2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
72 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
73 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
74 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
75 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
76 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
77 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
78 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
79 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
80 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
81 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
87 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
88 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
89 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
90 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
91 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
92 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
93 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
96 # define SETVIDEOMODE 0
98 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
99 # define SETVIDEOMODE 1
101 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
102 # ifndef SETVIDEOMODE
103 # define SETVIDEOMODE 1
108 static qboolean vid_usingmouse = false;
109 static qboolean vid_usinghidecursor = false;
110 static qboolean vid_hasfocus = false;
111 static qboolean vid_isfullscreen;
112 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
114 static qboolean vid_usingvsync = false;
116 static int vid_numjoysticks = 0;
117 #define MAX_JOYSTICKS 8
118 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
120 static int win_half_width = 50;
121 static int win_half_height = 50;
122 static int video_bpp;
125 static SDL_Surface *screen;
126 static int video_flags;
128 static SDL_GLContext *context;
129 static SDL_Window *window;
130 static int window_flags;
132 static SDL_Surface *vid_softsurface;
134 // joystick axes state
135 #define MAX_JOYSTICK_AXES 16
142 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
144 /////////////////////////
147 //TODO: Add joystick support
148 //TODO: Add error checking
151 #define SDLK_PERCENT '%'
152 #define SDLK_PRINTSCREEN SDLK_PRINT
153 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
154 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
155 #define SDLK_KP_1 SDLK_KP1
156 #define SDLK_KP_2 SDLK_KP2
157 #define SDLK_KP_3 SDLK_KP3
158 #define SDLK_KP_4 SDLK_KP4
159 #define SDLK_KP_5 SDLK_KP5
160 #define SDLK_KP_6 SDLK_KP6
161 #define SDLK_KP_7 SDLK_KP7
162 #define SDLK_KP_8 SDLK_KP8
163 #define SDLK_KP_9 SDLK_KP9
164 #define SDLK_KP_0 SDLK_KP0
167 static int MapKey( unsigned int sdlkey )
172 // case SDLK_UNKNOWN: return K_UNKNOWN;
173 case SDLK_RETURN: return K_ENTER;
174 case SDLK_ESCAPE: return K_ESCAPE;
175 case SDLK_BACKSPACE: return K_BACKSPACE;
176 case SDLK_TAB: return K_TAB;
177 case SDLK_SPACE: return K_SPACE;
178 case SDLK_EXCLAIM: return '!';
179 case SDLK_QUOTEDBL: return '"';
180 case SDLK_HASH: return '#';
181 case SDLK_PERCENT: return '%';
182 case SDLK_DOLLAR: return '$';
183 case SDLK_AMPERSAND: return '&';
184 case SDLK_QUOTE: return '\'';
185 case SDLK_LEFTPAREN: return '(';
186 case SDLK_RIGHTPAREN: return ')';
187 case SDLK_ASTERISK: return '*';
188 case SDLK_PLUS: return '+';
189 case SDLK_COMMA: return ',';
190 case SDLK_MINUS: return '-';
191 case SDLK_PERIOD: return '.';
192 case SDLK_SLASH: return '/';
193 case SDLK_0: return '0';
194 case SDLK_1: return '1';
195 case SDLK_2: return '2';
196 case SDLK_3: return '3';
197 case SDLK_4: return '4';
198 case SDLK_5: return '5';
199 case SDLK_6: return '6';
200 case SDLK_7: return '7';
201 case SDLK_8: return '8';
202 case SDLK_9: return '9';
203 case SDLK_COLON: return ':';
204 case SDLK_SEMICOLON: return ';';
205 case SDLK_LESS: return '<';
206 case SDLK_EQUALS: return '=';
207 case SDLK_GREATER: return '>';
208 case SDLK_QUESTION: return '?';
209 case SDLK_AT: return '@';
210 case SDLK_LEFTBRACKET: return '[';
211 case SDLK_BACKSLASH: return '\\';
212 case SDLK_RIGHTBRACKET: return ']';
213 case SDLK_CARET: return '^';
214 case SDLK_UNDERSCORE: return '_';
215 case SDLK_BACKQUOTE: return '`';
216 case SDLK_a: return 'a';
217 case SDLK_b: return 'b';
218 case SDLK_c: return 'c';
219 case SDLK_d: return 'd';
220 case SDLK_e: return 'e';
221 case SDLK_f: return 'f';
222 case SDLK_g: return 'g';
223 case SDLK_h: return 'h';
224 case SDLK_i: return 'i';
225 case SDLK_j: return 'j';
226 case SDLK_k: return 'k';
227 case SDLK_l: return 'l';
228 case SDLK_m: return 'm';
229 case SDLK_n: return 'n';
230 case SDLK_o: return 'o';
231 case SDLK_p: return 'p';
232 case SDLK_q: return 'q';
233 case SDLK_r: return 'r';
234 case SDLK_s: return 's';
235 case SDLK_t: return 't';
236 case SDLK_u: return 'u';
237 case SDLK_v: return 'v';
238 case SDLK_w: return 'w';
239 case SDLK_x: return 'x';
240 case SDLK_y: return 'y';
241 case SDLK_z: return 'z';
242 case SDLK_CAPSLOCK: return K_CAPSLOCK;
243 case SDLK_F1: return K_F1;
244 case SDLK_F2: return K_F2;
245 case SDLK_F3: return K_F3;
246 case SDLK_F4: return K_F4;
247 case SDLK_F5: return K_F5;
248 case SDLK_F6: return K_F6;
249 case SDLK_F7: return K_F7;
250 case SDLK_F8: return K_F8;
251 case SDLK_F9: return K_F9;
252 case SDLK_F10: return K_F10;
253 case SDLK_F11: return K_F11;
254 case SDLK_F12: return K_F12;
255 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
256 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
257 case SDLK_PAUSE: return K_PAUSE;
258 case SDLK_INSERT: return K_INS;
259 case SDLK_HOME: return K_HOME;
260 case SDLK_PAGEUP: return K_PGUP;
262 case SDLK_DELETE: return K_BACKSPACE;
264 case SDLK_DELETE: return K_DEL;
266 case SDLK_END: return K_END;
267 case SDLK_PAGEDOWN: return K_PGDN;
268 case SDLK_RIGHT: return K_RIGHTARROW;
269 case SDLK_LEFT: return K_LEFTARROW;
270 case SDLK_DOWN: return K_DOWNARROW;
271 case SDLK_UP: return K_UPARROW;
272 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
273 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
274 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
275 case SDLK_KP_MINUS: return K_KP_MINUS;
276 case SDLK_KP_PLUS: return K_KP_PLUS;
277 case SDLK_KP_ENTER: return K_KP_ENTER;
278 case SDLK_KP_1: return K_KP_1;
279 case SDLK_KP_2: return K_KP_2;
280 case SDLK_KP_3: return K_KP_3;
281 case SDLK_KP_4: return K_KP_4;
282 case SDLK_KP_5: return K_KP_5;
283 case SDLK_KP_6: return K_KP_6;
284 case SDLK_KP_7: return K_KP_7;
285 case SDLK_KP_8: return K_KP_8;
286 case SDLK_KP_9: return K_KP_9;
287 case SDLK_KP_0: return K_KP_0;
288 case SDLK_KP_PERIOD: return K_KP_PERIOD;
289 // case SDLK_APPLICATION: return K_APPLICATION;
290 // case SDLK_POWER: return K_POWER;
291 case SDLK_KP_EQUALS: return K_KP_EQUALS;
292 // case SDLK_F13: return K_F13;
293 // case SDLK_F14: return K_F14;
294 // case SDLK_F15: return K_F15;
295 // case SDLK_F16: return K_F16;
296 // case SDLK_F17: return K_F17;
297 // case SDLK_F18: return K_F18;
298 // case SDLK_F19: return K_F19;
299 // case SDLK_F20: return K_F20;
300 // case SDLK_F21: return K_F21;
301 // case SDLK_F22: return K_F22;
302 // case SDLK_F23: return K_F23;
303 // case SDLK_F24: return K_F24;
304 // case SDLK_EXECUTE: return K_EXECUTE;
305 // case SDLK_HELP: return K_HELP;
306 // case SDLK_MENU: return K_MENU;
307 // case SDLK_SELECT: return K_SELECT;
308 // case SDLK_STOP: return K_STOP;
309 // case SDLK_AGAIN: return K_AGAIN;
310 // case SDLK_UNDO: return K_UNDO;
311 // case SDLK_CUT: return K_CUT;
312 // case SDLK_COPY: return K_COPY;
313 // case SDLK_PASTE: return K_PASTE;
314 // case SDLK_FIND: return K_FIND;
315 // case SDLK_MUTE: return K_MUTE;
316 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
317 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
318 // case SDLK_KP_COMMA: return K_KP_COMMA;
319 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
320 // case SDLK_ALTERASE: return K_ALTERASE;
321 // case SDLK_SYSREQ: return K_SYSREQ;
322 // case SDLK_CANCEL: return K_CANCEL;
323 // case SDLK_CLEAR: return K_CLEAR;
324 // case SDLK_PRIOR: return K_PRIOR;
325 // case SDLK_RETURN2: return K_RETURN2;
326 // case SDLK_SEPARATOR: return K_SEPARATOR;
327 // case SDLK_OUT: return K_OUT;
328 // case SDLK_OPER: return K_OPER;
329 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
330 // case SDLK_CRSEL: return K_CRSEL;
331 // case SDLK_EXSEL: return K_EXSEL;
332 // case SDLK_KP_00: return K_KP_00;
333 // case SDLK_KP_000: return K_KP_000;
334 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
335 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
336 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
337 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
338 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
339 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
340 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
341 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
342 // case SDLK_KP_TAB: return K_KP_TAB;
343 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
344 // case SDLK_KP_A: return K_KP_A;
345 // case SDLK_KP_B: return K_KP_B;
346 // case SDLK_KP_C: return K_KP_C;
347 // case SDLK_KP_D: return K_KP_D;
348 // case SDLK_KP_E: return K_KP_E;
349 // case SDLK_KP_F: return K_KP_F;
350 // case SDLK_KP_XOR: return K_KP_XOR;
351 // case SDLK_KP_POWER: return K_KP_POWER;
352 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
353 // case SDLK_KP_LESS: return K_KP_LESS;
354 // case SDLK_KP_GREATER: return K_KP_GREATER;
355 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
356 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
357 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
358 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
359 // case SDLK_KP_COLON: return K_KP_COLON;
360 // case SDLK_KP_HASH: return K_KP_HASH;
361 // case SDLK_KP_SPACE: return K_KP_SPACE;
362 // case SDLK_KP_AT: return K_KP_AT;
363 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
364 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
365 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
366 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
367 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
368 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
369 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
370 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
371 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
372 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
373 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
374 // case SDLK_KP_BINARY: return K_KP_BINARY;
375 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
376 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
377 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
378 case SDLK_LCTRL: return K_CTRL;
379 case SDLK_LSHIFT: return K_SHIFT;
380 case SDLK_LALT: return K_ALT;
381 // case SDLK_LGUI: return K_LGUI;
382 case SDLK_RCTRL: return K_CTRL;
383 case SDLK_RSHIFT: return K_SHIFT;
384 case SDLK_RALT: return K_ALT;
385 // case SDLK_RGUI: return K_RGUI;
386 // case SDLK_MODE: return K_MODE;
387 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
388 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
389 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
390 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
391 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
392 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
393 // case SDLK_WWW: return K_WWW;
394 // case SDLK_MAIL: return K_MAIL;
395 // case SDLK_CALCULATOR: return K_CALCULATOR;
396 // case SDLK_COMPUTER: return K_COMPUTER;
397 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
398 // case SDLK_AC_HOME: return K_AC_HOME;
399 // case SDLK_AC_BACK: return K_AC_BACK;
400 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
401 // case SDLK_AC_STOP: return K_AC_STOP;
402 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
403 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
404 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
405 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
406 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
407 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
408 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
409 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
410 // case SDLK_EJECT: return K_EJECT;
411 // case SDLK_SLEEP: return K_SLEEP;
416 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
417 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
418 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
419 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
422 void VID_ShowKeyboard(qboolean show)
427 if (!SDL_iPhoneKeyboardIsShown(window))
428 SDL_iPhoneKeyboardShow(window);
432 if (SDL_iPhoneKeyboardIsShown(window))
433 SDL_iPhoneKeyboardHide(window);
439 qboolean VID_ShowingKeyboard(void)
441 return SDL_iPhoneKeyboardIsShown(window);
445 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
450 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
451 VID_SetMouse(false, false, false); // ungrab first!
453 if (vid_usingmouse != relative)
455 vid_usingmouse = relative;
456 cl_ignoremousemoves = 2;
458 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
460 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
465 // Save the status of mouse acceleration
466 originalMouseSpeed = -1.0; // in case of error
467 if(apple_mouse_noaccel.integer)
469 io_connect_t mouseDev = IN_GetIOHandle();
472 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
474 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
475 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
477 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
478 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
483 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
484 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
486 IOServiceClose(mouseDev);
490 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
491 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
495 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
499 if(originalMouseSpeed != -1.0)
501 io_connect_t mouseDev = IN_GetIOHandle();
504 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
505 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
506 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
507 IOServiceClose(mouseDev);
510 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
515 if (vid_usinghidecursor != hidecursor)
517 vid_usinghidecursor = hidecursor;
518 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
523 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
526 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
527 return 0; // no such axis on this joystick
528 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
529 value = bound(-1, value, 1);
530 if (fabs(value) < deadzone)
531 return 0; // within deadzone around center
532 return value * sensitivity;
535 /////////////////////
536 // Joystick axis keyevents
537 // a sort of hack emulating Arrow keys for joystick axises
538 // as some drives dont send such keyevents for them
539 // additionally we should block drivers that do send arrow keyevents to prevent double events
542 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
546 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
547 return; // no such axis on this joystick
549 joytime = Sys_DoubleTime();
550 // no key event, continuous keydown event
551 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
553 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
555 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
556 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
557 joy_axescache[axis].keytime = joytime + 0.5 / 20;
561 // generate key up event
562 if (joy_axescache[axis].oldmove)
564 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
565 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
567 // generate key down event
568 if (joy_axescache[axis].move)
570 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
571 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
572 joy_axescache[axis].keytime = joytime + 0.5;
576 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
578 if (!joy_axiskeyevents.integer)
581 // block keyevent if it's going to be provided by joystick keyevent system
582 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
584 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
586 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
587 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
589 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
590 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
597 // multitouch[10][] represents the mouse pointer
598 // X and Y coordinates are 0-32767 as per SDL spec
599 #define MAXFINGERS 11
600 int multitouch[MAXFINGERS][3];
602 qboolean VID_TouchscreenArea(float x, float y, float width, float height, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
606 qboolean button = false;
609 if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE || !VID_ShowingKeyboard()))
611 if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE))
614 x *= 32768.0f / 320.0f;
615 y *= 32768.0f / 480.0f;
616 width *= 32768.0f / 320.0f;
617 height *= 32768.0f / 480.0f;
618 for (finger = 0;finger < MAXFINGERS;finger++)
620 if (multitouch[finger][0] && multitouch[finger][1] >= x && multitouch[finger][2] >= y && multitouch[finger][1] < x + width && multitouch[finger][2] < y + height)
622 rel[0] = (multitouch[finger][1] - (x + 0.5f * width)) * (2.0f / width);
623 rel[1] = (multitouch[finger][2] - (y + 0.5f * height)) * (2.0f / height);
629 if (scr_numtouchscreenareas < 16)
631 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
632 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = x * vid_conwidth.value / 32768.0f;
633 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = y * vid_conheight.value / 32768.0f;
634 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = width * vid_conwidth.value / 32768.0f;
635 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = height * vid_conheight.value / 32768.0f;
636 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
637 scr_numtouchscreenareas++;
643 VectorCopy(rel, resultmove);
645 VectorClear(resultmove);
649 if (*resultbutton != button && (int)key > 0)
650 Key_Event(key, 0, button);
651 *resultbutton = button;
656 /////////////////////
663 static int old_x = 0, old_y = 0;
664 static int stuck = 0;
665 int x, y, numaxes, numballs;
667 scr_numtouchscreenareas = 0;
668 if (vid_touchscreen.integer)
670 vec3_t move, aim, click;
671 static qboolean buttons[16];
672 static keydest_t oldkeydest;
673 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
674 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
675 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
676 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
677 if (oldkeydest != keydest)
681 case key_game: VID_ShowKeyboard(false);break;
682 case key_console: VID_ShowKeyboard(true);break;
683 case key_message: VID_ShowKeyboard(true);break;
687 oldkeydest = keydest;
688 // top of screen is toggleconsole and K_ESCAPE
689 VID_TouchscreenArea( 0, 0, 50, 50, NULL , NULL, &buttons[13], (keynum_t)'`');
690 VID_TouchscreenArea( 50, 0, 270, 50, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
695 if (!VID_ShowingKeyboard())
697 // user entered a command, close the console now
698 Con_ToggleConsole_f();
703 VID_TouchscreenArea( 0, 380, 100, 100, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
704 VID_TouchscreenArea(220, 380, 100, 100, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
705 VID_TouchscreenArea(110, 380, 100, 100, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
706 VID_TouchscreenArea( 0, 330, 100, 50, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
707 VID_TouchscreenArea(220, 330, 100, 50, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
711 // in menus, an icon in the corner activates keyboard
712 VID_TouchscreenArea( 0, 430, 50, 50, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
714 VID_ShowKeyboard(true);
715 VID_TouchscreenArea( 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
716 VID_TouchscreenArea( 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
717 VID_TouchscreenArea(-320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
718 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
719 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
722 in_windowmouse_x = x;
723 in_windowmouse_y = y;
727 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
728 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
729 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
730 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
736 if (vid_stick_mouse.integer)
738 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
739 // window grabbing. --blub
741 // we need 2 frames to initialize the center position
745 SDL_WarpMouse(win_half_width, win_half_height);
747 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
749 SDL_GetMouseState(&x, &y);
750 SDL_GetRelativeMouseState(&x, &y);
753 SDL_GetRelativeMouseState(&x, &y);
754 in_mouse_x = x + old_x;
755 in_mouse_y = y + old_y;
756 SDL_GetMouseState(&x, &y);
757 old_x = x - win_half_width;
758 old_y = y - win_half_height;
760 SDL_WarpMouse(win_half_width, win_half_height);
762 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
766 SDL_GetRelativeMouseState( &x, &y );
772 SDL_GetMouseState(&x, &y);
773 in_windowmouse_x = x;
774 in_windowmouse_y = y;
777 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
779 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
781 // balls convert to mousemove
782 numballs = SDL_JoystickNumBalls(joy);
783 for (j = 0;j < numballs;j++)
785 SDL_JoystickGetBall(joy, j, &x, &y);
791 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
792 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
793 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
794 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
795 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
796 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
798 // cache state of axes to emulate button events for them
799 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
800 for (j = 0; j < numaxes; j++)
802 joy_axescache[j].oldmove = joy_axescache[j].move;
803 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
807 if (joy_axiskeyevents.integer)
809 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
810 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
815 /////////////////////
820 static qboolean sdl_needs_restart;
821 static void sdl_start(void)
824 static void sdl_shutdown(void)
826 sdl_needs_restart = false;
828 static void sdl_newmap(void)
834 static keynum_t buttonremap[18] =
859 void Sys_SendKeyEvents( void )
861 static qboolean sound_active = true;
865 while( SDL_PollEvent( &event ) )
866 switch( event.type ) {
872 keycode = MapKey(event.key.keysym.sym);
873 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
874 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
876 case SDL_ACTIVEEVENT:
877 if( event.active.state & SDL_APPACTIVE )
879 if( event.active.gain )
885 case SDL_MOUSEBUTTONDOWN:
886 case SDL_MOUSEBUTTONUP:
887 if (event.button.button <= 18)
888 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
890 case SDL_JOYBUTTONDOWN:
891 if (!joy_enable.integer)
892 break; // ignore down events if joystick has been disabled
893 case SDL_JOYBUTTONUP:
894 if (event.jbutton.button < 48)
895 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
897 case SDL_VIDEORESIZE:
898 if(vid_resizable.integer < 2)
900 vid.width = event.resize.w;
901 vid.height = event.resize.h;
902 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
905 SDL_FreeSurface(vid_softsurface);
906 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
907 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
908 SDL_SetAlpha(vid_softsurface, 0, 255);
909 if (vid.softdepthpixels)
910 free(vid.softdepthpixels);
911 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
914 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
915 // so, let's better queue it for next frame
916 if(!sdl_needs_restart)
918 Cbuf_AddText("\nr_restart\n");
919 sdl_needs_restart = true;
924 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
926 case SDL_TEXTEDITING:
927 // unused when SETVIDEOMODE API is used
930 // this occurs with SETVIDEOMODE but we are not using it
933 case SDL_MOUSEMOTION:
936 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
940 // enable/disable sound on focus gain/loss
941 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
954 sound_active = false;
962 void Sys_SendKeyEvents( void )
964 static qboolean sound_active = true;
965 static qboolean missingunicodehack = true;
972 while( SDL_PollEvent( &event ) )
973 switch( event.type ) {
979 keycode = MapKey(event.key.keysym.sym);
980 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
982 // the virtual keyboard seems to produce no unicode values...
983 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
985 Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
986 Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
990 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
992 case SDL_MOUSEBUTTONDOWN:
993 case SDL_MOUSEBUTTONUP:
995 if (event.button.button <= 18)
996 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
999 case SDL_JOYBUTTONDOWN:
1000 if (!joy_enable.integer)
1001 break; // ignore down events if joystick has been disabled
1002 case SDL_JOYBUTTONUP:
1003 if (event.jbutton.button < 48)
1004 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
1006 case SDL_WINDOWEVENT:
1007 //if (event.window.windowID == window) // how to compare?
1009 switch(event.window.event)
1011 case SDL_WINDOWEVENT_SHOWN:
1014 case SDL_WINDOWEVENT_HIDDEN:
1017 case SDL_WINDOWEVENT_EXPOSED:
1019 case SDL_WINDOWEVENT_MOVED:
1021 case SDL_WINDOWEVENT_RESIZED:
1022 if(vid_resizable.integer < 2)
1024 vid.width = event.window.data1;
1025 vid.height = event.window.data2;
1026 if (vid_softsurface)
1028 SDL_FreeSurface(vid_softsurface);
1029 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1030 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1031 SDL_SetAlpha(vid_softsurface, 0, 255);
1032 if (vid.softdepthpixels)
1033 free(vid.softdepthpixels);
1034 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1036 #ifdef SDL_R_RESTART
1037 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1038 // so, let's better queue it for next frame
1039 if(!sdl_needs_restart)
1041 Cbuf_AddText("\nr_restart\n");
1042 sdl_needs_restart = true;
1047 case SDL_WINDOWEVENT_MINIMIZED:
1049 case SDL_WINDOWEVENT_MAXIMIZED:
1051 case SDL_WINDOWEVENT_RESTORED:
1053 case SDL_WINDOWEVENT_ENTER:
1055 case SDL_WINDOWEVENT_LEAVE:
1057 case SDL_WINDOWEVENT_FOCUS_GAINED:
1058 vid_hasfocus = true;
1060 case SDL_WINDOWEVENT_FOCUS_LOST:
1061 vid_hasfocus = false;
1063 case SDL_WINDOWEVENT_CLOSE:
1069 case SDL_TEXTEDITING:
1070 // FIXME! this is where composition gets supported
1073 // we have some characters to parse
1074 missingunicodehack = false;
1077 for (i = 0;event.text.text[i];)
1079 unicode = event.text.text[i++];
1083 // strip high bits (we could count these to validate character length but we don't)
1084 for (j = 0x80;unicode & j;j >>= 1)
1086 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1087 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1088 // low characters are invalid and could be bad, so replace them
1090 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1092 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1093 Key_Event(K_TEXT, unicode, true);
1094 Key_Event(K_TEXT, unicode, false);
1098 case SDL_MOUSEMOTION:
1100 case SDL_FINGERDOWN:
1101 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1102 for (i = 0;i < MAXFINGERS-1;i++)
1104 if (!multitouch[i][0])
1106 multitouch[i][0] = event.tfinger.fingerId;
1107 multitouch[i][1] = event.tfinger.x;
1108 multitouch[i][2] = event.tfinger.y;
1109 // TODO: use event.tfinger.pressure?
1113 if (i == MAXFINGERS-1)
1114 Con_DPrintf("Too many fingers at once!\n");
1117 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1118 for (i = 0;i < MAXFINGERS-1;i++)
1120 if (multitouch[i][0] == event.tfinger.fingerId)
1122 multitouch[i][0] = 0;
1126 if (i == MAXFINGERS-1)
1127 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1129 case SDL_FINGERMOTION:
1130 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1131 for (i = 0;i < MAXFINGERS-1;i++)
1133 if (multitouch[i][0] == event.tfinger.fingerId)
1135 multitouch[i][1] = event.tfinger.x;
1136 multitouch[i][2] = event.tfinger.y;
1140 if (i == MAXFINGERS-1)
1141 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1143 case SDL_TOUCHBUTTONDOWN:
1144 // not sure what to do with this...
1146 case SDL_TOUCHBUTTONUP:
1147 // not sure what to do with this...
1149 case SDL_JOYAXISMOTION:
1150 // we poll the joystick instead
1152 case SDL_JOYBALLMOTION:
1153 // we poll the joystick instead
1155 case SDL_JOYHATMOTION:
1156 // we poll the joystick instead
1159 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1163 // enable/disable sound on focus gain/loss
1164 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1169 sound_active = true;
1177 sound_active = false;
1188 //#include <SDL_opengles.h>
1189 #include <OpenGLES/ES2/gl.h>
1191 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1192 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1193 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1194 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1195 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1196 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1197 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1198 GLenum wrapglGetError(void) {return glGetError();}
1199 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1200 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1201 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1202 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1203 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1204 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1205 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1206 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1207 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1208 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1209 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1210 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1211 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1212 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1213 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1214 void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
1215 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1216 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1217 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1218 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1219 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1220 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1221 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1222 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1223 void wrapglClear(GLbitfield mask) {glClear(mask);}
1224 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1225 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1226 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1227 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1228 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1229 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1230 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1231 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1232 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1233 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1234 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1235 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1236 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1237 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1238 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1239 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1240 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1241 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1242 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1243 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1244 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1245 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1246 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1247 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1248 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1249 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1250 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1251 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1252 void wrapglDisable(GLenum cap) {glDisable(cap);}
1253 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1254 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1255 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1256 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1257 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1258 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1259 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1260 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1261 void wrapglEnable(GLenum cap) {glEnable(cap);}
1262 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1263 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1264 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1265 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1266 void wrapglFinish(void) {glFinish();}
1267 void wrapglFlush(void) {glFlush();}
1268 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1269 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1270 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1271 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1272 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1273 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1274 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1275 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1276 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1277 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1278 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1279 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1280 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1281 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1282 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1283 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1284 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1285 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1286 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1287 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1288 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1289 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1290 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1291 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1292 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1293 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1294 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1295 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1296 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1297 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1298 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1299 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1300 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1301 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1302 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1303 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1304 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1305 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1306 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1307 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1308 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1309 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1310 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1311 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1312 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1313 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1314 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1315 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1316 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1317 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1318 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1319 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1320 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1321 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1322 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1323 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1324 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1325 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1326 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1327 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1328 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1329 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1330 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1331 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1332 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1333 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1334 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1335 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1336 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1337 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1338 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1339 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1340 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1341 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1342 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1343 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1344 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1345 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1346 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1347 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1348 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1349 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1350 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1351 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1352 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1353 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1354 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1355 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1356 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1357 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1358 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1359 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1360 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1361 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1362 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1363 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1364 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1365 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1366 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1367 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1368 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1369 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1370 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1371 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1372 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1373 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1374 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1375 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1376 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1377 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1378 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1379 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1380 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1381 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1382 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1383 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1384 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1385 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1386 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1387 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1388 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1389 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1390 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1391 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1392 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1393 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1394 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1395 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1396 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1397 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1398 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1399 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1400 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1401 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1402 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1403 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1404 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1405 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1406 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1407 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1408 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1409 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1411 void GLES_Init(void)
1413 qglIsBufferARB = wrapglIsBuffer;
1414 qglIsEnabled = wrapglIsEnabled;
1415 qglIsFramebufferEXT = wrapglIsFramebuffer;
1416 // qglIsQueryARB = wrapglIsQuery;
1417 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1418 // qglUnmapBufferARB = wrapglUnmapBuffer;
1419 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1420 qglGetError = wrapglGetError;
1421 qglCreateProgram = wrapglCreateProgram;
1422 qglCreateShader = wrapglCreateShader;
1423 // qglGetHandleARB = wrapglGetHandle;
1424 qglGetAttribLocation = wrapglGetAttribLocation;
1425 qglGetUniformLocation = wrapglGetUniformLocation;
1426 // qglMapBufferARB = wrapglMapBuffer;
1427 qglGetString = wrapglGetString;
1428 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1429 qglActiveTexture = wrapglActiveTexture;
1430 qglAlphaFunc = wrapglAlphaFunc;
1431 qglArrayElement = wrapglArrayElement;
1432 qglAttachShader = wrapglAttachShader;
1433 qglBegin = wrapglBegin;
1434 // qglBeginQueryARB = wrapglBeginQuery;
1435 qglBindAttribLocation = wrapglBindAttribLocation;
1436 qglBindFragDataLocation = wrapglBindFragDataLocation;
1437 qglBindBufferARB = wrapglBindBuffer;
1438 qglBindFramebufferEXT = wrapglBindFramebuffer;
1439 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1440 qglBindTexture = wrapglBindTexture;
1441 qglBlendEquationEXT = wrapglBlendEquation;
1442 qglBlendFunc = wrapglBlendFunc;
1443 qglBufferDataARB = wrapglBufferData;
1444 qglBufferSubDataARB = wrapglBufferSubData;
1445 qglClear = wrapglClear;
1446 qglClearColor = wrapglClearColor;
1447 qglClearDepth = wrapglClearDepth;
1448 qglClearStencil = wrapglClearStencil;
1449 qglClientActiveTexture = wrapglClientActiveTexture;
1450 qglColor4f = wrapglColor4f;
1451 qglColor4ub = wrapglColor4ub;
1452 qglColorMask = wrapglColorMask;
1453 qglColorPointer = wrapglColorPointer;
1454 qglCompileShader = wrapglCompileShader;
1455 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1456 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1457 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1458 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1459 qglCopyTexImage2D = wrapglCopyTexImage2D;
1460 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1461 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1462 qglCullFace = wrapglCullFace;
1463 qglDeleteBuffersARB = wrapglDeleteBuffers;
1464 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1465 qglDeleteProgram = wrapglDeleteProgram;
1466 qglDeleteShader = wrapglDeleteShader;
1467 // qglDeleteQueriesARB = wrapglDeleteQueries;
1468 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1469 qglDeleteTextures = wrapglDeleteTextures;
1470 qglDepthFunc = wrapglDepthFunc;
1471 qglDepthMask = wrapglDepthMask;
1472 qglDepthRange = wrapglDepthRange;
1473 qglDetachShader = wrapglDetachShader;
1474 qglDisable = wrapglDisable;
1475 qglDisableClientState = wrapglDisableClientState;
1476 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1477 qglDrawArrays = wrapglDrawArrays;
1478 // qglDrawBuffer = wrapglDrawBuffer;
1479 // qglDrawBuffersARB = wrapglDrawBuffers;
1480 qglDrawElements = wrapglDrawElements;
1481 // qglDrawRangeElements = wrapglDrawRangeElements;
1482 qglEnable = wrapglEnable;
1483 qglEnableClientState = wrapglEnableClientState;
1484 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1486 // qglEndQueryARB = wrapglEndQuery;
1487 qglFinish = wrapglFinish;
1488 qglFlush = wrapglFlush;
1489 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1490 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1491 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1492 qglGenBuffersARB = wrapglGenBuffers;
1493 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1494 // qglGenQueriesARB = wrapglGenQueries;
1495 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1496 qglGenTextures = wrapglGenTextures;
1497 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1498 qglGetActiveAttrib = wrapglGetActiveAttrib;
1499 qglGetActiveUniform = wrapglGetActiveUniform;
1500 qglGetAttachedShaders = wrapglGetAttachedShaders;
1501 qglGetBooleanv = wrapglGetBooleanv;
1502 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1503 qglGetDoublev = wrapglGetDoublev;
1504 qglGetFloatv = wrapglGetFloatv;
1505 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1506 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1507 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1508 qglGetIntegerv = wrapglGetIntegerv;
1509 qglGetShaderiv = wrapglGetShaderiv;
1510 qglGetProgramiv = wrapglGetProgramiv;
1511 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1512 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1513 // qglGetQueryivARB = wrapglGetQueryiv;
1514 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1515 qglGetShaderSource = wrapglGetShaderSource;
1516 qglGetTexImage = wrapglGetTexImage;
1517 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1518 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1519 qglGetTexParameterfv = wrapglGetTexParameterfv;
1520 qglGetTexParameteriv = wrapglGetTexParameteriv;
1521 qglGetUniformfv = wrapglGetUniformfv;
1522 qglGetUniformiv = wrapglGetUniformiv;
1523 qglHint = wrapglHint;
1524 qglLineWidth = wrapglLineWidth;
1525 qglLinkProgram = wrapglLinkProgram;
1526 qglLoadIdentity = wrapglLoadIdentity;
1527 qglLoadMatrixf = wrapglLoadMatrixf;
1528 qglMatrixMode = wrapglMatrixMode;
1529 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1530 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1531 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1532 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1533 qglNormalPointer = wrapglNormalPointer;
1534 qglPixelStorei = wrapglPixelStorei;
1535 qglPointSize = wrapglPointSize;
1536 qglPolygonMode = wrapglPolygonMode;
1537 qglPolygonOffset = wrapglPolygonOffset;
1538 // qglPolygonStipple = wrapglPolygonStipple;
1539 qglReadBuffer = wrapglReadBuffer;
1540 qglReadPixels = wrapglReadPixels;
1541 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1542 qglScissor = wrapglScissor;
1543 qglShaderSource = wrapglShaderSource;
1544 qglStencilFunc = wrapglStencilFunc;
1545 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1546 qglStencilMask = wrapglStencilMask;
1547 qglStencilOp = wrapglStencilOp;
1548 qglStencilOpSeparate = wrapglStencilOpSeparate;
1549 qglTexCoord1f = wrapglTexCoord1f;
1550 qglTexCoord2f = wrapglTexCoord2f;
1551 qglTexCoord3f = wrapglTexCoord3f;
1552 qglTexCoord4f = wrapglTexCoord4f;
1553 qglTexCoordPointer = wrapglTexCoordPointer;
1554 qglTexEnvf = wrapglTexEnvf;
1555 qglTexEnvfv = wrapglTexEnvfv;
1556 qglTexEnvi = wrapglTexEnvi;
1557 qglTexImage2D = wrapglTexImage2D;
1558 qglTexImage3D = wrapglTexImage3D;
1559 qglTexParameterf = wrapglTexParameterf;
1560 qglTexParameterfv = wrapglTexParameterfv;
1561 qglTexParameteri = wrapglTexParameteri;
1562 qglTexSubImage2D = wrapglTexSubImage2D;
1563 qglTexSubImage3D = wrapglTexSubImage3D;
1564 qglUniform1f = wrapglUniform1f;
1565 qglUniform1fv = wrapglUniform1fv;
1566 qglUniform1i = wrapglUniform1i;
1567 qglUniform1iv = wrapglUniform1iv;
1568 qglUniform2f = wrapglUniform2f;
1569 qglUniform2fv = wrapglUniform2fv;
1570 qglUniform2i = wrapglUniform2i;
1571 qglUniform2iv = wrapglUniform2iv;
1572 qglUniform3f = wrapglUniform3f;
1573 qglUniform3fv = wrapglUniform3fv;
1574 qglUniform3i = wrapglUniform3i;
1575 qglUniform3iv = wrapglUniform3iv;
1576 qglUniform4f = wrapglUniform4f;
1577 qglUniform4fv = wrapglUniform4fv;
1578 qglUniform4i = wrapglUniform4i;
1579 qglUniform4iv = wrapglUniform4iv;
1580 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1581 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1582 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1583 qglUseProgram = wrapglUseProgram;
1584 qglValidateProgram = wrapglValidateProgram;
1585 qglVertex2f = wrapglVertex2f;
1586 qglVertex3f = wrapglVertex3f;
1587 qglVertex4f = wrapglVertex4f;
1588 qglVertexAttribPointer = wrapglVertexAttribPointer;
1589 qglVertexPointer = wrapglVertexPointer;
1590 qglViewport = wrapglViewport;
1591 qglVertexAttrib1f = wrapglVertexAttrib1f;
1592 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1593 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1594 qglVertexAttrib2f = wrapglVertexAttrib2f;
1595 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1596 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1597 qglVertexAttrib3f = wrapglVertexAttrib3f;
1598 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1599 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1600 qglVertexAttrib4f = wrapglVertexAttrib4f;
1601 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1602 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1603 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1604 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1605 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1606 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1607 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1608 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1609 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1610 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1611 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1612 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1613 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1614 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1615 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1616 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1617 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1618 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1619 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1620 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1621 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1622 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1623 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1624 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1625 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1626 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1627 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1628 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1629 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1630 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1632 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1633 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1634 gl_version = (const char *)qglGetString(GL_VERSION);
1635 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1639 if (!gl_platformextensions)
1640 gl_platformextensions = "";
1642 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1643 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1644 Con_Printf("GL_VERSION: %s\n", gl_version);
1645 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1646 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1648 // LordHavoc: report supported extensions
1649 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1651 vid.support.gl20shaders = true;
1652 vid.support.amd_texture_texture4 = false;
1653 vid.support.arb_depth_texture = false;
1654 vid.support.arb_draw_buffers = false;
1655 vid.support.arb_multitexture = false;
1656 vid.support.arb_occlusion_query = false;
1657 vid.support.arb_shadow = false;
1658 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1659 vid.support.arb_texture_cube_map = true;
1660 vid.support.arb_texture_env_combine = false;
1661 vid.support.arb_texture_gather = false;
1662 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1663 vid.support.arb_vertex_buffer_object = true;
1664 vid.support.ati_separate_stencil = false;
1665 vid.support.ext_blend_minmax = false;
1666 vid.support.ext_blend_subtract = true;
1667 vid.support.ext_draw_range_elements = true;
1668 vid.support.ext_framebuffer_object = false;//true;
1669 vid.support.ext_stencil_two_side = false;
1670 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1671 vid.support.ext_texture_compression_s3tc = false;
1672 vid.support.ext_texture_edge_clamp = true;
1673 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1675 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1676 if (vid.support.ext_texture_filter_anisotropic)
1677 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1678 if (vid.support.arb_texture_cube_map)
1679 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1680 if (vid.support.ext_texture_3d)
1681 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1682 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1683 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1685 // verify that cubemap textures are really supported
1686 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1687 vid.support.arb_texture_cube_map = false;
1689 // verify that 3d textures are really supported
1690 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1692 vid.support.ext_texture_3d = false;
1693 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1697 vid.teximageunits = 8;
1698 vid.texarrayunits = 5;
1699 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1700 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1701 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1702 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1703 vid.renderpath = RENDERPATH_GLES2;
1704 vid.useinterleavedarrays = false;
1706 // VorteX: set other info (maybe place them in VID_InitMode?)
1707 extern cvar_t gl_info_vendor;
1708 extern cvar_t gl_info_renderer;
1709 extern cvar_t gl_info_version;
1710 extern cvar_t gl_info_platform;
1711 extern cvar_t gl_info_driver;
1712 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1713 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1714 Cvar_SetQuick(&gl_info_version, gl_version);
1715 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1716 Cvar_SetQuick(&gl_info_driver, gl_driver);
1720 void *GL_GetProcAddress(const char *name)
1723 p = SDL_GL_GetProcAddress(name);
1727 static qboolean vid_sdl_initjoysticksystem = false;
1729 void VID_Init (void)
1731 #ifndef __IPHONEOS__
1733 Cvar_RegisterVariable(&apple_mouse_noaccel);
1736 Cvar_RegisterVariable(&vid_soft);
1737 Cvar_RegisterVariable(&vid_soft_threads);
1738 Cvar_RegisterVariable(&vid_soft_interlace);
1739 Cvar_RegisterVariable(&joy_detected);
1740 Cvar_RegisterVariable(&joy_enable);
1741 Cvar_RegisterVariable(&joy_index);
1742 Cvar_RegisterVariable(&joy_axisforward);
1743 Cvar_RegisterVariable(&joy_axisside);
1744 Cvar_RegisterVariable(&joy_axisup);
1745 Cvar_RegisterVariable(&joy_axispitch);
1746 Cvar_RegisterVariable(&joy_axisyaw);
1747 //Cvar_RegisterVariable(&joy_axisroll);
1748 Cvar_RegisterVariable(&joy_deadzoneforward);
1749 Cvar_RegisterVariable(&joy_deadzoneside);
1750 Cvar_RegisterVariable(&joy_deadzoneup);
1751 Cvar_RegisterVariable(&joy_deadzonepitch);
1752 Cvar_RegisterVariable(&joy_deadzoneyaw);
1753 //Cvar_RegisterVariable(&joy_deadzoneroll);
1754 Cvar_RegisterVariable(&joy_sensitivityforward);
1755 Cvar_RegisterVariable(&joy_sensitivityside);
1756 Cvar_RegisterVariable(&joy_sensitivityup);
1757 Cvar_RegisterVariable(&joy_sensitivitypitch);
1758 Cvar_RegisterVariable(&joy_sensitivityyaw);
1759 //Cvar_RegisterVariable(&joy_sensitivityroll);
1760 Cvar_RegisterVariable(&joy_axiskeyevents);
1762 Cvar_SetValueQuick(&vid_touchscreen, 1);
1765 #ifdef SDL_R_RESTART
1766 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1769 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1770 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1771 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1772 if (vid_sdl_initjoysticksystem)
1773 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1774 vid_isfullscreen = false;
1778 // set the icon (we dont use SDL here since it would be too much a PITA)
1780 #include "resource.h"
1781 #include <SDL_syswm.h>
1782 static void VID_SetCaption(void)
1788 SDL_WM_SetCaption( gamename, NULL );
1790 // get the HWND handle
1791 SDL_VERSION( &info.version );
1792 if( !SDL_GetWMInfo( &info ) )
1795 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1796 #ifndef _W64 //If Windows 64bit data types don't exist
1797 #ifndef SetClassLongPtr
1798 #define SetClassLongPtr SetClassLong
1801 #define GCLP_HICON GCL_HICON
1804 #define LONG_PTR LONG
1807 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1809 static void VID_SetIcon_Pre(void)
1812 static void VID_SetIcon_Post(void)
1816 // Adding the OS independent XPM version --blub
1817 #include "darkplaces.xpm"
1818 #include "nexuiz.xpm"
1819 static SDL_Surface *icon = NULL;
1820 static void VID_SetIcon_Pre(void)
1823 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1824 * default settings with less than 91 colors and transparency.
1827 int width, height, colors, isize, i, j;
1829 static SDL_Color palette[256];
1830 unsigned short palenc[256]; // store color id by char
1832 char **idata, *data;
1833 const SDL_version *version;
1835 version = SDL_Linked_Version();
1836 // only use non-XPM icon support in SDL v1.3 and higher
1837 // SDL v1.2 does not support "smooth" transparency, and thus is better
1839 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1841 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1844 unsigned int red = 0x00FF0000;
1845 unsigned int green = 0x0000FF00;
1846 unsigned int blue = 0x000000FF;
1847 unsigned int alpha = 0xFF000000;
1848 width = image_width;
1849 height = image_height;
1851 // reallocate with malloc, as this is in tempmempool (do not want)
1853 data = malloc(width * height * 4);
1854 memcpy(data, xpm, width * height * 4);
1858 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1861 Con_Printf( "Failed to create surface for the window Icon!\n"
1862 "%s\n", SDL_GetError());
1867 icon->pixels = data;
1871 // we only get here if non-XPM icon was missing, or SDL version is not
1872 // sufficient for transparent non-XPM icons
1875 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1878 idata = XPM_DecodeString(xpm);
1880 idata = ENGINE_ICON;
1886 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1888 // NOTE: Only 1-char colornames are supported
1889 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1895 // NOTE: Only 1-char colornames are supported
1896 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1900 for(i = 0; i < colors; ++i)
1902 unsigned int r, g, b;
1905 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1908 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1910 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1915 palette[i].r = 255; // color key
1918 thenone = i; // weeeee
1923 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1928 palenc[(unsigned char) idx] = i;
1931 // allocate the image data
1932 data = (char*) malloc(width*height);
1934 for(j = 0; j < height; ++j)
1936 for(i = 0; i < width; ++i)
1938 // casting to the safest possible datatypes ^^
1939 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1945 // SDL_FreeSurface should free the data too
1946 // but for completeness' sake...
1947 if(icon->flags & SDL_PREALLOC)
1950 icon->pixels = NULL; // safety
1952 SDL_FreeSurface(icon);
1955 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1956 // 8 bit surfaces get an empty palette allocated according to the docs
1957 // so it's a palette image for sure :) no endian check necessary for the mask
1960 Con_Printf( "Failed to create surface for the window Icon!\n"
1961 "%s\n", SDL_GetError());
1966 icon->pixels = data;
1967 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1968 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1971 SDL_WM_SetIcon(icon, NULL);
1973 static void VID_SetIcon_Post(void)
1975 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1976 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1977 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1980 const SDL_version *version;
1982 version = SDL_Linked_Version();
1983 // only use non-XPM icon support in SDL v1.3 and higher
1984 // SDL v1.2 does not support "smooth" transparency, and thus is better
1986 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1988 // in this case, we did not set the good icon yet
1990 SDL_VERSION(&info.version);
1991 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1993 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1996 // use _NET_WM_ICON too
1997 static long netwm_icon[MAX_NETWM_ICON];
2003 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2005 netwm_icon[pos++] = image_width;
2006 netwm_icon[pos++] = image_height;
2007 for(i = 0; i < image_height; ++i)
2008 for(j = 0; j < image_width; ++j)
2009 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2013 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2017 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2020 info.info.x11.lock_func();
2022 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2023 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2025 info.info.x11.unlock_func();
2034 static void VID_SetCaption(void)
2036 SDL_WM_SetCaption( gamename, NULL );
2041 static void VID_OutputVersion(void)
2043 const SDL_version *version;
2044 version = SDL_Linked_Version();
2045 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2046 "Using SDL library version %d.%d.%d\n",
2047 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2048 version->major, version->minor, version->patch );
2051 qboolean VID_InitModeGL(viddef_mode_t *mode)
2055 static int notfirstvideomode = false;
2056 int flags = SDL_OPENGL;
2058 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2060 const char *drivername;
2062 win_half_width = mode->width>>1;
2063 win_half_height = mode->height>>1;
2065 if(vid_resizable.integer)
2067 flags |= SDL_RESIZABLE;
2069 windowflags |= SDL_WINDOW_RESIZABLE;
2072 VID_OutputVersion();
2077 We cant switch from one OpenGL video mode to another.
2078 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2080 if (notfirstvideomode)
2081 SDL_SetVideoMode( 0, 0, 0, 0 );
2082 notfirstvideomode = true;
2085 // SDL usually knows best
2088 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2089 i = COM_CheckParm("-gl_driver");
2090 if (i && i < com_argc - 1)
2091 drivername = com_argv[i + 1];
2092 if (SDL_GL_LoadLibrary(drivername) < 0)
2094 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2099 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2100 mode->fullscreen = true;
2101 // hide the menu with SDL_WINDOW_BORDERLESS
2102 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2104 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2107 Con_Print("Required OpenGL function glGetString not found\n");
2112 // Knghtbrd: should do platform-specific extension string function here
2114 vid_isfullscreen = false;
2115 if (mode->fullscreen) {
2117 flags |= SDL_FULLSCREEN;
2119 windowflags |= SDL_WINDOW_FULLSCREEN;
2121 vid_isfullscreen = true;
2123 //flags |= SDL_HWSURFACE;
2125 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2126 if (mode->bitsperpixel >= 32)
2128 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2129 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2130 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2131 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2132 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2133 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2137 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2138 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2139 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2140 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2142 if (mode->stereobuffer)
2143 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2144 if (mode->samples > 1)
2146 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2147 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2149 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2150 if (vid_vsync.integer)
2151 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2153 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2156 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2157 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2158 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2159 // FIXME: get proper resolution from OS somehow (iPad for instance...)
2165 video_bpp = mode->bitsperpixel;
2167 video_flags = flags;
2169 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2173 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2177 mode->width = screen->w;
2178 mode->height = screen->h;
2180 window_flags = windowflags;
2181 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2184 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2188 SDL_GetWindowSize(window, &mode->width, &mode->height);
2189 context = SDL_GL_CreateContext(window);
2190 if (context == NULL)
2192 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2198 vid_softsurface = NULL;
2199 vid.softpixels = NULL;
2206 SDL_EnableUNICODE( SDL_ENABLE );
2207 // enable key repeat since everyone expects it
2208 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2210 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2211 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2212 vid_usingvsync = (vid_vsync.integer != 0);
2215 gl_platform = "SDL";
2216 gl_platformextensions = "";
2224 vid_numjoysticks = SDL_NumJoysticks();
2225 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2226 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2227 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2228 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2229 for (i = 0;i < vid_numjoysticks;i++)
2232 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2235 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2238 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2242 vid_activewindow = false;
2243 vid_hasfocus = true;
2244 vid_usingmouse = false;
2245 vid_usinghidecursor = false;
2248 SDL_WM_GrabInput(SDL_GRAB_OFF);
2253 extern cvar_t gl_info_extensions;
2254 extern cvar_t gl_info_vendor;
2255 extern cvar_t gl_info_renderer;
2256 extern cvar_t gl_info_version;
2257 extern cvar_t gl_info_platform;
2258 extern cvar_t gl_info_driver;
2260 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2264 int flags = SDL_HWSURFACE;
2266 int windowflags = SDL_WINDOW_SHOWN;
2269 win_half_width = mode->width>>1;
2270 win_half_height = mode->height>>1;
2272 if(vid_resizable.integer)
2274 flags |= SDL_RESIZABLE;
2276 windowflags |= SDL_WINDOW_RESIZABLE;
2279 VID_OutputVersion();
2281 vid_isfullscreen = false;
2282 if (mode->fullscreen) {
2284 flags |= SDL_FULLSCREEN;
2286 windowflags |= SDL_WINDOW_FULLSCREEN;
2288 vid_isfullscreen = true;
2291 video_bpp = mode->bitsperpixel;
2293 video_flags = flags;
2295 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2299 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2303 mode->width = screen->w;
2304 mode->height = screen->h;
2306 window_flags = windowflags;
2307 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2310 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2314 SDL_GetWindowSize(window, &mode->width, &mode->height);
2317 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2318 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2319 if (vid_softsurface == NULL)
2321 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2325 SDL_SetAlpha(vid_softsurface, 0, 255);
2327 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2328 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2329 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2331 Con_Printf("Failed to initialize software rasterizer\n");
2341 SDL_EnableUNICODE( SDL_ENABLE );
2342 // enable key repeat since everyone expects it
2343 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2345 gl_platform = "SDLSoft";
2346 gl_platformextensions = "";
2348 gl_renderer = "DarkPlaces-Soft";
2349 gl_vendor = "Forest Hale";
2353 // clear the extension flags
2354 memset(&vid.support, 0, sizeof(vid.support));
2355 Cvar_SetQuick(&gl_info_extensions, "");
2357 vid.forcevbo = false;
2358 vid.support.arb_depth_texture = true;
2359 vid.support.arb_draw_buffers = true;
2360 vid.support.arb_occlusion_query = true;
2361 vid.support.arb_shadow = true;
2362 //vid.support.arb_texture_compression = true;
2363 vid.support.arb_texture_cube_map = true;
2364 vid.support.arb_texture_non_power_of_two = false;
2365 vid.support.arb_vertex_buffer_object = true;
2366 vid.support.ext_blend_subtract = true;
2367 vid.support.ext_draw_range_elements = true;
2368 vid.support.ext_framebuffer_object = true;
2369 vid.support.ext_texture_3d = true;
2370 //vid.support.ext_texture_compression_s3tc = true;
2371 vid.support.ext_texture_filter_anisotropic = true;
2372 vid.support.ati_separate_stencil = true;
2374 vid.maxtexturesize_2d = 16384;
2375 vid.maxtexturesize_3d = 512;
2376 vid.maxtexturesize_cubemap = 16384;
2378 vid.teximageunits = 32;
2379 vid.texarrayunits = 8;
2380 vid.max_anisotropy = 1;
2381 vid.maxdrawbuffers = 4;
2383 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2384 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2385 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2386 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2387 vid.renderpath = RENDERPATH_SOFT;
2388 vid.useinterleavedarrays = false;
2390 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2391 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2392 Cvar_SetQuick(&gl_info_version, gl_version);
2393 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2394 Cvar_SetQuick(&gl_info_driver, gl_driver);
2396 // LordHavoc: report supported extensions
2397 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2399 // clear to black (loading plaque will be seen over this)
2400 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
2402 vid_numjoysticks = SDL_NumJoysticks();
2403 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2404 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2405 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2406 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2407 for (i = 0;i < vid_numjoysticks;i++)
2410 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2413 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2416 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2420 vid_activewindow = false;
2421 vid_hasfocus = true;
2422 vid_usingmouse = false;
2423 vid_usinghidecursor = false;
2426 SDL_WM_GrabInput(SDL_GRAB_OFF);
2431 qboolean VID_InitMode(viddef_mode_t *mode)
2433 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2434 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2436 if (vid_soft.integer)
2437 return VID_InitModeSoft(mode);
2440 return VID_InitModeGL(mode);
2443 void VID_Shutdown (void)
2445 VID_SetMouse(false, false, false);
2446 VID_RestoreSystemGamma();
2451 SDL_FreeSurface(icon);
2456 if (vid_softsurface)
2457 SDL_FreeSurface(vid_softsurface);
2458 vid_softsurface = NULL;
2459 vid.softpixels = NULL;
2460 if (vid.softdepthpixels)
2461 free(vid.softdepthpixels);
2462 vid.softdepthpixels = NULL;
2466 SDL_DestroyWindow(window);
2470 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2475 gl_platformextensions = "";
2478 int VID_SetGamma (unsigned short *ramps, int rampsize)
2480 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2483 int VID_GetGamma (unsigned short *ramps, int rampsize)
2485 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2488 void VID_Finish (void)
2493 //react on appstate changes
2494 appstate = SDL_GetAppState();
2496 vid_hidden = !(appstate & SDL_APPACTIVE);
2497 vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2499 vid_activewindow = !vid_hidden && vid_hasfocus;
2501 VID_UpdateGamma(false, 256);
2505 switch(vid.renderpath)
2507 case RENDERPATH_GL11:
2508 case RENDERPATH_GL13:
2509 case RENDERPATH_GL20:
2510 case RENDERPATH_GLES2:
2512 if (r_speeds.integer == 2 || gl_finish.integer)
2514 qglFinish();CHECKGLERROR
2516 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2519 qboolean vid_usevsync;
2520 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2521 if (vid_usingvsync != vid_usevsync)
2523 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2524 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2526 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2531 SDL_GL_SwapBuffers();
2533 SDL_GL_SwapWindow(window);
2536 case RENDERPATH_SOFT:
2537 DPSOFTRAST_Finish();
2539 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2543 SDL_Surface *screen = SDL_GetWindowSurface(window);
2544 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2545 SDL_UpdateWindowSurface(window);
2549 case RENDERPATH_D3D9:
2550 case RENDERPATH_D3D10:
2551 case RENDERPATH_D3D11:
2557 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2560 SDL_Rect **vidmodes;
2561 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2564 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
2568 modes[k].width = (*vidmodes)->w;
2569 modes[k].height = (*vidmodes)->h;
2571 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2572 modes[k].pixelheight_num = 1;
2573 modes[k].pixelheight_denom = 1; // SDL does not provide this