2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define SV_REQFUNCS 0
242 #define sv_reqfuncs NULL
244 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
245 //static const char *sv_reqfuncs[] = {
248 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
250 prvm_required_field_t sv_reqfields[] =
252 {ev_entity, "aiment"},
253 {ev_entity, "chain"},
254 {ev_entity, "clientcamera"},
255 {ev_entity, "cursor_trace_ent"},
256 {ev_entity, "drawonlytoclient"},
257 {ev_entity, "enemy"},
258 {ev_entity, "exteriormodeltoclient"},
259 {ev_entity, "groundentity"},
260 {ev_entity, "nodrawtoclient"},
261 {ev_entity, "tag_entity"},
262 {ev_entity, "viewmodelforclient"},
263 {ev_float, "SendFlags"},
264 {ev_float, "Version"},
266 {ev_float, "ammo_cells1"},
267 {ev_float, "ammo_lava_nails"},
268 {ev_float, "ammo_multi_rockets"},
269 {ev_float, "ammo_nails1"},
270 {ev_float, "ammo_plasma"},
271 {ev_float, "ammo_rockets1"},
272 {ev_float, "ammo_shells1"},
273 {ev_float, "bouncefactor"},
274 {ev_float, "bouncestop"},
275 {ev_float, "button3"},
276 {ev_float, "button4"},
277 {ev_float, "button5"},
278 {ev_float, "button6"},
279 {ev_float, "button7"},
280 {ev_float, "button8"},
281 {ev_float, "button9"},
282 {ev_float, "button10"},
283 {ev_float, "button11"},
284 {ev_float, "button12"},
285 {ev_float, "button13"},
286 {ev_float, "button14"},
287 {ev_float, "button15"},
288 {ev_float, "button16"},
289 {ev_float, "buttonchat"},
290 {ev_float, "buttonuse"},
291 {ev_float, "clientcolors"},
293 {ev_float, "colormod"},
294 {ev_float, "cursor_active"},
295 {ev_float, "cursor_screen"},
296 {ev_float, "cursor_trace_endpos"},
297 {ev_float, "cursor_trace_start"},
298 {ev_float, "dimension_hit"},
299 {ev_float, "dimension_solid"},
300 {ev_float, "disableclientprediction"},
301 {ev_float, "discardabledemo"},
302 {ev_float, "dphitcontentsmask"},
303 {ev_float, "fatness"},
304 {ev_float, "forceshader"},
306 {ev_float, "frame1time"},
307 {ev_float, "frame2"},
308 {ev_float, "frame2time"},
309 {ev_float, "frame3"},
310 {ev_float, "frame3time"},
311 {ev_float, "frame4"},
312 {ev_float, "frame4time"},
313 {ev_float, "fullbright"},
314 {ev_float, "glow_color"},
315 {ev_float, "glow_size"},
316 {ev_float, "glow_trail"},
317 {ev_float, "gravity"},
319 {ev_float, "ideal_yaw"},
320 {ev_float, "idealpitch"},
321 {ev_float, "items2"},
322 {ev_float, "jointtype"},
323 {ev_float, "lerpfrac"},
324 {ev_float, "lerpfrac3"},
325 {ev_float, "lerpfrac4"},
326 {ev_float, "light_lev"},
328 {ev_float, "modelflags"},
329 {ev_float, "modelindex"},
330 {ev_float, "movetype"},
331 {ev_float, "nextthink"},
332 {ev_float, "packetloss"},
333 {ev_float, "pflags"},
335 {ev_float, "ping_packetloss"},
336 {ev_float, "ping_movementloss"},
337 {ev_float, "pitch_speed"},
338 {ev_float, "pmodel"},
339 {ev_float, "renderamt"},
340 {ev_float, "renderflags"},
341 {ev_float, "rendermode"},
343 {ev_float, "sendcomplexanimation"},
344 {ev_float, "shadertime"},
345 {ev_float, "skeletonindex"},
348 {ev_float, "tag_index"},
350 {ev_float, "userwavefunc_param0"},
351 {ev_float, "userwavefunc_param1"},
352 {ev_float, "userwavefunc_param2"},
353 {ev_float, "userwavefunc_param3"},
354 {ev_float, "viewzoom"},
355 {ev_float, "yaw_speed"},
356 {ev_function, "SendEntity"},
357 {ev_function, "camera_transform"},
358 {ev_function, "contentstransition"},
359 {ev_function, "customizeentityforclient"},
360 {ev_function, "movetypesteplandevent"},
361 {ev_string, "classname"},
362 {ev_string, "clientstatus"},
363 {ev_string, "crypto_encryptmethod"},
364 {ev_string, "crypto_idfp"},
365 {ev_string, "crypto_keyfp"},
366 {ev_string, "crypto_mykeyfp"},
367 {ev_string, "crypto_signmethod"},
368 {ev_string, "message"},
369 {ev_string, "netaddress"},
370 {ev_string, "playermodel"},
371 {ev_string, "playerskin"},
372 {ev_vector, "angles"},
373 {ev_vector, "angles"},
374 {ev_vector, "avelocity"},
375 // {ev_vector, "axis_forward"},
376 // {ev_vector, "axis_left"},
377 // {ev_vector, "axis_up"},
378 {ev_vector, "glowmod"},
381 {ev_vector, "movedir"},
382 {ev_vector, "movement"},
383 {ev_vector, "origin"},
384 {ev_vector, "punchvector"},
385 // {ev_vector, "spinvelocity"},
386 {ev_vector, "velocity"},
389 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
391 prvm_required_field_t sv_reqglobals[] =
394 {ev_entity, "trace_ent"},
395 {ev_entity, "trace_networkentity"},
397 {ev_float, "deathmatch"},
398 {ev_float, "dmg_save"},
399 {ev_float, "dmg_take"},
400 {ev_float, "drawfont"},
401 {ev_float, "drawfontscale"},
402 {ev_float, "gettaginfo_parent"},
403 {ev_float, "intermission"},
404 {ev_float, "particles_alphamax"},
405 {ev_float, "particles_alphamin"},
406 {ev_float, "require_spawnfunc_prefix"},
407 {ev_float, "sb_showscores"},
408 {ev_float, "serverdeltatime"},
409 {ev_float, "serverprevtime"},
410 {ev_float, "servertime"},
412 {ev_float, "trace_allsolid"},
413 {ev_float, "trace_dphitcontents"},
414 {ev_float, "trace_dphitq3surfaceflags"},
415 {ev_float, "trace_dpstartcontents"},
416 {ev_float, "trace_fraction"},
417 {ev_float, "trace_inopen"},
418 {ev_float, "trace_inwater"},
419 {ev_float, "trace_plane_dist"},
420 {ev_float, "trace_startsolid"},
421 {ev_float, "transparent_offset"},
422 {ev_string, "SV_InitCmd"},
423 {ev_string, "gettaginfo_name"},
424 {ev_string, "trace_dphittexturename"},
425 {ev_string, "worldstatus"},
426 {ev_vector, "dmg_origin"},
427 {ev_vector, "gettaginfo_forward"},
428 {ev_vector, "gettaginfo_offset"},
429 {ev_vector, "gettaginfo_right"},
430 {ev_vector, "gettaginfo_up"},
431 {ev_vector, "particles_colormax"},
432 {ev_vector, "particles_colormin"},
433 {ev_vector, "trace_endpos"},
434 {ev_vector, "trace_plane_normal"},
435 {ev_vector, "v_forward"},
436 {ev_vector, "v_right"},
438 {ev_vector, "view_angles"},
439 {ev_vector, "view_punchangle"},
440 {ev_vector, "view_punchvector"},
445 //============================================================================
447 void SV_AreaStats_f(void)
449 World_PrintAreaStats(&sv.world, "server");
459 // init the csqc progs cvars, since they are updated/used by the server code
460 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
461 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
462 extern cvar_t csqc_progcrc;
463 extern cvar_t csqc_progsize;
465 Cvar_RegisterVariable(&sv_worldmessage);
466 Cvar_RegisterVariable(&sv_worldname);
467 Cvar_RegisterVariable(&sv_worldnamenoextension);
468 Cvar_RegisterVariable(&sv_worldbasename);
470 Cvar_RegisterVariable (&csqc_progname);
471 Cvar_RegisterVariable (&csqc_progcrc);
472 Cvar_RegisterVariable (&csqc_progsize);
474 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
475 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
476 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
477 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
479 Cvar_RegisterVariable (&coop);
480 Cvar_RegisterVariable (&deathmatch);
481 Cvar_RegisterVariable (&fraglimit);
482 Cvar_RegisterVariable (&gamecfg);
483 Cvar_RegisterVariable (&noexit);
484 Cvar_RegisterVariable (&nomonsters);
485 Cvar_RegisterVariable (&pausable);
486 Cvar_RegisterVariable (&pr_checkextension);
487 Cvar_RegisterVariable (&samelevel);
488 Cvar_RegisterVariable (&skill);
489 Cvar_RegisterVariable (&slowmo);
490 Cvar_RegisterVariable (&sv_accelerate);
491 Cvar_RegisterVariable (&sv_aim);
492 Cvar_RegisterVariable (&sv_airaccel_qw);
493 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
494 Cvar_RegisterVariable (&sv_airaccelerate);
495 Cvar_RegisterVariable (&sv_airstopaccelerate);
496 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
497 Cvar_RegisterVariable (&sv_maxairstrafespeed);
498 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
499 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
500 Cvar_RegisterVariable (&sv_aircontrol);
501 Cvar_RegisterVariable (&sv_aircontrol_power);
502 Cvar_RegisterVariable (&sv_aircontrol_penalty);
503 Cvar_RegisterVariable (&sv_allowdownloads);
504 Cvar_RegisterVariable (&sv_allowdownloads_archive);
505 Cvar_RegisterVariable (&sv_allowdownloads_config);
506 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
507 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
508 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
509 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
510 Cvar_RegisterVariable (&sv_clmovement_enable);
511 Cvar_RegisterVariable (&sv_clmovement_minping);
512 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
513 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
514 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
515 Cvar_RegisterVariable (&sv_cullentities_pvs);
516 Cvar_RegisterVariable (&sv_cullentities_stats);
517 Cvar_RegisterVariable (&sv_cullentities_trace);
518 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
519 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
520 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
521 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
522 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
523 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
524 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
525 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
526 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
527 Cvar_RegisterVariable (&sv_debugmove);
528 Cvar_RegisterVariable (&sv_echobprint);
529 Cvar_RegisterVariable (&sv_edgefriction);
530 Cvar_RegisterVariable (&sv_entpatch);
531 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
532 Cvar_RegisterVariable (&sv_freezenonclients);
533 Cvar_RegisterVariable (&sv_friction);
534 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
535 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
536 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
537 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
538 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
539 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
540 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
541 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
542 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
543 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
544 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
545 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
546 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
547 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
548 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
549 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
550 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
551 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
552 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
553 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
554 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
555 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
556 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
557 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
558 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
559 Cvar_RegisterVariable (&sv_gravity);
560 Cvar_RegisterVariable (&sv_idealpitchscale);
561 Cvar_RegisterVariable (&sv_jumpstep);
562 Cvar_RegisterVariable (&sv_jumpvelocity);
563 Cvar_RegisterVariable (&sv_maxairspeed);
564 Cvar_RegisterVariable (&sv_maxrate);
565 Cvar_RegisterVariable (&sv_maxspeed);
566 Cvar_RegisterVariable (&sv_maxvelocity);
567 Cvar_RegisterVariable (&sv_nostep);
568 Cvar_RegisterVariable (&sv_playerphysicsqc);
569 Cvar_RegisterVariable (&sv_progs);
570 Cvar_RegisterVariable (&sv_protocolname);
571 Cvar_RegisterVariable (&sv_random_seed);
572 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
573 Cvar_RegisterVariable (&sv_sound_land);
574 Cvar_RegisterVariable (&sv_sound_watersplash);
575 Cvar_RegisterVariable (&sv_stepheight);
576 Cvar_RegisterVariable (&sv_stopspeed);
577 Cvar_RegisterVariable (&sv_wallfriction);
578 Cvar_RegisterVariable (&sv_wateraccelerate);
579 Cvar_RegisterVariable (&sv_waterfriction);
580 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
581 Cvar_RegisterVariable (&sv_warsowbunny_accel);
582 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
583 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
584 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
585 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
586 Cvar_RegisterVariable (&sys_ticrate);
587 Cvar_RegisterVariable (&teamplay);
588 Cvar_RegisterVariable (&timelimit);
590 Cvar_RegisterVariable (&saved1);
591 Cvar_RegisterVariable (&saved2);
592 Cvar_RegisterVariable (&saved3);
593 Cvar_RegisterVariable (&saved4);
594 Cvar_RegisterVariable (&savedgamecfg);
595 Cvar_RegisterVariable (&scratch1);
596 Cvar_RegisterVariable (&scratch2);
597 Cvar_RegisterVariable (&scratch3);
598 Cvar_RegisterVariable (&scratch4);
599 Cvar_RegisterVariable (&temp1);
601 // LordHavoc: Nehahra uses these to pass data around cutscene demos
602 Cvar_RegisterVariable (&nehx00);
603 Cvar_RegisterVariable (&nehx01);
604 Cvar_RegisterVariable (&nehx02);
605 Cvar_RegisterVariable (&nehx03);
606 Cvar_RegisterVariable (&nehx04);
607 Cvar_RegisterVariable (&nehx05);
608 Cvar_RegisterVariable (&nehx06);
609 Cvar_RegisterVariable (&nehx07);
610 Cvar_RegisterVariable (&nehx08);
611 Cvar_RegisterVariable (&nehx09);
612 Cvar_RegisterVariable (&nehx10);
613 Cvar_RegisterVariable (&nehx11);
614 Cvar_RegisterVariable (&nehx12);
615 Cvar_RegisterVariable (&nehx13);
616 Cvar_RegisterVariable (&nehx14);
617 Cvar_RegisterVariable (&nehx15);
618 Cvar_RegisterVariable (&nehx16);
619 Cvar_RegisterVariable (&nehx17);
620 Cvar_RegisterVariable (&nehx18);
621 Cvar_RegisterVariable (&nehx19);
622 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
624 Cvar_RegisterVariable (&sv_autodemo_perclient);
625 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
626 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
628 Cvar_RegisterVariable (&halflifebsp);
630 sv_mempool = Mem_AllocPool("server", 0, NULL);
633 static void SV_SaveEntFile_f(void)
635 if (!sv.active || !sv.worldmodel)
637 Con_Print("Not running a server\n");
640 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
645 =============================================================================
649 =============================================================================
656 Make sure the event gets sent to all clients
659 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
663 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
665 MSG_WriteByte (&sv.datagram, svc_particle);
666 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
669 for (i=0 ; i<3 ; i++)
670 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
671 MSG_WriteByte (&sv.datagram, count);
672 MSG_WriteByte (&sv.datagram, color);
673 SV_FlushBroadcastMessages();
680 Make sure the event gets sent to all clients
683 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
685 if (modelindex >= 256 || startframe >= 256)
687 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
689 MSG_WriteByte (&sv.datagram, svc_effect2);
690 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
692 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
693 MSG_WriteShort (&sv.datagram, modelindex);
694 MSG_WriteShort (&sv.datagram, startframe);
695 MSG_WriteByte (&sv.datagram, framecount);
696 MSG_WriteByte (&sv.datagram, framerate);
700 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
702 MSG_WriteByte (&sv.datagram, svc_effect);
703 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
704 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
705 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
706 MSG_WriteByte (&sv.datagram, modelindex);
707 MSG_WriteByte (&sv.datagram, startframe);
708 MSG_WriteByte (&sv.datagram, framecount);
709 MSG_WriteByte (&sv.datagram, framerate);
711 SV_FlushBroadcastMessages();
718 Each entity can have eight independant sound sources, like voice,
721 Channel 0 is an auto-allocate channel, the others override anything
722 already running on that entity/channel pair.
724 An attenuation of 0 will play full volume everywhere in the level.
725 Larger attenuations will drop off. (max 4 attenuation)
729 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
731 int sound_num, field_mask, i, ent;
733 if (volume < 0 || volume > 255)
735 Con_Printf ("SV_StartSound: volume = %i\n", volume);
739 if (attenuation < 0 || attenuation > 4)
741 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
745 if (channel < 0 || channel > 7)
747 Con_Printf ("SV_StartSound: channel = %i\n", channel);
751 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
754 // find precache number for sound
755 sound_num = SV_SoundIndex(sample, 1);
759 ent = PRVM_NUM_FOR_EDICT(entity);
762 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
763 field_mask |= SND_VOLUME;
764 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
765 field_mask |= SND_ATTENUATION;
767 field_mask |= SND_LARGEENTITY;
768 if (sound_num >= 256 || channel >= 8)
769 field_mask |= SND_LARGESOUND;
771 // directed messages go only to the entity they are targeted on
772 MSG_WriteByte (&sv.datagram, svc_sound);
773 MSG_WriteByte (&sv.datagram, field_mask);
774 if (field_mask & SND_VOLUME)
775 MSG_WriteByte (&sv.datagram, volume);
776 if (field_mask & SND_ATTENUATION)
777 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
778 if (field_mask & SND_LARGEENTITY)
780 MSG_WriteShort (&sv.datagram, ent);
781 MSG_WriteByte (&sv.datagram, channel);
784 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
785 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
786 MSG_WriteShort (&sv.datagram, sound_num);
788 MSG_WriteByte (&sv.datagram, sound_num);
789 for (i = 0;i < 3;i++)
790 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
791 SV_FlushBroadcastMessages();
798 Nearly the same logic as SV_StartSound, except an origin
799 instead of an entity is provided and channel is omitted.
801 The entity sent to the client is 0 (world) and the channel
802 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
803 function, therefore the check for it is omitted.
807 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
809 int sound_num, field_mask, i;
811 if (volume < 0 || volume > 255)
813 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
817 if (attenuation < 0 || attenuation > 4)
819 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
823 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
826 // find precache number for sound
827 sound_num = SV_SoundIndex(sample, 1);
832 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
833 field_mask |= SND_VOLUME;
834 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
835 field_mask |= SND_ATTENUATION;
836 if (sound_num >= 256)
837 field_mask |= SND_LARGESOUND;
839 // directed messages go only to the entity they are targeted on
840 MSG_WriteByte (&sv.datagram, svc_sound);
841 MSG_WriteByte (&sv.datagram, field_mask);
842 if (field_mask & SND_VOLUME)
843 MSG_WriteByte (&sv.datagram, volume);
844 if (field_mask & SND_ATTENUATION)
845 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
846 // Always write entnum 0 for the world entity
847 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
848 if (field_mask & SND_LARGESOUND)
849 MSG_WriteShort (&sv.datagram, sound_num);
851 MSG_WriteByte (&sv.datagram, sound_num);
852 for (i = 0;i < 3;i++)
853 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
854 SV_FlushBroadcastMessages();
858 ==============================================================================
862 ==============================================================================
869 Sends the first message from the server to a connected client.
870 This will be sent on the initial connection and upon each server load.
873 void SV_SendServerinfo (client_t *client)
878 // we know that this client has a netconnection and thus is not a bot
880 // edicts get reallocated on level changes, so we need to update it here
881 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
883 // clear cached stuff that depends on the level
884 client->weaponmodel[0] = 0;
885 client->weaponmodelindex = 0;
887 // LordHavoc: clear entityframe tracking
888 client->latestframenum = 0;
890 // initialize the movetime, so a speedhack can't make use of the time before this client joined
891 client->cmd.time = sv.time;
893 if (client->entitydatabase)
894 EntityFrame_FreeDatabase(client->entitydatabase);
895 if (client->entitydatabase4)
896 EntityFrame4_FreeDatabase(client->entitydatabase4);
897 if (client->entitydatabase5)
898 EntityFrame5_FreeDatabase(client->entitydatabase5);
900 memset(client->stats, 0, sizeof(client->stats));
901 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
903 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
905 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
906 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
907 else if (sv.protocol == PROTOCOL_DARKPLACES4)
908 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
910 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
913 // reset csqc entity versions
914 for (i = 0;i < prog->max_edicts;i++)
916 client->csqcentityscope[i] = 0;
917 client->csqcentitysendflags[i] = 0xFFFFFF;
918 client->csqcentityglobalhistory[i] = 0;
920 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
922 client->csqcentityframehistory[i].num = 0;
923 client->csqcentityframehistory[i].framenum = -1;
925 client->csqcnumedicts = 0;
926 client->csqcentityframehistory_next = 0;
928 SZ_Clear (&client->netconnection->message);
929 MSG_WriteByte (&client->netconnection->message, svc_print);
930 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
931 MSG_WriteString (&client->netconnection->message,message);
933 SV_StopDemoRecording(client); // to split up demos into different files
934 if(sv_autodemo_perclient.integer && client->netconnection)
936 char demofile[MAX_OSPATH];
937 char ipaddress[MAX_QPATH];
940 // start a new demo file
941 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
942 for(i = 0; ipaddress[i]; ++i)
943 if(!isalnum(ipaddress[i]))
945 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
947 SV_StartDemoRecording(client, demofile, -1);
950 //[515]: init csprogs according to version of svprogs, check the crc, etc.
951 if (sv.csqc_progname[0])
953 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
961 if(client->sv_demo_file != NULL)
964 static char buf[NET_MAXMESSAGE];
967 sb.data = (unsigned char *) buf;
968 sb.maxsize = sizeof(buf);
970 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
971 SV_WriteDemoMessage(client, &sb, false);
974 //[515]: init stufftext string (it is sent before svc_serverinfo)
975 if (PRVM_GetString(PRVM_GLOBALFIELDSTRING(prog->globaloffsets.SV_InitCmd)))
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_GLOBALFIELDSTRING(prog->globaloffsets.SV_InitCmd))));
982 //if (sv_allowdownloads.integer)
983 // always send the info that the server supports the protocol, even if downloads are forbidden
984 // only because of that, the CSQC exception can work
986 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
987 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
990 // send at this time so it's guaranteed to get executed at the right time
994 host_client = client;
995 Curl_SendRequirements();
999 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1000 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1001 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1003 if (!coop.integer && deathmatch.integer)
1004 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1006 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1008 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
1010 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1011 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1012 MSG_WriteByte (&client->netconnection->message, 0);
1014 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1015 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1016 MSG_WriteByte (&client->netconnection->message, 0);
1019 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1020 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
1021 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
1024 // store this in clientcamera, too
1025 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1026 MSG_WriteByte (&client->netconnection->message, svc_setview);
1027 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1029 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1030 MSG_WriteByte (&client->netconnection->message, 1);
1032 client->spawned = false; // need prespawn, spawn, etc
1033 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1035 // clear movement info until client enters the new level properly
1036 memset(&client->cmd, 0, sizeof(client->cmd));
1037 client->movesequence = 0;
1038 client->movement_highestsequence_seen = 0;
1039 memset(&client->movement_count, 0, sizeof(client->movement_count));
1040 #ifdef NUM_PING_TIMES
1041 for (i = 0;i < NUM_PING_TIMES;i++)
1042 client->ping_times[i] = 0;
1043 client->num_pings = 0;
1047 // allow the client some time to send his keepalives, even if map loading took ages
1048 client->netconnection->timeout = realtime + net_connecttimeout.value;
1055 Initializes a client_t for a new net connection. This will only be called
1056 once for a player each game, not once for each level change.
1059 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1064 client = svs.clients + clientnum;
1066 // set up the client_t
1069 float backupparms[NUM_SPAWN_PARMS];
1070 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1071 memset(client, 0, sizeof(*client));
1072 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1075 memset(client, 0, sizeof(*client));
1076 client->active = true;
1077 client->netconnection = netconnection;
1079 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1081 if(client->netconnection && client->netconnection->crypto.authenticated)
1083 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1084 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1085 client->netconnection->address,
1086 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1087 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1088 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1093 strlcpy(client->name, "unconnected", sizeof(client->name));
1094 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1095 client->spawned = false;
1096 client->edict = PRVM_EDICT_NUM(clientnum+1);
1097 if (client->netconnection)
1098 client->netconnection->message.allowoverflow = true; // we can catch it
1099 // prepare the unreliable message buffer
1100 client->unreliablemsg.data = client->unreliablemsg_data;
1101 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1102 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1103 client->rate = 1000000000;
1104 // no limits for local player
1105 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1106 client->rate = 1000000000;
1107 client->connecttime = realtime;
1111 // call the progs to get default spawn parms for the new client
1112 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1113 prog->globals.server->self = 0;
1114 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1115 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1116 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1118 // set up the entity for this client (including .colormap, .team, etc)
1119 PRVM_ED_ClearEdict(client->edict);
1122 // don't call SendServerinfo for a fresh botclient because its fields have
1123 // not been set up by the qc yet
1124 if (client->netconnection)
1125 SV_SendServerinfo (client);
1127 client->spawned = true;
1132 ===============================================================================
1136 ===============================================================================
1140 =============================================================================
1142 The PVS must include a small area around the client to allow head bobbing
1143 or other small motion on the client side. Otherwise, a bob might cause an
1144 entity that should be visible to not show up, especially when the bob
1145 crosses a waterline.
1147 =============================================================================
1150 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1153 unsigned int sendflags;
1154 unsigned int version;
1155 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1156 unsigned int customizeentityforclient;
1157 unsigned int sendentity;
1160 vec3_t cullmins, cullmaxs;
1163 // fast path for games that do not use legacy entity networking
1164 // note: still networks clients even if they are legacy
1165 sendentity = PRVM_EDICTFIELDFUNCTION(ent, prog->fieldoffsets.SendEntity);
1166 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1169 // this 2 billion unit check is actually to detect NAN origins
1170 // (we really don't want to send those)
1171 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1174 // EF_NODRAW prevents sending for any reason except for your own
1175 // client, so we must keep all clients in this superset
1176 effects = (unsigned)ent->fields.server->effects;
1178 // we can omit invisible entities with no effects that are not clients
1179 // LordHavoc: this could kill tags attached to an invisible entity, I
1180 // just hope we never have to support that case
1181 i = (int)ent->fields.server->modelindex;
1182 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1185 i = (int)(PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_size) * 0.25f);
1186 glowsize = (unsigned char)bound(0, i, 255);
1187 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_trail))
1188 flags |= RENDER_GLOWTRAIL;
1189 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.viewmodelforclient))
1190 flags |= RENDER_VIEWMODEL;
1192 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.color);
1194 light[0] = (unsigned short)bound(0, f, 65535);
1196 light[1] = (unsigned short)bound(0, f, 65535);
1198 light[2] = (unsigned short)bound(0, f, 65535);
1199 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.light_lev);
1200 light[3] = (unsigned short)bound(0, f, 65535);
1201 lightstyle = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.style);
1202 lightpflags = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.pflags);
1204 if (gamemode == GAME_TENEBRAE)
1206 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1210 lightpflags |= PFLAGS_FULLDYNAMIC;
1212 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1216 light[0] = (int)(0.2*256);
1217 light[1] = (int)(1.0*256);
1218 light[2] = (int)(0.2*256);
1220 lightpflags |= PFLAGS_FULLDYNAMIC;
1224 specialvisibilityradius = 0;
1225 if (lightpflags & PFLAGS_FULLDYNAMIC)
1226 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1228 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1229 if (flags & RENDER_GLOWTRAIL)
1230 specialvisibilityradius = max(specialvisibilityradius, 100);
1231 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1233 if (effects & EF_BRIGHTFIELD)
1234 specialvisibilityradius = max(specialvisibilityradius, 80);
1235 if (effects & EF_MUZZLEFLASH)
1236 specialvisibilityradius = max(specialvisibilityradius, 100);
1237 if (effects & EF_BRIGHTLIGHT)
1238 specialvisibilityradius = max(specialvisibilityradius, 400);
1239 if (effects & EF_DIMLIGHT)
1240 specialvisibilityradius = max(specialvisibilityradius, 200);
1241 if (effects & EF_RED)
1242 specialvisibilityradius = max(specialvisibilityradius, 200);
1243 if (effects & EF_BLUE)
1244 specialvisibilityradius = max(specialvisibilityradius, 200);
1245 if (effects & EF_FLAME)
1246 specialvisibilityradius = max(specialvisibilityradius, 250);
1247 if (effects & EF_STARDUST)
1248 specialvisibilityradius = max(specialvisibilityradius, 100);
1251 // early culling checks
1252 // (final culling is done by SV_MarkWriteEntityStateToClient)
1253 customizeentityforclient = PRVM_EDICTFIELDFUNCTION(ent, prog->fieldoffsets.customizeentityforclient);
1254 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1258 cs->active = ACTIVE_NETWORK;
1259 cs->number = enumber;
1260 VectorCopy(ent->fields.server->origin, cs->origin);
1261 VectorCopy(ent->fields.server->angles, cs->angles);
1263 cs->effects = effects;
1264 cs->colormap = (unsigned)ent->fields.server->colormap;
1265 cs->modelindex = modelindex;
1266 cs->skin = (unsigned)ent->fields.server->skin;
1267 cs->frame = (unsigned)ent->fields.server->frame;
1268 cs->viewmodelforclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.viewmodelforclient);
1269 cs->exteriormodelforclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.exteriormodeltoclient);
1270 cs->nodrawtoclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.nodrawtoclient);
1271 cs->drawonlytoclient = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.drawonlytoclient);
1272 cs->customizeentityforclient = customizeentityforclient;
1273 cs->tagentity = PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity);
1274 cs->tagindex = (unsigned char)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
1275 cs->glowsize = glowsize;
1277 // don't need to init cs->colormod because the defaultstate did that for us
1278 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1279 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod);
1280 if (VectorLength2(v))
1282 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1283 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1284 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1287 // don't need to init cs->glowmod because the defaultstate did that for us
1288 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1289 v = PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod);
1290 if (VectorLength2(v))
1292 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1293 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1294 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1297 cs->modelindex = modelindex;
1300 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha) * 255.0f);
1304 cs->alpha = (unsigned char)bound(0, i, 255);
1307 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderamt));
1311 cs->alpha = (unsigned char)bound(0, i, 255);
1315 f = (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale) * 16.0f);
1319 cs->scale = (unsigned char)bound(0, i, 255);
1322 cs->glowcolor = 254;
1323 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.glow_color);
1325 cs->glowcolor = (int)f;
1327 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.fullbright))
1328 cs->effects |= EF_FULLBRIGHT;
1330 f = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.modelflags);
1332 cs->effects |= ((unsigned int)f & 0xff) << 24;
1334 if (ent->fields.server->movetype == MOVETYPE_STEP)
1335 cs->flags |= RENDER_STEP;
1336 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1337 cs->flags |= RENDER_LOWPRECISION;
1338 if (ent->fields.server->colormap >= 1024)
1339 cs->flags |= RENDER_COLORMAPPED;
1340 if (cs->viewmodelforclient)
1341 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1343 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.sendcomplexanimation))
1345 cs->flags |= RENDER_COMPLEXANIMATION;
1346 if (PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.skeletonindex) >= 1)
1347 cs->skeletonobject = ent->priv.server->skeleton;
1348 cs->framegroupblend[0].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame);
1349 cs->framegroupblend[1].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame2);
1350 cs->framegroupblend[2].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame3);
1351 cs->framegroupblend[3].frame = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame4);
1352 cs->framegroupblend[0].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame1time);
1353 cs->framegroupblend[1].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame2time);
1354 cs->framegroupblend[2].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame3time);
1355 cs->framegroupblend[3].start = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.frame4time);
1356 cs->framegroupblend[1].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac);
1357 cs->framegroupblend[2].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac3);
1358 cs->framegroupblend[3].lerp = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.lerpfrac4);
1359 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1362 cs->light[0] = light[0];
1363 cs->light[1] = light[1];
1364 cs->light[2] = light[2];
1365 cs->light[3] = light[3];
1366 cs->lightstyle = lightstyle;
1367 cs->lightpflags = lightpflags;
1369 cs->specialvisibilityradius = specialvisibilityradius;
1371 // calculate the visible box of this entity (don't use the physics box
1372 // as that is often smaller than a model, and would not count
1373 // specialvisibilityradius)
1374 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1376 float scale = cs->scale * (1.0f / 16.0f);
1377 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1379 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1380 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1382 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1384 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1385 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1389 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1390 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1395 // if there is no model (or it could not be loaded), use the physics box
1396 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1397 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1399 if (specialvisibilityradius)
1401 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1402 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1403 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1404 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1405 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1406 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1409 // calculate center of bbox for network prioritization purposes
1410 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1412 // if culling box has moved, update pvs cluster links
1413 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1415 VectorCopy(cullmins, ent->priv.server->cullmins);
1416 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1417 // a value of -1 for pvs_numclusters indicates that the links are not
1418 // cached, and should be re-tested each time, this is the case if the
1419 // culling box touches too many pvs clusters to store, or if the world
1420 // model does not support FindBoxClusters
1421 ent->priv.server->pvs_numclusters = -1;
1422 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1424 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1425 if (i <= MAX_ENTITYCLUSTERS)
1426 ent->priv.server->pvs_numclusters = i;
1430 // we need to do some csqc entity upkeep here
1431 // get self.SendFlags and clear them
1432 // (to let the QC know that they've been read)
1435 sendflags = (unsigned int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.SendFlags);
1436 PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.SendFlags) = 0;
1437 // legacy self.Version system
1438 if ((version = (unsigned int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.Version)))
1440 if (sv.csqcentityversion[enumber] != version)
1441 sendflags = 0xFFFFFF;
1442 sv.csqcentityversion[enumber] = version;
1444 // move sendflags into the per-client sendflags
1446 for (i = 0;i < svs.maxclients;i++)
1447 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1448 // mark it as inactive for non-csqc networking
1449 cs->active = ACTIVE_SHARED;
1455 void SV_PrepareEntitiesForSending(void)
1459 // send all entities that touch the pvs
1460 sv.numsendentities = 0;
1461 sv.sendentitiesindex[0] = NULL;
1462 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1463 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1465 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1467 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1468 sv.numsendentities++;
1473 #define MAX_LINEOFSIGHTTRACES 64
1475 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1479 float starttransformed[3], endtransformed[3];
1482 int originalnumtouchedicts;
1483 int numtouchedicts = 0;
1485 matrix4x4_t matrix, imatrix;
1487 prvm_edict_t *touch;
1488 static prvm_edict_t *touchedicts[MAX_EDICTS];
1489 vec3_t boxmins, boxmaxs;
1490 vec3_t clipboxmins, clipboxmaxs;
1491 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1493 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1495 // expand the box a little
1496 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1497 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1498 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1499 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1500 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1501 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1503 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1504 for (traceindex = 1;traceindex < numtraces;traceindex++)
1505 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1507 // calculate sweep box for the entire swarm of traces
1508 VectorCopy(eye, clipboxmins);
1509 VectorCopy(eye, clipboxmaxs);
1510 for (traceindex = 0;traceindex < numtraces;traceindex++)
1512 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1513 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1514 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1515 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1516 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1517 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1520 // get the list of entities in the sweep box
1521 if (sv_cullentities_trace_entityocclusion.integer)
1522 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1523 if (numtouchedicts > MAX_EDICTS)
1525 // this never happens
1526 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1527 numtouchedicts = MAX_EDICTS;
1529 // iterate the entities found in the sweep box and filter them
1530 originalnumtouchedicts = numtouchedicts;
1532 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1534 touch = touchedicts[touchindex];
1535 if (touch->fields.server->solid != SOLID_BSP)
1537 model = SV_GetModelFromEdict(touch);
1538 if (!model || !model->brush.TraceLineOfSight)
1540 // skip obviously transparent entities
1541 alpha = PRVM_EDICTFIELDFLOAT(touch, prog->fieldoffsets.alpha);
1542 if (alpha && alpha < 1)
1544 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1546 touchedicts[numtouchedicts++] = touch;
1549 // now that we have a filtered list of "interesting" entities, fire each
1550 // ray against all of them, this gives us an early-out case when something
1551 // is visible (which it often is)
1553 for (traceindex = 0;traceindex < numtraces;traceindex++)
1555 // check world occlusion
1556 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1557 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1559 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1561 touch = touchedicts[touchindex];
1562 model = SV_GetModelFromEdict(touch);
1563 if(model && model->brush.TraceLineOfSight)
1565 // get the entity matrix
1566 pitchsign = SV_GetPitchSign(touch);
1567 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1568 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1569 // see if the ray hits this entity
1570 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1571 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1572 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1579 // check if the ray was blocked
1580 if (touchindex < numtouchedicts)
1582 // return if the ray was not blocked
1590 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1595 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1597 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1598 sv.writeentitiestoclient_stats_totalentities++;
1600 if (s->customizeentityforclient)
1602 prog->globals.server->self = s->number;
1603 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1604 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1605 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1609 // never reject player
1610 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1612 // check various rejection conditions
1613 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1615 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1617 if (s->effects & EF_NODRAW)
1619 // LordHavoc: only send entities with a model or important effects
1620 if (!s->modelindex && s->specialvisibilityradius == 0)
1623 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1624 // viewmodels don't have visibility checking
1625 if (s->viewmodelforclient)
1627 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1630 else if (s->tagentity)
1632 // tag attached entities simply check their parent
1633 if (!sv.sendentitiesindex[s->tagentity])
1635 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1636 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1639 // always send world submodels in newer protocols because they don't
1640 // generate much traffic (in old protocols they hog bandwidth)
1641 // but only if sv_cullentities_nevercullbmodels is off
1642 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1644 // entity has survived every check so far, check if visible
1645 ed = PRVM_EDICT_NUM(s->number);
1647 // if not touching a visible leaf
1648 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1650 if (ed->priv.server->pvs_numclusters < 0)
1652 // entity too big for clusters list
1653 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1655 sv.writeentitiestoclient_stats_culled_pvs++;
1662 // check cached clusters list
1663 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1664 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1666 if (i == ed->priv.server->pvs_numclusters)
1668 sv.writeentitiestoclient_stats_culled_pvs++;
1674 // or not seen by random tracelines
1675 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1678 s->number <= svs.maxclients
1679 ? sv_cullentities_trace_samples_players.integer
1681 s->specialvisibilityradius
1682 ? sv_cullentities_trace_samples_extra.integer
1683 : sv_cullentities_trace_samples.integer;
1684 float enlarge = sv_cullentities_trace_enlarge.value;
1689 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1690 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1692 if(eyeindex < sv.writeentitiestoclient_numeyes)
1693 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1695 s->number <= svs.maxclients
1696 ? sv_cullentities_trace_delay_players.value
1697 : sv_cullentities_trace_delay.value
1699 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1701 sv.writeentitiestoclient_stats_culled_trace++;
1709 // this just marks it for sending
1710 // FIXME: it would be more efficient to send here, but the entity
1711 // compressor isn't that flexible
1712 sv.writeentitiestoclient_stats_visibleentities++;
1713 sv.sententities[s->number] = sv.sententitiesmark;
1716 #if MAX_LEVELNETWORKEYES > 0
1717 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1718 void SV_AddCameraEyes(void)
1722 static int cameras[MAX_LEVELNETWORKEYES];
1723 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1724 static int eye_levels[MAX_CLIENTNETWORKEYES];
1728 if(!prog->fieldoffsets.camera_transform)
1731 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1734 // check line of sight to portal entities and add them to PVS
1735 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1737 if (!ed->priv.server->free)
1739 if(PRVM_EDICTFIELDFUNCTION(ed, prog->fieldoffsets.camera_transform))
1741 prog->globals.server->self = e;
1742 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1743 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos));
1744 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1745 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1746 PRVM_ExecuteProgram(PRVM_EDICTFIELDFUNCTION(ed, prog->fieldoffsets.camera_transform), "QC function e.camera_transform is missing");
1747 if(!VectorCompare(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos), sv.writeentitiestoclient_eyes[0]))
1749 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.trace_endpos), camera_origins[n_cameras]);
1750 cameras[n_cameras] = e;
1752 if(n_cameras >= MAX_LEVELNETWORKEYES)
1762 // i is loop counter, is reset to 0 when an eye got added
1763 // j is camera index to check
1764 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1768 ed = PRVM_EDICT_NUM(cameras[j]);
1769 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1770 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1771 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1772 if(eye_levels[k] <= MAX_EYE_RECURSION)
1774 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1776 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1777 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1778 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1779 sv.writeentitiestoclient_numeyes++;
1788 void SV_AddCameraEyes(void)
1793 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1795 qboolean need_empty = false;
1796 int i, numsendstates, numcsqcsendstates;
1798 prvm_edict_t *camera;
1802 // if there isn't enough space to accomplish anything, skip it
1803 if (msg->cursize + 25 > maxsize)
1806 sv.writeentitiestoclient_msg = msg;
1807 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1809 sv.writeentitiestoclient_stats_culled_pvs = 0;
1810 sv.writeentitiestoclient_stats_culled_trace = 0;
1811 sv.writeentitiestoclient_stats_visibleentities = 0;
1812 sv.writeentitiestoclient_stats_totalentities = 0;
1813 sv.writeentitiestoclient_numeyes = 0;
1816 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1817 camera = PRVM_EDICT_NUM( client->clientcamera );
1818 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1819 sv.writeentitiestoclient_pvsbytes = 0;
1820 // get the PVS values for the eye location, later FatPVS calls will merge
1821 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1822 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1824 // add the eye to a list for SV_CanSeeBox tests
1825 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1826 sv.writeentitiestoclient_numeyes++;
1828 // calculate predicted eye origin for SV_CanSeeBox tests
1829 if (sv_cullentities_trace_prediction.integer)
1831 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1833 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1834 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1836 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1837 sv.writeentitiestoclient_numeyes++;
1839 //if (!sv.writeentitiestoclient_useprediction)
1840 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1845 // build PVS from the new eyes
1846 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1847 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1848 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1850 sv.sententitiesmark++;
1852 for (i = 0;i < sv.numsendentities;i++)
1853 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1856 numcsqcsendstates = 0;
1857 for (i = 0;i < sv.numsendentities;i++)
1859 s = &sv.sendentities[i];
1860 if (sv.sententities[s->number] == sv.sententitiesmark)
1862 if(s->active == ACTIVE_NETWORK)
1864 if (s->exteriormodelforclient)
1866 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1867 s->flags |= RENDER_EXTERIORMODEL;
1869 s->flags &= ~RENDER_EXTERIORMODEL;
1871 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1873 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1874 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1876 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1880 if (sv_cullentities_stats.integer)
1881 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1883 if(client->entitydatabase5)
1884 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1886 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1888 if(client->num_skippedentityframes >= 10)
1889 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1891 if (client->entitydatabase5)
1892 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1893 else if (client->entitydatabase4)
1895 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1896 Protocol_WriteStatsReliable();
1898 else if (client->entitydatabase)
1900 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1901 Protocol_WriteStatsReliable();
1905 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1906 Protocol_WriteStatsReliable();
1910 client->num_skippedentityframes = 0;
1912 ++client->num_skippedentityframes;
1921 static void SV_CleanupEnts (void)
1926 ent = PRVM_NEXT_EDICT(prog->edicts);
1927 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1928 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1933 SV_WriteClientdataToMessage
1937 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1941 prvm_edict_t *other;
1946 float *statsf = (float *)stats;
1950 // send a damage message
1952 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1954 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1955 MSG_WriteByte (msg, svc_damage);
1956 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1957 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1958 for (i=0 ; i<3 ; i++)
1959 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1961 ent->fields.server->dmg_take = 0;
1962 ent->fields.server->dmg_save = 0;
1966 // send the current viewpos offset from the view entity
1968 SV_SetIdealPitch (); // how much to look up / down ideally
1970 // a fixangle might get lost in a dropped packet. Oh well.
1971 if(ent->fields.server->fixangle)
1973 // angle fixing was requested by global thinking code...
1974 // so store the current angles for later use
1975 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1976 host_client->fixangle_angles_set = TRUE;
1978 // and clear fixangle for the next frame
1979 ent->fields.server->fixangle = 0;
1982 if (host_client->fixangle_angles_set)
1984 MSG_WriteByte (msg, svc_setangle);
1985 for (i=0 ; i < 3 ; i++)
1986 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1987 host_client->fixangle_angles_set = FALSE;
1990 // stuff the sigil bits into the high bits of items for sbar, or else
1992 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1993 items = (int)ent->fields.server->items | ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.items2) << 23);
1995 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1997 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.punchvector), punchvector);
1999 // cache weapon model name and index in client struct to save time
2000 // (this search can be almost 1% of cpu time!)
2001 s = PRVM_GetString(ent->fields.server->weaponmodel);
2002 if (strcmp(s, client->weaponmodel))
2004 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2005 client->weaponmodelindex = SV_ModelIndex(s, 1);
2008 viewzoom = (int)(PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.viewzoom) * 255.0f);
2014 if ((int)ent->fields.server->flags & FL_ONGROUND)
2015 bits |= SU_ONGROUND;
2016 if (ent->fields.server->waterlevel >= 2)
2018 if (ent->fields.server->idealpitch)
2019 bits |= SU_IDEALPITCH;
2021 for (i=0 ; i<3 ; i++)
2023 if (ent->fields.server->punchangle[i])
2024 bits |= (SU_PUNCH1<<i);
2025 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2027 bits |= (SU_PUNCHVEC1<<i);
2028 if (ent->fields.server->velocity[i])
2029 bits |= (SU_VELOCITY1<<i);
2032 gravity = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.gravity);if (!gravity) gravity = 1.0f;
2034 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2035 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
2036 stats[STAT_ITEMS] = items;
2037 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
2038 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
2039 stats[STAT_WEAPON] = client->weaponmodelindex;
2040 stats[STAT_HEALTH] = (int)ent->fields.server->health;
2041 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
2042 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
2043 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
2044 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
2045 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
2046 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
2047 stats[STAT_VIEWZOOM] = viewzoom;
2048 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
2049 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
2050 // the QC bumps these itself by sending svc_'s, so we have to keep them
2051 // zero or they'll be corrected by the engine
2052 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
2053 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
2055 // movement settings for prediction
2056 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2057 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2058 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2059 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2060 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2062 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2063 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2064 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2065 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2066 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2067 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2068 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2069 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2070 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2071 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2072 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2073 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2074 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2075 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2076 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2077 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2078 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2079 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2080 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2081 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2082 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2083 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2084 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2085 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2086 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2087 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2088 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2089 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2090 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2091 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2092 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2093 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2094 statsf[STAT_TIMELIMIT] = timelimit.value;
2096 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2098 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2100 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2101 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2103 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2104 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2105 if (viewzoom != 255)
2106 bits |= SU_VIEWZOOM;
2111 if (bits >= 16777216)
2115 MSG_WriteByte (msg, svc_clientdata);
2116 MSG_WriteShort (msg, bits);
2117 if (bits & SU_EXTEND1)
2118 MSG_WriteByte(msg, bits >> 16);
2119 if (bits & SU_EXTEND2)
2120 MSG_WriteByte(msg, bits >> 24);
2122 if (bits & SU_VIEWHEIGHT)
2123 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2125 if (bits & SU_IDEALPITCH)
2126 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2128 for (i=0 ; i<3 ; i++)
2130 if (bits & (SU_PUNCH1<<i))
2132 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2133 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2135 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2137 if (bits & (SU_PUNCHVEC1<<i))
2139 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2140 MSG_WriteCoord16i(msg, punchvector[i]);
2142 MSG_WriteCoord32f(msg, punchvector[i]);
2144 if (bits & (SU_VELOCITY1<<i))
2146 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2147 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2149 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2153 if (bits & SU_ITEMS)
2154 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2156 if (sv.protocol == PROTOCOL_DARKPLACES5)
2158 if (bits & SU_WEAPONFRAME)
2159 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2160 if (bits & SU_ARMOR)
2161 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2162 if (bits & SU_WEAPON)
2163 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2164 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2165 MSG_WriteShort (msg, stats[STAT_AMMO]);
2166 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2167 MSG_WriteShort (msg, stats[STAT_NAILS]);
2168 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2169 MSG_WriteShort (msg, stats[STAT_CELLS]);
2170 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2171 if (bits & SU_VIEWZOOM)
2172 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2174 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2176 if (bits & SU_WEAPONFRAME)
2177 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2178 if (bits & SU_ARMOR)
2179 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2180 if (bits & SU_WEAPON)
2182 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2183 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2185 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2187 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2188 MSG_WriteByte (msg, stats[STAT_AMMO]);
2189 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2190 MSG_WriteByte (msg, stats[STAT_NAILS]);
2191 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2192 MSG_WriteByte (msg, stats[STAT_CELLS]);
2193 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2195 for (i = 0;i < 32;i++)
2196 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2198 MSG_WriteByte (msg, i);
2201 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2202 if (bits & SU_VIEWZOOM)
2204 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2205 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2207 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2212 void SV_FlushBroadcastMessages(void)
2216 if (sv.datagram.cursize <= 0)
2218 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2220 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2222 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2223 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2225 SZ_Clear(&sv.datagram);
2228 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2230 // scan the splitpoints to find out how many we can fit in
2231 int numsegments, j, split;
2232 if (!client->unreliablemsg_splitpoints)
2234 // always accept the first one if it's within 1024 bytes, this ensures
2235 // that very big datagrams which are over the rate limit still get
2236 // through, just to keep it working
2237 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2238 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2240 // the first segment gets an exemption from the rate limiting, otherwise
2241 // it could get dropped consistently due to a low rate limit
2242 if (numsegments == 1)
2244 // some will fit, so add the ones that will fit
2245 split = client->unreliablemsg_splitpoint[numsegments-1];
2246 // note this discards ones that were accepted by the segments scan but
2247 // can not fit, such as a really huge first one that will never ever
2248 // fit in a packet...
2249 if (msg->cursize + split <= maxsize)
2250 SZ_Write(msg, client->unreliablemsg.data, split);
2251 // remove the part we sent, keeping any remaining data
2252 client->unreliablemsg.cursize -= split;
2253 if (client->unreliablemsg.cursize > 0)
2254 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2255 // adjust remaining splitpoints
2256 client->unreliablemsg_splitpoints -= numsegments;
2257 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2258 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2262 =======================
2263 SV_SendClientDatagram
2264 =======================
2266 static void SV_SendClientDatagram (client_t *client)
2268 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2270 int stats[MAX_CL_STATS];
2271 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2273 // obey rate limit by limiting packet frequency if the packet size
2275 // (usually this is caused by reliable messages)
2276 if (!NetConn_CanSend(client->netconnection))
2279 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2280 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2281 if (sv_maxrate.integer != maxrate)
2282 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2284 // clientrate determines the 'cleartime' of a packet
2285 // (how long to wait before sending another, based on this packet's size)
2286 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2288 switch (sv.protocol)
2290 case PROTOCOL_QUAKE:
2291 case PROTOCOL_QUAKEDP:
2292 case PROTOCOL_NEHAHRAMOVIE:
2293 case PROTOCOL_NEHAHRABJP:
2294 case PROTOCOL_NEHAHRABJP2:
2295 case PROTOCOL_NEHAHRABJP3:
2296 case PROTOCOL_QUAKEWORLD:
2297 // no packet size limit support on Quake protocols because it just
2298 // causes missing entities/effects
2299 // packets are simply sent less often to obey the rate limit
2303 case PROTOCOL_DARKPLACES1:
2304 case PROTOCOL_DARKPLACES2:
2305 case PROTOCOL_DARKPLACES3:
2306 case PROTOCOL_DARKPLACES4:
2307 // no packet size limit support on DP1-4 protocols because they kick
2308 // the client off if they overflow, and miss effects
2309 // packets are simply sent less often to obey the rate limit
2310 maxsize = sizeof(sv_sendclientdatagram_buf);
2311 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2314 // DP5 and later protocols support packet size limiting which is a
2315 // better method than limiting packet frequency as QW does
2317 // at very low rates (or very small sys_ticrate) the packet size is
2318 // not reduced below 128, but packets may be sent less often
2319 maxsize = (int)(clientrate * sys_ticrate.value);
2320 maxsize = bound(128, maxsize, 1400);
2322 // csqc entities can easily exceed 128 bytes, so disable throttling in
2323 // mods that use csqc (they are likely to use less bandwidth anyway)
2324 if (sv.csqc_progsize > 0)
2329 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2331 // for good singleplayer, send huge packets
2332 maxsize = sizeof(sv_sendclientdatagram_buf);
2333 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2334 // never limit frequency in singleplayer
2335 clientrate = 1000000000;
2338 // while downloading, limit entity updates to half the packet
2339 // (any leftover space will be used for downloading)
2340 if (host_client->download_file)
2343 msg.data = sv_sendclientdatagram_buf;
2344 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2346 msg.allowoverflow = false;
2348 if (host_client->spawned)
2350 // the player is in the game
2351 MSG_WriteByte (&msg, svc_time);
2352 MSG_WriteFloat (&msg, sv.time);
2354 // add the client specific data to the datagram
2355 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2356 // now update the stats[] array using any registered custom fields
2357 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2358 // set host_client->statsdeltabits
2359 Protocol_UpdateClientStats (stats);
2361 // add as many queued unreliable messages (effects) as we can fit
2362 // limit effects to half of the remaining space
2363 if (client->unreliablemsg.cursize)
2364 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2366 // now write as many entities as we can fit, and also sends stats
2367 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2369 else if (realtime > client->keepalivetime)
2371 // the player isn't totally in the game yet
2372 // send small keepalive messages if too much time has passed
2373 // (may also be sending downloads)
2374 client->keepalivetime = realtime + 5;
2375 MSG_WriteChar (&msg, svc_nop);
2378 // if a download is active, see if there is room to fit some download data
2380 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2381 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2383 fs_offset_t downloadstart;
2384 unsigned char data[1400];
2385 downloadstart = FS_Tell(host_client->download_file);
2386 downloadsize = min(downloadsize, (int)sizeof(data));
2387 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2388 // note this sends empty messages if at the end of the file, which is
2389 // necessary to keep the packet loss logic working
2390 // (the last blocks may be lost and need to be re-sent, and that will
2391 // only occur if the client acks the empty end messages, revealing
2392 // a gap in the download progress, causing the last blocks to be
2394 MSG_WriteChar (&msg, svc_downloaddata);
2395 MSG_WriteLong (&msg, downloadstart);
2396 MSG_WriteShort (&msg, downloadsize);
2397 if (downloadsize > 0)
2398 SZ_Write (&msg, data, downloadsize);
2401 // reliable only if none is in progress
2402 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2403 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2405 SV_WriteDemoMessage(client, &msg, false);
2407 // send the datagram
2408 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2409 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2410 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2414 =======================
2415 SV_UpdateToReliableMessages
2416 =======================
2418 static void SV_UpdateToReliableMessages (void)
2427 // check for changes to be sent over the reliable streams
2428 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2430 // update the host_client fields we care about according to the entity fields
2431 host_client->edict = PRVM_EDICT_NUM(i+1);
2434 name = PRVM_GetString(host_client->edict->fields.server->netname);
2437 // always point the string back at host_client->name to keep it safe
2438 strlcpy (host_client->name, name, sizeof (host_client->name));
2439 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2440 if (strcmp(host_client->old_name, host_client->name))
2442 if (host_client->spawned)
2443 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2444 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2445 // send notification to all clients
2446 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2447 MSG_WriteByte (&sv.reliable_datagram, i);
2448 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2449 SV_WriteNetnameIntoDemo(host_client);
2452 // DP_SV_CLIENTCOLORS
2453 host_client->colors = (int)PRVM_EDICTFIELDFLOAT(host_client->edict, prog->fieldoffsets.clientcolors);
2454 if (host_client->old_colors != host_client->colors)
2456 host_client->old_colors = host_client->colors;
2457 // send notification to all clients
2458 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2459 MSG_WriteByte (&sv.reliable_datagram, i);
2460 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2463 // NEXUIZ_PLAYERMODEL
2464 if( prog->fieldoffsets.playermodel >= 0 ) {
2465 model = PRVM_GetString(PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playermodel));
2468 // always point the string back at host_client->name to keep it safe
2469 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2470 PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playermodel) = PRVM_SetEngineString(host_client->playermodel);
2473 // NEXUIZ_PLAYERSKIN
2474 if( prog->fieldoffsets.playerskin >= 0 ) {
2475 skin = PRVM_GetString(PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playerskin));
2478 // always point the string back at host_client->name to keep it safe
2479 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2480 PRVM_EDICTFIELDSTRING(host_client->edict, prog->fieldoffsets.playerskin) = PRVM_SetEngineString(host_client->playerskin);
2483 // TODO: add an extension name for this [1/17/2008 Black]
2484 clientcamera = PRVM_EDICTFIELDEDICT(host_client->edict, prog->fieldoffsets.clientcamera);
2485 if (clientcamera > 0)
2487 int oldclientcamera = host_client->clientcamera;
2488 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2489 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2490 host_client->clientcamera = clientcamera;
2492 if (oldclientcamera != host_client->clientcamera)
2494 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2495 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2500 host_client->frags = (int)host_client->edict->fields.server->frags;
2501 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2502 if(!host_client->spawned && host_client->netconnection)
2503 host_client->frags = -666;
2504 if (host_client->old_frags != host_client->frags)
2506 host_client->old_frags = host_client->frags;
2507 // send notification to all clients
2508 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2509 MSG_WriteByte (&sv.reliable_datagram, i);
2510 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2514 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2515 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2516 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2518 SZ_Clear (&sv.reliable_datagram);
2523 =======================
2524 SV_SendClientMessages
2525 =======================
2527 void SV_SendClientMessages (void)
2529 int i, prepared = false;
2531 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2532 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2534 SV_FlushBroadcastMessages();
2536 // update frags, names, etc
2537 SV_UpdateToReliableMessages();
2539 // build individual updates
2540 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2542 if (!host_client->active)
2544 if (!host_client->netconnection)
2547 if (host_client->netconnection->message.overflowed)
2549 SV_DropClient (true); // if the message couldn't send, kick off
2556 // only prepare entities once per frame
2557 SV_PrepareEntitiesForSending();
2559 SV_SendClientDatagram (host_client);
2562 // clear muzzle flashes
2566 static void SV_StartDownload_f(void)
2568 if (host_client->download_file)
2569 host_client->download_started = true;
2573 * Compression extension negotiation:
2576 * cl_serverextension_download 2
2579 * download <filename> <list of zero or more suppported compressions in order of preference>
2581 * download maps/map1.bsp lzo deflate huffman
2584 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2586 * cl_downloadbegin 123456 maps/map1.bsp deflate
2588 * The server may choose not to compress the file by sending no compression name, like:
2589 * cl_downloadbegin 345678 maps/map1.bsp
2591 * NOTE: the "download" command may only specify compression algorithms if
2592 * cl_serverextension_download is 2!
2593 * If cl_serverextension_download has a different value, the client must
2594 * assume this extension is not supported!
2597 static void Download_CheckExtensions(void)
2600 int argc = Cmd_Argc();
2602 // first reset them all
2603 host_client->download_deflate = false;
2605 for(i = 2; i < argc; ++i)
2607 if(!strcmp(Cmd_Argv(i), "deflate"))
2609 host_client->download_deflate = true;
2615 static void SV_Download_f(void)
2617 const char *whichpack, *whichpack2, *extension;
2618 qboolean is_csqc; // so we need to check only once
2622 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2623 SV_ClientPrintf(" supported extensions: deflate\n");
2627 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2629 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2633 if (host_client->download_file)
2635 // at this point we'll assume the previous download should be aborted
2636 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2637 Host_ClientCommands("\nstopdownload\n");
2639 // close the file and reset variables
2640 FS_Close(host_client->download_file);
2641 host_client->download_file = NULL;
2642 host_client->download_name[0] = 0;
2643 host_client->download_expectedposition = 0;
2644 host_client->download_started = false;
2647 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2649 if (!sv_allowdownloads.integer && !is_csqc)
2651 SV_ClientPrintf("Downloads are disabled on this server\n");
2652 Host_ClientCommands("\nstopdownload\n");
2656 Download_CheckExtensions();
2658 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2659 extension = FS_FileExtension(host_client->download_name);
2661 // host_client is asking to download a specified file
2662 if (developer_extra.integer)
2663 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2667 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2668 extensions[0] = '\0';
2670 if(host_client->download_deflate)
2671 strlcat(extensions, " deflate", sizeof(extensions));
2673 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2675 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2676 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2678 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2680 // no, no space is needed between %s and %s :P
2681 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2683 host_client->download_expectedposition = 0;
2684 host_client->download_started = false;
2685 host_client->sendsignon = true; // make sure this message is sent
2689 if (!FS_FileExists(host_client->download_name))
2691 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2692 Host_ClientCommands("\nstopdownload\n");
2696 // check if the user is trying to download part of registered Quake(r)
2697 whichpack = FS_WhichPack(host_client->download_name);
2698 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2699 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2701 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2702 Host_ClientCommands("\nstopdownload\n");
2706 // check if the server has forbidden archive downloads entirely
2707 if (!sv_allowdownloads_inarchive.integer)
2709 whichpack = FS_WhichPack(host_client->download_name);
2712 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2713 Host_ClientCommands("\nstopdownload\n");
2718 if (!sv_allowdownloads_config.integer)
2720 if (!strcasecmp(extension, "cfg"))
2722 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2723 Host_ClientCommands("\nstopdownload\n");
2728 if (!sv_allowdownloads_dlcache.integer)
2730 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2732 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2733 Host_ClientCommands("\nstopdownload\n");
2738 if (!sv_allowdownloads_archive.integer)
2740 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2742 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2743 Host_ClientCommands("\nstopdownload\n");
2748 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2749 if (!host_client->download_file)
2751 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2752 Host_ClientCommands("\nstopdownload\n");
2756 if (FS_FileSize(host_client->download_file) > 1<<30)
2758 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2759 Host_ClientCommands("\nstopdownload\n");
2760 FS_Close(host_client->download_file);
2761 host_client->download_file = NULL;
2765 if (FS_FileSize(host_client->download_file) < 0)
2767 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2768 Host_ClientCommands("\nstopdownload\n");
2769 FS_Close(host_client->download_file);
2770 host_client->download_file = NULL;
2774 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2777 * we can only do this if we would actually deflate on the fly
2778 * which we do not (yet)!
2780 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2781 extensions[0] = '\0';
2783 if(host_client->download_deflate)
2784 strlcat(extensions, " deflate", sizeof(extensions));
2786 // no, no space is needed between %s and %s :P
2787 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2790 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2792 host_client->download_expectedposition = 0;
2793 host_client->download_started = false;
2794 host_client->sendsignon = true; // make sure this message is sent
2796 // the rest of the download process is handled in SV_SendClientDatagram
2797 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2799 // no svc_downloaddata messages will be sent until sv_startdownload is
2800 // sent by the client
2804 ==============================================================================
2808 ==============================================================================
2817 int SV_ModelIndex(const char *s, int precachemode)
2819 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2820 char filename[MAX_QPATH];
2824 //if (precachemode == 2)
2826 strlcpy(filename, s, sizeof(filename));
2827 for (i = 2;i < limit;i++)
2829 if (!sv.model_precache[i][0])
2833 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2835 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2838 if (precachemode == 1)
2839 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2840 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2841 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2842 if (sv.state != ss_loading)
2844 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2845 MSG_WriteShort(&sv.reliable_datagram, i);
2846 MSG_WriteString(&sv.reliable_datagram, filename);
2850 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2853 if (!strcmp(sv.model_precache[i], filename))
2856 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2866 int SV_SoundIndex(const char *s, int precachemode)
2868 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2869 char filename[MAX_QPATH];
2873 //if (precachemode == 2)
2875 strlcpy(filename, s, sizeof(filename));
2876 for (i = 1;i < limit;i++)
2878 if (!sv.sound_precache[i][0])
2882 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2884 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2887 if (precachemode == 1)
2888 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2889 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2890 if (sv.state != ss_loading)
2892 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2893 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2894 MSG_WriteString(&sv.reliable_datagram, filename);
2898 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2901 if (!strcmp(sv.sound_precache[i], filename))
2904 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2910 SV_ParticleEffectIndex
2914 int SV_ParticleEffectIndex(const char *name)
2916 int i, argc, linenumber, effectnameindex;
2918 fs_offset_t filesize;
2919 unsigned char *filedata;
2921 const char *textstart;
2922 //const char *textend;
2923 char argv[16][1024];
2924 char filename[MAX_QPATH];
2925 if (!sv.particleeffectnamesloaded)
2927 sv.particleeffectnamesloaded = true;
2928 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2929 for (i = 0;i < EFFECT_TOTAL;i++)
2930 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2931 for (filepass = 0;;filepass++)
2934 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2935 else if (filepass == 1)
2936 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2939 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2942 textstart = (const char *)filedata;
2943 //textend = (const char *)filedata + filesize;
2945 for (linenumber = 1;;linenumber++)
2950 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2954 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2958 if (com_token[0] == 0)
2959 break; // if the loop exited and it's not a \n, it's EOF
2962 if (!strcmp(argv[0], "effect"))
2966 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2968 if (sv.particleeffectname[effectnameindex][0])
2970 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2975 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2979 // if we run out of names, abort
2980 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2982 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2991 // search for the name
2992 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2993 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2994 return effectnameindex;
2995 // return 0 if we couldn't find it
2999 dp_model_t *SV_GetModelByIndex(int modelindex)
3001 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3004 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3007 if (!ed || ed->priv.server->free)
3009 modelindex = (int)ed->fields.server->modelindex;
3010 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3019 static void SV_CreateBaseline (void)
3021 int i, entnum, large;
3022 prvm_edict_t *svent;
3024 // LordHavoc: clear *all* states (note just active ones)
3025 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3027 // get the current server version
3028 svent = PRVM_EDICT_NUM(entnum);
3030 // LordHavoc: always clear state values, whether the entity is in use or not
3031 svent->priv.server->baseline = defaultstate;
3033 if (svent->priv.server->free)
3035 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
3038 // create entity baseline
3039 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
3040 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
3041 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
3042 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
3043 if (entnum > 0 && entnum <= svs.maxclients)
3045 svent->priv.server->baseline.colormap = entnum;
3046 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3050 svent->priv.server->baseline.colormap = 0;
3051 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
3055 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3058 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3062 // add to the message
3064 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3066 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3067 MSG_WriteShort (&sv.signon, entnum);
3071 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3072 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3074 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3076 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3077 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3081 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3082 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3084 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3085 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3086 for (i=0 ; i<3 ; i++)
3088 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3089 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3098 Load csprogs.dat and comperss it so it doesn't need to be
3099 reloaded on request.
3102 void SV_Prepare_CSQC(void)
3104 fs_offset_t progsize;
3106 if(svs.csqc_progdata)
3108 Con_DPrintf("Unloading old CSQC data.\n");
3109 Mem_Free(svs.csqc_progdata);
3110 if(svs.csqc_progdata_deflated)
3111 Mem_Free(svs.csqc_progdata_deflated);
3114 svs.csqc_progdata = NULL;
3115 svs.csqc_progdata_deflated = NULL;
3117 sv.csqc_progname[0] = 0;
3118 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3122 size_t deflated_size;
3124 sv.csqc_progsize = (int)progsize;
3125 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3126 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3127 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3129 Con_DPrint("Compressing csprogs.dat\n");
3130 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3131 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3132 svs.csqc_progsize_deflated = (int)deflated_size;
3133 if(svs.csqc_progdata_deflated)
3135 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3136 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3139 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3147 Grabs the current state of each client for saving across the
3148 transition to another level
3151 void SV_SaveSpawnparms (void)
3155 svs.serverflags = (int)prog->globals.server->serverflags;
3157 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3159 if (!host_client->active)
3162 // call the progs to get default spawn parms for the new client
3163 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3164 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3165 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3166 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3174 This is called at the start of each level
3178 void SV_SpawnServer (const char *server)
3183 dp_model_t *worldmodel;
3184 char modelname[sizeof(sv.worldname)];
3186 Con_DPrintf("SpawnServer: %s\n", server);
3188 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3190 if (!FS_FileExists(modelname))
3192 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3193 if (!FS_FileExists(modelname))
3195 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3200 if (cls.state != ca_dedicated)
3202 SCR_BeginLoadingPlaque();
3209 World_End(&sv.world);
3210 if(prog->funcoffsets.SV_Shutdown)
3212 func_t s = prog->funcoffsets.SV_Shutdown;
3213 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3214 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3219 // free q3 shaders so that any newly downloaded shaders will be active
3220 Mod_FreeQ3Shaders();
3222 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3223 if (!worldmodel || !worldmodel->TraceBox)
3225 Con_Printf("Couldn't load map %s\n", modelname);
3229 Collision_Cache_Reset(true);
3231 // let's not have any servers with no name
3232 if (hostname.string[0] == 0)
3233 Cvar_Set ("hostname", "UNNAMED");
3234 scr_centertime_off = 0;
3236 svs.changelevel_issued = false; // now safe to issue another
3238 // make the map a required file for clients
3239 Curl_ClearRequirements();
3240 Curl_RequireFile(modelname);
3243 // tell all connected clients that we are going to a new level
3248 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3250 if (client->netconnection)
3252 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3253 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3260 NetConn_OpenServerPorts(true);
3264 // make cvars consistant
3267 Cvar_SetValue ("deathmatch", 0);
3268 // LordHavoc: it can be useful to have skills outside the range 0-3...
3269 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3270 //Cvar_SetValue ("skill", (float)current_skill);
3271 current_skill = (int)(skill.value + 0.5);
3274 // set up the new server
3276 memset (&sv, 0, sizeof(sv));
3277 // if running a local client, make sure it doesn't try to access the last
3278 // level's data which is no longer valiud
3281 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3283 if(*sv_random_seed.string)
3285 srand(sv_random_seed.integer);
3286 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3293 // set level base name variables for later use
3294 strlcpy (sv.name, server, sizeof (sv.name));
3295 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3296 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3297 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3298 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3299 Cvar_SetQuick(&sv_worldname, sv.worldname);
3300 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3301 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3303 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3304 if (sv.protocol == PROTOCOL_UNKNOWN)
3307 Protocol_Names(buffer, sizeof(buffer));
3308 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3309 sv.protocol = PROTOCOL_QUAKE;
3314 // load progs to get entity field count
3315 //PR_LoadProgs ( sv_progs.string );
3317 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3318 sv.datagram.cursize = 0;
3319 sv.datagram.data = sv.datagram_buf;
3321 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3322 sv.reliable_datagram.cursize = 0;
3323 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3325 sv.signon.maxsize = sizeof(sv.signon_buf);
3326 sv.signon.cursize = 0;
3327 sv.signon.data = sv.signon_buf;
3329 // leave slots at start for clients only
3330 //prog->num_edicts = svs.maxclients+1;
3332 sv.state = ss_loading;
3333 prog->allowworldwrites = true;
3336 prog->globals.server->time = sv.time = 1.0;
3339 worldmodel->used = true;
3341 sv.worldmodel = worldmodel;
3342 sv.models[1] = sv.worldmodel;
3345 // clear world interaction links
3347 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3348 World_Start(&sv.world);
3350 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3352 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3353 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3354 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3356 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3357 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3359 if(i < sv.worldmodel->brush.numsubmodels)
3360 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3363 // load the rest of the entities
3365 // AK possible hack since num_edicts is still 0
3366 ent = PRVM_EDICT_NUM(0);
3367 memset (ent->fields.server, 0, prog->entityfields * 4);
3368 ent->priv.server->free = false;
3369 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3370 ent->fields.server->modelindex = 1; // world model
3371 ent->fields.server->solid = SOLID_BSP;
3372 ent->fields.server->movetype = MOVETYPE_PUSH;
3373 VectorCopy(sv.world.mins, ent->fields.server->mins);
3374 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3375 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3376 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3379 prog->globals.server->coop = coop.integer;
3381 prog->globals.server->deathmatch = deathmatch.integer;
3383 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3385 // serverflags are for cross level information (sigils)
3386 prog->globals.server->serverflags = svs.serverflags;
3388 // we need to reset the spawned flag on all connected clients here so that
3389 // their thinks don't run during startup (before PutClientInServer)
3390 // we also need to set up the client entities now
3391 // and we need to set the ->edict pointers to point into the progs edicts
3392 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3394 host_client->spawned = false;
3395 host_client->edict = PRVM_EDICT_NUM(i + 1);
3396 PRVM_ED_ClearEdict(host_client->edict);
3399 // load replacement entity file if found
3400 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3402 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3403 PRVM_ED_LoadFromFile (entities);
3407 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3410 // LordHavoc: clear world angles (to fix e3m3.bsp)
3411 VectorClear(prog->edicts->fields.server->angles);
3413 // all setup is completed, any further precache statements are errors
3414 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3415 prog->allowworldwrites = false;
3417 // run two frames to allow everything to settle
3418 prog->globals.server->time = sv.time = 1.0001;
3419 for (i = 0;i < 2;i++)
3425 if (cls.state == ca_dedicated)
3428 // create a baseline for more efficient communications
3429 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3430 SV_CreateBaseline ();
3432 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3434 // to prevent network timeouts
3435 realtime = Sys_DoubleTime();
3437 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3438 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3440 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3441 if (!host_client->active)
3443 if (host_client->netconnection)
3444 SV_SendServerinfo(host_client);
3448 // if client is a botclient coming from a level change, we need to
3449 // set up client info that normally requires networking
3451 // copy spawn parms out of the client_t
3452 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3453 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3455 // call the spawn function
3456 host_client->clientconnectcalled = true;
3457 prog->globals.server->time = sv.time;
3458 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3459 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3460 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3461 host_client->spawned = true;
3465 // update the map title cvar
3466 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3467 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3469 Con_DPrint("Server spawned.\n");
3470 NetConn_Heartbeat (2);
3475 /////////////////////////////////////////////////////
3478 static void SV_VM_CB_BeginIncreaseEdicts(void)
3480 // links don't survive the transition, so unlink everything
3481 World_UnlinkAll(&sv.world);
3484 static void SV_VM_CB_EndIncreaseEdicts(void)
3489 // link every entity except world
3490 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3491 if (!ent->priv.server->free)
3495 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3497 // LordHavoc: for consistency set these here
3498 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3500 e->priv.server->move = false; // don't move on first frame
3502 if (num >= 0 && num < svs.maxclients)
3504 // set colormap and team on newly created player entity
3505 e->fields.server->colormap = num + 1;
3506 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3507 // set netname/clientcolors back to client values so that
3508 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3510 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3511 PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.clientcolors) = svs.clients[num].colors;
3512 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3513 if( prog->fieldoffsets.playermodel >= 0 )
3514 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3515 if( prog->fieldoffsets.playerskin >= 0 )
3516 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3517 // Assign netaddress (IP Address, etc)
3518 if(prog->fieldoffsets.netaddress >= 0)
3519 { // Valid Field; Process
3520 if(svs.clients[num].netconnection != NULL)
3521 {// Valid Address; Assign
3522 // Acquire Readable Address
3523 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3524 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3528 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.netaddress) = PRVM_SetEngineString("null/botclient");
3530 if(prog->fieldoffsets.crypto_idfp >= 0)
3531 { // Valid Field; Process
3532 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3533 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3535 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_idfp) = 0;
3537 if(prog->fieldoffsets.crypto_keyfp >= 0)
3538 { // Valid Field; Process
3539 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3540 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3542 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_keyfp) = 0;
3544 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3545 { // Valid Field; Process
3546 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3547 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3549 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_mykeyfp) = 0;
3551 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3552 { // Valid Field; Process
3553 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3554 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3556 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_encryptmethod) = 0;
3558 if(prog->fieldoffsets.crypto_signmethod >= 0)
3559 { // Valid Field; Process
3560 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3561 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3563 PRVM_EDICTFIELDSTRING(e, prog->fieldoffsets.crypto_signmethod) = 0;
3568 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3573 World_UnlinkEdict(ed); // unlink from world bsp
3575 ed->fields.server->model = 0;
3576 ed->fields.server->takedamage = 0;
3577 ed->fields.server->modelindex = 0;
3578 ed->fields.server->colormap = 0;
3579 ed->fields.server->skin = 0;
3580 ed->fields.server->frame = 0;
3581 VectorClear(ed->fields.server->origin);
3582 VectorClear(ed->fields.server->angles);
3583 ed->fields.server->nextthink = -1;
3584 ed->fields.server->solid = 0;
3586 VM_RemoveEdictSkeleton(ed);
3587 World_Physics_RemoveFromEntity(&sv.world, ed);
3588 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3590 // make sure csqc networking is aware of the removed entity
3591 e = PRVM_NUM_FOR_EDICT(ed);
3592 sv.csqcentityversion[e] = 0;
3593 for (i = 0;i < svs.maxclients;i++)
3595 if (svs.clients[i].csqcentityscope[e])
3596 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3597 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3601 static void SV_VM_CB_CountEdicts(void)
3605 int active, models, solid, step;
3607 active = models = solid = step = 0;
3608 for (i=0 ; i<prog->num_edicts ; i++)
3610 ent = PRVM_EDICT_NUM(i);
3611 if (ent->priv.server->free)
3614 if (ent->fields.server->solid)
3616 if (ent->fields.server->model)
3618 if (ent->fields.server->movetype == MOVETYPE_STEP)
3622 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3623 Con_Printf("active :%3i\n", active);
3624 Con_Printf("view :%3i\n", models);
3625 Con_Printf("touch :%3i\n", solid);
3626 Con_Printf("step :%3i\n", step);
3629 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3631 // remove things from different skill levels or deathmatch
3632 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3634 if (deathmatch.integer)
3636 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3641 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3642 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3643 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3651 static void SV_VM_Setup(void)
3654 PRVM_InitProg( PRVM_SERVERPROG );
3656 // allocate the mempools
3657 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3658 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3659 prog->builtins = vm_sv_builtins;
3660 prog->numbuiltins = vm_sv_numbuiltins;
3661 prog->headercrc = PROGHEADER_CRC;
3662 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3663 prog->max_edicts = 512;
3664 if (sv.protocol == PROTOCOL_QUAKE)
3665 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3666 else if (sv.protocol == PROTOCOL_QUAKEDP)
3667 prog->limit_edicts = 2048; // guessing
3668 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3669 prog->limit_edicts = 2048; // guessing!
3670 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3671 prog->limit_edicts = 4096; // guessing!
3673 prog->limit_edicts = MAX_EDICTS;
3674 prog->reserved_edicts = svs.maxclients;
3675 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3676 prog->name = "server";
3677 prog->extensionstring = vm_sv_extensions;
3678 prog->loadintoworld = true;
3680 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3681 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3682 prog->init_edict = SV_VM_CB_InitEdict;
3683 prog->free_edict = SV_VM_CB_FreeEdict;
3684 prog->count_edicts = SV_VM_CB_CountEdicts;
3685 prog->load_edict = SV_VM_CB_LoadEdict;
3686 prog->init_cmd = VM_SV_Cmd_Init;
3687 prog->reset_cmd = VM_SV_Cmd_Reset;
3688 prog->error_cmd = Host_Error;
3689 prog->ExecuteProgram = SVVM_ExecuteProgram;
3691 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3693 // some mods compiled with scrambling compilers lack certain critical
3694 // global names and field names such as "self" and "time" and "nextthink"
3695 // so we have to set these offsets manually, matching the entvars_t
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3705 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3706 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3707 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3708 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3709 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3710 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3711 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3712 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3713 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3714 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3715 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3716 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3717 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3718 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3719 // OP_STATE is always supported on server (due to entvars_t)
3720 prog->flag |= PRVM_OP_STATE;
3722 VM_CustomStats_Clear();//[515]: csqc
3729 void SV_VM_Begin(void)
3732 PRVM_SetProg( PRVM_SERVERPROG );
3734 prog->globals.server->time = (float) sv.time;
3737 void SV_VM_End(void)