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[xonotic/darkplaces.git] / netconn.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2002 Mathieu Olivier
4 Copyright (C) 2003 Forest Hale
5
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20
21 */
22
23 #include "quakedef.h"
24 #include "lhnet.h"
25
26 #define QWMASTER_PORT 27000
27 #define DPMASTER_PORT 27950
28
29 // note this defaults on for dedicated servers, off for listen servers
30 cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
31 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
32
33 static cvar_t sv_masters [] =
34 {
35         {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
36         {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"},
37         {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"},
38         {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
39         {0, "sv_masterextra1", "ghdigital.com", "default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
40         {0, "sv_masterextra2", "dpmaster.deathmask.net", "default master server 2 (admin: Willis)"}, // admin: Willis
41         {0, "sv_masterextra3", "12.166.196.192", "default master server 3 (admin: Venim)"}, // admin: Venim
42         {0, "sv_masterextra4", "excalibur.nvg.ntnu.no", "default master server 4 (admin: tChr)"}, // admin: tChr
43         {0, NULL, NULL, NULL}
44 };
45
46 static cvar_t sv_qwmasters [] =
47 {
48         {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
49         {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
50         {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
51         {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
52         {0, "sv_qwmasterextra1", "192.246.40.37:27000", "id Limbo (admin: id Software)"},
53         {0, "sv_qwmasterextra2", "192.246.40.37:27002", "id CTF (admin: id Software)"},
54         {0, "sv_qwmasterextra3", "192.246.40.37:27003", "id TeamFortress (admin: id Software)"},
55         {0, "sv_qwmasterextra4", "192.246.40.37:27004", "id Miscilaneous (admin: id Software)"},
56         {0, "sv_qwmasterextra5", "192.246.40.37:27006", "id Deathmatch Only (admin: id Software)"},
57         {0, "sv_qwmasterextra6", "150.254.66.120:27000", "Poland's master server. (admin: unknown)"},
58         {0, "sv_qwmasterextra7", "62.112.145.129:27000", "Ocrana master server. (admin: unknown)"},
59         {0, "sv_qwmasterextra8", "master.edome.net", "edome master server. (admin: unknown)"},
60         {0, "sv_qwmasterextra9", "qwmaster.barrysworld.com", "barrysworld master server. (admin: unknown)"},
61         {0, "sv_qwmasterextra10", "qwmaster.ocrana.de:27000", "Ocrana2 master server. (admin: unknown)"},
62         {0, "sv_qwmasterextra11", "213.221.174.165:27000", "unknown1 master server. (admin: unknown)"},
63         {0, "sv_qwmasterextra12", "195.74.0.8", "unknown2 master server. (admin: unknown)"},
64         {0, "sv_qwmasterextra13", "204.182.161.2", "unknown3 master server. (admin: unknown)"},
65         {0, NULL, NULL, NULL}
66 };
67
68 static double nextheartbeattime = 0;
69
70 sizebuf_t net_message;
71 static unsigned char net_message_buf[NET_MAXMESSAGE];
72
73 cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"};
74 cvar_t net_connecttimeout = {0, "net_connecttimeout","10", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods)"};
75 cvar_t net_connectfloodblockingtimeout = {0, "net_connectfloodblockingtimeout", "5", "when a connection packet is received, it will block all future connect packets from that IP address for this many seconds (cuts down on connect floods)"};
76 cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
77 cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
78
79 cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
80 static cvar_t cl_netpacketloss = {0, "cl_netpacketloss","0", "drops this percentage of packets (incoming and outgoing), useful for testing network protocol robustness (effects failing to start, sounds failing to play, etc)"};
81 static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
82 static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
83 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
84 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
85
86 static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
87
88 /* statistic counters */
89 static int packetsSent = 0;
90 static int packetsReSent = 0;
91 static int packetsReceived = 0;
92 static int receivedDuplicateCount = 0;
93 static int droppedDatagrams = 0;
94
95 static int unreliableMessagesSent = 0;
96 static int unreliableMessagesReceived = 0;
97 static int reliableMessagesSent = 0;
98 static int reliableMessagesReceived = 0;
99
100 double masterquerytime = -1000;
101 int masterquerycount = 0;
102 int masterreplycount = 0;
103 int serverquerycount = 0;
104 int serverreplycount = 0;
105
106 // this is only false if there are still servers left to query
107 static qboolean serverlist_querysleep = true;
108 // this is pushed a second or two ahead of realtime whenever a master server
109 // reply is received, to avoid issuing queries while master replies are still
110 // flooding in (which would make a mess of the ping times)
111 static double serverlist_querywaittime = 0;
112
113 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
114 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
115
116 static int cl_numsockets;
117 static lhnetsocket_t *cl_sockets[16];
118 static int sv_numsockets;
119 static lhnetsocket_t *sv_sockets[16];
120
121 netconn_t *netconn_list = NULL;
122 mempool_t *netconn_mempool = NULL;
123
124 cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"};
125 cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"};
126 cvar_t net_address = {0, "net_address", "0.0.0.0", "network address to open ports on"};
127 //cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]", "network address to open ipv6 ports on"};
128
129 char net_extresponse[NET_EXTRESPONSE_MAX][1400];
130 int net_extresponse_count = 0;
131 int net_extresponse_last = 0;
132
133 // ServerList interface
134 serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
135 serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
136
137 serverlist_infofield_t serverlist_sortbyfield;
138 qboolean serverlist_sortdescending;
139
140 int serverlist_viewcount = 0;
141 serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
142
143 int serverlist_cachecount;
144 serverlist_entry_t serverlist_cache[SERVERLIST_TOTALSIZE];
145
146 qboolean serverlist_consoleoutput;
147
148 // helper function to insert a value into the viewset
149 // spare entries will be removed
150 static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
151 {
152     int i;
153         if( serverlist_viewcount < SERVERLIST_VIEWLISTSIZE ) {
154                 i = serverlist_viewcount++;
155         } else {
156                 i = SERVERLIST_VIEWLISTSIZE - 1;
157         }
158
159         for( ; i > index ; i-- )
160                 serverlist_viewlist[ i ] = serverlist_viewlist[ i - 1 ];
161
162         serverlist_viewlist[index] = entry;
163 }
164
165 // we suppose serverlist_viewcount to be valid, ie > 0
166 static void _ServerList_ViewList_Helper_Remove( int index )
167 {
168         serverlist_viewcount--;
169         for( ; index < serverlist_viewcount ; index++ )
170                 serverlist_viewlist[index] = serverlist_viewlist[index + 1];
171 }
172
173 // returns true if A should be inserted before B
174 static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
175 {
176         int result = 0; // > 0 if for numbers A > B and for text if A < B
177
178         switch( serverlist_sortbyfield ) {
179                 case SLIF_PING:
180                         result = A->info.ping - B->info.ping;
181                         break;
182                 case SLIF_MAXPLAYERS:
183                         result = A->info.maxplayers - B->info.maxplayers;
184                         break;
185                 case SLIF_NUMPLAYERS:
186                         result = A->info.numplayers - B->info.numplayers;
187                         break;
188                 case SLIF_PROTOCOL:
189                         result = A->info.protocol - B->info.protocol;
190                         break;
191                 case SLIF_CNAME:
192                         result = strcmp( B->info.cname, A->info.cname );
193                         break;
194                 case SLIF_GAME:
195                         result = strcmp( B->info.game, A->info.game );
196                         break;
197                 case SLIF_MAP:
198                         result = strcmp( B->info.map, A->info.map );
199                         break;
200                 case SLIF_MOD:
201                         result = strcmp( B->info.mod, A->info.mod );
202                         break;
203                 case SLIF_NAME:
204                         result = strcmp( B->info.name, A->info.name );
205                         break;
206                 default:
207                         Con_DPrint( "_ServerList_Entry_Compare: Bad serverlist_sortbyfield!\n" );
208                         break;
209         }
210
211         if( serverlist_sortdescending )
212                 return result > 0;
213         if (result != 0)
214                 return result < 0;
215         // if the chosen sort key is identical, sort by index
216         // (makes this a stable sort, so that later replies from servers won't
217         //  shuffle the servers around when they have the same ping)
218         return A < B;
219 }
220
221 static qboolean _ServerList_CompareInt( int A, serverlist_maskop_t op, int B )
222 {
223         // This should actually be done with some intermediate and end-of-function return
224         switch( op ) {
225                 case SLMO_LESS:
226                         return A < B;
227                 case SLMO_LESSEQUAL:
228                         return A <= B;
229                 case SLMO_EQUAL:
230                         return A == B;
231                 case SLMO_GREATER:
232                         return A > B;
233                 case SLMO_NOTEQUAL:
234                         return A != B;
235                 case SLMO_GREATEREQUAL:
236                 case SLMO_CONTAINS:
237                 case SLMO_NOTCONTAIN:
238                         return A >= B;
239                 default:
240                         Con_DPrint( "_ServerList_CompareInt: Bad op!\n" );
241                         return false;
242         }
243 }
244
245 static qboolean _ServerList_CompareStr( const char *A, serverlist_maskop_t op, const char *B )
246 {
247         int i;
248         char bufferA[ 256 ], bufferB[ 256 ]; // should be more than enough
249         for (i = 0;i < (int)sizeof(bufferA)-1 && A[i];i++)
250                 bufferA[i] = (A[i] >= 'A' && A[i] <= 'Z') ? (A[i] + 'a' - 'A') : A[i];
251         bufferA[i] = 0;
252         for (i = 0;i < (int)sizeof(bufferB)-1 && B[i];i++)
253                 bufferB[i] = (B[i] >= 'A' && B[i] <= 'Z') ? (B[i] + 'a' - 'A') : B[i];
254         bufferB[i] = 0;
255
256         // Same here, also using an intermediate & final return would be more appropriate
257         // A info B mask
258         switch( op ) {
259                 case SLMO_CONTAINS:
260                         return *bufferB && !!strstr( bufferA, bufferB ); // we want a real bool
261                 case SLMO_NOTCONTAIN:
262                         return !*bufferB || !strstr( bufferA, bufferB );
263                 case SLMO_LESS:
264                         return strcmp( bufferA, bufferB ) < 0;
265                 case SLMO_LESSEQUAL:
266                         return strcmp( bufferA, bufferB ) <= 0;
267                 case SLMO_EQUAL:
268                         return strcmp( bufferA, bufferB ) == 0;
269                 case SLMO_GREATER:
270                         return strcmp( bufferA, bufferB ) > 0;
271                 case SLMO_NOTEQUAL:
272                         return strcmp( bufferA, bufferB ) != 0;
273                 case SLMO_GREATEREQUAL:
274                         return strcmp( bufferA, bufferB ) >= 0;
275                 default:
276                         Con_DPrint( "_ServerList_CompareStr: Bad op!\n" );
277                         return false;
278         }
279 }
280
281 static qboolean _ServerList_Entry_Mask( serverlist_mask_t *mask, serverlist_info_t *info )
282 {
283         if( !_ServerList_CompareInt( info->ping, mask->tests[SLIF_PING], mask->info.ping ) )
284                 return false;
285         if( !_ServerList_CompareInt( info->maxplayers, mask->tests[SLIF_MAXPLAYERS], mask->info.maxplayers ) )
286                 return false;
287         if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
288                 return false;
289         if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
290                 return false;
291         if( *mask->info.cname
292                 && !_ServerList_CompareStr( info->cname, mask->tests[SLIF_CNAME], mask->info.cname ) )
293                 return false;
294         if( *mask->info.game
295                 && !_ServerList_CompareStr( info->game, mask->tests[SLIF_GAME], mask->info.game ) )
296                 return false;
297         if( *mask->info.mod
298                 && !_ServerList_CompareStr( info->mod, mask->tests[SLIF_MOD], mask->info.mod ) )
299                 return false;
300         if( *mask->info.map
301                 && !_ServerList_CompareStr( info->map, mask->tests[SLIF_MAP], mask->info.map ) )
302                 return false;
303         if( *mask->info.name
304                 && !_ServerList_CompareStr( info->name, mask->tests[SLIF_NAME], mask->info.name ) )
305                 return false;
306         return true;
307 }
308
309 static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
310 {
311         int start, end, mid;
312
313         // reject incompatible servers
314         if (entry->info.gameversion != gameversion.integer)
315                 return;
316
317         // FIXME: change this to be more readable (...)
318         // now check whether it passes through the masks
319         for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ )
320                 if( !_ServerList_Entry_Mask( &serverlist_andmasks[start], &entry->info ) )
321                         return;
322
323         for( start = 0 ; serverlist_ormasks[start].active && start < SERVERLIST_ORMASKCOUNT ; start++ )
324                 if( _ServerList_Entry_Mask( &serverlist_ormasks[start], &entry->info ) )
325                         break;
326         if( start == SERVERLIST_ORMASKCOUNT || (start > 0 && !serverlist_ormasks[start].active) )
327                 return;
328
329         if( !serverlist_viewcount ) {
330                 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
331                 return;
332         }
333         // ok, insert it, we just need to find out where exactly:
334
335         // two special cases
336         // check whether to insert it as new first item
337         if( _ServerList_Entry_Compare( entry, serverlist_viewlist[0] ) ) {
338                 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
339                 return;
340         } // check whether to insert it as new last item
341         else if( !_ServerList_Entry_Compare( entry, serverlist_viewlist[serverlist_viewcount - 1] ) ) {
342                 _ServerList_ViewList_Helper_InsertBefore( serverlist_viewcount, entry );
343                 return;
344         }
345         start = 0;
346         end = serverlist_viewcount - 1;
347         while( end > start + 1 )
348         {
349                 mid = (start + end) / 2;
350                 // test the item that lies in the middle between start and end
351                 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[mid] ) )
352                         // the item has to be in the upper half
353                         end = mid;
354                 else
355                         // the item has to be in the lower half
356                         start = mid;
357         }
358         _ServerList_ViewList_Helper_InsertBefore( start + 1, entry );
359 }
360
361 static void ServerList_ViewList_Remove( serverlist_entry_t *entry )
362 {
363         int i;
364         for( i = 0; i < serverlist_viewcount; i++ )
365         {
366                 if (serverlist_viewlist[i] == entry)
367                 {
368                         _ServerList_ViewList_Helper_Remove(i);
369                         break;
370                 }
371         }
372 }
373
374 void ServerList_RebuildViewList(void)
375 {
376         int i;
377
378         serverlist_viewcount = 0;
379         for( i = 0 ; i < serverlist_cachecount ; i++ )
380                 if( serverlist_cache[i].query == SQS_QUERIED )
381                         ServerList_ViewList_Insert( &serverlist_cache[i] );
382 }
383
384 void ServerList_ResetMasks(void)
385 {
386         memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
387         memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
388 }
389
390 #if 0
391 static void _ServerList_Test(void)
392 {
393         int i;
394         for( i = 0 ; i < 1024 ; i++ ) {
395                 memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) );
396                 serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i;
397                 dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i );
398                 serverlist_cache[serverlist_cachecount].finished = true;
399                 sprintf( serverlist_cache[serverlist_cachecount].line1, "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name );
400                 ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] );
401                 serverlist_cachecount++;
402         }
403 }
404 #endif
405
406 void ServerList_QueryList(qboolean querydp, qboolean queryqw)
407 {
408         //masterquerytime = realtime;
409         masterquerytime = Sys_DoubleTime();
410         masterquerycount = 0;
411         masterreplycount = 0;
412         serverquerycount = 0;
413         serverreplycount = 0;
414         serverlist_cachecount = 0;
415         serverlist_viewcount = 0;
416         serverlist_consoleoutput = false;
417
418         //_ServerList_Test();
419
420         NetConn_QueryMasters(querydp, queryqw);
421 }
422
423 // rest
424
425 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress)
426 {
427         int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
428         int i;
429         if (length == 0)
430                 return 0;
431         if (cl_netpacketloss.integer)
432                 for (i = 0;i < cl_numsockets;i++)
433                         if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
434                                 return 0;
435         if (developer_networking.integer)
436         {
437                 char addressstring[128], addressstring2[128];
438                 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
439                 if (length > 0)
440                 {
441                         LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
442                         Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", mysocket, addressstring, data, maxlength, peeraddress, length, addressstring2);
443                         Com_HexDumpToConsole((unsigned char *)data, length);
444                 }
445                 else
446                         Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", mysocket, addressstring, data, maxlength, peeraddress, length);
447         }
448         return length;
449 }
450
451 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress)
452 {
453         int ret;
454         int i;
455         if (cl_netpacketloss.integer)
456                 for (i = 0;i < cl_numsockets;i++)
457                         if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss.integer)
458                                 return length;
459         ret = LHNET_Write(mysocket, data, length, peeraddress);
460         if (developer_networking.integer)
461         {
462                 char addressstring[128], addressstring2[128];
463                 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
464                 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
465                 Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", mysocket, addressstring, data, length, peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)");
466                 Com_HexDumpToConsole((unsigned char *)data, length);
467         }
468         return ret;
469 }
470
471 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress)
472 {
473         // note this does not include the trailing NULL because we add that in the parser
474         return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
475 }
476
477 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol)
478 {
479         if (protocol == PROTOCOL_QUAKEWORLD)
480         {
481                 int packetLen;
482                 qboolean sendreliable;
483
484                 // note that it is ok to send empty messages to the qw server,
485                 // otherwise it won't respond to us at all
486
487                 sendreliable = false;
488                 // if the remote side dropped the last reliable message, resend it
489                 if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence)
490                         sendreliable = true;
491                 // if the reliable transmit buffer is empty, copy the current message out
492                 if (!conn->sendMessageLength && conn->message.cursize)
493                 {
494                         memcpy (conn->sendMessage, conn->message.data, conn->message.cursize);
495                         conn->sendMessageLength = conn->message.cursize;
496                         SZ_Clear(&conn->message); // clear the message buffer
497                         conn->qw.reliable_sequence ^= 1;
498                         sendreliable = true;
499                 }
500                 // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
501                 *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->qw.outgoing_sequence | ((unsigned int)sendreliable<<31));
502                 // last received unreliable packet number, and last received reliable packet number (0 or 1)
503                 *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31));
504                 packetLen = 8;
505                 conn->qw.outgoing_sequence++;
506                 // client sends qport in every packet
507                 if (conn == cls.netcon)
508                 {
509                         *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
510                         packetLen += 2;
511                         // also update cls.qw_outgoing_sequence
512                         cls.qw_outgoing_sequence = conn->qw.outgoing_sequence;
513                 }
514                 if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
515                 {
516                         Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
517                         return -1;
518                 }
519                 // add the reliable message if there is one
520                 if (sendreliable)
521                 {
522                         memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
523                         packetLen += conn->sendMessageLength;
524                         conn->qw.last_reliable_sequence = conn->qw.outgoing_sequence;
525                 }
526                 // add the unreliable message if possible
527                 if (packetLen + data->cursize <= 1400)
528                 {
529                         memcpy(sendbuffer + packetLen, data->data, data->cursize);
530                         packetLen += data->cursize;
531                 }
532
533                 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
534
535                 packetsSent++;
536                 unreliableMessagesSent++;
537
538                 // delay later packets to obey rate limit
539                 conn->qw.cleartime = max(conn->qw.cleartime, realtime) + packetLen * conn->qw.rate;
540
541                 return 0;
542         }
543         else
544         {
545                 unsigned int packetLen;
546                 unsigned int dataLen;
547                 unsigned int eom;
548                 unsigned int *header;
549
550                 // if a reliable message fragment has been lost, send it again
551                 if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
552                 {
553                         if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
554                         {
555                                 dataLen = conn->sendMessageLength;
556                                 eom = NETFLAG_EOM;
557                         }
558                         else
559                         {
560                                 dataLen = MAX_PACKETFRAGMENT;
561                                 eom = 0;
562                         }
563
564                         packetLen = NET_HEADERSIZE + dataLen;
565
566                         header = (unsigned int *)sendbuffer;
567                         header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
568                         header[1] = BigLong(conn->nq.sendSequence - 1);
569                         memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
570
571                         if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
572                         {
573                                 conn->lastSendTime = realtime;
574                                 packetsReSent++;
575                         }
576                 }
577
578                 // if we have a new reliable message to send, do so
579                 if (!conn->sendMessageLength && conn->message.cursize)
580                 {
581                         if (conn->message.cursize > (int)sizeof(conn->sendMessage))
582                         {
583                                 Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
584                                 conn->message.overflowed = true;
585                                 return -1;
586                         }
587
588                         if (developer_networking.integer && conn == cls.netcon)
589                         {
590                                 Con_Print("client sending reliable message to server:\n");
591                                 SZ_HexDumpToConsole(&conn->message);
592                         }
593
594                         memcpy(conn->sendMessage, conn->message.data, conn->message.cursize);
595                         conn->sendMessageLength = conn->message.cursize;
596                         SZ_Clear(&conn->message);
597
598                         if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
599                         {
600                                 dataLen = conn->sendMessageLength;
601                                 eom = NETFLAG_EOM;
602                         }
603                         else
604                         {
605                                 dataLen = MAX_PACKETFRAGMENT;
606                                 eom = 0;
607                         }
608
609                         packetLen = NET_HEADERSIZE + dataLen;
610
611                         header = (unsigned int *)sendbuffer;
612                         header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
613                         header[1] = BigLong(conn->nq.sendSequence);
614                         memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
615
616                         conn->nq.sendSequence++;
617
618                         NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
619
620                         conn->lastSendTime = realtime;
621                         packetsSent++;
622                         reliableMessagesSent++;
623                 }
624
625                 // if we have an unreliable message to send, do so
626                 if (data->cursize)
627                 {
628                         packetLen = NET_HEADERSIZE + data->cursize;
629
630                         if (packetLen > (int)sizeof(sendbuffer))
631                         {
632                                 Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize);
633                                 return -1;
634                         }
635
636                         header = (unsigned int *)sendbuffer;
637                         header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE);
638                         header[1] = BigLong(conn->nq.unreliableSendSequence);
639                         memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize);
640
641                         conn->nq.unreliableSendSequence++;
642
643                         NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
644
645                         packetsSent++;
646                         unreliableMessagesSent++;
647                 }
648                 return 0;
649         }
650 }
651
652 void NetConn_CloseClientPorts(void)
653 {
654         for (;cl_numsockets > 0;cl_numsockets--)
655                 if (cl_sockets[cl_numsockets - 1])
656                         LHNET_CloseSocket(cl_sockets[cl_numsockets - 1]);
657 }
658
659 void NetConn_OpenClientPort(const char *addressstring, int defaultport)
660 {
661         lhnetaddress_t address;
662         lhnetsocket_t *s;
663         char addressstring2[1024];
664         if (LHNETADDRESS_FromString(&address, addressstring, defaultport))
665         {
666                 if ((s = LHNET_OpenSocket_Connectionless(&address)))
667                 {
668                         cl_sockets[cl_numsockets++] = s;
669                         LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
670                         Con_Printf("Client opened a socket on address %s\n", addressstring2);
671                 }
672                 else
673                 {
674                         LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
675                         Con_Printf("Client failed to open a socket on address %s\n", addressstring2);
676                 }
677         }
678         else
679                 Con_Printf("Client unable to parse address %s\n", addressstring);
680 }
681
682 void NetConn_OpenClientPorts(void)
683 {
684         int port;
685         NetConn_CloseClientPorts();
686         port = bound(0, cl_netport.integer, 65535);
687         if (cl_netport.integer != port)
688                 Cvar_SetValueQuick(&cl_netport, port);
689         Con_Printf("Client using port %i\n", port);
690         NetConn_OpenClientPort("local:2", 0);
691         NetConn_OpenClientPort(net_address.string, port);
692         //NetConn_OpenClientPort(net_address_ipv6.string, port);
693 }
694
695 void NetConn_CloseServerPorts(void)
696 {
697         for (;sv_numsockets > 0;sv_numsockets--)
698                 if (sv_sockets[sv_numsockets - 1])
699                         LHNET_CloseSocket(sv_sockets[sv_numsockets - 1]);
700 }
701
702 void NetConn_OpenServerPort(const char *addressstring, int defaultport)
703 {
704         lhnetaddress_t address;
705         lhnetsocket_t *s;
706         int port;
707         char addressstring2[1024];
708
709         for (port = defaultport; port <= defaultport + 100; port++)
710         {
711                 if (LHNETADDRESS_FromString(&address, addressstring, port))
712                 {
713                         if ((s = LHNET_OpenSocket_Connectionless(&address)))
714                         {
715                                 sv_sockets[sv_numsockets++] = s;
716                                 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
717                                 Con_Printf("Server listening on address %s\n", addressstring2);
718                                 break;
719                         }
720                         else
721                         {
722                                 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
723                                 Con_Printf("Server failed to open socket on address %s\n", addressstring2);
724                         }
725                 }
726                 else
727                 {
728                         Con_Printf("Server unable to parse address %s\n", addressstring);
729                         // if it cant parse one address, it wont be able to parse another for sure
730                         break;
731                 }
732         }
733 }
734
735 void NetConn_OpenServerPorts(int opennetports)
736 {
737         int port;
738         NetConn_CloseServerPorts();
739         NetConn_UpdateSockets();
740         port = bound(0, sv_netport.integer, 65535);
741         if (port == 0)
742                 port = 26000;
743         Con_Printf("Server using port %i\n", port);
744         if (sv_netport.integer != port)
745                 Cvar_SetValueQuick(&sv_netport, port);
746         if (cls.state != ca_dedicated)
747                 NetConn_OpenServerPort("local:1", 0);
748         if (opennetports)
749         {
750                 NetConn_OpenServerPort(net_address.string, port);
751                 //NetConn_OpenServerPort(net_address_ipv6.string, port);
752         }
753         if (sv_numsockets == 0)
754                 Host_Error("NetConn_OpenServerPorts: unable to open any ports!");
755 }
756
757 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address)
758 {
759         int i, a = LHNETADDRESS_GetAddressType(address);
760         for (i = 0;i < cl_numsockets;i++)
761                 if (cl_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == a)
762                         return cl_sockets[i];
763         return NULL;
764 }
765
766 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address)
767 {
768         int i, a = LHNETADDRESS_GetAddressType(address);
769         for (i = 0;i < sv_numsockets;i++)
770                 if (sv_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(sv_sockets[i])) == a)
771                         return sv_sockets[i];
772         return NULL;
773 }
774
775 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
776 {
777         netconn_t *conn;
778         conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
779         conn->mysocket = mysocket;
780         conn->peeraddress = *peeraddress;
781         conn->lastMessageTime = realtime;
782         conn->message.data = conn->messagedata;
783         conn->message.maxsize = sizeof(conn->messagedata);
784         conn->message.cursize = 0;
785         // LordHavoc: (inspired by ProQuake) use a short connect timeout to
786         // reduce effectiveness of connection request floods
787         conn->timeout = realtime + net_connecttimeout.value;
788         LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
789         conn->next = netconn_list;
790         netconn_list = conn;
791         return conn;
792 }
793
794 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress);
795 void NetConn_Close(netconn_t *conn)
796 {
797         netconn_t *c;
798         // remove connection from list
799
800         // allow the client to reconnect immediately
801         NetConn_ClearConnectFlood(&(conn->peeraddress));
802
803         if (conn == netconn_list)
804                 netconn_list = conn->next;
805         else
806         {
807                 for (c = netconn_list;c;c = c->next)
808                 {
809                         if (c->next == conn)
810                         {
811                                 c->next = conn->next;
812                                 break;
813                         }
814                 }
815                 // not found in list, we'll avoid crashing here...
816                 if (!c)
817                         return;
818         }
819         // free connection
820         Mem_Free(conn);
821 }
822
823 static int clientport = -1;
824 static int clientport2 = -1;
825 static int hostport = -1;
826 void NetConn_UpdateSockets(void)
827 {
828         if (cls.state != ca_dedicated)
829         {
830                 if (clientport2 != cl_netport.integer)
831                 {
832                         clientport2 = cl_netport.integer;
833                         if (cls.state == ca_connected)
834                                 Con_Print("Changing \"cl_port\" will not take effect until you reconnect.\n");
835                 }
836                 if (cls.state == ca_disconnected && clientport != clientport2)
837                 {
838                         clientport = clientport2;
839                         NetConn_CloseClientPorts();
840                 }
841                 if (cl_numsockets == 0)
842                         NetConn_OpenClientPorts();
843         }
844
845         if (hostport != sv_netport.integer)
846         {
847                 hostport = sv_netport.integer;
848                 if (sv.active)
849                         Con_Print("Changing \"port\" will not take effect until \"map\" command is executed.\n");
850         }
851 }
852
853 static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
854 {
855         if (length < 8)
856                 return 0;
857
858         // TODO: add netgraph stuff rather than just packetloss counting...
859
860         if (protocol == PROTOCOL_QUAKEWORLD)
861         {
862                 int sequence, sequence_ack;
863                 int reliable_ack, reliable_message;
864                 int count;
865                 int qport;
866
867                 sequence = LittleLong(*((int *)(data + 0)));
868                 sequence_ack = LittleLong(*((int *)(data + 4)));
869                 data += 8;
870                 length -= 8;
871
872                 if (conn != cls.netcon)
873                 {
874                         // server only
875                         if (length < 2)
876                                 return 0;
877                         // TODO: use qport to identify that this client really is who they say they are?  (and elsewhere in the code to identify the connection without a port match?)
878                         qport = LittleShort(*((int *)(data + 8)));
879                         data += 2;
880                         length -= 2;
881                 }
882
883                 packetsReceived++;
884                 reliable_message = (sequence >> 31) & 1;
885                 reliable_ack = (sequence_ack >> 31) & 1;
886                 sequence &= ~(1<<31);
887                 sequence_ack &= ~(1<<31);
888                 if (sequence <= conn->qw.incoming_sequence)
889                 {
890                         //Con_DPrint("Got a stale datagram\n");
891                         return 0;
892                 }
893                 count = sequence - (conn->qw.incoming_sequence + 1);
894                 if (count > 0)
895                 {
896                         droppedDatagrams += count;
897                         //Con_DPrintf("Dropped %u datagram(s)\n", count);
898                         while (count--)
899                         {
900                                 conn->packetlost[conn->packetlostcounter] = true;
901                                 conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
902                         }
903                 }
904                 conn->packetlost[conn->packetlostcounter] = false;
905                 conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
906                 if (reliable_ack == conn->qw.reliable_sequence)
907                 {
908                         // received, now we will be able to send another reliable message
909                         conn->sendMessageLength = 0;
910                         reliableMessagesReceived++;
911                 }
912                 conn->qw.incoming_sequence = sequence;
913                 if (conn == cls.netcon)
914                         cls.qw_incoming_sequence = conn->qw.incoming_sequence;
915                 conn->qw.incoming_acknowledged = sequence_ack;
916                 conn->qw.incoming_reliable_acknowledged = reliable_ack;
917                 if (reliable_message)
918                         conn->qw.incoming_reliable_sequence ^= 1;
919                 conn->lastMessageTime = realtime;
920                 conn->timeout = realtime + newtimeout;
921                 unreliableMessagesReceived++;
922                 SZ_Clear(&net_message);
923                 SZ_Write(&net_message, data, length);
924                 MSG_BeginReading();
925                 return 2;
926         }
927         else
928         {
929                 unsigned int count;
930                 unsigned int flags;
931                 unsigned int sequence;
932                 int qlength;
933
934                 qlength = (unsigned int)BigLong(((int *)data)[0]);
935                 flags = qlength & ~NETFLAG_LENGTH_MASK;
936                 qlength &= NETFLAG_LENGTH_MASK;
937                 // control packets were already handled
938                 if (!(flags & NETFLAG_CTL) && qlength == length)
939                 {
940                         sequence = BigLong(((int *)data)[1]);
941                         packetsReceived++;
942                         data += 8;
943                         length -= 8;
944                         if (flags & NETFLAG_UNRELIABLE)
945                         {
946                                 if (sequence >= conn->nq.unreliableReceiveSequence)
947                                 {
948                                         if (sequence > conn->nq.unreliableReceiveSequence)
949                                         {
950                                                 count = sequence - conn->nq.unreliableReceiveSequence;
951                                                 droppedDatagrams += count;
952                                                 //Con_DPrintf("Dropped %u datagram(s)\n", count);
953                                                 while (count--)
954                                                 {
955                                                         conn->packetlost[conn->packetlostcounter] = true;
956                                                         conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
957                                                 }
958                                         }
959                                         conn->packetlost[conn->packetlostcounter] = false;
960                                         conn->packetlostcounter = (conn->packetlostcounter + 1) % 100;
961                                         conn->nq.unreliableReceiveSequence = sequence + 1;
962                                         conn->lastMessageTime = realtime;
963                                         conn->timeout = realtime + newtimeout;
964                                         unreliableMessagesReceived++;
965                                         if (length > 0)
966                                         {
967                                                 SZ_Clear(&net_message);
968                                                 SZ_Write(&net_message, data, length);
969                                                 MSG_BeginReading();
970                                                 return 2;
971                                         }
972                                 }
973                                 //else
974                                 //      Con_DPrint("Got a stale datagram\n");
975                                 return 1;
976                         }
977                         else if (flags & NETFLAG_ACK)
978                         {
979                                 if (sequence == (conn->nq.sendSequence - 1))
980                                 {
981                                         if (sequence == conn->nq.ackSequence)
982                                         {
983                                                 conn->nq.ackSequence++;
984                                                 if (conn->nq.ackSequence != conn->nq.sendSequence)
985                                                         Con_DPrint("ack sequencing error\n");
986                                                 conn->lastMessageTime = realtime;
987                                                 conn->timeout = realtime + newtimeout;
988                                                 if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
989                                                 {
990                                                         unsigned int packetLen;
991                                                         unsigned int dataLen;
992                                                         unsigned int eom;
993                                                         unsigned int *header;
994
995                                                         conn->sendMessageLength -= MAX_PACKETFRAGMENT;
996                                                         memcpy(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
997
998                                                         if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
999                                                         {
1000                                                                 dataLen = conn->sendMessageLength;
1001                                                                 eom = NETFLAG_EOM;
1002                                                         }
1003                                                         else
1004                                                         {
1005                                                                 dataLen = MAX_PACKETFRAGMENT;
1006                                                                 eom = 0;
1007                                                         }
1008
1009                                                         packetLen = NET_HEADERSIZE + dataLen;
1010
1011                                                         header = (unsigned int *)sendbuffer;
1012                                                         header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
1013                                                         header[1] = BigLong(conn->nq.sendSequence);
1014                                                         memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
1015
1016                                                         conn->nq.sendSequence++;
1017
1018                                                         if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
1019                                                         {
1020                                                                 conn->lastSendTime = realtime;
1021                                                                 packetsSent++;
1022                                                         }
1023                                                 }
1024                                                 else
1025                                                         conn->sendMessageLength = 0;
1026                                         }
1027                                         //else
1028                                         //      Con_DPrint("Duplicate ACK received\n");
1029                                 }
1030                                 //else
1031                                 //      Con_DPrint("Stale ACK received\n");
1032                                 return 1;
1033                         }
1034                         else if (flags & NETFLAG_DATA)
1035                         {
1036                                 unsigned int temppacket[2];
1037                                 temppacket[0] = BigLong(8 | NETFLAG_ACK);
1038                                 temppacket[1] = BigLong(sequence);
1039                                 NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
1040                                 if (sequence == conn->nq.receiveSequence)
1041                                 {
1042                                         conn->lastMessageTime = realtime;
1043                                         conn->timeout = realtime + newtimeout;
1044                                         conn->nq.receiveSequence++;
1045                                         if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
1046                                                 memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
1047                                                 conn->receiveMessageLength += length;
1048                                         } else {
1049                                                 Con_Printf( "Reliable message (seq: %i) too big for message buffer!\n"
1050                                                                         "Dropping the message!\n", sequence );
1051                                                 conn->receiveMessageLength = 0;
1052                                                 return 1;
1053                                         }
1054                                         if (flags & NETFLAG_EOM)
1055                                         {
1056                                                 reliableMessagesReceived++;
1057                                                 length = conn->receiveMessageLength;
1058                                                 conn->receiveMessageLength = 0;
1059                                                 if (length > 0)
1060                                                 {
1061                                                         SZ_Clear(&net_message);
1062                                                         SZ_Write(&net_message, conn->receiveMessage, length);
1063                                                         MSG_BeginReading();
1064                                                         return 2;
1065                                                 }
1066                                         }
1067                                 }
1068                                 else
1069                                         receivedDuplicateCount++;
1070                                 return 1;
1071                         }
1072                 }
1073         }
1074         return 0;
1075 }
1076
1077 void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol)
1078 {
1079         cls.connect_trying = false;
1080         M_Update_Return_Reason("");
1081         // the connection request succeeded, stop current connection and set up a new connection
1082         CL_Disconnect();
1083         // if we're connecting to a remote server, shut down any local server
1084         if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
1085                 Host_ShutdownServer ();
1086         // allocate a net connection to keep track of things
1087         cls.netcon = NetConn_Open(mysocket, peeraddress);
1088         Con_Printf("Connection accepted to %s\n", cls.netcon->address);
1089         key_dest = key_game;
1090         m_state = m_none;
1091         cls.demonum = -1;                       // not in the demo loop now
1092         cls.state = ca_connected;
1093         cls.signon = 0;                         // need all the signon messages before playing
1094         cls.protocol = initialprotocol;
1095         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1096                 Cmd_ForwardStringToServer("new");
1097         if (cls.protocol == PROTOCOL_QUAKE)
1098         {
1099                 // write a keepalive (clc_nop) as it seems to greatly improve the
1100                 // chances of connecting to a netquake server
1101                 sizebuf_t msg;
1102                 unsigned char buf[4];
1103                 memset(&msg, 0, sizeof(msg));
1104                 msg.data = buf;
1105                 msg.maxsize = sizeof(buf);
1106                 MSG_WriteChar(&msg, clc_nop);
1107                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
1108         }
1109 }
1110
1111 int NetConn_IsLocalGame(void)
1112 {
1113         if (cls.state == ca_connected && sv.active && cl.maxclients == 1)
1114                 return true;
1115         return false;
1116 }
1117
1118 static int NetConn_ClientParsePacket_ServerList_ProcessReply(const char *addressstring)
1119 {
1120         int n;
1121         int pingtime;
1122         // search the cache for this server and update it
1123         for (n = 0;n < serverlist_cachecount;n++)
1124                 if (!strcmp(addressstring, serverlist_cache[n].info.cname))
1125                         break;
1126         if (n == serverlist_cachecount)
1127         {
1128                 // LAN search doesnt require an answer from the master server so we wont
1129                 // know the ping nor will it be initialized already...
1130
1131                 // find a slot
1132                 if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
1133                         return -1;
1134
1135                 memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
1136                 // store the data the engine cares about (address and ping)
1137                 strlcpy(serverlist_cache[serverlist_cachecount].info.cname, addressstring, sizeof(serverlist_cache[serverlist_cachecount].info.cname));
1138                 serverlist_cache[serverlist_cachecount].info.ping = 100000;
1139                 //serverlist_cache[serverlist_cachecount].querytime = realtime;
1140                 serverlist_cache[serverlist_cachecount].querytime = Sys_DoubleTime();
1141                 // if not in the slist menu we should print the server to console
1142                 if (serverlist_consoleoutput)
1143                         Con_Printf("querying %s\n", addressstring);
1144                 ++serverlist_cachecount;
1145         }
1146         // if this is the first reply from this server, count it as having replied
1147         if (serverlist_cache[n].info.ping == 100000)
1148                 serverreplycount++;
1149         pingtime = (int)((Sys_DoubleTime() - serverlist_cache[n].querytime) * 1000.0 + 0.5);
1150         pingtime = bound(0, pingtime, 9999);
1151         // update the ping
1152         serverlist_cache[n].info.ping = min(serverlist_cache[n].info.ping, pingtime);
1153         // other server info is updated by the caller
1154         return n;
1155 }
1156
1157 static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
1158 {
1159         serverlist_info_t *info = &serverlist_cache[n].info;
1160         // update description strings for engine menu and console output
1161         dpsnprintf(serverlist_cache[n].line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numplayers > 0 && info->numplayers < info->maxplayers) ? (info->numplayers >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
1162         dpsnprintf(serverlist_cache[n].line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
1163         if (serverlist_cache[n].query == SQS_QUERIED)
1164                 ServerList_ViewList_Remove(&serverlist_cache[n]);
1165         // if not in the slist menu we should print the server to console (if wanted)
1166         else if( serverlist_consoleoutput )
1167                 Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
1168         // and finally, update the view set
1169         ServerList_ViewList_Insert( &serverlist_cache[n] );
1170         serverlist_cache[n].query = SQS_QUERIED;
1171 }
1172
1173 static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1174 {
1175         qboolean fromserver;
1176         int ret, c, control;
1177         const char *s;
1178         char *string, addressstring2[128], ipstring[32];
1179         char stringbuf[16384];
1180
1181         // quakeworld ingame packet
1182         fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress);
1183
1184         // convert the address to a string incase we need it
1185         LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1186
1187         if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1188         {
1189                 // received a command string - strip off the packaging and put it
1190                 // into our string buffer with NULL termination
1191                 data += 4;
1192                 length -= 4;
1193                 length = min(length, (int)sizeof(stringbuf) - 1);
1194                 memcpy(stringbuf, data, length);
1195                 stringbuf[length] = 0;
1196                 string = stringbuf;
1197
1198                 if (developer_networking.integer)
1199                 {
1200                         Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
1201                         Com_HexDumpToConsole(data, length);
1202                 }
1203
1204                 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying)
1205                 {
1206                         // darkplaces or quake3
1207                         char protocolnames[1400];
1208                         Protocol_Names(protocolnames, sizeof(protocolnames));
1209                         Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
1210                         M_Update_Return_Reason("Got challenge response");
1211                         // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1212                         InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1213                         // TODO: add userinfo stuff here instead of using NQ commands?
1214                         NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress);
1215                         return true;
1216                 }
1217                 if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
1218                 {
1219                         // darkplaces or quake3
1220                         M_Update_Return_Reason("Accepted");
1221                         NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3);
1222                         return true;
1223                 }
1224                 if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
1225                 {
1226                         char rejectreason[32];
1227                         cls.connect_trying = false;
1228                         string += 7;
1229                         length = max(length - 7, (int)sizeof(rejectreason) - 1);
1230                         memcpy(rejectreason, string, length);
1231                         rejectreason[length] = 0;
1232                         M_Update_Return_Reason(rejectreason);
1233                         return true;
1234                 }
1235                 if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
1236                 {
1237                         serverlist_info_t *info;
1238                         int n;
1239
1240                         string += 13;
1241                         // search the cache for this server and update it
1242                         n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1243                         if (n < 0)
1244                                 return true;
1245
1246                         info = &serverlist_cache[n].info;
1247                         if ((s = SearchInfostring(string, "gamename"     )) != NULL) strlcpy(info->game, s, sizeof (info->game));else info->game[0] = 0;
1248                         if ((s = SearchInfostring(string, "modname"      )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0]  = 0;
1249                         if ((s = SearchInfostring(string, "mapname"      )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0]  = 0;
1250                         if ((s = SearchInfostring(string, "hostname"     )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1251                         if ((s = SearchInfostring(string, "protocol"     )) != NULL) info->protocol = atoi(s);else info->protocol = -1;
1252                         if ((s = SearchInfostring(string, "clients"      )) != NULL) info->numplayers = atoi(s);else info->numplayers = 0;
1253                         if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);else info->maxplayers  = 0;
1254                         if ((s = SearchInfostring(string, "gameversion"  )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1255
1256                         NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1257
1258                         return true;
1259                 }
1260                 if (!strncmp(string, "getserversResponse\\", 19) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1261                 {
1262                         // Extract the IP addresses
1263                         data += 18;
1264                         length -= 18;
1265                         masterreplycount++;
1266                         if (serverlist_consoleoutput)
1267                                 Con_Print("received DarkPlaces server list...\n");
1268                         while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0)
1269                         {
1270                                 int n;
1271
1272                                 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
1273                                 if (serverlist_consoleoutput && developer_networking.integer)
1274                                         Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
1275                                 // ignore the rest of the message if the serverlist is full
1276                                 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1277                                         break;
1278                                 // also ignore it if we have already queried it (other master server response)
1279                                 for( n = 0 ; n < serverlist_cachecount ; n++ )
1280                                         if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1281                                                 break;
1282                                 if( n >= serverlist_cachecount )
1283                                 {
1284                                         serverquerycount++;
1285
1286                                         memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
1287                                         serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_DARKPLACES7;
1288                                         // store the data the engine cares about (address and ping)
1289                                         strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
1290                                         serverlist_cache[serverlist_cachecount].info.ping = 100000;
1291                                         serverlist_cache[serverlist_cachecount].query = SQS_QUERYING;
1292
1293                                         ++serverlist_cachecount;
1294                                 }
1295
1296                                 // move on to next address in packet
1297                                 data += 7;
1298                                 length -= 7;
1299                         }
1300                         // begin or resume serverlist queries
1301                         serverlist_querysleep = false;
1302                         serverlist_querywaittime = realtime + 3;
1303                         return true;
1304                 }
1305                 if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1306                 {
1307                         // Extract the IP addresses
1308                         data += 2;
1309                         length -= 2;
1310                         masterreplycount++;
1311                         if (serverlist_consoleoutput)
1312                                 Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
1313                         while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
1314                         {
1315                                 int n;
1316
1317                                 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
1318                                 if (serverlist_consoleoutput && developer_networking.integer)
1319                                         Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
1320                                 // ignore the rest of the message if the serverlist is full
1321                                 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1322                                         break;
1323                                 // also ignore it if we have already queried it (other master server response)
1324                                 for( n = 0 ; n < serverlist_cachecount ; n++ )
1325                                         if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1326                                                 break;
1327                                 if( n >= serverlist_cachecount )
1328                                 {
1329                                         serverquerycount++;
1330
1331                                         memset(&serverlist_cache[serverlist_cachecount], 0, sizeof(serverlist_cache[serverlist_cachecount]));
1332                                         serverlist_cache[serverlist_cachecount].protocol = PROTOCOL_QUAKEWORLD;
1333                                         // store the data the engine cares about (address and ping)
1334                                         strlcpy (serverlist_cache[serverlist_cachecount].info.cname, ipstring, sizeof (serverlist_cache[serverlist_cachecount].info.cname));
1335                                         serverlist_cache[serverlist_cachecount].info.ping = 100000;
1336                                         serverlist_cache[serverlist_cachecount].query = SQS_QUERYING;
1337
1338                                         ++serverlist_cachecount;
1339                                 }
1340
1341                                 // move on to next address in packet
1342                                 data += 6;
1343                                 length -= 6;
1344                         }
1345                         // begin or resume serverlist queries
1346                         serverlist_querysleep = false;
1347                         serverlist_querywaittime = realtime + 3;
1348                         return true;
1349                 }
1350                 if (!strncmp(string, "extResponse ", 12))
1351                 {
1352                         ++net_extresponse_count;
1353                         if(net_extresponse_count > NET_EXTRESPONSE_MAX)
1354                                 net_extresponse_count = NET_EXTRESPONSE_MAX;
1355                         net_extresponse_last = (net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
1356                         dpsnprintf(net_extresponse[net_extresponse_last], sizeof(net_extresponse[net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
1357                         return true;
1358                 }
1359                 if (!strncmp(string, "ping", 4))
1360                 {
1361                         if (developer.integer >= 10)
1362                                 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
1363                         NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
1364                         return true;
1365                 }
1366                 if (!strncmp(string, "ack", 3))
1367                         return true;
1368                 // QuakeWorld compatibility
1369                 if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9')) && cls.connect_trying)
1370                 {
1371                         // challenge message
1372                         Con_Printf("challenge %s received, sending QuakeWorld connect request back to %s\n", string + 1, addressstring2);
1373                         M_Update_Return_Reason("Got QuakeWorld challenge response");
1374                         cls.qw_qport = qport.integer;
1375                         // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1376                         InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1377                         NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
1378                         return true;
1379                 }
1380                 if (length >= 1 && string[0] == 'j' && cls.connect_trying)
1381                 {
1382                         // accept message
1383                         M_Update_Return_Reason("QuakeWorld Accepted");
1384                         NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD);
1385                         return true;
1386                 }
1387                 if (length > 2 && !memcmp(string, "n\\", 2))
1388                 {
1389                         serverlist_info_t *info;
1390                         int n;
1391
1392                         // qw server status
1393                         if (serverlist_consoleoutput && developer_networking.integer >= 2)
1394                                 Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
1395
1396                         string += 1;
1397                         // search the cache for this server and update it
1398                         n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1399                         if (n < 0)
1400                                 return true;
1401
1402                         info = &serverlist_cache[n].info;
1403                         strlcpy(info->game, "QuakeWorld", sizeof(info->game));;
1404                         if ((s = SearchInfostring(string, "*gamedir"     )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0]  = 0;
1405                         if ((s = SearchInfostring(string, "map"          )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0]  = 0;
1406                         if ((s = SearchInfostring(string, "hostname"     )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1407                         info->protocol = 0;
1408                         info->numplayers = 0; // updated below
1409                         if ((s = SearchInfostring(string, "maxclients"   )) != NULL) info->maxplayers = atoi(s);else info->maxplayers  = 0;
1410                         if ((s = SearchInfostring(string, "gameversion"  )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1411
1412                         // count active players on server
1413                         // (we could gather more info, but we're just after the number)
1414                         s = strchr(string, '\n');
1415                         if (s)
1416                         {
1417                                 s++;
1418                                 while (s < string + length)
1419                                 {
1420                                         for (;s < string + length && *s != '\n';s++)
1421                                                 ;
1422                                         if (s >= string + length)
1423                                                 break;
1424                                         info->numplayers++;
1425                                         s++;
1426                                 }
1427                         }
1428
1429                         NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1430
1431                         return true;
1432                 }
1433                 if (string[0] == 'n')
1434                 {
1435                         // qw print command
1436                         Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
1437                 }
1438                 // we may not have liked the packet, but it was a command packet, so
1439                 // we're done processing this packet now
1440                 return true;
1441         }
1442         // quakeworld ingame packet
1443         if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1444         {
1445                 ret = 0;
1446                 CL_ParseServerMessage();
1447                 return ret;
1448         }
1449         // netquake control packets, supported for compatibility only
1450         if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length)
1451         {
1452                 int n;
1453                 serverlist_info_t *info;
1454
1455                 c = data[4];
1456                 data += 5;
1457                 length -= 5;
1458                 switch (c)
1459                 {
1460                 case CCREP_ACCEPT:
1461                         if (developer.integer >= 10)
1462                                 Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2);
1463                         if (cls.connect_trying)
1464                         {
1465                                 lhnetaddress_t clientportaddress;
1466                                 clientportaddress = *peeraddress;
1467                                 if (length >= 4)
1468                                 {
1469                                         unsigned int port = (data[0] << 0) | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
1470                                         data += 4;
1471                                         length -= 4;
1472                                         LHNETADDRESS_SetPort(&clientportaddress, port);
1473                                 }
1474                                 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1475                                 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1476                                 M_Update_Return_Reason("Accepted");
1477                                 NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE);
1478                         }
1479                         break;
1480                 case CCREP_REJECT:
1481                         if (developer.integer >= 10)
1482                                 Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
1483                         cls.connect_trying = false;
1484                         M_Update_Return_Reason((char *)data);
1485                         break;
1486                 case CCREP_SERVER_INFO:
1487                         if (developer.integer >= 10)
1488                                 Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2);
1489                         // LordHavoc: because the quake server may report weird addresses
1490                         // we just ignore it and keep the real address
1491                         MSG_ReadString();
1492                         // search the cache for this server and update it
1493                         n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1494                         if (n < 0)
1495                                 break;
1496
1497                         info = &serverlist_cache[n].info;
1498                         strlcpy(info->game, "Quake", sizeof(info->game));
1499                         strlcpy(info->mod , "", sizeof(info->mod)); // mod name is not specified
1500                         strlcpy(info->name, MSG_ReadString(), sizeof(info->name));
1501                         strlcpy(info->map , MSG_ReadString(), sizeof(info->map));
1502                         info->numplayers = MSG_ReadByte();
1503                         info->maxplayers = MSG_ReadByte();
1504                         info->protocol = MSG_ReadByte();
1505
1506                         NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1507
1508                         break;
1509                 case CCREP_PLAYER_INFO:
1510                         // we got a CCREP_PLAYER_INFO??
1511                         //if (developer.integer >= 10)
1512                                 Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2);
1513                         break;
1514                 case CCREP_RULE_INFO:
1515                         // we got a CCREP_RULE_INFO??
1516                         //if (developer.integer >= 10)
1517                                 Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2);
1518                         break;
1519                 default:
1520                         break;
1521                 }
1522                 // we may not have liked the packet, but it was a valid control
1523                 // packet, so we're done processing this packet now
1524                 return true;
1525         }
1526         ret = 0;
1527         if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1528                 CL_ParseServerMessage();
1529         return ret;
1530 }
1531
1532 void NetConn_QueryQueueFrame(void)
1533 {
1534         int index;
1535         int queries;
1536         int maxqueries;
1537         double timeouttime;
1538         static double querycounter = 0;
1539
1540         if (serverlist_querysleep)
1541                 return;
1542
1543         // apply a cool down time after master server replies,
1544         // to avoid messing up the ping times on the servers
1545         if (serverlist_querywaittime > realtime)
1546                 return;
1547
1548         // each time querycounter reaches 1.0 issue a query
1549         querycounter += cl.realframetime * net_slist_queriespersecond.value;
1550         maxqueries = (int)querycounter;
1551         maxqueries = bound(0, maxqueries, net_slist_queriesperframe.integer);
1552         querycounter -= maxqueries;
1553
1554         if( maxqueries == 0 ) {
1555                 return;
1556         }
1557
1558         // scan serverlist and issue queries as needed
1559     serverlist_querysleep = true;
1560
1561         timeouttime = realtime - net_slist_timeout.value;
1562         for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
1563         {
1564                 serverlist_entry_t *entry = &serverlist_cache[ index ];
1565                 if( entry->query != SQS_QUERYING )
1566                 {
1567                         continue;
1568                 }
1569
1570         serverlist_querysleep = false;
1571                 if( entry->querycounter != 0 && entry->querytime > timeouttime )
1572                 {
1573                         continue;
1574                 }
1575
1576                 if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
1577                 {
1578                         lhnetaddress_t address;
1579                         int socket;
1580
1581                         LHNETADDRESS_FromString(&address, entry->info.cname, 0);
1582                         if (entry->protocol == PROTOCOL_QUAKEWORLD)
1583                         {
1584                                 for (socket = 0; socket < cl_numsockets ; socket++)
1585                                         NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
1586                         }
1587                         else
1588                         {
1589                                 for (socket = 0; socket < cl_numsockets ; socket++)
1590                                         NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
1591                         }
1592
1593                         //entry->querytime = realtime;
1594                         entry->querytime = Sys_DoubleTime();
1595                         entry->querycounter++;
1596
1597                         // if not in the slist menu we should print the server to console
1598                         if (serverlist_consoleoutput)
1599                                 Con_Printf("querying %25s (%i. try)\n", entry->info.cname, entry->querycounter);
1600
1601                         queries++;
1602                 }
1603                 else
1604                 {
1605                         entry->query = SQS_TIMEDOUT;
1606                 }
1607         }
1608 }
1609
1610 void NetConn_ClientFrame(void)
1611 {
1612         int i, length;
1613         lhnetaddress_t peeraddress;
1614         NetConn_UpdateSockets();
1615         if (cls.connect_trying && cls.connect_nextsendtime < realtime)
1616         {
1617                 if (cls.connect_remainingtries == 0)
1618                         M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
1619                 cls.connect_nextsendtime = realtime + 1;
1620                 cls.connect_remainingtries--;
1621                 if (cls.connect_remainingtries <= -10)
1622                 {
1623                         cls.connect_trying = false;
1624                         M_Update_Return_Reason("Connect: Failed");
1625                         return;
1626                 }
1627                 // try challenge first (newer DP server or QW)
1628                 NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address);
1629                 // then try netquake as a fallback (old server, or netquake)
1630                 SZ_Clear(&net_message);
1631                 // save space for the header, filled in later
1632                 MSG_WriteLong(&net_message, 0);
1633                 MSG_WriteByte(&net_message, CCREQ_CONNECT);
1634                 MSG_WriteString(&net_message, "QUAKE");
1635                 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
1636                 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
1637                 NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
1638                 SZ_Clear(&net_message);
1639         }
1640         for (i = 0;i < cl_numsockets;i++)
1641                 while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
1642                         NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
1643         NetConn_QueryQueueFrame();
1644         if (cls.netcon && realtime > cls.netcon->timeout)
1645         {
1646                 Con_Print("Connection timed out\n");
1647                 CL_Disconnect();
1648                 Host_ShutdownServer ();
1649         }
1650 }
1651
1652 #define MAX_CHALLENGES 128
1653 struct challenge_s
1654 {
1655         lhnetaddress_t address;
1656         double time;
1657         char string[12];
1658 }
1659 challenge[MAX_CHALLENGES];
1660
1661 static void NetConn_BuildChallengeString(char *buffer, int bufferlength)
1662 {
1663         int i;
1664         char c;
1665         for (i = 0;i < bufferlength - 1;i++)
1666         {
1667                 do
1668                 {
1669                         c = rand () % (127 - 33) + 33;
1670                 } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/');
1671                 buffer[i] = c;
1672         }
1673         buffer[i] = 0;
1674 }
1675
1676 static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
1677 {
1678         unsigned int nb_clients = 0, i;
1679         int length;
1680
1681         // How many clients are there?
1682         for (i = 0;i < (unsigned int)svs.maxclients;i++)
1683                 if (svs.clients[i].active)
1684                         nb_clients++;
1685
1686         // TODO: we should add more information for the full status string
1687         length = dpsnprintf(out_msg, out_size,
1688                                                 "\377\377\377\377%s\x0A"
1689                                                 "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
1690                                                 "\\clients\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
1691                                                 "%s%s"
1692                                                 "%s",
1693                                                 fullstatus ? "statusResponse" : "infoResponse",
1694                                                 gamename, com_modname, gameversion.integer, svs.maxclients,
1695                                                 nb_clients, sv.name, hostname.string, NET_PROTOCOL_VERSION,
1696                                                 challenge ? "\\challenge\\" : "", challenge ? challenge : "",
1697                                                 fullstatus ? "\n" : "");
1698
1699         // Make sure it fits in the buffer
1700         if (length < 0)
1701                 return false;
1702
1703         if (fullstatus)
1704         {
1705                 char *ptr;
1706                 int left;
1707
1708                 ptr = out_msg + length;
1709                 left = (int)out_size - length;
1710
1711                 for (i = 0;i < (unsigned int)svs.maxclients;i++)
1712                 {
1713                         client_t *cl = &svs.clients[i];
1714                         if (cl->active)
1715                         {
1716                                 int nameind, cleanind, pingvalue;
1717                                 char curchar;
1718                                 char cleanname [sizeof(cl->name)];
1719
1720                                 // Remove all characters '"' and '\' in the player name
1721                                 nameind = 0;
1722                                 cleanind = 0;
1723                                 do
1724                                 {
1725                                         curchar = cl->name[nameind++];
1726                                         if (curchar != '"' && curchar != '\\')
1727                                         {
1728                                                 cleanname[cleanind++] = curchar;
1729                                                 if (cleanind == sizeof(cleanname) - 1)
1730                                                         break;
1731                                         }
1732                                 } while (curchar != '\0');
1733
1734                                 pingvalue = (int)(cl->ping * 1000.0f);
1735                                 if(cl->netconnection)
1736                                         pingvalue = bound(1, pingvalue, 9999);
1737                                 else
1738                                         pingvalue = 0;
1739                                 length = dpsnprintf(ptr, left, "%d %d \"%s\"\n",
1740                                                                         cl->frags,
1741                                                                         pingvalue,
1742                                                                         cleanname);
1743                                 if(length < 0)
1744                                         return false;
1745                                 left -= length;
1746                                 ptr += length;
1747                         }
1748                 }
1749         }
1750
1751         return true;
1752 }
1753
1754 static qboolean NetConn_PreventConnectFlood(lhnetaddress_t *peeraddress)
1755 {
1756         int floodslotnum, bestfloodslotnum;
1757         double bestfloodtime;
1758         lhnetaddress_t noportpeeraddress;
1759         // see if this is a connect flood
1760         noportpeeraddress = *peeraddress;
1761         LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1762         bestfloodslotnum = 0;
1763         bestfloodtime = sv.connectfloodaddresses[bestfloodslotnum].lasttime;
1764         for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1765         {
1766                 if (bestfloodtime >= sv.connectfloodaddresses[floodslotnum].lasttime)
1767                 {
1768                         bestfloodtime = sv.connectfloodaddresses[floodslotnum].lasttime;
1769                         bestfloodslotnum = floodslotnum;
1770                 }
1771                 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1772                 {
1773                         // this address matches an ongoing flood address
1774                         if (realtime < sv.connectfloodaddresses[floodslotnum].lasttime + net_connectfloodblockingtimeout.value)
1775                         {
1776                                 // renew the ban on this address so it does not expire
1777                                 // until the flood has subsided
1778                                 sv.connectfloodaddresses[floodslotnum].lasttime = realtime;
1779                                 //Con_Printf("Flood detected!\n");
1780                                 return true;
1781                         }
1782                         // the flood appears to have subsided, so allow this
1783                         bestfloodslotnum = floodslotnum; // reuse the same slot
1784                         break;
1785                 }
1786         }
1787         // begin a new timeout on this address
1788         sv.connectfloodaddresses[bestfloodslotnum].address = noportpeeraddress;
1789         sv.connectfloodaddresses[bestfloodslotnum].lasttime = realtime;
1790         //Con_Printf("Flood detection initiated!\n");
1791         return false;
1792 }
1793
1794 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress)
1795 {
1796         int floodslotnum;
1797         lhnetaddress_t noportpeeraddress;
1798         // see if this is a connect flood
1799         noportpeeraddress = *peeraddress;
1800         LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1801         for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1802         {
1803                 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1804                 {
1805                         // this address matches an ongoing flood address
1806                         // remove the ban
1807                         sv.connectfloodaddresses[floodslotnum].address.addresstype = LHNETADDRESSTYPE_NONE;
1808                         sv.connectfloodaddresses[floodslotnum].lasttime = 0;
1809                         //Con_Printf("Flood cleared!\n");
1810                 }
1811         }
1812 }
1813
1814 extern void SV_SendServerinfo (client_t *client);
1815 static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1816 {
1817         int i, ret, clientnum, best;
1818         double besttime;
1819         client_t *client;
1820         char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
1821
1822         if (!sv.active)
1823                 return false;
1824
1825         // convert the address to a string incase we need it
1826         LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1827
1828         // see if we can identify the sender as a local player
1829         // (this is necessary for rcon to send a reliable reply if the client is
1830         //  actually on the server, not sending remotely)
1831         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1832                 if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
1833                         break;
1834         if (i == svs.maxclients)
1835                 host_client = NULL;
1836
1837         if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1838         {
1839                 // received a command string - strip off the packaging and put it
1840                 // into our string buffer with NULL termination
1841                 data += 4;
1842                 length -= 4;
1843                 length = min(length, (int)sizeof(stringbuf) - 1);
1844                 memcpy(stringbuf, data, length);
1845                 stringbuf[length] = 0;
1846                 string = stringbuf;
1847
1848                 if (developer.integer >= 10)
1849                 {
1850                         Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2);
1851                         Com_HexDumpToConsole(data, length);
1852                 }
1853
1854                 if (length >= 12 && !memcmp(string, "getchallenge", 12) && sv_public.integer > -2)
1855                 {
1856                         for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
1857                         {
1858                                 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address))
1859                                         break;
1860                                 if (besttime > challenge[i].time)
1861                                         besttime = challenge[best = i].time;
1862                         }
1863                         // if we did not find an exact match, choose the oldest and
1864                         // update address and string
1865                         if (i == MAX_CHALLENGES)
1866                         {
1867                                 i = best;
1868                                 challenge[i].address = *peeraddress;
1869                                 NetConn_BuildChallengeString(challenge[i].string, sizeof(challenge[i].string));
1870                         }
1871                         challenge[i].time = realtime;
1872                         // send the challenge
1873                         NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
1874                         return true;
1875                 }
1876                 if (length > 8 && !memcmp(string, "connect\\", 8) && sv_public.integer > -2)
1877                 {
1878                         string += 7;
1879                         length -= 7;
1880
1881                         if (!(s = SearchInfostring(string, "challenge")))
1882                                 return true;
1883                         // validate the challenge
1884                         for (i = 0;i < MAX_CHALLENGES;i++)
1885                                 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strcmp(challenge[i].string, s))
1886                                         break;
1887                         // if the challenge is not recognized, drop the packet
1888                         if (i == MAX_CHALLENGES)
1889                                 return true;
1890
1891                         // check engine protocol
1892                         if (strcmp(SearchInfostring(string, "protocol"), "darkplaces 3"))
1893                         {
1894                                 if (developer.integer >= 10)
1895                                         Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2);
1896                                 NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress);
1897                                 return true;
1898                         }
1899
1900                         // see if this is a duplicate connection request or a disconnected
1901                         // client who is rejoining to the same client slot
1902                         for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
1903                         {
1904                                 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
1905                                 {
1906                                         // this is a known client...
1907                                         if (client->spawned)
1908                                         {
1909                                                 // client crashed and is coming back,
1910                                                 // keep their stuff intact
1911                                                 if (developer.integer >= 10)
1912                                                         Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", addressstring2);
1913                                                 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
1914                                                 SV_VM_Begin();
1915                                                 SV_SendServerinfo(client);
1916                                                 SV_VM_End();
1917                                         }
1918                                         else
1919                                         {
1920                                                 // client is still trying to connect,
1921                                                 // so we send a duplicate reply
1922                                                 if (developer.integer >= 10)
1923                                                         Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2);
1924                                                 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
1925                                         }
1926                                         return true;
1927                                 }
1928                         }
1929
1930                         if (NetConn_PreventConnectFlood(peeraddress))
1931                                 return true;
1932
1933                         // find an empty client slot for this new client
1934                         for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
1935                         {
1936                                 netconn_t *conn;
1937                                 if (!client->active && (conn = NetConn_Open(mysocket, peeraddress)))
1938                                 {
1939                                         // allocated connection
1940                                         if (developer.integer >= 10)
1941                                                 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address);
1942                                         NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
1943                                         // now set up the client
1944                                         SV_VM_Begin();
1945                                         SV_ConnectClient(clientnum, conn);
1946                                         SV_VM_End();
1947                                         NetConn_Heartbeat(1);
1948                                         return true;
1949                                 }
1950                         }
1951
1952                         // no empty slots found - server is full
1953                         if (developer.integer >= 10)
1954                                 Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2);
1955                         NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress);
1956
1957                         return true;
1958                 }
1959                 if (length >= 7 && !memcmp(string, "getinfo", 7) && sv_public.integer > -1)
1960                 {
1961                         const char *challenge = NULL;
1962
1963                         // If there was a challenge in the getinfo message
1964                         if (length > 8 && string[7] == ' ')
1965                                 challenge = string + 8;
1966
1967                         if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false))
1968                         {
1969                                 if (developer.integer >= 10)
1970                                         Con_Printf("Sending reply to master %s - %s\n", addressstring2, response);
1971                                 NetConn_WriteString(mysocket, response, peeraddress);
1972                         }
1973                         return true;
1974                 }
1975                 if (length >= 9 && !memcmp(string, "getstatus", 9) && sv_public.integer > -1)
1976                 {
1977                         const char *challenge = NULL;
1978
1979                         // If there was a challenge in the getinfo message
1980                         if (length > 10 && string[9] == ' ')
1981                                 challenge = string + 10;
1982
1983                         if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true))
1984                         {
1985                                 if (developer.integer >= 10)
1986                                         Con_Printf("Sending reply to client %s - %s\n", addressstring2, response);
1987                                 NetConn_WriteString(mysocket, response, peeraddress);
1988                         }
1989                         return true;
1990                 }
1991                 if (length >= 5 && !memcmp(string, "rcon ", 5))
1992                 {
1993                         int i;
1994                         char *s = string + 5;
1995                         char password[64];
1996                         for (i = 0;*s > ' ';s++)
1997                                 if (i < (int)sizeof(password) - 1)
1998                                         password[i++] = *s;
1999                         password[i] = 0;
2000                         if (password[0] > ' ' && !strcmp(rcon_password.string, password))
2001                         {
2002                                 // looks like a legitimate rcon command with the correct password
2003                                 Con_Printf("server received rcon command from %s:\n%s\n", host_client ? host_client->name : addressstring2, s);
2004                                 rcon_redirect = true;
2005                                 rcon_redirect_bufferpos = 0;
2006                                 Cmd_ExecuteString(s, src_command);
2007                                 rcon_redirect_buffer[rcon_redirect_bufferpos] = 0;
2008                                 rcon_redirect = false;
2009                                 // print resulting text to client
2010                                 // if client is playing, send a reliable reply instead of
2011                                 // a command packet
2012                                 if (host_client)
2013                                 {
2014                                         // if the netconnection is loop, then this is the
2015                                         // local player on a listen mode server, and it would
2016                                         // result in duplicate printing to the console
2017                                         // (not that the local player should be using rcon
2018                                         //  when they have the console)
2019                                         if (host_client->netconnection && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2020                                                 SV_ClientPrintf("%s", rcon_redirect_buffer);
2021                                 }
2022                                 else
2023                                 {
2024                                         // qw print command
2025                                         dpsnprintf(response, sizeof(response), "\377\377\377\377n%s", rcon_redirect_buffer);
2026                                         NetConn_WriteString(mysocket, response, peeraddress);
2027                                 }
2028                         }
2029                         return true;
2030                 }
2031                 if (!strncmp(string, "ping", 4))
2032                 {
2033                         if (developer.integer >= 10)
2034                                 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
2035                         NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
2036                         return true;
2037                 }
2038                 if (!strncmp(string, "ack", 3))
2039                         return true;
2040                 // we may not have liked the packet, but it was a command packet, so
2041                 // we're done processing this packet now
2042                 return true;
2043         }
2044         // netquake control packets, supported for compatibility only, and only
2045         // when running game protocols that are normally served via this connection
2046         // protocol
2047         // (this protects more modern protocols against being used for
2048         //  Quake packet flood Denial Of Service attacks)
2049         if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
2050         {
2051                 int c = data[4];
2052                 data += 5;
2053                 length -= 5;
2054                 switch (c)
2055                 {
2056                 case CCREQ_CONNECT:
2057                         if (developer.integer >= 10)
2058                                 Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
2059                         if (length < (int)strlen("QUAKE") + 1 + 1)
2060                                 break;
2061                         if(sv_public.integer <= -2)
2062                                 break;
2063
2064                         if (memcmp(data, "QUAKE", strlen("QUAKE") + 1) != 0 || (int)data[strlen("QUAKE") + 1] != NET_PROTOCOL_VERSION)
2065                         {
2066                                 if (developer.integer >= 10)
2067                                         Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
2068                                 SZ_Clear(&net_message);
2069                                 // save space for the header, filled in later
2070                                 MSG_WriteLong(&net_message, 0);
2071                                 MSG_WriteByte(&net_message, CCREP_REJECT);
2072                                 MSG_WriteString(&net_message, "Incompatible version.\n");
2073                                 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2074                                 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2075                                 SZ_Clear(&net_message);
2076                                 break;
2077                         }
2078
2079                         // see if this connect request comes from a known client
2080                         for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2081                         {
2082                                 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2083                                 {
2084                                         // this is either a duplicate connection request
2085                                         // or coming back from a timeout
2086                                         // (if so, keep their stuff intact)
2087
2088                                         // send a reply
2089                                         if (developer.integer >= 10)
2090                                                 Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2);
2091                                         SZ_Clear(&net_message);
2092                                         // save space for the header, filled in later
2093                                         MSG_WriteLong(&net_message, 0);
2094                                         MSG_WriteByte(&net_message, CCREP_ACCEPT);
2095                                         MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(client->netconnection->mysocket)));
2096                                         *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2097                                         NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2098                                         SZ_Clear(&net_message);
2099
2100                                         // if client is already spawned, re-send the
2101                                         // serverinfo message as they'll need it to play
2102                                         if (client->spawned)
2103                                         {
2104                                                 SV_VM_Begin();
2105                                                 SV_SendServerinfo(client);
2106                                                 SV_VM_End();
2107                                         }
2108                                         return true;
2109                                 }
2110                         }
2111
2112                         // this is a new client, check for connection flood
2113                         if (NetConn_PreventConnectFlood(peeraddress))
2114                                 break;
2115
2116                         // find a slot for the new client
2117                         for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2118                         {
2119                                 netconn_t *conn;
2120                                 if (!client->active && (client->netconnection = conn = NetConn_Open(mysocket, peeraddress)) != NULL)
2121                                 {
2122                                         // connect to the client
2123                                         // everything is allocated, just fill in the details
2124                                         strlcpy (conn->address, addressstring2, sizeof (conn->address));
2125                                         if (developer.integer >= 10)
2126                                                 Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2);
2127                                         // send back the info about the server connection
2128                                         SZ_Clear(&net_message);
2129                                         // save space for the header, filled in later
2130                                         MSG_WriteLong(&net_message, 0);
2131                                         MSG_WriteByte(&net_message, CCREP_ACCEPT);
2132                                         MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(conn->mysocket)));
2133                                         *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2134                                         NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2135                                         SZ_Clear(&net_message);
2136                                         // now set up the client struct
2137                                         SV_VM_Begin();
2138                                         SV_ConnectClient(clientnum, conn);
2139                                         SV_VM_End();
2140                                         NetConn_Heartbeat(1);
2141                                         return true;
2142                                 }
2143                         }
2144
2145                         if (developer.integer >= 10)
2146                                 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2);
2147                         // no room; try to let player know
2148                         SZ_Clear(&net_message);
2149                         // save space for the header, filled in later
2150                         MSG_WriteLong(&net_message, 0);
2151                         MSG_WriteByte(&net_message, CCREP_REJECT);
2152                         MSG_WriteString(&net_message, "Server is full.\n");
2153                         *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2154                         NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2155                         SZ_Clear(&net_message);
2156                         break;
2157                 case CCREQ_SERVER_INFO:
2158                         if (developer.integer >= 10)
2159                                 Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
2160                         if(sv_public.integer <= -1)
2161                                 break;
2162                         if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
2163                         {
2164                                 int numclients;
2165                                 char myaddressstring[128];
2166                                 if (developer.integer >= 10)
2167                                         Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2);
2168                                 SZ_Clear(&net_message);
2169                                 // save space for the header, filled in later
2170                                 MSG_WriteLong(&net_message, 0);
2171                                 MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
2172                                 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), myaddressstring, sizeof(myaddressstring), true);
2173                                 MSG_WriteString(&net_message, myaddressstring);
2174                                 MSG_WriteString(&net_message, hostname.string);
2175                                 MSG_WriteString(&net_message, sv.name);
2176                                 // How many clients are there?
2177                                 for (i = 0, numclients = 0;i < svs.maxclients;i++)
2178                                         if (svs.clients[i].active)
2179                                                 numclients++;
2180                                 MSG_WriteByte(&net_message, numclients);
2181                                 MSG_WriteByte(&net_message, svs.maxclients);
2182                                 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2183                                 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2184                                 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2185                                 SZ_Clear(&net_message);
2186                         }
2187                         break;
2188                 case CCREQ_PLAYER_INFO:
2189                         if (developer.integer >= 10)
2190                                 Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
2191                         if(sv_public.integer <= -1)
2192                                 break;
2193                         if (sv.active)
2194                         {
2195                                 int playerNumber, activeNumber, clientNumber;
2196                                 client_t *client;
2197
2198                                 playerNumber = MSG_ReadByte();
2199                                 activeNumber = -1;
2200                                 for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
2201                                         if (client->active && ++activeNumber == playerNumber)
2202                                                 break;
2203                                 if (clientNumber != svs.maxclients)
2204                                 {
2205                                         SZ_Clear(&net_message);
2206                                         // save space for the header, filled in later
2207                                         MSG_WriteLong(&net_message, 0);
2208                                         MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
2209                                         MSG_WriteByte(&net_message, playerNumber);
2210                                         MSG_WriteString(&net_message, client->name);
2211                                         MSG_WriteLong(&net_message, client->colors);
2212                                         MSG_WriteLong(&net_message, (int)client->edict->fields.server->frags);
2213                                         MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
2214                                         MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
2215                                         *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2216                                         NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2217                                         SZ_Clear(&net_message);
2218                                 }
2219                         }
2220                         break;
2221                 case CCREQ_RULE_INFO:
2222                         if (developer.integer >= 10)
2223                                 Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
2224                         if(sv_public.integer <= -1)
2225                                 break;
2226                         if (sv.active)
2227                         {
2228                                 char *prevCvarName;
2229                                 cvar_t *var;
2230
2231                                 // find the search start location
2232                                 prevCvarName = MSG_ReadString();
2233                                 var = Cvar_FindVarAfter(prevCvarName, CVAR_NOTIFY);
2234
2235                                 // send the response
2236                                 SZ_Clear(&net_message);
2237                                 // save space for the header, filled in later
2238                                 MSG_WriteLong(&net_message, 0);
2239                                 MSG_WriteByte(&net_message, CCREP_RULE_INFO);
2240                                 if (var)
2241                                 {
2242                                         MSG_WriteString(&net_message, var->name);
2243                                         MSG_WriteString(&net_message, var->string);
2244                                 }
2245                                 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2246                                 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2247                                 SZ_Clear(&net_message);
2248                         }
2249                         break;
2250                 default:
2251                         break;
2252                 }
2253                 // we may not have liked the packet, but it was a valid control
2254                 // packet, so we're done processing this packet now
2255                 return true;
2256         }
2257         if (host_client)
2258         {
2259                 if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
2260                 {
2261                         SV_VM_Begin();
2262                         SV_ReadClientMessage();
2263                         SV_VM_End();
2264                         return ret;
2265                 }
2266         }
2267         return 0;
2268 }
2269
2270 void NetConn_ServerFrame(void)
2271 {
2272         int i, length;
2273         lhnetaddress_t peeraddress;
2274         for (i = 0;i < sv_numsockets;i++)
2275                 while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2276                         NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress);
2277         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2278         {
2279                 // never timeout loopback connections
2280                 if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2281                 {
2282                         Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2283                         SV_VM_Begin();
2284                         SV_DropClient(false);
2285                         SV_VM_End();
2286                 }
2287         }
2288 }
2289
2290 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
2291 {
2292         int i;
2293         int masternum;
2294         lhnetaddress_t masteraddress;
2295         lhnetaddress_t broadcastaddress;
2296         char request[256];
2297
2298         if (serverlist_cachecount >= SERVERLIST_TOTALSIZE)
2299                 return;
2300
2301         // 26000 is the default quake server port, servers on other ports will not
2302         // be found
2303         // note this is IPv4-only, I doubt there are IPv6-only LANs out there
2304         LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
2305
2306         if (querydp)
2307         {
2308                 for (i = 0;i < cl_numsockets;i++)
2309                 {
2310                         if (cl_sockets[i])
2311                         {
2312                                 // search LAN for Quake servers
2313                                 SZ_Clear(&net_message);
2314                                 // save space for the header, filled in later
2315                                 MSG_WriteLong(&net_message, 0);
2316                                 MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
2317                                 MSG_WriteString(&net_message, "QUAKE");
2318                                 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2319                                 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2320                                 NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
2321                                 SZ_Clear(&net_message);
2322
2323                                 // search LAN for DarkPlaces servers
2324                                 NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
2325
2326                                 // build the getservers message to send to the dpmaster master servers
2327                                 dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
2328
2329                                 // search internet
2330                                 for (masternum = 0;sv_masters[masternum].name;masternum++)
2331                                 {
2332                                         if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2333                                         {
2334                                                 masterquerycount++;
2335                                                 NetConn_WriteString(cl_sockets[i], request, &masteraddress);
2336                                         }
2337                                 }
2338                         }
2339                 }
2340         }
2341
2342         // only query QuakeWorld servers when the user wants to
2343         if (queryqw)
2344         {
2345                 for (i = 0;i < cl_numsockets;i++)
2346                 {
2347                         if (cl_sockets[i])
2348                         {
2349                                 // search LAN for QuakeWorld servers
2350                                 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress);
2351
2352                                 // build the getservers message to send to the qwmaster master servers
2353                                 // note this has no -1 prefix, and the trailing nul byte is sent
2354                                 dpsnprintf(request, sizeof(request), "c\n");
2355
2356                                 // search internet
2357                                 for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
2358                                 {
2359                                         if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2360                                         {
2361                                                 if (m_state != m_slist)
2362                                                 {
2363                                                         char lookupstring[128];
2364                                                         LHNETADDRESS_ToString(&masteraddress, lookupstring, sizeof(lookupstring), true);
2365                                                         Con_Printf("Querying master %s (resolved from %s)\n", lookupstring, sv_qwmasters[masternum].string);
2366                                                 }
2367                                                 masterquerycount++;
2368                                                 NetConn_Write(cl_sockets[i], request, (int)strlen(request) + 1, &masteraddress);
2369                                         }
2370                                 }
2371                         }
2372                 }
2373         }
2374         if (!masterquerycount)
2375         {
2376                 Con_Print("Unable to query master servers, no suitable network sockets active.\n");
2377                 M_Update_Return_Reason("No network");
2378         }
2379 }
2380
2381 void NetConn_Heartbeat(int priority)
2382 {
2383         lhnetaddress_t masteraddress;
2384         int masternum;
2385         lhnetsocket_t *mysocket;
2386
2387         // if it's a state change (client connected), limit next heartbeat to no
2388         // more than 30 sec in the future
2389         if (priority == 1 && nextheartbeattime > realtime + 30.0)
2390                 nextheartbeattime = realtime + 30.0;
2391
2392         // limit heartbeatperiod to 30 to 270 second range,
2393         // lower limit is to avoid abusing master servers with excess traffic,
2394         // upper limit is to avoid timing out on the master server (which uses
2395         // 300 sec timeout)
2396         if (sv_heartbeatperiod.value < 30)
2397                 Cvar_SetValueQuick(&sv_heartbeatperiod, 30);
2398         if (sv_heartbeatperiod.value > 270)
2399                 Cvar_SetValueQuick(&sv_heartbeatperiod, 270);
2400
2401         // make advertising optional and don't advertise singleplayer games, and
2402         // only send a heartbeat as often as the admin wants
2403         if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
2404         {
2405                 nextheartbeattime = realtime + sv_heartbeatperiod.value;
2406                 for (masternum = 0;sv_masters[masternum].name;masternum++)
2407                         if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
2408                                 NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
2409         }
2410 }
2411
2412 static void Net_Heartbeat_f(void)
2413 {
2414         if (sv.active)
2415                 NetConn_Heartbeat(2);
2416         else
2417                 Con_Print("No server running, can not heartbeat to master server.\n");
2418 }
2419
2420 void PrintStats(netconn_t *conn)
2421 {
2422         if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD))
2423                 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->qw.outgoing_sequence, conn->qw.incoming_sequence);
2424         else
2425                 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence);
2426 }
2427
2428 void Net_Stats_f(void)
2429 {
2430         netconn_t *conn;
2431         Con_Printf("unreliable messages sent   = %i\n", unreliableMessagesSent);
2432         Con_Printf("unreliable messages recv   = %i\n", unreliableMessagesReceived);
2433         Con_Printf("reliable messages sent     = %i\n", reliableMessagesSent);
2434         Con_Printf("reliable messages received = %i\n", reliableMessagesReceived);
2435         Con_Printf("packetsSent                = %i\n", packetsSent);
2436         Con_Printf("packetsReSent              = %i\n", packetsReSent);
2437         Con_Printf("packetsReceived            = %i\n", packetsReceived);
2438         Con_Printf("receivedDuplicateCount     = %i\n", receivedDuplicateCount);
2439         Con_Printf("droppedDatagrams           = %i\n", droppedDatagrams);
2440         Con_Print("connections                =\n");
2441         for (conn = netconn_list;conn;conn = conn->next)
2442                 PrintStats(conn);
2443 }
2444
2445 void Net_Slist_f(void)
2446 {
2447         ServerList_ResetMasks();
2448         serverlist_sortbyfield = SLIF_PING;
2449         serverlist_sortdescending = false;
2450     if (m_state != m_slist) {
2451                 Con_Print("Sending requests to master servers\n");
2452                 ServerList_QueryList(true, false);
2453                 serverlist_consoleoutput = true;
2454                 Con_Print("Listening for replies...\n");
2455         } else
2456                 ServerList_QueryList(true, false);
2457 }
2458
2459 void Net_SlistQW_f(void)
2460 {
2461         ServerList_ResetMasks();
2462         serverlist_sortbyfield = SLIF_PING;
2463         serverlist_sortdescending = false;
2464     if (m_state != m_slist) {
2465                 Con_Print("Sending requests to master servers\n");
2466                 ServerList_QueryList(false, true);
2467                 serverlist_consoleoutput = true;
2468                 Con_Print("Listening for replies...\n");
2469         } else
2470                 ServerList_QueryList(false, true);
2471 }
2472
2473 void NetConn_Init(void)
2474 {
2475         int i;
2476         lhnetaddress_t tempaddress;
2477         netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
2478         Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
2479         Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
2480         Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
2481         Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
2482         Cvar_RegisterVariable(&net_slist_queriespersecond);
2483         Cvar_RegisterVariable(&net_slist_queriesperframe);
2484         Cvar_RegisterVariable(&net_slist_timeout);
2485         Cvar_RegisterVariable(&net_slist_maxtries);
2486         Cvar_RegisterVariable(&net_messagetimeout);
2487         Cvar_RegisterVariable(&net_connecttimeout);
2488         Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
2489         Cvar_RegisterVariable(&cl_netlocalping);
2490         Cvar_RegisterVariable(&cl_netpacketloss);
2491         Cvar_RegisterVariable(&hostname);
2492         Cvar_RegisterVariable(&developer_networking);
2493         Cvar_RegisterVariable(&cl_netport);
2494         Cvar_RegisterVariable(&sv_netport);
2495         Cvar_RegisterVariable(&net_address);
2496         //Cvar_RegisterVariable(&net_address_ipv6);
2497         Cvar_RegisterVariable(&sv_public);
2498         Cvar_RegisterVariable(&sv_heartbeatperiod);
2499         for (i = 0;sv_masters[i].name;i++)
2500                 Cvar_RegisterVariable(&sv_masters[i]);
2501         Cvar_RegisterVariable(&gameversion);
2502 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
2503         if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
2504         {
2505                 if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
2506                 {
2507                         Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
2508                         Cvar_SetQuick(&net_address, com_argv[i + 1]);
2509                 }
2510                 else
2511                         Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
2512         }
2513 // COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
2514         if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
2515         {
2516                 i = atoi(com_argv[i + 1]);
2517                 if (i >= 0 && i < 65536)
2518                 {
2519                         Con_Printf("-port option used, setting port cvar to %i\n", i);
2520                         Cvar_SetValueQuick(&sv_netport, i);
2521                 }
2522                 else
2523                         Con_Printf("-port option used, but %i is not a valid port number\n", i);
2524         }
2525         cl_numsockets = 0;
2526         sv_numsockets = 0;
2527         net_message.data = net_message_buf;
2528         net_message.maxsize = sizeof(net_message_buf);
2529         net_message.cursize = 0;
2530         LHNET_Init();
2531 }
2532
2533 void NetConn_Shutdown(void)
2534 {
2535         NetConn_CloseClientPorts();
2536         NetConn_CloseServerPorts();
2537         LHNET_Shutdown();
2538 }
2539