New MCBSP format, used for my mod. It differs from bsp 29 in that it stores coloured...
[xonotic/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "polygon.h"
25 #include "curves.h"
26 #include "wad.h"
27
28
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0"};
31 cvar_t mcbsp = {0, "mcbsp", "0"};
32 cvar_t r_novis = {0, "r_novis", "0"};
33 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
34 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
35 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
36 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
37 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1"};
38 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024"};
39 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
40 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
41 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1"};
42 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024"};
43 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
44 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
45 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
46 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
47
48 void Mod_BrushInit(void)
49 {
50 //      Cvar_RegisterVariable(&r_subdivide_size);
51         Cvar_RegisterVariable(&halflifebsp);
52         Cvar_RegisterVariable(&mcbsp);
53         Cvar_RegisterVariable(&r_novis);
54         Cvar_RegisterVariable(&r_miplightmaps);
55         Cvar_RegisterVariable(&r_lightmaprgba);
56         Cvar_RegisterVariable(&r_nosurftextures);
57         Cvar_RegisterVariable(&r_subdivisions_tolerance);
58         Cvar_RegisterVariable(&r_subdivisions_mintess);
59         Cvar_RegisterVariable(&r_subdivisions_maxtess);
60         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
61         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
62         Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
63         Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
64         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
65         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
66         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
67         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
68 }
69
70 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
71 {
72         mnode_t *node;
73
74         if (model == NULL)
75                 return NULL;
76
77         Mod_CheckLoaded(model);
78
79         // LordHavoc: modified to start at first clip node,
80         // in other words: first node of the (sub)model
81         node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
82         while (node->plane)
83                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
84
85         return (mleaf_t *)node;
86 }
87
88 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
89 {
90         int i;
91         mleaf_t *leaf;
92         leaf = Mod_Q1BSP_PointInLeaf(model, p);
93         if (leaf)
94         {
95                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
96                 if (i)
97                 {
98                         memcpy(out, leaf->ambient_sound_level, i);
99                         out += i;
100                         outsize -= i;
101                 }
102         }
103         if (outsize)
104                 memset(out, 0, outsize);
105 }
106
107 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
108 {
109         int clusterindex, side, nodestackindex = 0;
110         mnode_t *node, *nodestack[1024];
111         if (!model->brush.num_pvsclusters)
112                 return true;
113         node = model->brush.data_nodes;
114         for (;;)
115         {
116                 if (node->plane)
117                 {
118                         // node - recurse down the BSP tree
119                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
120                         if (side < 2)
121                         {
122                                 // box is on one side of plane, take that path
123                                 node = node->children[side];
124                         }
125                         else
126                         {
127                                 // box crosses plane, take one path and remember the other
128                                 if (nodestackindex < 1024)
129                                         nodestack[nodestackindex++] = node->children[0];
130                                 node = node->children[1];
131                         }
132                 }
133                 else
134                 {
135                         // leaf - check cluster bit
136                         clusterindex = ((mleaf_t *)node)->clusterindex;
137                         if (CHECKPVSBIT(pvs, clusterindex))
138                         {
139                                 // it is visible, return immediately with the news
140                                 return true;
141                         }
142                         else
143                         {
144                                 // nothing to see here, try another path we didn't take earlier
145                                 if (nodestackindex == 0)
146                                         break;
147                                 node = nodestack[--nodestackindex];
148                         }
149                 }
150         }
151         // it is not visible
152         return false;
153 }
154
155 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
156 {
157         int clusterindex, side, nodestackindex = 0;
158         mnode_t *node, *nodestack[1024];
159         if (!model->brush.num_leafs)
160                 return true;
161         node = model->brush.data_nodes;
162         for (;;)
163         {
164                 if (node->plane)
165                 {
166                         // node - recurse down the BSP tree
167                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
168                         if (side < 2)
169                         {
170                                 // box is on one side of plane, take that path
171                                 node = node->children[side];
172                         }
173                         else
174                         {
175                                 // box crosses plane, take one path and remember the other
176                                 if (nodestackindex < 1024)
177                                         nodestack[nodestackindex++] = node->children[0];
178                                 node = node->children[1];
179                         }
180                 }
181                 else
182                 {
183                         // leaf - check cluster bit
184                         clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
185                         if (CHECKPVSBIT(pvs, clusterindex))
186                         {
187                                 // it is visible, return immediately with the news
188                                 return true;
189                         }
190                         else
191                         {
192                                 // nothing to see here, try another path we didn't take earlier
193                                 if (nodestackindex == 0)
194                                         break;
195                                 node = nodestack[--nodestackindex];
196                         }
197                 }
198         }
199         // it is not visible
200         return false;
201 }
202
203 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const qbyte *visibleleafs, const vec3_t mins, const vec3_t maxs)
204 {
205         int side, nodestackindex = 0;
206         mnode_t *node, *nodestack[1024];
207         node = model->brush.data_nodes;
208         for (;;)
209         {
210                 if (node->plane)
211                 {
212                         // node - recurse down the BSP tree
213                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
214                         if (side < 2)
215                         {
216                                 // box is on one side of plane, take that path
217                                 node = node->children[side];
218                         }
219                         else
220                         {
221                                 // box crosses plane, take one path and remember the other
222                                 if (nodestackindex < 1024)
223                                         nodestack[nodestackindex++] = node->children[0];
224                                 node = node->children[1];
225                         }
226                 }
227                 else
228                 {
229                         // leaf - check if it is visible
230                         if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
231                         {
232                                 // it is visible, return immediately with the news
233                                 return true;
234                         }
235                         else
236                         {
237                                 // nothing to see here, try another path we didn't take earlier
238                                 if (nodestackindex == 0)
239                                         break;
240                                 node = nodestack[--nodestackindex];
241                         }
242                 }
243         }
244         // it is not visible
245         return false;
246 }
247
248 typedef struct findnonsolidlocationinfo_s
249 {
250         vec3_t center;
251         vec_t radius;
252         vec3_t nudge;
253         vec_t bestdist;
254         model_t *model;
255 }
256 findnonsolidlocationinfo_t;
257
258 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
259 {
260         int i, surfacenum, k, *tri, *mark;
261         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
262         msurface_t *surface;
263         for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
264         {
265                 surface = info->model->data_surfaces + *mark;
266                 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
267                 {
268                         for (k = 0;k < surface->num_triangles;k++)
269                         {
270                                 tri = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle) + k * 3;
271                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[0] * 3), vert[0]);
272                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[1] * 3), vert[1]);
273                                 VectorCopy((surface->groupmesh->data_vertex3f + tri[2] * 3), vert[2]);
274                                 VectorSubtract(vert[1], vert[0], edge[0]);
275                                 VectorSubtract(vert[2], vert[1], edge[1]);
276                                 CrossProduct(edge[1], edge[0], facenormal);
277                                 if (facenormal[0] || facenormal[1] || facenormal[2])
278                                 {
279                                         VectorNormalize(facenormal);
280                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
281                                         if (f <= info->bestdist && f >= -info->bestdist)
282                                         {
283                                                 VectorSubtract(vert[0], vert[2], edge[2]);
284                                                 VectorNormalize(edge[0]);
285                                                 VectorNormalize(edge[1]);
286                                                 VectorNormalize(edge[2]);
287                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
288                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
289                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
290                                                 // face distance
291                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
292                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
293                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
294                                                 {
295                                                         // we got lucky, the center is within the face
296                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
297                                                         if (dist < 0)
298                                                         {
299                                                                 dist = -dist;
300                                                                 if (info->bestdist > dist)
301                                                                 {
302                                                                         info->bestdist = dist;
303                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
304                                                                 }
305                                                         }
306                                                         else
307                                                         {
308                                                                 if (info->bestdist > dist)
309                                                                 {
310                                                                         info->bestdist = dist;
311                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
312                                                                 }
313                                                         }
314                                                 }
315                                                 else
316                                                 {
317                                                         // check which edge or vertex the center is nearest
318                                                         for (i = 0;i < 3;i++)
319                                                         {
320                                                                 f = DotProduct(info->center, edge[i]);
321                                                                 if (f >= DotProduct(vert[0], edge[i])
322                                                                  && f <= DotProduct(vert[1], edge[i]))
323                                                                 {
324                                                                         // on edge
325                                                                         VectorMA(info->center, -f, edge[i], point);
326                                                                         dist = sqrt(DotProduct(point, point));
327                                                                         if (info->bestdist > dist)
328                                                                         {
329                                                                                 info->bestdist = dist;
330                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
331                                                                         }
332                                                                         // skip both vertex checks
333                                                                         // (both are further away than this edge)
334                                                                         i++;
335                                                                 }
336                                                                 else
337                                                                 {
338                                                                         // not on edge, check first vertex of edge
339                                                                         VectorSubtract(info->center, vert[i], point);
340                                                                         dist = sqrt(DotProduct(point, point));
341                                                                         if (info->bestdist > dist)
342                                                                         {
343                                                                                 info->bestdist = dist;
344                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
345                                                                         }
346                                                                 }
347                                                         }
348                                                 }
349                                         }
350                                 }
351                         }
352                 }
353         }
354 }
355
356 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
357 {
358         if (node->plane)
359         {
360                 float f = PlaneDiff(info->center, node->plane);
361                 if (f >= -info->bestdist)
362                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
363                 if (f <= info->bestdist)
364                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
365         }
366         else
367         {
368                 if (((mleaf_t *)node)->numleafsurfaces)
369                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
370         }
371 }
372
373 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
374 {
375         int i;
376         findnonsolidlocationinfo_t info;
377         if (model == NULL)
378         {
379                 VectorCopy(in, out);
380                 return;
381         }
382         VectorCopy(in, info.center);
383         info.radius = radius;
384         info.model = model;
385         i = 0;
386         do
387         {
388                 VectorClear(info.nudge);
389                 info.bestdist = radius;
390                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
391                 VectorAdd(info.center, info.nudge, info.center);
392         }
393         while (info.bestdist < radius && ++i < 10);
394         VectorCopy(info.center, out);
395 }
396
397 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
398 {
399         switch(nativecontents)
400         {
401                 case CONTENTS_EMPTY:
402                         return 0;
403                 case CONTENTS_SOLID:
404                         return SUPERCONTENTS_SOLID;
405                 case CONTENTS_WATER:
406                         return SUPERCONTENTS_WATER;
407                 case CONTENTS_SLIME:
408                         return SUPERCONTENTS_SLIME;
409                 case CONTENTS_LAVA:
410                         return SUPERCONTENTS_LAVA;
411                 case CONTENTS_SKY:
412                         return SUPERCONTENTS_SKY;
413         }
414         return 0;
415 }
416
417 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
418 {
419         if (supercontents & SUPERCONTENTS_SOLID)
420                 return CONTENTS_SOLID;
421         if (supercontents & SUPERCONTENTS_SKY)
422                 return CONTENTS_SKY;
423         if (supercontents & SUPERCONTENTS_LAVA)
424                 return CONTENTS_LAVA;
425         if (supercontents & SUPERCONTENTS_SLIME)
426                 return CONTENTS_SLIME;
427         if (supercontents & SUPERCONTENTS_WATER)
428                 return CONTENTS_WATER;
429         return CONTENTS_EMPTY;
430 }
431
432 typedef struct
433 {
434         // the hull we're tracing through
435         const hull_t *hull;
436
437         // the trace structure to fill in
438         trace_t *trace;
439
440         // start, end, and end - start (in model space)
441         double start[3];
442         double end[3];
443         double dist[3];
444 }
445 RecursiveHullCheckTraceInfo_t;
446
447 // 1/32 epsilon to keep floating point happy
448 #define DIST_EPSILON (0.03125)
449
450 #define HULLCHECKSTATE_EMPTY 0
451 #define HULLCHECKSTATE_SOLID 1
452 #define HULLCHECKSTATE_DONE 2
453
454 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
455 {
456         // status variables, these don't need to be saved on the stack when
457         // recursing...  but are because this should be thread-safe
458         // (note: tracing against a bbox is not thread-safe, yet)
459         int ret;
460         mplane_t *plane;
461         double t1, t2;
462
463         // variables that need to be stored on the stack when recursing
464         dclipnode_t *node;
465         int side;
466         double midf, mid[3];
467
468         // LordHavoc: a goto!  everyone flee in terror... :)
469 loc0:
470         // check for empty
471         if (num < 0)
472         {
473                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
474                 if (!t->trace->startfound)
475                 {
476                         t->trace->startfound = true;
477                         t->trace->startsupercontents |= num;
478                 }
479                 if (num & SUPERCONTENTS_LIQUIDSMASK)
480                         t->trace->inwater = true;
481                 if (num == 0)
482                         t->trace->inopen = true;
483                 if (num & t->trace->hitsupercontentsmask)
484                 {
485                         // if the first leaf is solid, set startsolid
486                         if (t->trace->allsolid)
487                                 t->trace->startsolid = true;
488 #if COLLISIONPARANOID >= 3
489                         Con_Print("S");
490 #endif
491                         return HULLCHECKSTATE_SOLID;
492                 }
493                 else
494                 {
495                         t->trace->allsolid = false;
496 #if COLLISIONPARANOID >= 3
497                         Con_Print("E");
498 #endif
499                         return HULLCHECKSTATE_EMPTY;
500                 }
501         }
502
503         // find the point distances
504         node = t->hull->clipnodes + num;
505
506         plane = t->hull->planes + node->planenum;
507         if (plane->type < 3)
508         {
509                 t1 = p1[plane->type] - plane->dist;
510                 t2 = p2[plane->type] - plane->dist;
511         }
512         else
513         {
514                 t1 = DotProduct (plane->normal, p1) - plane->dist;
515                 t2 = DotProduct (plane->normal, p2) - plane->dist;
516         }
517
518         if (t1 < 0)
519         {
520                 if (t2 < 0)
521                 {
522 #if COLLISIONPARANOID >= 3
523                         Con_Print("<");
524 #endif
525                         num = node->children[1];
526                         goto loc0;
527                 }
528                 side = 1;
529         }
530         else
531         {
532                 if (t2 >= 0)
533                 {
534 #if COLLISIONPARANOID >= 3
535                         Con_Print(">");
536 #endif
537                         num = node->children[0];
538                         goto loc0;
539                 }
540                 side = 0;
541         }
542
543         // the line intersects, find intersection point
544         // LordHavoc: this uses the original trace for maximum accuracy
545 #if COLLISIONPARANOID >= 3
546         Con_Print("M");
547 #endif
548         if (plane->type < 3)
549         {
550                 t1 = t->start[plane->type] - plane->dist;
551                 t2 = t->end[plane->type] - plane->dist;
552         }
553         else
554         {
555                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
556                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
557         }
558
559         midf = t1 / (t1 - t2);
560         midf = bound(p1f, midf, p2f);
561         VectorMA(t->start, midf, t->dist, mid);
562
563         // recurse both sides, front side first
564         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
565         // if this side is not empty, return what it is (solid or done)
566         if (ret != HULLCHECKSTATE_EMPTY)
567                 return ret;
568
569         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
570         // if other side is not solid, return what it is (empty or done)
571         if (ret != HULLCHECKSTATE_SOLID)
572                 return ret;
573
574         // front is air and back is solid, this is the impact point...
575         if (side)
576         {
577                 t->trace->plane.dist = -plane->dist;
578                 VectorNegate (plane->normal, t->trace->plane.normal);
579         }
580         else
581         {
582                 t->trace->plane.dist = plane->dist;
583                 VectorCopy (plane->normal, t->trace->plane.normal);
584         }
585
586         // calculate the true fraction
587         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
588         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
589         midf = t1 / (t1 - t2);
590         t->trace->realfraction = bound(0, midf, 1);
591
592         // calculate the return fraction which is nudged off the surface a bit
593         midf = (t1 - DIST_EPSILON) / (t1 - t2);
594         t->trace->fraction = bound(0, midf, 1);
595
596 #if COLLISIONPARANOID >= 3
597         Con_Print("D");
598 #endif
599         return HULLCHECKSTATE_DONE;
600 }
601
602 #if COLLISIONPARANOID < 2
603 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
604 {
605         while (num >= 0)
606                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
607         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
608         t->trace->startsupercontents |= num;
609         if (num & SUPERCONTENTS_LIQUIDSMASK)
610                 t->trace->inwater = true;
611         if (num == 0)
612                 t->trace->inopen = true;
613         if (num & t->trace->hitsupercontentsmask)
614         {
615                 t->trace->allsolid = t->trace->startsolid = true;
616                 return HULLCHECKSTATE_SOLID;
617         }
618         else
619         {
620                 t->trace->allsolid = t->trace->startsolid = false;
621                 return HULLCHECKSTATE_EMPTY;
622         }
623 }
624 #endif
625
626 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
627 {
628         // this function currently only supports same size start and end
629         double boxsize[3];
630         RecursiveHullCheckTraceInfo_t rhc;
631
632         memset(&rhc, 0, sizeof(rhc));
633         memset(trace, 0, sizeof(trace_t));
634         rhc.trace = trace;
635         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
636         rhc.trace->fraction = 1;
637         rhc.trace->realfraction = 1;
638         rhc.trace->allsolid = true;
639         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
640         if (boxsize[0] < 3)
641                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
642         else if (model->brush.ismcbsp)
643         {
644                 if (boxsize[2] < 48) // pick the nearest of 40 or 56
645                         rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
646                 else
647                         rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
648         }
649         else if (model->brush.ishlbsp)
650         {
651                 // LordHavoc: this has to have a minor tolerance (the .1) because of
652                 // minor float precision errors from the box being transformed around
653                 if (boxsize[0] < 32.1)
654                 {
655                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
656                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
657                         else
658                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
659                 }
660                 else
661                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
662         }
663         else
664         {
665                 // LordHavoc: this has to have a minor tolerance (the .1) because of
666                 // minor float precision errors from the box being transformed around
667                 if (boxsize[0] < 32.1)
668                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
669                 else
670                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
671         }
672         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
673         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
674         VectorSubtract(rhc.end, rhc.start, rhc.dist);
675 #if COLLISIONPARANOID >= 2
676         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
677         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
678         Con_Print("\n");
679 #else
680         if (DotProduct(rhc.dist, rhc.dist))
681                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
682         else
683                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
684 #endif
685 }
686
687 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
688 {
689 #if 1
690         colbrushf_t cbox;
691         colplanef_t cbox_planes[6];
692         cbox.supercontents = boxsupercontents;
693         cbox.numplanes = 6;
694         cbox.numpoints = 0;
695         cbox.numtriangles = 0;
696         cbox.planes = cbox_planes;
697         cbox.points = NULL;
698         cbox.elements = NULL;
699         cbox.markframe = 0;
700         cbox.mins[0] = 0;
701         cbox.mins[1] = 0;
702         cbox.mins[2] = 0;
703         cbox.maxs[0] = 0;
704         cbox.maxs[1] = 0;
705         cbox.maxs[2] = 0;
706         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
707         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
708         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
709         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
710         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
711         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
712         memset(trace, 0, sizeof(trace_t));
713         trace->hitsupercontentsmask = hitsupercontentsmask;
714         trace->fraction = 1;
715         trace->realfraction = 1;
716         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
717 #else
718         RecursiveHullCheckTraceInfo_t rhc;
719         static hull_t box_hull;
720         static dclipnode_t box_clipnodes[6];
721         static mplane_t box_planes[6];
722         // fill in a default trace
723         memset(&rhc, 0, sizeof(rhc));
724         memset(trace, 0, sizeof(trace_t));
725         //To keep everything totally uniform, bounding boxes are turned into small
726         //BSP trees instead of being compared directly.
727         // create a temp hull from bounding box sizes
728         box_planes[0].dist = cmaxs[0] - mins[0];
729         box_planes[1].dist = cmins[0] - maxs[0];
730         box_planes[2].dist = cmaxs[1] - mins[1];
731         box_planes[3].dist = cmins[1] - maxs[1];
732         box_planes[4].dist = cmaxs[2] - mins[2];
733         box_planes[5].dist = cmins[2] - maxs[2];
734 #if COLLISIONPARANOID >= 3
735         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
736 #endif
737
738         if (box_hull.clipnodes == NULL)
739         {
740                 int i, side;
741
742                 //Set up the planes and clipnodes so that the six floats of a bounding box
743                 //can just be stored out and get a proper hull_t structure.
744
745                 box_hull.clipnodes = box_clipnodes;
746                 box_hull.planes = box_planes;
747                 box_hull.firstclipnode = 0;
748                 box_hull.lastclipnode = 5;
749
750                 for (i = 0;i < 6;i++)
751                 {
752                         box_clipnodes[i].planenum = i;
753
754                         side = i&1;
755
756                         box_clipnodes[i].children[side] = CONTENTS_EMPTY;
757                         if (i != 5)
758                                 box_clipnodes[i].children[side^1] = i + 1;
759                         else
760                                 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
761
762                         box_planes[i].type = i>>1;
763                         box_planes[i].normal[i>>1] = 1;
764                 }
765         }
766
767         // trace a line through the generated clipping hull
768         //rhc.boxsupercontents = boxsupercontents;
769         rhc.hull = &box_hull;
770         rhc.trace = trace;
771         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
772         rhc.trace->fraction = 1;
773         rhc.trace->realfraction = 1;
774         rhc.trace->allsolid = true;
775         VectorCopy(start, rhc.start);
776         VectorCopy(end, rhc.end);
777         VectorSubtract(rhc.end, rhc.start, rhc.dist);
778         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
779         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
780         if (rhc.trace->startsupercontents)
781                 rhc.trace->startsupercontents = boxsupercontents;
782 #endif
783 }
784
785 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
786 {
787         int side, distz = endz - startz;
788         float front, back;
789         float mid;
790
791 loc0:
792         if (!node->plane)
793                 return false;           // didn't hit anything
794
795         switch (node->plane->type)
796         {
797         case PLANE_X:
798                 node = node->children[x < node->plane->dist];
799                 goto loc0;
800         case PLANE_Y:
801                 node = node->children[y < node->plane->dist];
802                 goto loc0;
803         case PLANE_Z:
804                 side = startz < node->plane->dist;
805                 if ((endz < node->plane->dist) == side)
806                 {
807                         node = node->children[side];
808                         goto loc0;
809                 }
810                 // found an intersection
811                 mid = node->plane->dist;
812                 break;
813         default:
814                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
815                 front += startz * node->plane->normal[2];
816                 back += endz * node->plane->normal[2];
817                 side = front < node->plane->dist;
818                 if ((back < node->plane->dist) == side)
819                 {
820                         node = node->children[side];
821                         goto loc0;
822                 }
823                 // found an intersection
824                 mid = startz + distz * (front - node->plane->dist) / (front - back);
825                 break;
826         }
827
828         // go down front side
829         if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
830                 return true;    // hit something
831         else
832         {
833                 // check for impact on this node
834                 if (node->numsurfaces)
835                 {
836                         int i, ds, dt;
837                         msurface_t *surface;
838
839                         surface = model->data_surfaces + node->firstsurface;
840                         for (i = 0;i < node->numsurfaces;i++, surface++)
841                         {
842                                 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
843                                         continue;       // no lightmaps
844
845                                 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
846                                 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
847
848                                 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
849                                 {
850                                         qbyte *lightmap;
851                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
852                                         lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
853                                         lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
854                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
855                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
856
857                                         lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
858
859                                         for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
860                                         {
861                                                 scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]];
862                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
863                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
864                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
865                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
866                                                 lightmap += size3;
867                                         }
868
869 /*
870 LordHavoc: here's the readable version of the interpolation
871 code, not quite as easy for the compiler to optimize...
872
873 dsfrac is the X position in the lightmap pixel, * 16
874 dtfrac is the Y position in the lightmap pixel, * 16
875 r00 is top left corner, r01 is top right corner
876 r10 is bottom left corner, r11 is bottom right corner
877 g and b are the same layout.
878 r0 and r1 are the top and bottom intermediate results
879
880 first we interpolate the top two points, to get the top
881 edge sample
882
883         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
884         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
885         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
886
887 then we interpolate the bottom two points, to get the
888 bottom edge sample
889
890         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
891         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
892         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
893
894 then we interpolate the top and bottom samples to get the
895 middle sample (the one which was requested)
896
897         r = (((r1-r0) * dtfrac) >> 4) + r0;
898         g = (((g1-g0) * dtfrac) >> 4) + g0;
899         b = (((b1-b0) * dtfrac) >> 4) + b0;
900 */
901
902                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
903                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
904                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
905                                         return true; // success
906                                 }
907                         }
908                 }
909
910                 // go down back side
911                 node = node->children[side ^ 1];
912                 startz = mid;
913                 distz = endz - startz;
914                 goto loc0;
915         }
916 }
917
918 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
919 {
920         Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
921 }
922
923 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
924 {
925         int c;
926         qbyte *outstart = out;
927         while (out < outend)
928         {
929                 if (in == inend)
930                 {
931                         Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
932                         return;
933                 }
934                 c = *in++;
935                 if (c)
936                         *out++ = c;
937                 else
938                 {
939                         if (in == inend)
940                         {
941                                 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
942                                 return;
943                         }
944                         for (c = *in++;c > 0;c--)
945                         {
946                                 if (out == outend)
947                                 {
948                                         Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
949                                         return;
950                                 }
951                                 *out++ = 0;
952                         }
953                 }
954         }
955 }
956
957 /*
958 =============
959 R_Q1BSP_LoadSplitSky
960
961 A sky texture is 256*128, with the right side being a masked overlay
962 ==============
963 */
964 void R_Q1BSP_LoadSplitSky (qbyte *src, int width, int height, int bytesperpixel)
965 {
966         int i, j;
967         unsigned solidpixels[128*128], alphapixels[128*128];
968
969         // if sky isn't the right size, just use it as a solid layer
970         if (width != 256 || height != 128)
971         {
972                 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
973                 loadmodel->brush.alphaskytexture = NULL;;
974                 return;
975         }
976
977         if (bytesperpixel == 4)
978         {
979                 for (i = 0;i < 128;i++)
980                 {
981                         for (j = 0;j < 128;j++)
982                         {
983                                 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
984                                 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
985                         }
986                 }
987         }
988         else
989         {
990                 // make an average value for the back to avoid
991                 // a fringe on the top level
992                 int p, r, g, b;
993                 union
994                 {
995                         unsigned int i;
996                         unsigned char b[4];
997                 }
998                 rgba;
999                 r = g = b = 0;
1000                 for (i = 0;i < 128;i++)
1001                 {
1002                         for (j = 0;j < 128;j++)
1003                         {
1004                                 rgba.i = palette_complete[src[i*256 + j + 128]];
1005                                 r += rgba.b[0];
1006                                 g += rgba.b[1];
1007                                 b += rgba.b[2];
1008                         }
1009                 }
1010                 rgba.b[0] = r/(128*128);
1011                 rgba.b[1] = g/(128*128);
1012                 rgba.b[2] = b/(128*128);
1013                 rgba.b[3] = 0;
1014                 for (i = 0;i < 128;i++)
1015                 {
1016                         for (j = 0;j < 128;j++)
1017                         {
1018                                 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1019                                 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1020                         }
1021                 }
1022         }
1023
1024         loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1025         loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1026 }
1027
1028 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1029 {
1030         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1031         miptex_t *dmiptex;
1032         texture_t *tx, *tx2, *anims[10], *altanims[10];
1033         dmiptexlump_t *m;
1034         qbyte *data, *mtdata;
1035         char name[256];
1036
1037         loadmodel->data_textures = NULL;
1038
1039         // add two slots for notexture walls and notexture liquids
1040         if (l->filelen)
1041         {
1042                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1043                 m->nummiptex = LittleLong (m->nummiptex);
1044                 loadmodel->num_textures = m->nummiptex + 2;
1045         }
1046         else
1047         {
1048                 m = NULL;
1049                 loadmodel->num_textures = 2;
1050         }
1051
1052         loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1053
1054         // fill out all slots with notexture
1055         for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1056         {
1057                 strcpy(tx->name, "NO TEXTURE FOUND");
1058                 tx->width = 16;
1059                 tx->height = 16;
1060                 tx->skin.base = r_texture_notexture;
1061                 tx->basematerialflags = 0;
1062                 if (i == loadmodel->num_textures - 1)
1063                 {
1064                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1065                         tx->supercontents = SUPERCONTENTS_WATER;
1066                 }
1067                 else
1068                 {
1069                         tx->basematerialflags |= MATERIALFLAG_WALL;
1070                         tx->supercontents = SUPERCONTENTS_SOLID;
1071                 }
1072                 tx->currentframe = tx;
1073         }
1074
1075         if (!m)
1076                 return;
1077
1078         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1079         dofs = m->dataofs;
1080         // LordHavoc: mostly rewritten map texture loader
1081         for (i = 0;i < m->nummiptex;i++)
1082         {
1083                 dofs[i] = LittleLong(dofs[i]);
1084                 if (dofs[i] == -1 || r_nosurftextures.integer)
1085                         continue;
1086                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
1087
1088                 // make sure name is no more than 15 characters
1089                 for (j = 0;dmiptex->name[j] && j < 15;j++)
1090                         name[j] = dmiptex->name[j];
1091                 name[j] = 0;
1092
1093                 mtwidth = LittleLong(dmiptex->width);
1094                 mtheight = LittleLong(dmiptex->height);
1095                 mtdata = NULL;
1096                 j = LittleLong(dmiptex->offsets[0]);
1097                 if (j)
1098                 {
1099                         // texture included
1100                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
1101                         {
1102                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1103                                 continue;
1104                         }
1105                         mtdata = (qbyte *)dmiptex + j;
1106                 }
1107
1108                 if ((mtwidth & 15) || (mtheight & 15))
1109                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1110
1111                 // LordHavoc: force all names to lowercase
1112                 for (j = 0;name[j];j++)
1113                         if (name[j] >= 'A' && name[j] <= 'Z')
1114                                 name[j] += 'a' - 'A';
1115
1116                 tx = loadmodel->data_textures + i;
1117                 strcpy(tx->name, name);
1118                 tx->width = mtwidth;
1119                 tx->height = mtheight;
1120
1121                 if (!tx->name[0])
1122                 {
1123                         sprintf(tx->name, "unnamed%i", i);
1124                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1125                 }
1126
1127                 // LordHavoc: HL sky textures are entirely different than quake
1128                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1129                 {
1130                         if (loadmodel->isworldmodel)
1131                         {
1132                                 data = loadimagepixels(tx->name, false, 0, 0);
1133                                 if (data)
1134                                 {
1135                                         R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1136                                         Mem_Free(data);
1137                                 }
1138                                 else if (mtdata != NULL)
1139                                         R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1140                         }
1141                 }
1142                 else
1143                 {
1144                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', true))
1145                         {
1146                                 // did not find external texture, load it from the bsp or wad3
1147                                 if (loadmodel->brush.ishlbsp)
1148                                 {
1149                                         // internal texture overrides wad
1150                                         qbyte *pixels, *freepixels, *fogpixels;
1151                                         pixels = freepixels = NULL;
1152                                         if (mtdata)
1153                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1154                                         if (pixels == NULL)
1155                                                 pixels = freepixels = W_GetTexture(tx->name);
1156                                         if (pixels != NULL)
1157                                         {
1158                                                 tx->width = image_width;
1159                                                 tx->height = image_height;
1160                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1161                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1162                                                 {
1163                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1164                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1165                                                         {
1166                                                                 fogpixels[j + 0] = 255;
1167                                                                 fogpixels[j + 1] = 255;
1168                                                                 fogpixels[j + 2] = 255;
1169                                                                 fogpixels[j + 3] = pixels[j + 3];
1170                                                         }
1171                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, NULL);
1172                                                         Mem_Free(fogpixels);
1173                                                 }
1174                                         }
1175                                         if (freepixels)
1176                                                 Mem_Free(freepixels);
1177                                 }
1178                                 else if (mtdata) // texture included
1179                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, tx->name[0] != '*', tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1180                         }
1181                 }
1182                 if (tx->skin.base == NULL)
1183                 {
1184                         // no texture found
1185                         tx->width = 16;
1186                         tx->height = 16;
1187                         tx->skin.base = r_texture_notexture;
1188                 }
1189
1190                 tx->basematerialflags = 0;
1191                 if (tx->name[0] == '*')
1192                 {
1193                         // turb does not block movement
1194                         tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1195                         // LordHavoc: some turbulent textures should be fullbright and solid
1196                         if (!strncmp(tx->name,"*lava",5)
1197                          || !strncmp(tx->name,"*teleport",9)
1198                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1199                                 tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
1200                         else
1201                                 tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
1202                         if (!strncmp(tx->name, "*lava", 5))
1203                                 tx->supercontents = SUPERCONTENTS_LAVA;
1204                         else if (!strncmp(tx->name, "*slime", 6))
1205                                 tx->supercontents = SUPERCONTENTS_SLIME;
1206                         else
1207                                 tx->supercontents = SUPERCONTENTS_WATER;
1208                 }
1209                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1210                 {
1211                         tx->supercontents = SUPERCONTENTS_SKY;
1212                         tx->basematerialflags |= MATERIALFLAG_SKY;
1213                 }
1214                 else
1215                 {
1216                         tx->supercontents = SUPERCONTENTS_SOLID;
1217                         tx->basematerialflags |= MATERIALFLAG_WALL;
1218                 }
1219                 if (tx->skin.fog)
1220                         tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
1221
1222                 // start out with no animation
1223                 tx->currentframe = tx;
1224         }
1225
1226         // sequence the animations
1227         for (i = 0;i < m->nummiptex;i++)
1228         {
1229                 tx = loadmodel->data_textures + i;
1230                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1231                         continue;
1232                 if (tx->anim_total[0] || tx->anim_total[1])
1233                         continue;       // already sequenced
1234
1235                 // find the number of frames in the animation
1236                 memset(anims, 0, sizeof(anims));
1237                 memset(altanims, 0, sizeof(altanims));
1238
1239                 for (j = i;j < m->nummiptex;j++)
1240                 {
1241                         tx2 = loadmodel->data_textures + j;
1242                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1243                                 continue;
1244
1245                         num = tx2->name[1];
1246                         if (num >= '0' && num <= '9')
1247                                 anims[num - '0'] = tx2;
1248                         else if (num >= 'a' && num <= 'j')
1249                                 altanims[num - 'a'] = tx2;
1250                         else
1251                                 Con_Printf("Bad animating texture %s\n", tx->name);
1252                 }
1253
1254                 max = altmax = 0;
1255                 for (j = 0;j < 10;j++)
1256                 {
1257                         if (anims[j])
1258                                 max = j + 1;
1259                         if (altanims[j])
1260                                 altmax = j + 1;
1261                 }
1262                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1263
1264                 incomplete = false;
1265                 for (j = 0;j < max;j++)
1266                 {
1267                         if (!anims[j])
1268                         {
1269                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1270                                 incomplete = true;
1271                         }
1272                 }
1273                 for (j = 0;j < altmax;j++)
1274                 {
1275                         if (!altanims[j])
1276                         {
1277                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1278                                 incomplete = true;
1279                         }
1280                 }
1281                 if (incomplete)
1282                         continue;
1283
1284                 if (altmax < 1)
1285                 {
1286                         // if there is no alternate animation, duplicate the primary
1287                         // animation into the alternate
1288                         altmax = max;
1289                         for (k = 0;k < 10;k++)
1290                                 altanims[k] = anims[k];
1291                 }
1292
1293                 // link together the primary animation
1294                 for (j = 0;j < max;j++)
1295                 {
1296                         tx2 = anims[j];
1297                         tx2->animated = true;
1298                         tx2->anim_total[0] = max;
1299                         tx2->anim_total[1] = altmax;
1300                         for (k = 0;k < 10;k++)
1301                         {
1302                                 tx2->anim_frames[0][k] = anims[k];
1303                                 tx2->anim_frames[1][k] = altanims[k];
1304                         }
1305                 }
1306
1307                 // if there really is an alternate anim...
1308                 if (anims[0] != altanims[0])
1309                 {
1310                         // link together the alternate animation
1311                         for (j = 0;j < altmax;j++)
1312                         {
1313                                 tx2 = altanims[j];
1314                                 tx2->animated = true;
1315                                 // the primary/alternate are reversed here
1316                                 tx2->anim_total[0] = altmax;
1317                                 tx2->anim_total[1] = max;
1318                                 for (k = 0;k < 10;k++)
1319                                 {
1320                                         tx2->anim_frames[0][k] = altanims[k];
1321                                         tx2->anim_frames[1][k] = anims[k];
1322                                 }
1323                         }
1324                 }
1325         }
1326 }
1327
1328 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1329 {
1330         int i;
1331         qbyte *in, *out, *data, d;
1332         char litfilename[1024];
1333         loadmodel->brushq1.lightdata = NULL;
1334         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1335         {
1336                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1337                 for (i=0; i<l->filelen; i++)
1338                         loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1339         }
1340         else if (loadmodel->brush.ismcbsp)
1341         {
1342                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1343                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1344         }
1345         else // LordHavoc: bsp version 29 (normal white lighting)
1346         {
1347                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1348                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1349                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1350                 strlcat (litfilename, ".lit", sizeof (litfilename));
1351                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1352                 if (data)
1353                 {
1354                         if (fs_filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1355                         {
1356                                 i = LittleLong(((int *)data)[1]);
1357                                 if (i == 1)
1358                                 {
1359                                         Con_DPrintf("loaded %s\n", litfilename);
1360                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1361                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1362                                         Mem_Free(data);
1363                                         return;
1364                                 }
1365                                 else
1366                                 {
1367                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1368                                         Mem_Free(data);
1369                                 }
1370                         }
1371                         else
1372                         {
1373                                 if (fs_filesize == 8)
1374                                         Con_Print("Empty .lit file, ignoring\n");
1375                                 else
1376                                         Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", fs_filesize, 8 + l->filelen * 3);
1377                                 Mem_Free(data);
1378                         }
1379                 }
1380                 // LordHavoc: oh well, expand the white lighting data
1381                 if (!l->filelen)
1382                         return;
1383                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1384                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1385                 out = loadmodel->brushq1.lightdata;
1386                 memcpy(in, mod_base + l->fileofs, l->filelen);
1387                 for (i = 0;i < l->filelen;i++)
1388                 {
1389                         d = *in++;
1390                         *out++ = d;
1391                         *out++ = d;
1392                         *out++ = d;
1393                 }
1394         }
1395 }
1396
1397 static void Mod_Q1BSP_LoadLightList(void)
1398 {
1399         int a, n, numlights;
1400         char tempchar, *s, *t, *lightsstring, lightsfilename[1024];
1401         mlight_t *e;
1402
1403         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1404         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1405         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1406         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1407         if (s)
1408         {
1409                 numlights = 0;
1410                 while (*s)
1411                 {
1412                         while (*s && *s != '\n' && *s != '\r')
1413                                 s++;
1414                         if (!*s)
1415                         {
1416                                 Mem_Free(lightsstring);
1417                                 Con_Printf("lights file must end with a newline\n");
1418                                 return;
1419                         }
1420                         s++;
1421                         numlights++;
1422                 }
1423                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1424                 s = lightsstring;
1425                 n = 0;
1426                 while (*s && n < numlights)
1427                 {
1428                         t = s;
1429                         while (*s && *s != '\n' && *s != '\r')
1430                                 s++;
1431                         if (!*s)
1432                         {
1433                                 Con_Printf("misparsed lights file!\n");
1434                                 break;
1435                         }
1436                         e = loadmodel->brushq1.lights + n;
1437                         tempchar = *s;
1438                         *s = 0;
1439                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1440                         *s = tempchar;
1441                         if (a != 14)
1442                         {
1443                                 Con_Printf("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1444                                 break;
1445                         }
1446                         if (*s == '\r')
1447                                 s++;
1448                         if (*s == '\n')
1449                                 s++;
1450                         n++;
1451                 }
1452                 if (*s)
1453                         Con_Printf("misparsed lights file!\n");
1454                 loadmodel->brushq1.numlights = numlights;
1455                 Mem_Free(lightsstring);
1456         }
1457 }
1458
1459 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1460 {
1461         loadmodel->brushq1.num_compressedpvs = 0;
1462         loadmodel->brushq1.data_compressedpvs = NULL;
1463         if (!l->filelen)
1464                 return;
1465         loadmodel->brushq1.num_compressedpvs = l->filelen;
1466         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1467         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1468 }
1469
1470 // used only for HalfLife maps
1471 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1472 {
1473         char key[128], value[4096];
1474         char wadname[128];
1475         int i, j, k;
1476         if (!data)
1477                 return;
1478         if (!COM_ParseToken(&data, false))
1479                 return; // error
1480         if (com_token[0] != '{')
1481                 return; // error
1482         while (1)
1483         {
1484                 if (!COM_ParseToken(&data, false))
1485                         return; // error
1486                 if (com_token[0] == '}')
1487                         break; // end of worldspawn
1488                 if (com_token[0] == '_')
1489                         strcpy(key, com_token + 1);
1490                 else
1491                         strcpy(key, com_token);
1492                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1493                         key[strlen(key)-1] = 0;
1494                 if (!COM_ParseToken(&data, false))
1495                         return; // error
1496                 strcpy(value, com_token);
1497                 if (!strcmp("wad", key)) // for HalfLife maps
1498                 {
1499                         if (loadmodel->brush.ishlbsp)
1500                         {
1501                                 j = 0;
1502                                 for (i = 0;i < 4096;i++)
1503                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1504                                                 break;
1505                                 if (value[i])
1506                                 {
1507                                         for (;i < 4096;i++)
1508                                         {
1509                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1510                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1511                                                         j = i+1;
1512                                                 else if (value[i] == ';' || value[i] == 0)
1513                                                 {
1514                                                         k = value[i];
1515                                                         value[i] = 0;
1516                                                         strcpy(wadname, "textures/");
1517                                                         strcat(wadname, &value[j]);
1518                                                         W_LoadTextureWadFile(wadname, false);
1519                                                         j = i+1;
1520                                                         if (!k)
1521                                                                 break;
1522                                                 }
1523                                         }
1524                                 }
1525                         }
1526                 }
1527         }
1528 }
1529
1530 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1531 {
1532         loadmodel->brush.entities = NULL;
1533         if (!l->filelen)
1534                 return;
1535         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1536         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1537         if (loadmodel->brush.ishlbsp)
1538                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1539 }
1540
1541
1542 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1543 {
1544         dvertex_t       *in;
1545         mvertex_t       *out;
1546         int                     i, count;
1547
1548         in = (void *)(mod_base + l->fileofs);
1549         if (l->filelen % sizeof(*in))
1550                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1551         count = l->filelen / sizeof(*in);
1552         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1553
1554         loadmodel->brushq1.vertexes = out;
1555         loadmodel->brushq1.numvertexes = count;
1556
1557         for ( i=0 ; i<count ; i++, in++, out++)
1558         {
1559                 out->position[0] = LittleFloat(in->point[0]);
1560                 out->position[1] = LittleFloat(in->point[1]);
1561                 out->position[2] = LittleFloat(in->point[2]);
1562         }
1563 }
1564
1565 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1566 {
1567         dmodel_t        *in;
1568         dmodel_t        *out;
1569         int                     i, j, count;
1570
1571         in = (void *)(mod_base + l->fileofs);
1572         if (l->filelen % sizeof(*in))
1573                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1574         count = l->filelen / sizeof(*in);
1575         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1576
1577         loadmodel->brushq1.submodels = out;
1578         loadmodel->brush.numsubmodels = count;
1579
1580         for ( i=0 ; i<count ; i++, in++, out++)
1581         {
1582                 for (j=0 ; j<3 ; j++)
1583                 {
1584                         // spread the mins / maxs by a pixel
1585                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1586                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1587                         out->origin[j] = LittleFloat(in->origin[j]);
1588                 }
1589                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1590                         out->headnode[j] = LittleLong(in->headnode[j]);
1591                 out->visleafs = LittleLong(in->visleafs);
1592                 out->firstface = LittleLong(in->firstface);
1593                 out->numfaces = LittleLong(in->numfaces);
1594         }
1595 }
1596
1597 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1598 {
1599         dedge_t *in;
1600         medge_t *out;
1601         int     i, count;
1602
1603         in = (void *)(mod_base + l->fileofs);
1604         if (l->filelen % sizeof(*in))
1605                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1606         count = l->filelen / sizeof(*in);
1607         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1608
1609         loadmodel->brushq1.edges = out;
1610         loadmodel->brushq1.numedges = count;
1611
1612         for ( i=0 ; i<count ; i++, in++, out++)
1613         {
1614                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1615                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1616         }
1617 }
1618
1619 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1620 {
1621         texinfo_t *in;
1622         mtexinfo_t *out;
1623         int i, j, k, count, miptex;
1624
1625         in = (void *)(mod_base + l->fileofs);
1626         if (l->filelen % sizeof(*in))
1627                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1628         count = l->filelen / sizeof(*in);
1629         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1630
1631         loadmodel->brushq1.texinfo = out;
1632         loadmodel->brushq1.numtexinfo = count;
1633
1634         for (i = 0;i < count;i++, in++, out++)
1635         {
1636                 for (k = 0;k < 2;k++)
1637                         for (j = 0;j < 4;j++)
1638                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1639
1640                 miptex = LittleLong(in->miptex);
1641                 out->flags = LittleLong(in->flags);
1642
1643                 out->texture = NULL;
1644                 if (loadmodel->data_textures)
1645                 {
1646                         if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1647                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1648                         else
1649                                 out->texture = loadmodel->data_textures + miptex;
1650                 }
1651                 if (out->flags & TEX_SPECIAL)
1652                 {
1653                         // if texture chosen is NULL or the shader needs a lightmap,
1654                         // force to notexture water shader
1655                         if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1656                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1657                 }
1658                 else
1659                 {
1660                         // if texture chosen is NULL, force to notexture
1661                         if (out->texture == NULL)
1662                                 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1663                 }
1664         }
1665 }
1666
1667 #if 0
1668 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1669 {
1670         int             i, j;
1671         float   *v;
1672
1673         mins[0] = mins[1] = mins[2] = 9999;
1674         maxs[0] = maxs[1] = maxs[2] = -9999;
1675         v = verts;
1676         for (i = 0;i < numverts;i++)
1677         {
1678                 for (j = 0;j < 3;j++, v++)
1679                 {
1680                         if (*v < mins[j])
1681                                 mins[j] = *v;
1682                         if (*v > maxs[j])
1683                                 maxs[j] = *v;
1684                 }
1685         }
1686 }
1687
1688 #define MAX_SUBDIVPOLYTRIANGLES 4096
1689 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1690
1691 static int subdivpolyverts, subdivpolytriangles;
1692 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1693 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1694
1695 static int subdivpolylookupvert(vec3_t v)
1696 {
1697         int i;
1698         for (i = 0;i < subdivpolyverts;i++)
1699                 if (subdivpolyvert[i][0] == v[0]
1700                  && subdivpolyvert[i][1] == v[1]
1701                  && subdivpolyvert[i][2] == v[2])
1702                         return i;
1703         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1704                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1705         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1706         return subdivpolyverts++;
1707 }
1708
1709 static void SubdividePolygon(int numverts, float *verts)
1710 {
1711         int             i, i1, i2, i3, f, b, c, p;
1712         vec3_t  mins, maxs, front[256], back[256];
1713         float   m, *pv, *cv, dist[256], frac;
1714
1715         if (numverts > 250)
1716                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1717
1718         BoundPoly(numverts, verts, mins, maxs);
1719
1720         for (i = 0;i < 3;i++)
1721         {
1722                 m = (mins[i] + maxs[i]) * 0.5;
1723                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1724                 if (maxs[i] - m < 8)
1725                         continue;
1726                 if (m - mins[i] < 8)
1727                         continue;
1728
1729                 // cut it
1730                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1731                         dist[c] = cv[i] - m;
1732
1733                 f = b = 0;
1734                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1735                 {
1736                         if (dist[p] >= 0)
1737                         {
1738                                 VectorCopy(pv, front[f]);
1739                                 f++;
1740                         }
1741                         if (dist[p] <= 0)
1742                         {
1743                                 VectorCopy(pv, back[b]);
1744                                 b++;
1745                         }
1746                         if (dist[p] == 0 || dist[c] == 0)
1747                                 continue;
1748                         if ((dist[p] > 0) != (dist[c] > 0) )
1749                         {
1750                                 // clip point
1751                                 frac = dist[p] / (dist[p] - dist[c]);
1752                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1753                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1754                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1755                                 f++;
1756                                 b++;
1757                         }
1758                 }
1759
1760                 SubdividePolygon(f, front[0]);
1761                 SubdividePolygon(b, back[0]);
1762                 return;
1763         }
1764
1765         i1 = subdivpolylookupvert(verts);
1766         i2 = subdivpolylookupvert(verts + 3);
1767         for (i = 2;i < numverts;i++)
1768         {
1769                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1770                 {
1771                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1772                         return;
1773                 }
1774
1775                 i3 = subdivpolylookupvert(verts + i * 3);
1776                 subdivpolyindex[subdivpolytriangles][0] = i1;
1777                 subdivpolyindex[subdivpolytriangles][1] = i2;
1778                 subdivpolyindex[subdivpolytriangles][2] = i3;
1779                 i2 = i3;
1780                 subdivpolytriangles++;
1781         }
1782 }
1783
1784 //Breaks a polygon up along axial 64 unit
1785 //boundaries so that turbulent and sky warps
1786 //can be done reasonably.
1787 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
1788 {
1789         int i, j;
1790         surfvertex_t *v;
1791         surfmesh_t *mesh;
1792
1793         subdivpolytriangles = 0;
1794         subdivpolyverts = 0;
1795         SubdividePolygon(surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1796         if (subdivpolytriangles < 1)
1797                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1798
1799         surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1800         mesh->num_vertices = subdivpolyverts;
1801         mesh->num_triangles = subdivpolytriangles;
1802         mesh->vertex = (surfvertex_t *)(mesh + 1);
1803         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1804         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1805
1806         for (i = 0;i < mesh->num_triangles;i++)
1807                 for (j = 0;j < 3;j++)
1808                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1809
1810         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1811         {
1812                 VectorCopy(subdivpolyvert[i], v->v);
1813                 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
1814                 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
1815         }
1816 }
1817 #endif
1818
1819 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1820 {
1821         dface_t *in;
1822         msurface_t *surface;
1823         int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris;
1824         float texmins[2], texmaxs[2], val;
1825
1826         in = (void *)(mod_base + l->fileofs);
1827         if (l->filelen % sizeof(*in))
1828                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1829         count = l->filelen / sizeof(*in);
1830         loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1831         loadmodel->data_surfaces_lightmapinfo = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
1832
1833         loadmodel->num_surfaces = count;
1834
1835         totalverts = 0;
1836         totaltris = 0;
1837         for (surfacenum = 0, in = (void *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
1838         {
1839                 numedges = LittleShort(in->numedges);
1840                 totalverts += numedges;
1841                 totaltris += numedges - 2;
1842         }
1843
1844         // TODO: split up into multiple meshes as needed to avoid exceeding 65536
1845         // vertex limit
1846         loadmodel->nummeshes = 1;
1847         loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
1848         loadmodel->meshlist[0] = Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, true, false, false);
1849
1850         totalverts = 0;
1851         totaltris = 0;
1852         for (surfacenum = 0, in = (void *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
1853         {
1854                 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
1855
1856                 // FIXME: validate edges, texinfo, etc?
1857                 firstedge = LittleLong(in->firstedge);
1858                 numedges = LittleShort(in->numedges);
1859                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1860                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1861                 i = LittleShort(in->texinfo);
1862                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1863                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1864                 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
1865                 surface->texture = surface->lightmapinfo->texinfo->texture;
1866
1867                 planenum = LittleShort(in->planenum);
1868                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
1869                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brush.num_planes);
1870
1871                 //surface->flags = surface->texture->flags;
1872                 //if (LittleShort(in->side))
1873                 //      surface->flags |= SURF_PLANEBACK;
1874                 //surface->plane = loadmodel->brush.data_planes + planenum;
1875
1876                 surface->groupmesh = loadmodel->meshlist[0];
1877                 surface->num_firstvertex = totalverts;
1878                 surface->num_vertices = numedges;
1879                 surface->num_firsttriangle = totaltris;
1880                 surface->num_triangles = numedges - 2;
1881                 totalverts += numedges;
1882                 totaltris += numedges - 2;
1883
1884                 // convert edges back to a normal polygon
1885                 for (i = 0;i < surface->num_vertices;i++)
1886                 {
1887                         int lindex = loadmodel->brushq1.surfedges[firstedge + i];
1888                         float s, t;
1889                         if (lindex > 0)
1890                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1891                         else
1892                                 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
1893                         s = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1894                         t = DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1895                         (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
1896                         (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
1897                         (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s * (1.0f / 16.0f);
1898                         (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t * (1.0f / 16.0f);
1899                         (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
1900                         (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
1901                         (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
1902                 }
1903
1904                 for (i = 0;i < surface->num_triangles;i++)
1905                 {
1906                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
1907                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
1908                         (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
1909                 }
1910
1911                 // compile additional data about the surface geometry
1912                 Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, surface->groupmesh->data_vertex3f, surface->groupmesh->data_texcoordtexture2f, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, true);
1913                 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex));
1914
1915                 // generate surface extents information
1916                 texmins[0] = texmaxs[0] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
1917                 texmins[1] = texmaxs[1] = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
1918                 for (i = 1;i < surface->num_vertices;i++)
1919                 {
1920                         for (j = 0;j < 2;j++)
1921                         {
1922                                 val = DotProduct((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
1923                                 texmins[j] = min(texmins[j], val);
1924                                 texmaxs[j] = max(texmaxs[j], val);
1925                         }
1926                 }
1927                 for (i = 0;i < 2;i++)
1928                 {
1929                         surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
1930                         surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
1931                 }
1932
1933                 smax = surface->lightmapinfo->extents[0] >> 4;
1934                 tmax = surface->lightmapinfo->extents[1] >> 4;
1935                 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
1936                 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
1937
1938                 // lighting info
1939                 for (i = 0;i < MAXLIGHTMAPS;i++)
1940                         surface->lightmapinfo->styles[i] = in->styles[i];
1941                 // force lightmap upload on first time seeing the surface
1942                 surface->cached_dlight = true;
1943                 surface->lightmapinfo->lightmaptexturestride = 0;
1944                 surface->lightmaptexture = NULL;
1945                 i = LittleLong(in->lightofs);
1946                 if (i == -1)
1947                 {
1948                         surface->lightmapinfo->samples = NULL;
1949                         // give non-lightmapped water a 1x white lightmap
1950                         if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
1951                         {
1952                                 surface->lightmapinfo->samples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1953                                 surface->lightmapinfo->styles[0] = 0;
1954                                 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
1955                         }
1956                 }
1957                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1958                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
1959                 else // LordHavoc: white lighting (bsp version 29)
1960                         surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
1961
1962                 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
1963                 {
1964                         int i, iu, iv;
1965                         float u, v, ubase, vbase, uscale, vscale;
1966
1967                         if (ssize > 256 || tsize > 256)
1968                                 Host_Error("Bad surface extents");
1969                         // stainmap for permanent marks on walls
1970                         surface->lightmapinfo->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1971                         // clear to white
1972                         memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
1973
1974                         if (r_miplightmaps.integer)
1975                         {
1976                                 surface->lightmapinfo->lightmaptexturestride = ssize;
1977                                 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1978                         }
1979                         else
1980                         {
1981                                 surface->lightmapinfo->lightmaptexturestride = R_CompatibleFragmentWidth(ssize, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1982                                 surface->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surface->lightmapinfo->lightmaptexturestride, tsize, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1983                         }
1984                         R_FragmentLocation(surface->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1985                         uscale = (uscale - ubase) / ssize;
1986                         vscale = (vscale - vbase) / tsize;
1987
1988                         for (i = 0;i < surface->num_vertices;i++)
1989                         {
1990                                 u = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
1991                                 v = ((DotProduct(((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
1992                                 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
1993                                 (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
1994                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1995                                 iu = (int) u;
1996                                 iv = (int) v;
1997                                 (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
1998                         }
1999                 }
2000         }
2001 }
2002
2003 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2004 {
2005         //if (node->parent)
2006         //      Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
2007         node->parent = parent;
2008         if (node->plane)
2009         {
2010                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2011                 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2012         }
2013 }
2014
2015 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2016 {
2017         int                     i, j, count, p;
2018         dnode_t         *in;
2019         mnode_t         *out;
2020
2021         in = (void *)(mod_base + l->fileofs);
2022         if (l->filelen % sizeof(*in))
2023                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2024         count = l->filelen / sizeof(*in);
2025         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2026
2027         loadmodel->brush.data_nodes = out;
2028         loadmodel->brush.num_nodes = count;
2029
2030         for ( i=0 ; i<count ; i++, in++, out++)
2031         {
2032                 for (j=0 ; j<3 ; j++)
2033                 {
2034                         out->mins[j] = LittleShort(in->mins[j]);
2035                         out->maxs[j] = LittleShort(in->maxs[j]);
2036                 }
2037
2038                 p = LittleLong(in->planenum);
2039                 out->plane = loadmodel->brush.data_planes + p;
2040
2041                 out->firstsurface = LittleShort(in->firstface);
2042                 out->numsurfaces = LittleShort(in->numfaces);
2043
2044                 for (j=0 ; j<2 ; j++)
2045                 {
2046                         p = LittleShort(in->children[j]);
2047                         if (p >= 0)
2048                                 out->children[j] = loadmodel->brush.data_nodes + p;
2049                         else
2050                                 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2051                 }
2052         }
2053
2054         Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);      // sets nodes and leafs
2055 }
2056
2057 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2058 {
2059         dleaf_t *in;
2060         mleaf_t *out;
2061         int i, j, count, p;
2062
2063         in = (void *)(mod_base + l->fileofs);
2064         if (l->filelen % sizeof(*in))
2065                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2066         count = l->filelen / sizeof(*in);
2067         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2068
2069         loadmodel->brush.data_leafs = out;
2070         loadmodel->brush.num_leafs = count;
2071         // get visleafs from the submodel data
2072         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2073         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2074         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2075         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2076
2077         for ( i=0 ; i<count ; i++, in++, out++)
2078         {
2079                 for (j=0 ; j<3 ; j++)
2080                 {
2081                         out->mins[j] = LittleShort(in->mins[j]);
2082                         out->maxs[j] = LittleShort(in->maxs[j]);
2083                 }
2084
2085                 // FIXME: this function could really benefit from some error checking
2086
2087                 out->contents = LittleLong(in->contents);
2088
2089                 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2090                 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2091                 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2092                 {
2093                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
2094                         out->firstleafsurface = NULL;
2095                         out->numleafsurfaces = 0;
2096                 }
2097
2098                 out->clusterindex = i - 1;
2099                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2100                         out->clusterindex = -1;
2101
2102                 p = LittleLong(in->visofs);
2103                 // ignore visofs errors on leaf 0 (solid)
2104                 if (p >= 0 && out->clusterindex >= 0)
2105                 {
2106                         if (p >= loadmodel->brushq1.num_compressedpvs)
2107                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2108                         else
2109                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2110                 }
2111
2112                 for (j = 0;j < 4;j++)
2113                         out->ambient_sound_level[j] = in->ambient_level[j];
2114
2115                 // FIXME: Insert caustics here
2116         }
2117 }
2118
2119 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2120 {
2121         dclipnode_t *in, *out;
2122         int                     i, count;
2123         hull_t          *hull;
2124
2125         in = (void *)(mod_base + l->fileofs);
2126         if (l->filelen % sizeof(*in))
2127                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2128         count = l->filelen / sizeof(*in);
2129         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2130
2131         loadmodel->brushq1.clipnodes = out;
2132         loadmodel->brushq1.numclipnodes = count;
2133
2134         if (loadmodel->brush.ismcbsp)
2135         {
2136                 hull = &loadmodel->brushq1.hulls[1];
2137                 hull->clipnodes = out;
2138                 hull->firstclipnode = 0;
2139                 hull->lastclipnode = count-1;
2140                 hull->planes = loadmodel->brush.data_planes;
2141                 hull->clip_mins[0] = -12;
2142                 hull->clip_mins[1] = -12;
2143                 hull->clip_mins[2] = -24;
2144                 hull->clip_maxs[0] = 12;
2145                 hull->clip_maxs[1] = 12;
2146                 hull->clip_maxs[2] = 32;
2147                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2148
2149                 hull = &loadmodel->brushq1.hulls[2];
2150                 hull->clipnodes = out;
2151                 hull->firstclipnode = 0;
2152                 hull->lastclipnode = count-1;
2153                 hull->planes = loadmodel->brush.data_planes;
2154                 hull->clip_mins[0] = -12;
2155                 hull->clip_mins[1] = -12;
2156                 hull->clip_mins[2] = -24;
2157                 hull->clip_maxs[0] = 12;
2158                 hull->clip_maxs[1] = 12;
2159                 hull->clip_maxs[2] = 16;
2160                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2161         }
2162         else if (loadmodel->brush.ishlbsp)
2163         {
2164                 hull = &loadmodel->brushq1.hulls[1];
2165                 hull->clipnodes = out;
2166                 hull->firstclipnode = 0;
2167                 hull->lastclipnode = count-1;
2168                 hull->planes = loadmodel->brush.data_planes;
2169                 hull->clip_mins[0] = -16;
2170                 hull->clip_mins[1] = -16;
2171                 hull->clip_mins[2] = -36;
2172                 hull->clip_maxs[0] = 16;
2173                 hull->clip_maxs[1] = 16;
2174                 hull->clip_maxs[2] = 36;
2175                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2176
2177                 hull = &loadmodel->brushq1.hulls[2];
2178                 hull->clipnodes = out;
2179                 hull->firstclipnode = 0;
2180                 hull->lastclipnode = count-1;
2181                 hull->planes = loadmodel->brush.data_planes;
2182                 hull->clip_mins[0] = -32;
2183                 hull->clip_mins[1] = -32;
2184                 hull->clip_mins[2] = -32;
2185                 hull->clip_maxs[0] = 32;
2186                 hull->clip_maxs[1] = 32;
2187                 hull->clip_maxs[2] = 32;
2188                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2189
2190                 hull = &loadmodel->brushq1.hulls[3];
2191                 hull->clipnodes = out;
2192                 hull->firstclipnode = 0;
2193                 hull->lastclipnode = count-1;
2194                 hull->planes = loadmodel->brush.data_planes;
2195                 hull->clip_mins[0] = -16;
2196                 hull->clip_mins[1] = -16;
2197                 hull->clip_mins[2] = -18;
2198                 hull->clip_maxs[0] = 16;
2199                 hull->clip_maxs[1] = 16;
2200                 hull->clip_maxs[2] = 18;
2201                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2202         }
2203         else
2204         {
2205                 hull = &loadmodel->brushq1.hulls[1];
2206                 hull->clipnodes = out;
2207                 hull->firstclipnode = 0;
2208                 hull->lastclipnode = count-1;
2209                 hull->planes = loadmodel->brush.data_planes;
2210                 hull->clip_mins[0] = -16;
2211                 hull->clip_mins[1] = -16;
2212                 hull->clip_mins[2] = -24;
2213                 hull->clip_maxs[0] = 16;
2214                 hull->clip_maxs[1] = 16;
2215                 hull->clip_maxs[2] = 32;
2216                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2217
2218                 hull = &loadmodel->brushq1.hulls[2];
2219                 hull->clipnodes = out;
2220                 hull->firstclipnode = 0;
2221                 hull->lastclipnode = count-1;
2222                 hull->planes = loadmodel->brush.data_planes;
2223                 hull->clip_mins[0] = -32;
2224                 hull->clip_mins[1] = -32;
2225                 hull->clip_mins[2] = -24;
2226                 hull->clip_maxs[0] = 32;
2227                 hull->clip_maxs[1] = 32;
2228                 hull->clip_maxs[2] = 64;
2229                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2230         }
2231
2232         for (i=0 ; i<count ; i++, out++, in++)
2233         {
2234                 out->planenum = LittleLong(in->planenum);
2235                 out->children[0] = LittleShort(in->children[0]);
2236                 out->children[1] = LittleShort(in->children[1]);
2237                 if (out->children[0] >= count || out->children[1] >= count)
2238                         Host_Error("Corrupt clipping hull(out of range child)\n");
2239         }
2240 }
2241
2242 //Duplicate the drawing hull structure as a clipping hull
2243 static void Mod_Q1BSP_MakeHull0(void)
2244 {
2245         mnode_t         *in;
2246         dclipnode_t *out;
2247         int                     i;
2248         hull_t          *hull;
2249
2250         hull = &loadmodel->brushq1.hulls[0];
2251
2252         in = loadmodel->brush.data_nodes;
2253         out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2254
2255         hull->clipnodes = out;
2256         hull->firstclipnode = 0;
2257         hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2258         hull->planes = loadmodel->brush.data_planes;
2259
2260         for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2261         {
2262                 out->planenum = in->plane - loadmodel->brush.data_planes;
2263                 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2264                 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2265         }
2266 }
2267
2268 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2269 {
2270         int i, j;
2271         short *in;
2272
2273         in = (void *)(mod_base + l->fileofs);
2274         if (l->filelen % sizeof(*in))
2275                 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2276         loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2277         loadmodel->brush.data_leafsurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2278
2279         for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2280         {
2281                 j = (unsigned) LittleShort(in[i]);
2282                 if (j >= loadmodel->num_surfaces)
2283                         Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2284                 loadmodel->brush.data_leafsurfaces[i] = j;
2285         }
2286 }
2287
2288 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2289 {
2290         int             i;
2291         int             *in;
2292
2293         in = (void *)(mod_base + l->fileofs);
2294         if (l->filelen % sizeof(*in))
2295                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2296         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2297         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2298
2299         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2300                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2301 }
2302
2303
2304 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2305 {
2306         int                     i;
2307         mplane_t        *out;
2308         dplane_t        *in;
2309
2310         in = (void *)(mod_base + l->fileofs);
2311         if (l->filelen % sizeof(*in))
2312                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2313
2314         loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2315         loadmodel->brush.data_planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2316
2317         for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2318         {
2319                 out->normal[0] = LittleFloat(in->normal[0]);
2320                 out->normal[1] = LittleFloat(in->normal[1]);
2321                 out->normal[2] = LittleFloat(in->normal[2]);
2322                 out->dist = LittleFloat(in->dist);
2323
2324                 PlaneClassify(out);
2325         }
2326 }
2327
2328 static void Mod_Q1BSP_LoadMapBrushes(void)
2329 {
2330 #if 0
2331 // unfinished
2332         int submodel, numbrushes;
2333         qboolean firstbrush;
2334         char *text, *maptext;
2335         char mapfilename[MAX_QPATH];
2336         FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2337         strlcat (mapfilename, ".map", sizeof (mapfilename));
2338         maptext = (qbyte*) FS_LoadFile(mapfilename, tempmempool, false);
2339         if (!maptext)
2340                 return;
2341         text = maptext;
2342         if (!COM_ParseToken(&data, false))
2343                 return; // error
2344         submodel = 0;
2345         for (;;)
2346         {
2347                 if (!COM_ParseToken(&data, false))
2348                         break;
2349                 if (com_token[0] != '{')
2350                         return; // error
2351                 // entity
2352                 firstbrush = true;
2353                 numbrushes = 0;
2354                 maxbrushes = 256;
2355                 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2356                 for (;;)
2357                 {
2358                         if (!COM_ParseToken(&data, false))
2359                                 return; // error
2360                         if (com_token[0] == '}')
2361                                 break; // end of entity
2362                         if (com_token[0] == '{')
2363                         {
2364                                 // brush
2365                                 if (firstbrush)
2366                                 {
2367                                         if (submodel)
2368                                         {
2369                                                 if (submodel > loadmodel->brush.numsubmodels)
2370                                                 {
2371                                                         Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2372                                                         model = NULL;
2373                                                 }
2374                                                 else
2375                                                         model = loadmodel->brush.submodels[submodel];
2376                                         }
2377                                         else
2378                                                 model = loadmodel;
2379                                 }
2380                                 for (;;)
2381                                 {
2382                                         if (!COM_ParseToken(&data, false))
2383                                                 return; // error
2384                                         if (com_token[0] == '}')
2385                                                 break; // end of brush
2386                                         // each brush face should be this format:
2387                                         // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2388                                         // FIXME: support hl .map format
2389                                         for (pointnum = 0;pointnum < 3;pointnum++)
2390                                         {
2391                                                 COM_ParseToken(&data, false);
2392                                                 for (componentnum = 0;componentnum < 3;componentnum++)
2393                                                 {
2394                                                         COM_ParseToken(&data, false);
2395                                                         point[pointnum][componentnum] = atof(com_token);
2396                                                 }
2397                                                 COM_ParseToken(&data, false);
2398                                         }
2399                                         COM_ParseToken(&data, false);
2400                                         strlcpy(facetexture, com_token, sizeof(facetexture));
2401                                         COM_ParseToken(&data, false);
2402                                         //scroll_s = atof(com_token);
2403                                         COM_ParseToken(&data, false);
2404                                         //scroll_t = atof(com_token);
2405                                         COM_ParseToken(&data, false);
2406                                         //rotate = atof(com_token);
2407                                         COM_ParseToken(&data, false);
2408                                         //scale_s = atof(com_token);
2409                                         COM_ParseToken(&data, false);
2410                                         //scale_t = atof(com_token);
2411                                         TriangleNormal(point[0], point[1], point[2], planenormal);
2412                                         VectorNormalizeDouble(planenormal);
2413                                         planedist = DotProduct(point[0], planenormal);
2414                                         //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2415                                 }
2416                                 continue;
2417                         }
2418                 }
2419         }
2420 #endif
2421 }
2422
2423
2424 #define MAX_PORTALPOINTS 64
2425
2426 typedef struct portal_s
2427 {
2428         mplane_t plane;
2429         mnode_t *nodes[2];              // [0] = front side of plane
2430         struct portal_s *next[2];
2431         int numpoints;
2432         double points[3*MAX_PORTALPOINTS];
2433         struct portal_s *chain; // all portals are linked into a list
2434 }
2435 portal_t;
2436
2437 static portal_t *portalchain;
2438
2439 /*
2440 ===========
2441 AllocPortal
2442 ===========
2443 */
2444 static portal_t *AllocPortal(void)
2445 {
2446         portal_t *p;
2447         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2448         p->chain = portalchain;
2449         portalchain = p;
2450         return p;
2451 }
2452
2453 static void FreePortal(portal_t *p)
2454 {
2455         Mem_Free(p);
2456 }
2457
2458 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2459 {
2460         // process only nodes (leafs already had their box calculated)
2461         if (!node->plane)
2462                 return;
2463
2464         // calculate children first
2465         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2466         Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2467
2468         // make combined bounding box from children
2469         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2470         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2471         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2472         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2473         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2474         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2475 }
2476
2477 static void Mod_Q1BSP_FinalizePortals(void)
2478 {
2479         int i, j, numportals, numpoints;
2480         portal_t *p, *pnext;
2481         mportal_t *portal;
2482         mvertex_t *point;
2483         mleaf_t *leaf, *endleaf;
2484
2485         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2486         leaf = loadmodel->brush.data_leafs;
2487         endleaf = leaf + loadmodel->brush.num_leafs;
2488         for (;leaf < endleaf;leaf++)
2489         {
2490                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2491                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2492         }
2493         p = portalchain;
2494         while (p)
2495         {
2496                 if (p->numpoints >= 3)
2497                 {
2498                         for (i = 0;i < 2;i++)
2499                         {
2500                                 leaf = (mleaf_t *)p->nodes[i];
2501                                 for (j = 0;j < p->numpoints;j++)
2502                                 {
2503                                         if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2504                                         if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2505                                         if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2506                                         if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2507                                         if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2508                                         if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2509                                 }
2510                         }
2511                 }
2512                 p = p->chain;
2513         }
2514
2515         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2516
2517         // tally up portal and point counts
2518         p = portalchain;
2519         numportals = 0;
2520         numpoints = 0;
2521         while (p)
2522         {
2523                 // note: this check must match the one below or it will usually corrupt memory
2524                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2525                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2526                 {
2527                         numportals += 2;
2528                         numpoints += p->numpoints * 2;
2529                 }
2530                 p = p->chain;
2531         }
2532         loadmodel->brush.data_portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2533         loadmodel->brush.num_portals = numportals;
2534         loadmodel->brush.data_portalpoints = (void *)((qbyte *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2535         loadmodel->brush.num_portalpoints = numpoints;
2536         // clear all leaf portal chains
2537         for (i = 0;i < loadmodel->brush.num_leafs;i++)
2538                 loadmodel->brush.data_leafs[i].portals = NULL;
2539         // process all portals in the global portal chain, while freeing them
2540         portal = loadmodel->brush.data_portals;
2541         point = loadmodel->brush.data_portalpoints;
2542         p = portalchain;
2543         portalchain = NULL;
2544         while (p)
2545         {
2546                 pnext = p->chain;
2547
2548                 // note: this check must match the one above or it will usually corrupt memory
2549                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2550                 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2551                 {
2552                         // first make the back to front portal(forward portal)
2553                         portal->points = point;
2554                         portal->numpoints = p->numpoints;
2555                         portal->plane.dist = p->plane.dist;
2556                         VectorCopy(p->plane.normal, portal->plane.normal);
2557                         portal->here = (mleaf_t *)p->nodes[1];
2558                         portal->past = (mleaf_t *)p->nodes[0];
2559                         // copy points
2560                         for (j = 0;j < portal->numpoints;j++)
2561                         {
2562                                 VectorCopy(p->points + j*3, point->position);
2563                                 point++;
2564                         }
2565                         BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2566                         PlaneClassify(&portal->plane);
2567
2568                         // link into leaf's portal chain
2569                         portal->next = portal->here->portals;
2570                         portal->here->portals = portal;
2571
2572                         // advance to next portal
2573                         portal++;
2574
2575                         // then make the front to back portal(backward portal)
2576                         portal->points = point;
2577                         portal->numpoints = p->numpoints;
2578                         portal->plane.dist = -p->plane.dist;
2579                         VectorNegate(p->plane.normal, portal->plane.normal);
2580                         portal->here = (mleaf_t *)p->nodes[0];
2581                         portal->past = (mleaf_t *)p->nodes[1];
2582                         // copy points
2583                         for (j = portal->numpoints - 1;j >= 0;j--)
2584                         {
2585                                 VectorCopy(p->points + j*3, point->position);
2586                                 point++;
2587                         }
2588                         BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2589                         PlaneClassify(&portal->plane);
2590
2591                         // link into leaf's portal chain
2592                         portal->next = portal->here->portals;
2593                         portal->here->portals = portal;
2594
2595                         // advance to next portal
2596                         portal++;
2597                 }
2598                 FreePortal(p);
2599                 p = pnext;
2600         }
2601 }
2602
2603 /*
2604 =============
2605 AddPortalToNodes
2606 =============
2607 */
2608 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2609 {
2610         if (!front)
2611                 Host_Error("AddPortalToNodes: NULL front node");
2612         if (!back)
2613                 Host_Error("AddPortalToNodes: NULL back node");
2614         if (p->nodes[0] || p->nodes[1])
2615                 Host_Error("AddPortalToNodes: already included");
2616         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2617
2618         p->nodes[0] = front;
2619         p->next[0] = (portal_t *)front->portals;
2620         front->portals = (mportal_t *)p;
2621
2622         p->nodes[1] = back;
2623         p->next[1] = (portal_t *)back->portals;
2624         back->portals = (mportal_t *)p;
2625 }
2626
2627 /*
2628 =============
2629 RemovePortalFromNode
2630 =============
2631 */
2632 static void RemovePortalFromNodes(portal_t *portal)
2633 {
2634         int i;
2635         mnode_t *node;
2636         void **portalpointer;
2637         portal_t *t;
2638         for (i = 0;i < 2;i++)
2639         {
2640                 node = portal->nodes[i];
2641
2642                 portalpointer = (void **) &node->portals;
2643                 while (1)
2644                 {
2645                         t = *portalpointer;
2646                         if (!t)
2647                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2648
2649                         if (t == portal)
2650                         {
2651                                 if (portal->nodes[0] == node)
2652                                 {
2653                                         *portalpointer = portal->next[0];
2654                                         portal->nodes[0] = NULL;
2655                                 }
2656                                 else if (portal->nodes[1] == node)
2657                                 {
2658                                         *portalpointer = portal->next[1];
2659                                         portal->nodes[1] = NULL;
2660                                 }
2661                                 else
2662                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2663                                 break;
2664                         }
2665
2666                         if (t->nodes[0] == node)
2667                                 portalpointer = (void **) &t->next[0];
2668                         else if (t->nodes[1] == node)
2669                                 portalpointer = (void **) &t->next[1];
2670                         else
2671                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2672                 }
2673         }
2674 }
2675
2676 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2677 {
2678         int i, side;
2679         mnode_t *front, *back, *other_node;
2680         mplane_t clipplane, *plane;
2681         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2682         int numfrontpoints, numbackpoints;
2683         double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2684
2685         // if a leaf, we're done
2686         if (!node->plane)
2687                 return;
2688
2689         plane = node->plane;
2690
2691         front = node->children[0];
2692         back = node->children[1];
2693         if (front == back)
2694                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2695
2696         // create the new portal by generating a polygon for the node plane,
2697         // and clipping it by all of the other portals(which came from nodes above this one)
2698         nodeportal = AllocPortal();
2699         nodeportal->plane = *plane;
2700
2701         PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2702         nodeportal->numpoints = 4;
2703         side = 0;       // shut up compiler warning
2704         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2705         {
2706                 clipplane = portal->plane;
2707                 if (portal->nodes[0] == portal->nodes[1])
2708                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2709                 if (portal->nodes[0] == node)
2710                         side = 0;
2711                 else if (portal->nodes[1] == node)
2712                 {
2713                         clipplane.dist = -clipplane.dist;
2714                         VectorNegate(clipplane.normal, clipplane.normal);
2715                         side = 1;
2716                 }
2717                 else
2718                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2719
2720                 for (i = 0;i < nodeportal->numpoints*3;i++)
2721                         frontpoints[i] = nodeportal->points[i];
2722                 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL);
2723                 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2724                         break;
2725         }
2726
2727         if (nodeportal->numpoints < 3)
2728         {
2729                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2730                 nodeportal->numpoints = 0;
2731         }
2732         else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2733         {
2734                 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2735                 nodeportal->numpoints = 0;
2736         }
2737
2738         AddPortalToNodes(nodeportal, front, back);
2739
2740         // split the portals of this node along this node's plane and assign them to the children of this node
2741         // (migrating the portals downward through the tree)
2742         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2743         {
2744                 if (portal->nodes[0] == portal->nodes[1])
2745                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2746                 if (portal->nodes[0] == node)
2747                         side = 0;
2748                 else if (portal->nodes[1] == node)
2749                         side = 1;
2750                 else
2751                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2752                 nextportal = portal->next[side];
2753                 if (!portal->numpoints)
2754                         continue;
2755
2756                 other_node = portal->nodes[!side];
2757                 RemovePortalFromNodes(portal);
2758
2759                 // cut the portal into two portals, one on each side of the node plane
2760                 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints);
2761
2762                 if (!numfrontpoints)
2763                 {
2764                         if (side == 0)
2765                                 AddPortalToNodes(portal, back, other_node);
2766                         else
2767                                 AddPortalToNodes(portal, other_node, back);
2768                         continue;
2769                 }
2770                 if (!numbackpoints)
2771                 {
2772                         if (side == 0)
2773                                 AddPortalToNodes(portal, front, other_node);
2774                         else
2775                                 AddPortalToNodes(portal, other_node, front);
2776                         continue;
2777                 }
2778
2779                 // the portal is split
2780                 splitportal = AllocPortal();
2781                 temp = splitportal->chain;
2782                 *splitportal = *portal;
2783                 splitportal->chain = temp;
2784                 for (i = 0;i < numbackpoints*3;i++)
2785                         splitportal->points[i] = backpoints[i];
2786                 splitportal->numpoints = numbackpoints;
2787                 for (i = 0;i < numfrontpoints*3;i++)
2788                         portal->points[i] = frontpoints[i];
2789                 portal->numpoints = numfrontpoints;
2790
2791                 if (side == 0)
2792                 {
2793                         AddPortalToNodes(portal, front, other_node);
2794                         AddPortalToNodes(splitportal, back, other_node);
2795                 }
2796                 else
2797                 {
2798                         AddPortalToNodes(portal, other_node, front);
2799                         AddPortalToNodes(splitportal, other_node, back);
2800                 }
2801         }
2802
2803         Mod_Q1BSP_RecursiveNodePortals(front);
2804         Mod_Q1BSP_RecursiveNodePortals(back);
2805 }
2806
2807 static void Mod_Q1BSP_MakePortals(void)
2808 {
2809         portalchain = NULL;
2810         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
2811         Mod_Q1BSP_FinalizePortals();
2812 }
2813
2814 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2815 {
2816         int i, j, stylecounts[256], totalcount, remapstyles[256];
2817         msurface_t *surface;
2818         memset(stylecounts, 0, sizeof(stylecounts));
2819         for (i = 0;i < model->nummodelsurfaces;i++)
2820         {
2821                 surface = model->data_surfaces + model->firstmodelsurface + i;
2822                 for (j = 0;j < MAXLIGHTMAPS;j++)
2823                         stylecounts[surface->lightmapinfo->styles[j]]++;
2824         }
2825         totalcount = 0;
2826         model->brushq1.light_styles = 0;
2827         for (i = 0;i < 255;i++)
2828         {
2829                 if (stylecounts[i])
2830                 {
2831                         remapstyles[i] = model->brushq1.light_styles++;
2832                         totalcount += stylecounts[i] + 1;
2833                 }
2834         }
2835         if (!totalcount)
2836                 return;
2837         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2838         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2839         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2840         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2841         model->brushq1.light_styles = 0;
2842         for (i = 0;i < 255;i++)
2843                 if (stylecounts[i])
2844                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2845         j = 0;
2846         for (i = 0;i < model->brushq1.light_styles;i++)
2847         {
2848                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2849                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2850         }
2851         for (i = 0;i < model->nummodelsurfaces;i++)
2852         {
2853                 surface = model->data_surfaces + model->firstmodelsurface + i;
2854                 for (j = 0;j < MAXLIGHTMAPS;j++)
2855                         if (surface->lightmapinfo->styles[j] != 255)
2856                                 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
2857         }
2858         j = 0;
2859         for (i = 0;i < model->brushq1.light_styles;i++)
2860         {
2861                 *model->brushq1.light_styleupdatechains[i] = NULL;
2862                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2863                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2864         }
2865 }
2866
2867 //Returns PVS data for a given point
2868 //(note: can return NULL)
2869 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2870 {
2871         mnode_t *node;
2872         Mod_CheckLoaded(model);
2873         node = model->brush.data_nodes;
2874         while (node->plane)
2875                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2876         if (((mleaf_t *)node)->clusterindex >= 0)
2877                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2878         else
2879                 return NULL;
2880 }
2881
2882 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2883 {
2884         while (node->plane)
2885         {
2886                 float d = PlaneDiff(org, node->plane);
2887                 if (d > radius)
2888                         node = node->children[0];
2889                 else if (d < -radius)
2890                         node = node->children[1];
2891                 else
2892                 {
2893                         // go down both sides
2894                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2895                         node = node->children[1];
2896                 }
2897         }
2898         // if this leaf is in a cluster, accumulate the pvs bits
2899         if (((mleaf_t *)node)->clusterindex >= 0)
2900         {
2901                 int i;
2902                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2903                 for (i = 0;i < pvsbytes;i++)
2904                         pvsbuffer[i] |= pvs[i];
2905         }
2906 }
2907
2908 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2909 //of the given point.
2910 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2911 {
2912         int bytes = model->brush.num_pvsclusterbytes;
2913         bytes = min(bytes, pvsbufferlength);
2914         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
2915         {
2916                 memset(pvsbuffer, 0xFF, bytes);
2917                 return bytes;
2918         }
2919         memset(pvsbuffer, 0, bytes);
2920         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
2921         return bytes;
2922 }
2923
2924 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2925 {
2926         vec3_t size;
2927         const hull_t *hull;
2928
2929         VectorSubtract(inmaxs, inmins, size);
2930         if (cmodel->brush.ismcbsp)
2931         {
2932                 if (size[0] < 3)
2933                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2934                 else if (size[2] < 48) // pick the nearest of 40 or 56
2935                         hull = &cmodel->brushq1.hulls[2]; // 16x16x40
2936                 else
2937                         hull = &cmodel->brushq1.hulls[1]; // 16x16x56
2938         }
2939         else if (cmodel->brush.ishlbsp)
2940         {
2941                 if (size[0] < 3)
2942                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2943                 else if (size[0] <= 32)
2944                 {
2945                         if (size[2] < 54) // pick the nearest of 36 or 72
2946                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2947                         else
2948                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2949                 }
2950                 else
2951                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2952         }
2953         else
2954         {
2955                 if (size[0] < 3)
2956                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2957                 else if (size[0] <= 32)
2958                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2959                 else
2960                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2961         }
2962         VectorCopy(inmins, outmins);
2963         VectorAdd(inmins, hull->clip_size, outmaxs);
2964 }
2965
2966 extern void R_Q1BSP_DrawSky(entity_render_t *ent);
2967 extern void R_Q1BSP_Draw(entity_render_t *ent);
2968 extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2969 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
2970 extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
2971 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
2972 {
2973         int i, j, k;
2974         dheader_t *header;
2975         dmodel_t *bm;
2976         mempool_t *mainmempool;
2977         float dist, modelyawradius, modelradius, *vec;
2978         msurface_t *surface;
2979         int numshadowmeshtriangles;
2980
2981         mod->type = mod_brushq1;
2982
2983         if (!memcmp(buffer, "MCBSP", 5))
2984         {
2985                 header = (dheader_t *)((unsigned char*)buffer + 5);
2986
2987                 i = LittleLong(header->version);
2988                 if (i != MCBSPVERSION)
2989                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(MCBSP %i should be %i", mod->name, i, MCBSPVERSION);
2990                 mod->brush.ismcbsp = true;
2991                 mod->brush.ishlbsp = false;
2992         }
2993         else
2994         {
2995                 header = (dheader_t *)buffer;
2996
2997                 i = LittleLong(header->version);
2998                 if (i != BSPVERSION && i != 30)
2999                         Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3000                 mod->brush.ishlbsp = i == 30;
3001         }
3002
3003         mod->soundfromcenter = true;
3004         mod->TraceBox = Mod_Q1BSP_TraceBox;
3005         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3006         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3007         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3008         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3009         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3010         mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3011         mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3012         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3013         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3014         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3015         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3016         mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3017
3018         if (loadmodel->isworldmodel)
3019         {
3020                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3021                 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3022         }
3023
3024 // swap all the lumps
3025         mod_base = (qbyte *)header;
3026
3027         header->version = LittleLong(header->version);
3028         for (i = 0;i < HEADER_LUMPS;i++)
3029         {
3030                 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3031                 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3032         }
3033
3034 // load into heap
3035
3036         // store which lightmap format to use
3037         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3038
3039         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3040         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3041         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3042         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3043         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3044         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3045         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3046         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3047         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3048         Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3049         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3050         // load submodels before leafs because they contain the number of vis leafs
3051         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
3052         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3053         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3054         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
3055
3056         if (!mod->brushq1.lightdata)
3057                 mod->brush.LightPoint = NULL;
3058
3059         if (mod->brushq1.data_compressedpvs)
3060                 Mem_Free(mod->brushq1.data_compressedpvs);
3061         mod->brushq1.data_compressedpvs = NULL;
3062         mod->brushq1.num_compressedpvs = 0;
3063
3064         Mod_Q1BSP_MakeHull0();
3065         Mod_Q1BSP_MakePortals();
3066
3067         mod->numframes = 2;             // regular and alternate animation
3068         mod->numskins = 1;
3069
3070         mainmempool = mod->mempool;
3071
3072         Mod_Q1BSP_LoadLightList();
3073
3074         // make a single combined shadow mesh to allow optimized shadow volume creation
3075         numshadowmeshtriangles = 0;
3076         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3077         {
3078                 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3079                 numshadowmeshtriangles += surface->num_triangles;
3080         }
3081         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3082         for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3083                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surface->groupmesh->data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle));
3084         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3085         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3086
3087         if (loadmodel->brush.numsubmodels)
3088                 loadmodel->brush.submodels = Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3089
3090         if (loadmodel->isworldmodel)
3091         {
3092                 // clear out any stale submodels or worldmodels lying around
3093                 // if we did this clear before now, an error might abort loading and
3094                 // leave things in a bad state
3095                 Mod_RemoveStaleWorldModels(loadmodel);
3096         }
3097
3098         // LordHavoc: to clear the fog around the original quake submodel code, I
3099         // will explain:
3100         // first of all, some background info on the submodels:
3101         // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3102         // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3103         // now the weird for loop itself:
3104         // the loop functions in an odd way, on each iteration it sets up the
3105         // current 'mod' model (which despite the confusing code IS the model of
3106         // the number i), at the end of the loop it duplicates the model to become
3107         // the next submodel, and loops back to set up the new submodel.
3108
3109         // LordHavoc: now the explanation of my sane way (which works identically):
3110         // set up the world model, then on each submodel copy from the world model
3111         // and set up the submodel with the respective model info.
3112         for (i = 0;i < mod->brush.numsubmodels;i++)
3113         {
3114                 // LordHavoc: this code was originally at the end of this loop, but
3115                 // has been transformed to something more readable at the start here.
3116
3117                 if (i > 0)
3118                 {
3119                         char name[10];
3120                         // LordHavoc: only register submodels if it is the world
3121                         // (prevents external bsp models from replacing world submodels with
3122                         //  their own)
3123                         if (!loadmodel->isworldmodel)
3124                                 continue;
3125                         // duplicate the basic information
3126                         sprintf(name, "*%i", i);
3127                         mod = Mod_FindName(name);
3128                         // copy the base model to this one
3129                         *mod = *loadmodel;
3130                         // rename the clone back to its proper name
3131                         strcpy(mod->name, name);
3132                         // textures and memory belong to the main model
3133                         mod->texturepool = NULL;
3134                         mod->mempool = NULL;
3135                 }
3136
3137                 mod->brush.submodel = i;
3138
3139                 if (loadmodel->brush.submodels)
3140                         loadmodel->brush.submodels[i] = mod;
3141
3142                 bm = &mod->brushq1.submodels[i];
3143
3144                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3145                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3146                 {
3147                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3148                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3149                 }
3150
3151                 mod->firstmodelsurface = bm->firstface;
3152                 mod->nummodelsurfaces = bm->numfaces;
3153
3154                 // make the model surface list (used by shadowing/lighting)
3155                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3156                 for (j = 0;j < mod->nummodelsurfaces;j++)
3157                         mod->surfacelist[j] = mod->firstmodelsurface + j;
3158
3159                 // this gets altered below if sky is used
3160                 mod->DrawSky = NULL;
3161                 mod->Draw = R_Q1BSP_Draw;
3162                 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3163                 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3164                 mod->DrawLight = R_Q1BSP_DrawLight;
3165                 if (i != 0)
3166                 {
3167                         mod->brush.GetPVS = NULL;
3168                         mod->brush.FatPVS = NULL;
3169                         mod->brush.BoxTouchingPVS = NULL;
3170                         mod->brush.BoxTouchingLeafPVS = NULL;
3171                         mod->brush.BoxTouchingVisibleLeafs = NULL;
3172                         mod->brush.LightPoint = NULL;
3173                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3174                 }
3175                 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3176                 if (mod->nummodelsurfaces)
3177                 {
3178                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3179                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3180                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3181                         modelyawradius = 0;
3182                         modelradius = 0;
3183                         for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3184                         {
3185                                 // we only need to have a drawsky function if it is used(usually only on world model)
3186                                 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3187                                         mod->DrawSky = R_Q1BSP_DrawSky;
3188                                 // calculate bounding shapes
3189                                 for (k = 0, vec = (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3190                                 {
3191                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3192                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3193                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3194                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3195                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3196                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3197                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3198                                         if (modelyawradius < dist)
3199                                                 modelyawradius = dist;
3200                                         dist += vec[2]*vec[2];
3201                                         if (modelradius < dist)
3202                                                 modelradius = dist;
3203                                 }
3204                         }
3205                         modelyawradius = sqrt(modelyawradius);
3206                         modelradius = sqrt(modelradius);
3207                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3208                         mod->yawmins[2] = mod->normalmins[2];
3209                         mod->yawmaxs[2] = mod->normalmaxs[2];
3210                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3211                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3212                         mod->radius = modelradius;
3213                         mod->radius2 = modelradius * modelradius;
3214                 }
3215                 else
3216                 {
3217                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3218                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3219                 }
3220                 //mod->brushq1.num_visleafs = bm->visleafs;
3221         }
3222
3223         Mod_Q1BSP_LoadMapBrushes();
3224
3225         //Mod_Q1BSP_ProcessLightList();
3226
3227         if (developer.integer)
3228                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3229 }
3230
3231 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3232 {
3233 }
3234
3235 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3236 {
3237 /*
3238         d_t *in;
3239         m_t *out;
3240         int i, count;
3241
3242         in = (void *)(mod_base + l->fileofs);
3243         if (l->filelen % sizeof(*in))
3244                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3245         count = l->filelen / sizeof(*in);
3246         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3247
3248         loadmodel-> = out;
3249         loadmodel->num = count;
3250
3251         for (i = 0;i < count;i++, in++, out++)
3252         {
3253         }
3254 */
3255 }
3256
3257 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3258 {
3259 /*
3260         d_t *in;
3261         m_t *out;
3262         int i, count;
3263
3264         in = (void *)(mod_base + l->fileofs);
3265         if (l->filelen % sizeof(*in))
3266                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3267         count = l->filelen / sizeof(*in);
3268         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3269
3270         loadmodel-> = out;
3271         loadmodel->num = count;
3272
3273         for (i = 0;i < count;i++, in++, out++)
3274         {
3275         }
3276 */
3277 }
3278
3279 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3280 {
3281 /*
3282         d_t *in;
3283         m_t *out;
3284         int i, count;
3285
3286         in = (void *)(mod_base + l->fileofs);
3287         if (l->filelen % sizeof(*in))
3288                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3289         count = l->filelen / sizeof(*in);
3290         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3291
3292         loadmodel-> = out;
3293         loadmodel->num = count;
3294
3295         for (i = 0;i < count;i++, in++, out++)
3296         {
3297         }
3298 */
3299 }
3300
3301 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3302 {
3303 /*
3304         d_t *in;
3305         m_t *out;
3306         int i, count;
3307
3308         in = (void *)(mod_base + l->fileofs);
3309         if (l->filelen % sizeof(*in))
3310                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3311         count = l->filelen / sizeof(*in);
3312         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3313
3314         loadmodel-> = out;
3315         loadmodel->num = count;
3316
3317         for (i = 0;i < count;i++, in++, out++)
3318         {
3319         }
3320 */
3321 }
3322
3323 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3324 {
3325 /*
3326         d_t *in;
3327         m_t *out;
3328         int i, count;
3329
3330         in = (void *)(mod_base + l->fileofs);
3331         if (l->filelen % sizeof(*in))
3332                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3333         count = l->filelen / sizeof(*in);
3334         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3335
3336         loadmodel-> = out;
3337         loadmodel->num = count;
3338
3339         for (i = 0;i < count;i++, in++, out++)
3340         {
3341         }
3342 */
3343 }
3344
3345 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3346 {
3347 /*
3348         d_t *in;
3349         m_t *out;
3350         int i, count;
3351
3352         in = (void *)(mod_base + l->fileofs);
3353         if (l->filelen % sizeof(*in))
3354                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3355         count = l->filelen / sizeof(*in);
3356         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3357
3358         loadmodel-> = out;
3359         loadmodel->num = count;
3360
3361         for (i = 0;i < count;i++, in++, out++)
3362         {
3363         }
3364 */
3365 }
3366
3367 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3368 {
3369 /*
3370         d_t *in;
3371         m_t *out;
3372         int i, count;
3373
3374         in = (void *)(mod_base + l->fileofs);
3375         if (l->filelen % sizeof(*in))
3376                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3377         count = l->filelen / sizeof(*in);
3378         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3379
3380         loadmodel-> = out;
3381         loadmodel->num = count;
3382
3383         for (i = 0;i < count;i++, in++, out++)
3384         {
3385         }
3386 */
3387 }
3388
3389 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3390 {
3391 /*
3392         d_t *in;
3393         m_t *out;
3394         int i, count;
3395
3396         in = (void *)(mod_base + l->fileofs);
3397         if (l->filelen % sizeof(*in))
3398                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3399         count = l->filelen / sizeof(*in);
3400         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3401
3402         loadmodel-> = out;
3403         loadmodel->num = count;
3404
3405         for (i = 0;i < count;i++, in++, out++)
3406         {
3407         }
3408 */
3409 }
3410
3411 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3412 {
3413 /*
3414         d_t *in;
3415         m_t *out;
3416         int i, count;
3417
3418         in = (void *)(mod_base + l->fileofs);
3419         if (l->filelen % sizeof(*in))
3420                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3421         count = l->filelen / sizeof(*in);
3422         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3423
3424         loadmodel-> = out;
3425         loadmodel->num = count;
3426
3427         for (i = 0;i < count;i++, in++, out++)
3428         {
3429         }
3430 */
3431 }
3432
3433 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3434 {
3435 /*
3436         d_t *in;
3437         m_t *out;
3438         int i, count;
3439
3440         in = (void *)(mod_base + l->fileofs);
3441         if (l->filelen % sizeof(*in))
3442                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3443         count = l->filelen / sizeof(*in);
3444         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3445
3446         loadmodel-> = out;
3447         loadmodel->num = count;
3448
3449         for (i = 0;i < count;i++, in++, out++)
3450         {
3451         }
3452 */
3453 }
3454
3455 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3456 {
3457 /*
3458         d_t *in;
3459