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make the sRGB fallback cvar controlled (and off by default)
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
45 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
48 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
49 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
50 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
51 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
52 cvar_t mod_q3shader_default_offsetmapping_scale = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
53 cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
54 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
55 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
56 cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
57 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
58 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
59 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
60 extern cvar_t vid_sRGB;
61 extern cvar_t vid_sRGB_fallback;
62
63 static texture_t mod_q1bsp_texture_solid;
64 static texture_t mod_q1bsp_texture_sky;
65 static texture_t mod_q1bsp_texture_lava;
66 static texture_t mod_q1bsp_texture_slime;
67 static texture_t mod_q1bsp_texture_water;
68
69 void Mod_BrushInit(void)
70 {
71 //      Cvar_RegisterVariable(&r_subdivide_size);
72         Cvar_RegisterVariable(&mod_bsp_portalize);
73         Cvar_RegisterVariable(&r_novis);
74         Cvar_RegisterVariable(&r_nosurftextures);
75         Cvar_RegisterVariable(&r_subdivisions_tolerance);
76         Cvar_RegisterVariable(&r_subdivisions_mintess);
77         Cvar_RegisterVariable(&r_subdivisions_maxtess);
78         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
79         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
80         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
81         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
82         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
83         Cvar_RegisterVariable(&r_trippy);
84         Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
85         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
86         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
87         Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
88         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
89         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
90         Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
91         Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
92         Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
93         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
94         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
95         Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
96         Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
97         Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
98         Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
99         Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
100         Cvar_RegisterVariable(&mod_collision_bih);
101         Cvar_RegisterVariable(&mod_recalculatenodeboxes);
102
103         // these games were made for older DP engines and are no longer
104         // maintained; use this hack to show their textures properly
105         if(gamemode == GAME_NEXUIZ)
106                 Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
107
108         memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
109         strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
110         mod_q1bsp_texture_solid.surfaceflags = 0;
111         mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
112
113         mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
114         strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
115         mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
116         mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
117
118         mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
119         strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
120         mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
121         mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
122
123         mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
124         strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
125         mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
126         mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
127
128         mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
129         strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
130         mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
131         mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
132 }
133
134 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
135 {
136         mnode_t *node;
137
138         if (model == NULL)
139                 return NULL;
140
141         // LordHavoc: modified to start at first clip node,
142         // in other words: first node of the (sub)model
143         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
144         while (node->plane)
145                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
146
147         return (mleaf_t *)node;
148 }
149
150 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
151 {
152         int i;
153         mleaf_t *leaf;
154         leaf = Mod_Q1BSP_PointInLeaf(model, p);
155         if (leaf)
156         {
157                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
158                 if (i)
159                 {
160                         memcpy(out, leaf->ambient_sound_level, i);
161                         out += i;
162                         outsize -= i;
163                 }
164         }
165         if (outsize)
166                 memset(out, 0, outsize);
167 }
168
169 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
170 {
171         int numclusters = 0;
172         int nodestackindex = 0;
173         mnode_t *node, *nodestack[1024];
174         if (!model->brush.num_pvsclusters)
175                 return -1;
176         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
177         for (;;)
178         {
179 #if 1
180                 if (node->plane)
181                 {
182                         // node - recurse down the BSP tree
183                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
184                         if (sides < 3)
185                         {
186                                 if (sides == 0)
187                                         return -1; // ERROR: NAN bounding box!
188                                 // box is on one side of plane, take that path
189                                 node = node->children[sides-1];
190                         }
191                         else
192                         {
193                                 // box crosses plane, take one path and remember the other
194                                 if (nodestackindex < 1024)
195                                         nodestack[nodestackindex++] = node->children[0];
196                                 node = node->children[1];
197                         }
198                         continue;
199                 }
200                 else
201                 {
202                         // leaf - add clusterindex to list
203                         if (numclusters < maxclusters)
204                                 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
205                         numclusters++;
206                 }
207 #else
208                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
209                 {
210                         if (node->plane)
211                         {
212                                 if (nodestackindex < 1024)
213                                         nodestack[nodestackindex++] = node->children[0];
214                                 node = node->children[1];
215                                 continue;
216                         }
217                         else
218                         {
219                                 // leaf - add clusterindex to list
220                                 if (numclusters < maxclusters)
221                                         clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
222                                 numclusters++;
223                         }
224                 }
225 #endif
226                 // try another path we didn't take earlier
227                 if (nodestackindex == 0)
228                         break;
229                 node = nodestack[--nodestackindex];
230         }
231         // return number of clusters found (even if more than the maxclusters)
232         return numclusters;
233 }
234
235 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
236 {
237         int nodestackindex = 0;
238         mnode_t *node, *nodestack[1024];
239         if (!model->brush.num_pvsclusters)
240                 return true;
241         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
242         for (;;)
243         {
244 #if 1
245                 if (node->plane)
246                 {
247                         // node - recurse down the BSP tree
248                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
249                         if (sides < 3)
250                         {
251                                 if (sides == 0)
252                                         return -1; // ERROR: NAN bounding box!
253                                 // box is on one side of plane, take that path
254                                 node = node->children[sides-1];
255                         }
256                         else
257                         {
258                                 // box crosses plane, take one path and remember the other
259                                 if (nodestackindex < 1024)
260                                         nodestack[nodestackindex++] = node->children[0];
261                                 node = node->children[1];
262                         }
263                         continue;
264                 }
265                 else
266                 {
267                         // leaf - check cluster bit
268                         int clusterindex = ((mleaf_t *)node)->clusterindex;
269                         if (CHECKPVSBIT(pvs, clusterindex))
270                         {
271                                 // it is visible, return immediately with the news
272                                 return true;
273                         }
274                 }
275 #else
276                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
277                 {
278                         if (node->plane)
279                         {
280                                 if (nodestackindex < 1024)
281                                         nodestack[nodestackindex++] = node->children[0];
282                                 node = node->children[1];
283                                 continue;
284                         }
285                         else
286                         {
287                                 // leaf - check cluster bit
288                                 int clusterindex = ((mleaf_t *)node)->clusterindex;
289                                 if (CHECKPVSBIT(pvs, clusterindex))
290                                 {
291                                         // it is visible, return immediately with the news
292                                         return true;
293                                 }
294                         }
295                 }
296 #endif
297                 // nothing to see here, try another path we didn't take earlier
298                 if (nodestackindex == 0)
299                         break;
300                 node = nodestack[--nodestackindex];
301         }
302         // it is not visible
303         return false;
304 }
305
306 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
307 {
308         int nodestackindex = 0;
309         mnode_t *node, *nodestack[1024];
310         if (!model->brush.num_leafs)
311                 return true;
312         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
313         for (;;)
314         {
315 #if 1
316                 if (node->plane)
317                 {
318                         // node - recurse down the BSP tree
319                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
320                         if (sides < 3)
321                         {
322                                 if (sides == 0)
323                                         return -1; // ERROR: NAN bounding box!
324                                 // box is on one side of plane, take that path
325                                 node = node->children[sides-1];
326                         }
327                         else
328                         {
329                                 // box crosses plane, take one path and remember the other
330                                 if (nodestackindex < 1024)
331                                         nodestack[nodestackindex++] = node->children[0];
332                                 node = node->children[1];
333                         }
334                         continue;
335                 }
336                 else
337                 {
338                         // leaf - check cluster bit
339                         int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
340                         if (CHECKPVSBIT(pvs, clusterindex))
341                         {
342                                 // it is visible, return immediately with the news
343                                 return true;
344                         }
345                 }
346 #else
347                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
348                 {
349                         if (node->plane)
350                         {
351                                 if (nodestackindex < 1024)
352                                         nodestack[nodestackindex++] = node->children[0];
353                                 node = node->children[1];
354                                 continue;
355                         }
356                         else
357                         {
358                                 // leaf - check cluster bit
359                                 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
360                                 if (CHECKPVSBIT(pvs, clusterindex))
361                                 {
362                                         // it is visible, return immediately with the news
363                                         return true;
364                                 }
365                         }
366                 }
367 #endif
368                 // nothing to see here, try another path we didn't take earlier
369                 if (nodestackindex == 0)
370                         break;
371                 node = nodestack[--nodestackindex];
372         }
373         // it is not visible
374         return false;
375 }
376
377 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
378 {
379         int nodestackindex = 0;
380         mnode_t *node, *nodestack[1024];
381         if (!model->brush.num_leafs)
382                 return true;
383         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
384         for (;;)
385         {
386 #if 1
387                 if (node->plane)
388                 {
389                         // node - recurse down the BSP tree
390                         int sides = BoxOnPlaneSide(mins, maxs, node->plane);
391                         if (sides < 3)
392                         {
393                                 if (sides == 0)
394                                         return -1; // ERROR: NAN bounding box!
395                                 // box is on one side of plane, take that path
396                                 node = node->children[sides-1];
397                         }
398                         else
399                         {
400                                 // box crosses plane, take one path and remember the other
401                                 if (nodestackindex < 1024)
402                                         nodestack[nodestackindex++] = node->children[0];
403                                 node = node->children[1];
404                         }
405                         continue;
406                 }
407                 else
408                 {
409                         // leaf - check if it is visible
410                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
411                         {
412                                 // it is visible, return immediately with the news
413                                 return true;
414                         }
415                 }
416 #else
417                 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
418                 {
419                         if (node->plane)
420                         {
421                                 if (nodestackindex < 1024)
422                                         nodestack[nodestackindex++] = node->children[0];
423                                 node = node->children[1];
424                                 continue;
425                         }
426                         else
427                         {
428                                 // leaf - check if it is visible
429                                 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
430                                 {
431                                         // it is visible, return immediately with the news
432                                         return true;
433                                 }
434                         }
435                 }
436 #endif
437                 // nothing to see here, try another path we didn't take earlier
438                 if (nodestackindex == 0)
439                         break;
440                 node = nodestack[--nodestackindex];
441         }
442         // it is not visible
443         return false;
444 }
445
446 typedef struct findnonsolidlocationinfo_s
447 {
448         vec3_t center;
449         vec3_t absmin, absmax;
450         vec_t radius;
451         vec3_t nudge;
452         vec_t bestdist;
453         dp_model_t *model;
454 }
455 findnonsolidlocationinfo_t;
456
457 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
458 {
459         int i, *tri;
460         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
461
462         tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
463         VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
464         VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
465         VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
466         VectorSubtract(vert[1], vert[0], edge[0]);
467         VectorSubtract(vert[2], vert[1], edge[1]);
468         CrossProduct(edge[1], edge[0], facenormal);
469         if (facenormal[0] || facenormal[1] || facenormal[2])
470         {
471                 VectorNormalize(facenormal);
472                 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
473                 if (f <= info->bestdist && f >= -info->bestdist)
474                 {
475                         VectorSubtract(vert[0], vert[2], edge[2]);
476                         VectorNormalize(edge[0]);
477                         VectorNormalize(edge[1]);
478                         VectorNormalize(edge[2]);
479                         CrossProduct(facenormal, edge[0], edgenormal[0]);
480                         CrossProduct(facenormal, edge[1], edgenormal[1]);
481                         CrossProduct(facenormal, edge[2], edgenormal[2]);
482                         // face distance
483                         if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
484                                         && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
485                                         && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
486                         {
487                                 // we got lucky, the center is within the face
488                                 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
489                                 if (dist < 0)
490                                 {
491                                         dist = -dist;
492                                         if (info->bestdist > dist)
493                                         {
494                                                 info->bestdist = dist;
495                                                 VectorScale(facenormal, (info->radius - -dist), info->nudge);
496                                         }
497                                 }
498                                 else
499                                 {
500                                         if (info->bestdist > dist)
501                                         {
502                                                 info->bestdist = dist;
503                                                 VectorScale(facenormal, (info->radius - dist), info->nudge);
504                                         }
505                                 }
506                         }
507                         else
508                         {
509                                 // check which edge or vertex the center is nearest
510                                 for (i = 0;i < 3;i++)
511                                 {
512                                         f = DotProduct(info->center, edge[i]);
513                                         if (f >= DotProduct(vert[0], edge[i])
514                                                         && f <= DotProduct(vert[1], edge[i]))
515                                         {
516                                                 // on edge
517                                                 VectorMA(info->center, -f, edge[i], point);
518                                                 dist = sqrt(DotProduct(point, point));
519                                                 if (info->bestdist > dist)
520                                                 {
521                                                         info->bestdist = dist;
522                                                         VectorScale(point, (info->radius / dist), info->nudge);
523                                                 }
524                                                 // skip both vertex checks
525                                                 // (both are further away than this edge)
526                                                 i++;
527                                         }
528                                         else
529                                         {
530                                                 // not on edge, check first vertex of edge
531                                                 VectorSubtract(info->center, vert[i], point);
532                                                 dist = sqrt(DotProduct(point, point));
533                                                 if (info->bestdist > dist)
534                                                 {
535                                                         info->bestdist = dist;
536                                                         VectorScale(point, (info->radius / dist), info->nudge);
537                                                 }
538                                         }
539                                 }
540                         }
541                 }
542         }
543 }
544
545 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
546 {
547         int surfacenum, k, *mark;
548         msurface_t *surface;
549         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
550         {
551                 surface = info->model->data_surfaces + *mark;
552                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
553                 {
554                         if(surface->deprecatedq3num_bboxstride > 0)
555                         {
556                                 int i, cnt, tri;
557                                 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
558                                 for(i = 0; i < cnt; ++i)
559                                 {
560                                         if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
561                                         {
562                                                 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
563                                                 {
564                                                         tri = i * surface->deprecatedq3num_bboxstride + k;
565                                                         if(tri >= surface->num_triangles)
566                                                                 break;
567                                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
568                                                 }
569                                         }
570                                 }
571                         }
572                         else
573                         {
574                                 for (k = 0;k < surface->num_triangles;k++)
575                                 {
576                                         Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
577                                 }
578                         }
579                 }
580         }
581 }
582
583 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
584 {
585         if (node->plane)
586         {
587                 float f = PlaneDiff(info->center, node->plane);
588                 if (f >= -info->bestdist)
589                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
590                 if (f <= info->bestdist)
591                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
592         }
593         else
594         {
595                 if (((mleaf_t *)node)->numleafsurfaces)
596                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
597         }
598 }
599
600 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
601 {
602         int i;
603         findnonsolidlocationinfo_t info;
604         if (model == NULL)
605         {
606                 VectorCopy(in, out);
607                 return;
608         }
609         VectorCopy(in, info.center);
610         info.radius = radius;
611         info.model = model;
612         i = 0;
613         do
614         {
615                 VectorClear(info.nudge);
616                 info.bestdist = radius;
617                 VectorCopy(info.center, info.absmin);
618                 VectorCopy(info.center, info.absmax);
619                 info.absmin[0] -= info.radius + 1;
620                 info.absmin[1] -= info.radius + 1;
621                 info.absmin[2] -= info.radius + 1;
622                 info.absmax[0] += info.radius + 1;
623                 info.absmax[1] += info.radius + 1;
624                 info.absmax[2] += info.radius + 1;
625                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
626                 VectorAdd(info.center, info.nudge, info.center);
627         }
628         while (info.bestdist < radius && ++i < 10);
629         VectorCopy(info.center, out);
630 }
631
632 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
633 {
634         switch(nativecontents)
635         {
636                 case CONTENTS_EMPTY:
637                         return 0;
638                 case CONTENTS_SOLID:
639                         return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
640                 case CONTENTS_WATER:
641                         return SUPERCONTENTS_WATER;
642                 case CONTENTS_SLIME:
643                         return SUPERCONTENTS_SLIME;
644                 case CONTENTS_LAVA:
645                         return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
646                 case CONTENTS_SKY:
647                         return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
648         }
649         return 0;
650 }
651
652 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
653 {
654         if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
655                 return CONTENTS_SOLID;
656         if (supercontents & SUPERCONTENTS_SKY)
657                 return CONTENTS_SKY;
658         if (supercontents & SUPERCONTENTS_LAVA)
659                 return CONTENTS_LAVA;
660         if (supercontents & SUPERCONTENTS_SLIME)
661                 return CONTENTS_SLIME;
662         if (supercontents & SUPERCONTENTS_WATER)
663                 return CONTENTS_WATER;
664         return CONTENTS_EMPTY;
665 }
666
667 typedef struct RecursiveHullCheckTraceInfo_s
668 {
669         // the hull we're tracing through
670         const hull_t *hull;
671
672         // the trace structure to fill in
673         trace_t *trace;
674
675         // start, end, and end - start (in model space)
676         double start[3];
677         double end[3];
678         double dist[3];
679 }
680 RecursiveHullCheckTraceInfo_t;
681
682 // 1/32 epsilon to keep floating point happy
683 #define DIST_EPSILON (0.03125)
684
685 #define HULLCHECKSTATE_EMPTY 0
686 #define HULLCHECKSTATE_SOLID 1
687 #define HULLCHECKSTATE_DONE 2
688
689 extern cvar_t collision_prefernudgedfraction;
690 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
691 {
692         // status variables, these don't need to be saved on the stack when
693         // recursing...  but are because this should be thread-safe
694         // (note: tracing against a bbox is not thread-safe, yet)
695         int ret;
696         mplane_t *plane;
697         double t1, t2;
698
699         // variables that need to be stored on the stack when recursing
700         mclipnode_t *node;
701         int side;
702         double midf, mid[3];
703
704         // LordHavoc: a goto!  everyone flee in terror... :)
705 loc0:
706         // check for empty
707         if (num < 0)
708         {
709                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
710                 if (!t->trace->startfound)
711                 {
712                         t->trace->startfound = true;
713                         t->trace->startsupercontents |= num;
714                 }
715                 if (num & SUPERCONTENTS_LIQUIDSMASK)
716                         t->trace->inwater = true;
717                 if (num == 0)
718                         t->trace->inopen = true;
719                 if (num & SUPERCONTENTS_SOLID)
720                         t->trace->hittexture = &mod_q1bsp_texture_solid;
721                 else if (num & SUPERCONTENTS_SKY)
722                         t->trace->hittexture = &mod_q1bsp_texture_sky;
723                 else if (num & SUPERCONTENTS_LAVA)
724                         t->trace->hittexture = &mod_q1bsp_texture_lava;
725                 else if (num & SUPERCONTENTS_SLIME)
726                         t->trace->hittexture = &mod_q1bsp_texture_slime;
727                 else
728                         t->trace->hittexture = &mod_q1bsp_texture_water;
729                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
730                 t->trace->hitsupercontents = num;
731                 if (num & t->trace->hitsupercontentsmask)
732                 {
733                         // if the first leaf is solid, set startsolid
734                         if (t->trace->allsolid)
735                                 t->trace->startsolid = true;
736 #if COLLISIONPARANOID >= 3
737                         Con_Print("S");
738 #endif
739                         return HULLCHECKSTATE_SOLID;
740                 }
741                 else
742                 {
743                         t->trace->allsolid = false;
744 #if COLLISIONPARANOID >= 3
745                         Con_Print("E");
746 #endif
747                         return HULLCHECKSTATE_EMPTY;
748                 }
749         }
750
751         // find the point distances
752         node = t->hull->clipnodes + num;
753
754         plane = t->hull->planes + node->planenum;
755         if (plane->type < 3)
756         {
757                 t1 = p1[plane->type] - plane->dist;
758                 t2 = p2[plane->type] - plane->dist;
759         }
760         else
761         {
762                 t1 = DotProduct (plane->normal, p1) - plane->dist;
763                 t2 = DotProduct (plane->normal, p2) - plane->dist;
764         }
765
766         if (t1 < 0)
767         {
768                 if (t2 < 0)
769                 {
770 #if COLLISIONPARANOID >= 3
771                         Con_Print("<");
772 #endif
773                         num = node->children[1];
774                         goto loc0;
775                 }
776                 side = 1;
777         }
778         else
779         {
780                 if (t2 >= 0)
781                 {
782 #if COLLISIONPARANOID >= 3
783                         Con_Print(">");
784 #endif
785                         num = node->children[0];
786                         goto loc0;
787                 }
788                 side = 0;
789         }
790
791         // the line intersects, find intersection point
792         // LordHavoc: this uses the original trace for maximum accuracy
793 #if COLLISIONPARANOID >= 3
794         Con_Print("M");
795 #endif
796         if (plane->type < 3)
797         {
798                 t1 = t->start[plane->type] - plane->dist;
799                 t2 = t->end[plane->type] - plane->dist;
800         }
801         else
802         {
803                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
804                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
805         }
806
807         midf = t1 / (t1 - t2);
808         midf = bound(p1f, midf, p2f);
809         VectorMA(t->start, midf, t->dist, mid);
810
811         // recurse both sides, front side first
812         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
813         // if this side is not empty, return what it is (solid or done)
814         if (ret != HULLCHECKSTATE_EMPTY)
815                 return ret;
816
817         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
818         // if other side is not solid, return what it is (empty or done)
819         if (ret != HULLCHECKSTATE_SOLID)
820                 return ret;
821
822         // front is air and back is solid, this is the impact point...
823         if (side)
824         {
825                 t->trace->plane.dist = -plane->dist;
826                 VectorNegate (plane->normal, t->trace->plane.normal);
827         }
828         else
829         {
830                 t->trace->plane.dist = plane->dist;
831                 VectorCopy (plane->normal, t->trace->plane.normal);
832         }
833
834         // calculate the true fraction
835         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
836         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
837         midf = t1 / (t1 - t2);
838         t->trace->realfraction = bound(0, midf, 1);
839
840         // calculate the return fraction which is nudged off the surface a bit
841         midf = (t1 - DIST_EPSILON) / (t1 - t2);
842         t->trace->fraction = bound(0, midf, 1);
843
844         if (collision_prefernudgedfraction.integer)
845                 t->trace->realfraction = t->trace->fraction;
846
847 #if COLLISIONPARANOID >= 3
848         Con_Print("D");
849 #endif
850         return HULLCHECKSTATE_DONE;
851 }
852
853 //#if COLLISIONPARANOID < 2
854 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
855 {
856         mplane_t *plane;
857         mclipnode_t *nodes = t->hull->clipnodes;
858         mplane_t *planes = t->hull->planes;
859         vec3_t point;
860         VectorCopy(t->start, point);
861         while (num >= 0)
862         {
863                 plane = planes + nodes[num].planenum;
864                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
865         }
866         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
867         t->trace->startsupercontents |= num;
868         if (num & SUPERCONTENTS_LIQUIDSMASK)
869                 t->trace->inwater = true;
870         if (num == 0)
871                 t->trace->inopen = true;
872         if (num & t->trace->hitsupercontentsmask)
873         {
874                 t->trace->allsolid = t->trace->startsolid = true;
875                 return HULLCHECKSTATE_SOLID;
876         }
877         else
878         {
879                 t->trace->allsolid = t->trace->startsolid = false;
880                 return HULLCHECKSTATE_EMPTY;
881         }
882 }
883 //#endif
884
885 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
886 {
887         RecursiveHullCheckTraceInfo_t rhc;
888
889         memset(&rhc, 0, sizeof(rhc));
890         memset(trace, 0, sizeof(trace_t));
891         rhc.trace = trace;
892         rhc.trace->fraction = 1;
893         rhc.trace->realfraction = 1;
894         rhc.trace->allsolid = true;
895         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
896         VectorCopy(start, rhc.start);
897         VectorCopy(start, rhc.end);
898         Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
899 }
900
901 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
902 {
903         RecursiveHullCheckTraceInfo_t rhc;
904
905         if (VectorCompare(start, end))
906         {
907                 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
908                 return;
909         }
910
911         memset(&rhc, 0, sizeof(rhc));
912         memset(trace, 0, sizeof(trace_t));
913         rhc.trace = trace;
914         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
915         rhc.trace->fraction = 1;
916         rhc.trace->realfraction = 1;
917         rhc.trace->allsolid = true;
918         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
919         VectorCopy(start, rhc.start);
920         VectorCopy(end, rhc.end);
921         VectorSubtract(rhc.end, rhc.start, rhc.dist);
922 #if COLLISIONPARANOID >= 2
923         Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
924         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
925         {
926
927                 double test[3];
928                 trace_t testtrace;
929                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
930                 memset(&testtrace, 0, sizeof(trace_t));
931                 rhc.trace = &testtrace;
932                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
933                 rhc.trace->fraction = 1;
934                 rhc.trace->realfraction = 1;
935                 rhc.trace->allsolid = true;
936                 VectorCopy(test, rhc.start);
937                 VectorCopy(test, rhc.end);
938                 VectorClear(rhc.dist);
939                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
940                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
941                 if (!trace->startsolid && testtrace.startsolid)
942                         Con_Printf(" - ended in solid!\n");
943         }
944         Con_Print("\n");
945 #else
946         if (VectorLength2(rhc.dist))
947                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
948         else
949                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
950 #endif
951 }
952
953 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
954 {
955         // this function currently only supports same size start and end
956         double boxsize[3];
957         RecursiveHullCheckTraceInfo_t rhc;
958
959         if (VectorCompare(boxmins, boxmaxs))
960         {
961                 if (VectorCompare(start, end))
962                         Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
963                 else
964                         Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
965                 return;
966         }
967
968         memset(&rhc, 0, sizeof(rhc));
969         memset(trace, 0, sizeof(trace_t));
970         rhc.trace = trace;
971         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
972         rhc.trace->fraction = 1;
973         rhc.trace->realfraction = 1;
974         rhc.trace->allsolid = true;
975         VectorSubtract(boxmaxs, boxmins, boxsize);
976         if (boxsize[0] < 3)
977                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
978         else if (model->brush.ishlbsp)
979         {
980                 // LordHavoc: this has to have a minor tolerance (the .1) because of
981                 // minor float precision errors from the box being transformed around
982                 if (boxsize[0] < 32.1)
983                 {
984                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
985                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
986                         else
987                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
988                 }
989                 else
990                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
991         }
992         else
993         {
994                 // LordHavoc: this has to have a minor tolerance (the .1) because of
995                 // minor float precision errors from the box being transformed around
996                 if (boxsize[0] < 32.1)
997                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
998                 else
999                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
1000         }
1001         VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
1002         VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
1003         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1004 #if COLLISIONPARANOID >= 2
1005         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
1006         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1007         {
1008
1009                 double test[3];
1010                 trace_t testtrace;
1011                 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1012                 memset(&testtrace, 0, sizeof(trace_t));
1013                 rhc.trace = &testtrace;
1014                 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1015                 rhc.trace->fraction = 1;
1016                 rhc.trace->realfraction = 1;
1017                 rhc.trace->allsolid = true;
1018                 VectorCopy(test, rhc.start);
1019                 VectorCopy(test, rhc.end);
1020                 VectorClear(rhc.dist);
1021                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1022                 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1023                 if (!trace->startsolid && testtrace.startsolid)
1024                         Con_Printf(" - ended in solid!\n");
1025         }
1026         Con_Print("\n");
1027 #else
1028         if (VectorLength2(rhc.dist))
1029                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1030         else
1031                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1032 #endif
1033 }
1034
1035 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1036 {
1037         int num = model->brushq1.hulls[0].firstclipnode;
1038         mplane_t *plane;
1039         mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1040         mplane_t *planes = model->brushq1.hulls[0].planes;
1041         while (num >= 0)
1042         {
1043                 plane = planes + nodes[num].planenum;
1044                 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1045         }
1046         return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1047 }
1048
1049 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1050 {
1051 #if 1
1052         colbrushf_t cbox;
1053         colplanef_t cbox_planes[6];
1054         cbox.isaabb = true;
1055         cbox.hasaabbplanes = true;
1056         cbox.supercontents = boxsupercontents;
1057         cbox.numplanes = 6;
1058         cbox.numpoints = 0;
1059         cbox.numtriangles = 0;
1060         cbox.planes = cbox_planes;
1061         cbox.points = NULL;
1062         cbox.elements = NULL;
1063         cbox.markframe = 0;
1064         cbox.mins[0] = 0;
1065         cbox.mins[1] = 0;
1066         cbox.mins[2] = 0;
1067         cbox.maxs[0] = 0;
1068         cbox.maxs[1] = 0;
1069         cbox.maxs[2] = 0;
1070         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1071         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
1072         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1073         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
1074         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1075         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1076         cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1077         cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1078         cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1079         cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1080         cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1081         cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1082         memset(trace, 0, sizeof(trace_t));
1083         trace->hitsupercontentsmask = hitsupercontentsmask;
1084         trace->fraction = 1;
1085         trace->realfraction = 1;
1086         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1087 #else
1088         RecursiveHullCheckTraceInfo_t rhc;
1089         static hull_t box_hull;
1090         static mclipnode_t box_clipnodes[6];
1091         static mplane_t box_planes[6];
1092         // fill in a default trace
1093         memset(&rhc, 0, sizeof(rhc));
1094         memset(trace, 0, sizeof(trace_t));
1095         //To keep everything totally uniform, bounding boxes are turned into small
1096         //BSP trees instead of being compared directly.
1097         // create a temp hull from bounding box sizes
1098         box_planes[0].dist = cmaxs[0] - mins[0];
1099         box_planes[1].dist = cmins[0] - maxs[0];
1100         box_planes[2].dist = cmaxs[1] - mins[1];
1101         box_planes[3].dist = cmins[1] - maxs[1];
1102         box_planes[4].dist = cmaxs[2] - mins[2];
1103         box_planes[5].dist = cmins[2] - maxs[2];
1104 #if COLLISIONPARANOID >= 3
1105         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1106 #endif
1107
1108         if (box_hull.clipnodes == NULL)
1109         {
1110                 int i, side;
1111
1112                 //Set up the planes and clipnodes so that the six floats of a bounding box
1113                 //can just be stored out and get a proper hull_t structure.
1114
1115                 box_hull.clipnodes = box_clipnodes;
1116                 box_hull.planes = box_planes;
1117                 box_hull.firstclipnode = 0;
1118                 box_hull.lastclipnode = 5;
1119
1120                 for (i = 0;i < 6;i++)
1121                 {
1122                         box_clipnodes[i].planenum = i;
1123
1124                         side = i&1;
1125
1126                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1127                         if (i != 5)
1128                                 box_clipnodes[i].children[side^1] = i + 1;
1129                         else
1130                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1131
1132                         box_planes[i].type = i>>1;
1133                         box_planes[i].normal[i>>1] = 1;
1134                 }
1135         }
1136
1137         // trace a line through the generated clipping hull
1138         //rhc.boxsupercontents = boxsupercontents;
1139         rhc.hull = &box_hull;
1140         rhc.trace = trace;
1141         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1142         rhc.trace->fraction = 1;
1143         rhc.trace->realfraction = 1;
1144         rhc.trace->allsolid = true;
1145         VectorCopy(start, rhc.start);
1146         VectorCopy(end, rhc.end);
1147         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1148         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1149         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1150         if (rhc.trace->startsupercontents)
1151                 rhc.trace->startsupercontents = boxsupercontents;
1152 #endif
1153 }
1154
1155 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1156 {
1157         memset(trace, 0, sizeof(trace_t));
1158         trace->fraction = 1;
1159         trace->realfraction = 1;
1160         if (BoxesOverlap(start, start, cmins, cmaxs))
1161         {
1162                 trace->startsupercontents |= boxsupercontents;
1163                 if (hitsupercontentsmask & boxsupercontents)
1164                 {
1165                         trace->startsolid = true;
1166                         trace->allsolid = true;
1167                 }
1168         }
1169 }
1170
1171 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1172 {
1173         trace_t trace;
1174         Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1175         return trace.fraction == 1;
1176 }
1177
1178 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1179 {
1180         int side;
1181         float front, back;
1182         float mid, distz = endz - startz;
1183
1184 loc0:
1185         if (!node->plane)
1186                 return false;           // didn't hit anything
1187
1188         switch (node->plane->type)
1189         {
1190         case PLANE_X:
1191                 node = node->children[x < node->plane->dist];
1192                 goto loc0;
1193         case PLANE_Y:
1194                 node = node->children[y < node->plane->dist];
1195                 goto loc0;
1196         case PLANE_Z:
1197                 side = startz < node->plane->dist;
1198                 if ((endz < node->plane->dist) == side)
1199                 {
1200                         node = node->children[side];
1201                         goto loc0;
1202                 }
1203                 // found an intersection
1204                 mid = node->plane->dist;
1205                 break;
1206         default:
1207                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1208                 front += startz * node->plane->normal[2];
1209                 back += endz * node->plane->normal[2];
1210                 side = front < node->plane->dist;
1211                 if ((back < node->plane->dist) == side)
1212                 {
1213                         node = node->children[side];
1214                         goto loc0;
1215                 }
1216                 // found an intersection
1217                 mid = startz + distz * (front - node->plane->dist) / (front - back);
1218                 break;
1219         }
1220
1221         // go down front side
1222         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1223                 return true;    // hit something
1224         else
1225         {
1226                 // check for impact on this node
1227                 if (node->numsurfaces)
1228                 {
1229                         int i, dsi, dti, lmwidth, lmheight;
1230                         float ds, dt;
1231                         msurface_t *surface;
1232                         unsigned char *lightmap;
1233                         int maps, line3, size3;
1234                         float dsfrac;
1235                         float dtfrac;
1236                         float scale, w, w00, w01, w10, w11;
1237
1238                         surface = model->data_surfaces + node->firstsurface;
1239                         for (i = 0;i < node->numsurfaces;i++, surface++)
1240                         {
1241                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1242                                         continue;       // no lightmaps
1243
1244                                 // location we want to sample in the lightmap
1245                                 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1246                                 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1247
1248                                 // check the bounds
1249                                 dsi = (int)ds;
1250                                 dti = (int)dt;
1251                                 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1252                                 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1253
1254                                 // is it in bounds?
1255                                 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1256                                 {
1257                                         // calculate bilinear interpolation factors
1258                                         // and also multiply by fixedpoint conversion factors
1259                                         dsfrac = ds - dsi;
1260                                         dtfrac = dt - dti;
1261                                         w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1262                                         w01 = (    dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1263                                         w10 = (1 - dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1264                                         w11 = (    dsfrac) * (    dtfrac) * (1.0f / 32768.0f);
1265
1266                                         // values for pointer math
1267                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1268                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1269
1270                                         // look up the pixel
1271                                         lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1272
1273                                         // bilinear filter each lightmap style, and sum them
1274                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1275                                         {
1276                                                 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1277                                                 w = w00 * scale;VectorMA(ambientcolor, w, lightmap            , ambientcolor);
1278                                                 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3        , ambientcolor);
1279                                                 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3    , ambientcolor);
1280                                                 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1281                                                 lightmap += size3;
1282                                         }
1283
1284                                         return true; // success
1285                                 }
1286                         }
1287                 }
1288
1289                 // go down back side
1290                 node = node->children[side ^ 1];
1291                 startz = mid;
1292                 distz = endz - startz;
1293                 goto loc0;
1294         }
1295 }
1296
1297 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1298 {
1299         // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1300         VectorSet(diffusenormal, 0, 0, 1);
1301
1302         if (!model->brushq1.lightdata)
1303         {
1304                 VectorSet(ambientcolor, 1, 1, 1);
1305                 VectorSet(diffusecolor, 0, 0, 0);
1306                 return;
1307         }
1308
1309         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1310 }
1311
1312 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1313 {
1314         int i;
1315         int j;
1316         int k;
1317         const msurface_t *surface;
1318         float normal[3];
1319         float v0[3];
1320         float v1[3];
1321         float edgedir[3];
1322         float edgenormal[3];
1323         float p[4];
1324         float midf;
1325         float t1;
1326         float t2;
1327         VectorCopy(mid, p);
1328         p[3] = 1;
1329         surface = model->data_surfaces + node->firstsurface;
1330         for (i = 0;i < node->numsurfaces;i++, surface++)
1331         {
1332                 // skip surfaces whose bounding box does not include the point
1333 //              if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1334 //                      continue;
1335                 // skip faces with contents we don't care about
1336                 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1337                         continue;
1338                 // get the surface normal - since it is flat we know any vertex normal will suffice
1339                 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1340                 // skip backfaces
1341                 if (DotProduct(t->dist, normal) > 0)
1342                         continue;
1343                 // iterate edges and see if the point is outside one of them
1344                 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1345                 {
1346                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1347                         VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1348                         VectorSubtract(v0, v1, edgedir);
1349                         CrossProduct(edgedir, normal, edgenormal);
1350                         if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1351                                 break;
1352                 }
1353                 // if the point is outside one of the edges, it is not within the surface
1354                 if (j < surface->num_vertices)
1355                         continue;
1356
1357                 // we hit a surface, this is the impact point...
1358                 VectorCopy(normal, t->trace->plane.normal);
1359                 t->trace->plane.dist = DotProduct(normal, p);
1360
1361                 // calculate the true fraction
1362                 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1363                 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1364                 midf = t1 / (t1 - t2);
1365                 t->trace->realfraction = midf;
1366
1367                 // calculate the return fraction which is nudged off the surface a bit
1368                 midf = (t1 - DIST_EPSILON) / (t1 - t2);
1369                 t->trace->fraction = bound(0, midf, 1);
1370
1371                 if (collision_prefernudgedfraction.integer)
1372                         t->trace->realfraction = t->trace->fraction;
1373
1374                 t->trace->hittexture = surface->texture->currentframe;
1375                 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1376                 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1377                 return surface->texture->currentframe;
1378         }
1379         return NULL;
1380 }
1381
1382 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1383 {
1384         const mplane_t *plane;
1385         double t1, t2;
1386         int side;
1387         double midf, mid[3];
1388         const mleaf_t *leaf;
1389
1390         while (node->plane)
1391         {
1392                 plane = node->plane;
1393                 if (plane->type < 3)
1394                 {
1395                         t1 = p1[plane->type] - plane->dist;
1396                         t2 = p2[plane->type] - plane->dist;
1397                 }
1398                 else
1399                 {
1400                         t1 = DotProduct (plane->normal, p1) - plane->dist;
1401                         t2 = DotProduct (plane->normal, p2) - plane->dist;
1402                 }
1403                 if (t1 < 0)
1404                 {
1405                         if (t2 < 0)
1406                         {
1407                                 node = node->children[1];
1408                                 continue;
1409                         }
1410                         side = 1;
1411                 }
1412                 else
1413                 {
1414                         if (t2 >= 0)
1415                         {
1416                                 node = node->children[0];
1417                                 continue;
1418                         }
1419                         side = 0;
1420                 }
1421
1422                 // the line intersects, find intersection point
1423                 // LordHavoc: this uses the original trace for maximum accuracy
1424                 if (plane->type < 3)
1425                 {
1426                         t1 = t->start[plane->type] - plane->dist;
1427                         t2 = t->end[plane->type] - plane->dist;
1428                 }
1429                 else
1430                 {
1431                         t1 = DotProduct (plane->normal, t->start) - plane->dist;
1432                         t2 = DotProduct (plane->normal, t->end) - plane->dist;
1433                 }
1434         
1435                 midf = t1 / (t1 - t2);
1436                 VectorMA(t->start, midf, t->dist, mid);
1437
1438                 // recurse both sides, front side first, return if we hit a surface
1439                 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1440                         return HULLCHECKSTATE_DONE;
1441
1442                 // test each surface on the node
1443                 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1444                 if (t->trace->hittexture)
1445                         return HULLCHECKSTATE_DONE;
1446
1447                 // recurse back side
1448                 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1449         }
1450         leaf = (const mleaf_t *)node;
1451         side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1452         if (!t->trace->startfound)
1453         {
1454                 t->trace->startfound = true;
1455                 t->trace->startsupercontents |= side;
1456         }
1457         if (side & SUPERCONTENTS_LIQUIDSMASK)
1458                 t->trace->inwater = true;
1459         if (side == 0)
1460                 t->trace->inopen = true;
1461         if (side & t->trace->hitsupercontentsmask)
1462         {
1463                 // if the first leaf is solid, set startsolid
1464                 if (t->trace->allsolid)
1465                         t->trace->startsolid = true;
1466                 return HULLCHECKSTATE_SOLID;
1467         }
1468         else
1469         {
1470                 t->trace->allsolid = false;
1471                 return HULLCHECKSTATE_EMPTY;
1472         }
1473 }
1474
1475 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1476 {
1477         RecursiveHullCheckTraceInfo_t rhc;
1478
1479         memset(&rhc, 0, sizeof(rhc));
1480         memset(trace, 0, sizeof(trace_t));
1481         rhc.trace = trace;
1482         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1483         rhc.trace->fraction = 1;
1484         rhc.trace->realfraction = 1;
1485         rhc.trace->allsolid = true;
1486         rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1487         VectorCopy(start, rhc.start);
1488         VectorCopy(end, rhc.end);
1489         VectorSubtract(rhc.end, rhc.start, rhc.dist);
1490         Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1491         VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1492 }
1493
1494 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1495 {
1496         int c;
1497         unsigned char *outstart = out;
1498         while (out < outend)
1499         {
1500                 if (in == inend)
1501                 {
1502                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1503                         return;
1504                 }
1505                 c = *in++;
1506                 if (c)
1507                         *out++ = c;
1508                 else
1509                 {
1510                         if (in == inend)
1511                         {
1512                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1513                                 return;
1514                         }
1515                         for (c = *in++;c > 0;c--)
1516                         {
1517                                 if (out == outend)
1518                                 {
1519                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1520                                         return;
1521                                 }
1522                                 *out++ = 0;
1523                         }
1524                 }
1525         }
1526 }
1527
1528 /*
1529 =============
1530 R_Q1BSP_LoadSplitSky
1531
1532 A sky texture is 256*128, with the right side being a masked overlay
1533 ==============
1534 */
1535 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1536 {
1537         int x, y;
1538         int w = width/2;
1539         int h = height;
1540         unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1541         unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1542
1543         // allocate a texture pool if we need it
1544         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1545                 loadmodel->texturepool = R_AllocTexturePool();
1546
1547         if (bytesperpixel == 4)
1548         {
1549                 for (y = 0;y < h;y++)
1550                 {
1551                         for (x = 0;x < w;x++)
1552                         {
1553                                 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1554                                 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1555                         }
1556                 }
1557         }
1558         else
1559         {
1560                 // make an average value for the back to avoid
1561                 // a fringe on the top level
1562                 int p, r, g, b;
1563                 union
1564                 {
1565                         unsigned int i;
1566                         unsigned char b[4];
1567                 }
1568                 bgra;
1569                 r = g = b = 0;
1570                 for (y = 0;y < h;y++)
1571                 {
1572                         for (x = 0;x < w;x++)
1573                         {
1574                                 p = src[x*width+y+w];
1575                                 r += palette_rgb[p][0];
1576                                 g += palette_rgb[p][1];
1577                                 b += palette_rgb[p][2];
1578                         }
1579                 }
1580                 bgra.b[2] = r/(w*h);
1581                 bgra.b[1] = g/(w*h);
1582                 bgra.b[0] = b/(w*h);
1583                 bgra.b[3] = 0;
1584                 for (y = 0;y < h;y++)
1585                 {
1586                         for (x = 0;x < w;x++)
1587                         {
1588                                 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1589                                 p = src[y*width+x];
1590                                 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1591                         }
1592                 }
1593         }
1594
1595         loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1596         loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1597         Mem_Free(solidpixels);
1598         Mem_Free(alphapixels);
1599 }
1600
1601 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1602 {
1603         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1604         skinframe_t *skinframe;
1605         miptex_t *dmiptex;
1606         texture_t *tx, *tx2, *anims[10], *altanims[10];
1607         texture_t backuptex;
1608         dmiptexlump_t *m;
1609         unsigned char *data, *mtdata;
1610         const char *s;
1611         char mapname[MAX_QPATH], name[MAX_QPATH];
1612         unsigned char zeroopaque[4], zerotrans[4];
1613         Vector4Set(zeroopaque, 0, 0, 0, 255);
1614         Vector4Set(zerotrans, 0, 0, 0, 128);
1615
1616         loadmodel->data_textures = NULL;
1617
1618         // add two slots for notexture walls and notexture liquids
1619         if (l->filelen)
1620         {
1621                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1622                 m->nummiptex = LittleLong (m->nummiptex);
1623                 loadmodel->num_textures = m->nummiptex + 2;
1624                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1625         }
1626         else
1627         {
1628                 m = NULL;
1629                 loadmodel->num_textures = 2;
1630                 loadmodel->num_texturesperskin = loadmodel->num_textures;
1631         }
1632
1633         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1634
1635         // fill out all slots with notexture
1636         if (cls.state != ca_dedicated)
1637                 skinframe = R_SkinFrame_LoadMissing();
1638         else
1639                 skinframe = NULL;
1640         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1641         {
1642                 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1643                 tx->width = 16;
1644                 tx->height = 16;
1645                 if (cls.state != ca_dedicated)
1646                 {
1647                         tx->numskinframes = 1;
1648                         tx->skinframerate = 1;
1649                         tx->skinframes[0] = skinframe;
1650                         tx->currentskinframe = tx->skinframes[0];
1651                 }
1652                 tx->basematerialflags = MATERIALFLAG_WALL;
1653                 if (i == loadmodel->num_textures - 1)
1654                 {
1655                         tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1656                         tx->supercontents = mod_q1bsp_texture_water.supercontents;
1657                         tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1658                 }
1659                 else
1660                 {
1661                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1662                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1663                 }
1664                 tx->currentframe = tx;
1665
1666                 // clear water settings
1667                 tx->reflectmin = 0;
1668                 tx->reflectmax = 1;
1669                 tx->refractfactor = 1;
1670                 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1671                 tx->reflectfactor = 1;
1672                 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1673                 tx->r_water_wateralpha = 1;
1674                 tx->offsetmapping = OFFSETMAPPING_DEFAULT;
1675                 tx->offsetscale = 1;
1676                 tx->offsetbias = 0;
1677                 tx->specularscalemod = 1;
1678                 tx->specularpowermod = 1;
1679         }
1680
1681         if (!m)
1682         {
1683                 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1684                 return;
1685         }
1686
1687         s = loadmodel->name;
1688         if (!strncasecmp(s, "maps/", 5))
1689                 s += 5;
1690         FS_StripExtension(s, mapname, sizeof(mapname));
1691
1692         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1693         dofs = m->dataofs;
1694         // LordHavoc: mostly rewritten map texture loader
1695         for (i = 0;i < m->nummiptex;i++)
1696         {
1697                 dofs[i] = LittleLong(dofs[i]);
1698                 if (r_nosurftextures.integer)
1699                         continue;
1700                 if (dofs[i] == -1)
1701                 {
1702                         Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1703                         continue;
1704                 }
1705                 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1706
1707                 // copy name, but only up to 16 characters
1708                 // (the output buffer can hold more than this, but the input buffer is
1709                 //  only 16)
1710                 for (j = 0;j < 16 && dmiptex->name[j];j++)
1711                         name[j] = dmiptex->name[j];
1712                 name[j] = 0;
1713
1714                 if (!name[0])
1715                 {
1716                         dpsnprintf(name, sizeof(name), "unnamed%i", i);
1717                         Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1718                 }
1719
1720                 mtwidth = LittleLong(dmiptex->width);
1721                 mtheight = LittleLong(dmiptex->height);
1722                 mtdata = NULL;
1723                 j = LittleLong(dmiptex->offsets[0]);
1724                 if (j)
1725                 {
1726                         // texture included
1727                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1728                         {
1729                                 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1730                                 continue;
1731                         }
1732                         mtdata = (unsigned char *)dmiptex + j;
1733                 }
1734
1735                 if ((mtwidth & 15) || (mtheight & 15))
1736                         Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1737
1738                 // LordHavoc: force all names to lowercase
1739                 for (j = 0;name[j];j++)
1740                         if (name[j] >= 'A' && name[j] <= 'Z')
1741                                 name[j] += 'a' - 'A';
1742
1743                 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1744                 backuptex = loadmodel->data_textures[i];
1745                 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1746                         continue;
1747                 loadmodel->data_textures[i] = backuptex;
1748
1749                 tx = loadmodel->data_textures + i;
1750                 strlcpy(tx->name, name, sizeof(tx->name));
1751                 tx->width = mtwidth;
1752                 tx->height = mtheight;
1753
1754                 if (tx->name[0] == '*')
1755                 {
1756                         if (!strncmp(tx->name, "*lava", 5))
1757                         {
1758                                 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1759                                 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1760                         }
1761                         else if (!strncmp(tx->name, "*slime", 6))
1762                         {
1763                                 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1764                                 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1765                         }
1766                         else
1767                         {
1768                                 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1769                                 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1770                         }
1771                 }
1772                 else if (!strncmp(tx->name, "sky", 3))
1773                 {
1774                         tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1775                         tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1776                 }
1777                 else
1778                 {
1779                         tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1780                         tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1781                 }
1782
1783                 if (cls.state != ca_dedicated)
1784                 {
1785                         // LordHavoc: HL sky textures are entirely different than quake
1786                         if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1787                         {
1788                                 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1789                                 if (!data)
1790                                         data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, false, NULL);
1791                                 if (data && image_width == image_height * 2)
1792                                 {
1793                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1794                                         Mem_Free(data);
1795                                 }
1796                                 else if (mtdata != NULL)
1797                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1798                         }
1799                         else
1800                         {
1801                                 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1802                                 if (!skinframe)
1803                                         skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1804                                 if (skinframe)
1805                                         tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
1806                                 if (!skinframe)
1807                                 {
1808                                         // did not find external texture, load it from the bsp or wad3
1809                                         if (loadmodel->brush.ishlbsp)
1810                                         {
1811                                                 // internal texture overrides wad
1812                                                 unsigned char *pixels, *freepixels;
1813                                                 pixels = freepixels = NULL;
1814                                                 if (mtdata)
1815                                                         pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1816                                                 if (pixels == NULL)
1817                                                         pixels = freepixels = W_GetTextureBGRA(tx->name);
1818                                                 if (pixels != NULL)
1819                                                 {
1820                                                         tx->width = image_width;
1821                                                         tx->height = image_height;
1822                                                         skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1823                                                 }
1824                                                 if (freepixels)
1825                                                         Mem_Free(freepixels);
1826                                         }
1827                                         else if (mtdata) // texture included
1828                                                 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1829                                 }
1830                                 // if skinframe is still NULL the "missing" texture will be used
1831                                 if (skinframe)
1832                                         tx->skinframes[0] = skinframe;
1833                         }
1834                         // LordHavoc: some Tenebrae textures get replaced by black
1835                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1836                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1837                         else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1838                                 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1839                 }
1840
1841                 tx->basematerialflags = MATERIALFLAG_WALL;
1842                 if (tx->name[0] == '*')
1843                 {
1844                         // LordHavoc: some turbulent textures should not be affected by wateralpha
1845                         if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1846                                 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1847                         else if (!strncmp(tx->name,"*lava",5)
1848                          || !strncmp(tx->name,"*teleport",9)
1849                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1850                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1851                         else
1852                                 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1853                         if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1854                                 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1855                 }
1856                 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1857                 {
1858                         // replace the texture with black
1859                         tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1860                 }
1861                 else if (!strncmp(tx->name, "sky", 3))
1862                         tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1863                 else if (!strcmp(tx->name, "caulk"))
1864                         tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1865                 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1866                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1867
1868                 // start out with no animation
1869                 tx->currentframe = tx;
1870                 tx->currentskinframe = tx->skinframes[0];
1871                 tx->currentmaterialflags = tx->basematerialflags;
1872         }
1873
1874         // sequence the animations
1875         for (i = 0;i < m->nummiptex;i++)
1876         {
1877                 tx = loadmodel->data_textures + i;
1878                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1879                         continue;
1880                 if (tx->anim_total[0] || tx->anim_total[1])
1881                         continue;       // already sequenced
1882
1883                 // find the number of frames in the animation
1884                 memset(anims, 0, sizeof(anims));
1885                 memset(altanims, 0, sizeof(altanims));
1886
1887                 for (j = i;j < m->nummiptex;j++)
1888                 {
1889                         tx2 = loadmodel->data_textures + j;
1890                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1891                                 continue;
1892
1893                         num = tx2->name[1];
1894                         if (num >= '0' && num <= '9')
1895                                 anims[num - '0'] = tx2;
1896                         else if (num >= 'a' && num <= 'j')
1897                                 altanims[num - 'a'] = tx2;
1898                         else
1899                                 Con_Printf("Bad animating texture %s\n", tx->name);
1900                 }
1901
1902                 max = altmax = 0;
1903                 for (j = 0;j < 10;j++)
1904                 {
1905                         if (anims[j])
1906                                 max = j + 1;
1907                         if (altanims[j])
1908                                 altmax = j + 1;
1909                 }
1910                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1911
1912                 incomplete = false;
1913                 for (j = 0;j < max;j++)
1914                 {
1915                         if (!anims[j])
1916                         {
1917                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1918                                 incomplete = true;
1919                         }
1920                 }
1921                 for (j = 0;j < altmax;j++)
1922                 {
1923                         if (!altanims[j])
1924                         {
1925                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1926                                 incomplete = true;
1927                         }
1928                 }
1929                 if (incomplete)
1930                         continue;
1931
1932                 if (altmax < 1)
1933                 {
1934                         // if there is no alternate animation, duplicate the primary
1935                         // animation into the alternate
1936                         altmax = max;
1937                         for (k = 0;k < 10;k++)
1938                                 altanims[k] = anims[k];
1939                 }
1940
1941                 // link together the primary animation
1942                 for (j = 0;j < max;j++)
1943                 {
1944                         tx2 = anims[j];
1945                         tx2->animated = true;
1946                         tx2->anim_total[0] = max;
1947                         tx2->anim_total[1] = altmax;
1948                         for (k = 0;k < 10;k++)
1949                         {
1950                                 tx2->anim_frames[0][k] = anims[k];
1951                                 tx2->anim_frames[1][k] = altanims[k];
1952                         }
1953                 }
1954
1955                 // if there really is an alternate anim...
1956                 if (anims[0] != altanims[0])
1957                 {
1958                         // link together the alternate animation
1959                         for (j = 0;j < altmax;j++)
1960                         {
1961                                 tx2 = altanims[j];
1962                                 tx2->animated = true;
1963                                 // the primary/alternate are reversed here
1964                                 tx2->anim_total[0] = altmax;
1965                                 tx2->anim_total[1] = max;
1966                                 for (k = 0;k < 10;k++)
1967                                 {
1968                                         tx2->anim_frames[0][k] = altanims[k];
1969                                         tx2->anim_frames[1][k] = anims[k];
1970                                 }
1971                         }
1972                 }
1973         }
1974 }
1975
1976 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1977 {
1978         int i;
1979         unsigned char *in, *out, *data, d;
1980         char litfilename[MAX_QPATH];
1981         char dlitfilename[MAX_QPATH];
1982         fs_offset_t filesize;
1983         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1984         {
1985                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1986                 for (i=0; i<l->filelen; i++)
1987                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1988         }
1989         else // LordHavoc: bsp version 29 (normal white lighting)
1990         {
1991                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1992                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1993                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1994                 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1995                 strlcat (litfilename, ".lit", sizeof (litfilename));
1996                 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1997                 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1998                 if (data)
1999                 {
2000                         if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2001                         {
2002                                 i = LittleLong(((int *)data)[1]);
2003                                 if (i == 1)
2004                                 {
2005                                         if (developer_loading.integer)
2006                                                 Con_Printf("loaded %s\n", litfilename);
2007                                         loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2008                                         memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
2009                                         Mem_Free(data);
2010                                         data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
2011                                         if (data)
2012                                         {
2013                                                 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2014                                                 {
2015                                                         i = LittleLong(((int *)data)[1]);
2016                                                         if (i == 1)
2017                                                         {
2018                                                                 if (developer_loading.integer)
2019                                                                         Con_Printf("loaded %s\n", dlitfilename);
2020                                                                 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2021                                                                 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2022                                                                 loadmodel->brushq3.deluxemapping_modelspace = false;
2023                                                                 loadmodel->brushq3.deluxemapping = true;
2024                                                         }
2025                                                 }
2026                                                 Mem_Free(data);
2027                                                 data = NULL;
2028                                         }
2029                                         return;
2030                                 }
2031                                 else
2032                                         Con_Printf("Unknown .lit file version (%d)\n", i);
2033                         }
2034                         else if (filesize == 8)
2035                                 Con_Print("Empty .lit file, ignoring\n");
2036                         else
2037                                 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
2038                         if (data)
2039                         {
2040                                 Mem_Free(data);
2041                                 data = NULL;
2042                         }
2043                 }
2044                 // LordHavoc: oh well, expand the white lighting data
2045                 if (!l->filelen)
2046                         return;
2047                 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
2048                 in = mod_base + l->fileofs;
2049                 out = loadmodel->brushq1.lightdata;
2050                 for (i = 0;i < l->filelen;i++)
2051                 {
2052                         d = *in++;
2053                         *out++ = d;
2054                         *out++ = d;
2055                         *out++ = d;
2056                 }
2057         }
2058 }
2059
2060 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
2061 {
2062         loadmodel->brushq1.num_compressedpvs = 0;
2063         loadmodel->brushq1.data_compressedpvs = NULL;
2064         if (!l->filelen)
2065                 return;
2066         loadmodel->brushq1.num_compressedpvs = l->filelen;
2067         loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
2068         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
2069 }
2070
2071 // used only for HalfLife maps
2072 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2073 {
2074         char key[128], value[4096];
2075         int i, j, k;
2076         if (!data)
2077                 return;
2078         if (!COM_ParseToken_Simple(&data, false, false))
2079                 return; // error
2080         if (com_token[0] != '{')
2081                 return; // error
2082         while (1)
2083         {
2084                 if (!COM_ParseToken_Simple(&data, false, false))
2085                         return; // error
2086                 if (com_token[0] == '}')
2087                         break; // end of worldspawn
2088                 if (com_token[0] == '_')
2089                         strlcpy(key, com_token + 1, sizeof(key));
2090                 else
2091                         strlcpy(key, com_token, sizeof(key));
2092                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2093                         key[strlen(key)-1] = 0;
2094                 if (!COM_ParseToken_Simple(&data, false, false))
2095                         return; // error
2096                 dpsnprintf(value, sizeof(value), "%s", com_token);
2097                 if (!strcmp("wad", key)) // for HalfLife maps
2098                 {
2099                         if (loadmodel->brush.ishlbsp)
2100                         {
2101                                 j = 0;
2102                                 for (i = 0;i < (int)sizeof(value);i++)
2103                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2104                                                 break;
2105                                 if (value[i])
2106                                 {
2107                                         for (;i < (int)sizeof(value);i++)
2108                                         {
2109                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2110                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2111                                                         j = i+1;
2112                                                 else if (value[i] == ';' || value[i] == 0)
2113                                                 {
2114                                                         k = value[i];
2115                                                         value[i] = 0;
2116                                                         W_LoadTextureWadFile(&value[j], false);
2117                                                         j = i+1;
2118                                                         if (!k)
2119                                                                 break;
2120                                                 }
2121                                         }
2122                                 }
2123                         }
2124                 }
2125         }
2126 }
2127
2128 static void Mod_Q1BSP_LoadEntities(lump_t *l)
2129 {
2130         loadmodel->brush.entities = NULL;
2131         if (!l->filelen)
2132                 return;
2133         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
2134         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
2135         loadmodel->brush.entities[l->filelen] = 0;
2136         if (loadmodel->brush.ishlbsp)
2137                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2138 }
2139
2140
2141 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
2142 {
2143         dvertex_t       *in;
2144         mvertex_t       *out;
2145         int                     i, count;
2146
2147         in = (dvertex_t *)(mod_base + l->fileofs);
2148         if (l->filelen % sizeof(*in))
2149                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2150         count = l->filelen / sizeof(*in);
2151         out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2152
2153         loadmodel->brushq1.vertexes = out;
2154         loadmodel->brushq1.numvertexes = count;
2155
2156         for ( i=0 ; i<count ; i++, in++, out++)
2157         {
2158                 out->position[0] = LittleFloat(in->point[0]);
2159                 out->position[1] = LittleFloat(in->point[1]);
2160                 out->position[2] = LittleFloat(in->point[2]);
2161         }
2162 }
2163
2164 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
2165 // can be used for this
2166 // REMOVEME
2167 int SB_ReadInt (unsigned char **buffer)
2168 {
2169         int     i;
2170         i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2171         (*buffer) += 4;
2172         return i;
2173 }
2174
2175 // REMOVEME
2176 float SB_ReadFloat (unsigned char **buffer)
2177 {
2178         union
2179         {
2180                 int             i;
2181                 float   f;
2182         } u;
2183
2184         u.i = SB_ReadInt (buffer);
2185         return u.f;
2186 }
2187
2188 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2189 {
2190         unsigned char           *index;
2191         dmodel_t        *out;
2192         int                     i, j, count;
2193
2194         index = (unsigned char *)(mod_base + l->fileofs);
2195         if (l->filelen % (48+4*hullinfo->filehulls))
2196                 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2197
2198         count = l->filelen / (48+4*hullinfo->filehulls);
2199         out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2200
2201         loadmodel->brushq1.submodels = out;
2202         loadmodel->brush.numsubmodels = count;
2203
2204         for (i = 0; i < count; i++, out++)
2205         {
2206         // spread out the mins / maxs by a pixel
2207                 out->mins[0] = SB_ReadFloat (&index) - 1;
2208                 out->mins[1] = SB_ReadFloat (&index) - 1;
2209                 out->mins[2] = SB_ReadFloat (&index) - 1;
2210                 out->maxs[0] = SB_ReadFloat (&index) + 1;
2211                 out->maxs[1] = SB_ReadFloat (&index) + 1;
2212                 out->maxs[2] = SB_ReadFloat (&index) + 1;
2213                 out->origin[0] = SB_ReadFloat (&index);
2214                 out->origin[1] = SB_ReadFloat (&index);
2215                 out->origin[2] = SB_ReadFloat (&index);
2216                 for (j = 0; j < hullinfo->filehulls; j++)
2217                         out->headnode[j] = SB_ReadInt (&index);
2218                 out->visleafs = SB_ReadInt (&index);
2219                 out->firstface = SB_ReadInt (&index);
2220                 out->numfaces = SB_ReadInt (&index);
2221         }
2222 }
2223
2224 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2225 {
2226         dedge_t *in;
2227         medge_t *out;
2228         int     i, count;
2229
2230         in = (dedge_t *)(mod_base + l->fileofs);
2231         if (l->filelen % sizeof(*in))
2232                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2233         count = l->filelen / sizeof(*in);
2234         out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2235
2236         loadmodel->brushq1.edges = out;
2237         loadmodel->brushq1.numedges = count;
2238
2239         for ( i=0 ; i<count ; i++, in++, out++)
2240         {
2241                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2242                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2243                 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2244                 {
2245                         Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2246                         if(!loadmodel->brushq1.numvertexes)
2247                                 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2248                                 
2249                         out->v[0] = 0;
2250                         out->v[1] = 0;
2251                 }
2252         }
2253 }
2254
2255 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2256 {
2257         texinfo_t *in;
2258         mtexinfo_t *out;
2259         int i, j, k, count, miptex;
2260
2261         in = (texinfo_t *)(mod_base + l->fileofs);
2262         if (l->filelen % sizeof(*in))
2263                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2264         count = l->filelen / sizeof(*in);
2265         out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2266
2267         loadmodel->brushq1.texinfo = out;
2268         loadmodel->brushq1.numtexinfo = count;
2269
2270         for (i = 0;i < count;i++, in++, out++)
2271         {
2272                 for (k = 0;k < 2;k++)
2273                         for (j = 0;j < 4;j++)
2274                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2275
2276                 miptex = LittleLong(in->miptex);
2277                 out->flags = LittleLong(in->flags);
2278
2279                 out->texture = NULL;
2280                 if (loadmodel->data_textures)
2281                 {
2282                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2283                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2284                         else
2285                                 out->texture = loadmodel->data_textures + miptex;
2286                 }
2287                 if (out->flags & TEX_SPECIAL)
2288                 {
2289                         // if texture chosen is NULL or the shader needs a lightmap,
2290                         // force to notexture water shader
2291                         if (out->texture == NULL)
2292                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2293                 }
2294                 else
2295                 {
2296                         // if texture chosen is NULL, force to notexture
2297                         if (out->texture == NULL)
2298                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2299                 }
2300         }
2301 }
2302
2303 #if 0
2304 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2305 {
2306         int             i, j;
2307         float   *v;
2308
2309         mins[0] = mins[1] = mins[2] = 9999;
2310         maxs[0] = maxs[1] = maxs[2] = -9999;
2311         v = verts;
2312         for (i = 0;i < numverts;i++)
2313         {
2314                 for (j = 0;j < 3;j++, v++)
2315                 {
2316                         if (*v < mins[j])
2317                                 mins[j] = *v;
2318                         if (*v > maxs[j])
2319                                 maxs[j] = *v;
2320                 }
2321         }
2322 }
2323
2324 #define MAX_SUBDIVPOLYTRIANGLES 4096
2325 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2326
2327 static int subdivpolyverts, subdivpolytriangles;
2328 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2329 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2330
2331 static int subdivpolylookupvert(vec3_t v)
2332 {
2333         int i;
2334         for (i = 0;i < subdivpolyverts;i++)
2335                 if (subdivpolyvert[i][0] == v[0]
2336                  && subdivpolyvert[i][1] == v[1]
2337                  && subdivpolyvert[i][2] == v[2])
2338                         return i;
2339         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2340                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2341         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2342         return subdivpolyverts++;
2343 }
2344
2345 static void SubdividePolygon(int numverts, float *verts)
2346 {
2347         int             i, i1, i2, i3, f, b, c, p;
2348         vec3_t  mins, maxs, front[256], back[256];
2349         float   m, *pv, *cv, dist[256], frac;
2350
2351         if (numverts > 250)
2352                 Host_Error("SubdividePolygon: ran out of verts in buffer");
2353
2354         BoundPoly(numverts, verts, mins, maxs);
2355
2356         for (i = 0;i < 3;i++)
2357         {
2358                 m = (mins[i] + maxs[i]) * 0.5;
2359                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2360                 if (maxs[i] - m < 8)
2361                         continue;
2362                 if (m - mins[i] < 8)
2363                         continue;
2364
2365                 // cut it
2366                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2367                         dist[c] = cv[i] - m;
2368
2369                 f = b = 0;
2370                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2371                 {
2372                         if (dist[p] >= 0)
2373                         {
2374                                 VectorCopy(pv, front[f]);
2375                                 f++;
2376                         }
2377                         if (dist[p] <= 0)
2378                         {
2379                                 VectorCopy(pv, back[b]);
2380                                 b++;
2381                         }
2382                         if (dist[p] == 0 || dist[c] == 0)
2383                                 continue;
2384                         if ((dist[p] > 0) != (dist[c] > 0) )
2385                         {
2386                                 // clip point
2387                                 frac = dist[p] / (dist[p] - dist[c]);
2388                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2389                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2390                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2391                                 f++;
2392                                 b++;
2393                         }
2394                 }
2395
2396                 SubdividePolygon(f, front[0]);
2397                 SubdividePolygon(b, back[0]);
2398                 return;
2399         }
2400
2401         i1 = subdivpolylookupvert(verts);
2402         i2 = subdivpolylookupvert(verts + 3);
2403         for (i = 2;i < numverts;i++)
2404         {
2405                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2406                 {
2407                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2408                         return;
2409                 }
2410
2411                 i3 = subdivpolylookupvert(verts + i * 3);
2412                 subdivpolyindex[subdivpolytriangles][0] = i1;
2413                 subdivpolyindex[subdivpolytriangles][1] = i2;
2414                 subdivpolyindex[subdivpolytriangles][2] = i3;
2415                 i2 = i3;
2416                 subdivpolytriangles++;
2417         }
2418 }
2419
2420 //Breaks a polygon up along axial 64 unit
2421 //boundaries so that turbulent and sky warps
2422 //can be done reasonably.
2423 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2424 {
2425         int i, j;
2426         surfvertex_t *v;
2427         surfmesh_t *mesh;
2428
2429         subdivpolytriangles = 0;
2430         subdivpolyverts = 0;
2431         SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2432         if (subdivpolytriangles < 1)
2433                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2434
2435         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2436         mesh->num_vertices = subdivpolyverts;
2437         mesh->num_triangles = subdivpolytriangles;
2438         mesh->vertex = (surfvertex_t *)(mesh + 1);
2439         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2440         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2441
2442         for (i = 0;i < mesh->num_triangles;i++)
2443                 for (j = 0;j < 3;j++)
2444                         mesh->index[i*3+j] = subdivpolyindex[i][j];
2445
2446         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2447         {
2448                 VectorCopy(subdivpolyvert[i], v->v);
2449                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2450                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2451         }
2452 }
2453 #endif
2454
2455 extern cvar_t gl_max_lightmapsize;
2456 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2457 {
2458         dface_t *in;
2459         msurface_t *surface;
2460         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2461         float texmins[2], texmaxs[2], val;
2462         rtexture_t *lightmaptexture, *deluxemaptexture;
2463
2464         in = (dface_t *)(mod_base + l->fileofs);
2465         if (l->filelen % sizeof(*in))
2466                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2467         count = l->filelen / sizeof(*in);
2468         loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2469         loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2470
2471         loadmodel->num_surfaces = count;
2472
2473         loadmodel->brushq1.firstrender = true;
2474         loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2475
2476         totalverts = 0;
2477         totaltris = 0;
2478         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2479         {
2480                 numedges = (unsigned short)LittleShort(in->numedges);
2481                 totalverts += numedges;
2482                 totaltris += numedges - 2;
2483         }
2484
2485         Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2486
2487         lightmaptexture = NULL;
2488         deluxemaptexture = r_texture_blanknormalmap;
2489         lightmapnumber = 0;
2490         lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2491         totallightmapsamples = 0;
2492
2493         totalverts = 0;
2494         totaltris = 0;
2495         for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2496         {
2497                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2498
2499                 // FIXME: validate edges, texinfo, etc?
2500                 firstedge = LittleLong(in->firstedge);
2501                 numedges = (unsigned short)LittleShort(in->numedges);
2502                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2503                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2504                 i = (unsigned short)LittleShort(in->texinfo);
2505                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2506                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2507                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2508                 surface->texture = surface->lightmapinfo->texinfo->texture;
2509
2510                 planenum = (unsigned short)LittleShort(in->planenum);
2511                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2512                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2513
2514                 //surface->flags = surface->texture->flags;
2515                 //if (LittleShort(in->side))
2516                 //      surface->flags |= SURF_PLANEBACK;
2517                 //surface->plane = loadmodel->brush.data_planes + planenum;
2518
2519                 surface->num_firstvertex = totalverts;
2520                 surface->num_vertices = numedges;
2521                 surface->num_firsttriangle = totaltris;
2522                 surface->num_triangles = numedges - 2;
2523                 totalverts += numedges;
2524                 totaltris += numedges - 2;
2525
2526                 // convert edges back to a normal polygon
2527                 for (i = 0;i < surface->num_vertices;i++)
2528                 {
2529                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2530                         float s, t;
2531                         // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2532                         if (lindex >= 0)
2533                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2534                         else
2535                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2536                         s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2537                         t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2538                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2539                         (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2540                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2541                         (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2542                         (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2543                 }
2544
2545                 for (i = 0;i < surface->num_triangles;i++)
2546                 {
2547                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2548                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2549                         (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2550                 }
2551
2552                 // compile additional data about the surface geometry
2553                 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2554                 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2555                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2556
2557                 // generate surface extents information
2558                 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2559                 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2560                 for (i = 1;i < surface->num_vertices;i++)
2561                 {
2562                         for (j = 0;j < 2;j++)
2563                         {
2564                                 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2565                                 texmins[j] = min(texmins[j], val);
2566                                 texmaxs[j] = max(texmaxs[j], val);
2567                         }
2568                 }
2569                 for (i = 0;i < 2;i++)
2570                 {
2571                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2572                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2573                 }
2574
2575                 smax = surface->lightmapinfo->extents[0] >> 4;
2576                 tmax = surface->lightmapinfo->extents[1] >> 4;
2577                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2578                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2579
2580                 // lighting info
2581                 for (i = 0;i < MAXLIGHTMAPS;i++)
2582                         surface->lightmapinfo->styles[i] = in->styles[i];
2583                 surface->lightmaptexture = NULL;
2584                 surface->deluxemaptexture = r_texture_blanknormalmap;
2585                 i = LittleLong(in->lightofs);
2586                 if (i == -1)
2587                 {
2588                         surface->lightmapinfo->samples = NULL;
2589 #if 1
2590                         // give non-lightmapped water a 1x white lightmap
2591                         if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2592                         {
2593                                 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2594                                 surface->lightmapinfo->styles[0] = 0;
2595                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2596                         }
2597 #endif
2598                 }
2599                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2600                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2601                 else // LordHavoc: white lighting (bsp version 29)
2602                 {
2603                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2604                         if (loadmodel->brushq1.nmaplightdata)
2605                                 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2606                 }
2607
2608                 // check if we should apply a lightmap to this
2609                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2610                 {
2611                         if (ssize > 256 || tsize > 256)
2612                                 Host_Error("Bad surface extents");
2613
2614                         if (lightmapsize < ssize)
2615                                 lightmapsize = ssize;
2616                         if (lightmapsize < tsize)
2617                                 lightmapsize = tsize;
2618
2619                         totallightmapsamples += ssize*tsize;
2620
2621                         // force lightmap upload on first time seeing the surface
2622                         //
2623                         // additionally this is used by the later code to see if a
2624                         // lightmap is needed on this surface (rather than duplicating the
2625                         // logic above)
2626                         loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2627                         loadmodel->lit = true;
2628                 }
2629         }
2630
2631         // small maps (such as ammo boxes especially) don't need big lightmap
2632         // textures, so this code tries to guess a good size based on
2633         // totallightmapsamples (size of the lightmaps lump basically), as well as
2634         // trying to max out the size if there is a lot of lightmap data to store
2635         // additionally, never choose a lightmapsize that is smaller than the
2636         // largest surface encountered (as it would fail)
2637         i = lightmapsize;
2638         for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2639                 ;
2640
2641         // now that we've decided the lightmap texture size, we can do the rest
2642         if (cls.state != ca_dedicated)
2643         {
2644                 int stainmapsize = 0;
2645                 mod_alloclightmap_state_t allocState;
2646
2647                 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2648                 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2649                 {
2650                         int i, iu, iv, lightmapx = 0, lightmapy = 0;
2651                         float u, v, ubase, vbase, uscale, vscale;
2652
2653                         if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2654                                 continue;
2655
2656                         smax = surface->lightmapinfo->extents[0] >> 4;
2657                         tmax = surface->lightmapinfo->extents[1] >> 4;
2658                         ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2659                         tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2660                         stainmapsize += ssize * tsize * 3;
2661
2662                         if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2663                         {
2664                                 // allocate a texture pool if we need it
2665                                 if (loadmodel->texturepool == NULL)
2666                                         loadmodel->texturepool = R_AllocTexturePool();
2667                                 // could not find room, make a new lightmap
2668                                 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2669                                 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2670                                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2671                                 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2672                                 if (loadmodel->brushq1.nmaplightdata)
2673                                         loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2674                                 lightmapnumber++;
2675                                 Mod_AllocLightmap_Reset(&allocState);
2676                                 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2677                         }
2678                         surface->lightmaptexture = lightmaptexture;
2679                         surface->deluxemaptexture = deluxemaptexture;
2680                         surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2681                         surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2682
2683                         uscale = 1.0f / (float)lightmapsize;
2684                         vscale = 1.0f / (float)lightmapsize;
2685                         ubase = lightmapx * uscale;
2686                         vbase = lightmapy * vscale;
2687
2688                         for (i = 0;i < surface->num_vertices;i++)
2689                         {
2690                                 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2691                                 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2692                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2693                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2694                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
2695                                 iu = (int) u;
2696                                 iv = (int) v;
2697                                 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2698                         }
2699                 }
2700
2701                 if (cl_stainmaps.integer)
2702                 {
2703                         // allocate stainmaps for permanent marks on walls and clear white
2704                         unsigned char *stainsamples = NULL;
2705                         stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2706                         memset(stainsamples, 255, stainmapsize);
2707                         // assign pointers
2708                         for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2709                         {
2710                                 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2711                                         continue;
2712                                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2713                                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2714                                 surface->lightmapinfo->stainsamples = stainsamples;
2715                                 stainsamples += ssize * tsize * 3;
2716                         }
2717                 }
2718         }
2719
2720         // generate ushort elements array if possible
2721         if (loadmodel->surfmesh.data_element3s)
2722                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2723                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2724 }
2725
2726 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2727 {
2728         //if (node->parent)
2729         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2730         node->parent = parent;
2731         if (node->plane)
2732         {
2733                 // this is a node, recurse to children
2734                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2735                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2736                 // combine supercontents of children
2737                 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2738         }
2739         else
2740         {
2741                 int j;
2742                 mleaf_t *leaf = (mleaf_t *)node;
2743                 // if this is a leaf, calculate supercontents mask from all collidable
2744                 // primitives in the leaf (brushes and collision surfaces)
2745                 // also flag if the leaf contains any collision surfaces
2746                 leaf->combinedsupercontents = 0;
2747                 // combine the supercontents values of all brushes in this leaf
2748                 for (j = 0;j < leaf->numleafbrushes;j++)
2749                         leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2750                 // check if this leaf contains any collision surfaces (q3 patches)
2751                 for (j = 0;j < leaf->numleafsurfaces;j++)
2752                 {
2753                         msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2754                         if (surface->num_collisiontriangles)
2755                         {
2756                                 leaf->containscollisionsurfaces = true;
2757                                 leaf->combinedsupercontents |= surface->texture->supercontents;
2758                         }
2759                 }
2760         }
2761 }
2762
2763 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2764 {
2765         int                     i, j, count, p;
2766         dnode_t         *in;
2767         mnode_t         *out;
2768
2769         in = (dnode_t *)(mod_base + l->fileofs);
2770         if (l->filelen % sizeof(*in))
2771                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2772         count = l->filelen / sizeof(*in);
2773         if (count == 0)
2774                 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2775         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2776
2777         loadmodel->brush.data_nodes = out;
2778         loadmodel->brush.num_nodes = count;
2779
2780         for ( i=0 ; i<count ; i++, in++, out++)
2781         {
2782                 for (j=0 ; j<3 ; j++)
2783                 {
2784                         out->mins[j] = LittleShort(in->mins[j]);
2785                         out->maxs[j] = LittleShort(in->maxs[j]);
2786                 }
2787
2788                 p = LittleLong(in->planenum);
2789                 out->plane = loadmodel->brush.data_planes + p;
2790
2791                 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2792                 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2793
2794                 for (j=0 ; j<2 ; j++)
2795                 {
2796                         // LordHavoc: this code supports broken bsp files produced by
2797                         // arguire qbsp which can produce more than 32768 nodes, any value
2798                         // below count is assumed to be a node number, any other value is
2799                         // assumed to be a leaf number
2800                         p = (unsigned short)LittleShort(in->children[j]);
2801                         if (p < count)
2802                         {
2803                                 if (p < loadmodel->brush.num_nodes)
2804                                         out->children[j] = loadmodel->brush.data_nodes + p;
2805                                 else
2806                                 {
2807                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2808                                         // map it to the solid leaf
2809                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2810                                 }
2811                         }
2812                         else
2813                         {
2814                                 // note this uses 65535 intentionally, -1 is leaf 0
2815                                 p = 65535 - p;
2816                                 if (p < loadmodel->brush.num_leafs)
2817                                         out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2818                                 else
2819                                 {
2820                                         Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2821                                         // map it to the solid leaf
2822                                         out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2823                                 }
2824                         }
2825                 }
2826         }
2827
2828         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2829 }
2830
2831 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2832 {
2833         dleaf_t *in;
2834         mleaf_t *out;
2835         int i, j, count, p;
2836
2837         in = (dleaf_t *)(mod_base + l->fileofs);
2838         if (l->filelen % sizeof(*in))
2839                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2840         count = l->filelen / sizeof(*in);
2841         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2842
2843         loadmodel->brush.data_leafs = out;
2844         loadmodel->brush.num_leafs = count;
2845         // get visleafs from the submodel data
2846         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2847         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2848         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2849         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2850
2851         for ( i=0 ; i<count ; i++, in++, out++)
2852         {
2853                 for (j=0 ; j<3 ; j++)
2854                 {
2855                         out->mins[j] = LittleShort(in->mins[j]);
2856                         out->maxs[j] = LittleShort(in->maxs[j]);
2857                 }
2858
2859                 // FIXME: this function could really benefit from some error checking
2860
2861                 out->contents = LittleLong(in->contents);
2862
2863                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2864                 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2865                 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2866                 {
2867                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2868                         out->firstleafsurface = NULL;
2869                         out->numleafsurfaces = 0;
2870                 }
2871
2872                 out->clusterindex = i - 1;
2873                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2874                         out->clusterindex = -1;
2875
2876                 p = LittleLong(in->visofs);
2877                 // ignore visofs errors on leaf 0 (solid)
2878                 if (p >= 0 && out->clusterindex >= 0)
2879                 {
2880                         if (p >= loadmodel->brushq1.num_compressedpvs)
2881                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2882                         else
2883                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2884                 }
2885
2886                 for (j = 0;j < 4;j++)
2887                         out->ambient_sound_level[j] = in->ambient_level[j];
2888
2889                 // FIXME: Insert caustics here
2890         }
2891 }
2892
2893 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2894 {
2895         int i, j;
2896         mleaf_t *leaf;
2897         const unsigned char *pvs;
2898         // if there's no vis data, assume supported (because everything is visible all the time)
2899         if (!loadmodel->brush.data_pvsclusters)
2900                 return true;
2901         // check all liquid leafs to see if they can see into empty leafs, if any
2902         // can we can assume this map supports r_wateralpha
2903         for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2904         {
2905                 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2906                 {
2907                         pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2908                         for (j = 0;j < loadmodel->brush.num_leafs;j++)
2909                                 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2910                                         return true;
2911                 }
2912         }
2913         return false;
2914 }
2915
2916 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2917 {
2918         dclipnode_t *in;
2919         mclipnode_t *out;
2920         int                     i, count;
2921         hull_t          *hull;
2922
2923         in = (dclipnode_t *)(mod_base + l->fileofs);
2924         if (l->filelen % sizeof(*in))
2925                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2926         count = l->filelen / sizeof(*in);
2927         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2928
2929         loadmodel->brushq1.clipnodes = out;
2930         loadmodel->brushq1.numclipnodes = count;
2931
2932         for (i = 1; i < MAX_MAP_HULLS; i++)
2933         {
2934                 hull = &loadmodel->brushq1.hulls[i];
2935                 hull->clipnodes = out;
2936                 hull->firstclipnode = 0;
2937                 hull->lastclipnode = count-1;
2938                 hull->planes = loadmodel->brush.data_planes;
2939                 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2940                 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2941                 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2942                 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2943                 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2944                 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2945                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2946         }
2947
2948         for (i=0 ; i<count ; i++, out++, in++)
2949         {
2950                 out->planenum = LittleLong(in->planenum);
2951                 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2952                 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2953                 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2954                 if (out->children[0] >= count)
2955                         out->children[0] -= 65536;
2956                 if (out->children[1] >= count)
2957                         out->children[1] -= 65536;
2958                 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2959                         Host_Error("Corrupt clipping hull(out of range planenum)");
2960         }
2961 }
2962
2963 //Duplicate the drawing hull structure as a clipping hull
2964 static void Mod_Q1BSP_MakeHull0(void)
2965 {
2966         mnode_t         *in;
2967         mclipnode_t *out;
2968         int                     i;
2969         hull_t          *hull;
2970
2971         hull = &loadmodel->brushq1.hulls[0];
2972
2973         in = loadmodel->brush.data_nodes;
2974         out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2975
2976         hull->clipnodes = out;
2977         hull->firstclipnode = 0;
2978         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2979         hull->planes = loadmodel->brush.data_planes;
2980
2981         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2982         {
2983                 out->planenum = in->plane - loadmodel->brush.data_planes;
2984                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2985                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2986         }
2987 }
2988
2989 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2990 {
2991         int i, j;
2992         short *in;
2993
2994         in = (short *)(mod_base + l->fileofs);
2995         if (l->filelen % sizeof(*in))
2996                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2997         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2998         loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2999
3000         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3001         {
3002                 j = (unsigned short) LittleShort(in[i]);
3003                 if (j >= loadmodel->num_surfaces)
3004                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3005                 loadmodel->brush.data_leafsurfaces[i] = j;
3006         }
3007 }
3008
3009 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
3010 {
3011         int             i;
3012         int             *in;
3013
3014         in = (int *)(mod_base + l->fileofs);
3015         if (l->filelen % sizeof(*in))
3016                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3017         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
3018         loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3019
3020         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3021                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
3022 }
3023
3024
3025 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
3026 {
3027         int                     i;
3028         mplane_t        *out;
3029         dplane_t        *in;
3030
3031         in = (dplane_t *)(mod_base + l->fileofs);
3032         if (l->filelen % sizeof(*in))
3033                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3034
3035         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
3036         loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3037
3038         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
3039         {
3040                 out->normal[0] = LittleFloat(in->normal[0]);
3041                 out->normal[1] = LittleFloat(in->normal[1]);
3042                 out->normal[2] = LittleFloat(in->normal[2]);
3043                 out->dist = LittleFloat(in->dist);
3044
3045                 PlaneClassify(out);
3046         }
3047 }
3048
3049 static void Mod_Q1BSP_LoadMapBrushes(void)
3050 {
3051 #if 0
3052 // unfinished
3053         int submodel, numbrushes;
3054         qboolean firstbrush;
3055         char *text, *maptext;
3056         char mapfilename[MAX_QPATH];
3057         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3058         strlcat (mapfilename, ".map", sizeof (mapfilename));
3059         maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3060         if (!maptext)
3061                 return;
3062         text = maptext;
3063         if (!COM_ParseToken_Simple(&data, false, false))
3064                 return; // error
3065         submodel = 0;
3066         for (;;)
3067         {
3068                 if (!COM_ParseToken_Simple(&data, false, false))
3069                         break;
3070                 if (com_token[0] != '{')
3071                         return; // error
3072                 // entity
3073                 firstbrush = true;
3074                 numbrushes = 0;
3075                 maxbrushes = 256;
3076                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3077                 for (;;)
3078                 {
3079                         if (!COM_ParseToken_Simple(&data, false, false))
3080                                 return; // error
3081                         if (com_token[0] == '}')
3082                                 break; // end of entity
3083                         if (com_token[0] == '{')
3084                         {
3085                                 // brush
3086                                 if (firstbrush)
3087                                 {
3088                                         if (submodel)
3089                                         {
3090                                                 if (submodel > loadmodel->brush.numsubmodels)
3091                                                 {
3092                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3093                                                         model = NULL;
3094                                                 }
3095                                                 else
3096                                                         model = loadmodel->brush.submodels[submodel];
3097                                         }
3098                                         else
3099                                                 model = loadmodel;
3100                                 }
3101                                 for (;;)
3102                                 {
3103                                         if (!COM_ParseToken_Simple(&data, false, false))
3104                                                 return; // error
3105                                         if (com_token[0] == '}')
3106                                                 break; // end of brush
3107                                         // each brush face should be this format:
3108                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3109                                         // FIXME: support hl .map format
3110                                         for (pointnum = 0;pointnum < 3;pointnum++)
3111                                         {
3112                                                 COM_ParseToken_Simple(&data, false, false);
3113                                                 for (componentnum = 0;componentnum < 3;componentnum++)
3114                                                 {
3115                                                         COM_ParseToken_Simple(&data, false, false);
3116                                                         point[pointnum][componentnum] = atof(com_token);
3117                                                 }
3118                                                 COM_ParseToken_Simple(&data, false, false);
3119                                         }
3120                                         COM_ParseToken_Simple(&data, false, false);
3121                                         strlcpy(facetexture, com_token, sizeof(facetexture));
3122                                         COM_ParseToken_Simple(&data, false, false);
3123                                         //scroll_s = atof(com_token);
3124                                         COM_ParseToken_Simple(&data, false, false);
3125                                         //scroll_t = atof(com_token);
3126                                         COM_ParseToken_Simple(&data, false, false);
3127                                         //rotate = atof(com_token);
3128                                         COM_ParseToken_Simple(&data, false, false);
3129                                         //scale_s = atof(com_token);
3130                                         COM_ParseToken_Simple(&data, false, false);
3131                                         //scale_t = atof(com_token);
3132                                         TriangleNormal(point[0], point[1], point[2], planenormal);
3133                                         VectorNormalizeDouble(planenormal);
3134                                         planedist = DotProduct(point[0], planenormal);
3135                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3136                                 }
3137                                 continue;
3138                         }
3139                 }
3140         }
3141 #endif
3142 }
3143
3144
3145 #define MAX_PORTALPOINTS 64
3146
3147 typedef struct portal_s
3148 {
3149         mplane_t plane;
3150         mnode_t *nodes[2];              // [0] = front side of plane
3151         struct portal_s *next[2];
3152         int numpoints;
3153         double points[3*MAX_PORTALPOINTS];
3154         struct portal_s *chain; // all portals are linked into a list
3155 }
3156 portal_t;
3157
3158 static memexpandablearray_t portalarray;
3159
3160 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3161 {
3162         // process only nodes (leafs already had their box calculated)
3163         if (!node->plane)
3164                 return;
3165
3166         // calculate children first
3167         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3168         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3169
3170         // make combined bounding box from children
3171         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3172         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3173         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3174         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3175         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3176         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3177 }
3178
3179 static void Mod_Q1BSP_FinalizePortals(void)
3180 {
3181         int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
3182         portal_t *p;
3183         mportal_t *portal;
3184         mvertex_t *point;
3185         mleaf_t *leaf, *endleaf;
3186
3187         // tally up portal and point counts and recalculate bounding boxes for all
3188         // leafs (because qbsp is very sloppy)
3189         leaf = loadmodel->brush.data_leafs;
3190         endleaf = leaf + loadmodel->brush.num_leafs;
3191         if (mod_recalculatenodeboxes.integer)
3192         {
3193                 for (;leaf < endleaf;leaf++)
3194                 {
3195                         VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
3196                         VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3197                 }
3198         }
3199         numportals = 0;
3200         numpoints = 0;
3201         for (portalindex = 0;portalindex < portalrange;portalindex++)
3202         {
3203                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3204                 if (!p)
3205                         continue;
3206                 // note: this check must match the one below or it will usually corrupt memory
3207                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3208                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3209                 {
3210                         numportals += 2;
3211                         numpoints += p->numpoints * 2;
3212                 }
3213         }
3214         loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3215         loadmodel->brush.num_portals = numportals;
3216         loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3217         loadmodel->brush.num_portalpoints = numpoints;
3218         // clear all leaf portal chains
3219         for (i = 0;i < loadmodel->brush.num_leafs;i++)
3220                 loadmodel->brush.data_leafs[i].portals = NULL;
3221         // process all portals in the global portal chain, while freeing them
3222         portal = loadmodel->brush.data_portals;
3223         point = loadmodel->brush.data_portalpoints;
3224         for (portalindex = 0;portalindex < portalrange;portalindex++)
3225         {
3226                 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3227                 if (!p)
3228                         continue;
3229                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3230                 {
3231                         // note: this check must match the one above or it will usually corrupt memory
3232                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3233                         if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3234                         {
3235                                 // first make the back to front portal(forward portal)
3236                                 portal->points = point;
3237                                 portal->numpoints = p->numpoints;
3238                                 portal->plane.dist = p->plane.dist;
3239                                 VectorCopy(p->plane.normal, portal->plane.normal);
3240                                 portal->here = (mleaf_t *)p->nodes[1];
3241                                 portal->past = (mleaf_t *)p->nodes[0];
3242                                 // copy points
3243                                 for (j = 0;j < portal->numpoints;j++)
3244                                 {
3245                                         VectorCopy(p->points + j*3, point->position);
3246                                         point++;
3247                                 }
3248                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3249                                 PlaneClassify(&portal->plane);
3250
3251                                 // link into leaf's portal chain
3252                                 portal->next = portal->here->portals;
3253                                 portal->here->portals = portal;
3254
3255                                 // advance to next portal
3256                                 portal++;
3257
3258                                 // then make the front to back portal(backward portal)
3259                                 portal->points = point;
3260                                 portal->numpoints = p->numpoints;
3261                                 portal->plane.dist = -p->plane.dist;
3262                                 VectorNegate(p->plane.normal, portal->plane.normal);
3263                                 portal->here = (mleaf_t *)p->nodes[0];
3264                                 portal->past = (mleaf_t *)p->nodes[1];
3265                                 // copy points
3266                                 for (j = portal->numpoints - 1;j >= 0;j--)
3267                                 {
3268                                         VectorCopy(p->points + j*3, point->position);
3269                                         point++;
3270                                 }
3271                                 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3272                                 PlaneClassify(&portal->plane);
3273
3274                                 // link into leaf's portal chain
3275                                 portal->next = portal->here->portals;
3276                                 portal->here->portals = portal;
3277
3278                                 // advance to next portal
3279                                 portal++;
3280                         }
3281                         // add the portal's polygon points to the leaf bounding boxes
3282                         if (mod_recalculatenodeboxes.integer)
3283                         {
3284                                 for (i = 0;i < 2;i++)
3285                                 {
3286                                         leaf = (mleaf_t *)p->nodes[i];
3287                                         for (j = 0;j < p->numpoints;j++)
3288                                         {
3289                                                 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3290                                                 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3291                                                 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3292                                                 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3293                                                 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3294                                                 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3295                                         }
3296                                 }
3297                         }
3298                 }
3299         }
3300         // now recalculate the node bounding boxes from the leafs
3301         if (mod_recalculatenodeboxes.integer)
3302                 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3303 }
3304
3305 /*
3306 =============
3307 AddPortalToNodes
3308 =============
3309 */
3310 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3311 {
3312         if (!front)
3313                 Host_Error("AddPortalToNodes: NULL front node");
3314         if (!back)
3315                 Host_Error("AddPortalToNodes: NULL back node");
3316         if (p->nodes[0] || p->nodes[1])
3317                 Host_Error("AddPortalToNodes: already included");
3318         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3319
3320         p->nodes[0] = front;
3321         p->next[0] = (portal_t *)front->portals;
3322         front->portals = (mportal_t *)p;
3323
3324         p->nodes[1] = back;
3325         p->next[1] = (portal_t *)back->portals;
3326         back->portals = (mportal_t *)p;
3327 }
3328
3329 /*
3330 =============
3331 RemovePortalFromNode
3332 =============
3333 */
3334 static void RemovePortalFromNodes(portal_t *portal)
3335 {
3336         int i;
3337         mnode_t *node;
3338         void **portalpointer;
3339         portal_t *t;
3340         for (i = 0;i < 2;i++)
3341         {
3342                 node = portal->nodes[i];
3343
3344                 portalpointer = (void **) &node->portals;
3345                 while (1)
3346                 {
3347                         t = (portal_t *)*portalpointer;
3348                         if (!t)
3349                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
3350
3351                         if (t == portal)
3352                         {
3353                                 if (portal->nodes[0] == node)
3354                                 {
3355                                         *portalpointer = portal->next[0];
3356                                         portal->nodes[0] = NULL;
3357                                 }
3358                                 else if (portal->nodes[1] == node)
3359                                 {
3360                                         *portalpointer = portal->next[1];
3361                                         portal->nodes[1] = NULL;
3362                                 }
3363                                 else
3364                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3365                                 break;
3366                         }
3367
3368                         if (t->nodes[0] == node)
3369                                 portalpointer = (void **) &t->next[0];
3370                         else if (t->nodes[1] == node)
3371                                 portalpointer = (void **) &t->next[1];
3372                         else
3373                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3374                 }
3375         }
3376 }
3377
3378 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3379 static double *portalpointsbuffer;
3380 static int portalpointsbufferoffset;
3381 static int portalpointsbuffersize;
3382 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3383 {
3384         int i, side;
3385         mnode_t *front, *back, *other_node;
3386         mplane_t clipplane, *plane;
3387         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3388         int numfrontpoints, numbackpoints;
3389         double *frontpoints, *backpoints;
3390
3391         // if a leaf, we're done
3392         if (!node->plane)
3393                 return;
3394
3395         // get some space for our clipping operations to use
3396         if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3397         {
3398                 portalpointsbuffersize = portalpointsbufferoffset * 2;
3399                 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3400         }
3401         frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3402         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3403         backpoints = portalpointsbuffer + portalpointsbufferoffset;
3404         portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3405
3406         plane = node->plane;
3407
3408         front = node->children[0];
3409         back = node->children[1];
3410         if (front == back)
3411                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3412
3413         // create the new portal by generating a polygon for the node plane,
3414         // and clipping it by all of the other portals(which came from nodes above this one)
3415         nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3416         nodeportal->plane = *plane;
3417
3418         // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3419         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3420         nodeportal->numpoints = 4;
3421         side = 0;       // shut up compiler warning
3422         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3423         {
3424                 clipplane = portal->plane;
3425                 if (portal->nodes[0] == portal->nodes[1])
3426                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3427                 if (portal->nodes[0] == node)
3428                         side = 0;
3429                 else if (portal->nodes[1] == node)
3430                 {
3431                         clipplane.dist = -clipplane.dist;
3432                         VectorNegate(clipplane.normal, clipplane.normal);
3433                         side = 1;
3434                 }
3435                 else
3436                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3437
3438                 for (i = 0;i < nodeportal->numpoints*3;i++)
3439                         frontpoints[i] = nodeportal->points[i];
3440                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3441                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3442                         break;
3443         }
3444
3445         if (nodeportal->numpoints < 3)
3446         {
3447                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3448                 nodeportal->numpoints = 0;
3449         }
3450         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3451         {
3452                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3453                 nodeportal->numpoints = 0;
3454         }
3455
3456         AddPortalToNodes(nodeportal, front, back);
3457
3458         // split the portals of this node along this node's plane and assign them to the children of this node
3459         // (migrating the portals downward through the tree)
3460         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3461         {
3462                 if (portal->nodes[0] == portal->nodes[1])
3463                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3464                 if (portal->nodes[0] == node)
3465                         side = 0;
3466                 else if (portal->nodes[1] == node)
3467                         side = 1;
3468                 else
3469                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3470                 nextportal = portal->next[side];
3471                 if (!portal->numpoints)
3472                         continue;
3473
3474                 other_node = portal->nodes[!side];
3475                 RemovePortalFromNodes(portal);
3476
3477                 // cut the portal into two portals, one on each side of the node plane
3478                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3479
3480                 if (!numfrontpoints)
3481                 {
3482                         if (side == 0)
3483                                 AddPortalToNodes(portal, back, other_node);
3484                         else
3485                                 AddPortalToNodes(portal, other_node, back);
3486                         continue;
3487                 }
3488                 if (!numbackpoints)
3489                 {
3490                         if (side == 0)
3491                                 AddPortalToNodes(portal, front, other_node);
3492                         else
3493                                 AddPortalToNodes(portal, other_node, front);
3494                         continue;
3495                 }
3496
3497                 // the portal is split
3498                 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3499                 temp = splitportal->chain;
3500                 *splitportal = *portal;
3501                 splitportal->chain = temp;
3502                 for (i = 0;i < numbackpoints*3;i++)
3503                         splitportal->points[i] = backpoints[i];
3504                 splitportal->numpoints = numbackpoints;
3505                 for (i = 0;i < numfrontpoints*3;i++)
3506                         portal->points[i] = frontpoints[i];
3507                 portal->numpoints = numfrontpoints;
3508
3509                 if (side == 0)
3510                 {
3511                         AddPortalToNodes(portal, front, other_node);
3512                         AddPortalToNodes(splitportal, back, other_node);
3513                 }
3514                 else
3515                 {
3516                         AddPortalToNodes(portal, other_node, front);
3517                         AddPortalToNodes(splitportal, other_node, back);
3518                 }
3519         }
3520
3521         Mod_Q1BSP_RecursiveNodePortals(front);
3522         Mod_Q1BSP_RecursiveNodePortals(back);
3523
3524         portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3525 }
3526
3527 static void Mod_Q1BSP_MakePortals(void)
3528 {
3529         Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3530         portalpointsbufferoffset = 0;
3531         portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3532         portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3533         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3534         Mem_Free(portalpointsbuffer);
3535         portalpointsbuffer = NULL;
3536         portalpointsbufferoffset = 0;
3537         portalpointsbuffersize = 0;
3538         Mod_Q1BSP_FinalizePortals();
3539         Mem_ExpandableArray_FreeArray(&portalarray);
3540 }
3541
3542 //Returns PVS data for a given point
3543 //(note: can return NULL)
3544 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3545 {
3546         mnode_t *node;
3547         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3548         while (node->plane)
3549                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3550         if (((mleaf_t *)node)->clusterindex >= 0)
3551                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3552         else
3553                 return NULL;
3554 }
3555
3556 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3557 {
3558         while (node->plane)
3559         {
3560                 float d = PlaneDiff(org, node->plane);
3561                 if (d > radius)
3562                         node = node->children[0];
3563                 else if (d < -radius)
3564                         node = node->children[1];
3565                 else
3566                 {
3567                         // go down both sides
3568                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3569                         node = node->children[1];
3570                 }
3571         }
3572         // if this leaf is in a cluster, accumulate the pvs bits
3573         if (((mleaf_t *)node)->clusterindex >= 0)
3574         {
3575                 int i;
3576                 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3577                 for (i = 0;i < pvsbytes;i++)
3578                         pvsbuffer[i] |= pvs[i];
3579         }
3580 }
3581
3582 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3583 //of the given point.
3584 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3585 {
3586         int bytes = model->brush.num_pvsclusterbytes;
3587         bytes = min(bytes, pvsbufferlength);
3588         if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3589         {
3590                 memset(pvsbuffer, 0xFF, bytes);
3591                 return bytes;
3592         }
3593         if (!merge)
3594                 memset(pvsbuffer, 0, bytes);
3595         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3596         return bytes;
3597 }
3598
3599 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3600 {
3601         vec3_t size;
3602         const hull_t *hull;
3603
3604         VectorSubtract(inmaxs, inmins, size);
3605         if (cmodel->brush.ishlbsp)
3606         {
3607                 if (size[0] < 3)
3608                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3609                 else if (size[0] <= 32)
3610                 {
3611                         if (size[2] < 54) // pick the nearest of 36 or 72
3612                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3613                         else
3614                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3615                 }
3616                 else
3617                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3618         }
3619         else
3620         {
3621                 if (size[0] < 3)
3622                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3623                 else if (size[0] <= 32)
3624                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3625                 else
3626                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3627         }
3628         VectorCopy(inmins, outmins);
3629         VectorAdd(inmins, hull->clip_size, outmaxs);
3630 }
3631
3632 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3633 {
3634         int j;
3635         int numshadowmeshtriangles = 0;
3636         msurface_t *surface;
3637         if (cls.state == ca_dedicated)
3638                 return 0;
3639         // make a single combined shadow mesh to allow optimized shadow volume creation
3640
3641         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3642         {
3643                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3644                 numshadowmeshtriangles += surface->num_triangles;
3645         }
3646         mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3647         for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3648                 if (surface->num_triangles > 0)
3649                         Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3650         mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3651         if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3652                 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3653
3654         return numshadowmeshtriangles;
3655 }
3656
3657 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3658
3659 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3660 {
3661         int i, j, k;
3662         dheader_t *header;
3663         dmodel_t *bm;
3664         float dist, modelyawradius, modelradius;
3665         msurface_t *surface;
3666         hullinfo_t hullinfo;
3667         int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3668         model_brush_lightstyleinfo_t styleinfo[256];
3669         unsigned char *datapointer;
3670
3671         mod->modeldatatypestring = "Q1BSP";
3672
3673         mod->type = mod_brushq1;
3674
3675         header = (dheader_t *)buffer;
3676
3677         i = LittleLong(header->version);
3678         if (i != BSPVERSION && i != 30)
3679                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3680         mod->brush.ishlbsp = i == 30;
3681
3682 // fill in hull info
3683         VectorClear (hullinfo.hullsizes[0][0]);
3684         VectorClear (hullinfo.hullsizes[0][1]);
3685         if (mod->brush.ishlbsp)
3686         {
3687                 mod->modeldatatypestring = "HLBSP";
3688
3689                 hullinfo.filehulls = 4;
3690                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3691                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3692                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3693                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3694                 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3695                 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3696         }
3697         else
3698         {
3699                 hullinfo.filehulls = 4;
3700                 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3701                 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3702                 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3703                 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3704         }
3705
3706 // read lumps
3707         mod_base = (unsigned char*)buffer;
3708         for (i = 0; i < HEADER_LUMPS; i++)
3709         {
3710                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3711                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3712         }
3713
3714         mod->soundfromcenter = true;
3715         mod->TraceBox = Mod_Q1BSP_TraceBox;
3716         if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
3717                 mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
3718         else
3719                 mod->TraceLine = Mod_Q1BSP_TraceLine;
3720         mod->TracePoint = Mod_Q1BSP_TracePoint;
3721         mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3722         mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3723         mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3724         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3725         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3726         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3727         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3728         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3729         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3730         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3731         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3732         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3733         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3734         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3735         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3736         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3737         mod->Draw = R_Q1BSP_Draw;
3738         mod->DrawDepth = R_Q1BSP_DrawDepth;
3739         mod->DrawDebug = R_Q1BSP_DrawDebug;
3740         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3741         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3742         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3743         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3744         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3745         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3746         mod->DrawLight = R_Q1BSP_DrawLight;
3747
3748 // load into heap
3749
3750         mod->brush.qw_md4sum = 0;
3751         mod->brush.qw_md4sum2 = 0;
3752         for (i = 0;i < HEADER_LUMPS;i++)
3753         {
3754                 int temp;
3755                 if (i == LUMP_ENTITIES)
3756                         continue;
3757                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3758                 mod->brush.qw_md4sum ^= LittleLong(temp);
3759                 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3760                         continue;
3761                 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3762                 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3763         }
3764
3765         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3766         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3767         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3768         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3769         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3770         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3771         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3772         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3773         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3774         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3775         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3776         // load submodels before leafs because they contain the number of vis leafs
3777         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3778         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3779         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3780         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3781
3782         // check if the map supports transparent water rendering
3783         loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3784
3785         if (mod->brushq1.data_compressedpvs)
3786                 Mem_Free(mod->brushq1.data_compressedpvs);
3787         mod->brushq1.data_compressedpvs = NULL;
3788         mod->brushq1.num_compressedpvs = 0;
3789
3790         Mod_Q1BSP_MakeHull0();
3791         if (mod_bsp_portalize.integer)
3792                 Mod_Q1BSP_MakePortals();
3793
3794         mod->numframes = 2;             // regular and alternate animation
3795         mod->numskins = 1;
3796
3797         // make a single combined shadow mesh to allow optimized shadow volume creation
3798         Mod_Q1BSP_CreateShadowMesh(loadmodel);
3799
3800         if (loadmodel->brush.numsubmodels)
3801                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3802
3803         // LordHavoc: to clear the fog around the original quake submodel code, I
3804         // will explain:
3805         // first of all, some background info on the submodels:
3806         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3807         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3808         // now the weird for loop itself:
3809         // the loop functions in an odd way, on each iteration it sets up the
3810         // current 'mod' model (which despite the confusing code IS the model of
3811         // the number i), at the end of the loop it duplicates the model to become
3812         // the next submodel, and loops back to set up the new submodel.
3813
3814         // LordHavoc: now the explanation of my sane way (which works identically):
3815         // set up the world model, then on each submodel copy from the world model
3816         // and set up the submodel with the respective model info.
3817         totalstylesurfaces = 0;
3818         totalstyles = 0;
3819         for (i = 0;i < mod->brush.numsubmodels;i++)
3820         {
3821                 memset(stylecounts, 0, sizeof(stylecounts));
3822                 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3823                 {
3824                         surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3825                         for (j = 0;j < MAXLIGHTMAPS;j++)
3826                                 stylecounts[surface->lightmapinfo->styles[j]]++;
3827                 }
3828                 for (k = 0;k < 255;k++)
3829                 {
3830                         totalstyles++;
3831                         if (stylecounts[k])
3832                                 totalstylesurfaces += stylecounts[k];
3833                 }
3834         }
3835         datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3836         for (i = 0;i < mod->brush.numsubmodels;i++)
3837         {
3838                 // LordHavoc: this code was originally at the end of this loop, but
3839                 // has been transformed to something more readable at the start here.
3840
3841                 if (i > 0)
3842                 {
3843                         char name[10];
3844                         // duplicate the basic information
3845                         dpsnprintf(name, sizeof(name), "*%i", i);
3846                         mod = Mod_FindName(name, loadmodel->name);
3847                         // copy the base model to this one
3848                         *mod = *loadmodel;
3849                         // rename the clone back to its proper name
3850                         strlcpy(mod->name, name, sizeof(mod->name));
3851                         mod->brush.parentmodel = loadmodel;
3852                         // textures and memory belong to the main model
3853                         mod->texturepool = NULL;
3854                         mod->mempool = NULL;
3855                         mod->brush.GetPVS = NULL;
3856                         mod->brush.FatPVS = NULL;
3857                         mod->brush.BoxTouchingPVS = NULL;
3858                         mod->brush.BoxTouchingLeafPVS = NULL;
3859                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3860                         mod->brush.FindBoxClusters = NULL;
3861                         mod->brush.LightPoint = NULL;
3862                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3863                 }
3864
3865                 mod->brush.submodel = i;
3866
3867                 if (loadmodel->brush.submodels)
3868                         loadmodel->brush.submodels[i] = mod;
3869
3870                 bm = &mod->brushq1.submodels[i];
3871
3872                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3873                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3874                 {
3875                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3876                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3877                 }
3878
3879                 mod->firstmodelsurface = bm->firstface;
3880                 mod->nummodelsurfaces = bm->numfaces;
3881
3882                 // set node/leaf parents for this submodel
3883                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3884
3885                 // make the model surface list (used by shadowing/lighting)
3886                 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3887                 Mod_MakeSortedSurfaces(mod);
3888
3889                 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3890                 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3891                 VectorCopy(bm->mins, mod->normalmins);
3892                 VectorCopy(bm->maxs, mod->normalmaxs);
3893                 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3894                 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3895                 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3896                 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3897                 modelradius = modelyawradius + modelradius * modelradius;
3898                 modelyawradius = sqrt(modelyawradius);
3899                 modelradius = sqrt(modelradius);
3900                 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3901                 mod->yawmins[2] = mod->normalmins[2];
3902                 mod->yawmaxs[0] = mod->yawmaxs[1] =  modelyawradius;
3903                 mod->yawmaxs[2] = mod->normalmaxs[2];
3904                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3905                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] =  modelradius;
3906                 mod->radius = modelradius;
3907                 mod->radius2 = modelradius * modelradius;
3908
3909                 // this gets altered below if sky or water is used
3910                 mod->DrawSky = NULL;
3911                 mod->DrawAddWaterPlanes = NULL;
3912
3913                 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3914                 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3915                 if (mod->nummodelsurfaces)
3916                 {
3917                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3918                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3919                                         break;
3920                         if (j < mod->nummodelsurfaces)
3921                                 mod->DrawSky = R_Q1BSP_DrawSky;
3922
3923                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3924                                 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3925                                         break;
3926                         if (j < mod->nummodelsurfaces)
3927                                 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3928
3929                         // build lightstyle update chains
3930                         // (used to rapidly mark lightmapupdateflags on many surfaces
3931                         // when d_lightstylevalue changes)
3932                         memset(stylecounts, 0, sizeof(stylecounts));
3933                         for (k = 0;k < mod->nummodelsurfaces;k++)
3934                         {
3935                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3936                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3937                                         stylecounts[surface->lightmapinfo->styles[j]]++;
3938                         }
3939                         mod->brushq1.num_lightstyles = 0;
3940                         for (k = 0;k < 255;k++)
3941                         {
3942                                 if (stylecounts[k])
3943                                 {
3944                                         styleinfo[mod->brushq1.num_lightstyles].style = k;
3945                                         styleinfo[mod->brushq1.num_lightstyles].value = 0;
3946                                         styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3947                                         styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3948                                         remapstyles[k] = mod->brushq1.num_lightstyles;
3949                                         mod->brushq1.num_lightstyles++;
3950                                 }
3951                         }
3952                         for (k = 0;k < mod->nummodelsurfaces;k++)
3953                         {
3954                                 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3955                                 for (j = 0;j < MAXLIGHTMAPS;j++)
3956                                 {
3957                                         if (surface->lightmapinfo->styles[j] != 255)
3958                                         {
3959                                                 int r = remapstyles[surface->lightmapinfo->styles[j]];
3960                                                 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3961                                         }
3962                                 }
3963                         }
3964                         mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3965                         memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3966                 }
3967                 else
3968                 {
3969                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3970                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3971                 }
3972                 //mod->brushq1.num_visleafs = bm->visleafs;
3973
3974                 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3975                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3976
3977                 if (mod_q1bsp_polygoncollisions.integer)
3978                 {
3979                         mod->collision_bih = mod->render_bih;
3980                         // point traces and contents checks still use the bsp tree
3981                         mod->TraceLine = Mod_CollisionBIH_TraceLine;
3982                         mod->TraceBox = Mod_CollisionBIH_TraceBox;
3983                         mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3984                         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
3985                 }
3986
3987                 // generate VBOs and other shared data before cloning submodels
3988                 if (i == 0)
3989                 {
3990                         Mod_BuildVBOs();
3991                         Mod_Q1BSP_LoadMapBrushes();
3992                         //Mod_Q1BSP_ProcessLightList();
3993                 }
3994         }
3995
3996         Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3997 }
3998
3999 static void Mod_Q2BSP_LoadEntities(lump_t *l)
4000 {
4001 }
4002
4003 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
4004 {
4005 /*
4006         d_t *in;
4007         m_t *out;
4008         int i, count;
4009
4010         in = (void *)(mod_base + l->fileofs);
4011         if (l->filelen % sizeof(*in))
4012                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4013         count = l->filelen / sizeof(*in);
4014         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4015
4016         loadmodel-> = out;
4017         loadmodel->num = count;
4018
4019         for (i = 0;i < count;i++, in++, out++)
4020         {
4021         }
4022 */
4023 }
4024
4025 static void Mod_Q2BSP_LoadVertices(lump_t *l)
4026 {
4027 /*
4028         d_t *in;
4029         m_t *out;
4030         int i, count;
4031
4032         in = (void *)(mod_base + l->fileofs);
4033         if (l->filelen % sizeof(*in))
4034                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4035         count = l->filelen / sizeof(*in);
4036         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4037
4038         loadmodel-> = out;
4039         loadmodel->num = count;
4040
4041         for (i = 0;i < count;i++, in++, out++)
4042         {
4043         }
4044 */
4045 }
4046
4047 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
4048 {
4049 /*
4050         d_t *in;
4051         m_t *out;
4052         int i, count;
4053
4054         in = (void *)(mod_base + l->fileofs);
4055         if (l->filelen % sizeof(*in))
4056                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
4057         count = l->filelen / sizeof(*in);
4058         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4059
4060         loadmodel-> = out;
4061         loadmodel->num = count;
4062
4063         for (i = 0;i < count;i++, in++, out++)
4064         {
4065         }
4066 */
4067 }
4068
4069 static void Mod_Q2BSP_LoadNodes(lump_t *l)
4070 {
4071 /*
4072         d_t *in;
4073         m_t *out;
4074         int i, count;
4075
4076         in = (void *)(mod_base + l->fileofs);
4077         if (l->filelen % sizeof(*in))
4078                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4079         count = l->filelen / sizeof(*in);
4080         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4081
4082         loadmodel-> = out;
4083         loadmodel->num = count;
4084
4085         for (i = 0;i < count;i++, in++, out++)
4086         {
4087         }
4088 */
4089 }
4090
4091 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
4092 {
4093 /*
4094         d_t *in;
4095         m_t *out;
4096         int i, count;
4097
4098         in = (void *)(mod_base + l->fileofs);
4099         if (l->filelen % sizeof(*in))
4100                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
4101         count = l->filelen / sizeof(*in);
4102         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4103
4104         loadmodel-> = out;
4105         loadmodel->num = count;
4106
4107         for (i = 0;i < count;i++, in++, out++)
4108         {
4109         }
4110 */
4111 }
4112
4113 static void Mod_Q2BSP_LoadFaces(lump_t *l)
4114 {
4115 /*
4116         d_t *in;
4117         m_t *out;
4118         int i, count;
4119
4120         in = (void *)(mod_base + l->fileofs);
4121         if (l->filelen % sizeof(*in))
4122                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4123         count = l->filelen / sizeof(*in);
4124         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4125
4126         loadmodel-> = out;
4127         loadmodel->num = count;
4128
4129         for (i = 0;i < count;i++, in++, out++)
4130         {
4131         }
4132 */
4133 }
4134
4135 static void Mod_Q2BSP_LoadLighting(lump_t *l)
4136 {
4137 /*
4138         d_t *in;
4139         m_t *out;
4140         int i, count;
4141
4142         in = (void *)(mod_base + l->fileofs);
4143         if (l->filelen % sizeof(*in))
4144                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
4145         count = l->filelen / sizeof(*in);
4146         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4147
4148         loadmodel-> = out;
4149         loadmodel->num = count;
4150
4151         for (i = 0;i < count;i++, in++, out++)
4152         {
4153         }
4154 */
4155 }
4156
4157 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
4158 {
4159 /*
4160         d_t *in;
4161         m_t *out;
4162         int i, count;
4163
4164         in = (void *)(mod_base + l->fileofs);
4165         if (l->filelen % sizeof(*in))
4166                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4167         count = l->filelen / sizeof(*in);
4168         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4169
4170         loadmodel-> = out;
4171         loadmodel->num = count;
4172
4173         for (i = 0;i < count;i++, in++, out++)
4174         {
4175         }
4176 */
4177 }
4178
4179 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4180 {
4181 /*
4182         d_t *in;
4183         m_t *out;
4184         int i, count;
4185
4186         in = (void *)(mod_base + l->fileofs);
4187         if (l->filelen % sizeof(*in))
4188                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4189         count = l->filelen / sizeof(*in);
4190         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4191
4192         loadmodel-> = out;
4193         loadmodel->num = count;
4194
4195         for (i = 0;i < count;i++, in++, out++)
4196         {
4197         }
4198 */
4199 }
4200
4201 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4202 {
4203 /*
4204         d_t *in;
4205         m_t *out;
4206         int i, count;
4207
4208         in = (void *)(mod_base + l->fileofs);
4209         if (l->filelen % sizeof(*in))
4210                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4211         count = l->filelen / sizeof(*in);
4212         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4213
4214         loadmodel-> = out;
4215         loadmodel->num = count;
4216
4217         for (i = 0;i < count;i++, in++, out++)
4218         {
4219         }
4220 */
4221 }
4222
4223 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4224 {
4225 /*
4226         d_t *in;
4227         m_t *out;
4228         int i, count;
4229
4230         in = (void *)(mod_base + l->fileofs);
4231         if (l->filelen % sizeof(*in))
4232                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4233         count = l->filelen / sizeof(*in);
4234         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4235
4236         loadmodel-> = out;
4237         loadmodel->num = count;
4238
4239         for (i = 0;i < count;i++, in++, out++)
4240         {
4241         }
4242 */
4243 }
4244
4245 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4246 {
4247 /*
4248         d_t *in;
4249         m_t *out;
4250         int i, count;
4251
4252         in = (void *)(mod_base + l->fileofs);
4253         if (l->filelen % sizeof(*in))
4254                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4255         count = l->filelen / sizeof(*in);
4256         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4257
4258         loadmodel-> = out;
4259         loadmodel->num = count;
4260
4261         for (i = 0;i < count;i++, in++, out++)
4262         {
4263         }
4264 */
4265 }
4266
4267 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4268 {
4269 /*
4270         d_t *in;
4271         m_t *out;
4272         int i, count;
4273
4274         in = (void *)(mod_base + l->fileofs);
4275         if (l->filelen % sizeof(*in))
4276                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4277         count = l->filelen / sizeof(*in);
4278         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4279
4280         loadmodel-> = out;
4281         loadmodel->num = count;
4282
4283         for (i = 0;i < count;i++, in++, out++)
4284         {
4285         }
4286 */
4287 }
4288
4289 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4290 {
4291 /*
4292         d_t *in;
4293         m_t *out;
4294         int i, count;
4295
4296         in = (void *)(mod_base + l->fileofs);
4297         if (l->filelen % sizeof(*in))
4298                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4299         count = l->filelen / sizeof(*in);
4300         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4301
4302         loadmodel-> = out;
4303         loadmodel->num = count;
4304
4305         for (i = 0;i < count;i++, in++, out++)
4306         {
4307         }
4308 */
4309 }
4310
4311 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4312 {
4313 /*
4314         d_t *in;
4315         m_t *out;
4316         int i, count;
4317
4318         in = (void *)(mod_base + l->fileofs);
4319         if (l->filelen % sizeof(*in))
4320                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4321         count = l->filelen / sizeof(*in);
4322         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4323
4324         loadmodel-> = out;
4325         loadmodel->num = count;
4326
4327         for (i = 0;i < count;i++, in++, out++)
4328         {
4329         }
4330 */
4331 }
4332
4333 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4334 {
4335 /*
4336         d_t *in;
4337         m_t *out;
4338         int i, count;
4339
4340         in = (void *)(mod_base + l->fileofs);
4341         if (l->filelen % sizeof(*in))
4342                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4343         count = l->filelen / sizeof(*in);
4344         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4345
4346         loadmodel-> = out;
4347         loadmodel->num = count;
4348
4349         for (i = 0;i < count;i++, in++, out++)
4350         {
4351         }
4352 */
4353 }
4354
4355 static void Mod_Q2BSP_LoadModels(lump_t *l)
4356 {
4357 /*
4358         d_t *in;
4359         m_t *out;
4360         int i, count;
4361
4362         in = (void *)(mod_base + l->fileofs);
4363         if (l->filelen % sizeof(*in))
4364                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4365         count = l->filelen / sizeof(*in);
4366         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4367
4368         loadmodel-> = out;
4369         loadmodel->num = count;
4370
4371         for (i = 0;i < count;i++, in++, out++)
4372         {
4373         }
4374 */
4375 }
4376
4377 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4378 {
4379         int i;
4380         q2dheader_t *header;
4381
4382         Host_Error("Mod_Q2BSP_Load: not yet implemented");
4383
4384         mod->modeldatatypestring = "Q2BSP";
4385
4386         mod->type = mod_brushq2;
4387
4388         header = (q2dheader_t *)buffer;
4389
4390         i = LittleLong(header->version);
4391         if (i != Q2BSPVERSION)
4392                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4393
4394         mod_base = (unsigned char *)header;
4395
4396         // swap all the lumps
4397         for (i = 0;i < (int) sizeof(*header) / 4;i++)
4398                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4399
4400         mod->brush.qw_md4sum = 0;
4401         mod->brush.qw_md4sum2 = 0;
4402         for (i = 0;i < Q2HEADER_LUMPS;i++)
4403         {
4404                 if (i == Q2LUMP_ENTITIES)
4405                         continue;
4406                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4407                 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4408                         continue;
4409                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4410         }
4411
4412         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4413         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4414         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4415         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4416         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4417         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4418         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4419         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4420         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4421         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4422         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4423         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4424         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4425         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4426         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4427         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4428         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4429         // LordHavoc: must go last because this makes the submodels
4430         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4431 }
4432
4433 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4434 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4435
4436 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4437 {
4438         const char *data;
4439         char key[128], value[MAX_INPUTLINE];
4440         float v[3];
4441         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4442         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4443         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4444         if (!l->filelen)
4445                 return;
4446         loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4447         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4448         loadmodel->brush.entities[l->filelen] = 0;
4449         data = loadmodel->brush.entities;
4450         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4451         // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4452         loadmodel->brushq3.deluxemapping = false;
4453         if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4454         {
4455                 while (1)
4456                 {
4457                         if (!COM_ParseToken_Simple(&data, false, false))
4458                                 break; // error
4459                         if (com_token[0] == '}')
4460                                 break; // end of worldspawn
4461                         if (com_token[0] == '_')
4462                                 strlcpy(key, com_token + 1, sizeof(key));
4463                         else
4464                                 strlcpy(key, com_token, sizeof(key));
4465                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
4466                                 key[strlen(key)-1] = 0;
4467                         if (!COM_ParseToken_Simple(&data, false, false))
4468                                 break; // error
4469                         strlcpy(value, com_token, sizeof(value));
4470                         if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4471                         {
4472 #if _MSC_VER >= 1400
4473 #define sscanf sscanf_s
4474 #endif
4475 #if 0
4476                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4477                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4478 #else
4479                                 VectorSet(v, 64, 64, 128);
4480                                 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4481                                         Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4482                                 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4483                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4484 #endif
4485                         }
4486                         else if (!strcmp("deluxeMaps", key))
4487                         {
4488                                 if (!strcmp(com_token, "1"))
4489                                 {
4490                                         loadmodel->brushq3.deluxemapping = true;
4491                                         loadmodel->brushq3.deluxemapping_modelspace = true;
4492                                 }
4493                                 else if (!strcmp(com_token, "2"))
4494                                 {
4495                                         loadmodel->brushq3.deluxemapping = true;
4496                                         loadmodel->brushq3.deluxemapping_modelspace = false;
4497                                 }
4498                         }
4499                 }
4500         }
4501 }
4502
4503 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4504 {
4505         q3dtexture_t *in;
4506         texture_t *out;
4507         int i, count;
4508
4509         in = (q3dtexture_t *)(mod_base + l->fileofs);
4510         if (l->filelen % sizeof(*in))
4511                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4512         count = l->filelen / sizeof(*in);
4513         out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4514
4515         loadmodel->data_textures = out;
4516         loadmodel->num_textures = count;
4517         loadmodel->num_texturesperskin = loadmodel->num_textures;
4518
4519         for (i = 0;i < count;i++)
4520         {
4521                 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4522                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4523                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4524                 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4525                 // restore the surfaceflags and supercontents
4526                 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4527                 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4528         }
4529 }
4530
4531 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4532 {
4533         q3dplane_t *in;
4534         mplane_t *out;
4535         int i, count;
4536
4537         in = (q3dplane_t *)(mod_base + l->fileofs);
4538         if (l->filelen % sizeof(*in))
4539                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4540         count = l->filelen / sizeof(*in);
4541         out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4542
4543         loadmodel->brush.data_planes = out;
4544         loadmodel->brush.num_planes = count;
4545
4546         for (i = 0;i < count;i++, in++, out++)
4547         {
4548                 out->normal[0] = LittleFloat(in->normal[0]);
4549                 out->normal[1] = LittleFloat(in->normal[1]);
4550                 out->normal[2] = LittleFloat(in->normal[2]);
4551                 out->dist = LittleFloat(in->dist);
4552                 PlaneClassify(out);
4553         }
4554 }
4555
4556 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4557 {
4558         q3dbrushside_t *in;
4559         q3mbrushside_t *out;
4560         int i, n, count;
4561
4562         in = (q3dbrushside_t *)(mod_base + l->fileofs);
4563         if (l->filelen % sizeof(*in))
4564                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4565         count = l->filelen / sizeof(*in);
4566         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4567
4568         loadmodel->brush.data_brushsides = out;
4569         loadmodel->brush.num_brushsides = count;
4570
4571         for (i = 0;i < count;i++, in++, out++)
4572         {
4573                 n = LittleLong(in->planeindex);
4574                 if (n < 0 || n >= loadmodel->brush.num_planes)
4575                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4576                 out->plane = loadmodel->brush.data_planes + n;
4577                 n = LittleLong(in->textureindex);
4578                 if (n < 0 || n >= loadmodel->num_textures)
4579                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4580                 out->texture = loadmodel->data_textures + n;
4581         }
4582 }
4583
4584 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4585 {
4586         q3dbrushside_ig_t *in;
4587         q3mbrushside_t *out;
4588         int i, n, count;
4589
4590         in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4591         if (l->filelen % sizeof(*in))
4592                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4593         count = l->filelen / sizeof(*in);
4594         out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4595
4596         loadmodel->brush.data_brushsides = out;
4597         loadmodel->brush.num_brushsides = count;
4598
4599         for (i = 0;i < count;i++, in++, out++)
4600         {
4601                 n = LittleLong(in->planeindex);
4602                 if (n < 0 || n >= loadmodel->brush.num_planes)
4603                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4604                 out->plane = loadmodel->brush.data_planes + n;
4605                 n = LittleLong(in->textureindex);
4606                 if (n < 0 || n >= loadmodel->num_textures)
4607                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4608                 out->texture = loadmodel->data_textures + n;
4609         }
4610 }
4611
4612 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4613 {
4614         q3dbrush_t *in;
4615         q3mbrush_t *out;
4616         int i, j, n, c, count, maxplanes, q3surfaceflags;
4617         colplanef_t *planes;
4618
4619         in = (q3dbrush_t *)(mod_base + l->fileofs);
4620         if (l->filelen % sizeof(*in))
4621                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4622         count = l->filelen / sizeof(*in);
4623         out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4624
4625         loadmodel->brush.data_brushes = out;
4626         loadmodel->brush.num_brushes = count;
4627
4628         maxplanes = 0;
4629         planes = NULL;
4630
4631         for (i = 0;i < count;i++, in++, out++)
4632         {
4633                 n = LittleLong(in->firstbrushside);
4634                 c = LittleLong(in->numbrushsides);
4635                 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4636                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4637                 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4638                 out->numbrushsides = c;
4639                 n = LittleLong(in->textureindex);
4640                 if (n < 0 || n >= loadmodel->num_textures)
4641                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4642                 out->texture = loadmodel->data_textures + n;
4643
4644                 // make a list of mplane_t structs to construct a colbrush from
4645                 if (maxplanes < out->numbrushsides)
4646                 {
4647                         maxplanes = out->numbrushsides;
4648                         if (planes)
4649                                 Mem_Free(planes);
4650                         planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4651                 }
4652                 q3surfaceflags = 0;
4653                 for (j = 0;j < out->numbrushsides;j++)
4654                 {
4655                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4656                         planes[j].dist = out->firstbrushside[j].plane->dist;
4657                         planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4658                         planes[j].texture = out->firstbrushside[j].texture;
4659                         q3surfaceflags |= planes[j].q3surfaceflags;
4660                 }
4661                 // make the colbrush from the planes
4662                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4663
4664                 // this whole loop can take a while (e.g. on redstarrepublic4)
4665                 CL_KeepaliveMessage(false);
4666         }
4667         if (planes)
4668                 Mem_Free(planes);
4669 }
4670
4671 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4672 {
4673         q3deffect_t *in;
4674         q3deffect_t *out;
4675         int i, n, count;
4676
4677         in = (q3deffect_t *)(mod_base + l->fileofs);
4678         if (l->filelen % sizeof(*in))
4679                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4680         count = l->filelen / sizeof(*in);
4681         out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4682
4683         loadmodel->brushq3.data_effects = out;
4684         loadmodel->brushq3.num_effects = count;
4685
4686         for (i = 0;i < count;i++, in++, out++)
4687         {
4688                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4689                 n = LittleLong(in->brushindex);
4690                 if (n >= loadmodel->brush.num_brushes)
4691                 {
4692                         Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4693                         n = -1;
4694                 }
4695                 out->brushindex = n;
4696                 out->unknown = LittleLong(in->unknown);
4697         }
4698 }
4699
4700 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4701 {
4702         q3dvertex_t *in;
4703         int i, count;
4704
4705         in = (q3dvertex_t *)(mod_base + l->fileofs);
4706         if (l->filelen % sizeof(*in))
4707                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4708         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4709         loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4710         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4711         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4712         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4713         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4714
4715         for (i = 0;i < count;i++, in++)
4716         {
4717                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4718                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4719                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4720                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4721                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4722                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4723                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4724                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4725                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4726                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4727                 // svector/tvector are calculated later in face loading
4728                 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
4729                 {
4730                         loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
4731                         loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
4732                         loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
4733                 }
4734                 else
4735                 {
4736                         loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4737                         loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4738                         loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4739                 }
4740                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4741                 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4742                         loadmodel->lit = true;
4743         }
4744 }
4745
4746 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4747 {
4748         int *in;
4749         int *out;
4750         int i, count;
4751
4752         in = (int *)(mod_base + l->fileofs);
4753         if (l->filelen % sizeof(int[3]))
4754                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4755         count = l->filelen / sizeof(*in);
4756
4757         if(!loadmodel->brushq3.num_vertices)
4758         {
4759                 if (count)
4760                         Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4761                 loadmodel->brushq3.num_triangles = 0;
4762                 return;
4763         }
4764
4765         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4766         loadmodel->brushq3.num_triangles = count / 3;
4767         loadmodel->brushq3.data_element3i = out;
4768
4769         for (i = 0;i < count;i++, in++, out++)
4770         {
4771                 *out = LittleLong(*in);
4772                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4773                 {
4774                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4775                         *out = 0;
4776                 }
4777         }
4778 }
4779
4780 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4781 {
4782         q3dlightmap_t *input_pointer;
4783         int i;
4784         int j;
4785         int k;
4786         int count;
4787         int powerx;
4788         int powery;
4789         int powerxy;
4790         int powerdxy;
4791         int endlightmap;
4792         int mergegoal;
4793         int lightmapindex;
4794         int realcount;
4795         int realindex;
4796         int mergedwidth;
4797         int mergedheight;
4798         int mergedcolumns;
4799         int mergedrows;
4800         int mergedrowsxcolumns;
4801         int size;
4802         int bytesperpixel;
4803         int rgbmap[3];
4804         unsigned char *c;
4805         unsigned char *mergedpixels;
4806         unsigned char *mergeddeluxepixels;
4807         unsigned char *mergebuf;
4808         char mapname[MAX_QPATH];
4809         qboolean external;
4810         unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4811
4812         // defaults for q3bsp
4813         size = 128;
4814         bytesperpixel = 3;
4815         rgbmap[0] = 2;
4816         rgbmap[1] = 1;
4817         rgbmap[2] = 0;
4818         external = false;
4819         loadmodel->brushq3.lightmapsize = 128;
4820
4821         if (cls.state == ca_dedicated)
4822                 return;
4823
4824         if(mod_q3bsp_nolightmaps.integer)
4825         {
4826                 return;
4827         }
4828         else if(l->filelen)
4829         {
4830                 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4831                 if (developer_loading.integer)
4832                         Con_Printf("Using internal lightmaps\n");
4833                 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4834                 if (l->filelen % sizeof(*input_pointer))
4835                         Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4836                 count = l->filelen / sizeof(*input_pointer);
4837                 for(i = 0; i < count; ++i)
4838                         inpixels[i] = input_pointer[i].rgb;
4839         }
4840         else
4841         {
4842                 // no internal lightmaps
4843                 // try external lightmaps
4844                 if (developer_loading.integer)
4845                         Con_Printf("Using external lightmaps\n");
4846                 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4847                 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4848                 if(!inpixels[0])
4849                         return;
4850
4851                 // using EXTERNAL lightmaps instead
4852                 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4853                 {
4854                         Mem_Free(inpixels[0]);
4855                         Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4856                 }
4857
4858                 size = image_width;
4859                 bytesperpixel = 4;
4860                 rgbmap[0] = 0;
4861                 rgbmap[1] = 1;
4862                 rgbmap[2] = 2;
4863                 external = true;
4864
4865                 for(count = 1; ; ++count)
4866                 {
4867                         inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4868                         if(!inpixels[count])
4869                                 break; // we got all of them
4870                         if(image_width != size || image_height != size)
4871                         {
4872                                 Mem_Free(inpixels[count]);
4873                                 inpixels[count] = NULL;
4874                                 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4875                                 break;
4876                         }
4877                 }
4878         }
4879
4880         loadmodel->brushq3.lightmapsize = size;
4881         loadmodel->brushq3.num_originallightmaps = count;
4882
4883         // now check the surfaces to see if any of them index an odd numbered
4884         // lightmap, if so this is not a deluxemapped bsp file
4885         //
4886         // also check what lightmaps are actually used, because q3map2 sometimes
4887         // (always?) makes an unused one at the end, which
4888         // q3map2 sometimes (or always?) makes a second blank lightmap for no
4889         // reason when only one lightmap is used, which can throw off the
4890         // deluxemapping detection method, so check 2-lightmap bsp's specifically
4891         // to see if the second lightmap is blank, if so it is not deluxemapped.
4892         // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4893         // in Mod_Q3BSP_LoadEntities was failed
4894         if (!loadmodel->brushq3.deluxemapping)
4895         {
4896                 loadmodel->brushq3.deluxemapping = !(count & 1);
4897                 loadmodel->brushq3.deluxemapping_modelspace = true;
4898                 endlightmap = 0;
4899                 if (loadmodel->brushq3.deluxemapping)
4900                 {
4901                         int facecount = faceslump->filelen / sizeof(q3dface_t);
4902                         q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4903                         for (i = 0;i < facecount;i++)
4904                         {
4905                                 j = LittleLong(faces[i].lightmapindex);
4906                                 if (j >= 0)
4907                                 {
4908                                         endlightmap = max(endlightmap, j + 1);
4909                                         if ((j & 1) || j + 1 >= count)
4910                                         {
4911                                                 loadmodel->brushq3.deluxemapping = false;
4912                                                 break;
4913                                         }
4914                                 }
4915                         }
4916                 }
4917
4918                 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4919                 // reason when only one lightmap is used, which can throw off the
4920                 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4921                 // to see if the second lightmap is blank, if so it is not deluxemapped.
4922                 //
4923                 // further research has shown q3map2 sometimes creates a deluxemap and two
4924                 // blank lightmaps, which must be handled properly as well
4925                 if (endlightmap == 1 && count > 1)
4926                 {
4927                         c = inpixels[1];
4928                         for (i = 0;i < size*size;i++)
4929                         {
4930                                 if (c[bytesperpixel*i + rgbmap[0]])
4931                                         break;
4932                                 if (c[bytesperpixel*i + rgbmap[1]])
4933                                         break;
4934                                 if (c[bytesperpixel*i + rgbmap[2]])
4935                                         break;
4936                         }
4937                         if (i == size*size)
4938                         {
4939                                 // all pixels in the unused lightmap were black...
4940                                 loadmodel->brushq3.deluxemapping = false;
4941                         }
4942                 }
4943         }
4944
4945         Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4946
4947         // figure out what the most reasonable merge power is within limits
4948
4949         // find the appropriate NxN dimensions to merge to, to avoid wasted space
4950         realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4951
4952         // figure out how big the merged texture has to be
4953         mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4954         mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4955         while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4956                 mergegoal /= 2;
4957         mergedwidth = mergegoal;
4958         mergedheight = mergegoal;
4959         // choose non-square size (2x1 aspect) if only half the space is used;
4960         // this really only happens when the entire set fits in one texture, if
4961         // there are multiple textures, we don't worry about shrinking the last
4962         // one to fit, because the driver prefers the same texture size on
4963         // consecutive draw calls...
4964         if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4965                 mergedheight /= 2;
4966
4967         loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4968         loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4969         while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4970                 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4971         while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4972                 loadmodel->brushq3.num_lightmapmergedheightpower++;
4973         loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4974
4975         powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4976         powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4977         powerxy = powerx+powery;
4978         powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4979
4980         mergedcolumns = 1 << powerx;
4981         mergedrows = 1 << powery;
4982         mergedrowsxcolumns = 1 << powerxy;
4983
4984         loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4985         loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4986         if (loadmodel->brushq3.deluxemapping)
4987                 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4988
4989         // allocate a texture pool if we need it
4990         if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4991                 loadmodel->texturepool = R_AllocTexturePool();
4992
4993         mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4994         mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4995         for (i = 0;i < count;i++)
4996         {
4997                 // figure out which merged lightmap texture this fits into
4998                 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4999                 lightmapindex = i >> powerdxy;
5000
5001                 // choose the destination address
5002                 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
5003                 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
5004                 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
5005                         Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
5006
5007                 // convert pixels from RGB or BGRA while copying them into the destination rectangle
5008                 for (j = 0;j < size;j++)
5009                 for (k = 0;k < size;k++)
5010                 {
5011                         mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
5012                         mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
5013                         mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
5014                         mergebuf[(j*mergedwidth+k)*4+3] = 255;
5015                 }
5016
5017                 // upload texture if this was the last tile being written to the texture
5018                 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
5019                 {
5020                         if (loadmodel->brushq3.deluxemapping && (i & 1))
5021                                 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5022                         else
5023                         {
5024                                 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5025                                         Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
5026                                 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5027                         }
5028                 }
5029         }
5030
5031         if (mergeddeluxepixels)
5032                 Mem_Free(mergeddeluxepixels);
5033         Mem_Free(mergedpixels);
5034         if(external)
5035         {
5036                 for(i = 0; i < count; ++i)
5037                         Mem_Free(inpixels[i]);
5038         }
5039 }
5040
5041 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5042 {
5043         int j, k, cnt, tri;
5044         float *mins, *maxs;
5045         const float *vert;
5046         *collisionstride = stride;
5047         if(stride > 0)
5048         {
5049                 cnt = (num_triangles + stride - 1) / stride;
5050                 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5051                 for(j = 0; j < cnt; ++j)
5052                 {
5053                         mins = &((*collisionbbox6f)[6 * j + 0]);
5054                         maxs = &((*collisionbbox6f)[6 * j + 3]);
5055                         for(k = 0; k < stride; ++k)
5056                         {
5057                                 tri = j * stride + k;
5058                                 if(tri >= num_triangles)
5059                                         break;
5060                                 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5061                                 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5062                                 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5063                                 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5064                                 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5065                                 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5066                                 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5067                                 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5068                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5069                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5070                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5071                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5072                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5073                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5074                                 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5075                                 if(vert[0] < mins[0]) mins[0] = vert[0];
5076                                 if(vert[1] < mins[1]) mins[1] = vert[1];
5077                                 if(vert[2] < mins[2]) mins[2] = vert[2];
5078                                 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5079                                 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5080                                 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5081                         }
5082                 }
5083         }
5084         else
5085                 *collisionbbox6f = NULL;
5086 }
5087
5088 typedef struct patchtess_s
5089 {
5090         patchinfo_t info;
5091
5092         // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5093         int surface_id;
5094         float lodgroup[6];
5095         float *originalvertex3f;
5096 } patchtess_t;
5097
5098 #define PATCHTESS_SAME_LODGROUP(a,b) \
5099         ( \
5100                 (a).lodgroup[0] == (b).lodgroup[0] && \
5101                 (a).lodgroup[1] == (b).lodgroup[1] && \
5102                 (a).lodgroup[2] == (b).lodgroup[2] && \
5103                 (a).lodgroup[3] == (b).lodgroup[3] && \
5104                 (a).lodgroup[4] == (b).lodgroup[4] && \
5105                 (a).lodgroup[5] == (b).lodgroup[5] \
5106         )
5107
5108 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5109 {
5110         q3dface_t *in, *oldin;
5111         msurface_t *out, *oldout;
5112         int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5113         float lightmaptcbase[2], lightmaptcscale[2];
5114         //int *originalelement3i;
5115         //int *originalneighbor3i;
5116         float *originalvertex3f;
5117         //float *originalsvector3f;
5118         //float *originaltvector3f;
5119         float *originalnormal3f;
5120         float *originalcolor4f;
5121         float *originaltexcoordtexture2f;
5122         float *originaltexcoordlightmap2f;
5123         float *surfacecollisionvertex3f;
5124         int *surfacecollisionelement3i;
5125         float *v;
5126         patchtess_t *patchtess = NULL;
5127         int patchtesscount = 0;
5128         qboolean again;
5129
5130         in = (q3dface_t *)(mod_base + l->fileofs);
5131         if (l->filelen % sizeof(*in))
5132                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5133         count = l->filelen / sizeof(*in);
5134         out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5135
5136         loadmodel->data_surfaces = out;
5137         loadmodel->num_surfaces = count;
5138
5139         if(count > 0)
5140                 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5141
5142         i = 0;
5143         oldi = i;
5144         oldin = in;
5145         oldout = out;
5146         meshvertices = 0;
5147         meshtriangles = 0;
5148         for (;i < count;i++, in++, out++)
5149         {
5150                 // check face type first
5151                 type = LittleLong(in->type);
5152                 if (type != Q3FACETYPE_FLAT
5153                  && type != Q3FACETYPE_PATCH
5154                  && type != Q3FACETYPE_MESH
5155                  && type != Q3FACETYPE_FLARE)
5156                 {
5157                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5158                         continue;
5159                 }
5160
5161                 n = LittleLong(in->textureindex);
5162                 if (n < 0 || n >= loadmodel->num_textures)
5163                 {
5164                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5165                         continue;
5166                 }
5167                 out->texture = loadmodel->data_textures + n;
5168                 n = LittleLong(in->effectindex);
5169                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5170                 {
5171                         if (developer_extra.integer)
5172                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5173                         n = -1;
5174                 }
5175                 if (n == -1)
5176                         out->effect = NULL;
5177                 else
5178                         out->effect = loadmodel->brushq3.data_effects + n;
5179
5180                 if (cls.state != ca_dedicated)
5181                 {
5182                         out->lightmaptexture = NULL;
5183                         out->deluxemaptexture = r_texture_blanknormalmap;
5184                         n = LittleLong(in->lightmapindex);
5185                         if (n < 0)
5186                                 n = -1;
5187                         else if (n >= loadmodel->brushq3.num_originallightmaps)
5188                         {
5189                                 if(loadmodel->brushq3.num_originallightmaps != 0)
5190                                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5191                                 n = -1;
5192                         }
5193                         else
5194                         {
5195                                 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5196                                 if (loadmodel->brushq3.deluxemapping)
5197                                         out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5198                                 loadmodel->lit = true;
5199                         }
5200                 }
5201
5202                 firstvertex = LittleLong(in->firstvertex);
5203                 numvertices = LittleLong(in->numvertices);
5204                 firstelement = LittleLong(in->firstelement);
5205                 numtriangles = LittleLong(in->numelements) / 3;
5206                 if (numtriangles * 3 != LittleLong(in->numelements))
5207                 {
5208                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5209                         continue;
5210                 }
5211                 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5212                 {
5213                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5214                         continue;
5215                 }
5216                 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5217                 {
5218                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5219                         continue;
5220                 }
5221                 switch(type)
5222                 {
5223                 case Q3FACETYPE_FLAT:
5224                 case Q3FACETYPE_MESH:
5225                         // no processing necessary
5226                         break;
5227                 case Q3FACETYPE_PATCH:
5228                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5229                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5230                         if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5231                         {
5232                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5233                                 continue;
5234                         }
5235                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5236
5237                         // convert patch to Q3FACETYPE_MESH
5238                         xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5239                         ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5240                         // bound to user settings
5241                         xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5242                         ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5243                         // bound to sanity settings
5244                         xtess = bound(0, xtess, 1024);
5245                         ytess = bound(0, ytess, 1024);
5246
5247                         // lower quality collision patches! Same procedure as before, but different cvars
5248                         // convert patch to Q3FACETYPE_MESH
5249                         cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5250                         cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5251                         // bound to user settings
5252                         cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5253                         cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5254                         // bound to sanity settings
5255                         cxtess = bound(0, cxtess, 1024);
5256                         cytess = bound(0, cytess, 1024);
5257
5258                         // store it for the LOD grouping step
5259                         patchtess[patchtesscount].info.xsize = patchsize[0];
5260                         patchtess[patchtesscount].info.ysize = patchsize[1];
5261                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5262                         patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5263                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5264                         patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5265         
5266                         patchtess[patchtesscount].surface_id = i;
5267                         patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5268                         patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5269                         patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5270                         patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5271                         patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5272                         patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5273                         patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5274                         ++patchtesscount;
5275                         break;
5276                 case Q3FACETYPE_FLARE:
5277                         if (developer_extra.integer)
5278                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5279                         // don't render it
5280                         continue;
5281                 }
5282                 out->num_vertices = numvertices;
5283                 out->num_triangles = numtriangles;
5284                 meshvertices += out->num_vertices;
5285                 meshtriangles += out->num_triangles;
5286         }
5287
5288         // Fix patches tesselations so that they make no seams
5289         do
5290         {
5291                 again = false;
5292                 for(i = 0; i < patchtesscount; ++i)
5293                 {
5294                         for(j = i+1; j < patchtesscount; ++j)
5295                         {
5296                                 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5297                                         continue;
5298
5299                                 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5300                                         again = true;
5301                         }
5302                 }
5303         }
5304         while (again);
5305
5306         // Calculate resulting number of triangles
5307         collisionvertices = 0;
5308         collisiontriangles = 0;
5309         for(i = 0; i < patchtesscount; ++i)
5310         {
5311                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5312                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5313                 numvertices = finalwidth * finalheight;
5314                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5315
5316                 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5317                 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5318                 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5319                 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5320
5321                 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5322                 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5323                 numvertices = finalwidth * finalheight;
5324                 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5325
5326                 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5327                 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5328                 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5329                 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5330         }
5331
5332         i = oldi;
5333         in = oldin;
5334         out = oldout;
5335         Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5336         if (collisiontriangles)
5337         {
5338                 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5339                 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5340         }
5341         meshvertices = 0;
5342         meshtriangles = 0;
5343         collisionvertices = 0;
5344         collisiontriangles = 0;
5345         for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5346         {
5347                 if (out->num_vertices < 3 || out->num_triangles < 1)
5348                         continue;
5349
5350                 type = LittleLong(in->type);
5351                 firstvertex = LittleLong(in->firstvertex);
5352                 firstelement = LittleLong(in->firstelement);
5353                 out->num_firstvertex = meshvertices;
5354                 out->num_firsttriangle = meshtriangles;
5355                 out->num_firstcollisiontriangle = collisiontriangles;
5356                 switch(type)
5357                 {
5358                 case Q3FACETYPE_FLAT:
5359                 case Q3FACETYPE_MESH:
5360                         // no processing necessary, except for lightmap merging
5361                         for (j = 0;j < out->num_vertices;j++)
5362                         {
5363                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5364                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5365                                 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5366                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5367                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5368                                 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5369                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5370                                 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5371                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5372                                 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5373                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5374                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5375                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5376                                 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5377                         }
5378                         for (j = 0;j < out->num_triangles*3;j++)
5379                                 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5380                         break;
5381                 case Q3FACETYPE_PATCH:
5382                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5383                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5384                         originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5385                         originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5386                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5387                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5388                         originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5389
5390                         xtess = ytess = cxtess = cytess = -1;
5391                         for(j = 0; j < patchtesscount; ++j)
5392                                 if(patchtess[j].surface_id == i)
5393                                 {
5394                                         xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5395                                         ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5396                                         cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5397                                         cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5398                                         break;
5399                                 }
5400                         if(xtess == -1)
5401                         {
5402                                 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5403                                 xtess = ytess = cxtess = cytess = 0;
5404                         }
5405
5406                         finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5407                         finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5408                         finalvertices = finalwidth * finalheight;
5409                         oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5410                         type = Q3FACETYPE_MESH;
5411                         // generate geometry
5412                         // (note: normals are skipped because they get recalculated)
5413                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5414                         Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5415                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5416                         Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5417                         Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5418                         Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5419
5420                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5421
5422                         if (developer_extra.integer)
5423                         {
5424                                 if (out->num_triangles < finaltriangles)
5425                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5426                                 else
5427                                         Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5428                         }
5429                         // q3map does not put in collision brushes for curves... ugh
5430                         // build the lower quality collision geometry
5431                         finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5432                         finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5433                         finalvertices = finalwidth * finalheight;
5434                         oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5435
5436                         // legacy collision geometry implementation
5437                         out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5438                         out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5439                         out->num_collisionvertices = finalvertices;
5440                         out->num_collisiontriangles = finaltriangles;
5441                         Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5442                         Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5443
5444                         //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5445                         Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5446
5447                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5448
5449                         // now optimize the collision mesh by finding triangle bboxes...
5450                         Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5451                         Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5452
5453                         // store collision geometry for BIH collision tree
5454                         surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5455                         surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5456                         Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5457                         Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5458                         Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5459 #if 1
5460                         // remove this once the legacy code is removed
5461                         {
5462                                 int nc = out->num_collisiontriangles;
5463 #endif
5464                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5465 #if 1
5466                                 if(nc != out->num_collisiontriangles)
5467                                 {
5468                                         Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5469                                 }
5470                         }
5471 #endif
5472
5473                         if (developer_extra.integer)
5474                                 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5475
5476                         collisionvertices += finalvertices;
5477                         collisiontriangles += out->num_collisiontriangles;
5478                         break;
5479                 default:
5480                         break;
5481                 }
5482                 meshvertices += out->num_vertices;
5483                 meshtriangles += out->num_triangles;
5484                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5485                         if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5486                                 invalidelements++;
5487                 if (invalidelements)
5488                 {
5489                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5490                         for (j = 0;j < out->num_triangles * 3;j++)
5491                         {
5492                                 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5493                                 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5494                                         (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5495                         }
5496                         Con_Print("\n");
5497                 }
5498                 // calculate a bounding box
5499                 VectorClear(out->mins);
5500                 VectorClear(out->maxs);
5501                 if (out->num_vertices)
5502                 {
5503                         if (cls.state != ca_dedicated && out->lightmaptexture)
5504                         {
5505                                 // figure out which part of the merged lightmap this fits into
5506                                 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5507                                 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5508                                 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5509                                 lightmapindex &= mergewidth * mergeheight - 1;
5510                                 lightmaptcscale[0] = 1.0f / mergewidth;
5511                                 lightmaptcscale[1] = 1.0f / mergeheight;
5512                                 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5513                                 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5514                                 // modify the lightmap texcoords to match this region of the merged lightmap
5515                                 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5516                                 {
5517                                         v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5518                                         v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5519                                 }
5520                         }
5521                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5522                         VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5523                         for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5524                         {
5525                                 out->mins[0] = min(out->mins[0], v[0]);
5526                                 out->maxs[0] = max(out->maxs[0], v[0]);
5527                                 out->mins[1] = min(out->mins[1], v[1]);
5528                                 out->maxs[1] = max(out->maxs[1], v[1]);
5529                                 out->mins[2] = min(out->mins[2], v[2]);
5530                                 out->maxs[2] = max(out->maxs[2], v[2]);
5531                         }
5532                         out->mins[0] -= 1.0f;
5533                         out->mins[1] -= 1.0f;
5534                         out->mins[2] -= 1.0f;
5535                         out->maxs[0] += 1.0f;
5536                         out->maxs[1] += 1.0f;
5537                         out->maxs[2] += 1.0f;
5538                 }
5539                 // set lightmap styles for consistency with q1bsp
5540                 //out->lightmapinfo->styles[0] = 0;
5541                 //out->lightmapinfo->styles[1] = 255;
5542                 //out->lightmapinfo->styles[2] = 255;
5543                 //out->lightmapinfo->styles[3] = 255;
5544         }
5545
5546         i = oldi;
5547         out = oldout;
5548         for (;i < count;i++, out++)
5549         {
5550                 if(out->num_vertices && out->num_triangles)
5551                         continue;
5552                 if(out->num_vertices == 0)
5553                 {
5554                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5555                         if(out->num_triangles == 0)
5556                                 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5557                 }
5558                 else if(out->num_triangles == 0)
5559                         Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5560                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5561                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5562                                         (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5563         }
5564
5565         // for per pixel lighting
5566         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5567
5568         // generate ushort elements array if possible
5569         if (loadmodel->surfmesh.data_element3s)
5570                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5571                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5572
5573         // free the no longer needed vertex data
5574         loadmodel->brushq3.num_vertices = 0;
5575         if (loadmodel->brushq3.data_vertex3f)
5576                 Mem_Free(loadmodel->brushq3.data_vertex3f);
5577         loadmodel->brushq3.data_vertex3f = NULL;
5578         loadmodel->brushq3.data_normal3f = NULL;
5579         loadmodel->brushq3.data_texcoordtexture2f = NULL;
5580         loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5581         loadmodel->brushq3.data_color4f = NULL;
5582         // free the no longer needed triangle data
5583         loadmodel->brushq3.num_triangles = 0;
5584         if (loadmodel->brushq3.data_element3i)
5585                 Mem_Free(loadmodel->brushq3.data_element3i);
5586         loadmodel->brushq3.data_element3i = NULL;
5587
5588         if(patchtess)
5589                 Mem_Free(patchtess);
5590 }
5591
5592 static void Mod_Q3BSP_LoadModels(lump_t *l)
5593 {
5594         q3dmodel_t *in;
5595         q3dmodel_t *out;
5596         int i, j, n, c, count;
5597
5598         in = (q3dmodel_t *)(mod_base + l->fileofs);
5599         if (l->filelen % sizeof(*in))
5600                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5601         count = l->filelen / sizeof(*in);
5602         out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5603
5604         loadmodel->brushq3.data_models = out;
5605         loadmodel->brushq3.num_models = count;
5606
5607         for (i = 0;i < count;i++, in++, out++)
5608         {
5609                 for (j = 0;j < 3;j++)
5610                 {
5611                         out->mins[j] = LittleFloat(in->mins[j]);
5612                         out->maxs[j] = LittleFloat(in->maxs[j]);
5613                 }
5614                 n = LittleLong(in->firstface);
5615                 c = LittleLong(in->numfaces);
5616                 if (n < 0 || n + c > loadmodel->num_surfaces)
5617                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5618                 out->firstface = n;
5619                 out->numfaces = c;
5620                 n = LittleLong(in->firstbrush);
5621                 c = LittleLong(in->numbrushes);
5622                 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5623                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5624                 out->firstbrush = n;
5625                 out->numbrushes = c;
5626         }
5627 }
5628
5629 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5630 {
5631         int *in;
5632         int *out;
5633         int i, n, count;
5634
5635         in = (int *)(mod_base + l->fileofs);
5636         if (l->filelen % sizeof(*in))
5637                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5638         count = l->filelen / sizeof(*in);
5639         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5640
5641         loadmodel->brush.data_leafbrushes = out;
5642         loadmodel->brush.num_leafbrushes = count;
5643
5644         for (i = 0;i < count;i++, in++, out++)
5645         {
5646                 n = LittleLong(*in);
5647                 if (n < 0 || n >= loadmodel->brush.num_brushes)
5648                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5649                 *out = n;
5650         }
5651 }
5652
5653 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5654 {
5655         int *in;
5656         int *out;
5657         int i, n, count;
5658
5659         in = (int *)(mod_base + l->fileofs);
5660         if (l->filelen % sizeof(*in))
5661                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5662         count = l->filelen / sizeof(*in);
5663         out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5664
5665         loadmodel->brush.data_leafsurfaces = out;
5666         loadmodel->brush.num_leafsurfaces = count;
5667
5668         for (i = 0;i < count;i++, in++, out++)
5669         {
5670                 n = LittleLong(*in);
5671                 if (n < 0 || n >= loadmodel->num_surfaces)
5672                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5673                 *out = n;
5674         }
5675 }
5676
5677 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5678 {
5679         q3dleaf_t *in;
5680         mleaf_t *out;
5681         int i, j, n, c, count;
5682
5683         in = (q3dleaf_t *)(mod_base + l->fileofs);
5684         if (l->filelen % sizeof(*in))
5685                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5686         count = l->filelen / sizeof(*in);
5687         out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5688
5689         loadmodel->brush.data_leafs = out;
5690         loadmodel->brush.num_leafs = count;
5691
5692         for (i = 0;i < count;i++, in++, out++)
5693         {
5694                 out->parent = NULL;
5695                 out->plane = NULL;
5696                 out->clusterindex = LittleLong(in->clusterindex);
5697                 out->areaindex = LittleLong(in->areaindex);
5698                 for (j = 0;j < 3;j++)
5699                 {
5700                         // yes the mins/maxs are ints
5701                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5702                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5703                 }
5704                 n = LittleLong(in->firstleafface);
5705                 c = LittleLong(in->numleaffaces);
5706                 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5707                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5708                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5709                 out->numleafsurfaces = c;
5710                 n = LittleLong(in->firstleafbrush);
5711                 c = LittleLong(in->numleafbrushes);
5712                 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5713                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5714                 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5715                 out->numleafbrushes = c;
5716         }
5717 }
5718
5719 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5720 {
5721         q3dnode_t *in;
5722         mnode_t *out;
5723         int i, j, n, count;
5724
5725         in = (q3dnode_t *)(mod_base + l->fileofs);
5726         if (l->filelen % sizeof(*in))
5727                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5728         count = l->filelen / sizeof(*in);
5729         if (count == 0)
5730                 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5731         out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5732
5733         loadmodel->brush.data_nodes = out;
5734         loadmodel->brush.num_nodes = count;
5735
5736         for (i = 0;i < count;i++, in++, out++)
5737         {
5738                 out->parent = NULL;
5739                 n = LittleLong(in->planeindex);
5740                 if (n < 0 || n >= loadmodel->brush.num_planes)
5741                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5742                 out->plane = loadmodel->brush.data_planes + n;
5743                 for (j = 0;j < 2;j++)
5744                 {
5745                         n = LittleLong(in->childrenindex[j]);
5746                         if (n >= 0)
5747                         {
5748                                 if (n >= loadmodel->brush.num_nodes)
5749                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5750                                 out->children[j] = loadmodel->brush.data_nodes + n;
5751                         }
5752                         else
5753                         {
5754                                 n = -1 - n;
5755                                 if (n >= loadmodel->brush.num_leafs)
5756                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5757                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5758                         }
5759                 }
5760                 for (j = 0;j < 3;j++)
5761                 {
5762                         // yes the mins/maxs are ints
5763                         out->mins[j] = LittleLong(in->mins[j]) - 1;
5764                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5765                 }
5766         }
5767
5768         // set the parent pointers
5769         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5770 }
5771
5772 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5773 {
5774         q3dlightgrid_t *in;
5775         q3dlightgrid_t *out;
5776         int count;
5777
5778         in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5779         if (l->filelen % sizeof(*in))
5780                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5781         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5782         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5783         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5784         loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5785         loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5786         loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5787         loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5788         loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5789         loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5790         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5791         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5792         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5793         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5794         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5795         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5796
5797         // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5798         if (l->filelen)
5799         {
5800                 if (l->filelen < count * (int)sizeof(*in))
5801                 {
5802                         Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5803                         return; // ignore the grid if we cannot understand it
5804                 }
5805                 if (l->filelen != count * (int)sizeof(*in))
5806                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5807                 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5808                 loadmodel->brushq3.data_lightgrid = out;
5809                 loadmodel->brushq3.num_lightgrid = count;
5810                 // no swapping or validation necessary
5811                 memcpy(out, in, count * (int)sizeof(*out));
5812         }
5813 }
5814
5815 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5816 {
5817         q3dpvs_t *in;
5818         int totalchains;
5819
5820         if (l->filelen == 0)
5821         {
5822                 int i;
5823                 // unvised maps often have cluster indices even without pvs, so check
5824                 // leafs to find real number of clusters
5825                 loadmodel->brush.num_pvsclusters = 1;
5826                 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5827                         loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5828
5829                 // create clusters
5830                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5831                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5832                 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5833                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5834                 return;
5835         }
5836
5837         in = (q3dpvs_t *)(mod_base + l->fileofs);
5838         if (l->filelen < 9)
5839                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5840
5841         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5842         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5843         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5844                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5845         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5846         if (l->filelen < totalchains + (int)sizeof(*in))
5847                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5848
5849         loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5850         memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5851 }
5852
5853 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5854 {
5855         int i, j, k, index[3];
5856         float transformed[3], blend1, blend2, blend, stylescale = 1;
5857         q3dlightgrid_t *a, *s;
5858
5859         // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5860         switch(vid.renderpath)
5861         {
5862         case RENDERPATH_GL20:
5863         case RENDERPATH_D3D9:
5864         case RENDERPATH_D3D10:
5865         case RENDERPATH_D3D11:
5866         case RENDERPATH_SOFT:
5867         case RENDERPATH_GLES2:
5868                 // LordHavoc: FIXME: is this true?
5869                 stylescale = 1; // added while render
5870                 break;
5871         case RENDERPATH_GL11:
5872         case RENDERPATH_GL13:
5873         case RENDERPATH_GLES1:
5874                 stylescale = r_refdef.scene.rtlightstylevalue[0];
5875                 break;
5876         }
5877
5878         if (!model->brushq3.num_lightgrid)
5879         {
5880                 ambientcolor[0] = stylescale;
5881                 ambientcolor[1] = stylescale;
5882                 ambientcolor[2] = stylescale;
5883                 return;
5884         }
5885
5886         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5887         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5888         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5889         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5890         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5891         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5892         index[0] = (int)floor(transformed[0]);
5893         index[1] = (int)floor(transformed[1]);
5894         index[2] = (int)floor(transformed[2]);
5895         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5896
5897         // now lerp the values
5898         VectorClear(diffusenormal);
5899         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5900         for (k = 0;k < 2;k++)
5901         {
5902                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5903                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5904                         continue;
5905                 for (j = 0;j < 2;j++)
5906                 {
5907                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5908                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5909                                 continue;
5910                         for (i = 0;i < 2;i++)
5911                         {
5912                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5913                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5914                                         continue;
5915                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5916                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5917                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5918                                 // this uses the mod_md3_sin table because the values are
5919                                 // already in the 0-255 range, the 64+ bias fetches a cosine
5920                                 // instead of a sine value
5921                                 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5922                                 diffusenormal[1] += blend * (mod_md3_sin[     s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5923                                 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5924                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5925                         }
5926                 }
5927         }
5928
5929         // normalize the light direction before turning
5930         VectorNormalize(diffusenormal);
5931         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5932 }
5933
5934 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5935 {
5936         double t1, t2;
5937         double midf, mid[3];
5938         int ret, side;
5939
5940         // check for empty
5941         while (node->plane)
5942         {
5943                 // find the point distances
5944                 mplane_t *plane = node->plane;
5945                 if (plane->type < 3)
5946                 {
5947                         t1 = p1[plane->type] - plane->dist;
5948                         t2 = p2[plane->type] - plane->dist;
5949                 }
5950                 else
5951                 {
5952                         t1 = DotProduct (plane->normal, p1) - plane->dist;
5953                         t2 = DotProduct (plane->normal, p2) - plane->dist;
5954                 }
5955
5956                 if (t1 < 0)
5957                 {
5958                         if (t2 < 0)
5959                         {
5960                                 node = node->children[1];
5961                                 continue;
5962                         }
5963                         side = 1;
5964                 }
5965                 else
5966                 {
5967                         if (t2 >= 0)
5968                         {
5969                                 node = node->children[0];
5970                                 continue;
5971                         }
5972                         side = 0;
5973                 }
5974
5975                 midf = t1 / (t1 - t2);
5976                 VectorLerp(p1, midf, p2, mid);
5977
5978                 // recurse both sides, front side first
5979                 // return 2 if empty is followed by solid (hit something)
5980                 // do not return 2 if both are solid or both empty,
5981                 // or if start is solid and end is empty
5982                 // as these degenerate cases usually indicate the eye is in solid and
5983                 // should see the target point anyway
5984                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side    ], p1, mid);
5985                 if (ret != 0)
5986                         return ret;
5987                 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5988                 if (ret != 1)
5989                         return ret;
5990                 return 2;
5991         }
5992         return ((mleaf_t *)node)->clusterindex < 0;
5993 }
5994
5995 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5996 {
5997         if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5998         {
5999                 trace_t trace;
6000                 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
6001                 return trace.fraction == 1;
6002         }
6003         else
6004         {
6005                 double tracestart[3], traceend[3];
6006                 VectorCopy(start, tracestart);
6007                 VectorCopy(end, traceend);
6008                 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
6009         }
6010 }
6011
6012 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6013 {
6014         const bih_t *bih;
6015         const bih_leaf_t *leaf;
6016         const bih_node_t *node;
6017         const colbrushf_t *brush;
6018         int axis;
6019         int nodenum;
6020         int nodestackpos = 0;
6021         int nodestack[1024];
6022
6023         memset(trace, 0, sizeof(*trace));
6024         trace->fraction = 1;
6025         trace->realfraction = 1;
6026         trace->hitsupercontentsmask = hitsupercontentsmask;
6027
6028         bih = &model->collision_bih;
6029         if(!bih->nodes)
6030                 return;
6031
6032         nodenum = bih->rootnode;
6033         nodestack[nodestackpos++] = nodenum;
6034         while (nodestackpos)
6035         {
6036                 nodenum = nodestack[--nodestackpos];
6037                 node = bih->nodes + nodenum;
6038 #if 1
6039                 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6040                         continue;
6041 #endif
6042                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6043                 {
6044                         axis = node->type - BIH_SPLITX;
6045                         if (start[axis] >= node->frontmin)
6046                                 nodestack[nodestackpos++] = node->front;
6047                         if (start[axis] <= node->backmax)
6048                                 nodestack[nodestackpos++] = node->back;
6049                 }
6050                 else if (node->type == BIH_UNORDERED)
6051                 {
6052                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6053                         {
6054                                 leaf = bih->leafs + node->children[axis];
6055 #if 1
6056                                 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6057                                         continue;
6058 #endif
6059                                 switch(leaf->type)
6060                                 {
6061                                 case BIH_BRUSH:
6062                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6063                                         Collision_TracePointBrushFloat(trace, start, brush);
6064                                         break;
6065                                 case BIH_COLLISIONTRIANGLE:
6066                                         // collision triangle - skipped because they have no volume
6067                                         break;
6068                                 case BIH_RENDERTRIANGLE:
6069                                         // render triangle - skipped because they have no volume
6070                                         break;
6071                                 }
6072                         }
6073                 }
6074         }
6075 }
6076
6077 void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6078 {
6079         const bih_leaf_t *leaf;
6080         const bih_node_t *node;
6081         const colbrushf_t *brush;
6082         const int *e;
6083         const texture_t *texture;
6084         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6085         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6086         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6087
6088         if(!bih->nodes)
6089                 return;
6090
6091         if (VectorCompare(start, end))
6092         {
6093                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6094                 return;
6095         }
6096
6097         nodenum = bih->rootnode;
6098
6099         memset(trace, 0, sizeof(*trace));
6100         trace->fraction = 1;
6101         trace->realfraction = 1;
6102         trace->hitsupercontentsmask = hitsupercontentsmask;
6103
6104         // push first node
6105         nodestackline[nodestackpos][0] = start[0];
6106         nodestackline[nodestackpos][1] = start[1];
6107         nodestackline[nodestackpos][2] = start[2];
6108         nodestackline[nodestackpos][3] = end[0];
6109         nodestackline[nodestackpos][4] = end[1];
6110         nodestackline[nodestackpos][5] = end[2];
6111         nodestack[nodestackpos++] = nodenum;
6112         while (nodestackpos)
6113         {
6114                 nodenum = nodestack[--nodestackpos];
6115                 node = bih->nodes + nodenum;
6116                 VectorCopy(nodestackline[nodestackpos], nodestart);
6117                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6118                 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6119                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6120                         continue;
6121                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6122                 {
6123                         // recurse children of the split
6124                         axis = node->type - BIH_SPLITX;
6125                         d1 = node->backmax - nodestart[axis];
6126                         d2 = node->backmax - nodeend[axis];
6127                         d3 = nodestart[axis] - node->frontmin;
6128                         d4 = nodeend[axis] - node->frontmin;
6129                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6130                         {
6131                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6132                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6133                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6134                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6135                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6136                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6137                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6138                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6139                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6140                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6141                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6142                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6143                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6144                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6145                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6146                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6147                         }
6148                 }
6149                 else if (node->type == BIH_UNORDERED)
6150                 {
6151                         // calculate sweep bounds for this node
6152                         // copy node bounds into local variables
6153                         VectorCopy(node->mins, nodebigmins);
6154                         VectorCopy(node->maxs, nodebigmaxs);
6155                         // clip line to this node bounds
6156                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6157                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6158                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6159                         // some of the line intersected the enlarged node box
6160                         // calculate sweep bounds for this node
6161                         sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6162                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6163                         {
6164                                 leaf = bih->leafs + node->children[axis];
6165                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6166                                         continue;
6167                                 switch(leaf->type)
6168                                 {
6169                                 case BIH_BRUSH:
6170                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6171                                         Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6172                                         break;
6173                                 case BIH_COLLISIONTRIANGLE:
6174                                         if (!mod_q3bsp_curves_collisions.integer)
6175                                                 continue;
6176                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6177                                         texture = model->data_textures + leaf->textureindex;
6178                                         Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6179                                         break;
6180                                 case BIH_RENDERTRIANGLE:
6181                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6182                                         texture = model->data_textures + leaf->textureindex;
6183                                         Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6184                                         break;
6185                                 }
6186                         }
6187                 }
6188         }
6189 }
6190
6191 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6192 {
6193         if (VectorCompare(start, end))
6194         {
6195                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6196                 return;
6197         }
6198         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6199 }
6200
6201 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6202 {
6203         const bih_t *bih;
6204         const bih_leaf_t *leaf;
6205         const bih_node_t *node;
6206         const colbrushf_t *brush;
6207         const int *e;
6208         const texture_t *texture;
6209         vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6210         vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6211         vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6212         int axis, nodenum, nodestackpos = 0, nodestack[1024];
6213
6214         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6215         {
6216                 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6217                         Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6218                 else
6219                         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6220                 return;
6221         }
6222
6223         bih = &model->collision_bih;
6224         if(!bih->nodes)
6225                 return;
6226         nodenum = bih->rootnode;
6227
6228         // box trace, performed as brush trace
6229         memset(trace, 0, sizeof(*trace));
6230         trace->fraction = 1;
6231         trace->realfraction = 1;
6232         trace->hitsupercontentsmask = hitsupercontentsmask;
6233
6234         // calculate tracebox-like parameters for efficient culling
6235         VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6236         VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6237         VectorSubtract(thisbrush_start->mins, start, startmins);
6238         VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6239         VectorSubtract(thisbrush_end->mins, end, endmins);
6240         VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6241         mins[0] = min(startmins[0], endmins[0]);
6242         mins[1] = min(startmins[1], endmins[1]);
6243         mins[2] = min(startmins[2], endmins[2]);
6244         maxs[0] = max(startmaxs[0], endmaxs[0]);
6245         maxs[1] = max(startmaxs[1], endmaxs[1]);
6246         maxs[2] = max(startmaxs[2], endmaxs[2]);
6247
6248         // push first node
6249         nodestackline[nodestackpos][0] = start[0];
6250         nodestackline[nodestackpos][1] = start[1];
6251         nodestackline[nodestackpos][2] = start[2];
6252         nodestackline[nodestackpos][3] = end[0];
6253         nodestackline[nodestackpos][4] = end[1];
6254         nodestackline[nodestackpos][5] = end[2];
6255         nodestack[nodestackpos++] = nodenum;
6256         while (nodestackpos)
6257         {
6258                 nodenum = nodestack[--nodestackpos];
6259                 node = bih->nodes + nodenum;
6260                 VectorCopy(nodestackline[nodestackpos], nodestart);
6261                 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6262                 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6263                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6264                         continue;
6265                 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6266                 {
6267                         // recurse children of the split
6268                         axis = node->type - BIH_SPLITX;
6269                         d1 = node->backmax - nodestart[axis] - mins[axis];
6270                         d2 = node->backmax - nodeend[axis] - mins[axis];
6271                         d3 = nodestart[axis] - node->frontmin + maxs[axis];
6272                         d4 = nodeend[axis] - node->frontmin + maxs[axis];
6273                         switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6274                         {
6275                         case  0: /* >>>> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6276                         case  1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6277                         case  2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6278                         case  3: /* <<>> */                                                                                                                                                                                                                      VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6279                         case  4: /* >><> */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6280                         case  5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6281                         case  6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6282                         case  7: /* <<<> */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6283                         case  8: /* >>>< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6284                         case  9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6285                         case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6286                         case 11: /* <<>< */                                                                                                                                                                                                  f = d3 / (d3 - d4); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6287                         case 12: /* >><< */                     VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6288                         case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy(              nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6289                         case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart,             nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back;                                                                                                                                                                                                   break;
6290                         case 15: /* <<<< */                                                                                                                                                                                                                                                                                                                                                                                                   break;
6291                         }
6292                 }
6293                 else if (node->type == BIH_UNORDERED)
6294                 {
6295                         // calculate sweep bounds for this node
6296                         // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6297                         VectorSubtract(node->mins, maxs, nodebigmins);
6298                         VectorSubtract(node->maxs, mins, nodebigmaxs);
6299                         // clip line to this node bounds
6300                         axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6301                         axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6302                         axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6303                         // some of the line intersected the enlarged node box
6304                         // calculate sweep bounds for this node
6305                         sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6306                         for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6307                         {
6308                                 leaf = bih->leafs + node->children[axis];
6309                                 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6310                                         continue;
6311                                 switch(leaf->type)
6312                                 {
6313                                 case BIH_BRUSH:
6314                                         brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6315                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6316                                         break;
6317                                 case BIH_COLLISIONTRIANGLE:
6318                                         if (!mod_q3bsp_curves_collisions.integer)
6319                                                 continue;
6320                                         e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6321                                         texture = model->data_textures + leaf->textureindex;
6322                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6323                                         break;
6324                                 case BIH_RENDERTRIANGLE:
6325                                         e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6326                                         texture = model->data_textures + leaf->textureindex;
6327                                         Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6328                                         break;
6329                                 }
6330                         }
6331                 }
6332         }
6333 }
6334
6335 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6336 {
6337         colboxbrushf_t thisbrush_start, thisbrush_end;
6338         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6339
6340         // box trace, performed as brush trace
6341         VectorAdd(start, boxmins, boxstartmins);
6342         VectorAdd(start, boxmaxs, boxstartmaxs);
6343         VectorAdd(end, boxmins, boxendmins);
6344         VectorAdd(end, boxmaxs, boxendmaxs);
6345         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6346         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6347         Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6348 }
6349
6350
6351 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6352 {
6353         trace_t trace;
6354         Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6355         return trace.startsupercontents;
6356 }
6357
6358 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6359 {
6360 #if 0
6361         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6362         vec3_t end;
6363         int hitsupercontents;
6364         VectorSet(end, start[0], start[1], model->normalmins[2]);
6365 #endif
6366         memset(trace, 0, sizeof(*trace));
6367         trace->fraction = 1;
6368         trace->realfraction = 1;
6369         trace->hitsupercontentsmask = hitsupercontentsmask;
6370 #if 0
6371         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6372         hitsupercontents = trace->hitsupercontents;
6373         memset(trace, 0, sizeof(*trace));
6374         trace->fraction = 1;
6375         trace->realfraction = 1;
6376         trace->hitsupercontentsmask = hitsupercontentsmask;
6377         trace->startsupercontents = hitsupercontents;
6378 #endif
6379 }
6380
6381 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6382 {
6383 #if 0
6384         // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6385         trace_t trace;
6386         vec3_t end;
6387         VectorSet(end, start[0], start[1], model->normalmins[2]);
6388         memset(&trace, 0, sizeof(trace));
6389         trace.fraction = 1;
6390         trace.realfraction = 1;
6391         trace.hitsupercontentsmask = 0;
6392         Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6393         return trace.hitsupercontents;
6394 #else
6395         return 0;
6396 #endif
6397 }
6398
6399 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6400 {
6401         int i;
6402         mleaf_t *leaf;
6403         colbrushf_t *brush;
6404         // find which leaf the point is in
6405         while (node->plane)
6406                 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6407         // point trace the brushes
6408         leaf = (mleaf_t *)node;
6409         for (i = 0;i < leaf->numleafbrushes;i++)
6410         {
6411                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6412                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6413                 {
6414                         brush->markframe = markframe;
6415                         Collision_TracePointBrushFloat(trace, point, brush);
6416                 }
6417         }
6418         // can't do point traces on curves (they have no thickness)
6419 }
6420
6421 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6422 {
6423         int i, startside, endside;
6424         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6425         mleaf_t *leaf;
6426         msurface_t *surface;
6427         mplane_t *plane;
6428         colbrushf_t *brush;
6429         // walk the tree until we hit a leaf, recursing for any split cases
6430         while (node->plane)
6431         {
6432 #if 0
6433                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6434                         return;
6435                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6436                 node = node->children[1];
6437 #else
6438                 // abort if this part of the bsp tree can not be hit by this trace
6439 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6440 //                      return;
6441                 plane = node->plane;
6442                 // axial planes are much more common than non-axial, so an optimized
6443                 // axial case pays off here
6444                 if (plane->type < 3)
6445                 {
6446                         dist1 = start[plane->type] - plane->dist;
6447                         dist2 = end[plane->type] - plane->dist;
6448                 }
6449                 else
6450                 {
6451                         dist1 = DotProduct(start, plane->normal) - plane->dist;
6452                         dist2 = DotProduct(end, plane->normal) - plane->dist;
6453                 }
6454                 startside = dist1 < 0;
6455                 endside = dist2 < 0;
6456                 if (startside == endside)
6457                 {
6458                         // most of the time the line fragment is on one side of the plane
6459                         node = node->children[startside];
6460                 }
6461                 else
6462                 {
6463                         // line crosses node plane, split the line
6464                         dist1 = PlaneDiff(linestart, plane);
6465                         dist2 = PlaneDiff(lineend, plane);
6466                         midfrac = dist1 / (dist1 - dist2);
6467                         VectorLerp(linestart, midfrac, lineend, mid);
6468                         // take the near side first
6469                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6470                         // if we found an impact on the front side, don't waste time
6471                         // exploring the far side
6472                         if (midfrac <= trace->realfraction)
6473                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6474                         return;
6475                 }
6476 #endif
6477         }
6478         // abort if this part of the bsp tree can not be hit by this trace
6479 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6480 //              return;
6481         // hit a leaf
6482         nodesegmentmins[0] = min(start[0], end[0]) - 1;
6483         nodesegmentmins[1] = min(start[1], end[1]) - 1;
6484         nodesegmentmins[2] = min(start[2], end[2]) - 1;
6485         nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6486         nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6487         nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6488         // line trace the brushes
6489         leaf = (mleaf_t *)node;
6490 #if 0
6491         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6492                 return;
6493 #endif
6494         for (i = 0;i < leaf->numleafbrushes;i++)
6495         {
6496                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6497                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6498                 {
6499                         brush->markframe = markframe;
6500                         Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6501                 }
6502         }
6503         // can't do point traces on curves (they have no thickness)
6504         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6505         {
6506                 // line trace the curves
6507                 for (i = 0;i < leaf->numleafsurfaces;i++)
6508                 {
6509                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6510                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6511                         {
6512                                 surface->deprecatedq3collisionmarkframe = markframe;
6513                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6514                         }
6515                 }
6516         }
6517 }
6518
6519 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6520 {
6521         int i;
6522         int sides;
6523         mleaf_t *leaf;
6524         colbrushf_t *brush;
6525         msurface_t *surface;
6526         mplane_t *plane;
6527         float nodesegmentmins[3], nodesegmentmaxs[3];
6528         // walk the tree until we hit a leaf, recursing for any split cases
6529         while (node->plane)
6530         {
6531 #if 0
6532                 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6533                         return;
6534                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6535                 node = node->children[1];
6536 #else
6537                 // abort if this part of the bsp tree can not be hit by this trace
6538 //              if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6539 //                      return;
6540                 plane = node->plane;
6541                 // axial planes are much more common than non-axial, so an optimized
6542                 // axial case pays off here
6543                 if (plane->type < 3)
6544                 {
6545                         // this is an axial plane, compare bounding box directly to it and
6546                         // recurse sides accordingly
6547                         // recurse down node sides
6548                         // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6549                         //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6550                         //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6551                         sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6552                 }
6553                 else
6554                 {
6555                         // this is a non-axial plane, so check if the start and end boxes
6556                         // are both on one side of the plane to handle 'diagonal' cases
6557                         sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6558                 }
6559                 if (sides == 3)
6560                 {
6561                         // segment crosses plane
6562                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6563                         sides = 2;
6564                 }
6565                 // if sides == 0 then the trace itself is bogus (Not A Number values),
6566                 // in this case we simply pretend the trace hit nothing
6567                 if (sides == 0)
6568                         return; // ERROR: NAN bounding box!
6569                 // take whichever side the segment box is on
6570                 node = node->children[sides - 1];
6571 #endif
6572         }
6573         // abort if this part of the bsp tree can not be hit by this trace
6574 //      if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6575 //              return;
6576         nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6577         nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6578         nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6579         nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6580         nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6581         nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6582         // hit a leaf
6583         leaf = (mleaf_t *)node;
6584 #if 0
6585         if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6586                 return;
6587 #endif
6588         for (i = 0;i < leaf->numleafbrushes;i++)
6589         {
6590                 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6591                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6592                 {
6593                         brush->markframe = markframe;
6594                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6595                 }
6596         }
6597         if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6598         {
6599                 for (i = 0;i < leaf->numleafsurfaces;i++)
6600                 {
6601                         surface = model->data_surfaces + leaf->firstleafsurface[i];
6602                         if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6603                         {
6604                                 surface->deprecatedq3collisionmarkframe = markframe;
6605                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6606                         }
6607                 }
6608         }
6609 }
6610
6611
6612 static int markframe = 0;
6613
6614 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6615 {
6616         int i;
6617         q3mbrush_t *brush;
6618         memset(trace, 0, sizeof(*trace));
6619         trace->fraction = 1;
6620         trace->realfraction = 1;
6621         trace->hitsupercontentsmask = hitsupercontentsmask;
6622         if (mod_collision_bih.integer)
6623                 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6624         else if (model->brush.submodel)
6625         {
6626                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6627                         if (brush->colbrushf)
6628                                 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6629         }
6630         else
6631                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6632 }
6633
6634 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6635 {
6636         int i;
6637         float segmentmins[3], segmentmaxs[3];
6638         msurface_t *surface;
6639         q3mbrush_t *brush;
6640
6641         if (VectorCompare(start, end))
6642         {
6643                 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6644                 return;
6645         }
6646
6647         memset(trace, 0, sizeof(*trace));
6648         trace->fraction = 1;
6649         trace->realfraction = 1;
6650         trace->hitsupercontentsmask = hitsupercontentsmask;
6651         segmentmins[0] = min(start[0], end[0]) - 1;
6652         segmentmins[1] = min(start[1], end[1]) - 1;
6653         segmentmins[2] = min(start[2], end[2]) - 1;
6654         segmentmaxs[0] = max(start[0], end[0]) + 1;
6655         segmentmaxs[1] = max(start[1], end[1]) + 1;
6656         segmentmaxs[2] = max(start[2], end[2]) + 1;
6657         if (mod_collision_bih.integer)
6658                 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6659         else if (model->brush.submodel)
6660         {
6661                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6662                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6663                                 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6664                 if (mod_q3bsp_curves_collisions.integer)
6665                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6666                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6667                                         Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6668         }
6669         else
6670                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6671 }
6672
6673 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6674 {
6675         float segmentmins[3], segmentmaxs[3];
6676         int i;
6677         msurface_t *surface;
6678         q3mbrush_t *brush;
6679
6680         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6681         {
6682                 if (VectorCompare(start->mins, end->mins))
6683                         Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6684                 else
6685                         Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6686                 return;
6687         }
6688
6689         // box trace, performed as brush trace
6690         memset(trace, 0, sizeof(*trace));
6691         trace->fraction = 1;
6692         trace->realfraction = 1;
6693         trace->hitsupercontentsmask = hitsupercontentsmask;
6694         segmentmins[0] = min(start->mins[0], end->mins[0]);
6695         segmentmins[1] = min(start->mins[1], end->mins[1]);
6696         segmentmins[2] = min(start->mins[2], end->mins[2]);
6697         segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6698         segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6699         segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6700         if (mod_collision_bih.integer)
6701                 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6702         else if (model->brush.submodel)
6703         {
6704                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6705                         if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6706                                 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6707                 if (mod_q3bsp_curves_collisions.integer)
6708                         for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6709                                 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6710                                         Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6711         }
6712         else
6713                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6714 }
6715
6716 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6717 {
6718         colboxbrushf_t thisbrush_start, thisbrush_end;
6719         vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6720
6721         // box trace, performed as brush trace
6722         VectorAdd(start, boxmins, boxstartmins);
6723         VectorAdd(start, boxmaxs, boxstartmaxs);
6724         VectorAdd(end, boxmins, boxendmins);
6725         VectorAdd(end, boxmaxs, boxendmaxs);
6726         Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6727         Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6728         Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6729 }
6730
6731 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6732 {
6733         int i;
6734         int supercontents = 0;
6735         q3mbrush_t *brush;
6736         if (mod_collision_bih.integer)
6737         {
6738                 trace_t trace;
6739                 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6740                 supercontents = trace.startsupercontents;
6741         }
6742         // test if the point is inside each brush
6743         else if (model->brush.submodel)
6744         {
6745                 // submodels are effectively one leaf
6746                 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6747                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6748                                 supercontents |= brush->colbrushf->supercontents;
6749         }
6750         else
6751         {
6752                 mnode_t *node = model->brush.data_nodes;
6753                 mleaf_t *leaf;
6754                 // find which leaf the point is in
6755                 while (node->plane)
6756                         node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6757                 leaf = (mleaf_t *)node;
6758                 // now check the brushes in the leaf
6759                 for (i = 0;i < leaf->numleafbrushes;i++)
6760                 {
6761                         brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6762                         if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6763                                 supercontents |= brush->colbrushf->supercontents;
6764                 }
6765         }
6766         return supercontents;
6767 }
6768
6769 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6770 {
6771         Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
6772 }
6773
6774
6775 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6776 {
6777         int j;
6778         int bihnumleafs;
6779         int bihmaxnodes;
6780         int brushindex;
6781         int triangleindex;
6782         int bihleafindex;
6783         int nummodelbrushes = model->nummodelbrushes;
6784         int nummodelsurfaces = model->nummodelsurfaces;
6785         const int *e;
6786         const int *collisionelement3i;
6787         const float *collisionvertex3f;
6788         const int *renderelement3i;
6789         const float *rendervertex3f;
6790         bih_leaf_t *bihleafs;
6791         bih_node_t *bihnodes;
6792         int *temp_leafsort;
6793         int *temp_leafsortscratch;
6794         const msurface_t *surface;
6795         const q3mbrush_t *brush;
6796
6797         // find out how many BIH leaf nodes we need
6798         bihnumleafs = 0;
6799         if (userendersurfaces)
6800         {
6801                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6802                         bihnumleafs += surface->num_triangles;
6803         }
6804         else
6805         {
6806                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6807                         if (brush->colbrushf)
6808                                 bihnumleafs++;
6809                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6810                 {
6811                         if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6812                                 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6813                         else
6814                                 bihnumleafs += surface->num_collisiontriangles;
6815                 }
6816         }
6817
6818         if (!bihnumleafs)
6819                 return NULL;
6820
6821         // allocate the memory for the BIH leaf nodes
6822         bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6823
6824         // now populate the BIH leaf nodes
6825         bihleafindex = 0;
6826
6827         // add render surfaces
6828         renderelement3i = model->surfmesh.data_element3i;
6829         rendervertex3f = model->surfmesh.data_vertex3f;
6830         for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6831         {
6832                 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6833                 {
6834                         if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6835                                 continue;
6836                         bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6837                         bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6838                         bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6839                         bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6840                         bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6841                         bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6842                         bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6843                         bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6844                         bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6845                         bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6846                         bihleafindex++;
6847                 }
6848         }
6849
6850         if (!userendersurfaces)
6851         {
6852                 // add collision brushes
6853                 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6854                 {
6855                         if (!brush->colbrushf)
6856                                 continue;
6857                         bihleafs[bihleafindex].type = BIH_BRUSH;
6858                         bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6859                         bihleafs[bihleafindex].surfaceindex = -1;
6860                         bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6861                         VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6862                         VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6863                         bihleafindex++;
6864                 }
6865
6866                 // add collision surfaces
6867                 collisionelement3i = model->brush.data_collisionelement3i;
6868                 collisionvertex3f = model->brush.data_collisionvertex3f;
6869                 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6870                 {
6871                         for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6872                         {
6873                                 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6874                                 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6875                                 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6876                                 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6877                                 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6878                                 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6879                                 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6880                                 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6881                                 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6882                                 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6883                                 bihleafindex++;
6884                         }
6885                 }
6886         }
6887
6888         // allocate buffers for the produced and temporary data
6889         bihmaxnodes = bihnumleafs + 1;
6890         bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6891         temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6892         temp_leafsortscratch = temp_leafsort + bihnumleafs;
6893
6894         // now build it
6895         BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6896
6897         // we're done with the temporary data
6898         Mem_Free(temp_leafsort);
6899
6900         // resize the BIH nodes array if it over-allocated
6901         if (out->maxnodes > out->numnodes)
6902         {
6903                 out->maxnodes = out->numnodes;
6904                 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6905         }
6906
6907         return out;
6908 }
6909
6910 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6911 {
6912         int supercontents = 0;
6913         if (nativecontents & CONTENTSQ3_SOLID)
6914                 supercontents |= SUPERCONTENTS_SOLID;
6915         if (nativecontents & CONTENTSQ3_WATER)
6916                 supercontents |= SUPERCONTENTS_WATER;
6917         if (nativecontents & CONTENTSQ3_SLIME)
6918                 supercontents |= SUPERCONTENTS_SLIME;
6919         if (nativecontents & CONTENTSQ3_LAVA)
6920                 supercontents |= SUPERCONTENTS_LAVA;
6921         if (nativecontents & CONTENTSQ3_BODY)
6922                 supercontents |= SUPERCONTENTS_BODY;
6923         if (nativecontents & CONTENTSQ3_CORPSE)
6924                 supercontents |= SUPERCONTENTS_CORPSE;
6925         if (nativecontents & CONTENTSQ3_NODROP)
6926                 supercontents |= SUPERCONTENTS_NODROP;
6927         if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6928                 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6929         if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6930                 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6931         if (nativecontents & CONTENTSQ3_DONOTENTER)
6932                 supercontents |= SUPERCONTENTS_DONOTENTER;
6933         if (nativecontents & CONTENTSQ3_BOTCLIP)
6934                 supercontents |= SUPERCONTENTS_BOTCLIP;
6935         if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6936                 supercontents |= SUPERCONTENTS_OPAQUE;
6937         return supercontents;
6938 }
6939
6940 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6941 {
6942         int nativecontents = 0;
6943         if (supercontents & SUPERCONTENTS_SOLID)
6944                 nativecontents |= CONTENTSQ3_SOLID;
6945         if (supercontents & SUPERCONTENTS_WATER)
6946                 nativecontents |= CONTENTSQ3_WATER;
6947         if (supercontents & SUPERCONTENTS_SLIME)
6948                 nativecontents |= CONTENTSQ3_SLIME;
6949         if (supercontents & SUPERCONTENTS_LAVA)
6950                 nativecontents |= CONTENTSQ3_LAVA;
6951         if (supercontents & SUPERCONTENTS_BODY)
6952                 nativecontents |= CONTENTSQ3_BODY;
6953         if (supercontents & SUPERCONTENTS_CORPSE)
6954                 nativecontents |= CONTENTSQ3_CORPSE;
6955         if (supercontents & SUPERCONTENTS_NODROP)
6956                 nativecontents |= CONTENTSQ3_NODROP;
6957         if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6958                 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6959         if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6960                 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6961         if (supercontents & SUPERCONTENTS_DONOTENTER)
6962                 nativecontents |= CONTENTSQ3_DONOTENTER;
6963         if (supercontents & SUPERCONTENTS_BOTCLIP)
6964                 nativecontents |= CONTENTSQ3_BOTCLIP;
6965         if (!(supercontents & SUPERCONTENTS_OPAQUE))
6966                 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6967         return nativecontents;
6968 }
6969
6970 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6971 {
6972         int numleafs;
6973         while (node->plane)
6974         {
6975                 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6976                 node = node->children[1];
6977         }
6978         numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6979         if (loadmodel->brush.num_leafs < numleafs)
6980                 loadmodel->brush.num_leafs = numleafs;
6981 }
6982
6983 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6984 {
6985         int i, j, lumps;
6986         q3dheader_t *header;
6987         float corner[3], yawradius, modelradius;
6988
6989         mod->modeldatatypestring = "Q3BSP";
6990
6991         mod->type = mod_brushq3;
6992         mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6993         mod->numskins = 1;
6994
6995         header = (q3dheader_t *)buffer;
6996         if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6997                 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6998
6999         i = LittleLong(header->version);
7000         if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
7001                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
7002
7003         mod->soundfromcenter = true;
7004         mod->TraceBox = Mod_Q3BSP_TraceBox;
7005         mod->TraceBrush = Mod_Q3BSP_TraceBrush;
7006         mod->TraceLine = Mod_Q3BSP_TraceLine;
7007         mod->TracePoint = Mod_Q3BSP_TracePoint;
7008         mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
7009         mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7010         mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
7011         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
7012         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
7013         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
7014         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
7015         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
7016         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
7017         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
7018         mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
7019         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
7020         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
7021         mod->brush.AmbientSoundLevelsForPoint = NULL;
7022         mod->brush.RoundUpToHullSize = NULL;
7023         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
7024         mod->Draw = R_Q1BSP_Draw;
7025         mod->DrawDepth = R_Q1BSP_DrawDepth;
7026         mod->DrawDebug = R_Q1BSP_DrawDebug;
7027         mod->DrawPrepass = R_Q1BSP_DrawPrepass;
7028         mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7029         mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7030         mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7031         mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7032         mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7033         mod->DrawLight = R_Q1BSP_DrawLight;
7034
7035         mod_base = (unsigned char *)header;
7036
7037         // swap all the lumps
7038         header->ident = LittleLong(header->ident);
7039         header->version = LittleLong(header->version);
7040         lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7041         for (i = 0;i < lumps;i++)
7042         {
7043                 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7044                 if((char *) bufferend < (char *) buffer + j)
7045                         Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7046                 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7047                 if((char *) bufferend < (char *) buffer + j)
7048                         Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7049         }
7050         /*
7051          * NO, do NOT clear them!
7052          * they contain actual data referenced by other stuff.
7053          * Instead, before using the advertisements lump, check header->versio
7054          * again!
7055          * Sorry, but otherwise it breaks memory of the first lump.
7056         for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7057         {
7058                 header->lumps[i].fileofs = 0;
7059                 header->lumps[i].filelen = 0;
7060         }
7061         */
7062
7063         mod->brush.qw_md4sum = 0;
7064         mod->brush.qw_md4sum2 = 0;
7065         for (i = 0;i < lumps;i++)
7066         {
7067                 if (i == Q3LUMP_ENTITIES)
7068                         continue;
7069                 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7070                 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7071                         continue;
7072                 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7073
7074                 // all this checksumming can take a while, so let's send keepalives here too
7075                 CL_KeepaliveMessage(false);
7076         }
7077
7078         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7079         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7080         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7081         if (header->version == Q3BSPVERSION_IG)
7082                 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7083         else
7084                 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7085         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7086         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7087         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7088         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7089         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7090         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7091         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7092         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7093         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7094         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7095         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7096         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7097         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7098         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7099
7100         // the MakePortals code works fine on the q3bsp data as well
7101         if (mod_bsp_portalize.integer)
7102                 Mod_Q1BSP_MakePortals();
7103
7104         // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7105         loadmodel->brush.supportwateralpha = true;
7106
7107         // make a single combined shadow mesh to allow optimized shadow volume creation
7108         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7109
7110         loadmodel->brush.num_leafs = 0;
7111         Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7112
7113         if (loadmodel->brush.numsubmodels)
7114                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7115
7116         mod = loadmodel;
7117         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7118         {
7119                 if (i > 0)
7120                 {
7121                         char name[10];
7122                         // duplicate the basic information
7123                         dpsnprintf(name, sizeof(name), "*%i", i);
7124                         mod = Mod_FindName(name, loadmodel->name);
7125                         // copy the base model to this one
7126                         *mod = *loadmodel;
7127                         // rename the clone back to its proper name
7128                         strlcpy(mod->name, name, sizeof(mod->name));
7129                         mod->brush.parentmodel = loadmodel;
7130                         // textures and memory belong to the main model
7131                         mod->texturepool = NULL;
7132                         mod->mempool = NULL;
7133                         mod->brush.GetPVS = NULL;
7134                         mod->brush.FatPVS = NULL;
7135                         mod->brush.BoxTouchingPVS = NULL;
7136                         mod->brush.BoxTouchingLeafPVS = NULL;
7137                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7138                         mod->brush.FindBoxClusters = NULL;
7139                         mod->brush.LightPoint = NULL;
7140                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7141                 }
7142                 mod->brush.submodel = i;
7143                 if (loadmodel->brush.submodels)
7144                         loadmodel->brush.submodels[i] = mod;
7145
7146                 // make the model surface list (used by shadowing/lighting)
7147                 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7148                 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7149                 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7150                 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7151                 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7152                 Mod_MakeSortedSurfaces(mod);
7153
7154                 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7155                 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7156                 // enlarge the bounding box to enclose all geometry of this model,
7157                 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7158                 // which can in turn mess up the farclip (as well as culling when
7159                 // outside the level - an unimportant concern)
7160
7161                 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7162                 for (j = 0;j < mod->nummodelsurfaces;j++)
7163                 {
7164                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7165                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7166                         int k;
7167                         if (!surface->num_vertices)
7168                                 continue;
7169                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7170                         {
7171                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7172                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7173                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7174                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7175                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7176                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7177                         }
7178                 }
7179                 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7180                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7181                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7182                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7183                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7184                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7185                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7186                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7187                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7188                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7189                 mod->yawmins[2] = mod->normalmins[2];
7190                 mod->yawmaxs[2] = mod->normalmaxs[2];
7191                 mod->radius = modelradius;
7192                 mod->radius2 = modelradius * modelradius;
7193
7194                 // this gets altered below if sky or water is used
7195                 mod->DrawSky = NULL;
7196                 mod->DrawAddWaterPlanes = NULL;
7197
7198                 for (j = 0;j < mod->nummodelsurfaces;j++)
7199                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7200                                 break;
7201                 if (j < mod->nummodelsurfaces)
7202                         mod->DrawSky = R_Q1BSP_DrawSky;
7203
7204                 for (j = 0;j < mod->nummodelsurfaces;j++)
7205                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7206                                 break;
7207                 if (j < mod->nummodelsurfaces)
7208                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7209
7210                 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7211                 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7212
7213                 // generate VBOs and other shared data before cloning submodels
7214                 if (i == 0)
7215                         Mod_BuildVBOs();
7216         }
7217
7218         Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7219 }
7220
7221 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7222 {
7223         int i = LittleLong(((int *)buffer)[1]);
7224         if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7225                 Mod_Q3BSP_Load(mod,buffer, bufferend);
7226         else if (i == Q2BSPVERSION)
7227                 Mod_Q2BSP_Load(mod,buffer, bufferend);
7228         else
7229                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7230 }
7231
7232 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7233 {
7234         Host_Error("Mod_MAP_Load: not yet implemented");
7235 }
7236
7237 typedef struct objvertex_s
7238 {
7239         int nextindex;
7240         int submodelindex;
7241         int textureindex;
7242         float v[3];
7243         float vt[2];
7244         float vn[3];
7245 }
7246 objvertex_t;
7247
7248 static unsigned char nobsp_pvs[1] = {1};
7249
7250 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7251 {
7252         const char *textbase = (char *)buffer, *text = textbase;
7253         char *s;
7254         char *argv[512];
7255         char line[1024];
7256         char materialname[MAX_QPATH];
7257         int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7258         int index1, index2, index3;
7259         objvertex_t vfirst, vprev, vcurrent;
7260         int argc;
7261         int linelen;
7262         int numtriangles = 0;
7263         int maxtriangles = 0;
7264         objvertex_t *vertices = NULL;
7265         int linenumber = 0;
7266         int maxtextures = 0, numtextures = 0, textureindex = 0;
7267         int maxv = 0, numv = 1;
7268         int maxvt = 0, numvt = 1;
7269         int maxvn = 0, numvn = 1;
7270         char *texturenames = NULL;
7271         float dist, modelradius, modelyawradius, yawradius;
7272         float *v = NULL;
7273         float *vt = NULL;
7274         float *vn = NULL;
7275         float mins[3];
7276         float maxs[3];
7277         float corner[3];
7278         objvertex_t *thisvertex = NULL;
7279         int vertexhashindex;
7280         int *vertexhashtable = NULL;
7281         objvertex_t *vertexhashdata = NULL;
7282         objvertex_t *vdata = NULL;
7283         int vertexhashsize = 0;
7284         int vertexhashcount = 0;
7285         skinfile_t *skinfiles = NULL;
7286         unsigned char *data = NULL;
7287         int *submodelfirstsurface;
7288         msurface_t *surface;
7289         msurface_t *tempsurfaces;
7290
7291         memset(&vfirst, 0, sizeof(vfirst));
7292         memset(&vprev, 0, sizeof(vprev));
7293         memset(&vcurrent, 0, sizeof(vcurrent));
7294
7295         dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7296
7297         loadmodel->modeldatatypestring = "OBJ";
7298
7299         loadmodel->type = mod_obj;
7300         loadmodel->soundfromcenter = true;
7301         loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7302         loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7303         loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7304         loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7305         loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7306         loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7307         loadmodel->brush.TraceLineOfSight = NULL;
7308         loadmodel->brush.SuperContentsFromNativeContents = NULL;
7309         loadmodel->brush.NativeContentsFromSuperContents = NULL;
7310         loadmodel->brush.GetPVS = NULL;
7311         loadmodel->brush.FatPVS = NULL;
7312         loadmodel->brush.BoxTouchingPVS = NULL;
7313         loadmodel->brush.BoxTouchingLeafPVS = NULL;
7314         loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7315         loadmodel->brush.FindBoxClusters = NULL;
7316         loadmodel->brush.LightPoint = NULL;
7317         loadmodel->brush.FindNonSolidLocation = NULL;
7318         loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7319         loadmodel->brush.RoundUpToHullSize = NULL;
7320         loadmodel->brush.PointInLeaf = NULL;
7321         loadmodel->Draw = R_Q1BSP_Draw;
7322         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7323         loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7324         loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7325         loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7326         loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7327         loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7328         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7329         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7330         loadmodel->DrawLight = R_Q1BSP_DrawLight;
7331
7332         skinfiles = Mod_LoadSkinFiles();
7333         if (loadmodel->numskins < 1)
7334                 loadmodel->numskins = 1;
7335
7336         // make skinscenes for the skins (no groups)
7337         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7338         for (i = 0;i < loadmodel->numskins;i++)
7339         {
7340                 loadmodel->skinscenes[i].firstframe = i;
7341                 loadmodel->skinscenes[i].framecount = 1;
7342                 loadmodel->skinscenes[i].loop = true;
7343                 loadmodel->skinscenes[i].framerate = 10;
7344         }
7345
7346         VectorClear(mins);
7347         VectorClear(maxs);
7348
7349         // we always have model 0, i.e. the first "submodel"
7350         loadmodel->brush.numsubmodels = 1;
7351
7352         // parse the OBJ text now
7353         for(;;)
7354         {
7355                 static char emptyarg[1] = "";
7356                 if (!*text)
7357                         break;
7358                 linenumber++;
7359                 linelen = 0;
7360                 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7361                         line[linelen] = text[linelen];
7362                 line[linelen] = 0;
7363                 for (argc = 0;argc < 4;argc++)
7364                         argv[argc] = emptyarg;
7365                 argc = 0;
7366                 s = line;
7367                 while (*s == ' ' || *s == '\t')
7368                         s++;
7369                 while (*s)
7370                 {
7371                         argv[argc++] = s;
7372                         while (*s > ' ')
7373                                 s++;
7374                         if (!*s)
7375                                 break;
7376                         *s++ = 0;
7377                         while (*s == ' ' || *s == '\t')
7378                                 s++;
7379                 }
7380                 text += linelen;
7381                 if (*text == '\r')
7382                         text++;
7383                 if (*text == '\n')
7384                         text++;
7385                 if (!argc)
7386                         continue;
7387                 if (argv[0][0] == '#')
7388                         continue;
7389                 if (!strcmp(argv[0], "v"))
7390                 {
7391                         if (maxv <= numv)
7392                         {
7393                                 maxv = max(maxv * 2, 1024);
7394                                 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7395                         }
7396                         v[numv*3+0] = atof(argv[1]);
7397                         v[numv*3+2] = atof(argv[2]);
7398                         v[numv*3+1] = atof(argv[3]);
7399                         numv++;
7400                 }
7401                 else if (!strcmp(argv[0], "vt"))
7402                 {
7403                         if (maxvt <= numvt)
7404                         {
7405                                 maxvt = max(maxvt * 2, 1024);
7406                                 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7407                         }
7408                         vt[numvt*2+0] = atof(argv[1]);
7409                         vt[numvt*2+1] = 1-atof(argv[2]);
7410                         numvt++;
7411                 }
7412                 else if (!strcmp(argv[0], "vn"))
7413                 {
7414                         if (maxvn <= numvn)
7415                         {
7416                                 maxvn = max(maxvn * 2, 1024);
7417                                 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7418                         }
7419                         vn[numvn*3+0] = atof(argv[1]);
7420                         vn[numvn*3+2] = atof(argv[2]);
7421                         vn[numvn*3+1] = atof(argv[3]);
7422                         numvn++;
7423                 }
7424                 else if (!strcmp(argv[0], "f"))
7425                 {
7426                         if (!numtextures)
7427                         {
7428                                 if (maxtextures <= numtextures)
7429                                 {
7430                                         maxtextures = max(maxtextures * 2, 256);
7431                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7432                                 }
7433                                 textureindex = numtextures++;
7434                                 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7435                         }
7436                         for (j = 1;j < argc;j++)
7437                         {
7438                                 index1 = atoi(argv[j]);
7439                                 while(argv[j][0] && argv[j][0] != '/')
7440                                         argv[j]++;
7441                                 if (argv[j][0])
7442                                         argv[j]++;
7443                                 index2 = atoi(argv[j]);
7444                                 while(argv[j][0] && argv[j][0] != '/')
7445                                         argv[j]++;
7446                                 if (argv[j][0])
7447                                         argv[j]++;
7448                                 index3 = atoi(argv[j]);
7449                                 // negative refers to a recent vertex
7450                                 // zero means not specified
7451                                 // positive means an absolute vertex index
7452                                 if (index1 < 0)
7453                                         index1 = numv - index1;
7454                                 if (index2 < 0)
7455                                         index2 = numvt - index2;
7456                                 if (index3 < 0)
7457                                         index3 = numvn - index3;
7458                                 vcurrent.nextindex = -1;
7459                                 vcurrent.textureindex = textureindex;
7460                                 vcurrent.submodelindex = submodelindex;
7461                                 if (v && index1 >= 0 && index1 < numv)
7462                                         VectorCopy(v + 3*index1, vcurrent.v);
7463                                 if (vt && index2 >= 0 && index2 < numvt)
7464                                         Vector2Copy(vt + 2*index2, vcurrent.vt);
7465                                 if (vn && index3 >= 0 && index3 < numvn)
7466                                         VectorCopy(vn + 3*index3, vcurrent.vn);
7467                                 if (numtriangles == 0)
7468                                 {
7469                                         VectorCopy(vcurrent.v, mins);
7470                                         VectorCopy(vcurrent.v, maxs);
7471                                 }
7472                                 else
7473                                 {
7474                                         mins[0] = min(mins[0], vcurrent.v[0]);
7475                                         mins[1] = min(mins[1], vcurrent.v[1]);
7476                                         mins[2] = min(mins[2], vcurrent.v[2]);
7477                                         maxs[0] = max(maxs[0], vcurrent.v[0]);
7478                                         maxs[1] = max(maxs[1], vcurrent.v[1]);
7479                                         maxs[2] = max(maxs[2], vcurrent.v[2]);
7480                                 }
7481                                 if (j == 1)
7482                                         vfirst = vcurrent;
7483                                 else if (j >= 3)
7484                                 {
7485                                         if (maxtriangles <= numtriangles)
7486                                         {
7487                                                 maxtriangles = max(maxtriangles * 2, 32768);
7488                                                 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7489                                         }
7490                                         vertices[numtriangles*3+0] = vfirst;
7491                                         vertices[numtriangles*3+1] = vprev;
7492                                         vertices[numtriangles*3+2] = vcurrent;
7493                                         numtriangles++;
7494                                 }
7495                                 vprev = vcurrent;
7496                         }
7497                 }
7498                 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7499                 {
7500                         submodelindex = atof(argv[1]);
7501                         loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7502                 }
7503                 else if (!strcmp(argv[0], "usemtl"))
7504                 {
7505                         for (i = 0;i < numtextures;i++)
7506                                 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7507                                         break;
7508                         if (i < numtextures)
7509                                 textureindex = i;
7510                         else
7511                         {
7512                                 if (maxtextures <= numtextures)
7513                                 {
7514                                         maxtextures = max(maxtextures * 2, 256);
7515                                         texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7516                                 }
7517                                 textureindex = numtextures++;
7518                                 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7519                         }
7520                 }
7521         }
7522
7523         // now that we have the OBJ data loaded as-is, we can convert it
7524
7525         // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7526         VectorCopy(mins, loadmodel->normalmins);
7527         VectorCopy(maxs, loadmodel->normalmaxs);
7528         dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7529         modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7530         modelyawradius = dist*dist+modelyawradius*modelyawradius;
7531         modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7532         modelradius = modelyawradius + modelradius * modelradius;
7533         modelyawradius = sqrt(modelyawradius);
7534         modelradius = sqrt(modelradius);
7535         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7536         loadmodel->yawmins[2] = loadmodel->normalmins[2];
7537         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] =  modelyawradius;
7538         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7539         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7540         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] =  modelradius;
7541         loadmodel->radius = modelradius;
7542         loadmodel->radius2 = modelradius * modelradius;
7543
7544         // allocate storage for triangles
7545         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7546         // allocate vertex hash structures to build an optimal vertex subset
7547         vertexhashsize = numtriangles*2;
7548         vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7549         memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7550         vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7551         vertexhashcount = 0;
7552
7553         // gather surface stats for assigning vertex/triangle ranges
7554         firstvertex = 0;
7555         firsttriangle = 0;
7556         elementindex = 0;
7557         loadmodel->num_surfaces = 0;
7558         // allocate storage for the worst case number of surfaces, later we resize
7559         tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7560         submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7561         surface = tempsurfaces;
7562         for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7563         {
7564                 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7565                 for (textureindex = 0;textureindex < numtextures;textureindex++)
7566                 {
7567                         for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7568                         {
7569                                 thisvertex = vertices + vertexindex;
7570                                 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7571                                         break;
7572                         }
7573                         // skip the surface creation if there are no triangles for it
7574                         if (vertexindex == numtriangles*3)
7575                                 continue;
7576                         // create a surface for these vertices
7577                         surfacevertices = 0;
7578                         surfaceelements = 0;
7579                         // we hack in a texture index in the surface to be fixed up later...
7580                         surface->texture = (texture_t *)((size_t)textureindex);
7581                         // calculate bounds as we go
7582                         VectorCopy(thisvertex->v, surface->mins);
7583                         VectorCopy(thisvertex->v, surface->maxs);
7584                         for (;vertexindex < numtriangles*3;vertexindex++)
7585                         {
7586                                 thisvertex = vertices + vertexindex;
7587                                 if (thisvertex->submodelindex != submodelindex)
7588                                         continue;
7589                                 if (thisvertex->textureindex != textureindex)
7590                                         continue;
7591                                 // add vertex to surface bounds
7592                                 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7593                                 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7594                                 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7595                                 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7596                                 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7597                                 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7598                                 // add the vertex if it is not found in the merged set, and
7599                                 // get its index (triangle element) for the surface
7600                                 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7601                                 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7602                                 {
7603                                         vdata = vertexhashdata + i;
7604                                         if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7605                                                 break;
7606                                 }
7607                                 if (i < 0)
7608                                 {
7609                                         i = vertexhashcount++;
7610                                         vdata = vertexhashdata + i;
7611                                         *vdata = *thisvertex;
7612                                         vdata->nextindex = vertexhashtable[vertexhashindex];
7613                                         vertexhashtable[vertexhashindex] = i;
7614                                         surfacevertices++;
7615                                 }
7616                                 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7617                                 surfaceelements++;
7618                         }
7619                         surfacetriangles = surfaceelements / 3;
7620                         surface->num_vertices = surfacevertices;
7621                         surface->num_triangles = surfacetriangles;
7622                         surface->num_firstvertex = firstvertex;
7623                         surface->num_firsttriangle = firsttriangle;
7624                         firstvertex += surface->num_vertices;
7625                         firsttriangle += surface->num_triangles;
7626                         surface++;
7627                         loadmodel->num_surfaces++;
7628                 }
7629         }
7630         submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7631         numvertices = firstvertex;
7632         loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7633         tempsurfaces = NULL;
7634
7635         // allocate storage for final mesh data
7636         loadmodel->num_textures = numtextures * loadmodel->numskins;
7637         loadmodel->num_texturesperskin = numtextures;
7638         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7639         loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7640         loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7641         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7642         loadmodel->surfmesh.num_vertices = numvertices;
7643         loadmodel->surfmesh.num_triangles = numtriangles;
7644         if (r_enableshadowvolumes.integer)
7645                 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7646         loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7647         loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7648         loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7649         loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7650         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7651         if (loadmodel->surfmesh.num_vertices <= 65536)
7652                 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7653
7654         for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7655         {
7656                 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7657                 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7658                 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7659         }
7660
7661         // load the textures
7662         for (textureindex = 0;textureindex < numtextures;textureindex++)
7663                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7664         Mod_FreeSkinFiles(skinfiles);
7665
7666         // set the surface textures to their real values now that we loaded them...
7667         for (i = 0;i < loadmodel->num_surfaces;i++)
7668                 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7669
7670         // free data
7671         Mem_Free(vertices);
7672         Mem_Free(texturenames);
7673         Mem_Free(v);
7674         Mem_Free(vt);
7675         Mem_Free(vn);
7676         Mem_Free(vertexhashtable);
7677         Mem_Free(vertexhashdata);
7678
7679         // make a single combined shadow mesh to allow optimized shadow volume creation
7680         Mod_Q1BSP_CreateShadowMesh(loadmodel);
7681
7682         // compute all the mesh information that was not loaded from the file
7683         if (loadmodel->surfmesh.data_element3s)
7684                 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7685                         loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7686         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7687         // generate normals if the file did not have them
7688         if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7689                 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7690         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7691         if (loadmodel->surfmesh.data_neighbor3i)
7692                 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7693
7694         // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7695         loadmodel->brush.num_visleafs = 1;
7696         loadmodel->brush.num_leafs = 1;
7697         loadmodel->brush.num_nodes = 0;
7698         loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7699         loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7700         loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7701         loadmodel->brush.num_pvsclusters = 1;
7702         loadmodel->brush.num_pvsclusterbytes = 1;
7703         loadmodel->brush.data_pvsclusters = nobsp_pvs;
7704         //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7705         //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7706         loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7707         VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7708         VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7709         loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7710         loadmodel->brush.data_leafs->clusterindex = 0;
7711         loadmodel->brush.data_leafs->areaindex = 0;
7712         loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7713         loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7714         loadmodel->brush.data_leafs->numleafbrushes = 0;
7715         loadmodel->brush.data_leafs->firstleafbrush = NULL;
7716         loadmodel->brush.supportwateralpha = true;
7717
7718         if (loadmodel->brush.numsubmodels)
7719                 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7720
7721         mod = loadmodel;
7722         for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7723         {
7724                 if (i > 0)
7725                 {
7726                         char name[10];
7727                         // duplicate the basic information
7728                         dpsnprintf(name, sizeof(name), "*%i", i);
7729                         mod = Mod_FindName(name, loadmodel->name);
7730                         // copy the base model to this one
7731                         *mod = *loadmodel;
7732                         // rename the clone back to its proper name
7733                         strlcpy(mod->name, name, sizeof(mod->name));
7734                         mod->brush.parentmodel = loadmodel;
7735                         // textures and memory belong to the main model
7736                         mod->texturepool = NULL;
7737                         mod->mempool = NULL;
7738                         mod->brush.GetPVS = NULL;
7739                         mod->brush.FatPVS = NULL;
7740                         mod->brush.BoxTouchingPVS = NULL;
7741                         mod->brush.BoxTouchingLeafPVS = NULL;
7742                         mod->brush.BoxTouchingVisibleLeafs = NULL;
7743                         mod->brush.FindBoxClusters = NULL;
7744                         mod->brush.LightPoint = NULL;
7745                         mod->brush.AmbientSoundLevelsForPoint = NULL;
7746                 }
7747                 mod->brush.submodel = i;
7748                 if (loadmodel->brush.submodels)
7749                         loadmodel->brush.submodels[i] = mod;
7750
7751                 // make the model surface list (used by shadowing/lighting)
7752                 mod->firstmodelsurface = submodelfirstsurface[i];
7753                 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7754                 mod->firstmodelbrush = 0;
7755                 mod->nummodelbrushes = 0;
7756                 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7757                 Mod_MakeSortedSurfaces(mod);
7758
7759                 VectorClear(mod->normalmins);
7760                 VectorClear(mod->normalmaxs);
7761                 l = false;
7762                 for (j = 0;j < mod->nummodelsurfaces;j++)
7763                 {
7764                         const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7765                         const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7766                         int k;
7767                         if (!surface->num_vertices)
7768                                 continue;
7769                         if (!l)
7770                         {
7771                                 l = true;
7772                                 VectorCopy(v, mod->normalmins);
7773                                 VectorCopy(v, mod->normalmaxs);
7774                         }
7775                         for (k = 0;k < surface->num_vertices;k++, v += 3)
7776                         {
7777                                 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7778                                 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7779                                 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7780                                 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7781                                 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7782                                 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7783                         }
7784                 }
7785                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7786                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7787                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7788                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7789                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7790                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7791                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7792                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7793                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7794                 mod->yawmins[2] = mod->normalmins[2];
7795                 mod->yawmaxs[2] = mod->normalmaxs[2];
7796                 mod->radius = modelradius;
7797                 mod->radius2 = modelradius * modelradius;
7798
7799                 // this gets altered below if sky or water is used
7800                 mod->DrawSky = NULL;
7801                 mod->DrawAddWaterPlanes = NULL;
7802
7803                 for (j = 0;j < mod->nummodelsurfaces;j++)
7804                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7805                                 break;
7806                 if (j < mod->nummodelsurfaces)
7807                         mod->DrawSky = R_Q1BSP_DrawSky;
7808
7809                 for (j = 0;j < mod->nummodelsurfaces;j++)
7810                         if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7811                                 break;
7812                 if (j < mod->nummodelsurfaces)
7813                         mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7814
7815                 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7816                 mod->render_bih = mod->collision_bih;
7817
7818                 // generate VBOs and other shared data before cloning submodels
7819                 if (i == 0)
7820                         Mod_BuildVBOs();
7821         }
7822         mod = loadmodel;
7823         Mem_Free(submodelfirstsurface);
7824
7825         Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7826 }
7827
7828 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
7829 {
7830         // we already have done PVS culling at this point...
7831         // so we don't need to do it again.
7832
7833         int i;
7834         vec3_t testorigin, mins, maxs;
7835
7836         testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
7837         testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
7838         testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
7839
7840         if(model->brush.TraceLineOfSight(model, eye, testorigin))
7841                 return 1;
7842
7843         // expand the box a little
7844         mins[0] = (t+1) * minsX[0] - t * maxsX[0];
7845         maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
7846         mins[1] = (t+1) * minsX[1] - t * maxsX[1];
7847         maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
7848         mins[2] = (t+1) * minsX[2] - t * maxsX[2];
7849         maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
7850
7851         for(i = 0; i != numsamples; ++i)
7852         {
7853                 testorigin[0] = lhrandom(mins[0], maxs[0]);
7854                 testorigin[1] = lhrandom(mins[1], maxs[1]);
7855                 testorigin[2] = lhrandom(mins[2], maxs[2]);
7856
7857                 if(model->brush.TraceLineOfSight(model, eye, testorigin))
7858                         return 1;
7859         }
7860
7861         return 0;
7862 }
7863