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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_main.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25 #include "snd_ogg.h"
26 #include "snd_modplug.h"
27 #include "csprogs.h"
28 #include "cl_collision.h"
29
30
31 #define SND_MIN_SPEED 8000
32 #define SND_MAX_SPEED 192000
33 #define SND_MIN_WIDTH 1
34 #define SND_MAX_WIDTH 2
35 #define SND_MIN_CHANNELS 1
36 #define SND_MAX_CHANNELS 8
37 #if SND_LISTENERS != 8
38 #       error this data only supports up to 8 channel, update it!
39 #endif
40
41 speakerlayout_t snd_speakerlayout;
42
43 // Our speaker layouts are based on ALSA. They differ from those
44 // Win32 and Mac OS X APIs use when there's more than 4 channels.
45 // (rear left + rear right, and front center + LFE are swapped).
46 #define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
47 static const speakerlayout_t snd_speakerlayouts[] =
48 {
49         {
50                 "surround71", 8,
51                 {
52                         {0, 45, 0.2, 0.2, 0.5}, // front left
53                         {1, 315, 0.2, 0.2, 0.5}, // front right
54                         {2, 135, 0.2, 0.2, 0.5}, // rear left
55                         {3, 225, 0.2, 0.2, 0.5}, // rear right
56                         {4, 0, 0.2, 0.2, 0.5}, // front center
57                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
58                         {6, 90, 0.2, 0.2, 0.5}, // side left
59                         {7, 180, 0.2, 0.2, 0.5}, // side right
60                 }
61         },
62         {
63                 "surround51", 6,
64                 {
65                         {0, 45, 0.2, 0.2, 0.5}, // front left
66                         {1, 315, 0.2, 0.2, 0.5}, // front right
67                         {2, 135, 0.2, 0.2, 0.5}, // rear left
68                         {3, 225, 0.2, 0.2, 0.5}, // rear right
69                         {4, 0, 0.2, 0.2, 0.5}, // front center
70                         {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
71                         {0, 0, 0, 0, 0},
72                         {0, 0, 0, 0, 0},
73                 }
74         },
75         {
76                 // these systems sometimes have a subwoofer as well, but it has no
77                 // channel of its own
78                 "surround40", 4,
79                 {
80                         {0, 45, 0.3, 0.3, 0.8}, // front left
81                         {1, 315, 0.3, 0.3, 0.8}, // front right
82                         {2, 135, 0.3, 0.3, 0.8}, // rear left
83                         {3, 225, 0.3, 0.3, 0.8}, // rear right
84                         {0, 0, 0, 0, 0},
85                         {0, 0, 0, 0, 0},
86                         {0, 0, 0, 0, 0},
87                         {0, 0, 0, 0, 0},
88                 }
89         },
90         {
91                 // these systems sometimes have a subwoofer as well, but it has no
92                 // channel of its own
93                 "stereo", 2,
94                 {
95                         {0, 90, 0.5, 0.5, 1}, // side left
96                         {1, 270, 0.5, 0.5, 1}, // side right
97                         {0, 0, 0, 0, 0},
98                         {0, 0, 0, 0, 0},
99                         {0, 0, 0, 0, 0},
100                         {0, 0, 0, 0, 0},
101                         {0, 0, 0, 0, 0},
102                         {0, 0, 0, 0, 0},
103                 }
104         },
105         {
106                 "mono", 1,
107                 {
108                         {0, 0, 0, 1, 1}, // center
109                         {0, 0, 0, 0, 0},
110                         {0, 0, 0, 0, 0},
111                         {0, 0, 0, 0, 0},
112                         {0, 0, 0, 0, 0},
113                         {0, 0, 0, 0, 0},
114                         {0, 0, 0, 0, 0},
115                         {0, 0, 0, 0, 0},
116                 }
117         }
118 };
119
120
121 // =======================================================================
122 // Internal sound data & structures
123 // =======================================================================
124
125 channel_t channels[MAX_CHANNELS];
126 unsigned int total_channels;
127
128 snd_ringbuffer_t *snd_renderbuffer = NULL;
129 static unsigned int soundtime = 0;
130 static unsigned int oldpaintedtime = 0;
131 static unsigned int extrasoundtime = 0;
132 static double snd_starttime = 0.0;
133 qboolean snd_threaded = false;
134 qboolean snd_usethreadedmixing = false;
135
136 vec3_t listener_origin;
137 matrix4x4_t listener_basematrix;
138 static unsigned char *listener_pvs = NULL;
139 static int listener_pvsbytes = 0;
140 matrix4x4_t listener_matrix[SND_LISTENERS];
141 mempool_t *snd_mempool;
142
143 // Linked list of known sfx
144 static sfx_t *known_sfx = NULL;
145
146 static qboolean sound_spatialized = false;
147
148 qboolean simsound = false;
149
150 static qboolean recording_sound = false;
151
152 int snd_blocked = 0;
153 static int current_swapstereo = false;
154 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
155 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
156
157 static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
158 typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
159 spatialmethod_t spatialmethod;
160
161 // Cvars declared in sound.h (part of the sound API)
162 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
163 cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "0.7", "master volume"};
164 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
165 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
166 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
167 cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
168 cvar_t snd_attenuation_exponent = {CVAR_SAVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"};
169 cvar_t snd_attenuation_decibel = {CVAR_SAVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"};
170 cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
171 cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
172 cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
173 cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
174 cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
175 cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
176 cvar_t snd_spatialization_prologic = {CVAR_SAVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"};
177 cvar_t snd_spatialization_prologic_frontangle = {CVAR_SAVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"};
178 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
179
180 // Cvars declared in snd_main.h (shared with other snd_*.c files)
181 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
182 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"};
183 cvar_t snd_streaming_length = { CVAR_SAVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"};
184 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
185 extern cvar_t v_flipped;
186 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
187 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
188 cvar_t snd_maxchannelvolume = {CVAR_SAVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"};
189 cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
190 //cvar_t snd_softclip = {CVAR_SAVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
191 cvar_t snd_entchannel0volume = {CVAR_SAVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"};
192 cvar_t snd_entchannel1volume = {CVAR_SAVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"};
193 cvar_t snd_entchannel2volume = {CVAR_SAVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"};
194 cvar_t snd_entchannel3volume = {CVAR_SAVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"};
195 cvar_t snd_entchannel4volume = {CVAR_SAVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"};
196 cvar_t snd_entchannel5volume = {CVAR_SAVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"};
197 cvar_t snd_entchannel6volume = {CVAR_SAVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"};
198 cvar_t snd_entchannel7volume = {CVAR_SAVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"};
199 cvar_t snd_playerchannel0volume = {CVAR_SAVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"};
200 cvar_t snd_playerchannel1volume = {CVAR_SAVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"};
201 cvar_t snd_playerchannel2volume = {CVAR_SAVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"};
202 cvar_t snd_playerchannel3volume = {CVAR_SAVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"};
203 cvar_t snd_playerchannel4volume = {CVAR_SAVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"};
204 cvar_t snd_playerchannel5volume = {CVAR_SAVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"};
205 cvar_t snd_playerchannel6volume = {CVAR_SAVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"};
206 cvar_t snd_playerchannel7volume = {CVAR_SAVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"};
207 cvar_t snd_worldchannel0volume = {CVAR_SAVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"};
208 cvar_t snd_worldchannel1volume = {CVAR_SAVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"};
209 cvar_t snd_worldchannel2volume = {CVAR_SAVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"};
210 cvar_t snd_worldchannel3volume = {CVAR_SAVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"};
211 cvar_t snd_worldchannel4volume = {CVAR_SAVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"};
212 cvar_t snd_worldchannel5volume = {CVAR_SAVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"};
213 cvar_t snd_worldchannel6volume = {CVAR_SAVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"};
214 cvar_t snd_worldchannel7volume = {CVAR_SAVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"};
215 cvar_t snd_csqcchannel0volume = {CVAR_SAVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"};
216 cvar_t snd_csqcchannel1volume = {CVAR_SAVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"};
217 cvar_t snd_csqcchannel2volume = {CVAR_SAVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"};
218 cvar_t snd_csqcchannel3volume = {CVAR_SAVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"};
219 cvar_t snd_csqcchannel4volume = {CVAR_SAVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"};
220 cvar_t snd_csqcchannel5volume = {CVAR_SAVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"};
221 cvar_t snd_csqcchannel6volume = {CVAR_SAVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"};
222 cvar_t snd_csqcchannel7volume = {CVAR_SAVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"};
223 cvar_t snd_channel0volume = {CVAR_SAVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"};
224 cvar_t snd_channel1volume = {CVAR_SAVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"};
225 cvar_t snd_channel2volume = {CVAR_SAVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"};
226 cvar_t snd_channel3volume = {CVAR_SAVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"};
227 cvar_t snd_channel4volume = {CVAR_SAVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"};
228 cvar_t snd_channel5volume = {CVAR_SAVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"};
229 cvar_t snd_channel6volume = {CVAR_SAVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"};
230 cvar_t snd_channel7volume = {CVAR_SAVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"};
231
232 // Local cvars
233 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
234 static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
235 static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
236 static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
237 static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
238 static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
239
240 // Default sound format is 48KHz, 16-bit, stereo
241 // (48KHz because a lot of onboard sound cards sucks at any other speed)
242 static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
243 static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
244 static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"};
245
246 static cvar_t snd_startloopingsounds = {0, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"};
247 static cvar_t snd_startnonloopingsounds = {0, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"};
248
249 // randomization
250 static cvar_t snd_identicalsoundrandomization_time = {0, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"};
251 static cvar_t snd_identicalsoundrandomization_tics = {0, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"};
252
253 // Ambient sounds
254 static sfx_t* ambient_sfxs [2] = { NULL, NULL };
255 static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
256
257
258 // ====================================================================
259 // Functions
260 // ====================================================================
261
262 void S_FreeSfx (sfx_t *sfx, qboolean force);
263
264 static void S_Play_Common (float fvol, float attenuation)
265 {
266         int i, ch_ind;
267         char name [MAX_QPATH];
268         sfx_t *sfx;
269
270         i = 1;
271         while (i < Cmd_Argc ())
272         {
273                 // Get the name, and appends ".wav" as an extension if there's none
274                 strlcpy (name, Cmd_Argv (i), sizeof (name));
275                 if (!strrchr (name, '.'))
276                         strlcat (name, ".wav", sizeof (name));
277                 i++;
278
279                 // If we need to get the volume from the command line
280                 if (fvol == -1.0f)
281                 {
282                         fvol = atof (Cmd_Argv (i));
283                         i++;
284                 }
285
286                 sfx = S_PrecacheSound (name, true, true);
287                 if (sfx)
288                 {
289                         ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
290
291                         // Free the sfx if the file didn't exist
292                         if (!sfx->fetcher)
293                                 S_FreeSfx (sfx, false);
294                         else
295                                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
296                 }
297         }
298 }
299
300 static void S_Play_f(void)
301 {
302         S_Play_Common (1.0f, 1.0f);
303 }
304
305 static void S_Play2_f(void)
306 {
307         S_Play_Common (1.0f, 0.0f);
308 }
309
310 static void S_PlayVol_f(void)
311 {
312         S_Play_Common (-1.0f, 0.0f);
313 }
314
315 static void S_SoundList_f (void)
316 {
317         unsigned int i;
318         sfx_t *sfx;
319         unsigned int total;
320
321         total = 0;
322         for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
323         {
324                 if (sfx->fetcher != NULL)
325                 {
326                         unsigned int size;
327
328                         size = sfx->memsize;
329                         Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n",
330                                                 (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
331                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
332                                                 (sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ',
333                                                 sfx->format.speed,
334                                                 sfx->format.width * 8,
335                                                 (sfx->format.channels == 1) ? "mono" : "stereo",
336                                                 size,
337                                                 sfx->name);
338                         total += size;
339                 }
340                 else
341                         Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
342         }
343         Con_Printf("Total resident: %i\n", total);
344 }
345
346
347 void S_SoundInfo_f(void)
348 {
349         if (snd_renderbuffer == NULL)
350         {
351                 Con_Print("sound system not started\n");
352                 return;
353         }
354
355         Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
356         Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
357         Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
358         Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
359         Con_Printf("%5u total_channels\n", total_channels);
360 }
361
362
363 int S_GetSoundRate(void)
364 {
365         return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
366 }
367
368 int S_GetSoundChannels(void)
369 {
370         return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
371 }
372
373
374 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
375 {
376         static const snd_format_t thresholds [] =
377         {
378                 // speed                        width                   channels
379                 { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
380                 { 11025,                        1,                              2 },
381                 { 22050,                        2,                              2 },
382                 { 44100,                        2,                              2 },
383                 { 48000,                        2,                              6 },
384                 { 96000,                        2,                              6 },
385                 { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
386         };
387         const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
388         unsigned int speed_level, width_level, channels_level;
389
390         // If we have reached the minimum values, there's nothing more we can do
391         if ((format->speed == thresholds[0].speed || fixed_speed) &&
392                 (format->width == thresholds[0].width || fixed_width) &&
393                 (format->channels == thresholds[0].channels || fixed_channels))
394                 return false;
395
396         // Check the min and max values
397         #define CHECK_BOUNDARIES(param)                                                         \
398         if (format->param < thresholds[0].param)                                        \
399         {                                                                                                                       \
400                 format->param = thresholds[0].param;                                    \
401                 return true;                                                                                    \
402         }                                                                                                                       \
403         if (format->param > thresholds[nb_thresholds - 1].param)        \
404         {                                                                                                                       \
405                 format->param = thresholds[nb_thresholds - 1].param;    \
406                 return true;                                                                                    \
407         }
408         CHECK_BOUNDARIES(speed);
409         CHECK_BOUNDARIES(width);
410         CHECK_BOUNDARIES(channels);
411         #undef CHECK_BOUNDARIES
412
413         // Find the level of each parameter
414         #define FIND_LEVEL(param)                                                                       \
415         param##_level = 0;                                                                                      \
416         while (param##_level < nb_thresholds - 1)                                       \
417         {                                                                                                                       \
418                 if (format->param <= thresholds[param##_level].param)   \
419                         break;                                                                                          \
420                                                                                                                                 \
421                 param##_level++;                                                                                \
422         }
423         FIND_LEVEL(speed);
424         FIND_LEVEL(width);
425         FIND_LEVEL(channels);
426         #undef FIND_LEVEL
427
428         // Decrease the parameter with the highest level to the previous level
429         if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
430         {
431                 format->channels = thresholds[channels_level - 1].channels;
432                 return true;
433         }
434         if (speed_level >= width_level && !fixed_speed)
435         {
436                 format->speed = thresholds[speed_level - 1].speed;
437                 return true;
438         }
439
440         format->width = thresholds[width_level - 1].width;
441         return true;
442 }
443
444
445 #define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
446
447 static void S_SetChannelLayout (void)
448 {
449         unsigned int i;
450         listener_t swaplistener;
451         listener_t *listeners;
452         int layout;
453
454         for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
455                 if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
456                         break;
457         if (i >= SND_SPEAKERLAYOUTS)
458         {
459                 Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
460                                    snd_renderbuffer->format.channels);
461                 i = SND_SPEAKERLAYOUTS - 1;
462         }
463
464         snd_speakerlayout = snd_speakerlayouts[i];
465         listeners = snd_speakerlayout.listeners;
466
467         // Swap the left and right channels if snd_swapstereo is set
468         if (boolxor(snd_swapstereo.integer, v_flipped.integer))
469         {
470                 switch (snd_speakerlayout.channels)
471                 {
472                         case 8:
473                                 SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
474                                 // no break
475                         case 4:
476                         case 6:
477                                 SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
478                                 // no break
479                         case 2:
480                                 SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
481                                 break;
482
483                         default:
484                         case 1:
485                                 // Nothing to do
486                                 break;
487                 }
488         }
489
490         // Sanity check
491         if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
492                 snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
493                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
494
495         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
496         {
497                 // If we're in the sound engine initialization
498                 if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
499                 {
500                         layout = SND_CHANNELLAYOUT_STANDARD;
501                         Cvar_SetValueQuick (&snd_channellayout, layout);
502                 }
503                 else
504                         layout = current_channellayout_used;
505         }
506         else
507                 layout = snd_channellayout.integer;
508
509         // Convert our layout (= ALSA) to the standard layout if necessary
510         if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
511         {
512                 if (layout == SND_CHANNELLAYOUT_STANDARD)
513                 {
514                         SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
515                         SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
516                 }
517
518                 Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
519                                    (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
520         }
521
522         current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
523         current_channellayout = snd_channellayout.integer;
524         current_channellayout_used = layout;
525 }
526
527
528 void S_Startup (void)
529 {
530         qboolean fixed_speed, fixed_width, fixed_channels;
531         snd_format_t chosen_fmt;
532         static snd_format_t prev_render_format = {0, 0, 0};
533         char* env;
534 #if _MSC_VER >= 1400
535         size_t envlen;
536 #endif
537         int i;
538
539         if (!snd_initialized.integer)
540                 return;
541
542         fixed_speed = false;
543         fixed_width = false;
544         fixed_channels = false;
545
546         // Get the starting sound format from the cvars
547         chosen_fmt.speed = snd_speed.integer;
548         chosen_fmt.width = snd_width.integer;
549         chosen_fmt.channels = snd_channels.integer;
550
551         // Check the environment variables to see if the player wants a particular sound format
552 #if _MSC_VER >= 1400
553         _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
554 #else
555         env = getenv("QUAKE_SOUND_CHANNELS");
556 #endif
557         if (env != NULL)
558         {
559                 chosen_fmt.channels = atoi (env);
560 #if _MSC_VER >= 1400
561                 free(env);
562 #endif
563                 fixed_channels = true;
564         }
565 #if _MSC_VER >= 1400
566         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
567 #else
568         env = getenv("QUAKE_SOUND_SPEED");
569 #endif
570         if (env != NULL)
571         {
572                 chosen_fmt.speed = atoi (env);
573 #if _MSC_VER >= 1400
574                 free(env);
575 #endif
576                 fixed_speed = true;
577         }
578 #if _MSC_VER >= 1400
579         _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
580 #else
581         env = getenv("QUAKE_SOUND_SAMPLEBITS");
582 #endif
583         if (env != NULL)
584         {
585                 chosen_fmt.width = atoi (env) / 8;
586 #if _MSC_VER >= 1400
587                 free(env);
588 #endif
589                 fixed_width = true;
590         }
591
592         // Parse the command line to see if the player wants a particular sound format
593 // COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
594         if (COM_CheckParm ("-sndquad") != 0)
595         {
596                 chosen_fmt.channels = 4;
597                 fixed_channels = true;
598         }
599 // COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
600         else if (COM_CheckParm ("-sndstereo") != 0)
601         {
602                 chosen_fmt.channels = 2;
603                 fixed_channels = true;
604         }
605 // COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
606         else if (COM_CheckParm ("-sndmono") != 0)
607         {
608                 chosen_fmt.channels = 1;
609                 fixed_channels = true;
610         }
611 // COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
612         i = COM_CheckParm ("-sndspeed");
613         if (0 < i && i < com_argc - 1)
614         {
615                 chosen_fmt.speed = atoi (com_argv[i + 1]);
616                 fixed_speed = true;
617         }
618 // COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
619         i = COM_CheckParm ("-sndbits");
620         if (0 < i && i < com_argc - 1)
621         {
622                 chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
623                 fixed_width = true;
624         }
625
626 #if 0
627         // LordHavoc: now you can with the resampler...
628         // You can't change sound speed after start time (not yet supported)
629         if (prev_render_format.speed != 0)
630         {
631                 fixed_speed = true;
632                 if (chosen_fmt.speed != prev_render_format.speed)
633                 {
634                         Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
635                                            prev_render_format.speed);
636                         chosen_fmt.speed = prev_render_format.speed;
637                 }
638         }
639 #endif
640
641         // Sanity checks
642         if (chosen_fmt.speed < SND_MIN_SPEED)
643         {
644                 chosen_fmt.speed = SND_MIN_SPEED;
645                 fixed_speed = false;
646         }
647         else if (chosen_fmt.speed > SND_MAX_SPEED)
648         {
649                 chosen_fmt.speed = SND_MAX_SPEED;
650                 fixed_speed = false;
651         }
652
653         if (chosen_fmt.width < SND_MIN_WIDTH)
654         {
655                 chosen_fmt.width = SND_MIN_WIDTH;
656                 fixed_width = false;
657         }
658         else if (chosen_fmt.width > SND_MAX_WIDTH)
659         {
660                 chosen_fmt.width = SND_MAX_WIDTH;
661                 fixed_width = false;
662         }
663
664         if (chosen_fmt.channels < SND_MIN_CHANNELS)
665         {
666                 chosen_fmt.channels = SND_MIN_CHANNELS;
667                 fixed_channels = false;
668         }
669         else if (chosen_fmt.channels > SND_MAX_CHANNELS)
670         {
671                 chosen_fmt.channels = SND_MAX_CHANNELS;
672                 fixed_channels = false;
673         }
674
675         // create the sound buffer used for sumitting the samples to the plaform-dependent module
676         if (!simsound)
677         {
678                 snd_format_t suggest_fmt;
679                 qboolean accepted;
680
681                 accepted = false;
682                 do
683                 {
684                         Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
685                                                 chosen_fmt.speed, chosen_fmt.width * 8,
686                                                 chosen_fmt.channels);
687
688                         memset(&suggest_fmt, 0, sizeof(suggest_fmt));
689                         accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
690
691                         if (!accepted)
692                         {
693                                 Con_Printf("S_Startup: sound output initialization FAILED\n");
694
695                                 // If the module is suggesting another one
696                                 if (suggest_fmt.speed != 0)
697                                 {
698                                         memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
699                                         Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
700                                                                 suggest_fmt.speed, suggest_fmt.width * 8,
701                                                                 suggest_fmt.channels);
702                                 }
703                                 // Else, try to find a less resource-demanding format
704                                 else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
705                                         break;
706                         }
707                 } while (!accepted);
708
709                 // If we haven't found a suitable format
710                 if (!accepted)
711                 {
712                         Con_Print("S_Startup: SndSys_Init failed.\n");
713                         sound_spatialized = false;
714                         return;
715                 }
716         }
717         else
718         {
719                 snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
720                 Con_Print ("S_Startup: simulating sound output\n");
721         }
722
723         memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
724         Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
725                            chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
726
727         // Update the cvars
728         if (snd_speed.integer != (int)chosen_fmt.speed)
729                 Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
730         if (snd_width.integer != chosen_fmt.width)
731                 Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
732         if (snd_channels.integer != chosen_fmt.channels)
733                 Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
734
735         current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
736         S_SetChannelLayout();
737
738         snd_starttime = realtime;
739
740         // If the sound module has already run, add an extra time to make sure
741         // the sound time doesn't decrease, to not confuse playing SFXs
742         if (oldpaintedtime != 0)
743         {
744                 // The extra time must be a multiple of the render buffer size
745                 // to avoid modifying the current position in the buffer,
746                 // some modules write directly to a shared (DMA) buffer
747                 extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
748                 extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
749                 Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
750
751                 soundtime = extrasoundtime;
752         }
753         else
754                 extrasoundtime = 0;
755         snd_renderbuffer->startframe = soundtime;
756         snd_renderbuffer->endframe = soundtime;
757         recording_sound = false;
758 }
759
760 void S_Shutdown(void)
761 {
762         if (snd_renderbuffer == NULL)
763                 return;
764
765         oldpaintedtime = snd_renderbuffer->endframe;
766
767         if (simsound)
768         {
769                 Mem_Free(snd_renderbuffer->ring);
770                 Mem_Free(snd_renderbuffer);
771                 snd_renderbuffer = NULL;
772         }
773         else
774                 SndSys_Shutdown();
775
776         sound_spatialized = false;
777 }
778
779 void S_Restart_f(void)
780 {
781         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
782         // So, refuse to do this if we are connected.
783         if(cls.state == ca_connected)
784         {
785                 Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
786                 return;
787         }
788
789         S_Shutdown();
790         S_Startup();
791 }
792
793 /*
794 ================
795 S_Init
796 ================
797 */
798 void S_Init(void)
799 {
800         Cvar_RegisterVariable(&volume);
801         Cvar_RegisterVariable(&bgmvolume);
802         Cvar_RegisterVariable(&mastervolume);
803         Cvar_RegisterVariable(&snd_staticvolume);
804         Cvar_RegisterVariable(&snd_entchannel0volume);
805         Cvar_RegisterVariable(&snd_entchannel1volume);
806         Cvar_RegisterVariable(&snd_entchannel2volume);
807         Cvar_RegisterVariable(&snd_entchannel3volume);
808         Cvar_RegisterVariable(&snd_entchannel4volume);
809         Cvar_RegisterVariable(&snd_entchannel5volume);
810         Cvar_RegisterVariable(&snd_entchannel6volume);
811         Cvar_RegisterVariable(&snd_entchannel7volume);
812         Cvar_RegisterVariable(&snd_worldchannel0volume);
813         Cvar_RegisterVariable(&snd_worldchannel1volume);
814         Cvar_RegisterVariable(&snd_worldchannel2volume);
815         Cvar_RegisterVariable(&snd_worldchannel3volume);
816         Cvar_RegisterVariable(&snd_worldchannel4volume);
817         Cvar_RegisterVariable(&snd_worldchannel5volume);
818         Cvar_RegisterVariable(&snd_worldchannel6volume);
819         Cvar_RegisterVariable(&snd_worldchannel7volume);
820         Cvar_RegisterVariable(&snd_playerchannel0volume);
821         Cvar_RegisterVariable(&snd_playerchannel1volume);
822         Cvar_RegisterVariable(&snd_playerchannel2volume);
823         Cvar_RegisterVariable(&snd_playerchannel3volume);
824         Cvar_RegisterVariable(&snd_playerchannel4volume);
825         Cvar_RegisterVariable(&snd_playerchannel5volume);
826         Cvar_RegisterVariable(&snd_playerchannel6volume);
827         Cvar_RegisterVariable(&snd_playerchannel7volume);
828         Cvar_RegisterVariable(&snd_csqcchannel0volume);
829         Cvar_RegisterVariable(&snd_csqcchannel1volume);
830         Cvar_RegisterVariable(&snd_csqcchannel2volume);
831         Cvar_RegisterVariable(&snd_csqcchannel3volume);
832         Cvar_RegisterVariable(&snd_csqcchannel4volume);
833         Cvar_RegisterVariable(&snd_csqcchannel5volume);
834         Cvar_RegisterVariable(&snd_csqcchannel6volume);
835         Cvar_RegisterVariable(&snd_csqcchannel7volume);
836         Cvar_RegisterVariable(&snd_channel0volume);
837         Cvar_RegisterVariable(&snd_channel1volume);
838         Cvar_RegisterVariable(&snd_channel2volume);
839         Cvar_RegisterVariable(&snd_channel3volume);
840         Cvar_RegisterVariable(&snd_channel4volume);
841         Cvar_RegisterVariable(&snd_channel5volume);
842         Cvar_RegisterVariable(&snd_channel6volume);
843         Cvar_RegisterVariable(&snd_channel7volume);
844
845         Cvar_RegisterVariable(&snd_attenuation_exponent);
846         Cvar_RegisterVariable(&snd_attenuation_decibel);
847
848         Cvar_RegisterVariable(&snd_spatialization_min_radius);
849         Cvar_RegisterVariable(&snd_spatialization_max_radius);
850         Cvar_RegisterVariable(&snd_spatialization_min);
851         Cvar_RegisterVariable(&snd_spatialization_max);
852         Cvar_RegisterVariable(&snd_spatialization_power);
853         Cvar_RegisterVariable(&snd_spatialization_control);
854         Cvar_RegisterVariable(&snd_spatialization_occlusion);
855         Cvar_RegisterVariable(&snd_spatialization_prologic);
856         Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle);
857
858         Cvar_RegisterVariable(&snd_speed);
859         Cvar_RegisterVariable(&snd_width);
860         Cvar_RegisterVariable(&snd_channels);
861         Cvar_RegisterVariable(&snd_mutewhenidle);
862         Cvar_RegisterVariable(&snd_maxchannelvolume);
863         Cvar_RegisterVariable(&snd_softclip);
864
865         Cvar_RegisterVariable(&snd_startloopingsounds);
866         Cvar_RegisterVariable(&snd_startnonloopingsounds);
867
868         Cvar_RegisterVariable(&snd_identicalsoundrandomization_time);
869         Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics);
870
871 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
872         if (COM_CheckParm("-nosound"))
873         {
874                 // dummy out Play and Play2 because mods stuffcmd that
875                 Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
876                 Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
877                 return;
878         }
879
880         snd_mempool = Mem_AllocPool("sound", 0, NULL);
881
882 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
883         if (COM_CheckParm("-simsound"))
884                 simsound = true;
885
886         Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
887         Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
888         Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
889         Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
890         Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
891         Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
892         Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
893         Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
894
895         Cvar_RegisterVariable(&nosound);
896         Cvar_RegisterVariable(&snd_precache);
897         Cvar_RegisterVariable(&snd_initialized);
898         Cvar_RegisterVariable(&snd_streaming);
899         Cvar_RegisterVariable(&snd_streaming_length);
900         Cvar_RegisterVariable(&ambient_level);
901         Cvar_RegisterVariable(&ambient_fade);
902         Cvar_RegisterVariable(&snd_noextraupdate);
903         Cvar_RegisterVariable(&snd_show);
904         Cvar_RegisterVariable(&_snd_mixahead);
905         Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
906         Cvar_RegisterVariable(&snd_channellayout);
907         Cvar_RegisterVariable(&snd_soundradius);
908
909         Cvar_SetValueQuick(&snd_initialized, true);
910
911         known_sfx = NULL;
912
913         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
914         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
915
916         OGG_OpenLibrary ();
917         ModPlug_OpenLibrary ();
918 }
919
920
921 /*
922 ================
923 S_Terminate
924
925 Shutdown and free all resources
926 ================
927 */
928 void S_Terminate (void)
929 {
930         S_Shutdown ();
931         ModPlug_CloseLibrary ();
932         OGG_CloseLibrary ();
933
934         // Free all SFXs
935         while (known_sfx != NULL)
936                 S_FreeSfx (known_sfx, true);
937
938         Cvar_SetValueQuick (&snd_initialized, false);
939         Mem_FreePool (&snd_mempool);
940 }
941
942
943 /*
944 ==================
945 S_UnloadAllSounds_f
946 ==================
947 */
948 void S_UnloadAllSounds_f (void)
949 {
950         int i;
951
952         // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
953         // So, refuse to do this if we are connected.
954         if(cls.state == ca_connected)
955         {
956                 Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
957                 return;
958         }
959
960         // stop any active sounds
961         S_StopAllSounds();
962
963         // because the ambient sounds will be freed, clear the pointers
964         for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
965                 ambient_sfxs[i] = NULL;
966
967         // now free all sounds
968         while (known_sfx != NULL)
969                 S_FreeSfx (known_sfx, true);
970 }
971
972
973 /*
974 ==================
975 S_FindName
976 ==================
977 */
978 sfx_t changevolume_sfx = {""};
979 sfx_t *S_FindName (const char *name)
980 {
981         sfx_t *sfx;
982
983         if (!snd_initialized.integer)
984                 return NULL;
985
986         if(!strcmp(name, changevolume_sfx.name))
987                 return &changevolume_sfx;
988
989         if (strlen (name) >= sizeof (sfx->name))
990         {
991                 Con_Printf ("S_FindName: sound name too long (%s)\n", name);
992                 return NULL;
993         }
994
995         // Look for this sound in the list of known sfx
996         // TODO: hash table search?
997         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
998                 if(!strcmp (sfx->name, name))
999                         return sfx;
1000
1001         // check for # in the beginning, try lookup by soundindex
1002         if (name[0] == '#' && name[1])
1003         {
1004                 int soundindex = atoi(name + 1);
1005                 if (soundindex > 0 && soundindex < MAX_SOUNDS)
1006                         if (cl.sound_precache[soundindex]->name[0])
1007                                 return cl.sound_precache[soundindex];
1008         }
1009
1010         // Add a sfx_t struct for this sound
1011         sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
1012         memset (sfx, 0, sizeof(*sfx));
1013         strlcpy (sfx->name, name, sizeof (sfx->name));
1014         sfx->memsize = sizeof(*sfx);
1015         sfx->next = known_sfx;
1016         known_sfx = sfx;
1017
1018         return sfx;
1019 }
1020
1021
1022 /*
1023 ==================
1024 S_FreeSfx
1025 ==================
1026 */
1027 void S_FreeSfx (sfx_t *sfx, qboolean force)
1028 {
1029         unsigned int i;
1030
1031         // Do not free a precached sound during purge
1032         if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
1033                 return;
1034
1035         if (developer_loading.integer)
1036                 Con_Printf ("unloading sound %s\n", sfx->name);
1037
1038         // Remove it from the list of known sfx
1039         if (sfx == known_sfx)
1040                 known_sfx = known_sfx->next;
1041         else
1042         {
1043                 sfx_t *prev_sfx;
1044
1045                 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
1046                         if (prev_sfx->next == sfx)
1047                         {
1048                                 prev_sfx->next = sfx->next;
1049                                 break;
1050                         }
1051                 if (prev_sfx == NULL)
1052                 {
1053                         Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
1054                         return;
1055                 }
1056         }
1057
1058         // Stop all channels using this sfx
1059         for (i = 0; i < total_channels; i++)
1060         {
1061                 if (channels[i].sfx == sfx)
1062                 {
1063                         Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name);
1064                         S_StopChannel (i, true, false);
1065                 }
1066         }
1067
1068         // Free it
1069         if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL)
1070                 sfx->fetcher->freesfx(sfx);
1071         Mem_Free (sfx);
1072 }
1073
1074
1075 /*
1076 ==================
1077 S_ClearUsed
1078 ==================
1079 */
1080 void S_ClearUsed (void)
1081 {
1082         sfx_t *sfx;
1083 //      sfx_t *sfxnext;
1084         unsigned int i;
1085
1086         // Start the ambient sounds and make them loop
1087         for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
1088         {
1089                 // Precache it if it's not done (and pass false for levelsound because these are permanent)
1090                 if (ambient_sfxs[i] == NULL)
1091                         ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false);
1092                 if (ambient_sfxs[i] != NULL)
1093                 {
1094                         channels[i].sfx = ambient_sfxs[i];
1095                         channels[i].sfx->flags |= SFXFLAG_MENUSOUND;
1096                         channels[i].flags |= CHANNELFLAG_FORCELOOP;
1097                         channels[i].basevolume = 0.0f;
1098                         channels[i].basespeed = channels[i].mixspeed = 1.0f;
1099                 }
1100         }
1101
1102         // Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged
1103         for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
1104                 sfx->flags &= ~SFXFLAG_LEVELSOUND;
1105 }
1106
1107 /*
1108 ==================
1109 S_PurgeUnused
1110 ==================
1111 */
1112 void S_PurgeUnused(void)
1113 {
1114         sfx_t *sfx;
1115         sfx_t *sfxnext;
1116
1117         // Free all not-precached per-level sfx
1118         for (sfx = known_sfx;sfx;sfx = sfxnext)
1119         {
1120                 sfxnext = sfx->next;
1121                 if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
1122                         S_FreeSfx (sfx, false);
1123         }
1124 }
1125
1126
1127 /*
1128 ==================
1129 S_PrecacheSound
1130 ==================
1131 */
1132 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean levelsound)
1133 {
1134         sfx_t *sfx;
1135
1136         if (!snd_initialized.integer)
1137                 return NULL;
1138
1139         if (name == NULL || name[0] == 0)
1140                 return NULL;
1141
1142         sfx = S_FindName (name);
1143
1144         if (sfx == NULL)
1145                 return NULL;
1146
1147         // clear the FILEMISSING flag so that S_LoadSound will try again on a
1148         // previously missing file
1149         sfx->flags &= ~ SFXFLAG_FILEMISSING;
1150
1151         // set a flag to indicate this has been precached for this level or permanently
1152         if (levelsound)
1153                 sfx->flags |= SFXFLAG_LEVELSOUND;
1154         else
1155                 sfx->flags |= SFXFLAG_MENUSOUND;
1156
1157         if (!nosound.integer && snd_precache.integer)
1158                 S_LoadSound(sfx, complain);
1159
1160         return sfx;
1161 }
1162
1163 /*
1164 ==================
1165 S_SoundLength
1166 ==================
1167 */
1168
1169 float S_SoundLength(const char *name)
1170 {
1171         sfx_t *sfx;
1172
1173         if (!snd_initialized.integer)
1174                 return -1;
1175         if (name == NULL || name[0] == 0)
1176                 return -1;
1177
1178         sfx = S_FindName(name);
1179         if (sfx == NULL)
1180                 return -1;
1181         return sfx->total_length / (float) S_GetSoundRate();
1182 }
1183
1184 /*
1185 ==================
1186 S_IsSoundPrecached
1187 ==================
1188 */
1189 qboolean S_IsSoundPrecached (const sfx_t *sfx)
1190 {
1191         return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
1192 }
1193
1194 /*
1195 ==================
1196 S_BlockSound
1197 ==================
1198 */
1199 void S_BlockSound (void)
1200 {
1201         snd_blocked++;
1202 }
1203
1204
1205 /*
1206 ==================
1207 S_UnblockSound
1208 ==================
1209 */
1210 void S_UnblockSound (void)
1211 {
1212         snd_blocked--;
1213 }
1214
1215
1216 /*
1217 =================
1218 SND_PickChannel
1219
1220 Picks a channel based on priorities, empty slots, number of channels
1221 =================
1222 */
1223 channel_t *SND_PickChannel(int entnum, int entchannel)
1224 {
1225         int ch_idx;
1226         int first_to_die;
1227         int first_life_left, life_left;
1228         channel_t* ch;
1229         sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile.
1230
1231 // Check for replacement sound, or find the best one to replace
1232         first_to_die = -1;
1233         first_life_left = 0x7fffffff;
1234
1235         // entity channels try to replace the existing sound on the channel
1236         // channels <= 0 are autochannels
1237         if (IS_CHAN_SINGLE(entchannel))
1238         {
1239                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1240                 {
1241                         ch = &channels[ch_idx];
1242                         if (ch->entnum == entnum && ch->entchannel == entchannel)
1243                         {
1244                                 // always override sound from same entity
1245                                 S_StopChannel (ch_idx, true, false);
1246                                 return &channels[ch_idx];
1247                         }
1248                 }
1249         }
1250
1251         // there was no channel to override, so look for the first empty one
1252         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1253         {
1254                 ch = &channels[ch_idx];
1255                 sfx = ch->sfx; // fetch the volatile variable
1256                 if (!sfx)
1257                 {
1258                         // no sound on this channel
1259                         first_to_die = ch_idx;
1260                         goto emptychan_found;
1261                 }
1262
1263                 // don't let monster sounds override player sounds
1264                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
1265                         continue;
1266
1267                 // don't override looped sounds
1268                 if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length)
1269                         continue;
1270                 life_left = (int)((double)sfx->total_length - ch->position);
1271
1272                 if (life_left < first_life_left)
1273                 {
1274                         first_life_left = life_left;
1275                         first_to_die = ch_idx;
1276                 }
1277         }
1278
1279         if (first_to_die == -1)
1280                 return NULL;
1281         
1282         S_StopChannel (first_to_die, true, false);
1283
1284 emptychan_found:
1285         return &channels[first_to_die];
1286 }
1287
1288 /*
1289 =================
1290 SND_Spatialize
1291
1292 Spatializes a channel
1293 =================
1294 */
1295 extern cvar_t cl_gameplayfix_soundsmovewithentities;
1296 void SND_Spatialize_WithSfx(channel_t *ch, qboolean isstatic, sfx_t *sfx)
1297 {
1298         int i;
1299         double f;
1300         float angle_side, angle_front, angle_factor, mixspeed;
1301         vec_t dist, mastervol, intensity;
1302         vec3_t source_vec;
1303
1304         // update sound origin if we know about the entity
1305         if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
1306         {
1307                 if (ch->entnum >= MAX_EDICTS)
1308                 {
1309                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1310
1311                         if (ch->entnum > MAX_EDICTS)
1312                                 if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
1313                                         ch->entnum = MAX_EDICTS; // entity was removed, disown sound
1314                 }
1315                 else if (cl.entities[ch->entnum].state_current.active)
1316                 {
1317                         dp_model_t *model;
1318                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
1319                         model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
1320                         if (model && model->soundfromcenter)
1321                                 VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
1322                         else
1323                                 Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
1324                 }
1325         }
1326
1327         mastervol = ch->basevolume;
1328         mixspeed = ch->basespeed;
1329
1330         // TODO: implement doppler based on origin change relative to viewer and time of recent origin changes
1331
1332         // Adjust volume of static sounds
1333         if (isstatic)
1334                 mastervol *= snd_staticvolume.value;
1335         else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
1336         {
1337                 // old legacy separated cvars
1338                 if(ch->entnum >= MAX_EDICTS)
1339                 {
1340                         switch(ch->entchannel)
1341                         {
1342                                 case 0: mastervol *= snd_csqcchannel0volume.value; break;
1343                                 case 1: mastervol *= snd_csqcchannel1volume.value; break;
1344                                 case 2: mastervol *= snd_csqcchannel2volume.value; break;
1345                                 case 3: mastervol *= snd_csqcchannel3volume.value; break;
1346                                 case 4: mastervol *= snd_csqcchannel4volume.value; break;
1347                                 case 5: mastervol *= snd_csqcchannel5volume.value; break;
1348                                 case 6: mastervol *= snd_csqcchannel6volume.value; break;
1349                                 case 7: mastervol *= snd_csqcchannel7volume.value; break;
1350                                 default:                                           break;
1351                         }
1352                 }
1353                 else if(ch->entnum == 0)
1354                 {
1355                         switch(ch->entchannel)
1356                         {
1357                                 case 0: mastervol *= snd_worldchannel0volume.value; break;
1358                                 case 1: mastervol *= snd_worldchannel1volume.value; break;
1359                                 case 2: mastervol *= snd_worldchannel2volume.value; break;
1360                                 case 3: mastervol *= snd_worldchannel3volume.value; break;
1361                                 case 4: mastervol *= snd_worldchannel4volume.value; break;
1362                                 case 5: mastervol *= snd_worldchannel5volume.value; break;
1363                                 case 6: mastervol *= snd_worldchannel6volume.value; break;
1364                                 case 7: mastervol *= snd_worldchannel7volume.value; break;
1365                                 default:                                            break;
1366                         }
1367                 }
1368                 else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
1369                 {
1370                         switch(ch->entchannel)
1371                         {
1372                                 case 0: mastervol *= snd_playerchannel0volume.value; break;
1373                                 case 1: mastervol *= snd_playerchannel1volume.value; break;
1374                                 case 2: mastervol *= snd_playerchannel2volume.value; break;
1375                                 case 3: mastervol *= snd_playerchannel3volume.value; break;
1376                                 case 4: mastervol *= snd_playerchannel4volume.value; break;
1377                                 case 5: mastervol *= snd_playerchannel5volume.value; break;
1378                                 case 6: mastervol *= snd_playerchannel6volume.value; break;
1379                                 case 7: mastervol *= snd_playerchannel7volume.value; break;
1380                                 default:                                             break;
1381                         }
1382                 }
1383                 else
1384                 {
1385                         switch(ch->entchannel)
1386                         {
1387                                 case 0: mastervol *= snd_entchannel0volume.value; break;
1388                                 case 1: mastervol *= snd_entchannel1volume.value; break;
1389                                 case 2: mastervol *= snd_entchannel2volume.value; break;
1390                                 case 3: mastervol *= snd_entchannel3volume.value; break;
1391                                 case 4: mastervol *= snd_entchannel4volume.value; break;
1392                                 case 5: mastervol *= snd_entchannel5volume.value; break;
1393                                 case 6: mastervol *= snd_entchannel6volume.value; break;
1394                                 case 7: mastervol *= snd_entchannel7volume.value; break;
1395                                 default:                                          break;
1396                         }
1397                 }
1398
1399                 switch(ch->entchannel)
1400                 {
1401                         case 0:  mastervol *= snd_channel0volume.value; break;
1402                         case 1:  mastervol *= snd_channel1volume.value; break;
1403                         case 2:  mastervol *= snd_channel2volume.value; break;
1404                         case 3:  mastervol *= snd_channel3volume.value; break;
1405                         case 4:  mastervol *= snd_channel4volume.value; break;
1406                         case 5:  mastervol *= snd_channel5volume.value; break;
1407                         case 6:  mastervol *= snd_channel6volume.value; break;
1408                         case 7:  mastervol *= snd_channel7volume.value; break;
1409                         default: mastervol *= Cvar_VariableValueOr(va("snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0); break;
1410                 }
1411         }
1412
1413         // If this channel does not manage its own volume (like CD tracks)
1414         if (!(ch->flags & CHANNELFLAG_FULLVOLUME))
1415                 mastervol *= volume.value;
1416
1417         if(snd_maxchannelvolume.value > 0)
1418         {
1419                 // clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy)
1420                 mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value);
1421         }
1422
1423         // always apply "master"
1424         mastervol *= mastervolume.value;
1425
1426         // add in ReplayGain very late; prevent clipping when close
1427         if(sfx)
1428         if(sfx->volume_peak > 0)
1429         {
1430                 // Replaygain support
1431                 // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
1432                 mastervol *= sfx->volume_mult;
1433                 if(snd_maxchannelvolume.value > 0)
1434                 {
1435                         if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value)
1436                                 mastervol = snd_maxchannelvolume.value / sfx->volume_peak;
1437                 }
1438                 // Con_DPrintf("%f\n", fvol);
1439         }
1440
1441         if(snd_maxchannelvolume.value > 0)
1442         {
1443                 // clamp HERE to keep relative volumes of the channels correct
1444                 mastervol = min(mastervol, snd_maxchannelvolume.value);
1445         }
1446
1447         mastervol = max(0.0f, mastervol);
1448
1449         ch->mixspeed = mixspeed;
1450
1451         // anything coming from the view entity will always be full volume
1452         // LordHavoc: make sounds with ATTN_NONE have no spatialization
1453         if (ch->entnum == cl.viewentity || ch->distfade == 0)
1454         {
1455                 ch->prologic_invert = 1;
1456                 if (snd_spatialization_prologic.integer != 0)
1457                 {
1458                         ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
1459                         ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
1460                         for (i = 2;i < SND_LISTENERS;i++)
1461                                 ch->volume[i] = 0;
1462                 }
1463                 else
1464                 {
1465                         for (i = 0;i < SND_LISTENERS;i++)
1466                                 ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
1467                 }
1468         }
1469         else
1470         {
1471                 // calculate stereo seperation and distance attenuation
1472                 VectorSubtract(listener_origin, ch->origin, source_vec);
1473                 dist = VectorLength(source_vec);
1474                 f = dist * ch->distfade;
1475
1476                 f =
1477                         ((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), snd_attenuation_exponent.value))
1478                         *
1479                         ((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f));
1480
1481                 intensity = mastervol * f;
1482                 if (intensity > 0)
1483                 {
1484                         qboolean occluded = false;
1485                         if (snd_spatialization_occlusion.integer)
1486                         {
1487                                 if(snd_spatialization_occlusion.integer & 1)
1488                                         if(listener_pvs)
1489                                         {
1490                                                 int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex;
1491                                                 if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster))
1492                                                         occluded = true;
1493                                         }
1494
1495                                 if(snd_spatialization_occlusion.integer & 2)
1496                                         if(!occluded)
1497                                                 if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin))
1498                                                         occluded = true;
1499                         }
1500                         if(occluded)
1501                                 intensity *= 0.5f;
1502
1503                         ch->prologic_invert = 1;
1504                         if (snd_spatialization_prologic.integer != 0)
1505                         {
1506                                 if (dist == 0)
1507                                         angle_factor = 0.5f;
1508                                 else
1509                                 {
1510                                         Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec);
1511                                         VectorNormalize(source_vec);
1512
1513                                         switch(spatialmethod)
1514                                         {
1515                                                 case SPATIAL_LOG:
1516                                                         if(dist == 0)
1517                                                                 f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1518                                                         else
1519                                                                 f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1520                                                         VectorScale(source_vec, f, source_vec);
1521                                                         break;
1522                                                 case SPATIAL_POW:
1523                                                         f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1524                                                         f = spatialmin + spatialdiff * bound(0, f, 1);
1525                                                         VectorScale(source_vec, f, source_vec);
1526                                                         break;
1527                                                 case SPATIAL_THRESH:
1528                                                         f = spatialmin + spatialdiff * (dist < spatialoffset);
1529                                                         VectorScale(source_vec, f, source_vec);
1530                                                         break;
1531                                                 case SPATIAL_NONE:
1532                                                 default:
1533                                                         break;
1534                                         }
1535
1536                                         // the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal
1537                                         source_vec[2] = 0;
1538                                         VectorNormalize(source_vec);
1539                                         angle_side = acos(source_vec[0]) / M_PI * 180;  // angle between 0 and 180 degrees
1540                                         angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees
1541                                         if (angle_side > snd_spatialization_prologic_frontangle.value)
1542                                         {
1543                                                 ch->prologic_invert = -1;       // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down),
1544                                                                                                         // but the best would be 90 degrees phase shift left and a -90 degrees phase shift right.
1545                                                 angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value);
1546                                                 // angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary,
1547                                                 // 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker.
1548                                                 if (angle_front > 0)
1549                                                         angle_factor = 1 - angle_factor;
1550                                         }
1551                                         else
1552                                                 angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5;
1553                                                 //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker
1554                                 }
1555
1556                                 ch->volume[0] = intensity * sqrt(angle_factor);
1557                                 ch->volume[1] = intensity * sqrt(1 - angle_factor);
1558                                 for (i = 2;i < SND_LISTENERS;i++)
1559                                         ch->volume[i] = 0;
1560                         }
1561                         else
1562                         {
1563                                 for (i = 0;i < SND_LISTENERS;i++)
1564                                 {
1565                                         Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
1566                                         VectorNormalize(source_vec);
1567
1568                                         switch(spatialmethod)
1569                                         {
1570                                                 case SPATIAL_LOG:
1571                                                         if(dist == 0)
1572                                                                 f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
1573                                                         else
1574                                                                 f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
1575                                                         VectorScale(source_vec, f, source_vec);
1576                                                         break;
1577                                                 case SPATIAL_POW:
1578                                                         f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
1579                                                         f = spatialmin + spatialdiff * bound(0, f, 1);
1580                                                         VectorScale(source_vec, f, source_vec);
1581                                                         break;
1582                                                 case SPATIAL_THRESH:
1583                                                         f = spatialmin + spatialdiff * (dist < spatialoffset);
1584                                                         VectorScale(source_vec, f, source_vec);
1585                                                         break;
1586                                                 case SPATIAL_NONE:
1587                                                 default:
1588                                                         break;
1589                                         }
1590
1591                                         ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
1592                                 }
1593                         }
1594                 }
1595                 else
1596                         for (i = 0;i < SND_LISTENERS;i++)
1597                                 ch->volume[i] = 0;
1598         }
1599 }
1600 void SND_Spatialize(channel_t *ch, qboolean isstatic)
1601 {
1602         sfx_t *sfx = ch->sfx;
1603         SND_Spatialize_WithSfx(ch, isstatic, sfx);
1604 }
1605
1606
1607 // =======================================================================
1608 // Start a sound effect
1609 // =======================================================================
1610
1611 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic, int entnum, int entchannel, int startpos, float fspeed)
1612 {
1613         if (!sfx)
1614         {
1615                 Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
1616                 return;
1617         }
1618
1619         if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP))
1620         {
1621                 if(!snd_startloopingsounds.integer)
1622                         return;
1623         }
1624         else
1625         {
1626                 if(!snd_startnonloopingsounds.integer)
1627                         return;
1628         }
1629
1630         // Initialize the channel
1631         // a crash was reported on an in-use channel, so check here...
1632         if (target_chan->sfx)
1633         {
1634                 int channelindex = (int)(target_chan - channels);
1635                 Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use??  Clearing.\n", sfx->name, channelindex);
1636                 S_StopChannel (channelindex, true, false);
1637         }
1638         // We MUST set sfx LAST because otherwise we could crash a threaded mixer
1639         // (otherwise we'd have to call SndSys_LockRenderBuffer here)
1640         memset (target_chan, 0, sizeof (*target_chan));
1641         VectorCopy (origin, target_chan->origin);
1642         target_chan->flags = flags;
1643         target_chan->position = startpos; // start of the sound
1644         target_chan->entnum = entnum;
1645         target_chan->entchannel = entchannel;
1646
1647         // If it's a static sound
1648         if (isstatic)
1649         {
1650                 if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD))
1651                         Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
1652                 target_chan->distfade = attenuation / (64.0f * snd_soundradius.value);
1653         }
1654         else
1655                 target_chan->distfade = attenuation / snd_soundradius.value;
1656
1657         // set the listener volumes
1658         S_SetChannelVolume(target_chan - channels, fvol);
1659         S_SetChannelSpeed(target_chan - channels, fspeed);
1660         SND_Spatialize_WithSfx (target_chan, isstatic, sfx);
1661
1662         // finally, set the sfx pointer, so the channel becomes valid for playback
1663         // and will be noticed by the mixer
1664         target_chan->sfx = sfx;
1665 }
1666
1667
1668 int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed)
1669 {
1670         channel_t *target_chan, *check, *ch;
1671         int             ch_idx, startpos;
1672
1673         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1674                 return -1;
1675
1676         if(sfx == &changevolume_sfx)
1677         {
1678                 if (!IS_CHAN_SINGLE(entchannel))
1679                         return -1;
1680                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
1681                 {
1682                         ch = &channels[ch_idx];
1683                         if (ch->entnum == entnum && ch->entchannel == entchannel)
1684                         {
1685                                 S_SetChannelVolume(ch_idx, fvol);
1686                                 S_SetChannelSpeed(ch_idx, fspeed);
1687                                 ch->distfade = attenuation / snd_soundradius.value;
1688                                 SND_Spatialize(ch, false);
1689                                 return ch_idx;
1690                         }
1691                 }
1692                 return -1;
1693         }
1694
1695         if (sfx->fetcher == NULL)
1696                 return -1;
1697
1698         // Pick a channel to play on
1699         target_chan = SND_PickChannel(entnum, entchannel);
1700         if (!target_chan)
1701                 return -1;
1702
1703         // if an identical sound has also been started this frame, offset the pos
1704         // a bit to keep it from just making the first one louder
1705         check = &channels[NUM_AMBIENTS];
1706         startpos = (int)(startposition * sfx->format.speed);
1707         if (startpos == 0)
1708         {
1709                 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
1710                 {
1711                         if (check == target_chan)
1712                                 continue;
1713                         if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed)
1714                         {
1715                                 // calculate max offset
1716                                 float maxtime = snd_identicalsoundrandomization_time.value;
1717                                 float maxtics = snd_identicalsoundrandomization_tics.value;
1718                                 float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0);
1719                                 float maxdelta = 0;
1720                                 if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime))
1721                                         maxdelta = maxtime;
1722                                 else
1723                                         maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1);
1724
1725                                 // use negative pos offset to delay this sound effect
1726                                 startpos = lhrandom(0, maxdelta * sfx->format.speed);
1727                                 break;
1728                         }
1729                 }
1730         }
1731
1732         S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed);
1733
1734         return (target_chan - channels);
1735 }
1736
1737 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1738 {
1739         return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f);
1740 }
1741
1742 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx)
1743 {
1744         channel_t *ch;
1745         sfx_t *sfx;
1746
1747         if (channel_ind >= total_channels)
1748                 return;
1749
1750         // we have to lock an audio mutex to prevent crashes if an audio mixer
1751         // thread is currently mixing this channel
1752         // the SndSys_LockRenderBuffer function uses such a mutex in
1753         // threaded sound backends
1754         if (lockmutex && !simsound)
1755                 SndSys_LockRenderBuffer();
1756         
1757         ch = &channels[channel_ind];
1758         sfx = ch->sfx;
1759         if (ch->sfx != NULL)
1760         {
1761                 if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL)
1762                         sfx->fetcher->stopchannel(ch);
1763                 ch->fetcher_data = NULL;
1764                 ch->sfx = NULL;
1765         }
1766         if (lockmutex && !simsound)
1767                 SndSys_UnlockRenderBuffer();
1768         if (freesfx)
1769                 S_FreeSfx(sfx, true);
1770 }
1771
1772
1773 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
1774 {
1775         if (ch_ind >= total_channels)
1776                 return false;
1777
1778         if (flag != CHANNELFLAG_FORCELOOP &&
1779                 flag != CHANNELFLAG_PAUSED &&
1780                 flag != CHANNELFLAG_FULLVOLUME &&
1781                 flag != CHANNELFLAG_LOCALSOUND)
1782                 return false;
1783
1784         if (value)
1785                 channels[ch_ind].flags |= flag;
1786         else
1787                 channels[ch_ind].flags &= ~flag;
1788
1789         return true;
1790 }
1791
1792 void S_StopSound(int entnum, int entchannel)
1793 {
1794         unsigned int i;
1795
1796         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
1797                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
1798                 {
1799                         S_StopChannel (i, true, false);
1800                         return;
1801                 }
1802 }
1803
1804 extern void CDAudio_Stop(void);
1805 void S_StopAllSounds (void)
1806 {
1807         unsigned int i;
1808
1809         // TOCHECK: is this test necessary?
1810         if (snd_renderbuffer == NULL)
1811                 return;
1812
1813         // stop CD audio because it may be using a faketrack
1814         CDAudio_Stop();
1815
1816         if (simsound || SndSys_LockRenderBuffer ())
1817         {
1818                 int clear;
1819                 size_t memsize;
1820
1821                 for (i = 0; i < total_channels; i++)
1822                         if (channels[i].sfx)
1823                                 S_StopChannel (i, false, false);
1824
1825                 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
1826                 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
1827
1828                 // Mute the contents of the submittion buffer
1829                 clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
1830                 memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
1831                 memset(snd_renderbuffer->ring, clear, memsize);
1832
1833                 if (!simsound)
1834                         SndSys_UnlockRenderBuffer ();
1835         }
1836 }
1837
1838 void S_PauseGameSounds (qboolean toggle)
1839 {
1840         unsigned int i;
1841
1842         for (i = 0; i < total_channels; i++)
1843         {
1844                 channel_t *ch;
1845
1846                 ch = &channels[i];
1847                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
1848                         S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
1849         }
1850 }
1851
1852 void S_SetChannelVolume(unsigned int ch_ind, float fvol)
1853 {
1854         channels[ch_ind].basevolume = fvol;
1855 }
1856
1857 void S_SetChannelSpeed(unsigned int ch_ind, float fspeed)
1858 {
1859         channels[ch_ind].basespeed = fspeed;
1860 }
1861
1862 float S_GetChannelPosition (unsigned int ch_ind)
1863 {
1864         // note: this is NOT accurate yet
1865         double s;
1866         channel_t *ch = &channels[ch_ind];
1867         sfx_t *sfx = ch->sfx;
1868         if (!sfx)
1869                 return -1;
1870
1871         s = ch->position / sfx->format.speed;
1872         /*
1873         if(!snd_usethreadedmixing)
1874                 s += _snd_mixahead.value;
1875         */
1876         return (float)s;
1877 }
1878
1879 float S_GetEntChannelPosition(int entnum, int entchannel)
1880 {
1881         channel_t *ch;
1882         unsigned int i;
1883
1884         for (i = 0; i < total_channels; i++)
1885         {
1886                 ch = &channels[i];
1887                 if (ch->entnum == entnum && ch->entchannel == entchannel)
1888                         return S_GetChannelPosition(i);
1889         }
1890         return -1; // no playing sound in this channel
1891 }
1892
1893 /*
1894 =================
1895 S_StaticSound
1896 =================
1897 */
1898 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
1899 {
1900         channel_t       *target_chan;
1901
1902         if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
1903                 return;
1904         if (!sfx->fetcher)
1905         {
1906                 Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
1907                 return;
1908         }
1909
1910         if (total_channels == MAX_CHANNELS)
1911         {
1912                 Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
1913                 return;
1914         }
1915
1916         target_chan = &channels[total_channels++];
1917         S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f);
1918 }
1919
1920
1921 /*
1922 ===================
1923 S_UpdateAmbientSounds
1924 ===================
1925 */
1926 void S_UpdateAmbientSounds (void)
1927 {
1928         int                     i;
1929         float           vol;
1930         float           fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f;
1931         int                     ambient_channel;
1932         channel_t       *chan;
1933         unsigned char           ambientlevels[NUM_AMBIENTS];
1934         sfx_t           *sfx;
1935
1936         memset(ambientlevels, 0, sizeof(ambientlevels));
1937         if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
1938                 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
1939
1940         // Calc ambient sound levels
1941         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
1942         {
1943                 chan = &channels[ambient_channel];
1944                 sfx = chan->sfx; // fetch the volatile variable
1945                 if (sfx == NULL || sfx->fetcher == NULL)
1946                         continue;
1947
1948                 i = ambientlevels[ambient_channel];
1949                 if (i < 8)
1950                         i = 0;
1951                 vol = i * (1.0f / 256.0f);
1952
1953                 // Don't adjust volume too fast
1954                 if (chan->basevolume < vol)
1955                 {
1956                         chan->basevolume += fade;
1957                         if (chan->basevolume > vol)
1958                                 chan->basevolume = vol;
1959                 }
1960                 else if (chan->basevolume > vol)
1961                 {
1962                         chan->basevolume -= fade;
1963                         if (chan->basevolume < vol)
1964                                 chan->basevolume = vol;
1965                 }
1966
1967                 if (snd_spatialization_prologic.integer != 0)
1968                 {
1969                         chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
1970                         chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
1971                         for (i = 2;i < SND_LISTENERS;i++)
1972                                 chan->volume[i] = 0.0f;
1973                 }
1974                 else
1975                 {
1976                         for (i = 0;i < SND_LISTENERS;i++)
1977                                 chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume;
1978                 }
1979         }
1980 }
1981
1982 static void S_PaintAndSubmit (void)
1983 {
1984         unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
1985         int usesoundtimehack;
1986         static int soundtimehack = -1;
1987         static int oldsoundtime = 0;
1988
1989         if (snd_renderbuffer == NULL || nosound.integer)
1990                 return;
1991
1992         // Update sound time
1993         snd_usethreadedmixing = false;
1994         usesoundtimehack = true;
1995         if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
1996         {
1997                 usesoundtimehack = 1;
1998                 newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
1999         }
2000         else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
2001         {
2002                 usesoundtimehack = 2;
2003                 newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
2004         }
2005         else if (simsound)
2006         {
2007                 usesoundtimehack = 3;
2008                 newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
2009         }
2010         else
2011         {
2012                 snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
2013                 usesoundtimehack = 0;
2014                 newsoundtime = SndSys_GetSoundTime();
2015         }
2016         // if the soundtimehack state changes we need to reset the soundtime
2017         if (soundtimehack != usesoundtimehack)
2018         {
2019                 snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
2020
2021                 // Mute the contents of the submission buffer
2022                 if (simsound || SndSys_LockRenderBuffer ())
2023                 {
2024                         int clear;
2025                         size_t memsize;
2026
2027                         clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
2028                         memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
2029                         memset(snd_renderbuffer->ring, clear, memsize);
2030
2031                         if (!simsound)
2032                                 SndSys_UnlockRenderBuffer ();
2033                 }
2034         }
2035         soundtimehack = usesoundtimehack;
2036
2037         if (!soundtimehack && snd_blocked > 0)
2038                 return;
2039
2040         if (snd_usethreadedmixing)
2041                 return; // the audio thread will mix its own data
2042
2043         newsoundtime += extrasoundtime;
2044         if (newsoundtime < soundtime)
2045         {
2046                 if ((cls.capturevideo.soundrate != 0) != recording_sound)
2047                 {
2048                         unsigned int additionaltime;
2049
2050                         // add some time to extrasoundtime make newsoundtime higher
2051
2052                         // The extra time must be a multiple of the render buffer size
2053                         // to avoid modifying the current position in the buffer,
2054                         // some modules write directly to a shared (DMA) buffer
2055                         additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
2056                         additionaltime -= additionaltime % snd_renderbuffer->maxframes;
2057
2058                         extrasoundtime += additionaltime;
2059                         newsoundtime += additionaltime;
2060                         Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
2061                                                 extrasoundtime);
2062                 }
2063                 else if (!soundtimehack)
2064                         Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
2065                                            newsoundtime, soundtime);
2066         }
2067         soundtime = newsoundtime;
2068         recording_sound = (cls.capturevideo.soundrate != 0);
2069
2070         // Lock submitbuffer
2071         if (!simsound && !SndSys_LockRenderBuffer())
2072         {
2073                 // If the lock failed, stop here
2074                 Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
2075                 return;
2076         }
2077
2078         // Check to make sure that we haven't overshot
2079         paintedtime = snd_renderbuffer->endframe;
2080         if (paintedtime < soundtime)
2081                 paintedtime = soundtime;
2082
2083         // mix ahead of current position
2084         if (soundtimehack)
2085                 endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
2086         else
2087                 endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
2088         usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
2089         maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
2090         endtime = min(endtime, maxtime);
2091
2092         while (paintedtime < endtime)
2093         {
2094                 unsigned int startoffset;
2095                 unsigned int nbframes;
2096
2097                 // see how much we can fit in the paint buffer
2098                 nbframes = endtime - paintedtime;
2099                 // limit to the end of the ring buffer (in case of wrapping)
2100                 startoffset = paintedtime % snd_renderbuffer->maxframes;
2101                 nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
2102
2103                 // mix into the buffer
2104                 S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
2105
2106                 paintedtime += nbframes;
2107                 snd_renderbuffer->endframe = paintedtime;
2108         }
2109         if (!simsound)
2110                 SndSys_UnlockRenderBuffer();
2111
2112         // Remove outdated samples from the ring buffer, if any
2113         if (snd_renderbuffer->startframe < soundtime)
2114                 snd_renderbuffer->startframe = soundtime;
2115
2116         if (simsound)
2117                 snd_renderbuffer->startframe = snd_renderbuffer->endframe;
2118         else
2119                 SndSys_Submit();
2120
2121         oldsoundtime = soundtime;
2122
2123         cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
2124         R_TimeReport("audiomix");
2125 }
2126
2127 /*
2128 ============
2129 S_Update
2130
2131 Called once each time through the main loop
2132 ============
2133 */
2134 void S_Update(const matrix4x4_t *listenermatrix)
2135 {
2136         unsigned int i, j, k;
2137         channel_t *ch, *combine;
2138         matrix4x4_t rotatematrix;
2139
2140         if (snd_renderbuffer == NULL || nosound.integer)
2141                 return;
2142
2143         {
2144                 double mindist_trans, maxdist_trans;
2145
2146                 spatialmin = snd_spatialization_min.value;
2147                 spatialdiff = snd_spatialization_max.value - spatialmin;
2148
2149                 if(snd_spatialization_control.value)
2150                 {
2151                         spatialpower = snd_spatialization_power.value;
2152
2153                         if(spatialpower == 0)
2154                         {
2155                                 spatialmethod = SPATIAL_LOG;
2156                                 mindist_trans = log(max(1, snd_spatialization_min_radius.value));
2157                                 maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
2158                         }
2159                         else
2160                         {
2161                                 spatialmethod = SPATIAL_POW;
2162                                 mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
2163                                 maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
2164                         }
2165
2166                         if(mindist_trans - maxdist_trans == 0)
2167                         {
2168                                 spatialmethod = SPATIAL_THRESH;
2169                                 mindist_trans = snd_spatialization_min_radius.value;
2170                         }
2171                         else
2172                         {
2173                                 spatialoffset = mindist_trans;
2174                                 spatialfactor = 1 / (maxdist_trans - mindist_trans);
2175                         }
2176                 }
2177                 else
2178                         spatialmethod = SPATIAL_NONE;
2179
2180         }
2181
2182         // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
2183         if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
2184                 current_channellayout != snd_channellayout.integer)
2185                 S_SetChannelLayout();
2186
2187         Matrix4x4_Invert_Simple(&listener_basematrix, listenermatrix);
2188         Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
2189         if (cl.worldmodel && cl.worldmodel->brush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf)
2190         {
2191                 if(cl.worldmodel->brush.num_pvsclusterbytes != listener_pvsbytes)
2192                 {
2193                         if(listener_pvs)
2194                                 Mem_Free(listener_pvs);
2195                         listener_pvsbytes = cl.worldmodel->brush.num_pvsclusterbytes;
2196                         listener_pvs = (unsigned char *) Mem_Alloc(snd_mempool, listener_pvsbytes);
2197                 }
2198                 cl.worldmodel->brush.FatPVS(cl.worldmodel, listener_origin, 2, listener_pvs, listener_pvsbytes, 0);
2199         }
2200         else
2201         {
2202                 if(listener_pvs)
2203                 {
2204                         Mem_Free(listener_pvs);
2205                         listener_pvs = NULL;
2206                 }
2207                 listener_pvsbytes = 0;
2208         }
2209
2210         // calculate the current matrices
2211         for (j = 0;j < SND_LISTENERS;j++)
2212         {
2213                 Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
2214                 Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix);
2215                 // I think this should now do this:
2216                 //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
2217                 //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
2218                 //       angle has to be taken negative)
2219                 //   2. create a transform which first rotates and moves its argument
2220                 //      into the player's view coordinates (using basematrix which is
2221                 //      an inverted "absolute" listener matrix), then applies the
2222                 //      rotation matrix for the ear
2223                 // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
2224                 // does not actually refer to an entity?
2225         }
2226
2227         // update general area ambient sound sources
2228         S_UpdateAmbientSounds ();
2229
2230         combine = NULL;
2231         R_TimeReport("audioprep");
2232
2233         // update spatialization for static and dynamic sounds
2234         cls.soundstats.totalsounds = 0;
2235         cls.soundstats.mixedsounds = 0;
2236         ch = channels+NUM_AMBIENTS;
2237         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
2238         {
2239                 if (!ch->sfx)
2240                         continue;
2241                 cls.soundstats.totalsounds++;
2242
2243                 // respatialize channel
2244                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
2245
2246                 // try to combine static sounds with a previous channel of the same
2247                 // sound effect so we don't mix five torches every frame
2248                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
2249                 {
2250                         // no need to merge silent channels
2251                         for (j = 0;j < SND_LISTENERS;j++)
2252                                 if (ch->volume[j])
2253                                         break;
2254                         if (j == SND_LISTENERS)
2255                                 continue;
2256                         // if the last combine chosen isn't suitable, find a new one
2257                         if (!(combine && combine != ch && combine->sfx == ch->sfx))
2258                         {
2259                                 // search for one
2260                                 combine = NULL;
2261                                 for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
2262                                 {
2263                                         if (channels[j].sfx == ch->sfx)
2264                                         {
2265                                                 combine = channels + j;
2266                                                 break;
2267                                         }
2268                                 }
2269                         }
2270                         if (combine && combine != ch && combine->sfx == ch->sfx)
2271                         {
2272                                 for (j = 0;j < SND_LISTENERS;j++)
2273                                 {
2274                                         combine->volume[j] += ch->volume[j];
2275                                         ch->volume[j] = 0;
2276                                 }
2277                         }
2278                 }
2279                 for (k = 0;k < SND_LISTENERS;k++)
2280                         if (ch->volume[k])
2281                                 break;
2282                 if (k < SND_LISTENERS)
2283                         cls.soundstats.mixedsounds++;
2284         }
2285         R_TimeReport("audiospatialize");
2286
2287         sound_spatialized = true;
2288
2289         // debugging output
2290         if (snd_show.integer)
2291                 Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
2292
2293         S_PaintAndSubmit();
2294 }
2295
2296 void S_ExtraUpdate (void)
2297 {
2298         if (snd_noextraupdate.integer || !sound_spatialized)
2299                 return;
2300
2301         S_PaintAndSubmit();
2302 }
2303
2304 qboolean S_LocalSound (const char *sound)
2305 {
2306         sfx_t   *sfx;
2307         int             ch_ind;
2308
2309         if (!snd_initialized.integer || nosound.integer)
2310                 return true;
2311
2312         sfx = S_PrecacheSound (sound, true, false);
2313         if (!sfx)
2314         {
2315                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
2316                 return false;
2317         }
2318
2319         // menu sounds must not be freed on level change
2320         sfx->flags |= SFXFLAG_MENUSOUND;
2321
2322         // fun fact: in Quake 1, this used -1 "replace any entity channel",
2323         // which we no longer support anyway
2324         // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time."
2325         ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
2326         if (ch_ind < 0)
2327                 return false;
2328
2329         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
2330         return true;
2331 }