j < out->numbrushsides;j++)
5186                 {
5187                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
5188                         planes[j].dist = out->firstbrushside[j].plane->dist;
5189                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
5190                         planes[j].texture = out->firstbrushside[j].texture;
5191                         q3surfaceflags |= planes[j].q3surfaceflags;
5192                 }
5193                 // make the colbrush from the planes
5194                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
5195
5196                 // this whole loop can take a while (e.g. on redstarrepublic4)
5197                 CL_KeepaliveMessage(false);
5198         }
5199         if (planes)
5200                 Mem_Free(planes);
5201 }
5202
5203 static void Mod_Q3BSP_LoadEffects(lump_t *l)
5204 {
5205         q3deffect_t *in;
5206         q3deffect_t *out;
5207         int i, n, count;
5208
5209         in = (q3deffect_t *)(mod_base + l->fileofs);
5210         if (l->filelen % sizeof(*in))
5211                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
5212         count = l->filelen / sizeof(*in);
5213         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5214
5215         loadmodel->brushq3.data_effects = out;
5216         loadmodel->brushq3.num_effects = count;
5217
5218         for (i = 0;i < count;i++, in++, out++)
5219         {
5220                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
5221                 n = LittleLong(in->brushindex);
5222                 if (n >= loadmodel->brush.num_brushes)
5223                 {
5224                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
5225                         n = -1;
5226                 }
5227                 out->brushindex = n;
5228                 out->unknown = LittleLong(in->unknown);
5229         }
5230 }
5231
5232 static void Mod_Q3BSP_LoadVertices(lump_t *l)
5233 {
5234         q3dvertex_t *in;
5235         int i, count;
5236
5237         in = (q3dvertex_t *)(mod_base + l->fileofs);
5238         if (l->filelen % sizeof(*in))
5239                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
5240         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
5241         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
5242         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
5243         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
5244         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
5245         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
5246
5247         for (i = 0;i < count;i++, in++)
5248         {
5249                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
5250                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
5251                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
5252                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
5253                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
5254                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
5255                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
5256                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
5257                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
5258                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
5259                 // svector/tvector are calculated later in face loading
5260                 if(mod_q3bsp_sRGBlightmaps.integer)
5261                 {
5262                         // if lightmaps are sRGB, vertex colors are sRGB too, so we need to linearize them
5263                         // note: when this is in use, lightmap color 128 is no longer neutral, but "sRGB half power" is
5264                         // working like this may be odd, but matches q3map2 -gamma 2.2
5265                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5266                         {
5267                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5268                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5269                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5270                                 // we fix the brightness consistently via lightmapscale
5271                         }
5272                         else
5273                         {
5274                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_LinearFloatFromsRGB(in->color4ub[0]);
5275                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_LinearFloatFromsRGB(in->color4ub[1]);
5276                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_LinearFloatFromsRGB(in->color4ub[2]);
5277                         }
5278                 }
5279                 else
5280                 {
5281                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5282                         {
5283                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
5284                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
5285                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
5286                         }
5287                         else
5288                         {
5289                                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5290                                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5291                                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5292                         }
5293                 }
5294                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
5295                 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
5296                         loadmodel->lit = true;
5297         }
5298 }
5299
5300 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
5301 {
5302         int *in;
5303         int *out;
5304         int i, count;
5305
5306         in = (int *)(mod_base + l->fileofs);
5307         if (l->filelen % sizeof(int[3]))
5308                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
5309         count = l->filelen / sizeof(*in);
5310
5311         if(!loadmodel->brushq3.num_vertices)
5312         {
5313                 if (count)
5314                         Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
5315                 loadmodel->brushq3.num_triangles = 0;
5316                 return;
5317         }
5318
5319         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5320         loadmodel->brushq3.num_triangles = count / 3;
5321         loadmodel->brushq3.data_element3i = out;
5322
5323         for (i = 0;i < count;i++, in++, out++)
5324         {
5325                 *out = LittleLong(*in);
5326                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
5327                 {
5328                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
5329                         *out = 0;
5330                 }
5331         }
5332 }
5333
5334 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
5335 {
5336         q3dlightmap_t *input_pointer;
5337         int i;
5338         int j;
5339         int k;
5340         int count;
5341         int powerx;
5342         int powery;
5343         int powerxy;
5344         int powerdxy;
5345         int endlightmap;
5346         int mergegoal;
5347         int lightmapindex;
5348         int realcount;
5349         int realindex;
5350         int mergedwidth;
5351         int mergedheight;
5352         int mergedcolumns;
5353         int mergedrows;
5354         int mergedrowsxcolumns;
5355         int size;
5356         int bytesperpixel;
5357         int rgbmap[3];
5358         unsigned char *c;
5359         unsigned char *mergedpixels;
5360         unsigned char *mergeddeluxepixels;
5361         unsigned char *mergebuf;
5362         char mapname[MAX_QPATH];
5363         qboolean external;
5364         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
5365         char vabuf[1024];
5366
5367         // defaults for q3bsp
5368         size = 128;
5369         bytesperpixel = 3;
5370         rgbmap[0] = 2;
5371         rgbmap[1] = 1;
5372         rgbmap[2] = 0;
5373         external = false;
5374         loadmodel->brushq3.lightmapsize = 128;
5375
5376         if (cls.state == ca_dedicated)
5377                 return;
5378
5379         if(mod_q3bsp_nolightmaps.integer)
5380         {
5381                 return;
5382         }
5383         else if(l->filelen)
5384         {
5385                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
5386                 if (developer_loading.integer)
5387                         Con_Printf("Using internal lightmaps\n");
5388                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
5389                 if (l->filelen % sizeof(*input_pointer))
5390                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
5391                 count = l->filelen / sizeof(*input_pointer);
5392                 for(i = 0; i < count; ++i)
5393                         inpixels[i] = input_pointer[i].rgb;
5394         }
5395         else
5396         {
5397                 // no internal lightmaps
5398                 // try external lightmaps
5399                 if (developer_loading.integer)
5400                         Con_Printf("Using external lightmaps\n");
5401                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
5402                 inpixels[0] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, 0), false, false, false, NULL);
5403                 if(!inpixels[0])
5404                         return;
5405
5406                 // using EXTERNAL lightmaps instead
5407                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
5408                 {
5409                         Mem_Free(inpixels[0]);
5410                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
5411                 }
5412
5413                 size = image_width;
5414                 bytesperpixel = 4;
5415                 rgbmap[0] = 0;
5416                 rgbmap[1] = 1;
5417                 rgbmap[2] = 2;
5418                 external = true;
5419
5420                 for(count = 1; ; ++count)
5421                 {
5422                         inpixels[count] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, count), false, false, false, NULL);
5423                         if(!inpixels[count])
5424                                 break; // we got all of them
5425                         if(image_width != size || image_height != size)
5426                         {
5427                                 Mem_Free(inpixels[count]);
5428                                 inpixels[count] = NULL;
5429                                 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
5430                                 break;
5431                         }
5432                 }
5433         }
5434
5435         loadmodel->brushq3.lightmapsize = size;
5436         loadmodel->brushq3.num_originallightmaps = count;
5437
5438         // now check the surfaces to see if any of them index an odd numbered
5439         // lightmap, if so this is not a deluxemapped bsp file
5440         //
5441         // also check what lightmaps are actually used, because q3map2 sometimes
5442         // (always?) makes an unused one at the end, which
5443         // q3map2 sometimes (or always?) makes a second blank lightmap for no
5444         // reason when only one lightmap is used, which can throw off the
5445         // deluxemapping detection method, so check 2-lightmap bsp's specifically
5446         // to see if the second lightmap is blank, if so it is not deluxemapped.
5447         // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
5448         // in Mod_Q3BSP_LoadEntities was failed
5449         if (!loadmodel->brushq3.deluxemapping)
5450         {
5451                 loadmodel->brushq3.deluxemapping = !(count & 1);
5452                 loadmodel->brushq3.deluxemapping_modelspace = true;
5453                 endlightmap = 0;
5454                 if (loadmodel->brushq3.deluxemapping)
5455                 {
5456                         int facecount = faceslump->filelen / sizeof(q3dface_t);
5457                         q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
5458                         for (i = 0;i < facecount;i++)
5459                         {
5460                                 j = LittleLong(faces[i].lightmapindex);
5461                                 if (j >= 0)
5462                                 {
5463                                         endlightmap = max(endlightmap, j + 1);
5464                                         if ((j & 1) || j + 1 >= count)
5465                                         {
5466                                                 loadmodel->brushq3.deluxemapping = false;
5467                                                 break;
5468                                         }
5469                                 }
5470                         }
5471                 }
5472
5473                 // q3map2 sometimes (or always?) makes a second blank lightmap for no
5474                 // reason when only one lightmap is used, which can throw off the
5475                 // deluxemapping detection method, so check 2-lightmap bsp's specifically
5476                 // to see if the second lightmap is blank, if so it is not deluxemapped.
5477                 //
5478                 // further research has shown q3map2 sometimes creates a deluxemap and two
5479                 // blank lightmaps, which must be handled properly as well
5480                 if (endlightmap == 1 && count > 1)
5481                 {
5482                         c = inpixels[1];
5483                         for (i = 0;i < size*size;i++)
5484                         {
5485                                 if (c[bytesperpixel*i + rgbmap[0]])
5486                                         break;
5487                                 if (c[bytesperpixel*i + rgbmap[1]])
5488                                         break;
5489                                 if (c[bytesperpixel*i + rgbmap[2]])
5490                                         break;
5491                         }
5492                         if (i == size*size)
5493                         {
5494                                 // all pixels in the unused lightmap were black...
5495                                 loadmodel->brushq3.deluxemapping = false;
5496                         }
5497                 }
5498         }
5499
5500         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
5501
5502         // figure out what the most reasonable merge power is within limits
5503
5504         // find the appropriate NxN dimensions to merge to, to avoid wasted space
5505         realcount = count >> (int)loadmodel->brushq3.deluxemapping;
5506
5507         // figure out how big the merged texture has to be
5508         mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
5509         mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
5510         while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
5511                 mergegoal /= 2;
5512         mergedwidth = mergegoal;
5513         mergedheight = mergegoal;
5514         // choose non-square size (2x1 aspect) if only half the space is used;
5515         // this really only happens when the entire set fits in one texture, if
5516         // there are multiple textures, we don't worry about shrinking the last
5517         // one to fit, because the driver prefers the same texture size on
5518         // consecutive draw calls...
5519         if (mergedwidth * mergedheight / 2 >= size*size*realcount)
5520                 mergedheight /= 2;
5521
5522         loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
5523         loadmodel->brushq3.num_lightmapmergedheightpower = 0;
5524         while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
5525                 loadmodel->brushq3.num_lightmapmergedwidthpower++;
5526         while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
5527                 loadmodel->brushq3.num_lightmapmergedheightpower++;
5528         loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
5529
5530         powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
5531         powery = loadmodel->brushq3.num_lightmapmergedheightpower;
5532         powerxy = powerx+powery;
5533         powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
5534
5535         mergedcolumns = 1 << powerx;
5536         mergedrows = 1 << powery;
5537         mergedrowsxcolumns = 1 << powerxy;
5538
5539         loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
5540         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5541         if (loadmodel->brushq3.deluxemapping)
5542                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5543
5544         // allocate a texture pool if we need it
5545         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
5546                 loadmodel->texturepool = R_AllocTexturePool();
5547
5548         mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
5549         mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
5550         for (i = 0;i < count;i++)
5551         {
5552                 // figure out which merged lightmap texture this fits into
5553                 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
5554                 lightmapindex = i >> powerdxy;
5555
5556                 // choose the destination address
5557                 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
5558                 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
5559                 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
5560                         Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
5561
5562                 // convert pixels from RGB or BGRA while copying them into the destination rectangle
5563                 for (j = 0;j < size;j++)
5564                 for (k = 0;k < size;k++)
5565                 {
5566                         mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
5567                         mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
5568                         mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
5569                         mergebuf[(j*mergedwidth+k)*4+3] = 255;
5570                 }
5571
5572                 // upload texture if this was the last tile being written to the texture
5573                 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
5574                 {
5575                         if (loadmodel->brushq3.deluxemapping && (i & 1))
5576                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5577                         else
5578                         {
5579                                 if(mod_q3bsp_sRGBlightmaps.integer)
5580                                 {
5581                                         textype_t t;
5582                                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5583                                         {
5584                                                 t = TEXTYPE_BGRA; // in stupid fallback mode, we upload lightmaps in sRGB form and just fix their brightness
5585                                                 // we fix the brightness consistently via lightmapscale
5586                                         }
5587                                         else
5588                                                 t = TEXTYPE_SRGB_BGRA; // normally, we upload lightmaps in sRGB form (possibly downconverted to linear)
5589                                         loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, t, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5590                                 }
5591                                 else
5592                                 {
5593                                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5594                                                 Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
5595                                         loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5596                                 }
5597                         }
5598                 }
5599         }
5600
5601         if (mergeddeluxepixels)
5602                 Mem_Free(mergeddeluxepixels);
5603         Mem_Free(mergedpixels);
5604         if(external)
5605         {
5606                 for(i = 0; i < count; ++i)
5607                         Mem_Free(inpixels[i]);
5608         }
5609 }
5610
5611 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5612 {
5613         int j, k, cnt, tri;
5614         float *mins, *maxs;
5615         const float *vert;
5616         *collisionstride = stride;
5617         if(stride > 0)
5618         {
5619                 cnt = (num_triangles + stride - 1) / stride;
5620                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5621                 for(j = 0; j < cnt; ++j)
5622                 {
5623                         mins = &((*collisionbbox6f)[6 * j + 0]);
5624                         maxs = &((*collisionbbox6f)[6 * j + 3]);
5625                         for(k = 0; k < stride; ++k)
5626                         {
5627                                 tri = j * stride + k;
5628                                 if(tri >= num_triangles)
5629                                         break;
5630                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5631                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5632                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5633                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5634                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5635                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5636                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5637                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5638                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5639                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5640                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5641                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5642                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5643                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5644                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5645                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5646                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5647                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5648                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5649                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5650                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5651                         }
5652                 }
5653         }
5654         else
5655                 *collisionbbox6f = NULL;
5656 }
5657
5658 typedef struct patchtess_s
5659 {
5660         patchinfo_t info;
5661
5662         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5663         int surface_id;
5664         float lodgroup[6];
5665         float *originalvertex3f;
5666 } patchtess_t;
5667
5668 #define PATCHTESS_SAME_LODGROUP(a,b) \
5669         ( \
5670                 (a).lodgroup[0] == (b).lodgroup[0] && \
5671                 (a).lodgroup[1] == (b).lodgroup[1] && \
5672                 (a).lodgroup[2] == (b).lodgroup[2] && \
5673                 (a).lodgroup[3] == (b).lodgroup[3] && \
5674                 (a).lodgroup[4] == (b).lodgroup[4] && \
5675                 (a).lodgroup[5] == (b).lodgroup[5] \
5676         )
5677
5678 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5679 {
5680         q3dface_t *in, *oldin;
5681         msurface_t *out, *oldout;
5682         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5683         float lightmaptcbase[2], lightmaptcscale[2];
5684         //int *originalelement3i;
5685         //int *originalneighbor3i;
5686         float *originalvertex3f;
5687         //float *originalsvector3f;
5688         //float *originaltvector3f;
5689         float *originalnormal3f;
5690         float *originalcolor4f;
5691         float *originaltexcoordtexture2f;
5692         float *originaltexcoordlightmap2f;
5693         float *surfacecollisionvertex3f;
5694         int *surfacecollisionelement3i;
5695         float *v;
5696         patchtess_t *patchtess = NULL;
5697         int patchtesscount = 0;
5698         qboolean again;
5699
5700         in = (q3dface_t *)(mod_base + l->fileofs);
5701         if (l->filelen % sizeof(*in))
5702                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5703         count = l->filelen / sizeof(*in);
5704         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5705
5706         loadmodel->data_surfaces = out;
5707         loadmodel->num_surfaces = count;
5708
5709         if(count > 0)
5710                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5711
5712         i = 0;
5713         oldi = i;
5714         oldin = in;
5715         oldout = out;
5716         meshvertices = 0;
5717         meshtriangles = 0;
5718         for (;i < count;i++, in++, out++)
5719         {
5720                 // check face type first
5721                 type = LittleLong(in->type);
5722                 if (type != Q3FACETYPE_FLAT
5723                  && type != Q3FACETYPE_PATCH
5724                  && type != Q3FACETYPE_MESH
5725                  && type != Q3FACETYPE_FLARE)
5726                 {
5727                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5728                         continue;
5729                 }
5730
5731                 n = LittleLong(in->textureindex);
5732                 if (n < 0 || n >= loadmodel->num_textures)
5733                 {
5734                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5735                         continue;
5736                 }
5737                 out->texture = loadmodel->data_textures + n;
5738                 n = LittleLong(in->effectindex);
5739                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5740                 {
5741                         if (developer_extra.integer)
5742                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5743                         n = -1;
5744                 }
5745                 if (n == -1)
5746                         out->effect = NULL;
5747                 else
5748                         out->effect = loadmodel->brushq3.data_effects + n;
5749
5750                 if (cls.state != ca_dedicated)
5751                 {
5752                         out->lightmaptexture = NULL;
5753                         out->deluxemaptexture = r_texture_blanknormalmap;
5754                         n = LittleLong(in->lightmapindex);
5755                         if (n < 0)
5756                                 n = -1;
5757                         else if (n >= loadmodel->brushq3.num_originallightmaps)
5758                         {
5759                                 if(loadmodel->brushq3.num_originallightmaps != 0)
5760                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5761                                 n = -1;
5762                         }
5763                         else
5764                         {
5765                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5766                                 if (loadmodel->brushq3.deluxemapping)
5767                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5768                                 loadmodel->lit = true;
5769                         }
5770                 }
5771
5772                 firstvertex = LittleLong(in->firstvertex);
5773                 numvertices = LittleLong(in->numvertices);
5774                 firstelement = LittleLong(in->firstelement);
5775                 numtriangles = LittleLong(in->numelements) / 3;
5776                 if (numtriangles * 3 != LittleLong(in->numelements))
5777                 {
5778                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5779                         continue;
5780                 }
5781                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5782                 {
5783                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5784                         continue;
5785                 }
5786                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5787                 {
5788                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5789                         continue;
5790                 }
5791                 switch(type)
5792                 {
5793                 case Q3FACETYPE_FLAT:
5794                 case Q3FACETYPE_MESH:
5795                         // no processing necessary
5796                         break;
5797                 case Q3FACETYPE_PATCH:
5798                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5799                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5800                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5801                         {
5802                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5803                                 continue;
5804                         }
5805                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5806
5807                         // convert patch to Q3FACETYPE_MESH
5808                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5809                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5810                         // bound to user settings
5811                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5812                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5813                         // bound to sanity settings
5814                         xtess = bound(0, xtess, 1024);
5815                         ytess = bound(0, ytess, 1024);
5816
5817                         // lower quality collision patches! Same procedure as before, but different cvars
5818                         // convert patch to Q3FACETYPE_MESH
5819                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5820                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5821                         // bound to user settings
5822                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5823                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5824                         // bound to sanity settings
5825                         cxtess = bound(0, cxtess, 1024);
5826                         cytess = bound(0, cytess, 1024);
5827
5828                         // store it for the LOD grouping step
5829                         patchtess[patchtesscount].info.xsize = patchsize[0];
5830                         patchtess[patchtesscount].info.ysize = patchsize[1];
5831                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5832                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5833                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5834                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5835         
5836                         patchtess[patchtesscount].surface_id = i;
5837                         patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5838                         patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5839                         patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5840                         patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5841                         patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5842                         patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5843                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5844                         ++patchtesscount;
5845                         break;
5846                 case Q3FACETYPE_FLARE:
5847                         if (developer_extra.integer)
5848                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5849                         // don't render it
5850                         continue;
5851                 }
5852                 out->num_vertices = numvertices;
5853                 out->num_triangles = numtriangles;
5854                 meshvertices += out->num_vertices;
5855                 meshtriangles += out->num_triangles;
5856         }
5857
5858         // Fix patches tesselations so that they make no seams
5859         do
5860         {
5861                 again = false;
5862                 for(i = 0; i < patchtesscount; ++i)
5863                 {
5864                         for(j = i+1; j < patchtesscount; ++j)
5865                         {
5866                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5867                                         continue;
5868
5869                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5870                                         again = true;
5871                         }
5872                 }
5873         }
5874         while (again);
5875
5876         // Calculate resulting number of triangles
5877         collisionvertices = 0;
5878         collisiontriangles = 0;
5879         for(i = 0; i < patchtesscount; ++i)
5880         {
5881                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5882                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5883                 numvertices = finalwidth * finalheight;
5884                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5885
5886                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5887                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5888                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5889                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5890
5891                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5892                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5893                 numvertices = finalwidth * finalheight;
5894                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5895
5896                 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5897                 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5898                 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5899                 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5900         }
5901
5902         i = oldi;
5903         in = oldin;
5904         out = oldout;
5905         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5906         if (collisiontriangles)
5907         {
5908                 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5909                 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5910         }
5911         meshvertices = 0;
5912         meshtriangles = 0;
5913         collisionvertices = 0;
5914         collisiontriangles = 0;
5915         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5916         {
5917                 if (out->num_vertices < 3 || out->num_triangles < 1)
5918                         continue;
5919
5920                 type = LittleLong(in->type);
5921                 firstvertex = LittleLong(in->firstvertex);
5922                 firstelement = LittleLong(in->firstelement);
5923                 out->num_firstvertex = meshvertices;
5924                 out->num_firsttriangle = meshtriangles;
5925                 out->num_firstcollisiontriangle = collisiontriangles;
5926                 switch(type)
5927                 {
5928                 case Q3FACETYPE_FLAT:
5929                 case Q3FACETYPE_MESH:
5930                         // no processing necessary, except for lightmap merging
5931                         for (j = 0;j < out->num_vertices;j++)
5932                         {
5933                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5934                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5935                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5936                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5937                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5938                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5939                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5940                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5941                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5942                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5943                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5944                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5945                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5946                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5947                         }
5948                         for (j = 0;j < out->num_triangles*3;j++)
5949                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5950                         break;
5951                 case Q3FACETYPE_PATCH:
5952                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5953                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5954                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5955                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5956                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5957                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5958                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5959
5960                         xtess = ytess = cxtess = cytess = -1;
5961                         for(j = 0; j < patchtesscount; ++j)
5962                                 if(patchtess[j].surface_id == i)
5963                                 {
5964                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5965                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5966                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5967                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5968                                         break;
5969                                 }
5970                         if(xtess == -1)
5971                         {
5972                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5973                                 xtess = ytess = cxtess = cytess = 0;
5974                         }
5975
5976                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5977                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5978                         finalvertices = finalwidth * finalheight;
5979                         oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5980                         type = Q3FACETYPE_MESH;
5981                         // generate geometry
5982                         // (note: normals are skipped because they get recalculated)
5983                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5984                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5985                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5986                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5987                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5988                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5989
5990                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5991
5992                         if (developer_extra.integer)
5993                         {
5994                                 if (out->num_triangles < finaltriangles)
5995                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5996                                 else
5997                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5998                         }
5999                         // q3map does not put in collision brushes for curves... ugh
6000                         // build the lower quality collision geometry
6001                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
6002                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
6003                         finalvertices = finalwidth * finalheight;
6004                         oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6005
6006                         // legacy collision geometry implementation
6007                         out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
6008                         out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
6009                         out->num_collisionvertices = finalvertices;
6010                         out->num_collisiontriangles = finaltriangles;
6011                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
6012                         Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
6013
6014                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
6015                         Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
6016
6017                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
6018
6019                         // now optimize the collision mesh by finding triangle bboxes...
6020                         Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
6021                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
6022
6023                         // store collision geometry for BIH collision tree
6024                         surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
6025                         surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
6026                         Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
6027                         Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
6028                         Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
6029 #if 1
6030                         // remove this once the legacy code is removed
6031                         {
6032                                 int nc = out->num_collisiontriangles;
6033 #endif
6034                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
6035 #if 1
6036                                 if(nc != out->num_collisiontriangles)
6037                                 {
6038                                         Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
6039                                 }
6040                         }
6041 #endif
6042
6043                         if (developer_extra.integer)
6044                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
6045
6046                         collisionvertices += finalvertices;
6047                         collisiontriangles += out->num_collisiontriangles;
6048                         break;
6049                 default:
6050                         break;
6051                 }
6052                 meshvertices += out->num_vertices;
6053                 meshtriangles += out->num_triangles;
6054                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
6055                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6056                                 invalidelements++;
6057                 if (invalidelements)
6058                 {
6059                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
6060                         for (j = 0;j < out->num_triangles * 3;j++)
6061                         {
6062                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
6063                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6064                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
6065                         }
6066                         Con_Print("\n");
6067                 }
6068                 // calculate a bounding box
6069                 VectorClear(out->mins);
6070                 VectorClear(out->maxs);
6071                 if (out->num_vertices)
6072                 {
6073                         if (cls.state != ca_dedicated && out->lightmaptexture)
6074                         {
6075                                 // figure out which part of the merged lightmap this fits into
6076                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
6077                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6078                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6079                                 lightmapindex &= mergewidth * mergeheight - 1;
6080                                 lightmaptcscale[0] = 1.0f / mergewidth;
6081                                 lightmaptcscale[1] = 1.0f / mergeheight;
6082                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
6083                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
6084                                 // modify the lightmap texcoords to match this region of the merged lightmap
6085                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
6086                                 {
6087                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
6088                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
6089                                 }
6090                         }
6091                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
6092                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
6093                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
6094                         {
6095                                 out->mins[0] = min(out->mins[0], v[0]);
6096                                 out->maxs[0] = max(out->maxs[0], v[0]);
6097                                 out->mins[1] = min(out->mins[1], v[1]);
6098                                 out->maxs[1] = max(out->maxs[1], v[1]);
6099                                 out->mins[2] = min(out->mins[2], v[2]);
6100                                 out->maxs[2] = max(out->maxs[2], v[2]);
6101                         }
6102                         out->mins[0] -= 1.0f;
6103                         out->mins[1] -= 1.0f;
6104                         out->mins[2] -= 1.0f;
6105                         out->maxs[0] += 1.0f;
6106                         out->maxs[1] += 1.0f;
6107                         out->maxs[2] += 1.0f;
6108                 }
6109                 // set lightmap styles for consistency with q1bsp
6110                 //out->lightmapinfo->styles[0] = 0;
6111                 //out->lightmapinfo->styles[1] = 255;
6112                 //out->lightmapinfo->styles[2] = 255;
6113                 //out->lightmapinfo->styles[3] = 255;
6114         }
6115
6116         i = oldi;
6117         out = oldout;
6118         for (;i < count;i++, out++)
6119         {
6120                 if(out->num_vertices && out->num_triangles)
6121                         continue;
6122                 if(out->num_vertices == 0)
6123                 {
6124                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6125                         if(out->num_triangles == 0)
6126                                 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6127                 }
6128                 else if(out->num_triangles == 0)
6129                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
6130                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
6131                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
6132                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
6133         }
6134
6135         // for per pixel lighting
6136         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
6137
6138         // generate ushort elements array if possible
6139         if (loadmodel->surfmesh.data_element3s)
6140                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
6141                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
6142
6143         // free the no longer needed vertex data
6144         loadmodel->brushq3.num_vertices = 0;
6145         if (loadmodel->brushq3.data_vertex3f)
6146                 Mem_Free(loadmodel->brushq3.data_vertex3f);
6147         loadmodel->brushq3.data_vertex3f = NULL;
6148         loadmodel->brushq3.data_normal3f = NULL;
6149         loadmodel->brushq3.data_texcoordtexture2f = NULL;
6150         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
6151         loadmodel->brushq3.data_color4f = NULL;
6152         // free the no longer needed triangle data
6153         loadmodel->brushq3.num_triangles = 0;
6154         if (loadmodel->brushq3.data_element3i)
6155                 Mem_Free(loadmodel->brushq3.data_element3i);
6156         loadmodel->brushq3.data_element3i = NULL;
6157
6158         if(patchtess)
6159                 Mem_Free(patchtess);
6160 }
6161
6162 static void Mod_Q3BSP_LoadModels(lump_t *l)
6163 {
6164         q3dmodel_t *in;
6165         q3dmodel_t *out;
6166         int i, j, n, c, count;
6167
6168         in = (q3dmodel_t *)(mod_base + l->fileofs);
6169         if (l->filelen % sizeof(*in))
6170                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
6171         count = l->filelen / sizeof(*in);
6172         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6173
6174         loadmodel->brushq3.data_models = out;
6175         loadmodel->brushq3.num_models = count;
6176
6177         for (i = 0;i < count;i++, in++, out++)
6178         {
6179                 for (j = 0;j < 3;j++)
6180                 {
6181                         out->mins[j] = LittleFloat(in->mins[j]);
6182                         out->maxs[j] = LittleFloat(in->maxs[j]);
6183                 }
6184                 n = LittleLong(in->firstface);
6185                 c = LittleLong(in->numfaces);
6186                 if (n < 0 || n + c > loadmodel->num_surfaces)
6187                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
6188                 out->firstface = n;
6189                 out->numfaces = c;
6190                 n = LittleLong(in->firstbrush);
6191                 c = LittleLong(in->numbrushes);
6192                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
6193                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
6194                 out->firstbrush = n;
6195                 out->numbrushes = c;
6196         }
6197 }
6198
6199 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
6200 {
6201         int *in;
6202         int *out;
6203         int i, n, count;
6204
6205         in = (int *)(mod_base + l->fileofs);
6206         if (l->filelen % sizeof(*in))
6207                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
6208         count = l->filelen / sizeof(*in);
6209         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6210
6211         loadmodel->brush.data_leafbrushes = out;
6212         loadmodel->brush.num_leafbrushes = count;
6213
6214         for (i = 0;i < count;i++, in++, out++)
6215         {
6216                 n = LittleLong(*in);
6217                 if (n < 0 || n >= loadmodel->brush.num_brushes)
6218                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
6219                 *out = n;
6220         }
6221 }
6222
6223 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
6224 {
6225         int *in;
6226         int *out;
6227         int i, n, count;
6228
6229         in = (int *)(mod_base + l->fileofs);
6230         if (l->filelen % sizeof(*in))
6231                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
6232         count = l->filelen / sizeof(*in);
6233         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6234
6235         loadmodel->brush.data_leafsurfaces = out;
6236         loadmodel->brush.num_leafsurfaces = count;
6237
6238         for (i = 0;i < count;i++, in++, out++)
6239         {
6240                 n = LittleLong(*in);
6241                 if (n < 0 || n >= loadmodel->num_surfaces)
6242                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
6243                 *out = n;
6244         }
6245 }
6246
6247 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
6248 {
6249         q3dleaf_t *in;
6250         mleaf_t *out;
6251         int i, j, n, c, count;
6252
6253         in = (q3dleaf_t *)(mod_base + l->fileofs);
6254         if (l->filelen % sizeof(*in))
6255                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
6256         count = l->filelen / sizeof(*in);
6257         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6258
6259         loadmodel->brush.data_leafs = out;
6260         loadmodel->brush.num_leafs = count;
6261
6262         for (i = 0;i < count;i++, in++, out++)
6263         {
6264                 out->parent = NULL;
6265                 out->plane = NULL;
6266                 out->clusterindex = LittleLong(in->clusterindex);
6267                 out->areaindex = LittleLong(in->areaindex);
6268                 for (j = 0;j < 3;j++)
6269                 {
6270                         // yes the mins/maxs are ints
6271                         out->mins[j] = LittleLong(in->mins[j]) - 1;
6272                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6273                 }
6274                 n = LittleLong(in->firstleafface);
6275                 c = LittleLong(in->numleaffaces);
6276                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
6277                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
6278                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
6279                 out->numleafsurfaces = c;
6280                 n = LittleLong(in->firstleafbrush);
6281                 c = LittleLong(in->numleafbrushes);
6282                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
6283                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
6284                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
6285                 out->numleafbrushes = c;
6286         }
6287 }
6288
6289 static void Mod_Q3BSP_LoadNodes(lump_t *l)
6290 {
6291         q3dnode_t *in;
6292         mnode_t *out;
6293         int i, j, n, count;
6294
6295         in = (q3dnode_t *)(mod_base + l->fileofs);
6296         if (l->filelen % sizeof(*in))
6297                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
6298         count = l->filelen / sizeof(*in);
6299         if (count == 0)
6300                 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
6301         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6302
6303         loadmodel->brush.data_nodes = out;
6304         loadmodel->brush.num_nodes = count;
6305
6306         for (i = 0;i < count;i++, in++, out++)
6307         {
6308                 out->parent = NULL;
6309                 n = LittleLong(in->planeindex);
6310                 if (n < 0 || n >= loadmodel->brush.num_planes)
6311                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
6312                 out->plane = loadmodel->brush.data_planes + n;
6313                 for (j = 0;j < 2;j++)
6314                 {
6315                         n = LittleLong(in->childrenindex[j]);
6316                         if (n >= 0)
6317                         {
6318                                 if (n >= loadmodel->brush.num_nodes)
6319                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
6320                                 out->children[j] = loadmodel->brush.data_nodes + n;
6321                         }
6322                         else
6323                         {
6324                                 n = -1 - n;
6325                                 if (n >= loadmodel->brush.num_leafs)
6326                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
6327                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
6328                         }
6329                 }
6330                 for (j = 0;j < 3;j++)
6331                 {
6332                         // yes the mins/maxs are ints
6333                         out->mins[j] = LittleLong(in->mins[j]) - 1;
6334                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6335                 }
6336         }
6337
6338         // set the parent pointers
6339         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
6340 }
6341
6342 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
6343 {
6344         q3dlightgrid_t *in;
6345         q3dlightgrid_t *out;
6346         int count;
6347         int i;
6348
6349         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
6350         if (l->filelen % sizeof(*in))
6351                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
6352         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
6353         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
6354         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
6355         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6356         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6357         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6358         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6359         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6360         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6361         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
6362         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
6363         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
6364         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
6365         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
6366         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
6367
6368         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
6369         if (l->filelen)
6370         {
6371                 if (l->filelen < count * (int)sizeof(*in))
6372                 {
6373                         Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
6374                         return; // ignore the grid if we cannot understand it
6375                 }
6376                 if (l->filelen != count * (int)sizeof(*in))
6377                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
6378                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6379                 loadmodel->brushq3.data_lightgrid = out;
6380                 loadmodel->brushq3.num_lightgrid = count;
6381                 // no swapping or validation necessary
6382                 memcpy(out, in, count * (int)sizeof(*out));
6383
6384                 if(mod_q3bsp_sRGBlightmaps.integer)
6385                 {
6386                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6387                         {
6388                                 // we fix the brightness consistently via lightmapscale
6389                         }
6390                         else
6391                         {
6392                                 for(i = 0; i < count; ++i)
6393                                 {
6394                                         out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6395                                         out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6396                                         out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6397                                         out[i].diffusergb[0] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[0]) * 255.0f + 0.5f);
6398                                         out[i].diffusergb[1] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[1]) * 255.0f + 0.5f);
6399                                         out[i].diffusergb[2] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[2]) * 255.0f + 0.5f);
6400                                 }
6401                         }
6402                 }
6403                 else
6404                 {
6405                         if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6406                         {
6407                                 for(i = 0; i < count; ++i)
6408                                 {
6409                                         out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6410                                         out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6411                                         out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6412                                         out[i].diffusergb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[0]) * 255.0f + 0.5f);
6413                                         out[i].diffusergb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[1]) * 255.0f + 0.5f);
6414                                         out[i].diffusergb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[2]) * 255.0f + 0.5f);
6415                                 }
6416                         }
6417                         else
6418                         {
6419                                 // all is good
6420                         }
6421                 }
6422         }
6423 }
6424
6425 static void Mod_Q3BSP_LoadPVS(lump_t *l)
6426 {
6427         q3dpvs_t *in;
6428         int totalchains;
6429
6430         if (l->filelen == 0)
6431         {
6432                 int i;
6433                 // unvised maps often have cluster indices even without pvs, so check
6434                 // leafs to find real number of clusters
6435                 loadmodel->brush.num_pvsclusters = 1;
6436                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
6437                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
6438
6439                 // create clusters
6440                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
6441                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6442                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6443                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
6444                 return;
6445         }
6446
6447         in = (q3dpvs_t *)(mod_base + l->fileofs);
6448         if (l->filelen < 9)
6449                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
6450
6451         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
6452         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
6453         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
6454                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
6455         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6456         if (l->filelen < totalchains + (int)sizeof(*in))
6457                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
6458
6459         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6460         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
6461 }
6462
6463 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
6464 {
6465         int i, j, k, index[3];
6466         float transformed[3], blend1, blend2, blend, stylescale = 1;
6467         q3dlightgrid_t *a, *s;
6468
6469         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
6470         switch(vid.renderpath)
6471         {
6472         case RENDERPATH_GL20:
6473         case RENDERPATH_D3D9:
6474         case RENDERPATH_D3D10:
6475         case RENDERPATH_D3D11:
6476         case RENDERPATH_SOFT:
6477         case RENDERPATH_GLES2:
6478                 // LordHavoc: FIXME: is this true?
6479                 stylescale = 1; // added while render
6480                 break;
6481         case RENDERPATH_GL11:
6482         case RENDERPATH_GL13:
6483         case RENDERPATH_GLES1:
6484                 stylescale = r_refdef.scene.rtlightstylevalue[0];
6485                 break;
6486         }
6487
6488         if (!model->brushq3.num_lightgrid)
6489         {
6490                 ambientcolor[0] = stylescale;
6491                 ambientcolor[1] = stylescale;
6492                 ambientcolor[2] = stylescale;
6493                 return;
6494         }
6495
6496         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
6497         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
6498         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
6499         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
6500         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
6501         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
6502         index[0] = (int)floor(transformed[0]);
6503         index[1] = (int)floor(transformed[1]);
6504         index[2] = (int)floor(transformed[2]);
6505         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
6506
6507         // now lerp the values
6508         VectorClear(diffusenormal);
6509         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
6510         for (k = 0;k < 2;k++)
6511         {
6512                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
6513                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
6514                         continue;
6515                 for (j = 0;j < 2;j++)
6516                 {
6517                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
6518                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
6519                                 continue;
6520                         for (i = 0;i < 2;i++)
6521                         {
6522                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
6523                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
6524                                         continue;
6525                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
6526                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
6527                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
6528                                 // this uses the mod_md3_sin table because the values are
6529                                 // already in the 0-255 range, the 64+ bias fetches a cosine
6530                                 // instead of a sine value
6531                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6532                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6533                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
6534                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
6535                         }
6536                 }
6537         }
6538
6539         // normalize the light direction before turning
6540         VectorNormalize(diffusenormal);
6541         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
6542 }
6543
6544 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
6545 {
6546         double t1, t2;
6547         double midf, mid[3];
6548         int ret, side;
6549
6550         // check for empty
6551         while (node->plane)
6552         {
6553                 // find the point distances
6554                 mplane_t *plane = node->plane;
6555                 if (plane->type < 3)
6556                 {
6557                         t1 = p1[plane->type] - plane->dist;
6558                         t2 = p2[plane->type] - plane->dist;
6559                 }
6560                 else
6561                 {
6562                         t1 = DotProduct (plane->normal, p1) - plane->dist;
6563                         t2 = DotProduct (plane->normal, p2) - plane->dist;
6564                 }
6565
6566                 if (t1 < 0)
6567                 {
6568                         if (t2 < 0)
6569                         {
6570                                 node = node->children[1];
6571                                 continue;
6572                         }
6573                         side = 1;
6574                 }
6575                 else
6576                 {
6577                         if (t2 >= 0)
6578                         {
6579                                 node = node->children[0];
6580                                 continue;
6581                         }
6582                         side = 0;
6583                 }
6584
6585                 midf = t1 / (t1 - t2);
6586                 VectorLerp(p1, midf, p2, mid);
6587
6588                 // recurse both sides, front side first
6589                 // return 2 if empty is followed by solid (hit something)
6590                 // do not return 2 if both are solid or both empty,
6591                 // or if start is solid and end is empty
6592                 // as these degenerate cases usually indicate the eye is in solid and
6593                 // should see the target point anyway
6594                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
6595                 if (ret != 0)
6596                         return ret;
6597                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
6598                 if (ret != 1)
6599                         return ret;
6600                 return 2;
6601         }
6602         return ((mleaf_t *)node)->clusterindex < 0;
6603 }
6604
6605 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
6606 {
6607         if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
6608         {
6609                 trace_t trace;
6610                 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
6611                 return trace.fraction == 1;
6612         }
6613         else
6614         {
6615                 double tracestart[3], traceend[3];
6616                 VectorCopy(start, tracestart);
6617                 VectorCopy(end, traceend);
6618                 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
6619         }
6620 }
6621
6622 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6623 {
6624         const bih_t *bih;
6625         const bih_leaf_t *leaf;
6626         const bih_node_t *node;
6627         const colbrushf_t *brush;
6628         int axis;
6629         int nodenum;
6630         int nodestackpos = 0;
6631         int nodestack[1024];
6632
6633         memset(trace, 0, sizeof(*trace));
6634         trace->fraction = 1;
6635         trace->hitsupercontentsmask = hitsupercontentsmask;
6636
6637         bih = &model->collision_bih;
6638         if(!bih->nodes)
6639                 return;
6640
6641         nodenum = bih->rootnode;
6642         nodestack[nodestackpos++] = nodenum;
6643         while (nodestackpos)
6644         {
6645                 nodenum = nodestack[--nodestackpos];
6646                 node = bih->nodes + nodenum;
6647 #if 1
6648                 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6649                         continue;
6650 #endif
6651                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6652                 {
6653                         axis = node->type - BIH_SPLITX;
6654                         if (start[axis] >= node->frontmin)
6655                                 nodestack[nodestackpos++] = node->front;
6656                         if (start[axis] <= node->backmax)
6657                                 nodestack[nodestackpos++] = node->back;
6658                 }
6659                 else if (node->type == BIH_UNORDERED)
6660                 {
6661                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6662                         {
6663                                 leaf = bih->leafs + node->children[axis];
6664 #if 1
6665                                 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6666                                         continue;
6667 #endif
6668                                 switch(leaf->type)
6669                                 {
6670                                 case BIH_BRUSH:
6671                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6672                                         Collision_TracePointBrushFloat(trace, start, brush);
6673                                         break;
6674                                 case BIH_COLLISIONTRIANGLE:
6675                                         // collision triangle - skipped because they have no volume
6676                                         break;
6677                                 case BIH_RENDERTRIANGLE:
6678                                         // render triangle - skipped because they have no volume
6679                                         break;
6680                                 }
6681                         }
6682                 }
6683         }
6684 }
6685
6686 static void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6687 {
6688         const bih_leaf_t *leaf;
6689         const bih_node_t *node;
6690         const colbrushf_t *brush;
6691         const int *e;
6692         const texture_t *texture;
6693         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6694         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6695         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6696
6697         if(!bih->nodes)
6698                 return;
6699
6700         if (VectorCompare(start, end))
6701         {
6702                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6703                 return;
6704         }
6705
6706         nodenum = bih->rootnode;
6707
6708         memset(trace, 0, sizeof(*trace));
6709         trace->fraction = 1;
6710         trace->hitsupercontentsmask = hitsupercontentsmask;
6711
6712         // push first node
6713         nodestackline[nodestackpos][0] = start[0];
6714         nodestackline[nodestackpos][1] = start[1];
6715         nodestackline[nodestackpos][2] = start[2];
6716         nodestackline[nodestackpos][3] = end[0];
6717         nodestackline[nodestackpos][4] = end[1];
6718         nodestackline[nodestackpos][5] = end[2];
6719         nodestack[nodestackpos++] = nodenum;
6720         while (nodestackpos)
6721         {
6722                 nodenum = nodestack[--nodestackpos];
6723                 node = bih->nodes + nodenum;
6724                 VectorCopy(nodestackline[nodestackpos], nodestart);
6725                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6726                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6727                 sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6728                 sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6729                 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6730                 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6731                 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6732                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6733                         continue;
6734                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6735                 {
6736                         // recurse children of the split
6737                         axis = node->type - BIH_SPLITX;
6738                         d1 = node->backmax - nodestart[axis];
6739                         d2 = node->backmax - nodeend[axis];
6740                         d3 = nodestart[axis] - node->frontmin;
6741                         d4 = nodeend[axis] - node->frontmin;
6742                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6743                         {
6744                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6745                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6746                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6747                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6748                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6749                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6750                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6751                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6752                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6753                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6754                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6755                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6756                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6757                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6758                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6759                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6760                         }
6761                 }
6762                 else if (node->type == BIH_UNORDERED)
6763                 {
6764                         // calculate sweep bounds for this node
6765                         // copy node bounds into local variables
6766                         VectorCopy(node->mins, nodebigmins);
6767                         VectorCopy(node->maxs, nodebigmaxs);
6768                         // clip line to this node bounds
6769                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6770                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6771                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6772                         // some of the line intersected the enlarged node box
6773                         // calculate sweep bounds for this node
6774                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6775                         sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6776                         sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6777                         sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6778                         sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6779                         sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6780                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6781                         {
6782                                 leaf = bih->leafs + node->children[axis];
6783                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6784                                         continue;
6785                                 switch(leaf->type)
6786                                 {
6787                                 case BIH_BRUSH:
6788                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6789                                         Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6790                                         break;
6791                                 case BIH_COLLISIONTRIANGLE:
6792                                         if (!mod_q3bsp_curves_collisions.integer)
6793                                                 continue;
6794                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6795                                         texture = model->data_textures + leaf->textureindex;
6796                                         Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6797                                         break;
6798                                 case BIH_RENDERTRIANGLE:
6799                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6800                                         texture = model->data_textures + leaf->textureindex;
6801                                         Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6802                                         break;
6803                                 }
6804                         }
6805                 }
6806         }
6807 }
6808
6809 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6810 {
6811         if (VectorCompare(start, end))
6812         {
6813                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6814                 return;
6815         }
6816         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6817 }
6818
6819 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6820 {
6821         const bih_t *bih;
6822         const bih_leaf_t *leaf;
6823         const bih_node_t *node;
6824         const colbrushf_t *brush;
6825         const int *e;
6826         const texture_t *texture;
6827         vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6828         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6829         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6830         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6831
6832         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6833         {
6834                 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6835                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6836                 else
6837                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6838                 return;
6839         }
6840
6841         bih = &model->collision_bih;
6842         if(!bih->nodes)
6843                 return;
6844         nodenum = bih->rootnode;
6845
6846         // box trace, performed as brush trace
6847         memset(trace, 0, sizeof(*trace));
6848         trace->fraction = 1;
6849         trace->hitsupercontentsmask = hitsupercontentsmask;
6850
6851         // calculate tracebox-like parameters for efficient culling
6852         VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6853         VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6854         VectorSubtract(thisbrush_start->mins, start, startmins);
6855         VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6856         VectorSubtract(thisbrush_end->mins, end, endmins);
6857         VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6858         mins[0] = min(startmins[0], endmins[0]);
6859         mins[1] = min(startmins[1], endmins[1]);
6860         mins[2] = min(startmins[2], endmins[2]);
6861         maxs[0] = max(startmaxs[0], endmaxs[0]);
6862         maxs[1] = max(startmaxs[1], endmaxs[1]);
6863         maxs[2] = max(startmaxs[2], endmaxs[2]);
6864
6865         // push first node
6866         nodestackline[nodestackpos][0] = start[0];
6867         nodestackline[nodestackpos][1] = start[1];
6868         nodestackline[nodestackpos][2] = start[2];
6869         nodestackline[nodestackpos][3] = end[0];
6870         nodestackline[nodestackpos][4] = end[1];
6871         nodestackline[nodestackpos][5] = end[2];
6872         nodestack[nodestackpos++] = nodenum;
6873         while (nodestackpos)
6874         {
6875                 nodenum = nodestack[--nodestackpos];
6876                 node = bih->nodes + nodenum;
6877                 VectorCopy(nodestackline[nodestackpos], nodestart);
6878                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6879                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
6880                 sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
6881                 sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
6882                 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
6883                 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
6884                 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
6885                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6886                         continue;
6887                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6888                 {
6889                         // recurse children of the split
6890                         axis = node->type - BIH_SPLITX;
6891                         d1 = node->backmax - nodestart[axis] - mins[axis];
6892                         d2 = node->backmax - nodeend[axis] - mins[axis];
6893                         d3 = nodestart[axis] - node->frontmin + maxs[axis];
6894                         d4 = nodeend[axis] - node->frontmin + maxs[axis];
6895                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6896                         {
6897                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6898                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6899                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6900                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6901                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6902                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6903                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6904                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6905                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6906                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6907                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6908                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6909                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6910                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6911                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6912                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6913                         }
6914                 }
6915                 else if (node->type == BIH_UNORDERED)
6916                 {
6917                         // calculate sweep bounds for this node
6918                         // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6919                         VectorSubtract(node->mins, maxs, nodebigmins);
6920                         VectorSubtract(node->maxs, mins, nodebigmaxs);
6921                         // clip line to this node bounds
6922                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6923                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6924                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6925                         // some of the line intersected the enlarged node box
6926                         // calculate sweep bounds for this node
6927                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
6928                         sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
6929                         sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
6930                         sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
6931                         sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
6932                         sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
6933                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6934                         {
6935                                 leaf = bih->leafs + node->children[axis];
6936                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6937                                         continue;
6938                                 switch(leaf->type)
6939                                 {
6940                                 case BIH_BRUSH:
6941                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6942                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6943                                         break;
6944                                 case BIH_COLLISIONTRIANGLE:
6945                                         if (!mod_q3bsp_curves_collisions.integer)
6946                                                 continue;
6947                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6948                                         texture = model->data_textures + leaf->textureindex;
6949                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6950                                         break;
6951                                 case BIH_RENDERTRIANGLE:
6952                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6953                                         texture = model->data_textures + leaf->textureindex;
6954                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6955                                         break;
6956                                 }
6957                         }
6958                 }
6959         }
6960 }
6961
6962 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6963 {
6964         colboxbrushf_t thisbrush_start, thisbrush_end;
6965         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6966
6967         // box trace, performed as brush trace
6968         VectorAdd(start, boxmins, boxstartmins);
6969         VectorAdd(start, boxmaxs, boxstartmaxs);
6970         VectorAdd(end, boxmins, boxendmins);
6971         VectorAdd(end, boxmaxs, boxendmaxs);
6972         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6973         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6974         Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6975 }
6976
6977
6978 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6979 {
6980         trace_t trace;
6981         Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6982         return trace.startsupercontents;
6983 }
6984
6985 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
6986 {
6987         trace_t trace;
6988         Mod_CollisionBIH_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
6989         return trace.fraction == 1;
6990 }
6991
6992 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6993 {
6994 #if 0
6995         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6996         vec3_t end;
6997         int hitsupercontents;
6998         VectorSet(end, start[0], start[1], model->normalmins[2]);
6999 #endif
7000         memset(trace, 0, sizeof(*trace));
7001         trace->fraction = 1;
7002         trace->hitsupercontentsmask = hitsupercontentsmask;
7003 #if 0
7004         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7005         hitsupercontents = trace->hitsupercontents;
7006         memset(trace, 0, sizeof(*trace));
7007         trace->fraction = 1;
7008         trace->hitsupercontentsmask = hitsupercontentsmask;
7009         trace->startsupercontents = hitsupercontents;
7010 #endif
7011 }
7012
7013 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
7014 {
7015 #if 0
7016         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
7017         trace_t trace;
7018         vec3_t end;
7019         VectorSet(end, start[0], start[1], model->normalmins[2]);
7020         memset(&trace, 0, sizeof(trace));
7021         trace.fraction = 1;
7022         trace.hitsupercontentsmask = 0;
7023         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7024         return trace.hitsupercontents;
7025 #else
7026         return 0;
7027 #endif
7028 }
7029
7030 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
7031 {
7032         int i;
7033         mleaf_t *leaf;
7034         colbrushf_t *brush;
7035         // find which leaf the point is in
7036         while (node->plane)
7037                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
7038         // point trace the brushes
7039         leaf = (mleaf_t *)node;
7040         for (i = 0;i < leaf->numleafbrushes;i++)
7041         {
7042                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7043                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
7044                 {
7045                         brush->markframe = markframe;
7046                         Collision_TracePointBrushFloat(trace, point, brush);
7047                 }
7048         }
7049         // can't do point traces on curves (they have no thickness)
7050 }
7051
7052 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
7053 {
7054         int i, startside, endside;
7055         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
7056         mleaf_t *leaf;
7057         msurface_t *surface;
7058         mplane_t *plane;
7059         colbrushf_t *brush;
7060         // walk the tree until we hit a leaf, recursing for any split cases
7061         while (node->plane)
7062         {
7063 #if 0
7064                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
7065                         return;
7066                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7067                 node = node->children[1];
7068 #else
7069                 // abort if this part of the bsp tree can not be hit by this trace
7070 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7071 //                      return;
7072                 plane = node->plane;
7073                 // axial planes are much more common than non-axial, so an optimized
7074                 // axial case pays off here
7075                 if (plane->type < 3)
7076                 {
7077                         dist1 = start[plane->type] - plane->dist;
7078                         dist2 = end[plane->type] - plane->dist;
7079                 }
7080                 else
7081                 {
7082                         dist1 = DotProduct(start, plane->normal) - plane->dist;
7083                         dist2 = DotProduct(end, plane->normal) - plane->dist;
7084                 }
7085                 startside = dist1 < 0;
7086                 endside = dist2 < 0;
7087                 if (startside == endside)
7088                 {
7089                         // most of the time the line fragment is on one side of the plane
7090                         node = node->children[startside];
7091                 }
7092                 else
7093                 {
7094                         // line crosses node plane, split the line
7095                         dist1 = PlaneDiff(linestart, plane);
7096                         dist2 = PlaneDiff(lineend, plane);
7097                         midfrac = dist1 / (dist1 - dist2);
7098                         VectorLerp(linestart, midfrac, lineend, mid);
7099                         // take the near side first
7100                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7101                         // if we found an impact on the front side, don't waste time
7102                         // exploring the far side
7103                         if (midfrac <= trace->fraction)
7104                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
7105                         return;
7106                 }
7107 #endif
7108         }
7109         // abort if this part of the bsp tree can not be hit by this trace
7110 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7111 //              return;
7112         // hit a leaf
7113         nodesegmentmins[0] = min(start[0], end[0]) - 1;
7114         nodesegmentmins[1] = min(start[1], end[1]) - 1;
7115         nodesegmentmins[2] = min(start[2], end[2]) - 1;
7116         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
7117         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
7118         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
7119         // line trace the brushes
7120         leaf = (mleaf_t *)node;
7121 #if 0
7122         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
7123                 return;
7124 #endif
7125         for (i = 0;i < leaf->numleafbrushes;i++)
7126         {
7127                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7128                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
7129                 {
7130                         brush->markframe = markframe;
7131                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
7132                 }
7133         }
7134         // can't do point traces on curves (they have no thickness)
7135         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
7136         {
7137                 // line trace the curves
7138                 for (i = 0;i < leaf->numleafsurfaces;i++)
7139                 {
7140                         surface = model->data_surfaces + leaf->firstleafsurface[i];
7141                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
7142                         {
7143                                 surface->deprecatedq3collisionmarkframe = markframe;
7144                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7145                         }
7146                 }
7147         }
7148 }
7149
7150 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
7151 {
7152         int i;
7153         int sides;
7154         mleaf_t *leaf;
7155         colbrushf_t *brush;
7156         msurface_t *surface;
7157         mplane_t *plane;
7158         float nodesegmentmins[3], nodesegmentmaxs[3];
7159         // walk the tree until we hit a leaf, recursing for any split cases
7160         while (node->plane)
7161         {
7162 #if 0
7163                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
7164                         return;
7165                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
7166                 node = node->children[1];
7167 #else
7168                 // abort if this part of the bsp tree can not be hit by this trace
7169 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7170 //                      return;
7171                 plane = node->plane;
7172                 // axial planes are much more common than non-axial, so an optimized
7173                 // axial case pays off here
7174                 if (plane->type < 3)
7175                 {
7176                         // this is an axial plane, compare bounding box directly to it and
7177                         // recurse sides accordingly
7178                         // recurse down node sides
7179                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
7180                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
7181                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
7182                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
7183                 }
7184                 else
7185                 {
7186                         // this is a non-axial plane, so check if the start and end boxes
7187                         // are both on one side of the plane to handle 'diagonal' cases
7188                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
7189                 }
7190                 if (sides == 3)
7191                 {
7192                         // segment crosses plane
7193                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
7194                         sides = 2;
7195                 }
7196                 // if sides == 0 then the trace itself is bogus (Not A Number values),
7197                 // in this case we simply pretend the trace hit nothing
7198                 if (sides == 0)
7199                         return; // ERROR: NAN bounding box!
7200                 // take whichever side the segment box is on
7201                 node = node->children[sides - 1];
7202 #endif
7203         }
7204         // abort if this part of the bsp tree can not be hit by this trace
7205 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
7206 //              return;
7207         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
7208         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
7209         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
7210         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
7211         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
7212         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
7213         // hit a leaf
7214         leaf = (mleaf_t *)node;
7215 #if 0
7216         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
7217                 return;
7218 #endif
7219         for (i = 0;i < leaf->numleafbrushes;i++)
7220         {
7221                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
7222                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
7223                 {
7224                         brush->markframe = markframe;
7225                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
7226                 }
7227         }
7228         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
7229         {
7230                 for (i = 0;i < leaf->numleafsurfaces;i++)
7231                 {
7232                         surface = model->data_surfaces + leaf->firstleafsurface[i];
7233                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
7234                         {
7235                                 surface->deprecatedq3collisionmarkframe = markframe;
7236                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7237                         }
7238                 }
7239         }
7240 }
7241
7242
7243 static int markframe = 0;
7244
7245 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
7246 {
7247         int i;
7248         q3mbrush_t *brush;
7249         memset(trace, 0, sizeof(*trace));
7250         trace->fraction = 1;
7251         trace->hitsupercontentsmask = hitsupercontentsmask;
7252         if (mod_collision_bih.integer)
7253                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
7254         else if (model->brush.submodel)
7255         {
7256                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7257                         if (brush->colbrushf)
7258                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
7259         }
7260         else
7261                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
7262 }
7263
7264 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
7265 {
7266         int i;
7267         float segmentmins[3], segmentmaxs[3];
7268         msurface_t *surface;
7269         q3mbrush_t *brush;
7270
7271         if (VectorCompare(start, end))
7272         {
7273                 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
7274                 return;
7275         }
7276
7277         memset(trace, 0, sizeof(*trace));
7278         trace->fraction = 1;
7279         trace->hitsupercontentsmask = hitsupercontentsmask;
7280         segmentmins[0] = min(start[0], end[0]) - 1;
7281         segmentmins[1] = min(start[1], end[1]) - 1;
7282         segmentmins[2] = min(start[2], end[2]) - 1;
7283         segmentmaxs[0] = max(start[0], end[0]) + 1;
7284         segmentmaxs[1] = max(start[1], end[1]) + 1;
7285         segmentmaxs[2] = max(start[2], end[2]) + 1;
7286         if (mod_collision_bih.integer)
7287                 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7288         else if (model->brush.submodel)
7289         {
7290                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7291                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
7292                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
7293                 if (mod_q3bsp_curves_collisions.integer)
7294                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
7295                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
7296                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7297         }
7298         else
7299                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
7300 }
7301
7302 static void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
7303 {
7304         float segmentmins[3], segmentmaxs[3];
7305         int i;
7306         msurface_t *surface;
7307         q3mbrush_t *brush;
7308
7309         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
7310         {
7311                 if (VectorCompare(start->mins, end->mins))
7312                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
7313                 else
7314                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
7315                 return;
7316         }
7317
7318         // box trace, performed as brush trace
7319         memset(trace, 0, sizeof(*trace));
7320         trace->fraction = 1;
7321         trace->hitsupercontentsmask = hitsupercontentsmask;
7322         segmentmins[0] = min(start->mins[0], end->mins[0]) - 1;
7323         segmentmins[1] = min(start->mins[1], end->mins[1]) - 1;
7324         segmentmins[2] = min(start->mins[2], end->mins[2]) - 1;
7325         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]) + 1;
7326         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]) + 1;
7327         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]) + 1;
7328         if (mod_collision_bih.integer)
7329                 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
7330         else if (model->brush.submodel)
7331         {
7332                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7333                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
7334                                 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
7335                 if (mod_q3bsp_curves_collisions.integer)
7336                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
7337                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
7338                                         Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
7339         }
7340         else
7341                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
7342 }
7343
7344 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
7345 {
7346         colboxbrushf_t thisbrush_start, thisbrush_end;
7347         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
7348
7349         // box trace, performed as brush trace
7350         VectorAdd(start, boxmins, boxstartmins);
7351         VectorAdd(start, boxmaxs, boxstartmaxs);
7352         VectorAdd(end, boxmins, boxendmins);
7353         VectorAdd(end, boxmaxs, boxendmaxs);
7354         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
7355         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
7356         Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
7357 }
7358
7359 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
7360 {
7361         int i;
7362         int supercontents = 0;
7363         q3mbrush_t *brush;
7364         if (mod_collision_bih.integer)
7365         {
7366                 supercontents = Mod_CollisionBIH_PointSuperContents(model, frame, point);
7367         }
7368         // test if the point is inside each brush
7369         else if (model->brush.submodel)
7370         {
7371                 // submodels are effectively one leaf
7372                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
7373                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
7374                                 supercontents |= brush->colbrushf->supercontents;
7375         }
7376         else
7377         {
7378                 mnode_t *node = model->brush.data_nodes;
7379                 mleaf_t *leaf;
7380                 // find which leaf the point is in
7381                 while (node->plane)
7382                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
7383                 leaf = (mleaf_t *)node;
7384                 // now check the brushes in the leaf
7385                 for (i = 0;i < leaf->numleafbrushes;i++)
7386                 {
7387                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
7388                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
7389                                 supercontents |= brush->colbrushf->supercontents;
7390                 }
7391         }
7392         return supercontents;
7393 }
7394
7395 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
7396 {
7397         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
7398 }
7399
7400
7401 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
7402 {
7403         int j;
7404         int bihnumleafs;
7405         int bihmaxnodes;
7406         int brushindex;
7407         int triangleindex;
7408         int bihleafindex;
7409         int nummodelbrushes = model->nummodelbrushes;
7410         int nummodelsurfaces = model->nummodelsurfaces;
7411         const int *e;
7412         const int *collisionelement3i;
7413         const float *collisionvertex3f;
7414         const int *renderelement3i;
7415         const float *rendervertex3f;
7416         bih_leaf_t *bihleafs;
7417         bih_node_t *bihnodes;
7418         int *temp_leafsort;
7419         int *temp_leafsortscratch;
7420         const msurface_t *surface;
7421         const q3mbrush_t *brush;
7422
7423         // find out how many BIH leaf nodes we need
7424         bihnumleafs = 0;
7425         if (userendersurfaces)
7426         {
7427                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7428                         bihnumleafs += surface->num_triangles;
7429         }
7430         else
7431         {
7432                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7433                         if (brush->colbrushf)
7434                                 bihnumleafs++;
7435                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7436                 {
7437                         if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
7438                                 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
7439                         else
7440                                 bihnumleafs += surface->num_collisiontriangles;
7441                 }
7442         }
7443
7444         if (!bihnumleafs)
7445                 return NULL;
7446
7447         // allocate the memory for the BIH leaf nodes
7448         bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
7449
7450         // now populate the BIH leaf nodes
7451         bihleafindex = 0;
7452
7453         // add render surfaces
7454         renderelement3i = model->surfmesh.data_element3i;
7455         rendervertex3f = model->surfmesh.data_vertex3f;
7456         for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7457         {
7458                 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
7459                 {
7460                         if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
7461                                 continue;
7462                         bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
7463                         bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7464                         bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7465                         bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
7466                         bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
7467                         bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
7468                         bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
7469                         bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
7470                         bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
7471                         bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
7472                         bihleafindex++;
7473                 }
7474         }
7475
7476         if (!userendersurfaces)
7477         {
7478                 // add collision brushes
7479                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7480                 {
7481                         if (!brush->colbrushf)
7482                                 continue;
7483                         bihleafs[bihleafindex].type = BIH_BRUSH;
7484                         bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
7485                         bihleafs[bihleafindex].surfaceindex = -1;
7486                         bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
7487                         VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
7488                         VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
7489                         bihleafindex++;
7490                 }
7491
7492                 // add collision surfaces
7493                 collisionelement3i = model->brush.data_collisionelement3i;
7494                 collisionvertex3f = model->brush.data_collisionvertex3f;
7495                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
7496                 {
7497                         for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
7498                         {
7499                                 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
7500                                 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7501                                 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7502                                 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
7503                                 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
7504                                 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
7505                                 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
7506                                 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
7507                                 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
7508                                 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
7509                                 bihleafindex++;
7510                         }
7511                 }
7512         }
7513
7514         // allocate buffers for the produced and temporary data
7515         bihmaxnodes = bihnumleafs + 1;
7516         bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
7517         temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
7518         temp_leafsortscratch = temp_leafsort + bihnumleafs;
7519
7520         // now build it
7521         BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
7522
7523         // we're done with the temporary data
7524         Mem_Free(temp_leafsort);
7525
7526         // resize the BIH nodes array if it over-allocated
7527         if (out->maxnodes > out->numnodes)
7528         {
7529                 out->maxnodes = out->numnodes;
7530                 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
7531         }
7532
7533         return out;
7534 }
7535
7536 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
7537 {
7538         int supercontents = 0;
7539         if (nativecontents & CONTENTSQ3_SOLID)
7540                 supercontents |= SUPERCONTENTS_SOLID;
7541         if (nativecontents & CONTENTSQ3_WATER)
7542                 supercontents |= SUPERCONTENTS_WATER;
7543         if (nativecontents & CONTENTSQ3_SLIME)
7544                 supercontents |= SUPERCONTENTS_SLIME;
7545         if (nativecontents & CONTENTSQ3_LAVA)
7546                 supercontents |= SUPERCONTENTS_LAVA;
7547         if (nativecontents & CONTENTSQ3_BODY)
7548                 supercontents |= SUPERCONTENTS_BODY;
7549         if (nativecontents & CONTENTSQ3_CORPSE)
7550                 supercontents |= SUPERCONTENTS_CORPSE;
7551         if (nativecontents & CONTENTSQ3_NODROP)
7552                 supercontents |= SUPERCONTENTS_NODROP;
7553         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
7554                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
7555         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
7556                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
7557         if (nativecontents & CONTENTSQ3_DONOTENTER)
7558                 supercontents |= SUPERCONTENTS_DONOTENTER;
7559         if (nativecontents & CONTENTSQ3_BOTCLIP)
7560                 supercontents |= SUPERCONTENTS_BOTCLIP;
7561         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
7562                 supercontents |= SUPERCONTENTS_OPAQUE;
7563         return supercontents;
7564 }
7565
7566 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
7567 {
7568         int nativecontents = 0;
7569         if (supercontents & SUPERCONTENTS_SOLID)
7570                 nativecontents |= CONTENTSQ3_SOLID;
7571         if (supercontents & SUPERCONTENTS_WATER)
7572                 nativecontents |= CONTENTSQ3_WATER;
7573         if (supercontents & SUPERCONTENTS_SLIME)
7574                 nativecontents |= CONTENTSQ3_SLIME;
7575         if (supercontents & SUPERCONTENTS_LAVA)
7576                 nativecontents |= CONTENTSQ3_LAVA;
7577         if (supercontents & SUPERCONTENTS_BODY)
7578                 nativecontents |= CONTENTSQ3_BODY;
7579         if (supercontents & SUPERCONTENTS_CORPSE)
7580                 nativecontents |= CONTENTSQ3_CORPSE;
7581         if (supercontents & SUPERCONTENTS_NODROP)
7582                 nativecontents |= CONTENTSQ3_NODROP;
7583         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
7584                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
7585         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
7586                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
7587         if (supercontents & SUPERCONTENTS_DONOTENTER)
7588                 nativecontents |= CONTENTSQ3_DONOTENTER;
7589         if (supercontents & SUPERCONTENTS_BOTCLIP)
7590                 nativecontents |= CONTENTSQ3_BOTCLIP;
7591         if (!(supercontents & SUPERCONTENTS_OPAQUE))
7592                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
7593         return nativecontents;
7594 }
7595
7596 static void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
7597 {
7598         int numleafs;
7599         while (node->plane)
7600         {
7601                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
7602                 node = node->children[1];
7603         }
7604         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
7605         if (loadmodel->brush.num_leafs < numleafs)
7606                 loadmodel->brush.num_leafs = numleafs;
7607 }
7608
7609 static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7610 {
7611         int i, j, lumps;
7612         q3dheader_t *header;
7613         float corner[3], yawradius, modelradius;
7614
7615         mod->modeldatatypestring = "Q3BSP";
7616
7617         mod->type = mod_brushq3;
7618         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
7619         mod->numskins = 1;
7620
7621         header = (q3dheader_t *)buffer;
7622         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
7623                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
7624
7625         i = LittleLong(header->version);
7626         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
7627                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
7628
7629         mod->soundfromcenter = true;
7630         mod->TraceBox = Mod_Q3BSP_TraceBox;
7631         mod->TraceBrush = Mod_Q3BSP_TraceBrush;
7632         mod->TraceLine = Mod_Q3BSP_TraceLine;
7633         mod->TracePoint = Mod_Q3BSP_TracePoint;
7634         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
7635         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7636         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
7637         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
7638         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
7639         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
7640         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
7641         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
7642         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
7643         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
7644         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
7645         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
7646         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
7647         mod->brush.AmbientSoundLevelsForPoint = NULL;
7648         mod->brush.RoundUpToHullSize = NULL;
7649         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
7650         mod->Draw = R_Q1BSP_Draw;
7651         mod->DrawDepth = R_Q1BSP_DrawDepth;
7652         mod->DrawDebug = R_Q1BSP_DrawDebug;
7653         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
7654         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7655         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7656         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7657         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7658         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7659         mod->DrawLight = R_Q1BSP_DrawLight;
7660
7661         mod_base = (unsigned char *)header;
7662
7663         // swap all the lumps
7664         header->ident = LittleLong(header->ident);
7665         header->version = LittleLong(header->version);
7666         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7667         for (i = 0;i < lumps;i++)
7668         {
7669                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7670                 if((char *) bufferend < (char *) buffer + j)
7671                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7672                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7673                 if((char *) bufferend < (char *) buffer + j)
7674                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7675         }
7676         /*
7677          * NO, do NOT clear them!
7678          * they contain actual data referenced by other stuff.
7679          * Instead, before using the advertisements lump, check header->versio
7680          * again!
7681          * Sorry, but otherwise it breaks memory of the first lump.
7682         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7683         {
7684                 header->lumps[i].fileofs = 0;
7685                 header->lumps[i].filelen = 0;
7686         }
7687         */
7688
7689         mod->brush.qw_md4sum = 0;
7690         mod->brush.qw_md4sum2 = 0;
7691         for (i = 0;i < lumps;i++)
7692         {
7693                 if (i == Q3LUMP_ENTITIES)
7694                         continue;
7695                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7696                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7697                         continue;
7698                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7699
7700                 // all this checksumming can take a while, so let's send keepalives here too
7701                 CL_KeepaliveMessage(false);
7702         }
7703
7704         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7705         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7706         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7707         if (header->version == Q3BSPVERSION_IG)
7708                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7709         else
7710                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7711         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7712         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7713         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7714         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7715         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7716         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7717         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7718         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7719         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7720         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7721         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7722         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7723         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7724         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7725
7726         // the MakePortals code works fine on the q3bsp data as well
7727         if (mod_bsp_portalize.integer)
7728                 Mod_Q1BSP_MakePortals();
7729
7730         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7731         loadmodel->brush.supportwateralpha = true;
7732
7733         // make a single combined shadow mesh to allow optimized shadow volume creation
7734         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7735
7736         loadmodel->brush.num_leafs = 0;
7737         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7738
7739         if (loadmodel->brush.numsubmodels)
7740                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7741
7742         mod = loadmodel;
7743         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7744         {
7745                 if (i > 0)
7746                 {
7747                         char name[10];
7748                         // duplicate the basic information
7749                         dpsnprintf(name, sizeof(name), "*%i", i);
7750                         mod = Mod_FindName(name, loadmodel->name);
7751                         // copy the base model to this one
7752                         *mod = *loadmodel;
7753                         // rename the clone back to its proper name
7754                         strlcpy(mod->name, name, sizeof(mod->name));
7755                         mod->brush.parentmodel = loadmodel;
7756                         // textures and memory belong to the main model
7757                         mod->texturepool = NULL;
7758                         mod->mempool = NULL;
7759                         mod->brush.GetPVS = NULL;
7760                         mod->brush.FatPVS = NULL;
7761                         mod->brush.BoxTouchingPVS = NULL;
7762                         mod->brush.BoxTouchingLeafPVS = NULL;
7763                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7764                         mod->brush.FindBoxClusters = NULL;
7765                         mod->brush.LightPoint = NULL;
7766                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7767                 }
7768                 mod->brush.submodel = i;
7769                 if (loadmodel->brush.submodels)
7770                         loadmodel->brush.submodels[i] = mod;
7771
7772                 // make the model surface list (used by shadowing/lighting)
7773                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7774                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7775                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7776                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7777                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7778                 Mod_MakeSortedSurfaces(mod);
7779
7780                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7781                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7782                 // enlarge the bounding box to enclose all geometry of this model,
7783                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7784                 // which can in turn mess up the farclip (as well as culling when
7785                 // outside the level - an unimportant concern)
7786
7787                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7788                 for (j = 0;j < mod->nummodelsurfaces;j++)
7789                 {
7790                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7791                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7792                         int k;
7793                         if (!surface->num_vertices)
7794                                 continue;
7795                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7796                         {
7797                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7798                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7799                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7800                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7801                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7802                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7803                         }
7804                 }
7805                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7806                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7807                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7808                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7809                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7810                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7811                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7812                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7813                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7814                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7815                 mod->yawmins[2] = mod->normalmins[2];
7816                 mod->yawmaxs[2] = mod->normalmaxs[2];
7817                 mod->radius = modelradius;
7818                 mod->radius2 = modelradius * modelradius;
7819
7820                 // this gets altered below if sky or water is used
7821                 mod->DrawSky = NULL;
7822                 mod->DrawAddWaterPlanes = NULL;
7823
7824                 for (j = 0;j < mod->nummodelsurfaces;j++)
7825                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7826                                 break;
7827                 if (j < mod->nummodelsurfaces)
7828                         mod->DrawSky = R_Q1BSP_DrawSky;
7829
7830                 for (j = 0;j < mod->nummodelsurfaces;j++)
7831                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7832                                 break;
7833                 if (j < mod->nummodelsurfaces)
7834                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7835
7836                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7837                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7838
7839                 // generate VBOs and other shared data before cloning submodels
7840                 if (i == 0)
7841                         Mod_BuildVBOs();
7842         }
7843
7844         if (mod_q3bsp_sRGBlightmaps.integer)
7845         {
7846                 if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
7847                 {
7848                         // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
7849                         // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
7850                         // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
7851                         // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
7852                         //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
7853                 }
7854                 else // if this is NOT set, regular rendering looks right by this requirement anyway
7855                 {
7856                         /*
7857                         // we want color 1 to do the same as without sRGB
7858                         // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
7859                         loadmodel->lightmapscale *= 2.476923f; // fixes max level
7860                         */
7861
7862                         // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
7863                         // we need to undo that
7864                         loadmodel->lightmapscale *= 2.336f; // fixes neutral level
7865                 }
7866         }
7867
7868         Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7869 }
7870
7871 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7872 {
7873         int i = LittleLong(((int *)buffer)[1]);
7874         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7875                 Mod_Q3BSP_Load(mod,buffer, bufferend);
7876         else if (i == Q2BSPVERSION)
7877                 Mod_Q2BSP_Load(mod,buffer, bufferend);
7878         else
7879                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7880 }
7881
7882 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7883 {
7884         Host_Error("Mod_MAP_Load: not yet implemented");
7885 }
7886
7887 typedef struct objvertex_s
7888 {
7889         int nextindex;
7890         int submodelindex;
7891         int textureindex;
7892         float v[3];
7893         float vt[2];
7894         float vn[3];
7895 }
7896 objvertex_t;
7897
7898 static unsigned char nobsp_pvs[1] = {1};
7899
7900 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7901 {
7902         const char *textbase = (char *)buffer, *text = textbase;
7903         char *s;
7904         char *argv[512];
7905         char line[1024];
7906         char materialname[MAX_QPATH];
7907         int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7908         int index1, index2, index3;
7909         objvertex_t vfirst, vprev, vcurrent;
7910         int argc;
7911         int linelen;
7912         int numtriangles = 0;
7913         int maxtriangles = 0;
7914         objvertex_t *vertices = NULL;
7915         int linenumber = 0;
7916         int maxtextures = 0, numtextures = 0, textureindex = 0;
7917         int maxv = 0, numv = 1;
7918         int maxvt = 0, numvt = 1;
7919         int maxvn = 0, numvn = 1;
7920         char *texturenames = NULL;
7921         float dist, modelradius, modelyawradius, yawradius;
7922         float *v = NULL;
7923         float *vt = NULL;
7924         float *vn = NULL;
7925         float mins[3];
7926         float maxs[3];
7927         float corner[3];
7928         objvertex_t *thisvertex = NULL;
7929         int vertexhashindex;
7930         int *vertexhashtable = NULL;
7931         objvertex_t *vertexhashdata = NULL;
7932         objvertex_t *vdata = NULL;
7933         int vertexhashsize = 0;
7934         int vertexhashcount = 0;
7935         skinfile_t *skinfiles = NULL;
7936         unsigned char *data = NULL;
7937         int *submodelfirstsurface;
7938         msurface_t *surface;
7939         msurface_t *tempsurfaces;
7940
7941         memset(&vfirst, 0, sizeof(vfirst));
7942         memset(&vprev, 0, sizeof(vprev));
7943         memset(&vcurrent, 0, sizeof(vcurrent));
7944
7945         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7946
7947         loadmodel->modeldatatypestring = "OBJ";
7948
7949         loadmodel->type = mod_obj;
7950         loadmodel->soundfromcenter = true;
7951         loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7952         loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7953         loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7954         loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7955         loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7956         loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7957         loadmodel->brush.TraceLineOfSight = NULL;
7958         loadmodel->brush.SuperContentsFromNativeContents = NULL;
7959         loadmodel->brush.NativeContentsFromSuperContents = NULL;
7960         loadmodel->brush.GetPVS = NULL;
7961         loadmodel->brush.FatPVS = NULL;
7962         loadmodel->brush.BoxTouchingPVS = NULL;
7963         loadmodel->brush.BoxTouchingLeafPVS = NULL;
7964         loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7965         loadmodel->brush.FindBoxClusters = NULL;
7966         loadmodel->brush.LightPoint = NULL;
7967         loadmodel->brush.FindNonSolidLocation = NULL;
7968         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7969         loadmodel->brush.RoundUpToHullSize = NULL;
7970         loadmodel->brush.PointInLeaf = NULL;
7971         loadmodel->Draw = R_Q1BSP_Draw;
7972         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7973         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7974         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7975         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7976         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7977         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7978         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7979         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7980         loadmodel->DrawLight = R_Q1BSP_DrawLight;
7981
7982         skinfiles = Mod_LoadSkinFiles();
7983         if (loadmodel->numskins < 1)
7984                 loadmodel->numskins = 1;
7985
7986         // make skinscenes for the skins (no groups)
7987         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7988         for (i = 0;i < loadmodel->numskins;i++)
7989         {
7990                 loadmodel->skinscenes[i].firstframe = i;
7991                 loadmodel->skinscenes[i].framecount = 1;
7992                 loadmodel->skinscenes[i].loop = true;
7993                 loadmodel->skinscenes[i].framerate = 10;
7994         }
7995
7996         VectorClear(mins);
7997         VectorClear(maxs);
7998
7999         // we always have model 0, i.e. the first "submodel"
8000         loadmodel->brush.numsubmodels = 1;
8001
8002         // parse the OBJ text now
8003         for(;;)
8004         {
8005                 static char emptyarg[1] = "";
8006                 if (!*text)
8007                         break;
8008                 linenumber++;
8009                 linelen = 0;
8010                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8011                         line[linelen] = text[linelen];
8012                 line[linelen] = 0;
8013                 for (argc = 0;argc < 4;argc++)
8014                         argv[argc] = emptyarg;
8015                 argc = 0;
8016                 s = line;
8017                 while (*s == ' ' || *s == '\t')
8018                         s++;
8019                 while (*s)
8020                 {
8021                         argv[argc++] = s;
8022                         while (*s > ' ')
8023                                 s++;
8024                         if (!*s)
8025                                 break;
8026                         *s++ = 0;
8027                         while (*s == ' ' || *s == '\t')
8028                                 s++;
8029                 }
8030                 text += linelen;
8031                 if (*text == '\r')
8032                         text++;
8033                 if (*text == '\n')
8034                         text++;
8035                 if (!argc)
8036                         continue;
8037                 if (argv[0][0] == '#')
8038                         continue;
8039                 if (!strcmp(argv[0], "v"))
8040                 {
8041                         if (maxv <= numv)
8042                         {
8043                                 maxv = max(maxv * 2, 1024);
8044                                 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
8045                         }
8046                         if(mod_obj_orientation.integer)
8047                         {
8048                                 v[numv*3+0] = atof(argv[1]);
8049                                 v[numv*3+2] = atof(argv[2]);
8050                                 v[numv*3+1] = atof(argv[3]);
8051                         }
8052                         else
8053                         {
8054                                 v[numv*3+0] = atof(argv[1]);
8055                                 v[numv*3+1] = atof(argv[2]);
8056                                 v[numv*3+2] = atof(argv[3]);
8057                         }
8058                         numv++;
8059                 }
8060                 else if (!strcmp(argv[0], "vt"))
8061                 {
8062                         if (maxvt <= numvt)
8063                         {
8064                                 maxvt = max(maxvt * 2, 1024);
8065                                 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
8066                         }
8067                         vt[numvt*2+0] = atof(argv[1]);
8068                         vt[numvt*2+1] = 1-atof(argv[2]);
8069                         numvt++;
8070                 }
8071                 else if (!strcmp(argv[0], "vn"))
8072                 {
8073                         if (maxvn <= numvn)
8074                         {
8075                                 maxvn = max(maxvn * 2, 1024);
8076                                 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
8077                         }
8078                         if(mod_obj_orientation.integer)
8079                         {
8080                                 vn[numvn*3+0] = atof(argv[1]);
8081                                 vn[numvn*3+2] = atof(argv[2]);
8082                                 vn[numvn*3+1] = atof(argv[3]);
8083                         }
8084                         else
8085                         {
8086                                 vn[numvn*3+0] = atof(argv[1]);
8087                                 vn[numvn*3+1] = atof(argv[2]);
8088                                 vn[numvn*3+2] = atof(argv[3]);
8089                         }
8090                         numvn++;
8091                 }
8092                 else if (!strcmp(argv[0], "f"))
8093                 {
8094                         if (!numtextures)
8095                         {
8096                                 if (maxtextures <= numtextures)
8097                                 {
8098                                         maxtextures = max(maxtextures * 2, 256);
8099                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8100                                 }
8101                                 textureindex = numtextures++;
8102                                 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
8103                         }
8104                         for (j = 1;j < argc;j++)
8105                         {
8106                                 index1 = atoi(argv[j]);
8107                                 while(argv[j][0] && argv[j][0] != '/')
8108                                         argv[j]++;
8109                                 if (argv[j][0])
8110                                         argv[j]++;
8111                                 index2 = atoi(argv[j]);
8112                                 while(argv[j][0] && argv[j][0] != '/')
8113                                         argv[j]++;
8114                                 if (argv[j][0])
8115                                         argv[j]++;
8116                                 index3 = atoi(argv[j]);
8117                                 // negative refers to a recent vertex
8118                                 // zero means not specified
8119                                 // positive means an absolute vertex index
8120                                 if (index1 < 0)
8121                                         index1 = numv - index1;
8122                                 if (index2 < 0)
8123                                         index2 = numvt - index2;
8124                                 if (index3 < 0)
8125                                         index3 = numvn - index3;
8126                                 vcurrent.nextindex = -1;
8127                                 vcurrent.textureindex = textureindex;
8128                                 vcurrent.submodelindex = submodelindex;
8129                                 if (v && index1 >= 0 && index1 < numv)
8130                                         VectorCopy(v + 3*index1, vcurrent.v);
8131                                 if (vt && index2 >= 0 && index2 < numvt)
8132                                         Vector2Copy(vt + 2*index2, vcurrent.vt);
8133                                 if (vn && index3 >= 0 && index3 < numvn)
8134                                         VectorCopy(vn + 3*index3, vcurrent.vn);
8135                                 if (numtriangles == 0)
8136                                 {
8137                                         VectorCopy(vcurrent.v, mins);
8138                                         VectorCopy(vcurrent.v, maxs);
8139                                 }
8140                                 else
8141                                 {
8142                                         mins[0] = min(mins[0], vcurrent.v[0]);
8143                                         mins[1] = min(mins[1], vcurrent.v[1]);
8144                                         mins[2] = min(mins[2], vcurrent.v[2]);
8145                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
8146                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
8147                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
8148                                 }
8149                                 if (j == 1)
8150                                         vfirst = vcurrent;
8151                                 else if (j >= 3)
8152                                 {
8153                                         if (maxtriangles <= numtriangles)
8154                                         {
8155                                                 maxtriangles = max(maxtriangles * 2, 32768);
8156                                                 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
8157                                         }
8158                                         if(mod_obj_orientation.integer)
8159                                         {
8160                                                 vertices[numtriangles*3+0] = vfirst;
8161                                                 vertices[numtriangles*3+1] = vprev;
8162                                                 vertices[numtriangles*3+2] = vcurrent;
8163                                         }
8164                                         else
8165                                         {
8166                                                 vertices[numtriangles*3+0] = vfirst;
8167                                                 vertices[numtriangles*3+2] = vprev;
8168                                                 vertices[numtriangles*3+1] = vcurrent;
8169                                         }
8170                                         numtriangles++;
8171                                 }
8172                                 vprev = vcurrent;
8173                         }
8174                 }
8175                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8176                 {
8177                         submodelindex = atof(argv[1]);
8178                         loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
8179                 }
8180                 else if (!strcmp(argv[0], "usemtl"))
8181                 {
8182                         for (i = 0;i < numtextures;i++)
8183                                 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
8184                                         break;
8185                         if (i < numtextures)
8186                                 textureindex = i;
8187                         else
8188                         {
8189                                 if (maxtextures <= numtextures)
8190                                 {
8191                                         maxtextures = max(maxtextures * 2, 256);
8192                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8193                                 }
8194                                 textureindex = numtextures++;
8195                                 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
8196                         }
8197                 }
8198         }
8199
8200         // now that we have the OBJ data loaded as-is, we can convert it
8201
8202         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8203         VectorCopy(mins, loadmodel->normalmins);
8204         VectorCopy(maxs, loadmodel->normalmaxs);
8205         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8206         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8207         modelyawradius = dist*dist+modelyawradius*modelyawradius;
8208         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8209         modelradius = modelyawradius + modelradius * modelradius;
8210         modelyawradius = sqrt(modelyawradius);
8211         modelradius = sqrt(modelradius);
8212         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8213         loadmodel->yawmins[2] = loadmodel->normalmins[2];
8214         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
8215         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8216         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8217         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
8218         loadmodel->radius = modelradius;
8219         loadmodel->radius2 = modelradius * modelradius;
8220
8221         // allocate storage for triangles
8222         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
8223         // allocate vertex hash structures to build an optimal vertex subset
8224         vertexhashsize = numtriangles*2;
8225         vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
8226         memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
8227         vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
8228         vertexhashcount = 0;
8229
8230         // gather surface stats for assigning vertex/triangle ranges
8231         firstvertex = 0;
8232         firsttriangle = 0;
8233         elementindex = 0;
8234         loadmodel->num_surfaces = 0;
8235         // allocate storage for the worst case number of surfaces, later we resize
8236         tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
8237         submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
8238         surface = tempsurfaces;
8239         for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
8240         {
8241                 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8242                 for (textureindex = 0;textureindex < numtextures;textureindex++)
8243                 {
8244                         for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
8245                         {
8246                                 thisvertex = vertices + vertexindex;
8247                                 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
8248                                         break;
8249                         }
8250                         // skip the surface creation if there are no triangles for it
8251                         if (vertexindex == numtriangles*3)
8252                                 continue;
8253                         // create a surface for these vertices
8254                         surfacevertices = 0;
8255                         surfaceelements = 0;
8256                         // we hack in a texture index in the surface to be fixed up later...
8257                         surface->texture = (texture_t *)((size_t)textureindex);
8258                         // calculate bounds as we go
8259                         VectorCopy(thisvertex->v, surface->mins);
8260                         VectorCopy(thisvertex->v, surface->maxs);
8261                         for (;vertexindex < numtriangles*3;vertexindex++)
8262                         {
8263                                 thisvertex = vertices + vertexindex;
8264                                 if (thisvertex->submodelindex != submodelindex)
8265                                         continue;
8266                                 if (thisvertex->textureindex != textureindex)
8267                                         continue;
8268                                 // add vertex to surface bounds
8269                                 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
8270                                 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
8271                                 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
8272                                 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
8273                                 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
8274                                 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
8275                                 // add the vertex if it is not found in the merged set, and
8276                                 // get its index (triangle element) for the surface
8277                                 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
8278                                 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
8279                                 {
8280                                         vdata = vertexhashdata + i;
8281                                         if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
8282                                                 break;
8283                                 }
8284                                 if (i < 0)
8285                                 {
8286                                         i = vertexhashcount++;
8287                                         vdata = vertexhashdata + i;
8288                                         *vdata = *thisvertex;
8289                                         vdata->nextindex = vertexhashtable[vertexhashindex];
8290                                         vertexhashtable[vertexhashindex] = i;
8291                                         surfacevertices++;
8292                                 }
8293                                 loadmodel->surfmesh.data_element3i[elementindex++] = i;
8294                                 surfaceelements++;
8295                         }
8296                         surfacetriangles = surfaceelements / 3;
8297                         surface->num_vertices = surfacevertices;
8298                         surface->num_triangles = surfacetriangles;
8299                         surface->num_firstvertex = firstvertex;
8300                         surface->num_firsttriangle = firsttriangle;
8301                         firstvertex += surface->num_vertices;
8302                         firsttriangle += surface->num_triangles;
8303                         surface++;
8304                         loadmodel->num_surfaces++;
8305                 }
8306         }
8307         submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8308         numvertices = firstvertex;
8309         loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
8310         tempsurfaces = NULL;
8311
8312         // allocate storage for final mesh data
8313         loadmodel->num_textures = numtextures * loadmodel->numskins;
8314         loadmodel->num_texturesperskin = numtextures;
8315         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
8316         loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
8317         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8318         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
8319         loadmodel->surfmesh.num_vertices = numvertices;
8320         loadmodel->surfmesh.num_triangles = numtriangles;
8321         if (r_enableshadowvolumes.integer)
8322                 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
8323         loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
8324         loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
8325         loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
8326         loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
8327         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
8328         if (loadmodel->surfmesh.num_vertices <= 65536)
8329                 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
8330
8331         for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
8332         {
8333                 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
8334                 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
8335                 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
8336         }
8337
8338         // load the textures
8339         for (textureindex = 0;textureindex < numtextures;textureindex++)
8340                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
8341         Mod_FreeSkinFiles(skinfiles);
8342
8343         // set the surface textures to their real values now that we loaded them...
8344         for (i = 0;i < loadmodel->num_surfaces;i++)
8345                 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
8346
8347         // free data
8348         Mem_Free(vertices);
8349         Mem_Free(texturenames);
8350         Mem_Free(v);
8351         Mem_Free(vt);
8352         Mem_Free(vn);
8353         Mem_Free(vertexhashtable);
8354         Mem_Free(vertexhashdata);
8355
8356         // make a single combined shadow mesh to allow optimized shadow volume creation
8357         Mod_Q1BSP_CreateShadowMesh(loadmodel);
8358
8359         // compute all the mesh information that was not loaded from the file
8360         if (loadmodel->surfmesh.data_element3s)
8361                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8362                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8363         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
8364         // generate normals if the file did not have them
8365         if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
8366                 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
8367         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
8368         if (loadmodel->surfmesh.data_neighbor3i)
8369                 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
8370
8371         // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
8372         loadmodel->brush.num_visleafs = 1;
8373         loadmodel->brush.num_leafs = 1;
8374         loadmodel->brush.num_nodes = 0;
8375         loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
8376         loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8377         loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
8378         loadmodel->brush.num_pvsclusters = 1;
8379         loadmodel->brush.num_pvsclusterbytes = 1;
8380         loadmodel->brush.data_pvsclusters = nobsp_pvs;
8381         //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
8382         //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
8383         loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
8384         VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
8385         VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
8386         loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
8387         loadmodel->brush.data_leafs->clusterindex = 0;
8388         loadmodel->brush.data_leafs->areaindex = 0;
8389         loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
8390         loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
8391         loadmodel->brush.data_leafs->numleafbrushes = 0;
8392         loadmodel->brush.data_leafs->firstleafbrush = NULL;
8393         loadmodel->brush.supportwateralpha = true;
8394
8395         if (loadmodel->brush.numsubmodels)
8396                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
8397
8398         mod = loadmodel;
8399         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
8400         {
8401                 if (i > 0)
8402                 {
8403                         char name[10];
8404                         // duplicate the basic information
8405                         dpsnprintf(name, sizeof(name), "*%i", i);
8406                         mod = Mod_FindName(name, loadmodel->name);
8407                         // copy the base model to this one
8408                         *mod = *loadmodel;
8409                         // rename the clone back to its proper name
8410                         strlcpy(mod->name, name, sizeof(mod->name));
8411                         mod->brush.parentmodel = loadmodel;
8412                         // textures and memory belong to the main model
8413                         mod->texturepool = NULL;
8414                         mod->mempool = NULL;
8415                         mod->brush.GetPVS = NULL;
8416                         mod->brush.FatPVS = NULL;
8417                         mod->brush.BoxTouchingPVS = NULL;
8418                         mod->brush.BoxTouchingLeafPVS = NULL;
8419                         mod->brush.BoxTouchingVisibleLeafs = NULL;
8420                         mod->brush.FindBoxClusters = NULL;
8421                         mod->brush.LightPoint = NULL;
8422                         mod->brush.AmbientSoundLevelsForPoint = NULL;
8423                 }
8424                 mod->brush.submodel = i;
8425                 if (loadmodel->brush.submodels)
8426                         loadmodel->brush.submodels[i] = mod;
8427
8428                 // make the model surface list (used by shadowing/lighting)
8429                 mod->firstmodelsurface = submodelfirstsurface[i];
8430                 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
8431                 mod->firstmodelbrush = 0;
8432                 mod->nummodelbrushes = 0;
8433                 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
8434                 Mod_MakeSortedSurfaces(mod);
8435
8436                 VectorClear(mod->normalmins);
8437                 VectorClear(mod->normalmaxs);
8438                 l = false;
8439                 for (j = 0;j < mod->nummodelsurfaces;j++)
8440                 {
8441                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
8442                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
8443                         int k;
8444                         if (!surface->num_vertices)
8445                                 continue;
8446                         if (!l)
8447                         {
8448                                 l = true;
8449                                 VectorCopy(v, mod->normalmins);
8450                                 VectorCopy(v, mod->normalmaxs);
8451                         }
8452                         for (k = 0;k < surface->num_vertices;k++, v += 3)
8453                         {
8454                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
8455                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
8456                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
8457                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
8458                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
8459                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
8460                         }
8461                 }
8462                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
8463                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
8464                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
8465                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
8466                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
8467                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
8468                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
8469                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
8470                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
8471                 mod->yawmins[2] = mod->normalmins[2];
8472                 mod->yawmaxs[2] = mod->normalmaxs[2];
8473                 mod->radius = modelradius;
8474                 mod->radius2 = modelradius * modelradius;
8475
8476                 // this gets altered below if sky or water is used
8477                 mod->DrawSky = NULL;
8478                 mod->DrawAddWaterPlanes = NULL;
8479
8480                 for (j = 0;j < mod->nummodelsurfaces;j++)
8481                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
8482                                 break;
8483                 if (j < mod->nummodelsurfaces)
8484                         mod->DrawSky = R_Q1BSP_DrawSky;
8485
8486                 for (j = 0;j < mod->nummodelsurfaces;j++)
8487                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
8488                                 break;
8489                 if (j < mod->nummodelsurfaces)
8490                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
8491
8492                 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
8493                 mod->render_bih = mod->collision_bih;
8494
8495                 // generate VBOs and other shared data before cloning submodels
8496                 if (i == 0)
8497                         Mod_BuildVBOs();
8498         }
8499         mod = loadmodel;
8500         Mem_Free(submodelfirstsurface);
8501
8502         Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
8503 }