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[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
32
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
35
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
40
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
128 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
129 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
130 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
131 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
132 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
133 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
134 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
135 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
136 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
137 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
138 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
139 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
140 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
141 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
142 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
143 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
144 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
145 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
146 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
147 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
148 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
149 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
150 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
151 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
152 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
153 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
168
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
190
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
194
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
196
197 server_t sv;
198 server_static_t svs;
199
200 mempool_t *sv_mempool = NULL;
201
202 extern cvar_t slowmo;
203 extern float            scr_centertime_off;
204
205 // MUST match effectnameindex_t in client.h
206 static const char *standardeffectnames[EFFECT_TOTAL] =
207 {
208         "",
209         "TE_GUNSHOT",
210         "TE_GUNSHOTQUAD",
211         "TE_SPIKE",
212         "TE_SPIKEQUAD",
213         "TE_SUPERSPIKE",
214         "TE_SUPERSPIKEQUAD",
215         "TE_WIZSPIKE",
216         "TE_KNIGHTSPIKE",
217         "TE_EXPLOSION",
218         "TE_EXPLOSIONQUAD",
219         "TE_TAREXPLOSION",
220         "TE_TELEPORT",
221         "TE_LAVASPLASH",
222         "TE_SMALLFLASH",
223         "TE_FLAMEJET",
224         "EF_FLAME",
225         "TE_BLOOD",
226         "TE_SPARK",
227         "TE_PLASMABURN",
228         "TE_TEI_G3",
229         "TE_TEI_SMOKE",
230         "TE_TEI_BIGEXPLOSION",
231         "TE_TEI_PLASMAHIT",
232         "EF_STARDUST",
233         "TR_ROCKET",
234         "TR_GRENADE",
235         "TR_BLOOD",
236         "TR_WIZSPIKE",
237         "TR_SLIGHTBLOOD",
238         "TR_KNIGHTSPIKE",
239         "TR_VORESPIKE",
240         "TR_NEHAHRASMOKE",
241         "TR_NEXUIZPLASMA",
242         "TR_GLOWTRAIL",
243         "SVC_PARTICLE"
244 };
245
246 #define SV_REQFUNCS 0
247 #define sv_reqfuncs NULL
248
249 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
250 //static const char *sv_reqfuncs[] = {
251 //};
252
253 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
254
255 prvm_required_field_t sv_reqfields[] =
256 {
257 #define PRVM_DECLARE_serverglobalfloat(x)
258 #define PRVM_DECLARE_serverglobalvector(x)
259 #define PRVM_DECLARE_serverglobalstring(x)
260 #define PRVM_DECLARE_serverglobaledict(x)
261 #define PRVM_DECLARE_serverglobalfunction(x)
262 #define PRVM_DECLARE_clientglobalfloat(x)
263 #define PRVM_DECLARE_clientglobalvector(x)
264 #define PRVM_DECLARE_clientglobalstring(x)
265 #define PRVM_DECLARE_clientglobaledict(x)
266 #define PRVM_DECLARE_clientglobalfunction(x)
267 #define PRVM_DECLARE_menuglobalfloat(x)
268 #define PRVM_DECLARE_menuglobalvector(x)
269 #define PRVM_DECLARE_menuglobalstring(x)
270 #define PRVM_DECLARE_menuglobaledict(x)
271 #define PRVM_DECLARE_menuglobalfunction(x)
272 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
273 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
274 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
275 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
276 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
277 #define PRVM_DECLARE_clientfieldfloat(x)
278 #define PRVM_DECLARE_clientfieldvector(x)
279 #define PRVM_DECLARE_clientfieldstring(x)
280 #define PRVM_DECLARE_clientfieldedict(x)
281 #define PRVM_DECLARE_clientfieldfunction(x)
282 #define PRVM_DECLARE_menufieldfloat(x)
283 #define PRVM_DECLARE_menufieldvector(x)
284 #define PRVM_DECLARE_menufieldstring(x)
285 #define PRVM_DECLARE_menufieldedict(x)
286 #define PRVM_DECLARE_menufieldfunction(x)
287 #define PRVM_DECLARE_serverfunction(x)
288 #define PRVM_DECLARE_clientfunction(x)
289 #define PRVM_DECLARE_menufunction(x)
290 #define PRVM_DECLARE_field(x)
291 #define PRVM_DECLARE_global(x)
292 #define PRVM_DECLARE_function(x)
293 #include "prvm_offsets.h"
294 #undef PRVM_DECLARE_serverglobalfloat
295 #undef PRVM_DECLARE_serverglobalvector
296 #undef PRVM_DECLARE_serverglobalstring
297 #undef PRVM_DECLARE_serverglobaledict
298 #undef PRVM_DECLARE_serverglobalfunction
299 #undef PRVM_DECLARE_clientglobalfloat
300 #undef PRVM_DECLARE_clientglobalvector
301 #undef PRVM_DECLARE_clientglobalstring
302 #undef PRVM_DECLARE_clientglobaledict
303 #undef PRVM_DECLARE_clientglobalfunction
304 #undef PRVM_DECLARE_menuglobalfloat
305 #undef PRVM_DECLARE_menuglobalvector
306 #undef PRVM_DECLARE_menuglobalstring
307 #undef PRVM_DECLARE_menuglobaledict
308 #undef PRVM_DECLARE_menuglobalfunction
309 #undef PRVM_DECLARE_serverfieldfloat
310 #undef PRVM_DECLARE_serverfieldvector
311 #undef PRVM_DECLARE_serverfieldstring
312 #undef PRVM_DECLARE_serverfieldedict
313 #undef PRVM_DECLARE_serverfieldfunction
314 #undef PRVM_DECLARE_clientfieldfloat
315 #undef PRVM_DECLARE_clientfieldvector
316 #undef PRVM_DECLARE_clientfieldstring
317 #undef PRVM_DECLARE_clientfieldedict
318 #undef PRVM_DECLARE_clientfieldfunction
319 #undef PRVM_DECLARE_menufieldfloat
320 #undef PRVM_DECLARE_menufieldvector
321 #undef PRVM_DECLARE_menufieldstring
322 #undef PRVM_DECLARE_menufieldedict
323 #undef PRVM_DECLARE_menufieldfunction
324 #undef PRVM_DECLARE_serverfunction
325 #undef PRVM_DECLARE_clientfunction
326 #undef PRVM_DECLARE_menufunction
327 #undef PRVM_DECLARE_field
328 #undef PRVM_DECLARE_global
329 #undef PRVM_DECLARE_function
330 };
331
332 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
333
334 prvm_required_field_t sv_reqglobals[] =
335 {
336 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
337 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
338 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
339 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
340 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
341 #define PRVM_DECLARE_clientglobalfloat(x)
342 #define PRVM_DECLARE_clientglobalvector(x)
343 #define PRVM_DECLARE_clientglobalstring(x)
344 #define PRVM_DECLARE_clientglobaledict(x)
345 #define PRVM_DECLARE_clientglobalfunction(x)
346 #define PRVM_DECLARE_menuglobalfloat(x)
347 #define PRVM_DECLARE_menuglobalvector(x)
348 #define PRVM_DECLARE_menuglobalstring(x)
349 #define PRVM_DECLARE_menuglobaledict(x)
350 #define PRVM_DECLARE_menuglobalfunction(x)
351 #define PRVM_DECLARE_serverfieldfloat(x)
352 #define PRVM_DECLARE_serverfieldvector(x)
353 #define PRVM_DECLARE_serverfieldstring(x)
354 #define PRVM_DECLARE_serverfieldedict(x)
355 #define PRVM_DECLARE_serverfieldfunction(x)
356 #define PRVM_DECLARE_clientfieldfloat(x)
357 #define PRVM_DECLARE_clientfieldvector(x)
358 #define PRVM_DECLARE_clientfieldstring(x)
359 #define PRVM_DECLARE_clientfieldedict(x)
360 #define PRVM_DECLARE_clientfieldfunction(x)
361 #define PRVM_DECLARE_menufieldfloat(x)
362 #define PRVM_DECLARE_menufieldvector(x)
363 #define PRVM_DECLARE_menufieldstring(x)
364 #define PRVM_DECLARE_menufieldedict(x)
365 #define PRVM_DECLARE_menufieldfunction(x)
366 #define PRVM_DECLARE_serverfunction(x)
367 #define PRVM_DECLARE_clientfunction(x)
368 #define PRVM_DECLARE_menufunction(x)
369 #define PRVM_DECLARE_field(x)
370 #define PRVM_DECLARE_global(x)
371 #define PRVM_DECLARE_function(x)
372 #include "prvm_offsets.h"
373 #undef PRVM_DECLARE_serverglobalfloat
374 #undef PRVM_DECLARE_serverglobalvector
375 #undef PRVM_DECLARE_serverglobalstring
376 #undef PRVM_DECLARE_serverglobaledict
377 #undef PRVM_DECLARE_serverglobalfunction
378 #undef PRVM_DECLARE_clientglobalfloat
379 #undef PRVM_DECLARE_clientglobalvector
380 #undef PRVM_DECLARE_clientglobalstring
381 #undef PRVM_DECLARE_clientglobaledict
382 #undef PRVM_DECLARE_clientglobalfunction
383 #undef PRVM_DECLARE_menuglobalfloat
384 #undef PRVM_DECLARE_menuglobalvector
385 #undef PRVM_DECLARE_menuglobalstring
386 #undef PRVM_DECLARE_menuglobaledict
387 #undef PRVM_DECLARE_menuglobalfunction
388 #undef PRVM_DECLARE_serverfieldfloat
389 #undef PRVM_DECLARE_serverfieldvector
390 #undef PRVM_DECLARE_serverfieldstring
391 #undef PRVM_DECLARE_serverfieldedict
392 #undef PRVM_DECLARE_serverfieldfunction
393 #undef PRVM_DECLARE_clientfieldfloat
394 #undef PRVM_DECLARE_clientfieldvector
395 #undef PRVM_DECLARE_clientfieldstring
396 #undef PRVM_DECLARE_clientfieldedict
397 #undef PRVM_DECLARE_clientfieldfunction
398 #undef PRVM_DECLARE_menufieldfloat
399 #undef PRVM_DECLARE_menufieldvector
400 #undef PRVM_DECLARE_menufieldstring
401 #undef PRVM_DECLARE_menufieldedict
402 #undef PRVM_DECLARE_menufieldfunction
403 #undef PRVM_DECLARE_serverfunction
404 #undef PRVM_DECLARE_clientfunction
405 #undef PRVM_DECLARE_menufunction
406 #undef PRVM_DECLARE_field
407 #undef PRVM_DECLARE_global
408 #undef PRVM_DECLARE_function
409 };
410
411
412
413 //============================================================================
414
415 void SV_AreaStats_f(void)
416 {
417         World_PrintAreaStats(&sv.world, "server");
418 }
419
420 /*
421 ===============
422 SV_Init
423 ===============
424 */
425 void SV_Init (void)
426 {
427         // init the csqc progs cvars, since they are updated/used by the server code
428         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
429         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
430         extern cvar_t csqc_progcrc;
431         extern cvar_t csqc_progsize;
432         extern cvar_t csqc_usedemoprogs;
433
434         Cvar_RegisterVariable(&sv_worldmessage);
435         Cvar_RegisterVariable(&sv_worldname);
436         Cvar_RegisterVariable(&sv_worldnamenoextension);
437         Cvar_RegisterVariable(&sv_worldbasename);
438
439         Cvar_RegisterVariable (&csqc_progname);
440         Cvar_RegisterVariable (&csqc_progcrc);
441         Cvar_RegisterVariable (&csqc_progsize);
442         Cvar_RegisterVariable (&csqc_usedemoprogs);
443
444         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
445         Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
446         Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
447         Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
448
449         Cvar_RegisterVariable (&coop);
450         Cvar_RegisterVariable (&deathmatch);
451         Cvar_RegisterVariable (&fraglimit);
452         Cvar_RegisterVariable (&gamecfg);
453         Cvar_RegisterVariable (&noexit);
454         Cvar_RegisterVariable (&nomonsters);
455         Cvar_RegisterVariable (&pausable);
456         Cvar_RegisterVariable (&pr_checkextension);
457         Cvar_RegisterVariable (&samelevel);
458         Cvar_RegisterVariable (&skill);
459         Cvar_RegisterVariable (&slowmo);
460         Cvar_RegisterVariable (&sv_accelerate);
461         Cvar_RegisterVariable (&sv_aim);
462         Cvar_RegisterVariable (&sv_airaccel_qw);
463         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
464         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
465         Cvar_RegisterVariable (&sv_airaccelerate);
466         Cvar_RegisterVariable (&sv_airstopaccelerate);
467         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
468         Cvar_RegisterVariable (&sv_maxairstrafespeed);
469         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
470         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
471         Cvar_RegisterVariable (&sv_aircontrol);
472         Cvar_RegisterVariable (&sv_aircontrol_power);
473         Cvar_RegisterVariable (&sv_aircontrol_penalty);
474         Cvar_RegisterVariable (&sv_allowdownloads);
475         Cvar_RegisterVariable (&sv_allowdownloads_archive);
476         Cvar_RegisterVariable (&sv_allowdownloads_config);
477         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
478         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
479         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
480         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
481         Cvar_RegisterVariable (&sv_clmovement_enable);
482         Cvar_RegisterVariable (&sv_clmovement_minping);
483         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
484         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
485         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
486         Cvar_RegisterVariable (&sv_cullentities_pvs);
487         Cvar_RegisterVariable (&sv_cullentities_stats);
488         Cvar_RegisterVariable (&sv_cullentities_trace);
489         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
490         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
491         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
492         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
493         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
494         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
495         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
496         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
497         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
498         Cvar_RegisterVariable (&sv_debugmove);
499         Cvar_RegisterVariable (&sv_echobprint);
500         Cvar_RegisterVariable (&sv_edgefriction);
501         Cvar_RegisterVariable (&sv_entpatch);
502         Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
503         Cvar_RegisterVariable (&sv_freezenonclients);
504         Cvar_RegisterVariable (&sv_friction);
505         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
506         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
507         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
508         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
509         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
510         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
511         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
512         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
513         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
514         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
515         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
516         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
517         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
518         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
519         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
520         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
521         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
522         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
523         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
524         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
525         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
526         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
527         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
528         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
529         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
530         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
531         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
532         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
533         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
534         Cvar_RegisterVariable (&sv_gravity);
535         Cvar_RegisterVariable (&sv_idealpitchscale);
536         Cvar_RegisterVariable (&sv_jumpstep);
537         Cvar_RegisterVariable (&sv_jumpvelocity);
538         Cvar_RegisterVariable (&sv_maxairspeed);
539         Cvar_RegisterVariable (&sv_maxrate);
540         Cvar_RegisterVariable (&sv_maxspeed);
541         Cvar_RegisterVariable (&sv_maxvelocity);
542         Cvar_RegisterVariable (&sv_nostep);
543         Cvar_RegisterVariable (&sv_playerphysicsqc);
544         Cvar_RegisterVariable (&sv_progs);
545         Cvar_RegisterVariable (&sv_protocolname);
546         Cvar_RegisterVariable (&sv_random_seed);
547         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
548         Cvar_RegisterVariable (&sv_sound_land);
549         Cvar_RegisterVariable (&sv_sound_watersplash);
550         Cvar_RegisterVariable (&sv_stepheight);
551         Cvar_RegisterVariable (&sv_stopspeed);
552         Cvar_RegisterVariable (&sv_wallfriction);
553         Cvar_RegisterVariable (&sv_wateraccelerate);
554         Cvar_RegisterVariable (&sv_waterfriction);
555         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
556         Cvar_RegisterVariable (&sv_warsowbunny_accel);
557         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
558         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
559         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
560         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
561         Cvar_RegisterVariable (&sys_ticrate);
562         Cvar_RegisterVariable (&teamplay);
563         Cvar_RegisterVariable (&timelimit);
564
565         Cvar_RegisterVariable (&saved1);
566         Cvar_RegisterVariable (&saved2);
567         Cvar_RegisterVariable (&saved3);
568         Cvar_RegisterVariable (&saved4);
569         Cvar_RegisterVariable (&savedgamecfg);
570         Cvar_RegisterVariable (&scratch1);
571         Cvar_RegisterVariable (&scratch2);
572         Cvar_RegisterVariable (&scratch3);
573         Cvar_RegisterVariable (&scratch4);
574         Cvar_RegisterVariable (&temp1);
575
576         // LordHavoc: Nehahra uses these to pass data around cutscene demos
577         Cvar_RegisterVariable (&nehx00);
578         Cvar_RegisterVariable (&nehx01);
579         Cvar_RegisterVariable (&nehx02);
580         Cvar_RegisterVariable (&nehx03);
581         Cvar_RegisterVariable (&nehx04);
582         Cvar_RegisterVariable (&nehx05);
583         Cvar_RegisterVariable (&nehx06);
584         Cvar_RegisterVariable (&nehx07);
585         Cvar_RegisterVariable (&nehx08);
586         Cvar_RegisterVariable (&nehx09);
587         Cvar_RegisterVariable (&nehx10);
588         Cvar_RegisterVariable (&nehx11);
589         Cvar_RegisterVariable (&nehx12);
590         Cvar_RegisterVariable (&nehx13);
591         Cvar_RegisterVariable (&nehx14);
592         Cvar_RegisterVariable (&nehx15);
593         Cvar_RegisterVariable (&nehx16);
594         Cvar_RegisterVariable (&nehx17);
595         Cvar_RegisterVariable (&nehx18);
596         Cvar_RegisterVariable (&nehx19);
597         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
598
599         Cvar_RegisterVariable (&sv_autodemo_perclient);
600         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
601         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
602
603         Cvar_RegisterVariable (&halflifebsp);
604
605         sv_mempool = Mem_AllocPool("server", 0, NULL);
606 }
607
608 static void SV_SaveEntFile_f(void)
609 {
610         if (!sv.active || !sv.worldmodel)
611         {
612                 Con_Print("Not running a server\n");
613                 return;
614         }
615         FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
616 }
617
618
619 /*
620 =============================================================================
621
622 EVENT MESSAGES
623
624 =============================================================================
625 */
626
627 /*
628 ==================
629 SV_StartParticle
630
631 Make sure the event gets sent to all clients
632 ==================
633 */
634 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
635 {
636         int i;
637
638         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
639                 return;
640         MSG_WriteByte (&sv.datagram, svc_particle);
641         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
642         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
643         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
644         for (i=0 ; i<3 ; i++)
645                 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
646         MSG_WriteByte (&sv.datagram, count);
647         MSG_WriteByte (&sv.datagram, color);
648         SV_FlushBroadcastMessages();
649 }
650
651 /*
652 ==================
653 SV_StartEffect
654
655 Make sure the event gets sent to all clients
656 ==================
657 */
658 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
659 {
660         if (modelindex >= 256 || startframe >= 256)
661         {
662                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
663                         return;
664                 MSG_WriteByte (&sv.datagram, svc_effect2);
665                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
666                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
667                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
668                 MSG_WriteShort (&sv.datagram, modelindex);
669                 MSG_WriteShort (&sv.datagram, startframe);
670                 MSG_WriteByte (&sv.datagram, framecount);
671                 MSG_WriteByte (&sv.datagram, framerate);
672         }
673         else
674         {
675                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
676                         return;
677                 MSG_WriteByte (&sv.datagram, svc_effect);
678                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
679                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
680                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
681                 MSG_WriteByte (&sv.datagram, modelindex);
682                 MSG_WriteByte (&sv.datagram, startframe);
683                 MSG_WriteByte (&sv.datagram, framecount);
684                 MSG_WriteByte (&sv.datagram, framerate);
685         }
686         SV_FlushBroadcastMessages();
687 }
688
689 /*
690 ==================
691 SV_StartSound
692
693 Each entity can have eight independant sound sources, like voice,
694 weapon, feet, etc.
695
696 Channel 0 is an auto-allocate channel, the others override anything
697 already running on that entity/channel pair.
698
699 An attenuation of 0 will play full volume everywhere in the level.
700 Larger attenuations will drop off.  (max 4 attenuation)
701
702 ==================
703 */
704 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
705 {
706         sizebuf_t *dest;
707         int sound_num, field_mask, i, ent, speed4000;
708
709         dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
710
711         if (volume < 0 || volume > 255)
712         {
713                 Con_Printf ("SV_StartSound: volume = %i\n", volume);
714                 return;
715         }
716
717         if (attenuation < 0 || attenuation > 4)
718         {
719                 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
720                 return;
721         }
722
723         if (!IS_CHAN(channel))
724         {
725                 Con_Printf ("SV_StartSound: channel = %i\n", channel);
726                 return;
727         }
728
729         channel = CHAN_ENGINE2NET(channel);
730
731         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
732                 return;
733
734 // find precache number for sound
735         sound_num = SV_SoundIndex(sample, 1);
736         if (!sound_num)
737                 return;
738
739         ent = PRVM_NUM_FOR_EDICT(entity);
740
741         speed4000 = (int)floor(speed * 4000.0f + 0.5f);
742         field_mask = 0;
743         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
744                 field_mask |= SND_VOLUME;
745         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
746                 field_mask |= SND_ATTENUATION;
747         if (speed4000 && speed4000 != 4000)
748                 field_mask |= SND_SPEEDUSHORT4000;
749         if (ent >= 8192 || channel < 0 || channel > 7)
750                 field_mask |= SND_LARGEENTITY;
751         if (sound_num >= 256)
752                 field_mask |= SND_LARGESOUND;
753
754 // directed messages go only to the entity they are targeted on
755         MSG_WriteByte (dest, svc_sound);
756         MSG_WriteByte (dest, field_mask);
757         if (field_mask & SND_VOLUME)
758                 MSG_WriteByte (dest, volume);
759         if (field_mask & SND_ATTENUATION)
760                 MSG_WriteByte (dest, (int)(attenuation*64));
761         if (field_mask & SND_SPEEDUSHORT4000)
762                 MSG_WriteShort (dest, speed4000);
763         if (field_mask & SND_LARGEENTITY)
764         {
765                 MSG_WriteShort (dest, ent);
766                 MSG_WriteChar (dest, channel);
767         }
768         else
769                 MSG_WriteShort (dest, (ent<<3) | channel);
770         if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
771                 MSG_WriteShort (dest, sound_num);
772         else
773                 MSG_WriteByte (dest, sound_num);
774         for (i = 0;i < 3;i++)
775                 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
776
777         // TODO do we have to do anything here when dest is &sv.reliable_datagram?
778         if(!reliable)
779                 SV_FlushBroadcastMessages();
780 }
781
782 /*
783 ==================
784 SV_StartPointSound
785
786 Nearly the same logic as SV_StartSound, except an origin
787 instead of an entity is provided and channel is omitted.
788
789 The entity sent to the client is 0 (world) and the channel
790 is 0 (CHAN_AUTO).  SND_LARGEENTITY will never occur in this
791 function, therefore the check for it is omitted.
792
793 ==================
794 */
795 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
796 {
797         int sound_num, field_mask, i, speed4000;
798
799         if (volume < 0 || volume > 255)
800         {
801                 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
802                 return;
803         }
804
805         if (attenuation < 0 || attenuation > 4)
806         {
807                 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
808                 return;
809         }
810
811         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
812                 return;
813
814         // find precache number for sound
815         sound_num = SV_SoundIndex(sample, 1);
816         if (!sound_num)
817                 return;
818
819         speed4000 = (int)(speed * 40.0f);
820         field_mask = 0;
821         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
822                 field_mask |= SND_VOLUME;
823         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
824                 field_mask |= SND_ATTENUATION;
825         if (sound_num >= 256)
826                 field_mask |= SND_LARGESOUND;
827         if (speed4000 && speed4000 != 4000)
828                 field_mask |= SND_SPEEDUSHORT4000;
829
830 // directed messages go only to the entity they are targeted on
831         MSG_WriteByte (&sv.datagram, svc_sound);
832         MSG_WriteByte (&sv.datagram, field_mask);
833         if (field_mask & SND_VOLUME)
834                 MSG_WriteByte (&sv.datagram, volume);
835         if (field_mask & SND_ATTENUATION)
836                 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
837         if (field_mask & SND_SPEEDUSHORT4000)
838                 MSG_WriteShort (&sv.datagram, speed4000);
839         // Always write entnum 0 for the world entity
840         MSG_WriteShort (&sv.datagram, (0<<3) | 0);
841         if (field_mask & SND_LARGESOUND)
842                 MSG_WriteShort (&sv.datagram, sound_num);
843         else
844                 MSG_WriteByte (&sv.datagram, sound_num);
845         for (i = 0;i < 3;i++)
846                 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
847         SV_FlushBroadcastMessages();
848 }
849
850 /*
851 ==============================================================================
852
853 CLIENT SPAWNING
854
855 ==============================================================================
856 */
857
858 /*
859 ================
860 SV_SendServerinfo
861
862 Sends the first message from the server to a connected client.
863 This will be sent on the initial connection and upon each server load.
864 ================
865 */
866 void SV_SendServerinfo (client_t *client)
867 {
868         int i;
869         char message[128];
870
871         // we know that this client has a netconnection and thus is not a bot
872
873         // edicts get reallocated on level changes, so we need to update it here
874         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
875
876         // clear cached stuff that depends on the level
877         client->weaponmodel[0] = 0;
878         client->weaponmodelindex = 0;
879
880         // LordHavoc: clear entityframe tracking
881         client->latestframenum = 0;
882
883         // initialize the movetime, so a speedhack can't make use of the time before this client joined
884         client->cmd.time = sv.time;
885
886         if (client->entitydatabase)
887                 EntityFrame_FreeDatabase(client->entitydatabase);
888         if (client->entitydatabase4)
889                 EntityFrame4_FreeDatabase(client->entitydatabase4);
890         if (client->entitydatabase5)
891                 EntityFrame5_FreeDatabase(client->entitydatabase5);
892
893         memset(client->stats, 0, sizeof(client->stats));
894         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
895
896         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
897         {
898                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
899                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
900                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
901                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
902                 else
903                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
904         }
905
906         // reset csqc entity versions
907         for (i = 0;i < prog->max_edicts;i++)
908         {
909                 client->csqcentityscope[i] = 0;
910                 client->csqcentitysendflags[i] = 0xFFFFFF;
911                 client->csqcentityglobalhistory[i] = 0;
912         }
913         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
914         {
915                 client->csqcentityframehistory[i].num = 0;
916                 client->csqcentityframehistory[i].framenum = -1;
917         }
918         client->csqcnumedicts = 0;
919         client->csqcentityframehistory_next = 0;
920
921         SZ_Clear (&client->netconnection->message);
922         MSG_WriteByte (&client->netconnection->message, svc_print);
923         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
924         MSG_WriteString (&client->netconnection->message,message);
925
926         SV_StopDemoRecording(client); // to split up demos into different files
927         if(sv_autodemo_perclient.integer && client->netconnection)
928         {
929                 char demofile[MAX_OSPATH];
930                 char ipaddress[MAX_QPATH];
931                 size_t i;
932
933                 // start a new demo file
934                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
935                 for(i = 0; ipaddress[i]; ++i)
936                         if(!isalnum(ipaddress[i]))
937                                 ipaddress[i] = '-';
938                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
939
940                 SV_StartDemoRecording(client, demofile, -1);
941         }
942
943         //[515]: init csprogs according to version of svprogs, check the crc, etc.
944         if (sv.csqc_progname[0])
945         {
946                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
947                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
948                 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
949                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
950                 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
951                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
952                 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
953
954                 if(client->sv_demo_file != NULL)
955                 {
956                         int i;
957                         static char buf[NET_MAXMESSAGE];
958                         sizebuf_t sb;
959
960                         sb.data = (unsigned char *) buf;
961                         sb.maxsize = sizeof(buf);
962                         i = 0;
963                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
964                                 SV_WriteDemoMessage(client, &sb, false);
965                 }
966
967                 //[515]: init stufftext string (it is sent before svc_serverinfo)
968                 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
969                 {
970                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
971                         MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
972                 }
973         }
974
975         //if (sv_allowdownloads.integer)
976         // always send the info that the server supports the protocol, even if downloads are forbidden
977         // only because of that, the CSQC exception can work
978         {
979                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
981         }
982
983         // send at this time so it's guaranteed to get executed at the right time
984         {
985                 client_t *save;
986                 save = host_client;
987                 host_client = client;
988                 Curl_SendRequirements();
989                 host_client = save;
990         }
991
992         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
993         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
994         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
995
996         if (!coop.integer && deathmatch.integer)
997                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
998         else
999                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1000
1001         MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1002
1003         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1004                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1005         MSG_WriteByte (&client->netconnection->message, 0);
1006
1007         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1008                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1009         MSG_WriteByte (&client->netconnection->message, 0);
1010
1011 // send music
1012         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1013         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1014         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1015
1016 // set view
1017 // store this in clientcamera, too
1018         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1019         MSG_WriteByte (&client->netconnection->message, svc_setview);
1020         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1021
1022         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1023         MSG_WriteByte (&client->netconnection->message, 1);
1024
1025         client->spawned = false;                // need prespawn, spawn, etc
1026         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1027
1028         // clear movement info until client enters the new level properly
1029         memset(&client->cmd, 0, sizeof(client->cmd));
1030         client->movesequence = 0;
1031         client->movement_highestsequence_seen = 0;
1032         memset(&client->movement_count, 0, sizeof(client->movement_count));
1033 #ifdef NUM_PING_TIMES
1034         for (i = 0;i < NUM_PING_TIMES;i++)
1035                 client->ping_times[i] = 0;
1036         client->num_pings = 0;
1037 #endif
1038         client->ping = 0;
1039
1040         // allow the client some time to send his keepalives, even if map loading took ages
1041         client->netconnection->timeout = realtime + net_connecttimeout.value;
1042 }
1043
1044 /*
1045 ================
1046 SV_ConnectClient
1047
1048 Initializes a client_t for a new net connection.  This will only be called
1049 once for a player each game, not once for each level change.
1050 ================
1051 */
1052 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1053 {
1054         client_t                *client;
1055         int                             i;
1056
1057         client = svs.clients + clientnum;
1058
1059 // set up the client_t
1060         if (sv.loadgame)
1061         {
1062                 float backupparms[NUM_SPAWN_PARMS];
1063                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1064                 memset(client, 0, sizeof(*client));
1065                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1066         }
1067         else
1068                 memset(client, 0, sizeof(*client));
1069         client->active = true;
1070         client->netconnection = netconnection;
1071
1072         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1073
1074         if(client->netconnection && client->netconnection->crypto.authenticated)
1075         {
1076                 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1077                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1078                                 client->netconnection->address,
1079                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1080                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1081                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1082                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1083                                 );
1084         }
1085
1086         strlcpy(client->name, "unconnected", sizeof(client->name));
1087         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1088         client->spawned = false;
1089         client->edict = PRVM_EDICT_NUM(clientnum+1);
1090         if (client->netconnection)
1091                 client->netconnection->message.allowoverflow = true;            // we can catch it
1092         // prepare the unreliable message buffer
1093         client->unreliablemsg.data = client->unreliablemsg_data;
1094         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1095         // updated by receiving "rate" command from client, this is also the default if not using a DP client
1096         client->rate = 1000000000;
1097         // no limits for local player
1098         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1099                 client->rate = 1000000000;
1100         client->connecttime = realtime;
1101
1102         if (!sv.loadgame)
1103         {
1104                 // call the progs to get default spawn parms for the new client
1105                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1106                 PRVM_serverglobaledict(self) = 0;
1107                 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1108                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1109                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1110
1111                 // set up the entity for this client (including .colormap, .team, etc)
1112                 PRVM_ED_ClearEdict(client->edict);
1113         }
1114
1115         // don't call SendServerinfo for a fresh botclient because its fields have
1116         // not been set up by the qc yet
1117         if (client->netconnection)
1118                 SV_SendServerinfo (client);
1119         else
1120                 client->spawned = true;
1121 }
1122
1123
1124 /*
1125 ===============================================================================
1126
1127 FRAME UPDATES
1128
1129 ===============================================================================
1130 */
1131
1132 /*
1133 =============================================================================
1134
1135 The PVS must include a small area around the client to allow head bobbing
1136 or other small motion on the client side.  Otherwise, a bob might cause an
1137 entity that should be visible to not show up, especially when the bob
1138 crosses a waterline.
1139
1140 =============================================================================
1141 */
1142
1143 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1144 {
1145         int i;
1146         unsigned int sendflags;
1147         unsigned int version;
1148         unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1149         unsigned int customizeentityforclient;
1150         unsigned int sendentity;
1151         float f;
1152         float *v;
1153         vec3_t cullmins, cullmaxs;
1154         dp_model_t *model;
1155
1156         // fast path for games that do not use legacy entity networking
1157         // note: still networks clients even if they are legacy
1158         sendentity = PRVM_serveredictfunction(ent, SendEntity);
1159         if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1160                 return false;
1161
1162         // this 2 billion unit check is actually to detect NAN origins
1163         // (we really don't want to send those)
1164         if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1165                 return false;
1166
1167         // EF_NODRAW prevents sending for any reason except for your own
1168         // client, so we must keep all clients in this superset
1169         effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1170
1171         // we can omit invisible entities with no effects that are not clients
1172         // LordHavoc: this could kill tags attached to an invisible entity, I
1173         // just hope we never have to support that case
1174         i = (int)PRVM_serveredictfloat(ent, modelindex);
1175         modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1176
1177         flags = 0;
1178         i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1179         glowsize = (unsigned char)bound(0, i, 255);
1180         if (PRVM_serveredictfloat(ent, glow_trail))
1181                 flags |= RENDER_GLOWTRAIL;
1182         if (PRVM_serveredictedict(ent, viewmodelforclient))
1183                 flags |= RENDER_VIEWMODEL;
1184
1185         v = PRVM_serveredictvector(ent, color);
1186         f = v[0]*256;
1187         light[0] = (unsigned short)bound(0, f, 65535);
1188         f = v[1]*256;
1189         light[1] = (unsigned short)bound(0, f, 65535);
1190         f = v[2]*256;
1191         light[2] = (unsigned short)bound(0, f, 65535);
1192         f = PRVM_serveredictfloat(ent, light_lev);
1193         light[3] = (unsigned short)bound(0, f, 65535);
1194         lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1195         lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1196
1197         if (gamemode == GAME_TENEBRAE)
1198         {
1199                 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1200                 if (effects & 16)
1201                 {
1202                         effects &= ~16;
1203                         lightpflags |= PFLAGS_FULLDYNAMIC;
1204                 }
1205                 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1206                 if (effects & 32)
1207                 {
1208                         effects &= ~32;
1209                         light[0] = (int)(0.2*256);
1210                         light[1] = (int)(1.0*256);
1211                         light[2] = (int)(0.2*256);
1212                         light[3] = 200;
1213                         lightpflags |= PFLAGS_FULLDYNAMIC;
1214                 }
1215         }
1216
1217         specialvisibilityradius = 0;
1218         if (lightpflags & PFLAGS_FULLDYNAMIC)
1219                 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1220         if (glowsize)
1221                 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1222         if (flags & RENDER_GLOWTRAIL)
1223                 specialvisibilityradius = max(specialvisibilityradius, 100);
1224         if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1225         {
1226                 if (effects & EF_BRIGHTFIELD)
1227                         specialvisibilityradius = max(specialvisibilityradius, 80);
1228                 if (effects & EF_MUZZLEFLASH)
1229                         specialvisibilityradius = max(specialvisibilityradius, 100);
1230                 if (effects & EF_BRIGHTLIGHT)
1231                         specialvisibilityradius = max(specialvisibilityradius, 400);
1232                 if (effects & EF_DIMLIGHT)
1233                         specialvisibilityradius = max(specialvisibilityradius, 200);
1234                 if (effects & EF_RED)
1235                         specialvisibilityradius = max(specialvisibilityradius, 200);
1236                 if (effects & EF_BLUE)
1237                         specialvisibilityradius = max(specialvisibilityradius, 200);
1238                 if (effects & EF_FLAME)
1239                         specialvisibilityradius = max(specialvisibilityradius, 250);
1240                 if (effects & EF_STARDUST)
1241                         specialvisibilityradius = max(specialvisibilityradius, 100);
1242         }
1243
1244         // early culling checks
1245         // (final culling is done by SV_MarkWriteEntityStateToClient)
1246         customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1247         if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1248                 return false;
1249
1250         *cs = defaultstate;
1251         cs->active = ACTIVE_NETWORK;
1252         cs->number = enumber;
1253         VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1254         VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1255         cs->flags = flags;
1256         cs->effects = effects;
1257         cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1258         cs->modelindex = modelindex;
1259         cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1260         cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1261         cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1262         cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1263         cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1264         cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1265         cs->customizeentityforclient = customizeentityforclient;
1266         cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1267         cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1268         cs->glowsize = glowsize;
1269         cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1270
1271         // don't need to init cs->colormod because the defaultstate did that for us
1272         //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1273         v = PRVM_serveredictvector(ent, colormod);
1274         if (VectorLength2(v))
1275         {
1276                 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1277                 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1278                 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1279         }
1280
1281         // don't need to init cs->glowmod because the defaultstate did that for us
1282         //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1283         v = PRVM_serveredictvector(ent, glowmod);
1284         if (VectorLength2(v))
1285         {
1286                 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1287                 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1288                 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1289         }
1290
1291         cs->modelindex = modelindex;
1292
1293         cs->alpha = 255;
1294         f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1295         if (f)
1296         {
1297                 i = (int)f;
1298                 cs->alpha = (unsigned char)bound(0, i, 255);
1299         }
1300         // halflife
1301         f = (PRVM_serveredictfloat(ent, renderamt));
1302         if (f)
1303         {
1304                 i = (int)f;
1305                 cs->alpha = (unsigned char)bound(0, i, 255);
1306         }
1307
1308         cs->scale = 16;
1309         f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1310         if (f)
1311         {
1312                 i = (int)f;
1313                 cs->scale = (unsigned char)bound(0, i, 255);
1314         }
1315
1316         cs->glowcolor = 254;
1317         f = PRVM_serveredictfloat(ent, glow_color);
1318         if (f)
1319                 cs->glowcolor = (int)f;
1320
1321         if (PRVM_serveredictfloat(ent, fullbright))
1322                 cs->effects |= EF_FULLBRIGHT;
1323
1324         f = PRVM_serveredictfloat(ent, modelflags);
1325         if (f)
1326                 cs->effects |= ((unsigned int)f & 0xff) << 24;
1327
1328         if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1329                 cs->flags |= RENDER_STEP;
1330         if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1331                 cs->flags |= RENDER_LOWPRECISION;
1332         if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1333                 cs->flags |= RENDER_COLORMAPPED;
1334         if (cs->viewmodelforclient)
1335                 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1336
1337         if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1338         {
1339                 cs->flags |= RENDER_COMPLEXANIMATION;
1340                 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1341                         cs->skeletonobject = ent->priv.server->skeleton;
1342                 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1343                 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1344                 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1345                 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1346                 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1347                 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1348                 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1349                 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1350                 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1351                 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1352                 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1353                 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1354         }
1355
1356         cs->light[0] = light[0];
1357         cs->light[1] = light[1];
1358         cs->light[2] = light[2];
1359         cs->light[3] = light[3];
1360         cs->lightstyle = lightstyle;
1361         cs->lightpflags = lightpflags;
1362
1363         cs->specialvisibilityradius = specialvisibilityradius;
1364
1365         // calculate the visible box of this entity (don't use the physics box
1366         // as that is often smaller than a model, and would not count
1367         // specialvisibilityradius)
1368         if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1369         {
1370                 float scale = cs->scale * (1.0f / 16.0f);
1371                 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1372                 {
1373                         VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1374                         VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1375                 }
1376                 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1377                 {
1378                         VectorMA(cs->origin, scale, model->yawmins, cullmins);
1379                         VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1380                 }
1381                 else
1382                 {
1383                         VectorMA(cs->origin, scale, model->normalmins, cullmins);
1384                         VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1385                 }
1386         }
1387         else
1388         {
1389                 // if there is no model (or it could not be loaded), use the physics box
1390                 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1391                 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1392         }
1393         if (specialvisibilityradius)
1394         {
1395                 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1396                 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1397                 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1398                 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1399                 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1400                 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1401         }
1402
1403         // calculate center of bbox for network prioritization purposes
1404         VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1405
1406         // if culling box has moved, update pvs cluster links
1407         if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1408         {
1409                 VectorCopy(cullmins, ent->priv.server->cullmins);
1410                 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1411                 // a value of -1 for pvs_numclusters indicates that the links are not
1412                 // cached, and should be re-tested each time, this is the case if the
1413                 // culling box touches too many pvs clusters to store, or if the world
1414                 // model does not support FindBoxClusters
1415                 ent->priv.server->pvs_numclusters = -1;
1416                 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1417                 {
1418                         i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1419                         if (i <= MAX_ENTITYCLUSTERS)
1420                                 ent->priv.server->pvs_numclusters = i;
1421                 }
1422         }
1423
1424         // we need to do some csqc entity upkeep here
1425         // get self.SendFlags and clear them
1426         // (to let the QC know that they've been read)
1427         if (sendentity)
1428         {
1429                 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1430                 PRVM_serveredictfloat(ent, SendFlags) = 0;
1431                 // legacy self.Version system
1432                 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1433                 {
1434                         if (sv.csqcentityversion[enumber] != version)
1435                                 sendflags = 0xFFFFFF;
1436                         sv.csqcentityversion[enumber] = version;
1437                 }
1438                 // move sendflags into the per-client sendflags
1439                 if (sendflags)
1440                         for (i = 0;i < svs.maxclients;i++)
1441                                 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1442                 // mark it as inactive for non-csqc networking
1443                 cs->active = ACTIVE_SHARED;
1444         }
1445
1446         return true;
1447 }
1448
1449 void SV_PrepareEntitiesForSending(void)
1450 {
1451         int e;
1452         prvm_edict_t *ent;
1453         // send all entities that touch the pvs
1454         sv.numsendentities = 0;
1455         sv.sendentitiesindex[0] = NULL;
1456         memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1457         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1458         {
1459                 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1460                 {
1461                         sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1462                         sv.numsendentities++;
1463                 }
1464         }
1465 }
1466
1467 #define MAX_LINEOFSIGHTTRACES 64
1468
1469 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1470 {
1471         float pitchsign;
1472         float alpha;
1473         float starttransformed[3], endtransformed[3];
1474         int blocked = 0;
1475         int traceindex;
1476         int originalnumtouchedicts;
1477         int numtouchedicts = 0;
1478         int touchindex;
1479         matrix4x4_t matrix, imatrix;
1480         dp_model_t *model;
1481         prvm_edict_t *touch;
1482         static prvm_edict_t *touchedicts[MAX_EDICTS];
1483         vec3_t boxmins, boxmaxs;
1484         vec3_t clipboxmins, clipboxmaxs;
1485         vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1486
1487         numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1488
1489         // expand the box a little
1490         boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1491         boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1492         boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1493         boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1494         boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1495         boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1496
1497         VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1498         for (traceindex = 1;traceindex < numtraces;traceindex++)
1499                 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1500
1501         // calculate sweep box for the entire swarm of traces
1502         VectorCopy(eye, clipboxmins);
1503         VectorCopy(eye, clipboxmaxs);
1504         for (traceindex = 0;traceindex < numtraces;traceindex++)
1505         {
1506                 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1507                 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1508                 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1509                 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1510                 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1511                 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1512         }
1513
1514         // get the list of entities in the sweep box
1515         if (sv_cullentities_trace_entityocclusion.integer)
1516                 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1517         if (numtouchedicts > MAX_EDICTS)
1518         {
1519                 // this never happens
1520                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1521                 numtouchedicts = MAX_EDICTS;
1522         }
1523         // iterate the entities found in the sweep box and filter them
1524         originalnumtouchedicts = numtouchedicts;
1525         numtouchedicts = 0;
1526         for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1527         {
1528                 touch = touchedicts[touchindex];
1529                 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1530                         continue;
1531                 model = SV_GetModelFromEdict(touch);
1532                 if (!model || !model->brush.TraceLineOfSight)
1533                         continue;
1534                 // skip obviously transparent entities
1535                 alpha = PRVM_serveredictfloat(touch, alpha);
1536                 if (alpha && alpha < 1)
1537                         continue;
1538                 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1539                         continue;
1540                 touchedicts[numtouchedicts++] = touch;
1541         }
1542
1543         // now that we have a filtered list of "interesting" entities, fire each
1544         // ray against all of them, this gives us an early-out case when something
1545         // is visible (which it often is)
1546
1547         for (traceindex = 0;traceindex < numtraces;traceindex++)
1548         {
1549                 // check world occlusion
1550                 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1551                         if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1552                                 continue;
1553                 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1554                 {
1555                         touch = touchedicts[touchindex];
1556                         model = SV_GetModelFromEdict(touch);
1557                         if(model && model->brush.TraceLineOfSight)
1558                         {
1559                                 // get the entity matrix
1560                                 pitchsign = SV_GetPitchSign(touch);
1561                                 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1562                                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1563                                 // see if the ray hits this entity
1564                                 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1565                                 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1566                                 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1567                                 {
1568                                         blocked++;
1569                                         break;
1570                                 }
1571                         }
1572                 }
1573                 // check if the ray was blocked
1574                 if (touchindex < numtouchedicts)
1575                         continue;
1576                 // return if the ray was not blocked
1577                 return true;
1578         }
1579
1580         // no rays survived
1581         return false;
1582 }
1583
1584 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1585 {
1586         int isbmodel;
1587         dp_model_t *model;
1588         prvm_edict_t *ed;
1589         if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1590                 return;
1591         sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1592         sv.writeentitiestoclient_stats_totalentities++;
1593
1594         if (s->customizeentityforclient)
1595         {
1596                 PRVM_serverglobaledict(self) = s->number;
1597                 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1598                 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1599                 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1600                         return;
1601         }
1602
1603         // never reject player
1604         if (s->number != sv.writeentitiestoclient_cliententitynumber)
1605         {
1606                 // check various rejection conditions
1607                 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1608                         return;
1609                 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1610                         return;
1611                 if (s->effects & EF_NODRAW)
1612                         return;
1613                 // LordHavoc: only send entities with a model or important effects
1614                 if (!s->modelindex && s->specialvisibilityradius == 0)
1615                         return;
1616
1617                 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1618                 // viewmodels don't have visibility checking
1619                 if (s->viewmodelforclient)
1620                 {
1621                         if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1622                                 return;
1623                 }
1624                 else if (s->tagentity)
1625                 {
1626                         // tag attached entities simply check their parent
1627                         if (!sv.sendentitiesindex[s->tagentity])
1628                                 return;
1629                         SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1630                         if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1631                                 return;
1632                 }
1633                 // always send world submodels in newer protocols because they don't
1634                 // generate much traffic (in old protocols they hog bandwidth)
1635                 // but only if sv_cullentities_nevercullbmodels is off
1636                 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1637                 {
1638                         // entity has survived every check so far, check if visible
1639                         ed = PRVM_EDICT_NUM(s->number);
1640
1641                         // if not touching a visible leaf
1642                         if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1643                         {
1644                                 if (ed->priv.server->pvs_numclusters < 0)
1645                                 {
1646                                         // entity too big for clusters list
1647                                         if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1648                                         {
1649                                                 sv.writeentitiestoclient_stats_culled_pvs++;
1650                                                 return;
1651                                         }
1652                                 }
1653                                 else
1654                                 {
1655                                         int i;
1656                                         // check cached clusters list
1657                                         for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1658                                                 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1659                                                         break;
1660                                         if (i == ed->priv.server->pvs_numclusters)
1661                                         {
1662                                                 sv.writeentitiestoclient_stats_culled_pvs++;
1663                                                 return;
1664                                         }
1665                                 }
1666                         }
1667
1668                         // or not seen by random tracelines
1669                         if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1670                         {
1671                                 int samples =
1672                                         s->number <= svs.maxclients
1673                                                 ? sv_cullentities_trace_samples_players.integer
1674                                                 :
1675                                         s->specialvisibilityradius
1676                                                 ? sv_cullentities_trace_samples_extra.integer
1677                                                 : sv_cullentities_trace_samples.integer;
1678                                 float enlarge = sv_cullentities_trace_enlarge.value;
1679
1680                                 if(samples > 0)
1681                                 {
1682                                         int eyeindex;
1683                                         for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1684                                                 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1685                                                         break;
1686                                         if(eyeindex < sv.writeentitiestoclient_numeyes)
1687                                                 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1688                                                         realtime + (
1689                                                                 s->number <= svs.maxclients
1690                                                                         ? sv_cullentities_trace_delay_players.value
1691                                                                         : sv_cullentities_trace_delay.value
1692                                                         );
1693                                         else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1694                                         {
1695                                                 sv.writeentitiestoclient_stats_culled_trace++;
1696                                                 return;
1697                                         }
1698                                 }
1699                         }
1700                 }
1701         }
1702
1703         // this just marks it for sending
1704         // FIXME: it would be more efficient to send here, but the entity
1705         // compressor isn't that flexible
1706         sv.writeentitiestoclient_stats_visibleentities++;
1707         sv.sententities[s->number] = sv.sententitiesmark;
1708 }
1709
1710 #if MAX_LEVELNETWORKEYES > 0
1711 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1712 void SV_AddCameraEyes(void)
1713 {
1714         int e, i, j, k;
1715         prvm_edict_t *ed;
1716         static int cameras[MAX_LEVELNETWORKEYES];
1717         static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1718         static int eye_levels[MAX_CLIENTNETWORKEYES];
1719         int n_cameras = 0;
1720         vec3_t mi, ma;
1721
1722         for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1723                 eye_levels[i] = 0;
1724
1725         // check line of sight to portal entities and add them to PVS
1726         for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1727         {
1728                 if (!ed->priv.server->free)
1729                 {
1730                         if(PRVM_serveredictfunction(ed, camera_transform))
1731                         {
1732                                 PRVM_serverglobaledict(self) = e;
1733                                 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1734                                 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1735                                 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1736                                 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1737                                 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1738                                 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1739                                 {
1740                                         VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1741                                         cameras[n_cameras] = e;
1742                                         ++n_cameras;
1743                                         if(n_cameras >= MAX_LEVELNETWORKEYES)
1744                                                 break;
1745                                 }
1746                         }
1747                 }
1748         }
1749
1750         if(!n_cameras)
1751                 return;
1752
1753         // i is loop counter, is reset to 0 when an eye got added
1754         // j is camera index to check
1755         for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1756         {
1757                 if(!cameras[j])
1758                         continue;
1759                 ed = PRVM_EDICT_NUM(cameras[j]);
1760                 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1761                 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1762                 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1763                 if(eye_levels[k] <= MAX_EYE_RECURSION)
1764                 {
1765                         if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1766                         {
1767                                 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1768                                 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1769                                 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1770                                 sv.writeentitiestoclient_numeyes++;
1771                                 cameras[j] = 0;
1772                                 i = 0;
1773                                 break;
1774                         }
1775                 }
1776         }
1777 }
1778 #else
1779 void SV_AddCameraEyes(void)
1780 {
1781 }
1782 #endif
1783
1784 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1785 {
1786         qboolean need_empty = false;
1787         int i, numsendstates, numcsqcsendstates;
1788         entity_state_t *s;
1789         prvm_edict_t *camera;
1790         qboolean success;
1791         vec3_t eye;
1792
1793         // if there isn't enough space to accomplish anything, skip it
1794         if (msg->cursize + 25 > maxsize)
1795                 return;
1796
1797         sv.writeentitiestoclient_msg = msg;
1798         sv.writeentitiestoclient_clientnumber = client - svs.clients;
1799
1800         sv.writeentitiestoclient_stats_culled_pvs = 0;
1801         sv.writeentitiestoclient_stats_culled_trace = 0;
1802         sv.writeentitiestoclient_stats_visibleentities = 0;
1803         sv.writeentitiestoclient_stats_totalentities = 0;
1804         sv.writeentitiestoclient_numeyes = 0;
1805
1806         // get eye location
1807         sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1808         camera = PRVM_EDICT_NUM( client->clientcamera );
1809         VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1810         sv.writeentitiestoclient_pvsbytes = 0;
1811         // get the PVS values for the eye location, later FatPVS calls will merge
1812         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1813                 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1814
1815         // add the eye to a list for SV_CanSeeBox tests
1816         VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1817         sv.writeentitiestoclient_numeyes++;
1818
1819         // calculate predicted eye origin for SV_CanSeeBox tests
1820         if (sv_cullentities_trace_prediction.integer)
1821         {
1822                 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1823                 vec3_t predeye;
1824                 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1825                 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1826                 {
1827                         VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1828                         sv.writeentitiestoclient_numeyes++;
1829                 }
1830                 //if (!sv.writeentitiestoclient_useprediction)
1831                 //      Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1832         }
1833
1834         SV_AddCameraEyes();
1835
1836         // build PVS from the new eyes
1837         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1838                 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1839                         sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1840
1841         sv.sententitiesmark++;
1842
1843         for (i = 0;i < sv.numsendentities;i++)
1844                 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1845
1846         numsendstates = 0;
1847         numcsqcsendstates = 0;
1848         for (i = 0;i < sv.numsendentities;i++)
1849         {
1850                 s = &sv.sendentities[i];
1851                 if (sv.sententities[s->number] == sv.sententitiesmark)
1852                 {
1853                         if(s->active == ACTIVE_NETWORK)
1854                         {
1855                                 if (s->exteriormodelforclient)
1856                                 {
1857                                         if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1858                                                 s->flags |= RENDER_EXTERIORMODEL;
1859                                         else
1860                                                 s->flags &= ~RENDER_EXTERIORMODEL;
1861                                 }
1862                                 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1863                         }
1864                         else if(sv.sendentities[i].active == ACTIVE_SHARED)
1865                                 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1866                         else
1867                                 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1868                 }
1869         }
1870
1871         if (sv_cullentities_stats.integer)
1872                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1873
1874         if(client->entitydatabase5)
1875                 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1876         else
1877                 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1878
1879         if(client->num_skippedentityframes >= 10)
1880                 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1881
1882         if (client->entitydatabase5)
1883                 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1884         else if (client->entitydatabase4)
1885         {
1886                 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1887                 Protocol_WriteStatsReliable();
1888         }
1889         else if (client->entitydatabase)
1890         {
1891                 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1892                 Protocol_WriteStatsReliable();
1893         }
1894         else
1895         {
1896                 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1897                 Protocol_WriteStatsReliable();
1898         }
1899
1900         if(success)
1901                 client->num_skippedentityframes = 0;
1902         else
1903                 ++client->num_skippedentityframes;
1904 }
1905
1906 /*
1907 =============
1908 SV_CleanupEnts
1909
1910 =============
1911 */
1912 static void SV_CleanupEnts (void)
1913 {
1914         int             e;
1915         prvm_edict_t    *ent;
1916
1917         ent = PRVM_NEXT_EDICT(prog->edicts);
1918         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1919                 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1920 }
1921
1922 /*
1923 ==================
1924 SV_WriteClientdataToMessage
1925
1926 ==================
1927 */
1928 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1929 {
1930         int             bits;
1931         int             i;
1932         prvm_edict_t    *other;
1933         int             items;
1934         vec3_t  punchvector;
1935         int             viewzoom;
1936         const char *s;
1937         float   *statsf = (float *)stats;
1938         float gravity;
1939
1940 //
1941 // send a damage message
1942 //
1943         if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1944         {
1945                 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1946                 MSG_WriteByte (msg, svc_damage);
1947                 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1948                 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1949                 for (i=0 ; i<3 ; i++)
1950                         MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1951
1952                 PRVM_serveredictfloat(ent, dmg_take) = 0;
1953                 PRVM_serveredictfloat(ent, dmg_save) = 0;
1954         }
1955
1956 //
1957 // send the current viewpos offset from the view entity
1958 //
1959         SV_SetIdealPitch ();            // how much to look up / down ideally
1960
1961 // a fixangle might get lost in a dropped packet.  Oh well.
1962         if(PRVM_serveredictfloat(ent, fixangle))
1963         {
1964                 // angle fixing was requested by global thinking code...
1965                 // so store the current angles for later use
1966                 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1967                 host_client->fixangle_angles_set = TRUE;
1968
1969                 // and clear fixangle for the next frame
1970                 PRVM_serveredictfloat(ent, fixangle) = 0;
1971         }
1972
1973         if (host_client->fixangle_angles_set)
1974         {
1975                 MSG_WriteByte (msg, svc_setangle);
1976                 for (i=0 ; i < 3 ; i++)
1977                         MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1978                 host_client->fixangle_angles_set = FALSE;
1979         }
1980
1981         // stuff the sigil bits into the high bits of items for sbar, or else
1982         // mix in items2
1983         // LordHavoc: detecting items2 turned out to be tricky, check if the field
1984         // was forcefully declared, we want to override serverflags if it was
1985         // declared by the qc intentionally, but not if we added it in the engine.
1986         if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1987                 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1988         else
1989                 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1990
1991         VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1992
1993         // cache weapon model name and index in client struct to save time
1994         // (this search can be almost 1% of cpu time!)
1995         s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1996         if (strcmp(s, client->weaponmodel))
1997         {
1998                 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1999                 client->weaponmodelindex = SV_ModelIndex(s, 1);
2000         }
2001
2002         viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2003         if (viewzoom == 0)
2004                 viewzoom = 255;
2005
2006         bits = 0;
2007
2008         if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2009                 bits |= SU_ONGROUND;
2010         if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2011                 bits |= SU_INWATER;
2012         if (PRVM_serveredictfloat(ent, idealpitch))
2013                 bits |= SU_IDEALPITCH;
2014
2015         for (i=0 ; i<3 ; i++)
2016         {
2017                 if (PRVM_serveredictvector(ent, punchangle)[i])
2018                         bits |= (SU_PUNCH1<<i);
2019                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2020                         if (punchvector[i])
2021                                 bits |= (SU_PUNCHVEC1<<i);
2022                 if (PRVM_serveredictvector(ent, velocity)[i])
2023                         bits |= (SU_VELOCITY1<<i);
2024         }
2025
2026         gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2027
2028         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2029         stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2030         stats[STAT_ITEMS] = items;
2031         stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2032         stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2033         stats[STAT_WEAPON] = client->weaponmodelindex;
2034         stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2035         stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2036         stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2037         stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2038         stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2039         stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2040         stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2041         stats[STAT_VIEWZOOM] = viewzoom;
2042         stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2043         stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2044         // the QC bumps these itself by sending svc_'s, so we have to keep them
2045         // zero or they'll be corrected by the engine
2046         //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2047         //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2048
2049         // movement settings for prediction
2050         // note: these are not sent in protocols with lower MAX_CL_STATS limits
2051         stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2052                 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2053                 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2054                 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2055         ;
2056         statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2057         statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2058         statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2059         statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2060         statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2061         statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2062         statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2063         statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2064         statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2065         statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2066         statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2067         statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2068         statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2069         statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2070         statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2071         statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2072         statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2073         statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2074         statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2075         statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2076         statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2077         statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2078         statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2079         statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2080         statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2081         statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2082         statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2083         statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2084         statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2085         statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2086         statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2087         statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2088         statsf[STAT_FRAGLIMIT] = fraglimit.value;
2089         statsf[STAT_TIMELIMIT] = timelimit.value;
2090
2091         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2092         {
2093                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2094                 bits |= SU_ITEMS;
2095                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2096                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2097                 bits |= SU_WEAPON;
2098                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
2099                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2100                         if (viewzoom != 255)
2101                                 bits |= SU_VIEWZOOM;
2102         }
2103
2104         if (bits >= 65536)
2105                 bits |= SU_EXTEND1;
2106         if (bits >= 16777216)
2107                 bits |= SU_EXTEND2;
2108
2109         // send the data
2110         MSG_WriteByte (msg, svc_clientdata);
2111         MSG_WriteShort (msg, bits);
2112         if (bits & SU_EXTEND1)
2113                 MSG_WriteByte(msg, bits >> 16);
2114         if (bits & SU_EXTEND2)
2115                 MSG_WriteByte(msg, bits >> 24);
2116
2117         if (bits & SU_VIEWHEIGHT)
2118                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2119
2120         if (bits & SU_IDEALPITCH)
2121                 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2122
2123         for (i=0 ; i<3 ; i++)
2124         {
2125                 if (bits & (SU_PUNCH1<<i))
2126                 {
2127                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2128                                 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2129                         else
2130                                 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2131                 }
2132                 if (bits & (SU_PUNCHVEC1<<i))
2133                 {
2134                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2135                                 MSG_WriteCoord16i(msg, punchvector[i]);
2136                         else
2137                                 MSG_WriteCoord32f(msg, punchvector[i]);
2138                 }
2139                 if (bits & (SU_VELOCITY1<<i))
2140                 {
2141                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2142                                 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2143                         else
2144                                 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2145                 }
2146         }
2147
2148         if (bits & SU_ITEMS)
2149                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2150
2151         if (sv.protocol == PROTOCOL_DARKPLACES5)
2152         {
2153                 if (bits & SU_WEAPONFRAME)
2154                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2155                 if (bits & SU_ARMOR)
2156                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
2157                 if (bits & SU_WEAPON)
2158                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
2159                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2160                 MSG_WriteShort (msg, stats[STAT_AMMO]);
2161                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2162                 MSG_WriteShort (msg, stats[STAT_NAILS]);
2163                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2164                 MSG_WriteShort (msg, stats[STAT_CELLS]);
2165                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2166                 if (bits & SU_VIEWZOOM)
2167                         MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2168         }
2169         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2170         {
2171                 if (bits & SU_WEAPONFRAME)
2172                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2173                 if (bits & SU_ARMOR)
2174                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
2175                 if (bits & SU_WEAPON)
2176                 {
2177                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2178                                 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2179                         else
2180                                 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2181                 }
2182                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2183                 MSG_WriteByte (msg, stats[STAT_AMMO]);
2184                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2185                 MSG_WriteByte (msg, stats[STAT_NAILS]);
2186                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2187                 MSG_WriteByte (msg, stats[STAT_CELLS]);
2188                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2189                 {
2190                         for (i = 0;i < 32;i++)
2191                                 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2192                                         break;
2193                         MSG_WriteByte (msg, i);
2194                 }
2195                 else
2196                         MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2197                 if (bits & SU_VIEWZOOM)
2198                 {
2199                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2200                                 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2201                         else
2202                                 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2203                 }
2204         }
2205 }
2206
2207 void SV_FlushBroadcastMessages(void)
2208 {
2209         int i;
2210         client_t *client;
2211         if (sv.datagram.cursize <= 0)
2212                 return;
2213         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2214         {
2215                 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2216                         continue;
2217                 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2218                 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2219         }
2220         SZ_Clear(&sv.datagram);
2221 }
2222
2223 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2224 {
2225         // scan the splitpoints to find out how many we can fit in
2226         int numsegments, j, split;
2227         if (!client->unreliablemsg_splitpoints)
2228                 return;
2229         // always accept the first one if it's within 1024 bytes, this ensures
2230         // that very big datagrams which are over the rate limit still get
2231         // through, just to keep it working
2232         for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2233                 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2234                         break;
2235         // the first segment gets an exemption from the rate limiting, otherwise
2236         // it could get dropped consistently due to a low rate limit
2237         if (numsegments == 1)
2238                 maxsize = maxsize2;
2239         // some will fit, so add the ones that will fit
2240         split = client->unreliablemsg_splitpoint[numsegments-1];
2241         // note this discards ones that were accepted by the segments scan but
2242         // can not fit, such as a really huge first one that will never ever
2243         // fit in a packet...
2244         if (msg->cursize + split <= maxsize)
2245                 SZ_Write(msg, client->unreliablemsg.data, split);
2246         // remove the part we sent, keeping any remaining data
2247         client->unreliablemsg.cursize -= split;
2248         if (client->unreliablemsg.cursize > 0)
2249                 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2250         // adjust remaining splitpoints
2251         client->unreliablemsg_splitpoints -= numsegments;
2252         for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2253                 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2254 }
2255
2256 /*
2257 =======================
2258 SV_SendClientDatagram
2259 =======================
2260 */
2261 static void SV_SendClientDatagram (client_t *client)
2262 {
2263         int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2264         sizebuf_t msg;
2265         int stats[MAX_CL_STATS];
2266         static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2267
2268         // obey rate limit by limiting packet frequency if the packet size
2269         // limiting fails
2270         // (usually this is caused by reliable messages)
2271         if (!NetConn_CanSend(client->netconnection))
2272                 return;
2273
2274         // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2275         maxrate = max(NET_MINRATE, sv_maxrate.integer);
2276         if (sv_maxrate.integer != maxrate)
2277                 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2278
2279         // clientrate determines the 'cleartime' of a packet
2280         // (how long to wait before sending another, based on this packet's size)
2281         clientrate = bound(NET_MINRATE, client->rate, maxrate);
2282
2283         switch (sv.protocol)
2284         {
2285         case PROTOCOL_QUAKE:
2286         case PROTOCOL_QUAKEDP:
2287         case PROTOCOL_NEHAHRAMOVIE:
2288         case PROTOCOL_NEHAHRABJP:
2289         case PROTOCOL_NEHAHRABJP2:
2290         case PROTOCOL_NEHAHRABJP3:
2291         case PROTOCOL_QUAKEWORLD:
2292                 // no packet size limit support on Quake protocols because it just
2293                 // causes missing entities/effects
2294                 // packets are simply sent less often to obey the rate limit
2295                 maxsize = 1024;
2296                 maxsize2 = 1024;
2297                 break;
2298         case PROTOCOL_DARKPLACES1:
2299         case PROTOCOL_DARKPLACES2:
2300         case PROTOCOL_DARKPLACES3:
2301         case PROTOCOL_DARKPLACES4:
2302                 // no packet size limit support on DP1-4 protocols because they kick
2303                 // the client off if they overflow, and miss effects
2304                 // packets are simply sent less often to obey the rate limit
2305                 maxsize = sizeof(sv_sendclientdatagram_buf);
2306                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2307                 break;
2308         default:
2309                 // DP5 and later protocols support packet size limiting which is a
2310                 // better method than limiting packet frequency as QW does
2311                 //
2312                 // at very low rates (or very small sys_ticrate) the packet size is
2313                 // not reduced below 128, but packets may be sent less often
2314                 maxsize = (int)(clientrate * sys_ticrate.value);
2315                 maxsize = bound(128, maxsize, 1400);
2316                 maxsize2 = 1400;
2317                 // csqc entities can easily exceed 128 bytes, so disable throttling in
2318                 // mods that use csqc (they are likely to use less bandwidth anyway)
2319                 if (sv.csqc_progsize > 0)
2320                         maxsize = maxsize2;
2321                 break;
2322         }
2323
2324         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2325         {
2326                 // for good singleplayer, send huge packets
2327                 maxsize = sizeof(sv_sendclientdatagram_buf);
2328                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2329                 // never limit frequency in singleplayer
2330                 clientrate = 1000000000;
2331         }
2332
2333         // while downloading, limit entity updates to half the packet
2334         // (any leftover space will be used for downloading)
2335         if (host_client->download_file)
2336                 maxsize /= 2;
2337
2338         msg.data = sv_sendclientdatagram_buf;
2339         msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2340         msg.cursize = 0;
2341         msg.allowoverflow = false;
2342
2343         if (host_client->spawned)
2344         {
2345                 // the player is in the game
2346                 MSG_WriteByte (&msg, svc_time);
2347                 MSG_WriteFloat (&msg, sv.time);
2348
2349                 // add the client specific data to the datagram
2350                 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2351                 // now update the stats[] array using any registered custom fields
2352                 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2353                 // set host_client->statsdeltabits
2354                 Protocol_UpdateClientStats (stats);
2355
2356                 // add as many queued unreliable messages (effects) as we can fit
2357                 // limit effects to half of the remaining space
2358                 if (client->unreliablemsg.cursize)
2359                         SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2360
2361                 // now write as many entities as we can fit, and also sends stats
2362                 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2363         }
2364         else if (realtime > client->keepalivetime)
2365         {
2366                 // the player isn't totally in the game yet
2367                 // send small keepalive messages if too much time has passed
2368                 // (may also be sending downloads)
2369                 client->keepalivetime = realtime + 5;
2370                 MSG_WriteChar (&msg, svc_nop);
2371         }
2372
2373         // if a download is active, see if there is room to fit some download data
2374         // in this packet
2375         downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2376         if (host_client->download_file && host_client->download_started && downloadsize > 0)
2377         {
2378                 fs_offset_t downloadstart;
2379                 unsigned char data[1400];
2380                 downloadstart = FS_Tell(host_client->download_file);
2381                 downloadsize = min(downloadsize, (int)sizeof(data));
2382                 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2383                 // note this sends empty messages if at the end of the file, which is
2384                 // necessary to keep the packet loss logic working
2385                 // (the last blocks may be lost and need to be re-sent, and that will
2386                 //  only occur if the client acks the empty end messages, revealing
2387                 //  a gap in the download progress, causing the last blocks to be
2388                 //  sent again)
2389                 MSG_WriteChar (&msg, svc_downloaddata);
2390                 MSG_WriteLong (&msg, downloadstart);
2391                 MSG_WriteShort (&msg, downloadsize);
2392                 if (downloadsize > 0)
2393                         SZ_Write (&msg, data, downloadsize);
2394         }
2395
2396         // reliable only if none is in progress
2397         if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2398                 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2399         // unreliable
2400         SV_WriteDemoMessage(client, &msg, false);
2401
2402 // send the datagram
2403         NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2404         if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2405                 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2406 }
2407
2408 /*
2409 =======================
2410 SV_UpdateToReliableMessages
2411 =======================
2412 */
2413 static void SV_UpdateToReliableMessages (void)
2414 {
2415         int i, j;
2416         client_t *client;
2417         const char *name;
2418         const char *model;
2419         const char *skin;
2420         int clientcamera;
2421
2422 // check for changes to be sent over the reliable streams
2423         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2424         {
2425                 // update the host_client fields we care about according to the entity fields
2426                 host_client->edict = PRVM_EDICT_NUM(i+1);
2427
2428                 // DP_SV_CLIENTNAME
2429                 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2430                 if (name == NULL)
2431                         name = "";
2432                 // always point the string back at host_client->name to keep it safe
2433                 strlcpy (host_client->name, name, sizeof (host_client->name));
2434                 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2435                 if (strcmp(host_client->old_name, host_client->name))
2436                 {
2437                         if (host_client->spawned)
2438                                 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2439                         strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2440                         // send notification to all clients
2441                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2442                         MSG_WriteByte (&sv.reliable_datagram, i);
2443                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
2444                         SV_WriteNetnameIntoDemo(host_client);
2445                 }
2446
2447                 // DP_SV_CLIENTCOLORS
2448                 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2449                 if (host_client->old_colors != host_client->colors)
2450                 {
2451                         host_client->old_colors = host_client->colors;
2452                         // send notification to all clients
2453                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2454                         MSG_WriteByte (&sv.reliable_datagram, i);
2455                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2456                 }
2457
2458                 // NEXUIZ_PLAYERMODEL
2459                 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2460                 if (model == NULL)
2461                         model = "";
2462                 // always point the string back at host_client->name to keep it safe
2463                 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2464                 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2465
2466                 // NEXUIZ_PLAYERSKIN
2467                 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2468                 if (skin == NULL)
2469                         skin = "";
2470                 // always point the string back at host_client->name to keep it safe
2471                 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2472                 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2473
2474                 // TODO: add an extension name for this [1/17/2008 Black]
2475                 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2476                 if (clientcamera > 0)
2477                 {
2478                         int oldclientcamera = host_client->clientcamera;
2479                         if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2480                                 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2481                         host_client->clientcamera = clientcamera;
2482
2483                         if (oldclientcamera != host_client->clientcamera)
2484                         {
2485                                 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2486                                 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2487                         }
2488                 }
2489
2490                 // frags
2491                 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2492                 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2493                         if(!host_client->spawned && host_client->netconnection)
2494                                 host_client->frags = -666;
2495                 if (host_client->old_frags != host_client->frags)
2496                 {
2497                         host_client->old_frags = host_client->frags;
2498                         // send notification to all clients
2499                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2500                         MSG_WriteByte (&sv.reliable_datagram, i);
2501                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2502                 }
2503         }
2504
2505         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2506                 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2507                         SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2508
2509         SZ_Clear (&sv.reliable_datagram);
2510 }
2511
2512
2513 /*
2514 =======================
2515 SV_SendClientMessages
2516 =======================
2517 */
2518 void SV_SendClientMessages (void)
2519 {
2520         int i, prepared = false;
2521
2522         if (sv.protocol == PROTOCOL_QUAKEWORLD)
2523                 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2524
2525         SV_FlushBroadcastMessages();
2526
2527 // update frags, names, etc
2528         SV_UpdateToReliableMessages();
2529
2530 // build individual updates
2531         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2532         {
2533                 if (!host_client->active)
2534                         continue;
2535                 if (!host_client->netconnection)
2536                         continue;
2537
2538                 if (host_client->netconnection->message.overflowed)
2539                 {
2540                         SV_DropClient (true);   // if the message couldn't send, kick off
2541                         continue;
2542                 }
2543
2544                 if (!prepared)
2545                 {
2546                         prepared = true;
2547                         // only prepare entities once per frame
2548                         SV_PrepareEntitiesForSending();
2549                 }
2550                 SV_SendClientDatagram (host_client);
2551         }
2552
2553 // clear muzzle flashes
2554         SV_CleanupEnts();
2555 }
2556
2557 static void SV_StartDownload_f(void)
2558 {
2559         if (host_client->download_file)
2560                 host_client->download_started = true;
2561 }
2562
2563 /*
2564  * Compression extension negotiation:
2565  *
2566  * Server to client:
2567  *   cl_serverextension_download 2
2568  *
2569  * Client to server:
2570  *   download <filename> <list of zero or more suppported compressions in order of preference>
2571  * e.g.
2572  *   download maps/map1.bsp lzo deflate huffman
2573  *
2574  * Server to client:
2575  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
2576  * e.g.
2577  *   cl_downloadbegin 123456 maps/map1.bsp deflate
2578  *
2579  * The server may choose not to compress the file by sending no compression name, like:
2580  *   cl_downloadbegin 345678 maps/map1.bsp
2581  *
2582  * NOTE: the "download" command may only specify compression algorithms if
2583  *       cl_serverextension_download is 2!
2584  *       If cl_serverextension_download has a different value, the client must
2585  *       assume this extension is not supported!
2586  */
2587
2588 static void Download_CheckExtensions(void)
2589 {
2590         int i;
2591         int argc = Cmd_Argc();
2592
2593         // first reset them all
2594         host_client->download_deflate = false;
2595         
2596         for(i = 2; i < argc; ++i)
2597         {
2598                 if(!strcmp(Cmd_Argv(i), "deflate"))
2599                 {
2600                         host_client->download_deflate = true;
2601                         break;
2602                 }
2603         }
2604 }
2605
2606 static void SV_Download_f(void)
2607 {
2608         const char *whichpack, *whichpack2, *extension;
2609         qboolean is_csqc; // so we need to check only once
2610
2611         if (Cmd_Argc() < 2)
2612         {
2613                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2614                 SV_ClientPrintf("       supported extensions: deflate\n");
2615                 return;
2616         }
2617
2618         if (FS_CheckNastyPath(Cmd_Argv(1), false))
2619         {
2620                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2621                 return;
2622         }
2623
2624         if (host_client->download_file)
2625         {
2626                 // at this point we'll assume the previous download should be aborted
2627                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2628                 Host_ClientCommands("\nstopdownload\n");
2629
2630                 // close the file and reset variables
2631                 FS_Close(host_client->download_file);
2632                 host_client->download_file = NULL;
2633                 host_client->download_name[0] = 0;
2634                 host_client->download_expectedposition = 0;
2635                 host_client->download_started = false;
2636         }
2637
2638         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2639         
2640         if (!sv_allowdownloads.integer && !is_csqc)
2641         {
2642                 SV_ClientPrintf("Downloads are disabled on this server\n");
2643                 Host_ClientCommands("\nstopdownload\n");
2644                 return;
2645         }
2646
2647         Download_CheckExtensions();
2648
2649         strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2650         extension = FS_FileExtension(host_client->download_name);
2651
2652         // host_client is asking to download a specified file
2653         if (developer_extra.integer)
2654                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2655
2656         if(is_csqc)
2657         {
2658                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2659                 extensions[0] = '\0';
2660                 
2661                 if(host_client->download_deflate)
2662                         strlcat(extensions, " deflate", sizeof(extensions));
2663                 
2664                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2665
2666                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2667                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2668                 else
2669                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2670                 
2671                 // no, no space is needed between %s and %s :P
2672                 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2673
2674                 host_client->download_expectedposition = 0;
2675                 host_client->download_started = false;
2676                 host_client->sendsignon = true; // make sure this message is sent
2677                 return;
2678         }
2679
2680         if (!FS_FileExists(host_client->download_name))
2681         {
2682                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2683                 Host_ClientCommands("\nstopdownload\n");
2684                 return;
2685         }
2686
2687         // check if the user is trying to download part of registered Quake(r)
2688         whichpack = FS_WhichPack(host_client->download_name);
2689         whichpack2 = FS_WhichPack("gfx/pop.lmp");
2690         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2691         {
2692                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2693                 Host_ClientCommands("\nstopdownload\n");
2694                 return;
2695         }
2696
2697         // check if the server has forbidden archive downloads entirely
2698         if (!sv_allowdownloads_inarchive.integer)
2699         {
2700                 whichpack = FS_WhichPack(host_client->download_name);
2701                 if (whichpack)
2702                 {
2703                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2704                         Host_ClientCommands("\nstopdownload\n");
2705                         return;
2706                 }
2707         }
2708
2709         if (!sv_allowdownloads_config.integer)
2710         {
2711                 if (!strcasecmp(extension, "cfg"))
2712                 {
2713                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2714                         Host_ClientCommands("\nstopdownload\n");
2715                         return;
2716                 }
2717         }
2718
2719         if (!sv_allowdownloads_dlcache.integer)
2720         {
2721                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2722                 {
2723                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2724                         Host_ClientCommands("\nstopdownload\n");
2725                         return;
2726                 }
2727         }
2728
2729         if (!sv_allowdownloads_archive.integer)
2730         {
2731                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2732                 {
2733                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2734                         Host_ClientCommands("\nstopdownload\n");
2735                         return;
2736                 }
2737         }
2738
2739         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2740         if (!host_client->download_file)
2741         {
2742                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2743                 Host_ClientCommands("\nstopdownload\n");
2744                 return;
2745         }
2746
2747         if (FS_FileSize(host_client->download_file) > 1<<30)
2748         {
2749                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2750                 Host_ClientCommands("\nstopdownload\n");
2751                 FS_Close(host_client->download_file);
2752                 host_client->download_file = NULL;
2753                 return;
2754         }
2755
2756         if (FS_FileSize(host_client->download_file) < 0)
2757         {
2758                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2759                 Host_ClientCommands("\nstopdownload\n");
2760                 FS_Close(host_client->download_file);
2761                 host_client->download_file = NULL;
2762                 return;
2763         }
2764
2765         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2766
2767         /*
2768          * we can only do this if we would actually deflate on the fly
2769          * which we do not (yet)!
2770         {
2771                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2772                 extensions[0] = '\0';
2773                 
2774                 if(host_client->download_deflate)
2775                         strlcat(extensions, " deflate", sizeof(extensions));
2776
2777                 // no, no space is needed between %s and %s :P
2778                 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2779         }
2780         */
2781         Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2782
2783         host_client->download_expectedposition = 0;
2784         host_client->download_started = false;
2785         host_client->sendsignon = true; // make sure this message is sent
2786
2787         // the rest of the download process is handled in SV_SendClientDatagram
2788         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2789         //
2790         // no svc_downloaddata messages will be sent until sv_startdownload is
2791         // sent by the client
2792 }
2793
2794 /*
2795 ==============================================================================
2796
2797 SERVER SPAWNING
2798
2799 ==============================================================================
2800 */
2801
2802 /*
2803 ================
2804 SV_ModelIndex
2805
2806 ================
2807 */
2808 int SV_ModelIndex(const char *s, int precachemode)
2809 {
2810         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2811         char filename[MAX_QPATH];
2812         if (!s || !*s)
2813                 return 0;
2814         // testing
2815         //if (precachemode == 2)
2816         //      return 0;
2817         strlcpy(filename, s, sizeof(filename));
2818         for (i = 2;i < limit;i++)
2819         {
2820                 if (!sv.model_precache[i][0])
2821                 {
2822                         if (precachemode)
2823                         {
2824                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2825                                 {
2826                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2827                                         return 0;
2828                                 }
2829                                 if (precachemode == 1)
2830                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2831                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2832                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2833                                 if (sv.state != ss_loading)
2834                                 {
2835                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2836                                         MSG_WriteShort(&sv.reliable_datagram, i);
2837                                         MSG_WriteString(&sv.reliable_datagram, filename);
2838                                 }
2839                                 return i;
2840                         }
2841                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2842                         return 0;
2843                 }
2844                 if (!strcmp(sv.model_precache[i], filename))
2845                         return i;
2846         }
2847         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2848         return 0;
2849 }
2850
2851 /*
2852 ================
2853 SV_SoundIndex
2854
2855 ================
2856 */
2857 int SV_SoundIndex(const char *s, int precachemode)
2858 {
2859         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2860         char filename[MAX_QPATH];
2861         if (!s || !*s)
2862                 return 0;
2863         // testing
2864         //if (precachemode == 2)
2865         //      return 0;
2866         strlcpy(filename, s, sizeof(filename));
2867         for (i = 1;i < limit;i++)
2868         {
2869                 if (!sv.sound_precache[i][0])
2870                 {
2871                         if (precachemode)
2872                         {
2873                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2874                                 {
2875                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2876                                         return 0;
2877                                 }
2878                                 if (precachemode == 1)
2879                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2880                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2881                                 if (sv.state != ss_loading)
2882                                 {
2883                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2884                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2885                                         MSG_WriteString(&sv.reliable_datagram, filename);
2886                                 }
2887                                 return i;
2888                         }
2889                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2890                         return 0;
2891                 }
2892                 if (!strcmp(sv.sound_precache[i], filename))
2893                         return i;
2894         }
2895         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2896         return 0;
2897 }
2898
2899 /*
2900 ================
2901 SV_ParticleEffectIndex
2902
2903 ================
2904 */
2905 int SV_ParticleEffectIndex(const char *name)
2906 {
2907         int i, argc, linenumber, effectnameindex;
2908         int filepass;
2909         fs_offset_t filesize;
2910         unsigned char *filedata;
2911         const char *text;
2912         const char *textstart;
2913         //const char *textend;
2914         char argv[16][1024];
2915         char filename[MAX_QPATH];
2916         if (!sv.particleeffectnamesloaded)
2917         {
2918                 sv.particleeffectnamesloaded = true;
2919                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2920                 for (i = 0;i < EFFECT_TOTAL;i++)
2921                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2922                 for (filepass = 0;;filepass++)
2923                 {
2924                         if (filepass == 0)
2925                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2926                         else if (filepass == 1)
2927                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2928                         else
2929                                 break;
2930                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2931                         if (!filedata)
2932                                 continue;
2933                         textstart = (const char *)filedata;
2934                         //textend = (const char *)filedata + filesize;
2935                         text = textstart;
2936                         for (linenumber = 1;;linenumber++)
2937                         {
2938                                 argc = 0;
2939                                 for (;;)
2940                                 {
2941                                         if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2942                                                 break;
2943                                         if (argc < 16)
2944                                         {
2945                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2946                                                 argc++;
2947                                         }
2948                                 }
2949                                 if (com_token[0] == 0)
2950                                         break; // if the loop exited and it's not a \n, it's EOF
2951                                 if (argc < 1)
2952                                         continue;
2953                                 if (!strcmp(argv[0], "effect"))
2954                                 {
2955                                         if (argc == 2)
2956                                         {
2957                                                 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2958                                                 {
2959                                                         if (sv.particleeffectname[effectnameindex][0])
2960                                                         {
2961                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2962                                                                         break;
2963                                                         }
2964                                                         else
2965                                                         {
2966                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2967                                                                 break;
2968                                                         }
2969                                                 }
2970                                                 // if we run out of names, abort
2971                                                 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2972                                                 {
2973                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2974                                                         break;
2975                                                 }
2976                                         }
2977                                 }
2978                         }
2979                         Mem_Free(filedata);
2980                 }
2981         }
2982         // search for the name
2983         for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2984                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2985                         return effectnameindex;
2986         // return 0 if we couldn't find it
2987         return 0;
2988 }
2989
2990 dp_model_t *SV_GetModelByIndex(int modelindex)
2991 {
2992         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2993 }
2994
2995 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2996 {
2997         int modelindex;
2998         if (!ed || ed->priv.server->free)
2999                 return NULL;
3000         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3001         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3002 }
3003
3004 /*
3005 ================
3006 SV_CreateBaseline
3007
3008 ================
3009 */
3010 static void SV_CreateBaseline (void)
3011 {
3012         int i, entnum, large;
3013         prvm_edict_t *svent;
3014
3015         // LordHavoc: clear *all* states (note just active ones)
3016         for (entnum = 0;entnum < prog->max_edicts;entnum++)
3017         {
3018                 // get the current server version
3019                 svent = PRVM_EDICT_NUM(entnum);
3020
3021                 // LordHavoc: always clear state values, whether the entity is in use or not
3022                 svent->priv.server->baseline = defaultstate;
3023
3024                 if (svent->priv.server->free)
3025                         continue;
3026                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3027                         continue;
3028
3029                 // create entity baseline
3030                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3031                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3032                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3033                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3034                 if (entnum > 0 && entnum <= svs.maxclients)
3035                 {
3036                         svent->priv.server->baseline.colormap = entnum;
3037                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3038                 }
3039                 else
3040                 {
3041                         svent->priv.server->baseline.colormap = 0;
3042                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3043                 }
3044
3045                 large = false;
3046                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3047                 {
3048                         large = true;
3049                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3050                                 large = false;
3051                 }
3052
3053                 // add to the message
3054                 if (large)
3055                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3056                 else
3057                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3058                 MSG_WriteShort (&sv.signon, entnum);
3059
3060                 if (large)
3061                 {
3062                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3063                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3064                 }
3065                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3066                 {
3067                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3068                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3069                 }
3070                 else
3071                 {
3072                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3073                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3074                 }
3075                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3076                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3077                 for (i=0 ; i<3 ; i++)
3078                 {
3079                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3080                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3081                 }
3082         }
3083 }
3084
3085 /*
3086 ================
3087 SV_Prepare_CSQC
3088
3089 Load csprogs.dat and comperss it so it doesn't need to be
3090 reloaded on request.
3091 ================
3092 */
3093 void SV_Prepare_CSQC(void)
3094 {
3095         fs_offset_t progsize;
3096
3097         if(svs.csqc_progdata)
3098         {
3099                 Con_DPrintf("Unloading old CSQC data.\n");
3100                 Mem_Free(svs.csqc_progdata);
3101                 if(svs.csqc_progdata_deflated)
3102                         Mem_Free(svs.csqc_progdata_deflated);
3103         }
3104
3105         svs.csqc_progdata = NULL;
3106         svs.csqc_progdata_deflated = NULL;
3107         
3108         sv.csqc_progname[0] = 0;
3109         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3110
3111         if(progsize > 0)
3112         {
3113                 size_t deflated_size;
3114
3115                 sv.csqc_progsize = (int)progsize;
3116                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3117                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3118                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3119
3120                 Con_DPrint("Compressing csprogs.dat\n");
3121                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3122                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3123                 svs.csqc_progsize_deflated = (int)deflated_size;
3124                 if(svs.csqc_progdata_deflated)
3125                 {
3126                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3127                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3128                 }
3129                 else
3130                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3131         }
3132 }
3133
3134 /*
3135 ================
3136 SV_SaveSpawnparms
3137
3138 Grabs the current state of each client for saving across the
3139 transition to another level
3140 ================
3141 */
3142 void SV_SaveSpawnparms (void)
3143 {
3144         int             i, j;
3145
3146         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3147
3148         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3149         {
3150                 if (!host_client->active)
3151                         continue;
3152
3153         // call the progs to get default spawn parms for the new client
3154                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3155                 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3156                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3157                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3158         }
3159 }
3160
3161 /*
3162 ================
3163 SV_SpawnServer
3164
3165 This is called at the start of each level
3166 ================
3167 */
3168
3169 void SV_SpawnServer (const char *server)
3170 {
3171         prvm_edict_t *ent;
3172         int i;
3173         char *entities;
3174         dp_model_t *worldmodel;
3175         char modelname[sizeof(sv.worldname)];
3176
3177         Con_DPrintf("SpawnServer: %s\n", server);
3178
3179         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3180
3181         if (!FS_FileExists(modelname))
3182         {
3183                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3184                 if (!FS_FileExists(modelname))
3185                 {
3186                         Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3187                         return;
3188                 }
3189         }
3190
3191         if (cls.state != ca_dedicated)
3192         {
3193                 SCR_BeginLoadingPlaque();
3194                 S_StopAllSounds();
3195         }
3196
3197         if(sv.active)
3198         {
3199                 SV_VM_Begin();
3200                 World_End(&sv.world);
3201                 if(PRVM_serverfunction(SV_Shutdown))
3202                 {
3203                         func_t s = PRVM_serverfunction(SV_Shutdown);
3204                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3205                         PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3206                 }
3207                 SV_VM_End();
3208         }
3209
3210         // free q3 shaders so that any newly downloaded shaders will be active
3211         Mod_FreeQ3Shaders();
3212
3213         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3214         if (!worldmodel || !worldmodel->TraceBox)
3215         {
3216                 Con_Printf("Couldn't load map %s\n", modelname);
3217                 return;
3218         }
3219
3220         Collision_Cache_Reset(true);
3221
3222         // let's not have any servers with no name
3223         if (hostname.string[0] == 0)
3224                 Cvar_Set ("hostname", "UNNAMED");
3225         scr_centertime_off = 0;
3226
3227         svs.changelevel_issued = false;         // now safe to issue another
3228
3229         // make the map a required file for clients
3230         Curl_ClearRequirements();
3231         Curl_RequireFile(modelname);
3232
3233 //
3234 // tell all connected clients that we are going to a new level
3235 //
3236         if (sv.active)
3237         {
3238                 client_t *client;
3239                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3240                 {
3241                         if (client->netconnection)
3242                         {
3243                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3244                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3245                         }
3246                 }
3247         }
3248         else
3249         {
3250                 // open server port
3251                 NetConn_OpenServerPorts(true);
3252         }
3253
3254 //
3255 // make cvars consistant
3256 //
3257         if (coop.integer)
3258                 Cvar_SetValue ("deathmatch", 0);
3259         // LordHavoc: it can be useful to have skills outside the range 0-3...
3260         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3261         //Cvar_SetValue ("skill", (float)current_skill);
3262         current_skill = (int)(skill.value + 0.5);
3263
3264 //
3265 // set up the new server
3266 //
3267         memset (&sv, 0, sizeof(sv));
3268         // if running a local client, make sure it doesn't try to access the last
3269         // level's data which is no longer valiud
3270         cls.signon = 0;
3271
3272         Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3273
3274         if(*sv_random_seed.string)
3275         {
3276                 srand(sv_random_seed.integer);
3277                 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3278         }
3279
3280         SV_VM_Setup();
3281
3282         sv.active = true;
3283
3284         // set level base name variables for later use
3285         strlcpy (sv.name, server, sizeof (sv.name));
3286         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3287         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3288         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3289         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3290         Cvar_SetQuick(&sv_worldname, sv.worldname);
3291         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3292         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3293
3294         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3295         if (sv.protocol == PROTOCOL_UNKNOWN)
3296         {
3297                 char buffer[1024];
3298                 Protocol_Names(buffer, sizeof(buffer));
3299                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3300                 sv.protocol = PROTOCOL_QUAKE;
3301         }
3302
3303         SV_VM_Begin();
3304
3305 // load progs to get entity field count
3306         //PR_LoadProgs ( sv_progs.string );
3307
3308         sv.datagram.maxsize = sizeof(sv.datagram_buf);
3309         sv.datagram.cursize = 0;
3310         sv.datagram.data = sv.datagram_buf;
3311
3312         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3313         sv.reliable_datagram.cursize = 0;
3314         sv.reliable_datagram.data = sv.reliable_datagram_buf;
3315
3316         sv.signon.maxsize = sizeof(sv.signon_buf);
3317         sv.signon.cursize = 0;
3318         sv.signon.data = sv.signon_buf;
3319
3320 // leave slots at start for clients only
3321         //prog->num_edicts = svs.maxclients+1;
3322
3323         sv.state = ss_loading;
3324         prog->allowworldwrites = true;
3325         sv.paused = false;
3326
3327         PRVM_serverglobalfloat(time) = sv.time = 1.0;
3328
3329         Mod_ClearUsed();
3330         worldmodel->used = true;
3331
3332         sv.worldmodel = worldmodel;
3333         sv.models[1] = sv.worldmodel;
3334
3335 //
3336 // clear world interaction links
3337 //
3338         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3339         World_Start(&sv.world);
3340
3341         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3342
3343         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3344         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3345         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3346         {
3347                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3348                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3349         }
3350         if(i < sv.worldmodel->brush.numsubmodels)
3351                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3352
3353 //
3354 // load the rest of the entities
3355 //
3356         // AK possible hack since num_edicts is still 0
3357         ent = PRVM_EDICT_NUM(0);
3358         memset (ent->fields.vp, 0, prog->entityfields * 4);
3359         ent->priv.server->free = false;
3360         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3361         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
3362         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3363         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3364         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3365         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3366         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3367         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3368
3369         if (coop.value)
3370                 PRVM_serverglobalfloat(coop) = coop.integer;
3371         else
3372                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3373
3374         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3375
3376 // serverflags are for cross level information (sigils)
3377         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3378
3379         // we need to reset the spawned flag on all connected clients here so that
3380         // their thinks don't run during startup (before PutClientInServer)
3381         // we also need to set up the client entities now
3382         // and we need to set the ->edict pointers to point into the progs edicts
3383         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3384         {
3385                 host_client->spawned = false;
3386                 host_client->edict = PRVM_EDICT_NUM(i + 1);
3387                 PRVM_ED_ClearEdict(host_client->edict);
3388         }
3389
3390         // load replacement entity file if found
3391         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3392         {
3393                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3394                 PRVM_ED_LoadFromFile (entities);
3395                 Mem_Free(entities);
3396         }
3397         else
3398                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3399
3400
3401         // LordHavoc: clear world angles (to fix e3m3.bsp)
3402         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3403
3404 // all setup is completed, any further precache statements are errors
3405 //      sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3406         prog->allowworldwrites = false;
3407
3408 // run two frames to allow everything to settle
3409         PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3410         for (i = 0;i < 2;i++)
3411         {
3412                 sv.frametime = 0.1;
3413                 SV_Physics ();
3414         }
3415
3416         if (cls.state == ca_dedicated)
3417                 Mod_PurgeUnused();
3418
3419 // create a baseline for more efficient communications
3420         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3421                 SV_CreateBaseline ();
3422
3423         sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3424
3425         // to prevent network timeouts
3426         realtime = Sys_DoubleTime();
3427         
3428 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3429         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3430         {
3431                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3432                 if (!host_client->active)
3433                         continue;
3434                 if (host_client->netconnection)
3435                         SV_SendServerinfo(host_client);
3436                 else
3437                 {
3438                         int j;
3439                         // if client is a botclient coming from a level change, we need to
3440                         // set up client info that normally requires networking
3441
3442                         // copy spawn parms out of the client_t
3443                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3444                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3445
3446                         // call the spawn function
3447                         host_client->clientconnectcalled = true;
3448                         PRVM_serverglobalfloat(time) = sv.time;
3449                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3450                         PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3451                         PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3452                         host_client->spawned = true;
3453                 }
3454         }
3455
3456         // update the map title cvar
3457         strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3458         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3459
3460         Con_DPrint("Server spawned.\n");
3461         NetConn_Heartbeat (2);
3462
3463         SV_VM_End();
3464 }
3465
3466 /////////////////////////////////////////////////////
3467 // SV VM stuff
3468
3469 static void SV_VM_CB_BeginIncreaseEdicts(void)
3470 {
3471         // links don't survive the transition, so unlink everything
3472         World_UnlinkAll(&sv.world);
3473 }
3474
3475 static void SV_VM_CB_EndIncreaseEdicts(void)
3476 {
3477         int i;
3478         prvm_edict_t *ent;
3479
3480         // link every entity except world
3481         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3482                 if (!ent->priv.server->free)
3483                         SV_LinkEdict(ent);
3484 }
3485
3486 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3487 {
3488         // LordHavoc: for consistency set these here
3489         int num = PRVM_NUM_FOR_EDICT(e) - 1;
3490
3491         e->priv.server->move = false; // don't move on first frame
3492
3493         if (num >= 0 && num < svs.maxclients)
3494         {
3495                 // set colormap and team on newly created player entity
3496                 PRVM_serveredictfloat(e, colormap) = num + 1;
3497                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3498                 // set netname/clientcolors back to client values so that
3499                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3500                 // reset them
3501                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3502                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3503                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3504                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3505                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3506                 // Assign netaddress (IP Address, etc)
3507                 if(svs.clients[num].netconnection != NULL)
3508                 {
3509                         // Acquire Readable Address
3510                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3511                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3512                 }
3513                 else
3514                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3515                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3516                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3517                 else
3518                         PRVM_serveredictstring(e, crypto_idfp) = 0;
3519                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3520                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3521                 else
3522                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
3523                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3524                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3525                 else
3526                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3527                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3528                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3529                 else
3530                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3531                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3532                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3533                 else
3534                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
3535         }
3536 }
3537
3538 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3539 {
3540         int i;
3541         int e;
3542
3543         World_UnlinkEdict(ed);          // unlink from world bsp
3544
3545         PRVM_serveredictstring(ed, model) = 0;
3546         PRVM_serveredictfloat(ed, takedamage) = 0;
3547         PRVM_serveredictfloat(ed, modelindex) = 0;
3548         PRVM_serveredictfloat(ed, colormap) = 0;
3549         PRVM_serveredictfloat(ed, skin) = 0;
3550         PRVM_serveredictfloat(ed, frame) = 0;
3551         VectorClear(PRVM_serveredictvector(ed, origin));
3552         VectorClear(PRVM_serveredictvector(ed, angles));
3553         PRVM_serveredictfloat(ed, nextthink) = -1;
3554         PRVM_serveredictfloat(ed, solid) = 0;
3555
3556         VM_RemoveEdictSkeleton(ed);
3557         World_Physics_RemoveFromEntity(&sv.world, ed);
3558         World_Physics_RemoveJointFromEntity(&sv.world, ed);
3559
3560         // make sure csqc networking is aware of the removed entity
3561         e = PRVM_NUM_FOR_EDICT(ed);
3562         sv.csqcentityversion[e] = 0;
3563         for (i = 0;i < svs.maxclients;i++)
3564         {
3565                 if (svs.clients[i].csqcentityscope[e])
3566                         svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3567                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3568         }
3569 }
3570
3571 static void SV_VM_CB_CountEdicts(void)
3572 {
3573         int             i;
3574         prvm_edict_t    *ent;
3575         int             active, models, solid, step;
3576
3577         active = models = solid = step = 0;
3578         for (i=0 ; i<prog->num_edicts ; i++)
3579         {
3580                 ent = PRVM_EDICT_NUM(i);
3581                 if (ent->priv.server->free)
3582                         continue;
3583                 active++;
3584                 if (PRVM_serveredictfloat(ent, solid))
3585                         solid++;
3586                 if (PRVM_serveredictstring(ent, model))
3587                         models++;
3588                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3589                         step++;
3590         }
3591
3592         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3593         Con_Printf("active    :%3i\n", active);
3594         Con_Printf("view      :%3i\n", models);
3595         Con_Printf("touch     :%3i\n", solid);
3596         Con_Printf("step      :%3i\n", step);
3597 }
3598
3599 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3600 {
3601         // remove things from different skill levels or deathmatch
3602         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3603         {
3604                 if (deathmatch.integer)
3605                 {
3606                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3607                         {
3608                                 return false;
3609                         }
3610                 }
3611                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
3612                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3613                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
3614                 {
3615                         return false;
3616                 }
3617         }
3618         return true;
3619 }
3620
3621 static void SV_VM_Setup(void)
3622 {
3623         PRVM_Begin;
3624         PRVM_InitProg( PRVM_SERVERPROG );
3625
3626         // allocate the mempools
3627         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3628         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3629         prog->builtins = vm_sv_builtins;
3630         prog->numbuiltins = vm_sv_numbuiltins;
3631         prog->max_edicts = 512;
3632         if (sv.protocol == PROTOCOL_QUAKE)
3633                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3634         else if (sv.protocol == PROTOCOL_QUAKEDP)
3635                 prog->limit_edicts = 2048; // guessing
3636         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3637                 prog->limit_edicts = 2048; // guessing!
3638         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3639                 prog->limit_edicts = 4096; // guessing!
3640         else
3641                 prog->limit_edicts = MAX_EDICTS;
3642         prog->reserved_edicts = svs.maxclients;
3643         prog->edictprivate_size = sizeof(edict_engineprivate_t);
3644         prog->name = "server";
3645         prog->extensionstring = vm_sv_extensions;
3646         prog->loadintoworld = true;
3647
3648         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3649         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3650         prog->init_edict = SV_VM_CB_InitEdict;
3651         prog->free_edict = SV_VM_CB_FreeEdict;
3652         prog->count_edicts = SV_VM_CB_CountEdicts;
3653         prog->load_edict = SV_VM_CB_LoadEdict;
3654         prog->init_cmd = VM_SV_Cmd_Init;
3655         prog->reset_cmd = VM_SV_Cmd_Reset;
3656         prog->error_cmd = Host_Error;
3657         prog->ExecuteProgram = SVVM_ExecuteProgram;
3658
3659         PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3660
3661         // some mods compiled with scrambling compilers lack certain critical
3662         // global names and field names such as "self" and "time" and "nextthink"
3663         // so we have to set these offsets manually, matching the entvars_t
3664         // but we only do this if the prog header crc matches, otherwise it's totally freeform
3665         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3666         {
3667                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3668                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3669                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3670                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3671                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3672                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3673                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3674                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3675                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3676                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3677                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3678                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3679                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3680                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3681                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3682                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3683                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3684                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3685                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3686                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3687                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3688                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3689                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3690                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3691                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3692                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3693                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3694                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3695                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3696                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3697                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3698                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3699                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3700                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3701                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3702                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3703                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3704                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3705                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3706                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3707                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3708                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3709                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3710                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3711                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3712                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3713                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3714                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3715                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3716                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3717                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3718                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3719                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3720                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3721                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3722                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3723                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3724                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3725                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3726                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3727                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3728                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3729                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3730                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3731                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3732                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3733                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3734                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3735                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3736                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3737                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3738                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3739                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3740                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3741                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3742                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3743                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3744                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3745                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3746                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3747                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3748                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3749                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3750                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3751                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3752                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3753                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3754                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3755                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3756                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3757                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3758                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3759                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3760                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3761                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3762                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3763                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3764                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3765                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3766                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3767                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3768                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3769                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3770                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3771                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3772                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3773                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3774                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3775                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3776                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3777                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3778                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3779                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3780                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3781                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3782                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3783                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3784                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3785                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3786                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3787                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3788 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3789 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3790 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3791 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3792 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3793 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3794 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3795 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3796 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3797 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3798         }
3799         else
3800                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3801
3802         // OP_STATE is always supported on server because we add fields/globals for it
3803         prog->flag |= PRVM_OP_STATE;
3804
3805         VM_CustomStats_Clear();//[515]: csqc
3806
3807         PRVM_End;
3808
3809         SV_Prepare_CSQC();
3810 }
3811
3812 void SV_VM_Begin(void)
3813 {
3814         PRVM_Begin;
3815         PRVM_SetProg( PRVM_SERVERPROG );
3816
3817         PRVM_serverglobalfloat(time) = (float) sv.time;
3818 }
3819
3820 void SV_VM_End(void)
3821 {
3822         PRVM_End;
3823 }