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Implemented r_sky_scissor feature (on by default) - this limits rendering of sky...
[xonotic/darkplaces.git] / r_sky.c
1
2 #include "quakedef.h"
3 #include "image.h"
4
5 // FIXME: fix skybox after vid_restart
6 cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
7 cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
8 cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
9 cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"};
10 int skyrenderlater;
11 int skyrendermasked;
12 int skyscissor;
13 float skyscissormins[3];
14 float skyscissormaxs[3];
15
16 static int skyrendersphere;
17 static int skyrenderbox;
18 static rtexturepool_t *skytexturepool;
19 static char skyname[MAX_QPATH];
20 static matrix4x4_t skymatrix;
21 static matrix4x4_t skyinversematrix;
22
23 typedef struct suffixinfo_s
24 {
25         const char *suffix;
26         qboolean flipx, flipy, flipdiagonal;
27 }
28 suffixinfo_t;
29 static const suffixinfo_t suffix[3][6] =
30 {
31         {
32                 {"px",   false, false, false},
33                 {"nx",   false, false, false},
34                 {"py",   false, false, false},
35                 {"ny",   false, false, false},
36                 {"pz",   false, false, false},
37                 {"nz",   false, false, false}
38         },
39         {
40                 {"posx", false, false, false},
41                 {"negx", false, false, false},
42                 {"posy", false, false, false},
43                 {"negy", false, false, false},
44                 {"posz", false, false, false},
45                 {"negz", false, false, false}
46         },
47         {
48                 {"rt",   false, false,  true},
49                 {"lf",    true,  true,  true},
50                 {"bk",   false,  true, false},
51                 {"ft",    true, false, false},
52                 {"up",   false, false,  true},
53                 {"dn",   false, false,  true}
54         }
55 };
56
57 static skinframe_t *skyboxskinframe[6];
58
59 void R_SkyStartFrame(void)
60 {
61         skyrendersphere = false;
62         skyrenderbox = false;
63         skyrendermasked = false;
64         // for depth-masked sky, we need to know whether any sky was rendered
65         skyrenderlater = false;
66         // we can scissor the sky to just the relevant area
67         skyscissor = false;
68         VectorClear(skyscissormins);
69         VectorClear(skyscissormaxs);
70         if (r_sky.integer)
71         {
72                 if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
73                         skyrenderbox = true;
74                 else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskyskinframe)
75                         skyrendersphere = true;
76                 skyrendermasked = true;
77         }
78 }
79
80 /*
81 ==================
82 R_SetSkyBox
83 ==================
84 */
85 static void R_UnloadSkyBox(void)
86 {
87         int i;
88         int c = 0;
89         for (i = 0;i < 6;i++)
90         {
91                 if (skyboxskinframe[i])
92                 {
93                         // TODO: make a R_SkinFrame_Purge for single skins...
94                         c++;
95                 }
96                 skyboxskinframe[i] = NULL;
97         }
98         if (c && developer_loading.integer)
99                 Con_Printf("unloading skybox\n");
100 }
101
102 static int R_LoadSkyBox(void)
103 {
104         int i, j, success;
105         int indices[4] = {0,1,2,3};
106         char name[MAX_INPUTLINE];
107         unsigned char *image_buffer;
108         unsigned char *temp;
109         char vabuf[1024];
110
111         R_UnloadSkyBox();
112
113         if (!skyname[0])
114                 return true;
115
116         for (j=0; j<3; j++)
117         {
118                 success = 0;
119                 for (i=0; i<6; i++)
120                 {
121                         if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
122                         {
123                                 if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
124                                 {
125                                         if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
126                                         {
127                                                 if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
128                                                         continue;
129                                         }
130                                 }
131                         }
132                         temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
133                         Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
134                         skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, vid.sRGB3D);
135                         Mem_Free(image_buffer);
136                         Mem_Free(temp);
137                         success++;
138                 }
139
140                 if (success)
141                         break;
142         }
143
144         if (j == 3)
145                 return false;
146
147         if (developer_loading.integer)
148                 Con_Printf("loading skybox \"%s\"\n", name);
149
150         return true;
151 }
152
153 int R_SetSkyBox(const char *sky)
154 {
155         if (strcmp(sky, skyname) == 0) // no change
156                 return true;
157
158         if (strlen(sky) > 1000)
159         {
160                 Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky));
161                 return false;
162         }
163
164         strlcpy(skyname, sky, sizeof(skyname));
165
166         return R_LoadSkyBox();
167 }
168
169 // LordHavoc: added LoadSky console command
170 static void LoadSky_f (void)
171 {
172         switch (Cmd_Argc())
173         {
174         case 1:
175                 if (skyname[0])
176                         Con_Printf("current sky: %s\n", skyname);
177                 else
178                         Con_Print("no skybox has been set\n");
179                 break;
180         case 2:
181                 if (R_SetSkyBox(Cmd_Argv(1)))
182                 {
183                         if (skyname[0])
184                                 Con_Printf("skybox set to %s\n", skyname);
185                         else
186                                 Con_Print("skybox disabled\n");
187                 }
188                 else
189                         Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
190                 break;
191         default:
192                 Con_Print("usage: loadsky skyname\n");
193                 break;
194         }
195 }
196
197 static const float skyboxvertex3f[6*4*3] =
198 {
199         // skyside[0]
200          16, -16,  16,
201          16, -16, -16,
202          16,  16, -16,
203          16,  16,  16,
204         // skyside[1]
205         -16,  16,  16,
206         -16,  16, -16,
207         -16, -16, -16,
208         -16, -16,  16,
209         // skyside[2]
210          16,  16,  16,
211          16,  16, -16,
212         -16,  16, -16,
213         -16,  16,  16,
214         // skyside[3]
215         -16, -16,  16,
216         -16, -16, -16,
217          16, -16, -16,
218          16, -16,  16,
219         // skyside[4]
220         -16, -16,  16,
221          16, -16,  16,
222          16,  16,  16,
223         -16,  16,  16,
224         // skyside[5]
225          16, -16, -16,
226         -16, -16, -16,
227         -16,  16, -16,
228          16,  16, -16
229 };
230
231 static const float skyboxtexcoord2f[6*4*2] =
232 {
233         // skyside[0]
234         0, 1,
235         1, 1,
236         1, 0,
237         0, 0,
238         // skyside[1]
239         1, 0,
240         0, 0,
241         0, 1,
242         1, 1,
243         // skyside[2]
244         1, 1,
245         1, 0,
246         0, 0,
247         0, 1,
248         // skyside[3]
249         0, 0,
250         0, 1,
251         1, 1,
252         1, 0,
253         // skyside[4]
254         0, 1,
255         1, 1,
256         1, 0,
257         0, 0,
258         // skyside[5]
259         0, 1,
260         1, 1,
261         1, 0,
262         0, 0
263 };
264
265 static const int skyboxelement3i[6*2*3] =
266 {
267         // skyside[3]
268          0,  1,  2,
269          0,  2,  3,
270         // skyside[1]
271          4,  5,  6,
272          4,  6,  7,
273         // skyside[0]
274          8,  9, 10,
275          8, 10, 11,
276         // skyside[2]
277         12, 13, 14,
278         12, 14, 15,
279         // skyside[4]
280         16, 17, 18,
281         16, 18, 19,
282         // skyside[5]
283         20, 21, 22,
284         20, 22, 23
285 };
286
287 static const unsigned short skyboxelement3s[6*2*3] =
288 {
289         // skyside[3]
290          0,  1,  2,
291          0,  2,  3,
292         // skyside[1]
293          4,  5,  6,
294          4,  6,  7,
295         // skyside[0]
296          8,  9, 10,
297          8, 10, 11,
298         // skyside[2]
299         12, 13, 14,
300         12, 14, 15,
301         // skyside[4]
302         16, 17, 18,
303         16, 18, 19,
304         // skyside[5]
305         20, 21, 22,
306         20, 22, 23
307 };
308
309 static void R_SkyBox(void)
310 {
311         int i;
312         RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false);
313         for (i = 0;i < 6;i++)
314                 if(skyboxskinframe[i])
315                         R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false);
316 }
317
318 #define skygridx 32
319 #define skygridx1 (skygridx + 1)
320 #define skygridxrecip (1.0f / (skygridx))
321 #define skygridy 32
322 #define skygridy1 (skygridy + 1)
323 #define skygridyrecip (1.0f / (skygridy))
324 #define skysphere_numverts (skygridx1 * skygridy1)
325 #define skysphere_numtriangles (skygridx * skygridy * 2)
326 static float skysphere_vertex3f[skysphere_numverts * 3];
327 static float skysphere_texcoord2f[skysphere_numverts * 2];
328 static int skysphere_element3i[skysphere_numtriangles * 3];
329 static unsigned short skysphere_element3s[skysphere_numtriangles * 3];
330
331 static void skyspherecalc(void)
332 {
333         int i, j;
334         unsigned short *e;
335         float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
336         float dx, dy, dz;
337         dx = 16.0f;
338         dy = 16.0f;
339         dz = 16.0f / 3.0f;
340         vertex3f = skysphere_vertex3f;
341         texcoord2f = skysphere_texcoord2f;
342         for (j = 0;j <= skygridy;j++)
343         {
344                 a = j * skygridyrecip;
345                 ax = cos(a * M_PI * 2);
346                 ay = -sin(a * M_PI * 2);
347                 for (i = 0;i <= skygridx;i++)
348                 {
349                         b = i * skygridxrecip;
350                         x = cos((b + 0.5) * M_PI);
351                         v[0] = ax*x * dx;
352                         v[1] = ay*x * dy;
353                         v[2] = -sin((b + 0.5) * M_PI) * dz;
354                         length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
355                         *texcoord2f++ = v[0] * length;
356                         *texcoord2f++ = v[1] * length;
357                         *vertex3f++ = v[0];
358                         *vertex3f++ = v[1];
359                         *vertex3f++ = v[2];
360                 }
361         }
362         e = skysphere_element3s;
363         for (j = 0;j < skygridy;j++)
364         {
365                 for (i = 0;i < skygridx;i++)
366                 {
367                         *e++ =  j      * skygridx1 + i;
368                         *e++ =  j      * skygridx1 + i + 1;
369                         *e++ = (j + 1) * skygridx1 + i;
370
371                         *e++ =  j      * skygridx1 + i + 1;
372                         *e++ = (j + 1) * skygridx1 + i + 1;
373                         *e++ = (j + 1) * skygridx1 + i;
374                 }
375         }
376         for (i = 0;i < skysphere_numtriangles*3;i++)
377                 skysphere_element3i[i] = skysphere_element3s[i];
378 }
379
380 static void R_SkySphere(void)
381 {
382         double speedscale;
383         static qboolean skysphereinitialized = false;
384         matrix4x4_t scroll1matrix, scroll2matrix;
385         if (!skysphereinitialized)
386         {
387                 skysphereinitialized = true;
388                 skyspherecalc();
389         }
390
391         // wrap the scroll values just to be extra kind to float accuracy
392
393         // scroll speed for upper layer
394         speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
395         speedscale -= floor(speedscale);
396         Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
397         // scroll speed for lower layer (transparent layer)
398         speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
399         speedscale -= floor(speedscale);
400         Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
401
402         RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
403         R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
404         R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
405 }
406
407 void R_Sky(void)
408 {
409         int scissor[4];
410         Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
411         Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
412
413         if (r_sky_scissor.integer && skyscissor)
414         {
415                 // compute the scissor, if it's offscreen just return
416                 if (R_ScissorForBBox(skyscissormins, skyscissormaxs, scissor))
417                         return;
418                 GL_Scissor(scissor[0], scissor[1], scissor[2], scissor[3]);
419                 GL_ScissorTest(true);
420         }
421         if (skyrendersphere)
422         {
423                 // this does not modify depth buffer
424                 R_SkySphere();
425         }
426         else if (skyrenderbox)
427         {
428                 // this does not modify depth buffer
429                 R_SkyBox();
430         }
431         /* this will be skyroom someday
432         else
433         {
434                 // this modifies the depth buffer so we have to clear it afterward
435                 //R_SkyRoom();
436                 // clear the depthbuffer that was used while rendering the skyroom
437                 //GL_Clear(GL_DEPTH_BUFFER_BIT);
438         }
439         */
440         GL_Scissor(0, 0, vid.width, vid.height);
441 }
442
443 //===============================================================
444
445 void R_ResetSkyBox(void)
446 {
447         R_UnloadSkyBox();
448         skyname[0] = 0;
449         R_LoadSkyBox();
450 }
451
452 static void r_sky_start(void)
453 {
454         skytexturepool = R_AllocTexturePool();
455         R_LoadSkyBox();
456 }
457
458 static void r_sky_shutdown(void)
459 {
460         R_UnloadSkyBox();
461         R_FreeTexturePool(&skytexturepool);
462 }
463
464 static void r_sky_newmap(void)
465 {
466 }
467
468
469 void R_Sky_Init(void)
470 {
471         Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
472         Cvar_RegisterVariable (&r_sky);
473         Cvar_RegisterVariable (&r_skyscroll1);
474         Cvar_RegisterVariable (&r_skyscroll2);
475         Cvar_RegisterVariable (&r_sky_scissor);
476         memset(&skyboxskinframe, 0, sizeof(skyboxskinframe));
477         skyname[0] = 0;
478         R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap, NULL, NULL);
479 }
480