2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
72 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
73 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
74 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
75 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
76 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
77 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
78 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
79 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
80 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
81 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
87 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
88 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
89 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
90 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
91 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
92 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
93 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
96 # define SETVIDEOMODE 0
98 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
99 # define SETVIDEOMODE 1
101 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
102 # ifndef SETVIDEOMODE
103 # define SETVIDEOMODE 1
108 static qboolean vid_usingmouse = false;
109 static qboolean vid_usinghidecursor = false;
110 static qboolean vid_hasfocus = false;
111 static qboolean vid_isfullscreen;
112 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
114 static qboolean vid_usingvsync = false;
116 static int vid_numjoysticks = 0;
117 #define MAX_JOYSTICKS 8
118 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
120 static int win_half_width = 50;
121 static int win_half_height = 50;
122 static int video_bpp;
125 static SDL_Surface *screen;
126 static int video_flags;
128 static SDL_GLContext *context;
129 static SDL_Window *window;
130 static int window_flags;
132 static SDL_Surface *vid_softsurface;
134 // joystick axes state
135 #define MAX_JOYSTICK_AXES 16
142 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
144 /////////////////////////
147 //TODO: Add joystick support
148 //TODO: Add error checking
151 #define SDLK_PERCENT '%'
152 #define SDLK_PRINTSCREEN SDLK_PRINT
153 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
154 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
155 #define SDLK_KP_1 SDLK_KP1
156 #define SDLK_KP_2 SDLK_KP2
157 #define SDLK_KP_3 SDLK_KP3
158 #define SDLK_KP_4 SDLK_KP4
159 #define SDLK_KP_5 SDLK_KP5
160 #define SDLK_KP_6 SDLK_KP6
161 #define SDLK_KP_7 SDLK_KP7
162 #define SDLK_KP_8 SDLK_KP8
163 #define SDLK_KP_9 SDLK_KP9
164 #define SDLK_KP_0 SDLK_KP0
167 static int MapKey( unsigned int sdlkey )
172 // case SDLK_UNKNOWN: return K_UNKNOWN;
173 case SDLK_RETURN: return K_ENTER;
174 case SDLK_ESCAPE: return K_ESCAPE;
175 case SDLK_BACKSPACE: return K_BACKSPACE;
176 case SDLK_TAB: return K_TAB;
177 case SDLK_SPACE: return K_SPACE;
178 case SDLK_EXCLAIM: return '!';
179 case SDLK_QUOTEDBL: return '"';
180 case SDLK_HASH: return '#';
181 case SDLK_PERCENT: return '%';
182 case SDLK_DOLLAR: return '$';
183 case SDLK_AMPERSAND: return '&';
184 case SDLK_QUOTE: return '\'';
185 case SDLK_LEFTPAREN: return '(';
186 case SDLK_RIGHTPAREN: return ')';
187 case SDLK_ASTERISK: return '*';
188 case SDLK_PLUS: return '+';
189 case SDLK_COMMA: return ',';
190 case SDLK_MINUS: return '-';
191 case SDLK_PERIOD: return '.';
192 case SDLK_SLASH: return '/';
193 case SDLK_0: return '0';
194 case SDLK_1: return '1';
195 case SDLK_2: return '2';
196 case SDLK_3: return '3';
197 case SDLK_4: return '4';
198 case SDLK_5: return '5';
199 case SDLK_6: return '6';
200 case SDLK_7: return '7';
201 case SDLK_8: return '8';
202 case SDLK_9: return '9';
203 case SDLK_COLON: return ':';
204 case SDLK_SEMICOLON: return ';';
205 case SDLK_LESS: return '<';
206 case SDLK_EQUALS: return '=';
207 case SDLK_GREATER: return '>';
208 case SDLK_QUESTION: return '?';
209 case SDLK_AT: return '@';
210 case SDLK_LEFTBRACKET: return '[';
211 case SDLK_BACKSLASH: return '\\';
212 case SDLK_RIGHTBRACKET: return ']';
213 case SDLK_CARET: return '^';
214 case SDLK_UNDERSCORE: return '_';
215 case SDLK_BACKQUOTE: return '`';
216 case SDLK_a: return 'a';
217 case SDLK_b: return 'b';
218 case SDLK_c: return 'c';
219 case SDLK_d: return 'd';
220 case SDLK_e: return 'e';
221 case SDLK_f: return 'f';
222 case SDLK_g: return 'g';
223 case SDLK_h: return 'h';
224 case SDLK_i: return 'i';
225 case SDLK_j: return 'j';
226 case SDLK_k: return 'k';
227 case SDLK_l: return 'l';
228 case SDLK_m: return 'm';
229 case SDLK_n: return 'n';
230 case SDLK_o: return 'o';
231 case SDLK_p: return 'p';
232 case SDLK_q: return 'q';
233 case SDLK_r: return 'r';
234 case SDLK_s: return 's';
235 case SDLK_t: return 't';
236 case SDLK_u: return 'u';
237 case SDLK_v: return 'v';
238 case SDLK_w: return 'w';
239 case SDLK_x: return 'x';
240 case SDLK_y: return 'y';
241 case SDLK_z: return 'z';
242 case SDLK_CAPSLOCK: return K_CAPSLOCK;
243 case SDLK_F1: return K_F1;
244 case SDLK_F2: return K_F2;
245 case SDLK_F3: return K_F3;
246 case SDLK_F4: return K_F4;
247 case SDLK_F5: return K_F5;
248 case SDLK_F6: return K_F6;
249 case SDLK_F7: return K_F7;
250 case SDLK_F8: return K_F8;
251 case SDLK_F9: return K_F9;
252 case SDLK_F10: return K_F10;
253 case SDLK_F11: return K_F11;
254 case SDLK_F12: return K_F12;
255 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
256 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
257 case SDLK_PAUSE: return K_PAUSE;
258 case SDLK_INSERT: return K_INS;
259 case SDLK_HOME: return K_HOME;
260 case SDLK_PAGEUP: return K_PGUP;
262 case SDLK_DELETE: return K_BACKSPACE;
264 case SDLK_DELETE: return K_DEL;
266 case SDLK_END: return K_END;
267 case SDLK_PAGEDOWN: return K_PGDN;
268 case SDLK_RIGHT: return K_RIGHTARROW;
269 case SDLK_LEFT: return K_LEFTARROW;
270 case SDLK_DOWN: return K_DOWNARROW;
271 case SDLK_UP: return K_UPARROW;
272 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
273 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
274 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
275 case SDLK_KP_MINUS: return K_KP_MINUS;
276 case SDLK_KP_PLUS: return K_KP_PLUS;
277 case SDLK_KP_ENTER: return K_KP_ENTER;
278 case SDLK_KP_1: return K_KP_1;
279 case SDLK_KP_2: return K_KP_2;
280 case SDLK_KP_3: return K_KP_3;
281 case SDLK_KP_4: return K_KP_4;
282 case SDLK_KP_5: return K_KP_5;
283 case SDLK_KP_6: return K_KP_6;
284 case SDLK_KP_7: return K_KP_7;
285 case SDLK_KP_8: return K_KP_8;
286 case SDLK_KP_9: return K_KP_9;
287 case SDLK_KP_0: return K_KP_0;
288 case SDLK_KP_PERIOD: return K_KP_PERIOD;
289 // case SDLK_APPLICATION: return K_APPLICATION;
290 // case SDLK_POWER: return K_POWER;
291 case SDLK_KP_EQUALS: return K_KP_EQUALS;
292 // case SDLK_F13: return K_F13;
293 // case SDLK_F14: return K_F14;
294 // case SDLK_F15: return K_F15;
295 // case SDLK_F16: return K_F16;
296 // case SDLK_F17: return K_F17;
297 // case SDLK_F18: return K_F18;
298 // case SDLK_F19: return K_F19;
299 // case SDLK_F20: return K_F20;
300 // case SDLK_F21: return K_F21;
301 // case SDLK_F22: return K_F22;
302 // case SDLK_F23: return K_F23;
303 // case SDLK_F24: return K_F24;
304 // case SDLK_EXECUTE: return K_EXECUTE;
305 // case SDLK_HELP: return K_HELP;
306 // case SDLK_MENU: return K_MENU;
307 // case SDLK_SELECT: return K_SELECT;
308 // case SDLK_STOP: return K_STOP;
309 // case SDLK_AGAIN: return K_AGAIN;
310 // case SDLK_UNDO: return K_UNDO;
311 // case SDLK_CUT: return K_CUT;
312 // case SDLK_COPY: return K_COPY;
313 // case SDLK_PASTE: return K_PASTE;
314 // case SDLK_FIND: return K_FIND;
315 // case SDLK_MUTE: return K_MUTE;
316 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
317 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
318 // case SDLK_KP_COMMA: return K_KP_COMMA;
319 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
320 // case SDLK_ALTERASE: return K_ALTERASE;
321 // case SDLK_SYSREQ: return K_SYSREQ;
322 // case SDLK_CANCEL: return K_CANCEL;
323 // case SDLK_CLEAR: return K_CLEAR;
324 // case SDLK_PRIOR: return K_PRIOR;
325 // case SDLK_RETURN2: return K_RETURN2;
326 // case SDLK_SEPARATOR: return K_SEPARATOR;
327 // case SDLK_OUT: return K_OUT;
328 // case SDLK_OPER: return K_OPER;
329 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
330 // case SDLK_CRSEL: return K_CRSEL;
331 // case SDLK_EXSEL: return K_EXSEL;
332 // case SDLK_KP_00: return K_KP_00;
333 // case SDLK_KP_000: return K_KP_000;
334 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
335 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
336 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
337 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
338 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
339 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
340 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
341 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
342 // case SDLK_KP_TAB: return K_KP_TAB;
343 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
344 // case SDLK_KP_A: return K_KP_A;
345 // case SDLK_KP_B: return K_KP_B;
346 // case SDLK_KP_C: return K_KP_C;
347 // case SDLK_KP_D: return K_KP_D;
348 // case SDLK_KP_E: return K_KP_E;
349 // case SDLK_KP_F: return K_KP_F;
350 // case SDLK_KP_XOR: return K_KP_XOR;
351 // case SDLK_KP_POWER: return K_KP_POWER;
352 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
353 // case SDLK_KP_LESS: return K_KP_LESS;
354 // case SDLK_KP_GREATER: return K_KP_GREATER;
355 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
356 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
357 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
358 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
359 // case SDLK_KP_COLON: return K_KP_COLON;
360 // case SDLK_KP_HASH: return K_KP_HASH;
361 // case SDLK_KP_SPACE: return K_KP_SPACE;
362 // case SDLK_KP_AT: return K_KP_AT;
363 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
364 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
365 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
366 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
367 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
368 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
369 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
370 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
371 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
372 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
373 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
374 // case SDLK_KP_BINARY: return K_KP_BINARY;
375 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
376 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
377 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
378 case SDLK_LCTRL: return K_CTRL;
379 case SDLK_LSHIFT: return K_SHIFT;
380 case SDLK_LALT: return K_ALT;
381 // case SDLK_LGUI: return K_LGUI;
382 case SDLK_RCTRL: return K_CTRL;
383 case SDLK_RSHIFT: return K_SHIFT;
384 case SDLK_RALT: return K_ALT;
385 // case SDLK_RGUI: return K_RGUI;
386 // case SDLK_MODE: return K_MODE;
387 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
388 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
389 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
390 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
391 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
392 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
393 // case SDLK_WWW: return K_WWW;
394 // case SDLK_MAIL: return K_MAIL;
395 // case SDLK_CALCULATOR: return K_CALCULATOR;
396 // case SDLK_COMPUTER: return K_COMPUTER;
397 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
398 // case SDLK_AC_HOME: return K_AC_HOME;
399 // case SDLK_AC_BACK: return K_AC_BACK;
400 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
401 // case SDLK_AC_STOP: return K_AC_STOP;
402 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
403 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
404 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
405 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
406 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
407 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
408 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
409 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
410 // case SDLK_EJECT: return K_EJECT;
411 // case SDLK_SLEEP: return K_SLEEP;
416 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
417 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
418 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
419 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
422 void VID_ShowKeyboard(qboolean show)
427 if (!SDL_iPhoneKeyboardIsShown(window))
428 SDL_iPhoneKeyboardShow(window);
432 if (SDL_iPhoneKeyboardIsShown(window))
433 SDL_iPhoneKeyboardHide(window);
438 qboolean VID_ShowingKeyboard(void)
441 return SDL_iPhoneKeyboardIsShown(window);
445 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
450 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
451 VID_SetMouse(false, false, false); // ungrab first!
453 if (vid_usingmouse != relative)
455 vid_usingmouse = relative;
456 cl_ignoremousemoves = 2;
458 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
460 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
465 // Save the status of mouse acceleration
466 originalMouseSpeed = -1.0; // in case of error
467 if(apple_mouse_noaccel.integer)
469 io_connect_t mouseDev = IN_GetIOHandle();
472 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
474 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
475 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
477 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
478 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
483 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
484 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
486 IOServiceClose(mouseDev);
490 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
491 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
495 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
499 if(originalMouseSpeed != -1.0)
501 io_connect_t mouseDev = IN_GetIOHandle();
504 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
505 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
506 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
507 IOServiceClose(mouseDev);
510 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
515 if (vid_usinghidecursor != hidecursor)
517 vid_usinghidecursor = hidecursor;
518 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
523 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
526 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
527 return 0; // no such axis on this joystick
528 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
529 value = bound(-1, value, 1);
530 if (fabs(value) < deadzone)
531 return 0; // within deadzone around center
532 return value * sensitivity;
535 /////////////////////
536 // Joystick axis keyevents
537 // a sort of hack emulating Arrow keys for joystick axises
538 // as some drives dont send such keyevents for them
539 // additionally we should block drivers that do send arrow keyevents to prevent double events
542 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
546 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
547 return; // no such axis on this joystick
549 joytime = Sys_DoubleTime();
550 // no key event, continuous keydown event
551 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
553 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
555 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
556 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
557 joy_axescache[axis].keytime = joytime + 0.5 / 20;
561 // generate key up event
562 if (joy_axescache[axis].oldmove)
564 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
565 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
567 // generate key down event
568 if (joy_axescache[axis].move)
570 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
571 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
572 joy_axescache[axis].keytime = joytime + 0.5;
576 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
578 if (!joy_axiskeyevents.integer)
581 // block keyevent if it's going to be provided by joystick keyevent system
582 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
584 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
586 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
587 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
589 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
590 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
597 // multitouch[10][] represents the mouse pointer
598 // X and Y coordinates are 0-32767 as per SDL spec
599 #define MAXFINGERS 11
600 int multitouch[MAXFINGERS][3];
602 qboolean VID_TouchscreenArea(float x, float y, float width, float height, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
606 qboolean button = false;
608 if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE || !VID_ShowingKeyboard()))
610 x *= 32768.0f / 320.0f;
611 y *= 32768.0f / 480.0f;
612 width *= 32768.0f / 320.0f;
613 height *= 32768.0f / 480.0f;
614 for (finger = 0;finger < MAXFINGERS;finger++)
616 if (multitouch[finger][0] && multitouch[finger][1] >= x && multitouch[finger][2] >= y && multitouch[finger][1] < x + width && multitouch[finger][2] < y + height)
618 rel[0] = (multitouch[finger][1] - (x + 0.5f * width)) * (2.0f / width);
619 rel[1] = (multitouch[finger][2] - (y + 0.5f * height)) * (2.0f / height);
625 if (scr_numtouchscreenareas < 16)
627 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
628 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = x * vid_conwidth.value / 32768.0f;
629 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = y * vid_conheight.value / 32768.0f;
630 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = width * vid_conwidth.value / 32768.0f;
631 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = height * vid_conheight.value / 32768.0f;
632 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
633 scr_numtouchscreenareas++;
639 VectorCopy(rel, resultmove);
641 VectorClear(resultmove);
645 if (*resultbutton != button && (int)key > 0)
646 Key_Event(key, 0, button);
647 *resultbutton = button;
652 /////////////////////
659 static int old_x = 0, old_y = 0;
660 static int stuck = 0;
661 int x, y, numaxes, numballs;
663 scr_numtouchscreenareas = 0;
664 if (vid_touchscreen.integer)
666 vec3_t move, aim, click;
667 static qboolean buttons[16];
668 static int oldkeydest;
669 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
670 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
671 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
672 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
673 if (oldkeydest != keydest)
677 case key_game: VID_ShowKeyboard(false);break;
678 case key_console: VID_ShowKeyboard(true);break;
679 case key_message: VID_ShowKeyboard(true);break;
683 oldkeydest = keydest;
684 // top of screen is toggleconsole and K_ESCAPE
685 VID_TouchscreenArea( 0, 0, 50, 50, NULL , NULL, &buttons[13], '`');
686 VID_TouchscreenArea( 50, 0, 270, 50, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
690 if (!VID_ShowingKeyboard())
692 // user entered a command, close the console now
693 Con_ToggleConsole_f();
697 VID_TouchscreenArea( 0, 380, 100, 100, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
698 VID_TouchscreenArea(220, 380, 100, 100, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
699 VID_TouchscreenArea(110, 380, 100, 100, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
700 VID_TouchscreenArea( 0, 330, 100, 50, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
701 VID_TouchscreenArea(220, 330, 100, 50, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
705 // in menus, an icon in the corner activates keyboard
706 VID_TouchscreenArea( 0, 430, 50, 50, "gfx/touch_keyboard.tga" , NULL, &buttons[15], 0);
708 VID_ShowKeyboard(true);
709 VID_TouchscreenArea( 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
710 VID_TouchscreenArea( 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
711 VID_TouchscreenArea(-320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
712 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
713 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
716 in_windowmouse_x = x;
717 in_windowmouse_y = y;
721 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
722 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
723 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
724 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
730 if (vid_stick_mouse.integer)
732 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
733 // window grabbing. --blub
735 // we need 2 frames to initialize the center position
739 SDL_WarpMouse(win_half_width, win_half_height);
741 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
743 SDL_GetMouseState(&x, &y);
744 SDL_GetRelativeMouseState(&x, &y);
747 SDL_GetRelativeMouseState(&x, &y);
748 in_mouse_x = x + old_x;
749 in_mouse_y = y + old_y;
750 SDL_GetMouseState(&x, &y);
751 old_x = x - win_half_width;
752 old_y = y - win_half_height;
754 SDL_WarpMouse(win_half_width, win_half_height);
756 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
760 SDL_GetRelativeMouseState( &x, &y );
766 SDL_GetMouseState(&x, &y);
767 in_windowmouse_x = x;
768 in_windowmouse_y = y;
771 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
773 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
775 // balls convert to mousemove
776 numballs = SDL_JoystickNumBalls(joy);
777 for (j = 0;j < numballs;j++)
779 SDL_JoystickGetBall(joy, j, &x, &y);
785 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
786 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
787 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
788 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
789 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
790 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
792 // cache state of axes to emulate button events for them
793 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
794 for (j = 0; j < numaxes; j++)
796 joy_axescache[j].oldmove = joy_axescache[j].move;
797 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
801 if (joy_axiskeyevents.integer)
803 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
804 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
809 /////////////////////
814 static qboolean sdl_needs_restart;
815 static void sdl_start(void)
818 static void sdl_shutdown(void)
820 sdl_needs_restart = false;
822 static void sdl_newmap(void)
827 static keynum_t buttonremap[18] =
851 void Sys_SendKeyEvents( void )
853 static qboolean sound_active = true;
857 while( SDL_PollEvent( &event ) )
858 switch( event.type ) {
864 keycode = MapKey(event.key.keysym.sym);
865 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
866 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
868 case SDL_ACTIVEEVENT:
869 if( event.active.state & SDL_APPACTIVE )
871 if( event.active.gain )
877 case SDL_MOUSEBUTTONDOWN:
878 case SDL_MOUSEBUTTONUP:
879 if (event.button.button <= 18)
880 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
882 case SDL_JOYBUTTONDOWN:
883 if (!joy_enable.integer)
884 break; // ignore down events if joystick has been disabled
885 case SDL_JOYBUTTONUP:
886 if (event.jbutton.button < 48)
887 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
889 case SDL_VIDEORESIZE:
890 if(vid_resizable.integer < 2)
892 vid.width = event.resize.w;
893 vid.height = event.resize.h;
894 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
897 SDL_FreeSurface(vid_softsurface);
898 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
899 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
900 SDL_SetAlpha(vid_softsurface, 0, 255);
901 if (vid.softdepthpixels)
902 free(vid.softdepthpixels);
903 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
906 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
907 // so, let's better queue it for next frame
908 if(!sdl_needs_restart)
910 Cbuf_AddText("\nr_restart\n");
911 sdl_needs_restart = true;
916 case SDL_TEXTEDITING:
917 // unused when SETVIDEOMODE API is used
920 // this occurs with SETVIDEOMODE but we are not using it
922 case SDL_MOUSEMOTION:
925 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
929 // enable/disable sound on focus gain/loss
930 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
943 sound_active = false;
951 void Sys_SendKeyEvents( void )
953 static qboolean sound_active = true;
954 static qboolean missingunicodehack = true;
961 while( SDL_PollEvent( &event ) )
962 switch( event.type ) {
968 keycode = MapKey(event.key.keysym.sym);
969 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
971 // the virtual keyboard seems to produce no unicode values...
972 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
974 Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
975 Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
979 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
981 case SDL_MOUSEBUTTONDOWN:
982 case SDL_MOUSEBUTTONUP:
984 if (event.button.button <= 18)
985 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
988 case SDL_JOYBUTTONDOWN:
989 if (!joy_enable.integer)
990 break; // ignore down events if joystick has been disabled
991 case SDL_JOYBUTTONUP:
992 if (event.jbutton.button < 48)
993 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
995 case SDL_WINDOWEVENT:
996 //if (event.window.windowID == window) // how to compare?
998 switch(event.window.event)
1000 case SDL_WINDOWEVENT_SHOWN:
1003 case SDL_WINDOWEVENT_HIDDEN:
1006 case SDL_WINDOWEVENT_EXPOSED:
1008 case SDL_WINDOWEVENT_MOVED:
1010 case SDL_WINDOWEVENT_RESIZED:
1011 if(vid_resizable.integer < 2)
1013 vid.width = event.window.data1;
1014 vid.height = event.window.data2;
1015 if (vid_softsurface)
1017 SDL_FreeSurface(vid_softsurface);
1018 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1019 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1020 SDL_SetAlpha(vid_softsurface, 0, 255);
1021 if (vid.softdepthpixels)
1022 free(vid.softdepthpixels);
1023 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1025 #ifdef SDL_R_RESTART
1026 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1027 // so, let's better queue it for next frame
1028 if(!sdl_needs_restart)
1030 Cbuf_AddText("\nr_restart\n");
1031 sdl_needs_restart = true;
1036 case SDL_WINDOWEVENT_MINIMIZED:
1038 case SDL_WINDOWEVENT_MAXIMIZED:
1040 case SDL_WINDOWEVENT_RESTORED:
1042 case SDL_WINDOWEVENT_ENTER:
1044 case SDL_WINDOWEVENT_LEAVE:
1046 case SDL_WINDOWEVENT_FOCUS_GAINED:
1047 vid_hasfocus = true;
1049 case SDL_WINDOWEVENT_FOCUS_LOST:
1050 vid_hasfocus = false;
1052 case SDL_WINDOWEVENT_CLOSE:
1058 case SDL_TEXTEDITING:
1059 // FIXME! this is where composition gets supported
1062 // we have some characters to parse
1063 missingunicodehack = false;
1066 for (i = 0;event.text.text[i];)
1068 unicode = event.text.text[i++];
1072 // strip high bits (we could count these to validate character length but we don't)
1073 for (j = 0x80;unicode & j;j >>= 1)
1075 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1076 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1077 // low characters are invalid and could be bad, so replace them
1079 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1081 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1082 Key_Event(K_TEXT, unicode, true);
1083 Key_Event(K_TEXT, unicode, false);
1087 case SDL_MOUSEMOTION:
1089 case SDL_FINGERDOWN:
1090 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1091 for (i = 0;i < MAXFINGERS-1;i++)
1093 if (!multitouch[i][0])
1095 multitouch[i][0] = event.tfinger.fingerId;
1096 multitouch[i][1] = event.tfinger.x;
1097 multitouch[i][2] = event.tfinger.y;
1098 // TODO: use event.tfinger.pressure?
1102 if (i == MAXFINGERS-1)
1103 Con_DPrintf("Too many fingers at once!\n");
1106 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1107 for (i = 0;i < MAXFINGERS-1;i++)
1109 if (multitouch[i][0] == event.tfinger.fingerId)
1111 multitouch[i][0] = 0;
1115 if (i == MAXFINGERS-1)
1116 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1118 case SDL_FINGERMOTION:
1119 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1120 for (i = 0;i < MAXFINGERS-1;i++)
1122 if (multitouch[i][0] == event.tfinger.fingerId)
1124 multitouch[i][1] = event.tfinger.x;
1125 multitouch[i][2] = event.tfinger.y;
1129 if (i == MAXFINGERS-1)
1130 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1132 case SDL_TOUCHBUTTONDOWN:
1133 // not sure what to do with this...
1135 case SDL_TOUCHBUTTONUP:
1136 // not sure what to do with this...
1138 case SDL_JOYAXISMOTION:
1139 // we poll the joystick instead
1141 case SDL_JOYBALLMOTION:
1142 // we poll the joystick instead
1144 case SDL_JOYHATMOTION:
1145 // we poll the joystick instead
1148 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1152 // enable/disable sound on focus gain/loss
1153 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1158 sound_active = true;
1166 sound_active = false;
1177 //#include <SDL_opengles.h>
1178 #include <OpenGLES/ES2/gl.h>
1180 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1181 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1182 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1183 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1184 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1185 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1186 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1187 GLenum wrapglGetError(void) {return glGetError();}
1188 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1189 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1190 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1191 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1192 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1193 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1194 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1195 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1196 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1197 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1198 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1199 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1200 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1201 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1202 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1203 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1204 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1205 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1206 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1207 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1208 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1209 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1210 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1211 void wrapglClear(GLbitfield mask) {glClear(mask);}
1212 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1213 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1214 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1215 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1216 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1217 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1218 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1219 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1220 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1221 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1222 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1223 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1224 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1225 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1226 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1227 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1228 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1229 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1230 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1231 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1232 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1233 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1234 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1235 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1236 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1237 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1238 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1239 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1240 void wrapglDisable(GLenum cap) {glDisable(cap);}
1241 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1242 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1243 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1244 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1245 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1246 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1247 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1248 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1249 void wrapglEnable(GLenum cap) {glEnable(cap);}
1250 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1251 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1252 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1253 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1254 void wrapglFinish(void) {glFinish();}
1255 void wrapglFlush(void) {glFlush();}
1256 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1257 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1258 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1259 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1260 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1261 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1262 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1263 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1264 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1265 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1266 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1267 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1268 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1269 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1270 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1271 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1272 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1273 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1274 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1275 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1276 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1277 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1278 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1279 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1280 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1281 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1282 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1283 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1284 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1285 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1286 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1287 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1288 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1289 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1290 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1291 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1292 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1293 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1294 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1295 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1296 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1297 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1298 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1299 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1300 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1301 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1302 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1303 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1304 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1305 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1306 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1307 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1308 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1309 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1310 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1311 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1312 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1313 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1314 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1315 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1316 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1317 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1318 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1319 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1320 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1321 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1322 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1323 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1324 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1325 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1326 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1327 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1328 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1329 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1330 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1331 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1332 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1333 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1334 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1335 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1336 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1337 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1338 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1339 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1340 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1341 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1342 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1343 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1344 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1345 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1346 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1347 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1348 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1349 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1350 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1351 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1352 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1353 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1354 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1355 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1356 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1357 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1358 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1359 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1360 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1361 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1362 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1363 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1364 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1365 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1366 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1367 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1368 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1369 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1370 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1371 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1372 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1373 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1374 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1375 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1376 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1377 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1378 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1379 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1380 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1381 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1382 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1383 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1384 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1385 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1386 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1387 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1388 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1389 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1390 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1391 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1392 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1393 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1394 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1395 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1396 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1397 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1399 void GLES_Init(void)
1401 qglIsBufferARB = wrapglIsBuffer;
1402 qglIsEnabled = wrapglIsEnabled;
1403 qglIsFramebufferEXT = wrapglIsFramebuffer;
1404 // qglIsQueryARB = wrapglIsQuery;
1405 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1406 // qglUnmapBufferARB = wrapglUnmapBuffer;
1407 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1408 qglGetError = wrapglGetError;
1409 qglCreateProgram = wrapglCreateProgram;
1410 qglCreateShader = wrapglCreateShader;
1411 // qglGetHandleARB = wrapglGetHandle;
1412 qglGetAttribLocation = wrapglGetAttribLocation;
1413 qglGetUniformLocation = wrapglGetUniformLocation;
1414 // qglMapBufferARB = wrapglMapBuffer;
1415 qglGetString = wrapglGetString;
1416 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1417 qglActiveTexture = wrapglActiveTexture;
1418 qglAlphaFunc = wrapglAlphaFunc;
1419 qglArrayElement = wrapglArrayElement;
1420 qglAttachShader = wrapglAttachShader;
1421 qglBegin = wrapglBegin;
1422 // qglBeginQueryARB = wrapglBeginQuery;
1423 qglBindAttribLocation = wrapglBindAttribLocation;
1424 qglBindBufferARB = wrapglBindBuffer;
1425 qglBindFramebufferEXT = wrapglBindFramebuffer;
1426 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1427 qglBindTexture = wrapglBindTexture;
1428 qglBlendEquationEXT = wrapglBlendEquation;
1429 qglBlendFunc = wrapglBlendFunc;
1430 qglBufferDataARB = wrapglBufferData;
1431 qglBufferSubDataARB = wrapglBufferSubData;
1432 qglClear = wrapglClear;
1433 qglClearColor = wrapglClearColor;
1434 qglClearDepth = wrapglClearDepth;
1435 qglClearStencil = wrapglClearStencil;
1436 qglClientActiveTexture = wrapglClientActiveTexture;
1437 qglColor4f = wrapglColor4f;
1438 qglColor4ub = wrapglColor4ub;
1439 qglColorMask = wrapglColorMask;
1440 qglColorPointer = wrapglColorPointer;
1441 qglCompileShader = wrapglCompileShader;
1442 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1443 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1444 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1445 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1446 qglCopyTexImage2D = wrapglCopyTexImage2D;
1447 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1448 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1449 qglCullFace = wrapglCullFace;
1450 qglDeleteBuffersARB = wrapglDeleteBuffers;
1451 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1452 qglDeleteProgram = wrapglDeleteProgram;
1453 qglDeleteShader = wrapglDeleteShader;
1454 // qglDeleteQueriesARB = wrapglDeleteQueries;
1455 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1456 qglDeleteTextures = wrapglDeleteTextures;
1457 qglDepthFunc = wrapglDepthFunc;
1458 qglDepthMask = wrapglDepthMask;
1459 qglDepthRange = wrapglDepthRange;
1460 qglDetachShader = wrapglDetachShader;
1461 qglDisable = wrapglDisable;
1462 qglDisableClientState = wrapglDisableClientState;
1463 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1464 qglDrawArrays = wrapglDrawArrays;
1465 // qglDrawBuffer = wrapglDrawBuffer;
1466 // qglDrawBuffersARB = wrapglDrawBuffers;
1467 qglDrawElements = wrapglDrawElements;
1468 // qglDrawRangeElements = wrapglDrawRangeElements;
1469 qglEnable = wrapglEnable;
1470 qglEnableClientState = wrapglEnableClientState;
1471 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1473 // qglEndQueryARB = wrapglEndQuery;
1474 qglFinish = wrapglFinish;
1475 qglFlush = wrapglFlush;
1476 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1477 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1478 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1479 qglGenBuffersARB = wrapglGenBuffers;
1480 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1481 // qglGenQueriesARB = wrapglGenQueries;
1482 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1483 qglGenTextures = wrapglGenTextures;
1484 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1485 qglGetActiveAttrib = wrapglGetActiveAttrib;
1486 qglGetActiveUniform = wrapglGetActiveUniform;
1487 qglGetAttachedShaders = wrapglGetAttachedShaders;
1488 qglGetBooleanv = wrapglGetBooleanv;
1489 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1490 qglGetDoublev = wrapglGetDoublev;
1491 qglGetFloatv = wrapglGetFloatv;
1492 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1493 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1494 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1495 qglGetIntegerv = wrapglGetIntegerv;
1496 qglGetShaderiv = wrapglGetShaderiv;
1497 qglGetProgramiv = wrapglGetProgramiv;
1498 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1499 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1500 // qglGetQueryivARB = wrapglGetQueryiv;
1501 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1502 qglGetShaderSource = wrapglGetShaderSource;
1503 qglGetTexImage = wrapglGetTexImage;
1504 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1505 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1506 qglGetTexParameterfv = wrapglGetTexParameterfv;
1507 qglGetTexParameteriv = wrapglGetTexParameteriv;
1508 qglGetUniformfv = wrapglGetUniformfv;
1509 qglGetUniformiv = wrapglGetUniformiv;
1510 qglHint = wrapglHint;
1511 qglLineWidth = wrapglLineWidth;
1512 qglLinkProgram = wrapglLinkProgram;
1513 qglLoadIdentity = wrapglLoadIdentity;
1514 qglLoadMatrixf = wrapglLoadMatrixf;
1515 qglMatrixMode = wrapglMatrixMode;
1516 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1517 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1518 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1519 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1520 qglNormalPointer = wrapglNormalPointer;
1521 qglPixelStorei = wrapglPixelStorei;
1522 qglPointSize = wrapglPointSize;
1523 qglPolygonMode = wrapglPolygonMode;
1524 qglPolygonOffset = wrapglPolygonOffset;
1525 // qglPolygonStipple = wrapglPolygonStipple;
1526 qglReadBuffer = wrapglReadBuffer;
1527 qglReadPixels = wrapglReadPixels;
1528 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1529 qglScissor = wrapglScissor;
1530 qglShaderSource = wrapglShaderSource;
1531 qglStencilFunc = wrapglStencilFunc;
1532 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1533 qglStencilMask = wrapglStencilMask;
1534 qglStencilOp = wrapglStencilOp;
1535 qglStencilOpSeparate = wrapglStencilOpSeparate;
1536 qglTexCoord1f = wrapglTexCoord1f;
1537 qglTexCoord2f = wrapglTexCoord2f;
1538 qglTexCoord3f = wrapglTexCoord3f;
1539 qglTexCoord4f = wrapglTexCoord4f;
1540 qglTexCoordPointer = wrapglTexCoordPointer;
1541 qglTexEnvf = wrapglTexEnvf;
1542 qglTexEnvfv = wrapglTexEnvfv;
1543 qglTexEnvi = wrapglTexEnvi;
1544 qglTexImage2D = wrapglTexImage2D;
1545 qglTexImage3D = wrapglTexImage3D;
1546 qglTexParameterf = wrapglTexParameterf;
1547 qglTexParameterfv = wrapglTexParameterfv;
1548 qglTexParameteri = wrapglTexParameteri;
1549 qglTexSubImage2D = wrapglTexSubImage2D;
1550 qglTexSubImage3D = wrapglTexSubImage3D;
1551 qglUniform1f = wrapglUniform1f;
1552 qglUniform1fv = wrapglUniform1fv;
1553 qglUniform1i = wrapglUniform1i;
1554 qglUniform1iv = wrapglUniform1iv;
1555 qglUniform2f = wrapglUniform2f;
1556 qglUniform2fv = wrapglUniform2fv;
1557 qglUniform2i = wrapglUniform2i;
1558 qglUniform2iv = wrapglUniform2iv;
1559 qglUniform3f = wrapglUniform3f;
1560 qglUniform3fv = wrapglUniform3fv;
1561 qglUniform3i = wrapglUniform3i;
1562 qglUniform3iv = wrapglUniform3iv;
1563 qglUniform4f = wrapglUniform4f;
1564 qglUniform4fv = wrapglUniform4fv;
1565 qglUniform4i = wrapglUniform4i;
1566 qglUniform4iv = wrapglUniform4iv;
1567 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1568 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1569 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1570 qglUseProgram = wrapglUseProgram;
1571 qglValidateProgram = wrapglValidateProgram;
1572 qglVertex2f = wrapglVertex2f;
1573 qglVertex3f = wrapglVertex3f;
1574 qglVertex4f = wrapglVertex4f;
1575 qglVertexAttribPointer = wrapglVertexAttribPointer;
1576 qglVertexPointer = wrapglVertexPointer;
1577 qglViewport = wrapglViewport;
1578 qglVertexAttrib1f = wrapglVertexAttrib1f;
1579 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1580 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1581 qglVertexAttrib2f = wrapglVertexAttrib2f;
1582 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1583 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1584 qglVertexAttrib3f = wrapglVertexAttrib3f;
1585 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1586 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1587 qglVertexAttrib4f = wrapglVertexAttrib4f;
1588 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1589 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1590 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1591 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1592 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1593 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1594 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1595 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1596 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1597 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1598 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1599 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1600 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1601 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1602 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1603 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1604 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1605 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1606 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1607 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1608 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1609 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1610 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1611 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1612 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1613 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1614 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1615 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1616 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1617 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1619 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1620 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1621 gl_version = (const char *)qglGetString(GL_VERSION);
1622 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1626 if (!gl_platformextensions)
1627 gl_platformextensions = "";
1629 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1630 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1631 Con_Printf("GL_VERSION: %s\n", gl_version);
1632 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1633 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1635 // LordHavoc: report supported extensions
1636 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1638 vid.support.gl20shaders = true;
1639 vid.support.amd_texture_texture4 = false;
1640 vid.support.arb_depth_texture = false;
1641 vid.support.arb_draw_buffers = false;
1642 vid.support.arb_multitexture = false;
1643 vid.support.arb_occlusion_query = false;
1644 vid.support.arb_shadow = false;
1645 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1646 vid.support.arb_texture_cube_map = true;
1647 vid.support.arb_texture_env_combine = false;
1648 vid.support.arb_texture_gather = false;
1649 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1650 vid.support.arb_vertex_buffer_object = true;
1651 vid.support.ati_separate_stencil = false;
1652 vid.support.ext_blend_minmax = false;
1653 vid.support.ext_blend_subtract = true;
1654 vid.support.ext_draw_range_elements = true;
1655 vid.support.ext_framebuffer_object = false;//true;
1656 vid.support.ext_stencil_two_side = false;
1657 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1658 vid.support.ext_texture_compression_s3tc = false;
1659 vid.support.ext_texture_edge_clamp = true;
1660 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1662 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1663 if (vid.support.ext_texture_filter_anisotropic)
1664 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1665 if (vid.support.arb_texture_cube_map)
1666 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1667 if (vid.support.ext_texture_3d)
1668 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1669 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1670 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1672 // verify that cubemap textures are really supported
1673 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1674 vid.support.arb_texture_cube_map = false;
1676 // verify that 3d textures are really supported
1677 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1679 vid.support.ext_texture_3d = false;
1680 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1684 vid.teximageunits = 8;
1685 vid.texarrayunits = 5;
1686 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1687 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1688 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1689 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1690 vid.renderpath = RENDERPATH_GLES2;
1691 vid.useinterleavedarrays = false;
1693 // VorteX: set other info (maybe place them in VID_InitMode?)
1694 extern cvar_t gl_info_vendor;
1695 extern cvar_t gl_info_renderer;
1696 extern cvar_t gl_info_version;
1697 extern cvar_t gl_info_platform;
1698 extern cvar_t gl_info_driver;
1699 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1700 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1701 Cvar_SetQuick(&gl_info_version, gl_version);
1702 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1703 Cvar_SetQuick(&gl_info_driver, gl_driver);
1707 void *GL_GetProcAddress(const char *name)
1710 p = SDL_GL_GetProcAddress(name);
1714 static qboolean vid_sdl_initjoysticksystem = false;
1716 void VID_Init (void)
1718 #ifndef __IPHONEOS__
1720 Cvar_RegisterVariable(&apple_mouse_noaccel);
1723 Cvar_RegisterVariable(&vid_soft);
1724 Cvar_RegisterVariable(&vid_soft_threads);
1725 Cvar_RegisterVariable(&vid_soft_interlace);
1726 Cvar_RegisterVariable(&joy_detected);
1727 Cvar_RegisterVariable(&joy_enable);
1728 Cvar_RegisterVariable(&joy_index);
1729 Cvar_RegisterVariable(&joy_axisforward);
1730 Cvar_RegisterVariable(&joy_axisside);
1731 Cvar_RegisterVariable(&joy_axisup);
1732 Cvar_RegisterVariable(&joy_axispitch);
1733 Cvar_RegisterVariable(&joy_axisyaw);
1734 //Cvar_RegisterVariable(&joy_axisroll);
1735 Cvar_RegisterVariable(&joy_deadzoneforward);
1736 Cvar_RegisterVariable(&joy_deadzoneside);
1737 Cvar_RegisterVariable(&joy_deadzoneup);
1738 Cvar_RegisterVariable(&joy_deadzonepitch);
1739 Cvar_RegisterVariable(&joy_deadzoneyaw);
1740 //Cvar_RegisterVariable(&joy_deadzoneroll);
1741 Cvar_RegisterVariable(&joy_sensitivityforward);
1742 Cvar_RegisterVariable(&joy_sensitivityside);
1743 Cvar_RegisterVariable(&joy_sensitivityup);
1744 Cvar_RegisterVariable(&joy_sensitivitypitch);
1745 Cvar_RegisterVariable(&joy_sensitivityyaw);
1746 //Cvar_RegisterVariable(&joy_sensitivityroll);
1747 Cvar_RegisterVariable(&joy_axiskeyevents);
1749 Cvar_SetValueQuick(&vid_touchscreen, 1);
1752 #ifdef SDL_R_RESTART
1753 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1756 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1757 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1758 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1759 if (vid_sdl_initjoysticksystem)
1760 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1761 vid_isfullscreen = false;
1765 // set the icon (we dont use SDL here since it would be too much a PITA)
1767 #include "resource.h"
1768 #include <SDL_syswm.h>
1769 static void VID_SetCaption(void)
1775 SDL_WM_SetCaption( gamename, NULL );
1777 // get the HWND handle
1778 SDL_VERSION( &info.version );
1779 if( !SDL_GetWMInfo( &info ) )
1782 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1783 #ifndef _W64 //If Windows 64bit data types don't exist
1784 #ifndef SetClassLongPtr
1785 #define SetClassLongPtr SetClassLong
1788 #define GCLP_HICON GCL_HICON
1791 #define LONG_PTR LONG
1794 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1796 static void VID_SetIcon_Pre(void)
1799 static void VID_SetIcon_Post(void)
1803 // Adding the OS independent XPM version --blub
1804 #include "darkplaces.xpm"
1805 #include "nexuiz.xpm"
1806 static SDL_Surface *icon = NULL;
1807 static void VID_SetIcon_Pre(void)
1810 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1811 * default settings with less than 91 colors and transparency.
1814 int width, height, colors, isize, i, j;
1816 static SDL_Color palette[256];
1817 unsigned short palenc[256]; // store color id by char
1819 char **idata, *data;
1820 const SDL_version *version;
1822 version = SDL_Linked_Version();
1823 // only use non-XPM icon support in SDL v1.3 and higher
1824 // SDL v1.2 does not support "smooth" transparency, and thus is better
1826 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1828 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1831 unsigned int red = 0x00FF0000;
1832 unsigned int green = 0x0000FF00;
1833 unsigned int blue = 0x000000FF;
1834 unsigned int alpha = 0xFF000000;
1835 width = image_width;
1836 height = image_height;
1838 // reallocate with malloc, as this is in tempmempool (do not want)
1840 data = malloc(width * height * 4);
1841 memcpy(data, xpm, width * height * 4);
1845 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1848 Con_Printf( "Failed to create surface for the window Icon!\n"
1849 "%s\n", SDL_GetError());
1854 icon->pixels = data;
1858 // we only get here if non-XPM icon was missing, or SDL version is not
1859 // sufficient for transparent non-XPM icons
1862 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1865 idata = XPM_DecodeString(xpm);
1867 idata = ENGINE_ICON;
1873 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1875 // NOTE: Only 1-char colornames are supported
1876 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1882 // NOTE: Only 1-char colornames are supported
1883 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1887 for(i = 0; i < colors; ++i)
1889 unsigned int r, g, b;
1892 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1895 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1897 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1902 palette[i].r = 255; // color key
1905 thenone = i; // weeeee
1910 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1915 palenc[(unsigned char) idx] = i;
1918 // allocate the image data
1919 data = (char*) malloc(width*height);
1921 for(j = 0; j < height; ++j)
1923 for(i = 0; i < width; ++i)
1925 // casting to the safest possible datatypes ^^
1926 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1932 // SDL_FreeSurface should free the data too
1933 // but for completeness' sake...
1934 if(icon->flags & SDL_PREALLOC)
1937 icon->pixels = NULL; // safety
1939 SDL_FreeSurface(icon);
1942 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1943 // 8 bit surfaces get an empty palette allocated according to the docs
1944 // so it's a palette image for sure :) no endian check necessary for the mask
1947 Con_Printf( "Failed to create surface for the window Icon!\n"
1948 "%s\n", SDL_GetError());
1953 icon->pixels = data;
1954 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1955 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1958 SDL_WM_SetIcon(icon, NULL);
1960 static void VID_SetIcon_Post(void)
1962 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1963 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1964 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1967 const SDL_version *version;
1969 version = SDL_Linked_Version();
1970 // only use non-XPM icon support in SDL v1.3 and higher
1971 // SDL v1.2 does not support "smooth" transparency, and thus is better
1973 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1975 // in this case, we did not set the good icon yet
1977 SDL_VERSION(&info.version);
1978 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1980 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1983 // use _NET_WM_ICON too
1984 static long netwm_icon[MAX_NETWM_ICON];
1990 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1992 netwm_icon[pos++] = image_width;
1993 netwm_icon[pos++] = image_height;
1994 for(i = 0; i < image_height; ++i)
1995 for(j = 0; j < image_width; ++j)
1996 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2000 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2004 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2007 info.info.x11.lock_func();
2009 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2010 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2012 info.info.x11.unlock_func();
2021 static void VID_SetCaption(void)
2023 SDL_WM_SetCaption( gamename, NULL );
2028 static void VID_OutputVersion(void)
2030 const SDL_version *version;
2031 version = SDL_Linked_Version();
2032 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2033 "Using SDL library version %d.%d.%d\n",
2034 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2035 version->major, version->minor, version->patch );
2038 qboolean VID_InitModeGL(viddef_mode_t *mode)
2042 static int notfirstvideomode = false;
2043 int flags = SDL_OPENGL;
2045 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2047 const char *drivername;
2049 win_half_width = mode->width>>1;
2050 win_half_height = mode->height>>1;
2052 if(vid_resizable.integer)
2054 flags |= SDL_RESIZABLE;
2056 windowflags |= SDL_WINDOW_RESIZABLE;
2059 VID_OutputVersion();
2064 We cant switch from one OpenGL video mode to another.
2065 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2067 if (notfirstvideomode)
2068 SDL_SetVideoMode( 0, 0, 0, 0 );
2069 notfirstvideomode = true;
2072 // SDL usually knows best
2075 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2076 i = COM_CheckParm("-gl_driver");
2077 if (i && i < com_argc - 1)
2078 drivername = com_argv[i + 1];
2079 if (SDL_GL_LoadLibrary(drivername) < 0)
2081 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2086 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2087 mode->fullscreen = true;
2088 // hide the menu with SDL_WINDOW_BORDERLESS
2089 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2091 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2094 Con_Print("Required OpenGL function glGetString not found\n");
2099 // Knghtbrd: should do platform-specific extension string function here
2101 vid_isfullscreen = false;
2102 if (mode->fullscreen) {
2104 flags |= SDL_FULLSCREEN;
2106 windowflags |= SDL_WINDOW_FULLSCREEN;
2108 vid_isfullscreen = true;
2110 //flags |= SDL_HWSURFACE;
2112 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2113 if (mode->bitsperpixel >= 32)
2115 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2116 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2117 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2118 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2119 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2120 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2124 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2125 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2126 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2127 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2129 if (mode->stereobuffer)
2130 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2131 if (mode->samples > 1)
2133 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2134 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2136 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2137 if (vid_vsync.integer)
2138 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2140 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2143 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2144 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2145 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2146 // FIXME: get proper resolution from OS somehow (iPad for instance...)
2152 video_bpp = mode->bitsperpixel;
2154 video_flags = flags;
2156 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2160 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2164 mode->width = screen->w;
2165 mode->height = screen->h;
2167 window_flags = windowflags;
2168 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2171 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2175 SDL_GetWindowSize(window, &mode->width, &mode->height);
2176 context = SDL_GL_CreateContext(window);
2177 if (context == NULL)
2179 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2185 vid_softsurface = NULL;
2186 vid.softpixels = NULL;
2193 SDL_EnableUNICODE( SDL_ENABLE );
2194 // enable key repeat since everyone expects it
2195 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2197 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2198 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2199 vid_usingvsync = (vid_vsync.integer != 0);
2202 gl_platform = "SDL";
2203 gl_platformextensions = "";
2211 vid_numjoysticks = SDL_NumJoysticks();
2212 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2213 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2214 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2215 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2216 for (i = 0;i < vid_numjoysticks;i++)
2219 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2222 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2225 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2229 vid_activewindow = false;
2230 vid_hasfocus = true;
2231 vid_usingmouse = false;
2232 vid_usinghidecursor = false;
2235 SDL_WM_GrabInput(SDL_GRAB_OFF);
2240 extern cvar_t gl_info_extensions;
2241 extern cvar_t gl_info_vendor;
2242 extern cvar_t gl_info_renderer;
2243 extern cvar_t gl_info_version;
2244 extern cvar_t gl_info_platform;
2245 extern cvar_t gl_info_driver;
2247 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2251 int flags = SDL_HWSURFACE;
2253 int windowflags = SDL_WINDOW_SHOWN;
2256 win_half_width = mode->width>>1;
2257 win_half_height = mode->height>>1;
2259 if(vid_resizable.integer)
2261 flags |= SDL_RESIZABLE;
2263 windowflags |= SDL_WINDOW_RESIZABLE;
2266 VID_OutputVersion();
2268 vid_isfullscreen = false;
2269 if (mode->fullscreen) {
2271 flags |= SDL_FULLSCREEN;
2273 windowflags |= SDL_WINDOW_FULLSCREEN;
2275 vid_isfullscreen = true;
2278 video_bpp = mode->bitsperpixel;
2280 video_flags = flags;
2282 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2286 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2290 mode->width = screen->w;
2291 mode->height = screen->h;
2293 window_flags = windowflags;
2294 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2297 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2301 SDL_GetWindowSize(window, &mode->width, &mode->height);
2304 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2305 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2306 if (vid_softsurface == NULL)
2308 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2312 SDL_SetAlpha(vid_softsurface, 0, 255);
2314 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2315 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2316 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2318 Con_Printf("Failed to initialize software rasterizer\n");
2328 SDL_EnableUNICODE( SDL_ENABLE );
2329 // enable key repeat since everyone expects it
2330 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2332 gl_platform = "SDLSoft";
2333 gl_platformextensions = "";
2335 gl_renderer = "DarkPlaces-Soft";
2336 gl_vendor = "Forest Hale";
2340 // clear the extension flags
2341 memset(&vid.support, 0, sizeof(vid.support));
2342 Cvar_SetQuick(&gl_info_extensions, "");
2344 vid.forcevbo = false;
2345 vid.support.arb_depth_texture = true;
2346 vid.support.arb_draw_buffers = true;
2347 vid.support.arb_occlusion_query = true;
2348 vid.support.arb_shadow = true;
2349 //vid.support.arb_texture_compression = true;
2350 vid.support.arb_texture_cube_map = true;
2351 vid.support.arb_texture_non_power_of_two = false;
2352 vid.support.arb_vertex_buffer_object = true;
2353 vid.support.ext_blend_subtract = true;
2354 vid.support.ext_draw_range_elements = true;
2355 vid.support.ext_framebuffer_object = true;
2356 vid.support.ext_texture_3d = true;
2357 //vid.support.ext_texture_compression_s3tc = true;
2358 vid.support.ext_texture_filter_anisotropic = true;
2359 vid.support.ati_separate_stencil = true;
2361 vid.maxtexturesize_2d = 16384;
2362 vid.maxtexturesize_3d = 512;
2363 vid.maxtexturesize_cubemap = 16384;
2365 vid.teximageunits = 32;
2366 vid.texarrayunits = 8;
2367 vid.max_anisotropy = 1;
2368 vid.maxdrawbuffers = 4;
2370 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2371 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2372 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2373 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2374 vid.renderpath = RENDERPATH_SOFT;
2375 vid.useinterleavedarrays = false;
2377 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2378 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2379 Cvar_SetQuick(&gl_info_version, gl_version);
2380 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2381 Cvar_SetQuick(&gl_info_driver, gl_driver);
2383 // LordHavoc: report supported extensions
2384 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2386 // clear to black (loading plaque will be seen over this)
2387 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
2389 vid_numjoysticks = SDL_NumJoysticks();
2390 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2391 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2392 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2393 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2394 for (i = 0;i < vid_numjoysticks;i++)
2397 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2400 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2403 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2407 vid_activewindow = false;
2408 vid_hasfocus = true;
2409 vid_usingmouse = false;
2410 vid_usinghidecursor = false;
2413 SDL_WM_GrabInput(SDL_GRAB_OFF);
2418 qboolean VID_InitMode(viddef_mode_t *mode)
2420 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2421 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2423 if (vid_soft.integer)
2424 return VID_InitModeSoft(mode);
2427 return VID_InitModeGL(mode);
2430 void VID_Shutdown (void)
2432 VID_SetMouse(false, false, false);
2433 VID_RestoreSystemGamma();
2438 SDL_FreeSurface(icon);
2443 if (vid_softsurface)
2444 SDL_FreeSurface(vid_softsurface);
2445 vid_softsurface = NULL;
2446 vid.softpixels = NULL;
2447 if (vid.softdepthpixels)
2448 free(vid.softdepthpixels);
2449 vid.softdepthpixels = NULL;
2453 SDL_DestroyWindow(window);
2457 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2462 gl_platformextensions = "";
2465 int VID_SetGamma (unsigned short *ramps, int rampsize)
2467 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2470 int VID_GetGamma (unsigned short *ramps, int rampsize)
2472 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2475 void VID_Finish (void)
2480 //react on appstate changes
2481 appstate = SDL_GetAppState();
2483 vid_hidden = !(appstate & SDL_APPACTIVE);
2484 vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2486 vid_activewindow = !vid_hidden && vid_hasfocus;
2488 VID_UpdateGamma(false, 256);
2492 switch(vid.renderpath)
2494 case RENDERPATH_GL11:
2495 case RENDERPATH_GL13:
2496 case RENDERPATH_GL20:
2497 case RENDERPATH_GLES2:
2499 if (r_speeds.integer == 2 || gl_finish.integer)
2501 qglFinish();CHECKGLERROR
2503 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2506 qboolean vid_usevsync;
2507 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2508 if (vid_usingvsync != vid_usevsync)
2510 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2511 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2513 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2518 SDL_GL_SwapBuffers();
2520 SDL_GL_SwapWindow(window);
2523 case RENDERPATH_SOFT:
2524 DPSOFTRAST_Finish();
2526 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2530 SDL_Surface *screen = SDL_GetWindowSurface(window);
2531 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2532 SDL_UpdateWindowSurface(window);
2536 case RENDERPATH_D3D9:
2537 case RENDERPATH_D3D10:
2538 case RENDERPATH_D3D11:
2544 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2547 SDL_Rect **vidmodes;
2548 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2551 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
2555 modes[k].width = (*vidmodes)->w;
2556 modes[k].height = (*vidmodes)->h;
2558 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2559 modes[k].pixelheight_num = 1;
2560 modes[k].pixelheight_denom = 1; // SDL does not provide this