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Added a couple of function skeletons for the automatic unloading of unused sounds...
[xonotic/darkplaces.git] / snd_dma.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_dma.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <dsound.h>
27 extern DWORD gSndBufSize;
28 extern LPDIRECTSOUND pDS;
29 extern LPDIRECTSOUNDBUFFER pDSBuf;
30 #endif
31
32 #include "ogg.h"
33
34
35 void S_Play(void);
36 void S_PlayVol(void);
37 void S_Play2(void);
38 void S_SoundList(void);
39 void S_Update_();
40 void S_StopAllSounds(qboolean clear);
41 void S_StopAllSoundsC(void);
42
43 // =======================================================================
44 // Internal sound data & structures
45 // =======================================================================
46
47 channel_t channels[MAX_CHANNELS];
48 int total_channels;
49
50 int snd_blocked = 0;
51 static qboolean snd_ambient = 1;
52 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
53
54 // pointer should go away
55 volatile dma_t *shm = 0;
56 volatile dma_t sn;
57
58 vec3_t listener_vieworigin;
59 vec3_t listener_viewforward;
60 vec3_t listener_viewleft;
61 vec3_t listener_viewup;
62 vec_t sound_nominal_clip_dist=1000.0;
63 mempool_t *snd_mempool;
64
65 // sample PAIRS
66 int soundtime;
67 int paintedtime;
68
69
70 //LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie
71 #define MAX_SFX 4096
72 sfx_t *known_sfx; // allocated [MAX_SFX]
73 int num_sfx;
74
75 sfx_t *ambient_sfx[NUM_AMBIENTS];
76
77 int sound_started = 0;
78
79 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
80 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
81 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
82
83 cvar_t nosound = {0, "nosound", "0"};
84 cvar_t snd_precache = {0, "snd_precache", "1"};
85 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
86 cvar_t ambient_level = {0, "ambient_level", "0.3"};
87 cvar_t ambient_fade = {0, "ambient_fade", "100"};
88 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
89 cvar_t snd_show = {0, "snd_show", "0"};
90 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
91 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
92
93
94 // ====================================================================
95 // User-setable variables
96 // ====================================================================
97
98
99 //
100 // Fake dma is a synchronous faking of the DMA progress used for
101 // isolating performance in the renderer.  The fakedma_updates is
102 // number of times S_Update() is called per second.
103 //
104
105 qboolean fakedma = false;
106 int fakedma_updates = 15;
107
108
109 void S_AmbientOff (void)
110 {
111         snd_ambient = false;
112 }
113
114
115 void S_AmbientOn (void)
116 {
117         snd_ambient = true;
118 }
119
120
121 void S_SoundInfo_f(void)
122 {
123         if (!sound_started || !shm)
124         {
125                 Con_Printf ("sound system not started\n");
126                 return;
127         }
128
129         Con_Printf("%5d stereo\n", shm->channels - 1);
130         Con_Printf("%5d samples\n", shm->samples);
131         Con_Printf("%5d samplepos\n", shm->samplepos);
132         Con_Printf("%5d samplebits\n", shm->samplebits);
133         Con_Printf("%5d speed\n", shm->speed);
134         Con_Printf("0x%x dma buffer\n", shm->buffer);
135         Con_Printf("%5d total_channels\n", total_channels);
136 }
137
138 void S_UnloadSounds(void)
139 {
140         int i;
141         for (i = 0;i < num_sfx;i++)
142                 S_UnloadSound(known_sfx + i);
143 }
144
145 void S_LoadSounds(void)
146 {
147         int i;
148         for (i = 0;i < num_sfx;i++)
149                 S_LoadSound(known_sfx + i, false);
150 }
151
152 void S_Startup(void)
153 {
154         if (!snd_initialized.integer)
155                 return;
156
157         shm = &sn;
158         memset((void *)shm, 0, sizeof(*shm));
159
160 // create a piece of DMA memory
161
162         if (fakedma)
163         {
164                 shm->samplebits = 16;
165                 shm->speed = 22050;
166                 shm->channels = 2;
167                 shm->samples = 32768;
168                 shm->samplepos = 0;
169                 shm->buffer = Mem_Alloc(snd_mempool, shm->channels * shm->samples * (shm->samplebits / 8));
170         }
171         else
172         {
173                 if (!SNDDMA_Init())
174                 {
175                         Con_Printf("S_Startup: SNDDMA_Init failed.\n");
176                         sound_started = 0;
177                         shm = NULL;
178                         return;
179                 }
180         }
181
182         sound_started = 1;
183
184         Con_DPrintf("Sound sampling rate: %i\n", shm->speed);
185
186         //S_LoadSounds();
187
188         S_StopAllSounds(true);
189 }
190
191 void S_Shutdown(void)
192 {
193         if (!sound_started)
194                 return;
195
196         //S_UnloadSounds();
197
198         if (fakedma)
199                 Mem_Free(shm->buffer);
200         else
201                 SNDDMA_Shutdown();
202
203         shm = NULL;
204         sound_started = 0;
205 }
206
207 void S_Restart_f(void)
208 {
209         S_Shutdown();
210         S_Startup();
211 }
212
213 /*
214 ================
215 S_Init
216 ================
217 */
218 void S_Init(void)
219 {
220         Con_DPrintf("\nSound Initialization\n");
221
222         S_RawSamples_ClearQueue();
223
224         Cvar_RegisterVariable(&volume);
225         Cvar_RegisterVariable(&bgmvolume);
226         Cvar_RegisterVariable(&snd_staticvolume);
227
228         if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
229                 return;
230
231         snd_mempool = Mem_AllocPool("sound");
232
233         if (COM_CheckParm("-simsound"))
234                 fakedma = true;
235
236         Cmd_AddCommand("play", S_Play);
237         Cmd_AddCommand("play2", S_Play2);
238         Cmd_AddCommand("playvol", S_PlayVol);
239         Cmd_AddCommand("stopsound", S_StopAllSoundsC);
240         Cmd_AddCommand("soundlist", S_SoundList);
241         Cmd_AddCommand("soundinfo", S_SoundInfo_f);
242         Cmd_AddCommand("snd_restart", S_Restart_f);
243
244         Cvar_RegisterVariable(&nosound);
245         Cvar_RegisterVariable(&snd_precache);
246         Cvar_RegisterVariable(&snd_initialized);
247         Cvar_RegisterVariable(&bgmbuffer);
248         Cvar_RegisterVariable(&ambient_level);
249         Cvar_RegisterVariable(&ambient_fade);
250         Cvar_RegisterVariable(&snd_noextraupdate);
251         Cvar_RegisterVariable(&snd_show);
252         Cvar_RegisterVariable(&_snd_mixahead);
253         Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
254
255         Cvar_SetValueQuick(&snd_initialized, true);
256
257         known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
258         num_sfx = 0;
259
260         SND_InitScaletable ();
261
262         ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
263         ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
264
265         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
266         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
267
268         OGG_OpenLibrary ();
269 }
270
271
272 // =======================================================================
273 // Load a sound
274 // =======================================================================
275
276 /*
277 =========
278 S_GetCached
279
280 =========
281 */
282 sfx_t *S_GetCached (const char *name)
283 {
284         int i;
285
286         if (!snd_initialized.integer)
287                 return NULL;
288
289         if (!name)
290                 Host_Error("S_IsCached: NULL\n");
291
292         if (strlen(name) >= MAX_QPATH)
293                 Host_Error("Sound name too long: %s", name);
294
295         for(i = 0;i < num_sfx;i++)
296                 if(!strcmp(known_sfx[i].name, name))
297                         return &known_sfx[i];
298
299         return NULL;
300 }
301
302 /*
303 ==================
304 S_FindName
305
306 ==================
307 */
308 sfx_t *S_FindName (char *name)
309 {
310         int i;
311         sfx_t *sfx;
312
313         if (!snd_initialized.integer)
314                 return NULL;
315
316         if (!name)
317                 Host_Error("S_FindName: NULL\n");
318
319         if (strlen(name) >= MAX_QPATH)
320                 Host_Error("Sound name too long: %s", name);
321
322 // see if already loaded
323         for (i = 0;i < num_sfx;i++)
324                 if (!strcmp(known_sfx[i].name, name))
325                         return &known_sfx[i];
326
327         if (num_sfx == MAX_SFX)
328                 Sys_Error("S_FindName: out of sfx_t");
329
330         sfx = &known_sfx[num_sfx++];
331         memset(sfx, 0, sizeof(*sfx));
332         snprintf(sfx->name, sizeof(sfx->name), "%s", name);
333         return sfx;
334 }
335
336
337 /*
338 ==================
339 S_TouchSound
340
341 ==================
342 */
343 void S_TouchSound (char *name)
344 {
345         S_FindName(name);
346         // TODO: set the "used" flag for this sound
347 }
348
349
350 /*
351 ==================
352 S_ClearUsed
353
354 ==================
355 */
356 void S_ClearUsed (void)
357 {
358         // TODO: reset the "used" flag of all precached sounds
359 }
360
361
362 /*
363 ==================
364 S_PurgeUnused
365
366 ==================
367 */
368 void S_PurgeUnused (void)
369 {
370         // TODO: free all precached sounds without the "used" flag
371 }
372
373
374 /*
375 ==================
376 S_PrecacheSound
377
378 ==================
379 */
380 sfx_t *S_PrecacheSound (char *name, int complain)
381 {
382         sfx_t *sfx;
383
384         if (!snd_initialized.integer)
385                 return NULL;
386
387         sfx = S_FindName(name);
388
389         if (!nosound.integer && snd_precache.integer)
390                 S_LoadSound(sfx, complain);
391
392         return sfx;
393 }
394
395
396 //=============================================================================
397
398 /*
399 =================
400 SND_PickChannel
401 =================
402 */
403 channel_t *SND_PickChannel(int entnum, int entchannel)
404 {
405         int ch_idx;
406         int first_to_die;
407         int life_left;
408
409 // Check for replacement sound, or find the best one to replace
410         first_to_die = -1;
411         life_left = 0x7fffffff;
412         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
413         {
414                 if (entchannel != 0             // channel 0 never overrides
415                 && channels[ch_idx].entnum == entnum
416                 && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
417                 {       // always override sound from same entity
418                         first_to_die = ch_idx;
419                         break;
420                 }
421
422                 // don't let monster sounds override player sounds
423                 if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
424                         continue;
425
426                 if (channels[ch_idx].end - paintedtime < life_left)
427                 {
428                         life_left = channels[ch_idx].end - paintedtime;
429                         first_to_die = ch_idx;
430                 }
431         }
432
433         if (first_to_die == -1)
434                 return NULL;
435
436         if (channels[first_to_die].sfx)
437                 channels[first_to_die].sfx = NULL;
438
439         return &channels[first_to_die];
440 }
441
442 /*
443 =================
444 SND_Spatialize
445 =================
446 */
447 void SND_Spatialize(channel_t *ch, int isstatic)
448 {
449         vec_t dist, scale, pan;
450         vec3_t source_vec;
451
452         // anything coming from the view entity will always be full volume
453         // LordHavoc: make sounds with ATTN_NONE have no spatialization
454         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
455         {
456                 ch->leftvol = ch->master_vol;
457                 ch->rightvol = ch->master_vol;
458         }
459         else
460         {
461                 // update sound origin if we know about the entity
462                 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
463                 {
464                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
465                         VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
466                         if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
467                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
468                 }
469
470                 // calculate stereo seperation and distance attenuation
471                 VectorSubtract(ch->origin, listener_vieworigin, source_vec);
472                 dist = VectorNormalizeLength(source_vec);
473                 // distance
474                 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
475                 // panning
476                 pan = scale * DotProduct(listener_viewleft, source_vec);
477                 // calculate the volumes
478                 ch->leftvol = (int) (scale + pan);
479                 ch->rightvol = (int) (scale - pan);
480         }
481
482         // LordHavoc: allow adjusting volume of static sounds
483         if (isstatic)
484         {
485                 ch->leftvol *= snd_staticvolume.value;
486                 ch->rightvol *= snd_staticvolume.value;
487         }
488
489         // clamp volumes
490         ch->leftvol = bound(0, ch->leftvol, 255);
491         ch->rightvol = bound(0, ch->rightvol, 255);
492 }
493
494
495 // =======================================================================
496 // Start a sound effect
497 // =======================================================================
498
499 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
500 {
501         channel_t *target_chan, *check;
502         sfxcache_t      *sc;
503         int             vol;
504         int             ch_idx;
505         int             skip;
506
507         if (!sound_started || !sfx || !sfx->sfxcache || nosound.integer)
508                 return;
509
510         vol = fvol*255;
511
512 // pick a channel to play on
513         target_chan = SND_PickChannel(entnum, entchannel);
514         if (!target_chan)
515                 return;
516
517 // spatialize
518         memset (target_chan, 0, sizeof(*target_chan));
519         VectorCopy(origin, target_chan->origin);
520         target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
521         target_chan->master_vol = vol;
522         target_chan->entnum = entnum;
523         target_chan->entchannel = entchannel;
524         SND_Spatialize(target_chan, false);
525
526         // LordHavoc: spawn the sound anyway because the player might teleport to it
527         //if (!target_chan->leftvol && !target_chan->rightvol)
528         //      return;         // not audible at all
529
530 // new channel
531         sc = S_LoadSound (sfx, true);
532         if (!sc)
533         {
534                 target_chan->sfx = NULL;
535                 return;         // couldn't load the sound's data
536         }
537
538         target_chan->sfx = sfx;
539         target_chan->pos = 0.0;
540         target_chan->end = paintedtime + sc->length;
541
542 // if an identical sound has also been started this frame, offset the pos
543 // a bit to keep it from just making the first one louder
544         check = &channels[NUM_AMBIENTS];
545         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
546         {
547                 if (check == target_chan)
548                         continue;
549                 if (check->sfx == sfx && !check->pos)
550                 {
551                         // LordHavoc: fixed skip calculations
552                         skip = 0.1 * sc->speed;
553                         if (skip > sc->length)
554                                 skip = sc->length;
555                         if (skip > 0)
556                                 skip = rand() % skip;
557                         target_chan->pos += skip;
558                         target_chan->end -= skip;
559                         break;
560                 }
561         }
562 }
563
564 void S_StopSound(int entnum, int entchannel)
565 {
566         int i;
567
568         for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
569         {
570                 if (channels[i].entnum == entnum
571                         && channels[i].entchannel == entchannel)
572                 {
573                         channels[i].end = 0;
574                         channels[i].sfx = NULL;
575                         return;
576                 }
577         }
578 }
579
580 void S_StopAllSounds(qboolean clear)
581 {
582         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
583         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
584
585         if (clear)
586                 S_ClearBuffer();
587 }
588
589 void S_StopAllSoundsC(void)
590 {
591         S_StopAllSounds(true);
592 }
593
594 void S_ClearBuffer(void)
595 {
596         int             clear;
597
598         if (!sound_started || !shm)
599                 return;
600
601         if (shm->samplebits == 8)
602                 clear = 0x80;
603         else
604                 clear = 0;
605
606 #ifdef _WIN32
607         if (pDSBuf)
608         {
609                 DWORD   dwSize;
610                 DWORD   *pData;
611                 int             reps;
612                 HRESULT hresult;
613
614                 reps = 0;
615
616                 while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
617                 {
618                         if (hresult != DSERR_BUFFERLOST)
619                         {
620                                 Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
621                                 S_Shutdown ();
622                                 return;
623                         }
624
625                         if (++reps > 10000)
626                         {
627                                 Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
628                                 S_Shutdown ();
629                                 return;
630                         }
631                 }
632
633                 memset(pData, clear, shm->samples * shm->samplebits/8);
634
635                 pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
636
637         }
638         else
639 #endif
640         if (shm->buffer)
641         {
642                 int             setsize = shm->samples * shm->samplebits / 8;
643                 char    *buf = shm->buffer;
644
645                 while (setsize--)
646                         *buf++ = clear;
647
648 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
649 // reads the memory area before writing to it causing a seg fault
650 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
651 //              memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
652         }
653 }
654
655
656 /*
657 =================
658 S_StaticSound
659 =================
660 */
661 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
662 {
663         channel_t       *ss;
664         sfxcache_t              *sc;
665
666         if (!sfx)
667                 return;
668
669         if (total_channels == MAX_CHANNELS)
670         {
671                 Con_Printf ("total_channels == MAX_CHANNELS\n");
672                 return;
673         }
674
675         sc = S_LoadSound (sfx, true);
676         if (!sc)
677                 return;
678
679         if (sc->loopstart == -1)
680                 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
681
682         ss = &channels[total_channels++];
683         memset(ss, 0, sizeof(*ss));
684         ss->forceloop = true;
685         ss->sfx = sfx;
686         VectorCopy (origin, ss->origin);
687         ss->master_vol = vol;
688         ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
689         ss->end = paintedtime + sc->length;
690
691         SND_Spatialize (ss, true);
692 }
693
694
695 //=============================================================================
696
697 /*
698 ===================
699 S_UpdateAmbientSounds
700 ===================
701 */
702 void S_UpdateAmbientSounds (void)
703 {
704         float           vol;
705         int                     ambient_channel;
706         channel_t       *chan;
707         qbyte           ambientlevels[NUM_AMBIENTS];
708
709         // LordHavoc: kill ambient sounds until proven otherwise
710         for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
711                 channels[ambient_channel].sfx = NULL;
712
713         if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
714                 return;
715
716         cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
717
718 // calc ambient sound levels
719         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
720         {
721                 if (ambient_sfx[ambient_channel] && ambient_sfx[ambient_channel]->silentlymissing)
722                         continue;
723                 chan = &channels[ambient_channel];
724                 chan->forceloop = true;
725                 chan->sfx = ambient_sfx[ambient_channel];
726
727                 vol = ambient_level.value * ambientlevels[ambient_channel];
728                 if (vol < 8)
729                         vol = 0;
730
731         // don't adjust volume too fast
732                 if (chan->master_vol < vol)
733                 {
734                         chan->master_vol += host_realframetime * ambient_fade.value;
735                         if (chan->master_vol > vol)
736                                 chan->master_vol = vol;
737                 }
738                 else if (chan->master_vol > vol)
739                 {
740                         chan->master_vol -= host_realframetime * ambient_fade.value;
741                         if (chan->master_vol < vol)
742                                 chan->master_vol = vol;
743                 }
744
745                 chan->leftvol = chan->rightvol = chan->master_vol;
746         }
747 }
748
749
750 /*
751 ============
752 S_Update
753
754 Called once each time through the main loop
755 ============
756 */
757 void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
758 {
759         int                     i, j;
760         int                     total;
761         channel_t       *ch;
762         channel_t       *combine;
763
764         if (!snd_initialized.integer || (snd_blocked > 0))
765                 return;
766
767         VectorCopy(origin, listener_vieworigin);
768         VectorCopy(forward, listener_viewforward);
769         VectorCopy(left, listener_viewleft);
770         VectorCopy(up, listener_viewup);
771
772 // update general area ambient sound sources
773         S_UpdateAmbientSounds ();
774
775         combine = NULL;
776
777 // update spatialization for static and dynamic sounds
778         ch = channels+NUM_AMBIENTS;
779         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
780         {
781                 if (!ch->sfx)
782                         continue;
783                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
784                 if (!ch->leftvol && !ch->rightvol)
785                         continue;
786
787         // try to combine static sounds with a previous channel of the same
788         // sound effect so we don't mix five torches every frame
789
790                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
791                 {
792                 // see if it can just use the last one
793                         if (combine && combine->sfx == ch->sfx)
794                         {
795                                 combine->leftvol += ch->leftvol;
796                                 combine->rightvol += ch->rightvol;
797                                 ch->leftvol = ch->rightvol = 0;
798                                 continue;
799                         }
800                 // search for one
801                         combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
802                         for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
803                                 if (combine->sfx == ch->sfx)
804                                         break;
805
806                         if (j == total_channels)
807                                 combine = NULL;
808                         else
809                         {
810                                 if (combine != ch)
811                                 {
812                                         combine->leftvol += ch->leftvol;
813                                         combine->rightvol += ch->rightvol;
814                                         ch->leftvol = ch->rightvol = 0;
815                                 }
816                                 continue;
817                         }
818                 }
819         }
820
821 //
822 // debugging output
823 //
824         if (snd_show.integer)
825         {
826                 total = 0;
827                 ch = channels;
828                 for (i=0 ; i<total_channels; i++, ch++)
829                         if (ch->sfx && (ch->leftvol || ch->rightvol) )
830                                 total++;
831
832                 Con_Printf ("----(%i)----\n", total);
833         }
834
835 // mix some sound
836         S_Update_();
837 }
838
839 void GetSoundtime(void)
840 {
841         int             samplepos;
842         static  int             buffers;
843         static  int             oldsamplepos;
844         int             fullsamples;
845
846         fullsamples = shm->samples / shm->channels;
847
848 // it is possible to miscount buffers if it has wrapped twice between
849 // calls to S_Update.  Oh well.
850         samplepos = SNDDMA_GetDMAPos();
851
852         if (samplepos < oldsamplepos)
853         {
854                 buffers++;                                      // buffer wrapped
855
856                 if (paintedtime > 0x40000000)
857                 {       // time to chop things off to avoid 32 bit limits
858                         buffers = 0;
859                         paintedtime = fullsamples;
860                         S_StopAllSounds (true);
861                 }
862         }
863         oldsamplepos = samplepos;
864
865         soundtime = buffers*fullsamples + samplepos/shm->channels;
866 }
867
868 void IN_Accumulate (void);
869
870 void S_ExtraUpdate (void)
871 {
872
873 #ifdef _WIN32
874         IN_Accumulate ();
875 #endif
876
877         if (snd_noextraupdate.integer)
878                 return;         // don't pollute timings
879         S_Update_();
880 }
881
882 void S_Update_(void)
883 {
884         unsigned        endtime;
885         int                             samps;
886
887         if (!sound_started || (snd_blocked > 0))
888                 return;
889
890 // Updates DMA time
891         GetSoundtime();
892
893 // check to make sure that we haven't overshot
894         if (paintedtime < soundtime)
895                 paintedtime = soundtime;
896
897 // mix ahead of current position
898         endtime = soundtime + _snd_mixahead.value * shm->speed;
899         samps = shm->samples >> (shm->channels-1);
900         if (endtime > (unsigned int)(soundtime + samps))
901                 endtime = soundtime + samps;
902
903 #ifdef _WIN32
904 // if the buffer was lost or stopped, restore it and/or restart it
905         {
906                 DWORD   dwStatus;
907
908                 if (pDSBuf)
909                 {
910                         if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
911                                 Con_Printf ("Couldn't get sound buffer status\n");
912
913                         if (dwStatus & DSBSTATUS_BUFFERLOST)
914                                 pDSBuf->lpVtbl->Restore (pDSBuf);
915
916                         if (!(dwStatus & DSBSTATUS_PLAYING))
917                                 pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
918                 }
919         }
920 #endif
921
922         S_PaintChannels (endtime);
923
924         SNDDMA_Submit ();
925 }
926
927 /*
928 ===============================================================================
929
930 console functions
931
932 ===============================================================================
933 */
934
935 static void S_Play_Common(float fvol, float attenuation)
936 {
937         int     i;
938         char name[256];
939         sfx_t   *sfx;
940
941         i = 1;
942         while (i<Cmd_Argc())
943         {
944                 if (!strrchr(Cmd_Argv(i), '.'))
945                         snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
946                 else
947                         strlcpy(name, Cmd_Argv(i), sizeof(name));
948                 sfx = S_PrecacheSound(name, true);
949
950                 // If we need to get the volume from the command line
951                 if (fvol == -1.0f)
952                 {
953                         fvol = atof(Cmd_Argv(i+1));
954                         i += 2;
955                 }
956                 else
957                         i++;
958
959                 S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
960         }
961 }
962
963 void S_Play(void)
964 {
965         S_Play_Common (1.0f, 1.0f);
966 }
967
968 void S_Play2(void)
969 {
970         S_Play_Common (1.0f, 0.0f);
971 }
972
973 void S_PlayVol(void)
974 {
975         S_Play_Common (-1.0f, 0.0f);
976 }
977
978 void S_SoundList(void)
979 {
980         int             i;
981         sfx_t   *sfx;
982         sfxcache_t      *sc;
983         int             size, total;
984
985         total = 0;
986         for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
987         {
988                 sc = sfx->sfxcache;
989                 if (sc)
990                 {
991                         size = sc->length*sc->width*(sc->stereo+1);
992                         total += size;
993                         Con_Printf("%c(%2db) %6i : %s\n", sc->loopstart >= 0 ? 'L' : ' ',sc->width*8,  size, sfx->name);
994                 }
995         }
996         Con_Printf("Total resident: %i\n", total);
997 }
998
999
1000 void S_LocalSound (char *sound)
1001 {
1002         sfx_t   *sfx;
1003
1004         if (!snd_initialized.integer || nosound.integer)
1005                 return;
1006
1007         sfx = S_PrecacheSound (sound, true);
1008         if (!sfx)
1009         {
1010                 Con_Printf ("S_LocalSound: can't precache %s\n", sound);
1011                 return;
1012         }
1013         S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
1014 }
1015
1016
1017 #define RAWSAMPLESBUFFER 32768
1018 short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
1019 int s_rawsamplesbuffer_start;
1020 int s_rawsamplesbuffer_count;
1021
1022 void S_RawSamples_Enqueue(short *samples, unsigned int length)
1023 {
1024         int b2, b3;
1025         //Con_Printf("S_RawSamples_Enqueue: %i samples\n", length);
1026         if (s_rawsamplesbuffer_count + length > RAWSAMPLESBUFFER)
1027                 return;
1028         b2 = (s_rawsamplesbuffer_start + s_rawsamplesbuffer_count) % RAWSAMPLESBUFFER;
1029         if (b2 + length > RAWSAMPLESBUFFER)
1030         {
1031                 b3 = (b2 + length) % RAWSAMPLESBUFFER;
1032                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, (RAWSAMPLESBUFFER - b2) * sizeof(short[2]));
1033                 memcpy(s_rawsamplesbuffer, samples + (RAWSAMPLESBUFFER - b2) * 2, b3 * sizeof(short[2]));
1034         }
1035         else
1036                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, length * sizeof(short[2]));
1037         s_rawsamplesbuffer_count += length;
1038 }
1039
1040 void S_RawSamples_Dequeue(int *samples, unsigned int length)
1041 {
1042         int b1, b2, l;
1043         int i;
1044         short *in;
1045         int *out;
1046         int count;
1047         l = length;
1048         if (l > s_rawsamplesbuffer_count)
1049                 l = s_rawsamplesbuffer_count;
1050         b1 = (s_rawsamplesbuffer_start) % RAWSAMPLESBUFFER;
1051         if (b1 + l > RAWSAMPLESBUFFER)
1052         {
1053                 b2 = (b1 + l) % RAWSAMPLESBUFFER;
1054                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, (RAWSAMPLESBUFFER - b1) * sizeof(short[2]));
1055                 //memcpy(samples + (RAWSAMPLESBUFFER - b1) * 2, s_rawsamplesbuffer, b2 * sizeof(short[2]));
1056                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = (RAWSAMPLESBUFFER - b1) * 2, i = 0;i < count;i++)
1057                         out[i] = in[i];
1058                 for (out = samples + (RAWSAMPLESBUFFER - b1) * 2, in = s_rawsamplesbuffer, count = b2 * 2, i = 0;i < count;i++)
1059                         out[i] = in[i];
1060                 //Con_Printf("S_RawSamples_Dequeue: buffer wrap %i %i\n", (RAWSAMPLESBUFFER - b1), b2);
1061         }
1062         else
1063         {
1064                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, l * sizeof(short[2]));
1065                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = l * 2, i = 0;i < count;i++)
1066                         out[i] = in[i];
1067                 //Con_Printf("S_RawSamples_Dequeue: normal      %i\n", l);
1068         }
1069         if (l < (int)length)
1070         {
1071                 memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
1072                 //Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);
1073         }
1074         s_rawsamplesbuffer_start = (s_rawsamplesbuffer_start + l) % RAWSAMPLESBUFFER;
1075         s_rawsamplesbuffer_count -= l;
1076 }
1077
1078 void S_RawSamples_ClearQueue(void)
1079 {
1080         s_rawsamplesbuffer_count = 0;
1081         s_rawsamplesbuffer_start = 0;
1082 }
1083
1084 int S_RawSamples_QueueWantsMore(void)
1085 {
1086         if (shm != NULL && s_rawsamplesbuffer_count < min(shm->speed >> 1, RAWSAMPLESBUFFER >> 1))
1087                 return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
1088         else
1089                 return 0;
1090 }
1091
1092 void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
1093 {
1094         if (inputlength != outputlength)
1095         {
1096                 int i, position, stopposition, step;
1097                 short *in, *out;
1098                 step = (float) inputlength * 256.0f / (float) outputlength;
1099                 position = 0;
1100                 stopposition = (inputlength - 1) << 8;
1101                 out = output;
1102                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1103                 {
1104                         in = input + ((position >> 8) << 1);
1105                         out[0] = (((in[1] - in[0]) * (position & 255)) >> 8) + in[0];
1106                         out[1] = (((in[3] - in[2]) * (position & 255)) >> 8) + in[2];
1107                         out += 2;
1108                 }
1109                 stopposition = inputlength << 8;
1110                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1111                 {
1112                         in = input + ((position >> 8) << 1);
1113                         out[0] = in[0];
1114                         out[1] = in[2];
1115                         out += 2;
1116                 }
1117         }
1118         else
1119                 memcpy(output, input, inputlength * sizeof(short[2]));
1120 }
1121
1122 int S_RawSamples_SampleRate(void)
1123 {
1124         return shm != NULL ? shm->speed : 0;
1125 }
1126