OpenGL 2.0 path: Make handling of Alpha-To-Coverage same as AlphaTest (enabling befor...
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <SDL_syswm.h>
22 #include <stdio.h>
23
24 #include "quakedef.h"
25 #include "image.h"
26 #include "dpsoftrast.h"
27
28 #ifndef __IPHONEOS__
29 #ifdef MACOSX
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
38 {
39         io_connect_t iohandle = MACH_PORT_NULL;
40         kern_return_t status;
41         io_service_t iohidsystem = MACH_PORT_NULL;
42         mach_port_t masterport;
43
44         status = IOMasterPort(MACH_PORT_NULL, &masterport);
45         if(status != KERN_SUCCESS)
46                 return 0;
47
48         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
49         if(!iohidsystem)
50                 return 0;
51
52         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53         IOObjectRelease(iohidsystem);
54
55         return iohandle;
56 }
57 #endif
58 #endif
59
60 #ifdef WIN32
61 #define SDL_R_RESTART
62 #endif
63
64 // Tell startup code that we have a client
65 int cl_available = true;
66
67 qboolean vid_supportrefreshrate = false;
68
69 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
70 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
71 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
72 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
73 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
74 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
75 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
76 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
77 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
78 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
79 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
80 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
81 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
85 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
86 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
87 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
88 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
89 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
90 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
91 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
92
93 #ifdef USE_GLES2
94 # define SETVIDEOMODE 0
95 #else
96 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
97 #  define SETVIDEOMODE 1
98 # else
99 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
100 #  ifndef SETVIDEOMODE
101 #   define SETVIDEOMODE 1
102 #  endif
103 # endif
104 #endif
105
106 static qboolean vid_usingmouse = false;
107 static qboolean vid_usinghidecursor = false;
108 static qboolean vid_hasfocus = false;
109 static qboolean vid_isfullscreen;
110 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
111 #else
112 static qboolean vid_usingvsync = false;
113 #endif
114 static int vid_numjoysticks = 0;
115 #define MAX_JOYSTICKS 8
116 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
117
118 static int win_half_width = 50;
119 static int win_half_height = 50;
120 static int video_bpp;
121
122 #if SETVIDEOMODE
123 static SDL_Surface *screen;
124 static int video_flags;
125 #else
126 static SDL_GLContext *context;
127 static SDL_Window *window;
128 static int window_flags;
129 #endif
130 static SDL_Surface *vid_softsurface;
131
132 // joystick axes state
133 #define MAX_JOYSTICK_AXES       16
134 typedef struct
135 {
136         float oldmove;
137         float move;
138         double keytime;
139 }joy_axiscache_t;
140 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
141
142 /////////////////////////
143 // Input handling
144 ////
145 //TODO: Add joystick support
146 //TODO: Add error checking
147
148 #ifndef SDLK_PERCENT
149 #define SDLK_PERCENT '%'
150 #define SDLK_PRINTSCREEN SDLK_PRINT
151 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
152 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
153 #define SDLK_KP_1 SDLK_KP1
154 #define SDLK_KP_2 SDLK_KP2
155 #define SDLK_KP_3 SDLK_KP3
156 #define SDLK_KP_4 SDLK_KP4
157 #define SDLK_KP_5 SDLK_KP5
158 #define SDLK_KP_6 SDLK_KP6
159 #define SDLK_KP_7 SDLK_KP7
160 #define SDLK_KP_8 SDLK_KP8
161 #define SDLK_KP_9 SDLK_KP9
162 #define SDLK_KP_0 SDLK_KP0
163 #endif
164
165 static int MapKey( unsigned int sdlkey )
166 {
167         switch(sdlkey)
168         {
169         default: return 0;
170 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
171         case SDLK_RETURN:             return K_ENTER;
172         case SDLK_ESCAPE:             return K_ESCAPE;
173         case SDLK_BACKSPACE:          return K_BACKSPACE;
174         case SDLK_TAB:                return K_TAB;
175         case SDLK_SPACE:              return K_SPACE;
176         case SDLK_EXCLAIM:            return '!';
177         case SDLK_QUOTEDBL:           return '"';
178         case SDLK_HASH:               return '#';
179         case SDLK_PERCENT:            return '%';
180         case SDLK_DOLLAR:             return '$';
181         case SDLK_AMPERSAND:          return '&';
182         case SDLK_QUOTE:              return '\'';
183         case SDLK_LEFTPAREN:          return '(';
184         case SDLK_RIGHTPAREN:         return ')';
185         case SDLK_ASTERISK:           return '*';
186         case SDLK_PLUS:               return '+';
187         case SDLK_COMMA:              return ',';
188         case SDLK_MINUS:              return '-';
189         case SDLK_PERIOD:             return '.';
190         case SDLK_SLASH:              return '/';
191         case SDLK_0:                  return '0';
192         case SDLK_1:                  return '1';
193         case SDLK_2:                  return '2';
194         case SDLK_3:                  return '3';
195         case SDLK_4:                  return '4';
196         case SDLK_5:                  return '5';
197         case SDLK_6:                  return '6';
198         case SDLK_7:                  return '7';
199         case SDLK_8:                  return '8';
200         case SDLK_9:                  return '9';
201         case SDLK_COLON:              return ':';
202         case SDLK_SEMICOLON:          return ';';
203         case SDLK_LESS:               return '<';
204         case SDLK_EQUALS:             return '=';
205         case SDLK_GREATER:            return '>';
206         case SDLK_QUESTION:           return '?';
207         case SDLK_AT:                 return '@';
208         case SDLK_LEFTBRACKET:        return '[';
209         case SDLK_BACKSLASH:          return '\\';
210         case SDLK_RIGHTBRACKET:       return ']';
211         case SDLK_CARET:              return '^';
212         case SDLK_UNDERSCORE:         return '_';
213         case SDLK_BACKQUOTE:          return '`';
214         case SDLK_a:                  return 'a';
215         case SDLK_b:                  return 'b';
216         case SDLK_c:                  return 'c';
217         case SDLK_d:                  return 'd';
218         case SDLK_e:                  return 'e';
219         case SDLK_f:                  return 'f';
220         case SDLK_g:                  return 'g';
221         case SDLK_h:                  return 'h';
222         case SDLK_i:                  return 'i';
223         case SDLK_j:                  return 'j';
224         case SDLK_k:                  return 'k';
225         case SDLK_l:                  return 'l';
226         case SDLK_m:                  return 'm';
227         case SDLK_n:                  return 'n';
228         case SDLK_o:                  return 'o';
229         case SDLK_p:                  return 'p';
230         case SDLK_q:                  return 'q';
231         case SDLK_r:                  return 'r';
232         case SDLK_s:                  return 's';
233         case SDLK_t:                  return 't';
234         case SDLK_u:                  return 'u';
235         case SDLK_v:                  return 'v';
236         case SDLK_w:                  return 'w';
237         case SDLK_x:                  return 'x';
238         case SDLK_y:                  return 'y';
239         case SDLK_z:                  return 'z';
240         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
241         case SDLK_F1:                 return K_F1;
242         case SDLK_F2:                 return K_F2;
243         case SDLK_F3:                 return K_F3;
244         case SDLK_F4:                 return K_F4;
245         case SDLK_F5:                 return K_F5;
246         case SDLK_F6:                 return K_F6;
247         case SDLK_F7:                 return K_F7;
248         case SDLK_F8:                 return K_F8;
249         case SDLK_F9:                 return K_F9;
250         case SDLK_F10:                return K_F10;
251         case SDLK_F11:                return K_F11;
252         case SDLK_F12:                return K_F12;
253         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
254         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
255         case SDLK_PAUSE:              return K_PAUSE;
256         case SDLK_INSERT:             return K_INS;
257         case SDLK_HOME:               return K_HOME;
258         case SDLK_PAGEUP:             return K_PGUP;
259 #ifdef __IPHONEOS__
260         case SDLK_DELETE:             return K_BACKSPACE;
261 #else
262         case SDLK_DELETE:             return K_DEL;
263 #endif
264         case SDLK_END:                return K_END;
265         case SDLK_PAGEDOWN:           return K_PGDN;
266         case SDLK_RIGHT:              return K_RIGHTARROW;
267         case SDLK_LEFT:               return K_LEFTARROW;
268         case SDLK_DOWN:               return K_DOWNARROW;
269         case SDLK_UP:                 return K_UPARROW;
270         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
271         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
272         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
273         case SDLK_KP_MINUS:           return K_KP_MINUS;
274         case SDLK_KP_PLUS:            return K_KP_PLUS;
275         case SDLK_KP_ENTER:           return K_KP_ENTER;
276         case SDLK_KP_1:               return K_KP_1;
277         case SDLK_KP_2:               return K_KP_2;
278         case SDLK_KP_3:               return K_KP_3;
279         case SDLK_KP_4:               return K_KP_4;
280         case SDLK_KP_5:               return K_KP_5;
281         case SDLK_KP_6:               return K_KP_6;
282         case SDLK_KP_7:               return K_KP_7;
283         case SDLK_KP_8:               return K_KP_8;
284         case SDLK_KP_9:               return K_KP_9;
285         case SDLK_KP_0:               return K_KP_0;
286         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
287 //      case SDLK_APPLICATION:        return K_APPLICATION;
288 //      case SDLK_POWER:              return K_POWER;
289         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
290 //      case SDLK_F13:                return K_F13;
291 //      case SDLK_F14:                return K_F14;
292 //      case SDLK_F15:                return K_F15;
293 //      case SDLK_F16:                return K_F16;
294 //      case SDLK_F17:                return K_F17;
295 //      case SDLK_F18:                return K_F18;
296 //      case SDLK_F19:                return K_F19;
297 //      case SDLK_F20:                return K_F20;
298 //      case SDLK_F21:                return K_F21;
299 //      case SDLK_F22:                return K_F22;
300 //      case SDLK_F23:                return K_F23;
301 //      case SDLK_F24:                return K_F24;
302 //      case SDLK_EXECUTE:            return K_EXECUTE;
303 //      case SDLK_HELP:               return K_HELP;
304 //      case SDLK_MENU:               return K_MENU;
305 //      case SDLK_SELECT:             return K_SELECT;
306 //      case SDLK_STOP:               return K_STOP;
307 //      case SDLK_AGAIN:              return K_AGAIN;
308 //      case SDLK_UNDO:               return K_UNDO;
309 //      case SDLK_CUT:                return K_CUT;
310 //      case SDLK_COPY:               return K_COPY;
311 //      case SDLK_PASTE:              return K_PASTE;
312 //      case SDLK_FIND:               return K_FIND;
313 //      case SDLK_MUTE:               return K_MUTE;
314 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
315 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
316 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
317 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
318 //      case SDLK_ALTERASE:           return K_ALTERASE;
319 //      case SDLK_SYSREQ:             return K_SYSREQ;
320 //      case SDLK_CANCEL:             return K_CANCEL;
321 //      case SDLK_CLEAR:              return K_CLEAR;
322 //      case SDLK_PRIOR:              return K_PRIOR;
323 //      case SDLK_RETURN2:            return K_RETURN2;
324 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
325 //      case SDLK_OUT:                return K_OUT;
326 //      case SDLK_OPER:               return K_OPER;
327 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
328 //      case SDLK_CRSEL:              return K_CRSEL;
329 //      case SDLK_EXSEL:              return K_EXSEL;
330 //      case SDLK_KP_00:              return K_KP_00;
331 //      case SDLK_KP_000:             return K_KP_000;
332 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
333 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
334 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
335 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
336 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
337 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
338 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
339 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
340 //      case SDLK_KP_TAB:             return K_KP_TAB;
341 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
342 //      case SDLK_KP_A:               return K_KP_A;
343 //      case SDLK_KP_B:               return K_KP_B;
344 //      case SDLK_KP_C:               return K_KP_C;
345 //      case SDLK_KP_D:               return K_KP_D;
346 //      case SDLK_KP_E:               return K_KP_E;
347 //      case SDLK_KP_F:               return K_KP_F;
348 //      case SDLK_KP_XOR:             return K_KP_XOR;
349 //      case SDLK_KP_POWER:           return K_KP_POWER;
350 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
351 //      case SDLK_KP_LESS:            return K_KP_LESS;
352 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
353 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
354 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
355 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
356 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
357 //      case SDLK_KP_COLON:           return K_KP_COLON;
358 //      case SDLK_KP_HASH:            return K_KP_HASH;
359 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
360 //      case SDLK_KP_AT:              return K_KP_AT;
361 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
362 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
363 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
364 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
365 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
366 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
367 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
368 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
369 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
370 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
371 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
372 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
373 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
374 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
375 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
376         case SDLK_LCTRL:              return K_CTRL;
377         case SDLK_LSHIFT:             return K_SHIFT;
378         case SDLK_LALT:               return K_ALT;
379 //      case SDLK_LGUI:               return K_LGUI;
380         case SDLK_RCTRL:              return K_CTRL;
381         case SDLK_RSHIFT:             return K_SHIFT;
382         case SDLK_RALT:               return K_ALT;
383 //      case SDLK_RGUI:               return K_RGUI;
384 //      case SDLK_MODE:               return K_MODE;
385 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
386 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
387 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
388 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
389 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
390 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
391 //      case SDLK_WWW:                return K_WWW;
392 //      case SDLK_MAIL:               return K_MAIL;
393 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
394 //      case SDLK_COMPUTER:           return K_COMPUTER;
395 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH;
396 //      case SDLK_AC_HOME:            return K_AC_HOME;
397 //      case SDLK_AC_BACK:            return K_AC_BACK;
398 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD;
399 //      case SDLK_AC_STOP:            return K_AC_STOP;
400 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH;
401 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS;
402 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
403 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
404 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
405 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
406 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
407 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
408 //      case SDLK_EJECT:              return K_EJECT;
409 //      case SDLK_SLEEP:              return K_SLEEP;
410         }
411 }
412
413 #ifdef __IPHONEOS__
414 int SDL_iPhoneKeyboardShow(SDL_Window * window);  // reveals the onscreen keyboard.  Returns 0 on success and -1 on error.
415 int SDL_iPhoneKeyboardHide(SDL_Window * window);  // hides the onscreen keyboard.  Returns 0 on success and -1 on error.
416 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window);  // returns whether or not the onscreen keyboard is currently visible.
417 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard.  Returns 0 on success and -1 on error.
418 #endif
419
420 void VID_ShowKeyboard(qboolean show)
421 {
422 #ifdef __IPHONEOS__
423         if (show)
424         {
425                 if (!SDL_iPhoneKeyboardIsShown(window))
426                         SDL_iPhoneKeyboardShow(window);
427         }
428         else
429         {
430                 if (SDL_iPhoneKeyboardIsShown(window))
431                         SDL_iPhoneKeyboardHide(window);
432         }
433 #endif
434 }
435
436 #ifdef __IPHONEOS__
437 qboolean VID_ShowingKeyboard(void)
438 {
439         return SDL_iPhoneKeyboardIsShown(window);
440 }
441 #endif
442
443 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
444 {
445 #ifndef __IPHONEOS__
446 #ifdef MACOSX
447         if(relative)
448                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
449                         VID_SetMouse(false, false, false); // ungrab first!
450 #endif
451         if (vid_usingmouse != relative)
452         {
453                 vid_usingmouse = relative;
454                 cl_ignoremousemoves = 2;
455 #if SETVIDEOMODE
456                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
457 #else
458                 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
459 #endif
460 #ifdef MACOSX
461                 if(relative)
462                 {
463                         // Save the status of mouse acceleration
464                         originalMouseSpeed = -1.0; // in case of error
465                         if(apple_mouse_noaccel.integer)
466                         {
467                                 io_connect_t mouseDev = IN_GetIOHandle();
468                                 if(mouseDev != 0)
469                                 {
470                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
471                                         {
472                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
473                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
474                                                 {
475                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
476                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
477                                                 }
478                                         }
479                                         else
480                                         {
481                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
482                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
483                                         }
484                                         IOServiceClose(mouseDev);
485                                 }
486                                 else
487                                 {
488                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
489                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
490                                 }
491                         }
492
493                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
494                 }
495                 else
496                 {
497                         if(originalMouseSpeed != -1.0)
498                         {
499                                 io_connect_t mouseDev = IN_GetIOHandle();
500                                 if(mouseDev != 0)
501                                 {
502                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
503                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
504                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
505                                         IOServiceClose(mouseDev);
506                                 }
507                                 else
508                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
509                         }
510                 }
511 #endif
512         }
513         if (vid_usinghidecursor != hidecursor)
514         {
515                 vid_usinghidecursor = hidecursor;
516                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
517         }
518 #endif
519 }
520
521 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
522 {
523         double value;
524         if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
525                 return 0; // no such axis on this joystick
526         value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
527         value = bound(-1, value, 1);
528         if (fabs(value) < deadzone)
529                 return 0; // within deadzone around center
530         return value * sensitivity;
531 }
532
533 /////////////////////
534 // Joystick axis keyevents
535 // a sort of hack emulating Arrow keys for joystick axises
536 // as some drives dont send such keyevents for them
537 // additionally we should block drivers that do send arrow keyevents to prevent double events
538 ////
539
540 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
541 {
542         double joytime;
543
544         if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
545                 return; // no such axis on this joystick
546
547         joytime = Sys_DoubleTime();
548         // no key event, continuous keydown event
549         if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
550         {
551                 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
552                 {
553                         //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
554                         Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
555                         joy_axescache[axis].keytime = joytime + 0.5 / 20;
556                 }
557                 return;
558         }
559         // generate key up event
560         if (joy_axescache[axis].oldmove)
561         {
562                 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
563                 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
564         }
565         // generate key down event
566         if (joy_axescache[axis].move)
567         {
568                 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
569                 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
570                 joy_axescache[axis].keytime = joytime + 0.5;
571         }
572 }
573
574 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
575 {
576         if (!joy_axiskeyevents.integer)
577                 return false;
578
579         // block keyevent if it's going to be provided by joystick keyevent system
580         if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
581         {
582                 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
583
584                 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
585                         if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
586                                 return true;
587                 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
588                         if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
589                                 return true;
590         }
591
592         return false;
593 }
594
595 // multitouch[10][] represents the mouse pointer
596 // X and Y coordinates are 0-32767 as per SDL spec
597 #define MAXFINGERS 11
598 int multitouch[MAXFINGERS][3];
599
600 qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
601 {
602         int finger;
603         float fx, fy, fwidth, fheight;
604         float rel[3];
605         qboolean button = false;
606         VectorClear(rel);
607         if (pwidth > 0 && pheight > 0)
608 #ifdef __IPHONEOS__
609         if (!VID_ShowingKeyboard())
610 #endif
611         {
612                 if (corner & 1) px += vid_conwidth.value;
613                 if (corner & 2) py += vid_conheight.value;
614                 if (corner & 4) px += vid_conwidth.value * 0.5f;
615                 if (corner & 8) py += vid_conheight.value * 0.5f;
616                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
617                 fx = px * 32768.0f / vid_conwidth.value;
618                 fy = py * 32768.0f / vid_conheight.value;
619                 fwidth = pwidth * 32768.0f / vid_conwidth.value;
620                 fheight = pheight * 32768.0f / vid_conheight.value;
621                 for (finger = 0;finger < MAXFINGERS;finger++)
622                 {
623                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
624                         {
625                                 rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
626                                 rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
627                                 rel[2] = 0;
628                                 button = true;
629                                 break;
630                         }
631                 }
632                 if (scr_numtouchscreenareas < 16)
633                 {
634                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
635                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
636                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
637                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
638                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
639                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
640                         scr_numtouchscreenareas++;
641                 }
642         }
643         if (resultmove)
644         {
645                 if (button)
646                         VectorCopy(rel, resultmove);
647                 else
648                         VectorClear(resultmove);
649         }
650         if (resultbutton)
651         {
652                 if (*resultbutton != button && (int)key > 0)
653                         Key_Event(key, 0, button);
654                 *resultbutton = button;
655         }
656         return button;
657 }
658
659 /////////////////////
660 // Movement handling
661 ////
662
663 void IN_Move( void )
664 {
665         int j;
666         static int old_x = 0, old_y = 0;
667         static int stuck = 0;
668         int x, y, numaxes, numballs;
669
670         scr_numtouchscreenareas = 0;
671         if (vid_touchscreen.integer)
672         {
673                 vec3_t move, aim, click;
674                 static qboolean buttons[16];
675                 static keydest_t oldkeydest;
676                 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
677                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
678                 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
679                 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
680                 if (oldkeydest != keydest)
681                 {
682                         switch(keydest)
683                         {
684                         case key_game: VID_ShowKeyboard(false);break;
685                         case key_console: VID_ShowKeyboard(true);break;
686                         case key_message: VID_ShowKeyboard(true);break;
687                         default: break;
688                         }
689                 }
690                 oldkeydest = keydest;
691                 // top of screen is toggleconsole and K_ESCAPE
692                 switch(keydest)
693                 {
694                 case key_console:
695 #ifdef __IPHONEOS__
696                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
697                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
698                         if (!VID_ShowingKeyboard())
699                         {
700                                 // user entered a command, close the console now
701                                 Con_ToggleConsole_f();
702                         }
703 #endif
704                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
705                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
706                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
707                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
708                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
709                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
710                         break;
711                 case key_game:
712 #ifdef __IPHONEOS__
713                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
714                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
715 #endif
716                         VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
717                         VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
718                         VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
719                         VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
720                         VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
721                         buttons[15] = false;
722                         break;
723                 default:
724 #ifdef __IPHONEOS__
725                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
726                         VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
727                         // in menus, an icon in the corner activates keyboard
728                         VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], (keynum_t)0);
729                         if (buttons[15])
730                                 VID_ShowKeyboard(true);
731                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
732                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
733                         VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
734                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
735                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
736                         if (buttons[2])
737                         {
738                                 in_windowmouse_x = x;
739                                 in_windowmouse_y = y;
740                         }
741 #else
742                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
743                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
744                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
745                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
746                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
747                         VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
748 #endif
749                         break;
750                 }
751                 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
752                 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
753                 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
754                 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
755         }
756         else
757         {
758                 if (vid_usingmouse)
759                 {
760                         if (vid_stick_mouse.integer)
761                         {
762                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
763                                 // window grabbing. --blub
764         
765                                 // we need 2 frames to initialize the center position
766                                 if(!stuck)
767                                 {
768 #if SETVIDEOMODE
769                                         SDL_WarpMouse(win_half_width, win_half_height);
770 #else
771                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
772 #endif
773                                         SDL_GetMouseState(&x, &y);
774                                         SDL_GetRelativeMouseState(&x, &y);
775                                         ++stuck;
776                                 } else {
777                                         SDL_GetRelativeMouseState(&x, &y);
778                                         in_mouse_x = x + old_x;
779                                         in_mouse_y = y + old_y;
780                                         SDL_GetMouseState(&x, &y);
781                                         old_x = x - win_half_width;
782                                         old_y = y - win_half_height;
783 #if SETVIDEOMODE
784                                         SDL_WarpMouse(win_half_width, win_half_height);
785 #else
786                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
787 #endif
788                                 }
789                         } else {
790                                 SDL_GetRelativeMouseState( &x, &y );
791                                 in_mouse_x = x;
792                                 in_mouse_y = y;
793                         }
794                 }
795
796                 SDL_GetMouseState(&x, &y);
797                 in_windowmouse_x = x;
798                 in_windowmouse_y = y;
799         }
800
801         if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
802         {
803                 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
804
805                 // balls convert to mousemove
806                 numballs = SDL_JoystickNumBalls(joy);
807                 for (j = 0;j < numballs;j++)
808                 {
809                         SDL_JoystickGetBall(joy, j, &x, &y);
810                         in_mouse_x += x;
811                         in_mouse_y += y;
812                 }
813
814                 // axes
815                 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
816                 cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
817                 cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
818                 cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
819                 cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
820                 //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
821         
822                 // cache state of axes to emulate button events for them
823                 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
824                 for (j = 0; j < numaxes; j++)
825                 {
826                         joy_axescache[j].oldmove = joy_axescache[j].move;
827                         joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
828                 }
829
830                 // run keyevents
831                 if (joy_axiskeyevents.integer)
832                 {
833                         IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
834                         IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
835                 }
836         }
837 }
838
839 /////////////////////
840 // Message Handling
841 ////
842
843 #ifdef SDL_R_RESTART
844 static qboolean sdl_needs_restart;
845 static void sdl_start(void)
846 {
847 }
848 static void sdl_shutdown(void)
849 {
850         sdl_needs_restart = false;
851 }
852 static void sdl_newmap(void)
853 {
854 }
855 #endif
856
857 #ifndef __IPHONEOS__
858 static keynum_t buttonremap[18] =
859 {
860         K_MOUSE1,
861         K_MOUSE3,
862         K_MOUSE2,
863         K_MWHEELUP,
864         K_MWHEELDOWN,
865         K_MOUSE4,
866         K_MOUSE5,
867         K_MOUSE6,
868         K_MOUSE7,
869         K_MOUSE8,
870         K_MOUSE9,
871         K_MOUSE10,
872         K_MOUSE11,
873         K_MOUSE12,
874         K_MOUSE13,
875         K_MOUSE14,
876         K_MOUSE15,
877         K_MOUSE16,
878 };
879 #endif
880
881 #if SETVIDEOMODE
882 // SDL 1.2
883 void Sys_SendKeyEvents( void )
884 {
885         static qboolean sound_active = true;
886         int keycode;
887         SDL_Event event;
888
889         while( SDL_PollEvent( &event ) )
890                 switch( event.type ) {
891                         case SDL_QUIT:
892                                 Sys_Quit(0);
893                                 break;
894                         case SDL_KEYDOWN:
895                         case SDL_KEYUP:
896                                 keycode = MapKey(event.key.keysym.sym);
897                                 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
898                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
899                                 break;
900                         case SDL_ACTIVEEVENT:
901                                 if( event.active.state & SDL_APPACTIVE )
902                                 {
903                                         if( event.active.gain )
904                                                 vid_hidden = false;
905                                         else
906                                                 vid_hidden = true;
907                                 }
908                                 break;
909                         case SDL_MOUSEBUTTONDOWN:
910                         case SDL_MOUSEBUTTONUP:
911                                 if (!vid_touchscreen.integer)
912                                 if (event.button.button <= 18)
913                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
914                                 break;
915                         case SDL_JOYBUTTONDOWN:
916                                 if (!joy_enable.integer)
917                                         break; // ignore down events if joystick has been disabled
918                         case SDL_JOYBUTTONUP:
919                                 if (event.jbutton.button < 48)
920                                         Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
921                                 break;
922                         case SDL_JOYAXISMOTION:
923                         case SDL_JOYBALLMOTION:
924                         case SDL_JOYHATMOTION:
925                                 break;
926                         case SDL_VIDEOEXPOSE:
927                                 break;
928                         case SDL_VIDEORESIZE:
929                                 if(vid_resizable.integer < 2)
930                                 {
931                                         vid.width = event.resize.w;
932                                         vid.height = event.resize.h;
933                                         screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
934                                         if (vid_softsurface)
935                                         {
936                                                 SDL_FreeSurface(vid_softsurface);
937                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
938                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
939                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
940                                                 if (vid.softdepthpixels)
941                                                         free(vid.softdepthpixels);
942                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
943                                         }
944 #ifdef SDL_R_RESTART
945                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
946                                         // so, let's better queue it for next frame
947                                         if(!sdl_needs_restart)
948                                         {
949                                                 Cbuf_AddText("\nr_restart\n");
950                                                 sdl_needs_restart = true;
951                                         }
952 #endif
953                                 }
954                                 break;
955 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
956 #else
957                         case SDL_TEXTEDITING:
958                                 // unused when SETVIDEOMODE API is used
959                                 break;
960                         case SDL_TEXTINPUT:
961                                 // this occurs with SETVIDEOMODE but we are not using it
962                                 break;
963 #endif
964                         case SDL_MOUSEMOTION:
965                                 break;
966                         default:
967                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
968                                 break;
969                 }
970
971         // enable/disable sound on focus gain/loss
972         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
973         {
974                 if (!sound_active)
975                 {
976                         S_UnblockSound ();
977                         sound_active = true;
978                 }
979         }
980         else
981         {
982                 if (sound_active)
983                 {
984                         S_BlockSound ();
985                         sound_active = false;
986                 }
987         }
988 }
989
990 #else
991
992 // SDL 1.3
993 void Sys_SendKeyEvents( void )
994 {
995         static qboolean sound_active = true;
996         static qboolean missingunicodehack = true;
997         int keycode;
998         int i;
999         int j;
1000         int unicode;
1001         SDL_Event event;
1002
1003         while( SDL_PollEvent( &event ) )
1004                 switch( event.type ) {
1005                         case SDL_QUIT:
1006                                 Sys_Quit(0);
1007                                 break;
1008                         case SDL_KEYDOWN:
1009                         case SDL_KEYUP:
1010                                 keycode = MapKey(event.key.keysym.sym);
1011                                 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
1012 #ifdef __IPHONEOS__
1013                                 // the virtual keyboard seems to produce no unicode values...
1014                                 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
1015                                 {
1016                                         Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
1017                                         Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
1018                                 }
1019                                 else
1020 #endif
1021                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1022                                 break;
1023                         case SDL_MOUSEBUTTONDOWN:
1024                         case SDL_MOUSEBUTTONUP:
1025                                 if (!vid_touchscreen.integer)
1026                                 if (event.button.button <= 18)
1027                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1028                                 break;
1029                         case SDL_JOYBUTTONDOWN:
1030                                 if (!joy_enable.integer)
1031                                         break; // ignore down events if joystick has been disabled
1032                         case SDL_JOYBUTTONUP:
1033                                 if (event.jbutton.button < 48)
1034                                         Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
1035                                 break;
1036                         case SDL_JOYAXISMOTION:
1037                         case SDL_JOYBALLMOTION:
1038                         case SDL_JOYHATMOTION:
1039                                 break;
1040                         case SDL_VIDEOEXPOSE:
1041                                 break;
1042                         case SDL_WINDOWEVENT:
1043                                 //if (event.window.windowID == window) // how to compare?
1044                                 {
1045                                         switch(event.window.event)
1046                                         {
1047                                         case SDL_WINDOWEVENT_SHOWN:
1048                                                 vid_hidden = false;
1049                                                 break;
1050                                         case  SDL_WINDOWEVENT_HIDDEN:
1051                                                 vid_hidden = true;
1052                                                 break;
1053                                         case SDL_WINDOWEVENT_EXPOSED:
1054                                                 break;
1055                                         case SDL_WINDOWEVENT_MOVED:
1056                                                 break;
1057                                         case SDL_WINDOWEVENT_RESIZED:
1058                                                 if(vid_resizable.integer < 2)
1059                                                 {
1060                                                         vid.width = event.window.data1;
1061                                                         vid.height = event.window.data2;
1062                                                         if (vid_softsurface)
1063                                                         {
1064                                                                 SDL_FreeSurface(vid_softsurface);
1065                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1066                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1067                                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1068                                                                 if (vid.softdepthpixels)
1069                                                                         free(vid.softdepthpixels);
1070                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1071                                                         }
1072 #ifdef SDL_R_RESTART
1073                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1074                                                         // so, let's better queue it for next frame
1075                                                         if(!sdl_needs_restart)
1076                                                         {
1077                                                                 Cbuf_AddText("\nr_restart\n");
1078                                                                 sdl_needs_restart = true;
1079                                                         }
1080 #endif
1081                                                 }
1082                                                 break;
1083                                         case SDL_WINDOWEVENT_MINIMIZED:
1084                                                 break;
1085                                         case SDL_WINDOWEVENT_MAXIMIZED:
1086                                                 break;
1087                                         case SDL_WINDOWEVENT_RESTORED:
1088                                                 break;
1089                                         case SDL_WINDOWEVENT_ENTER:
1090                                                 break;
1091                                         case SDL_WINDOWEVENT_LEAVE:
1092                                                 break;
1093                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1094                                                 vid_hasfocus = true;
1095                                                 break;
1096                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1097                                                 vid_hasfocus = false;
1098                                                 break;
1099                                         case SDL_WINDOWEVENT_CLOSE:
1100                                                 Sys_Quit(0);
1101                                                 break;
1102                                         }
1103                                 }
1104                                 break;
1105                         case SDL_TEXTEDITING:
1106                                 // FIXME!  this is where composition gets supported
1107                                 break;
1108                         case SDL_TEXTINPUT:
1109                                 // we have some characters to parse
1110                                 missingunicodehack = false;
1111                                 {
1112                                         unicode = 0;
1113                                         for (i = 0;event.text.text[i];)
1114                                         {
1115                                                 unicode = event.text.text[i++];
1116                                                 if (unicode & 0x80)
1117                                                 {
1118                                                         // UTF-8 character
1119                                                         // strip high bits (we could count these to validate character length but we don't)
1120                                                         for (j = 0x80;unicode & j;j >>= 1)
1121                                                                 unicode ^= j;
1122                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1123                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1124                                                         // low characters are invalid and could be bad, so replace them
1125                                                         if (unicode < 0x80)
1126                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1127                                                 }
1128                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1129                                                 Key_Event(K_TEXT, unicode, true);
1130                                                 Key_Event(K_TEXT, unicode, false);
1131                                         }
1132                                 }
1133                                 break;
1134                         case SDL_MOUSEMOTION:
1135                                 break;
1136                         case SDL_FINGERDOWN:
1137                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1138                                 for (i = 0;i < MAXFINGERS-1;i++)
1139                                 {
1140                                         if (!multitouch[i][0])
1141                                         {
1142                                                 multitouch[i][0] = event.tfinger.fingerId;
1143                                                 multitouch[i][1] = event.tfinger.x;
1144                                                 multitouch[i][2] = event.tfinger.y;
1145                                                 // TODO: use event.tfinger.pressure?
1146                                                 break;
1147                                         }
1148                                 }
1149                                 if (i == MAXFINGERS-1)
1150                                         Con_DPrintf("Too many fingers at once!\n");
1151                                 break;
1152                         case SDL_FINGERUP:
1153                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1154                                 for (i = 0;i < MAXFINGERS-1;i++)
1155                                 {
1156                                         if (multitouch[i][0] == event.tfinger.fingerId)
1157                                         {
1158                                                 multitouch[i][0] = 0;
1159                                                 break;
1160                                         }
1161                                 }
1162                                 if (i == MAXFINGERS-1)
1163                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1164                                 break;
1165                         case SDL_FINGERMOTION:
1166                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1167                                 for (i = 0;i < MAXFINGERS-1;i++)
1168                                 {
1169                                         if (multitouch[i][0] == event.tfinger.fingerId)
1170                                         {
1171                                                 multitouch[i][1] = event.tfinger.x;
1172                                                 multitouch[i][2] = event.tfinger.y;
1173                                                 break;
1174                                         }
1175                                 }
1176                                 if (i == MAXFINGERS-1)
1177                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1178                                 break;
1179                         case SDL_TOUCHBUTTONDOWN:
1180                                 // not sure what to do with this...
1181                                 break;
1182                         case SDL_TOUCHBUTTONUP:
1183                                 // not sure what to do with this...
1184                                 break;
1185                         case SDL_JOYAXISMOTION:
1186                                 // we poll the joystick instead
1187                                 break;
1188                         case SDL_JOYBALLMOTION:
1189                                 // we poll the joystick instead
1190                                 break;
1191                         case SDL_JOYHATMOTION:
1192                                 // we poll the joystick instead
1193                                 break;
1194                         default:
1195                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1196                                 break;
1197                 }
1198
1199         // enable/disable sound on focus gain/loss
1200         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1201         {
1202                 if (!sound_active)
1203                 {
1204                         S_UnblockSound ();
1205                         sound_active = true;
1206                 }
1207         }
1208         else
1209         {
1210                 if (sound_active)
1211                 {
1212                         S_BlockSound ();
1213                         sound_active = false;
1214                 }
1215         }
1216 }
1217 #endif
1218
1219 /////////////////
1220 // Video system
1221 ////
1222
1223 #ifdef USE_GLES2
1224 #ifdef __IPHONEOS__
1225 #include <OpenGLES/ES2/gl.h>
1226 #else
1227 #include <SDL_opengles.h>
1228 #endif
1229
1230 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1231 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1232 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1233 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1234 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1235 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1236 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1237 GLenum wrapglGetError(void) {return glGetError();}
1238 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1239 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1240 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1241 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1242 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1243 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1244 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1245 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1246 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1247 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1248 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1249 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1250 //void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1251 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1252 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1253 void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
1254 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1255 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1256 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1257 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1258 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1259 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1260 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1261 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1262 void wrapglClear(GLbitfield mask) {glClear(mask);}
1263 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1264 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1265 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1266 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1267 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1268 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1269 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1270 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1271 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1272 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1273 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1274 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1275 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1276 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1277 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1278 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1279 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1280 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1281 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1282 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1283 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1284 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1285 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1286 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1287 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1288 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1289 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1290 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1291 void wrapglDisable(GLenum cap) {glDisable(cap);}
1292 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1293 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1294 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1295 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1296 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1297 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1298 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1299 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1300 void wrapglEnable(GLenum cap) {glEnable(cap);}
1301 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1302 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1303 //void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1304 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1305 void wrapglFinish(void) {glFinish();}
1306 void wrapglFlush(void) {glFlush();}
1307 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1308 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1309 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1310 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1311 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1312 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1313 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1314 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1315 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1316 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1317 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1318 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1319 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1320 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1321 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1322 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1323 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1324 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1325 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1326 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1327 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1328 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1329 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1330 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1331 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1332 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1333 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1334 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1335 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1336 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1337 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1338 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1339 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1340 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1341 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1342 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1343 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1344 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1345 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1346 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1347 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1348 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1349 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1350 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1351 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1352 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1353 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1354 //void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1355 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1356 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1357 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1358 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1359 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1360 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1361 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1362 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1363 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1364 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1365 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1366 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1367 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1368 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1369 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1370 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1371 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1372 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1373 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1374 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1375 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1376 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1377 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1378 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1379 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1380 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1381 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1382 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1383 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1384 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1385 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1386 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1387 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1388 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1389 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1390 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1391 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1392 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1393 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1394 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1395 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1396 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1397 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1398 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1399 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1400 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1401 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1402 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1403 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1404 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1405 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1406 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1407 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1408 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1409 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1410 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1411 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1412 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1413 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1414 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1415 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1416 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1417 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1418 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1419 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1420 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1421 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1422 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1423 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1424 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1425 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1426 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1427 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1428 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1429 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1430 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1431 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1432 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1433 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1434 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1435 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1436 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1437 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1438 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1439 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1440 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1441 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1442 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1443 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1444 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1445 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1446 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1447 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1448 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1449
1450 void GLES_Init(void)
1451 {
1452         qglIsBufferARB = wrapglIsBuffer;
1453         qglIsEnabled = wrapglIsEnabled;
1454         qglIsFramebufferEXT = wrapglIsFramebuffer;
1455 //      qglIsQueryARB = wrapglIsQuery;
1456         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1457 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1458         qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1459         qglGetError = wrapglGetError;
1460         qglCreateProgram = wrapglCreateProgram;
1461         qglCreateShader = wrapglCreateShader;
1462 //      qglGetHandleARB = wrapglGetHandle;
1463         qglGetAttribLocation = wrapglGetAttribLocation;
1464         qglGetUniformLocation = wrapglGetUniformLocation;
1465 //      qglMapBufferARB = wrapglMapBuffer;
1466         qglGetString = wrapglGetString;
1467 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1468         qglActiveTexture = wrapglActiveTexture;
1469         qglAlphaFunc = wrapglAlphaFunc;
1470         qglArrayElement = wrapglArrayElement;
1471         qglAttachShader = wrapglAttachShader;
1472 //      qglBegin = wrapglBegin;
1473 //      qglBeginQueryARB = wrapglBeginQuery;
1474         qglBindAttribLocation = wrapglBindAttribLocation;
1475         qglBindFragDataLocation = wrapglBindFragDataLocation;
1476         qglBindBufferARB = wrapglBindBuffer;
1477         qglBindFramebufferEXT = wrapglBindFramebuffer;
1478         qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1479         qglBindTexture = wrapglBindTexture;
1480         qglBlendEquationEXT = wrapglBlendEquation;
1481         qglBlendFunc = wrapglBlendFunc;
1482         qglBufferDataARB = wrapglBufferData;
1483         qglBufferSubDataARB = wrapglBufferSubData;
1484         qglClear = wrapglClear;
1485         qglClearColor = wrapglClearColor;
1486         qglClearDepth = wrapglClearDepth;
1487         qglClearStencil = wrapglClearStencil;
1488         qglClientActiveTexture = wrapglClientActiveTexture;
1489         qglColor4f = wrapglColor4f;
1490         qglColor4ub = wrapglColor4ub;
1491         qglColorMask = wrapglColorMask;
1492         qglColorPointer = wrapglColorPointer;
1493         qglCompileShader = wrapglCompileShader;
1494         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1495         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1496         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1497         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1498         qglCopyTexImage2D = wrapglCopyTexImage2D;
1499         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1500         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1501         qglCullFace = wrapglCullFace;
1502         qglDeleteBuffersARB = wrapglDeleteBuffers;
1503         qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1504         qglDeleteProgram = wrapglDeleteProgram;
1505         qglDeleteShader = wrapglDeleteShader;
1506 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1507         qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1508         qglDeleteTextures = wrapglDeleteTextures;
1509         qglDepthFunc = wrapglDepthFunc;
1510         qglDepthMask = wrapglDepthMask;
1511         qglDepthRange = wrapglDepthRange;
1512         qglDetachShader = wrapglDetachShader;
1513         qglDisable = wrapglDisable;
1514         qglDisableClientState = wrapglDisableClientState;
1515         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1516         qglDrawArrays = wrapglDrawArrays;
1517 //      qglDrawBuffer = wrapglDrawBuffer;
1518 //      qglDrawBuffersARB = wrapglDrawBuffers;
1519         qglDrawElements = wrapglDrawElements;
1520 //      qglDrawRangeElements = wrapglDrawRangeElements;
1521         qglEnable = wrapglEnable;
1522         qglEnableClientState = wrapglEnableClientState;
1523         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1524 //      qglEnd = wrapglEnd;
1525 //      qglEndQueryARB = wrapglEndQuery;
1526         qglFinish = wrapglFinish;
1527         qglFlush = wrapglFlush;
1528         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1529         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1530         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1531         qglGenBuffersARB = wrapglGenBuffers;
1532         qglGenFramebuffersEXT = wrapglGenFramebuffers;
1533 //      qglGenQueriesARB = wrapglGenQueries;
1534         qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1535         qglGenTextures = wrapglGenTextures;
1536         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1537         qglGetActiveAttrib = wrapglGetActiveAttrib;
1538         qglGetActiveUniform = wrapglGetActiveUniform;
1539         qglGetAttachedShaders = wrapglGetAttachedShaders;
1540         qglGetBooleanv = wrapglGetBooleanv;
1541 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1542         qglGetDoublev = wrapglGetDoublev;
1543         qglGetFloatv = wrapglGetFloatv;
1544         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1545         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1546         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1547         qglGetIntegerv = wrapglGetIntegerv;
1548         qglGetShaderiv = wrapglGetShaderiv;
1549         qglGetProgramiv = wrapglGetProgramiv;
1550 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1551 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1552 //      qglGetQueryivARB = wrapglGetQueryiv;
1553         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1554         qglGetShaderSource = wrapglGetShaderSource;
1555         qglGetTexImage = wrapglGetTexImage;
1556         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1557         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1558         qglGetTexParameterfv = wrapglGetTexParameterfv;
1559         qglGetTexParameteriv = wrapglGetTexParameteriv;
1560         qglGetUniformfv = wrapglGetUniformfv;
1561         qglGetUniformiv = wrapglGetUniformiv;
1562         qglHint = wrapglHint;
1563         qglLineWidth = wrapglLineWidth;
1564         qglLinkProgram = wrapglLinkProgram;
1565         qglLoadIdentity = wrapglLoadIdentity;
1566         qglLoadMatrixf = wrapglLoadMatrixf;
1567         qglMatrixMode = wrapglMatrixMode;
1568         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1569         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1570         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1571         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1572         qglNormalPointer = wrapglNormalPointer;
1573         qglPixelStorei = wrapglPixelStorei;
1574         qglPointSize = wrapglPointSize;
1575 //      qglPolygonMode = wrapglPolygonMode;
1576         qglPolygonOffset = wrapglPolygonOffset;
1577 //      qglPolygonStipple = wrapglPolygonStipple;
1578         qglReadBuffer = wrapglReadBuffer;
1579         qglReadPixels = wrapglReadPixels;
1580         qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1581         qglScissor = wrapglScissor;
1582         qglShaderSource = wrapglShaderSource;
1583         qglStencilFunc = wrapglStencilFunc;
1584         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1585         qglStencilMask = wrapglStencilMask;
1586         qglStencilOp = wrapglStencilOp;
1587         qglStencilOpSeparate = wrapglStencilOpSeparate;
1588         qglTexCoord1f = wrapglTexCoord1f;
1589         qglTexCoord2f = wrapglTexCoord2f;
1590         qglTexCoord3f = wrapglTexCoord3f;
1591         qglTexCoord4f = wrapglTexCoord4f;
1592         qglTexCoordPointer = wrapglTexCoordPointer;
1593         qglTexEnvf = wrapglTexEnvf;
1594         qglTexEnvfv = wrapglTexEnvfv;
1595         qglTexEnvi = wrapglTexEnvi;
1596         qglTexImage2D = wrapglTexImage2D;
1597         qglTexImage3D = wrapglTexImage3D;
1598         qglTexParameterf = wrapglTexParameterf;
1599         qglTexParameterfv = wrapglTexParameterfv;
1600         qglTexParameteri = wrapglTexParameteri;
1601         qglTexSubImage2D = wrapglTexSubImage2D;
1602         qglTexSubImage3D = wrapglTexSubImage3D;
1603         qglUniform1f = wrapglUniform1f;
1604         qglUniform1fv = wrapglUniform1fv;
1605         qglUniform1i = wrapglUniform1i;
1606         qglUniform1iv = wrapglUniform1iv;
1607         qglUniform2f = wrapglUniform2f;
1608         qglUniform2fv = wrapglUniform2fv;
1609         qglUniform2i = wrapglUniform2i;
1610         qglUniform2iv = wrapglUniform2iv;
1611         qglUniform3f = wrapglUniform3f;
1612         qglUniform3fv = wrapglUniform3fv;
1613         qglUniform3i = wrapglUniform3i;
1614         qglUniform3iv = wrapglUniform3iv;
1615         qglUniform4f = wrapglUniform4f;
1616         qglUniform4fv = wrapglUniform4fv;
1617         qglUniform4i = wrapglUniform4i;
1618         qglUniform4iv = wrapglUniform4iv;
1619         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1620         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1621         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1622         qglUseProgram = wrapglUseProgram;
1623         qglValidateProgram = wrapglValidateProgram;
1624         qglVertex2f = wrapglVertex2f;
1625         qglVertex3f = wrapglVertex3f;
1626         qglVertex4f = wrapglVertex4f;
1627         qglVertexAttribPointer = wrapglVertexAttribPointer;
1628         qglVertexPointer = wrapglVertexPointer;
1629         qglViewport = wrapglViewport;
1630         qglVertexAttrib1f = wrapglVertexAttrib1f;
1631 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1632 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1633         qglVertexAttrib2f = wrapglVertexAttrib2f;
1634 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1635 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1636         qglVertexAttrib3f = wrapglVertexAttrib3f;
1637 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1638 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1639         qglVertexAttrib4f = wrapglVertexAttrib4f;
1640 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1641 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1642 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1643         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1644 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1645 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1646         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1647 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1648 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1649         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1650 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1651 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1652         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1653 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1654 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1655 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1656 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1657 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1658 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1659 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1660 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1661 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1662 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1663 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1664 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1665 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1666 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1667         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1668         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1669         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1670
1671         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1672         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1673         gl_version = (const char *)qglGetString(GL_VERSION);
1674         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1675         
1676         if (!gl_extensions)
1677                 gl_extensions = "";
1678         if (!gl_platformextensions)
1679                 gl_platformextensions = "";
1680         
1681         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1682         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1683         Con_Printf("GL_VERSION: %s\n", gl_version);
1684         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1685         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1686         
1687         // LordHavoc: report supported extensions
1688         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1689
1690         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1691         vid.forcetextype = TEXTYPE_RGBA;
1692         
1693         vid.support.gl20shaders = true;
1694         vid.support.amd_texture_texture4 = false;
1695         vid.support.arb_depth_texture = false;
1696         vid.support.arb_draw_buffers = false;
1697         vid.support.arb_multitexture = false;
1698         vid.support.arb_occlusion_query = false;
1699         vid.support.arb_shadow = false;
1700         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1701         vid.support.arb_texture_cube_map = true;
1702         vid.support.arb_texture_env_combine = false;
1703         vid.support.arb_texture_gather = false;
1704         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1705         vid.support.arb_vertex_buffer_object = true;
1706         vid.support.ati_separate_stencil = false;
1707         vid.support.ext_blend_minmax = false;
1708         vid.support.ext_blend_subtract = true;
1709         vid.support.ext_draw_range_elements = true;
1710         vid.support.ext_framebuffer_object = false;//true;
1711         vid.support.ext_stencil_two_side = false;
1712         vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1713         vid.support.ext_texture_compression_s3tc = false;
1714         vid.support.ext_texture_edge_clamp = true;
1715         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1716         vid.support.ext_texture_srgb = false;
1717
1718         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1719         if (vid.support.ext_texture_filter_anisotropic)
1720                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1721         if (vid.support.arb_texture_cube_map)
1722                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1723         if (vid.support.ext_texture_3d)
1724                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1725         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1726         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1727
1728         // verify that cubemap textures are really supported
1729         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1730                 vid.support.arb_texture_cube_map = false;
1731         
1732         // verify that 3d textures are really supported
1733         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1734         {
1735                 vid.support.ext_texture_3d = false;
1736                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1737         }
1738
1739         vid.texunits = 4;
1740         vid.teximageunits = 8;
1741         vid.texarrayunits = 5;
1742         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1743         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1744         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1745         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1746         vid.renderpath = RENDERPATH_GLES2;
1747         vid.useinterleavedarrays = false;
1748         vid.sRGBcapable2D = false;
1749         vid.sRGBcapable3D = false;
1750
1751         // VorteX: set other info (maybe place them in VID_InitMode?)
1752         extern cvar_t gl_info_vendor;
1753         extern cvar_t gl_info_renderer;
1754         extern cvar_t gl_info_version;
1755         extern cvar_t gl_info_platform;
1756         extern cvar_t gl_info_driver;
1757         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1758         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1759         Cvar_SetQuick(&gl_info_version, gl_version);
1760         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1761         Cvar_SetQuick(&gl_info_driver, gl_driver);
1762 }
1763 #endif
1764
1765 void *GL_GetProcAddress(const char *name)
1766 {
1767         void *p = NULL;
1768         p = SDL_GL_GetProcAddress(name);
1769         return p;
1770 }
1771
1772 static qboolean vid_sdl_initjoysticksystem = false;
1773
1774 void VID_Init (void)
1775 {
1776 #ifndef __IPHONEOS__
1777 #ifdef MACOSX
1778         Cvar_RegisterVariable(&apple_mouse_noaccel);
1779 #endif
1780 #endif
1781         Cvar_RegisterVariable(&joy_detected);
1782         Cvar_RegisterVariable(&joy_enable);
1783         Cvar_RegisterVariable(&joy_index);
1784         Cvar_RegisterVariable(&joy_axisforward);
1785         Cvar_RegisterVariable(&joy_axisside);
1786         Cvar_RegisterVariable(&joy_axisup);
1787         Cvar_RegisterVariable(&joy_axispitch);
1788         Cvar_RegisterVariable(&joy_axisyaw);
1789         //Cvar_RegisterVariable(&joy_axisroll);
1790         Cvar_RegisterVariable(&joy_deadzoneforward);
1791         Cvar_RegisterVariable(&joy_deadzoneside);
1792         Cvar_RegisterVariable(&joy_deadzoneup);
1793         Cvar_RegisterVariable(&joy_deadzonepitch);
1794         Cvar_RegisterVariable(&joy_deadzoneyaw);
1795         //Cvar_RegisterVariable(&joy_deadzoneroll);
1796         Cvar_RegisterVariable(&joy_sensitivityforward);
1797         Cvar_RegisterVariable(&joy_sensitivityside);
1798         Cvar_RegisterVariable(&joy_sensitivityup);
1799         Cvar_RegisterVariable(&joy_sensitivitypitch);
1800         Cvar_RegisterVariable(&joy_sensitivityyaw);
1801         //Cvar_RegisterVariable(&joy_sensitivityroll);
1802         Cvar_RegisterVariable(&joy_axiskeyevents);
1803         Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1804 #ifdef __IPHONEOS__
1805         Cvar_SetValueQuick(&vid_touchscreen, 1);
1806 #endif
1807
1808 #ifdef SDL_R_RESTART
1809         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1810 #endif
1811
1812         if (SDL_Init(SDL_INIT_VIDEO) < 0)
1813                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1814         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1815         if (vid_sdl_initjoysticksystem)
1816                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1817         vid_isfullscreen = false;
1818 }
1819
1820 #if SETVIDEOMODE
1821 // set the icon (we dont use SDL here since it would be too much a PITA)
1822 #ifdef WIN32
1823 #include "resource.h"
1824 #include <SDL_syswm.h>
1825 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1826 {
1827         SDL_Surface *screen = NULL;
1828         SDL_SysWMinfo info;
1829         HICON icon;
1830         SDL_WM_SetCaption( gamename, NULL );
1831         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1832         if (screen)
1833         {
1834                 // get the HWND handle
1835                 SDL_VERSION( &info.version );
1836                 if (SDL_GetWMInfo(&info))
1837                 {
1838                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1839 #ifndef _W64 //If Windows 64bit data types don't exist
1840 #ifndef SetClassLongPtr
1841 #define SetClassLongPtr SetClassLong
1842 #endif
1843 #ifndef GCLP_HICON
1844 #define GCLP_HICON GCL_HICON
1845 #endif
1846 #ifndef LONG_PTR
1847 #define LONG_PTR LONG
1848 #endif
1849 #endif
1850                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1851                 }
1852         }
1853         return screen;
1854 }
1855 #elif defined(MACOSX)
1856 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1857 {
1858         SDL_Surface *screen = NULL;
1859         SDL_WM_SetCaption( gamename, NULL );
1860         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
1861         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
1862         return screen;
1863 }
1864 #else
1865 // Adding the OS independent XPM version --blub
1866 #include "darkplaces.xpm"
1867 #include "nexuiz.xpm"
1868 static SDL_Surface *icon = NULL;
1869 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
1870 {
1871         /*
1872          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1873          * default settings with less than 91 colors and transparency.
1874          */
1875
1876         int width, height, colors, isize, i, j;
1877         int thenone = -1;
1878         static SDL_Color palette[256];
1879         unsigned short palenc[256]; // store color id by char
1880         char *xpm;
1881         char **idata, *data;
1882         const SDL_version *version;
1883         SDL_Surface *screen = NULL;
1884
1885         if (icon)
1886                 SDL_FreeSurface(icon);
1887         icon = NULL;
1888         version = SDL_Linked_Version();
1889         // only use non-XPM icon support in SDL v1.3 and higher
1890         // SDL v1.2 does not support "smooth" transparency, and thus is better
1891         // off the xpm way
1892         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1893         {
1894                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1895                 if(data)
1896                 {
1897                         unsigned int red = 0x00FF0000;
1898                         unsigned int green = 0x0000FF00;
1899                         unsigned int blue = 0x000000FF;
1900                         unsigned int alpha = 0xFF000000;
1901                         width = image_width;
1902                         height = image_height;
1903
1904                         // reallocate with malloc, as this is in tempmempool (do not want)
1905                         xpm = data;
1906                         data = malloc(width * height * 4);
1907                         memcpy(data, xpm, width * height * 4);
1908                         Mem_Free(xpm);
1909                         xpm = NULL;
1910
1911                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1912
1913                         if (icon)
1914                                 icon->pixels = data;
1915                         else
1916                         {
1917                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
1918                                                 "%s\n", SDL_GetError());
1919                                 free(data);
1920                         }
1921                 }
1922         }
1923
1924         // we only get here if non-XPM icon was missing, or SDL version is not
1925         // sufficient for transparent non-XPM icons
1926         if(!icon)
1927         {
1928                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1929                 idata = NULL;
1930                 if(xpm)
1931                         idata = XPM_DecodeString(xpm);
1932                 if(!idata)
1933                         idata = ENGINE_ICON;
1934                 if(xpm)
1935                         Mem_Free(xpm);
1936
1937                 data = idata[0];
1938
1939                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
1940                 {
1941                         if(isize == 1)
1942                         {
1943                                 for(i = 0; i < colors; ++i)
1944                                 {
1945                                         unsigned int r, g, b;
1946                                         char idx;
1947
1948                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1949                                         {
1950                                                 char foo[2];
1951                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1952                                                         break;
1953                                                 else
1954                                                 {
1955                                                         palette[i].r = 255; // color key
1956                                                         palette[i].g = 0;
1957                                                         palette[i].b = 255;
1958                                                         thenone = i; // weeeee
1959                                                         palenc[(unsigned char) idx] = i;
1960                                                 }
1961                                         }
1962                                         else
1963                                         {
1964                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1965                                                 palette[i].g = g;
1966                                                 palette[i].b = b;
1967                                                 palenc[(unsigned char) idx] = i;
1968                                         }
1969                                 }
1970
1971                                 if (i == colors)
1972                                 {
1973                                         // allocate the image data
1974                                         data = (char*) malloc(width*height);
1975
1976                                         for(j = 0; j < height; ++j)
1977                                         {
1978                                                 for(i = 0; i < width; ++i)
1979                                                 {
1980                                                         // casting to the safest possible datatypes ^^
1981                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1982                                                 }
1983                                         }
1984
1985                                         if(icon != NULL)
1986                                         {
1987                                                 // SDL_FreeSurface should free the data too
1988                                                 // but for completeness' sake...
1989                                                 if(icon->flags & SDL_PREALLOC)
1990                                                 {
1991                                                         free(icon->pixels);
1992                                                         icon->pixels = NULL; // safety
1993                                                 }
1994                                                 SDL_FreeSurface(icon);
1995                                         }
1996
1997                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1998                                         // 8 bit surfaces get an empty palette allocated according to the docs
1999                                         // so it's a palette image for sure :) no endian check necessary for the mask
2000
2001                                         if(icon)
2002                                         {
2003                                                 icon->pixels = data;
2004                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2005                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2006                                         }
2007                                         else
2008                                         {
2009                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2010                                                                 "%s\n", SDL_GetError());
2011                                                 free(data);
2012                                         }
2013                                 }
2014                                 else
2015                                 {
2016                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2017                                 }
2018                         }
2019                         else
2020                         {
2021                                 // NOTE: Only 1-char colornames are supported
2022                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2023                         }
2024                 }
2025                 else
2026                 {
2027                         // NOTE: Only 1-char colornames are supported
2028                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2029                 }
2030         }
2031
2032         if (icon)
2033                 SDL_WM_SetIcon(icon, NULL);
2034
2035         SDL_WM_SetCaption( gamename, NULL );
2036         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2037
2038 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2039 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2040 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2041
2042         version = SDL_Linked_Version();
2043         // only use non-XPM icon support in SDL v1.3 and higher
2044         // SDL v1.2 does not support "smooth" transparency, and thus is better
2045         // off the xpm way
2046         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2047         {
2048                 // in this case, we did not set the good icon yet
2049                 SDL_SysWMinfo info;
2050                 SDL_VERSION(&info.version);
2051                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2052                 {
2053                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2054                         if(data)
2055                         {
2056                                 // use _NET_WM_ICON too
2057                                 static long netwm_icon[MAX_NETWM_ICON];
2058                                 int pos = 0;
2059                                 int i = 1;
2060
2061                                 while(data)
2062                                 {
2063                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2064                                         {
2065                                                 netwm_icon[pos++] = image_width;
2066                                                 netwm_icon[pos++] = image_height;
2067                                                 for(i = 0; i < image_height; ++i)
2068                                                         for(j = 0; j < image_width; ++j)
2069                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2070                                         }
2071                                         else
2072                                         {
2073                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2074                                         }
2075                                         ++i;
2076                                         Mem_Free(data);
2077                                         data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2078                                 }
2079
2080                                 info.info.x11.lock_func();
2081                                 {
2082                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2083                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2084                                 }
2085                                 info.info.x11.unlock_func();
2086                         }
2087                 }
2088         }
2089 #endif
2090 #endif
2091         return screen;
2092 }
2093
2094 #endif
2095 #endif
2096
2097 static void VID_OutputVersion(void)
2098 {
2099         const SDL_version *version;
2100         version = SDL_Linked_Version();
2101         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2102                                         "Using SDL library version %d.%d.%d\n",
2103                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2104                                         version->major, version->minor, version->patch );
2105 }
2106
2107 qboolean VID_InitModeGL(viddef_mode_t *mode)
2108 {
2109         int i;
2110 #if SETVIDEOMODE
2111         static int notfirstvideomode = false;
2112         int flags = SDL_OPENGL;
2113 #else
2114         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2115 #endif
2116         const char *drivername;
2117
2118         win_half_width = mode->width>>1;
2119         win_half_height = mode->height>>1;
2120
2121         if(vid_resizable.integer)
2122 #if SETVIDEOMODE
2123                 flags |= SDL_RESIZABLE;
2124 #else
2125                 windowflags |= SDL_WINDOW_RESIZABLE;
2126 #endif
2127
2128         VID_OutputVersion();
2129
2130 #if SETVIDEOMODE
2131         /*
2132         SDL 1.2 Hack
2133                 We cant switch from one OpenGL video mode to another.
2134                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2135         */
2136         if (notfirstvideomode)
2137                 SDL_SetVideoMode( 0, 0, 0, 0 );
2138         notfirstvideomode = true;
2139 #endif
2140
2141         // SDL usually knows best
2142         drivername = NULL;
2143
2144 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2145         i = COM_CheckParm("-gl_driver");
2146         if (i && i < com_argc - 1)
2147                 drivername = com_argv[i + 1];
2148         if (SDL_GL_LoadLibrary(drivername) < 0)
2149         {
2150                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2151                 return false;
2152         }
2153
2154 #ifdef __IPHONEOS__
2155         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2156         mode->fullscreen = true;
2157         // hide the menu with SDL_WINDOW_BORDERLESS
2158         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2159 #endif
2160 #ifndef USE_GLES2
2161         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2162         {
2163                 VID_Shutdown();
2164                 Con_Print("Required OpenGL function glGetString not found\n");
2165                 return false;
2166         }
2167 #endif
2168
2169         // Knghtbrd: should do platform-specific extension string function here
2170
2171         vid_isfullscreen = false;
2172         if (mode->fullscreen) {
2173 #if SETVIDEOMODE
2174                 flags |= SDL_FULLSCREEN;
2175 #else
2176                 windowflags |= SDL_WINDOW_FULLSCREEN;
2177 #endif
2178                 vid_isfullscreen = true;
2179         }
2180         //flags |= SDL_HWSURFACE;
2181
2182         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2183         if (mode->bitsperpixel >= 32)
2184         {
2185                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2186                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2187                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2188                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2189                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2190                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2191         }
2192         else
2193         {
2194                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2195                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2196                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2197                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2198         }
2199         if (mode->stereobuffer)
2200                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2201         if (mode->samples > 1)
2202         {
2203                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2204                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2205         }
2206
2207 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2208         if (vid_vsync.integer)
2209                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2210         else
2211                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2212 #else
2213 #ifdef USE_GLES2
2214         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2215         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2216         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2217 #endif
2218 #endif
2219
2220         video_bpp = mode->bitsperpixel;
2221 #if SETVIDEOMODE
2222         video_flags = flags;
2223         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2224         if (screen == NULL)
2225         {
2226                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2227                 VID_Shutdown();
2228                 return false;
2229         }
2230         mode->width = screen->w;
2231         mode->height = screen->h;
2232 #else
2233         window_flags = windowflags;
2234         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2235         if (window == NULL)
2236         {
2237                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2238                 VID_Shutdown();
2239                 return false;
2240         }
2241         SDL_GetWindowSize(window, &mode->width, &mode->height);
2242         context = SDL_GL_CreateContext(window);
2243         if (context == NULL)
2244         {
2245                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2246                 VID_Shutdown();
2247                 return false;
2248         }
2249 #endif
2250
2251         vid_softsurface = NULL;
2252         vid.softpixels = NULL;
2253
2254         // init keyboard
2255         SDL_EnableUNICODE( SDL_ENABLE );
2256         // enable key repeat since everyone expects it
2257         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2258
2259 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2260         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2261         vid_usingvsync = (vid_vsync.integer != 0);
2262 #endif
2263
2264         gl_platform = "SDL";
2265         gl_platformextensions = "";
2266
2267 #ifdef USE_GLES2
2268         GLES_Init();
2269 #else
2270         GL_Init();
2271 #endif
2272
2273         vid_numjoysticks = SDL_NumJoysticks();
2274         vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2275         Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2276         Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2277         memset(vid_joysticks, 0, sizeof(vid_joysticks));
2278         for (i = 0;i < vid_numjoysticks;i++)
2279         {
2280                 SDL_Joystick *joy;
2281                 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2282                 if (!joy)
2283                 {
2284                         Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2285                         continue;
2286                 }
2287                 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2288         }
2289
2290         vid_hidden = false;
2291         vid_activewindow = false;
2292         vid_hasfocus = true;
2293         vid_usingmouse = false;
2294         vid_usinghidecursor = false;
2295
2296         // enable multisampling
2297         if (vid_multisampling.integer)
2298         {
2299                 if (vid.support.arb_multisample)
2300                 {
2301                         qglEnable(GL_MULTISAMPLE_ARB);
2302                         // it seems that enabling GL_MULTISAMPLE_ARB forces antialiasing to always work, fix the cvar as well
2303                         // make sure vid_sample is at least 2 to make things correct
2304                         if (vid_samples.integer < 2)
2305                                 Cvar_SetValueQuick(&vid_samples, 0);    
2306                 }
2307                 else
2308                 {
2309                         Cvar_SetValueQuick(&vid_multisampling, 0);
2310                         qglDisable(GL_MULTISAMPLE_ARB);
2311                 }
2312         }
2313         else
2314                 qglDisable(GL_MULTISAMPLE_ARB);
2315         CHECKGLERROR
2316                 
2317 #if SETVIDEOMODE
2318         SDL_WM_GrabInput(SDL_GRAB_OFF);
2319 #endif
2320         return true;
2321 }
2322
2323 extern cvar_t gl_info_extensions;
2324 extern cvar_t gl_info_vendor;
2325 extern cvar_t gl_info_renderer;
2326 extern cvar_t gl_info_version;
2327 extern cvar_t gl_info_platform;
2328 extern cvar_t gl_info_driver;
2329
2330 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2331 {
2332         int i;
2333 #if SETVIDEOMODE
2334         int flags = SDL_HWSURFACE;
2335         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2336 #else
2337         int windowflags = SDL_WINDOW_SHOWN;
2338 #endif
2339
2340         win_half_width = mode->width>>1;
2341         win_half_height = mode->height>>1;
2342
2343         if(vid_resizable.integer)
2344 #if SETVIDEOMODE
2345                 flags |= SDL_RESIZABLE;
2346 #else
2347                 windowflags |= SDL_WINDOW_RESIZABLE;
2348 #endif
2349
2350         VID_OutputVersion();
2351
2352         vid_isfullscreen = false;
2353         if (mode->fullscreen) {
2354 #if SETVIDEOMODE
2355                 flags |= SDL_FULLSCREEN;
2356 #else
2357                 windowflags |= SDL_WINDOW_FULLSCREEN;
2358 #endif
2359                 vid_isfullscreen = true;
2360         }
2361
2362         video_bpp = mode->bitsperpixel;
2363 #if SETVIDEOMODE
2364         video_flags = flags;
2365         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2366         if (screen == NULL)
2367         {
2368                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2369                 VID_Shutdown();
2370                 return false;
2371         }
2372         mode->width = screen->w;
2373         mode->height = screen->h;
2374 #else
2375         window_flags = windowflags;
2376         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2377         if (window == NULL)
2378         {
2379                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2380                 VID_Shutdown();
2381                 return false;
2382         }
2383         SDL_GetWindowSize(window, &mode->width, &mode->height);
2384 #endif
2385
2386         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2387         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2388         if (vid_softsurface == NULL)
2389         {
2390                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2391                 VID_Shutdown();
2392                 return false;
2393         }
2394         SDL_SetAlpha(vid_softsurface, 0, 255);
2395
2396         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2397         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2398         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2399         {
2400                 Con_Printf("Failed to initialize software rasterizer\n");
2401                 VID_Shutdown();
2402                 return false;
2403         }
2404
2405         // init keyboard
2406         SDL_EnableUNICODE( SDL_ENABLE );
2407         // enable key repeat since everyone expects it
2408         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2409
2410         VID_Soft_SharedSetup();
2411
2412         vid_numjoysticks = SDL_NumJoysticks();
2413         vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2414         Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2415         Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2416         memset(vid_joysticks, 0, sizeof(vid_joysticks));
2417         for (i = 0;i < vid_numjoysticks;i++)
2418         {
2419                 SDL_Joystick *joy;
2420                 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2421                 if (!joy)
2422                 {
2423                         Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2424                         continue;
2425                 }
2426                 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2427         }
2428
2429         vid_hidden = false;
2430         vid_activewindow = false;
2431         vid_hasfocus = true;
2432         vid_usingmouse = false;
2433         vid_usinghidecursor = false;
2434
2435 #if SETVIDEOMODE
2436         SDL_WM_GrabInput(SDL_GRAB_OFF);
2437 #endif
2438         return true;
2439 }
2440
2441 qboolean VID_InitMode(viddef_mode_t *mode)
2442 {
2443         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2444                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2445 #ifdef SSE_POSSIBLE
2446         if (vid_soft.integer)
2447                 return VID_InitModeSoft(mode);
2448         else
2449 #endif
2450                 return VID_InitModeGL(mode);
2451 }
2452
2453 void VID_Shutdown (void)
2454 {
2455         VID_SetMouse(false, false, false);
2456         VID_RestoreSystemGamma();
2457
2458 #if SETVIDEOMODE
2459 #ifndef WIN32
2460 #ifndef MACOSX
2461         if (icon)
2462                 SDL_FreeSurface(icon);
2463         icon = NULL;
2464 #endif
2465 #endif
2466 #endif
2467
2468         if (vid_softsurface)
2469                 SDL_FreeSurface(vid_softsurface);
2470         vid_softsurface = NULL;
2471         vid.softpixels = NULL;
2472         if (vid.softdepthpixels)
2473                 free(vid.softdepthpixels);
2474         vid.softdepthpixels = NULL;
2475
2476 #if SETVIDEOMODE
2477 #else
2478         SDL_DestroyWindow(window);
2479         window = NULL;
2480 #endif
2481
2482         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2483
2484         gl_driver[0] = 0;
2485         gl_extensions = "";
2486         gl_platform = "";
2487         gl_platformextensions = "";
2488 }
2489
2490 int VID_SetGamma (unsigned short *ramps, int rampsize)
2491 {
2492         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2493 }
2494
2495 int VID_GetGamma (unsigned short *ramps, int rampsize)
2496 {
2497         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2498 }
2499
2500 void VID_Finish (void)
2501 {
2502 #if SETVIDEOMODE
2503         Uint8 appstate;
2504
2505         //react on appstate changes
2506         appstate = SDL_GetAppState();
2507
2508         vid_hidden = !(appstate & SDL_APPACTIVE);
2509         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2510 #endif
2511         vid_activewindow = !vid_hidden && vid_hasfocus;
2512
2513         VID_UpdateGamma(false, 256);
2514
2515         if (!vid_hidden)
2516         {
2517                 switch(vid.renderpath)
2518                 {
2519                 case RENDERPATH_GL11:
2520                 case RENDERPATH_GL13:
2521                 case RENDERPATH_GL20:
2522                 case RENDERPATH_GLES1:
2523                 case RENDERPATH_GLES2:
2524                         CHECKGLERROR
2525                         if (r_speeds.integer == 2 || gl_finish.integer)
2526                                 GL_Finish();
2527 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2528 #else
2529 {
2530         qboolean vid_usevsync;
2531         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2532         if (vid_usingvsync != vid_usevsync)
2533         {
2534                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2535                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2536                 else
2537                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2538         }
2539 }
2540 #endif
2541 #if SETVIDEOMODE
2542                         SDL_GL_SwapBuffers();
2543 #else
2544                         SDL_GL_SwapWindow(window);
2545 #endif
2546                         break;
2547                 case RENDERPATH_SOFT:
2548                         DPSOFTRAST_Finish();
2549 #if SETVIDEOMODE
2550 //              if (!r_test.integer)
2551                 {
2552                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2553                         SDL_Flip(screen);
2554                 }
2555 #else
2556                         {
2557                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2558                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2559                                 SDL_UpdateWindowSurface(window);
2560                         }
2561 #endif
2562                         break;
2563                 case RENDERPATH_D3D9:
2564                 case RENDERPATH_D3D10:
2565                 case RENDERPATH_D3D11:
2566                         if (r_speeds.integer == 2 || gl_finish.integer)
2567                                 GL_Finish();
2568                         break;
2569                 }
2570         }
2571 }
2572
2573 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2574 {
2575         size_t k;
2576         SDL_Rect **vidmodes;
2577         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2578
2579         k = 0;
2580         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
2581         {
2582                 if(k >= maxcount)
2583                         break;
2584                 modes[k].width = (*vidmodes)->w;
2585                 modes[k].height = (*vidmodes)->h;
2586                 modes[k].bpp = bpp;
2587                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2588                 modes[k].pixelheight_num = 1;
2589                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2590                 ++k;
2591         }
2592         return k;
2593 }