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1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26 #include "utf8lib.h"
27
28 #ifndef __IPHONEOS__
29 #ifdef MACOSX
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
38 {
39         io_connect_t iohandle = MACH_PORT_NULL;
40         kern_return_t status;
41         io_service_t iohidsystem = MACH_PORT_NULL;
42         mach_port_t masterport;
43
44         status = IOMasterPort(MACH_PORT_NULL, &masterport);
45         if(status != KERN_SUCCESS)
46                 return 0;
47
48         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
49         if(!iohidsystem)
50                 return 0;
51
52         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53         IOObjectRelease(iohidsystem);
54
55         return iohandle;
56 }
57 #endif
58 #endif
59
60 #ifdef WIN32
61 #define SDL_R_RESTART
62 #endif
63
64 // Tell startup code that we have a client
65 int cl_available = true;
66
67 qboolean vid_supportrefreshrate = false;
68
69 static qboolean vid_usingmouse = false;
70 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
71 static qboolean vid_usinghidecursor = false;
72 static qboolean vid_hasfocus = false;
73 static qboolean vid_isfullscreen;
74 #if SDL_MAJOR_VERSION != 1
75 static qboolean vid_usingvsync = false;
76 #endif
77 static SDL_Joystick *vid_sdljoystick = NULL;
78 // GAME_STEELSTORM specific
79 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
80 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
81
82 static int win_half_width = 50;
83 static int win_half_height = 50;
84 static int video_bpp;
85
86 #if SDL_MAJOR_VERSION == 1
87 static SDL_Surface *video_screen;
88 static int video_flags;
89 #else
90 static SDL_GLContext context;
91 static SDL_Window *window;
92 static int window_flags;
93 #endif
94 static SDL_Surface *vid_softsurface;
95 static vid_mode_t desktop_mode;
96
97 /////////////////////////
98 // Input handling
99 ////
100 //TODO: Add error checking
101
102 #ifndef SDLK_PERCENT
103 #define SDLK_PERCENT '%'
104 #if SDL_MAJOR_VERSION == 1
105 #define SDLK_PRINTSCREEN SDLK_PRINT
106 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
107 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
108 #define SDLK_KP_1 SDLK_KP1
109 #define SDLK_KP_2 SDLK_KP2
110 #define SDLK_KP_3 SDLK_KP3
111 #define SDLK_KP_4 SDLK_KP4
112 #define SDLK_KP_5 SDLK_KP5
113 #define SDLK_KP_6 SDLK_KP6
114 #define SDLK_KP_7 SDLK_KP7
115 #define SDLK_KP_8 SDLK_KP8
116 #define SDLK_KP_9 SDLK_KP9
117 #define SDLK_KP_0 SDLK_KP0
118 #endif
119 #endif
120
121 static int MapKey( unsigned int sdlkey )
122 {
123         switch(sdlkey)
124         {
125         default: return 0;
126 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
127         case SDLK_RETURN:             return K_ENTER;
128         case SDLK_ESCAPE:             return K_ESCAPE;
129         case SDLK_BACKSPACE:          return K_BACKSPACE;
130         case SDLK_TAB:                return K_TAB;
131         case SDLK_SPACE:              return K_SPACE;
132         case SDLK_EXCLAIM:            return '!';
133         case SDLK_QUOTEDBL:           return '"';
134         case SDLK_HASH:               return '#';
135         case SDLK_PERCENT:            return '%';
136         case SDLK_DOLLAR:             return '$';
137         case SDLK_AMPERSAND:          return '&';
138         case SDLK_QUOTE:              return '\'';
139         case SDLK_LEFTPAREN:          return '(';
140         case SDLK_RIGHTPAREN:         return ')';
141         case SDLK_ASTERISK:           return '*';
142         case SDLK_PLUS:               return '+';
143         case SDLK_COMMA:              return ',';
144         case SDLK_MINUS:              return '-';
145         case SDLK_PERIOD:             return '.';
146         case SDLK_SLASH:              return '/';
147         case SDLK_0:                  return '0';
148         case SDLK_1:                  return '1';
149         case SDLK_2:                  return '2';
150         case SDLK_3:                  return '3';
151         case SDLK_4:                  return '4';
152         case SDLK_5:                  return '5';
153         case SDLK_6:                  return '6';
154         case SDLK_7:                  return '7';
155         case SDLK_8:                  return '8';
156         case SDLK_9:                  return '9';
157         case SDLK_COLON:              return ':';
158         case SDLK_SEMICOLON:          return ';';
159         case SDLK_LESS:               return '<';
160         case SDLK_EQUALS:             return '=';
161         case SDLK_GREATER:            return '>';
162         case SDLK_QUESTION:           return '?';
163         case SDLK_AT:                 return '@';
164         case SDLK_LEFTBRACKET:        return '[';
165         case SDLK_BACKSLASH:          return '\\';
166         case SDLK_RIGHTBRACKET:       return ']';
167         case SDLK_CARET:              return '^';
168         case SDLK_UNDERSCORE:         return '_';
169         case SDLK_BACKQUOTE:          return '`';
170         case SDLK_a:                  return 'a';
171         case SDLK_b:                  return 'b';
172         case SDLK_c:                  return 'c';
173         case SDLK_d:                  return 'd';
174         case SDLK_e:                  return 'e';
175         case SDLK_f:                  return 'f';
176         case SDLK_g:                  return 'g';
177         case SDLK_h:                  return 'h';
178         case SDLK_i:                  return 'i';
179         case SDLK_j:                  return 'j';
180         case SDLK_k:                  return 'k';
181         case SDLK_l:                  return 'l';
182         case SDLK_m:                  return 'm';
183         case SDLK_n:                  return 'n';
184         case SDLK_o:                  return 'o';
185         case SDLK_p:                  return 'p';
186         case SDLK_q:                  return 'q';
187         case SDLK_r:                  return 'r';
188         case SDLK_s:                  return 's';
189         case SDLK_t:                  return 't';
190         case SDLK_u:                  return 'u';
191         case SDLK_v:                  return 'v';
192         case SDLK_w:                  return 'w';
193         case SDLK_x:                  return 'x';
194         case SDLK_y:                  return 'y';
195         case SDLK_z:                  return 'z';
196         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
197         case SDLK_F1:                 return K_F1;
198         case SDLK_F2:                 return K_F2;
199         case SDLK_F3:                 return K_F3;
200         case SDLK_F4:                 return K_F4;
201         case SDLK_F5:                 return K_F5;
202         case SDLK_F6:                 return K_F6;
203         case SDLK_F7:                 return K_F7;
204         case SDLK_F8:                 return K_F8;
205         case SDLK_F9:                 return K_F9;
206         case SDLK_F10:                return K_F10;
207         case SDLK_F11:                return K_F11;
208         case SDLK_F12:                return K_F12;
209         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
210         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
211         case SDLK_PAUSE:              return K_PAUSE;
212         case SDLK_INSERT:             return K_INS;
213         case SDLK_HOME:               return K_HOME;
214         case SDLK_PAGEUP:             return K_PGUP;
215 #ifdef __IPHONEOS__
216         case SDLK_DELETE:             return K_BACKSPACE;
217 #else
218         case SDLK_DELETE:             return K_DEL;
219 #endif
220         case SDLK_END:                return K_END;
221         case SDLK_PAGEDOWN:           return K_PGDN;
222         case SDLK_RIGHT:              return K_RIGHTARROW;
223         case SDLK_LEFT:               return K_LEFTARROW;
224         case SDLK_DOWN:               return K_DOWNARROW;
225         case SDLK_UP:                 return K_UPARROW;
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
228         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
229         case SDLK_KP_MINUS:           return K_KP_MINUS;
230         case SDLK_KP_PLUS:            return K_KP_PLUS;
231         case SDLK_KP_ENTER:           return K_KP_ENTER;
232         case SDLK_KP_1:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
233         case SDLK_KP_2:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
234         case SDLK_KP_3:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
235         case SDLK_KP_4:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
236         case SDLK_KP_5:               return K_KP_5;
237         case SDLK_KP_6:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
238         case SDLK_KP_7:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
239         case SDLK_KP_8:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
240         case SDLK_KP_9:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
241         case SDLK_KP_0:               return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
242         case SDLK_KP_PERIOD:          return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
243 //      case SDLK_APPLICATION:        return K_APPLICATION;
244 //      case SDLK_POWER:              return K_POWER;
245         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
246 //      case SDLK_F13:                return K_F13;
247 //      case SDLK_F14:                return K_F14;
248 //      case SDLK_F15:                return K_F15;
249 //      case SDLK_F16:                return K_F16;
250 //      case SDLK_F17:                return K_F17;
251 //      case SDLK_F18:                return K_F18;
252 //      case SDLK_F19:                return K_F19;
253 //      case SDLK_F20:                return K_F20;
254 //      case SDLK_F21:                return K_F21;
255 //      case SDLK_F22:                return K_F22;
256 //      case SDLK_F23:                return K_F23;
257 //      case SDLK_F24:                return K_F24;
258 //      case SDLK_EXECUTE:            return K_EXECUTE;
259 //      case SDLK_HELP:               return K_HELP;
260 //      case SDLK_MENU:               return K_MENU;
261 //      case SDLK_SELECT:             return K_SELECT;
262 //      case SDLK_STOP:               return K_STOP;
263 //      case SDLK_AGAIN:              return K_AGAIN;
264 //      case SDLK_UNDO:               return K_UNDO;
265 //      case SDLK_CUT:                return K_CUT;
266 //      case SDLK_COPY:               return K_COPY;
267 //      case SDLK_PASTE:              return K_PASTE;
268 //      case SDLK_FIND:               return K_FIND;
269 //      case SDLK_MUTE:               return K_MUTE;
270 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
271 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
272 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
273 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
274 //      case SDLK_ALTERASE:           return K_ALTERASE;
275 //      case SDLK_SYSREQ:             return K_SYSREQ;
276 //      case SDLK_CANCEL:             return K_CANCEL;
277 //      case SDLK_CLEAR:              return K_CLEAR;
278 //      case SDLK_PRIOR:              return K_PRIOR;
279 //      case SDLK_RETURN2:            return K_RETURN2;
280 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
281 //      case SDLK_OUT:                return K_OUT;
282 //      case SDLK_OPER:               return K_OPER;
283 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
284 //      case SDLK_CRSEL:              return K_CRSEL;
285 //      case SDLK_EXSEL:              return K_EXSEL;
286 //      case SDLK_KP_00:              return K_KP_00;
287 //      case SDLK_KP_000:             return K_KP_000;
288 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
289 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
290 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
291 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
292 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
293 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
294 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
295 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
296 //      case SDLK_KP_TAB:             return K_KP_TAB;
297 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
298 //      case SDLK_KP_A:               return K_KP_A;
299 //      case SDLK_KP_B:               return K_KP_B;
300 //      case SDLK_KP_C:               return K_KP_C;
301 //      case SDLK_KP_D:               return K_KP_D;
302 //      case SDLK_KP_E:               return K_KP_E;
303 //      case SDLK_KP_F:               return K_KP_F;
304 //      case SDLK_KP_XOR:             return K_KP_XOR;
305 //      case SDLK_KP_POWER:           return K_KP_POWER;
306 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
307 //      case SDLK_KP_LESS:            return K_KP_LESS;
308 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
309 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
310 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
311 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
312 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
313 //      case SDLK_KP_COLON:           return K_KP_COLON;
314 //      case SDLK_KP_HASH:            return K_KP_HASH;
315 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
316 //      case SDLK_KP_AT:              return K_KP_AT;
317 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
318 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
319 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
320 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
321 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
322 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
323 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
324 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
325 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
326 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
327 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
328 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
329 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
330 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
331 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
332         case SDLK_LCTRL:              return K_CTRL;
333         case SDLK_LSHIFT:             return K_SHIFT;
334         case SDLK_LALT:               return K_ALT;
335 //      case SDLK_LGUI:               return K_LGUI;
336         case SDLK_RCTRL:              return K_CTRL;
337         case SDLK_RSHIFT:             return K_SHIFT;
338         case SDLK_RALT:               return K_ALT;
339 //      case SDLK_RGUI:               return K_RGUI;
340 //      case SDLK_MODE:               return K_MODE;
341 #if SDL_MAJOR_VERSION != 1
342 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
343 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
344 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
345 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
346 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
347 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
348 //      case SDLK_WWW:                return K_WWW;
349 //      case SDLK_MAIL:               return K_MAIL;
350 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
351 //      case SDLK_COMPUTER:           return K_COMPUTER;
352 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
353 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
354         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
355 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
356 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
357 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
358 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
359 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
360 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
361 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
362 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
363 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
364 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
365 //      case SDLK_EJECT:              return K_EJECT;
366 //      case SDLK_SLEEP:              return K_SLEEP;
367 #endif
368         }
369 }
370
371 qboolean VID_HasScreenKeyboardSupport(void)
372 {
373 #if SDL_MAJOR_VERSION != 1
374         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
375 #else
376         return false;
377 #endif
378 }
379
380 void VID_ShowKeyboard(qboolean show)
381 {
382 #if SDL_MAJOR_VERSION != 1
383         if (!SDL_HasScreenKeyboardSupport())
384                 return;
385
386         if (show)
387         {
388                 if (!SDL_IsTextInputActive())
389                         SDL_StartTextInput();
390         }
391         else
392         {
393                 if (SDL_IsTextInputActive())
394                         SDL_StopTextInput();
395         }
396 #endif
397 }
398
399 qboolean VID_ShowingKeyboard(void)
400 {
401 #if SDL_MAJOR_VERSION != 1
402         return SDL_IsTextInputActive() != 0;
403 #else
404         return false;
405 #endif
406 }
407
408 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
409 {
410 #ifndef DP_MOBILETOUCH
411 #ifdef MACOSX
412         if(relative)
413                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
414                         VID_SetMouse(false, false, false); // ungrab first!
415 #endif
416         if (vid_usingmouse != relative)
417         {
418                 vid_usingmouse = relative;
419                 cl_ignoremousemoves = 2;
420 #if SDL_MAJOR_VERSION == 1
421                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
422 #else
423                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
424 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
425 #endif
426 #ifdef MACOSX
427                 if(relative)
428                 {
429                         // Save the status of mouse acceleration
430                         originalMouseSpeed = -1.0; // in case of error
431                         if(apple_mouse_noaccel.integer)
432                         {
433                                 io_connect_t mouseDev = IN_GetIOHandle();
434                                 if(mouseDev != 0)
435                                 {
436                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
437                                         {
438                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
439                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
440                                                 {
441                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
442                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
443                                                 }
444                                         }
445                                         else
446                                         {
447                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
448                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
449                                         }
450                                         IOServiceClose(mouseDev);
451                                 }
452                                 else
453                                 {
454                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
455                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
456                                 }
457                         }
458
459                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
460                 }
461                 else
462                 {
463                         if(originalMouseSpeed != -1.0)
464                         {
465                                 io_connect_t mouseDev = IN_GetIOHandle();
466                                 if(mouseDev != 0)
467                                 {
468                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
469                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
470                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
471                                         IOServiceClose(mouseDev);
472                                 }
473                                 else
474                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
475                         }
476                 }
477 #endif
478         }
479         if (vid_usinghidecursor != hidecursor)
480         {
481                 vid_usinghidecursor = hidecursor;
482                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
483         }
484 #endif
485 }
486
487 // multitouch[10][] represents the mouse pointer
488 // multitouch[][0]: finger active
489 // multitouch[][1]: Y
490 // multitouch[][2]: Y
491 // X and Y coordinates are 0-1.
492 #define MAXFINGERS 11
493 float multitouch[MAXFINGERS][3];
494
495 // this one stores how many areas this finger has touched
496 int multitouchs[MAXFINGERS];
497
498 // modified heavily by ELUAN
499 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
500 {
501         int finger;
502         float fx, fy, fwidth, fheight;
503         float overfx, overfy, overfwidth, overfheight;
504         float rel[3];
505         float sqsum;
506         qboolean button = false;
507         VectorClear(rel);
508         if (pwidth > 0 && pheight > 0)
509         {
510                 if (corner & 1) px += vid_conwidth.value;
511                 if (corner & 2) py += vid_conheight.value;
512                 if (corner & 4) px += vid_conwidth.value * 0.5f;
513                 if (corner & 8) py += vid_conheight.value * 0.5f;
514                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
515                 fx = px / vid_conwidth.value;
516                 fy = py / vid_conheight.value;
517                 fwidth = pwidth / vid_conwidth.value;
518                 fheight = pheight / vid_conheight.value;
519
520                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
521                 if (resultbutton)
522                         if (!(*resultbutton))
523                         {
524                                 oversizepixels_x *= 0.2;
525                                 oversizepixels_y *= 0.2;
526                         }
527
528                 oversizepixels_x /= vid_conwidth.value;
529                 oversizepixels_y /= vid_conheight.value;
530
531                 overfx = fx - oversizepixels_x;
532                 overfy = fy - oversizepixels_y;
533                 overfwidth = fwidth + 2*oversizepixels_x;
534                 overfheight = fheight + 2*oversizepixels_y;
535
536                 for (finger = 0;finger < MAXFINGERS;finger++)
537                 {
538                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
539                                 continue;
540
541                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
542                         {
543                                 multitouchs[finger]++;
544
545                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
546                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
547                                 rel[2] = 0;
548
549                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
550                                 // 2d deadzone
551                                 if (sqsum < deadzone*deadzone)
552                                 {
553                                         rel[0] = 0;
554                                         rel[1] = 0;
555                                 }
556                                 else if (sqsum > 1)
557                                 {
558                                         // ignore the third component
559                                         Vector2Normalize2(rel, rel);
560                                 }
561                                 button = true;
562                                 break;
563                         }
564                 }
565                 if (scr_numtouchscreenareas < 128)
566                 {
567                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
568                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
569                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
570                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
571                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
572                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
574                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
575                         // the pics may have alpha too.
576                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
577                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
578                         scr_numtouchscreenareas++;
579                 }
580         }
581         if (resultmove)
582         {
583                 if (button)
584                         VectorCopy(rel, resultmove);
585                 else
586                         VectorClear(resultmove);
587         }
588         if (resultbutton)
589         {
590                 if (*resultbutton != button)
591                 {
592                         if ((int)key > 0)
593                                 Key_Event(key, 0, button);
594                         if (typedtext && typedtext[0] && !*resultbutton)
595                         {
596                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
597                                 int i;
598                                 for (i = 0;typedtext[i];i++)
599                                 {
600                                         Key_Event(K_TEXT, typedtext[i], true);
601                                         Key_Event(K_TEXT, typedtext[i], false);
602                                 }
603                         }
604                 }
605                 *resultbutton = button;
606         }
607         return button;
608 }
609
610 // ELUAN:
611 // not reentrant, but we only need one mouse cursor anyway...
612 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
613 {
614         int finger;
615         float fx, fy, fwidth, fheight;
616         qboolean button = false;
617         static int cursorfinger = -1;
618         static int cursorfreemovement = false;
619         static int canclick = false;
620         static int clickxy[2];
621         static int relclickxy[2];
622         static double clickrealtime = 0;
623
624         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
625         if (pwidth > 0 && pheight > 0)
626         {
627                 fx = px / vid_conwidth.value;
628                 fy = py / vid_conheight.value;
629                 fwidth = pwidth / vid_conwidth.value;
630                 fheight = pheight / vid_conheight.value;
631                 for (finger = 0;finger < MAXFINGERS;finger++)
632                 {
633                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
634                         {
635                                 if (cursorfinger == -1)
636                                 {
637                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
638                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
639                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
640                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
641                                 }
642                                 cursorfinger = finger;
643                                 button = true;
644                                 canclick = true;
645                                 cursorfreemovement = false;
646                                 break;
647                         }
648                 }
649                 if (scr_numtouchscreenareas < 128)
650                 {
651                         if (clickrealtime + 1 > realtime)
652                         {
653                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
654                         }
655                         else if (button)
656                         {
657                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
658                         }
659                         else
660                         {
661                                 switch ((int)realtime * 10 % 20)
662                                 {
663                                 case 0:
664                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
665                                         break;
666                                 default:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
668                                 }
669                         }
670                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
671                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
672                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
673                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
674                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
676                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
677                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
678                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
679                         scr_numtouchscreenareas++;
680                 }
681         }
682
683         if (cursorfinger != -1)
684         {
685                 if (multitouch[cursorfinger][0])
686                 {
687                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
688                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
689                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
690                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
691                         {
692                                 cursorfreemovement = true;
693                         }
694                         if (cursorfreemovement)
695                         {
696                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
697                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
698                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
699                         }
700                 }
701                 else
702                 {
703                         cursorfinger = -1;
704                 }
705         }
706
707         if (resultbutton)
708         {
709                 if (/**resultbutton != button && */(int)key > 0)
710                 {
711                         if (!button && !cursorfreemovement && canclick)
712                         {
713                                 Key_Event(key, 0, true);
714                                 canclick = false;
715                                 clickrealtime = realtime;
716                         }
717
718                         // SS:BR can't qc can't cope with presses and releases on the same frame
719                         if (clickrealtime && clickrealtime + 0.1 < realtime)
720                         {
721                                 Key_Event(key, 0, false);
722                                 clickrealtime = 0;
723                         }
724                 }
725
726                 *resultbutton = button;
727         }
728 }
729
730 void VID_BuildJoyState(vid_joystate_t *joystate)
731 {
732         VID_Shared_BuildJoyState_Begin(joystate);
733
734         if (vid_sdljoystick)
735         {
736                 SDL_Joystick *joy = vid_sdljoystick;
737                 int j;
738                 int numaxes;
739                 int numbuttons;
740                 numaxes = SDL_JoystickNumAxes(joy);
741                 for (j = 0;j < numaxes;j++)
742                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
743                 numbuttons = SDL_JoystickNumButtons(joy);
744                 for (j = 0;j < numbuttons;j++)
745                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
746         }
747
748         VID_Shared_BuildJoyState_Finish(joystate);
749 }
750
751 // clear every touch screen area, except the one with button[skip]
752 #define Vid_ClearAllTouchscreenAreas(skip) \
753         if (skip != 0) \
754                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
755         if (skip != 1) \
756                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
757         if (skip != 2) \
758                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
759         if (skip != 3) \
760                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
761         if (skip != 4) \
762                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
763         if (skip != 9) \
764                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
765         if (skip != 10) \
766                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
767         if (skip != 11) \
768                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
769         if (skip != 12) \
770                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
771         if (skip != 13) \
772                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
773         if (skip != 14) \
774                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
775         if (skip != 15) \
776                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
777
778 /////////////////////
779 // Movement handling
780 ////
781
782 static void IN_Move_TouchScreen_SteelStorm(void)
783 {
784         // ELUAN
785         int i, numfingers;
786         float xscale, yscale;
787         float move[3], aim[3];
788         static qboolean oldbuttons[128];
789         static qboolean buttons[128];
790         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
791         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
792         memset(multitouchs, 0, sizeof(multitouchs));
793
794         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
795                 if (multitouch[i][0])
796                         numfingers++;
797
798         /*
799         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
800         if (numfingers == 1)
801         {
802                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
803                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
804                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
805         }
806         else
807         {
808                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
809                 multitouch[MAXFINGERS-1][0] = 0;
810         }*/
811
812         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
813         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
814         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
815
816         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
817         xscale = vid_touchscreen_density.value / 2.0f;
818         yscale = vid_touchscreen_density.value / 2.0f;
819         switch(keydest)
820         {
821         case key_console:
822                 Vid_ClearAllTouchscreenAreas(14);
823                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
824                 break;
825         case key_game:
826                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
827                 {
828                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
829                         Vid_ClearAllTouchscreenAreas(10);
830                 }
831                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
832                 {
833                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
834                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
835                         Vid_ClearAllTouchscreenAreas(0);
836                 }
837                 else
838                 {
839                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
840
841                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
842
843                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
844                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
845
846                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
847
848                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
849                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
850
851                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
852                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
853                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
854                         if (developer.integer)
855                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
856                         else
857                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
858                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
859                         switch(cl.activeweapon)
860                         {
861                         case 14:
862                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
863                                 break;
864                         case 12:
865                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
866                                 break;
867                         default:
868                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
869                         }
870                 }
871                 break;
872         default:
873                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
874                 {
875                         Vid_ClearAllTouchscreenAreas(14);
876                         // this way we can skip cutscenes
877                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
878                 }
879                 else
880                 {
881                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
882                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
883                         Vid_ClearAllTouchscreenAreas(0);
884                 }
885                 break;
886         }
887
888         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
889                 in_windowmouse_y = 128;
890
891         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
892         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
893         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
894         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
895 }
896
897 static void IN_Move_TouchScreen_Quake(void)
898 {
899         int x, y;
900         float move[3], aim[3], click[3];
901         static qboolean oldbuttons[128];
902         static qboolean buttons[128];
903         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
904         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
905         memset(multitouchs, 0, sizeof(multitouchs));
906
907         // simple quake controls
908         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
909         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
910         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
911
912         // top of screen is toggleconsole and K_ESCAPE
913         switch(keydest)
914         {
915         case key_console:
916                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
917                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
918                 if (!VID_ShowingKeyboard())
919                 {
920                         // user entered a command, close the console now
921                         Con_ToggleConsole_f();
922                 }
923                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
924                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
925                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
926                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
927                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
928                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
929                 break;
930         case key_game:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
934                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
935                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
936                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
937                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
938                 buttons[15] = false;
939                 break;
940         default:
941                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
943                 // in menus, an icon in the corner activates keyboard
944                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
945                 if (buttons[15])
946                         VID_ShowKeyboard(true);
947                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
952                 if (buttons[2])
953                 {
954                         in_windowmouse_x = x;
955                         in_windowmouse_y = y;
956                 }
957                 break;
958         }
959
960         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
961         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
962         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
963         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
964 }
965
966 void IN_Move( void )
967 {
968         static int old_x = 0, old_y = 0;
969         static int stuck = 0;
970         static keydest_t oldkeydest;
971         static qboolean oldshowkeyboard;
972         int x, y;
973         vid_joystate_t joystate;
974         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
975
976         scr_numtouchscreenareas = 0;
977
978         // Only apply the new keyboard state if the input changes.
979         if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
980         {
981                 switch(keydest)
982                 {
983                         case key_console: VID_ShowKeyboard(true);break;
984                         case key_message: VID_ShowKeyboard(true);break;
985                         default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
986                 }
987         }
988         oldkeydest = keydest;
989         oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
990
991         if (vid_touchscreen.integer)
992         {
993                 switch(gamemode)
994                 {
995                 case GAME_STEELSTORM:
996                         IN_Move_TouchScreen_SteelStorm();
997                         break;
998                 default:
999                         IN_Move_TouchScreen_Quake();
1000                         break;
1001                 }
1002         }
1003         else
1004         {
1005                 if (vid_usingmouse)
1006                 {
1007                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1008                         {
1009                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1010                                 // window grabbing. --blub
1011         
1012                                 // we need 2 frames to initialize the center position
1013                                 if(!stuck)
1014                                 {
1015 #if SDL_MAJOR_VERSION == 1
1016                                         SDL_WarpMouse(win_half_width, win_half_height);
1017 #else
1018                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1019 #endif
1020                                         SDL_GetMouseState(&x, &y);
1021                                         SDL_GetRelativeMouseState(&x, &y);
1022                                         ++stuck;
1023                                 } else {
1024                                         SDL_GetRelativeMouseState(&x, &y);
1025                                         in_mouse_x = x + old_x;
1026                                         in_mouse_y = y + old_y;
1027                                         SDL_GetMouseState(&x, &y);
1028                                         old_x = x - win_half_width;
1029                                         old_y = y - win_half_height;
1030 #if SDL_MAJOR_VERSION == 1
1031                                         SDL_WarpMouse(win_half_width, win_half_height);
1032 #else
1033                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1034 #endif
1035                                 }
1036                         } else {
1037                                 SDL_GetRelativeMouseState( &x, &y );
1038                                 in_mouse_x = x;
1039                                 in_mouse_y = y;
1040                         }
1041                 }
1042
1043                 SDL_GetMouseState(&x, &y);
1044                 in_windowmouse_x = x;
1045                 in_windowmouse_y = y;
1046         }
1047
1048         VID_BuildJoyState(&joystate);
1049         VID_ApplyJoyState(&joystate);
1050 }
1051
1052 /////////////////////
1053 // Message Handling
1054 ////
1055
1056 #ifdef SDL_R_RESTART
1057 static qboolean sdl_needs_restart;
1058 static void sdl_start(void)
1059 {
1060 }
1061 static void sdl_shutdown(void)
1062 {
1063         sdl_needs_restart = false;
1064 }
1065 static void sdl_newmap(void)
1066 {
1067 }
1068 #endif
1069
1070 static keynum_t buttonremap[] =
1071 {
1072         K_MOUSE1,
1073         K_MOUSE3,
1074         K_MOUSE2,
1075 #if SDL_MAJOR_VERSION == 1
1076         // TODO Find out how SDL maps these buttons. It looks like we should
1077         // still include these for sdl2? At least the button indexes don't
1078         // differ between SDL1 and SDL2 for me, thus this array should stay the
1079         // same (in X11 button order).
1080         K_MWHEELUP,
1081         K_MWHEELDOWN,
1082 #endif
1083         K_MOUSE4,
1084         K_MOUSE5,
1085         K_MOUSE6,
1086         K_MOUSE7,
1087         K_MOUSE8,
1088         K_MOUSE9,
1089         K_MOUSE10,
1090         K_MOUSE11,
1091         K_MOUSE12,
1092         K_MOUSE13,
1093         K_MOUSE14,
1094         K_MOUSE15,
1095         K_MOUSE16,
1096 };
1097
1098 #if SDL_MAJOR_VERSION == 1
1099 // SDL
1100 void Sys_SendKeyEvents( void )
1101 {
1102         static qboolean sound_active = true;
1103         int keycode;
1104         SDL_Event event;
1105
1106         VID_EnableJoystick(true);
1107
1108         while( SDL_PollEvent( &event ) )
1109                 switch( event.type ) {
1110                         case SDL_QUIT:
1111                                 Sys_Quit(0);
1112                                 break;
1113                         case SDL_KEYDOWN:
1114                         case SDL_KEYUP:
1115                                 keycode = MapKey(event.key.keysym.sym);
1116                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1117                                 {
1118                                         if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
1119                                         {
1120                                                 // simulate down followed by up
1121                                                 Key_Event(keycode, event.key.keysym.unicode, true);
1122                                                 Key_Event(keycode, event.key.keysym.unicode, false);
1123                                                 break;
1124                                         }
1125                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1126                                 }
1127                                 break;
1128                         case SDL_ACTIVEEVENT:
1129                                 if( event.active.state & SDL_APPACTIVE )
1130                                 {
1131                                         if( event.active.gain )
1132                                                 vid_hidden = false;
1133                                         else
1134                                                 vid_hidden = true;
1135                                 }
1136                                 break;
1137                         case SDL_MOUSEBUTTONDOWN:
1138                         case SDL_MOUSEBUTTONUP:
1139                                 if (!vid_touchscreen.integer)
1140                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1141                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1142                                 break;
1143                         case SDL_JOYBUTTONDOWN:
1144                         case SDL_JOYBUTTONUP:
1145                         case SDL_JOYAXISMOTION:
1146                         case SDL_JOYBALLMOTION:
1147                         case SDL_JOYHATMOTION:
1148                                 break;
1149                         case SDL_VIDEOEXPOSE:
1150                                 break;
1151                         case SDL_VIDEORESIZE:
1152                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1153                                 {
1154                                         vid.width = event.resize.w;
1155                                         vid.height = event.resize.h;
1156                                         if (!vid_isfullscreen)
1157                                                 video_screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1158                                         if (vid_softsurface)
1159                                         {
1160                                                 SDL_FreeSurface(vid_softsurface);
1161                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1162                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1163                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1164                                                 if (vid.softdepthpixels)
1165                                                         free(vid.softdepthpixels);
1166                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1167                                         }
1168 #ifdef SDL_R_RESTART
1169                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1170                                         // so, let's better queue it for next frame
1171                                         if(!sdl_needs_restart)
1172                                         {
1173                                                 Cbuf_AddText("\nr_restart\n");
1174                                                 sdl_needs_restart = true;
1175                                         }
1176 #endif
1177                                 }
1178                                 break;
1179 #if SDL_MAJOR_VERSION != 1
1180                         case SDL_TEXTEDITING:
1181                                 break;
1182                         case SDL_TEXTINPUT:
1183                                 break;
1184 #endif
1185                         case SDL_MOUSEMOTION:
1186                                 break;
1187                         default:
1188                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1189                                 break;
1190                 }
1191
1192         // enable/disable sound on focus gain/loss
1193         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1194         {
1195                 if (!sound_active)
1196                 {
1197                         S_UnblockSound ();
1198                         sound_active = true;
1199                 }
1200         }
1201         else
1202         {
1203                 if (sound_active)
1204                 {
1205                         S_BlockSound ();
1206                         sound_active = false;
1207                 }
1208         }
1209 }
1210
1211 #else
1212
1213 //#define DEBUGSDLEVENTS
1214
1215 // SDL2
1216 void Sys_SendKeyEvents( void )
1217 {
1218         static qboolean sound_active = true;
1219         int keycode;
1220         int i;
1221         qboolean isdown;
1222         Uchar unicode;
1223         SDL_Event event;
1224
1225         VID_EnableJoystick(true);
1226
1227         while( SDL_PollEvent( &event ) )
1228                 loop_start:
1229                 switch( event.type ) {
1230                         case SDL_QUIT:
1231 #ifdef DEBUGSDLEVENTS
1232                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1233 #endif
1234                                 Sys_Quit(0);
1235                                 break;
1236                         case SDL_KEYDOWN:
1237                         case SDL_KEYUP:
1238 #ifdef DEBUGSDLEVENTS
1239                                 if (event.type == SDL_KEYDOWN)
1240                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
1241                                 else
1242                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
1243 #endif
1244                                 keycode = MapKey(event.key.keysym.sym);
1245                                 isdown = (event.key.state == SDL_PRESSED);
1246                                 unicode = 0;
1247                                 if(isdown)
1248                                 {
1249                                         if(SDL_PollEvent(&event))
1250                                         {
1251                                                 if(event.type == SDL_TEXTINPUT)
1252                                                 {
1253                                                         // combine key code from SDL_KEYDOWN event and character
1254                                                         // from SDL_TEXTINPUT event in a single Key_Event call
1255 #ifdef DEBUGSDLEVENTS
1256                                                         Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1257 #endif
1258                                                         unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1259                                                 }
1260                                                 else
1261                                                 {
1262                                                         if (!VID_JoyBlockEmulatedKeys(keycode))
1263                                                                 Key_Event(keycode, 0, isdown);
1264                                                         goto loop_start;
1265                                                 }
1266                                         }
1267                                 }
1268                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1269                                         Key_Event(keycode, unicode, isdown);
1270                                 break;
1271                         case SDL_MOUSEBUTTONDOWN:
1272                         case SDL_MOUSEBUTTONUP:
1273 #ifdef DEBUGSDLEVENTS
1274                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1275                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1276                                 else
1277                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1278 #endif
1279                                 if (!vid_touchscreen.integer)
1280                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1281                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1282                                 break;
1283                         case SDL_MOUSEWHEEL:
1284                                 // TODO support wheel x direction.
1285                                 i = event.wheel.y;
1286                                 while (i > 0) {
1287                                         --i;
1288                                         Key_Event( K_MWHEELUP, 0, true );
1289                                         Key_Event( K_MWHEELUP, 0, false );
1290                                 }
1291                                 while (i < 0) {
1292                                         ++i;
1293                                         Key_Event( K_MWHEELDOWN, 0, true );
1294                                         Key_Event( K_MWHEELDOWN, 0, false );
1295                                 }
1296                                 break;
1297                         case SDL_JOYBUTTONDOWN:
1298                         case SDL_JOYBUTTONUP:
1299                         case SDL_JOYAXISMOTION:
1300                         case SDL_JOYBALLMOTION:
1301                         case SDL_JOYHATMOTION:
1302 #ifdef DEBUGSDLEVENTS
1303                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1304 #endif
1305                                 break;
1306                         case SDL_WINDOWEVENT:
1307 #ifdef DEBUGSDLEVENTS
1308                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1309 #endif
1310                                 //if (event.window.windowID == window) // how to compare?
1311                                 {
1312                                         switch(event.window.event)
1313                                         {
1314                                         case SDL_WINDOWEVENT_SHOWN:
1315                                                 vid_hidden = false;
1316                                                 break;
1317                                         case  SDL_WINDOWEVENT_HIDDEN:
1318                                                 vid_hidden = true;
1319                                                 break;
1320                                         case SDL_WINDOWEVENT_EXPOSED:
1321 #ifdef DEBUGSDLEVENTS
1322                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1323 #endif
1324                                                 break;
1325                                         case SDL_WINDOWEVENT_MOVED:
1326                                                 break;
1327                                         case SDL_WINDOWEVENT_RESIZED:
1328                                                 if(vid_resizable.integer < 2)
1329                                                 {
1330                                                         vid.width = event.window.data1;
1331                                                         vid.height = event.window.data2;
1332                                                         if (vid_softsurface)
1333                                                         {
1334                                                                 SDL_FreeSurface(vid_softsurface);
1335                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1336                                                                 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1337                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1338                                                                 if (vid.softdepthpixels)
1339                                                                         free(vid.softdepthpixels);
1340                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1341                                                         }
1342 #ifdef SDL_R_RESTART
1343                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1344                                                         // so, let's better queue it for next frame
1345                                                         if(!sdl_needs_restart)
1346                                                         {
1347                                                                 Cbuf_AddText("\nr_restart\n");
1348                                                                 sdl_needs_restart = true;
1349                                                         }
1350 #endif
1351                                                 }
1352                                                 break;
1353                                         case SDL_WINDOWEVENT_MINIMIZED:
1354                                                 break;
1355                                         case SDL_WINDOWEVENT_MAXIMIZED:
1356                                                 break;
1357                                         case SDL_WINDOWEVENT_RESTORED:
1358                                                 break;
1359                                         case SDL_WINDOWEVENT_ENTER:
1360                                                 break;
1361                                         case SDL_WINDOWEVENT_LEAVE:
1362                                                 break;
1363                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1364                                                 vid_hasfocus = true;
1365                                                 break;
1366                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1367                                                 vid_hasfocus = false;
1368                                                 break;
1369                                         case SDL_WINDOWEVENT_CLOSE:
1370                                                 Sys_Quit(0);
1371                                                 break;
1372                                         }
1373                                 }
1374                                 break;
1375                         case SDL_TEXTEDITING:
1376 #ifdef DEBUGSDLEVENTS
1377                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1378 #endif
1379                                 // FIXME!  this is where composition gets supported
1380                                 break;
1381                         case SDL_TEXTINPUT:
1382 #ifdef DEBUGSDLEVENTS
1383                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1384 #endif
1385                                 // convert utf8 string to char
1386                                 // NOTE: this code is supposed to run even if utf8enable is 0
1387                                 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1388                                 Key_Event(K_TEXT, unicode, true);
1389                                 Key_Event(K_TEXT, unicode, false);
1390                                 break;
1391                         case SDL_MOUSEMOTION:
1392                                 break;
1393                         case SDL_FINGERDOWN:
1394 #ifdef DEBUGSDLEVENTS
1395                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1396 #endif
1397                                 for (i = 0;i < MAXFINGERS-1;i++)
1398                                 {
1399                                         if (!multitouch[i][0])
1400                                         {
1401                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1402                                                 multitouch[i][1] = event.tfinger.x;
1403                                                 multitouch[i][2] = event.tfinger.y;
1404                                                 // TODO: use event.tfinger.pressure?
1405                                                 break;
1406                                         }
1407                                 }
1408                                 if (i == MAXFINGERS-1)
1409                                         Con_DPrintf("Too many fingers at once!\n");
1410                                 break;
1411                         case SDL_FINGERUP:
1412 #ifdef DEBUGSDLEVENTS
1413                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1414 #endif
1415                                 for (i = 0;i < MAXFINGERS-1;i++)
1416                                 {
1417                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1418                                         {
1419                                                 multitouch[i][0] = 0;
1420                                                 break;
1421                                         }
1422                                 }
1423                                 if (i == MAXFINGERS-1)
1424                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1425                                 break;
1426                         case SDL_FINGERMOTION:
1427 #ifdef DEBUGSDLEVENTS
1428                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1429 #endif
1430                                 for (i = 0;i < MAXFINGERS-1;i++)
1431                                 {
1432                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1433                                         {
1434                                                 multitouch[i][1] = event.tfinger.x;
1435                                                 multitouch[i][2] = event.tfinger.y;
1436                                                 break;
1437                                         }
1438                                 }
1439                                 if (i == MAXFINGERS-1)
1440                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1441                                 break;
1442                         default:
1443 #ifdef DEBUGSDLEVENTS
1444                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1445 #endif
1446                                 break;
1447                 }
1448
1449         // enable/disable sound on focus gain/loss
1450         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1451         {
1452                 if (!sound_active)
1453                 {
1454                         S_UnblockSound ();
1455                         sound_active = true;
1456                 }
1457         }
1458         else
1459         {
1460                 if (sound_active)
1461                 {
1462                         S_BlockSound ();
1463                         sound_active = false;
1464                 }
1465         }
1466 }
1467 #endif
1468
1469 /////////////////
1470 // Video system
1471 ////
1472
1473 #ifdef USE_GLES2
1474 #ifndef qglClear
1475 #ifdef __IPHONEOS__
1476 #include <OpenGLES/ES2/gl.h>
1477 #else
1478 #include <SDL_opengles.h>
1479 #endif
1480
1481 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1482 #define PRECALL
1483 #define POSTCALL
1484 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1485 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1486 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1487 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1488 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1489 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1490 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1491 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1492 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1493 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1494 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1495 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1496 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1497 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1498 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1499 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1500 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1501 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1502 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1503 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1504 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1505 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1506 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1507 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1508 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1509 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1510 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1511 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1512 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1513 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1514 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1515 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1516 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1517 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1518 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1519 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1520 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1521 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1522 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1523 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1524 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1525 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1526 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1527 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1528 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1529 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1530 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1531 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1532 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1533 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1534 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1535 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1536 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1537 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1538 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1539 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1540 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1541 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1542 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1543 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1544 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1545 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1546 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1547 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1548 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1549 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1550 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1551 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1552 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1553 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1554 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1555 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1556 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1557 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1558 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1559 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1560 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1561 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1562 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1563 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1564 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1565 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1566 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1567 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1568 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1569 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1570 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1571 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1572 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1573 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1574 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1575 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1576 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1577 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1578 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1579 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1580 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1581 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1582 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1583 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1584 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1585 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1586 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1587 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1588 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1589 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1590 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1591 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1592 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1593 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1594 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1595 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1596 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1597 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1598 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1599 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1600 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1601 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1602 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1603 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1604 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1605 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1606 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1607 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1608 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1609 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1610 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1611 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1612 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1613 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1614 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1615 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1616 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1617 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1618 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1619 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1620 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1621 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1622 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1623 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1624 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1625 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1626 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1627 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1628 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1629 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1630 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1631 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1632 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1633 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1634 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1635 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1636 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1637 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1638 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1639 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1640 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1641 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1642 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1643 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1644 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1645 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1646 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1647 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1648 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1649 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1650 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1651 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1652 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1653 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1654 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1655 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1656 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1657 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1658 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1659 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1660 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1661 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1662 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1663 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1664 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1665 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1666 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1667 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1668 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1669 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1670 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1671 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1672 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1673 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1674 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1675 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1676 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1677 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1678 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1680 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1683 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1684 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1685 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1686 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1687 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1688 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1689 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1690 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1691 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1692 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1693 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1694 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1695 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1696 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1697 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1698 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1699 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1700 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1701 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1702 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1703 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1704 #endif
1705
1706 #if SDL_MAJOR_VERSION == 1
1707 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1708 #endif
1709
1710 void GLES_Init(void)
1711 {
1712 #ifndef qglClear
1713         qglIsBufferARB = wrapglIsBuffer;
1714         qglIsEnabled = wrapglIsEnabled;
1715         qglIsFramebufferEXT = wrapglIsFramebuffer;
1716 //      qglIsQueryARB = wrapglIsQuery;
1717         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1718 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1719         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1720         qglGetError = wrapglGetError;
1721         qglCreateProgram = wrapglCreateProgram;
1722         qglCreateShader = wrapglCreateShader;
1723 //      qglGetHandleARB = wrapglGetHandle;
1724         qglGetAttribLocation = wrapglGetAttribLocation;
1725         qglGetUniformLocation = wrapglGetUniformLocation;
1726 //      qglMapBufferARB = wrapglMapBuffer;
1727         qglGetString = wrapglGetString;
1728 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1729         qglActiveTexture = wrapglActiveTexture;
1730         qglAlphaFunc = wrapglAlphaFunc;
1731         qglArrayElement = wrapglArrayElement;
1732         qglAttachShader = wrapglAttachShader;
1733 //      qglBegin = wrapglBegin;
1734 //      qglBeginQueryARB = wrapglBeginQuery;
1735         qglBindAttribLocation = wrapglBindAttribLocation;
1736 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1737         qglBindBufferARB = wrapglBindBuffer;
1738         qglBindFramebuffer = wrapglBindFramebuffer;
1739         qglBindRenderbuffer = wrapglBindRenderbuffer;
1740         qglBindTexture = wrapglBindTexture;
1741         qglBlendEquationEXT = wrapglBlendEquation;
1742         qglBlendFunc = wrapglBlendFunc;
1743         qglBufferDataARB = wrapglBufferData;
1744         qglBufferSubDataARB = wrapglBufferSubData;
1745         qglClear = wrapglClear;
1746         qglClearColor = wrapglClearColor;
1747         qglClearDepth = wrapglClearDepth;
1748         qglClearStencil = wrapglClearStencil;
1749         qglClientActiveTexture = wrapglClientActiveTexture;
1750         qglColor4f = wrapglColor4f;
1751         qglColor4ub = wrapglColor4ub;
1752         qglColorMask = wrapglColorMask;
1753         qglColorPointer = wrapglColorPointer;
1754         qglCompileShader = wrapglCompileShader;
1755         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1756         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1757         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1758         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1759         qglCopyTexImage2D = wrapglCopyTexImage2D;
1760         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1761         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1762         qglCullFace = wrapglCullFace;
1763         qglDeleteBuffersARB = wrapglDeleteBuffers;
1764         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1765         qglDeleteProgram = wrapglDeleteProgram;
1766         qglDeleteShader = wrapglDeleteShader;
1767 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1768         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1769         qglDeleteTextures = wrapglDeleteTextures;
1770         qglDepthFunc = wrapglDepthFunc;
1771         qglDepthMask = wrapglDepthMask;
1772         qglDepthRangef = wrapglDepthRangef;
1773         qglDetachShader = wrapglDetachShader;
1774         qglDisable = wrapglDisable;
1775         qglDisableClientState = wrapglDisableClientState;
1776         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1777         qglDrawArrays = wrapglDrawArrays;
1778 //      qglDrawBuffer = wrapglDrawBuffer;
1779 //      qglDrawBuffersARB = wrapglDrawBuffers;
1780         qglDrawElements = wrapglDrawElements;
1781 //      qglDrawRangeElements = wrapglDrawRangeElements;
1782         qglEnable = wrapglEnable;
1783         qglEnableClientState = wrapglEnableClientState;
1784         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1785 //      qglEnd = wrapglEnd;
1786 //      qglEndQueryARB = wrapglEndQuery;
1787         qglFinish = wrapglFinish;
1788         qglFlush = wrapglFlush;
1789         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1790         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1791         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1792         qglGenBuffersARB = wrapglGenBuffers;
1793         qglGenFramebuffers = wrapglGenFramebuffers;
1794 //      qglGenQueriesARB = wrapglGenQueries;
1795         qglGenRenderbuffers = wrapglGenRenderbuffers;
1796         qglGenTextures = wrapglGenTextures;
1797         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1798         qglGetActiveAttrib = wrapglGetActiveAttrib;
1799         qglGetActiveUniform = wrapglGetActiveUniform;
1800         qglGetAttachedShaders = wrapglGetAttachedShaders;
1801         qglGetBooleanv = wrapglGetBooleanv;
1802 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1803         qglGetDoublev = wrapglGetDoublev;
1804         qglGetFloatv = wrapglGetFloatv;
1805         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1806         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1807         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1808         qglGetIntegerv = wrapglGetIntegerv;
1809         qglGetShaderiv = wrapglGetShaderiv;
1810         qglGetProgramiv = wrapglGetProgramiv;
1811 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1812 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1813 //      qglGetQueryivARB = wrapglGetQueryiv;
1814         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1815         qglGetShaderSource = wrapglGetShaderSource;
1816         qglGetTexImage = wrapglGetTexImage;
1817         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1818         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1819         qglGetTexParameterfv = wrapglGetTexParameterfv;
1820         qglGetTexParameteriv = wrapglGetTexParameteriv;
1821         qglGetUniformfv = wrapglGetUniformfv;
1822         qglGetUniformiv = wrapglGetUniformiv;
1823         qglHint = wrapglHint;
1824         qglLineWidth = wrapglLineWidth;
1825         qglLinkProgram = wrapglLinkProgram;
1826         qglLoadIdentity = wrapglLoadIdentity;
1827         qglLoadMatrixf = wrapglLoadMatrixf;
1828         qglMatrixMode = wrapglMatrixMode;
1829         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1830         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1831         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1832         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1833         qglNormalPointer = wrapglNormalPointer;
1834         qglPixelStorei = wrapglPixelStorei;
1835         qglPointSize = wrapglPointSize;
1836 //      qglPolygonMode = wrapglPolygonMode;
1837         qglPolygonOffset = wrapglPolygonOffset;
1838 //      qglPolygonStipple = wrapglPolygonStipple;
1839         qglReadBuffer = wrapglReadBuffer;
1840         qglReadPixels = wrapglReadPixels;
1841         qglRenderbufferStorage = wrapglRenderbufferStorage;
1842         qglScissor = wrapglScissor;
1843         qglShaderSource = wrapglShaderSource;
1844         qglStencilFunc = wrapglStencilFunc;
1845         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1846         qglStencilMask = wrapglStencilMask;
1847         qglStencilOp = wrapglStencilOp;
1848         qglStencilOpSeparate = wrapglStencilOpSeparate;
1849         qglTexCoord1f = wrapglTexCoord1f;
1850         qglTexCoord2f = wrapglTexCoord2f;
1851         qglTexCoord3f = wrapglTexCoord3f;
1852         qglTexCoord4f = wrapglTexCoord4f;
1853         qglTexCoordPointer = wrapglTexCoordPointer;
1854         qglTexEnvf = wrapglTexEnvf;
1855         qglTexEnvfv = wrapglTexEnvfv;
1856         qglTexEnvi = wrapglTexEnvi;
1857         qglTexImage2D = wrapglTexImage2D;
1858         qglTexImage3D = wrapglTexImage3D;
1859         qglTexParameterf = wrapglTexParameterf;
1860         qglTexParameterfv = wrapglTexParameterfv;
1861         qglTexParameteri = wrapglTexParameteri;
1862         qglTexSubImage2D = wrapglTexSubImage2D;
1863         qglTexSubImage3D = wrapglTexSubImage3D;
1864         qglUniform1f = wrapglUniform1f;
1865         qglUniform1fv = wrapglUniform1fv;
1866         qglUniform1i = wrapglUniform1i;
1867         qglUniform1iv = wrapglUniform1iv;
1868         qglUniform2f = wrapglUniform2f;
1869         qglUniform2fv = wrapglUniform2fv;
1870         qglUniform2i = wrapglUniform2i;
1871         qglUniform2iv = wrapglUniform2iv;
1872         qglUniform3f = wrapglUniform3f;
1873         qglUniform3fv = wrapglUniform3fv;
1874         qglUniform3i = wrapglUniform3i;
1875         qglUniform3iv = wrapglUniform3iv;
1876         qglUniform4f = wrapglUniform4f;
1877         qglUniform4fv = wrapglUniform4fv;
1878         qglUniform4i = wrapglUniform4i;
1879         qglUniform4iv = wrapglUniform4iv;
1880         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1881         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1882         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1883         qglUseProgram = wrapglUseProgram;
1884         qglValidateProgram = wrapglValidateProgram;
1885         qglVertex2f = wrapglVertex2f;
1886         qglVertex3f = wrapglVertex3f;
1887         qglVertex4f = wrapglVertex4f;
1888         qglVertexAttribPointer = wrapglVertexAttribPointer;
1889         qglVertexPointer = wrapglVertexPointer;
1890         qglViewport = wrapglViewport;
1891         qglVertexAttrib1f = wrapglVertexAttrib1f;
1892 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1893 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1894         qglVertexAttrib2f = wrapglVertexAttrib2f;
1895 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1896 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1897         qglVertexAttrib3f = wrapglVertexAttrib3f;
1898 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1899 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1900         qglVertexAttrib4f = wrapglVertexAttrib4f;
1901 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1902 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1903 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1904         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1905 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1906 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1907         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1908 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1909 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1910         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1911 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1912 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1913         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1914 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1915 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1916 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1917 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1918 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1919 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1920 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1921 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1922 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1923 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1924 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1925 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1926 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1927 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1928         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1929         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1930         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1931 #endif
1932
1933         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1934         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1935         gl_version = (const char *)qglGetString(GL_VERSION);
1936         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1937         
1938         if (!gl_extensions)
1939                 gl_extensions = "";
1940         if (!gl_platformextensions)
1941                 gl_platformextensions = "";
1942         
1943         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1944         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1945         Con_Printf("GL_VERSION: %s\n", gl_version);
1946         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1947         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1948         
1949         // LordHavoc: report supported extensions
1950         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1951
1952         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1953         vid.forcetextype = TEXTYPE_RGBA;
1954         
1955         vid.support.gl20shaders = true;
1956         vid.support.amd_texture_texture4 = false;
1957         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1958         vid.support.arb_draw_buffers = false;
1959         vid.support.arb_multitexture = false;
1960         vid.support.arb_occlusion_query = false;
1961         vid.support.arb_query_buffer_object = false;
1962         vid.support.arb_shadow = false;
1963         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1964         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1965         vid.support.arb_texture_env_combine = false;
1966         vid.support.arb_texture_gather = false;
1967         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1968         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1969         vid.support.ati_separate_stencil = false;
1970         vid.support.ext_blend_minmax = false;
1971         vid.support.ext_blend_subtract = true; // GLES2 core
1972         vid.support.ext_blend_func_separate = true; // GLES2 core
1973         vid.support.ext_draw_range_elements = false;
1974
1975         /*      ELUAN:
1976                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1977                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1978                 It's apparently been fixed in 2.2, though I haven't tested."
1979         */
1980         vid.support.ext_framebuffer_object = false;//true;
1981
1982         vid.support.ext_packed_depth_stencil = false;
1983         vid.support.ext_stencil_two_side = false;
1984         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1985         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1986         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1987         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1988         vid.support.ext_texture_srgb = false;
1989         vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
1990         vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
1991         vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
1992
1993         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1994         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1995
1996 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1997         if (vid.support.ext_texture_filter_anisotropic)
1998                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1999 #endif
2000         if (vid.support.arb_texture_cube_map)
2001                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
2002 #ifdef GL_MAX_3D_TEXTURE_SIZE
2003         if (vid.support.ext_texture_3d)
2004                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
2005 #endif
2006         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
2007         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
2008         {
2009 #define GL_ALPHA_BITS                           0x0D55
2010 #define GL_RED_BITS                             0x0D52
2011 #define GL_GREEN_BITS                           0x0D53
2012 #define GL_BLUE_BITS                            0x0D54
2013 #define GL_DEPTH_BITS                           0x0D56
2014 #define GL_STENCIL_BITS                         0x0D57
2015                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
2016                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
2017                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
2018                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
2019                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
2020                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
2021                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2022                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2023         }
2024
2025         // verify that cubemap textures are really supported
2026         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2027                 vid.support.arb_texture_cube_map = false;
2028         
2029         // verify that 3d textures are really supported
2030         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2031         {
2032                 vid.support.ext_texture_3d = false;
2033                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2034         }
2035
2036         vid.texunits = 4;
2037         vid.teximageunits = 8;
2038         vid.texarrayunits = 5;
2039         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2040         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2041         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2042         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2043         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2044         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2045         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2046         vid.renderpath = RENDERPATH_GLES2;
2047         vid.useinterleavedarrays = false;
2048         vid.sRGBcapable2D = false;
2049         vid.sRGBcapable3D = false;
2050
2051         // VorteX: set other info (maybe place them in VID_InitMode?)
2052         extern cvar_t gl_info_vendor;
2053         extern cvar_t gl_info_renderer;
2054         extern cvar_t gl_info_version;
2055         extern cvar_t gl_info_platform;
2056         extern cvar_t gl_info_driver;
2057         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2058         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2059         Cvar_SetQuick(&gl_info_version, gl_version);
2060         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2061         Cvar_SetQuick(&gl_info_driver, gl_driver);
2062 }
2063 #endif
2064
2065 void *GL_GetProcAddress(const char *name)
2066 {
2067         void *p = NULL;
2068         p = SDL_GL_GetProcAddress(name);
2069         return p;
2070 }
2071
2072 static qboolean vid_sdl_initjoysticksystem = false;
2073
2074 void VID_Init (void)
2075 {
2076 #ifndef __IPHONEOS__
2077 #ifdef MACOSX
2078         Cvar_RegisterVariable(&apple_mouse_noaccel);
2079 #endif
2080 #endif
2081 #ifdef DP_MOBILETOUCH
2082         Cvar_SetValueQuick(&vid_touchscreen, 1);
2083 #endif
2084
2085 #ifdef SDL_R_RESTART
2086         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2087 #endif
2088
2089         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2090                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2091         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2092         if (vid_sdl_initjoysticksystem)
2093                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2094         vid_isfullscreen = false;
2095 }
2096
2097 static int vid_sdljoystickindex = -1;
2098 void VID_EnableJoystick(qboolean enable)
2099 {
2100         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2101         int numsdljoysticks;
2102         qboolean success = false;
2103         int sharedcount = 0;
2104         int sdlindex = -1;
2105         sharedcount = VID_Shared_SetJoystick(index);
2106         if (index >= 0 && index < sharedcount)
2107                 success = true;
2108         sdlindex = index - sharedcount;
2109
2110         numsdljoysticks = SDL_NumJoysticks();
2111         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2112                 sdlindex = -1;
2113
2114         // update cvar containing count of XInput joysticks + SDL joysticks
2115         if (joy_detected.integer != sharedcount + numsdljoysticks)
2116                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2117
2118         if (vid_sdljoystickindex != sdlindex)
2119         {
2120                 vid_sdljoystickindex = sdlindex;
2121                 // close SDL joystick if active
2122                 if (vid_sdljoystick)
2123                         SDL_JoystickClose(vid_sdljoystick);
2124                 vid_sdljoystick = NULL;
2125                 if (sdlindex >= 0)
2126                 {
2127                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2128                         if (vid_sdljoystick)
2129                         {
2130 #if SDL_MAJOR_VERSION == 1
2131                                 const char *joystickname = SDL_JoystickName(sdlindex);
2132 #else
2133                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2134 #endif
2135                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2136                         }
2137                         else
2138                         {
2139                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2140                                 sdlindex = -1;
2141                         }
2142                 }
2143         }
2144
2145         if (sdlindex >= 0)
2146                 success = true;
2147
2148         if (joy_active.integer != (success ? 1 : 0))
2149                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2150 }
2151
2152 #if SDL_MAJOR_VERSION == 1
2153 // set the icon (we dont use SDL here since it would be too much a PITA)
2154 #ifdef WIN32
2155 #include "resource.h"
2156 #include <SDL_syswm.h>
2157 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2158 {
2159         SDL_Surface *screen = NULL;
2160         SDL_SysWMinfo info;
2161         HICON icon;
2162         SDL_WM_SetCaption( gamename, NULL );
2163         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2164         if (screen)
2165         {
2166                 // get the HWND handle
2167                 SDL_VERSION( &info.version );
2168                 if (SDL_GetWMInfo(&info))
2169                 {
2170                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2171 #ifndef _W64 //If Windows 64bit data types don't exist
2172 #ifndef SetClassLongPtr
2173 #define SetClassLongPtr SetClassLong
2174 #endif
2175 #ifndef GCLP_HICON
2176 #define GCLP_HICON GCL_HICON
2177 #endif
2178 #ifndef LONG_PTR
2179 #define LONG_PTR LONG
2180 #endif
2181 #endif
2182                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2183                 }
2184         }
2185         return screen;
2186 }
2187 #elif defined(MACOSX)
2188 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2189 {
2190         SDL_Surface *screen = NULL;
2191         SDL_WM_SetCaption( gamename, NULL );
2192         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2193         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2194         return screen;
2195 }
2196 #else
2197 // Adding the OS independent XPM version --blub
2198 #include "darkplaces.xpm"
2199 #include "nexuiz.xpm"
2200 #if SDL_MAJOR_VERSION == 1
2201 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2202 #include <SDL_syswm.h>
2203 #endif
2204 #endif
2205 static SDL_Surface *icon = NULL;
2206 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2207 {
2208         /*
2209          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2210          * default settings with less than 91 colors and transparency.
2211          */
2212
2213         int width, height, colors, isize, i, j;
2214         int thenone = -1;
2215         static SDL_Color palette[256];
2216         unsigned short palenc[256]; // store color id by char
2217         char *xpm;
2218         char **idata, *data;
2219         const SDL_version *version;
2220         SDL_Surface *screen = NULL;
2221
2222         if (icon)
2223                 SDL_FreeSurface(icon);
2224         icon = NULL;
2225         version = SDL_Linked_Version();
2226         // only use non-XPM icon support in SDL v1.3 and higher
2227         // SDL v1.2 does not support "smooth" transparency, and thus is better
2228         // off the xpm way
2229         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2230         {
2231                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2232                 if(data)
2233                 {
2234                         unsigned int red = 0x00FF0000;
2235                         unsigned int green = 0x0000FF00;
2236                         unsigned int blue = 0x000000FF;
2237                         unsigned int alpha = 0xFF000000;
2238                         width = image_width;
2239                         height = image_height;
2240
2241                         // reallocate with malloc, as this is in tempmempool (do not want)
2242                         xpm = data;
2243                         data = (char *) malloc(width * height * 4);
2244                         memcpy(data, xpm, width * height * 4);
2245                         Mem_Free(xpm);
2246                         xpm = NULL;
2247
2248                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2249
2250                         if (icon)
2251                                 icon->pixels = data;
2252                         else
2253                         {
2254                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2255                                                 "%s\n", SDL_GetError());
2256                                 free(data);
2257                         }
2258                 }
2259         }
2260
2261         // we only get here if non-XPM icon was missing, or SDL version is not
2262         // sufficient for transparent non-XPM icons
2263         if(!icon)
2264         {
2265                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2266                 idata = NULL;
2267                 if(xpm)
2268                         idata = XPM_DecodeString(xpm);
2269                 if(!idata)
2270                         idata = ENGINE_ICON;
2271                 if(xpm)
2272                         Mem_Free(xpm);
2273
2274                 data = idata[0];
2275
2276                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2277                 {
2278                         if(isize == 1)
2279                         {
2280                                 for(i = 0; i < colors; ++i)
2281                                 {
2282                                         unsigned int r, g, b;
2283                                         char idx;
2284
2285                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2286                                         {
2287                                                 char foo[2];
2288                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2289                                                         break;
2290                                                 else
2291                                                 {
2292                                                         palette[i].r = 255; // color key
2293                                                         palette[i].g = 0;
2294                                                         palette[i].b = 255;
2295                                                         thenone = i; // weeeee
2296                                                         palenc[(unsigned char) idx] = i;
2297                                                 }
2298                                         }
2299                                         else
2300                                         {
2301                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2302                                                 palette[i].g = g;
2303                                                 palette[i].b = b;
2304                                                 palenc[(unsigned char) idx] = i;
2305                                         }
2306                                 }
2307
2308                                 if (i == colors)
2309                                 {
2310                                         // allocate the image data
2311                                         data = (char*) malloc(width*height);
2312
2313                                         for(j = 0; j < height; ++j)
2314                                         {
2315                                                 for(i = 0; i < width; ++i)
2316                                                 {
2317                                                         // casting to the safest possible datatypes ^^
2318                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2319                                                 }
2320                                         }
2321
2322                                         if(icon != NULL)
2323                                         {
2324                                                 // SDL_FreeSurface should free the data too
2325                                                 // but for completeness' sake...
2326                                                 if(icon->flags & SDL_PREALLOC)
2327                                                 {
2328                                                         free(icon->pixels);
2329                                                         icon->pixels = NULL; // safety
2330                                                 }
2331                                                 SDL_FreeSurface(icon);
2332                                         }
2333
2334                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2335                                         // 8 bit surfaces get an empty palette allocated according to the docs
2336                                         // so it's a palette image for sure :) no endian check necessary for the mask
2337
2338                                         if(icon)
2339                                         {
2340                                                 icon->pixels = data;
2341                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2342                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2343                                         }
2344                                         else
2345                                         {
2346                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2347                                                                 "%s\n", SDL_GetError());
2348                                                 free(data);
2349                                         }
2350                                 }
2351                                 else
2352                                 {
2353                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2354                                 }
2355                         }
2356                         else
2357                         {
2358                                 // NOTE: Only 1-char colornames are supported
2359                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2360                         }
2361                 }
2362                 else
2363                 {
2364                         // NOTE: Only 1-char colornames are supported
2365                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2366                 }
2367         }
2368
2369         if (icon)
2370                 SDL_WM_SetIcon(icon, NULL);
2371
2372         SDL_WM_SetCaption( gamename, NULL );
2373         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2374
2375 #if SDL_MAJOR_VERSION == 1
2376 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2377 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2378
2379         version = SDL_Linked_Version();
2380         // only use non-XPM icon support in SDL v1.3 and higher
2381         // SDL v1.2 does not support "smooth" transparency, and thus is better
2382         // off the xpm way
2383         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2384         {
2385                 // in this case, we did not set the good icon yet
2386                 SDL_SysWMinfo info;
2387                 SDL_VERSION(&info.version);
2388                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2389                 {
2390                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2391                         if(data)
2392                         {
2393                                 // use _NET_WM_ICON too
2394                                 static long netwm_icon[MAX_NETWM_ICON];
2395                                 int pos = 0;
2396                                 int i = 1;
2397                                 char vabuf[1024];
2398
2399                                 while(data)
2400                                 {
2401                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2402                                         {
2403                                                 netwm_icon[pos++] = image_width;
2404                                                 netwm_icon[pos++] = image_height;
2405                                                 for(i = 0; i < image_height; ++i)
2406                                                         for(j = 0; j < image_width; ++j)
2407                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2408                                         }
2409                                         else
2410                                         {
2411                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2412                                         }
2413                                         ++i;
2414                                         Mem_Free(data);
2415                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2416                                 }
2417
2418                                 info.info.x11.lock_func();
2419                                 {
2420                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2421                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2422                                 }
2423                                 info.info.x11.unlock_func();
2424                         }
2425                 }
2426         }
2427 #endif
2428 #endif
2429         return screen;
2430 }
2431
2432 #endif
2433 #endif
2434
2435 static void VID_OutputVersion(void)
2436 {
2437         SDL_version version;
2438 #if SDL_MAJOR_VERSION == 1
2439         version = *SDL_Linked_Version();
2440 #else
2441         SDL_GetVersion(&version);
2442 #endif
2443         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2444                                         "Using SDL library version %d.%d.%d\n",
2445                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2446                                         version.major, version.minor, version.patch );
2447 }
2448
2449 #ifdef WIN32
2450 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
2451 {
2452         LONG width = mode->width; // vid_width
2453         LONG height = mode->height; // vid_height
2454
2455         // adjust width and height for the space occupied by window decorators (title bar, borders)
2456         rect->top = 0;
2457         rect->left = 0;
2458         rect->right = width;
2459         rect->bottom = height;
2460         AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
2461
2462         RECT workArea;
2463         SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
2464         int workWidth = workArea.right - workArea.left;
2465         int workHeight = workArea.bottom - workArea.top;
2466
2467         // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar) 
2468         // If the task bar is docked to the the left screen border and we move the window to negative y,
2469         // there would be some part of the regular desktop visible on the bottom of the screen.
2470         int titleBarPixels = 2;
2471         int screenHeight = GetSystemMetrics(SM_CYSCREEN);
2472         if (screenHeight == workHeight)
2473                 titleBarPixels = -rect->top;
2474
2475         //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
2476
2477         // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
2478         if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
2479         {
2480                 rect->left = workArea.left;
2481                 mode->width = workWidth;
2482                 rect->top = workArea.top + titleBarPixels;
2483                 mode->height = workHeight - titleBarPixels;
2484         }
2485         else 
2486         {
2487                 rect->left = workArea.left + max(0, (workWidth - width) / 2);
2488                 rect->top = workArea.top + max(0, (workHeight - height) / 2);
2489         }
2490 }
2491 #endif
2492
2493 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2494 {
2495 #if SDL_MAJOR_VERSION == 1
2496         static int notfirstvideomode = false;
2497         int flags = SDL_OPENGL;
2498 #else
2499         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2500         int xPos = SDL_WINDOWPOS_UNDEFINED;
2501         int yPos = SDL_WINDOWPOS_UNDEFINED;
2502 #endif
2503 #ifndef USE_GLES2
2504         int i;
2505         const char *drivername;
2506 #endif
2507
2508         win_half_width = mode->width>>1;
2509         win_half_height = mode->height>>1;
2510
2511         if(vid_resizable.integer)
2512 #if SDL_MAJOR_VERSION == 1
2513                 flags |= SDL_RESIZABLE;
2514 #else
2515                 windowflags |= SDL_WINDOW_RESIZABLE;
2516 #endif
2517
2518         VID_OutputVersion();
2519
2520 #if SDL_MAJOR_VERSION == 1
2521         /*
2522         SDL 1.2 Hack
2523                 We cant switch from one OpenGL video mode to another.
2524                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2525         */
2526         if (notfirstvideomode)
2527                 SDL_SetVideoMode( 0, 0, 0, 0 );
2528         notfirstvideomode = true;
2529 #endif
2530
2531 #ifndef USE_GLES2
2532         // SDL usually knows best
2533         drivername = NULL;
2534
2535 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2536         i = COM_CheckParm("-gl_driver");
2537         if (i && i < com_argc - 1)
2538                 drivername = com_argv[i + 1];
2539         if (SDL_GL_LoadLibrary(drivername) < 0)
2540         {
2541                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2542                 return false;
2543         }
2544 #endif
2545
2546 #ifdef DP_MOBILETOUCH
2547         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2548         mode->fullscreen = true;
2549         // hide the menu with SDL_WINDOW_BORDERLESS
2550         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2551 #endif
2552 #ifndef USE_GLES2
2553         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2554         {
2555                 VID_Shutdown();
2556                 Con_Print("Required OpenGL function glGetString not found\n");
2557                 return false;
2558         }
2559 #endif
2560
2561         // Knghtbrd: should do platform-specific extension string function here
2562
2563         vid_isfullscreen = false;
2564 #if SDL_MAJOR_VERSION == 1
2565         {
2566                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2567                 desktop_mode.width = vi->current_w;
2568                 desktop_mode.height = vi->current_h;
2569                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2570                 desktop_mode.pixelheight_num = 1;
2571                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2572                 if (mode->fullscreen) {
2573                         if (vid_desktopfullscreen.integer)
2574                         {
2575                                 mode->width = vi->current_w;
2576                                 mode->height = vi->current_h;
2577                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2578                         }
2579                         flags |= SDL_FULLSCREEN;
2580                         vid_isfullscreen = true;
2581                 }
2582         }
2583 #else
2584         {
2585                 if (mode->fullscreen) {
2586                         if (vid_desktopfullscreen.integer)
2587                         {
2588                                 vid_mode_t *m = VID_GetDesktopMode();
2589                                 mode->width = m->width;
2590                                 mode->height = m->height;
2591                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2592                         }
2593                         else
2594                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2595                         vid_isfullscreen = true;
2596                 }
2597                 else {
2598 #ifdef WIN32
2599                         RECT rect;
2600                         AdjustWindowBounds(mode, &rect);
2601                         xPos = rect.left;
2602                         yPos = rect.top;
2603 #endif
2604                 }
2605         }
2606 #endif
2607         //flags |= SDL_HWSURFACE;
2608
2609         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2610         if (mode->bitsperpixel >= 32)
2611         {
2612                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2613                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2614                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2615                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2616                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2617                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2618         }
2619         else
2620         {
2621                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2622                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2623                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2624                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2625         }
2626         if (mode->stereobuffer)
2627                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2628         if (mode->samples > 1)
2629         {
2630                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2631                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2632         }
2633
2634 #if SDL_MAJOR_VERSION == 1
2635         if (vid_vsync.integer)
2636                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2637         else
2638                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2639 #else
2640 #ifdef USE_GLES2
2641         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2642         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2643         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2644 #endif
2645 #endif
2646
2647         video_bpp = mode->bitsperpixel;
2648 #if SDL_MAJOR_VERSION == 1
2649         video_flags = flags;
2650         video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2651         if (video_screen == NULL)
2652         {
2653                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2654                 VID_Shutdown();
2655                 return false;
2656         }
2657         mode->width = video_screen->w;
2658         mode->height = video_screen->h;
2659 #else
2660         window_flags = windowflags;
2661         window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
2662         if (window == NULL)
2663         {
2664                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2665                 VID_Shutdown();
2666                 return false;
2667         }
2668         SDL_GetWindowSize(window, &mode->width, &mode->height);
2669         context = SDL_GL_CreateContext(window);
2670         if (context == NULL)
2671         {
2672                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2673                 VID_Shutdown();
2674                 return false;
2675         }
2676 #endif
2677
2678         vid_softsurface = NULL;
2679         vid.softpixels = NULL;
2680
2681 #if SDL_MAJOR_VERSION == 1
2682         // init keyboard
2683         SDL_EnableUNICODE( SDL_ENABLE );
2684         // enable key repeat since everyone expects it
2685         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2686 #endif
2687
2688 #if SDL_MAJOR_VERSION != 1
2689         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2690         vid_usingvsync = (vid_vsync.integer != 0);
2691 #endif
2692
2693         gl_platform = "SDL";
2694         gl_platformextensions = "";
2695
2696 #ifdef USE_GLES2
2697         GLES_Init();
2698 #else
2699         GL_Init();
2700 #endif
2701
2702         vid_hidden = false;
2703         vid_activewindow = false;
2704         vid_hasfocus = true;
2705         vid_usingmouse = false;
2706         vid_usinghidecursor = false;
2707                 
2708 #if SDL_MAJOR_VERSION == 1
2709         SDL_WM_GrabInput(SDL_GRAB_OFF);
2710 #endif
2711         return true;
2712 }
2713
2714 extern cvar_t gl_info_extensions;
2715 extern cvar_t gl_info_vendor;
2716 extern cvar_t gl_info_renderer;
2717 extern cvar_t gl_info_version;
2718 extern cvar_t gl_info_platform;
2719 extern cvar_t gl_info_driver;
2720
2721 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2722 {
2723 #if SDL_MAJOR_VERSION == 1
2724         int flags = SDL_HWSURFACE;
2725         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2726 #else
2727         int windowflags = SDL_WINDOW_SHOWN;
2728 #endif
2729
2730         win_half_width = mode->width>>1;
2731         win_half_height = mode->height>>1;
2732
2733         if(vid_resizable.integer)
2734 #if SDL_MAJOR_VERSION == 1
2735                 flags |= SDL_RESIZABLE;
2736 #else
2737                 windowflags |= SDL_WINDOW_RESIZABLE;
2738 #endif
2739
2740         VID_OutputVersion();
2741
2742         vid_isfullscreen = false;
2743         if (mode->fullscreen) {
2744 #if SDL_MAJOR_VERSION == 1
2745                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2746                 mode->width = vi->current_w;
2747                 mode->height = vi->current_h;
2748                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2749                 flags |= SDL_FULLSCREEN;
2750 #else
2751                 if (vid_desktopfullscreen.integer)
2752                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2753                 else
2754                         windowflags |= SDL_WINDOW_FULLSCREEN;
2755 #endif
2756                 vid_isfullscreen = true;
2757         }
2758
2759         video_bpp = mode->bitsperpixel;
2760 #if SDL_MAJOR_VERSION == 1
2761         video_flags = flags;
2762         video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2763         if (video_screen == NULL)
2764         {
2765                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2766                 VID_Shutdown();
2767                 return false;
2768         }
2769         mode->width = video_screen->w;
2770         mode->height = video_screen->h;
2771 #else
2772         window_flags = windowflags;
2773         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2774         if (window == NULL)
2775         {
2776                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2777                 VID_Shutdown();
2778                 return false;
2779         }
2780         SDL_GetWindowSize(window, &mode->width, &mode->height);
2781 #endif
2782
2783         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2784         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2785         if (vid_softsurface == NULL)
2786         {
2787                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2788                 VID_Shutdown();
2789                 return false;
2790         }
2791 #if SDL_MAJOR_VERSION == 1
2792         SDL_SetAlpha(vid_softsurface, 0, 255);
2793 #else
2794         SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2795 #endif
2796
2797         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2798         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2799         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2800         {
2801                 Con_Printf("Failed to initialize software rasterizer\n");
2802                 VID_Shutdown();
2803                 return false;
2804         }
2805
2806 #if SDL_MAJOR_VERSION == 1
2807         // init keyboard
2808         SDL_EnableUNICODE( SDL_ENABLE );
2809         // enable key repeat since everyone expects it
2810         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2811 #endif
2812
2813         VID_Soft_SharedSetup();
2814
2815         vid_hidden = false;
2816         vid_activewindow = false;
2817         vid_hasfocus = true;
2818         vid_usingmouse = false;
2819         vid_usinghidecursor = false;
2820
2821 #if SDL_MAJOR_VERSION == 1
2822         SDL_WM_GrabInput(SDL_GRAB_OFF);
2823 #endif
2824         return true;
2825 }
2826
2827 qboolean VID_InitMode(viddef_mode_t *mode)
2828 {
2829         // GAME_STEELSTORM specific
2830         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2831         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2832
2833         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2834                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2835
2836 #if SDL_MAJOR_VERSION != 1
2837         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2838 #endif
2839 #ifdef SSE_POSSIBLE
2840         if (vid_soft.integer)
2841                 return VID_InitModeSoft(mode);
2842         else
2843 #endif
2844                 return VID_InitModeGL(mode);
2845 }
2846
2847 void VID_Shutdown (void)
2848 {
2849         VID_EnableJoystick(false);
2850         VID_SetMouse(false, false, false);
2851         VID_RestoreSystemGamma();
2852
2853 #if SDL_MAJOR_VERSION == 1
2854 #ifndef WIN32
2855 #ifndef MACOSX
2856         if (icon)
2857                 SDL_FreeSurface(icon);
2858         icon = NULL;
2859 #endif
2860 #endif
2861 #endif
2862
2863         if (vid_softsurface)
2864                 SDL_FreeSurface(vid_softsurface);
2865         vid_softsurface = NULL;
2866         vid.softpixels = NULL;
2867         if (vid.softdepthpixels)
2868                 free(vid.softdepthpixels);
2869         vid.softdepthpixels = NULL;
2870
2871 #if SDL_MAJOR_VERSION != 1
2872         SDL_DestroyWindow(window);
2873         window = NULL;
2874 #endif
2875
2876         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2877
2878         gl_driver[0] = 0;
2879         gl_extensions = "";
2880         gl_platform = "";
2881         gl_platformextensions = "";
2882 }
2883
2884 int VID_SetGamma (unsigned short *ramps, int rampsize)
2885 {
2886 #if SDL_MAJOR_VERSION == 1
2887         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2888 #else
2889         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2890 #endif
2891 }
2892
2893 int VID_GetGamma (unsigned short *ramps, int rampsize)
2894 {
2895 #if SDL_MAJOR_VERSION == 1
2896         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2897 #else
2898         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2899 #endif
2900 }
2901
2902 void VID_Finish (void)
2903 {
2904 #if SDL_MAJOR_VERSION == 1
2905         Uint8 appstate;
2906
2907         //react on appstate changes
2908         appstate = SDL_GetAppState();
2909
2910         vid_hidden = !(appstate & SDL_APPACTIVE);
2911         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2912 #endif
2913         vid_activewindow = !vid_hidden && vid_hasfocus;
2914
2915         VID_UpdateGamma(false, 256);
2916
2917         if (!vid_hidden)
2918         {
2919                 switch(vid.renderpath)
2920                 {
2921                 case RENDERPATH_GL11:
2922                 case RENDERPATH_GL13:
2923                 case RENDERPATH_GL20:
2924                 case RENDERPATH_GLES1:
2925                 case RENDERPATH_GLES2:
2926                         CHECKGLERROR
2927                         if (r_speeds.integer == 2 || gl_finish.integer)
2928                                 GL_Finish();
2929
2930 #if SDL_MAJOR_VERSION != 1
2931 {
2932         qboolean vid_usevsync;
2933         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2934         if (vid_usingvsync != vid_usevsync)
2935         {
2936                 vid_usingvsync = vid_usevsync;
2937                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2938                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2939                 else
2940                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2941         }
2942 }
2943 #endif
2944 #if SDL_MAJOR_VERSION == 1
2945                         SDL_GL_SwapBuffers();
2946 #else
2947                         SDL_GL_SwapWindow(window);
2948 #endif
2949                         break;
2950                 case RENDERPATH_SOFT:
2951                         DPSOFTRAST_Finish();
2952 #if SDL_MAJOR_VERSION == 1
2953 //              if (!r_test.integer)
2954                 {
2955                         SDL_BlitSurface(vid_softsurface, NULL, video_screen, NULL);
2956                         SDL_Flip(video_screen);
2957                 }
2958 #else
2959                         {
2960                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2961                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2962                                 SDL_UpdateWindowSurface(window);
2963                         }
2964 #endif
2965                         break;
2966                 case RENDERPATH_D3D9:
2967                 case RENDERPATH_D3D10:
2968                 case RENDERPATH_D3D11:
2969                         if (r_speeds.integer == 2 || gl_finish.integer)
2970                                 GL_Finish();
2971                         break;
2972                 }
2973         }
2974 }
2975
2976 vid_mode_t *VID_GetDesktopMode(void)
2977 {
2978 #if SDL_MAJOR_VERSION != 1
2979         SDL_DisplayMode mode;
2980         int bpp;
2981         Uint32 rmask, gmask, bmask, amask;
2982         SDL_GetDesktopDisplayMode(0, &mode);
2983         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2984         desktop_mode.width = mode.w;
2985         desktop_mode.height = mode.h;
2986         desktop_mode.bpp = bpp;
2987         desktop_mode.refreshrate = mode.refresh_rate;
2988         desktop_mode.pixelheight_num = 1;
2989         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2990         // TODO check whether this actually works, or whether we do still need
2991         // a read-window-size-after-entering-desktop-fullscreen hack for
2992         // multiscreen setups.
2993 #endif
2994         return &desktop_mode;
2995 }
2996
2997 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2998 {
2999         size_t k = 0;
3000 #if SDL_MAJOR_VERSION == 1
3001         SDL_Rect **vidmodes;
3002         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
3003 #ifdef WIN64
3004         SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
3005 #else
3006         SDL_Rect **ENDRECT = (SDL_Rect**)-1;
3007 #endif
3008
3009         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
3010         {
3011                 if(k >= maxcount)
3012                         break;
3013                 modes[k].width = (*vidmodes)->w;
3014                 modes[k].height = (*vidmodes)->h;
3015                 modes[k].bpp = bpp;
3016                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
3017                 modes[k].pixelheight_num = 1;
3018                 modes[k].pixelheight_denom = 1; // SDL does not provide this
3019                 ++k;
3020         }
3021 #else
3022         int modenum;
3023         int nummodes = SDL_GetNumDisplayModes(0);
3024         SDL_DisplayMode mode;
3025         for (modenum = 0;modenum < nummodes;modenum++)
3026         {
3027                 if (k >= maxcount)
3028                         break;
3029                 if (SDL_GetDisplayMode(0, modenum, &mode))
3030                         continue;
3031                 modes[k].width = mode.w;
3032                 modes[k].height = mode.h;
3033                 // FIXME bpp?
3034                 modes[k].refreshrate = mode.refresh_rate;
3035                 modes[k].pixelheight_num = 1;
3036                 modes[k].pixelheight_denom = 1; // SDL does not provide this
3037                 k++;
3038         }
3039 #endif
3040         return k;
3041 }