got rid of Mod_CheckLoaded, changed how model system restart works to make this work...
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 extern cvar_t sys_ticrate;
38
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
47
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
49
50 server_t sv;
51 server_static_t svs;
52
53 mempool_t *sv_mempool = NULL;
54
55 //============================================================================
56
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
60
61 /*
62 ===============
63 SV_Init
64 ===============
65 */
66 void SV_Init (void)
67 {
68         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69         Cvar_RegisterVariable (&sv_maxvelocity);
70         Cvar_RegisterVariable (&sv_gravity);
71         Cvar_RegisterVariable (&sv_friction);
72         Cvar_RegisterVariable (&sv_edgefriction);
73         Cvar_RegisterVariable (&sv_stopspeed);
74         Cvar_RegisterVariable (&sv_maxspeed);
75         Cvar_RegisterVariable (&sv_maxairspeed);
76         Cvar_RegisterVariable (&sv_accelerate);
77         Cvar_RegisterVariable (&sv_idealpitchscale);
78         Cvar_RegisterVariable (&sv_aim);
79         Cvar_RegisterVariable (&sv_nostep);
80         Cvar_RegisterVariable (&sv_deltacompress);
81         Cvar_RegisterVariable (&sv_cullentities_pvs);
82         Cvar_RegisterVariable (&sv_cullentities_trace);
83         Cvar_RegisterVariable (&sv_cullentities_stats);
84         Cvar_RegisterVariable (&sv_entpatch);
85         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
86         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
87         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
88         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
89         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
90         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
91         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
92         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
93         Cvar_RegisterVariable (&sv_protocolname);
94         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
95         Cvar_RegisterVariable (&sv_maxrate);
96         Cvar_RegisterVariable (&sv_progs);
97
98         SV_VM_Init();
99         SV_Phys_Init();
100         SV_World_Init();
101
102         sv_mempool = Mem_AllocPool("server", 0, NULL);
103 }
104
105 static void SV_SaveEntFile_f(void)
106 {
107         char basename[MAX_QPATH];
108         if (!sv.active || !sv.worldmodel)
109         {
110                 Con_Print("Not running a server\n");
111                 return;
112         }
113         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
114         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
115 }
116
117
118 /*
119 =============================================================================
120
121 EVENT MESSAGES
122
123 =============================================================================
124 */
125
126 /*
127 ==================
128 SV_StartParticle
129
130 Make sure the event gets sent to all clients
131 ==================
132 */
133 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
134 {
135         int             i, v;
136
137         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
138                 return;
139         MSG_WriteByte (&sv.datagram, svc_particle);
140         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
141         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
142         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
143         for (i=0 ; i<3 ; i++)
144         {
145                 v = dir[i]*16;
146                 if (v > 127)
147                         v = 127;
148                 else if (v < -128)
149                         v = -128;
150                 MSG_WriteChar (&sv.datagram, v);
151         }
152         MSG_WriteByte (&sv.datagram, count);
153         MSG_WriteByte (&sv.datagram, color);
154 }
155
156 /*
157 ==================
158 SV_StartEffect
159
160 Make sure the event gets sent to all clients
161 ==================
162 */
163 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
164 {
165         if (modelindex >= 256 || startframe >= 256)
166         {
167                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
168                         return;
169                 MSG_WriteByte (&sv.datagram, svc_effect2);
170                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
171                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
172                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
173                 MSG_WriteShort (&sv.datagram, modelindex);
174                 MSG_WriteShort (&sv.datagram, startframe);
175                 MSG_WriteByte (&sv.datagram, framecount);
176                 MSG_WriteByte (&sv.datagram, framerate);
177         }
178         else
179         {
180                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
181                         return;
182                 MSG_WriteByte (&sv.datagram, svc_effect);
183                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
184                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
185                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
186                 MSG_WriteByte (&sv.datagram, modelindex);
187                 MSG_WriteByte (&sv.datagram, startframe);
188                 MSG_WriteByte (&sv.datagram, framecount);
189                 MSG_WriteByte (&sv.datagram, framerate);
190         }
191 }
192
193 /*
194 ==================
195 SV_StartSound
196
197 Each entity can have eight independant sound sources, like voice,
198 weapon, feet, etc.
199
200 Channel 0 is an auto-allocate channel, the others override anything
201 already running on that entity/channel pair.
202
203 An attenuation of 0 will play full volume everywhere in the level.
204 Larger attenuations will drop off.  (max 4 attenuation)
205
206 ==================
207 */
208 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
209 {
210         int sound_num, field_mask, i, ent;
211
212         if (volume < 0 || volume > 255)
213         {
214                 Con_Printf ("SV_StartSound: volume = %i", volume);
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
221                 return;
222         }
223
224         if (channel < 0 || channel > 7)
225         {
226                 Con_Printf ("SV_StartSound: channel = %i", channel);
227                 return;
228         }
229
230         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
231                 return;
232
233 // find precache number for sound
234         sound_num = SV_SoundIndex(sample, 1);
235         if (!sound_num)
236                 return;
237
238         ent = PRVM_NUM_FOR_EDICT(entity);
239
240         field_mask = 0;
241         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
242                 field_mask |= SND_VOLUME;
243         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
244                 field_mask |= SND_ATTENUATION;
245         if (ent >= 8192)
246                 field_mask |= SND_LARGEENTITY;
247         if (sound_num >= 256 || channel >= 8)
248                 field_mask |= SND_LARGESOUND;
249
250 // directed messages go only to the entity they are targeted on
251         MSG_WriteByte (&sv.datagram, svc_sound);
252         MSG_WriteByte (&sv.datagram, field_mask);
253         if (field_mask & SND_VOLUME)
254                 MSG_WriteByte (&sv.datagram, volume);
255         if (field_mask & SND_ATTENUATION)
256                 MSG_WriteByte (&sv.datagram, attenuation*64);
257         if (field_mask & SND_LARGEENTITY)
258         {
259                 MSG_WriteShort (&sv.datagram, ent);
260                 MSG_WriteByte (&sv.datagram, channel);
261         }
262         else
263                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
264         if (field_mask & SND_LARGESOUND)
265                 MSG_WriteShort (&sv.datagram, sound_num);
266         else
267                 MSG_WriteByte (&sv.datagram, sound_num);
268         for (i = 0;i < 3;i++)
269                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
270 }
271
272 /*
273 ==============================================================================
274
275 CLIENT SPAWNING
276
277 ==============================================================================
278 */
279
280 /*
281 ================
282 SV_SendServerinfo
283
284 Sends the first message from the server to a connected client.
285 This will be sent on the initial connection and upon each server load.
286 ================
287 */
288 void SV_SendServerinfo (client_t *client)
289 {
290         int i;
291         char message[128];
292
293         // edicts get reallocated on level changes, so we need to update it here
294         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
295
296         // if client is a botclient coming from a level change, we need to set up
297         // client info that normally requires networking
298         if (!client->netconnection)
299         {
300                 // set up the edict
301                  PRVM_ED_ClearEdict(client->edict);
302
303                 // copy spawn parms out of the client_t
304                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
305                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
306
307                 // call the spawn function
308                 host_client->clientconnectcalled = true;
309                 prog->globals.server->time = sv.time;
310                 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
311                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
312                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
313                 host_client->spawned = true;
314                 return;
315         }
316
317         // LordHavoc: clear entityframe tracking
318         client->latestframenum = 0;
319
320         if (client->entitydatabase)
321                 EntityFrame_FreeDatabase(client->entitydatabase);
322         if (client->entitydatabase4)
323                 EntityFrame4_FreeDatabase(client->entitydatabase4);
324         if (client->entitydatabase5)
325                 EntityFrame5_FreeDatabase(client->entitydatabase5);
326
327         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
328         {
329                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
330                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
331                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
332                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
333                 else
334                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
335         }
336
337         SZ_Clear (&client->message);
338         MSG_WriteByte (&client->message, svc_print);
339         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
340         MSG_WriteString (&client->message,message);
341
342         MSG_WriteByte (&client->message, svc_serverinfo);
343         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
344         MSG_WriteByte (&client->message, svs.maxclients);
345
346         if (!coop.integer && deathmatch.integer)
347                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
348         else
349                 MSG_WriteByte (&client->message, GAME_COOP);
350
351         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
352
353         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
354                 MSG_WriteString (&client->message, sv.model_precache[i]);
355         MSG_WriteByte (&client->message, 0);
356
357         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
358                 MSG_WriteString (&client->message, sv.sound_precache[i]);
359         MSG_WriteByte (&client->message, 0);
360
361 // send music
362         MSG_WriteByte (&client->message, svc_cdtrack);
363         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
365
366 // set view
367         MSG_WriteByte (&client->message, svc_setview);
368         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
369
370         MSG_WriteByte (&client->message, svc_signonnum);
371         MSG_WriteByte (&client->message, 1);
372
373         client->sendsignon = true;
374         client->spawned = false;                // need prespawn, spawn, etc
375 }
376
377 /*
378 ================
379 SV_ConnectClient
380
381 Initializes a client_t for a new net connection.  This will only be called
382 once for a player each game, not once for each level change.
383 ================
384 */
385 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
386 {
387         client_t                *client;
388         int                             i;
389         float                   spawn_parms[NUM_SPAWN_PARMS];
390
391         client = svs.clients + clientnum;
392
393 // set up the client_t
394         if (sv.loadgame)
395                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
396         memset (client, 0, sizeof(*client));
397         client->active = true;
398         client->netconnection = netconnection;
399
400         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
401
402         strcpy(client->name, "unconnected");
403         strcpy(client->old_name, "unconnected");
404         client->spawned = false;
405         client->edict = PRVM_EDICT_NUM(clientnum+1);
406         client->message.data = client->msgbuf;
407         client->message.maxsize = sizeof(client->msgbuf);
408         client->message.allowoverflow = true;           // we can catch it
409         // updated by receiving "rate" command from client
410         client->rate = NET_MINRATE;
411         // no limits for local player
412         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
413                 client->rate = 1000000000;
414         client->connecttime = realtime;
415
416         if (sv.loadgame)
417                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
418         else
419         {
420                 // call the progs to get default spawn parms for the new client
421                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
422                 prog->globals.server->self = 0;
423                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
424                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
425                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
426         }
427
428         // don't call SendServerinfo for a fresh botclient because its fields have
429         // not been set up by the qc yet
430         if (client->netconnection)
431                 SV_SendServerinfo (client);
432         else
433                 client->spawned = true;
434 }
435
436
437 /*
438 ===============================================================================
439
440 FRAME UPDATES
441
442 ===============================================================================
443 */
444
445 /*
446 ==================
447 SV_ClearDatagram
448
449 ==================
450 */
451 void SV_ClearDatagram (void)
452 {
453         SZ_Clear (&sv.datagram);
454 }
455
456 /*
457 =============================================================================
458
459 The PVS must include a small area around the client to allow head bobbing
460 or other small motion on the client side.  Otherwise, a bob might cause an
461 entity that should be visible to not show up, especially when the bob
462 crosses a waterline.
463
464 =============================================================================
465 */
466
467 int sv_writeentitiestoclient_pvsbytes;
468 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
469
470 static int numsendentities;
471 static entity_state_t sendentities[MAX_EDICTS];
472 static entity_state_t *sendentitiesindex[MAX_EDICTS];
473
474 void SV_PrepareEntitiesForSending(void)
475 {
476         int e, i;
477         float f;
478         unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
479         vec3_t cullmins, cullmaxs;
480         model_t *model;
481         prvm_edict_t *ent;
482         prvm_eval_t *val;
483         entity_state_t cs;
484         // send all entities that touch the pvs
485         numsendentities = 0;
486         sendentitiesindex[0] = NULL;
487         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
488         {
489                 sendentitiesindex[e] = NULL;
490                 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
491                 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
492                         continue;
493
494                 // this check disabled because it is never true
495                 //if (numsendentities >= MAX_EDICTS)
496                 //      continue;
497
498                 // EF_NODRAW prevents sending for any reason except for your own
499                 // client, so we must keep all clients in this superset
500                 effects = (unsigned)ent->fields.server->effects;
501                 if (e > svs.maxclients && (effects & EF_NODRAW))
502                         continue;
503
504                 // we can omit invisible entities with no effects that are not clients
505                 // LordHavoc: this could kill tags attached to an invisible entity, I
506                 // just hope we never have to support that case
507                 i = (int)ent->fields.server->modelindex;
508                 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
509
510                 flags = 0;
511                 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
512                 glowsize = (qbyte)bound(0, i, 255);
513                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
514                         flags |= RENDER_GLOWTRAIL;
515
516                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
517                 light[0] = (unsigned short)bound(0, f, 65535);
518                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
519                 light[1] = (unsigned short)bound(0, f, 65535);
520                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
521                 light[2] = (unsigned short)bound(0, f, 65535);
522                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
523                 light[3] = (unsigned short)bound(0, f, 65535);
524                 lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
525                 lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
526
527                 if (gamemode == GAME_TENEBRAE)
528                 {
529                         // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
530                         if (effects & 16)
531                         {
532                                 effects &= ~16;
533                                 lightpflags |= PFLAGS_FULLDYNAMIC;
534                         }
535                         // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
536                         if (effects & 32)
537                         {
538                                 effects &= ~32;
539                                 light[0] = 0.2;
540                                 light[1] = 1;
541                                 light[2] = 0.2;
542                                 light[3] = 200;
543                                 lightpflags |= PFLAGS_FULLDYNAMIC;
544                         }
545                 }
546
547                 specialvisibilityradius = 0;
548                 if (lightpflags & PFLAGS_FULLDYNAMIC)
549                         specialvisibilityradius = max(specialvisibilityradius, light[3]);
550                 if (glowsize)
551                         specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
552                 if (flags & RENDER_GLOWTRAIL)
553                         specialvisibilityradius = max(specialvisibilityradius, 100);
554                 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
555                 {
556                         if (effects & EF_BRIGHTFIELD)
557                                 specialvisibilityradius = max(specialvisibilityradius, 80);
558                         if (effects & EF_MUZZLEFLASH)
559                                 specialvisibilityradius = max(specialvisibilityradius, 100);
560                         if (effects & EF_BRIGHTLIGHT)
561                                 specialvisibilityradius = max(specialvisibilityradius, 400);
562                         if (effects & EF_DIMLIGHT)
563                                 specialvisibilityradius = max(specialvisibilityradius, 200);
564                         if (effects & EF_RED)
565                                 specialvisibilityradius = max(specialvisibilityradius, 200);
566                         if (effects & EF_BLUE)
567                                 specialvisibilityradius = max(specialvisibilityradius, 200);
568                         if (effects & EF_FLAME)
569                                 specialvisibilityradius = max(specialvisibilityradius, 250);
570                         if (effects & EF_STARDUST)
571                                 specialvisibilityradius = max(specialvisibilityradius, 100);
572                 }
573                 if (e > svs.maxclients && (!modelindex && !cs.specialvisibilityradius))
574                         continue;
575
576                 cs = defaultstate;
577                 cs.active = true;
578                 cs.number = e;
579                 VectorCopy(ent->fields.server->origin, cs.origin);
580                 VectorCopy(ent->fields.server->angles, cs.angles);
581                 cs.flags = flags;
582                 cs.effects = effects;
583                 cs.colormap = (unsigned)ent->fields.server->colormap;
584                 cs.modelindex = modelindex;
585                 cs.skin = (unsigned)ent->fields.server->skin;
586                 cs.frame = (unsigned)ent->fields.server->frame;
587                 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
588                 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
589                 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
590                 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
591                 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
592                 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
593                 cs.glowsize = glowsize;
594
595                 // don't need to init cs.colormod because the defaultstate did that for us
596                 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
597                 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
598                 if (val->vector[0] || val->vector[1] || val->vector[2])
599                 {
600                         i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
601                         i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
602                         i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
603                 }
604
605                 cs.modelindex = modelindex;
606
607                 cs.alpha = 255;
608                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
609                 if (f)
610                 {
611                         i = (int)f;
612                         cs.alpha = (qbyte)bound(0, i, 255);
613                 }
614                 // halflife
615                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
616                 if (f)
617                 {
618                         i = (int)f;
619                         cs.alpha = (qbyte)bound(0, i, 255);
620                 }
621
622                 cs.scale = 16;
623                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
624                 if (f)
625                 {
626                         i = (int)f;
627                         cs.scale = (qbyte)bound(0, i, 255);
628                 }
629
630                 cs.glowcolor = 254;
631                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
632                 if (f)
633                         cs.glowcolor = (int)f;
634
635                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
636                         cs.effects |= EF_FULLBRIGHT;
637
638                 if (ent->fields.server->movetype == MOVETYPE_STEP)
639                         cs.flags |= RENDER_STEP;
640                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
641                         cs.flags |= RENDER_LOWPRECISION;
642                 if (ent->fields.server->colormap >= 1024)
643                         cs.flags |= RENDER_COLORMAPPED;
644                 if (cs.viewmodelforclient)
645                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
646
647                 cs.light[0] = light[0];
648                 cs.light[1] = light[1];
649                 cs.light[2] = light[2];
650                 cs.light[3] = light[3];
651                 cs.lightstyle = lightstyle;
652                 cs.lightpflags = lightpflags;
653
654                 cs.specialvisibilityradius = specialvisibilityradius;
655
656                 // calculate the visible box of this entity (don't use the physics box
657                 // as that is often smaller than a model, and would not count
658                 // specialvisibilityradius)
659                 if ((model = sv.models[modelindex]))
660                 {
661                         if (cs.angles[0] || cs.angles[2]) // pitch and roll
662                         {
663                                 VectorAdd(cs.origin, model->rotatedmins, cullmins);
664                                 VectorAdd(cs.origin, model->rotatedmaxs, cullmaxs);
665                         }
666                         else if (cs.angles[1])
667                         {
668                                 VectorAdd(cs.origin, model->yawmins, cullmins);
669                                 VectorAdd(cs.origin, model->yawmaxs, cullmaxs);
670                         }
671                         else
672                         {
673                                 VectorAdd(cs.origin, model->normalmins, cullmins);
674                                 VectorAdd(cs.origin, model->normalmaxs, cullmaxs);
675                         }
676                 }
677                 else
678                 {
679                         VectorCopy(cs.origin, cullmins);
680                         VectorCopy(cs.origin, cullmaxs);
681                 }
682                 if (specialvisibilityradius)
683                 {
684                         cullmins[0] = min(cullmins[0], cs.origin[0] - cs.specialvisibilityradius);
685                         cullmins[1] = min(cullmins[1], cs.origin[1] - cs.specialvisibilityradius);
686                         cullmins[2] = min(cullmins[2], cs.origin[2] - cs.specialvisibilityradius);
687                         cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + cs.specialvisibilityradius);
688                         cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + cs.specialvisibilityradius);
689                         cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + cs.specialvisibilityradius);
690                 }
691                 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
692                 {
693                         VectorCopy(cullmins, ent->priv.server->cullmins);
694                         VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
695                         ent->priv.server->pvs_numclusters = -1;
696                         if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
697                         {
698                                 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
699                                 if (i <= MAX_ENTITYCLUSTERS)
700                                         ent->priv.server->pvs_numclusters = i;
701                         }
702                 }
703
704                 sendentitiesindex[e] = sendentities + numsendentities;
705                 sendentities[numsendentities++] = cs;
706         }
707 }
708
709 static int sententitiesmark = 0;
710 static int sententities[MAX_EDICTS];
711 static int sententitiesconsideration[MAX_EDICTS];
712 static int sv_writeentitiestoclient_culled_pvs;
713 static int sv_writeentitiestoclient_culled_trace;
714 static int sv_writeentitiestoclient_visibleentities;
715 static int sv_writeentitiestoclient_totalentities;
716 //static entity_frame_t sv_writeentitiestoclient_entityframe;
717 static int sv_writeentitiestoclient_clentnum;
718 static vec3_t sv_writeentitiestoclient_testeye;
719 static client_t *sv_writeentitiestoclient_client;
720
721 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
722 {
723         int isbmodel;
724         vec3_t testorigin;
725         model_t *model;
726         prvm_edict_t *ed;
727         trace_t trace;
728         if (sententitiesconsideration[s->number] == sententitiesmark)
729                 return;
730         sententitiesconsideration[s->number] = sententitiesmark;
731         sv_writeentitiestoclient_totalentities++;
732
733         // never reject player
734         if (s->number != sv_writeentitiestoclient_clentnum)
735         {
736                 // check various rejection conditions
737                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
738                         return;
739                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
740                         return;
741                 if (s->effects & EF_NODRAW)
742                         return;
743                 // LordHavoc: only send entities with a model or important effects
744                 if (!s->modelindex && s->specialvisibilityradius == 0)
745                         return;
746
747                 // viewmodels don't have visibility checking
748                 if (s->viewmodelforclient)
749                 {
750                         if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
751                                 return;
752                 }
753                 else if (s->tagentity)
754                 {
755                         // tag attached entities simply check their parent
756                         if (!sendentitiesindex[s->tagentity])
757                                 return;
758                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
759                         if (sententities[s->tagentity] != sententitiesmark)
760                                 return;
761                 }
762                 // always send world submodels in newer protocols because they don't
763                 // generate much traffic (in old protocols they hog bandwidth)
764                 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
765                 {
766                         // entity has survived every check so far, check if visible
767                         ed = PRVM_EDICT_NUM(s->number);
768
769                         // if not touching a visible leaf
770                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
771                         {
772                                 if (ed->priv.server->pvs_numclusters < 0)
773                                 {
774                                         // entity too big for clusters list
775                                         if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
776                                         {
777                                                 sv_writeentitiestoclient_culled_pvs++;
778                                                 return;
779                                         }
780                                 }
781                                 else
782                                 {
783                                         int i;
784                                         // check cached clusters list
785                                         for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
786                                                 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
787                                                         break;
788                                         if (i == ed->priv.server->pvs_numclusters)
789                                         {
790                                                 sv_writeentitiestoclient_culled_pvs++;
791                                                 return;
792                                         }
793                                 }
794                         }
795
796                         // or not seen by random tracelines
797                         if (sv_cullentities_trace.integer && !isbmodel)
798                         {
799                                 // LordHavoc: test center first
800                                 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
801                                 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
802                                 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
803                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
804                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
805                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
806                                 else
807                                 {
808                                         // LordHavoc: test random offsets, to maximize chance of detection
809                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
810                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
811                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
812                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
813                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
814                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
815                                         else
816                                         {
817                                                 if (s->specialvisibilityradius)
818                                                 {
819                                                         // LordHavoc: test random offsets, to maximize chance of detection
820                                                         testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
821                                                         testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
822                                                         testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
823                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
824                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
825                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
826                                                 }
827                                         }
828                                 }
829                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
830                                 {
831                                         sv_writeentitiestoclient_culled_trace++;
832                                         return;
833                                 }
834                         }
835                 }
836         }
837
838         // this just marks it for sending
839         // FIXME: it would be more efficient to send here, but the entity
840         // compressor isn't that flexible
841         sv_writeentitiestoclient_visibleentities++;
842         sententities[s->number] = sententitiesmark;
843 }
844
845 entity_state_t sendstates[MAX_EDICTS];
846
847 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
848 {
849         int i, numsendstates;
850         entity_state_t *s;
851
852         // if there isn't enough space to accomplish anything, skip it
853         if (msg->cursize + 25 > msg->maxsize)
854                 return;
855
856         sv_writeentitiestoclient_client = client;
857
858         sv_writeentitiestoclient_culled_pvs = 0;
859         sv_writeentitiestoclient_culled_trace = 0;
860         sv_writeentitiestoclient_visibleentities = 0;
861         sv_writeentitiestoclient_totalentities = 0;
862
863 // find the client's PVS
864         // the real place being tested from
865         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
866         sv_writeentitiestoclient_pvsbytes = 0;
867         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
868                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
869
870         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
871
872         sententitiesmark++;
873
874         for (i = 0;i < numsendentities;i++)
875                 SV_MarkWriteEntityStateToClient(sendentities + i);
876
877         numsendstates = 0;
878         for (i = 0;i < numsendentities;i++)
879         {
880                 if (sententities[sendentities[i].number] == sententitiesmark)
881                 {
882                         s = &sendstates[numsendstates++];
883                         *s = sendentities[i];
884                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
885                                 s->flags |= RENDER_EXTERIORMODEL;
886                 }
887         }
888
889         if (sv_cullentities_stats.integer)
890                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
891
892         if (client->entitydatabase5)
893                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
894         else if (client->entitydatabase4)
895                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
896         else if (client->entitydatabase)
897                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
898         else
899                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
900 }
901
902 /*
903 =============
904 SV_CleanupEnts
905
906 =============
907 */
908 void SV_CleanupEnts (void)
909 {
910         int             e;
911         prvm_edict_t    *ent;
912
913         ent = PRVM_NEXT_EDICT(prog->edicts);
914         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
915                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
916 }
917
918 /*
919 ==================
920 SV_WriteClientdataToMessage
921
922 ==================
923 */
924 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
925 {
926         int             bits;
927         int             i;
928         prvm_edict_t    *other;
929         int             items;
930         prvm_eval_t     *val;
931         vec3_t  punchvector;
932         qbyte   viewzoom;
933         int             weaponmodelindex;
934
935 //
936 // send a damage message
937 //
938         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
939         {
940                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
941                 MSG_WriteByte (msg, svc_damage);
942                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
943                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
944                 for (i=0 ; i<3 ; i++)
945                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
946
947                 ent->fields.server->dmg_take = 0;
948                 ent->fields.server->dmg_save = 0;
949         }
950
951 //
952 // send the current viewpos offset from the view entity
953 //
954         SV_SetIdealPitch ();            // how much to look up / down ideally
955
956 // a fixangle might get lost in a dropped packet.  Oh well.
957         if ( ent->fields.server->fixangle )
958         {
959                 MSG_WriteByte (msg, svc_setangle);
960                 for (i=0 ; i < 3 ; i++)
961                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
962                 ent->fields.server->fixangle = 0;
963         }
964
965         // stuff the sigil bits into the high bits of items for sbar, or else
966         // mix in items2
967         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
968         if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
969                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
970         else
971                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
972
973         VectorClear(punchvector);
974         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
975                 VectorCopy(val->vector, punchvector);
976
977         weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
978
979         viewzoom = 255;
980         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
981                 viewzoom = val->_float * 255.0f;
982         if (viewzoom == 0)
983                 viewzoom = 255;
984
985         bits = 0;
986
987         if ((int)ent->fields.server->flags & FL_ONGROUND)
988                 bits |= SU_ONGROUND;
989         if (ent->fields.server->waterlevel >= 2)
990                 bits |= SU_INWATER;
991         if (ent->fields.server->idealpitch)
992                 bits |= SU_IDEALPITCH;
993
994         for (i=0 ; i<3 ; i++)
995         {
996                 if (ent->fields.server->punchangle[i])
997                         bits |= (SU_PUNCH1<<i);
998                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
999                         if (punchvector[i])
1000                                 bits |= (SU_PUNCHVEC1<<i);
1001                 if (ent->fields.server->velocity[i])
1002                         bits |= (SU_VELOCITY1<<i);
1003         }
1004
1005         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1006         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1007         stats[STAT_ITEMS] = items;
1008         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1009         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1010         stats[STAT_WEAPON] = weaponmodelindex;
1011         stats[STAT_HEALTH] = ent->fields.server->health;
1012         stats[STAT_AMMO] = ent->fields.server->currentammo;
1013         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1014         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1015         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1016         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1017         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1018         stats[STAT_VIEWZOOM] = viewzoom;
1019         // the QC bumps these itself by sending svc_'s, so we have to keep them
1020         // zero or they'll be corrected by the engine
1021         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1022         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1023         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1024         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1025
1026         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1027         {
1028                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1029                 bits |= SU_ITEMS;
1030                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1031                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1032                 bits |= SU_WEAPON;
1033                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
1034                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1035                         if (viewzoom != 255)
1036                                 bits |= SU_VIEWZOOM;
1037         }
1038
1039         if (bits >= 65536)
1040                 bits |= SU_EXTEND1;
1041         if (bits >= 16777216)
1042                 bits |= SU_EXTEND2;
1043
1044         // send the data
1045         MSG_WriteByte (msg, svc_clientdata);
1046         MSG_WriteShort (msg, bits);
1047         if (bits & SU_EXTEND1)
1048                 MSG_WriteByte(msg, bits >> 16);
1049         if (bits & SU_EXTEND2)
1050                 MSG_WriteByte(msg, bits >> 24);
1051
1052         if (bits & SU_VIEWHEIGHT)
1053                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1054
1055         if (bits & SU_IDEALPITCH)
1056                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1057
1058         for (i=0 ; i<3 ; i++)
1059         {
1060                 if (bits & (SU_PUNCH1<<i))
1061                 {
1062                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1063                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1064                         else
1065                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1066                 }
1067                 if (bits & (SU_PUNCHVEC1<<i))
1068                 {
1069                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1070                                 MSG_WriteCoord16i(msg, punchvector[i]);
1071                         else
1072                                 MSG_WriteCoord32f(msg, punchvector[i]);
1073                 }
1074                 if (bits & (SU_VELOCITY1<<i))
1075                 {
1076                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1077                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1078                         else
1079                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1080                 }
1081         }
1082
1083         if (bits & SU_ITEMS)
1084                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1085
1086         if (sv.protocol == PROTOCOL_DARKPLACES5)
1087         {
1088                 if (bits & SU_WEAPONFRAME)
1089                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1090                 if (bits & SU_ARMOR)
1091                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1092                 if (bits & SU_WEAPON)
1093                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1094                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1095                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1096                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1097                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1098                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1099                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1100                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1101                 if (bits & SU_VIEWZOOM)
1102                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1103         }
1104         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1105         {
1106                 if (bits & SU_WEAPONFRAME)
1107                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1108                 if (bits & SU_ARMOR)
1109                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1110                 if (bits & SU_WEAPON)
1111                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1112                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1113                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1114                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1115                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1116                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1117                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1118                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1119                 {
1120                         for (i = 0;i < 32;i++)
1121                                 if (stats[STAT_WEAPON] & (1<<i))
1122                                         break;
1123                         MSG_WriteByte (msg, i);
1124                 }
1125                 else
1126                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1127                 if (bits & SU_VIEWZOOM)
1128                 {
1129                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1130                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1131                         else
1132                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1133                 }
1134         }
1135 }
1136
1137 /*
1138 =======================
1139 SV_SendClientDatagram
1140 =======================
1141 */
1142 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1143 qboolean SV_SendClientDatagram (client_t *client)
1144 {
1145         int rate, maxrate, maxsize, maxsize2;
1146         sizebuf_t msg;
1147         int stats[MAX_CL_STATS];
1148
1149         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1150         {
1151                 // for good singleplayer, send huge packets
1152                 maxsize = sizeof(sv_sendclientdatagram_buf);
1153                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1154         }
1155         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1156         {
1157                 // no rate limiting support on older protocols because dp protocols
1158                 // 1-4 kick the client off if they overflow, and quake protocol shows
1159                 // less than the full entity set if rate limited
1160                 maxsize = 1400;
1161                 maxsize2 = 1400;
1162         }
1163         else
1164         {
1165                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1166                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1167                 if (sv_maxrate.integer != maxrate)
1168                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1169
1170                 rate = bound(NET_MINRATE, client->rate, maxrate);
1171                 rate = (int)(client->rate * sys_ticrate.value);
1172                 maxsize = bound(100, rate, 1400);
1173                 maxsize2 = 1400;
1174         }
1175
1176         msg.data = sv_sendclientdatagram_buf;
1177         msg.maxsize = maxsize;
1178         msg.cursize = 0;
1179
1180         MSG_WriteByte (&msg, svc_time);
1181         MSG_WriteFloat (&msg, sv.time);
1182
1183         // add the client specific data to the datagram
1184         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1185         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1186
1187         // expand packet size to allow effects to go over the rate limit
1188         // (dropping them is FAR too ugly)
1189         msg.maxsize = maxsize2;
1190
1191         // copy the server datagram if there is space
1192         // FIXME: put in delayed queue of effects to send
1193         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1194                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1195
1196 // send the datagram
1197         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1198         {
1199                 SV_DropClient (true);// if the message couldn't send, kick off
1200                 return false;
1201         }
1202
1203         return true;
1204 }
1205
1206 /*
1207 =======================
1208 SV_UpdateToReliableMessages
1209 =======================
1210 */
1211 void SV_UpdateToReliableMessages (void)
1212 {
1213         int i, j;
1214         client_t *client;
1215         prvm_eval_t *val;
1216         const char *name;
1217         const char *model;
1218         const char *skin;
1219
1220 // check for changes to be sent over the reliable streams
1221         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1222         {
1223                 // update the host_client fields we care about according to the entity fields
1224                 host_client->edict = PRVM_EDICT_NUM(i+1);
1225
1226                 // DP_SV_CLIENTNAME
1227                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1228                 if (name == NULL)
1229                         name = "";
1230                 // always point the string back at host_client->name to keep it safe
1231                 strlcpy (host_client->name, name, sizeof (host_client->name));
1232                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1233                 if (strcmp(host_client->old_name, host_client->name))
1234                 {
1235                         if (host_client->spawned)
1236                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1237                         strcpy(host_client->old_name, host_client->name);
1238                         // send notification to all clients
1239                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1240                         MSG_WriteByte (&sv.reliable_datagram, i);
1241                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1242                 }
1243
1244                 // DP_SV_CLIENTCOLORS
1245                 // this is always found (since it's added by the progs loader)
1246                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1247                         host_client->colors = (int)val->_float;
1248                 if (host_client->old_colors != host_client->colors)
1249                 {
1250                         host_client->old_colors = host_client->colors;
1251                         // send notification to all clients
1252                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1253                         MSG_WriteByte (&sv.reliable_datagram, i);
1254                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1255                 }
1256
1257                 // NEXUIZ_PLAYERMODEL
1258                 if( eval_playermodel ) {
1259                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1260                         if (model == NULL)
1261                                 model = "";
1262                         // always point the string back at host_client->name to keep it safe
1263                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1264                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1265                 }
1266
1267                 // NEXUIZ_PLAYERSKIN
1268                 if( eval_playerskin ) {
1269                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1270                         if (skin == NULL)
1271                                 skin = "";
1272                         // always point the string back at host_client->name to keep it safe
1273                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1274                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1275                 }
1276
1277                 // frags
1278                 host_client->frags = (int)host_client->edict->fields.server->frags;
1279                 if (host_client->old_frags != host_client->frags)
1280                 {
1281                         host_client->old_frags = host_client->frags;
1282                         // send notification to all clients
1283                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1284                         MSG_WriteByte (&sv.reliable_datagram, i);
1285                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1286                 }
1287         }
1288
1289         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1290                 if (client->netconnection)
1291                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1292
1293         SZ_Clear (&sv.reliable_datagram);
1294 }
1295
1296
1297 /*
1298 =======================
1299 SV_SendNop
1300
1301 Send a nop message without trashing or sending the accumulated client
1302 message buffer
1303 =======================
1304 */
1305 void SV_SendNop (client_t *client)
1306 {
1307         sizebuf_t       msg;
1308         qbyte           buf[4];
1309
1310         msg.data = buf;
1311         msg.maxsize = sizeof(buf);
1312         msg.cursize = 0;
1313
1314         MSG_WriteChar (&msg, svc_nop);
1315
1316         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1317                 SV_DropClient (true);   // if the message couldn't send, kick off
1318         client->last_message = realtime;
1319 }
1320
1321 /*
1322 =======================
1323 SV_SendClientMessages
1324 =======================
1325 */
1326 void SV_SendClientMessages (void)
1327 {
1328         int i, prepared = false;
1329
1330 // update frags, names, etc
1331         SV_UpdateToReliableMessages();
1332
1333 // build individual updates
1334         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1335         {
1336                 if (!host_client->active)
1337                         continue;
1338                 if (!host_client->netconnection)
1339                 {
1340                         SZ_Clear(&host_client->message);
1341                         continue;
1342                 }
1343
1344                 if (host_client->message.overflowed)
1345                 {
1346                         SV_DropClient (true);   // if the message couldn't send, kick off
1347                         continue;
1348                 }
1349
1350                 if (host_client->spawned)
1351                 {
1352                         if (!prepared)
1353                         {
1354                                 prepared = true;
1355                                 // only prepare entities once per frame
1356                                 SV_PrepareEntitiesForSending();
1357                         }
1358                         if (!SV_SendClientDatagram (host_client))
1359                                 continue;
1360                 }
1361                 else
1362                 {
1363                 // the player isn't totally in the game yet
1364                 // send small keepalive messages if too much time has passed
1365                 // send a full message when the next signon stage has been requested
1366                 // some other message data (name changes, etc) may accumulate
1367                 // between signon stages
1368                         if (!host_client->sendsignon)
1369                         {
1370                                 if (realtime - host_client->last_message > 5)
1371                                         SV_SendNop (host_client);
1372                                 continue;       // don't send out non-signon messages
1373                         }
1374                 }
1375
1376                 if (host_client->message.cursize || host_client->dropasap)
1377                 {
1378                         if (!NetConn_CanSendMessage (host_client->netconnection))
1379                                 continue;
1380
1381                         if (host_client->dropasap)
1382                                 SV_DropClient (false);  // went to another level
1383                         else
1384                         {
1385                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1386                                         SV_DropClient (true);   // if the message couldn't send, kick off
1387                                 SZ_Clear (&host_client->message);
1388                                 host_client->last_message = realtime;
1389                                 host_client->sendsignon = false;
1390                         }
1391                 }
1392         }
1393
1394 // clear muzzle flashes
1395         SV_CleanupEnts();
1396 }
1397
1398
1399 /*
1400 ==============================================================================
1401
1402 SERVER SPAWNING
1403
1404 ==============================================================================
1405 */
1406
1407 /*
1408 ================
1409 SV_ModelIndex
1410
1411 ================
1412 */
1413 int SV_ModelIndex(const char *s, int precachemode)
1414 {
1415         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1416         char filename[MAX_QPATH];
1417         if (!s || !*s)
1418                 return 0;
1419         // testing
1420         //if (precachemode == 2)
1421         //      return 0;
1422         strlcpy(filename, s, sizeof(filename));
1423         for (i = 2;i < limit;i++)
1424         {
1425                 if (!sv.model_precache[i][0])
1426                 {
1427                         if (precachemode)
1428                         {
1429                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1430                                 {
1431                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1432                                         return 0;
1433                                 }
1434                                 if (precachemode == 1)
1435                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1436                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1437                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1438                                 if (sv.state != ss_loading)
1439                                 {
1440                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1441                                         MSG_WriteShort(&sv.reliable_datagram, i);
1442                                         MSG_WriteString(&sv.reliable_datagram, filename);
1443                                 }
1444                                 return i;
1445                         }
1446                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1447                         return 0;
1448                 }
1449                 if (!strcmp(sv.model_precache[i], filename))
1450                         return i;
1451         }
1452         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1453         return 0;
1454 }
1455
1456 /*
1457 ================
1458 SV_SoundIndex
1459
1460 ================
1461 */
1462 int SV_SoundIndex(const char *s, int precachemode)
1463 {
1464         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1465         char filename[MAX_QPATH];
1466         if (!s || !*s)
1467                 return 0;
1468         // testing
1469         //if (precachemode == 2)
1470         //      return 0;
1471         strlcpy(filename, s, sizeof(filename));
1472         for (i = 1;i < limit;i++)
1473         {
1474                 if (!sv.sound_precache[i][0])
1475                 {
1476                         if (precachemode)
1477                         {
1478                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1479                                 {
1480                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1481                                         return 0;
1482                                 }
1483                                 if (precachemode == 1)
1484                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1485                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1486                                 if (sv.state != ss_loading)
1487                                 {
1488                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1489                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1490                                         MSG_WriteString(&sv.reliable_datagram, filename);
1491                                 }
1492                                 return i;
1493                         }
1494                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1495                         return 0;
1496                 }
1497                 if (!strcmp(sv.sound_precache[i], filename))
1498                         return i;
1499         }
1500         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1501         return 0;
1502 }
1503
1504 /*
1505 ================
1506 SV_CreateBaseline
1507
1508 ================
1509 */
1510 void SV_CreateBaseline (void)
1511 {
1512         int i, entnum, large;
1513         prvm_edict_t *svent;
1514
1515         // LordHavoc: clear *all* states (note just active ones)
1516         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1517         {
1518                 // get the current server version
1519                 svent = PRVM_EDICT_NUM(entnum);
1520
1521                 // LordHavoc: always clear state values, whether the entity is in use or not
1522                 svent->priv.server->baseline = defaultstate;
1523
1524                 if (svent->priv.server->free)
1525                         continue;
1526                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1527                         continue;
1528
1529                 // create entity baseline
1530                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1531                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1532                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1533                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1534                 if (entnum > 0 && entnum <= svs.maxclients)
1535                 {
1536                         svent->priv.server->baseline.colormap = entnum;
1537                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1538                 }
1539                 else
1540                 {
1541                         svent->priv.server->baseline.colormap = 0;
1542                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1543                 }
1544
1545                 large = false;
1546                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1547                         large = true;
1548
1549                 // add to the message
1550                 if (large)
1551                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1552                 else
1553                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1554                 MSG_WriteShort (&sv.signon, entnum);
1555
1556                 if (large)
1557                 {
1558                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1559                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1560                 }
1561                 else
1562                 {
1563                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1564                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1565                 }
1566                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1567                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1568                 for (i=0 ; i<3 ; i++)
1569                 {
1570                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1571                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1572                 }
1573         }
1574 }
1575
1576
1577 /*
1578 ================
1579 SV_SendReconnect
1580
1581 Tell all the clients that the server is changing levels
1582 ================
1583 */
1584 void SV_SendReconnect (void)
1585 {
1586         qbyte data[128];
1587         sizebuf_t msg;
1588
1589         msg.data = data;
1590         msg.cursize = 0;
1591         msg.maxsize = sizeof(data);
1592
1593         MSG_WriteChar (&msg, svc_stufftext);
1594         MSG_WriteString (&msg, "reconnect\n");
1595         NetConn_SendToAll (&msg, 5);
1596
1597         if (cls.state != ca_dedicated)
1598                 Cmd_ExecuteString ("reconnect\n", src_command);
1599 }
1600
1601
1602 /*
1603 ================
1604 SV_SaveSpawnparms
1605
1606 Grabs the current state of each client for saving across the
1607 transition to another level
1608 ================
1609 */
1610 void SV_SaveSpawnparms (void)
1611 {
1612         int             i, j;
1613
1614         svs.serverflags = prog->globals.server->serverflags;
1615
1616         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1617         {
1618                 if (!host_client->active)
1619                         continue;
1620
1621         // call the progs to get default spawn parms for the new client
1622                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1623                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1624                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1625                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1626         }
1627 }
1628 /*
1629 void SV_IncreaseEdicts(void)
1630 {
1631         int i;
1632         prvm_edict_t *ent;
1633         int oldmax_edicts = prog->max_edicts;
1634         void *oldedictsengineprivate = prog->edictprivate;
1635         void *oldedictsfields = prog->edictsfields;
1636         void *oldmoved_edicts = sv.moved_edicts;
1637
1638         if (prog->max_edicts >= MAX_EDICTS)
1639                 return;
1640
1641         // links don't survive the transition, so unlink everything
1642         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1643         {
1644                 if (!ent->priv.server->free)
1645                         SV_UnlinkEdict(prog->edicts + i);
1646                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1647         }
1648         SV_ClearWorld();
1649
1650         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1651         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1652         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1653         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1654
1655         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1656         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1657
1658         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1659         {
1660                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1661                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1662                 // link every entity except world
1663                 if (!ent->priv.server->free)
1664                         SV_LinkEdict(ent, false);
1665         }
1666
1667         PR_Free(oldedictsengineprivate);
1668         PR_Free(oldedictsfields);
1669         PR_Free(oldmoved_edicts);
1670 }*/
1671
1672 /*
1673 ================
1674 SV_SpawnServer
1675
1676 This is called at the start of each level
1677 ================
1678 */
1679 extern float            scr_centertime_off;
1680
1681 void SV_SpawnServer (const char *server)
1682 {
1683         prvm_edict_t *ent;
1684         int i;
1685         char *entities;
1686         model_t *worldmodel;
1687         char modelname[sizeof(sv.modelname)];
1688
1689         Con_DPrintf("SpawnServer: %s\n", server);
1690
1691         if (cls.state != ca_dedicated)
1692                 SCR_BeginLoadingPlaque();
1693
1694         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1695         worldmodel = Mod_ForName(modelname, false, true, true);
1696         if (!worldmodel || !worldmodel->TraceBox)
1697         {
1698                 Con_Printf("Couldn't load map %s\n", modelname);
1699                 return;
1700         }
1701
1702         // let's not have any servers with no name
1703         if (hostname.string[0] == 0)
1704                 Cvar_Set ("hostname", "UNNAMED");
1705         scr_centertime_off = 0;
1706
1707         svs.changelevel_issued = false;         // now safe to issue another
1708
1709 //
1710 // tell all connected clients that we are going to a new level
1711 //
1712         if (sv.active)
1713         {
1714                 SV_VM_Begin();
1715                 SV_SendReconnect();
1716                 SV_VM_End();
1717         }
1718         else
1719         {
1720                 // make sure cvars have been checked before opening the ports
1721                 NetConn_ServerFrame();
1722                 NetConn_OpenServerPorts(true);
1723         }
1724
1725 //
1726 // make cvars consistant
1727 //
1728         if (coop.integer)
1729                 Cvar_SetValue ("deathmatch", 0);
1730         // LordHavoc: it can be useful to have skills outside the range 0-3...
1731         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1732         //Cvar_SetValue ("skill", (float)current_skill);
1733         current_skill = (int)(skill.value + 0.5);
1734
1735 //
1736 // set up the new server
1737 //
1738         Host_ClearMemory ();
1739
1740         memset (&sv, 0, sizeof(sv));
1741
1742         SV_VM_Setup();
1743
1744         sv.active = true;
1745
1746         strlcpy (sv.name, server, sizeof (sv.name));
1747
1748         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1749         if (sv.protocol == PROTOCOL_UNKNOWN)
1750         {
1751                 char buffer[1024];
1752                 Protocol_Names(buffer, sizeof(buffer));
1753                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1754                 sv.protocol = PROTOCOL_QUAKE;
1755         }
1756
1757         SV_VM_Begin();
1758
1759 // load progs to get entity field count
1760         //PR_LoadProgs ( sv_progs.string );
1761
1762         // allocate server memory
1763         /*// start out with just enough room for clients and a reasonable estimate of entities
1764         prog->max_edicts = max(svs.maxclients + 1, 512);
1765         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1766
1767         // prvm_edict_t structures (hidden from progs)
1768         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1769         // engine private structures (hidden from progs)
1770         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1771         // progs fields, often accessed by server
1772         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1773         // used by PushMove to move back pushed entities
1774         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1775         /*for (i = 0;i < prog->max_edicts;i++)
1776         {
1777                 ent = prog->edicts + i;
1778                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1779                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1780         }*/
1781
1782         // fix up client->edict pointers for returning clients right away...
1783         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1784                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1785
1786         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1787         sv.datagram.cursize = 0;
1788         sv.datagram.data = sv.datagram_buf;
1789
1790         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1791         sv.reliable_datagram.cursize = 0;
1792         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1793
1794         sv.signon.maxsize = sizeof(sv.signon_buf);
1795         sv.signon.cursize = 0;
1796         sv.signon.data = sv.signon_buf;
1797
1798 // leave slots at start for clients only
1799         //prog->num_edicts = svs.maxclients+1;
1800
1801         sv.state = ss_loading;
1802         prog->allowworldwrites = true;
1803         sv.paused = false;
1804
1805         *prog->time = sv.time = 1.0;
1806
1807         Mod_ClearUsed();
1808         worldmodel->used = true;
1809
1810         strlcpy (sv.name, server, sizeof (sv.name));
1811         strcpy(sv.modelname, modelname);
1812         sv.worldmodel = worldmodel;
1813         sv.models[1] = sv.worldmodel;
1814
1815 //
1816 // clear world interaction links
1817 //
1818         SV_ClearWorld ();
1819
1820         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1821
1822         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1823         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1824         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1825         {
1826                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1827                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1828         }
1829
1830 //
1831 // load the rest of the entities
1832 //
1833         // AK possible hack since num_edicts is still 0
1834         ent = PRVM_EDICT_NUM(0);
1835         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1836         ent->priv.server->free = false;
1837         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1838         ent->fields.server->modelindex = 1;             // world model
1839         ent->fields.server->solid = SOLID_BSP;
1840         ent->fields.server->movetype = MOVETYPE_PUSH;
1841
1842         if (coop.value)
1843                 prog->globals.server->coop = coop.integer;
1844         else
1845                 prog->globals.server->deathmatch = deathmatch.integer;
1846
1847         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1848
1849 // serverflags are for cross level information (sigils)
1850         prog->globals.server->serverflags = svs.serverflags;
1851
1852         // load replacement entity file if found
1853         entities = NULL;
1854         if (sv_entpatch.integer)
1855                 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1856         if (entities)
1857         {
1858                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1859                 PRVM_ED_LoadFromFile (entities);
1860                 Mem_Free(entities);
1861         }
1862         else
1863                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1864
1865
1866         // LordHavoc: clear world angles (to fix e3m3.bsp)
1867         VectorClear(prog->edicts->fields.server->angles);
1868
1869 // all setup is completed, any further precache statements are errors
1870         sv.state = ss_active;
1871         prog->allowworldwrites = false;
1872
1873         // we need to reset the spawned flag on all connected clients here so that
1874         // their thinks don't run during startup (before PutClientInServer)
1875         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1876                 host_client->spawned = false;
1877
1878 // run two frames to allow everything to settle
1879         for (i = 0;i < 2;i++)
1880         {
1881                 sv.frametime = host_frametime = 0.1;
1882                 SV_Physics ();
1883         }
1884
1885         Mod_PurgeUnused();
1886
1887 // create a baseline for more efficient communications
1888         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1889                 SV_CreateBaseline ();
1890
1891 // send serverinfo to all connected clients
1892         // (note this also handles botclients coming back from a level change)
1893         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1894                 if (host_client->active)
1895                         SV_SendServerinfo(host_client);
1896
1897         Con_DPrint("Server spawned.\n");
1898         NetConn_Heartbeat (2);
1899
1900         SV_VM_End();
1901 }
1902
1903 /////////////////////////////////////////////////////
1904 // SV VM stuff
1905
1906 void SV_VM_CB_BeginIncreaseEdicts(void)
1907 {
1908         int i;
1909         prvm_edict_t *ent;
1910
1911         PRVM_Free( sv.moved_edicts );
1912         sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1913
1914         // links don't survive the transition, so unlink everything
1915         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1916         {
1917                 if (!ent->priv.server->free)
1918                         SV_UnlinkEdict(prog->edicts + i);
1919                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1920         }
1921         SV_ClearWorld();
1922 }
1923
1924 void SV_VM_CB_EndIncreaseEdicts(void)
1925 {
1926         int i;
1927         prvm_edict_t *ent;
1928
1929         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1930         {
1931                 // link every entity except world
1932                 if (!ent->priv.server->free)
1933                         SV_LinkEdict(ent, false);
1934         }
1935 }
1936
1937 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1938 {
1939         // LordHavoc: for consistency set these here
1940         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1941
1942         if (num >= 0 && num < svs.maxclients)
1943         {
1944                 prvm_eval_t *val;
1945                 // set colormap and team on newly created player entity
1946                 e->fields.server->colormap = num + 1;
1947                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1948                 // set netname/clientcolors back to client values so that
1949                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1950                 // reset them
1951                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1952                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1953                         val->_float = svs.clients[num].colors;
1954                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1955                 if( eval_playermodel )
1956                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1957                 if( eval_playerskin )
1958                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1959         }
1960 }
1961
1962 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1963 {
1964         SV_UnlinkEdict (ed);            // unlink from world bsp
1965
1966         ed->fields.server->model = 0;
1967         ed->fields.server->takedamage = 0;
1968         ed->fields.server->modelindex = 0;
1969         ed->fields.server->colormap = 0;
1970         ed->fields.server->skin = 0;
1971         ed->fields.server->frame = 0;
1972         VectorClear(ed->fields.server->origin);
1973         VectorClear(ed->fields.server->angles);
1974         ed->fields.server->nextthink = -1;
1975         ed->fields.server->solid = 0;
1976 }
1977
1978 void SV_VM_CB_CountEdicts(void)
1979 {
1980         int             i;
1981         prvm_edict_t    *ent;
1982         int             active, models, solid, step;
1983
1984         active = models = solid = step = 0;
1985         for (i=0 ; i<prog->num_edicts ; i++)
1986         {
1987                 ent = PRVM_EDICT_NUM(i);
1988                 if (ent->priv.server->free)
1989                         continue;
1990                 active++;
1991                 if (ent->fields.server->solid)
1992                         solid++;
1993                 if (ent->fields.server->model)
1994                         models++;
1995                 if (ent->fields.server->movetype == MOVETYPE_STEP)
1996                         step++;
1997         }
1998
1999         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2000         Con_Printf("active    :%3i\n", active);
2001         Con_Printf("view      :%3i\n", models);
2002         Con_Printf("touch     :%3i\n", solid);
2003         Con_Printf("step      :%3i\n", step);
2004 }
2005
2006 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2007 {
2008         // remove things from different skill levels or deathmatch
2009         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2010         {
2011                 if (deathmatch.integer)
2012                 {
2013                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2014                         {
2015                                 return false;
2016                         }
2017                 }
2018                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
2019                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2020                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
2021                 {
2022                         return false;
2023                 }
2024         }
2025         return true;
2026 }
2027
2028 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2029 cvar_t  nomonsters = {0, "nomonsters", "0"};
2030 cvar_t  gamecfg = {0, "gamecfg", "0"};
2031 cvar_t  scratch1 = {0, "scratch1", "0"};
2032 cvar_t  scratch2 = {0,"scratch2", "0"};
2033 cvar_t  scratch3 = {0, "scratch3", "0"};
2034 cvar_t  scratch4 = {0, "scratch4", "0"};
2035 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2036 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
2037 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
2038 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
2039 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
2040 cvar_t  decors = {0, "decors", "0"};
2041 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
2042 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
2043 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
2044 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
2045 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
2046 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
2047 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
2048 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
2049 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
2050 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
2051 cvar_t  cutscene = {0, "cutscene", "1"};
2052
2053 void SV_VM_Init(void)
2054 {
2055         Cvar_RegisterVariable (&pr_checkextension);
2056         Cvar_RegisterVariable (&nomonsters);
2057         Cvar_RegisterVariable (&gamecfg);
2058         Cvar_RegisterVariable (&scratch1);
2059         Cvar_RegisterVariable (&scratch2);
2060         Cvar_RegisterVariable (&scratch3);
2061         Cvar_RegisterVariable (&scratch4);
2062         Cvar_RegisterVariable (&savedgamecfg);
2063         Cvar_RegisterVariable (&saved1);
2064         Cvar_RegisterVariable (&saved2);
2065         Cvar_RegisterVariable (&saved3);
2066         Cvar_RegisterVariable (&saved4);
2067         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2068         Cvar_RegisterVariable (&decors);
2069         // LordHavoc: Nehahra uses these to pass data around cutscene demos
2070         if (gamemode == GAME_NEHAHRA)
2071         {
2072                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2073                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2074                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2075                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2076                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2077                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2078                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2079                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2080                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2081                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2082         }
2083         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2084 }
2085
2086 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2087 int eval_gravity;
2088 int eval_button3;
2089 int eval_button4;
2090 int eval_button5;
2091 int eval_button6;
2092 int eval_button7;
2093 int eval_button8;
2094 int eval_buttonuse;
2095 int eval_buttonchat;
2096 int eval_glow_size;
2097 int eval_glow_trail;
2098 int eval_glow_color;
2099 int eval_items2;
2100 int eval_scale;
2101 int eval_alpha;
2102 int eval_renderamt; // HalfLife support
2103 int eval_rendermode; // HalfLife support
2104 int eval_fullbright;
2105 int eval_ammo_shells1;
2106 int eval_ammo_nails1;
2107 int eval_ammo_lava_nails;
2108 int eval_ammo_rockets1;
2109 int eval_ammo_multi_rockets;
2110 int eval_ammo_cells1;
2111 int eval_ammo_plasma;
2112 int eval_idealpitch;
2113 int eval_pitch_speed;
2114 int eval_viewmodelforclient;
2115 int eval_nodrawtoclient;
2116 int eval_exteriormodeltoclient;
2117 int eval_drawonlytoclient;
2118 int eval_ping;
2119 int eval_movement;
2120 int eval_pmodel;
2121 int eval_punchvector;
2122 int eval_viewzoom;
2123 int eval_clientcolors;
2124 int eval_tag_entity;
2125 int eval_tag_index;
2126 int eval_light_lev;
2127 int eval_color;
2128 int eval_style;
2129 int eval_pflags;
2130 int eval_cursor_active;
2131 int eval_cursor_screen;
2132 int eval_cursor_trace_start;
2133 int eval_cursor_trace_endpos;
2134 int eval_cursor_trace_ent;
2135 int eval_colormod;
2136 int eval_playermodel;
2137 int eval_playerskin;
2138
2139 mfunction_t *SV_PlayerPhysicsQC;
2140 mfunction_t *EndFrameQC;
2141 //KrimZon - SERVER COMMANDS IN QUAKEC
2142 mfunction_t *SV_ParseClientCommandQC;
2143
2144 void SV_VM_FindEdictFieldOffsets(void)
2145 {
2146         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2147         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2148         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2149         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2150         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2151         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2152         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2153         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2154         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2155         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2156         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2157         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2158         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2159         eval_scale = PRVM_ED_FindFieldOffset("scale");
2160         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2161         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2162         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2163         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2164         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2165         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2166         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2167         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2168         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2169         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2170         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2171         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2172         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2173         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2174         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2175         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2176         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2177         eval_ping = PRVM_ED_FindFieldOffset("ping");
2178         eval_movement = PRVM_ED_FindFieldOffset("movement");
2179         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2180         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2181         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2182         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2183         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2184         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2185         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2186         eval_color = PRVM_ED_FindFieldOffset("color");
2187         eval_style = PRVM_ED_FindFieldOffset("style");
2188         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2189         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2190         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2191         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2192         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2193         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2194         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2195         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2196         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2197
2198         // LordHavoc: allowing QuakeC to override the player movement code
2199         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2200         // LordHavoc: support for endframe
2201         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2202         //KrimZon - SERVER COMMANDS IN QUAKEC
2203         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2204 }
2205
2206 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2207
2208 prvm_required_field_t reqfields[] =
2209 {
2210         {ev_entity, "cursor_trace_ent"},
2211         {ev_entity, "drawonlytoclient"},
2212         {ev_entity, "exteriormodeltoclient"},
2213         {ev_entity, "nodrawtoclient"},
2214         {ev_entity, "tag_entity"},
2215         {ev_entity, "viewmodelforclient"},
2216         {ev_float, "alpha"},
2217         {ev_float, "ammo_cells1"},
2218         {ev_float, "ammo_lava_nails"},
2219         {ev_float, "ammo_multi_rockets"},
2220         {ev_float, "ammo_nails1"},
2221         {ev_float, "ammo_plasma"},
2222         {ev_float, "ammo_rockets1"},
2223         {ev_float, "ammo_shells1"},
2224         {ev_float, "button3"},
2225         {ev_float, "button4"},
2226         {ev_float, "button5"},
2227         {ev_float, "button6"},
2228         {ev_float, "button7"},
2229         {ev_float, "button8"},
2230         {ev_float, "buttonchat"},
2231         {ev_float, "buttonuse"},
2232         {ev_float, "clientcolors"},
2233         {ev_float, "cursor_active"},
2234         {ev_float, "fullbright"},
2235         {ev_float, "glow_color"},
2236         {ev_float, "glow_size"},
2237         {ev_float, "glow_trail"},
2238         {ev_float, "gravity"},
2239         {ev_float, "idealpitch"},
2240         {ev_float, "items2"},
2241         {ev_float, "light_lev"},
2242         {ev_float, "pflags"},
2243         {ev_float, "ping"},
2244         {ev_float, "pitch_speed"},
2245         {ev_float, "pmodel"},
2246         {ev_float, "renderamt"}, // HalfLife support
2247         {ev_float, "rendermode"}, // HalfLife support
2248         {ev_float, "scale"},
2249         {ev_float, "style"},
2250         {ev_float, "tag_index"},
2251         {ev_float, "viewzoom"},
2252         {ev_vector, "color"},
2253         {ev_vector, "colormod"},
2254         {ev_vector, "cursor_screen"},
2255         {ev_vector, "cursor_trace_endpos"},
2256         {ev_vector, "cursor_trace_start"},
2257         {ev_vector, "movement"},
2258         {ev_vector, "punchvector"},
2259         {ev_string, "playermodel"},
2260         {ev_string, "playerskin"}
2261 };
2262
2263 void SV_VM_Setup(void)
2264 {
2265         PRVM_Begin;
2266         PRVM_InitProg( PRVM_SERVERPROG );
2267
2268         // allocate the mempools
2269         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2270         prog->builtins = vm_sv_builtins;
2271         prog->numbuiltins = vm_sv_numbuiltins;
2272         prog->headercrc = PROGHEADER_CRC;
2273         prog->max_edicts = 512;
2274         prog->limit_edicts = MAX_EDICTS;
2275         prog->reserved_edicts = svs.maxclients;
2276         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2277         prog->name = "server";
2278         prog->extensionstring = vm_sv_extensions;
2279         prog->loadintoworld = true;
2280
2281         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2282         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2283         prog->init_edict = SV_VM_CB_InitEdict;
2284         prog->free_edict = SV_VM_CB_FreeEdict;
2285         prog->count_edicts = SV_VM_CB_CountEdicts;
2286         prog->load_edict = SV_VM_CB_LoadEdict;
2287         prog->init_cmd = VM_SV_Cmd_Init;
2288         prog->reset_cmd = VM_SV_Cmd_Reset;
2289         prog->error_cmd = Host_Error;
2290
2291         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2292         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2293         SV_VM_FindEdictFieldOffsets();
2294
2295         PRVM_End;
2296 }
2297
2298 void SV_VM_Begin(void)
2299 {
2300         PRVM_Begin;
2301         PRVM_SetProg( PRVM_SERVERPROG );
2302
2303         *prog->time = (float) sv.time;
2304 }
2305
2306 void SV_VM_End(void)
2307 {
2308         PRVM_End;
2309 }