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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "snd_modplug.h"
27 #include "csprogs.h"
28
29
30 #define SND_MIN_SPEED 8000
31 #define SND_MAX_SPEED 96000
32 #define SND_MIN_WIDTH 1
33 #define SND_MAX_WIDTH 2
34 #define SND_MIN_CHANNELS 1
35 #define SND_MAX_CHANNELS 8
36 #if SND_LISTENERS != 8
37 #       error this data only supports up to 8 channel, update it!
38 #endif
39
40 speakerlayout_t snd_speakerlayout;
41
42 // Our speaker layouts are based on ALSA. They differ from those
43 // Win32 and Mac OS X APIs use when there's more than 4 channels.
44 // (rear left + rear right, and front center + LFE are swapped).
45 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
46 static const speakerlayout_t snd_speakerlayouts[] =
47 {
48         {
49                 "surround71", 8,
50                 {
51                         {0, 45, 0.2, 0.2, 0.5}, // front left
52                         {1, 315, 0.2, 0.2, 0.5}, // front right
53                         {2, 135, 0.2, 0.2, 0.5}, // rear left
54                         {3, 225, 0.2, 0.2, 0.5}, // rear right
55                         {4, 0, 0.2, 0.2, 0.5}, // front center
56                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
57                         {6, 90, 0.2, 0.2, 0.5}, // side left
58                         {7, 180, 0.2, 0.2, 0.5}, // side right
59                 }
60         },
61         {
62                 "surround51", 6,
63                 {
64                         {0, 45, 0.2, 0.2, 0.5}, // front left
65                         {1, 315, 0.2, 0.2, 0.5}, // front right
66                         {2, 135, 0.2, 0.2, 0.5}, // rear left
67                         {3, 225, 0.2, 0.2, 0.5}, // rear right
68                         {4, 0, 0.2, 0.2, 0.5}, // front center
69                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
70                         {0, 0, 0, 0, 0},
71                         {0, 0, 0, 0, 0},
72                 }
73         },
74         {
75                 // these systems sometimes have a subwoofer as well, but it has no
76                 // channel of its own
77                 "surround40", 4,
78                 {
79                         {0, 45, 0.3, 0.3, 0.8}, // front left
80                         {1, 315, 0.3, 0.3, 0.8}, // front right
81                         {2, 135, 0.3, 0.3, 0.8}, // rear left
82                         {3, 225, 0.3, 0.3, 0.8}, // rear right
83                         {0, 0, 0, 0, 0},
84                         {0, 0, 0, 0, 0},
85                         {0, 0, 0, 0, 0},
86                         {0, 0, 0, 0, 0},
87                 }
88         },
89         {
90                 // these systems sometimes have a subwoofer as well, but it has no
91                 // channel of its own
92                 "stereo", 2,
93                 {
94                         {0, 90, 0.5, 0.5, 1}, // side left
95                         {1, 270, 0.5, 0.5, 1}, // side right
96                         {0, 0, 0, 0, 0},
97                         {0, 0, 0, 0, 0},
98                         {0, 0, 0, 0, 0},
99                         {0, 0, 0, 0, 0},
100                         {0, 0, 0, 0, 0},
101                         {0, 0, 0, 0, 0},
102                 }
103         },
104         {
105                 "mono", 1,
106                 {
107                         {0, 0, 0, 1, 1}, // center
108                         {0, 0, 0, 0, 0},
109                         {0, 0, 0, 0, 0},
110                         {0, 0, 0, 0, 0},
111                         {0, 0, 0, 0, 0},
112                         {0, 0, 0, 0, 0},
113                         {0, 0, 0, 0, 0},
114                         {0, 0, 0, 0, 0},
115                 }
116         }
117 };
118
119
120 // =======================================================================
121 // Internal sound data & structures
122 // =======================================================================
123
124 channel_t channels[MAX_CHANNELS];
125 unsigned int total_channels;
126
127 snd_ringbuffer_t *snd_renderbuffer = NULL;
128 static unsigned int soundtime = 0;
129 static unsigned int oldpaintedtime = 0;
130 static unsigned int extrasoundtime = 0;
131 static double snd_starttime = 0.0;
132 qboolean snd_threaded = false;
133 qboolean snd_usethreadedmixing = false;
134
135 vec3_t listener_origin;
136 matrix4x4_t listener_matrix[SND_LISTENERS];
137 mempool_t *snd_mempool;
138
139 // Linked list of known sfx
140 static sfx_t *known_sfx = NULL;
141
142 static qboolean sound_spatialized = false;
143
144 qboolean simsound = false;
145
146 static qboolean recording_sound = false;
147
148 int snd_blocked = 0;
149 static int current_swapstereo = false;
150 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
151 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
152
153 static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
154 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
155 spatialmethod_t spatialmethod;
156
157 // Cvars declared in sound.h (part of the sound API)
158 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
159 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
160 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
161 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
162 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
163 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
164 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
165 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
166 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
167 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
168 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
169 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world"};
170
171 // Cvars declared in snd_main.h (shared with other snd_*.c files)
172 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"};
173 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
174 extern cvar_t v_flipped;
175 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
176 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
177 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities"};
178 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities"};
179 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities"};
180 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities"};
181 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities"};
182 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities"};
183 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities"};
184 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities"};
185 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities"};
186 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities"};
187 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities"};
188 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities"};
189 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities"};
190 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities"};
191 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities"};
192 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities"};
193 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
194 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
195 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
196 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
197 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
198 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
199 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
200 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
201 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity"};
202 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity"};
203 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity"};
204 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity"};
205 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity"};
206 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity"};
207 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity"};
208 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity"};
209
210 // Local cvars
211 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
212 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
213 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
214 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
215 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
216 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
217
218 // Default sound format is 48KHz, 16-bit, stereo
219 // (48KHz because a lot of onboard sound cards sucks at any other speed)
220 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
221 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
222 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
223
224 // Ambient sounds
225 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
226 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
227
228
229 // ====================================================================
230 // Functions
231 // ====================================================================
232
233 void S_FreeSfx (sfx_t *sfx, qboolean force);
234
235 static void S_Play_Common (float fvol, float attenuation)
236 {
237         int i, ch_ind;
238         char name [MAX_QPATH];
239         sfx_t *sfx;
240
241         i = 1;
242         while (i < Cmd_Argc ())
243         {
244                 // Get the name, and appends ".wav" as an extension if there's none
245                 strlcpy (name, Cmd_Argv (i), sizeof (name));
246                 if (!strrchr (name, '.'))
247                         strlcat (name, ".wav", sizeof (name));
248                 i++;
249
250                 // If we need to get the volume from the command line
251                 if (fvol == -1.0f)
252                 {
253                         fvol = atof (Cmd_Argv (i));
254                         i++;
255                 }
256
257                 sfx = S_PrecacheSound (name, true, true);
258                 if (sfx)
259                 {
260                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
261
262                         // Free the sfx if the file didn't exist
263                         if (ch_ind < 0)
264                                 S_FreeSfx (sfx, false);
265                         else
266                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
267                 }
268         }
269 }
270
271 static void S_Play_f(void)
272 {
273         S_Play_Common (1.0f, 1.0f);
274 }
275
276 static void S_Play2_f(void)
277 {
278         S_Play_Common (1.0f, 0.0f);
279 }
280
281 static void S_PlayVol_f(void)
282 {
283         S_Play_Common (-1.0f, 0.0f);
284 }
285
286 static void S_SoundList_f (void)
287 {
288         unsigned int i;
289         sfx_t *sfx;
290         unsigned int total;
291
292         total = 0;
293         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
294         {
295                 if (sfx->fetcher != NULL)
296                 {
297                         unsigned int size;
298                         const snd_format_t* format;
299
300                         size = sfx->memsize;
301                         format = sfx->fetcher->getfmt(sfx);
302                         Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
303                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
304                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
305                                                 (sfx->locks > 0) ? 'K' : ' ',
306                                                 (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
307                                                 format->width * 8,
308                                                 (format->channels == 1) ? "mono" : "stereo",
309                                                 size,
310                                                 sfx->name);
311                         total += size;
312                 }
313                 else
314                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
315         }
316         Con_Printf("Total resident: %i\n", total);
317 }
318
319
320 void S_SoundInfo_f(void)
321 {
322         if (snd_renderbuffer == NULL)
323         {
324                 Con_Print("sound system not started\n");
325                 return;
326         }
327
328         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
329         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
330         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
331         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
332         Con_Printf("%5u total_channels\n", total_channels);
333 }
334
335
336 int S_GetSoundRate(void)
337 {
338         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
339 }
340
341 int S_GetSoundChannels(void)
342 {
343         return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
344 }
345
346
347 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
348 {
349         static const snd_format_t thresholds [] =
350         {
351                 // speed                        width                   channels
352                 { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
353                 { 11025,                        1,                              2 },
354                 { 22050,                        2,                              2 },
355                 { 44100,                        2,                              2 },
356                 { 48000,                        2,                              6 },
357                 { 96000,                        2,                              6 },
358                 { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
359         };
360         const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
361         unsigned int speed_level, width_level, channels_level;
362
363         // If we have reached the minimum values, there's nothing more we can do
364         if ((format->speed == thresholds[0].speed || fixed_speed) &&
365                 (format->width == thresholds[0].width || fixed_width) &&
366                 (format->channels == thresholds[0].channels || fixed_channels))
367                 return false;
368
369         // Check the min and max values
370         #define CHECK_BOUNDARIES(param)                                                         \
371         if (format->param < thresholds[0].param)                                        \
372         {                                                                                                                       \
373                 format->param = thresholds[0].param;                                    \
374                 return true;                                                                                    \
375         }                                                                                                                       \
376         if (format->param > thresholds[nb_thresholds - 1].param)        \
377         {                                                                                                                       \
378                 format->param = thresholds[nb_thresholds - 1].param;    \
379                 return true;                                                                                    \
380         }
381         CHECK_BOUNDARIES(speed);
382         CHECK_BOUNDARIES(width);
383         CHECK_BOUNDARIES(channels);
384         #undef CHECK_BOUNDARIES
385
386         // Find the level of each parameter
387         #define FIND_LEVEL(param)                                                                       \
388         param##_level = 0;                                                                                      \
389         while (param##_level < nb_thresholds - 1)                                       \
390         {                                                                                                                       \
391                 if (format->param <= thresholds[param##_level].param)   \
392                         break;                                                                                          \
393                                                                                                                                 \
394                 param##_level++;                                                                                \
395         }
396         FIND_LEVEL(speed);
397         FIND_LEVEL(width);
398         FIND_LEVEL(channels);
399         #undef FIND_LEVEL
400
401         // Decrease the parameter with the highest level to the previous level
402         if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
403         {
404                 format->channels = thresholds[channels_level - 1].channels;
405                 return true;
406         }
407         if (speed_level >= width_level && !fixed_speed)
408         {
409                 format->speed = thresholds[speed_level - 1].speed;
410                 return true;
411         }
412
413         format->width = thresholds[width_level - 1].width;
414         return true;
415 }
416
417
418 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
419
420 static void S_SetChannelLayout (void)
421 {
422         unsigned int i;
423         listener_t swaplistener;
424         listener_t *listeners;
425         int layout;
426
427         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
428                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
429                         break;
430         if (i >= SND_SPEAKERLAYOUTS)
431         {
432                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
433                                    snd_renderbuffer->format.channels);
434                 i = SND_SPEAKERLAYOUTS - 1;
435         }
436
437         snd_speakerlayout = snd_speakerlayouts[i];
438         listeners = snd_speakerlayout.listeners;
439
440         // Swap the left and right channels if snd_swapstereo is set
441         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
442         {
443                 switch (snd_speakerlayout.channels)
444                 {
445                         case 8:
446                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
447                                 // no break
448                         case 4:
449                         case 6:
450                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
451                                 // no break
452                         case 2:
453                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
454                                 break;
455
456                         default:
457                         case 1:
458                                 // Nothing to do
459                                 break;
460                 }
461         }
462
463         // Sanity check
464         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
465                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
466                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
467
468         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
469         {
470                 // If we're in the sound engine initialization
471                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
472                 {
473                         layout = SND_CHANNELLAYOUT_STANDARD;
474                         Cvar_SetValueQuick (&snd_channellayout, layout);
475                 }
476                 else
477                         layout = current_channellayout_used;
478         }
479         else
480                 layout = snd_channellayout.integer;
481
482         // Convert our layout (= ALSA) to the standard layout if necessary
483         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
484         {
485                 if (layout == SND_CHANNELLAYOUT_STANDARD)
486                 {
487                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
488                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
489                 }
490
491                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
492                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
493         }
494
495         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
496         current_channellayout = snd_channellayout.integer;
497         current_channellayout_used = layout;
498 }
499
500
501 void S_Startup (void)
502 {
503         qboolean fixed_speed, fixed_width, fixed_channels;
504         snd_format_t chosen_fmt;
505         static snd_format_t prev_render_format = {0, 0, 0};
506         char* env;
507 #if _MSC_VER >= 1400
508         size_t envlen;
509 #endif
510         int i;
511
512         if (!snd_initialized.integer)
513                 return;
514
515         fixed_speed = false;
516         fixed_width = false;
517         fixed_channels = false;
518
519         // Get the starting sound format from the cvars
520         chosen_fmt.speed = snd_speed.integer;
521         chosen_fmt.width = snd_width.integer;
522         chosen_fmt.channels = snd_channels.integer;
523
524         // Check the environment variables to see if the player wants a particular sound format
525 #if _MSC_VER >= 1400
526         _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
527 #else
528         env = getenv("QUAKE_SOUND_CHANNELS");
529 #endif
530         if (env != NULL)
531         {
532                 chosen_fmt.channels = atoi (env);
533 #if _MSC_VER >= 1400
534                 free(env);
535 #endif
536                 fixed_channels = true;
537         }
538 #if _MSC_VER >= 1400
539         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
540 #else
541         env = getenv("QUAKE_SOUND_SPEED");
542 #endif
543         if (env != NULL)
544         {
545                 chosen_fmt.speed = atoi (env);
546 #if _MSC_VER >= 1400
547                 free(env);
548 #endif
549                 fixed_speed = true;
550         }
551 #if _MSC_VER >= 1400
552         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
553 #else
554         env = getenv("QUAKE_SOUND_SAMPLEBITS");
555 #endif
556         if (env != NULL)
557         {
558                 chosen_fmt.width = atoi (env) / 8;
559 #if _MSC_VER >= 1400
560                 free(env);
561 #endif
562                 fixed_width = true;
563         }
564
565         // Parse the command line to see if the player wants a particular sound format
566 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
567         if (COM_CheckParm ("-sndquad") != 0)
568         {
569                 chosen_fmt.channels = 4;
570                 fixed_channels = true;
571         }
572 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
573         else if (COM_CheckParm ("-sndstereo") != 0)
574         {
575                 chosen_fmt.channels = 2;
576                 fixed_channels = true;
577         }
578 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
579         else if (COM_CheckParm ("-sndmono") != 0)
580         {
581                 chosen_fmt.channels = 1;
582                 fixed_channels = true;
583         }
584 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
585         i = COM_CheckParm ("-sndspeed");
586         if (0 < i && i < com_argc - 1)
587         {
588                 chosen_fmt.speed = atoi (com_argv[i + 1]);
589                 fixed_speed = true;
590         }
591 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
592         i = COM_CheckParm ("-sndbits");
593         if (0 < i && i < com_argc - 1)
594         {
595                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
596                 fixed_width = true;
597         }
598
599         // You can't change sound speed after start time (not yet supported)
600         if (prev_render_format.speed != 0)
601         {
602                 fixed_speed = true;
603                 if (chosen_fmt.speed != prev_render_format.speed)
604                 {
605                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
606                                            prev_render_format.speed);
607                         chosen_fmt.speed = prev_render_format.speed;
608                 }
609         }
610
611         // Sanity checks
612         if (chosen_fmt.speed < SND_MIN_SPEED)
613         {
614                 chosen_fmt.speed = SND_MIN_SPEED;
615                 fixed_speed = false;
616         }
617         else if (chosen_fmt.speed > SND_MAX_SPEED)
618         {
619                 chosen_fmt.speed = SND_MAX_SPEED;
620                 fixed_speed = false;
621         }
622
623         if (chosen_fmt.width < SND_MIN_WIDTH)
624         {
625                 chosen_fmt.width = SND_MIN_WIDTH;
626                 fixed_width = false;
627         }
628         else if (chosen_fmt.width > SND_MAX_WIDTH)
629         {
630                 chosen_fmt.width = SND_MAX_WIDTH;
631                 fixed_width = false;
632         }
633
634         if (chosen_fmt.channels < SND_MIN_CHANNELS)
635         {
636                 chosen_fmt.channels = SND_MIN_CHANNELS;
637                 fixed_channels = false;
638         }
639         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
640         {
641                 chosen_fmt.channels = SND_MAX_CHANNELS;
642                 fixed_channels = false;
643         }
644
645         // create the sound buffer used for sumitting the samples to the plaform-dependent module
646         if (!simsound)
647         {
648                 snd_format_t suggest_fmt;
649                 qboolean accepted;
650
651                 accepted = false;
652                 do
653                 {
654                         Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
655                                                 chosen_fmt.speed, chosen_fmt.width * 8,
656                                                 chosen_fmt.channels);
657
658                         memset(&suggest_fmt, 0, sizeof(suggest_fmt));
659                         accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
660
661                         if (!accepted)
662                         {
663                                 Con_Printf("S_Startup: sound output initialization FAILED\n");
664
665                                 // If the module is suggesting another one
666                                 if (suggest_fmt.speed != 0)
667                                 {
668                                         memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
669                                         Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
670                                                                 suggest_fmt.speed, suggest_fmt.width * 8,
671                                                                 suggest_fmt.channels);
672                                 }
673                                 // Else, try to find a less resource-demanding format
674                                 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
675                                         break;
676                         }
677                 } while (!accepted);
678
679                 // If we haven't found a suitable format
680                 if (!accepted)
681                 {
682                         Con_Print("S_Startup: SndSys_Init failed.\n");
683                         sound_spatialized = false;
684                         return;
685                 }
686         }
687         else
688         {
689                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
690                 Con_Print ("S_Startup: simulating sound output\n");
691         }
692
693         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
694         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
695                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
696
697         // Update the cvars
698         if (snd_speed.integer != (int)chosen_fmt.speed)
699                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
700         if (snd_width.integer != chosen_fmt.width)
701                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
702         if (snd_channels.integer != chosen_fmt.channels)
703                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
704
705         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
706         S_SetChannelLayout();
707
708         snd_starttime = realtime;
709
710         // If the sound module has already run, add an extra time to make sure
711         // the sound time doesn't decrease, to not confuse playing SFXs
712         if (oldpaintedtime != 0)
713         {
714                 // The extra time must be a multiple of the render buffer size
715                 // to avoid modifying the current position in the buffer,
716                 // some modules write directly to a shared (DMA) buffer
717                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
718                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
719                 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
720
721                 soundtime = extrasoundtime;
722         }
723         else
724                 extrasoundtime = 0;
725         snd_renderbuffer->startframe = soundtime;
726         snd_renderbuffer->endframe = soundtime;
727         recording_sound = false;
728 }
729
730 void S_Shutdown(void)
731 {
732         if (snd_renderbuffer == NULL)
733                 return;
734
735         oldpaintedtime = snd_renderbuffer->endframe;
736
737         if (simsound)
738         {
739                 Mem_Free(snd_renderbuffer->ring);
740                 Mem_Free(snd_renderbuffer);
741                 snd_renderbuffer = NULL;
742         }
743         else
744                 SndSys_Shutdown();
745
746         sound_spatialized = false;
747 }
748
749 void S_Restart_f(void)
750 {
751         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
752         // So, refuse to do this if we are connected.
753         if(cls.state == ca_connected)
754         {
755                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
756                 return;
757         }
758
759         S_Shutdown();
760         S_Startup();
761 }
762
763 /*
764 ================
765 S_Init
766 ================
767 */
768 void S_Init(void)
769 {
770         Cvar_RegisterVariable(&volume);
771         Cvar_RegisterVariable(&bgmvolume);
772         Cvar_RegisterVariable(&snd_staticvolume);
773         Cvar_RegisterVariable(&snd_entchannel0volume);
774         Cvar_RegisterVariable(&snd_entchannel1volume);
775         Cvar_RegisterVariable(&snd_entchannel2volume);
776         Cvar_RegisterVariable(&snd_entchannel3volume);
777         Cvar_RegisterVariable(&snd_entchannel4volume);
778         Cvar_RegisterVariable(&snd_entchannel5volume);
779         Cvar_RegisterVariable(&snd_entchannel6volume);
780         Cvar_RegisterVariable(&snd_entchannel7volume);
781         Cvar_RegisterVariable(&snd_worldchannel0volume);
782         Cvar_RegisterVariable(&snd_worldchannel1volume);
783         Cvar_RegisterVariable(&snd_worldchannel2volume);
784         Cvar_RegisterVariable(&snd_worldchannel3volume);
785         Cvar_RegisterVariable(&snd_worldchannel4volume);
786         Cvar_RegisterVariable(&snd_worldchannel5volume);
787         Cvar_RegisterVariable(&snd_worldchannel6volume);
788         Cvar_RegisterVariable(&snd_worldchannel7volume);
789         Cvar_RegisterVariable(&snd_playerchannel0volume);
790         Cvar_RegisterVariable(&snd_playerchannel1volume);
791         Cvar_RegisterVariable(&snd_playerchannel2volume);
792         Cvar_RegisterVariable(&snd_playerchannel3volume);
793         Cvar_RegisterVariable(&snd_playerchannel4volume);
794         Cvar_RegisterVariable(&snd_playerchannel5volume);
795         Cvar_RegisterVariable(&snd_playerchannel6volume);
796         Cvar_RegisterVariable(&snd_playerchannel7volume);
797         Cvar_RegisterVariable(&snd_csqcchannel0volume);
798         Cvar_RegisterVariable(&snd_csqcchannel1volume);
799         Cvar_RegisterVariable(&snd_csqcchannel2volume);
800         Cvar_RegisterVariable(&snd_csqcchannel3volume);
801         Cvar_RegisterVariable(&snd_csqcchannel4volume);
802         Cvar_RegisterVariable(&snd_csqcchannel5volume);
803         Cvar_RegisterVariable(&snd_csqcchannel6volume);
804         Cvar_RegisterVariable(&snd_csqcchannel7volume);
805
806         Cvar_RegisterVariable(&snd_spatialization_min_radius);
807         Cvar_RegisterVariable(&snd_spatialization_max_radius);
808         Cvar_RegisterVariable(&snd_spatialization_min);
809         Cvar_RegisterVariable(&snd_spatialization_max);
810         Cvar_RegisterVariable(&snd_spatialization_power);
811         Cvar_RegisterVariable(&snd_spatialization_control);
812         Cvar_RegisterVariable(&snd_spatialization_occlusion);
813
814         Cvar_RegisterVariable(&snd_speed);
815         Cvar_RegisterVariable(&snd_width);
816         Cvar_RegisterVariable(&snd_channels);
817         Cvar_RegisterVariable(&snd_mutewhenidle);
818
819 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
820         if (COM_CheckParm("-nosound"))
821         {
822                 // dummy out Play and Play2 because mods stuffcmd that
823                 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
824                 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
825                 return;
826         }
827
828         snd_mempool = Mem_AllocPool("sound", 0, NULL);
829
830 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
831         if (COM_CheckParm("-simsound"))
832                 simsound = true;
833
834         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
835         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
836         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
837         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
838         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
839         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
840         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
841         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
842
843         Cvar_RegisterVariable(&nosound);
844         Cvar_RegisterVariable(&snd_precache);
845         Cvar_RegisterVariable(&snd_initialized);
846         Cvar_RegisterVariable(&ambient_level);
847         Cvar_RegisterVariable(&ambient_fade);
848         Cvar_RegisterVariable(&snd_noextraupdate);
849         Cvar_RegisterVariable(&snd_show);
850         Cvar_RegisterVariable(&_snd_mixahead);
851         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
852         Cvar_RegisterVariable(&snd_channellayout);
853         Cvar_RegisterVariable(&snd_soundradius);
854
855         Cvar_SetValueQuick(&snd_initialized, true);
856
857         known_sfx = NULL;
858
859         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
860         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
861
862         OGG_OpenLibrary ();
863         ModPlug_OpenLibrary ();
864 }
865
866
867 /*
868 ================
869 S_Terminate
870
871 Shutdown and free all resources
872 ================
873 */
874 void S_Terminate (void)
875 {
876         S_Shutdown ();
877         ModPlug_CloseLibrary ();
878         OGG_CloseLibrary ();
879
880         // Free all SFXs
881         while (known_sfx != NULL)
882                 S_FreeSfx (known_sfx, true);
883
884         Cvar_SetValueQuick (&snd_initialized, false);
885         Mem_FreePool (&snd_mempool);
886 }
887
888
889 /*
890 ==================
891 S_UnloadAllSounds_f
892 ==================
893 */
894 void S_UnloadAllSounds_f (void)
895 {
896         int i;
897
898         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
899         // So, refuse to do this if we are connected.
900         if(cls.state == ca_connected)
901         {
902                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
903                 return;
904         }
905
906         // stop any active sounds
907         S_StopAllSounds();
908
909         // because the ambient sounds will be freed, clear the pointers
910         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
911                 ambient_sfxs[i] = NULL;
912
913         // now free all sounds
914         while (known_sfx != NULL)
915                 S_FreeSfx (known_sfx, true);
916 }
917
918
919 /*
920 ==================
921 S_FindName
922 ==================
923 */
924 sfx_t changevolume_sfx = {""};
925 sfx_t *S_FindName (const char *name)
926 {
927         sfx_t *sfx;
928
929         if (!snd_initialized.integer)
930                 return NULL;
931
932         if(!strcmp(name, changevolume_sfx.name))
933                 return &changevolume_sfx;
934
935         if (strlen (name) >= sizeof (sfx->name))
936         {
937                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
938                 return NULL;
939         }
940
941         // Look for this sound in the list of known sfx
942         // TODO: hash table search?
943         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
944                 if(!strcmp (sfx->name, name))
945                         return sfx;
946
947         // Add a sfx_t struct for this sound
948         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
949         memset (sfx, 0, sizeof(*sfx));
950         strlcpy (sfx->name, name, sizeof (sfx->name));
951         sfx->memsize = sizeof(*sfx);
952         sfx->next = known_sfx;
953         known_sfx = sfx;
954
955         return sfx;
956 }
957
958
959 /*
960 ==================
961 S_FreeSfx
962 ==================
963 */
964 void S_FreeSfx (sfx_t *sfx, qboolean force)
965 {
966         unsigned int i;
967
968         // Never free a locked sfx unless forced
969         if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
970                 return;
971
972         if (developer_loading.integer)
973                 Con_Printf ("unloading sound %s\n", sfx->name);
974
975         // Remove it from the list of known sfx
976         if (sfx == known_sfx)
977                 known_sfx = known_sfx->next;
978         else
979         {
980                 sfx_t *prev_sfx;
981
982                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
983                         if (prev_sfx->next == sfx)
984                         {
985                                 prev_sfx->next = sfx->next;
986                                 break;
987                         }
988                 if (prev_sfx == NULL)
989                 {
990                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
991                         return;
992                 }
993         }
994
995         // Stop all channels using this sfx
996         for (i = 0; i < total_channels; i++)
997                 if (channels[i].sfx == sfx)
998                         S_StopChannel (i, true);
999
1000         // Free it
1001         if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
1002                 sfx->fetcher->free (sfx->fetcher_data);
1003         Mem_Free (sfx);
1004 }
1005
1006
1007 /*
1008 ==================
1009 S_ClearUsed
1010 ==================
1011 */
1012 void S_ClearUsed (void)
1013 {
1014         sfx_t *sfx;
1015 //      sfx_t *sfxnext;
1016         unsigned int i;
1017
1018         // Start the ambient sounds and make them loop
1019         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
1020         {
1021                 // Precache it if it's not done (request a lock to make sure it will never be freed)
1022                 if (ambient_sfxs[i] == NULL)
1023                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
1024                 if (ambient_sfxs[i] != NULL)
1025                 {
1026                         // Add a lock to the SFX while playing. It will be
1027                         // removed by S_StopAllSounds at the end of the level
1028                         S_LockSfx (ambient_sfxs[i]);
1029
1030                         channels[i].sfx = ambient_sfxs[i];
1031                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
1032                         channels[i].master_vol = 0;
1033                 }
1034         }
1035
1036         // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
1037         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1038                 if (sfx->flags & SFXFLAG_SERVERSOUND)
1039                 {
1040                         S_UnlockSfx (sfx);
1041                         sfx->flags &= ~SFXFLAG_SERVERSOUND;
1042                 }
1043 }
1044
1045 /*
1046 ==================
1047 S_PurgeUnused
1048 ==================
1049 */
1050 void S_PurgeUnused(void)
1051 {
1052         sfx_t *sfx;
1053         sfx_t *sfxnext;
1054
1055         // Free all unlocked sfx
1056         for (sfx = known_sfx;sfx;sfx = sfxnext)
1057         {
1058                 sfxnext = sfx->next;
1059                 S_FreeSfx (sfx, false);
1060         }
1061 }
1062
1063
1064 /*
1065 ==================
1066 S_PrecacheSound
1067 ==================
1068 */
1069 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound)
1070 {
1071         sfx_t *sfx;
1072
1073         if (!snd_initialized.integer)
1074                 return NULL;
1075
1076         if (name == NULL || name[0] == 0)
1077                 return NULL;
1078
1079         sfx = S_FindName (name);
1080
1081         if (sfx == NULL)
1082                 return NULL;
1083
1084         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1085         // previously missing file
1086         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1087
1088         if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND))
1089         {
1090                 S_LockSfx (sfx);
1091                 sfx->flags |= SFXFLAG_SERVERSOUND;
1092         }
1093
1094         if (!nosound.integer && snd_precache.integer)
1095                 S_LoadSound(sfx, complain);
1096
1097         return sfx;
1098 }
1099
1100 /*
1101 ==================
1102 S_IsSoundPrecached
1103 ==================
1104 */
1105 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1106 {
1107         return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
1108 }
1109
1110 /*
1111 ==================
1112 S_LockSfx
1113
1114 Add a lock to a SFX
1115 ==================
1116 */
1117 void S_LockSfx (sfx_t *sfx)
1118 {
1119         sfx->locks++;
1120 }
1121
1122 /*
1123 ==================
1124 S_UnlockSfx
1125
1126 Remove a lock from a SFX
1127 ==================
1128 */
1129 void S_UnlockSfx (sfx_t *sfx)
1130 {
1131         sfx->locks--;
1132 }
1133
1134
1135 /*
1136 ==================
1137 S_BlockSound
1138 ==================
1139 */
1140 void S_BlockSound (void)
1141 {
1142         snd_blocked++;
1143 }
1144
1145
1146 /*
1147 ==================
1148 S_UnblockSound
1149 ==================
1150 */
1151 void S_UnblockSound (void)
1152 {
1153         snd_blocked--;
1154 }
1155
1156
1157 /*
1158 =================
1159 SND_PickChannel
1160
1161 Picks a channel based on priorities, empty slots, number of channels
1162 =================
1163 */
1164 channel_t *SND_PickChannel(int entnum, int entchannel)
1165 {
1166         int ch_idx;
1167         int first_to_die;
1168         int first_life_left, life_left;
1169         channel_t* ch;
1170
1171 // Check for replacement sound, or find the best one to replace
1172         first_to_die = -1;
1173         first_life_left = 0x7fffffff;
1174
1175         // entity channels try to replace the existing sound on the channel
1176         if (entchannel != 0)
1177         {
1178                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1179                 {
1180                         ch = &channels[ch_idx];
1181                         if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1182                         {
1183                                 // always override sound from same entity
1184                                 S_StopChannel (ch_idx, true);
1185                                 return &channels[ch_idx];
1186                         }
1187                 }
1188         }
1189
1190         // there was no channel to override, so look for the first empty one
1191         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1192         {
1193                 ch = &channels[ch_idx];
1194                 if (!ch->sfx)
1195                 {
1196                         // no sound on this channel
1197                         first_to_die = ch_idx;
1198                         goto emptychan_found;
1199                 }
1200
1201                 // don't let monster sounds override player sounds
1202                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1203                         continue;
1204
1205                 // don't override looped sounds
1206                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart < ch->sfx->total_length)
1207                         continue;
1208                 life_left = ch->sfx->total_length - ch->pos;
1209
1210                 if (life_left < first_life_left)
1211                 {
1212                         first_life_left = life_left;
1213                         first_to_die = ch_idx;
1214                 }
1215         }
1216
1217         if (first_to_die == -1)
1218                 return NULL;
1219         
1220         S_StopChannel (first_to_die, true);
1221
1222 emptychan_found:
1223         return &channels[first_to_die];
1224 }
1225
1226 /*
1227 =================
1228 SND_Spatialize
1229
1230 Spatializes a channel
1231 =================
1232 */
1233 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1234 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1235 {
1236         int i;
1237         double f;
1238         vec_t dist, mastervol, intensity, vol;
1239         vec3_t source_vec;
1240
1241         // update sound origin if we know about the entity
1242         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1243         {
1244                 if (ch->entnum >= MAX_EDICTS)
1245                 {
1246                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1247
1248                         if (ch->entnum > MAX_EDICTS)
1249                                 if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1250                                         ch->entnum = MAX_EDICTS; // entity was removed, disown sound
1251                 }
1252                 else if (cl.entities[ch->entnum].state_current.active)
1253                 {
1254                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1255                         if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
1256                                 VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
1257                         else
1258                                 Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
1259                 }
1260         }
1261
1262         mastervol = ch->master_vol;
1263
1264         // Adjust volume of static sounds
1265         if (isstatic)
1266                 mastervol *= snd_staticvolume.value;
1267         else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1268         {
1269                 if(ch->entnum >= MAX_EDICTS)
1270                 {
1271                         switch(ch->entchannel)
1272                         {
1273                                 case 0: mastervol *= snd_csqcchannel0volume.value; break;
1274                                 case 1: mastervol *= snd_csqcchannel1volume.value; break;
1275                                 case 2: mastervol *= snd_csqcchannel2volume.value; break;
1276                                 case 3: mastervol *= snd_csqcchannel3volume.value; break;
1277                                 case 4: mastervol *= snd_csqcchannel4volume.value; break;
1278                                 case 5: mastervol *= snd_csqcchannel5volume.value; break;
1279                                 case 6: mastervol *= snd_csqcchannel6volume.value; break;
1280                                 case 7: mastervol *= snd_csqcchannel7volume.value; break;
1281                                 default:                                           break;
1282                         }
1283                 }
1284                 else if(ch->entnum == 0)
1285                 {
1286                         switch(ch->entchannel)
1287                         {
1288                                 case 0: mastervol *= snd_worldchannel0volume.value; break;
1289                                 case 1: mastervol *= snd_worldchannel1volume.value; break;
1290                                 case 2: mastervol *= snd_worldchannel2volume.value; break;
1291                                 case 3: mastervol *= snd_worldchannel3volume.value; break;
1292                                 case 4: mastervol *= snd_worldchannel4volume.value; break;
1293                                 case 5: mastervol *= snd_worldchannel5volume.value; break;
1294                                 case 6: mastervol *= snd_worldchannel6volume.value; break;
1295                                 case 7: mastervol *= snd_worldchannel7volume.value; break;
1296                                 default:                                            break;
1297                         }
1298                 }
1299                 else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1300                 {
1301                         switch(ch->entchannel)
1302                         {
1303                                 case 0: mastervol *= snd_playerchannel0volume.value; break;
1304                                 case 1: mastervol *= snd_playerchannel1volume.value; break;
1305                                 case 2: mastervol *= snd_playerchannel2volume.value; break;
1306                                 case 3: mastervol *= snd_playerchannel3volume.value; break;
1307                                 case 4: mastervol *= snd_playerchannel4volume.value; break;
1308                                 case 5: mastervol *= snd_playerchannel5volume.value; break;
1309                                 case 6: mastervol *= snd_playerchannel6volume.value; break;
1310                                 case 7: mastervol *= snd_playerchannel7volume.value; break;
1311                                 default:                                             break;
1312                         }
1313                 }
1314                 else
1315                 {
1316                         switch(ch->entchannel)
1317                         {
1318                                 case 0: mastervol *= snd_entchannel0volume.value; break;
1319                                 case 1: mastervol *= snd_entchannel1volume.value; break;
1320                                 case 2: mastervol *= snd_entchannel2volume.value; break;
1321                                 case 3: mastervol *= snd_entchannel3volume.value; break;
1322                                 case 4: mastervol *= snd_entchannel4volume.value; break;
1323                                 case 5: mastervol *= snd_entchannel5volume.value; break;
1324                                 case 6: mastervol *= snd_entchannel6volume.value; break;
1325                                 case 7: mastervol *= snd_entchannel7volume.value; break;
1326                                 default:                                          break;
1327                         }
1328                 }
1329         }
1330
1331         // anything coming from the view entity will always be full volume
1332         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1333         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
1334         {
1335                 for (i = 0;i < SND_LISTENERS;i++)
1336                 {
1337                         vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1338                         ch->listener_volume[i] = (int)bound(0, vol, 255);
1339                 }
1340         }
1341         else
1342         {
1343                 // calculate stereo seperation and distance attenuation
1344                 VectorSubtract(listener_origin, ch->origin, source_vec);
1345                 dist = VectorLength(source_vec);
1346                 intensity = mastervol * (1.0 - dist * ch->dist_mult);
1347                 if (intensity > 0)
1348                 {
1349                         for (i = 0;i < SND_LISTENERS;i++)
1350                         {
1351                                 Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1352                                 VectorNormalize(source_vec);
1353
1354                                 switch(spatialmethod)
1355                                 {
1356                                         case SPATIAL_LOG:
1357                                                 if(dist == 0)
1358                                                         f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1359                                                 else
1360                                                         f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1361                                                 VectorScale(source_vec, f, source_vec);
1362                                                 break;
1363                                         case SPATIAL_POW:
1364                                                 f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1365                                                 f = spatialmin + spatialdiff * bound(0, f, 1);
1366                                                 VectorScale(source_vec, f, source_vec);
1367                                                 break;
1368                                         case SPATIAL_THRESH:
1369                                                 f = spatialmin + spatialdiff * (dist < spatialoffset);
1370                                                 VectorScale(source_vec, f, source_vec);
1371                                                 break;
1372                                         case SPATIAL_NONE:
1373                                         default:
1374                                                 break;
1375                                 }
1376
1377                                 vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1378
1379                                 if (snd_spatialization_occlusion.integer)
1380                                 {
1381                                         if (cl.worldmodel
1382                                         && cl.worldmodel->brush.TraceLineOfSight
1383                                         && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin))
1384                                         {
1385                                                 vol *= 0.5f;
1386                                         }
1387                                 }
1388
1389                                 ch->listener_volume[i] = (int)bound(0, vol, 255);
1390                         }
1391                 }
1392                 else
1393                         for (i = 0;i < SND_LISTENERS;i++)
1394                                 ch->listener_volume[i] = 0;
1395         }
1396 }
1397
1398
1399 // =======================================================================
1400 // Start a sound effect
1401 // =======================================================================
1402
1403 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
1404 {
1405         if (!sfx)
1406         {
1407                 Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
1408                 return;
1409         }
1410         // Initialize the channel
1411         // a crash was reported on an in-use channel, so check here...
1412         if (target_chan->sfx)
1413         {
1414                 int channelindex = (int)(target_chan - channels);
1415                 Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use??  Clearing.\n", sfx->name, channelindex);
1416                 S_StopChannel (channelindex, true);
1417         }
1418         // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1419         // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1420         memset (target_chan, 0, sizeof (*target_chan));
1421         VectorCopy (origin, target_chan->origin);
1422         target_chan->flags = flags;
1423         target_chan->pos = 0; // start of the sound
1424
1425         // If it's a static sound
1426         if (isstatic)
1427         {
1428                 if (sfx->loopstart >= sfx->total_length)
1429                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1430                 target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1431         }
1432         else
1433                 target_chan->dist_mult = attenuation / snd_soundradius.value;
1434
1435         // Lock the SFX during play
1436         S_LockSfx (sfx);
1437
1438         // finally, set the sfx pointer, so the channel becomes valid for playback
1439         // and will be noticed by the mixer
1440         target_chan->sfx = sfx;
1441
1442         // we have to set the channel volume AFTER the sfx because the function
1443         // needs it for replaygain support
1444         S_SetChannelVolume(target_chan - channels, fvol);
1445 }
1446
1447
1448 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1449 {
1450         channel_t *target_chan, *check, *ch;
1451         int             ch_idx;
1452
1453         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1454                 return -1;
1455
1456         if(sfx == &changevolume_sfx)
1457         {
1458                 if(entchannel == 0)
1459                         return -1;
1460                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1461                 {
1462                         ch = &channels[ch_idx];
1463                         if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
1464                         {
1465                                 S_SetChannelVolume(ch_idx, fvol);
1466                                 ch->dist_mult = attenuation / (64.0f * snd_soundradius.value);
1467                                 return ch_idx;
1468                         }
1469                 }
1470                 return -1;
1471         }
1472
1473         if (sfx->fetcher == NULL)
1474                 return -1;
1475
1476         // Pick a channel to play on
1477         target_chan = SND_PickChannel(entnum, entchannel);
1478         if (!target_chan)
1479                 return -1;
1480
1481         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
1482         target_chan->entnum = entnum;
1483         target_chan->entchannel = entchannel;
1484
1485         SND_Spatialize(target_chan, false);
1486
1487         // if an identical sound has also been started this frame, offset the pos
1488         // a bit to keep it from just making the first one louder
1489         check = &channels[NUM_AMBIENTS];
1490         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1491         {
1492                 if (check == target_chan)
1493                         continue;
1494                 if (check->sfx == sfx && !check->pos)
1495                 {
1496                         // use negative pos offset to delay this sound effect
1497                         target_chan->pos += (int)lhrandom(0, -0.1 * snd_renderbuffer->format.speed);
1498                         break;
1499                 }
1500         }
1501
1502         return (target_chan - channels);
1503 }
1504
1505 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
1506 {
1507         channel_t *ch;
1508
1509         if (channel_ind >= total_channels)
1510                 return;
1511
1512         // we have to lock an audio mutex to prevent crashes if an audio mixer
1513         // thread is currently mixing this channel
1514         // the SndSys_LockRenderBuffer function uses such a mutex in
1515         // threaded sound backends
1516         if (lockmutex && !simsound)
1517                 SndSys_LockRenderBuffer();
1518         
1519         ch = &channels[channel_ind];
1520         if (ch->sfx != NULL)
1521         {
1522                 sfx_t *sfx = ch->sfx;
1523
1524                 if (sfx->fetcher != NULL)
1525                 {
1526                         snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
1527                         if (fetcher_endsb != NULL)
1528                                 fetcher_endsb (ch->fetcher_data);
1529                 }
1530
1531                 // Remove the lock it holds
1532                 S_UnlockSfx (sfx);
1533
1534                 ch->fetcher_data = NULL;
1535                 ch->sfx = NULL;
1536         }
1537         if (lockmutex && !simsound)
1538                 SndSys_UnlockRenderBuffer();
1539 }
1540
1541
1542 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1543 {
1544         if (ch_ind >= total_channels)
1545                 return false;
1546
1547         if (flag != CHANNELFLAG_FORCELOOP &&
1548                 flag != CHANNELFLAG_PAUSED &&
1549                 flag != CHANNELFLAG_FULLVOLUME &&
1550                 flag != CHANNELFLAG_LOCALSOUND)
1551                 return false;
1552
1553         if (value)
1554                 channels[ch_ind].flags |= flag;
1555         else
1556                 channels[ch_ind].flags &= ~flag;
1557
1558         return true;
1559 }
1560
1561 void S_StopSound(int entnum, int entchannel)
1562 {
1563         unsigned int i;
1564
1565         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1566                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1567                 {
1568                         S_StopChannel (i, true);
1569                         return;
1570                 }
1571 }
1572
1573 extern void CDAudio_Stop(void);
1574 void S_StopAllSounds (void)
1575 {
1576         unsigned int i;
1577
1578         // TOCHECK: is this test necessary?
1579         if (snd_renderbuffer == NULL)
1580                 return;
1581
1582         // stop CD audio because it may be using a faketrack
1583         CDAudio_Stop();
1584
1585         if (simsound || SndSys_LockRenderBuffer ())
1586         {
1587                 int clear;
1588                 size_t memsize;
1589
1590                 for (i = 0; i < total_channels; i++)
1591                         S_StopChannel (i, false);
1592
1593                 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1594                 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1595
1596                 // Mute the contents of the submittion buffer
1597                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1598                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1599                 memset(snd_renderbuffer->ring, clear, memsize);
1600
1601                 if (!simsound)
1602                         SndSys_UnlockRenderBuffer ();
1603         }
1604 }
1605
1606 void S_PauseGameSounds (qboolean toggle)
1607 {
1608         unsigned int i;
1609
1610         for (i = 0; i < total_channels; i++)
1611         {
1612                 channel_t *ch;
1613
1614                 ch = &channels[i];
1615                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1616                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1617         }
1618 }
1619
1620 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
1621 {
1622         sfx_t *sfx = channels[ch_ind].sfx;
1623         if(sfx->volume_peak > 0)
1624         {
1625                 // Replaygain support
1626                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1627                 fvol *= sfx->volume_mult;
1628                 if(fvol * sfx->volume_peak > 1)
1629                         fvol = 1 / sfx->volume_peak;
1630                 // Con_DPrintf("%f\n", fvol);
1631         }
1632         channels[ch_ind].master_vol = (int)(fvol * 255.0f);
1633 }
1634
1635 float S_GetChannelPosition (unsigned int ch_ind)
1636 {
1637         // note: this is NOT accurate yet
1638         int s;
1639         channel_t *ch = &channels[ch_ind];
1640         sfx_t *sfx = ch->sfx;
1641
1642         s = ch->pos;
1643         /*
1644         if(!snd_usethreadedmixing)
1645                 s += _snd_mixahead.value * S_GetSoundRate();
1646         */
1647         return (s % sfx->total_length) / (float) S_GetSoundRate();
1648 }
1649
1650
1651
1652 /*
1653 =================
1654 S_StaticSound
1655 =================
1656 */
1657 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1658 {
1659         channel_t       *target_chan;
1660
1661         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1662                 return;
1663         if (!sfx->fetcher)
1664         {
1665                 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1666                 return;
1667         }
1668
1669         if (total_channels == MAX_CHANNELS)
1670         {
1671                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1672                 return;
1673         }
1674
1675         target_chan = &channels[total_channels++];
1676         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
1677
1678         SND_Spatialize (target_chan, true);
1679 }
1680
1681
1682 /*
1683 ===================
1684 S_UpdateAmbientSounds
1685 ===================
1686 */
1687 void S_UpdateAmbientSounds (void)
1688 {
1689         int                     i;
1690         int                     vol;
1691         int                     ambient_channel;
1692         channel_t       *chan;
1693         unsigned char           ambientlevels[NUM_AMBIENTS];
1694
1695         memset(ambientlevels, 0, sizeof(ambientlevels));
1696         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1697                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1698
1699         // Calc ambient sound levels
1700         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1701         {
1702                 chan = &channels[ambient_channel];
1703                 if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
1704                         continue;
1705
1706                 vol = (int)ambientlevels[ambient_channel];
1707                 if (vol < 8)
1708                         vol = 0;
1709
1710                 // Don't adjust volume too fast
1711                 // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
1712                 if (cl.time > cl.oldtime)
1713                 {
1714                         if (chan->master_vol < vol)
1715                         {
1716                                 chan->master_vol += (int)((cl.time - cl.oldtime) * ambient_fade.value);
1717                                 if (chan->master_vol > vol)
1718                                         chan->master_vol = vol;
1719                         }
1720                         else if (chan->master_vol > vol)
1721                         {
1722                                 chan->master_vol -= (int)((cl.time - cl.oldtime) * ambient_fade.value);
1723                                 if (chan->master_vol < vol)
1724                                         chan->master_vol = vol;
1725                         }
1726                 }
1727
1728                 for (i = 0;i < SND_LISTENERS;i++)
1729                         chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
1730         }
1731 }
1732
1733 static void S_PaintAndSubmit (void)
1734 {
1735         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1736         int usesoundtimehack;
1737         static int soundtimehack = -1;
1738         static int oldsoundtime = 0;
1739
1740         if (snd_renderbuffer == NULL || nosound.integer)
1741                 return;
1742
1743         // Update sound time
1744         snd_usethreadedmixing = false;
1745         usesoundtimehack = true;
1746         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1747         {
1748                 usesoundtimehack = 1;
1749                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1750         }
1751         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
1752         {
1753                 usesoundtimehack = 2;
1754                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
1755         }
1756         else if (simsound)
1757         {
1758                 usesoundtimehack = 3;
1759                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
1760         }
1761         else
1762         {
1763                 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
1764                 usesoundtimehack = 0;
1765                 newsoundtime = SndSys_GetSoundTime();
1766         }
1767         // if the soundtimehack state changes we need to reset the soundtime
1768         if (soundtimehack != usesoundtimehack)
1769         {
1770                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
1771
1772                 // Mute the contents of the submission buffer
1773                 if (simsound || SndSys_LockRenderBuffer ())
1774                 {
1775                         int clear;
1776                         size_t memsize;
1777
1778                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1779                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1780                         memset(snd_renderbuffer->ring, clear, memsize);
1781
1782                         if (!simsound)
1783                                 SndSys_UnlockRenderBuffer ();
1784                 }
1785         }
1786         soundtimehack = usesoundtimehack;
1787
1788         if (!soundtimehack && snd_blocked > 0)
1789                 return;
1790
1791         if (snd_usethreadedmixing)
1792                 return; // the audio thread will mix its own data
1793
1794         newsoundtime += extrasoundtime;
1795         if (newsoundtime < soundtime)
1796         {
1797                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
1798                 {
1799                         unsigned int additionaltime;
1800
1801                         // add some time to extrasoundtime make newsoundtime higher
1802
1803                         // The extra time must be a multiple of the render buffer size
1804                         // to avoid modifying the current position in the buffer,
1805                         // some modules write directly to a shared (DMA) buffer
1806                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
1807                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
1808
1809                         extrasoundtime += additionaltime;
1810                         newsoundtime += additionaltime;
1811                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
1812                                                 extrasoundtime);
1813                 }
1814                 else if (!soundtimehack)
1815                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
1816                                            newsoundtime, soundtime);
1817         }
1818         soundtime = newsoundtime;
1819         recording_sound = (cls.capturevideo.soundrate != 0);
1820
1821         // Lock submitbuffer
1822         if (!simsound && !SndSys_LockRenderBuffer())
1823         {
1824                 // If the lock failed, stop here
1825                 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
1826                 return;
1827         }
1828
1829         // Check to make sure that we haven't overshot
1830         paintedtime = snd_renderbuffer->endframe;
1831         if (paintedtime < soundtime)
1832                 paintedtime = soundtime;
1833
1834         // mix ahead of current position
1835         if (soundtimehack)
1836                 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
1837         else
1838                 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
1839         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
1840         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
1841         endtime = min(endtime, maxtime);
1842
1843         while (paintedtime < endtime)
1844         {
1845                 unsigned int startoffset;
1846                 unsigned int nbframes;
1847
1848                 // see how much we can fit in the paint buffer
1849                 nbframes = endtime - paintedtime;
1850                 // limit to the end of the ring buffer (in case of wrapping)
1851                 startoffset = paintedtime % snd_renderbuffer->maxframes;
1852                 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
1853
1854                 // mix into the buffer
1855                 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
1856
1857                 paintedtime += nbframes;
1858                 snd_renderbuffer->endframe = paintedtime;
1859         }
1860         if (!simsound)
1861                 SndSys_UnlockRenderBuffer();
1862
1863         // Remove outdated samples from the ring buffer, if any
1864         if (snd_renderbuffer->startframe < soundtime)
1865                 snd_renderbuffer->startframe = soundtime;
1866
1867         if (simsound)
1868                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
1869         else
1870                 SndSys_Submit();
1871
1872         oldsoundtime = soundtime;
1873
1874         cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
1875 }
1876
1877 /*
1878 ============
1879 S_Update
1880
1881 Called once each time through the main loop
1882 ============
1883 */
1884 void S_Update(const matrix4x4_t *listenermatrix)
1885 {
1886         unsigned int i, j, k;
1887         channel_t *ch, *combine;
1888         matrix4x4_t basematrix, rotatematrix;
1889
1890         if (snd_renderbuffer == NULL || nosound.integer)
1891                 return;
1892
1893         {
1894                 double mindist_trans, maxdist_trans;
1895
1896                 spatialmin = snd_spatialization_min.value;
1897                 spatialdiff = snd_spatialization_max.value - spatialmin;
1898
1899                 if(snd_spatialization_control.value)
1900                 {
1901                         spatialpower = snd_spatialization_power.value;
1902
1903                         if(spatialpower == 0)
1904                         {
1905                                 spatialmethod = SPATIAL_LOG;
1906                                 mindist_trans = log(max(1, snd_spatialization_min_radius.value));
1907                                 maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
1908                         }
1909                         else
1910                         {
1911                                 spatialmethod = SPATIAL_POW;
1912                                 mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
1913                                 maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
1914                         }
1915
1916                         if(mindist_trans - maxdist_trans == 0)
1917                         {
1918                                 spatialmethod = SPATIAL_THRESH;
1919                                 mindist_trans = snd_spatialization_min_radius.value;
1920                         }
1921                         else
1922                         {
1923                                 spatialoffset = mindist_trans;
1924                                 spatialfactor = 1 / (maxdist_trans - mindist_trans);
1925                         }
1926                 }
1927                 else
1928                         spatialmethod = SPATIAL_NONE;
1929
1930         }
1931
1932         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
1933         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
1934                 current_channellayout != snd_channellayout.integer)
1935                 S_SetChannelLayout();
1936
1937         Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
1938         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
1939
1940         // calculate the current matrices
1941         for (j = 0;j < SND_LISTENERS;j++)
1942         {
1943                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
1944                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
1945                 // I think this should now do this:
1946                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
1947                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
1948                 //       angle has to be taken negative)
1949                 //   2. create a transform which first rotates and moves its argument
1950                 //      into the player's view coordinates (using basematrix which is
1951                 //      an inverted "absolute" listener matrix), then applies the
1952                 //      rotation matrix for the ear
1953                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
1954                 // does not actually refer to an entity?
1955         }
1956
1957         // update general area ambient sound sources
1958         S_UpdateAmbientSounds ();
1959
1960         combine = NULL;
1961
1962         // update spatialization for static and dynamic sounds
1963         cls.soundstats.totalsounds = 0;
1964         cls.soundstats.mixedsounds = 0;
1965         ch = channels+NUM_AMBIENTS;
1966         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
1967         {
1968                 if (!ch->sfx)
1969                         continue;
1970                 cls.soundstats.totalsounds++;
1971
1972                 // respatialize channel
1973                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
1974
1975                 // try to combine static sounds with a previous channel of the same
1976                 // sound effect so we don't mix five torches every frame
1977                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
1978                 {
1979                         // no need to merge silent channels
1980                         for (j = 0;j < SND_LISTENERS;j++)
1981                                 if (ch->listener_volume[j])
1982                                         break;
1983                         if (j == SND_LISTENERS)
1984                                 continue;
1985                         // if the last combine chosen isn't suitable, find a new one
1986                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
1987                         {
1988                                 // search for one
1989                                 combine = NULL;
1990                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
1991                                 {
1992                                         if (channels[j].sfx == ch->sfx)
1993                                         {
1994                                                 combine = channels + j;
1995                                                 break;
1996                                         }
1997                                 }
1998                         }
1999                         if (combine && combine != ch && combine->sfx == ch->sfx)
2000                         {
2001                                 for (j = 0;j < SND_LISTENERS;j++)
2002                                 {
2003                                         combine->listener_volume[j] += ch->listener_volume[j];
2004                                         ch->listener_volume[j] = 0;
2005                                 }
2006                         }
2007                 }
2008                 for (k = 0;k < SND_LISTENERS;k++)
2009                         if (ch->listener_volume[k])
2010                                 break;
2011                 if (k < SND_LISTENERS)
2012                         cls.soundstats.mixedsounds++;
2013         }
2014
2015         sound_spatialized = true;
2016
2017         // debugging output
2018         if (snd_show.integer)
2019                 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
2020
2021         S_PaintAndSubmit();
2022 }
2023
2024 void S_ExtraUpdate (void)
2025 {
2026         if (snd_noextraupdate.integer || !sound_spatialized)
2027                 return;
2028
2029         S_PaintAndSubmit();
2030 }
2031
2032 qboolean S_LocalSound (const char *sound)
2033 {
2034         sfx_t   *sfx;
2035         int             ch_ind;
2036
2037         if (!snd_initialized.integer || nosound.integer)
2038                 return true;
2039
2040         sfx = S_PrecacheSound (sound, true, false);
2041         if (!sfx)
2042         {
2043                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
2044                 return false;
2045         }
2046
2047         // Local sounds must not be freed
2048         sfx->flags |= SFXFLAG_PERMANENTLOCK;
2049
2050         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
2051         if (ch_ind < 0)
2052                 return false;
2053
2054         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
2055         return true;
2056 }