805a45b4a74fd41f3d7aa4c1ed8eabd9f4ea800e
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26 #include "utf8lib.h"
27
28 #ifndef __IPHONEOS__
29 #ifdef MACOSX
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
38 {
39         io_connect_t iohandle = MACH_PORT_NULL;
40         kern_return_t status;
41         io_service_t iohidsystem = MACH_PORT_NULL;
42         mach_port_t masterport;
43
44         status = IOMasterPort(MACH_PORT_NULL, &masterport);
45         if(status != KERN_SUCCESS)
46                 return 0;
47
48         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
49         if(!iohidsystem)
50                 return 0;
51
52         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53         IOObjectRelease(iohidsystem);
54
55         return iohandle;
56 }
57 #endif
58 #endif
59
60 #ifdef WIN32
61 #define SDL_R_RESTART
62 #endif
63
64 // Tell startup code that we have a client
65 int cl_available = true;
66
67 qboolean vid_supportrefreshrate = false;
68
69 static qboolean vid_usingmouse = false;
70 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
71 static qboolean vid_usinghidecursor = false;
72 static qboolean vid_hasfocus = false;
73 static qboolean vid_isfullscreen;
74 #if SDL_MAJOR_VERSION != 1
75 static qboolean vid_usingvsync = false;
76 #endif
77 static SDL_Joystick *vid_sdljoystick = NULL;
78 // GAME_STEELSTORM specific
79 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
80 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81
82 static int win_half_width = 50;
83 static int win_half_height = 50;
84 static int video_bpp;
85
86 #if SDL_MAJOR_VERSION == 1
87 static SDL_Surface *screen;
88 static int video_flags;
89 #else
90 static SDL_GLContext context;
91 static SDL_Window *window;
92 static int window_flags;
93 #endif
94 static SDL_Surface *vid_softsurface;
95 static vid_mode_t desktop_mode;
96
97 /////////////////////////
98 // Input handling
99 ////
100 //TODO: Add error checking
101
102 #ifndef SDLK_PERCENT
103 #define SDLK_PERCENT '%'
104 #if SDL_MAJOR_VERSION == 1
105 #define SDLK_PRINTSCREEN SDLK_PRINT
106 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
107 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
108 #define SDLK_KP_1 SDLK_KP1
109 #define SDLK_KP_2 SDLK_KP2
110 #define SDLK_KP_3 SDLK_KP3
111 #define SDLK_KP_4 SDLK_KP4
112 #define SDLK_KP_5 SDLK_KP5
113 #define SDLK_KP_6 SDLK_KP6
114 #define SDLK_KP_7 SDLK_KP7
115 #define SDLK_KP_8 SDLK_KP8
116 #define SDLK_KP_9 SDLK_KP9
117 #define SDLK_KP_0 SDLK_KP0
118 #endif
119 #endif
120
121 static int MapKey( unsigned int sdlkey )
122 {
123         switch(sdlkey)
124         {
125         default: return 0;
126 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
127         case SDLK_RETURN:             return K_ENTER;
128         case SDLK_ESCAPE:             return K_ESCAPE;
129         case SDLK_BACKSPACE:          return K_BACKSPACE;
130         case SDLK_TAB:                return K_TAB;
131         case SDLK_SPACE:              return K_SPACE;
132         case SDLK_EXCLAIM:            return '!';
133         case SDLK_QUOTEDBL:           return '"';
134         case SDLK_HASH:               return '#';
135         case SDLK_PERCENT:            return '%';
136         case SDLK_DOLLAR:             return '$';
137         case SDLK_AMPERSAND:          return '&';
138         case SDLK_QUOTE:              return '\'';
139         case SDLK_LEFTPAREN:          return '(';
140         case SDLK_RIGHTPAREN:         return ')';
141         case SDLK_ASTERISK:           return '*';
142         case SDLK_PLUS:               return '+';
143         case SDLK_COMMA:              return ',';
144         case SDLK_MINUS:              return '-';
145         case SDLK_PERIOD:             return '.';
146         case SDLK_SLASH:              return '/';
147         case SDLK_0:                  return '0';
148         case SDLK_1:                  return '1';
149         case SDLK_2:                  return '2';
150         case SDLK_3:                  return '3';
151         case SDLK_4:                  return '4';
152         case SDLK_5:                  return '5';
153         case SDLK_6:                  return '6';
154         case SDLK_7:                  return '7';
155         case SDLK_8:                  return '8';
156         case SDLK_9:                  return '9';
157         case SDLK_COLON:              return ':';
158         case SDLK_SEMICOLON:          return ';';
159         case SDLK_LESS:               return '<';
160         case SDLK_EQUALS:             return '=';
161         case SDLK_GREATER:            return '>';
162         case SDLK_QUESTION:           return '?';
163         case SDLK_AT:                 return '@';
164         case SDLK_LEFTBRACKET:        return '[';
165         case SDLK_BACKSLASH:          return '\\';
166         case SDLK_RIGHTBRACKET:       return ']';
167         case SDLK_CARET:              return '^';
168         case SDLK_UNDERSCORE:         return '_';
169         case SDLK_BACKQUOTE:          return '`';
170         case SDLK_a:                  return 'a';
171         case SDLK_b:                  return 'b';
172         case SDLK_c:                  return 'c';
173         case SDLK_d:                  return 'd';
174         case SDLK_e:                  return 'e';
175         case SDLK_f:                  return 'f';
176         case SDLK_g:                  return 'g';
177         case SDLK_h:                  return 'h';
178         case SDLK_i:                  return 'i';
179         case SDLK_j:                  return 'j';
180         case SDLK_k:                  return 'k';
181         case SDLK_l:                  return 'l';
182         case SDLK_m:                  return 'm';
183         case SDLK_n:                  return 'n';
184         case SDLK_o:                  return 'o';
185         case SDLK_p:                  return 'p';
186         case SDLK_q:                  return 'q';
187         case SDLK_r:                  return 'r';
188         case SDLK_s:                  return 's';
189         case SDLK_t:                  return 't';
190         case SDLK_u:                  return 'u';
191         case SDLK_v:                  return 'v';
192         case SDLK_w:                  return 'w';
193         case SDLK_x:                  return 'x';
194         case SDLK_y:                  return 'y';
195         case SDLK_z:                  return 'z';
196         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
197         case SDLK_F1:                 return K_F1;
198         case SDLK_F2:                 return K_F2;
199         case SDLK_F3:                 return K_F3;
200         case SDLK_F4:                 return K_F4;
201         case SDLK_F5:                 return K_F5;
202         case SDLK_F6:                 return K_F6;
203         case SDLK_F7:                 return K_F7;
204         case SDLK_F8:                 return K_F8;
205         case SDLK_F9:                 return K_F9;
206         case SDLK_F10:                return K_F10;
207         case SDLK_F11:                return K_F11;
208         case SDLK_F12:                return K_F12;
209         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
210         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
211         case SDLK_PAUSE:              return K_PAUSE;
212         case SDLK_INSERT:             return K_INS;
213         case SDLK_HOME:               return K_HOME;
214         case SDLK_PAGEUP:             return K_PGUP;
215 #ifdef __IPHONEOS__
216         case SDLK_DELETE:             return K_BACKSPACE;
217 #else
218         case SDLK_DELETE:             return K_DEL;
219 #endif
220         case SDLK_END:                return K_END;
221         case SDLK_PAGEDOWN:           return K_PGDN;
222         case SDLK_RIGHT:              return K_RIGHTARROW;
223         case SDLK_LEFT:               return K_LEFTARROW;
224         case SDLK_DOWN:               return K_DOWNARROW;
225         case SDLK_UP:                 return K_UPARROW;
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
228         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
229         case SDLK_KP_MINUS:           return K_KP_MINUS;
230         case SDLK_KP_PLUS:            return K_KP_PLUS;
231         case SDLK_KP_ENTER:           return K_KP_ENTER;
232         case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
233         case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
234         case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
235         case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
236         case SDLK_KP_5:               return K_KP_5;
237         case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
238         case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
239         case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
240         case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
241         case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
242         case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
243 //      case SDLK_APPLICATION:        return K_APPLICATION;
244 //      case SDLK_POWER:              return K_POWER;
245         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
246 //      case SDLK_F13:                return K_F13;
247 //      case SDLK_F14:                return K_F14;
248 //      case SDLK_F15:                return K_F15;
249 //      case SDLK_F16:                return K_F16;
250 //      case SDLK_F17:                return K_F17;
251 //      case SDLK_F18:                return K_F18;
252 //      case SDLK_F19:                return K_F19;
253 //      case SDLK_F20:                return K_F20;
254 //      case SDLK_F21:                return K_F21;
255 //      case SDLK_F22:                return K_F22;
256 //      case SDLK_F23:                return K_F23;
257 //      case SDLK_F24:                return K_F24;
258 //      case SDLK_EXECUTE:            return K_EXECUTE;
259 //      case SDLK_HELP:               return K_HELP;
260 //      case SDLK_MENU:               return K_MENU;
261 //      case SDLK_SELECT:             return K_SELECT;
262 //      case SDLK_STOP:               return K_STOP;
263 //      case SDLK_AGAIN:              return K_AGAIN;
264 //      case SDLK_UNDO:               return K_UNDO;
265 //      case SDLK_CUT:                return K_CUT;
266 //      case SDLK_COPY:               return K_COPY;
267 //      case SDLK_PASTE:              return K_PASTE;
268 //      case SDLK_FIND:               return K_FIND;
269 //      case SDLK_MUTE:               return K_MUTE;
270 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
271 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
272 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
273 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
274 //      case SDLK_ALTERASE:           return K_ALTERASE;
275 //      case SDLK_SYSREQ:             return K_SYSREQ;
276 //      case SDLK_CANCEL:             return K_CANCEL;
277 //      case SDLK_CLEAR:              return K_CLEAR;
278 //      case SDLK_PRIOR:              return K_PRIOR;
279 //      case SDLK_RETURN2:            return K_RETURN2;
280 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
281 //      case SDLK_OUT:                return K_OUT;
282 //      case SDLK_OPER:               return K_OPER;
283 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
284 //      case SDLK_CRSEL:              return K_CRSEL;
285 //      case SDLK_EXSEL:              return K_EXSEL;
286 //      case SDLK_KP_00:              return K_KP_00;
287 //      case SDLK_KP_000:             return K_KP_000;
288 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
289 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
290 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
291 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
292 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
293 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
294 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
295 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
296 //      case SDLK_KP_TAB:             return K_KP_TAB;
297 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
298 //      case SDLK_KP_A:               return K_KP_A;
299 //      case SDLK_KP_B:               return K_KP_B;
300 //      case SDLK_KP_C:               return K_KP_C;
301 //      case SDLK_KP_D:               return K_KP_D;
302 //      case SDLK_KP_E:               return K_KP_E;
303 //      case SDLK_KP_F:               return K_KP_F;
304 //      case SDLK_KP_XOR:             return K_KP_XOR;
305 //      case SDLK_KP_POWER:           return K_KP_POWER;
306 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
307 //      case SDLK_KP_LESS:            return K_KP_LESS;
308 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
309 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
310 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
311 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
312 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
313 //      case SDLK_KP_COLON:           return K_KP_COLON;
314 //      case SDLK_KP_HASH:            return K_KP_HASH;
315 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
316 //      case SDLK_KP_AT:              return K_KP_AT;
317 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
318 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
319 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
320 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
321 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
322 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
323 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
324 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
325 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
326 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
327 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
328 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
329 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
330 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
331 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
332         case SDLK_LCTRL:              return K_CTRL;
333         case SDLK_LSHIFT:             return K_SHIFT;
334         case SDLK_LALT:               return K_ALT;
335 //      case SDLK_LGUI:               return K_LGUI;
336         case SDLK_RCTRL:              return K_CTRL;
337         case SDLK_RSHIFT:             return K_SHIFT;
338         case SDLK_RALT:               return K_ALT;
339 //      case SDLK_RGUI:               return K_RGUI;
340 //      case SDLK_MODE:               return K_MODE;
341 #if SDL_MAJOR_VERSION != 1
342 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
343 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
344 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
345 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
346 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
347 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
348 //      case SDLK_WWW:                return K_WWW;
349 //      case SDLK_MAIL:               return K_MAIL;
350 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
351 //      case SDLK_COMPUTER:           return K_COMPUTER;
352 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
353 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
354         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
355 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
356 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
357 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
358 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
359 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
360 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
361 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
362 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
363 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
364 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
365 //      case SDLK_EJECT:              return K_EJECT;
366 //      case SDLK_SLEEP:              return K_SLEEP;
367 #endif
368         }
369 }
370
371 qboolean VID_HasScreenKeyboardSupport(void)
372 {
373 #if SDL_MAJOR_VERSION != 1
374         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
375 #else
376         return false;
377 #endif
378 }
379
380 void VID_ShowKeyboard(qboolean show)
381 {
382 #if SDL_MAJOR_VERSION != 1
383         if (!SDL_HasScreenKeyboardSupport())
384                 return;
385
386         if (show)
387         {
388                 if (!SDL_IsTextInputActive())
389                         SDL_StartTextInput();
390         }
391         else
392         {
393                 if (SDL_IsTextInputActive())
394                         SDL_StopTextInput();
395         }
396 #endif
397 }
398
399 qboolean VID_ShowingKeyboard(void)
400 {
401 #if SDL_MAJOR_VERSION != 1
402         return SDL_IsTextInputActive() != 0;
403 #else
404         return false;
405 #endif
406 }
407
408 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
409 {
410 #ifndef DP_MOBILETOUCH
411 #ifdef MACOSX
412         if(relative)
413                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
414                         VID_SetMouse(false, false, false); // ungrab first!
415 #endif
416         if (vid_usingmouse != relative)
417         {
418                 vid_usingmouse = relative;
419                 cl_ignoremousemoves = 2;
420 #if SDL_MAJOR_VERSION == 1
421                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
422 #else
423                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
424 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
425 #endif
426 #ifdef MACOSX
427                 if(relative)
428                 {
429                         // Save the status of mouse acceleration
430                         originalMouseSpeed = -1.0; // in case of error
431                         if(apple_mouse_noaccel.integer)
432                         {
433                                 io_connect_t mouseDev = IN_GetIOHandle();
434                                 if(mouseDev != 0)
435                                 {
436                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
437                                         {
438                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
439                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
440                                                 {
441                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
442                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
443                                                 }
444                                         }
445                                         else
446                                         {
447                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
448                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
449                                         }
450                                         IOServiceClose(mouseDev);
451                                 }
452                                 else
453                                 {
454                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
455                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
456                                 }
457                         }
458
459                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
460                 }
461                 else
462                 {
463                         if(originalMouseSpeed != -1.0)
464                         {
465                                 io_connect_t mouseDev = IN_GetIOHandle();
466                                 if(mouseDev != 0)
467                                 {
468                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
469                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
470                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
471                                         IOServiceClose(mouseDev);
472                                 }
473                                 else
474                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
475                         }
476                 }
477 #endif
478         }
479         if (vid_usinghidecursor != hidecursor)
480         {
481                 vid_usinghidecursor = hidecursor;
482                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
483         }
484 #endif
485 }
486
487 // multitouch[10][] represents the mouse pointer
488 // multitouch[][0]: finger active
489 // multitouch[][1]: Y
490 // multitouch[][2]: Y
491 // X and Y coordinates are 0-1.
492 #define MAXFINGERS 11
493 float multitouch[MAXFINGERS][3];
494
495 // this one stores how many areas this finger has touched
496 int multitouchs[MAXFINGERS];
497
498 // modified heavily by ELUAN
499 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
500 {
501         int finger;
502         float fx, fy, fwidth, fheight;
503         float overfx, overfy, overfwidth, overfheight;
504         float rel[3];
505         float sqsum;
506         qboolean button = false;
507         VectorClear(rel);
508         if (pwidth > 0 && pheight > 0)
509         {
510                 if (corner & 1) px += vid_conwidth.value;
511                 if (corner & 2) py += vid_conheight.value;
512                 if (corner & 4) px += vid_conwidth.value * 0.5f;
513                 if (corner & 8) py += vid_conheight.value * 0.5f;
514                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
515                 fx = px / vid_conwidth.value;
516                 fy = py / vid_conheight.value;
517                 fwidth = pwidth / vid_conwidth.value;
518                 fheight = pheight / vid_conheight.value;
519
520                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
521                 if (resultbutton)
522                         if (!(*resultbutton))
523                         {
524                                 oversizepixels_x *= 0.2;
525                                 oversizepixels_y *= 0.2;
526                         }
527
528                 oversizepixels_x /= vid_conwidth.value;
529                 oversizepixels_y /= vid_conheight.value;
530
531                 overfx = fx - oversizepixels_x;
532                 overfy = fy - oversizepixels_y;
533                 overfwidth = fwidth + 2*oversizepixels_x;
534                 overfheight = fheight + 2*oversizepixels_y;
535
536                 for (finger = 0;finger < MAXFINGERS;finger++)
537                 {
538                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
539                                 continue;
540
541                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
542                         {
543                                 multitouchs[finger]++;
544
545                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
546                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
547                                 rel[2] = 0;
548
549                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
550                                 // 2d deadzone
551                                 if (sqsum < deadzone*deadzone)
552                                 {
553                                         rel[0] = 0;
554                                         rel[1] = 0;
555                                 }
556                                 else if (sqsum > 1)
557                                 {
558                                         // ignore the third component
559                                         Vector2Normalize2(rel, rel);
560                                 }
561                                 button = true;
562                                 break;
563                         }
564                 }
565                 if (scr_numtouchscreenareas < 128)
566                 {
567                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
568                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
569                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
570                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
571                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
572                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
574                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
575                         // the pics may have alpha too.
576                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
577                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
578                         scr_numtouchscreenareas++;
579                 }
580         }
581         if (resultmove)
582         {
583                 if (button)
584                         VectorCopy(rel, resultmove);
585                 else
586                         VectorClear(resultmove);
587         }
588         if (resultbutton)
589         {
590                 if (*resultbutton != button)
591                 {
592                         if ((int)key > 0)
593                                 Key_Event(key, 0, button);
594                         if (typedtext && typedtext[0] && !*resultbutton)
595                         {
596                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
597                                 int i;
598                                 for (i = 0;typedtext[i];i++)
599                                 {
600                                         Key_Event(K_TEXT, typedtext[i], true);
601                                         Key_Event(K_TEXT, typedtext[i], false);
602                                 }
603                         }
604                 }
605                 *resultbutton = button;
606         }
607         return button;
608 }
609
610 // ELUAN:
611 // not reentrant, but we only need one mouse cursor anyway...
612 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
613 {
614         int finger;
615         float fx, fy, fwidth, fheight;
616         qboolean button = false;
617         static int cursorfinger = -1;
618         static int cursorfreemovement = false;
619         static int canclick = false;
620         static int clickxy[2];
621         static int relclickxy[2];
622         static double clickrealtime = 0;
623
624         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
625         if (pwidth > 0 && pheight > 0)
626         {
627                 fx = px / vid_conwidth.value;
628                 fy = py / vid_conheight.value;
629                 fwidth = pwidth / vid_conwidth.value;
630                 fheight = pheight / vid_conheight.value;
631                 for (finger = 0;finger < MAXFINGERS;finger++)
632                 {
633                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
634                         {
635                                 if (cursorfinger == -1)
636                                 {
637                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
638                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
639                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
640                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
641                                 }
642                                 cursorfinger = finger;
643                                 button = true;
644                                 canclick = true;
645                                 cursorfreemovement = false;
646                                 break;
647                         }
648                 }
649                 if (scr_numtouchscreenareas < 128)
650                 {
651                         if (clickrealtime + 1 > realtime)
652                         {
653                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
654                         }
655                         else if (button)
656                         {
657                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
658                         }
659                         else
660                         {
661                                 switch ((int)realtime * 10 % 20)
662                                 {
663                                 case 0:
664                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
665                                         break;
666                                 default:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
668                                 }
669                         }
670                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
671                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
672                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
673                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
674                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
676                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
677                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
678                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
679                         scr_numtouchscreenareas++;
680                 }
681         }
682
683         if (cursorfinger != -1)
684         {
685                 if (multitouch[cursorfinger][0])
686                 {
687                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
688                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
689                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
690                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
691                         {
692                                 cursorfreemovement = true;
693                         }
694                         if (cursorfreemovement)
695                         {
696                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
697                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
698                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
699                         }
700                 }
701                 else
702                 {
703                         cursorfinger = -1;
704                 }
705         }
706
707         if (resultbutton)
708         {
709                 if (/**resultbutton != button && */(int)key > 0)
710                 {
711                         if (!button && !cursorfreemovement && canclick)
712                         {
713                                 Key_Event(key, 0, true);
714                                 canclick = false;
715                                 clickrealtime = realtime;
716                         }
717
718                         // SS:BR can't qc can't cope with presses and releases on the same frame
719                         if (clickrealtime && clickrealtime + 0.1 < realtime)
720                         {
721                                 Key_Event(key, 0, false);
722                                 clickrealtime = 0;
723                         }
724                 }
725
726                 *resultbutton = button;
727         }
728 }
729
730 void VID_BuildJoyState(vid_joystate_t *joystate)
731 {
732         VID_Shared_BuildJoyState_Begin(joystate);
733
734         if (vid_sdljoystick)
735         {
736                 SDL_Joystick *joy = vid_sdljoystick;
737                 int j;
738                 int numaxes;
739                 int numbuttons;
740                 numaxes = SDL_JoystickNumAxes(joy);
741                 for (j = 0;j < numaxes;j++)
742                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
743                 numbuttons = SDL_JoystickNumButtons(joy);
744                 for (j = 0;j < numbuttons;j++)
745                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
746         }
747
748         VID_Shared_BuildJoyState_Finish(joystate);
749 }
750
751 // clear every touch screen area, except the one with button[skip]
752 #define Vid_ClearAllTouchscreenAreas(skip) \
753         if (skip != 0) \
754                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
755         if (skip != 1) \
756                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
757         if (skip != 2) \
758                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
759         if (skip != 3) \
760                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
761         if (skip != 4) \
762                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
763         if (skip != 9) \
764                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
765         if (skip != 10) \
766                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
767         if (skip != 11) \
768                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
769         if (skip != 12) \
770                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
771         if (skip != 13) \
772                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
773         if (skip != 14) \
774                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
775         if (skip != 15) \
776                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
777
778 /////////////////////
779 // Movement handling
780 ////
781
782 static void IN_Move_TouchScreen_SteelStorm(void)
783 {
784         // ELUAN
785         int i, numfingers;
786         float xscale, yscale;
787         float move[3], aim[3];
788         static qboolean oldbuttons[128];
789         static qboolean buttons[128];
790         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
791         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
792         memset(multitouchs, 0, sizeof(multitouchs));
793
794         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
795                 if (multitouch[i][0])
796                         numfingers++;
797
798         /*
799         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
800         if (numfingers == 1)
801         {
802                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
803                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
804                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
805         }
806         else
807         {
808                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
809                 multitouch[MAXFINGERS-1][0] = 0;
810         }*/
811
812         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
813         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
814         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
815
816         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
817         xscale = vid_touchscreen_density.value / 2.0f;
818         yscale = vid_touchscreen_density.value / 2.0f;
819         switch(keydest)
820         {
821         case key_console:
822                 Vid_ClearAllTouchscreenAreas(14);
823                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
824                 break;
825         case key_game:
826                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
827                 {
828                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
829                         Vid_ClearAllTouchscreenAreas(10);
830                 }
831                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
832                 {
833                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
834                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
835                         Vid_ClearAllTouchscreenAreas(0);
836                 }
837                 else
838                 {
839                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
840
841                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
842
843                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
844                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
845
846                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
847
848                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
849                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
850
851                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
852                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
853                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
854                         if (developer.integer)
855                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
856                         else
857                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
858                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
859                         switch(cl.activeweapon)
860                         {
861                         case 14:
862                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
863                                 break;
864                         case 12:
865                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
866                                 break;
867                         default:
868                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
869                         }
870                 }
871                 break;
872         default:
873                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
874                 {
875                         Vid_ClearAllTouchscreenAreas(14);
876                         // this way we can skip cutscenes
877                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
878                 }
879                 else
880                 {
881                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
882                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
883                         Vid_ClearAllTouchscreenAreas(0);
884                 }
885                 break;
886         }
887
888         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
889                 in_windowmouse_y = 128;
890
891         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
892         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
893         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
894         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
895 }
896
897 static void IN_Move_TouchScreen_Quake(void)
898 {
899         int x, y;
900         float move[3], aim[3], click[3];
901         static qboolean oldbuttons[128];
902         static qboolean buttons[128];
903         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
904         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
905         memset(multitouchs, 0, sizeof(multitouchs));
906
907         // simple quake controls
908         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
909         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
910         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
911
912         // top of screen is toggleconsole and K_ESCAPE
913         switch(keydest)
914         {
915         case key_console:
916                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
917                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
918                 if (!VID_ShowingKeyboard())
919                 {
920                         // user entered a command, close the console now
921                         Con_ToggleConsole_f();
922                 }
923                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
924                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
925                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
926                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
927                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
928                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
929                 break;
930         case key_game:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
934                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
935                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
936                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
937                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
938                 buttons[15] = false;
939                 break;
940         default:
941                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
943                 // in menus, an icon in the corner activates keyboard
944                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
945                 if (buttons[15])
946                         VID_ShowKeyboard(true);
947                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
952                 if (buttons[2])
953                 {
954                         in_windowmouse_x = x;
955                         in_windowmouse_y = y;
956                 }
957                 break;
958         }
959
960         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
961         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
962         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
963         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
964 }
965
966 void IN_Move( void )
967 {
968         static int old_x = 0, old_y = 0;
969         static int stuck = 0;
970         static keydest_t oldkeydest;
971         static qboolean oldshowkeyboard;
972         int x, y;
973         vid_joystate_t joystate;
974         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
975
976         scr_numtouchscreenareas = 0;
977
978         // Only apply the new keyboard state if the input changes.
979         if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
980         {
981                 switch(keydest)
982                 {
983                         case key_console: VID_ShowKeyboard(true);break;
984                         case key_message: VID_ShowKeyboard(true);break;
985                         default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
986                 }
987         }
988         oldkeydest = keydest;
989         oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
990
991         if (vid_touchscreen.integer)
992         {
993                 switch(gamemode)
994                 {
995                 case GAME_STEELSTORM:
996                         IN_Move_TouchScreen_SteelStorm();
997                         break;
998                 default:
999                         IN_Move_TouchScreen_Quake();
1000                         break;
1001                 }
1002         }
1003         else
1004         {
1005                 if (vid_usingmouse)
1006                 {
1007                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008                         {
1009                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1010                                 // window grabbing. --blub
1011         
1012                                 // we need 2 frames to initialize the center position
1013                                 if(!stuck)
1014                                 {
1015 #if SDL_MAJOR_VERSION == 1
1016                                         SDL_WarpMouse(win_half_width, win_half_height);
1017 #else
1018                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 #endif
1020                                         SDL_GetMouseState(&x, &y);
1021                                         SDL_GetRelativeMouseState(&x, &y);
1022                                         ++stuck;
1023                                 } else {
1024                                         SDL_GetRelativeMouseState(&x, &y);
1025                                         in_mouse_x = x + old_x;
1026                                         in_mouse_y = y + old_y;
1027                                         SDL_GetMouseState(&x, &y);
1028                                         old_x = x - win_half_width;
1029                                         old_y = y - win_half_height;
1030 #if SDL_MAJOR_VERSION == 1
1031                                         SDL_WarpMouse(win_half_width, win_half_height);
1032 #else
1033                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1034 #endif
1035                                 }
1036                         } else {
1037                                 SDL_GetRelativeMouseState( &x, &y );
1038                                 in_mouse_x = x;
1039                                 in_mouse_y = y;
1040                         }
1041                 }
1042
1043                 SDL_GetMouseState(&x, &y);
1044                 in_windowmouse_x = x;
1045                 in_windowmouse_y = y;
1046         }
1047
1048         VID_BuildJoyState(&joystate);
1049         VID_ApplyJoyState(&joystate);
1050 }
1051
1052 /////////////////////
1053 // Message Handling
1054 ////
1055
1056 #ifdef SDL_R_RESTART
1057 static qboolean sdl_needs_restart;
1058 static void sdl_start(void)
1059 {
1060 }
1061 static void sdl_shutdown(void)
1062 {
1063         sdl_needs_restart = false;
1064 }
1065 static void sdl_newmap(void)
1066 {
1067 }
1068 #endif
1069
1070 static keynum_t buttonremap[] =
1071 {
1072         K_MOUSE1,
1073         K_MOUSE3,
1074         K_MOUSE2,
1075 #if SDL_MAJOR_VERSION == 1
1076         // TODO Find out how SDL maps these buttons. It looks like we should
1077         // still include these for sdl2? At least the button indexes don't
1078         // differ between SDL1 and SDL2 for me, thus this array should stay the
1079         // same (in X11 button order).
1080         K_MWHEELUP,
1081         K_MWHEELDOWN,
1082 #endif
1083         K_MOUSE4,
1084         K_MOUSE5,
1085         K_MOUSE6,
1086         K_MOUSE7,
1087         K_MOUSE8,
1088         K_MOUSE9,
1089         K_MOUSE10,
1090         K_MOUSE11,
1091         K_MOUSE12,
1092         K_MOUSE13,
1093         K_MOUSE14,
1094         K_MOUSE15,
1095         K_MOUSE16,
1096 };
1097
1098 #if SDL_MAJOR_VERSION == 1
1099 // SDL
1100 void Sys_SendKeyEvents( void )
1101 {
1102         static qboolean sound_active = true;
1103         int keycode;
1104         SDL_Event event;
1105
1106         VID_EnableJoystick(true);
1107
1108         while( SDL_PollEvent( &event ) )
1109                 switch( event.type ) {
1110                         case SDL_QUIT:
1111                                 Sys_Quit(0);
1112                                 break;
1113                         case SDL_KEYDOWN:
1114                         case SDL_KEYUP:
1115                                 keycode = MapKey(event.key.keysym.sym);
1116                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1117                                 {
1118                                         if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
1119                                         {
1120                                                 // simulate down followed by up
1121                                                 Key_Event(keycode, event.key.keysym.unicode, true);
1122                                                 Key_Event(keycode, event.key.keysym.unicode, false);
1123                                                 break;
1124                                         }
1125                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1126                                 }
1127                                 break;
1128                         case SDL_ACTIVEEVENT:
1129                                 if( event.active.state & SDL_APPACTIVE )
1130                                 {
1131                                         if( event.active.gain )
1132                                                 vid_hidden = false;
1133                                         else
1134                                                 vid_hidden = true;
1135                                 }
1136                                 break;
1137                         case SDL_MOUSEBUTTONDOWN:
1138                         case SDL_MOUSEBUTTONUP:
1139                                 if (!vid_touchscreen.integer)
1140                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1141                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1142                                 break;
1143                         case SDL_JOYBUTTONDOWN:
1144                         case SDL_JOYBUTTONUP:
1145                         case SDL_JOYAXISMOTION:
1146                         case SDL_JOYBALLMOTION:
1147                         case SDL_JOYHATMOTION:
1148                                 break;
1149                         case SDL_VIDEOEXPOSE:
1150                                 break;
1151                         case SDL_VIDEORESIZE:
1152                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1153                                 {
1154                                         vid.width = event.resize.w;
1155                                         vid.height = event.resize.h;
1156                                         if (!vid_isfullscreen)
1157                                                 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1158                                         if (vid_softsurface)
1159                                         {
1160                                                 SDL_FreeSurface(vid_softsurface);
1161                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1162                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1163                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1164                                                 if (vid.softdepthpixels)
1165                                                         free(vid.softdepthpixels);
1166                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1167                                         }
1168 #ifdef SDL_R_RESTART
1169                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1170                                         // so, let's better queue it for next frame
1171                                         if(!sdl_needs_restart)
1172                                         {
1173                                                 Cbuf_AddText("\nr_restart\n");
1174                                                 sdl_needs_restart = true;
1175                                         }
1176 #endif
1177                                 }
1178                                 break;
1179 #if SDL_MAJOR_VERSION != 1
1180                         case SDL_TEXTEDITING:
1181                                 break;
1182                         case SDL_TEXTINPUT:
1183                                 break;
1184 #endif
1185                         case SDL_MOUSEMOTION:
1186                                 break;
1187                         default:
1188                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1189                                 break;
1190                 }
1191
1192         // enable/disable sound on focus gain/loss
1193         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1194         {
1195                 if (!sound_active)
1196                 {
1197                         S_UnblockSound ();
1198                         sound_active = true;
1199                 }
1200         }
1201         else
1202         {
1203                 if (sound_active)
1204                 {
1205                         S_BlockSound ();
1206                         sound_active = false;
1207                 }
1208         }
1209 }
1210
1211 #else
1212
1213 //#define DEBUGSDLEVENTS
1214
1215 // SDL2
1216 void Sys_SendKeyEvents( void )
1217 {
1218         static qboolean sound_active = true;
1219         int keycode;
1220         int i;
1221         Uchar unicode;
1222         SDL_Event event;
1223
1224         VID_EnableJoystick(true);
1225
1226         while( SDL_PollEvent( &event ) )
1227                 switch( event.type ) {
1228                         case SDL_QUIT:
1229 #ifdef DEBUGSDLEVENTS
1230                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1231 #endif
1232                                 Sys_Quit(0);
1233                                 break;
1234                         case SDL_KEYDOWN:
1235                         case SDL_KEYUP:
1236 #ifdef DEBUGSDLEVENTS
1237                                 if (event.type == SDL_KEYDOWN)
1238                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
1239                                 else
1240                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
1241 #endif
1242                                 keycode = MapKey(event.key.keysym.sym);
1243                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1244                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1245                                 break;
1246                         case SDL_MOUSEBUTTONDOWN:
1247                         case SDL_MOUSEBUTTONUP:
1248 #ifdef DEBUGSDLEVENTS
1249                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1250                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1251                                 else
1252                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1253 #endif
1254                                 if (!vid_touchscreen.integer)
1255                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1256                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1257                                 break;
1258                         case SDL_MOUSEWHEEL:
1259                                 // TODO support wheel x direction.
1260                                 i = event.wheel.y;
1261                                 while (i > 0) {
1262                                         --i;
1263                                         Key_Event( K_MWHEELUP, 0, true );
1264                                         Key_Event( K_MWHEELUP, 0, false );
1265                                 }
1266                                 while (i < 0) {
1267                                         ++i;
1268                                         Key_Event( K_MWHEELDOWN, 0, true );
1269                                         Key_Event( K_MWHEELDOWN, 0, false );
1270                                 }
1271                                 break;
1272                         case SDL_JOYBUTTONDOWN:
1273                         case SDL_JOYBUTTONUP:
1274                         case SDL_JOYAXISMOTION:
1275                         case SDL_JOYBALLMOTION:
1276                         case SDL_JOYHATMOTION:
1277 #ifdef DEBUGSDLEVENTS
1278                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1279 #endif
1280                                 break;
1281                         case SDL_WINDOWEVENT:
1282 #ifdef DEBUGSDLEVENTS
1283                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1284 #endif
1285                                 //if (event.window.windowID == window) // how to compare?
1286                                 {
1287                                         switch(event.window.event)
1288                                         {
1289                                         case SDL_WINDOWEVENT_SHOWN:
1290                                                 vid_hidden = false;
1291                                                 break;
1292                                         case  SDL_WINDOWEVENT_HIDDEN:
1293                                                 vid_hidden = true;
1294                                                 break;
1295                                         case SDL_WINDOWEVENT_EXPOSED:
1296 #ifdef DEBUGSDLEVENTS
1297                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1298 #endif
1299                                                 break;
1300                                         case SDL_WINDOWEVENT_MOVED:
1301                                                 break;
1302                                         case SDL_WINDOWEVENT_RESIZED:
1303                                                 if(vid_resizable.integer < 2)
1304                                                 {
1305                                                         vid.width = event.window.data1;
1306                                                         vid.height = event.window.data2;
1307                                                         if (vid_softsurface)
1308                                                         {
1309                                                                 SDL_FreeSurface(vid_softsurface);
1310                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1311                                                                 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1312                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1313                                                                 if (vid.softdepthpixels)
1314                                                                         free(vid.softdepthpixels);
1315                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1316                                                         }
1317 #ifdef SDL_R_RESTART
1318                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1319                                                         // so, let's better queue it for next frame
1320                                                         if(!sdl_needs_restart)
1321                                                         {
1322                                                                 Cbuf_AddText("\nr_restart\n");
1323                                                                 sdl_needs_restart = true;
1324                                                         }
1325 #endif
1326                                                 }
1327                                                 break;
1328                                         case SDL_WINDOWEVENT_MINIMIZED:
1329                                                 break;
1330                                         case SDL_WINDOWEVENT_MAXIMIZED:
1331                                                 break;
1332                                         case SDL_WINDOWEVENT_RESTORED:
1333                                                 break;
1334                                         case SDL_WINDOWEVENT_ENTER:
1335                                                 break;
1336                                         case SDL_WINDOWEVENT_LEAVE:
1337                                                 break;
1338                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1339                                                 vid_hasfocus = true;
1340                                                 break;
1341                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1342                                                 vid_hasfocus = false;
1343                                                 break;
1344                                         case SDL_WINDOWEVENT_CLOSE:
1345                                                 Sys_Quit(0);
1346                                                 break;
1347                                         }
1348                                 }
1349                                 break;
1350                         case SDL_TEXTEDITING:
1351 #ifdef DEBUGSDLEVENTS
1352                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1353 #endif
1354                                 // FIXME!  this is where composition gets supported
1355                                 break;
1356                         case SDL_TEXTINPUT:
1357 #ifdef DEBUGSDLEVENTS
1358                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1359 #endif
1360                                 // convert utf8 string to char
1361                                 // NOTE: this code is supposed to run even if utf8enable is 0
1362                                 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1363                                 Key_Event(K_TEXT, unicode, true);
1364                                 Key_Event(K_TEXT, unicode, false);
1365                                 break;
1366                         case SDL_MOUSEMOTION:
1367                                 break;
1368                         case SDL_FINGERDOWN:
1369 #ifdef DEBUGSDLEVENTS
1370                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1371 #endif
1372                                 for (i = 0;i < MAXFINGERS-1;i++)
1373                                 {
1374                                         if (!multitouch[i][0])
1375                                         {
1376                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1377                                                 multitouch[i][1] = event.tfinger.x;
1378                                                 multitouch[i][2] = event.tfinger.y;
1379                                                 // TODO: use event.tfinger.pressure?
1380                                                 break;
1381                                         }
1382                                 }
1383                                 if (i == MAXFINGERS-1)
1384                                         Con_DPrintf("Too many fingers at once!\n");
1385                                 break;
1386                         case SDL_FINGERUP:
1387 #ifdef DEBUGSDLEVENTS
1388                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1389 #endif
1390                                 for (i = 0;i < MAXFINGERS-1;i++)
1391                                 {
1392                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1393                                         {
1394                                                 multitouch[i][0] = 0;
1395                                                 break;
1396                                         }
1397                                 }
1398                                 if (i == MAXFINGERS-1)
1399                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1400                                 break;
1401                         case SDL_FINGERMOTION:
1402 #ifdef DEBUGSDLEVENTS
1403                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1404 #endif
1405                                 for (i = 0;i < MAXFINGERS-1;i++)
1406                                 {
1407                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1408                                         {
1409                                                 multitouch[i][1] = event.tfinger.x;
1410                                                 multitouch[i][2] = event.tfinger.y;
1411                                                 break;
1412                                         }
1413                                 }
1414                                 if (i == MAXFINGERS-1)
1415                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1416                                 break;
1417                         default:
1418 #ifdef DEBUGSDLEVENTS
1419                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1420 #endif
1421                                 break;
1422                 }
1423
1424         // enable/disable sound on focus gain/loss
1425         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1426         {
1427                 if (!sound_active)
1428                 {
1429                         S_UnblockSound ();
1430                         sound_active = true;
1431                 }
1432         }
1433         else
1434         {
1435                 if (sound_active)
1436                 {
1437                         S_BlockSound ();
1438                         sound_active = false;
1439                 }
1440         }
1441 }
1442 #endif
1443
1444 /////////////////
1445 // Video system
1446 ////
1447
1448 #ifdef USE_GLES2
1449 #ifndef qglClear
1450 #ifdef __IPHONEOS__
1451 #include <OpenGLES/ES2/gl.h>
1452 #else
1453 #include <SDL_opengles.h>
1454 #endif
1455
1456 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1457 #define PRECALL
1458 #define POSTCALL
1459 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1460 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1461 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1462 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1463 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1464 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1465 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1466 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1467 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1468 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1469 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1470 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1471 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1472 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1473 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1474 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1475 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1476 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1477 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1478 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1479 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1480 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1481 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1482 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1483 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1484 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1485 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1486 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1487 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1488 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1489 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1490 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1491 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1492 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1493 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1494 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1495 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1496 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1497 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1498 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1499 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1500 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1501 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1502 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1503 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1504 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1505 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1506 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1507 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1508 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1509 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1510 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1511 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1512 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1513 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1514 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1515 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1516 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1517 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1518 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1519 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1520 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1521 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1522 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1523 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1524 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1525 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1526 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1527 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1528 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1529 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1530 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1531 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1532 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1533 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1534 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1535 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1536 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1537 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1538 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1539 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1540 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1541 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1542 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1543 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1544 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1545 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1546 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1547 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1548 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1549 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1550 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1551 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1552 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1553 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1554 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1555 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1556 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1557 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1558 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1559 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1560 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1561 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1562 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1563 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1564 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1565 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1566 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1567 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1568 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1569 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1570 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1571 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1572 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1573 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1574 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1575 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1576 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1577 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1578 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1579 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1580 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1581 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1582 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1583 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1584 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1585 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1586 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1587 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1588 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1589 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1590 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1591 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1592 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1593 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1594 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1595 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1596 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1597 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1598 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1599 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1600 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1601 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1602 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1603 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1604 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1605 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1606 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1607 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1608 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1609 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1610 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1611 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1612 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1613 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1614 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1615 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1616 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1617 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1618 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1619 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1620 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1621 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1622 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1623 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1624 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1625 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1626 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1627 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1628 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1629 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1630 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1631 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1632 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1633 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1634 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1635 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1636 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1637 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1638 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1639 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1640 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1641 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1642 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1643 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1644 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1645 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1646 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1647 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1648 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1649 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1650 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1651 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1652 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1653 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1654 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1655 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1656 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1657 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1658 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1659 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1660 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1661 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1664 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1665 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1667 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1668 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1670 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1671 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1674 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1675 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1676 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1677 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1678 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1679 #endif
1680
1681 #if SDL_MAJOR_VERSION == 1
1682 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1683 #endif
1684
1685 void GLES_Init(void)
1686 {
1687 #ifndef qglClear
1688         qglIsBufferARB = wrapglIsBuffer;
1689         qglIsEnabled = wrapglIsEnabled;
1690         qglIsFramebufferEXT = wrapglIsFramebuffer;
1691 //      qglIsQueryARB = wrapglIsQuery;
1692         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1693 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1694         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1695         qglGetError = wrapglGetError;
1696         qglCreateProgram = wrapglCreateProgram;
1697         qglCreateShader = wrapglCreateShader;
1698 //      qglGetHandleARB = wrapglGetHandle;
1699         qglGetAttribLocation = wrapglGetAttribLocation;
1700         qglGetUniformLocation = wrapglGetUniformLocation;
1701 //      qglMapBufferARB = wrapglMapBuffer;
1702         qglGetString = wrapglGetString;
1703 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1704         qglActiveTexture = wrapglActiveTexture;
1705         qglAlphaFunc = wrapglAlphaFunc;
1706         qglArrayElement = wrapglArrayElement;
1707         qglAttachShader = wrapglAttachShader;
1708 //      qglBegin = wrapglBegin;
1709 //      qglBeginQueryARB = wrapglBeginQuery;
1710         qglBindAttribLocation = wrapglBindAttribLocation;
1711 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1712         qglBindBufferARB = wrapglBindBuffer;
1713         qglBindFramebuffer = wrapglBindFramebuffer;
1714         qglBindRenderbuffer = wrapglBindRenderbuffer;
1715         qglBindTexture = wrapglBindTexture;
1716         qglBlendEquationEXT = wrapglBlendEquation;
1717         qglBlendFunc = wrapglBlendFunc;
1718         qglBufferDataARB = wrapglBufferData;
1719         qglBufferSubDataARB = wrapglBufferSubData;
1720         qglClear = wrapglClear;
1721         qglClearColor = wrapglClearColor;
1722         qglClearDepth = wrapglClearDepth;
1723         qglClearStencil = wrapglClearStencil;
1724         qglClientActiveTexture = wrapglClientActiveTexture;
1725         qglColor4f = wrapglColor4f;
1726         qglColor4ub = wrapglColor4ub;
1727         qglColorMask = wrapglColorMask;
1728         qglColorPointer = wrapglColorPointer;
1729         qglCompileShader = wrapglCompileShader;
1730         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1731         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1732         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1733         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1734         qglCopyTexImage2D = wrapglCopyTexImage2D;
1735         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1736         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1737         qglCullFace = wrapglCullFace;
1738         qglDeleteBuffersARB = wrapglDeleteBuffers;
1739         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1740         qglDeleteProgram = wrapglDeleteProgram;
1741         qglDeleteShader = wrapglDeleteShader;
1742 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1743         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1744         qglDeleteTextures = wrapglDeleteTextures;
1745         qglDepthFunc = wrapglDepthFunc;
1746         qglDepthMask = wrapglDepthMask;
1747         qglDepthRangef = wrapglDepthRangef;
1748         qglDetachShader = wrapglDetachShader;
1749         qglDisable = wrapglDisable;
1750         qglDisableClientState = wrapglDisableClientState;
1751         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1752         qglDrawArrays = wrapglDrawArrays;
1753 //      qglDrawBuffer = wrapglDrawBuffer;
1754 //      qglDrawBuffersARB = wrapglDrawBuffers;
1755         qglDrawElements = wrapglDrawElements;
1756 //      qglDrawRangeElements = wrapglDrawRangeElements;
1757         qglEnable = wrapglEnable;
1758         qglEnableClientState = wrapglEnableClientState;
1759         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1760 //      qglEnd = wrapglEnd;
1761 //      qglEndQueryARB = wrapglEndQuery;
1762         qglFinish = wrapglFinish;
1763         qglFlush = wrapglFlush;
1764         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1765         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1766         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1767         qglGenBuffersARB = wrapglGenBuffers;
1768         qglGenFramebuffers = wrapglGenFramebuffers;
1769 //      qglGenQueriesARB = wrapglGenQueries;
1770         qglGenRenderbuffers = wrapglGenRenderbuffers;
1771         qglGenTextures = wrapglGenTextures;
1772         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1773         qglGetActiveAttrib = wrapglGetActiveAttrib;
1774         qglGetActiveUniform = wrapglGetActiveUniform;
1775         qglGetAttachedShaders = wrapglGetAttachedShaders;
1776         qglGetBooleanv = wrapglGetBooleanv;
1777 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1778         qglGetDoublev = wrapglGetDoublev;
1779         qglGetFloatv = wrapglGetFloatv;
1780         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1781         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1782         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1783         qglGetIntegerv = wrapglGetIntegerv;
1784         qglGetShaderiv = wrapglGetShaderiv;
1785         qglGetProgramiv = wrapglGetProgramiv;
1786 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1787 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1788 //      qglGetQueryivARB = wrapglGetQueryiv;
1789         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1790         qglGetShaderSource = wrapglGetShaderSource;
1791         qglGetTexImage = wrapglGetTexImage;
1792         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1793         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1794         qglGetTexParameterfv = wrapglGetTexParameterfv;
1795         qglGetTexParameteriv = wrapglGetTexParameteriv;
1796         qglGetUniformfv = wrapglGetUniformfv;
1797         qglGetUniformiv = wrapglGetUniformiv;
1798         qglHint = wrapglHint;
1799         qglLineWidth = wrapglLineWidth;
1800         qglLinkProgram = wrapglLinkProgram;
1801         qglLoadIdentity = wrapglLoadIdentity;
1802         qglLoadMatrixf = wrapglLoadMatrixf;
1803         qglMatrixMode = wrapglMatrixMode;
1804         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1805         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1806         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1807         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1808         qglNormalPointer = wrapglNormalPointer;
1809         qglPixelStorei = wrapglPixelStorei;
1810         qglPointSize = wrapglPointSize;
1811 //      qglPolygonMode = wrapglPolygonMode;
1812         qglPolygonOffset = wrapglPolygonOffset;
1813 //      qglPolygonStipple = wrapglPolygonStipple;
1814         qglReadBuffer = wrapglReadBuffer;
1815         qglReadPixels = wrapglReadPixels;
1816         qglRenderbufferStorage = wrapglRenderbufferStorage;
1817         qglScissor = wrapglScissor;
1818         qglShaderSource = wrapglShaderSource;
1819         qglStencilFunc = wrapglStencilFunc;
1820         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1821         qglStencilMask = wrapglStencilMask;
1822         qglStencilOp = wrapglStencilOp;
1823         qglStencilOpSeparate = wrapglStencilOpSeparate;
1824         qglTexCoord1f = wrapglTexCoord1f;
1825         qglTexCoord2f = wrapglTexCoord2f;
1826         qglTexCoord3f = wrapglTexCoord3f;
1827         qglTexCoord4f = wrapglTexCoord4f;
1828         qglTexCoordPointer = wrapglTexCoordPointer;
1829         qglTexEnvf = wrapglTexEnvf;
1830         qglTexEnvfv = wrapglTexEnvfv;
1831         qglTexEnvi = wrapglTexEnvi;
1832         qglTexImage2D = wrapglTexImage2D;
1833         qglTexImage3D = wrapglTexImage3D;
1834         qglTexParameterf = wrapglTexParameterf;
1835         qglTexParameterfv = wrapglTexParameterfv;
1836         qglTexParameteri = wrapglTexParameteri;
1837         qglTexSubImage2D = wrapglTexSubImage2D;
1838         qglTexSubImage3D = wrapglTexSubImage3D;
1839         qglUniform1f = wrapglUniform1f;
1840         qglUniform1fv = wrapglUniform1fv;
1841         qglUniform1i = wrapglUniform1i;
1842         qglUniform1iv = wrapglUniform1iv;
1843         qglUniform2f = wrapglUniform2f;
1844         qglUniform2fv = wrapglUniform2fv;
1845         qglUniform2i = wrapglUniform2i;
1846         qglUniform2iv = wrapglUniform2iv;
1847         qglUniform3f = wrapglUniform3f;
1848         qglUniform3fv = wrapglUniform3fv;
1849         qglUniform3i = wrapglUniform3i;
1850         qglUniform3iv = wrapglUniform3iv;
1851         qglUniform4f = wrapglUniform4f;
1852         qglUniform4fv = wrapglUniform4fv;
1853         qglUniform4i = wrapglUniform4i;
1854         qglUniform4iv = wrapglUniform4iv;
1855         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1856         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1857         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1858         qglUseProgram = wrapglUseProgram;
1859         qglValidateProgram = wrapglValidateProgram;
1860         qglVertex2f = wrapglVertex2f;
1861         qglVertex3f = wrapglVertex3f;
1862         qglVertex4f = wrapglVertex4f;
1863         qglVertexAttribPointer = wrapglVertexAttribPointer;
1864         qglVertexPointer = wrapglVertexPointer;
1865         qglViewport = wrapglViewport;
1866         qglVertexAttrib1f = wrapglVertexAttrib1f;
1867 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1868 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1869         qglVertexAttrib2f = wrapglVertexAttrib2f;
1870 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1871 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1872         qglVertexAttrib3f = wrapglVertexAttrib3f;
1873 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1874 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1875         qglVertexAttrib4f = wrapglVertexAttrib4f;
1876 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1877 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1878 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1879         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1880 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1881 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1882         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1883 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1884 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1885         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1886 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1887 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1888         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1889 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1890 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1891 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1892 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1893 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1894 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1895 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1896 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1897 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1898 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1899 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1900 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1901 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1902 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1903         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1904         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1905         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1906 #endif
1907
1908         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1909         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1910         gl_version = (const char *)qglGetString(GL_VERSION);
1911         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1912         
1913         if (!gl_extensions)
1914                 gl_extensions = "";
1915         if (!gl_platformextensions)
1916                 gl_platformextensions = "";
1917         
1918         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1919         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1920         Con_Printf("GL_VERSION: %s\n", gl_version);
1921         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1922         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1923         
1924         // LordHavoc: report supported extensions
1925         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1926
1927         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1928         vid.forcetextype = TEXTYPE_RGBA;
1929         
1930         vid.support.gl20shaders = true;
1931         vid.support.amd_texture_texture4 = false;
1932         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1933         vid.support.arb_draw_buffers = false;
1934         vid.support.arb_multitexture = false;
1935         vid.support.arb_occlusion_query = false;
1936         vid.support.arb_query_buffer_object = false;
1937         vid.support.arb_shadow = false;
1938         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1939         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1940         vid.support.arb_texture_env_combine = false;
1941         vid.support.arb_texture_gather = false;
1942         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1943         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1944         vid.support.ati_separate_stencil = false;
1945         vid.support.ext_blend_minmax = false;
1946         vid.support.ext_blend_subtract = true; // GLES2 core
1947         vid.support.ext_blend_func_separate = true; // GLES2 core
1948         vid.support.ext_draw_range_elements = false;
1949
1950         /*      ELUAN:
1951                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1952                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1953                 It's apparently been fixed in 2.2, though I haven't tested."
1954         */
1955         vid.support.ext_framebuffer_object = false;//true;
1956
1957         vid.support.ext_packed_depth_stencil = false;
1958         vid.support.ext_stencil_two_side = false;
1959         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1960         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1961         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1962         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1963         vid.support.ext_texture_srgb = false;
1964         vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
1965         vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
1966         vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
1967
1968         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1969         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1970
1971 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1972         if (vid.support.ext_texture_filter_anisotropic)
1973                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1974 #endif
1975         if (vid.support.arb_texture_cube_map)
1976                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1977 #ifdef GL_MAX_3D_TEXTURE_SIZE
1978         if (vid.support.ext_texture_3d)
1979                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1980 #endif
1981         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1982         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1983         {
1984 #define GL_ALPHA_BITS                           0x0D55
1985 #define GL_RED_BITS                             0x0D52
1986 #define GL_GREEN_BITS                           0x0D53
1987 #define GL_BLUE_BITS                            0x0D54
1988 #define GL_DEPTH_BITS                           0x0D56
1989 #define GL_STENCIL_BITS                         0x0D57
1990                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1991                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
1992                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
1993                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
1994                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
1995                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
1996                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1997                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1998         }
1999
2000         // verify that cubemap textures are really supported
2001         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2002                 vid.support.arb_texture_cube_map = false;
2003         
2004         // verify that 3d textures are really supported
2005         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2006         {
2007                 vid.support.ext_texture_3d = false;
2008                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2009         }
2010
2011         vid.texunits = 4;
2012         vid.teximageunits = 8;
2013         vid.texarrayunits = 5;
2014         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2015         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2016         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2017         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2018         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2019         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2020         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2021         vid.renderpath = RENDERPATH_GLES2;
2022         vid.useinterleavedarrays = false;
2023         vid.sRGBcapable2D = false;
2024         vid.sRGBcapable3D = false;
2025
2026         // VorteX: set other info (maybe place them in VID_InitMode?)
2027         extern cvar_t gl_info_vendor;
2028         extern cvar_t gl_info_renderer;
2029         extern cvar_t gl_info_version;
2030         extern cvar_t gl_info_platform;
2031         extern cvar_t gl_info_driver;
2032         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2033         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2034         Cvar_SetQuick(&gl_info_version, gl_version);
2035         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2036         Cvar_SetQuick(&gl_info_driver, gl_driver);
2037 }
2038 #endif
2039
2040 void *GL_GetProcAddress(const char *name)
2041 {
2042         void *p = NULL;
2043         p = SDL_GL_GetProcAddress(name);
2044         return p;
2045 }
2046
2047 static qboolean vid_sdl_initjoysticksystem = false;
2048
2049 void VID_Init (void)
2050 {
2051 #ifndef __IPHONEOS__
2052 #ifdef MACOSX
2053         Cvar_RegisterVariable(&apple_mouse_noaccel);
2054 #endif
2055 #endif
2056 #ifdef DP_MOBILETOUCH
2057         Cvar_SetValueQuick(&vid_touchscreen, 1);
2058 #endif
2059
2060 #ifdef SDL_R_RESTART
2061         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2062 #endif
2063
2064         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2065                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2066         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2067         if (vid_sdl_initjoysticksystem)
2068                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2069         vid_isfullscreen = false;
2070 }
2071
2072 static int vid_sdljoystickindex = -1;
2073 void VID_EnableJoystick(qboolean enable)
2074 {
2075         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2076         int numsdljoysticks;
2077         qboolean success = false;
2078         int sharedcount = 0;
2079         int sdlindex = -1;
2080         sharedcount = VID_Shared_SetJoystick(index);
2081         if (index >= 0 && index < sharedcount)
2082                 success = true;
2083         sdlindex = index - sharedcount;
2084
2085         numsdljoysticks = SDL_NumJoysticks();
2086         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2087                 sdlindex = -1;
2088
2089         // update cvar containing count of XInput joysticks + SDL joysticks
2090         if (joy_detected.integer != sharedcount + numsdljoysticks)
2091                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2092
2093         if (vid_sdljoystickindex != sdlindex)
2094         {
2095                 vid_sdljoystickindex = sdlindex;
2096                 // close SDL joystick if active
2097                 if (vid_sdljoystick)
2098                         SDL_JoystickClose(vid_sdljoystick);
2099                 vid_sdljoystick = NULL;
2100                 if (sdlindex >= 0)
2101                 {
2102                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2103                         if (vid_sdljoystick)
2104                         {
2105 #if SDL_MAJOR_VERSION == 1
2106                                 const char *joystickname = SDL_JoystickName(sdlindex);
2107 #else
2108                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2109 #endif
2110                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2111                         }
2112                         else
2113                         {
2114                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2115                                 sdlindex = -1;
2116                         }
2117                 }
2118         }
2119
2120         if (sdlindex >= 0)
2121                 success = true;
2122
2123         if (joy_active.integer != (success ? 1 : 0))
2124                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2125 }
2126
2127 #if SDL_MAJOR_VERSION == 1
2128 // set the icon (we dont use SDL here since it would be too much a PITA)
2129 #ifdef WIN32
2130 #include "resource.h"
2131 #include <SDL_syswm.h>
2132 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2133 {
2134         SDL_Surface *screen = NULL;
2135         SDL_SysWMinfo info;
2136         HICON icon;
2137         SDL_WM_SetCaption( gamename, NULL );
2138         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2139         if (screen)
2140         {
2141                 // get the HWND handle
2142                 SDL_VERSION( &info.version );
2143                 if (SDL_GetWMInfo(&info))
2144                 {
2145                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2146 #ifndef _W64 //If Windows 64bit data types don't exist
2147 #ifndef SetClassLongPtr
2148 #define SetClassLongPtr SetClassLong
2149 #endif
2150 #ifndef GCLP_HICON
2151 #define GCLP_HICON GCL_HICON
2152 #endif
2153 #ifndef LONG_PTR
2154 #define LONG_PTR LONG
2155 #endif
2156 #endif
2157                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2158                 }
2159         }
2160         return screen;
2161 }
2162 #elif defined(MACOSX)
2163 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2164 {
2165         SDL_Surface *screen = NULL;
2166         SDL_WM_SetCaption( gamename, NULL );
2167         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2168         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2169         return screen;
2170 }
2171 #else
2172 // Adding the OS independent XPM version --blub
2173 #include "darkplaces.xpm"
2174 #include "nexuiz.xpm"
2175 #if SDL_MAJOR_VERSION == 1
2176 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2177 #include <SDL_syswm.h>
2178 #endif
2179 #endif
2180 static SDL_Surface *icon = NULL;
2181 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2182 {
2183         /*
2184          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2185          * default settings with less than 91 colors and transparency.
2186          */
2187
2188         int width, height, colors, isize, i, j;
2189         int thenone = -1;
2190         static SDL_Color palette[256];
2191         unsigned short palenc[256]; // store color id by char
2192         char *xpm;
2193         char **idata, *data;
2194         const SDL_version *version;
2195         SDL_Surface *screen = NULL;
2196
2197         if (icon)
2198                 SDL_FreeSurface(icon);
2199         icon = NULL;
2200         version = SDL_Linked_Version();
2201         // only use non-XPM icon support in SDL v1.3 and higher
2202         // SDL v1.2 does not support "smooth" transparency, and thus is better
2203         // off the xpm way
2204         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2205         {
2206                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2207                 if(data)
2208                 {
2209                         unsigned int red = 0x00FF0000;
2210                         unsigned int green = 0x0000FF00;
2211                         unsigned int blue = 0x000000FF;
2212                         unsigned int alpha = 0xFF000000;
2213                         width = image_width;
2214                         height = image_height;
2215
2216                         // reallocate with malloc, as this is in tempmempool (do not want)
2217                         xpm = data;
2218                         data = (char *) malloc(width * height * 4);
2219                         memcpy(data, xpm, width * height * 4);
2220                         Mem_Free(xpm);
2221                         xpm = NULL;
2222
2223                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2224
2225                         if (icon)
2226                                 icon->pixels = data;
2227                         else
2228                         {
2229                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2230                                                 "%s\n", SDL_GetError());
2231                                 free(data);
2232                         }
2233                 }
2234         }
2235
2236         // we only get here if non-XPM icon was missing, or SDL version is not
2237         // sufficient for transparent non-XPM icons
2238         if(!icon)
2239         {
2240                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2241                 idata = NULL;
2242                 if(xpm)
2243                         idata = XPM_DecodeString(xpm);
2244                 if(!idata)
2245                         idata = ENGINE_ICON;
2246                 if(xpm)
2247                         Mem_Free(xpm);
2248
2249                 data = idata[0];
2250
2251                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2252                 {
2253                         if(isize == 1)
2254                         {
2255                                 for(i = 0; i < colors; ++i)
2256                                 {
2257                                         unsigned int r, g, b;
2258                                         char idx;
2259
2260                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2261                                         {
2262                                                 char foo[2];
2263                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2264                                                         break;
2265                                                 else
2266                                                 {
2267                                                         palette[i].r = 255; // color key
2268                                                         palette[i].g = 0;
2269                                                         palette[i].b = 255;
2270                                                         thenone = i; // weeeee
2271                                                         palenc[(unsigned char) idx] = i;
2272                                                 }
2273                                         }
2274                                         else
2275                                         {
2276                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2277                                                 palette[i].g = g;
2278                                                 palette[i].b = b;
2279                                                 palenc[(unsigned char) idx] = i;
2280                                         }
2281                                 }
2282
2283                                 if (i == colors)
2284                                 {
2285                                         // allocate the image data
2286                                         data = (char*) malloc(width*height);
2287
2288                                         for(j = 0; j < height; ++j)
2289                                         {
2290                                                 for(i = 0; i < width; ++i)
2291                                                 {
2292                                                         // casting to the safest possible datatypes ^^
2293                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2294                                                 }
2295                                         }
2296
2297                                         if(icon != NULL)
2298                                         {
2299                                                 // SDL_FreeSurface should free the data too
2300                                                 // but for completeness' sake...
2301                                                 if(icon->flags & SDL_PREALLOC)
2302                                                 {
2303                                                         free(icon->pixels);
2304                                                         icon->pixels = NULL; // safety
2305                                                 }
2306                                                 SDL_FreeSurface(icon);
2307                                         }
2308
2309                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2310                                         // 8 bit surfaces get an empty palette allocated according to the docs
2311                                         // so it's a palette image for sure :) no endian check necessary for the mask
2312
2313                                         if(icon)
2314                                         {
2315                                                 icon->pixels = data;
2316                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2317                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2318                                         }
2319                                         else
2320                                         {
2321                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2322                                                                 "%s\n", SDL_GetError());
2323                                                 free(data);
2324                                         }
2325                                 }
2326                                 else
2327                                 {
2328                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2329                                 }
2330                         }
2331                         else
2332                         {
2333                                 // NOTE: Only 1-char colornames are supported
2334                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2335                         }
2336                 }
2337                 else
2338                 {
2339                         // NOTE: Only 1-char colornames are supported
2340                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2341                 }
2342         }
2343
2344         if (icon)
2345                 SDL_WM_SetIcon(icon, NULL);
2346
2347         SDL_WM_SetCaption( gamename, NULL );
2348         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2349
2350 #if SDL_MAJOR_VERSION == 1
2351 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2352 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2353
2354         version = SDL_Linked_Version();
2355         // only use non-XPM icon support in SDL v1.3 and higher
2356         // SDL v1.2 does not support "smooth" transparency, and thus is better
2357         // off the xpm way
2358         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2359         {
2360                 // in this case, we did not set the good icon yet
2361                 SDL_SysWMinfo info;
2362                 SDL_VERSION(&info.version);
2363                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2364                 {
2365                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2366                         if(data)
2367                         {
2368                                 // use _NET_WM_ICON too
2369                                 static long netwm_icon[MAX_NETWM_ICON];
2370                                 int pos = 0;
2371                                 int i = 1;
2372                                 char vabuf[1024];
2373
2374                                 while(data)
2375                                 {
2376                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2377                                         {
2378                                                 netwm_icon[pos++] = image_width;
2379                                                 netwm_icon[pos++] = image_height;
2380                                                 for(i = 0; i < image_height; ++i)
2381                                                         for(j = 0; j < image_width; ++j)
2382                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2383                                         }
2384                                         else
2385                                         {
2386                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2387                                         }
2388                                         ++i;
2389                                         Mem_Free(data);
2390                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2391                                 }
2392
2393                                 info.info.x11.lock_func();
2394                                 {
2395                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2396                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2397                                 }
2398                                 info.info.x11.unlock_func();
2399                         }
2400                 }
2401         }
2402 #endif
2403 #endif
2404         return screen;
2405 }
2406
2407 #endif
2408 #endif
2409
2410 static void VID_OutputVersion(void)
2411 {
2412         SDL_version version;
2413 #if SDL_MAJOR_VERSION == 1
2414         version = *SDL_Linked_Version();
2415 #else
2416         SDL_GetVersion(&version);
2417 #endif
2418         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2419                                         "Using SDL library version %d.%d.%d\n",
2420                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2421                                         version.major, version.minor, version.patch );
2422 }
2423
2424 #ifdef WIN32
2425 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
2426 {
2427         LONG width = mode->width; // vid_width
2428         LONG height = mode->height; // vid_height
2429
2430         // adjust width and height for the space occupied by window decorators (title bar, borders)
2431         rect->top = 0;
2432         rect->left = 0;
2433         rect->right = width;
2434         rect->bottom = height;
2435         AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
2436
2437         RECT workArea;
2438         SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
2439         int workWidth = workArea.right - workArea.left;
2440         int workHeight = workArea.bottom - workArea.top;
2441
2442         // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
2443         // If the task bar is docked to the the left screen border and we move the window to negative y,
2444         // there would be some part of the regular desktop visible on the bottom of the screen.
2445         int titleBarPixels = 2;
2446         int screenHeight = GetSystemMetrics(SM_CYSCREEN);
2447         if (screenHeight == workHeight)
2448                 titleBarPixels = -rect->top;
2449
2450         //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
2451
2452         // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
2453         if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
2454         {
2455                 rect->left = workArea.left;
2456                 mode->width = workWidth;
2457                 rect->top = workArea.top + titleBarPixels;
2458                 mode->height = workHeight - titleBarPixels;
2459         }
2460         else 
2461         {
2462                 rect->left = workArea.left + max(0, (workWidth - width) / 2);
2463                 rect->top = workArea.top + max(0, (workHeight - height) / 2);
2464         }
2465 }
2466 #endif
2467
2468 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2469 {
2470 #if SDL_MAJOR_VERSION == 1
2471         static int notfirstvideomode = false;
2472         int flags = SDL_OPENGL;
2473 #else
2474         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2475         int xPos = SDL_WINDOWPOS_UNDEFINED;
2476         int yPos = SDL_WINDOWPOS_UNDEFINED;
2477 #endif
2478 #ifndef USE_GLES2
2479         int i;
2480         const char *drivername;
2481 #endif
2482
2483         win_half_width = mode->width>>1;
2484         win_half_height = mode->height>>1;
2485
2486         if(vid_resizable.integer)
2487 #if SDL_MAJOR_VERSION == 1
2488                 flags |= SDL_RESIZABLE;
2489 #else
2490                 windowflags |= SDL_WINDOW_RESIZABLE;
2491 #endif
2492
2493         VID_OutputVersion();
2494
2495 #if SDL_MAJOR_VERSION == 1
2496         /*
2497         SDL 1.2 Hack
2498                 We cant switch from one OpenGL video mode to another.
2499                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2500         */
2501         if (notfirstvideomode)
2502                 SDL_SetVideoMode( 0, 0, 0, 0 );
2503         notfirstvideomode = true;
2504 #endif
2505
2506 #ifndef USE_GLES2
2507         // SDL usually knows best
2508         drivername = NULL;
2509
2510 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2511         i = COM_CheckParm("-gl_driver");
2512         if (i && i < com_argc - 1)
2513                 drivername = com_argv[i + 1];
2514         if (SDL_GL_LoadLibrary(drivername) < 0)
2515         {
2516                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2517                 return false;
2518         }
2519 #endif
2520
2521 #ifdef DP_MOBILETOUCH
2522         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2523         mode->fullscreen = true;
2524         // hide the menu with SDL_WINDOW_BORDERLESS
2525         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2526 #endif
2527 #ifndef USE_GLES2
2528         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2529         {
2530                 VID_Shutdown();
2531                 Con_Print("Required OpenGL function glGetString not found\n");
2532                 return false;
2533         }
2534 #endif
2535
2536         // Knghtbrd: should do platform-specific extension string function here
2537
2538         vid_isfullscreen = false;
2539 #if SDL_MAJOR_VERSION == 1
2540         {
2541                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2542                 desktop_mode.width = vi->current_w;
2543                 desktop_mode.height = vi->current_h;
2544                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2545                 desktop_mode.pixelheight_num = 1;
2546                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2547                 if (mode->fullscreen) {
2548                         if (vid_desktopfullscreen.integer)
2549                         {
2550                                 mode->width = vi->current_w;
2551                                 mode->height = vi->current_h;
2552                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2553                         }
2554                         flags |= SDL_FULLSCREEN;
2555                         vid_isfullscreen = true;
2556                 }
2557         }
2558 #else
2559         {
2560                 if (mode->fullscreen) {
2561                         if (vid_desktopfullscreen.integer)
2562                         {
2563                                 vid_mode_t *m = VID_GetDesktopMode();
2564                                 mode->width = m->width;
2565                                 mode->height = m->height;
2566                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2567                         }
2568                         else
2569                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2570                         vid_isfullscreen = true;
2571                 }
2572                 else {
2573 #ifdef WIN32
2574                         RECT rect;
2575                         AdjustWindowBounds(mode, &rect);
2576                         xPos = rect.left;
2577                         yPos = rect.top;
2578 #endif
2579                 }
2580         }
2581 #endif
2582         //flags |= SDL_HWSURFACE;
2583
2584         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2585         if (mode->bitsperpixel >= 32)
2586         {
2587                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2588                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2589                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2590                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2591                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2592                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2593         }
2594         else
2595         {
2596                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2597                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2598                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2599                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2600         }
2601         if (mode->stereobuffer)
2602                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2603         if (mode->samples > 1)
2604         {
2605                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2606                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2607         }
2608
2609 #if SDL_MAJOR_VERSION == 1
2610         if (vid_vsync.integer)
2611                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2612         else
2613                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2614 #else
2615 #ifdef USE_GLES2
2616         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2617         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2618         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2619 #endif
2620 #endif
2621
2622         video_bpp = mode->bitsperpixel;
2623 #if SDL_MAJOR_VERSION == 1
2624         video_flags = flags;
2625         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2626         if (screen == NULL)
2627         {
2628                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2629                 VID_Shutdown();
2630                 return false;
2631         }
2632         mode->width = screen->w;
2633         mode->height = screen->h;
2634 #else
2635         window_flags = windowflags;
2636         window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
2637         if (window == NULL)
2638         {
2639                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2640                 VID_Shutdown();
2641                 return false;
2642         }
2643         SDL_GetWindowSize(window, &mode->width, &mode->height);
2644         context = SDL_GL_CreateContext(window);
2645         if (context == NULL)
2646         {
2647                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2648                 VID_Shutdown();
2649                 return false;
2650         }
2651 #endif
2652
2653         vid_softsurface = NULL;
2654         vid.softpixels = NULL;
2655
2656 #if SDL_MAJOR_VERSION == 1
2657         // init keyboard
2658         SDL_EnableUNICODE( SDL_ENABLE );
2659         // enable key repeat since everyone expects it
2660         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2661 #endif
2662
2663 #if SDL_MAJOR_VERSION != 1
2664         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2665         vid_usingvsync = (vid_vsync.integer != 0);
2666 #endif
2667
2668         gl_platform = "SDL";
2669         gl_platformextensions = "";
2670
2671 #ifdef USE_GLES2
2672         GLES_Init();
2673 #else
2674         GL_Init();
2675 #endif
2676
2677         vid_hidden = false;
2678         vid_activewindow = false;
2679         vid_hasfocus = true;
2680         vid_usingmouse = false;
2681         vid_usinghidecursor = false;
2682                 
2683 #if SDL_MAJOR_VERSION == 1
2684         SDL_WM_GrabInput(SDL_GRAB_OFF);
2685 #endif
2686         return true;
2687 }
2688
2689 extern cvar_t gl_info_extensions;
2690 extern cvar_t gl_info_vendor;
2691 extern cvar_t gl_info_renderer;
2692 extern cvar_t gl_info_version;
2693 extern cvar_t gl_info_platform;
2694 extern cvar_t gl_info_driver;
2695
2696 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2697 {
2698 #if SDL_MAJOR_VERSION == 1
2699         int flags = SDL_HWSURFACE;
2700         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2701 #else
2702         int windowflags = SDL_WINDOW_SHOWN;
2703 #endif
2704
2705         win_half_width = mode->width>>1;
2706         win_half_height = mode->height>>1;
2707
2708         if(vid_resizable.integer)
2709 #if SDL_MAJOR_VERSION == 1
2710                 flags |= SDL_RESIZABLE;
2711 #else
2712                 windowflags |= SDL_WINDOW_RESIZABLE;
2713 #endif
2714
2715         VID_OutputVersion();
2716
2717         vid_isfullscreen = false;
2718         if (mode->fullscreen) {
2719 #if SDL_MAJOR_VERSION == 1
2720                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2721                 mode->width = vi->current_w;
2722                 mode->height = vi->current_h;
2723                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2724                 flags |= SDL_FULLSCREEN;
2725 #else
2726                 if (vid_desktopfullscreen.integer)
2727                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2728                 else
2729                         windowflags |= SDL_WINDOW_FULLSCREEN;
2730 #endif
2731                 vid_isfullscreen = true;
2732         }
2733
2734         video_bpp = mode->bitsperpixel;
2735 #if SDL_MAJOR_VERSION == 1
2736         video_flags = flags;
2737         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2738         if (screen == NULL)
2739         {
2740                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2741                 VID_Shutdown();
2742                 return false;
2743         }
2744         mode->width = screen->w;
2745         mode->height = screen->h;
2746 #else
2747         window_flags = windowflags;
2748         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2749         if (window == NULL)
2750         {
2751                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2752                 VID_Shutdown();
2753                 return false;
2754         }
2755         SDL_GetWindowSize(window, &mode->width, &mode->height);
2756 #endif
2757
2758         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2759         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2760         if (vid_softsurface == NULL)
2761         {
2762                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2763                 VID_Shutdown();
2764                 return false;
2765         }
2766 #if SDL_MAJOR_VERSION == 1
2767         SDL_SetAlpha(vid_softsurface, 0, 255);
2768 #else
2769         SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2770 #endif
2771
2772         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2773         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2774         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2775         {
2776                 Con_Printf("Failed to initialize software rasterizer\n");
2777                 VID_Shutdown();
2778                 return false;
2779         }
2780
2781 #if SDL_MAJOR_VERSION == 1
2782         // init keyboard
2783         SDL_EnableUNICODE( SDL_ENABLE );
2784         // enable key repeat since everyone expects it
2785         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2786 #endif
2787
2788         VID_Soft_SharedSetup();
2789
2790         vid_hidden = false;
2791         vid_activewindow = false;
2792         vid_hasfocus = true;
2793         vid_usingmouse = false;
2794         vid_usinghidecursor = false;
2795
2796 #if SDL_MAJOR_VERSION == 1
2797         SDL_WM_GrabInput(SDL_GRAB_OFF);
2798 #endif
2799         return true;
2800 }
2801
2802 qboolean VID_InitMode(viddef_mode_t *mode)
2803 {
2804         // GAME_STEELSTORM specific
2805         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2806         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2807
2808         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2809                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2810
2811 #if SDL_MAJOR_VERSION != 1
2812         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2813 #endif
2814 #ifdef SSE_POSSIBLE
2815         if (vid_soft.integer)
2816                 return VID_InitModeSoft(mode);
2817         else
2818 #endif
2819                 return VID_InitModeGL(mode);
2820 }
2821
2822 void VID_Shutdown (void)
2823 {
2824         VID_EnableJoystick(false);
2825         VID_SetMouse(false, false, false);
2826         VID_RestoreSystemGamma();
2827
2828 #if SDL_MAJOR_VERSION == 1
2829 #ifndef WIN32
2830 #ifndef MACOSX
2831         if (icon)
2832                 SDL_FreeSurface(icon);
2833         icon = NULL;
2834 #endif
2835 #endif
2836 #endif
2837
2838         if (vid_softsurface)
2839                 SDL_FreeSurface(vid_softsurface);
2840         vid_softsurface = NULL;
2841         vid.softpixels = NULL;
2842         if (vid.softdepthpixels)
2843                 free(vid.softdepthpixels);
2844         vid.softdepthpixels = NULL;
2845
2846 #if SDL_MAJOR_VERSION != 1
2847         SDL_DestroyWindow(window);
2848         window = NULL;
2849 #endif
2850
2851         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2852
2853         gl_driver[0] = 0;
2854         gl_extensions = "";
2855         gl_platform = "";
2856         gl_platformextensions = "";
2857 }
2858
2859 int VID_SetGamma (unsigned short *ramps, int rampsize)
2860 {
2861 #if SDL_MAJOR_VERSION == 1
2862         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2863 #else
2864         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2865 #endif
2866 }
2867
2868 int VID_GetGamma (unsigned short *ramps, int rampsize)
2869 {
2870 #if SDL_MAJOR_VERSION == 1
2871         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2872 #else
2873         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2874 #endif
2875 }
2876
2877 void VID_Finish (void)
2878 {
2879 #if SDL_MAJOR_VERSION == 1
2880         Uint8 appstate;
2881
2882         //react on appstate changes
2883         appstate = SDL_GetAppState();
2884
2885         vid_hidden = !(appstate & SDL_APPACTIVE);
2886         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2887 #endif
2888         vid_activewindow = !vid_hidden && vid_hasfocus;
2889
2890         VID_UpdateGamma(false, 256);
2891
2892         if (!vid_hidden)
2893         {
2894                 switch(vid.renderpath)
2895                 {
2896                 case RENDERPATH_GL11:
2897                 case RENDERPATH_GL13:
2898                 case RENDERPATH_GL20:
2899                 case RENDERPATH_GLES1:
2900                 case RENDERPATH_GLES2:
2901                         CHECKGLERROR
2902                         if (r_speeds.integer == 2 || gl_finish.integer)
2903                                 GL_Finish();
2904
2905 #if SDL_MAJOR_VERSION != 1
2906 {
2907         qboolean vid_usevsync;
2908         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2909         if (vid_usingvsync != vid_usevsync)
2910         {
2911                 vid_usingvsync = vid_usevsync;
2912                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2913                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2914                 else
2915                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2916         }
2917 }
2918 #endif
2919 #if SDL_MAJOR_VERSION == 1
2920                         SDL_GL_SwapBuffers();
2921 #else
2922                         SDL_GL_SwapWindow(window);
2923 #endif
2924                         break;
2925                 case RENDERPATH_SOFT:
2926                         DPSOFTRAST_Finish();
2927 #if SDL_MAJOR_VERSION == 1
2928 //              if (!r_test.integer)
2929                 {
2930                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2931                         SDL_Flip(screen);
2932                 }
2933 #else
2934                         {
2935                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2936                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2937                                 SDL_UpdateWindowSurface(window);
2938                         }
2939 #endif
2940                         break;
2941                 case RENDERPATH_D3D9:
2942                 case RENDERPATH_D3D10:
2943                 case RENDERPATH_D3D11:
2944                         if (r_speeds.integer == 2 || gl_finish.integer)
2945                                 GL_Finish();
2946                         break;
2947                 }
2948         }
2949 }
2950
2951 vid_mode_t *VID_GetDesktopMode(void)
2952 {
2953 #if SDL_MAJOR_VERSION != 1
2954         SDL_DisplayMode mode;
2955         int bpp;
2956         Uint32 rmask, gmask, bmask, amask;
2957         SDL_GetDesktopDisplayMode(0, &mode);
2958         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2959         desktop_mode.width = mode.w;
2960         desktop_mode.height = mode.h;
2961         desktop_mode.bpp = bpp;
2962         desktop_mode.refreshrate = mode.refresh_rate;
2963         desktop_mode.pixelheight_num = 1;
2964         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2965         // TODO check whether this actually works, or whether we do still need
2966         // a read-window-size-after-entering-desktop-fullscreen hack for
2967         // multiscreen setups.
2968 #endif
2969         return &desktop_mode;
2970 }
2971
2972 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2973 {
2974         size_t k = 0;
2975 #if SDL_MAJOR_VERSION == 1
2976         SDL_Rect **vidmodes;
2977         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2978 #ifdef WIN64
2979         SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
2980 #else
2981         SDL_Rect **ENDRECT = (SDL_Rect**)-1;
2982 #endif
2983
2984         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
2985         {
2986                 if(k >= maxcount)
2987                         break;
2988                 modes[k].width = (*vidmodes)->w;
2989                 modes[k].height = (*vidmodes)->h;
2990                 modes[k].bpp = bpp;
2991                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2992                 modes[k].pixelheight_num = 1;
2993                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2994                 ++k;
2995         }
2996 #else
2997         int modenum;
2998         int nummodes = SDL_GetNumDisplayModes(0);
2999         SDL_DisplayMode mode;
3000         for (modenum = 0;modenum < nummodes;modenum++)
3001         {
3002                 if (k >= maxcount)
3003                         break;
3004                 if (SDL_GetDisplayMode(0, modenum, &mode))
3005                         continue;
3006                 modes[k].width = mode.w;
3007                 modes[k].height = mode.h;
3008                 // FIXME bpp?
3009                 modes[k].refreshrate = mode.refresh_rate;
3010                 modes[k].pixelheight_num = 1;
3011                 modes[k].pixelheight_denom = 1; // SDL does not provide this
3012                 k++;
3013         }
3014 #endif
3015         return k;
3016 }