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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // models.c -- model loading and caching
21
22 // models are the only shared resource between a client and server running
23 // on the same machine.
24
25 #include "quakedef.h"
26 #include "image.h"
27
28 cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
29 cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
30 cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
31 cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
32 cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
33 cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
34 cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
35 cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
36 cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
37 cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
38 cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
39
40 /*
41 ===============
42 Mod_SpriteInit
43 ===============
44 */
45 void Mod_SpriteInit (void)
46 {
47         Cvar_RegisterVariable(&r_mipsprites);
48         Cvar_RegisterVariable(&r_labelsprites_scale);
49         Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
50         Cvar_RegisterVariable(&r_overheadsprites_perspective);
51         Cvar_RegisterVariable(&r_overheadsprites_pushback);
52         Cvar_RegisterVariable(&r_overheadsprites_scalex);
53         Cvar_RegisterVariable(&r_overheadsprites_scaley);
54         Cvar_RegisterVariable(&r_track_sprites);
55         Cvar_RegisterVariable(&r_track_sprites_flags);
56         Cvar_RegisterVariable(&r_track_sprites_scalew);
57         Cvar_RegisterVariable(&r_track_sprites_scaleh);
58 }
59
60 static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
61 {
62         if (!skinframe)
63                 skinframe = R_SkinFrame_LoadMissing();
64         texture->offsetmapping = OFFSETMAPPING_OFF;
65         texture->offsetscale = 1;
66         texture->specularscalemod = 1;
67         texture->specularpowermod = 1;
68         texture->basematerialflags = MATERIALFLAG_WALL;
69         if (fullbright)
70                 texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
71         if (additive)
72                 texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
73         else if (skinframe->hasalpha)
74                 texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
75         texture->currentmaterialflags = texture->basematerialflags;
76         texture->numskinframes = 1;
77         texture->currentskinframe = texture->skinframes[0] = skinframe;
78         texture->surfaceflags = 0;
79         texture->supercontents = SUPERCONTENTS_SOLID;
80         if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
81                 texture->supercontents |= SUPERCONTENTS_OPAQUE;
82 }
83
84 extern cvar_t gl_texturecompression_sprites;
85
86 static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
87 {
88         int                                     i, j, groupframes, realframes, x, y, origin[2], width, height;
89         qboolean                        fullbright;
90         dspriteframetype_t      *pinframetype;
91         dspriteframe_t          *pinframe;
92         dspritegroup_t          *pingroup;
93         dspriteinterval_t       *pinintervals;
94         skinframe_t                     *skinframe;
95         float                           modelradius, interval;
96         char                            name[MAX_QPATH], fogname[MAX_QPATH];
97         const void                      *startframes;
98         int                 texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (gl_texturecompression_sprites.integer ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
99         modelradius = 0;
100
101         if (loadmodel->numframes < 1)
102                 Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
103
104         // LordHavoc: hack to allow sprites to be non-fullbright
105         fullbright = true;
106         for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
107                 if (loadmodel->name[i] == '!')
108                         fullbright = false;
109
110 //
111 // load the frames
112 //
113         startframes = datapointer;
114         realframes = 0;
115         for (i = 0;i < loadmodel->numframes;i++)
116         {
117                 pinframetype = (dspriteframetype_t *)datapointer;
118                 datapointer += sizeof(dspriteframetype_t);
119
120                 if (LittleLong (pinframetype->type) == SPR_SINGLE)
121                         groupframes = 1;
122                 else
123                 {
124                         pingroup = (dspritegroup_t *)datapointer;
125                         datapointer += sizeof(dspritegroup_t);
126
127                         groupframes = LittleLong(pingroup->numframes);
128
129                         datapointer += sizeof(dspriteinterval_t) * groupframes;
130                 }
131
132                 for (j = 0;j < groupframes;j++)
133                 {
134                         pinframe = (dspriteframe_t *)datapointer;
135                         if (version == SPRITE32_VERSION)
136                                 datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4;
137                         else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
138                                 datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height);
139                 }
140                 realframes += groupframes;
141         }
142
143         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
144         loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
145         loadmodel->num_textures = realframes;
146         loadmodel->num_texturesperskin = 1;
147         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
148
149         datapointer = (unsigned char *)startframes;
150         realframes = 0;
151         for (i = 0;i < loadmodel->numframes;i++)
152         {
153                 pinframetype = (dspriteframetype_t *)datapointer;
154                 datapointer += sizeof(dspriteframetype_t);
155
156                 if (LittleLong (pinframetype->type) == SPR_SINGLE)
157                 {
158                         groupframes = 1;
159                         interval = 0.1f;
160                 }
161                 else
162                 {
163                         pingroup = (dspritegroup_t *)datapointer;
164                         datapointer += sizeof(dspritegroup_t);
165
166                         groupframes = LittleLong(pingroup->numframes);
167
168                         pinintervals = (dspriteinterval_t *)datapointer;
169                         datapointer += sizeof(dspriteinterval_t) * groupframes;
170
171                         interval = LittleFloat(pinintervals[0].interval);
172                         if (interval < 0.01f)
173                                 Host_Error("Mod_Sprite_SharedSetup: invalid interval");
174                 }
175
176                 dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
177                 loadmodel->animscenes[i].firstframe = realframes;
178                 loadmodel->animscenes[i].framecount = groupframes;
179                 loadmodel->animscenes[i].framerate = 1.0f / interval;
180                 loadmodel->animscenes[i].loop = true;
181
182                 for (j = 0;j < groupframes;j++)
183                 {
184                         pinframe = (dspriteframe_t *)datapointer;
185                         datapointer += sizeof(dspriteframe_t);
186
187                         origin[0] = LittleLong (pinframe->origin[0]);
188                         origin[1] = LittleLong (pinframe->origin[1]);
189                         width = LittleLong (pinframe->width);
190                         height = LittleLong (pinframe->height);
191
192                         loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
193                         loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
194                         loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
195                         loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
196
197                         x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
198                         y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
199                         if (modelradius < x + y)
200                                 modelradius = x + y;
201
202                         if (cls.state != ca_dedicated)
203                         {
204                                 skinframe = NULL;
205                                 // note: Nehahra's null.spr has width == 0 and height == 0
206                                 if (width > 0 && height > 0)
207                                 {
208                                         if (groupframes > 1)
209                                         {
210                                                 dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
211                                                 dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
212                                         }
213                                         else
214                                         {
215                                                 dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
216                                                 dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
217                                         }
218                                         if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
219                                         {
220                                                 unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
221                                                 if (version == SPRITE32_VERSION)
222                                                 {
223                                                         for (x = 0;x < width*height;x++)
224                                                         {
225                                                                 pixels[x*4+2] = datapointer[x*4+0];
226                                                                 pixels[x*4+1] = datapointer[x*4+1];
227                                                                 pixels[x*4+0] = datapointer[x*4+2];
228                                                                 pixels[x*4+3] = datapointer[x*4+3];
229                                                         }
230                                                 }
231                                                 else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
232                                                         Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
233                                                 skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false);
234                                                 // texflags |= TEXF_COMPRESS;
235                                                 Mem_Free(pixels);
236                                         }
237                                 }
238                                 if (skinframe == NULL)
239                                         skinframe = R_SkinFrame_LoadMissing();
240                                 Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
241                         }
242
243                         if (version == SPRITE32_VERSION)
244                                 datapointer += width * height * 4;
245                         else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
246                                 datapointer += width * height;
247                         realframes++;
248                 }
249         }
250
251         modelradius = sqrt(modelradius);
252         for (i = 0;i < 3;i++)
253         {
254                 loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
255                 loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
256         }
257         loadmodel->radius = modelradius;
258         loadmodel->radius2 = modelradius * modelradius;
259 }
260
261 extern void R_Model_Sprite_Draw(entity_render_t *ent);
262 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
263 {
264         int version;
265         const unsigned char *datapointer;
266
267         datapointer = (unsigned char *)buffer;
268
269         loadmodel->modeldatatypestring = "SPR1";
270
271         loadmodel->type = mod_sprite;
272
273         loadmodel->DrawSky = NULL;
274         loadmodel->Draw = R_Model_Sprite_Draw;
275         loadmodel->DrawDepth = NULL;
276         loadmodel->CompileShadowVolume = NULL;
277         loadmodel->DrawShadowVolume = NULL;
278         loadmodel->DrawLight = NULL;
279         loadmodel->DrawAddWaterPlanes = NULL;
280
281         version = LittleLong(((dsprite_t *)buffer)->version);
282         if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
283         {
284                 dsprite_t *pinqsprite;
285
286                 pinqsprite = (dsprite_t *)datapointer;
287                 datapointer += sizeof(dsprite_t);
288
289                 loadmodel->numframes = LittleLong (pinqsprite->numframes);
290                 loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
291                 loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
292
293                 Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
294         }
295         else if (version == SPRITEHL_VERSION)
296         {
297                 int i, rendermode;
298                 unsigned char palette[256][4];
299                 const unsigned char *in;
300                 dspritehl_t *pinhlsprite;
301
302                 pinhlsprite = (dspritehl_t *)datapointer;
303                 datapointer += sizeof(dspritehl_t);
304
305                 loadmodel->numframes = LittleLong (pinhlsprite->numframes);
306                 loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
307                 loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
308                 rendermode = pinhlsprite->rendermode;
309
310                 in = datapointer;
311                 datapointer += 2;
312                 i = in[0] + in[1] * 256;
313                 if (i != 256)
314                         Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
315                 in = datapointer;
316                 datapointer += 768;
317                 switch(rendermode)
318                 {
319                 case SPRHL_OPAQUE:
320                         for (i = 0;i < 256;i++)
321                         {
322                                 palette[i][2] = in[i*3+0];
323                                 palette[i][1] = in[i*3+1];
324                                 palette[i][0] = in[i*3+2];
325                                 palette[i][3] = 255;
326                         }
327                         break;
328                 case SPRHL_ADDITIVE:
329                         for (i = 0;i < 256;i++)
330                         {
331                                 palette[i][2] = in[i*3+0];
332                                 palette[i][1] = in[i*3+1];
333                                 palette[i][0] = in[i*3+2];
334                                 palette[i][3] = 255;
335                         }
336                         // also passes additive == true to Mod_Sprite_SharedSetup
337                         break;
338                 case SPRHL_INDEXALPHA:
339                         for (i = 0;i < 256;i++)
340                         {
341                                 palette[i][2] = in[765];
342                                 palette[i][1] = in[766];
343                                 palette[i][0] = in[767];
344                                 palette[i][3] = i;
345                                 in += 3;
346                         }
347                         break;
348                 case SPRHL_ALPHATEST:
349                         for (i = 0;i < 256;i++)
350                         {
351                                 palette[i][2] = in[i*3+0];
352                                 palette[i][1] = in[i*3+1];
353                                 palette[i][0] = in[i*3+2];
354                                 palette[i][3] = 255;
355                         }
356                         palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
357                         // should this use alpha test or alpha blend?  (currently blend)
358                         break;
359                 default:
360                         Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
361                         return;
362                 }
363
364                 Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
365         }
366         else
367                 Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
368                                         loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
369
370         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
371 }
372
373
374 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend)
375 {
376         int i, version;
377         qboolean fullbright;
378         const dsprite2_t *pinqsprite;
379         skinframe_t *skinframe;
380         float modelradius;
381         int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
382
383         loadmodel->modeldatatypestring = "SPR2";
384
385         loadmodel->type = mod_sprite;
386
387         loadmodel->DrawSky = NULL;
388         loadmodel->Draw = R_Model_Sprite_Draw;
389         loadmodel->DrawDepth = NULL;
390         loadmodel->CompileShadowVolume = NULL;
391         loadmodel->DrawShadowVolume = NULL;
392         loadmodel->DrawLight = NULL;
393         loadmodel->DrawAddWaterPlanes = NULL;
394
395         pinqsprite = (dsprite2_t *)buffer;
396
397         version = LittleLong(pinqsprite->version);
398         if (version != SPRITE2_VERSION)
399                 Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
400
401         loadmodel->numframes = LittleLong (pinqsprite->numframes);
402         if (loadmodel->numframes < 1)
403                 Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
404         loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
405         loadmodel->synctype = ST_SYNC;
406
407         // LordHavoc: hack to allow sprites to be non-fullbright
408         fullbright = true;
409         for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
410                 if (loadmodel->name[i] == '!')
411                         fullbright = false;
412
413         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
414         loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
415         loadmodel->num_textures = loadmodel->numframes;
416         loadmodel->num_texturesperskin = 1;
417         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
418
419         modelradius = 0;
420         for (i = 0;i < loadmodel->numframes;i++)
421         {
422                 int origin[2], x, y, width, height;
423                 const dsprite2frame_t *pinframe;
424                 mspriteframe_t *sprframe;
425
426                 dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
427                 loadmodel->animscenes[i].firstframe = i;
428                 loadmodel->animscenes[i].framecount = 1;
429                 loadmodel->animscenes[i].framerate = 10;
430                 loadmodel->animscenes[i].loop = true;
431
432                 pinframe = &pinqsprite->frames[i];
433
434                 origin[0] = LittleLong (pinframe->origin_x);
435                 origin[1] = LittleLong (pinframe->origin_y);
436                 width = LittleLong (pinframe->width);
437                 height = LittleLong (pinframe->height);
438
439                 sprframe = &loadmodel->sprite.sprdata_frames[i];
440
441                 // note that sp2 origin[0] is positive, where as it is negative in
442                 // spr/spr32/hlspr
443                 sprframe->left = -origin[0];
444                 sprframe->right = -origin[0] + width;
445                 sprframe->up = origin[1];
446                 sprframe->down = origin[1] - height;
447
448                 x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
449                 y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
450                 if (modelradius < x + y)
451                         modelradius = x + y;
452         }
453
454         if (cls.state != ca_dedicated)
455         {
456                 for (i = 0;i < loadmodel->numframes;i++)
457                 {
458                         const dsprite2frame_t *pinframe;
459                         pinframe = &pinqsprite->frames[i];
460                         if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
461                         {
462                                 Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
463                                 skinframe = R_SkinFrame_LoadMissing();
464                         }
465                         Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
466                 }
467         }
468
469         modelradius = sqrt(modelradius);
470         for (i = 0;i < 3;i++)
471         {
472                 loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
473                 loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
474         }
475         loadmodel->radius = modelradius;
476         loadmodel->radius2 = modelradius * modelradius;
477
478         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
479 }