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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 extern cvar_t sys_ticrate;
38
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
47
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
49
50 server_t sv;
51 server_static_t svs;
52
53 mempool_t *sv_mempool = NULL;
54
55 //============================================================================
56
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
60
61 /*
62 ===============
63 SV_Init
64 ===============
65 */
66 void SV_Init (void)
67 {
68         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69         Cvar_RegisterVariable (&sv_maxvelocity);
70         Cvar_RegisterVariable (&sv_gravity);
71         Cvar_RegisterVariable (&sv_friction);
72         Cvar_RegisterVariable (&sv_edgefriction);
73         Cvar_RegisterVariable (&sv_stopspeed);
74         Cvar_RegisterVariable (&sv_maxspeed);
75         Cvar_RegisterVariable (&sv_accelerate);
76         Cvar_RegisterVariable (&sv_idealpitchscale);
77         Cvar_RegisterVariable (&sv_aim);
78         Cvar_RegisterVariable (&sv_nostep);
79         Cvar_RegisterVariable (&sv_deltacompress);
80         Cvar_RegisterVariable (&sv_cullentities_pvs);
81         Cvar_RegisterVariable (&sv_cullentities_trace);
82         Cvar_RegisterVariable (&sv_cullentities_stats);
83         Cvar_RegisterVariable (&sv_entpatch);
84         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
85         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
86         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
87         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
88         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
89         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
90         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
91         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
92         Cvar_RegisterVariable (&sv_protocolname);
93         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
94         Cvar_RegisterVariable (&sv_maxrate);
95         Cvar_RegisterVariable (&sv_progs);
96
97         SV_VM_Init();
98         SV_Phys_Init();
99         SV_World_Init();
100
101         sv_mempool = Mem_AllocPool("server", 0, NULL);
102 }
103
104 static void SV_SaveEntFile_f(void)
105 {
106         char basename[MAX_QPATH];
107         if (!sv.active || !sv.worldmodel)
108         {
109                 Con_Print("Not running a server\n");
110                 return;
111         }
112         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
113         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, strlen(sv.worldmodel->brush.entities));
114 }
115
116
117 /*
118 =============================================================================
119
120 EVENT MESSAGES
121
122 =============================================================================
123 */
124
125 /*
126 ==================
127 SV_StartParticle
128
129 Make sure the event gets sent to all clients
130 ==================
131 */
132 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
133 {
134         int             i, v;
135
136         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
137                 return;
138         MSG_WriteByte (&sv.datagram, svc_particle);
139         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
140         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
141         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
142         for (i=0 ; i<3 ; i++)
143         {
144                 v = dir[i]*16;
145                 if (v > 127)
146                         v = 127;
147                 else if (v < -128)
148                         v = -128;
149                 MSG_WriteChar (&sv.datagram, v);
150         }
151         MSG_WriteByte (&sv.datagram, count);
152         MSG_WriteByte (&sv.datagram, color);
153 }
154
155 /*
156 ==================
157 SV_StartEffect
158
159 Make sure the event gets sent to all clients
160 ==================
161 */
162 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
163 {
164         if (modelindex >= 256 || startframe >= 256)
165         {
166                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
167                         return;
168                 MSG_WriteByte (&sv.datagram, svc_effect2);
169                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
170                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
171                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
172                 MSG_WriteShort (&sv.datagram, modelindex);
173                 MSG_WriteShort (&sv.datagram, startframe);
174                 MSG_WriteByte (&sv.datagram, framecount);
175                 MSG_WriteByte (&sv.datagram, framerate);
176         }
177         else
178         {
179                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
180                         return;
181                 MSG_WriteByte (&sv.datagram, svc_effect);
182                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
183                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
184                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
185                 MSG_WriteByte (&sv.datagram, modelindex);
186                 MSG_WriteByte (&sv.datagram, startframe);
187                 MSG_WriteByte (&sv.datagram, framecount);
188                 MSG_WriteByte (&sv.datagram, framerate);
189         }
190 }
191
192 /*
193 ==================
194 SV_StartSound
195
196 Each entity can have eight independant sound sources, like voice,
197 weapon, feet, etc.
198
199 Channel 0 is an auto-allocate channel, the others override anything
200 already running on that entity/channel pair.
201
202 An attenuation of 0 will play full volume everywhere in the level.
203 Larger attenuations will drop off.  (max 4 attenuation)
204
205 ==================
206 */
207 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
208 {
209         int sound_num, field_mask, i, ent;
210
211         if (volume < 0 || volume > 255)
212                 Host_Error ("SV_StartSound: volume = %i", volume);
213
214         if (attenuation < 0 || attenuation > 4)
215                 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
216
217         if (channel < 0 || channel > 7)
218                 Host_Error ("SV_StartSound: channel = %i", channel);
219
220         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
221                 return;
222
223 // find precache number for sound
224         sound_num = SV_SoundIndex(sample, 1);
225         if (!sound_num)
226                 return;
227
228         ent = PRVM_NUM_FOR_EDICT(entity);
229
230         field_mask = 0;
231         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
232                 field_mask |= SND_VOLUME;
233         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
234                 field_mask |= SND_ATTENUATION;
235         if (ent >= 8192)
236                 field_mask |= SND_LARGEENTITY;
237         if (sound_num >= 256 || channel >= 8)
238                 field_mask |= SND_LARGESOUND;
239
240 // directed messages go only to the entity they are targeted on
241         MSG_WriteByte (&sv.datagram, svc_sound);
242         MSG_WriteByte (&sv.datagram, field_mask);
243         if (field_mask & SND_VOLUME)
244                 MSG_WriteByte (&sv.datagram, volume);
245         if (field_mask & SND_ATTENUATION)
246                 MSG_WriteByte (&sv.datagram, attenuation*64);
247         if (field_mask & SND_LARGEENTITY)
248         {
249                 MSG_WriteShort (&sv.datagram, ent);
250                 MSG_WriteByte (&sv.datagram, channel);
251         }
252         else
253                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
254         if (field_mask & SND_LARGESOUND)
255                 MSG_WriteShort (&sv.datagram, sound_num);
256         else
257                 MSG_WriteByte (&sv.datagram, sound_num);
258         for (i = 0;i < 3;i++)
259                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
260 }
261
262 /*
263 ==============================================================================
264
265 CLIENT SPAWNING
266
267 ==============================================================================
268 */
269
270 /*
271 ================
272 SV_SendServerinfo
273
274 Sends the first message from the server to a connected client.
275 This will be sent on the initial connection and upon each server load.
276 ================
277 */
278 void SV_SendServerinfo (client_t *client)
279 {
280         int i;
281         char message[128];
282
283         // edicts get reallocated on level changes, so we need to update it here
284         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
285
286         // if client is a botclient coming from a level change, we need to set up
287         // client info that normally requires networking
288         if (!client->netconnection)
289         {
290                 // set up the edict
291                  PRVM_ED_ClearEdict(client->edict);
292
293                 // copy spawn parms out of the client_t
294                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
295                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
296
297                 // call the spawn function
298                 host_client->clientconnectcalled = true;
299                 prog->globals.server->time = sv.time;
300                 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
301                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
302                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
303                 host_client->spawned = true;
304                 return;
305         }
306
307         // LordHavoc: clear entityframe tracking
308         client->latestframenum = 0;
309
310         if (client->entitydatabase)
311                 EntityFrame_FreeDatabase(client->entitydatabase);
312         if (client->entitydatabase4)
313                 EntityFrame4_FreeDatabase(client->entitydatabase4);
314         if (client->entitydatabase5)
315                 EntityFrame5_FreeDatabase(client->entitydatabase5);
316
317         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
318         {
319                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
320                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
321                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
322                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
323                 else
324                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
325         }
326
327         SZ_Clear (&client->message);
328         MSG_WriteByte (&client->message, svc_print);
329         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
330         MSG_WriteString (&client->message,message);
331
332         MSG_WriteByte (&client->message, svc_serverinfo);
333         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
334         MSG_WriteByte (&client->message, svs.maxclients);
335
336         if (!coop.integer && deathmatch.integer)
337                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
338         else
339                 MSG_WriteByte (&client->message, GAME_COOP);
340
341         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
342
343         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
344                 MSG_WriteString (&client->message, sv.model_precache[i]);
345         MSG_WriteByte (&client->message, 0);
346
347         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
348                 MSG_WriteString (&client->message, sv.sound_precache[i]);
349         MSG_WriteByte (&client->message, 0);
350
351 // send music
352         MSG_WriteByte (&client->message, svc_cdtrack);
353         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
354         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
355
356 // set view
357         MSG_WriteByte (&client->message, svc_setview);
358         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
359
360         MSG_WriteByte (&client->message, svc_signonnum);
361         MSG_WriteByte (&client->message, 1);
362
363         client->sendsignon = true;
364         client->spawned = false;                // need prespawn, spawn, etc
365 }
366
367 /*
368 ================
369 SV_ConnectClient
370
371 Initializes a client_t for a new net connection.  This will only be called
372 once for a player each game, not once for each level change.
373 ================
374 */
375 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
376 {
377         client_t                *client;
378         int                             i;
379         float                   spawn_parms[NUM_SPAWN_PARMS];
380
381         client = svs.clients + clientnum;
382
383 // set up the client_t
384         if (sv.loadgame)
385                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
386         memset (client, 0, sizeof(*client));
387         client->active = true;
388         client->netconnection = netconnection;
389
390         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
391
392         strcpy(client->name, "unconnected");
393         strcpy(client->old_name, "unconnected");
394         client->spawned = false;
395         client->edict = PRVM_EDICT_NUM(clientnum+1);
396         client->message.data = client->msgbuf;
397         client->message.maxsize = sizeof(client->msgbuf);
398         client->message.allowoverflow = true;           // we can catch it
399         // updated by receiving "rate" command from client
400         client->rate = NET_MINRATE;
401         // no limits for local player
402         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
403                 client->rate = 1000000000;
404         client->connecttime = realtime;
405
406         if (sv.loadgame)
407                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
408         else
409         {
410                 // call the progs to get default spawn parms for the new client
411                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
412                 prog->globals.server->self = 0;
413                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
414                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
415                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
416         }
417
418         // don't call SendServerinfo for a fresh botclient because its fields have
419         // not been set up by the qc yet
420         if (client->netconnection)
421                 SV_SendServerinfo (client);
422         else
423                 client->spawned = true;
424 }
425
426
427 /*
428 ===============================================================================
429
430 FRAME UPDATES
431
432 ===============================================================================
433 */
434
435 /*
436 ==================
437 SV_ClearDatagram
438
439 ==================
440 */
441 void SV_ClearDatagram (void)
442 {
443         SZ_Clear (&sv.datagram);
444 }
445
446 /*
447 =============================================================================
448
449 The PVS must include a small area around the client to allow head bobbing
450 or other small motion on the client side.  Otherwise, a bob might cause an
451 entity that should be visible to not show up, especially when the bob
452 crosses a waterline.
453
454 =============================================================================
455 */
456
457 int sv_writeentitiestoclient_pvsbytes;
458 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
459
460 static int numsendentities;
461 static entity_state_t sendentities[MAX_EDICTS];
462 static entity_state_t *sendentitiesindex[MAX_EDICTS];
463
464 void SV_PrepareEntitiesForSending(void)
465 {
466         int e, i;
467         float f;
468         prvm_edict_t *ent;
469         prvm_eval_t *val;
470         entity_state_t cs;
471         // send all entities that touch the pvs
472         numsendentities = 0;
473         sendentitiesindex[0] = NULL;
474         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
475         {
476                 sendentitiesindex[e] = NULL;
477                 if (ent->priv.server->free)
478                         continue;
479
480                 cs = defaultstate;
481                 cs.active = true;
482                 cs.number = e;
483                 VectorCopy(ent->fields.server->origin, cs.origin);
484                 VectorCopy(ent->fields.server->angles, cs.angles);
485                 cs.flags = 0;
486                 cs.effects = (unsigned)ent->fields.server->effects;
487                 cs.colormap = (unsigned)ent->fields.server->colormap;
488                 cs.skin = (unsigned)ent->fields.server->skin;
489                 cs.frame = (unsigned)ent->fields.server->frame;
490                 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
491                 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
492                 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
493                 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
494                 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
495                 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
496                 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
497                 cs.glowsize = (qbyte)bound(0, i, 255);
498                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
499                         cs.flags |= RENDER_GLOWTRAIL;
500
501                 // don't need to init cs.colormod because the defaultstate did that for us
502                 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
503                 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
504                 if (val->vector[0] || val->vector[1] || val->vector[2])
505                 {
506                         i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
507                         i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
508                         i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
509                 }
510
511                 cs.modelindex = 0;
512                 i = (int)ent->fields.server->modelindex;
513                 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
514                         cs.modelindex = i;
515
516                 cs.alpha = 255;
517                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
518                 if (f)
519                 {
520                         i = (int)f;
521                         cs.alpha = (qbyte)bound(0, i, 255);
522                 }
523                 // halflife
524                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
525                 if (f)
526                 {
527                         i = (int)f;
528                         cs.alpha = (qbyte)bound(0, i, 255);
529                 }
530
531                 cs.scale = 16;
532                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
533                 if (f)
534                 {
535                         i = (int)f;
536                         cs.scale = (qbyte)bound(0, i, 255);
537                 }
538
539                 cs.glowcolor = 254;
540                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
541                 if (f)
542                         cs.glowcolor = (int)f;
543
544                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
545                         cs.effects |= EF_FULLBRIGHT;
546
547                 if (ent->fields.server->movetype == MOVETYPE_STEP)
548                         cs.flags |= RENDER_STEP;
549                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
550                         cs.flags |= RENDER_LOWPRECISION;
551                 if (ent->fields.server->colormap >= 1024)
552                         cs.flags |= RENDER_COLORMAPPED;
553                 if (cs.viewmodelforclient)
554                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
555
556                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
557                 cs.light[0] = (unsigned short)bound(0, f, 65535);
558                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
559                 cs.light[1] = (unsigned short)bound(0, f, 65535);
560                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
561                 cs.light[2] = (unsigned short)bound(0, f, 65535);
562                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
563                 cs.light[3] = (unsigned short)bound(0, f, 65535);
564                 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
565                 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
566
567                 if (gamemode == GAME_TENEBRAE)
568                 {
569                         // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
570                         if (cs.effects & 16)
571                         {
572                                 cs.effects &= ~16;
573                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
574                         }
575                         // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
576                         if (cs.effects & 32)
577                         {
578                                 cs.effects &= ~32;
579                                 cs.light[0] = 0.2;
580                                 cs.light[1] = 1;
581                                 cs.light[2] = 0.2;
582                                 cs.light[3] = 200;
583                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
584                         }
585                 }
586
587                 cs.specialvisibilityradius = 0;
588                 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
589                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
590                 if (cs.glowsize)
591                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
592                 if (cs.flags & RENDER_GLOWTRAIL)
593                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
594                 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
595                 {
596                         if (cs.effects & EF_BRIGHTFIELD)
597                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
598                         if (cs.effects & EF_MUZZLEFLASH)
599                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
600                         if (cs.effects & EF_BRIGHTLIGHT)
601                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
602                         if (cs.effects & EF_DIMLIGHT)
603                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
604                         if (cs.effects & EF_RED)
605                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
606                         if (cs.effects & EF_BLUE)
607                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
608                         if (cs.effects & EF_FLAME)
609                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
610                         if (cs.effects & EF_STARDUST)
611                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
612                 }
613
614                 if (numsendentities >= MAX_EDICTS)
615                         continue;
616                 // we can omit invisible entities with no effects that are not clients
617                 // LordHavoc: this could kill tags attached to an invisible entity, I
618                 // just hope we never have to support that case
619                 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
620                         continue;
621                 sendentitiesindex[e] = sendentities + numsendentities;
622                 sendentities[numsendentities++] = cs;
623         }
624 }
625
626 static int sententitiesmark = 0;
627 static int sententities[MAX_EDICTS];
628 static int sententitiesconsideration[MAX_EDICTS];
629 static int sv_writeentitiestoclient_culled_pvs;
630 static int sv_writeentitiestoclient_culled_trace;
631 static int sv_writeentitiestoclient_visibleentities;
632 static int sv_writeentitiestoclient_totalentities;
633 //static entity_frame_t sv_writeentitiestoclient_entityframe;
634 static int sv_writeentitiestoclient_clentnum;
635 static vec3_t sv_writeentitiestoclient_testeye;
636 static client_t *sv_writeentitiestoclient_client;
637
638 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
639 {
640         int isbmodel;
641         vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
642         model_t *model;
643         trace_t trace;
644         if (sententitiesconsideration[s->number] == sententitiesmark)
645                 return;
646         sententitiesconsideration[s->number] = sententitiesmark;
647         // viewmodels don't have visibility checking
648         if (s->viewmodelforclient)
649         {
650                 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
651                         return;
652         }
653         // never reject player
654         else if (s->number != sv_writeentitiestoclient_clentnum)
655         {
656                 // check various rejection conditions
657                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
658                         return;
659                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
660                         return;
661                 if (s->effects & EF_NODRAW)
662                         return;
663                 // LordHavoc: only send entities with a model or important effects
664                 if (!s->modelindex && s->specialvisibilityradius == 0)
665                         return;
666                 if (s->tagentity)
667                 {
668                         // tag attached entities simply check their parent
669                         if (!sendentitiesindex[s->tagentity])
670                                 return;
671                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
672                         if (sententities[s->tagentity] != sententitiesmark)
673                                 return;
674                 }
675                 // skip invalid modelindexes to avoid crashes
676                 else if (s->modelindex >= MAX_MODELS)
677                         return;
678                 // always send world submodels, they don't generate much traffic
679                 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
680                 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
681                 {
682                         Mod_CheckLoaded(model);
683                         // entity has survived every check so far, check if visible
684                         // enlarged box to account for prediction (not that there is
685                         // any currently, but still helps the 'run into a room and
686                         // watch items pop up' problem)
687                         entmins[0] = s->origin[0] - 32.0f;
688                         entmins[1] = s->origin[1] - 32.0f;
689                         entmins[2] = s->origin[2] - 32.0f;
690                         entmaxs[0] = s->origin[0] + 32.0f;
691                         entmaxs[1] = s->origin[1] + 32.0f;
692                         entmaxs[2] = s->origin[2] + 32.0f;
693                         // using the model's bounding box to ensure things are visible regardless of their physics box
694                         if (model)
695                         {
696                                 if (s->angles[0] || s->angles[2]) // pitch and roll
697                                 {
698                                         VectorAdd(entmins, model->rotatedmins, entmins);
699                                         VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
700                                 }
701                                 else if (s->angles[1])
702                                 {
703                                         VectorAdd(entmins, model->yawmins, entmins);
704                                         VectorAdd(entmaxs, model->yawmaxs, entmaxs);
705                                 }
706                                 else
707                                 {
708                                         VectorAdd(entmins, model->normalmins, entmins);
709                                         VectorAdd(entmaxs, model->normalmaxs, entmaxs);
710                                 }
711                         }
712                         lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
713                         lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
714                         lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
715                         lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
716                         lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
717                         lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
718                         sv_writeentitiestoclient_totalentities++;
719                         // if not touching a visible leaf
720                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
721                         {
722                                 sv_writeentitiestoclient_culled_pvs++;
723                                 return;
724                         }
725                         // or not seen by random tracelines
726                         if (sv_cullentities_trace.integer && !isbmodel)
727                         {
728                                 // LordHavoc: test center first
729                                 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
730                                 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
731                                 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
732                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
733                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
734                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
735                                 else
736                                 {
737                                         // LordHavoc: test random offsets, to maximize chance of detection
738                                         testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
739                                         testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
740                                         testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
741                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
742                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
743                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
744                                         else
745                                         {
746                                                 if (s->specialvisibilityradius)
747                                                 {
748                                                         // LordHavoc: test random offsets, to maximize chance of detection
749                                                         testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
750                                                         testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
751                                                         testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
752                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
753                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
754                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
755                                                 }
756                                         }
757                                 }
758                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
759                                 {
760                                         sv_writeentitiestoclient_culled_trace++;
761                                         return;
762                                 }
763                         }
764                         sv_writeentitiestoclient_visibleentities++;
765                 }
766         }
767         // this just marks it for sending
768         // FIXME: it would be more efficient to send here, but the entity
769         // compressor isn't that flexible
770         sententities[s->number] = sententitiesmark;
771 }
772
773 entity_state_t sendstates[MAX_EDICTS];
774
775 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
776 {
777         int i, numsendstates;
778         entity_state_t *s;
779
780         // if there isn't enough space to accomplish anything, skip it
781         if (msg->cursize + 25 > msg->maxsize)
782                 return;
783
784         sv_writeentitiestoclient_client = client;
785
786         sv_writeentitiestoclient_culled_pvs = 0;
787         sv_writeentitiestoclient_culled_trace = 0;
788         sv_writeentitiestoclient_visibleentities = 0;
789         sv_writeentitiestoclient_totalentities = 0;
790
791         Mod_CheckLoaded(sv.worldmodel);
792
793 // find the client's PVS
794         // the real place being tested from
795         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
796         sv_writeentitiestoclient_pvsbytes = 0;
797         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
798                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
799
800         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
801
802         sententitiesmark++;
803
804         for (i = 0;i < numsendentities;i++)
805                 SV_MarkWriteEntityStateToClient(sendentities + i);
806
807         numsendstates = 0;
808         for (i = 0;i < numsendentities;i++)
809         {
810                 if (sententities[sendentities[i].number] == sententitiesmark)
811                 {
812                         s = &sendstates[numsendstates++];
813                         *s = sendentities[i];
814                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
815                                 s->flags |= RENDER_EXTERIORMODEL;
816                 }
817         }
818
819         if (sv_cullentities_stats.integer)
820                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
821
822         if (client->entitydatabase5)
823                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
824         else if (client->entitydatabase4)
825                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
826         else if (client->entitydatabase)
827                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
828         else
829                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
830 }
831
832 /*
833 =============
834 SV_CleanupEnts
835
836 =============
837 */
838 void SV_CleanupEnts (void)
839 {
840         int             e;
841         prvm_edict_t    *ent;
842
843         ent = PRVM_NEXT_EDICT(prog->edicts);
844         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
845                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
846 }
847
848 /*
849 ==================
850 SV_WriteClientdataToMessage
851
852 ==================
853 */
854 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
855 {
856         int             bits;
857         int             i;
858         prvm_edict_t    *other;
859         int             items;
860         prvm_eval_t     *val;
861         vec3_t  punchvector;
862         qbyte   viewzoom;
863         int             weaponmodelindex;
864
865 //
866 // send a damage message
867 //
868         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
869         {
870                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
871                 MSG_WriteByte (msg, svc_damage);
872                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
873                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
874                 for (i=0 ; i<3 ; i++)
875                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
876
877                 ent->fields.server->dmg_take = 0;
878                 ent->fields.server->dmg_save = 0;
879         }
880
881 //
882 // send the current viewpos offset from the view entity
883 //
884         SV_SetIdealPitch ();            // how much to look up / down ideally
885
886 // a fixangle might get lost in a dropped packet.  Oh well.
887         if ( ent->fields.server->fixangle )
888         {
889                 MSG_WriteByte (msg, svc_setangle);
890                 for (i=0 ; i < 3 ; i++)
891                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
892                 ent->fields.server->fixangle = 0;
893         }
894
895         // stuff the sigil bits into the high bits of items for sbar, or else
896         // mix in items2
897         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
898         if (val)
899                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
900         else
901                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
902
903         VectorClear(punchvector);
904         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
905                 VectorCopy(val->vector, punchvector);
906
907         weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
908
909         viewzoom = 255;
910         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
911                 viewzoom = val->_float * 255.0f;
912         if (viewzoom == 0)
913                 viewzoom = 255;
914
915         bits = 0;
916
917         if ((int)ent->fields.server->flags & FL_ONGROUND)
918                 bits |= SU_ONGROUND;
919         if (ent->fields.server->waterlevel >= 2)
920                 bits |= SU_INWATER;
921         if (ent->fields.server->idealpitch)
922                 bits |= SU_IDEALPITCH;
923
924         for (i=0 ; i<3 ; i++)
925         {
926                 if (ent->fields.server->punchangle[i])
927                         bits |= (SU_PUNCH1<<i);
928                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
929                         if (punchvector[i])
930                                 bits |= (SU_PUNCHVEC1<<i);
931                 if (ent->fields.server->velocity[i])
932                         bits |= (SU_VELOCITY1<<i);
933         }
934
935         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
936         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
937         stats[STAT_ITEMS] = items;
938         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
939         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
940         stats[STAT_WEAPON] = weaponmodelindex;
941         stats[STAT_HEALTH] = ent->fields.server->health;
942         stats[STAT_AMMO] = ent->fields.server->currentammo;
943         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
944         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
945         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
946         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
947         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
948         stats[STAT_VIEWZOOM] = viewzoom;
949         // the QC bumps these itself by sending svc_'s, so we have to keep them
950         // zero or they'll be corrected by the engine
951         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
952         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
953         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
954         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
955
956         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
957         {
958                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
959                 bits |= SU_ITEMS;
960                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
961                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
962                 bits |= SU_WEAPON;
963                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
964                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
965                         if (viewzoom != 255)
966                                 bits |= SU_VIEWZOOM;
967         }
968
969         if (bits >= 65536)
970                 bits |= SU_EXTEND1;
971         if (bits >= 16777216)
972                 bits |= SU_EXTEND2;
973
974         // send the data
975         MSG_WriteByte (msg, svc_clientdata);
976         MSG_WriteShort (msg, bits);
977         if (bits & SU_EXTEND1)
978                 MSG_WriteByte(msg, bits >> 16);
979         if (bits & SU_EXTEND2)
980                 MSG_WriteByte(msg, bits >> 24);
981
982         if (bits & SU_VIEWHEIGHT)
983                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
984
985         if (bits & SU_IDEALPITCH)
986                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
987
988         for (i=0 ; i<3 ; i++)
989         {
990                 if (bits & (SU_PUNCH1<<i))
991                 {
992                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
993                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
994                         else
995                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
996                 }
997                 if (bits & (SU_PUNCHVEC1<<i))
998                 {
999                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1000                                 MSG_WriteCoord16i(msg, punchvector[i]);
1001                         else
1002                                 MSG_WriteCoord32f(msg, punchvector[i]);
1003                 }
1004                 if (bits & (SU_VELOCITY1<<i))
1005                 {
1006                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1007                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1008                         else
1009                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1010                 }
1011         }
1012
1013         if (bits & SU_ITEMS)
1014                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1015
1016         if (sv.protocol == PROTOCOL_DARKPLACES5)
1017         {
1018                 if (bits & SU_WEAPONFRAME)
1019                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1020                 if (bits & SU_ARMOR)
1021                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1022                 if (bits & SU_WEAPON)
1023                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1024                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1025                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1026                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1027                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1028                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1029                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1030                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1031                 if (bits & SU_VIEWZOOM)
1032                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1033         }
1034         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1035         {
1036                 if (bits & SU_WEAPONFRAME)
1037                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1038                 if (bits & SU_ARMOR)
1039                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1040                 if (bits & SU_WEAPON)
1041                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1042                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1043                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1044                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1045                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1046                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1047                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1048                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1049                 {
1050                         for (i = 0;i < 32;i++)
1051                                 if (stats[STAT_WEAPON] & (1<<i))
1052                                         break;
1053                         MSG_WriteByte (msg, i);
1054                 }
1055                 else
1056                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1057                 if (bits & SU_VIEWZOOM)
1058                 {
1059                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1060                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1061                         else
1062                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1063                 }
1064         }
1065 }
1066
1067 /*
1068 =======================
1069 SV_SendClientDatagram
1070 =======================
1071 */
1072 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1073 qboolean SV_SendClientDatagram (client_t *client)
1074 {
1075         int rate, maxrate, maxsize, maxsize2;
1076         sizebuf_t msg;
1077         int stats[MAX_CL_STATS];
1078
1079         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1080         {
1081                 // for good singleplayer, send huge packets
1082                 maxsize = sizeof(sv_sendclientdatagram_buf);
1083                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1084         }
1085         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1086         {
1087                 // no rate limiting support on older protocols because dp protocols
1088                 // 1-4 kick the client off if they overflow, and quake protocol shows
1089                 // less than the full entity set if rate limited
1090                 maxsize = 1400;
1091                 maxsize2 = 1400;
1092         }
1093         else
1094         {
1095                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1096                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1097                 if (sv_maxrate.integer != maxrate)
1098                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1099
1100                 rate = bound(NET_MINRATE, client->rate, maxrate);
1101                 rate = (int)(client->rate * sys_ticrate.value);
1102                 maxsize = bound(100, rate, 1400);
1103                 maxsize2 = 1400;
1104         }
1105
1106         msg.data = sv_sendclientdatagram_buf;
1107         msg.maxsize = maxsize;
1108         msg.cursize = 0;
1109
1110         MSG_WriteByte (&msg, svc_time);
1111         MSG_WriteFloat (&msg, sv.time);
1112
1113         // add the client specific data to the datagram
1114         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1115         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1116
1117         // expand packet size to allow effects to go over the rate limit
1118         // (dropping them is FAR too ugly)
1119         msg.maxsize = maxsize2;
1120
1121         // copy the server datagram if there is space
1122         // FIXME: put in delayed queue of effects to send
1123         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1124                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1125
1126 // send the datagram
1127         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1128         {
1129                 SV_DropClient (true);// if the message couldn't send, kick off
1130                 return false;
1131         }
1132
1133         return true;
1134 }
1135
1136 /*
1137 =======================
1138 SV_UpdateToReliableMessages
1139 =======================
1140 */
1141 void SV_UpdateToReliableMessages (void)
1142 {
1143         int i, j;
1144         client_t *client;
1145         prvm_eval_t *val;
1146         const char *name;
1147         const char *model;
1148         const char *skin;
1149
1150 // check for changes to be sent over the reliable streams
1151         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1152         {
1153                 // update the host_client fields we care about according to the entity fields
1154                 host_client->edict = PRVM_EDICT_NUM(i+1);
1155
1156                 // DP_SV_CLIENTNAME
1157                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1158                 if (name == NULL)
1159                         name = "";
1160                 // always point the string back at host_client->name to keep it safe
1161                 strlcpy (host_client->name, name, sizeof (host_client->name));
1162                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1163                 if (strcmp(host_client->old_name, host_client->name))
1164                 {
1165                         if (host_client->spawned)
1166                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1167                         strcpy(host_client->old_name, host_client->name);
1168                         // send notification to all clients
1169                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1170                         MSG_WriteByte (&sv.reliable_datagram, i);
1171                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1172                 }
1173
1174                 // DP_SV_CLIENTCOLORS
1175                 // this is always found (since it's added by the progs loader)
1176                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1177                         host_client->colors = (int)val->_float;
1178                 if (host_client->old_colors != host_client->colors)
1179                 {
1180                         host_client->old_colors = host_client->colors;
1181                         // send notification to all clients
1182                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1183                         MSG_WriteByte (&sv.reliable_datagram, i);
1184                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1185                 }
1186
1187                 // NEXUIZ_PLAYERMODEL
1188                 if( eval_playermodel ) {
1189                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1190                         if (model == NULL)
1191                                 model = "";
1192                         // always point the string back at host_client->name to keep it safe
1193                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1194                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1195                 }
1196
1197                 // NEXUIZ_PLAYERSKIN
1198                 if( eval_playerskin ) {
1199                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1200                         if (skin == NULL)
1201                                 skin = "";
1202                         // always point the string back at host_client->name to keep it safe
1203                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1204                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1205                 }
1206
1207                 // frags
1208                 host_client->frags = (int)host_client->edict->fields.server->frags;
1209                 if (host_client->old_frags != host_client->frags)
1210                 {
1211                         host_client->old_frags = host_client->frags;
1212                         // send notification to all clients
1213                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1214                         MSG_WriteByte (&sv.reliable_datagram, i);
1215                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1216                 }
1217         }
1218
1219         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1220                 if (client->netconnection)
1221                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1222
1223         SZ_Clear (&sv.reliable_datagram);
1224 }
1225
1226
1227 /*
1228 =======================
1229 SV_SendNop
1230
1231 Send a nop message without trashing or sending the accumulated client
1232 message buffer
1233 =======================
1234 */
1235 void SV_SendNop (client_t *client)
1236 {
1237         sizebuf_t       msg;
1238         qbyte           buf[4];
1239
1240         msg.data = buf;
1241         msg.maxsize = sizeof(buf);
1242         msg.cursize = 0;
1243
1244         MSG_WriteChar (&msg, svc_nop);
1245
1246         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1247                 SV_DropClient (true);   // if the message couldn't send, kick off
1248         client->last_message = realtime;
1249 }
1250
1251 /*
1252 =======================
1253 SV_SendClientMessages
1254 =======================
1255 */
1256 void SV_SendClientMessages (void)
1257 {
1258         int i, prepared = false;
1259
1260 // update frags, names, etc
1261         SV_UpdateToReliableMessages();
1262
1263 // build individual updates
1264         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1265         {
1266                 if (!host_client->active)
1267                         continue;
1268                 if (!host_client->netconnection)
1269                 {
1270                         SZ_Clear(&host_client->message);
1271                         continue;
1272                 }
1273
1274                 if (host_client->message.overflowed)
1275                 {
1276                         SV_DropClient (true);   // if the message couldn't send, kick off
1277                         continue;
1278                 }
1279
1280                 if (host_client->spawned)
1281                 {
1282                         if (!prepared)
1283                         {
1284                                 prepared = true;
1285                                 // only prepare entities once per frame
1286                                 SV_PrepareEntitiesForSending();
1287                         }
1288                         if (!SV_SendClientDatagram (host_client))
1289                                 continue;
1290                 }
1291                 else
1292                 {
1293                 // the player isn't totally in the game yet
1294                 // send small keepalive messages if too much time has passed
1295                 // send a full message when the next signon stage has been requested
1296                 // some other message data (name changes, etc) may accumulate
1297                 // between signon stages
1298                         if (!host_client->sendsignon)
1299                         {
1300                                 if (realtime - host_client->last_message > 5)
1301                                         SV_SendNop (host_client);
1302                                 continue;       // don't send out non-signon messages
1303                         }
1304                 }
1305
1306                 if (host_client->message.cursize || host_client->dropasap)
1307                 {
1308                         if (!NetConn_CanSendMessage (host_client->netconnection))
1309                                 continue;
1310
1311                         if (host_client->dropasap)
1312                                 SV_DropClient (false);  // went to another level
1313                         else
1314                         {
1315                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1316                                         SV_DropClient (true);   // if the message couldn't send, kick off
1317                                 SZ_Clear (&host_client->message);
1318                                 host_client->last_message = realtime;
1319                                 host_client->sendsignon = false;
1320                         }
1321                 }
1322         }
1323
1324 // clear muzzle flashes
1325         SV_CleanupEnts();
1326 }
1327
1328
1329 /*
1330 ==============================================================================
1331
1332 SERVER SPAWNING
1333
1334 ==============================================================================
1335 */
1336
1337 /*
1338 ================
1339 SV_ModelIndex
1340
1341 ================
1342 */
1343 int SV_ModelIndex(const char *s, int precachemode)
1344 {
1345         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1346         char filename[MAX_QPATH];
1347         if (!s || !*s)
1348                 return 0;
1349         // testing
1350         //if (precachemode == 2)
1351         //      return 0;
1352         strlcpy(filename, s, sizeof(filename));
1353         for (i = 2;i < limit;i++)
1354         {
1355                 if (!sv.model_precache[i][0])
1356                 {
1357                         if (precachemode)
1358                         {
1359                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1360                                 {
1361                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1362                                         return 0;
1363                                 }
1364                                 if (precachemode == 1)
1365                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1366                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1367                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1368                                 if (sv.state != ss_loading)
1369                                 {
1370                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1371                                         MSG_WriteShort(&sv.reliable_datagram, i);
1372                                         MSG_WriteString(&sv.reliable_datagram, filename);
1373                                 }
1374                                 return i;
1375                         }
1376                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1377                         return 0;
1378                 }
1379                 if (!strcmp(sv.model_precache[i], filename))
1380                         return i;
1381         }
1382         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1383         return 0;
1384 }
1385
1386 /*
1387 ================
1388 SV_SoundIndex
1389
1390 ================
1391 */
1392 int SV_SoundIndex(const char *s, int precachemode)
1393 {
1394         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1395         char filename[MAX_QPATH];
1396         if (!s || !*s)
1397                 return 0;
1398         // testing
1399         //if (precachemode == 2)
1400         //      return 0;
1401         strlcpy(filename, s, sizeof(filename));
1402         for (i = 1;i < limit;i++)
1403         {
1404                 if (!sv.sound_precache[i][0])
1405                 {
1406                         if (precachemode)
1407                         {
1408                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1409                                 {
1410                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1411                                         return 0;
1412                                 }
1413                                 if (precachemode == 1)
1414                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1415                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1416                                 if (sv.state != ss_loading)
1417                                 {
1418                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1419                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1420                                         MSG_WriteString(&sv.reliable_datagram, filename);
1421                                 }
1422                                 return i;
1423                         }
1424                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1425                         return 0;
1426                 }
1427                 if (!strcmp(sv.sound_precache[i], filename))
1428                         return i;
1429         }
1430         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1431         return 0;
1432 }
1433
1434 /*
1435 ================
1436 SV_CreateBaseline
1437
1438 ================
1439 */
1440 void SV_CreateBaseline (void)
1441 {
1442         int i, entnum, large;
1443         prvm_edict_t *svent;
1444
1445         // LordHavoc: clear *all* states (note just active ones)
1446         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1447         {
1448                 // get the current server version
1449                 svent = PRVM_EDICT_NUM(entnum);
1450
1451                 // LordHavoc: always clear state values, whether the entity is in use or not
1452                 svent->priv.server->baseline = defaultstate;
1453
1454                 if (svent->priv.server->free)
1455                         continue;
1456                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1457                         continue;
1458
1459                 // create entity baseline
1460                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1461                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1462                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1463                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1464                 if (entnum > 0 && entnum <= svs.maxclients)
1465                 {
1466                         svent->priv.server->baseline.colormap = entnum;
1467                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1468                 }
1469                 else
1470                 {
1471                         svent->priv.server->baseline.colormap = 0;
1472                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1473                 }
1474
1475                 large = false;
1476                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1477                         large = true;
1478
1479                 // add to the message
1480                 if (large)
1481                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1482                 else
1483                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1484                 MSG_WriteShort (&sv.signon, entnum);
1485
1486                 if (large)
1487                 {
1488                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1489                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1490                 }
1491                 else
1492                 {
1493                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1494                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1495                 }
1496                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1497                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1498                 for (i=0 ; i<3 ; i++)
1499                 {
1500                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1501                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1502                 }
1503         }
1504 }
1505
1506
1507 /*
1508 ================
1509 SV_SendReconnect
1510
1511 Tell all the clients that the server is changing levels
1512 ================
1513 */
1514 void SV_SendReconnect (void)
1515 {
1516         char    data[128];
1517         sizebuf_t       msg;
1518
1519         msg.data = data;
1520         msg.cursize = 0;
1521         msg.maxsize = sizeof(data);
1522
1523         MSG_WriteChar (&msg, svc_stufftext);
1524         MSG_WriteString (&msg, "reconnect\n");
1525         NetConn_SendToAll (&msg, 5);
1526
1527         if (cls.state != ca_dedicated)
1528                 Cmd_ExecuteString ("reconnect\n", src_command);
1529 }
1530
1531
1532 /*
1533 ================
1534 SV_SaveSpawnparms
1535
1536 Grabs the current state of each client for saving across the
1537 transition to another level
1538 ================
1539 */
1540 void SV_SaveSpawnparms (void)
1541 {
1542         int             i, j;
1543
1544         svs.serverflags = prog->globals.server->serverflags;
1545
1546         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1547         {
1548                 if (!host_client->active)
1549                         continue;
1550
1551         // call the progs to get default spawn parms for the new client
1552                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1553                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1554                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1555                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1556         }
1557 }
1558 /*
1559 void SV_IncreaseEdicts(void)
1560 {
1561         int i;
1562         prvm_edict_t *ent;
1563         int oldmax_edicts = prog->max_edicts;
1564         void *oldedictsengineprivate = prog->edictprivate;
1565         void *oldedictsfields = prog->edictsfields;
1566         void *oldmoved_edicts = sv.moved_edicts;
1567
1568         if (prog->max_edicts >= MAX_EDICTS)
1569                 return;
1570
1571         // links don't survive the transition, so unlink everything
1572         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1573         {
1574                 if (!ent->priv.server->free)
1575                         SV_UnlinkEdict(prog->edicts + i);
1576                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1577         }
1578         SV_ClearWorld();
1579
1580         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1581         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1582         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1583         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1584
1585         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1586         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1587
1588         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1589         {
1590                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1591                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1592                 // link every entity except world
1593                 if (!ent->priv.server->free)
1594                         SV_LinkEdict(ent, false);
1595         }
1596
1597         PR_Free(oldedictsengineprivate);
1598         PR_Free(oldedictsfields);
1599         PR_Free(oldmoved_edicts);
1600 }*/
1601
1602 /*
1603 ================
1604 SV_SpawnServer
1605
1606 This is called at the start of each level
1607 ================
1608 */
1609 extern float            scr_centertime_off;
1610
1611 void SV_SpawnServer (const char *server)
1612 {
1613         prvm_edict_t *ent;
1614         int i;
1615         qbyte *entities;
1616         model_t *worldmodel;
1617         char modelname[sizeof(sv.modelname)];
1618
1619         Con_DPrintf("SpawnServer: %s\n", server);
1620
1621         if (cls.state != ca_dedicated)
1622                 SCR_BeginLoadingPlaque();
1623
1624         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1625         worldmodel = Mod_ForName(modelname, false, true, true);
1626         if (!worldmodel || !worldmodel->TraceBox)
1627         {
1628                 Con_Printf("Couldn't load map %s\n", modelname);
1629                 return;
1630         }
1631
1632         // let's not have any servers with no name
1633         if (hostname.string[0] == 0)
1634                 Cvar_Set ("hostname", "UNNAMED");
1635         scr_centertime_off = 0;
1636
1637         svs.changelevel_issued = false;         // now safe to issue another
1638
1639 //
1640 // tell all connected clients that we are going to a new level
1641 //
1642         if (sv.active)
1643         {
1644                 SV_VM_Begin();
1645                 SV_SendReconnect();
1646                 SV_VM_End();
1647         }
1648         else
1649         {
1650                 // make sure cvars have been checked before opening the ports
1651                 NetConn_ServerFrame();
1652                 NetConn_OpenServerPorts(true);
1653         }
1654
1655 //
1656 // make cvars consistant
1657 //
1658         if (coop.integer)
1659                 Cvar_SetValue ("deathmatch", 0);
1660         // LordHavoc: it can be useful to have skills outside the range 0-3...
1661         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1662         //Cvar_SetValue ("skill", (float)current_skill);
1663         current_skill = (int)(skill.value + 0.5);
1664
1665 //
1666 // set up the new server
1667 //
1668         Host_ClearMemory ();
1669
1670         memset (&sv, 0, sizeof(sv));
1671
1672         strlcpy (sv.name, server, sizeof (sv.name));
1673
1674         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1675         if (sv.protocol == PROTOCOL_UNKNOWN)
1676         {
1677                 char buffer[1024];
1678                 Protocol_Names(buffer, sizeof(buffer));
1679                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1680                 sv.protocol = PROTOCOL_QUAKE;
1681         }
1682
1683         SV_VM_Setup();
1684
1685         SV_VM_Begin();
1686
1687 // load progs to get entity field count
1688         //PR_LoadProgs ( sv_progs.string );
1689
1690         // allocate server memory
1691         /*// start out with just enough room for clients and a reasonable estimate of entities
1692         prog->max_edicts = max(svs.maxclients + 1, 512);
1693         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1694
1695         // prvm_edict_t structures (hidden from progs)
1696         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1697         // engine private structures (hidden from progs)
1698         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1699         // progs fields, often accessed by server
1700         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1701         // used by PushMove to move back pushed entities
1702         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1703         /*for (i = 0;i < prog->max_edicts;i++)
1704         {
1705                 ent = prog->edicts + i;
1706                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1707                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1708         }*/
1709
1710         // fix up client->edict pointers for returning clients right away...
1711         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1712                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1713
1714         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1715         sv.datagram.cursize = 0;
1716         sv.datagram.data = sv.datagram_buf;
1717
1718         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1719         sv.reliable_datagram.cursize = 0;
1720         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1721
1722         sv.signon.maxsize = sizeof(sv.signon_buf);
1723         sv.signon.cursize = 0;
1724         sv.signon.data = sv.signon_buf;
1725
1726 // leave slots at start for clients only
1727         //prog->num_edicts = svs.maxclients+1;
1728
1729         sv.state = ss_loading;
1730         sv.paused = false;
1731
1732         *prog->time = sv.time = 1.0;
1733
1734         Mod_ClearUsed();
1735         worldmodel->used = true;
1736
1737         strlcpy (sv.name, server, sizeof (sv.name));
1738         strcpy(sv.modelname, modelname);
1739         sv.worldmodel = worldmodel;
1740         sv.models[1] = sv.worldmodel;
1741
1742 //
1743 // clear world interaction links
1744 //
1745         SV_ClearWorld ();
1746
1747         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1748
1749         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1750         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1751         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1752         {
1753                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1754                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1755         }
1756
1757 //
1758 // load the rest of the entities
1759 //
1760         // AK possible hack since num_edicts is still 0
1761         ent = PRVM_EDICT_NUM(0);
1762         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1763         ent->priv.server->free = false;
1764         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1765         ent->fields.server->modelindex = 1;             // world model
1766         ent->fields.server->solid = SOLID_BSP;
1767         ent->fields.server->movetype = MOVETYPE_PUSH;
1768
1769         if (coop.value)
1770                 prog->globals.server->coop = coop.integer;
1771         else
1772                 prog->globals.server->deathmatch = deathmatch.integer;
1773
1774         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1775
1776 // serverflags are for cross level information (sigils)
1777         prog->globals.server->serverflags = svs.serverflags;
1778
1779         // load replacement entity file if found
1780         entities = NULL;
1781         if (sv_entpatch.integer)
1782                 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1783         if (entities)
1784         {
1785                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1786                 PRVM_ED_LoadFromFile (entities);
1787                 Mem_Free(entities);
1788         }
1789         else
1790                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1791
1792
1793         // LordHavoc: clear world angles (to fix e3m3.bsp)
1794         VectorClear(prog->edicts->fields.server->angles);
1795
1796         sv.active = true;
1797
1798 // all setup is completed, any further precache statements are errors
1799         sv.state = ss_active;
1800
1801 // run two frames to allow everything to settle
1802         for (i = 0;i < 2;i++)
1803         {
1804                 sv.frametime = host_frametime = 0.1;
1805                 SV_Physics ();
1806         }
1807
1808         Mod_PurgeUnused();
1809
1810 // create a baseline for more efficient communications
1811         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1812                 SV_CreateBaseline ();
1813
1814 // send serverinfo to all connected clients
1815         // (note this also handles botclients coming back from a level change)
1816         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1817                 if (host_client->active)
1818                         SV_SendServerinfo(host_client);
1819
1820         Con_DPrint("Server spawned.\n");
1821         NetConn_Heartbeat (2);
1822
1823         SV_VM_End();
1824 }
1825
1826 /////////////////////////////////////////////////////
1827 // SV VM stuff
1828
1829 void SV_VM_CB_BeginIncreaseEdicts(void)
1830 {
1831         int i;
1832         prvm_edict_t *ent;
1833
1834         PRVM_Free( sv.moved_edicts );
1835         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1836
1837         // links don't survive the transition, so unlink everything
1838         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1839         {
1840                 if (!ent->priv.server->free)
1841                         SV_UnlinkEdict(prog->edicts + i);
1842                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1843         }
1844         SV_ClearWorld();
1845 }
1846
1847 void SV_VM_CB_EndIncreaseEdicts(void)
1848 {
1849         int i;
1850         prvm_edict_t *ent;
1851
1852         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1853         {
1854                 // link every entity except world
1855                 if (!ent->priv.server->free)
1856                         SV_LinkEdict(ent, false);
1857         }
1858 }
1859
1860 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1861 {
1862         // LordHavoc: for consistency set these here
1863         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1864
1865         if (num >= 0 && num < svs.maxclients)
1866         {
1867                 prvm_eval_t *val;
1868                 // set colormap and team on newly created player entity
1869                 e->fields.server->colormap = num + 1;
1870                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1871                 // set netname/clientcolors back to client values so that
1872                 // DP_SV_CLIENTNAME and DPV_SV_CLIENTCOLORS will not immediately
1873                 // reset them
1874                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1875                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1876                         val->_float = svs.clients[num].colors;
1877                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1878                 if( eval_playermodel )
1879                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1880                 if( eval_playerskin )
1881                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1882         }
1883 }
1884
1885 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1886 {
1887         SV_UnlinkEdict (ed);            // unlink from world bsp
1888
1889         ed->fields.server->model = 0;
1890         ed->fields.server->takedamage = 0;
1891         ed->fields.server->modelindex = 0;
1892         ed->fields.server->colormap = 0;
1893         ed->fields.server->skin = 0;
1894         ed->fields.server->frame = 0;
1895         VectorClear(ed->fields.server->origin);
1896         VectorClear(ed->fields.server->angles);
1897         ed->fields.server->nextthink = -1;
1898         ed->fields.server->solid = 0;
1899 }
1900
1901 void SV_VM_CB_CountEdicts(void)
1902 {
1903         int             i;
1904         prvm_edict_t    *ent;
1905         int             active, models, solid, step;
1906
1907         active = models = solid = step = 0;
1908         for (i=0 ; i<prog->num_edicts ; i++)
1909         {
1910                 ent = PRVM_EDICT_NUM(i);
1911                 if (ent->priv.server->free)
1912                         continue;
1913                 active++;
1914                 if (ent->fields.server->solid)
1915                         solid++;
1916                 if (ent->fields.server->model)
1917                         models++;
1918                 if (ent->fields.server->movetype == MOVETYPE_STEP)
1919                         step++;
1920         }
1921
1922         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1923         Con_Printf("active    :%3i\n", active);
1924         Con_Printf("view      :%3i\n", models);
1925         Con_Printf("touch     :%3i\n", solid);
1926         Con_Printf("step      :%3i\n", step);
1927 }
1928
1929 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1930 {
1931         // remove things from different skill levels or deathmatch
1932         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1933         {
1934                 if (deathmatch.integer)
1935                 {
1936                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1937                         {
1938                                 return false;
1939                         }
1940                 }
1941                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
1942                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1943                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
1944                 {
1945                         return false;
1946                 }
1947         }
1948         return true;
1949 }
1950
1951 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1952 cvar_t  nomonsters = {0, "nomonsters", "0"};
1953 cvar_t  gamecfg = {0, "gamecfg", "0"};
1954 cvar_t  scratch1 = {0, "scratch1", "0"};
1955 cvar_t  scratch2 = {0,"scratch2", "0"};
1956 cvar_t  scratch3 = {0, "scratch3", "0"};
1957 cvar_t  scratch4 = {0, "scratch4", "0"};
1958 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1959 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
1960 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
1961 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
1962 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
1963 cvar_t  decors = {0, "decors", "0"};
1964 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
1965 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
1966 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
1967 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
1968 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
1969 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
1970 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
1971 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
1972 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
1973 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
1974 cvar_t  cutscene = {0, "cutscene", "1"};
1975
1976 void SV_VM_Init(void)
1977 {
1978         Cvar_RegisterVariable (&pr_checkextension);
1979         Cvar_RegisterVariable (&nomonsters);
1980         Cvar_RegisterVariable (&gamecfg);
1981         Cvar_RegisterVariable (&scratch1);
1982         Cvar_RegisterVariable (&scratch2);
1983         Cvar_RegisterVariable (&scratch3);
1984         Cvar_RegisterVariable (&scratch4);
1985         Cvar_RegisterVariable (&savedgamecfg);
1986         Cvar_RegisterVariable (&saved1);
1987         Cvar_RegisterVariable (&saved2);
1988         Cvar_RegisterVariable (&saved3);
1989         Cvar_RegisterVariable (&saved4);
1990         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
1991         Cvar_RegisterVariable (&decors);
1992         // LordHavoc: Nehahra uses these to pass data around cutscene demos
1993         if (gamemode == GAME_NEHAHRA)
1994         {
1995                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
1996                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
1997                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
1998                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
1999                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2000                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2001                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2002                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2003                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2004                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2005         }
2006         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2007 }
2008
2009 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2010 int eval_gravity;
2011 int eval_button3;
2012 int eval_button4;
2013 int eval_button5;
2014 int eval_button6;
2015 int eval_button7;
2016 int eval_button8;
2017 int eval_buttonuse;
2018 int eval_buttonchat;
2019 int eval_glow_size;
2020 int eval_glow_trail;
2021 int eval_glow_color;
2022 int eval_items2;
2023 int eval_scale;
2024 int eval_alpha;
2025 int eval_renderamt; // HalfLife support
2026 int eval_rendermode; // HalfLife support
2027 int eval_fullbright;
2028 int eval_ammo_shells1;
2029 int eval_ammo_nails1;
2030 int eval_ammo_lava_nails;
2031 int eval_ammo_rockets1;
2032 int eval_ammo_multi_rockets;
2033 int eval_ammo_cells1;
2034 int eval_ammo_plasma;
2035 int eval_idealpitch;
2036 int eval_pitch_speed;
2037 int eval_viewmodelforclient;
2038 int eval_nodrawtoclient;
2039 int eval_exteriormodeltoclient;
2040 int eval_drawonlytoclient;
2041 int eval_ping;
2042 int eval_movement;
2043 int eval_pmodel;
2044 int eval_punchvector;
2045 int eval_viewzoom;
2046 int eval_clientcolors;
2047 int eval_tag_entity;
2048 int eval_tag_index;
2049 int eval_light_lev;
2050 int eval_color;
2051 int eval_style;
2052 int eval_pflags;
2053 int eval_cursor_active;
2054 int eval_cursor_screen;
2055 int eval_cursor_trace_start;
2056 int eval_cursor_trace_endpos;
2057 int eval_cursor_trace_ent;
2058 int eval_colormod;
2059 int eval_playermodel;
2060 int eval_playerskin;
2061
2062 mfunction_t *SV_PlayerPhysicsQC;
2063 mfunction_t *EndFrameQC;
2064 //KrimZon - SERVER COMMANDS IN QUAKEC
2065 mfunction_t *SV_ParseClientCommandQC;
2066
2067 void SV_VM_FindEdictFieldOffsets(void)
2068 {
2069         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2070         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2071         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2072         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2073         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2074         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2075         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2076         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2077         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2078         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2079         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2080         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2081         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2082         eval_scale = PRVM_ED_FindFieldOffset("scale");
2083         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2084         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2085         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2086         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2087         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2088         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2089         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2090         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2091         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2092         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2093         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2094         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2095         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2096         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2097         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2098         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2099         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2100         eval_ping = PRVM_ED_FindFieldOffset("ping");
2101         eval_movement = PRVM_ED_FindFieldOffset("movement");
2102         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2103         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2104         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2105         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2106         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2107         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2108         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2109         eval_color = PRVM_ED_FindFieldOffset("color");
2110         eval_style = PRVM_ED_FindFieldOffset("style");
2111         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2112         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2113         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2114         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2115         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2116         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2117         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2118         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2119         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2120
2121         // LordHavoc: allowing QuakeC to override the player movement code
2122         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2123         // LordHavoc: support for endframe
2124         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2125         //KrimZon - SERVER COMMANDS IN QUAKEC
2126         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2127 }
2128
2129 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2130
2131 prvm_required_field_t reqfields[] =
2132 {
2133         {ev_entity, "cursor_trace_ent"},
2134         {ev_entity, "drawonlytoclient"},
2135         {ev_entity, "exteriormodeltoclient"},
2136         {ev_entity, "nodrawtoclient"},
2137         {ev_entity, "tag_entity"},
2138         {ev_entity, "viewmodelforclient"},
2139         {ev_float, "alpha"},
2140         {ev_float, "ammo_cells1"},
2141         {ev_float, "ammo_lava_nails"},
2142         {ev_float, "ammo_multi_rockets"},
2143         {ev_float, "ammo_nails1"},
2144         {ev_float, "ammo_plasma"},
2145         {ev_float, "ammo_rockets1"},
2146         {ev_float, "ammo_shells1"},
2147         {ev_float, "button3"},
2148         {ev_float, "button4"},
2149         {ev_float, "button5"},
2150         {ev_float, "button6"},
2151         {ev_float, "button7"},
2152         {ev_float, "button8"},
2153         {ev_float, "buttonchat"},
2154         {ev_float, "buttonuse"},
2155         {ev_float, "clientcolors"},
2156         {ev_float, "cursor_active"},
2157         {ev_float, "fullbright"},
2158         {ev_float, "glow_color"},
2159         {ev_float, "glow_size"},
2160         {ev_float, "glow_trail"},
2161         {ev_float, "gravity"},
2162         {ev_float, "idealpitch"},
2163         {ev_float, "items2"},
2164         {ev_float, "light_lev"},
2165         {ev_float, "pflags"},
2166         {ev_float, "ping"},
2167         {ev_float, "pitch_speed"},
2168         {ev_float, "pmodel"},
2169         {ev_float, "renderamt"}, // HalfLife support
2170         {ev_float, "rendermode"}, // HalfLife support
2171         {ev_float, "scale"},
2172         {ev_float, "style"},
2173         {ev_float, "tag_index"},
2174         {ev_float, "viewzoom"},
2175         {ev_vector, "color"},
2176         {ev_vector, "colormod"},
2177         {ev_vector, "cursor_screen"},
2178         {ev_vector, "cursor_trace_endpos"},
2179         {ev_vector, "cursor_trace_start"},
2180         {ev_vector, "movement"},
2181         {ev_vector, "punchvector"},
2182         {ev_string, "playermodel"},
2183         {ev_string, "playerskin"}
2184 };
2185
2186 void SV_VM_Setup(void)
2187 {
2188         PRVM_Begin;
2189         PRVM_InitProg( PRVM_SERVERPROG );
2190
2191         // allocate the mempools
2192         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2193         prog->builtins = vm_sv_builtins;
2194         prog->numbuiltins = vm_sv_numbuiltins;
2195         prog->headercrc = PROGHEADER_CRC;
2196         prog->max_edicts = 512;
2197         prog->limit_edicts = MAX_EDICTS;
2198         prog->reserved_edicts = svs.maxclients;
2199         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2200         prog->name = "server";
2201         prog->extensionstring = vm_sv_extensions;
2202         prog->loadintoworld = true;
2203
2204         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2205         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2206         prog->init_edict = SV_VM_CB_InitEdict;
2207         prog->free_edict = SV_VM_CB_FreeEdict;
2208         prog->count_edicts = SV_VM_CB_CountEdicts;
2209         prog->load_edict = SV_VM_CB_LoadEdict;
2210         prog->init_cmd = VM_SV_Cmd_Init;
2211         prog->reset_cmd = VM_SV_Cmd_Reset;
2212         prog->error_cmd = Host_Error;
2213
2214         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2215         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2216         SV_VM_FindEdictFieldOffsets();
2217
2218         PRVM_End;
2219 }
2220
2221 void SV_VM_Begin(void)
2222 {
2223         PRVM_Begin;
2224         PRVM_SetProg( PRVM_SERVERPROG );
2225
2226         *prog->time = (float) sv.time;
2227 }
2228
2229 void SV_VM_End(void)
2230 {
2231         PRVM_End;
2232 }