WGL client can now use DPSOFTRAST, added thread_win.c to avoid SDL dependency for...
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <SDL_syswm.h>
22 #include <stdio.h>
23
24 #include "quakedef.h"
25 #include "image.h"
26 #include "dpsoftrast.h"
27
28 #ifndef __IPHONEOS__
29 #ifdef MACOSX
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
38 {
39         io_connect_t iohandle = MACH_PORT_NULL;
40         kern_return_t status;
41         io_service_t iohidsystem = MACH_PORT_NULL;
42         mach_port_t masterport;
43
44         status = IOMasterPort(MACH_PORT_NULL, &masterport);
45         if(status != KERN_SUCCESS)
46                 return 0;
47
48         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
49         if(!iohidsystem)
50                 return 0;
51
52         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53         IOObjectRelease(iohidsystem);
54
55         return iohandle;
56 }
57 #endif
58 #endif
59
60 #ifdef WIN32
61 #define SDL_R_RESTART
62 #endif
63
64 // Tell startup code that we have a client
65 int cl_available = true;
66
67 qboolean vid_supportrefreshrate = false;
68
69 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
70 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
71 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
72 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
73 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
74 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
75 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
76 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
77 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
78 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
79 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
80 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
81 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
85 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
86 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
87 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
88 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
89 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
90 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
91 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
92
93 #ifdef __IPHONEOS__
94 # define SETVIDEOMODE 0
95 #else
96 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
97 #  define SETVIDEOMODE 1
98 # else
99 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
100 #  ifndef SETVIDEOMODE
101 #   define SETVIDEOMODE 1
102 #  endif
103 # endif
104 #endif
105
106 static qboolean vid_usingmouse = false;
107 static qboolean vid_usinghidecursor = false;
108 static qboolean vid_hasfocus = false;
109 static qboolean vid_isfullscreen;
110 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
111 #else
112 static qboolean vid_usingvsync = false;
113 #endif
114 static int vid_numjoysticks = 0;
115 #define MAX_JOYSTICKS 8
116 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
117
118 static int win_half_width = 50;
119 static int win_half_height = 50;
120 static int video_bpp;
121
122 #if SETVIDEOMODE
123 static SDL_Surface *screen;
124 static int video_flags;
125 #else
126 static SDL_GLContext *context;
127 static SDL_Window *window;
128 static int window_flags;
129 #endif
130 static SDL_Surface *vid_softsurface;
131
132 // joystick axes state
133 #define MAX_JOYSTICK_AXES       16
134 typedef struct
135 {
136         float oldmove;
137         float move;
138         double keytime;
139 }joy_axiscache_t;
140 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
141
142 /////////////////////////
143 // Input handling
144 ////
145 //TODO: Add joystick support
146 //TODO: Add error checking
147
148 #ifndef SDLK_PERCENT
149 #define SDLK_PERCENT '%'
150 #define SDLK_PRINTSCREEN SDLK_PRINT
151 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
152 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
153 #define SDLK_KP_1 SDLK_KP1
154 #define SDLK_KP_2 SDLK_KP2
155 #define SDLK_KP_3 SDLK_KP3
156 #define SDLK_KP_4 SDLK_KP4
157 #define SDLK_KP_5 SDLK_KP5
158 #define SDLK_KP_6 SDLK_KP6
159 #define SDLK_KP_7 SDLK_KP7
160 #define SDLK_KP_8 SDLK_KP8
161 #define SDLK_KP_9 SDLK_KP9
162 #define SDLK_KP_0 SDLK_KP0
163 #endif
164
165 static int MapKey( unsigned int sdlkey )
166 {
167         switch(sdlkey)
168         {
169         default: return 0;
170 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
171         case SDLK_RETURN:             return K_ENTER;
172         case SDLK_ESCAPE:             return K_ESCAPE;
173         case SDLK_BACKSPACE:          return K_BACKSPACE;
174         case SDLK_TAB:                return K_TAB;
175         case SDLK_SPACE:              return K_SPACE;
176         case SDLK_EXCLAIM:            return '!';
177         case SDLK_QUOTEDBL:           return '"';
178         case SDLK_HASH:               return '#';
179         case SDLK_PERCENT:            return '%';
180         case SDLK_DOLLAR:             return '$';
181         case SDLK_AMPERSAND:          return '&';
182         case SDLK_QUOTE:              return '\'';
183         case SDLK_LEFTPAREN:          return '(';
184         case SDLK_RIGHTPAREN:         return ')';
185         case SDLK_ASTERISK:           return '*';
186         case SDLK_PLUS:               return '+';
187         case SDLK_COMMA:              return ',';
188         case SDLK_MINUS:              return '-';
189         case SDLK_PERIOD:             return '.';
190         case SDLK_SLASH:              return '/';
191         case SDLK_0:                  return '0';
192         case SDLK_1:                  return '1';
193         case SDLK_2:                  return '2';
194         case SDLK_3:                  return '3';
195         case SDLK_4:                  return '4';
196         case SDLK_5:                  return '5';
197         case SDLK_6:                  return '6';
198         case SDLK_7:                  return '7';
199         case SDLK_8:                  return '8';
200         case SDLK_9:                  return '9';
201         case SDLK_COLON:              return ':';
202         case SDLK_SEMICOLON:          return ';';
203         case SDLK_LESS:               return '<';
204         case SDLK_EQUALS:             return '=';
205         case SDLK_GREATER:            return '>';
206         case SDLK_QUESTION:           return '?';
207         case SDLK_AT:                 return '@';
208         case SDLK_LEFTBRACKET:        return '[';
209         case SDLK_BACKSLASH:          return '\\';
210         case SDLK_RIGHTBRACKET:       return ']';
211         case SDLK_CARET:              return '^';
212         case SDLK_UNDERSCORE:         return '_';
213         case SDLK_BACKQUOTE:          return '`';
214         case SDLK_a:                  return 'a';
215         case SDLK_b:                  return 'b';
216         case SDLK_c:                  return 'c';
217         case SDLK_d:                  return 'd';
218         case SDLK_e:                  return 'e';
219         case SDLK_f:                  return 'f';
220         case SDLK_g:                  return 'g';
221         case SDLK_h:                  return 'h';
222         case SDLK_i:                  return 'i';
223         case SDLK_j:                  return 'j';
224         case SDLK_k:                  return 'k';
225         case SDLK_l:                  return 'l';
226         case SDLK_m:                  return 'm';
227         case SDLK_n:                  return 'n';
228         case SDLK_o:                  return 'o';
229         case SDLK_p:                  return 'p';
230         case SDLK_q:                  return 'q';
231         case SDLK_r:                  return 'r';
232         case SDLK_s:                  return 's';
233         case SDLK_t:                  return 't';
234         case SDLK_u:                  return 'u';
235         case SDLK_v:                  return 'v';
236         case SDLK_w:                  return 'w';
237         case SDLK_x:                  return 'x';
238         case SDLK_y:                  return 'y';
239         case SDLK_z:                  return 'z';
240         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
241         case SDLK_F1:                 return K_F1;
242         case SDLK_F2:                 return K_F2;
243         case SDLK_F3:                 return K_F3;
244         case SDLK_F4:                 return K_F4;
245         case SDLK_F5:                 return K_F5;
246         case SDLK_F6:                 return K_F6;
247         case SDLK_F7:                 return K_F7;
248         case SDLK_F8:                 return K_F8;
249         case SDLK_F9:                 return K_F9;
250         case SDLK_F10:                return K_F10;
251         case SDLK_F11:                return K_F11;
252         case SDLK_F12:                return K_F12;
253         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
254         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
255         case SDLK_PAUSE:              return K_PAUSE;
256         case SDLK_INSERT:             return K_INS;
257         case SDLK_HOME:               return K_HOME;
258         case SDLK_PAGEUP:             return K_PGUP;
259 #ifdef __IPHONEOS__
260         case SDLK_DELETE:             return K_BACKSPACE;
261 #else
262         case SDLK_DELETE:             return K_DEL;
263 #endif
264         case SDLK_END:                return K_END;
265         case SDLK_PAGEDOWN:           return K_PGDN;
266         case SDLK_RIGHT:              return K_RIGHTARROW;
267         case SDLK_LEFT:               return K_LEFTARROW;
268         case SDLK_DOWN:               return K_DOWNARROW;
269         case SDLK_UP:                 return K_UPARROW;
270         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
271         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
272         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
273         case SDLK_KP_MINUS:           return K_KP_MINUS;
274         case SDLK_KP_PLUS:            return K_KP_PLUS;
275         case SDLK_KP_ENTER:           return K_KP_ENTER;
276         case SDLK_KP_1:               return K_KP_1;
277         case SDLK_KP_2:               return K_KP_2;
278         case SDLK_KP_3:               return K_KP_3;
279         case SDLK_KP_4:               return K_KP_4;
280         case SDLK_KP_5:               return K_KP_5;
281         case SDLK_KP_6:               return K_KP_6;
282         case SDLK_KP_7:               return K_KP_7;
283         case SDLK_KP_8:               return K_KP_8;
284         case SDLK_KP_9:               return K_KP_9;
285         case SDLK_KP_0:               return K_KP_0;
286         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
287 //      case SDLK_APPLICATION:        return K_APPLICATION;
288 //      case SDLK_POWER:              return K_POWER;
289         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
290 //      case SDLK_F13:                return K_F13;
291 //      case SDLK_F14:                return K_F14;
292 //      case SDLK_F15:                return K_F15;
293 //      case SDLK_F16:                return K_F16;
294 //      case SDLK_F17:                return K_F17;
295 //      case SDLK_F18:                return K_F18;
296 //      case SDLK_F19:                return K_F19;
297 //      case SDLK_F20:                return K_F20;
298 //      case SDLK_F21:                return K_F21;
299 //      case SDLK_F22:                return K_F22;
300 //      case SDLK_F23:                return K_F23;
301 //      case SDLK_F24:                return K_F24;
302 //      case SDLK_EXECUTE:            return K_EXECUTE;
303 //      case SDLK_HELP:               return K_HELP;
304 //      case SDLK_MENU:               return K_MENU;
305 //      case SDLK_SELECT:             return K_SELECT;
306 //      case SDLK_STOP:               return K_STOP;
307 //      case SDLK_AGAIN:              return K_AGAIN;
308 //      case SDLK_UNDO:               return K_UNDO;
309 //      case SDLK_CUT:                return K_CUT;
310 //      case SDLK_COPY:               return K_COPY;
311 //      case SDLK_PASTE:              return K_PASTE;
312 //      case SDLK_FIND:               return K_FIND;
313 //      case SDLK_MUTE:               return K_MUTE;
314 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
315 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
316 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
317 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
318 //      case SDLK_ALTERASE:           return K_ALTERASE;
319 //      case SDLK_SYSREQ:             return K_SYSREQ;
320 //      case SDLK_CANCEL:             return K_CANCEL;
321 //      case SDLK_CLEAR:              return K_CLEAR;
322 //      case SDLK_PRIOR:              return K_PRIOR;
323 //      case SDLK_RETURN2:            return K_RETURN2;
324 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
325 //      case SDLK_OUT:                return K_OUT;
326 //      case SDLK_OPER:               return K_OPER;
327 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
328 //      case SDLK_CRSEL:              return K_CRSEL;
329 //      case SDLK_EXSEL:              return K_EXSEL;
330 //      case SDLK_KP_00:              return K_KP_00;
331 //      case SDLK_KP_000:             return K_KP_000;
332 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
333 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
334 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
335 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
336 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
337 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
338 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
339 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
340 //      case SDLK_KP_TAB:             return K_KP_TAB;
341 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
342 //      case SDLK_KP_A:               return K_KP_A;
343 //      case SDLK_KP_B:               return K_KP_B;
344 //      case SDLK_KP_C:               return K_KP_C;
345 //      case SDLK_KP_D:               return K_KP_D;
346 //      case SDLK_KP_E:               return K_KP_E;
347 //      case SDLK_KP_F:               return K_KP_F;
348 //      case SDLK_KP_XOR:             return K_KP_XOR;
349 //      case SDLK_KP_POWER:           return K_KP_POWER;
350 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
351 //      case SDLK_KP_LESS:            return K_KP_LESS;
352 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
353 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
354 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
355 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
356 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
357 //      case SDLK_KP_COLON:           return K_KP_COLON;
358 //      case SDLK_KP_HASH:            return K_KP_HASH;
359 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
360 //      case SDLK_KP_AT:              return K_KP_AT;
361 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
362 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
363 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
364 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
365 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
366 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
367 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
368 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
369 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
370 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
371 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
372 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
373 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
374 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
375 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
376         case SDLK_LCTRL:              return K_CTRL;
377         case SDLK_LSHIFT:             return K_SHIFT;
378         case SDLK_LALT:               return K_ALT;
379 //      case SDLK_LGUI:               return K_LGUI;
380         case SDLK_RCTRL:              return K_CTRL;
381         case SDLK_RSHIFT:             return K_SHIFT;
382         case SDLK_RALT:               return K_ALT;
383 //      case SDLK_RGUI:               return K_RGUI;
384 //      case SDLK_MODE:               return K_MODE;
385 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
386 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
387 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
388 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
389 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
390 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
391 //      case SDLK_WWW:                return K_WWW;
392 //      case SDLK_MAIL:               return K_MAIL;
393 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
394 //      case SDLK_COMPUTER:           return K_COMPUTER;
395 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH;
396 //      case SDLK_AC_HOME:            return K_AC_HOME;
397 //      case SDLK_AC_BACK:            return K_AC_BACK;
398 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD;
399 //      case SDLK_AC_STOP:            return K_AC_STOP;
400 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH;
401 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS;
402 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
403 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
404 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
405 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
406 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
407 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
408 //      case SDLK_EJECT:              return K_EJECT;
409 //      case SDLK_SLEEP:              return K_SLEEP;
410         }
411 }
412
413 #ifdef __IPHONEOS__
414 int SDL_iPhoneKeyboardShow(SDL_Window * window);  // reveals the onscreen keyboard.  Returns 0 on success and -1 on error.
415 int SDL_iPhoneKeyboardHide(SDL_Window * window);  // hides the onscreen keyboard.  Returns 0 on success and -1 on error.
416 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window);  // returns whether or not the onscreen keyboard is currently visible.
417 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard.  Returns 0 on success and -1 on error.
418 #endif
419
420 void VID_ShowKeyboard(qboolean show)
421 {
422 #ifdef __IPHONEOS__
423         if (show)
424         {
425                 if (!SDL_iPhoneKeyboardIsShown(window))
426                         SDL_iPhoneKeyboardShow(window);
427         }
428         else
429         {
430                 if (SDL_iPhoneKeyboardIsShown(window))
431                         SDL_iPhoneKeyboardHide(window);
432         }
433 #endif
434 }
435
436 #ifdef __IPHONEOS__
437 qboolean VID_ShowingKeyboard(void)
438 {
439         return SDL_iPhoneKeyboardIsShown(window);
440 }
441 #endif
442
443 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
444 {
445 #ifndef __IPHONEOS__
446 #ifdef MACOSX
447         if(relative)
448                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
449                         VID_SetMouse(false, false, false); // ungrab first!
450 #endif
451         if (vid_usingmouse != relative)
452         {
453                 vid_usingmouse = relative;
454                 cl_ignoremousemoves = 2;
455 #if SETVIDEOMODE
456                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
457 #else
458                 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
459 #endif
460 #ifdef MACOSX
461                 if(relative)
462                 {
463                         // Save the status of mouse acceleration
464                         originalMouseSpeed = -1.0; // in case of error
465                         if(apple_mouse_noaccel.integer)
466                         {
467                                 io_connect_t mouseDev = IN_GetIOHandle();
468                                 if(mouseDev != 0)
469                                 {
470                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
471                                         {
472                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
473                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
474                                                 {
475                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
476                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
477                                                 }
478                                         }
479                                         else
480                                         {
481                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
482                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
483                                         }
484                                         IOServiceClose(mouseDev);
485                                 }
486                                 else
487                                 {
488                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
489                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
490                                 }
491                         }
492
493                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
494                 }
495                 else
496                 {
497                         if(originalMouseSpeed != -1.0)
498                         {
499                                 io_connect_t mouseDev = IN_GetIOHandle();
500                                 if(mouseDev != 0)
501                                 {
502                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
503                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
504                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
505                                         IOServiceClose(mouseDev);
506                                 }
507                                 else
508                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
509                         }
510                 }
511 #endif
512         }
513         if (vid_usinghidecursor != hidecursor)
514         {
515                 vid_usinghidecursor = hidecursor;
516                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
517         }
518 #endif
519 }
520
521 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
522 {
523         double value;
524         if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
525                 return 0; // no such axis on this joystick
526         value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
527         value = bound(-1, value, 1);
528         if (fabs(value) < deadzone)
529                 return 0; // within deadzone around center
530         return value * sensitivity;
531 }
532
533 /////////////////////
534 // Joystick axis keyevents
535 // a sort of hack emulating Arrow keys for joystick axises
536 // as some drives dont send such keyevents for them
537 // additionally we should block drivers that do send arrow keyevents to prevent double events
538 ////
539
540 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
541 {
542         double joytime;
543
544         if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
545                 return; // no such axis on this joystick
546
547         joytime = Sys_DoubleTime();
548         // no key event, continuous keydown event
549         if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
550         {
551                 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
552                 {
553                         //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
554                         Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
555                         joy_axescache[axis].keytime = joytime + 0.5 / 20;
556                 }
557                 return;
558         }
559         // generate key up event
560         if (joy_axescache[axis].oldmove)
561         {
562                 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
563                 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
564         }
565         // generate key down event
566         if (joy_axescache[axis].move)
567         {
568                 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
569                 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
570                 joy_axescache[axis].keytime = joytime + 0.5;
571         }
572 }
573
574 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
575 {
576         if (!joy_axiskeyevents.integer)
577                 return false;
578
579         // block keyevent if it's going to be provided by joystick keyevent system
580         if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
581         {
582                 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
583
584                 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
585                         if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
586                                 return true;
587                 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
588                         if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
589                                 return true;
590         }
591
592         return false;
593 }
594
595 // multitouch[10][] represents the mouse pointer
596 // X and Y coordinates are 0-32767 as per SDL spec
597 #define MAXFINGERS 11
598 int multitouch[MAXFINGERS][3];
599
600 qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
601 {
602         int finger;
603         float fx, fy, fwidth, fheight;
604         float rel[3];
605         qboolean button = false;
606         VectorClear(rel);
607         if (pwidth > 0 && pheight > 0)
608 #ifdef __IPHONEOS__
609         if (!VID_ShowingKeyboard())
610 #endif
611         {
612                 if (corner & 1) px += vid_conwidth.value;
613                 if (corner & 2) py += vid_conheight.value;
614                 if (corner & 4) px += vid_conwidth.value * 0.5f;
615                 if (corner & 8) py += vid_conheight.value * 0.5f;
616                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
617                 fx = px * 32768.0f / vid_conwidth.value;
618                 fy = py * 32768.0f / vid_conheight.value;
619                 fwidth = pwidth * 32768.0f / vid_conwidth.value;
620                 fheight = pheight * 32768.0f / vid_conheight.value;
621                 for (finger = 0;finger < MAXFINGERS;finger++)
622                 {
623                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
624                         {
625                                 rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
626                                 rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
627                                 rel[2] = 0;
628                                 button = true;
629                                 break;
630                         }
631                 }
632                 if (scr_numtouchscreenareas < 16)
633                 {
634                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
635                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
636                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
637                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
638                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
639                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
640                         scr_numtouchscreenareas++;
641                 }
642         }
643         if (resultmove)
644         {
645                 if (button)
646                         VectorCopy(rel, resultmove);
647                 else
648                         VectorClear(resultmove);
649         }
650         if (resultbutton)
651         {
652                 if (*resultbutton != button && (int)key > 0)
653                         Key_Event(key, 0, button);
654                 *resultbutton = button;
655         }
656         return button;
657 }
658
659 /////////////////////
660 // Movement handling
661 ////
662
663 void IN_Move( void )
664 {
665         int j;
666         static int old_x = 0, old_y = 0;
667         static int stuck = 0;
668         int x, y, numaxes, numballs;
669
670         scr_numtouchscreenareas = 0;
671         if (vid_touchscreen.integer)
672         {
673                 vec3_t move, aim, click;
674                 static qboolean buttons[16];
675                 static keydest_t oldkeydest;
676                 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
677                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
678                 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
679                 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
680                 if (oldkeydest != keydest)
681                 {
682                         switch(keydest)
683                         {
684                         case key_game: VID_ShowKeyboard(false);break;
685                         case key_console: VID_ShowKeyboard(true);break;
686                         case key_message: VID_ShowKeyboard(true);break;
687                         default: break;
688                         }
689                 }
690                 oldkeydest = keydest;
691                 // top of screen is toggleconsole and K_ESCAPE
692                 switch(keydest)
693                 {
694                 case key_console:
695 #ifdef __IPHONEOS__
696                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
697                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
698                         if (!VID_ShowingKeyboard())
699                         {
700                                 // user entered a command, close the console now
701                                 Con_ToggleConsole_f();
702                         }
703 #endif
704                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
705                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
706                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
707                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
708                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
709                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
710                         break;
711                 case key_game:
712 #ifdef __IPHONEOS__
713                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
714                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
715 #endif
716                         VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
717                         VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
718                         VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
719                         VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
720                         VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
721                         buttons[15] = false;
722                         break;
723                 default:
724 #ifdef __IPHONEOS__
725                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
726                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
727                         // in menus, an icon in the corner activates keyboard
728                         VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], (keynum_t)0);
729                         if (buttons[15])
730                                 VID_ShowKeyboard(true);
731                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
732                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
733                         VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
734                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
735                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
736                         if (buttons[2])
737                         {
738                                 in_windowmouse_x = x;
739                                 in_windowmouse_y = y;
740                         }
741 #else
742                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
743                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
744                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
745                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
746                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
747                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
748 #endif
749                         break;
750                 }
751                 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
752                 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
753                 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
754                 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
755         }
756         else
757         {
758                 if (vid_usingmouse)
759                 {
760                         if (vid_stick_mouse.integer)
761                         {
762                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
763                                 // window grabbing. --blub
764         
765                                 // we need 2 frames to initialize the center position
766                                 if(!stuck)
767                                 {
768 #if SETVIDEOMODE
769                                         SDL_WarpMouse(win_half_width, win_half_height);
770 #else
771                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
772 #endif
773                                         SDL_GetMouseState(&x, &y);
774                                         SDL_GetRelativeMouseState(&x, &y);
775                                         ++stuck;
776                                 } else {
777                                         SDL_GetRelativeMouseState(&x, &y);
778                                         in_mouse_x = x + old_x;
779                                         in_mouse_y = y + old_y;
780                                         SDL_GetMouseState(&x, &y);
781                                         old_x = x - win_half_width;
782                                         old_y = y - win_half_height;
783 #if SETVIDEOMODE
784                                         SDL_WarpMouse(win_half_width, win_half_height);
785 #else
786                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
787 #endif
788                                 }
789                         } else {
790                                 SDL_GetRelativeMouseState( &x, &y );
791                                 in_mouse_x = x;
792                                 in_mouse_y = y;
793                         }
794                 }
795
796                 SDL_GetMouseState(&x, &y);
797                 in_windowmouse_x = x;
798                 in_windowmouse_y = y;
799         }
800
801         if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
802         {
803                 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
804
805                 // balls convert to mousemove
806                 numballs = SDL_JoystickNumBalls(joy);
807                 for (j = 0;j < numballs;j++)
808                 {
809                         SDL_JoystickGetBall(joy, j, &x, &y);
810                         in_mouse_x += x;
811                         in_mouse_y += y;
812                 }
813
814                 // axes
815                 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
816                 cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
817                 cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
818                 cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
819                 cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
820                 //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
821         
822                 // cache state of axes to emulate button events for them
823                 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
824                 for (j = 0; j < numaxes; j++)
825                 {
826                         joy_axescache[j].oldmove = joy_axescache[j].move;
827                         joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
828                 }
829
830                 // run keyevents
831                 if (joy_axiskeyevents.integer)
832                 {
833                         IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
834                         IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
835                 }
836         }
837 }
838
839 /////////////////////
840 // Message Handling
841 ////
842
843 #ifdef SDL_R_RESTART
844 static qboolean sdl_needs_restart;
845 static void sdl_start(void)
846 {
847 }
848 static void sdl_shutdown(void)
849 {
850         sdl_needs_restart = false;
851 }
852 static void sdl_newmap(void)
853 {
854 }
855 #endif
856
857 #ifndef __IPHONEOS__
858 static keynum_t buttonremap[18] =
859 {
860         K_MOUSE1,
861         K_MOUSE3,
862         K_MOUSE2,
863         K_MWHEELUP,
864         K_MWHEELDOWN,
865         K_MOUSE4,
866         K_MOUSE5,
867         K_MOUSE6,
868         K_MOUSE7,
869         K_MOUSE8,
870         K_MOUSE9,
871         K_MOUSE10,
872         K_MOUSE11,
873         K_MOUSE12,
874         K_MOUSE13,
875         K_MOUSE14,
876         K_MOUSE15,
877         K_MOUSE16,
878 };
879 #endif
880
881 #if SETVIDEOMODE
882 // SDL 1.2
883 void Sys_SendKeyEvents( void )
884 {
885         static qboolean sound_active = true;
886         int keycode;
887         SDL_Event event;
888
889         while( SDL_PollEvent( &event ) )
890                 switch( event.type ) {
891                         case SDL_QUIT:
892                                 Sys_Quit(0);
893                                 break;
894                         case SDL_KEYDOWN:
895                         case SDL_KEYUP:
896                                 keycode = MapKey(event.key.keysym.sym);
897                                 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
898                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
899                                 break;
900                         case SDL_ACTIVEEVENT:
901                                 if( event.active.state & SDL_APPACTIVE )
902                                 {
903                                         if( event.active.gain )
904                                                 vid_hidden = false;
905                                         else
906                                                 vid_hidden = true;
907                                 }
908                                 break;
909                         case SDL_MOUSEBUTTONDOWN:
910                         case SDL_MOUSEBUTTONUP:
911                                 if (!vid_touchscreen.integer)
912                                 if (event.button.button <= 18)
913                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
914                                 break;
915                         case SDL_JOYBUTTONDOWN:
916                                 if (!joy_enable.integer)
917                                         break; // ignore down events if joystick has been disabled
918                         case SDL_JOYBUTTONUP:
919                                 if (event.jbutton.button < 48)
920                                         Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
921                                 break;
922                         case SDL_JOYAXISMOTION:
923                         case SDL_JOYBALLMOTION:
924                         case SDL_JOYHATMOTION:
925                                 break;
926                         case SDL_VIDEOEXPOSE:
927                                 break;
928                         case SDL_VIDEORESIZE:
929                                 if(vid_resizable.integer < 2)
930                                 {
931                                         vid.width = event.resize.w;
932                                         vid.height = event.resize.h;
933                                         screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
934                                         if (vid_softsurface)
935                                         {
936                                                 SDL_FreeSurface(vid_softsurface);
937                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
938                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
939                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
940                                                 if (vid.softdepthpixels)
941                                                         free(vid.softdepthpixels);
942                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
943                                         }
944 #ifdef SDL_R_RESTART
945                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
946                                         // so, let's better queue it for next frame
947                                         if(!sdl_needs_restart)
948                                         {
949                                                 Cbuf_AddText("\nr_restart\n");
950                                                 sdl_needs_restart = true;
951                                         }
952 #endif
953                                 }
954                                 break;
955 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
956 #else
957                         case SDL_TEXTEDITING:
958                                 // unused when SETVIDEOMODE API is used
959                                 break;
960                         case SDL_TEXTINPUT:
961                                 // this occurs with SETVIDEOMODE but we are not using it
962                                 break;
963 #endif
964                         case SDL_MOUSEMOTION:
965                                 break;
966                         default:
967                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
968                                 break;
969                 }
970
971         // enable/disable sound on focus gain/loss
972         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
973         {
974                 if (!sound_active)
975                 {
976                         S_UnblockSound ();
977                         sound_active = true;
978                 }
979         }
980         else
981         {
982                 if (sound_active)
983                 {
984                         S_BlockSound ();
985                         sound_active = false;
986                 }
987         }
988 }
989
990 #else
991
992 // SDL 1.3
993 void Sys_SendKeyEvents( void )
994 {
995         static qboolean sound_active = true;
996         static qboolean missingunicodehack = true;
997         int keycode;
998         int i;
999         int j;
1000         int unicode;
1001         SDL_Event event;
1002
1003         while( SDL_PollEvent( &event ) )
1004                 switch( event.type ) {
1005                         case SDL_QUIT:
1006                                 Sys_Quit(0);
1007                                 break;
1008                         case SDL_KEYDOWN:
1009                         case SDL_KEYUP:
1010                                 keycode = MapKey(event.key.keysym.sym);
1011                                 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
1012 #ifdef __IPHONEOS__
1013                                 // the virtual keyboard seems to produce no unicode values...
1014                                 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
1015                                 {
1016                                         Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
1017                                         Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
1018                                 }
1019                                 else
1020 #endif
1021                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1022                                 break;
1023                         case SDL_MOUSEBUTTONDOWN:
1024                         case SDL_MOUSEBUTTONUP:
1025 #ifndef __IPHONEOS__
1026                                 if (!vid_touchscreen.integer)
1027                                 if (event.button.button <= 18)
1028                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1029 #endif
1030                                 break;
1031                         case SDL_JOYBUTTONDOWN:
1032                                 if (!joy_enable.integer)
1033                                         break; // ignore down events if joystick has been disabled
1034                         case SDL_JOYBUTTONUP:
1035                                 if (event.jbutton.button < 48)
1036                                         Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
1037                                 break;
1038                         case SDL_JOYAXISMOTION:
1039                         case SDL_JOYBALLMOTION:
1040                         case SDL_JOYHATMOTION:
1041                                 break;
1042                         case SDL_VIDEOEXPOSE:
1043                                 break;
1044                         case SDL_WINDOWEVENT:
1045                                 //if (event.window.windowID == window) // how to compare?
1046                                 {
1047                                         switch(event.window.event)
1048                                         {
1049                                         case SDL_WINDOWEVENT_SHOWN:
1050                                                 vid_hidden = false;
1051                                                 break;
1052                                         case  SDL_WINDOWEVENT_HIDDEN:
1053                                                 vid_hidden = true;
1054                                                 break;
1055                                         case SDL_WINDOWEVENT_EXPOSED:
1056                                                 break;
1057                                         case SDL_WINDOWEVENT_MOVED:
1058                                                 break;
1059                                         case SDL_WINDOWEVENT_RESIZED:
1060                                                 if(vid_resizable.integer < 2)
1061                                                 {
1062                                                         vid.width = event.window.data1;
1063                                                         vid.height = event.window.data2;
1064                                                         if (vid_softsurface)
1065                                                         {
1066                                                                 SDL_FreeSurface(vid_softsurface);
1067                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1068                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1069                                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1070                                                                 if (vid.softdepthpixels)
1071                                                                         free(vid.softdepthpixels);
1072                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1073                                                         }
1074 #ifdef SDL_R_RESTART
1075                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1076                                                         // so, let's better queue it for next frame
1077                                                         if(!sdl_needs_restart)
1078                                                         {
1079                                                                 Cbuf_AddText("\nr_restart\n");
1080                                                                 sdl_needs_restart = true;
1081                                                         }
1082 #endif
1083                                                 }
1084                                                 break;
1085                                         case SDL_WINDOWEVENT_MINIMIZED:
1086                                                 break;
1087                                         case SDL_WINDOWEVENT_MAXIMIZED:
1088                                                 break;
1089                                         case SDL_WINDOWEVENT_RESTORED:
1090                                                 break;
1091                                         case SDL_WINDOWEVENT_ENTER:
1092                                                 break;
1093                                         case SDL_WINDOWEVENT_LEAVE:
1094                                                 break;
1095                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1096                                                 vid_hasfocus = true;
1097                                                 break;
1098                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1099                                                 vid_hasfocus = false;
1100                                                 break;
1101                                         case SDL_WINDOWEVENT_CLOSE:
1102                                                 Sys_Quit(0);
1103                                                 break;
1104                                         }
1105                                 }
1106                                 break;
1107                         case SDL_TEXTEDITING:
1108                                 // FIXME!  this is where composition gets supported
1109                                 break;
1110                         case SDL_TEXTINPUT:
1111                                 // we have some characters to parse
1112                                 missingunicodehack = false;
1113                                 {
1114                                         unicode = 0;
1115                                         for (i = 0;event.text.text[i];)
1116                                         {
1117                                                 unicode = event.text.text[i++];
1118                                                 if (unicode & 0x80)
1119                                                 {
1120                                                         // UTF-8 character
1121                                                         // strip high bits (we could count these to validate character length but we don't)
1122                                                         for (j = 0x80;unicode & j;j >>= 1)
1123                                                                 unicode ^= j;
1124                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1125                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1126                                                         // low characters are invalid and could be bad, so replace them
1127                                                         if (unicode < 0x80)
1128                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1129                                                 }
1130                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1131                                                 Key_Event(K_TEXT, unicode, true);
1132                                                 Key_Event(K_TEXT, unicode, false);
1133                                         }
1134                                 }
1135                                 break;
1136                         case SDL_MOUSEMOTION:
1137                                 break;
1138                         case SDL_FINGERDOWN:
1139                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1140                                 for (i = 0;i < MAXFINGERS-1;i++)
1141                                 {
1142                                         if (!multitouch[i][0])
1143                                         {
1144                                                 multitouch[i][0] = event.tfinger.fingerId;
1145                                                 multitouch[i][1] = event.tfinger.x;
1146                                                 multitouch[i][2] = event.tfinger.y;
1147                                                 // TODO: use event.tfinger.pressure?
1148                                                 break;
1149                                         }
1150                                 }
1151                                 if (i == MAXFINGERS-1)
1152                                         Con_DPrintf("Too many fingers at once!\n");
1153                                 break;
1154                         case SDL_FINGERUP:
1155                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1156                                 for (i = 0;i < MAXFINGERS-1;i++)
1157                                 {
1158                                         if (multitouch[i][0] == event.tfinger.fingerId)
1159                                         {
1160                                                 multitouch[i][0] = 0;
1161                                                 break;
1162                                         }
1163                                 }
1164                                 if (i == MAXFINGERS-1)
1165                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1166                                 break;
1167                         case SDL_FINGERMOTION:
1168                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1169                                 for (i = 0;i < MAXFINGERS-1;i++)
1170                                 {
1171                                         if (multitouch[i][0] == event.tfinger.fingerId)
1172                                         {
1173                                                 multitouch[i][1] = event.tfinger.x;
1174                                                 multitouch[i][2] = event.tfinger.y;
1175                                                 break;
1176                                         }
1177                                 }
1178                                 if (i == MAXFINGERS-1)
1179                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1180                                 break;
1181                         case SDL_TOUCHBUTTONDOWN:
1182                                 // not sure what to do with this...
1183                                 break;
1184                         case SDL_TOUCHBUTTONUP:
1185                                 // not sure what to do with this...
1186                                 break;
1187                         case SDL_JOYAXISMOTION:
1188                                 // we poll the joystick instead
1189                                 break;
1190                         case SDL_JOYBALLMOTION:
1191                                 // we poll the joystick instead
1192                                 break;
1193                         case SDL_JOYHATMOTION:
1194                                 // we poll the joystick instead
1195                                 break;
1196                         default:
1197                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1198                                 break;
1199                 }
1200
1201         // enable/disable sound on focus gain/loss
1202         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1203         {
1204                 if (!sound_active)
1205                 {
1206                         S_UnblockSound ();
1207                         sound_active = true;
1208                 }
1209         }
1210         else
1211         {
1212                 if (sound_active)
1213                 {
1214                         S_BlockSound ();
1215                         sound_active = false;
1216                 }
1217         }
1218 }
1219 #endif
1220
1221 /////////////////
1222 // Video system
1223 ////
1224
1225 #ifdef __IPHONEOS__
1226 //#include <SDL_opengles.h>
1227 #include <OpenGLES/ES2/gl.h>
1228
1229 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1230 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1231 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1232 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1233 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1234 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1235 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1236 GLenum wrapglGetError(void) {return glGetError();}
1237 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1238 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1239 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1240 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1241 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1242 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1243 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1244 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1245 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1246 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1247 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1248 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1249 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1250 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1251 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1252 void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
1253 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1254 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1255 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1256 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1257 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1258 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1259 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1260 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1261 void wrapglClear(GLbitfield mask) {glClear(mask);}
1262 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1263 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1264 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1265 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1266 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1267 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1268 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1269 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1270 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1271 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1272 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1273 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1274 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1275 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1276 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1277 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1278 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1279 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1280 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1281 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1282 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1283 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1284 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1285 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1286 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1287 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1288 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1289 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1290 void wrapglDisable(GLenum cap) {glDisable(cap);}
1291 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1292 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1293 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1294 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1295 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1296 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1297 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1298 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1299 void wrapglEnable(GLenum cap) {glEnable(cap);}
1300 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1301 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1302 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1303 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1304 void wrapglFinish(void) {glFinish();}
1305 void wrapglFlush(void) {glFlush();}
1306 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1307 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1308 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1309 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1310 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1311 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1312 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1313 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1314 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1315 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1316 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1317 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1318 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1319 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1320 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1321 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1322 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1323 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1324 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1325 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1326 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1327 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1328 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1329 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1330 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1331 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1332 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1333 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1334 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1335 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1336 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1337 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1338 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1339 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1340 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1341 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1342 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1343 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1344 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1345 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1346 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1347 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1348 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1349 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1350 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1351 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1352 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1353 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1354 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1355 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1356 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1357 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1358 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1359 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1360 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1361 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1362 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1363 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1364 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1365 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1366 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1367 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1368 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1369 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1370 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1371 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1372 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1373 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1374 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1375 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1376 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1377 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1378 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1379 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1380 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1381 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1382 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1383 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1384 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1385 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1386 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1387 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1388 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1389 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1390 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1391 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1392 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1393 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1394 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1395 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1396 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1397 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1398 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1399 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1400 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1401 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1402 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1403 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1404 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1405 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1406 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1407 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1408 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1409 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1410 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1411 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1412 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1413 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1414 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1415 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1416 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1417 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1418 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1419 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1420 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1421 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1422 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1423 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1424 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1425 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1426 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1427 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1428 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1429 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1430 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1431 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1432 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1433 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1434 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1435 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1436 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1437 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1438 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1439 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1440 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1441 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1442 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1443 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1444 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1445 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1446 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1447 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1448
1449 void GLES_Init(void)
1450 {
1451         qglIsBufferARB = wrapglIsBuffer;
1452         qglIsEnabled = wrapglIsEnabled;
1453         qglIsFramebufferEXT = wrapglIsFramebuffer;
1454 //      qglIsQueryARB = wrapglIsQuery;
1455         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1456 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1457         qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1458         qglGetError = wrapglGetError;
1459         qglCreateProgram = wrapglCreateProgram;
1460         qglCreateShader = wrapglCreateShader;
1461 //      qglGetHandleARB = wrapglGetHandle;
1462         qglGetAttribLocation = wrapglGetAttribLocation;
1463         qglGetUniformLocation = wrapglGetUniformLocation;
1464 //      qglMapBufferARB = wrapglMapBuffer;
1465         qglGetString = wrapglGetString;
1466 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1467         qglActiveTexture = wrapglActiveTexture;
1468         qglAlphaFunc = wrapglAlphaFunc;
1469         qglArrayElement = wrapglArrayElement;
1470         qglAttachShader = wrapglAttachShader;
1471         qglBegin = wrapglBegin;
1472 //      qglBeginQueryARB = wrapglBeginQuery;
1473         qglBindAttribLocation = wrapglBindAttribLocation;
1474         qglBindFragDataLocation = wrapglBindFragDataLocation;
1475         qglBindBufferARB = wrapglBindBuffer;
1476         qglBindFramebufferEXT = wrapglBindFramebuffer;
1477         qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1478         qglBindTexture = wrapglBindTexture;
1479         qglBlendEquationEXT = wrapglBlendEquation;
1480         qglBlendFunc = wrapglBlendFunc;
1481         qglBufferDataARB = wrapglBufferData;
1482         qglBufferSubDataARB = wrapglBufferSubData;
1483         qglClear = wrapglClear;
1484         qglClearColor = wrapglClearColor;
1485         qglClearDepth = wrapglClearDepth;
1486         qglClearStencil = wrapglClearStencil;
1487         qglClientActiveTexture = wrapglClientActiveTexture;
1488         qglColor4f = wrapglColor4f;
1489         qglColor4ub = wrapglColor4ub;
1490         qglColorMask = wrapglColorMask;
1491         qglColorPointer = wrapglColorPointer;
1492         qglCompileShader = wrapglCompileShader;
1493         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1494         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1495         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1496         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1497         qglCopyTexImage2D = wrapglCopyTexImage2D;
1498         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1499         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1500         qglCullFace = wrapglCullFace;
1501         qglDeleteBuffersARB = wrapglDeleteBuffers;
1502         qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1503         qglDeleteProgram = wrapglDeleteProgram;
1504         qglDeleteShader = wrapglDeleteShader;
1505 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1506         qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1507         qglDeleteTextures = wrapglDeleteTextures;
1508         qglDepthFunc = wrapglDepthFunc;
1509         qglDepthMask = wrapglDepthMask;
1510         qglDepthRange = wrapglDepthRange;
1511         qglDetachShader = wrapglDetachShader;
1512         qglDisable = wrapglDisable;
1513         qglDisableClientState = wrapglDisableClientState;
1514         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1515         qglDrawArrays = wrapglDrawArrays;
1516 //      qglDrawBuffer = wrapglDrawBuffer;
1517 //      qglDrawBuffersARB = wrapglDrawBuffers;
1518         qglDrawElements = wrapglDrawElements;
1519 //      qglDrawRangeElements = wrapglDrawRangeElements;
1520         qglEnable = wrapglEnable;
1521         qglEnableClientState = wrapglEnableClientState;
1522         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1523         qglEnd = wrapglEnd;
1524 //      qglEndQueryARB = wrapglEndQuery;
1525         qglFinish = wrapglFinish;
1526         qglFlush = wrapglFlush;
1527         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1528         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1529         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1530         qglGenBuffersARB = wrapglGenBuffers;
1531         qglGenFramebuffersEXT = wrapglGenFramebuffers;
1532 //      qglGenQueriesARB = wrapglGenQueries;
1533         qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1534         qglGenTextures = wrapglGenTextures;
1535         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1536         qglGetActiveAttrib = wrapglGetActiveAttrib;
1537         qglGetActiveUniform = wrapglGetActiveUniform;
1538         qglGetAttachedShaders = wrapglGetAttachedShaders;
1539         qglGetBooleanv = wrapglGetBooleanv;
1540 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1541         qglGetDoublev = wrapglGetDoublev;
1542         qglGetFloatv = wrapglGetFloatv;
1543         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1544         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1545         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1546         qglGetIntegerv = wrapglGetIntegerv;
1547         qglGetShaderiv = wrapglGetShaderiv;
1548         qglGetProgramiv = wrapglGetProgramiv;
1549 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1550 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1551 //      qglGetQueryivARB = wrapglGetQueryiv;
1552         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1553         qglGetShaderSource = wrapglGetShaderSource;
1554         qglGetTexImage = wrapglGetTexImage;
1555         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1556         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1557         qglGetTexParameterfv = wrapglGetTexParameterfv;
1558         qglGetTexParameteriv = wrapglGetTexParameteriv;
1559         qglGetUniformfv = wrapglGetUniformfv;
1560         qglGetUniformiv = wrapglGetUniformiv;
1561         qglHint = wrapglHint;
1562         qglLineWidth = wrapglLineWidth;
1563         qglLinkProgram = wrapglLinkProgram;
1564         qglLoadIdentity = wrapglLoadIdentity;
1565         qglLoadMatrixf = wrapglLoadMatrixf;
1566         qglMatrixMode = wrapglMatrixMode;
1567         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1568         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1569         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1570         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1571         qglNormalPointer = wrapglNormalPointer;
1572         qglPixelStorei = wrapglPixelStorei;
1573         qglPointSize = wrapglPointSize;
1574         qglPolygonMode = wrapglPolygonMode;
1575         qglPolygonOffset = wrapglPolygonOffset;
1576 //      qglPolygonStipple = wrapglPolygonStipple;
1577         qglReadBuffer = wrapglReadBuffer;
1578         qglReadPixels = wrapglReadPixels;
1579         qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1580         qglScissor = wrapglScissor;
1581         qglShaderSource = wrapglShaderSource;
1582         qglStencilFunc = wrapglStencilFunc;
1583         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1584         qglStencilMask = wrapglStencilMask;
1585         qglStencilOp = wrapglStencilOp;
1586         qglStencilOpSeparate = wrapglStencilOpSeparate;
1587         qglTexCoord1f = wrapglTexCoord1f;
1588         qglTexCoord2f = wrapglTexCoord2f;
1589         qglTexCoord3f = wrapglTexCoord3f;
1590         qglTexCoord4f = wrapglTexCoord4f;
1591         qglTexCoordPointer = wrapglTexCoordPointer;
1592         qglTexEnvf = wrapglTexEnvf;
1593         qglTexEnvfv = wrapglTexEnvfv;
1594         qglTexEnvi = wrapglTexEnvi;
1595         qglTexImage2D = wrapglTexImage2D;
1596         qglTexImage3D = wrapglTexImage3D;
1597         qglTexParameterf = wrapglTexParameterf;
1598         qglTexParameterfv = wrapglTexParameterfv;
1599         qglTexParameteri = wrapglTexParameteri;
1600         qglTexSubImage2D = wrapglTexSubImage2D;
1601         qglTexSubImage3D = wrapglTexSubImage3D;
1602         qglUniform1f = wrapglUniform1f;
1603         qglUniform1fv = wrapglUniform1fv;
1604         qglUniform1i = wrapglUniform1i;
1605         qglUniform1iv = wrapglUniform1iv;
1606         qglUniform2f = wrapglUniform2f;
1607         qglUniform2fv = wrapglUniform2fv;
1608         qglUniform2i = wrapglUniform2i;
1609         qglUniform2iv = wrapglUniform2iv;
1610         qglUniform3f = wrapglUniform3f;
1611         qglUniform3fv = wrapglUniform3fv;
1612         qglUniform3i = wrapglUniform3i;
1613         qglUniform3iv = wrapglUniform3iv;
1614         qglUniform4f = wrapglUniform4f;
1615         qglUniform4fv = wrapglUniform4fv;
1616         qglUniform4i = wrapglUniform4i;
1617         qglUniform4iv = wrapglUniform4iv;
1618         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1619         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1620         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1621         qglUseProgram = wrapglUseProgram;
1622         qglValidateProgram = wrapglValidateProgram;
1623         qglVertex2f = wrapglVertex2f;
1624         qglVertex3f = wrapglVertex3f;
1625         qglVertex4f = wrapglVertex4f;
1626         qglVertexAttribPointer = wrapglVertexAttribPointer;
1627         qglVertexPointer = wrapglVertexPointer;
1628         qglViewport = wrapglViewport;
1629         qglVertexAttrib1f = wrapglVertexAttrib1f;
1630 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1631 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1632         qglVertexAttrib2f = wrapglVertexAttrib2f;
1633 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1634 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1635         qglVertexAttrib3f = wrapglVertexAttrib3f;
1636 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1637 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1638         qglVertexAttrib4f = wrapglVertexAttrib4f;
1639 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1640 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1641 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1642         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1643 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1644 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1645         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1646 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1647 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1648         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1649 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1650 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1651         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1652 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1653 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1654 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1655 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1656 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1657 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1658 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1659 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1660 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1661 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1662 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1663 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1664 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1665 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1666         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1667         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1668         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1669
1670         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1671         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1672         gl_version = (const char *)qglGetString(GL_VERSION);
1673         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1674         
1675         if (!gl_extensions)
1676                 gl_extensions = "";
1677         if (!gl_platformextensions)
1678                 gl_platformextensions = "";
1679         
1680         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1681         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1682         Con_Printf("GL_VERSION: %s\n", gl_version);
1683         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1684         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1685         
1686         // LordHavoc: report supported extensions
1687         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1688         
1689         vid.support.gl20shaders = true;
1690         vid.support.amd_texture_texture4 = false;
1691         vid.support.arb_depth_texture = false;
1692         vid.support.arb_draw_buffers = false;
1693         vid.support.arb_multitexture = false;
1694         vid.support.arb_occlusion_query = false;
1695         vid.support.arb_shadow = false;
1696         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1697         vid.support.arb_texture_cube_map = true;
1698         vid.support.arb_texture_env_combine = false;
1699         vid.support.arb_texture_gather = false;
1700         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1701         vid.support.arb_vertex_buffer_object = true;
1702         vid.support.ati_separate_stencil = false;
1703         vid.support.ext_blend_minmax = false;
1704         vid.support.ext_blend_subtract = true;
1705         vid.support.ext_draw_range_elements = true;
1706         vid.support.ext_framebuffer_object = false;//true;
1707         vid.support.ext_stencil_two_side = false;
1708         vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1709         vid.support.ext_texture_compression_s3tc = false;
1710         vid.support.ext_texture_edge_clamp = true;
1711         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1712
1713         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1714         if (vid.support.ext_texture_filter_anisotropic)
1715                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1716         if (vid.support.arb_texture_cube_map)
1717                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1718         if (vid.support.ext_texture_3d)
1719                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1720         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1721         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1722
1723         // verify that cubemap textures are really supported
1724         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1725                 vid.support.arb_texture_cube_map = false;
1726         
1727         // verify that 3d textures are really supported
1728         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1729         {
1730                 vid.support.ext_texture_3d = false;
1731                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1732         }
1733
1734         vid.texunits = 4;
1735         vid.teximageunits = 8;
1736         vid.texarrayunits = 5;
1737         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1738         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1739         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1740         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1741         vid.renderpath = RENDERPATH_GLES2;
1742         vid.useinterleavedarrays = false;
1743
1744         // VorteX: set other info (maybe place them in VID_InitMode?)
1745         extern cvar_t gl_info_vendor;
1746         extern cvar_t gl_info_renderer;
1747         extern cvar_t gl_info_version;
1748         extern cvar_t gl_info_platform;
1749         extern cvar_t gl_info_driver;
1750         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1751         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1752         Cvar_SetQuick(&gl_info_version, gl_version);
1753         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1754         Cvar_SetQuick(&gl_info_driver, gl_driver);
1755 }
1756 #endif
1757
1758 void *GL_GetProcAddress(const char *name)
1759 {
1760         void *p = NULL;
1761         p = SDL_GL_GetProcAddress(name);
1762         return p;
1763 }
1764
1765 static qboolean vid_sdl_initjoysticksystem = false;
1766
1767 void VID_Init (void)
1768 {
1769 #ifndef __IPHONEOS__
1770 #ifdef MACOSX
1771         Cvar_RegisterVariable(&apple_mouse_noaccel);
1772 #endif
1773 #endif
1774         Cvar_RegisterVariable(&joy_detected);
1775         Cvar_RegisterVariable(&joy_enable);
1776         Cvar_RegisterVariable(&joy_index);
1777         Cvar_RegisterVariable(&joy_axisforward);
1778         Cvar_RegisterVariable(&joy_axisside);
1779         Cvar_RegisterVariable(&joy_axisup);
1780         Cvar_RegisterVariable(&joy_axispitch);
1781         Cvar_RegisterVariable(&joy_axisyaw);
1782         //Cvar_RegisterVariable(&joy_axisroll);
1783         Cvar_RegisterVariable(&joy_deadzoneforward);
1784         Cvar_RegisterVariable(&joy_deadzoneside);
1785         Cvar_RegisterVariable(&joy_deadzoneup);
1786         Cvar_RegisterVariable(&joy_deadzonepitch);
1787         Cvar_RegisterVariable(&joy_deadzoneyaw);
1788         //Cvar_RegisterVariable(&joy_deadzoneroll);
1789         Cvar_RegisterVariable(&joy_sensitivityforward);
1790         Cvar_RegisterVariable(&joy_sensitivityside);
1791         Cvar_RegisterVariable(&joy_sensitivityup);
1792         Cvar_RegisterVariable(&joy_sensitivitypitch);
1793         Cvar_RegisterVariable(&joy_sensitivityyaw);
1794         //Cvar_RegisterVariable(&joy_sensitivityroll);
1795         Cvar_RegisterVariable(&joy_axiskeyevents);
1796         Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1797 #ifdef __IPHONEOS__
1798         Cvar_SetValueQuick(&vid_touchscreen, 1);
1799 #endif
1800
1801 #ifdef SDL_R_RESTART
1802         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1803 #endif
1804
1805         if (SDL_Init(SDL_INIT_VIDEO) < 0)
1806                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1807         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1808         if (vid_sdl_initjoysticksystem)
1809                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1810         vid_isfullscreen = false;
1811 }
1812
1813 #if SETVIDEOMODE
1814 // set the icon (we dont use SDL here since it would be too much a PITA)
1815 #ifdef WIN32
1816 #include "resource.h"
1817 #include <SDL_syswm.h>
1818 static void VID_SetCaption(void)
1819 {
1820     SDL_SysWMinfo       info;
1821         HICON                   icon;
1822
1823         // set the caption
1824         SDL_WM_SetCaption( gamename, NULL );
1825
1826         // get the HWND handle
1827     SDL_VERSION( &info.version );
1828         if( !SDL_GetWMInfo( &info ) )
1829                 return;
1830
1831         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1832 #ifndef _W64 //If Windows 64bit data types don't exist
1833 #ifndef SetClassLongPtr
1834 #define SetClassLongPtr SetClassLong
1835 #endif
1836 #ifndef GCLP_HICON
1837 #define GCLP_HICON GCL_HICON
1838 #endif
1839 #ifndef LONG_PTR
1840 #define LONG_PTR LONG
1841 #endif
1842 #endif
1843         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1844 }
1845 static void VID_SetIcon_Pre(void)
1846 {
1847 }
1848 static void VID_SetIcon_Post(void)
1849 {
1850 }
1851 #else
1852 // Adding the OS independent XPM version --blub
1853 #include "darkplaces.xpm"
1854 #include "nexuiz.xpm"
1855 static SDL_Surface *icon = NULL;
1856 static void VID_SetIcon_Pre(void)
1857 {
1858         /*
1859          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1860          * default settings with less than 91 colors and transparency.
1861          */
1862
1863         int width, height, colors, isize, i, j;
1864         int thenone = -1;
1865         static SDL_Color palette[256];
1866         unsigned short palenc[256]; // store color id by char
1867         char *xpm;
1868         char **idata, *data;
1869         const SDL_version *version;
1870
1871         version = SDL_Linked_Version();
1872         // only use non-XPM icon support in SDL v1.3 and higher
1873         // SDL v1.2 does not support "smooth" transparency, and thus is better
1874         // off the xpm way
1875         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1876         {
1877                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1878                 if(data)
1879                 {
1880                         unsigned int red = 0x00FF0000;
1881                         unsigned int green = 0x0000FF00;
1882                         unsigned int blue = 0x000000FF;
1883                         unsigned int alpha = 0xFF000000;
1884                         width = image_width;
1885                         height = image_height;
1886
1887                         // reallocate with malloc, as this is in tempmempool (do not want)
1888                         xpm = data;
1889                         data = malloc(width * height * 4);
1890                         memcpy(data, xpm, width * height * 4);
1891                         Mem_Free(xpm);
1892                         xpm = NULL;
1893
1894                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1895
1896                         if(icon == NULL) {
1897                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
1898                                                 "%s\n", SDL_GetError());
1899                                 free(data);
1900                                 return;
1901                         }
1902
1903                         icon->pixels = data;
1904                 }
1905         }
1906
1907         // we only get here if non-XPM icon was missing, or SDL version is not
1908         // sufficient for transparent non-XPM icons
1909         if(!icon)
1910         {
1911                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1912                 idata = NULL;
1913                 if(xpm)
1914                         idata = XPM_DecodeString(xpm);
1915                 if(!idata)
1916                         idata = ENGINE_ICON;
1917                 if(xpm)
1918                         Mem_Free(xpm);
1919
1920                 data = idata[0];
1921
1922                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1923                 {
1924                         // NOTE: Only 1-char colornames are supported
1925                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1926                         return;
1927                 }
1928
1929                 if(isize != 1)
1930                 {
1931                         // NOTE: Only 1-char colornames are supported
1932                         Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1933                         return;
1934                 }
1935
1936                 for(i = 0; i < colors; ++i)
1937                 {
1938                         unsigned int r, g, b;
1939                         char idx;
1940
1941                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1942                         {
1943                                 char foo[2];
1944                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1945                                 {
1946                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1947                                         return;
1948                                 }
1949                                 else
1950                                 {
1951                                         palette[i].r = 255; // color key
1952                                         palette[i].g = 0;
1953                                         palette[i].b = 255;
1954                                         thenone = i; // weeeee
1955                                 }
1956                         }
1957                         else
1958                         {
1959                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1960                                 palette[i].g = g;
1961                                 palette[i].b = b;
1962                         }
1963
1964                         palenc[(unsigned char) idx] = i;
1965                 }
1966
1967                 // allocate the image data
1968                 data = (char*) malloc(width*height);
1969
1970                 for(j = 0; j < height; ++j)
1971                 {
1972                         for(i = 0; i < width; ++i)
1973                         {
1974                                 // casting to the safest possible datatypes ^^
1975                                 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1976                         }
1977                 }
1978
1979                 if(icon != NULL)
1980                 {
1981                         // SDL_FreeSurface should free the data too
1982                         // but for completeness' sake...
1983                         if(icon->flags & SDL_PREALLOC)
1984                         {
1985                                 free(icon->pixels);
1986                                 icon->pixels = NULL; // safety
1987                         }
1988                         SDL_FreeSurface(icon);
1989                 }
1990
1991                 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1992                 // 8 bit surfaces get an empty palette allocated according to the docs
1993                 // so it's a palette image for sure :) no endian check necessary for the mask
1994
1995                 if(icon == NULL) {
1996                         Con_Printf(     "Failed to create surface for the window Icon!\n"
1997                                         "%s\n", SDL_GetError());
1998                         free(data);
1999                         return;
2000                 }
2001
2002                 icon->pixels = data;
2003                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2004                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2005         }
2006
2007         SDL_WM_SetIcon(icon, NULL);
2008 }
2009 static void VID_SetIcon_Post(void)
2010 {
2011 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2012 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2013 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2014         int j;
2015         char *data;
2016         const SDL_version *version;
2017
2018         version = SDL_Linked_Version();
2019         // only use non-XPM icon support in SDL v1.3 and higher
2020         // SDL v1.2 does not support "smooth" transparency, and thus is better
2021         // off the xpm way
2022         if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
2023         {
2024                 // in this case, we did not set the good icon yet
2025                 SDL_SysWMinfo info;
2026                 SDL_VERSION(&info.version);
2027                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2028                 {
2029                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2030                         if(data)
2031                         {
2032                                 // use _NET_WM_ICON too
2033                                 static long netwm_icon[MAX_NETWM_ICON];
2034                                 int pos = 0;
2035                                 int i = 1;
2036
2037                                 while(data)
2038                                 {
2039                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2040                                         {
2041                                                 netwm_icon[pos++] = image_width;
2042                                                 netwm_icon[pos++] = image_height;
2043                                                 for(i = 0; i < image_height; ++i)
2044                                                         for(j = 0; j < image_width; ++j)
2045                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2046                                         }
2047                                         else
2048                                         {
2049                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2050                                         }
2051                                         ++i;
2052                                         Mem_Free(data);
2053                                         data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2054                                 }
2055
2056                                 info.info.x11.lock_func();
2057                                 {
2058                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2059                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2060                                 }
2061                                 info.info.x11.unlock_func();
2062                         }
2063                 }
2064         }
2065 #endif
2066 #endif
2067 }
2068
2069
2070 static void VID_SetCaption(void)
2071 {
2072         SDL_WM_SetCaption( gamename, NULL );
2073 }
2074 #endif
2075 #endif
2076
2077 static void VID_OutputVersion(void)
2078 {
2079         const SDL_version *version;
2080         version = SDL_Linked_Version();
2081         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2082                                         "Using SDL library version %d.%d.%d\n",
2083                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2084                                         version->major, version->minor, version->patch );
2085 }
2086
2087 qboolean VID_InitModeGL(viddef_mode_t *mode)
2088 {
2089         int i;
2090 #if SETVIDEOMODE
2091         static int notfirstvideomode = false;
2092         int flags = SDL_OPENGL;
2093 #else
2094         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2095 #endif
2096         const char *drivername;
2097
2098         win_half_width = mode->width>>1;
2099         win_half_height = mode->height>>1;
2100
2101         if(vid_resizable.integer)
2102 #if SETVIDEOMODE
2103                 flags |= SDL_RESIZABLE;
2104 #else
2105                 windowflags |= SDL_WINDOW_RESIZABLE;
2106 #endif
2107
2108         VID_OutputVersion();
2109
2110 #if SETVIDEOMODE
2111         /*
2112         SDL 1.2 Hack
2113                 We cant switch from one OpenGL video mode to another.
2114                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2115         */
2116         if (notfirstvideomode)
2117                 SDL_SetVideoMode( 0, 0, 0, 0 );
2118         notfirstvideomode = true;
2119 #endif
2120
2121         // SDL usually knows best
2122         drivername = NULL;
2123
2124 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2125         i = COM_CheckParm("-gl_driver");
2126         if (i && i < com_argc - 1)
2127                 drivername = com_argv[i + 1];
2128         if (SDL_GL_LoadLibrary(drivername) < 0)
2129         {
2130                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2131                 return false;
2132         }
2133
2134 #ifdef __IPHONEOS__
2135         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2136         mode->fullscreen = true;
2137         // hide the menu with SDL_WINDOW_BORDERLESS
2138         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2139 #else
2140         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2141         {
2142                 VID_Shutdown();
2143                 Con_Print("Required OpenGL function glGetString not found\n");
2144                 return false;
2145         }
2146 #endif
2147
2148         // Knghtbrd: should do platform-specific extension string function here
2149
2150         vid_isfullscreen = false;
2151         if (mode->fullscreen) {
2152 #if SETVIDEOMODE
2153                 flags |= SDL_FULLSCREEN;
2154 #else
2155                 windowflags |= SDL_WINDOW_FULLSCREEN;
2156 #endif
2157                 vid_isfullscreen = true;
2158         }
2159         //flags |= SDL_HWSURFACE;
2160
2161         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2162         if (mode->bitsperpixel >= 32)
2163         {
2164                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2165                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2166                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2167                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2168                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2169                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2170         }
2171         else
2172         {
2173                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2174                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2175                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2176                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2177         }
2178         if (mode->stereobuffer)
2179                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2180         if (mode->samples > 1)
2181         {
2182                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2183                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2184         }
2185 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2186         if (vid_vsync.integer)
2187                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2188         else
2189                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2190 #else
2191 #ifdef __IPHONEOS__
2192         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2193         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2194         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2195         // FIXME: get proper resolution from OS somehow (iPad for instance...)
2196         mode->width = 320;
2197         mode->height = 480;
2198 #endif
2199 #endif
2200
2201         video_bpp = mode->bitsperpixel;
2202 #if SETVIDEOMODE
2203         video_flags = flags;
2204         VID_SetIcon_Pre();
2205         screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2206         VID_SetIcon_Post();
2207         if (screen == NULL)
2208         {
2209                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2210                 VID_Shutdown();
2211                 return false;
2212         }
2213         mode->width = screen->w;
2214         mode->height = screen->h;
2215 #else
2216         window_flags = windowflags;
2217         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2218         if (window == NULL)
2219         {
2220                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2221                 VID_Shutdown();
2222                 return false;
2223         }
2224         SDL_GetWindowSize(window, &mode->width, &mode->height);
2225         context = SDL_GL_CreateContext(window);
2226         if (context == NULL)
2227         {
2228                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2229                 VID_Shutdown();
2230                 return false;
2231         }
2232 #endif
2233
2234         vid_softsurface = NULL;
2235         vid.softpixels = NULL;
2236
2237 #if SETVIDEOMODE
2238         // set window title
2239         VID_SetCaption();
2240 #endif
2241         // init keyboard
2242         SDL_EnableUNICODE( SDL_ENABLE );
2243         // enable key repeat since everyone expects it
2244         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2245
2246 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2247         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2248         vid_usingvsync = (vid_vsync.integer != 0);
2249 #endif
2250
2251         gl_platform = "SDL";
2252         gl_platformextensions = "";
2253
2254 #ifdef __IPHONEOS__
2255         GLES_Init();
2256 #else
2257         GL_Init();
2258 #endif
2259
2260         vid_numjoysticks = SDL_NumJoysticks();
2261         vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2262         Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2263         Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2264         memset(vid_joysticks, 0, sizeof(vid_joysticks));
2265         for (i = 0;i < vid_numjoysticks;i++)
2266         {
2267                 SDL_Joystick *joy;
2268                 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2269                 if (!joy)
2270                 {
2271                         Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2272                         continue;
2273                 }
2274                 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2275         }
2276
2277         vid_hidden = false;
2278         vid_activewindow = false;
2279         vid_hasfocus = true;
2280         vid_usingmouse = false;
2281         vid_usinghidecursor = false;
2282
2283 #if SETVIDEOMODE
2284         SDL_WM_GrabInput(SDL_GRAB_OFF);
2285 #endif
2286         return true;
2287 }
2288
2289 extern cvar_t gl_info_extensions;
2290 extern cvar_t gl_info_vendor;
2291 extern cvar_t gl_info_renderer;
2292 extern cvar_t gl_info_version;
2293 extern cvar_t gl_info_platform;
2294 extern cvar_t gl_info_driver;
2295
2296 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2297 {
2298         int i;
2299 #if SETVIDEOMODE
2300         int flags = SDL_HWSURFACE;
2301 #else
2302         int windowflags = SDL_WINDOW_SHOWN;
2303 #endif
2304
2305         win_half_width = mode->width>>1;
2306         win_half_height = mode->height>>1;
2307
2308         if(vid_resizable.integer)
2309 #if SETVIDEOMODE
2310                 flags |= SDL_RESIZABLE;
2311 #else
2312                 windowflags |= SDL_WINDOW_RESIZABLE;
2313 #endif
2314
2315         VID_OutputVersion();
2316
2317         vid_isfullscreen = false;
2318         if (mode->fullscreen) {
2319 #if SETVIDEOMODE
2320                 flags |= SDL_FULLSCREEN;
2321 #else
2322                 windowflags |= SDL_WINDOW_FULLSCREEN;
2323 #endif
2324                 vid_isfullscreen = true;
2325         }
2326
2327         video_bpp = mode->bitsperpixel;
2328 #if SETVIDEOMODE
2329         video_flags = flags;
2330         VID_SetIcon_Pre();
2331         screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2332         VID_SetIcon_Post();
2333         if (screen == NULL)
2334         {
2335                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2336                 VID_Shutdown();
2337                 return false;
2338         }
2339         mode->width = screen->w;
2340         mode->height = screen->h;
2341 #else
2342         window_flags = windowflags;
2343         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2344         if (window == NULL)
2345         {
2346                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2347                 VID_Shutdown();
2348                 return false;
2349         }
2350         SDL_GetWindowSize(window, &mode->width, &mode->height);
2351 #endif
2352
2353         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2354         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2355         if (vid_softsurface == NULL)
2356         {
2357                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2358                 VID_Shutdown();
2359                 return false;
2360         }
2361         SDL_SetAlpha(vid_softsurface, 0, 255);
2362
2363         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2364         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2365         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2366         {
2367                 Con_Printf("Failed to initialize software rasterizer\n");
2368                 VID_Shutdown();
2369                 return false;
2370         }
2371
2372 #if SETVIDEOMODE
2373         // set window title
2374         VID_SetCaption();
2375 #endif
2376         // init keyboard
2377         SDL_EnableUNICODE( SDL_ENABLE );
2378         // enable key repeat since everyone expects it
2379         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2380
2381         VID_Soft_SharedSetup();
2382
2383         vid_numjoysticks = SDL_NumJoysticks();
2384         vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2385         Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2386         Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2387         memset(vid_joysticks, 0, sizeof(vid_joysticks));
2388         for (i = 0;i < vid_numjoysticks;i++)
2389         {
2390                 SDL_Joystick *joy;
2391                 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2392                 if (!joy)
2393                 {
2394                         Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2395                         continue;
2396                 }
2397                 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2398         }
2399
2400         vid_hidden = false;
2401         vid_activewindow = false;
2402         vid_hasfocus = true;
2403         vid_usingmouse = false;
2404         vid_usinghidecursor = false;
2405
2406 #if SETVIDEOMODE
2407         SDL_WM_GrabInput(SDL_GRAB_OFF);
2408 #endif
2409         return true;
2410 }
2411
2412 qboolean VID_InitMode(viddef_mode_t *mode)
2413 {
2414         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2415                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2416 #ifdef SSE_POSSIBLE
2417         if (vid_soft.integer)
2418                 return VID_InitModeSoft(mode);
2419         else
2420 #endif
2421                 return VID_InitModeGL(mode);
2422 }
2423
2424 void VID_Shutdown (void)
2425 {
2426         VID_SetMouse(false, false, false);
2427         VID_RestoreSystemGamma();
2428
2429 #if SETVIDEOMODE
2430 #ifndef WIN32
2431         if (icon)
2432                 SDL_FreeSurface(icon);
2433         icon = NULL;
2434 #endif
2435 #endif
2436
2437         if (vid_softsurface)
2438                 SDL_FreeSurface(vid_softsurface);
2439         vid_softsurface = NULL;
2440         vid.softpixels = NULL;
2441         if (vid.softdepthpixels)
2442                 free(vid.softdepthpixels);
2443         vid.softdepthpixels = NULL;
2444
2445 #if SETVIDEOMODE
2446 #else
2447         SDL_DestroyWindow(window);
2448         window = NULL;
2449 #endif
2450
2451         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2452
2453         gl_driver[0] = 0;
2454         gl_extensions = "";
2455         gl_platform = "";
2456         gl_platformextensions = "";
2457 }
2458
2459 int VID_SetGamma (unsigned short *ramps, int rampsize)
2460 {
2461         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2462 }
2463
2464 int VID_GetGamma (unsigned short *ramps, int rampsize)
2465 {
2466         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2467 }
2468
2469 void VID_Finish (void)
2470 {
2471 #if SETVIDEOMODE
2472         Uint8 appstate;
2473
2474         //react on appstate changes
2475         appstate = SDL_GetAppState();
2476
2477         vid_hidden = !(appstate & SDL_APPACTIVE);
2478         vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2479 #endif
2480         vid_activewindow = !vid_hidden && vid_hasfocus;
2481
2482         VID_UpdateGamma(false, 256);
2483
2484         if (!vid_hidden)
2485         {
2486                 switch(vid.renderpath)
2487                 {
2488                 case RENDERPATH_GL11:
2489                 case RENDERPATH_GL13:
2490                 case RENDERPATH_GL20:
2491                 case RENDERPATH_GLES2:
2492                         CHECKGLERROR
2493                         if (r_speeds.integer == 2 || gl_finish.integer)
2494                                 GL_Finish();
2495 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2496 #else
2497 {
2498         qboolean vid_usevsync;
2499         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2500         if (vid_usingvsync != vid_usevsync)
2501         {
2502                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2503                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2504                 else
2505                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2506         }
2507 }
2508 #endif
2509 #if SETVIDEOMODE
2510                         SDL_GL_SwapBuffers();
2511 #else
2512                         SDL_GL_SwapWindow(window);
2513 #endif
2514                         break;
2515                 case RENDERPATH_SOFT:
2516                         DPSOFTRAST_Finish();
2517 #if SETVIDEOMODE
2518                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2519                         SDL_Flip(screen);
2520 #else
2521                         {
2522                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2523                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2524                                 SDL_UpdateWindowSurface(window);
2525                         }
2526 #endif
2527                         break;
2528                 case RENDERPATH_D3D9:
2529                 case RENDERPATH_D3D10:
2530                 case RENDERPATH_D3D11:
2531                         if (r_speeds.integer == 2 || gl_finish.integer)
2532                                 GL_Finish();
2533                         break;
2534                 }
2535         }
2536 }
2537
2538 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2539 {
2540         size_t k;
2541         SDL_Rect **vidmodes;
2542         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2543
2544         k = 0;
2545         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
2546         {
2547                 if(k >= maxcount)
2548                         break;
2549                 modes[k].width = (*vidmodes)->w;
2550                 modes[k].height = (*vidmodes)->h;
2551                 modes[k].bpp = bpp;
2552                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2553                 modes[k].pixelheight_num = 1;
2554                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2555                 ++k;
2556         }
2557         return k;
2558 }