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1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26
27 #ifndef __IPHONEOS__
28 #ifdef MACOSX
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
37 {
38         io_connect_t iohandle = MACH_PORT_NULL;
39         kern_return_t status;
40         io_service_t iohidsystem = MACH_PORT_NULL;
41         mach_port_t masterport;
42
43         status = IOMasterPort(MACH_PORT_NULL, &masterport);
44         if(status != KERN_SUCCESS)
45                 return 0;
46
47         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
48         if(!iohidsystem)
49                 return 0;
50
51         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52         IOObjectRelease(iohidsystem);
53
54         return iohandle;
55 }
56 #endif
57 #endif
58
59 #ifdef WIN32
60 #define SDL_R_RESTART
61 #endif
62
63 // Tell startup code that we have a client
64 int cl_available = true;
65
66 qboolean vid_supportrefreshrate = false;
67
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
75 #endif
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
80
81 static int win_half_width = 50;
82 static int win_half_height = 50;
83 static int video_bpp;
84
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
88 #else
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
92 #endif
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
95
96 /////////////////////////
97 // Input handling
98 ////
99 //TODO: Add error checking
100
101 #ifndef SDLK_PERCENT
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
116 #endif
117
118 static int MapKey( unsigned int sdlkey )
119 {
120         switch(sdlkey)
121         {
122         default: return 0;
123 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
124         case SDLK_RETURN:             return K_ENTER;
125         case SDLK_ESCAPE:             return K_ESCAPE;
126         case SDLK_BACKSPACE:          return K_BACKSPACE;
127         case SDLK_TAB:                return K_TAB;
128         case SDLK_SPACE:              return K_SPACE;
129         case SDLK_EXCLAIM:            return '!';
130         case SDLK_QUOTEDBL:           return '"';
131         case SDLK_HASH:               return '#';
132         case SDLK_PERCENT:            return '%';
133         case SDLK_DOLLAR:             return '$';
134         case SDLK_AMPERSAND:          return '&';
135         case SDLK_QUOTE:              return '\'';
136         case SDLK_LEFTPAREN:          return '(';
137         case SDLK_RIGHTPAREN:         return ')';
138         case SDLK_ASTERISK:           return '*';
139         case SDLK_PLUS:               return '+';
140         case SDLK_COMMA:              return ',';
141         case SDLK_MINUS:              return '-';
142         case SDLK_PERIOD:             return '.';
143         case SDLK_SLASH:              return '/';
144         case SDLK_0:                  return '0';
145         case SDLK_1:                  return '1';
146         case SDLK_2:                  return '2';
147         case SDLK_3:                  return '3';
148         case SDLK_4:                  return '4';
149         case SDLK_5:                  return '5';
150         case SDLK_6:                  return '6';
151         case SDLK_7:                  return '7';
152         case SDLK_8:                  return '8';
153         case SDLK_9:                  return '9';
154         case SDLK_COLON:              return ':';
155         case SDLK_SEMICOLON:          return ';';
156         case SDLK_LESS:               return '<';
157         case SDLK_EQUALS:             return '=';
158         case SDLK_GREATER:            return '>';
159         case SDLK_QUESTION:           return '?';
160         case SDLK_AT:                 return '@';
161         case SDLK_LEFTBRACKET:        return '[';
162         case SDLK_BACKSLASH:          return '\\';
163         case SDLK_RIGHTBRACKET:       return ']';
164         case SDLK_CARET:              return '^';
165         case SDLK_UNDERSCORE:         return '_';
166         case SDLK_BACKQUOTE:          return '`';
167         case SDLK_a:                  return 'a';
168         case SDLK_b:                  return 'b';
169         case SDLK_c:                  return 'c';
170         case SDLK_d:                  return 'd';
171         case SDLK_e:                  return 'e';
172         case SDLK_f:                  return 'f';
173         case SDLK_g:                  return 'g';
174         case SDLK_h:                  return 'h';
175         case SDLK_i:                  return 'i';
176         case SDLK_j:                  return 'j';
177         case SDLK_k:                  return 'k';
178         case SDLK_l:                  return 'l';
179         case SDLK_m:                  return 'm';
180         case SDLK_n:                  return 'n';
181         case SDLK_o:                  return 'o';
182         case SDLK_p:                  return 'p';
183         case SDLK_q:                  return 'q';
184         case SDLK_r:                  return 'r';
185         case SDLK_s:                  return 's';
186         case SDLK_t:                  return 't';
187         case SDLK_u:                  return 'u';
188         case SDLK_v:                  return 'v';
189         case SDLK_w:                  return 'w';
190         case SDLK_x:                  return 'x';
191         case SDLK_y:                  return 'y';
192         case SDLK_z:                  return 'z';
193         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
194         case SDLK_F1:                 return K_F1;
195         case SDLK_F2:                 return K_F2;
196         case SDLK_F3:                 return K_F3;
197         case SDLK_F4:                 return K_F4;
198         case SDLK_F5:                 return K_F5;
199         case SDLK_F6:                 return K_F6;
200         case SDLK_F7:                 return K_F7;
201         case SDLK_F8:                 return K_F8;
202         case SDLK_F9:                 return K_F9;
203         case SDLK_F10:                return K_F10;
204         case SDLK_F11:                return K_F11;
205         case SDLK_F12:                return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
208         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
209 #endif
210         case SDLK_PAUSE:              return K_PAUSE;
211         case SDLK_INSERT:             return K_INS;
212         case SDLK_HOME:               return K_HOME;
213         case SDLK_PAGEUP:             return K_PGUP;
214 #ifdef __IPHONEOS__
215         case SDLK_DELETE:             return K_BACKSPACE;
216 #else
217         case SDLK_DELETE:             return K_DEL;
218 #endif
219         case SDLK_END:                return K_END;
220         case SDLK_PAGEDOWN:           return K_PGDN;
221         case SDLK_RIGHT:              return K_RIGHTARROW;
222         case SDLK_LEFT:               return K_LEFTARROW;
223         case SDLK_DOWN:               return K_DOWNARROW;
224         case SDLK_UP:                 return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227 #endif
228         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
229         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
230         case SDLK_KP_MINUS:           return K_KP_MINUS;
231         case SDLK_KP_PLUS:            return K_KP_PLUS;
232         case SDLK_KP_ENTER:           return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234         case SDLK_KP_1:               return K_KP_1;
235         case SDLK_KP_2:               return K_KP_2;
236         case SDLK_KP_3:               return K_KP_3;
237         case SDLK_KP_4:               return K_KP_4;
238         case SDLK_KP_5:               return K_KP_5;
239         case SDLK_KP_6:               return K_KP_6;
240         case SDLK_KP_7:               return K_KP_7;
241         case SDLK_KP_8:               return K_KP_8;
242         case SDLK_KP_9:               return K_KP_9;
243         case SDLK_KP_0:               return K_KP_0;
244 #endif
245         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
246 //      case SDLK_APPLICATION:        return K_APPLICATION;
247 //      case SDLK_POWER:              return K_POWER;
248         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
249 //      case SDLK_F13:                return K_F13;
250 //      case SDLK_F14:                return K_F14;
251 //      case SDLK_F15:                return K_F15;
252 //      case SDLK_F16:                return K_F16;
253 //      case SDLK_F17:                return K_F17;
254 //      case SDLK_F18:                return K_F18;
255 //      case SDLK_F19:                return K_F19;
256 //      case SDLK_F20:                return K_F20;
257 //      case SDLK_F21:                return K_F21;
258 //      case SDLK_F22:                return K_F22;
259 //      case SDLK_F23:                return K_F23;
260 //      case SDLK_F24:                return K_F24;
261 //      case SDLK_EXECUTE:            return K_EXECUTE;
262 //      case SDLK_HELP:               return K_HELP;
263 //      case SDLK_MENU:               return K_MENU;
264 //      case SDLK_SELECT:             return K_SELECT;
265 //      case SDLK_STOP:               return K_STOP;
266 //      case SDLK_AGAIN:              return K_AGAIN;
267 //      case SDLK_UNDO:               return K_UNDO;
268 //      case SDLK_CUT:                return K_CUT;
269 //      case SDLK_COPY:               return K_COPY;
270 //      case SDLK_PASTE:              return K_PASTE;
271 //      case SDLK_FIND:               return K_FIND;
272 //      case SDLK_MUTE:               return K_MUTE;
273 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
274 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
275 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
276 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
277 //      case SDLK_ALTERASE:           return K_ALTERASE;
278 //      case SDLK_SYSREQ:             return K_SYSREQ;
279 //      case SDLK_CANCEL:             return K_CANCEL;
280 //      case SDLK_CLEAR:              return K_CLEAR;
281 //      case SDLK_PRIOR:              return K_PRIOR;
282 //      case SDLK_RETURN2:            return K_RETURN2;
283 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
284 //      case SDLK_OUT:                return K_OUT;
285 //      case SDLK_OPER:               return K_OPER;
286 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
287 //      case SDLK_CRSEL:              return K_CRSEL;
288 //      case SDLK_EXSEL:              return K_EXSEL;
289 //      case SDLK_KP_00:              return K_KP_00;
290 //      case SDLK_KP_000:             return K_KP_000;
291 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
293 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
294 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
295 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
296 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
297 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
298 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
299 //      case SDLK_KP_TAB:             return K_KP_TAB;
300 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
301 //      case SDLK_KP_A:               return K_KP_A;
302 //      case SDLK_KP_B:               return K_KP_B;
303 //      case SDLK_KP_C:               return K_KP_C;
304 //      case SDLK_KP_D:               return K_KP_D;
305 //      case SDLK_KP_E:               return K_KP_E;
306 //      case SDLK_KP_F:               return K_KP_F;
307 //      case SDLK_KP_XOR:             return K_KP_XOR;
308 //      case SDLK_KP_POWER:           return K_KP_POWER;
309 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
310 //      case SDLK_KP_LESS:            return K_KP_LESS;
311 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
312 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
313 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
314 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
315 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
316 //      case SDLK_KP_COLON:           return K_KP_COLON;
317 //      case SDLK_KP_HASH:            return K_KP_HASH;
318 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
319 //      case SDLK_KP_AT:              return K_KP_AT;
320 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
321 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
322 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
323 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
324 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
325 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
326 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
327 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
328 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
329 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
330 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
331 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
332 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
333 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
334 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
335         case SDLK_LCTRL:              return K_CTRL;
336         case SDLK_LSHIFT:             return K_SHIFT;
337         case SDLK_LALT:               return K_ALT;
338 //      case SDLK_LGUI:               return K_LGUI;
339         case SDLK_RCTRL:              return K_CTRL;
340         case SDLK_RSHIFT:             return K_SHIFT;
341         case SDLK_RALT:               return K_ALT;
342 //      case SDLK_RGUI:               return K_RGUI;
343 //      case SDLK_MODE:               return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
346 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
347 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
348 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
349 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
350 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
351 //      case SDLK_WWW:                return K_WWW;
352 //      case SDLK_MAIL:               return K_MAIL;
353 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
354 //      case SDLK_COMPUTER:           return K_COMPUTER;
355 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
356 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
357         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
358 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
359 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
360 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
361 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
362 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
363 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
364 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
365 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
366 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
367 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
368 //      case SDLK_EJECT:              return K_EJECT;
369 //      case SDLK_SLEEP:              return K_SLEEP;
370 #endif
371         }
372 }
373
374 qboolean VID_HasScreenKeyboardSupport(void)
375 {
376 #if SDL_MAJOR_VERSION != 1
377         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
378 #else
379         return false;
380 #endif
381 }
382
383 void VID_ShowKeyboard(qboolean show)
384 {
385 #if SDL_MAJOR_VERSION != 1
386         if (!SDL_HasScreenKeyboardSupport())
387                 return;
388
389         if (show)
390         {
391                 if (!SDL_IsTextInputActive())
392                         SDL_StartTextInput();
393         }
394         else
395         {
396                 if (SDL_IsTextInputActive())
397                         SDL_StopTextInput();
398         }
399 #endif
400 }
401
402 qboolean VID_ShowingKeyboard(void)
403 {
404 #if SDL_MAJOR_VERSION != 1
405         return SDL_IsTextInputActive() != 0;
406 #else
407         return false;
408 #endif
409 }
410
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
412 {
413 #ifndef DP_MOBILETOUCH
414 #ifdef MACOSX
415         if(relative)
416                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417                         VID_SetMouse(false, false, false); // ungrab first!
418 #endif
419         if (vid_usingmouse != relative)
420         {
421                 vid_usingmouse = relative;
422                 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
425 #else
426                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
428 #endif
429 #ifdef MACOSX
430                 if(relative)
431                 {
432                         // Save the status of mouse acceleration
433                         originalMouseSpeed = -1.0; // in case of error
434                         if(apple_mouse_noaccel.integer)
435                         {
436                                 io_connect_t mouseDev = IN_GetIOHandle();
437                                 if(mouseDev != 0)
438                                 {
439                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
440                                         {
441                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
443                                                 {
444                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
446                                                 }
447                                         }
448                                         else
449                                         {
450                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
452                                         }
453                                         IOServiceClose(mouseDev);
454                                 }
455                                 else
456                                 {
457                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
459                                 }
460                         }
461
462                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
463                 }
464                 else
465                 {
466                         if(originalMouseSpeed != -1.0)
467                         {
468                                 io_connect_t mouseDev = IN_GetIOHandle();
469                                 if(mouseDev != 0)
470                                 {
471                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474                                         IOServiceClose(mouseDev);
475                                 }
476                                 else
477                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
478                         }
479                 }
480 #endif
481         }
482         if (vid_usinghidecursor != hidecursor)
483         {
484                 vid_usinghidecursor = hidecursor;
485                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
486         }
487 #endif
488 }
489
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
497
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
500
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
503 {
504         int finger;
505         float fx, fy, fwidth, fheight;
506         float overfx, overfy, overfwidth, overfheight;
507         float rel[3];
508         float sqsum;
509         qboolean button = false;
510         VectorClear(rel);
511         if (pwidth > 0 && pheight > 0)
512         {
513                 if (corner & 1) px += vid_conwidth.value;
514                 if (corner & 2) py += vid_conheight.value;
515                 if (corner & 4) px += vid_conwidth.value * 0.5f;
516                 if (corner & 8) py += vid_conheight.value * 0.5f;
517                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518                 fx = px / vid_conwidth.value;
519                 fy = py / vid_conheight.value;
520                 fwidth = pwidth / vid_conwidth.value;
521                 fheight = pheight / vid_conheight.value;
522
523                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
524                 if (resultbutton)
525                         if (!(*resultbutton))
526                         {
527                                 oversizepixels_x *= 0.2;
528                                 oversizepixels_y *= 0.2;
529                         }
530
531                 oversizepixels_x /= vid_conwidth.value;
532                 oversizepixels_y /= vid_conheight.value;
533
534                 overfx = fx - oversizepixels_x;
535                 overfy = fy - oversizepixels_y;
536                 overfwidth = fwidth + 2*oversizepixels_x;
537                 overfheight = fheight + 2*oversizepixels_y;
538
539                 for (finger = 0;finger < MAXFINGERS;finger++)
540                 {
541                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
542                                 continue;
543
544                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
545                         {
546                                 multitouchs[finger]++;
547
548                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
550                                 rel[2] = 0;
551
552                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
553                                 // 2d deadzone
554                                 if (sqsum < deadzone*deadzone)
555                                 {
556                                         rel[0] = 0;
557                                         rel[1] = 0;
558                                 }
559                                 else if (sqsum > 1)
560                                 {
561                                         // ignore the third component
562                                         Vector2Normalize2(rel, rel);
563                                 }
564                                 button = true;
565                                 break;
566                         }
567                 }
568                 if (scr_numtouchscreenareas < 128)
569                 {
570                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578                         // the pics may have alpha too.
579                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581                         scr_numtouchscreenareas++;
582                 }
583         }
584         if (resultmove)
585         {
586                 if (button)
587                         VectorCopy(rel, resultmove);
588                 else
589                         VectorClear(resultmove);
590         }
591         if (resultbutton)
592         {
593                 if (*resultbutton != button)
594                 {
595                         if ((int)key > 0)
596                                 Key_Event(key, 0, button);
597                         if (typedtext && typedtext[0] && !*resultbutton)
598                         {
599                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
600                                 int i;
601                                 for (i = 0;typedtext[i];i++)
602                                 {
603                                         Key_Event(K_TEXT, typedtext[i], true);
604                                         Key_Event(K_TEXT, typedtext[i], false);
605                                 }
606                         }
607                 }
608                 *resultbutton = button;
609         }
610         return button;
611 }
612
613 // ELUAN:
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
616 {
617         int finger;
618         float fx, fy, fwidth, fheight;
619         qboolean button = false;
620         static int cursorfinger = -1;
621         static int cursorfreemovement = false;
622         static int canclick = false;
623         static int clickxy[2];
624         static int relclickxy[2];
625         static double clickrealtime = 0;
626
627         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628         if (pwidth > 0 && pheight > 0)
629         {
630                 fx = px / vid_conwidth.value;
631                 fy = py / vid_conheight.value;
632                 fwidth = pwidth / vid_conwidth.value;
633                 fheight = pheight / vid_conheight.value;
634                 for (finger = 0;finger < MAXFINGERS;finger++)
635                 {
636                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
637                         {
638                                 if (cursorfinger == -1)
639                                 {
640                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
644                                 }
645                                 cursorfinger = finger;
646                                 button = true;
647                                 canclick = true;
648                                 cursorfreemovement = false;
649                                 break;
650                         }
651                 }
652                 if (scr_numtouchscreenareas < 128)
653                 {
654                         if (clickrealtime + 1 > realtime)
655                         {
656                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
657                         }
658                         else if (button)
659                         {
660                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
661                         }
662                         else
663                         {
664                                 switch ((int)realtime * 10 % 20)
665                                 {
666                                 case 0:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
668                                         break;
669                                 default:
670                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
671                                 }
672                         }
673                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682                         scr_numtouchscreenareas++;
683                 }
684         }
685
686         if (cursorfinger != -1)
687         {
688                 if (multitouch[cursorfinger][0])
689                 {
690                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
694                         {
695                                 cursorfreemovement = true;
696                         }
697                         if (cursorfreemovement)
698                         {
699                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
702                         }
703                 }
704                 else
705                 {
706                         cursorfinger = -1;
707                 }
708         }
709
710         if (resultbutton)
711         {
712                 if (/**resultbutton != button && */(int)key > 0)
713                 {
714                         if (!button && !cursorfreemovement && canclick)
715                         {
716                                 Key_Event(key, 0, true);
717                                 canclick = false;
718                                 clickrealtime = realtime;
719                         }
720
721                         // SS:BR can't qc can't cope with presses and releases on the same frame
722                         if (clickrealtime && clickrealtime + 0.1 < realtime)
723                         {
724                                 Key_Event(key, 0, false);
725                                 clickrealtime = 0;
726                         }
727                 }
728
729                 *resultbutton = button;
730         }
731 }
732
733 void VID_BuildJoyState(vid_joystate_t *joystate)
734 {
735         VID_Shared_BuildJoyState_Begin(joystate);
736
737         if (vid_sdljoystick)
738         {
739                 SDL_Joystick *joy = vid_sdljoystick;
740                 int j;
741                 int numaxes;
742                 int numbuttons;
743                 numaxes = SDL_JoystickNumAxes(joy);
744                 for (j = 0;j < numaxes;j++)
745                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746                 numbuttons = SDL_JoystickNumButtons(joy);
747                 for (j = 0;j < numbuttons;j++)
748                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
749         }
750
751         VID_Shared_BuildJoyState_Finish(joystate);
752 }
753
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
756         if (skip != 0) \
757                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
758         if (skip != 1) \
759                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
760         if (skip != 2) \
761                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
762         if (skip != 3) \
763                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
764         if (skip != 4) \
765                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
766         if (skip != 9) \
767                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
768         if (skip != 10) \
769                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
770         if (skip != 11) \
771                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
772         if (skip != 12) \
773                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
774         if (skip != 13) \
775                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
776         if (skip != 14) \
777                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
778         if (skip != 15) \
779                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
780
781 /////////////////////
782 // Movement handling
783 ////
784
785 static void IN_Move_TouchScreen_SteelStorm(void)
786 {
787         // ELUAN
788         int i, numfingers;
789         float xscale, yscale;
790         float move[3], aim[3];
791         static qboolean oldbuttons[128];
792         static qboolean buttons[128];
793         static keydest_t oldkeydest;
794         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796         memset(multitouchs, 0, sizeof(multitouchs));
797
798         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799                 if (multitouch[i][0])
800                         numfingers++;
801
802         /*
803         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
804         if (numfingers == 1)
805         {
806                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
809         }
810         else
811         {
812                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813                 multitouch[MAXFINGERS-1][0] = 0;
814         }*/
815
816         if (oldkeydest != keydest)
817         {
818                 switch(keydest)
819                 {
820                 case key_game: VID_ShowKeyboard(false);break;
821                 case key_console: VID_ShowKeyboard(true);break;
822                 case key_message: VID_ShowKeyboard(true);break;
823                 default: break; /* qc extensions control the other cases */
824                 }
825         }
826         oldkeydest = keydest;
827         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
830
831         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832         xscale = vid_touchscreen_density.value / 2.0f;
833         yscale = vid_touchscreen_density.value / 2.0f;
834         switch(keydest)
835         {
836         case key_console:
837                 Vid_ClearAllTouchscreenAreas(14);
838                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
839                 break;
840         case key_game:
841                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
842                 {
843                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844                         Vid_ClearAllTouchscreenAreas(10);
845                 }
846                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
847                 {
848                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850                         Vid_ClearAllTouchscreenAreas(0);
851                 }
852                 else
853                 {
854                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
855
856                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
857
858                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
860
861                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
862
863                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
865
866                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869                         if (developer.integer)
870                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
871                         else
872                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874                         switch(cl.activeweapon)
875                         {
876                         case 14:
877                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
878                                 break;
879                         case 12:
880                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
881                                 break;
882                         default:
883                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
884                         }
885                 }
886                 break;
887         default:
888                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
889                 {
890                         Vid_ClearAllTouchscreenAreas(14);
891                         // this way we can skip cutscenes
892                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
893                 }
894                 else
895                 {
896                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898                         Vid_ClearAllTouchscreenAreas(0);
899                 }
900                 break;
901         }
902
903         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904                 in_windowmouse_y = 128;
905
906         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
910 }
911
912 static void IN_Move_TouchScreen_Quake(void)
913 {
914         int x, y;
915         float move[3], aim[3], click[3];
916         static qboolean oldbuttons[128];
917         static qboolean buttons[128];
918         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920         memset(multitouchs, 0, sizeof(multitouchs));
921
922         // simple quake controls
923         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
926
927         // top of screen is toggleconsole and K_ESCAPE
928         switch(keydest)
929         {
930         case key_console:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 if (!VID_ShowingKeyboard())
934                 {
935                         // user entered a command, close the console now
936                         Con_ToggleConsole_f();
937                 }
938                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
944                 break;
945         case key_game:
946                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
953                 buttons[15] = false;
954                 break;
955         default:
956                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958                 // in menus, an icon in the corner activates keyboard
959                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
960                 if (buttons[15])
961                         VID_ShowKeyboard(true);
962                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
967                 if (buttons[2])
968                 {
969                         in_windowmouse_x = x;
970                         in_windowmouse_y = y;
971                 }
972                 break;
973         }
974
975         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
979 }
980
981 void IN_Move( void )
982 {
983         static int old_x = 0, old_y = 0;
984         static int stuck = 0;
985         int x, y;
986         vid_joystate_t joystate;
987
988         scr_numtouchscreenareas = 0;
989
990         if (vid_touchscreen.integer)
991         {
992                 switch(gamemode)
993                 {
994                 case GAME_STEELSTORM:
995                         IN_Move_TouchScreen_SteelStorm();
996                         break;
997                 default:
998                         IN_Move_TouchScreen_Quake();
999                         break;
1000                 }
1001         }
1002         else
1003         {
1004                 if (vid_usingmouse)
1005                 {
1006                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1007                         {
1008                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009                                 // window grabbing. --blub
1010         
1011                                 // we need 2 frames to initialize the center position
1012                                 if(!stuck)
1013                                 {
1014 #if SDL_MAJOR_VERSION == 1
1015                                         SDL_WarpMouse(win_half_width, win_half_height);
1016 #else
1017                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1018 #endif
1019                                         SDL_GetMouseState(&x, &y);
1020                                         SDL_GetRelativeMouseState(&x, &y);
1021                                         ++stuck;
1022                                 } else {
1023                                         SDL_GetRelativeMouseState(&x, &y);
1024                                         in_mouse_x = x + old_x;
1025                                         in_mouse_y = y + old_y;
1026                                         SDL_GetMouseState(&x, &y);
1027                                         old_x = x - win_half_width;
1028                                         old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030                                         SDL_WarpMouse(win_half_width, win_half_height);
1031 #else
1032                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1033 #endif
1034                                 }
1035                         } else {
1036                                 SDL_GetRelativeMouseState( &x, &y );
1037                                 in_mouse_x = x;
1038                                 in_mouse_y = y;
1039                         }
1040                 }
1041
1042                 SDL_GetMouseState(&x, &y);
1043                 in_windowmouse_x = x;
1044                 in_windowmouse_y = y;
1045         }
1046
1047         VID_BuildJoyState(&joystate);
1048         VID_ApplyJoyState(&joystate);
1049 }
1050
1051 /////////////////////
1052 // Message Handling
1053 ////
1054
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1058 {
1059 }
1060 static void sdl_shutdown(void)
1061 {
1062         sdl_needs_restart = false;
1063 }
1064 static void sdl_newmap(void)
1065 {
1066 }
1067 #endif
1068
1069 static keynum_t buttonremap[] =
1070 {
1071         K_MOUSE1,
1072         K_MOUSE3,
1073         K_MOUSE2,
1074 #if SDL_MAJOR_VERSION == 1
1075         // TODO Find out how SDL maps these buttons. It looks like we should
1076         // still include these for sdl2? At least the button indexes don't
1077         // differ between SDL1 and SDL2 for me, thus this array should stay the
1078         // same (in X11 button order).
1079         K_MWHEELUP,
1080         K_MWHEELDOWN,
1081 #endif
1082         K_MOUSE4,
1083         K_MOUSE5,
1084         K_MOUSE6,
1085         K_MOUSE7,
1086         K_MOUSE8,
1087         K_MOUSE9,
1088         K_MOUSE10,
1089         K_MOUSE11,
1090         K_MOUSE12,
1091         K_MOUSE13,
1092         K_MOUSE14,
1093         K_MOUSE15,
1094         K_MOUSE16,
1095 };
1096
1097 #if SDL_MAJOR_VERSION == 1
1098 // SDL
1099 void Sys_SendKeyEvents( void )
1100 {
1101         static qboolean sound_active = true;
1102         int keycode;
1103         SDL_Event event;
1104
1105         VID_EnableJoystick(true);
1106
1107         while( SDL_PollEvent( &event ) )
1108                 switch( event.type ) {
1109                         case SDL_QUIT:
1110                                 Sys_Quit(0);
1111                                 break;
1112                         case SDL_KEYDOWN:
1113                         case SDL_KEYUP:
1114                                 keycode = MapKey(event.key.keysym.sym);
1115                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1116                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1117                                 break;
1118                         case SDL_ACTIVEEVENT:
1119                                 if( event.active.state & SDL_APPACTIVE )
1120                                 {
1121                                         if( event.active.gain )
1122                                                 vid_hidden = false;
1123                                         else
1124                                                 vid_hidden = true;
1125                                 }
1126                                 break;
1127                         case SDL_MOUSEBUTTONDOWN:
1128                         case SDL_MOUSEBUTTONUP:
1129                                 if (!vid_touchscreen.integer)
1130                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1131                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1132                                 break;
1133                         case SDL_JOYBUTTONDOWN:
1134                         case SDL_JOYBUTTONUP:
1135                         case SDL_JOYAXISMOTION:
1136                         case SDL_JOYBALLMOTION:
1137                         case SDL_JOYHATMOTION:
1138                                 break;
1139                         case SDL_VIDEOEXPOSE:
1140                                 break;
1141                         case SDL_VIDEORESIZE:
1142                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1143                                 {
1144                                         vid.width = event.resize.w;
1145                                         vid.height = event.resize.h;
1146                                         if (!vid_isfullscreen)
1147                                                 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1148                                         if (vid_softsurface)
1149                                         {
1150                                                 SDL_FreeSurface(vid_softsurface);
1151                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1152                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1153                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1154                                                 if (vid.softdepthpixels)
1155                                                         free(vid.softdepthpixels);
1156                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1157                                         }
1158 #ifdef SDL_R_RESTART
1159                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1160                                         // so, let's better queue it for next frame
1161                                         if(!sdl_needs_restart)
1162                                         {
1163                                                 Cbuf_AddText("\nr_restart\n");
1164                                                 sdl_needs_restart = true;
1165                                         }
1166 #endif
1167                                 }
1168                                 break;
1169 #if SDL_MAJOR_VERSION != 1
1170                         case SDL_TEXTEDITING:
1171                                 break;
1172                         case SDL_TEXTINPUT:
1173                                 break;
1174 #endif
1175                         case SDL_MOUSEMOTION:
1176                                 break;
1177                         default:
1178                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1179                                 break;
1180                 }
1181
1182         // enable/disable sound on focus gain/loss
1183         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1184         {
1185                 if (!sound_active)
1186                 {
1187                         S_UnblockSound ();
1188                         sound_active = true;
1189                 }
1190         }
1191         else
1192         {
1193                 if (sound_active)
1194                 {
1195                         S_BlockSound ();
1196                         sound_active = false;
1197                 }
1198         }
1199 }
1200
1201 #else
1202
1203 //#define DEBUGSDLEVENTS
1204
1205 // SDL2
1206 void Sys_SendKeyEvents( void )
1207 {
1208         static qboolean sound_active = true;
1209         int keycode;
1210         int i;
1211         int j;
1212         int unicode;
1213         SDL_Event event;
1214
1215         VID_EnableJoystick(true);
1216
1217         while( SDL_PollEvent( &event ) )
1218                 switch( event.type ) {
1219                         case SDL_QUIT:
1220 #ifdef DEBUGSDLEVENTS
1221                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1222 #endif
1223                                 Sys_Quit(0);
1224                                 break;
1225                         case SDL_KEYDOWN:
1226                         case SDL_KEYUP:
1227 #ifdef DEBUGSDLEVENTS
1228                                 if (event.type == SDL_KEYDOWN)
1229                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1230                                 else
1231                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1232 #endif
1233                                 keycode = MapKey(event.key.keysym.sym);
1234                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1235                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1236                                 break;
1237                         case SDL_MOUSEBUTTONDOWN:
1238                         case SDL_MOUSEBUTTONUP:
1239 #ifdef DEBUGSDLEVENTS
1240                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1241                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1242                                 else
1243                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1244 #endif
1245                                 if (!vid_touchscreen.integer)
1246                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1247                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1248                                 break;
1249                         case SDL_MOUSEWHEEL:
1250                                 // TODO support wheel x direction.
1251                                 i = event.wheel.y;
1252                                 while (i > 0) {
1253                                         --i;
1254                                         Key_Event( K_MWHEELUP, 0, true );
1255                                         Key_Event( K_MWHEELUP, 0, false );
1256                                 }
1257                                 while (i < 0) {
1258                                         ++i;
1259                                         Key_Event( K_MWHEELDOWN, 0, true );
1260                                         Key_Event( K_MWHEELDOWN, 0, false );
1261                                 }
1262                                 break;
1263                         case SDL_JOYBUTTONDOWN:
1264                         case SDL_JOYBUTTONUP:
1265                         case SDL_JOYAXISMOTION:
1266                         case SDL_JOYBALLMOTION:
1267                         case SDL_JOYHATMOTION:
1268 #ifdef DEBUGSDLEVENTS
1269                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1270 #endif
1271                                 break;
1272                         case SDL_WINDOWEVENT:
1273 #ifdef DEBUGSDLEVENTS
1274                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1275 #endif
1276                                 //if (event.window.windowID == window) // how to compare?
1277                                 {
1278                                         switch(event.window.event)
1279                                         {
1280                                         case SDL_WINDOWEVENT_SHOWN:
1281                                                 vid_hidden = false;
1282                                                 break;
1283                                         case  SDL_WINDOWEVENT_HIDDEN:
1284                                                 vid_hidden = true;
1285                                                 break;
1286                                         case SDL_WINDOWEVENT_EXPOSED:
1287 #ifdef DEBUGSDLEVENTS
1288                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1289 #endif
1290                                                 break;
1291                                         case SDL_WINDOWEVENT_MOVED:
1292                                                 break;
1293                                         case SDL_WINDOWEVENT_RESIZED:
1294                                                 if(vid_resizable.integer < 2)
1295                                                 {
1296                                                         vid.width = event.window.data1;
1297                                                         vid.height = event.window.data2;
1298                                                         if (vid_softsurface)
1299                                                         {
1300                                                                 SDL_FreeSurface(vid_softsurface);
1301                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1302                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1303                                                                 if (vid.softdepthpixels)
1304                                                                         free(vid.softdepthpixels);
1305                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1306                                                         }
1307 #ifdef SDL_R_RESTART
1308                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1309                                                         // so, let's better queue it for next frame
1310                                                         if(!sdl_needs_restart)
1311                                                         {
1312                                                                 Cbuf_AddText("\nr_restart\n");
1313                                                                 sdl_needs_restart = true;
1314                                                         }
1315 #endif
1316                                                 }
1317                                                 break;
1318                                         case SDL_WINDOWEVENT_MINIMIZED:
1319                                                 break;
1320                                         case SDL_WINDOWEVENT_MAXIMIZED:
1321                                                 break;
1322                                         case SDL_WINDOWEVENT_RESTORED:
1323                                                 break;
1324                                         case SDL_WINDOWEVENT_ENTER:
1325                                                 break;
1326                                         case SDL_WINDOWEVENT_LEAVE:
1327                                                 break;
1328                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1329                                                 vid_hasfocus = true;
1330                                                 break;
1331                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1332                                                 vid_hasfocus = false;
1333                                                 break;
1334                                         case SDL_WINDOWEVENT_CLOSE:
1335                                                 Sys_Quit(0);
1336                                                 break;
1337                                         }
1338                                 }
1339                                 break;
1340                         case SDL_TEXTEDITING:
1341 #ifdef DEBUGSDLEVENTS
1342                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1343 #endif
1344                                 // FIXME!  this is where composition gets supported
1345                                 break;
1346                         case SDL_TEXTINPUT:
1347 #ifdef DEBUGSDLEVENTS
1348                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1349 #endif
1350                                 // we have some characters to parse
1351                                 {
1352                                         unicode = 0;
1353                                         for (i = 0;event.text.text[i];)
1354                                         {
1355                                                 unicode = event.text.text[i++];
1356                                                 if (unicode & 0x80)
1357                                                 {
1358                                                         // UTF-8 character
1359                                                         // strip high bits (we could count these to validate character length but we don't)
1360                                                         for (j = 0x80;unicode & j;j >>= 1)
1361                                                                 unicode ^= j;
1362                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1363                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1364                                                         // low characters are invalid and could be bad, so replace them
1365                                                         if (unicode < 0x80)
1366                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1367                                                 }
1368                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1369
1370                                                 Key_Event(K_TEXT, unicode, true);
1371                                                 Key_Event(K_TEXT, unicode, false);
1372                                         }
1373                                 }
1374                                 break;
1375                         case SDL_MOUSEMOTION:
1376                                 break;
1377                         case SDL_FINGERDOWN:
1378 #ifdef DEBUGSDLEVENTS
1379                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1380 #endif
1381                                 for (i = 0;i < MAXFINGERS-1;i++)
1382                                 {
1383                                         if (!multitouch[i][0])
1384                                         {
1385                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1386                                                 multitouch[i][1] = event.tfinger.x;
1387                                                 multitouch[i][2] = event.tfinger.y;
1388                                                 // TODO: use event.tfinger.pressure?
1389                                                 break;
1390                                         }
1391                                 }
1392                                 if (i == MAXFINGERS-1)
1393                                         Con_DPrintf("Too many fingers at once!\n");
1394                                 break;
1395                         case SDL_FINGERUP:
1396 #ifdef DEBUGSDLEVENTS
1397                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1398 #endif
1399                                 for (i = 0;i < MAXFINGERS-1;i++)
1400                                 {
1401                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1402                                         {
1403                                                 multitouch[i][0] = 0;
1404                                                 break;
1405                                         }
1406                                 }
1407                                 if (i == MAXFINGERS-1)
1408                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1409                                 break;
1410                         case SDL_FINGERMOTION:
1411 #ifdef DEBUGSDLEVENTS
1412                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1413 #endif
1414                                 for (i = 0;i < MAXFINGERS-1;i++)
1415                                 {
1416                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1417                                         {
1418                                                 multitouch[i][1] = event.tfinger.x;
1419                                                 multitouch[i][2] = event.tfinger.y;
1420                                                 break;
1421                                         }
1422                                 }
1423                                 if (i == MAXFINGERS-1)
1424                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1425                                 break;
1426                         default:
1427 #ifdef DEBUGSDLEVENTS
1428                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1429 #endif
1430                                 break;
1431                 }
1432
1433         // enable/disable sound on focus gain/loss
1434         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1435         {
1436                 if (!sound_active)
1437                 {
1438                         S_UnblockSound ();
1439                         sound_active = true;
1440                 }
1441         }
1442         else
1443         {
1444                 if (sound_active)
1445                 {
1446                         S_BlockSound ();
1447                         sound_active = false;
1448                 }
1449         }
1450 }
1451 #endif
1452
1453 /////////////////
1454 // Video system
1455 ////
1456
1457 #ifdef USE_GLES2
1458 #ifndef qglClear
1459 #ifdef __IPHONEOS__
1460 #include <OpenGLES/ES2/gl.h>
1461 #else
1462 #include <SDL_opengles.h>
1463 #endif
1464
1465 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1466 #define PRECALL
1467 #define POSTCALL
1468 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1469 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1470 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1471 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1472 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1473 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1474 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1475 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1476 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1477 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1478 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1479 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1480 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1481 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1482 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1483 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1484 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1485 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1486 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1487 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1488 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1489 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1490 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1491 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1492 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1493 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1494 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1495 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1496 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1497 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1498 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1499 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1500 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1501 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1502 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1503 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1504 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1505 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1506 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1507 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1508 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1509 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1510 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1511 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1512 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1513 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1514 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1515 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1516 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1517 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1518 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1519 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1520 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1521 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1522 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1523 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1524 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1525 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1526 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1527 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1528 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1529 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1530 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1531 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1532 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1533 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1534 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1535 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1536 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1537 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1538 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1539 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1540 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1541 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1542 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1543 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1544 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1545 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1546 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1547 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1548 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1549 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1550 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1551 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1552 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1553 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1554 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1555 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1556 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1557 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1558 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1559 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1560 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1561 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1562 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1563 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1564 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1565 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1566 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1567 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1568 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1569 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1570 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1571 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1572 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1573 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1574 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1575 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1576 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1577 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1578 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1579 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1580 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1581 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1582 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1583 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1584 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1585 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1586 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1587 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1588 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1589 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1590 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1591 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1592 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1593 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1594 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1595 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1596 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1597 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1598 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1599 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1600 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1601 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1602 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1603 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1604 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1605 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1606 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1607 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1608 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1609 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1610 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1611 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1612 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1613 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1614 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1615 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1616 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1617 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1618 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1619 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1620 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1621 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1622 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1623 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1624 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1625 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1626 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1627 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1628 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1629 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1630 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1631 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1632 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1633 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1634 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1635 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1636 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1637 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1638 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1639 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1640 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1641 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1642 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1643 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1644 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1645 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1646 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1647 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1648 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1649 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1650 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1651 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1652 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1653 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1654 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1655 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1656 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1657 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1658 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1659 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1660 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1661 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1664 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1665 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1667 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1668 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1670 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1671 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1674 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1677 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1678 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1680 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1683 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1684 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1685 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1686 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1687 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1688 #endif
1689
1690 #if SDL_MAJOR_VERSION == 1
1691 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1692 #endif
1693
1694 void GLES_Init(void)
1695 {
1696 #ifndef qglClear
1697         qglIsBufferARB = wrapglIsBuffer;
1698         qglIsEnabled = wrapglIsEnabled;
1699         qglIsFramebufferEXT = wrapglIsFramebuffer;
1700 //      qglIsQueryARB = wrapglIsQuery;
1701         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1702 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1703         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1704         qglGetError = wrapglGetError;
1705         qglCreateProgram = wrapglCreateProgram;
1706         qglCreateShader = wrapglCreateShader;
1707 //      qglGetHandleARB = wrapglGetHandle;
1708         qglGetAttribLocation = wrapglGetAttribLocation;
1709         qglGetUniformLocation = wrapglGetUniformLocation;
1710 //      qglMapBufferARB = wrapglMapBuffer;
1711         qglGetString = wrapglGetString;
1712 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1713         qglActiveTexture = wrapglActiveTexture;
1714         qglAlphaFunc = wrapglAlphaFunc;
1715         qglArrayElement = wrapglArrayElement;
1716         qglAttachShader = wrapglAttachShader;
1717 //      qglBegin = wrapglBegin;
1718 //      qglBeginQueryARB = wrapglBeginQuery;
1719         qglBindAttribLocation = wrapglBindAttribLocation;
1720 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1721         qglBindBufferARB = wrapglBindBuffer;
1722         qglBindFramebuffer = wrapglBindFramebuffer;
1723         qglBindRenderbuffer = wrapglBindRenderbuffer;
1724         qglBindTexture = wrapglBindTexture;
1725         qglBlendEquationEXT = wrapglBlendEquation;
1726         qglBlendFunc = wrapglBlendFunc;
1727         qglBufferDataARB = wrapglBufferData;
1728         qglBufferSubDataARB = wrapglBufferSubData;
1729         qglClear = wrapglClear;
1730         qglClearColor = wrapglClearColor;
1731         qglClearDepth = wrapglClearDepth;
1732         qglClearStencil = wrapglClearStencil;
1733         qglClientActiveTexture = wrapglClientActiveTexture;
1734         qglColor4f = wrapglColor4f;
1735         qglColor4ub = wrapglColor4ub;
1736         qglColorMask = wrapglColorMask;
1737         qglColorPointer = wrapglColorPointer;
1738         qglCompileShader = wrapglCompileShader;
1739         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1740         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1741         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1742         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1743         qglCopyTexImage2D = wrapglCopyTexImage2D;
1744         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1745         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1746         qglCullFace = wrapglCullFace;
1747         qglDeleteBuffersARB = wrapglDeleteBuffers;
1748         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1749         qglDeleteProgram = wrapglDeleteProgram;
1750         qglDeleteShader = wrapglDeleteShader;
1751 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1752         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1753         qglDeleteTextures = wrapglDeleteTextures;
1754         qglDepthFunc = wrapglDepthFunc;
1755         qglDepthMask = wrapglDepthMask;
1756         qglDepthRangef = wrapglDepthRangef;
1757         qglDetachShader = wrapglDetachShader;
1758         qglDisable = wrapglDisable;
1759         qglDisableClientState = wrapglDisableClientState;
1760         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1761         qglDrawArrays = wrapglDrawArrays;
1762 //      qglDrawBuffer = wrapglDrawBuffer;
1763 //      qglDrawBuffersARB = wrapglDrawBuffers;
1764         qglDrawElements = wrapglDrawElements;
1765 //      qglDrawRangeElements = wrapglDrawRangeElements;
1766         qglEnable = wrapglEnable;
1767         qglEnableClientState = wrapglEnableClientState;
1768         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1769 //      qglEnd = wrapglEnd;
1770 //      qglEndQueryARB = wrapglEndQuery;
1771         qglFinish = wrapglFinish;
1772         qglFlush = wrapglFlush;
1773         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1774         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1775         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1776         qglGenBuffersARB = wrapglGenBuffers;
1777         qglGenFramebuffers = wrapglGenFramebuffers;
1778 //      qglGenQueriesARB = wrapglGenQueries;
1779         qglGenRenderbuffers = wrapglGenRenderbuffers;
1780         qglGenTextures = wrapglGenTextures;
1781         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1782         qglGetActiveAttrib = wrapglGetActiveAttrib;
1783         qglGetActiveUniform = wrapglGetActiveUniform;
1784         qglGetAttachedShaders = wrapglGetAttachedShaders;
1785         qglGetBooleanv = wrapglGetBooleanv;
1786 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1787         qglGetDoublev = wrapglGetDoublev;
1788         qglGetFloatv = wrapglGetFloatv;
1789         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1790         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1791         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1792         qglGetIntegerv = wrapglGetIntegerv;
1793         qglGetShaderiv = wrapglGetShaderiv;
1794         qglGetProgramiv = wrapglGetProgramiv;
1795 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1796 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1797 //      qglGetQueryivARB = wrapglGetQueryiv;
1798         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1799         qglGetShaderSource = wrapglGetShaderSource;
1800         qglGetTexImage = wrapglGetTexImage;
1801         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1802         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1803         qglGetTexParameterfv = wrapglGetTexParameterfv;
1804         qglGetTexParameteriv = wrapglGetTexParameteriv;
1805         qglGetUniformfv = wrapglGetUniformfv;
1806         qglGetUniformiv = wrapglGetUniformiv;
1807         qglHint = wrapglHint;
1808         qglLineWidth = wrapglLineWidth;
1809         qglLinkProgram = wrapglLinkProgram;
1810         qglLoadIdentity = wrapglLoadIdentity;
1811         qglLoadMatrixf = wrapglLoadMatrixf;
1812         qglMatrixMode = wrapglMatrixMode;
1813         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1814         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1815         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1816         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1817         qglNormalPointer = wrapglNormalPointer;
1818         qglPixelStorei = wrapglPixelStorei;
1819         qglPointSize = wrapglPointSize;
1820 //      qglPolygonMode = wrapglPolygonMode;
1821         qglPolygonOffset = wrapglPolygonOffset;
1822 //      qglPolygonStipple = wrapglPolygonStipple;
1823         qglReadBuffer = wrapglReadBuffer;
1824         qglReadPixels = wrapglReadPixels;
1825         qglRenderbufferStorage = wrapglRenderbufferStorage;
1826         qglScissor = wrapglScissor;
1827         qglShaderSource = wrapglShaderSource;
1828         qglStencilFunc = wrapglStencilFunc;
1829         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1830         qglStencilMask = wrapglStencilMask;
1831         qglStencilOp = wrapglStencilOp;
1832         qglStencilOpSeparate = wrapglStencilOpSeparate;
1833         qglTexCoord1f = wrapglTexCoord1f;
1834         qglTexCoord2f = wrapglTexCoord2f;
1835         qglTexCoord3f = wrapglTexCoord3f;
1836         qglTexCoord4f = wrapglTexCoord4f;
1837         qglTexCoordPointer = wrapglTexCoordPointer;
1838         qglTexEnvf = wrapglTexEnvf;
1839         qglTexEnvfv = wrapglTexEnvfv;
1840         qglTexEnvi = wrapglTexEnvi;
1841         qglTexImage2D = wrapglTexImage2D;
1842         qglTexImage3D = wrapglTexImage3D;
1843         qglTexParameterf = wrapglTexParameterf;
1844         qglTexParameterfv = wrapglTexParameterfv;
1845         qglTexParameteri = wrapglTexParameteri;
1846         qglTexSubImage2D = wrapglTexSubImage2D;
1847         qglTexSubImage3D = wrapglTexSubImage3D;
1848         qglUniform1f = wrapglUniform1f;
1849         qglUniform1fv = wrapglUniform1fv;
1850         qglUniform1i = wrapglUniform1i;
1851         qglUniform1iv = wrapglUniform1iv;
1852         qglUniform2f = wrapglUniform2f;
1853         qglUniform2fv = wrapglUniform2fv;
1854         qglUniform2i = wrapglUniform2i;
1855         qglUniform2iv = wrapglUniform2iv;
1856         qglUniform3f = wrapglUniform3f;
1857         qglUniform3fv = wrapglUniform3fv;
1858         qglUniform3i = wrapglUniform3i;
1859         qglUniform3iv = wrapglUniform3iv;
1860         qglUniform4f = wrapglUniform4f;
1861         qglUniform4fv = wrapglUniform4fv;
1862         qglUniform4i = wrapglUniform4i;
1863         qglUniform4iv = wrapglUniform4iv;
1864         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1865         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1866         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1867         qglUseProgram = wrapglUseProgram;
1868         qglValidateProgram = wrapglValidateProgram;
1869         qglVertex2f = wrapglVertex2f;
1870         qglVertex3f = wrapglVertex3f;
1871         qglVertex4f = wrapglVertex4f;
1872         qglVertexAttribPointer = wrapglVertexAttribPointer;
1873         qglVertexPointer = wrapglVertexPointer;
1874         qglViewport = wrapglViewport;
1875         qglVertexAttrib1f = wrapglVertexAttrib1f;
1876 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1877 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1878         qglVertexAttrib2f = wrapglVertexAttrib2f;
1879 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1880 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1881         qglVertexAttrib3f = wrapglVertexAttrib3f;
1882 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1883 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1884         qglVertexAttrib4f = wrapglVertexAttrib4f;
1885 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1886 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1887 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1888         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1889 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1890 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1891         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1892 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1893 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1894         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1895 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1896 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1897         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1898 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1899 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1900 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1901 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1902 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1903 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1904 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1905 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1906 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1907 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1908 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1909 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1910 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1911 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1912         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1913         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1914         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1915 #endif
1916
1917         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1918         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1919         gl_version = (const char *)qglGetString(GL_VERSION);
1920         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1921         
1922         if (!gl_extensions)
1923                 gl_extensions = "";
1924         if (!gl_platformextensions)
1925                 gl_platformextensions = "";
1926         
1927         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1928         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1929         Con_Printf("GL_VERSION: %s\n", gl_version);
1930         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1931         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1932         
1933         // LordHavoc: report supported extensions
1934         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1935
1936         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1937         vid.forcetextype = TEXTYPE_RGBA;
1938         
1939         vid.support.gl20shaders = true;
1940         vid.support.amd_texture_texture4 = false;
1941         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1942         vid.support.arb_draw_buffers = false;
1943         vid.support.arb_multitexture = false;
1944         vid.support.arb_occlusion_query = false;
1945         vid.support.arb_shadow = false;
1946         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1947         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1948         vid.support.arb_texture_env_combine = false;
1949         vid.support.arb_texture_gather = false;
1950         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1951         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1952         vid.support.ati_separate_stencil = false;
1953         vid.support.ext_blend_minmax = false;
1954         vid.support.ext_blend_subtract = true; // GLES2 core
1955         vid.support.ext_blend_func_separate = true; // GLES2 core
1956         vid.support.ext_draw_range_elements = false;
1957
1958         /*      ELUAN:
1959                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1960                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1961                 It's apparently been fixed in 2.2, though I haven't tested."
1962         */
1963         vid.support.ext_framebuffer_object = false;//true;
1964
1965         vid.support.ext_packed_depth_stencil = false;
1966         vid.support.ext_stencil_two_side = false;
1967         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1968         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1969         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1970         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1971         vid.support.ext_texture_srgb = false;
1972
1973         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1974         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1975
1976 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1977         if (vid.support.ext_texture_filter_anisotropic)
1978                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1979 #endif
1980         if (vid.support.arb_texture_cube_map)
1981                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1982 #ifdef GL_MAX_3D_TEXTURE_SIZE
1983         if (vid.support.ext_texture_3d)
1984                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1985 #endif
1986         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1987         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1988         {
1989 #define GL_ALPHA_BITS                           0x0D55
1990 #define GL_RED_BITS                             0x0D52
1991 #define GL_GREEN_BITS                           0x0D53
1992 #define GL_BLUE_BITS                            0x0D54
1993 #define GL_DEPTH_BITS                           0x0D56
1994 #define GL_STENCIL_BITS                         0x0D57
1995                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1996                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
1997                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
1998                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
1999                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
2000                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
2001                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2002                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2003         }
2004
2005         // verify that cubemap textures are really supported
2006         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2007                 vid.support.arb_texture_cube_map = false;
2008         
2009         // verify that 3d textures are really supported
2010         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2011         {
2012                 vid.support.ext_texture_3d = false;
2013                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2014         }
2015
2016         vid.texunits = 4;
2017         vid.teximageunits = 8;
2018         vid.texarrayunits = 5;
2019         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2020         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2021         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2022         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2023         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2024         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2025         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2026         vid.renderpath = RENDERPATH_GLES2;
2027         vid.useinterleavedarrays = false;
2028         vid.sRGBcapable2D = false;
2029         vid.sRGBcapable3D = false;
2030
2031         // VorteX: set other info (maybe place them in VID_InitMode?)
2032         extern cvar_t gl_info_vendor;
2033         extern cvar_t gl_info_renderer;
2034         extern cvar_t gl_info_version;
2035         extern cvar_t gl_info_platform;
2036         extern cvar_t gl_info_driver;
2037         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2038         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2039         Cvar_SetQuick(&gl_info_version, gl_version);
2040         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2041         Cvar_SetQuick(&gl_info_driver, gl_driver);
2042 }
2043 #endif
2044
2045 void *GL_GetProcAddress(const char *name)
2046 {
2047         void *p = NULL;
2048         p = SDL_GL_GetProcAddress(name);
2049         return p;
2050 }
2051
2052 static qboolean vid_sdl_initjoysticksystem = false;
2053
2054 void VID_Init (void)
2055 {
2056 #ifndef __IPHONEOS__
2057 #ifdef MACOSX
2058         Cvar_RegisterVariable(&apple_mouse_noaccel);
2059 #endif
2060 #endif
2061 #ifdef DP_MOBILETOUCH
2062         Cvar_SetValueQuick(&vid_touchscreen, 1);
2063 #endif
2064
2065 #ifdef SDL_R_RESTART
2066         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2067 #endif
2068
2069         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2070                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2071         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2072         if (vid_sdl_initjoysticksystem)
2073                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2074         vid_isfullscreen = false;
2075 }
2076
2077 static int vid_sdljoystickindex = -1;
2078 void VID_EnableJoystick(qboolean enable)
2079 {
2080         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2081         int numsdljoysticks;
2082         qboolean success = false;
2083         int sharedcount = 0;
2084         int sdlindex = -1;
2085         sharedcount = VID_Shared_SetJoystick(index);
2086         if (index >= 0 && index < sharedcount)
2087                 success = true;
2088         sdlindex = index - sharedcount;
2089
2090         numsdljoysticks = SDL_NumJoysticks();
2091         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2092                 sdlindex = -1;
2093
2094         // update cvar containing count of XInput joysticks + SDL joysticks
2095         if (joy_detected.integer != sharedcount + numsdljoysticks)
2096                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2097
2098         if (vid_sdljoystickindex != sdlindex)
2099         {
2100                 vid_sdljoystickindex = sdlindex;
2101                 // close SDL joystick if active
2102                 if (vid_sdljoystick)
2103                         SDL_JoystickClose(vid_sdljoystick);
2104                 vid_sdljoystick = NULL;
2105                 if (sdlindex >= 0)
2106                 {
2107                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2108                         if (vid_sdljoystick)
2109                         {
2110 #if SDL_MAJOR_VERSION == 1
2111                                 const char *joystickname = SDL_JoystickName(sdlindex);
2112 #else
2113                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2114 #endif
2115                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2116                         }
2117                         else
2118                         {
2119                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2120                                 sdlindex = -1;
2121                         }
2122                 }
2123         }
2124
2125         if (sdlindex >= 0)
2126                 success = true;
2127
2128         if (joy_active.integer != (success ? 1 : 0))
2129                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2130 }
2131
2132 #if SDL_MAJOR_VERSION == 1
2133 // set the icon (we dont use SDL here since it would be too much a PITA)
2134 #ifdef WIN32
2135 #include "resource.h"
2136 #include <SDL_syswm.h>
2137 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2138 {
2139         SDL_Surface *screen = NULL;
2140         SDL_SysWMinfo info;
2141         HICON icon;
2142         SDL_WM_SetCaption( gamename, NULL );
2143         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2144         if (screen)
2145         {
2146                 // get the HWND handle
2147                 SDL_VERSION( &info.version );
2148                 if (SDL_GetWMInfo(&info))
2149                 {
2150                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2151 #ifndef _W64 //If Windows 64bit data types don't exist
2152 #ifndef SetClassLongPtr
2153 #define SetClassLongPtr SetClassLong
2154 #endif
2155 #ifndef GCLP_HICON
2156 #define GCLP_HICON GCL_HICON
2157 #endif
2158 #ifndef LONG_PTR
2159 #define LONG_PTR LONG
2160 #endif
2161 #endif
2162                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2163                 }
2164         }
2165         return screen;
2166 }
2167 #elif defined(MACOSX)
2168 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2169 {
2170         SDL_Surface *screen = NULL;
2171         SDL_WM_SetCaption( gamename, NULL );
2172         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2173         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2174         return screen;
2175 }
2176 #else
2177 // Adding the OS independent XPM version --blub
2178 #include "darkplaces.xpm"
2179 #include "nexuiz.xpm"
2180 #if SDL_MAJOR_VERSION == 1
2181 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2182 #include <SDL_syswm.h>
2183 #endif
2184 #endif
2185 static SDL_Surface *icon = NULL;
2186 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2187 {
2188         /*
2189          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2190          * default settings with less than 91 colors and transparency.
2191          */
2192
2193         int width, height, colors, isize, i, j;
2194         int thenone = -1;
2195         static SDL_Color palette[256];
2196         unsigned short palenc[256]; // store color id by char
2197         char *xpm;
2198         char **idata, *data;
2199         const SDL_version *version;
2200         SDL_Surface *screen = NULL;
2201
2202         if (icon)
2203                 SDL_FreeSurface(icon);
2204         icon = NULL;
2205         version = SDL_Linked_Version();
2206         // only use non-XPM icon support in SDL v1.3 and higher
2207         // SDL v1.2 does not support "smooth" transparency, and thus is better
2208         // off the xpm way
2209         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2210         {
2211                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2212                 if(data)
2213                 {
2214                         unsigned int red = 0x00FF0000;
2215                         unsigned int green = 0x0000FF00;
2216                         unsigned int blue = 0x000000FF;
2217                         unsigned int alpha = 0xFF000000;
2218                         width = image_width;
2219                         height = image_height;
2220
2221                         // reallocate with malloc, as this is in tempmempool (do not want)
2222                         xpm = data;
2223                         data = (char *) malloc(width * height * 4);
2224                         memcpy(data, xpm, width * height * 4);
2225                         Mem_Free(xpm);
2226                         xpm = NULL;
2227
2228                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2229
2230                         if (icon)
2231                                 icon->pixels = data;
2232                         else
2233                         {
2234                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2235                                                 "%s\n", SDL_GetError());
2236                                 free(data);
2237                         }
2238                 }
2239         }
2240
2241         // we only get here if non-XPM icon was missing, or SDL version is not
2242         // sufficient for transparent non-XPM icons
2243         if(!icon)
2244         {
2245                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2246                 idata = NULL;
2247                 if(xpm)
2248                         idata = XPM_DecodeString(xpm);
2249                 if(!idata)
2250                         idata = ENGINE_ICON;
2251                 if(xpm)
2252                         Mem_Free(xpm);
2253
2254                 data = idata[0];
2255
2256                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2257                 {
2258                         if(isize == 1)
2259                         {
2260                                 for(i = 0; i < colors; ++i)
2261                                 {
2262                                         unsigned int r, g, b;
2263                                         char idx;
2264
2265                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2266                                         {
2267                                                 char foo[2];
2268                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2269                                                         break;
2270                                                 else
2271                                                 {
2272                                                         palette[i].r = 255; // color key
2273                                                         palette[i].g = 0;
2274                                                         palette[i].b = 255;
2275                                                         thenone = i; // weeeee
2276                                                         palenc[(unsigned char) idx] = i;
2277                                                 }
2278                                         }
2279                                         else
2280                                         {
2281                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2282                                                 palette[i].g = g;
2283                                                 palette[i].b = b;
2284                                                 palenc[(unsigned char) idx] = i;
2285                                         }
2286                                 }
2287
2288                                 if (i == colors)
2289                                 {
2290                                         // allocate the image data
2291                                         data = (char*) malloc(width*height);
2292
2293                                         for(j = 0; j < height; ++j)
2294                                         {
2295                                                 for(i = 0; i < width; ++i)
2296                                                 {
2297                                                         // casting to the safest possible datatypes ^^
2298                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2299                                                 }
2300                                         }
2301
2302                                         if(icon != NULL)
2303                                         {
2304                                                 // SDL_FreeSurface should free the data too
2305                                                 // but for completeness' sake...
2306                                                 if(icon->flags & SDL_PREALLOC)
2307                                                 {
2308                                                         free(icon->pixels);
2309                                                         icon->pixels = NULL; // safety
2310                                                 }
2311                                                 SDL_FreeSurface(icon);
2312                                         }
2313
2314                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2315                                         // 8 bit surfaces get an empty palette allocated according to the docs
2316                                         // so it's a palette image for sure :) no endian check necessary for the mask
2317
2318                                         if(icon)
2319                                         {
2320                                                 icon->pixels = data;
2321                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2322                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2323                                         }
2324                                         else
2325                                         {
2326                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2327                                                                 "%s\n", SDL_GetError());
2328                                                 free(data);
2329                                         }
2330                                 }
2331                                 else
2332                                 {
2333                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2334                                 }
2335                         }
2336                         else
2337                         {
2338                                 // NOTE: Only 1-char colornames are supported
2339                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2340                         }
2341                 }
2342                 else
2343                 {
2344                         // NOTE: Only 1-char colornames are supported
2345                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2346                 }
2347         }
2348
2349         if (icon)
2350                 SDL_WM_SetIcon(icon, NULL);
2351
2352         SDL_WM_SetCaption( gamename, NULL );
2353         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2354
2355 #if SDL_MAJOR_VERSION == 1
2356 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2357 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2358
2359         version = SDL_Linked_Version();
2360         // only use non-XPM icon support in SDL v1.3 and higher
2361         // SDL v1.2 does not support "smooth" transparency, and thus is better
2362         // off the xpm way
2363         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2364         {
2365                 // in this case, we did not set the good icon yet
2366                 SDL_SysWMinfo info;
2367                 SDL_VERSION(&info.version);
2368                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2369                 {
2370                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2371                         if(data)
2372                         {
2373                                 // use _NET_WM_ICON too
2374                                 static long netwm_icon[MAX_NETWM_ICON];
2375                                 int pos = 0;
2376                                 int i = 1;
2377                                 char vabuf[1024];
2378
2379                                 while(data)
2380                                 {
2381                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2382                                         {
2383                                                 netwm_icon[pos++] = image_width;
2384                                                 netwm_icon[pos++] = image_height;
2385                                                 for(i = 0; i < image_height; ++i)
2386                                                         for(j = 0; j < image_width; ++j)
2387                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2388                                         }
2389                                         else
2390                                         {
2391                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2392                                         }
2393                                         ++i;
2394                                         Mem_Free(data);
2395                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2396                                 }
2397
2398                                 info.info.x11.lock_func();
2399                                 {
2400                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2401                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2402                                 }
2403                                 info.info.x11.unlock_func();
2404                         }
2405                 }
2406         }
2407 #endif
2408 #endif
2409         return screen;
2410 }
2411
2412 #endif
2413 #endif
2414
2415 static void VID_OutputVersion(void)
2416 {
2417         SDL_version version;
2418 #if SDL_MAJOR_VERSION == 1
2419         version = *SDL_Linked_Version();
2420 #else
2421         SDL_GetVersion(&version);
2422 #endif
2423         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2424                                         "Using SDL library version %d.%d.%d\n",
2425                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2426                                         version.major, version.minor, version.patch );
2427 }
2428
2429 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2430 {
2431 #if SDL_MAJOR_VERSION == 1
2432         static int notfirstvideomode = false;
2433         int flags = SDL_OPENGL;
2434 #else
2435         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2436 #endif
2437 #ifndef USE_GLES2
2438         int i;
2439         const char *drivername;
2440 #endif
2441
2442         win_half_width = mode->width>>1;
2443         win_half_height = mode->height>>1;
2444
2445         if(vid_resizable.integer)
2446 #if SDL_MAJOR_VERSION == 1
2447                 flags |= SDL_RESIZABLE;
2448 #else
2449                 windowflags |= SDL_WINDOW_RESIZABLE;
2450 #endif
2451
2452         VID_OutputVersion();
2453
2454 #if SDL_MAJOR_VERSION == 1
2455         /*
2456         SDL 1.2 Hack
2457                 We cant switch from one OpenGL video mode to another.
2458                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2459         */
2460         if (notfirstvideomode)
2461                 SDL_SetVideoMode( 0, 0, 0, 0 );
2462         notfirstvideomode = true;
2463 #endif
2464
2465 #ifndef USE_GLES2
2466         // SDL usually knows best
2467         drivername = NULL;
2468
2469 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2470         i = COM_CheckParm("-gl_driver");
2471         if (i && i < com_argc - 1)
2472                 drivername = com_argv[i + 1];
2473         if (SDL_GL_LoadLibrary(drivername) < 0)
2474         {
2475                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2476                 return false;
2477         }
2478 #endif
2479
2480 #ifdef DP_MOBILETOUCH
2481         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2482         mode->fullscreen = true;
2483         // hide the menu with SDL_WINDOW_BORDERLESS
2484         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2485 #endif
2486 #ifndef USE_GLES2
2487         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2488         {
2489                 VID_Shutdown();
2490                 Con_Print("Required OpenGL function glGetString not found\n");
2491                 return false;
2492         }
2493 #endif
2494
2495         // Knghtbrd: should do platform-specific extension string function here
2496
2497         vid_isfullscreen = false;
2498 #if SDL_MAJOR_VERSION == 1
2499         {
2500                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2501                 desktop_mode.width = vi->current_w;
2502                 desktop_mode.height = vi->current_h;
2503                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2504                 desktop_mode.pixelheight_num = 1;
2505                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2506                 if (mode->fullscreen) {
2507                         if (vid_desktopfullscreen.integer)
2508                         {
2509                                 mode->width = vi->current_w;
2510                                 mode->height = vi->current_h;
2511                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2512                         }
2513                         flags |= SDL_FULLSCREEN;
2514                         vid_isfullscreen = true;
2515                 }
2516         }
2517 #else
2518         {
2519                 if (mode->fullscreen) {
2520                         if (vid_desktopfullscreen.integer)
2521                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2522                         else
2523                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2524                         vid_isfullscreen = true;
2525                 }
2526         }
2527 #endif
2528         //flags |= SDL_HWSURFACE;
2529
2530         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2531         if (mode->bitsperpixel >= 32)
2532         {
2533                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2534                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2535                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2536                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2537                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2538                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2539         }
2540         else
2541         {
2542                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2543                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2544                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2545                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2546         }
2547         if (mode->stereobuffer)
2548                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2549         if (mode->samples > 1)
2550         {
2551                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2552                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2553         }
2554
2555 #if SDL_MAJOR_VERSION == 1
2556         if (vid_vsync.integer)
2557                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2558         else
2559                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2560 #else
2561 #ifdef USE_GLES2
2562         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2563         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2564         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2565 #endif
2566 #endif
2567
2568         video_bpp = mode->bitsperpixel;
2569 #if SDL_MAJOR_VERSION == 1
2570         video_flags = flags;
2571         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2572         if (screen == NULL)
2573         {
2574                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2575                 VID_Shutdown();
2576                 return false;
2577         }
2578         mode->width = screen->w;
2579         mode->height = screen->h;
2580 #else
2581         window_flags = windowflags;
2582         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2583         if (window == NULL)
2584         {
2585                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2586                 VID_Shutdown();
2587                 return false;
2588         }
2589         SDL_GetWindowSize(window, &mode->width, &mode->height);
2590         context = SDL_GL_CreateContext(window);
2591         if (context == NULL)
2592         {
2593                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2594                 VID_Shutdown();
2595                 return false;
2596         }
2597 #endif
2598
2599         vid_softsurface = NULL;
2600         vid.softpixels = NULL;
2601
2602 #if SDL_MAJOR_VERSION == 1
2603         // init keyboard
2604         SDL_EnableUNICODE( SDL_ENABLE );
2605         // enable key repeat since everyone expects it
2606         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2607 #endif
2608
2609 #if SDL_MAJOR_VERSION != 1
2610         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2611         vid_usingvsync = (vid_vsync.integer != 0);
2612 #endif
2613
2614         gl_platform = "SDL";
2615         gl_platformextensions = "";
2616
2617 #ifdef USE_GLES2
2618         GLES_Init();
2619 #else
2620         GL_Init();
2621 #endif
2622
2623         vid_hidden = false;
2624         vid_activewindow = false;
2625         vid_hasfocus = true;
2626         vid_usingmouse = false;
2627         vid_usinghidecursor = false;
2628                 
2629 #if SDL_MAJOR_VERSION == 1
2630         SDL_WM_GrabInput(SDL_GRAB_OFF);
2631 #endif
2632         return true;
2633 }
2634
2635 extern cvar_t gl_info_extensions;
2636 extern cvar_t gl_info_vendor;
2637 extern cvar_t gl_info_renderer;
2638 extern cvar_t gl_info_version;
2639 extern cvar_t gl_info_platform;
2640 extern cvar_t gl_info_driver;
2641
2642 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2643 {
2644 #if SDL_MAJOR_VERSION == 1
2645         int flags = SDL_HWSURFACE;
2646         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2647 #else
2648         int windowflags = SDL_WINDOW_SHOWN;
2649 #endif
2650
2651         win_half_width = mode->width>>1;
2652         win_half_height = mode->height>>1;
2653
2654         if(vid_resizable.integer)
2655 #if SDL_MAJOR_VERSION == 1
2656                 flags |= SDL_RESIZABLE;
2657 #else
2658                 windowflags |= SDL_WINDOW_RESIZABLE;
2659 #endif
2660
2661         VID_OutputVersion();
2662
2663         vid_isfullscreen = false;
2664         if (mode->fullscreen) {
2665 #if SDL_MAJOR_VERSION == 1
2666                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2667                 mode->width = vi->current_w;
2668                 mode->height = vi->current_h;
2669                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2670                 flags |= SDL_FULLSCREEN;
2671 #else
2672                 if (vid_desktopfullscreen.integer)
2673                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2674                 else
2675                         windowflags |= SDL_WINDOW_FULLSCREEN;
2676 #endif
2677                 vid_isfullscreen = true;
2678         }
2679
2680         video_bpp = mode->bitsperpixel;
2681 #if SDL_MAJOR_VERSION == 1
2682         video_flags = flags;
2683         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2684         if (screen == NULL)
2685         {
2686                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2687                 VID_Shutdown();
2688                 return false;
2689         }
2690         mode->width = screen->w;
2691         mode->height = screen->h;
2692 #else
2693         window_flags = windowflags;
2694         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2695         if (window == NULL)
2696         {
2697                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2698                 VID_Shutdown();
2699                 return false;
2700         }
2701         SDL_GetWindowSize(window, &mode->width, &mode->height);
2702 #endif
2703
2704         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2705         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2706         if (vid_softsurface == NULL)
2707         {
2708                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2709                 VID_Shutdown();
2710                 return false;
2711         }
2712 #if SDL_MAJOR_VERSION == 1
2713         SDL_SetAlpha(vid_softsurface, 0, 255);
2714 #endif
2715
2716         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2717         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2718         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2719         {
2720                 Con_Printf("Failed to initialize software rasterizer\n");
2721                 VID_Shutdown();
2722                 return false;
2723         }
2724
2725 #if SDL_MAJOR_VERSION == 1
2726         // init keyboard
2727         SDL_EnableUNICODE( SDL_ENABLE );
2728         // enable key repeat since everyone expects it
2729         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2730 #endif
2731
2732         VID_Soft_SharedSetup();
2733
2734         vid_hidden = false;
2735         vid_activewindow = false;
2736         vid_hasfocus = true;
2737         vid_usingmouse = false;
2738         vid_usinghidecursor = false;
2739
2740 #if SDL_MAJOR_VERSION == 1
2741         SDL_WM_GrabInput(SDL_GRAB_OFF);
2742 #endif
2743         return true;
2744 }
2745
2746 qboolean VID_InitMode(viddef_mode_t *mode)
2747 {
2748         // GAME_STEELSTORM specific
2749         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2750         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2751
2752         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2753                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2754
2755 #if SDL_MAJOR_VERSION != 1
2756         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2757 #endif
2758 #ifdef SSE_POSSIBLE
2759         if (vid_soft.integer)
2760                 return VID_InitModeSoft(mode);
2761         else
2762 #endif
2763                 return VID_InitModeGL(mode);
2764 }
2765
2766 void VID_Shutdown (void)
2767 {
2768         VID_EnableJoystick(false);
2769         VID_SetMouse(false, false, false);
2770         VID_RestoreSystemGamma();
2771
2772 #if SDL_MAJOR_VERSION == 1
2773 #ifndef WIN32
2774 #ifndef MACOSX
2775         if (icon)
2776                 SDL_FreeSurface(icon);
2777         icon = NULL;
2778 #endif
2779 #endif
2780 #endif
2781
2782         if (vid_softsurface)
2783                 SDL_FreeSurface(vid_softsurface);
2784         vid_softsurface = NULL;
2785         vid.softpixels = NULL;
2786         if (vid.softdepthpixels)
2787                 free(vid.softdepthpixels);
2788         vid.softdepthpixels = NULL;
2789
2790 #if SDL_MAJOR_VERSION != 1
2791         SDL_DestroyWindow(window);
2792         window = NULL;
2793 #endif
2794
2795         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2796
2797         gl_driver[0] = 0;
2798         gl_extensions = "";
2799         gl_platform = "";
2800         gl_platformextensions = "";
2801 }
2802
2803 int VID_SetGamma (unsigned short *ramps, int rampsize)
2804 {
2805 #if SDL_MAJOR_VERSION == 1
2806         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2807 #else
2808         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2809 #endif
2810 }
2811
2812 int VID_GetGamma (unsigned short *ramps, int rampsize)
2813 {
2814 #if SDL_MAJOR_VERSION == 1
2815         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2816 #else
2817         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2818 #endif
2819 }
2820
2821 void VID_Finish (void)
2822 {
2823 #if SDL_MAJOR_VERSION == 1
2824         Uint8 appstate;
2825
2826         //react on appstate changes
2827         appstate = SDL_GetAppState();
2828
2829         vid_hidden = !(appstate & SDL_APPACTIVE);
2830         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2831 #endif
2832         vid_activewindow = !vid_hidden && vid_hasfocus;
2833
2834         VID_UpdateGamma(false, 256);
2835
2836         if (!vid_hidden)
2837         {
2838                 switch(vid.renderpath)
2839                 {
2840                 case RENDERPATH_GL11:
2841                 case RENDERPATH_GL13:
2842                 case RENDERPATH_GL20:
2843                 case RENDERPATH_GLES1:
2844                 case RENDERPATH_GLES2:
2845                         CHECKGLERROR
2846                         if (r_speeds.integer == 2 || gl_finish.integer)
2847                                 GL_Finish();
2848
2849 #if SDL_MAJOR_VERSION != 1
2850 {
2851         qboolean vid_usevsync;
2852         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2853         if (vid_usingvsync != vid_usevsync)
2854         {
2855                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2856                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2857                 else
2858                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2859         }
2860 }
2861 #endif
2862 #if SDL_MAJOR_VERSION == 1
2863                         SDL_GL_SwapBuffers();
2864 #else
2865                         SDL_GL_SwapWindow(window);
2866 #endif
2867                         break;
2868                 case RENDERPATH_SOFT:
2869                         DPSOFTRAST_Finish();
2870 #if SDL_MAJOR_VERSION == 1
2871 //              if (!r_test.integer)
2872                 {
2873                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2874                         SDL_Flip(screen);
2875                 }
2876 #else
2877                         {
2878                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2879                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2880                                 SDL_UpdateWindowSurface(window);
2881                         }
2882 #endif
2883                         break;
2884                 case RENDERPATH_D3D9:
2885                 case RENDERPATH_D3D10:
2886                 case RENDERPATH_D3D11:
2887                         if (r_speeds.integer == 2 || gl_finish.integer)
2888                                 GL_Finish();
2889                         break;
2890                 }
2891         }
2892 }
2893
2894 vid_mode_t *VID_GetDesktopMode(void)
2895 {
2896 #if SDL_MAJOR_VERSION != 1
2897         SDL_DisplayMode mode;
2898         int bpp;
2899         Uint32 rmask, gmask, bmask, amask;
2900         SDL_GetDesktopDisplayMode(0, &mode);
2901         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2902         desktop_mode.width = mode.w;
2903         desktop_mode.height = mode.h;
2904         desktop_mode.bpp = bpp;
2905         desktop_mode.refreshrate = mode.refresh_rate;
2906         desktop_mode.pixelheight_num = 1;
2907         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2908         // TODO check whether this actually works, or whether we do still need
2909         // a read-window-size-after-entering-desktop-fullscreen hack for
2910         // multiscreen setups.
2911 #endif
2912         return &desktop_mode;
2913 }
2914
2915 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2916 {
2917         size_t k = 0;
2918 #if SDL_MAJOR_VERSION == 1
2919         SDL_Rect **vidmodes;
2920         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2921
2922         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2923         {
2924                 if(k >= maxcount)
2925                         break;
2926                 modes[k].width = (*vidmodes)->w;
2927                 modes[k].height = (*vidmodes)->h;
2928                 modes[k].bpp = bpp;
2929                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2930                 modes[k].pixelheight_num = 1;
2931                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2932                 ++k;
2933         }
2934 #else
2935         int modenum;
2936         int nummodes = SDL_GetNumDisplayModes(0);
2937         SDL_DisplayMode mode;
2938         for (modenum = 0;modenum < nummodes;modenum++)
2939         {
2940                 if (k >= maxcount)
2941                         break;
2942                 if (SDL_GetDisplayMode(0, modenum, &mode))
2943                         continue;
2944                 modes[k].width = mode.w;
2945                 modes[k].height = mode.h;
2946                 // FIXME bpp?
2947                 modes[k].refreshrate = mode.refresh_rate;
2948                 modes[k].pixelheight_num = 1;
2949                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2950                 k++;
2951         }
2952 #endif
2953         return k;
2954 }