sdl2: fix compile.
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26
27 #ifndef __IPHONEOS__
28 #ifdef MACOSX
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
37 {
38         io_connect_t iohandle = MACH_PORT_NULL;
39         kern_return_t status;
40         io_service_t iohidsystem = MACH_PORT_NULL;
41         mach_port_t masterport;
42
43         status = IOMasterPort(MACH_PORT_NULL, &masterport);
44         if(status != KERN_SUCCESS)
45                 return 0;
46
47         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
48         if(!iohidsystem)
49                 return 0;
50
51         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52         IOObjectRelease(iohidsystem);
53
54         return iohandle;
55 }
56 #endif
57 #endif
58
59 #ifdef WIN32
60 #define SDL_R_RESTART
61 #endif
62
63 // Tell startup code that we have a client
64 int cl_available = true;
65
66 qboolean vid_supportrefreshrate = false;
67
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
75 #endif
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
80
81 static int win_half_width = 50;
82 static int win_half_height = 50;
83 static int video_bpp;
84
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
88 #else
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
92 #endif
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
95
96 /////////////////////////
97 // Input handling
98 ////
99 //TODO: Add error checking
100
101 #ifndef SDLK_PERCENT
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
116 #endif
117
118 static int MapKey( unsigned int sdlkey )
119 {
120         switch(sdlkey)
121         {
122         default: return 0;
123 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
124         case SDLK_RETURN:             return K_ENTER;
125         case SDLK_ESCAPE:             return K_ESCAPE;
126         case SDLK_BACKSPACE:          return K_BACKSPACE;
127         case SDLK_TAB:                return K_TAB;
128         case SDLK_SPACE:              return K_SPACE;
129         case SDLK_EXCLAIM:            return '!';
130         case SDLK_QUOTEDBL:           return '"';
131         case SDLK_HASH:               return '#';
132         case SDLK_PERCENT:            return '%';
133         case SDLK_DOLLAR:             return '$';
134         case SDLK_AMPERSAND:          return '&';
135         case SDLK_QUOTE:              return '\'';
136         case SDLK_LEFTPAREN:          return '(';
137         case SDLK_RIGHTPAREN:         return ')';
138         case SDLK_ASTERISK:           return '*';
139         case SDLK_PLUS:               return '+';
140         case SDLK_COMMA:              return ',';
141         case SDLK_MINUS:              return '-';
142         case SDLK_PERIOD:             return '.';
143         case SDLK_SLASH:              return '/';
144         case SDLK_0:                  return '0';
145         case SDLK_1:                  return '1';
146         case SDLK_2:                  return '2';
147         case SDLK_3:                  return '3';
148         case SDLK_4:                  return '4';
149         case SDLK_5:                  return '5';
150         case SDLK_6:                  return '6';
151         case SDLK_7:                  return '7';
152         case SDLK_8:                  return '8';
153         case SDLK_9:                  return '9';
154         case SDLK_COLON:              return ':';
155         case SDLK_SEMICOLON:          return ';';
156         case SDLK_LESS:               return '<';
157         case SDLK_EQUALS:             return '=';
158         case SDLK_GREATER:            return '>';
159         case SDLK_QUESTION:           return '?';
160         case SDLK_AT:                 return '@';
161         case SDLK_LEFTBRACKET:        return '[';
162         case SDLK_BACKSLASH:          return '\\';
163         case SDLK_RIGHTBRACKET:       return ']';
164         case SDLK_CARET:              return '^';
165         case SDLK_UNDERSCORE:         return '_';
166         case SDLK_BACKQUOTE:          return '`';
167         case SDLK_a:                  return 'a';
168         case SDLK_b:                  return 'b';
169         case SDLK_c:                  return 'c';
170         case SDLK_d:                  return 'd';
171         case SDLK_e:                  return 'e';
172         case SDLK_f:                  return 'f';
173         case SDLK_g:                  return 'g';
174         case SDLK_h:                  return 'h';
175         case SDLK_i:                  return 'i';
176         case SDLK_j:                  return 'j';
177         case SDLK_k:                  return 'k';
178         case SDLK_l:                  return 'l';
179         case SDLK_m:                  return 'm';
180         case SDLK_n:                  return 'n';
181         case SDLK_o:                  return 'o';
182         case SDLK_p:                  return 'p';
183         case SDLK_q:                  return 'q';
184         case SDLK_r:                  return 'r';
185         case SDLK_s:                  return 's';
186         case SDLK_t:                  return 't';
187         case SDLK_u:                  return 'u';
188         case SDLK_v:                  return 'v';
189         case SDLK_w:                  return 'w';
190         case SDLK_x:                  return 'x';
191         case SDLK_y:                  return 'y';
192         case SDLK_z:                  return 'z';
193         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
194         case SDLK_F1:                 return K_F1;
195         case SDLK_F2:                 return K_F2;
196         case SDLK_F3:                 return K_F3;
197         case SDLK_F4:                 return K_F4;
198         case SDLK_F5:                 return K_F5;
199         case SDLK_F6:                 return K_F6;
200         case SDLK_F7:                 return K_F7;
201         case SDLK_F8:                 return K_F8;
202         case SDLK_F9:                 return K_F9;
203         case SDLK_F10:                return K_F10;
204         case SDLK_F11:                return K_F11;
205         case SDLK_F12:                return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
208         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
209 #endif
210         case SDLK_PAUSE:              return K_PAUSE;
211         case SDLK_INSERT:             return K_INS;
212         case SDLK_HOME:               return K_HOME;
213         case SDLK_PAGEUP:             return K_PGUP;
214 #ifdef __IPHONEOS__
215         case SDLK_DELETE:             return K_BACKSPACE;
216 #else
217         case SDLK_DELETE:             return K_DEL;
218 #endif
219         case SDLK_END:                return K_END;
220         case SDLK_PAGEDOWN:           return K_PGDN;
221         case SDLK_RIGHT:              return K_RIGHTARROW;
222         case SDLK_LEFT:               return K_LEFTARROW;
223         case SDLK_DOWN:               return K_DOWNARROW;
224         case SDLK_UP:                 return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227 #endif
228         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
229         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
230         case SDLK_KP_MINUS:           return K_KP_MINUS;
231         case SDLK_KP_PLUS:            return K_KP_PLUS;
232         case SDLK_KP_ENTER:           return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234         case SDLK_KP_1:               return K_KP_1;
235         case SDLK_KP_2:               return K_KP_2;
236         case SDLK_KP_3:               return K_KP_3;
237         case SDLK_KP_4:               return K_KP_4;
238         case SDLK_KP_5:               return K_KP_5;
239         case SDLK_KP_6:               return K_KP_6;
240         case SDLK_KP_7:               return K_KP_7;
241         case SDLK_KP_8:               return K_KP_8;
242         case SDLK_KP_9:               return K_KP_9;
243         case SDLK_KP_0:               return K_KP_0;
244 #endif
245         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
246 //      case SDLK_APPLICATION:        return K_APPLICATION;
247 //      case SDLK_POWER:              return K_POWER;
248         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
249 //      case SDLK_F13:                return K_F13;
250 //      case SDLK_F14:                return K_F14;
251 //      case SDLK_F15:                return K_F15;
252 //      case SDLK_F16:                return K_F16;
253 //      case SDLK_F17:                return K_F17;
254 //      case SDLK_F18:                return K_F18;
255 //      case SDLK_F19:                return K_F19;
256 //      case SDLK_F20:                return K_F20;
257 //      case SDLK_F21:                return K_F21;
258 //      case SDLK_F22:                return K_F22;
259 //      case SDLK_F23:                return K_F23;
260 //      case SDLK_F24:                return K_F24;
261 //      case SDLK_EXECUTE:            return K_EXECUTE;
262 //      case SDLK_HELP:               return K_HELP;
263 //      case SDLK_MENU:               return K_MENU;
264 //      case SDLK_SELECT:             return K_SELECT;
265 //      case SDLK_STOP:               return K_STOP;
266 //      case SDLK_AGAIN:              return K_AGAIN;
267 //      case SDLK_UNDO:               return K_UNDO;
268 //      case SDLK_CUT:                return K_CUT;
269 //      case SDLK_COPY:               return K_COPY;
270 //      case SDLK_PASTE:              return K_PASTE;
271 //      case SDLK_FIND:               return K_FIND;
272 //      case SDLK_MUTE:               return K_MUTE;
273 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
274 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
275 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
276 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
277 //      case SDLK_ALTERASE:           return K_ALTERASE;
278 //      case SDLK_SYSREQ:             return K_SYSREQ;
279 //      case SDLK_CANCEL:             return K_CANCEL;
280 //      case SDLK_CLEAR:              return K_CLEAR;
281 //      case SDLK_PRIOR:              return K_PRIOR;
282 //      case SDLK_RETURN2:            return K_RETURN2;
283 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
284 //      case SDLK_OUT:                return K_OUT;
285 //      case SDLK_OPER:               return K_OPER;
286 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
287 //      case SDLK_CRSEL:              return K_CRSEL;
288 //      case SDLK_EXSEL:              return K_EXSEL;
289 //      case SDLK_KP_00:              return K_KP_00;
290 //      case SDLK_KP_000:             return K_KP_000;
291 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
293 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
294 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
295 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
296 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
297 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
298 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
299 //      case SDLK_KP_TAB:             return K_KP_TAB;
300 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
301 //      case SDLK_KP_A:               return K_KP_A;
302 //      case SDLK_KP_B:               return K_KP_B;
303 //      case SDLK_KP_C:               return K_KP_C;
304 //      case SDLK_KP_D:               return K_KP_D;
305 //      case SDLK_KP_E:               return K_KP_E;
306 //      case SDLK_KP_F:               return K_KP_F;
307 //      case SDLK_KP_XOR:             return K_KP_XOR;
308 //      case SDLK_KP_POWER:           return K_KP_POWER;
309 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
310 //      case SDLK_KP_LESS:            return K_KP_LESS;
311 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
312 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
313 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
314 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
315 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
316 //      case SDLK_KP_COLON:           return K_KP_COLON;
317 //      case SDLK_KP_HASH:            return K_KP_HASH;
318 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
319 //      case SDLK_KP_AT:              return K_KP_AT;
320 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
321 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
322 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
323 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
324 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
325 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
326 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
327 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
328 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
329 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
330 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
331 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
332 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
333 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
334 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
335         case SDLK_LCTRL:              return K_CTRL;
336         case SDLK_LSHIFT:             return K_SHIFT;
337         case SDLK_LALT:               return K_ALT;
338 //      case SDLK_LGUI:               return K_LGUI;
339         case SDLK_RCTRL:              return K_CTRL;
340         case SDLK_RSHIFT:             return K_SHIFT;
341         case SDLK_RALT:               return K_ALT;
342 //      case SDLK_RGUI:               return K_RGUI;
343 //      case SDLK_MODE:               return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
346 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
347 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
348 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
349 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
350 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
351 //      case SDLK_WWW:                return K_WWW;
352 //      case SDLK_MAIL:               return K_MAIL;
353 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
354 //      case SDLK_COMPUTER:           return K_COMPUTER;
355 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
356 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
357         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
358 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
359 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
360 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
361 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
362 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
363 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
364 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
365 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
366 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
367 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
368 //      case SDLK_EJECT:              return K_EJECT;
369 //      case SDLK_SLEEP:              return K_SLEEP;
370 #endif
371         }
372 }
373
374 qboolean VID_HasScreenKeyboardSupport(void)
375 {
376 #if SDL_MAJOR_VERSION != 1
377         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
378 #else
379         return false;
380 #endif
381 }
382
383 void VID_ShowKeyboard(qboolean show)
384 {
385 #if SDL_MAJOR_VERSION != 1
386         if (!SDL_HasScreenKeyboardSupport())
387                 return;
388
389         if (show)
390         {
391                 if (!SDL_IsTextInputActive())
392                         SDL_StartTextInput();
393         }
394         else
395         {
396                 if (SDL_IsTextInputActive())
397                         SDL_StopTextInput();
398         }
399 #endif
400 }
401
402 qboolean VID_ShowingKeyboard(void)
403 {
404 #if SDL_MAJOR_VERSION != 1
405         return SDL_IsTextInputActive() != 0;
406 #else
407         return false;
408 #endif
409 }
410
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
412 {
413 #ifndef DP_MOBILETOUCH
414 #ifdef MACOSX
415         if(relative)
416                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417                         VID_SetMouse(false, false, false); // ungrab first!
418 #endif
419         if (vid_usingmouse != relative)
420         {
421                 vid_usingmouse = relative;
422                 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
425 #else
426                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
428 #endif
429 #ifdef MACOSX
430                 if(relative)
431                 {
432                         // Save the status of mouse acceleration
433                         originalMouseSpeed = -1.0; // in case of error
434                         if(apple_mouse_noaccel.integer)
435                         {
436                                 io_connect_t mouseDev = IN_GetIOHandle();
437                                 if(mouseDev != 0)
438                                 {
439                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
440                                         {
441                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
443                                                 {
444                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
446                                                 }
447                                         }
448                                         else
449                                         {
450                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
452                                         }
453                                         IOServiceClose(mouseDev);
454                                 }
455                                 else
456                                 {
457                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
459                                 }
460                         }
461
462                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
463                 }
464                 else
465                 {
466                         if(originalMouseSpeed != -1.0)
467                         {
468                                 io_connect_t mouseDev = IN_GetIOHandle();
469                                 if(mouseDev != 0)
470                                 {
471                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474                                         IOServiceClose(mouseDev);
475                                 }
476                                 else
477                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
478                         }
479                 }
480 #endif
481         }
482         if (vid_usinghidecursor != hidecursor)
483         {
484                 vid_usinghidecursor = hidecursor;
485                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
486         }
487 #endif
488 }
489
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
497
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
500
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
503 {
504         int finger;
505         float fx, fy, fwidth, fheight;
506         float overfx, overfy, overfwidth, overfheight;
507         float rel[3];
508         float sqsum;
509         qboolean button = false;
510         VectorClear(rel);
511         if (pwidth > 0 && pheight > 0)
512         {
513                 if (corner & 1) px += vid_conwidth.value;
514                 if (corner & 2) py += vid_conheight.value;
515                 if (corner & 4) px += vid_conwidth.value * 0.5f;
516                 if (corner & 8) py += vid_conheight.value * 0.5f;
517                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518                 fx = px / vid_conwidth.value;
519                 fy = py / vid_conheight.value;
520                 fwidth = pwidth / vid_conwidth.value;
521                 fheight = pheight / vid_conheight.value;
522
523                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
524                 if (resultbutton)
525                         if (!(*resultbutton))
526                         {
527                                 oversizepixels_x *= 0.2;
528                                 oversizepixels_y *= 0.2;
529                         }
530
531                 oversizepixels_x /= vid_conwidth.value;
532                 oversizepixels_y /= vid_conheight.value;
533
534                 overfx = fx - oversizepixels_x;
535                 overfy = fy - oversizepixels_y;
536                 overfwidth = fwidth + 2*oversizepixels_x;
537                 overfheight = fheight + 2*oversizepixels_y;
538
539                 for (finger = 0;finger < MAXFINGERS;finger++)
540                 {
541                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
542                                 continue;
543
544                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
545                         {
546                                 multitouchs[finger]++;
547
548                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
550                                 rel[2] = 0;
551
552                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
553                                 // 2d deadzone
554                                 if (sqsum < deadzone*deadzone)
555                                 {
556                                         rel[0] = 0;
557                                         rel[1] = 0;
558                                 }
559                                 else if (sqsum > 1)
560                                 {
561                                         // ignore the third component
562                                         Vector2Normalize2(rel, rel);
563                                 }
564                                 button = true;
565                                 break;
566                         }
567                 }
568                 if (scr_numtouchscreenareas < 128)
569                 {
570                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578                         // the pics may have alpha too.
579                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581                         scr_numtouchscreenareas++;
582                 }
583         }
584         if (resultmove)
585         {
586                 if (button)
587                         VectorCopy(rel, resultmove);
588                 else
589                         VectorClear(resultmove);
590         }
591         if (resultbutton)
592         {
593                 if (*resultbutton != button)
594                 {
595                         if ((int)key > 0)
596                                 Key_Event(key, 0, button);
597                         if (typedtext && typedtext[0] && !*resultbutton)
598                         {
599                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
600                                 int i;
601                                 for (i = 0;typedtext[i];i++)
602                                 {
603                                         Key_Event(K_TEXT, typedtext[i], true);
604                                         Key_Event(K_TEXT, typedtext[i], false);
605                                 }
606                         }
607                 }
608                 *resultbutton = button;
609         }
610         return button;
611 }
612
613 // ELUAN:
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
616 {
617         int finger;
618         float fx, fy, fwidth, fheight;
619         qboolean button = false;
620         static int cursorfinger = -1;
621         static int cursorfreemovement = false;
622         static int canclick = false;
623         static int clickxy[2];
624         static int relclickxy[2];
625         static double clickrealtime = 0;
626
627         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628         if (pwidth > 0 && pheight > 0)
629         {
630                 fx = px / vid_conwidth.value;
631                 fy = py / vid_conheight.value;
632                 fwidth = pwidth / vid_conwidth.value;
633                 fheight = pheight / vid_conheight.value;
634                 for (finger = 0;finger < MAXFINGERS;finger++)
635                 {
636                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
637                         {
638                                 if (cursorfinger == -1)
639                                 {
640                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
644                                 }
645                                 cursorfinger = finger;
646                                 button = true;
647                                 canclick = true;
648                                 cursorfreemovement = false;
649                                 break;
650                         }
651                 }
652                 if (scr_numtouchscreenareas < 128)
653                 {
654                         if (clickrealtime + 1 > realtime)
655                         {
656                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
657                         }
658                         else if (button)
659                         {
660                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
661                         }
662                         else
663                         {
664                                 switch ((int)realtime * 10 % 20)
665                                 {
666                                 case 0:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
668                                         break;
669                                 default:
670                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
671                                 }
672                         }
673                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682                         scr_numtouchscreenareas++;
683                 }
684         }
685
686         if (cursorfinger != -1)
687         {
688                 if (multitouch[cursorfinger][0])
689                 {
690                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
694                         {
695                                 cursorfreemovement = true;
696                         }
697                         if (cursorfreemovement)
698                         {
699                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
702                         }
703                 }
704                 else
705                 {
706                         cursorfinger = -1;
707                 }
708         }
709
710         if (resultbutton)
711         {
712                 if (/**resultbutton != button && */(int)key > 0)
713                 {
714                         if (!button && !cursorfreemovement && canclick)
715                         {
716                                 Key_Event(key, 0, true);
717                                 canclick = false;
718                                 clickrealtime = realtime;
719                         }
720
721                         // SS:BR can't qc can't cope with presses and releases on the same frame
722                         if (clickrealtime && clickrealtime + 0.1 < realtime)
723                         {
724                                 Key_Event(key, 0, false);
725                                 clickrealtime = 0;
726                         }
727                 }
728
729                 *resultbutton = button;
730         }
731 }
732
733 void VID_BuildJoyState(vid_joystate_t *joystate)
734 {
735         VID_Shared_BuildJoyState_Begin(joystate);
736
737         if (vid_sdljoystick)
738         {
739                 SDL_Joystick *joy = vid_sdljoystick;
740                 int j;
741                 int numaxes;
742                 int numbuttons;
743                 numaxes = SDL_JoystickNumAxes(joy);
744                 for (j = 0;j < numaxes;j++)
745                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746                 numbuttons = SDL_JoystickNumButtons(joy);
747                 for (j = 0;j < numbuttons;j++)
748                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
749         }
750
751         VID_Shared_BuildJoyState_Finish(joystate);
752 }
753
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
756         if (skip != 0) \
757                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
758         if (skip != 1) \
759                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
760         if (skip != 2) \
761                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
762         if (skip != 3) \
763                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
764         if (skip != 4) \
765                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
766         if (skip != 9) \
767                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
768         if (skip != 10) \
769                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
770         if (skip != 11) \
771                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
772         if (skip != 12) \
773                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
774         if (skip != 13) \
775                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
776         if (skip != 14) \
777                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
778         if (skip != 15) \
779                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
780
781 /////////////////////
782 // Movement handling
783 ////
784
785 static void IN_Move_TouchScreen_SteelStorm(void)
786 {
787         // ELUAN
788         int i, numfingers;
789         float xscale, yscale;
790         float move[3], aim[3];
791         static qboolean oldbuttons[128];
792         static qboolean buttons[128];
793         static keydest_t oldkeydest;
794         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796         memset(multitouchs, 0, sizeof(multitouchs));
797
798         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799                 if (multitouch[i][0])
800                         numfingers++;
801
802         /*
803         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
804         if (numfingers == 1)
805         {
806                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
809         }
810         else
811         {
812                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813                 multitouch[MAXFINGERS-1][0] = 0;
814         }*/
815
816         if (oldkeydest != keydest)
817         {
818                 switch(keydest)
819                 {
820                 case key_game: VID_ShowKeyboard(false);break;
821                 case key_console: VID_ShowKeyboard(true);break;
822                 case key_message: VID_ShowKeyboard(true);break;
823                 default: break; /* qc extensions control the other cases */
824                 }
825         }
826         oldkeydest = keydest;
827         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
830
831         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832         xscale = vid_touchscreen_density.value / 2.0f;
833         yscale = vid_touchscreen_density.value / 2.0f;
834         switch(keydest)
835         {
836         case key_console:
837                 Vid_ClearAllTouchscreenAreas(14);
838                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
839                 break;
840         case key_game:
841                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
842                 {
843                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844                         Vid_ClearAllTouchscreenAreas(10);
845                 }
846                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
847                 {
848                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850                         Vid_ClearAllTouchscreenAreas(0);
851                 }
852                 else
853                 {
854                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
855
856                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
857
858                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
860
861                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
862
863                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
865
866                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869                         if (developer.integer)
870                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
871                         else
872                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874                         switch(cl.activeweapon)
875                         {
876                         case 14:
877                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
878                                 break;
879                         case 12:
880                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
881                                 break;
882                         default:
883                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
884                         }
885                 }
886                 break;
887         default:
888                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
889                 {
890                         Vid_ClearAllTouchscreenAreas(14);
891                         // this way we can skip cutscenes
892                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
893                 }
894                 else
895                 {
896                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898                         Vid_ClearAllTouchscreenAreas(0);
899                 }
900                 break;
901         }
902
903         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904                 in_windowmouse_y = 128;
905
906         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
910 }
911
912 static void IN_Move_TouchScreen_Quake(void)
913 {
914         int x, y;
915         float move[3], aim[3], click[3];
916         static qboolean oldbuttons[128];
917         static qboolean buttons[128];
918         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920         memset(multitouchs, 0, sizeof(multitouchs));
921
922         // simple quake controls
923         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
926
927         // top of screen is toggleconsole and K_ESCAPE
928         switch(keydest)
929         {
930         case key_console:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 if (!VID_ShowingKeyboard())
934                 {
935                         // user entered a command, close the console now
936                         Con_ToggleConsole_f();
937                 }
938                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
944                 break;
945         case key_game:
946                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
953                 buttons[15] = false;
954                 break;
955         default:
956                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958                 // in menus, an icon in the corner activates keyboard
959                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
960                 if (buttons[15])
961                         VID_ShowKeyboard(true);
962                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
967                 if (buttons[2])
968                 {
969                         in_windowmouse_x = x;
970                         in_windowmouse_y = y;
971                 }
972                 break;
973         }
974
975         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
979 }
980
981 void IN_Move( void )
982 {
983         static int old_x = 0, old_y = 0;
984         static int stuck = 0;
985         int x, y;
986         vid_joystate_t joystate;
987
988         scr_numtouchscreenareas = 0;
989
990         if (vid_touchscreen.integer)
991         {
992                 switch(gamemode)
993                 {
994                 case GAME_STEELSTORM:
995                         IN_Move_TouchScreen_SteelStorm();
996                         break;
997                 default:
998                         IN_Move_TouchScreen_Quake();
999                         break;
1000                 }
1001         }
1002         else
1003         {
1004                 if (vid_usingmouse)
1005                 {
1006                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1007                         {
1008                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009                                 // window grabbing. --blub
1010         
1011                                 // we need 2 frames to initialize the center position
1012                                 if(!stuck)
1013                                 {
1014 #if SDL_MAJOR_VERSION == 1
1015                                         SDL_WarpMouse(win_half_width, win_half_height);
1016 #else
1017                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1018 #endif
1019                                         SDL_GetMouseState(&x, &y);
1020                                         SDL_GetRelativeMouseState(&x, &y);
1021                                         ++stuck;
1022                                 } else {
1023                                         SDL_GetRelativeMouseState(&x, &y);
1024                                         in_mouse_x = x + old_x;
1025                                         in_mouse_y = y + old_y;
1026                                         SDL_GetMouseState(&x, &y);
1027                                         old_x = x - win_half_width;
1028                                         old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030                                         SDL_WarpMouse(win_half_width, win_half_height);
1031 #else
1032                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1033 #endif
1034                                 }
1035                         } else {
1036                                 SDL_GetRelativeMouseState( &x, &y );
1037                                 in_mouse_x = x;
1038                                 in_mouse_y = y;
1039                         }
1040                 }
1041
1042                 SDL_GetMouseState(&x, &y);
1043                 in_windowmouse_x = x;
1044                 in_windowmouse_y = y;
1045         }
1046
1047         VID_BuildJoyState(&joystate);
1048         VID_ApplyJoyState(&joystate);
1049 }
1050
1051 /////////////////////
1052 // Message Handling
1053 ////
1054
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1058 {
1059 }
1060 static void sdl_shutdown(void)
1061 {
1062         sdl_needs_restart = false;
1063 }
1064 static void sdl_newmap(void)
1065 {
1066 }
1067 #endif
1068
1069 static keynum_t buttonremap[18] =
1070 {
1071         K_MOUSE1,
1072         K_MOUSE3,
1073         K_MOUSE2,
1074         K_MWHEELUP,
1075         K_MWHEELDOWN,
1076         K_MOUSE4,
1077         K_MOUSE5,
1078         K_MOUSE6,
1079         K_MOUSE7,
1080         K_MOUSE8,
1081         K_MOUSE9,
1082         K_MOUSE10,
1083         K_MOUSE11,
1084         K_MOUSE12,
1085         K_MOUSE13,
1086         K_MOUSE14,
1087         K_MOUSE15,
1088         K_MOUSE16,
1089 };
1090
1091 #if SDL_MAJOR_VERSION == 1
1092 // SDL
1093 void Sys_SendKeyEvents( void )
1094 {
1095         static qboolean sound_active = true;
1096         int keycode;
1097         SDL_Event event;
1098
1099         VID_EnableJoystick(true);
1100
1101         while( SDL_PollEvent( &event ) )
1102                 switch( event.type ) {
1103                         case SDL_QUIT:
1104                                 Sys_Quit(0);
1105                                 break;
1106                         case SDL_KEYDOWN:
1107                         case SDL_KEYUP:
1108                                 keycode = MapKey(event.key.keysym.sym);
1109                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1110                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1111                                 break;
1112                         case SDL_ACTIVEEVENT:
1113                                 if( event.active.state & SDL_APPACTIVE )
1114                                 {
1115                                         if( event.active.gain )
1116                                                 vid_hidden = false;
1117                                         else
1118                                                 vid_hidden = true;
1119                                 }
1120                                 break;
1121                         case SDL_MOUSEBUTTONDOWN:
1122                         case SDL_MOUSEBUTTONUP:
1123                                 if (!vid_touchscreen.integer)
1124                                 if (event.button.button <= 18)
1125                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1126                                 break;
1127                         case SDL_JOYBUTTONDOWN:
1128                         case SDL_JOYBUTTONUP:
1129                         case SDL_JOYAXISMOTION:
1130                         case SDL_JOYBALLMOTION:
1131                         case SDL_JOYHATMOTION:
1132                                 break;
1133                         case SDL_VIDEOEXPOSE:
1134                                 break;
1135                         case SDL_VIDEORESIZE:
1136                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1137                                 {
1138                                         vid.width = event.resize.w;
1139                                         vid.height = event.resize.h;
1140                                         if (!vid_isfullscreen)
1141                                                 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1142                                         if (vid_softsurface)
1143                                         {
1144                                                 SDL_FreeSurface(vid_softsurface);
1145                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1146                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1147                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1148                                                 if (vid.softdepthpixels)
1149                                                         free(vid.softdepthpixels);
1150                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1151                                         }
1152 #ifdef SDL_R_RESTART
1153                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1154                                         // so, let's better queue it for next frame
1155                                         if(!sdl_needs_restart)
1156                                         {
1157                                                 Cbuf_AddText("\nr_restart\n");
1158                                                 sdl_needs_restart = true;
1159                                         }
1160 #endif
1161                                 }
1162                                 break;
1163 #if SDL_MAJOR_VERSION != 1
1164                         case SDL_TEXTEDITING:
1165                                 break;
1166                         case SDL_TEXTINPUT:
1167                                 break;
1168 #endif
1169                         case SDL_MOUSEMOTION:
1170                                 break;
1171                         default:
1172                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1173                                 break;
1174                 }
1175
1176         // enable/disable sound on focus gain/loss
1177         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1178         {
1179                 if (!sound_active)
1180                 {
1181                         S_UnblockSound ();
1182                         sound_active = true;
1183                 }
1184         }
1185         else
1186         {
1187                 if (sound_active)
1188                 {
1189                         S_BlockSound ();
1190                         sound_active = false;
1191                 }
1192         }
1193 }
1194
1195 #else
1196
1197 //#define DEBUGSDLEVENTS
1198
1199 // SDL2
1200 void Sys_SendKeyEvents( void )
1201 {
1202         static qboolean sound_active = true;
1203         int keycode;
1204         int i;
1205         int j;
1206         int unicode;
1207         SDL_Event event;
1208
1209         VID_EnableJoystick(true);
1210
1211         while( SDL_PollEvent( &event ) )
1212                 switch( event.type ) {
1213                         case SDL_QUIT:
1214 #ifdef DEBUGSDLEVENTS
1215                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1216 #endif
1217                                 Sys_Quit(0);
1218                                 break;
1219                         case SDL_KEYDOWN:
1220                         case SDL_KEYUP:
1221 #ifdef DEBUGSDLEVENTS
1222                                 if (event.type == SDL_KEYDOWN)
1223                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1224                                 else
1225                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1226 #endif
1227                                 keycode = MapKey(event.key.keysym.sym);
1228                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1229                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1230                                 break;
1231                         case SDL_MOUSEBUTTONDOWN:
1232                         case SDL_MOUSEBUTTONUP:
1233 #ifdef DEBUGSDLEVENTS
1234                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1235                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1236                                 else
1237                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1238 #endif
1239                                 if (!vid_touchscreen.integer)
1240                                 if (event.button.button <= 18)
1241                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1242                                 break;
1243                         case SDL_JOYBUTTONDOWN:
1244                         case SDL_JOYBUTTONUP:
1245                         case SDL_JOYAXISMOTION:
1246                         case SDL_JOYBALLMOTION:
1247                         case SDL_JOYHATMOTION:
1248 #ifdef DEBUGSDLEVENTS
1249                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1250 #endif
1251                                 break;
1252                         case SDL_WINDOWEVENT:
1253 #ifdef DEBUGSDLEVENTS
1254                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1255 #endif
1256                                 //if (event.window.windowID == window) // how to compare?
1257                                 {
1258                                         switch(event.window.event)
1259                                         {
1260                                         case SDL_WINDOWEVENT_SHOWN:
1261                                                 vid_hidden = false;
1262                                                 break;
1263                                         case  SDL_WINDOWEVENT_HIDDEN:
1264                                                 vid_hidden = true;
1265                                                 break;
1266                                         case SDL_WINDOWEVENT_EXPOSED:
1267 #ifdef DEBUGSDLEVENTS
1268                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1269 #endif
1270                                                 break;
1271                                         case SDL_WINDOWEVENT_MOVED:
1272                                                 break;
1273                                         case SDL_WINDOWEVENT_RESIZED:
1274                                                 if(vid_resizable.integer < 2)
1275                                                 {
1276                                                         vid.width = event.window.data1;
1277                                                         vid.height = event.window.data2;
1278                                                         if (vid_softsurface)
1279                                                         {
1280                                                                 SDL_FreeSurface(vid_softsurface);
1281                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1282                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1283                                                                 if (vid.softdepthpixels)
1284                                                                         free(vid.softdepthpixels);
1285                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1286                                                         }
1287 #ifdef SDL_R_RESTART
1288                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1289                                                         // so, let's better queue it for next frame
1290                                                         if(!sdl_needs_restart)
1291                                                         {
1292                                                                 Cbuf_AddText("\nr_restart\n");
1293                                                                 sdl_needs_restart = true;
1294                                                         }
1295 #endif
1296                                                 }
1297                                                 break;
1298                                         case SDL_WINDOWEVENT_MINIMIZED:
1299                                                 break;
1300                                         case SDL_WINDOWEVENT_MAXIMIZED:
1301                                                 break;
1302                                         case SDL_WINDOWEVENT_RESTORED:
1303                                                 break;
1304                                         case SDL_WINDOWEVENT_ENTER:
1305                                                 break;
1306                                         case SDL_WINDOWEVENT_LEAVE:
1307                                                 break;
1308                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1309                                                 vid_hasfocus = true;
1310                                                 break;
1311                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1312                                                 vid_hasfocus = false;
1313                                                 break;
1314                                         case SDL_WINDOWEVENT_CLOSE:
1315                                                 Sys_Quit(0);
1316                                                 break;
1317                                         }
1318                                 }
1319                                 break;
1320                         case SDL_TEXTEDITING:
1321 #ifdef DEBUGSDLEVENTS
1322                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1323 #endif
1324                                 // FIXME!  this is where composition gets supported
1325                                 break;
1326                         case SDL_TEXTINPUT:
1327 #ifdef DEBUGSDLEVENTS
1328                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1329 #endif
1330                                 // we have some characters to parse
1331                                 {
1332                                         unicode = 0;
1333                                         for (i = 0;event.text.text[i];)
1334                                         {
1335                                                 unicode = event.text.text[i++];
1336                                                 if (unicode & 0x80)
1337                                                 {
1338                                                         // UTF-8 character
1339                                                         // strip high bits (we could count these to validate character length but we don't)
1340                                                         for (j = 0x80;unicode & j;j >>= 1)
1341                                                                 unicode ^= j;
1342                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1343                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1344                                                         // low characters are invalid and could be bad, so replace them
1345                                                         if (unicode < 0x80)
1346                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1347                                                 }
1348                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1349
1350                                                 Key_Event(K_TEXT, unicode, true);
1351                                                 Key_Event(K_TEXT, unicode, false);
1352                                         }
1353                                 }
1354                                 break;
1355                         case SDL_MOUSEMOTION:
1356                                 break;
1357                         case SDL_FINGERDOWN:
1358 #ifdef DEBUGSDLEVENTS
1359                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1360 #endif
1361                                 for (i = 0;i < MAXFINGERS-1;i++)
1362                                 {
1363                                         if (!multitouch[i][0])
1364                                         {
1365                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1366                                                 multitouch[i][1] = event.tfinger.x;
1367                                                 multitouch[i][2] = event.tfinger.y;
1368                                                 // TODO: use event.tfinger.pressure?
1369                                                 break;
1370                                         }
1371                                 }
1372                                 if (i == MAXFINGERS-1)
1373                                         Con_DPrintf("Too many fingers at once!\n");
1374                                 break;
1375                         case SDL_FINGERUP:
1376 #ifdef DEBUGSDLEVENTS
1377                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1378 #endif
1379                                 for (i = 0;i < MAXFINGERS-1;i++)
1380                                 {
1381                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1382                                         {
1383                                                 multitouch[i][0] = 0;
1384                                                 break;
1385                                         }
1386                                 }
1387                                 if (i == MAXFINGERS-1)
1388                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1389                                 break;
1390                         case SDL_FINGERMOTION:
1391 #ifdef DEBUGSDLEVENTS
1392                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1393 #endif
1394                                 for (i = 0;i < MAXFINGERS-1;i++)
1395                                 {
1396                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1397                                         {
1398                                                 multitouch[i][1] = event.tfinger.x;
1399                                                 multitouch[i][2] = event.tfinger.y;
1400                                                 break;
1401                                         }
1402                                 }
1403                                 if (i == MAXFINGERS-1)
1404                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1405                                 break;
1406                         default:
1407 #ifdef DEBUGSDLEVENTS
1408                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1409 #endif
1410                                 break;
1411                 }
1412
1413         // enable/disable sound on focus gain/loss
1414         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1415         {
1416                 if (!sound_active)
1417                 {
1418                         S_UnblockSound ();
1419                         sound_active = true;
1420                 }
1421         }
1422         else
1423         {
1424                 if (sound_active)
1425                 {
1426                         S_BlockSound ();
1427                         sound_active = false;
1428                 }
1429         }
1430 }
1431 #endif
1432
1433 /////////////////
1434 // Video system
1435 ////
1436
1437 #ifdef USE_GLES2
1438 #ifndef qglClear
1439 #ifdef __IPHONEOS__
1440 #include <OpenGLES/ES2/gl.h>
1441 #else
1442 #include <SDL_opengles.h>
1443 #endif
1444
1445 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1446 #define PRECALL
1447 #define POSTCALL
1448 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1449 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1450 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1451 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1452 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1453 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1454 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1455 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1456 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1457 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1458 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1459 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1460 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1461 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1462 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1463 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1464 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1465 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1466 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1467 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1468 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1469 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1470 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1471 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1472 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1473 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1474 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1475 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1476 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1477 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1478 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1479 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1480 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1481 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1482 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1483 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1484 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1485 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1486 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1487 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1488 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1489 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1490 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1491 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1492 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1493 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1494 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1495 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1496 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1497 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1498 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1499 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1500 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1501 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1502 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1503 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1504 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1505 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1506 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1507 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1508 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1509 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1510 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1511 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1512 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1513 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1514 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1515 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1516 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1517 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1518 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1519 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1520 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1521 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1522 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1523 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1524 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1525 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1526 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1527 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1528 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1529 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1530 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1531 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1532 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1533 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1534 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1535 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1536 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1537 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1538 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1539 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1540 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1541 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1542 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1543 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1544 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1545 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1546 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1547 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1548 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1549 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1550 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1551 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1552 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1553 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1554 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1555 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1556 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1557 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1558 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1559 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1560 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1561 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1562 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1563 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1564 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1565 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1566 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1567 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1568 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1569 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1570 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1571 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1572 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1573 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1574 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1575 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1576 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1577 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1578 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1579 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1580 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1581 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1582 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1583 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1584 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1585 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1586 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1587 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1588 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1589 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1590 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1591 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1592 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1593 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1594 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1595 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1596 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1597 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1598 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1599 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1600 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1601 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1602 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1603 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1604 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1605 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1606 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1607 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1608 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1609 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1610 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1611 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1612 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1613 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1614 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1615 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1616 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1617 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1618 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1619 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1620 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1621 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1622 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1623 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1624 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1625 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1626 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1627 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1628 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1629 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1630 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1631 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1632 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1633 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1634 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1635 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1636 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1637 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1638 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1639 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1640 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1641 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1642 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1643 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1644 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1645 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1646 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1647 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1648 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1649 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1650 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1651 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1652 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1653 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1654 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1655 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1656 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1657 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1658 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1659 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1660 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1661 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1662 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1663 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1664 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1665 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1666 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1667 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1668 #endif
1669
1670 #if SDL_MAJOR_VERSION == 1
1671 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1672 #endif
1673
1674 void GLES_Init(void)
1675 {
1676 #ifndef qglClear
1677         qglIsBufferARB = wrapglIsBuffer;
1678         qglIsEnabled = wrapglIsEnabled;
1679         qglIsFramebufferEXT = wrapglIsFramebuffer;
1680 //      qglIsQueryARB = wrapglIsQuery;
1681         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1682 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1683         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1684         qglGetError = wrapglGetError;
1685         qglCreateProgram = wrapglCreateProgram;
1686         qglCreateShader = wrapglCreateShader;
1687 //      qglGetHandleARB = wrapglGetHandle;
1688         qglGetAttribLocation = wrapglGetAttribLocation;
1689         qglGetUniformLocation = wrapglGetUniformLocation;
1690 //      qglMapBufferARB = wrapglMapBuffer;
1691         qglGetString = wrapglGetString;
1692 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1693         qglActiveTexture = wrapglActiveTexture;
1694         qglAlphaFunc = wrapglAlphaFunc;
1695         qglArrayElement = wrapglArrayElement;
1696         qglAttachShader = wrapglAttachShader;
1697 //      qglBegin = wrapglBegin;
1698 //      qglBeginQueryARB = wrapglBeginQuery;
1699         qglBindAttribLocation = wrapglBindAttribLocation;
1700 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1701         qglBindBufferARB = wrapglBindBuffer;
1702         qglBindFramebuffer = wrapglBindFramebuffer;
1703         qglBindRenderbuffer = wrapglBindRenderbuffer;
1704         qglBindTexture = wrapglBindTexture;
1705         qglBlendEquationEXT = wrapglBlendEquation;
1706         qglBlendFunc = wrapglBlendFunc;
1707         qglBufferDataARB = wrapglBufferData;
1708         qglBufferSubDataARB = wrapglBufferSubData;
1709         qglClear = wrapglClear;
1710         qglClearColor = wrapglClearColor;
1711         qglClearDepth = wrapglClearDepth;
1712         qglClearStencil = wrapglClearStencil;
1713         qglClientActiveTexture = wrapglClientActiveTexture;
1714         qglColor4f = wrapglColor4f;
1715         qglColor4ub = wrapglColor4ub;
1716         qglColorMask = wrapglColorMask;
1717         qglColorPointer = wrapglColorPointer;
1718         qglCompileShader = wrapglCompileShader;
1719         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1720         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1721         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1722         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1723         qglCopyTexImage2D = wrapglCopyTexImage2D;
1724         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1725         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1726         qglCullFace = wrapglCullFace;
1727         qglDeleteBuffersARB = wrapglDeleteBuffers;
1728         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1729         qglDeleteProgram = wrapglDeleteProgram;
1730         qglDeleteShader = wrapglDeleteShader;
1731 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1732         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1733         qglDeleteTextures = wrapglDeleteTextures;
1734         qglDepthFunc = wrapglDepthFunc;
1735         qglDepthMask = wrapglDepthMask;
1736         qglDepthRangef = wrapglDepthRangef;
1737         qglDetachShader = wrapglDetachShader;
1738         qglDisable = wrapglDisable;
1739         qglDisableClientState = wrapglDisableClientState;
1740         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1741         qglDrawArrays = wrapglDrawArrays;
1742 //      qglDrawBuffer = wrapglDrawBuffer;
1743 //      qglDrawBuffersARB = wrapglDrawBuffers;
1744         qglDrawElements = wrapglDrawElements;
1745 //      qglDrawRangeElements = wrapglDrawRangeElements;
1746         qglEnable = wrapglEnable;
1747         qglEnableClientState = wrapglEnableClientState;
1748         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1749 //      qglEnd = wrapglEnd;
1750 //      qglEndQueryARB = wrapglEndQuery;
1751         qglFinish = wrapglFinish;
1752         qglFlush = wrapglFlush;
1753         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1754         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1755         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1756         qglGenBuffersARB = wrapglGenBuffers;
1757         qglGenFramebuffers = wrapglGenFramebuffers;
1758 //      qglGenQueriesARB = wrapglGenQueries;
1759         qglGenRenderbuffers = wrapglGenRenderbuffers;
1760         qglGenTextures = wrapglGenTextures;
1761         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1762         qglGetActiveAttrib = wrapglGetActiveAttrib;
1763         qglGetActiveUniform = wrapglGetActiveUniform;
1764         qglGetAttachedShaders = wrapglGetAttachedShaders;
1765         qglGetBooleanv = wrapglGetBooleanv;
1766 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1767         qglGetDoublev = wrapglGetDoublev;
1768         qglGetFloatv = wrapglGetFloatv;
1769         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1770         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1771         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1772         qglGetIntegerv = wrapglGetIntegerv;
1773         qglGetShaderiv = wrapglGetShaderiv;
1774         qglGetProgramiv = wrapglGetProgramiv;
1775 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1776 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1777 //      qglGetQueryivARB = wrapglGetQueryiv;
1778         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1779         qglGetShaderSource = wrapglGetShaderSource;
1780         qglGetTexImage = wrapglGetTexImage;
1781         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1782         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1783         qglGetTexParameterfv = wrapglGetTexParameterfv;
1784         qglGetTexParameteriv = wrapglGetTexParameteriv;
1785         qglGetUniformfv = wrapglGetUniformfv;
1786         qglGetUniformiv = wrapglGetUniformiv;
1787         qglHint = wrapglHint;
1788         qglLineWidth = wrapglLineWidth;
1789         qglLinkProgram = wrapglLinkProgram;
1790         qglLoadIdentity = wrapglLoadIdentity;
1791         qglLoadMatrixf = wrapglLoadMatrixf;
1792         qglMatrixMode = wrapglMatrixMode;
1793         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1794         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1795         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1796         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1797         qglNormalPointer = wrapglNormalPointer;
1798         qglPixelStorei = wrapglPixelStorei;
1799         qglPointSize = wrapglPointSize;
1800 //      qglPolygonMode = wrapglPolygonMode;
1801         qglPolygonOffset = wrapglPolygonOffset;
1802 //      qglPolygonStipple = wrapglPolygonStipple;
1803         qglReadBuffer = wrapglReadBuffer;
1804         qglReadPixels = wrapglReadPixels;
1805         qglRenderbufferStorage = wrapglRenderbufferStorage;
1806         qglScissor = wrapglScissor;
1807         qglShaderSource = wrapglShaderSource;
1808         qglStencilFunc = wrapglStencilFunc;
1809         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1810         qglStencilMask = wrapglStencilMask;
1811         qglStencilOp = wrapglStencilOp;
1812         qglStencilOpSeparate = wrapglStencilOpSeparate;
1813         qglTexCoord1f = wrapglTexCoord1f;
1814         qglTexCoord2f = wrapglTexCoord2f;
1815         qglTexCoord3f = wrapglTexCoord3f;
1816         qglTexCoord4f = wrapglTexCoord4f;
1817         qglTexCoordPointer = wrapglTexCoordPointer;
1818         qglTexEnvf = wrapglTexEnvf;
1819         qglTexEnvfv = wrapglTexEnvfv;
1820         qglTexEnvi = wrapglTexEnvi;
1821         qglTexImage2D = wrapglTexImage2D;
1822         qglTexImage3D = wrapglTexImage3D;
1823         qglTexParameterf = wrapglTexParameterf;
1824         qglTexParameterfv = wrapglTexParameterfv;
1825         qglTexParameteri = wrapglTexParameteri;
1826         qglTexSubImage2D = wrapglTexSubImage2D;
1827         qglTexSubImage3D = wrapglTexSubImage3D;
1828         qglUniform1f = wrapglUniform1f;
1829         qglUniform1fv = wrapglUniform1fv;
1830         qglUniform1i = wrapglUniform1i;
1831         qglUniform1iv = wrapglUniform1iv;
1832         qglUniform2f = wrapglUniform2f;
1833         qglUniform2fv = wrapglUniform2fv;
1834         qglUniform2i = wrapglUniform2i;
1835         qglUniform2iv = wrapglUniform2iv;
1836         qglUniform3f = wrapglUniform3f;
1837         qglUniform3fv = wrapglUniform3fv;
1838         qglUniform3i = wrapglUniform3i;
1839         qglUniform3iv = wrapglUniform3iv;
1840         qglUniform4f = wrapglUniform4f;
1841         qglUniform4fv = wrapglUniform4fv;
1842         qglUniform4i = wrapglUniform4i;
1843         qglUniform4iv = wrapglUniform4iv;
1844         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1845         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1846         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1847         qglUseProgram = wrapglUseProgram;
1848         qglValidateProgram = wrapglValidateProgram;
1849         qglVertex2f = wrapglVertex2f;
1850         qglVertex3f = wrapglVertex3f;
1851         qglVertex4f = wrapglVertex4f;
1852         qglVertexAttribPointer = wrapglVertexAttribPointer;
1853         qglVertexPointer = wrapglVertexPointer;
1854         qglViewport = wrapglViewport;
1855         qglVertexAttrib1f = wrapglVertexAttrib1f;
1856 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1857 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1858         qglVertexAttrib2f = wrapglVertexAttrib2f;
1859 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1860 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1861         qglVertexAttrib3f = wrapglVertexAttrib3f;
1862 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1863 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1864         qglVertexAttrib4f = wrapglVertexAttrib4f;
1865 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1866 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1867 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1868         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1869 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1870 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1871         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1872 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1873 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1874         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1875 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1876 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1877         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1878 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1879 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1880 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1881 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1882 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1883 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1884 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1885 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1886 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1887 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1888 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1889 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1890 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1891 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1892         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1893         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1894         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1895 #endif
1896
1897         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1898         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1899         gl_version = (const char *)qglGetString(GL_VERSION);
1900         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1901         
1902         if (!gl_extensions)
1903                 gl_extensions = "";
1904         if (!gl_platformextensions)
1905                 gl_platformextensions = "";
1906         
1907         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1908         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1909         Con_Printf("GL_VERSION: %s\n", gl_version);
1910         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1911         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1912         
1913         // LordHavoc: report supported extensions
1914         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1915
1916         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1917         vid.forcetextype = TEXTYPE_RGBA;
1918         
1919         vid.support.gl20shaders = true;
1920         vid.support.amd_texture_texture4 = false;
1921         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1922         vid.support.arb_draw_buffers = false;
1923         vid.support.arb_multitexture = false;
1924         vid.support.arb_occlusion_query = false;
1925         vid.support.arb_shadow = false;
1926         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1927         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1928         vid.support.arb_texture_env_combine = false;
1929         vid.support.arb_texture_gather = false;
1930         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1931         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1932         vid.support.ati_separate_stencil = false;
1933         vid.support.ext_blend_minmax = false;
1934         vid.support.ext_blend_subtract = true; // GLES2 core
1935         vid.support.ext_blend_func_separate = true; // GLES2 core
1936         vid.support.ext_draw_range_elements = false;
1937
1938         /*      ELUAN:
1939                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1940                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1941                 It's apparently been fixed in 2.2, though I haven't tested."
1942         */
1943         vid.support.ext_framebuffer_object = false;//true;
1944
1945         vid.support.ext_packed_depth_stencil = false;
1946         vid.support.ext_stencil_two_side = false;
1947         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1948         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1949         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1950         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1951         vid.support.ext_texture_srgb = false;
1952
1953         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1954         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1955
1956 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1957         if (vid.support.ext_texture_filter_anisotropic)
1958                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1959 #endif
1960         if (vid.support.arb_texture_cube_map)
1961                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1962 #ifdef GL_MAX_3D_TEXTURE_SIZE
1963         if (vid.support.ext_texture_3d)
1964                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1965 #endif
1966         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1967         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1968         {
1969 #define GL_ALPHA_BITS                           0x0D55
1970 #define GL_RED_BITS                             0x0D52
1971 #define GL_GREEN_BITS                           0x0D53
1972 #define GL_BLUE_BITS                            0x0D54
1973 #define GL_DEPTH_BITS                           0x0D56
1974 #define GL_STENCIL_BITS                         0x0D57
1975                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1976                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
1977                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
1978                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
1979                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
1980                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
1981                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
1982                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
1983         }
1984
1985         // verify that cubemap textures are really supported
1986         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1987                 vid.support.arb_texture_cube_map = false;
1988         
1989         // verify that 3d textures are really supported
1990         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1991         {
1992                 vid.support.ext_texture_3d = false;
1993                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1994         }
1995
1996         vid.texunits = 4;
1997         vid.teximageunits = 8;
1998         vid.texarrayunits = 5;
1999         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2000         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2001         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2002         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2003         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2004         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2005         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2006         vid.renderpath = RENDERPATH_GLES2;
2007         vid.useinterleavedarrays = false;
2008         vid.sRGBcapable2D = false;
2009         vid.sRGBcapable3D = false;
2010
2011         // VorteX: set other info (maybe place them in VID_InitMode?)
2012         extern cvar_t gl_info_vendor;
2013         extern cvar_t gl_info_renderer;
2014         extern cvar_t gl_info_version;
2015         extern cvar_t gl_info_platform;
2016         extern cvar_t gl_info_driver;
2017         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2018         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2019         Cvar_SetQuick(&gl_info_version, gl_version);
2020         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2021         Cvar_SetQuick(&gl_info_driver, gl_driver);
2022 }
2023 #endif
2024
2025 void *GL_GetProcAddress(const char *name)
2026 {
2027         void *p = NULL;
2028         p = SDL_GL_GetProcAddress(name);
2029         return p;
2030 }
2031
2032 static qboolean vid_sdl_initjoysticksystem = false;
2033
2034 void VID_Init (void)
2035 {
2036 #ifndef __IPHONEOS__
2037 #ifdef MACOSX
2038         Cvar_RegisterVariable(&apple_mouse_noaccel);
2039 #endif
2040 #endif
2041 #ifdef DP_MOBILETOUCH
2042         Cvar_SetValueQuick(&vid_touchscreen, 1);
2043 #endif
2044
2045 #ifdef SDL_R_RESTART
2046         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2047 #endif
2048
2049         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2050                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2051         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2052         if (vid_sdl_initjoysticksystem)
2053                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2054         vid_isfullscreen = false;
2055 }
2056
2057 static int vid_sdljoystickindex = -1;
2058 void VID_EnableJoystick(qboolean enable)
2059 {
2060         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2061         int numsdljoysticks;
2062         qboolean success = false;
2063         int sharedcount = 0;
2064         int sdlindex = -1;
2065         sharedcount = VID_Shared_SetJoystick(index);
2066         if (index >= 0 && index < sharedcount)
2067                 success = true;
2068         sdlindex = index - sharedcount;
2069
2070         numsdljoysticks = SDL_NumJoysticks();
2071         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2072                 sdlindex = -1;
2073
2074         // update cvar containing count of XInput joysticks + SDL joysticks
2075         if (joy_detected.integer != sharedcount + numsdljoysticks)
2076                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2077
2078         if (vid_sdljoystickindex != sdlindex)
2079         {
2080                 vid_sdljoystickindex = sdlindex;
2081                 // close SDL joystick if active
2082                 if (vid_sdljoystick)
2083                         SDL_JoystickClose(vid_sdljoystick);
2084                 vid_sdljoystick = NULL;
2085                 if (sdlindex >= 0)
2086                 {
2087                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2088                         if (vid_sdljoystick)
2089                         {
2090 #if SDL_MAJOR_VERSION == 1
2091                                 const char *joystickname = SDL_JoystickName(sdlindex);
2092 #else
2093                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2094 #endif
2095                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2096                         }
2097                         else
2098                         {
2099                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2100                                 sdlindex = -1;
2101                         }
2102                 }
2103         }
2104
2105         if (sdlindex >= 0)
2106                 success = true;
2107
2108         if (joy_active.integer != (success ? 1 : 0))
2109                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2110 }
2111
2112 #if SDL_MAJOR_VERSION == 1
2113 // set the icon (we dont use SDL here since it would be too much a PITA)
2114 #ifdef WIN32
2115 #include "resource.h"
2116 #include <SDL_syswm.h>
2117 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2118 {
2119         SDL_Surface *screen = NULL;
2120         SDL_SysWMinfo info;
2121         HICON icon;
2122         SDL_WM_SetCaption( gamename, NULL );
2123         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2124         if (screen)
2125         {
2126                 // get the HWND handle
2127                 SDL_VERSION( &info.version );
2128                 if (SDL_GetWMInfo(&info))
2129                 {
2130                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2131 #ifndef _W64 //If Windows 64bit data types don't exist
2132 #ifndef SetClassLongPtr
2133 #define SetClassLongPtr SetClassLong
2134 #endif
2135 #ifndef GCLP_HICON
2136 #define GCLP_HICON GCL_HICON
2137 #endif
2138 #ifndef LONG_PTR
2139 #define LONG_PTR LONG
2140 #endif
2141 #endif
2142                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2143                 }
2144         }
2145         return screen;
2146 }
2147 #elif defined(MACOSX)
2148 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2149 {
2150         SDL_Surface *screen = NULL;
2151         SDL_WM_SetCaption( gamename, NULL );
2152         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2153         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2154         return screen;
2155 }
2156 #else
2157 // Adding the OS independent XPM version --blub
2158 #include "darkplaces.xpm"
2159 #include "nexuiz.xpm"
2160 #if SDL_MAJOR_VERSION == 1
2161 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2162 #include <SDL_syswm.h>
2163 #endif
2164 #endif
2165 static SDL_Surface *icon = NULL;
2166 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2167 {
2168         /*
2169          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2170          * default settings with less than 91 colors and transparency.
2171          */
2172
2173         int width, height, colors, isize, i, j;
2174         int thenone = -1;
2175         static SDL_Color palette[256];
2176         unsigned short palenc[256]; // store color id by char
2177         char *xpm;
2178         char **idata, *data;
2179         const SDL_version *version;
2180         SDL_Surface *screen = NULL;
2181
2182         if (icon)
2183                 SDL_FreeSurface(icon);
2184         icon = NULL;
2185         version = SDL_Linked_Version();
2186         // only use non-XPM icon support in SDL v1.3 and higher
2187         // SDL v1.2 does not support "smooth" transparency, and thus is better
2188         // off the xpm way
2189         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2190         {
2191                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2192                 if(data)
2193                 {
2194                         unsigned int red = 0x00FF0000;
2195                         unsigned int green = 0x0000FF00;
2196                         unsigned int blue = 0x000000FF;
2197                         unsigned int alpha = 0xFF000000;
2198                         width = image_width;
2199                         height = image_height;
2200
2201                         // reallocate with malloc, as this is in tempmempool (do not want)
2202                         xpm = data;
2203                         data = (char *) malloc(width * height * 4);
2204                         memcpy(data, xpm, width * height * 4);
2205                         Mem_Free(xpm);
2206                         xpm = NULL;
2207
2208                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2209
2210                         if (icon)
2211                                 icon->pixels = data;
2212                         else
2213                         {
2214                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2215                                                 "%s\n", SDL_GetError());
2216                                 free(data);
2217                         }
2218                 }
2219         }
2220
2221         // we only get here if non-XPM icon was missing, or SDL version is not
2222         // sufficient for transparent non-XPM icons
2223         if(!icon)
2224         {
2225                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2226                 idata = NULL;
2227                 if(xpm)
2228                         idata = XPM_DecodeString(xpm);
2229                 if(!idata)
2230                         idata = ENGINE_ICON;
2231                 if(xpm)
2232                         Mem_Free(xpm);
2233
2234                 data = idata[0];
2235
2236                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2237                 {
2238                         if(isize == 1)
2239                         {
2240                                 for(i = 0; i < colors; ++i)
2241                                 {
2242                                         unsigned int r, g, b;
2243                                         char idx;
2244
2245                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2246                                         {
2247                                                 char foo[2];
2248                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2249                                                         break;
2250                                                 else
2251                                                 {
2252                                                         palette[i].r = 255; // color key
2253                                                         palette[i].g = 0;
2254                                                         palette[i].b = 255;
2255                                                         thenone = i; // weeeee
2256                                                         palenc[(unsigned char) idx] = i;
2257                                                 }
2258                                         }
2259                                         else
2260                                         {
2261                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2262                                                 palette[i].g = g;
2263                                                 palette[i].b = b;
2264                                                 palenc[(unsigned char) idx] = i;
2265                                         }
2266                                 }
2267
2268                                 if (i == colors)
2269                                 {
2270                                         // allocate the image data
2271                                         data = (char*) malloc(width*height);
2272
2273                                         for(j = 0; j < height; ++j)
2274                                         {
2275                                                 for(i = 0; i < width; ++i)
2276                                                 {
2277                                                         // casting to the safest possible datatypes ^^
2278                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2279                                                 }
2280                                         }
2281
2282                                         if(icon != NULL)
2283                                         {
2284                                                 // SDL_FreeSurface should free the data too
2285                                                 // but for completeness' sake...
2286                                                 if(icon->flags & SDL_PREALLOC)
2287                                                 {
2288                                                         free(icon->pixels);
2289                                                         icon->pixels = NULL; // safety
2290                                                 }
2291                                                 SDL_FreeSurface(icon);
2292                                         }
2293
2294                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2295                                         // 8 bit surfaces get an empty palette allocated according to the docs
2296                                         // so it's a palette image for sure :) no endian check necessary for the mask
2297
2298                                         if(icon)
2299                                         {
2300                                                 icon->pixels = data;
2301                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2302                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2303                                         }
2304                                         else
2305                                         {
2306                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2307                                                                 "%s\n", SDL_GetError());
2308                                                 free(data);
2309                                         }
2310                                 }
2311                                 else
2312                                 {
2313                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2314                                 }
2315                         }
2316                         else
2317                         {
2318                                 // NOTE: Only 1-char colornames are supported
2319                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2320                         }
2321                 }
2322                 else
2323                 {
2324                         // NOTE: Only 1-char colornames are supported
2325                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2326                 }
2327         }
2328
2329         if (icon)
2330                 SDL_WM_SetIcon(icon, NULL);
2331
2332         SDL_WM_SetCaption( gamename, NULL );
2333         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2334
2335 #if SDL_MAJOR_VERSION == 1
2336 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2337 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2338
2339         version = SDL_Linked_Version();
2340         // only use non-XPM icon support in SDL v1.3 and higher
2341         // SDL v1.2 does not support "smooth" transparency, and thus is better
2342         // off the xpm way
2343         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2344         {
2345                 // in this case, we did not set the good icon yet
2346                 SDL_SysWMinfo info;
2347                 SDL_VERSION(&info.version);
2348                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2349                 {
2350                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2351                         if(data)
2352                         {
2353                                 // use _NET_WM_ICON too
2354                                 static long netwm_icon[MAX_NETWM_ICON];
2355                                 int pos = 0;
2356                                 int i = 1;
2357                                 char vabuf[1024];
2358
2359                                 while(data)
2360                                 {
2361                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2362                                         {
2363                                                 netwm_icon[pos++] = image_width;
2364                                                 netwm_icon[pos++] = image_height;
2365                                                 for(i = 0; i < image_height; ++i)
2366                                                         for(j = 0; j < image_width; ++j)
2367                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2368                                         }
2369                                         else
2370                                         {
2371                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2372                                         }
2373                                         ++i;
2374                                         Mem_Free(data);
2375                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2376                                 }
2377
2378                                 info.info.x11.lock_func();
2379                                 {
2380                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2381                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2382                                 }
2383                                 info.info.x11.unlock_func();
2384                         }
2385                 }
2386         }
2387 #endif
2388 #endif
2389         return screen;
2390 }
2391
2392 #endif
2393 #endif
2394
2395 static void VID_OutputVersion(void)
2396 {
2397         SDL_version version;
2398 #if SDL_MAJOR_VERSION == 1
2399         version = *SDL_Linked_Version();
2400 #else
2401         SDL_GetVersion(&version);
2402 #endif
2403         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2404                                         "Using SDL library version %d.%d.%d\n",
2405                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2406                                         version.major, version.minor, version.patch );
2407 }
2408
2409 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2410 {
2411 #if SDL_MAJOR_VERSION == 1
2412         static int notfirstvideomode = false;
2413         int flags = SDL_OPENGL;
2414 #else
2415         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2416 #endif
2417 #ifndef USE_GLES2
2418         int i;
2419         const char *drivername;
2420 #endif
2421
2422         win_half_width = mode->width>>1;
2423         win_half_height = mode->height>>1;
2424
2425         if(vid_resizable.integer)
2426 #if SDL_MAJOR_VERSION == 1
2427                 flags |= SDL_RESIZABLE;
2428 #else
2429                 windowflags |= SDL_WINDOW_RESIZABLE;
2430 #endif
2431
2432         VID_OutputVersion();
2433
2434 #if SDL_MAJOR_VERSION == 1
2435         /*
2436         SDL 1.2 Hack
2437                 We cant switch from one OpenGL video mode to another.
2438                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2439         */
2440         if (notfirstvideomode)
2441                 SDL_SetVideoMode( 0, 0, 0, 0 );
2442         notfirstvideomode = true;
2443 #endif
2444
2445 #ifndef USE_GLES2
2446         // SDL usually knows best
2447         drivername = NULL;
2448
2449 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2450         i = COM_CheckParm("-gl_driver");
2451         if (i && i < com_argc - 1)
2452                 drivername = com_argv[i + 1];
2453         if (SDL_GL_LoadLibrary(drivername) < 0)
2454         {
2455                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2456                 return false;
2457         }
2458 #endif
2459
2460 #ifdef DP_MOBILETOUCH
2461         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2462         mode->fullscreen = true;
2463         // hide the menu with SDL_WINDOW_BORDERLESS
2464         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2465 #endif
2466 #ifndef USE_GLES2
2467         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2468         {
2469                 VID_Shutdown();
2470                 Con_Print("Required OpenGL function glGetString not found\n");
2471                 return false;
2472         }
2473 #endif
2474
2475         // Knghtbrd: should do platform-specific extension string function here
2476
2477         vid_isfullscreen = false;
2478 #if SDL_MAJOR_VERSION == 1
2479         {
2480                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2481                 desktop_mode.width = vi->current_w;
2482                 desktop_mode.height = vi->current_h;
2483                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2484                 desktop_mode.pixelheight_num = 1;
2485                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2486                 if (mode->fullscreen) {
2487                         if (vid_desktopfullscreen.integer)
2488                         {
2489                                 mode->width = vi->current_w;
2490                                 mode->height = vi->current_h;
2491                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2492                         }
2493                         flags |= SDL_FULLSCREEN;
2494                         vid_isfullscreen = true;
2495                 }
2496         }
2497 #else
2498         {
2499                 if (mode->fullscreen) {
2500                         if (vid_desktopfullscreen.integer)
2501                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2502                         else
2503                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2504                         vid_isfullscreen = true;
2505                 }
2506         }
2507 #endif
2508         //flags |= SDL_HWSURFACE;
2509
2510         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2511         if (mode->bitsperpixel >= 32)
2512         {
2513                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2514                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2515                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2516                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2517                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2518                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2519         }
2520         else
2521         {
2522                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2523                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2524                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2525                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2526         }
2527         if (mode->stereobuffer)
2528                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2529         if (mode->samples > 1)
2530         {
2531                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2532                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2533         }
2534
2535 #if SDL_MAJOR_VERSION == 1
2536         if (vid_vsync.integer)
2537                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2538         else
2539                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2540 #else
2541 #ifdef USE_GLES2
2542         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2543         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2544         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2545 #endif
2546 #endif
2547
2548         video_bpp = mode->bitsperpixel;
2549 #if SDL_MAJOR_VERSION == 1
2550         video_flags = flags;
2551         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2552         if (screen == NULL)
2553         {
2554                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2555                 VID_Shutdown();
2556                 return false;
2557         }
2558         mode->width = screen->w;
2559         mode->height = screen->h;
2560 #else
2561         window_flags = windowflags;
2562         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2563         if (window == NULL)
2564         {
2565                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2566                 VID_Shutdown();
2567                 return false;
2568         }
2569         SDL_GetWindowSize(window, &mode->width, &mode->height);
2570         context = SDL_GL_CreateContext(window);
2571         if (context == NULL)
2572         {
2573                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2574                 VID_Shutdown();
2575                 return false;
2576         }
2577 #endif
2578
2579         vid_softsurface = NULL;
2580         vid.softpixels = NULL;
2581
2582 #if SDL_MAJOR_VERSION == 1
2583         // init keyboard
2584         SDL_EnableUNICODE( SDL_ENABLE );
2585         // enable key repeat since everyone expects it
2586         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2587 #endif
2588
2589 #if SDL_MAJOR_VERSION != 1
2590         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2591         vid_usingvsync = (vid_vsync.integer != 0);
2592 #endif
2593
2594         gl_platform = "SDL";
2595         gl_platformextensions = "";
2596
2597 #ifdef USE_GLES2
2598         GLES_Init();
2599 #else
2600         GL_Init();
2601 #endif
2602
2603         vid_hidden = false;
2604         vid_activewindow = false;
2605         vid_hasfocus = true;
2606         vid_usingmouse = false;
2607         vid_usinghidecursor = false;
2608                 
2609 #if SDL_MAJOR_VERSION == 1
2610         SDL_WM_GrabInput(SDL_GRAB_OFF);
2611 #endif
2612         return true;
2613 }
2614
2615 extern cvar_t gl_info_extensions;
2616 extern cvar_t gl_info_vendor;
2617 extern cvar_t gl_info_renderer;
2618 extern cvar_t gl_info_version;
2619 extern cvar_t gl_info_platform;
2620 extern cvar_t gl_info_driver;
2621
2622 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2623 {
2624 #if SDL_MAJOR_VERSION == 1
2625         int flags = SDL_HWSURFACE;
2626         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2627 #else
2628         int windowflags = SDL_WINDOW_SHOWN;
2629 #endif
2630
2631         win_half_width = mode->width>>1;
2632         win_half_height = mode->height>>1;
2633
2634         if(vid_resizable.integer)
2635 #if SDL_MAJOR_VERSION == 1
2636                 flags |= SDL_RESIZABLE;
2637 #else
2638                 windowflags |= SDL_WINDOW_RESIZABLE;
2639 #endif
2640
2641         VID_OutputVersion();
2642
2643         vid_isfullscreen = false;
2644         if (mode->fullscreen) {
2645 #if SDL_MAJOR_VERSION == 1
2646                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2647                 mode->width = vi->current_w;
2648                 mode->height = vi->current_h;
2649                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2650                 flags |= SDL_FULLSCREEN;
2651 #else
2652                 if (vid_desktopfullscreen.integer)
2653                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2654                 else
2655                         windowflags |= SDL_WINDOW_FULLSCREEN;
2656 #endif
2657                 vid_isfullscreen = true;
2658         }
2659
2660         video_bpp = mode->bitsperpixel;
2661 #if SDL_MAJOR_VERSION == 1
2662         video_flags = flags;
2663         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2664         if (screen == NULL)
2665         {
2666                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2667                 VID_Shutdown();
2668                 return false;
2669         }
2670         mode->width = screen->w;
2671         mode->height = screen->h;
2672 #else
2673         window_flags = windowflags;
2674         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2675         if (window == NULL)
2676         {
2677                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2678                 VID_Shutdown();
2679                 return false;
2680         }
2681         SDL_GetWindowSize(window, &mode->width, &mode->height);
2682 #endif
2683
2684         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2685         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2686         if (vid_softsurface == NULL)
2687         {
2688                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2689                 VID_Shutdown();
2690                 return false;
2691         }
2692 #if SDL_MAJOR_VERSION == 1
2693         SDL_SetAlpha(vid_softsurface, 0, 255);
2694 #endif
2695
2696         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2697         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2698         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2699         {
2700                 Con_Printf("Failed to initialize software rasterizer\n");
2701                 VID_Shutdown();
2702                 return false;
2703         }
2704
2705 #if SDL_MAJOR_VERSION == 1
2706         // init keyboard
2707         SDL_EnableUNICODE( SDL_ENABLE );
2708         // enable key repeat since everyone expects it
2709         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2710 #endif
2711
2712         VID_Soft_SharedSetup();
2713
2714         vid_hidden = false;
2715         vid_activewindow = false;
2716         vid_hasfocus = true;
2717         vid_usingmouse = false;
2718         vid_usinghidecursor = false;
2719
2720 #if SDL_MAJOR_VERSION == 1
2721         SDL_WM_GrabInput(SDL_GRAB_OFF);
2722 #endif
2723         return true;
2724 }
2725
2726 qboolean VID_InitMode(viddef_mode_t *mode)
2727 {
2728         // GAME_STEELSTORM specific
2729         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2730         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2731
2732         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2733                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2734
2735 #if SDL_MAJOR_VERSION != 1
2736         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2737 #endif
2738 #ifdef SSE_POSSIBLE
2739         if (vid_soft.integer)
2740                 return VID_InitModeSoft(mode);
2741         else
2742 #endif
2743                 return VID_InitModeGL(mode);
2744 }
2745
2746 void VID_Shutdown (void)
2747 {
2748         VID_EnableJoystick(false);
2749         VID_SetMouse(false, false, false);
2750         VID_RestoreSystemGamma();
2751
2752 #if SDL_MAJOR_VERSION == 1
2753 #ifndef WIN32
2754 #ifndef MACOSX
2755         if (icon)
2756                 SDL_FreeSurface(icon);
2757         icon = NULL;
2758 #endif
2759 #endif
2760 #endif
2761
2762         if (vid_softsurface)
2763                 SDL_FreeSurface(vid_softsurface);
2764         vid_softsurface = NULL;
2765         vid.softpixels = NULL;
2766         if (vid.softdepthpixels)
2767                 free(vid.softdepthpixels);
2768         vid.softdepthpixels = NULL;
2769
2770 #if SDL_MAJOR_VERSION != 1
2771         SDL_DestroyWindow(window);
2772         window = NULL;
2773 #endif
2774
2775         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2776
2777         gl_driver[0] = 0;
2778         gl_extensions = "";
2779         gl_platform = "";
2780         gl_platformextensions = "";
2781 }
2782
2783 int VID_SetGamma (unsigned short *ramps, int rampsize)
2784 {
2785 #if SDL_MAJOR_VERSION == 1
2786         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2787 #else
2788         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2789 #endif
2790 }
2791
2792 int VID_GetGamma (unsigned short *ramps, int rampsize)
2793 {
2794 #if SDL_MAJOR_VERSION == 1
2795         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2796 #else
2797         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2798 #endif
2799 }
2800
2801 void VID_Finish (void)
2802 {
2803 #if SDL_MAJOR_VERSION == 1
2804         Uint8 appstate;
2805
2806         //react on appstate changes
2807         appstate = SDL_GetAppState();
2808
2809         vid_hidden = !(appstate & SDL_APPACTIVE);
2810         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2811 #endif
2812         vid_activewindow = !vid_hidden && vid_hasfocus;
2813
2814         VID_UpdateGamma(false, 256);
2815
2816         if (!vid_hidden)
2817         {
2818                 switch(vid.renderpath)
2819                 {
2820                 case RENDERPATH_GL11:
2821                 case RENDERPATH_GL13:
2822                 case RENDERPATH_GL20:
2823                 case RENDERPATH_GLES1:
2824                 case RENDERPATH_GLES2:
2825                         CHECKGLERROR
2826                         if (r_speeds.integer == 2 || gl_finish.integer)
2827                                 GL_Finish();
2828
2829 #if SDL_MAJOR_VERSION != 1
2830 {
2831         qboolean vid_usevsync;
2832         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2833         if (vid_usingvsync != vid_usevsync)
2834         {
2835                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2836                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2837                 else
2838                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2839         }
2840 }
2841 #endif
2842 #if SDL_MAJOR_VERSION == 1
2843                         SDL_GL_SwapBuffers();
2844 #else
2845                         SDL_GL_SwapWindow(window);
2846 #endif
2847                         break;
2848                 case RENDERPATH_SOFT:
2849                         DPSOFTRAST_Finish();
2850 #if SDL_MAJOR_VERSION == 1
2851 //              if (!r_test.integer)
2852                 {
2853                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2854                         SDL_Flip(screen);
2855                 }
2856 #else
2857                         {
2858                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2859                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2860                                 SDL_UpdateWindowSurface(window);
2861                         }
2862 #endif
2863                         break;
2864                 case RENDERPATH_D3D9:
2865                 case RENDERPATH_D3D10:
2866                 case RENDERPATH_D3D11:
2867                         if (r_speeds.integer == 2 || gl_finish.integer)
2868                                 GL_Finish();
2869                         break;
2870                 }
2871         }
2872 }
2873
2874 vid_mode_t *VID_GetDesktopMode(void)
2875 {
2876 #if SDL_MAJOR_VERSION != 1
2877         SDL_DisplayMode mode;
2878         int bpp;
2879         Uint32 rmask, gmask, bmask, amask;
2880         SDL_GetDesktopDisplayMode(0, &mode);
2881         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2882         desktop_mode.width = mode.w;
2883         desktop_mode.height = mode.h;
2884         desktop_mode.bpp = bpp;
2885         desktop_mode.refreshrate = mode.refresh_rate;
2886         desktop_mode.pixelheight_num = 1;
2887         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2888         // TODO check whether this actually works, or whether we do still need
2889         // a read-window-size-after-entering-desktop-fullscreen hack for
2890         // multiscreen setups.
2891 #endif
2892         return &desktop_mode;
2893 }
2894
2895 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2896 {
2897         size_t k = 0;
2898 #if SDL_MAJOR_VERSION == 1
2899         SDL_Rect **vidmodes;
2900         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2901
2902         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
2903         {
2904                 if(k >= maxcount)
2905                         break;
2906                 modes[k].width = (*vidmodes)->w;
2907                 modes[k].height = (*vidmodes)->h;
2908                 modes[k].bpp = bpp;
2909                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2910                 modes[k].pixelheight_num = 1;
2911                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2912                 ++k;
2913         }
2914 #else
2915         int modenum;
2916         int nummodes = SDL_GetNumDisplayModes(0);
2917         SDL_DisplayMode mode;
2918         for (modenum = 0;modenum < nummodes;modenum++)
2919         {
2920                 if (k >= maxcount)
2921                         break;
2922                 if (SDL_GetDisplayMode(0, modenum, &mode))
2923                         continue;
2924                 modes[k].width = mode.w;
2925                 modes[k].height = mode.h;
2926                 // FIXME bpp?
2927                 modes[k].refreshrate = mode.refresh_rate;
2928                 modes[k].pixelheight_num = 1;
2929                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2930                 k++;
2931         }
2932 #endif
2933         return k;
2934 }