]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - vid_sdl.c
Fixed a large number of WIN64 type conversion warnings.
[xonotic/darkplaces.git] / vid_sdl.c
1 /*
2 Copyright (C) 2003  T. Joseph Carter
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
20 #include <SDL.h>
21 #include <stdio.h>
22
23 #include "quakedef.h"
24 #include "image.h"
25 #include "dpsoftrast.h"
26
27 #ifndef __IPHONEOS__
28 #ifdef MACOSX
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
34 static qboolean vid_usingnoaccel;
35 static double originalMouseSpeed = -1.0;
36 io_connect_t IN_GetIOHandle(void)
37 {
38         io_connect_t iohandle = MACH_PORT_NULL;
39         kern_return_t status;
40         io_service_t iohidsystem = MACH_PORT_NULL;
41         mach_port_t masterport;
42
43         status = IOMasterPort(MACH_PORT_NULL, &masterport);
44         if(status != KERN_SUCCESS)
45                 return 0;
46
47         iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
48         if(!iohidsystem)
49                 return 0;
50
51         status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
52         IOObjectRelease(iohidsystem);
53
54         return iohandle;
55 }
56 #endif
57 #endif
58
59 #ifdef WIN32
60 #define SDL_R_RESTART
61 #endif
62
63 // Tell startup code that we have a client
64 int cl_available = true;
65
66 qboolean vid_supportrefreshrate = false;
67
68 static qboolean vid_usingmouse = false;
69 static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qboolean vid_usinghidecursor = false;
71 static qboolean vid_hasfocus = false;
72 static qboolean vid_isfullscreen;
73 #if SDL_MAJOR_VERSION != 1
74 static qboolean vid_usingvsync = false;
75 #endif
76 static SDL_Joystick *vid_sdljoystick = NULL;
77 // GAME_STEELSTORM specific
78 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
79 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
80
81 static int win_half_width = 50;
82 static int win_half_height = 50;
83 static int video_bpp;
84
85 #if SDL_MAJOR_VERSION == 1
86 static SDL_Surface *screen;
87 static int video_flags;
88 #else
89 static SDL_GLContext *context;
90 static SDL_Window *window;
91 static int window_flags;
92 #endif
93 static SDL_Surface *vid_softsurface;
94 static vid_mode_t desktop_mode;
95
96 /////////////////////////
97 // Input handling
98 ////
99 //TODO: Add error checking
100
101 #ifndef SDLK_PERCENT
102 #define SDLK_PERCENT '%'
103 #define SDLK_PRINTSCREEN SDLK_PRINT
104 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
105 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
106 #define SDLK_KP_1 SDLK_KP1
107 #define SDLK_KP_2 SDLK_KP2
108 #define SDLK_KP_3 SDLK_KP3
109 #define SDLK_KP_4 SDLK_KP4
110 #define SDLK_KP_5 SDLK_KP5
111 #define SDLK_KP_6 SDLK_KP6
112 #define SDLK_KP_7 SDLK_KP7
113 #define SDLK_KP_8 SDLK_KP8
114 #define SDLK_KP_9 SDLK_KP9
115 #define SDLK_KP_0 SDLK_KP0
116 #endif
117
118 static int MapKey( unsigned int sdlkey )
119 {
120         switch(sdlkey)
121         {
122         default: return 0;
123 //      case SDLK_UNKNOWN:            return K_UNKNOWN;
124         case SDLK_RETURN:             return K_ENTER;
125         case SDLK_ESCAPE:             return K_ESCAPE;
126         case SDLK_BACKSPACE:          return K_BACKSPACE;
127         case SDLK_TAB:                return K_TAB;
128         case SDLK_SPACE:              return K_SPACE;
129         case SDLK_EXCLAIM:            return '!';
130         case SDLK_QUOTEDBL:           return '"';
131         case SDLK_HASH:               return '#';
132         case SDLK_PERCENT:            return '%';
133         case SDLK_DOLLAR:             return '$';
134         case SDLK_AMPERSAND:          return '&';
135         case SDLK_QUOTE:              return '\'';
136         case SDLK_LEFTPAREN:          return '(';
137         case SDLK_RIGHTPAREN:         return ')';
138         case SDLK_ASTERISK:           return '*';
139         case SDLK_PLUS:               return '+';
140         case SDLK_COMMA:              return ',';
141         case SDLK_MINUS:              return '-';
142         case SDLK_PERIOD:             return '.';
143         case SDLK_SLASH:              return '/';
144         case SDLK_0:                  return '0';
145         case SDLK_1:                  return '1';
146         case SDLK_2:                  return '2';
147         case SDLK_3:                  return '3';
148         case SDLK_4:                  return '4';
149         case SDLK_5:                  return '5';
150         case SDLK_6:                  return '6';
151         case SDLK_7:                  return '7';
152         case SDLK_8:                  return '8';
153         case SDLK_9:                  return '9';
154         case SDLK_COLON:              return ':';
155         case SDLK_SEMICOLON:          return ';';
156         case SDLK_LESS:               return '<';
157         case SDLK_EQUALS:             return '=';
158         case SDLK_GREATER:            return '>';
159         case SDLK_QUESTION:           return '?';
160         case SDLK_AT:                 return '@';
161         case SDLK_LEFTBRACKET:        return '[';
162         case SDLK_BACKSLASH:          return '\\';
163         case SDLK_RIGHTBRACKET:       return ']';
164         case SDLK_CARET:              return '^';
165         case SDLK_UNDERSCORE:         return '_';
166         case SDLK_BACKQUOTE:          return '`';
167         case SDLK_a:                  return 'a';
168         case SDLK_b:                  return 'b';
169         case SDLK_c:                  return 'c';
170         case SDLK_d:                  return 'd';
171         case SDLK_e:                  return 'e';
172         case SDLK_f:                  return 'f';
173         case SDLK_g:                  return 'g';
174         case SDLK_h:                  return 'h';
175         case SDLK_i:                  return 'i';
176         case SDLK_j:                  return 'j';
177         case SDLK_k:                  return 'k';
178         case SDLK_l:                  return 'l';
179         case SDLK_m:                  return 'm';
180         case SDLK_n:                  return 'n';
181         case SDLK_o:                  return 'o';
182         case SDLK_p:                  return 'p';
183         case SDLK_q:                  return 'q';
184         case SDLK_r:                  return 'r';
185         case SDLK_s:                  return 's';
186         case SDLK_t:                  return 't';
187         case SDLK_u:                  return 'u';
188         case SDLK_v:                  return 'v';
189         case SDLK_w:                  return 'w';
190         case SDLK_x:                  return 'x';
191         case SDLK_y:                  return 'y';
192         case SDLK_z:                  return 'z';
193         case SDLK_CAPSLOCK:           return K_CAPSLOCK;
194         case SDLK_F1:                 return K_F1;
195         case SDLK_F2:                 return K_F2;
196         case SDLK_F3:                 return K_F3;
197         case SDLK_F4:                 return K_F4;
198         case SDLK_F5:                 return K_F5;
199         case SDLK_F6:                 return K_F6;
200         case SDLK_F7:                 return K_F7;
201         case SDLK_F8:                 return K_F8;
202         case SDLK_F9:                 return K_F9;
203         case SDLK_F10:                return K_F10;
204         case SDLK_F11:                return K_F11;
205         case SDLK_F12:                return K_F12;
206 #if SDL_MAJOR_VERSION == 1
207         case SDLK_PRINTSCREEN:        return K_PRINTSCREEN;
208         case SDLK_SCROLLLOCK:         return K_SCROLLOCK;
209 #endif
210         case SDLK_PAUSE:              return K_PAUSE;
211         case SDLK_INSERT:             return K_INS;
212         case SDLK_HOME:               return K_HOME;
213         case SDLK_PAGEUP:             return K_PGUP;
214 #ifdef __IPHONEOS__
215         case SDLK_DELETE:             return K_BACKSPACE;
216 #else
217         case SDLK_DELETE:             return K_DEL;
218 #endif
219         case SDLK_END:                return K_END;
220         case SDLK_PAGEDOWN:           return K_PGDN;
221         case SDLK_RIGHT:              return K_RIGHTARROW;
222         case SDLK_LEFT:               return K_LEFTARROW;
223         case SDLK_DOWN:               return K_DOWNARROW;
224         case SDLK_UP:                 return K_UPARROW;
225 #if SDL_MAJOR_VERSION == 1
226         case SDLK_NUMLOCKCLEAR:       return K_NUMLOCK;
227 #endif
228         case SDLK_KP_DIVIDE:          return K_KP_DIVIDE;
229         case SDLK_KP_MULTIPLY:        return K_KP_MULTIPLY;
230         case SDLK_KP_MINUS:           return K_KP_MINUS;
231         case SDLK_KP_PLUS:            return K_KP_PLUS;
232         case SDLK_KP_ENTER:           return K_KP_ENTER;
233 #if SDL_MAJOR_VERSION == 1
234         case SDLK_KP_1:               return K_KP_1;
235         case SDLK_KP_2:               return K_KP_2;
236         case SDLK_KP_3:               return K_KP_3;
237         case SDLK_KP_4:               return K_KP_4;
238         case SDLK_KP_5:               return K_KP_5;
239         case SDLK_KP_6:               return K_KP_6;
240         case SDLK_KP_7:               return K_KP_7;
241         case SDLK_KP_8:               return K_KP_8;
242         case SDLK_KP_9:               return K_KP_9;
243         case SDLK_KP_0:               return K_KP_0;
244 #endif
245         case SDLK_KP_PERIOD:          return K_KP_PERIOD;
246 //      case SDLK_APPLICATION:        return K_APPLICATION;
247 //      case SDLK_POWER:              return K_POWER;
248         case SDLK_KP_EQUALS:          return K_KP_EQUALS;
249 //      case SDLK_F13:                return K_F13;
250 //      case SDLK_F14:                return K_F14;
251 //      case SDLK_F15:                return K_F15;
252 //      case SDLK_F16:                return K_F16;
253 //      case SDLK_F17:                return K_F17;
254 //      case SDLK_F18:                return K_F18;
255 //      case SDLK_F19:                return K_F19;
256 //      case SDLK_F20:                return K_F20;
257 //      case SDLK_F21:                return K_F21;
258 //      case SDLK_F22:                return K_F22;
259 //      case SDLK_F23:                return K_F23;
260 //      case SDLK_F24:                return K_F24;
261 //      case SDLK_EXECUTE:            return K_EXECUTE;
262 //      case SDLK_HELP:               return K_HELP;
263 //      case SDLK_MENU:               return K_MENU;
264 //      case SDLK_SELECT:             return K_SELECT;
265 //      case SDLK_STOP:               return K_STOP;
266 //      case SDLK_AGAIN:              return K_AGAIN;
267 //      case SDLK_UNDO:               return K_UNDO;
268 //      case SDLK_CUT:                return K_CUT;
269 //      case SDLK_COPY:               return K_COPY;
270 //      case SDLK_PASTE:              return K_PASTE;
271 //      case SDLK_FIND:               return K_FIND;
272 //      case SDLK_MUTE:               return K_MUTE;
273 //      case SDLK_VOLUMEUP:           return K_VOLUMEUP;
274 //      case SDLK_VOLUMEDOWN:         return K_VOLUMEDOWN;
275 //      case SDLK_KP_COMMA:           return K_KP_COMMA;
276 //      case SDLK_KP_EQUALSAS400:     return K_KP_EQUALSAS400;
277 //      case SDLK_ALTERASE:           return K_ALTERASE;
278 //      case SDLK_SYSREQ:             return K_SYSREQ;
279 //      case SDLK_CANCEL:             return K_CANCEL;
280 //      case SDLK_CLEAR:              return K_CLEAR;
281 //      case SDLK_PRIOR:              return K_PRIOR;
282 //      case SDLK_RETURN2:            return K_RETURN2;
283 //      case SDLK_SEPARATOR:          return K_SEPARATOR;
284 //      case SDLK_OUT:                return K_OUT;
285 //      case SDLK_OPER:               return K_OPER;
286 //      case SDLK_CLEARAGAIN:         return K_CLEARAGAIN;
287 //      case SDLK_CRSEL:              return K_CRSEL;
288 //      case SDLK_EXSEL:              return K_EXSEL;
289 //      case SDLK_KP_00:              return K_KP_00;
290 //      case SDLK_KP_000:             return K_KP_000;
291 //      case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
292 //      case SDLK_DECIMALSEPARATOR:   return K_DECIMALSEPARATOR;
293 //      case SDLK_CURRENCYUNIT:       return K_CURRENCYUNIT;
294 //      case SDLK_CURRENCYSUBUNIT:    return K_CURRENCYSUBUNIT;
295 //      case SDLK_KP_LEFTPAREN:       return K_KP_LEFTPAREN;
296 //      case SDLK_KP_RIGHTPAREN:      return K_KP_RIGHTPAREN;
297 //      case SDLK_KP_LEFTBRACE:       return K_KP_LEFTBRACE;
298 //      case SDLK_KP_RIGHTBRACE:      return K_KP_RIGHTBRACE;
299 //      case SDLK_KP_TAB:             return K_KP_TAB;
300 //      case SDLK_KP_BACKSPACE:       return K_KP_BACKSPACE;
301 //      case SDLK_KP_A:               return K_KP_A;
302 //      case SDLK_KP_B:               return K_KP_B;
303 //      case SDLK_KP_C:               return K_KP_C;
304 //      case SDLK_KP_D:               return K_KP_D;
305 //      case SDLK_KP_E:               return K_KP_E;
306 //      case SDLK_KP_F:               return K_KP_F;
307 //      case SDLK_KP_XOR:             return K_KP_XOR;
308 //      case SDLK_KP_POWER:           return K_KP_POWER;
309 //      case SDLK_KP_PERCENT:         return K_KP_PERCENT;
310 //      case SDLK_KP_LESS:            return K_KP_LESS;
311 //      case SDLK_KP_GREATER:         return K_KP_GREATER;
312 //      case SDLK_KP_AMPERSAND:       return K_KP_AMPERSAND;
313 //      case SDLK_KP_DBLAMPERSAND:    return K_KP_DBLAMPERSAND;
314 //      case SDLK_KP_VERTICALBAR:     return K_KP_VERTICALBAR;
315 //      case SDLK_KP_DBLVERTICALBAR:  return K_KP_DBLVERTICALBAR;
316 //      case SDLK_KP_COLON:           return K_KP_COLON;
317 //      case SDLK_KP_HASH:            return K_KP_HASH;
318 //      case SDLK_KP_SPACE:           return K_KP_SPACE;
319 //      case SDLK_KP_AT:              return K_KP_AT;
320 //      case SDLK_KP_EXCLAM:          return K_KP_EXCLAM;
321 //      case SDLK_KP_MEMSTORE:        return K_KP_MEMSTORE;
322 //      case SDLK_KP_MEMRECALL:       return K_KP_MEMRECALL;
323 //      case SDLK_KP_MEMCLEAR:        return K_KP_MEMCLEAR;
324 //      case SDLK_KP_MEMADD:          return K_KP_MEMADD;
325 //      case SDLK_KP_MEMSUBTRACT:     return K_KP_MEMSUBTRACT;
326 //      case SDLK_KP_MEMMULTIPLY:     return K_KP_MEMMULTIPLY;
327 //      case SDLK_KP_MEMDIVIDE:       return K_KP_MEMDIVIDE;
328 //      case SDLK_KP_PLUSMINUS:       return K_KP_PLUSMINUS;
329 //      case SDLK_KP_CLEAR:           return K_KP_CLEAR;
330 //      case SDLK_KP_CLEARENTRY:      return K_KP_CLEARENTRY;
331 //      case SDLK_KP_BINARY:          return K_KP_BINARY;
332 //      case SDLK_KP_OCTAL:           return K_KP_OCTAL;
333 //      case SDLK_KP_DECIMAL:         return K_KP_DECIMAL;
334 //      case SDLK_KP_HEXADECIMAL:     return K_KP_HEXADECIMAL;
335         case SDLK_LCTRL:              return K_CTRL;
336         case SDLK_LSHIFT:             return K_SHIFT;
337         case SDLK_LALT:               return K_ALT;
338 //      case SDLK_LGUI:               return K_LGUI;
339         case SDLK_RCTRL:              return K_CTRL;
340         case SDLK_RSHIFT:             return K_SHIFT;
341         case SDLK_RALT:               return K_ALT;
342 //      case SDLK_RGUI:               return K_RGUI;
343 //      case SDLK_MODE:               return K_MODE;
344 #if SDL_MAJOR_VERSION != 1
345 //      case SDLK_AUDIONEXT:          return K_AUDIONEXT;
346 //      case SDLK_AUDIOPREV:          return K_AUDIOPREV;
347 //      case SDLK_AUDIOSTOP:          return K_AUDIOSTOP;
348 //      case SDLK_AUDIOPLAY:          return K_AUDIOPLAY;
349 //      case SDLK_AUDIOMUTE:          return K_AUDIOMUTE;
350 //      case SDLK_MEDIASELECT:        return K_MEDIASELECT;
351 //      case SDLK_WWW:                return K_WWW;
352 //      case SDLK_MAIL:               return K_MAIL;
353 //      case SDLK_CALCULATOR:         return K_CALCULATOR;
354 //      case SDLK_COMPUTER:           return K_COMPUTER;
355 //      case SDLK_AC_SEARCH:          return K_AC_SEARCH; // Android button
356 //      case SDLK_AC_HOME:            return K_AC_HOME; // Android button
357         case SDLK_AC_BACK:            return K_ESCAPE; // Android button
358 //      case SDLK_AC_FORWARD:         return K_AC_FORWARD; // Android button
359 //      case SDLK_AC_STOP:            return K_AC_STOP; // Android button
360 //      case SDLK_AC_REFRESH:         return K_AC_REFRESH; // Android button
361 //      case SDLK_AC_BOOKMARKS:       return K_AC_BOOKMARKS; // Android button
362 //      case SDLK_BRIGHTNESSDOWN:     return K_BRIGHTNESSDOWN;
363 //      case SDLK_BRIGHTNESSUP:       return K_BRIGHTNESSUP;
364 //      case SDLK_DISPLAYSWITCH:      return K_DISPLAYSWITCH;
365 //      case SDLK_KBDILLUMTOGGLE:     return K_KBDILLUMTOGGLE;
366 //      case SDLK_KBDILLUMDOWN:       return K_KBDILLUMDOWN;
367 //      case SDLK_KBDILLUMUP:         return K_KBDILLUMUP;
368 //      case SDLK_EJECT:              return K_EJECT;
369 //      case SDLK_SLEEP:              return K_SLEEP;
370 #endif
371         }
372 }
373
374 qboolean VID_HasScreenKeyboardSupport(void)
375 {
376 #if SDL_MAJOR_VERSION != 1
377         return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
378 #else
379         return false;
380 #endif
381 }
382
383 void VID_ShowKeyboard(qboolean show)
384 {
385 #if SDL_MAJOR_VERSION != 1
386         if (!SDL_HasScreenKeyboardSupport())
387                 return;
388
389         if (show)
390         {
391                 if (!SDL_IsTextInputActive())
392                         SDL_StartTextInput();
393         }
394         else
395         {
396                 if (SDL_IsTextInputActive())
397                         SDL_StopTextInput();
398         }
399 #endif
400 }
401
402 qboolean VID_ShowingKeyboard(void)
403 {
404 #if SDL_MAJOR_VERSION != 1
405         return SDL_IsTextInputActive() != 0;
406 #else
407         return false;
408 #endif
409 }
410
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
412 {
413 #ifndef DP_MOBILETOUCH
414 #ifdef MACOSX
415         if(relative)
416                 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
417                         VID_SetMouse(false, false, false); // ungrab first!
418 #endif
419         if (vid_usingmouse != relative)
420         {
421                 vid_usingmouse = relative;
422                 cl_ignoremousemoves = 2;
423 #if SDL_MAJOR_VERSION == 1
424                 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
425 #else
426                 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
427 //              Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
428 #endif
429 #ifdef MACOSX
430                 if(relative)
431                 {
432                         // Save the status of mouse acceleration
433                         originalMouseSpeed = -1.0; // in case of error
434                         if(apple_mouse_noaccel.integer)
435                         {
436                                 io_connect_t mouseDev = IN_GetIOHandle();
437                                 if(mouseDev != 0)
438                                 {
439                                         if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
440                                         {
441                                                 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
442                                                 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
443                                                 {
444                                                         Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
445                                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
446                                                 }
447                                         }
448                                         else
449                                         {
450                                                 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
451                                                 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
452                                         }
453                                         IOServiceClose(mouseDev);
454                                 }
455                                 else
456                                 {
457                                         Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
458                                         Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
459                                 }
460                         }
461
462                         vid_usingnoaccel = !!apple_mouse_noaccel.integer;
463                 }
464                 else
465                 {
466                         if(originalMouseSpeed != -1.0)
467                         {
468                                 io_connect_t mouseDev = IN_GetIOHandle();
469                                 if(mouseDev != 0)
470                                 {
471                                         Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
472                                         if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
473                                                 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
474                                         IOServiceClose(mouseDev);
475                                 }
476                                 else
477                                         Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
478                         }
479                 }
480 #endif
481         }
482         if (vid_usinghidecursor != hidecursor)
483         {
484                 vid_usinghidecursor = hidecursor;
485                 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
486         }
487 #endif
488 }
489
490 // multitouch[10][] represents the mouse pointer
491 // multitouch[][0]: finger active
492 // multitouch[][1]: Y
493 // multitouch[][2]: Y
494 // X and Y coordinates are 0-1.
495 #define MAXFINGERS 11
496 float multitouch[MAXFINGERS][3];
497
498 // this one stores how many areas this finger has touched
499 int multitouchs[MAXFINGERS];
500
501 // modified heavily by ELUAN
502 static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
503 {
504         int finger;
505         float fx, fy, fwidth, fheight;
506         float overfx, overfy, overfwidth, overfheight;
507         float rel[3];
508         float sqsum;
509         qboolean button = false;
510         VectorClear(rel);
511         if (pwidth > 0 && pheight > 0)
512         {
513                 if (corner & 1) px += vid_conwidth.value;
514                 if (corner & 2) py += vid_conheight.value;
515                 if (corner & 4) px += vid_conwidth.value * 0.5f;
516                 if (corner & 8) py += vid_conheight.value * 0.5f;
517                 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
518                 fx = px / vid_conwidth.value;
519                 fy = py / vid_conheight.value;
520                 fwidth = pwidth / vid_conwidth.value;
521                 fheight = pheight / vid_conheight.value;
522
523                 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
524                 if (resultbutton)
525                         if (!(*resultbutton))
526                         {
527                                 oversizepixels_x *= 0.2;
528                                 oversizepixels_y *= 0.2;
529                         }
530
531                 oversizepixels_x /= vid_conwidth.value;
532                 oversizepixels_y /= vid_conheight.value;
533
534                 overfx = fx - oversizepixels_x;
535                 overfy = fy - oversizepixels_y;
536                 overfwidth = fwidth + 2*oversizepixels_x;
537                 overfheight = fheight + 2*oversizepixels_y;
538
539                 for (finger = 0;finger < MAXFINGERS;finger++)
540                 {
541                         if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
542                                 continue;
543
544                         if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
545                         {
546                                 multitouchs[finger]++;
547
548                                 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
549                                 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
550                                 rel[2] = 0;
551
552                                 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
553                                 // 2d deadzone
554                                 if (sqsum < deadzone*deadzone)
555                                 {
556                                         rel[0] = 0;
557                                         rel[1] = 0;
558                                 }
559                                 else if (sqsum > 1)
560                                 {
561                                         // ignore the third component
562                                         Vector2Normalize2(rel, rel);
563                                 }
564                                 button = true;
565                                 break;
566                         }
567                 }
568                 if (scr_numtouchscreenareas < 128)
569                 {
570                         scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
571                         scr_touchscreenareas[scr_numtouchscreenareas].text = text;
572                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
573                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
574                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
575                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
576                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
577                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
578                         // the pics may have alpha too.
579                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
580                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
581                         scr_numtouchscreenareas++;
582                 }
583         }
584         if (resultmove)
585         {
586                 if (button)
587                         VectorCopy(rel, resultmove);
588                 else
589                         VectorClear(resultmove);
590         }
591         if (resultbutton)
592         {
593                 if (*resultbutton != button)
594                 {
595                         if ((int)key > 0)
596                                 Key_Event(key, 0, button);
597                         if (typedtext && typedtext[0] && !*resultbutton)
598                         {
599                                 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
600                                 int i;
601                                 for (i = 0;typedtext[i];i++)
602                                 {
603                                         Key_Event(K_TEXT, typedtext[i], true);
604                                         Key_Event(K_TEXT, typedtext[i], false);
605                                 }
606                         }
607                 }
608                 *resultbutton = button;
609         }
610         return button;
611 }
612
613 // ELUAN:
614 // not reentrant, but we only need one mouse cursor anyway...
615 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
616 {
617         int finger;
618         float fx, fy, fwidth, fheight;
619         qboolean button = false;
620         static int cursorfinger = -1;
621         static int cursorfreemovement = false;
622         static int canclick = false;
623         static int clickxy[2];
624         static int relclickxy[2];
625         static double clickrealtime = 0;
626
627         if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
628         if (pwidth > 0 && pheight > 0)
629         {
630                 fx = px / vid_conwidth.value;
631                 fy = py / vid_conheight.value;
632                 fwidth = pwidth / vid_conwidth.value;
633                 fheight = pheight / vid_conheight.value;
634                 for (finger = 0;finger < MAXFINGERS;finger++)
635                 {
636                         if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
637                         {
638                                 if (cursorfinger == -1)
639                                 {
640                                         clickxy[0] =  multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
641                                         clickxy[1] =  multitouch[finger][2] * vid_height.value - 0.5f * pheight;
642                                         relclickxy[0] =  (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
643                                         relclickxy[1] =  (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
644                                 }
645                                 cursorfinger = finger;
646                                 button = true;
647                                 canclick = true;
648                                 cursorfreemovement = false;
649                                 break;
650                         }
651                 }
652                 if (scr_numtouchscreenareas < 128)
653                 {
654                         if (clickrealtime + 1 > realtime)
655                         {
656                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
657                         }
658                         else if (button)
659                         {
660                                 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
661                         }
662                         else
663                         {
664                                 switch ((int)realtime * 10 % 20)
665                                 {
666                                 case 0:
667                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
668                                         break;
669                                 default:
670                                         scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
671                                 }
672                         }
673                         scr_touchscreenareas[scr_numtouchscreenareas].text = "";
674                         scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
675                         scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
676                         scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
677                         scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
678                         scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
679                         scr_touchscreenareas[scr_numtouchscreenareas].active = button;
680                         scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
681                         scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
682                         scr_numtouchscreenareas++;
683                 }
684         }
685
686         if (cursorfinger != -1)
687         {
688                 if (multitouch[cursorfinger][0])
689                 {
690                         if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
691                                 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
692                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
693                                 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
694                         {
695                                 cursorfreemovement = true;
696                         }
697                         if (cursorfreemovement)
698                         {
699                                 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
700                                 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
701                                 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
702                         }
703                 }
704                 else
705                 {
706                         cursorfinger = -1;
707                 }
708         }
709
710         if (resultbutton)
711         {
712                 if (/**resultbutton != button && */(int)key > 0)
713                 {
714                         if (!button && !cursorfreemovement && canclick)
715                         {
716                                 Key_Event(key, 0, true);
717                                 canclick = false;
718                                 clickrealtime = realtime;
719                         }
720
721                         // SS:BR can't qc can't cope with presses and releases on the same frame
722                         if (clickrealtime && clickrealtime + 0.1 < realtime)
723                         {
724                                 Key_Event(key, 0, false);
725                                 clickrealtime = 0;
726                         }
727                 }
728
729                 *resultbutton = button;
730         }
731 }
732
733 void VID_BuildJoyState(vid_joystate_t *joystate)
734 {
735         VID_Shared_BuildJoyState_Begin(joystate);
736
737         if (vid_sdljoystick)
738         {
739                 SDL_Joystick *joy = vid_sdljoystick;
740                 int j;
741                 int numaxes;
742                 int numbuttons;
743                 numaxes = SDL_JoystickNumAxes(joy);
744                 for (j = 0;j < numaxes;j++)
745                         joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
746                 numbuttons = SDL_JoystickNumButtons(joy);
747                 for (j = 0;j < numbuttons;j++)
748                         joystate->button[j] = SDL_JoystickGetButton(joy, j);
749         }
750
751         VID_Shared_BuildJoyState_Finish(joystate);
752 }
753
754 // clear every touch screen area, except the one with button[skip]
755 #define Vid_ClearAllTouchscreenAreas(skip) \
756         if (skip != 0) \
757                 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
758         if (skip != 1) \
759                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
760         if (skip != 2) \
761                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
762         if (skip != 3) \
763                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
764         if (skip != 4) \
765                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
766         if (skip != 9) \
767                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
768         if (skip != 10) \
769                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
770         if (skip != 11) \
771                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
772         if (skip != 12) \
773                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
774         if (skip != 13) \
775                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
776         if (skip != 14) \
777                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
778         if (skip != 15) \
779                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL                         , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
780
781 /////////////////////
782 // Movement handling
783 ////
784
785 static void IN_Move_TouchScreen_SteelStorm(void)
786 {
787         // ELUAN
788         int i, numfingers;
789         float xscale, yscale;
790         float move[3], aim[3];
791         static qboolean oldbuttons[128];
792         static qboolean buttons[128];
793         static keydest_t oldkeydest;
794         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
795         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
796         memset(multitouchs, 0, sizeof(multitouchs));
797
798         for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
799                 if (multitouch[i][0])
800                         numfingers++;
801
802         /*
803         Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
804         if (numfingers == 1)
805         {
806                 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
807                 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
808                 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
809         }
810         else
811         {
812                 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
813                 multitouch[MAXFINGERS-1][0] = 0;
814         }*/
815
816         if (oldkeydest != keydest)
817         {
818                 switch(keydest)
819                 {
820                 case key_game: VID_ShowKeyboard(false);break;
821                 case key_console: VID_ShowKeyboard(true);break;
822                 case key_message: VID_ShowKeyboard(true);break;
823                 default: break; /* qc extensions control the other cases */
824                 }
825         }
826         oldkeydest = keydest;
827         // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
828         // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
829         // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
830
831         // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
832         xscale = vid_touchscreen_density.value / 2.0f;
833         yscale = vid_touchscreen_density.value / 2.0f;
834         switch(keydest)
835         {
836         case key_console:
837                 Vid_ClearAllTouchscreenAreas(14);
838                 VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
839                 break;
840         case key_game:
841                 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
842                 {
843                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
844                         Vid_ClearAllTouchscreenAreas(10);
845                 }
846                 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
847                 {
848                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
849                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
850                         Vid_ClearAllTouchscreenAreas(0);
851                 }
852                 else
853                 {
854                         VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
855
856                         VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
857
858                         VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga"    , 0.0f, NULL, NULL,  0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
859                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL    , 0.0f, NULL, aim,  &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
860
861                         VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80,  256,  80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
862
863                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
864                         VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale,  160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
865
866                         VID_TouchscreenArea( 1,-100,   0, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
867                         VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL                         , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
868                         VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
869                         if (developer.integer)
870                                 VID_TouchscreenArea( 0,   0,  96,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
871                         else
872                                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
873                         VID_TouchscreenArea( 0,   0, 160,  64,  64, "gfx/gui/touch_menu_button.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
874                         switch(cl.activeweapon)
875                         {
876                         case 14:
877                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
878                                 break;
879                         case 12:
880                                 VID_TouchscreenArea( 2,  16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
881                                 break;
882                         default:
883                                 VID_TouchscreenArea( 0,  0,  0,  0,  0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
884                         }
885                 }
886                 break;
887         default:
888                 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
889                 {
890                         Vid_ClearAllTouchscreenAreas(14);
891                         // this way we can skip cutscenes
892                         VID_TouchscreenArea( 0,   0,   0, vid_conwidth.value, vid_conheight.value, NULL                         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
893                 }
894                 else
895                 {
896                         // in_windowmouse_x* is in screen resolution coordinates, not console resolution
897                         VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
898                         Vid_ClearAllTouchscreenAreas(0);
899                 }
900                 break;
901         }
902
903         if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
904                 in_windowmouse_y = 128;
905
906         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
907         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
908         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
909         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
910 }
911
912 static void IN_Move_TouchScreen_Quake(void)
913 {
914         int x, y;
915         float move[3], aim[3], click[3];
916         static qboolean oldbuttons[128];
917         static qboolean buttons[128];
918         keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
919         memcpy(oldbuttons, buttons, sizeof(oldbuttons));
920         memset(multitouchs, 0, sizeof(multitouchs));
921
922         // simple quake controls
923         multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
924         multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
925         multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
926
927         // top of screen is toggleconsole and K_ESCAPE
928         switch(keydest)
929         {
930         case key_console:
931                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
932                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
933                 if (!VID_ShowingKeyboard())
934                 {
935                         // user entered a command, close the console now
936                         Con_ToggleConsole_f();
937                 }
938                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
939                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
940                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
941                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
942                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
943                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
944                 break;
945         case key_game:
946                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
947                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
948                 VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
949                 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
950                 VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
951                 VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
952                 VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
953                 buttons[15] = false;
954                 break;
955         default:
956                 VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
957                 VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
958                 // in menus, an icon in the corner activates keyboard
959                 VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
960                 if (buttons[15])
961                         VID_ShowKeyboard(true);
962                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
963                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, aim,  &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
964                 VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
965                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
966                 VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
967                 if (buttons[2])
968                 {
969                         in_windowmouse_x = x;
970                         in_windowmouse_y = y;
971                 }
972                 break;
973         }
974
975         cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
976         cl.cmd.sidemove += move[0] * cl_sidespeed.value;
977         cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
978         cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
979 }
980
981 void IN_Move( void )
982 {
983         static int old_x = 0, old_y = 0;
984         static int stuck = 0;
985         int x, y;
986         vid_joystate_t joystate;
987
988         scr_numtouchscreenareas = 0;
989
990         if (vid_touchscreen.integer)
991         {
992                 switch(gamemode)
993                 {
994                 case GAME_STEELSTORM:
995                         IN_Move_TouchScreen_SteelStorm();
996                         break;
997                 default:
998                         IN_Move_TouchScreen_Quake();
999                         break;
1000                 }
1001         }
1002         else
1003         {
1004                 if (vid_usingmouse)
1005                 {
1006                         if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
1007                         {
1008                                 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
1009                                 // window grabbing. --blub
1010         
1011                                 // we need 2 frames to initialize the center position
1012                                 if(!stuck)
1013                                 {
1014 #if SDL_MAJOR_VERSION == 1
1015                                         SDL_WarpMouse(win_half_width, win_half_height);
1016 #else
1017                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1018 #endif
1019                                         SDL_GetMouseState(&x, &y);
1020                                         SDL_GetRelativeMouseState(&x, &y);
1021                                         ++stuck;
1022                                 } else {
1023                                         SDL_GetRelativeMouseState(&x, &y);
1024                                         in_mouse_x = x + old_x;
1025                                         in_mouse_y = y + old_y;
1026                                         SDL_GetMouseState(&x, &y);
1027                                         old_x = x - win_half_width;
1028                                         old_y = y - win_half_height;
1029 #if SDL_MAJOR_VERSION == 1
1030                                         SDL_WarpMouse(win_half_width, win_half_height);
1031 #else
1032                                         SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1033 #endif
1034                                 }
1035                         } else {
1036                                 SDL_GetRelativeMouseState( &x, &y );
1037                                 in_mouse_x = x;
1038                                 in_mouse_y = y;
1039                         }
1040                 }
1041
1042                 SDL_GetMouseState(&x, &y);
1043                 in_windowmouse_x = x;
1044                 in_windowmouse_y = y;
1045         }
1046
1047         VID_BuildJoyState(&joystate);
1048         VID_ApplyJoyState(&joystate);
1049 }
1050
1051 /////////////////////
1052 // Message Handling
1053 ////
1054
1055 #ifdef SDL_R_RESTART
1056 static qboolean sdl_needs_restart;
1057 static void sdl_start(void)
1058 {
1059 }
1060 static void sdl_shutdown(void)
1061 {
1062         sdl_needs_restart = false;
1063 }
1064 static void sdl_newmap(void)
1065 {
1066 }
1067 #endif
1068
1069 static keynum_t buttonremap[] =
1070 {
1071         K_MOUSE1,
1072         K_MOUSE3,
1073         K_MOUSE2,
1074 #if SDL_MAJOR_VERSION == 1
1075         // TODO Find out how SDL maps these buttons. It looks like we should
1076         // still include these for sdl2? At least the button indexes don't
1077         // differ between SDL1 and SDL2 for me, thus this array should stay the
1078         // same (in X11 button order).
1079         K_MWHEELUP,
1080         K_MWHEELDOWN,
1081 #endif
1082         K_MOUSE4,
1083         K_MOUSE5,
1084         K_MOUSE6,
1085         K_MOUSE7,
1086         K_MOUSE8,
1087         K_MOUSE9,
1088         K_MOUSE10,
1089         K_MOUSE11,
1090         K_MOUSE12,
1091         K_MOUSE13,
1092         K_MOUSE14,
1093         K_MOUSE15,
1094         K_MOUSE16,
1095 };
1096
1097 #if SDL_MAJOR_VERSION == 1
1098 // SDL
1099 void Sys_SendKeyEvents( void )
1100 {
1101         static qboolean sound_active = true;
1102         int keycode;
1103         SDL_Event event;
1104
1105         VID_EnableJoystick(true);
1106
1107         while( SDL_PollEvent( &event ) )
1108                 switch( event.type ) {
1109                         case SDL_QUIT:
1110                                 Sys_Quit(0);
1111                                 break;
1112                         case SDL_KEYDOWN:
1113                         case SDL_KEYUP:
1114                                 keycode = MapKey(event.key.keysym.sym);
1115                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1116                                         Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
1117                                 break;
1118                         case SDL_ACTIVEEVENT:
1119                                 if( event.active.state & SDL_APPACTIVE )
1120                                 {
1121                                         if( event.active.gain )
1122                                                 vid_hidden = false;
1123                                         else
1124                                                 vid_hidden = true;
1125                                 }
1126                                 break;
1127                         case SDL_MOUSEBUTTONDOWN:
1128                         case SDL_MOUSEBUTTONUP:
1129                                 if (!vid_touchscreen.integer)
1130                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1131                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1132                                 break;
1133                         case SDL_JOYBUTTONDOWN:
1134                         case SDL_JOYBUTTONUP:
1135                         case SDL_JOYAXISMOTION:
1136                         case SDL_JOYBALLMOTION:
1137                         case SDL_JOYHATMOTION:
1138                                 break;
1139                         case SDL_VIDEOEXPOSE:
1140                                 break;
1141                         case SDL_VIDEORESIZE:
1142                                 if(vid_resizable.integer < 2 || vid_isfullscreen)
1143                                 {
1144                                         vid.width = event.resize.w;
1145                                         vid.height = event.resize.h;
1146                                         if (!vid_isfullscreen)
1147                                                 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
1148                                         if (vid_softsurface)
1149                                         {
1150                                                 SDL_FreeSurface(vid_softsurface);
1151                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1152                                                 SDL_SetAlpha(vid_softsurface, 0, 255);
1153                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1154                                                 if (vid.softdepthpixels)
1155                                                         free(vid.softdepthpixels);
1156                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1157                                         }
1158 #ifdef SDL_R_RESTART
1159                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1160                                         // so, let's better queue it for next frame
1161                                         if(!sdl_needs_restart)
1162                                         {
1163                                                 Cbuf_AddText("\nr_restart\n");
1164                                                 sdl_needs_restart = true;
1165                                         }
1166 #endif
1167                                 }
1168                                 break;
1169 #if SDL_MAJOR_VERSION != 1
1170                         case SDL_TEXTEDITING:
1171                                 break;
1172                         case SDL_TEXTINPUT:
1173                                 break;
1174 #endif
1175                         case SDL_MOUSEMOTION:
1176                                 break;
1177                         default:
1178                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1179                                 break;
1180                 }
1181
1182         // enable/disable sound on focus gain/loss
1183         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1184         {
1185                 if (!sound_active)
1186                 {
1187                         S_UnblockSound ();
1188                         sound_active = true;
1189                 }
1190         }
1191         else
1192         {
1193                 if (sound_active)
1194                 {
1195                         S_BlockSound ();
1196                         sound_active = false;
1197                 }
1198         }
1199 }
1200
1201 #else
1202
1203 //#define DEBUGSDLEVENTS
1204
1205 // SDL2
1206 void Sys_SendKeyEvents( void )
1207 {
1208         static qboolean sound_active = true;
1209         int keycode;
1210         int i;
1211         int j;
1212         int unicode;
1213         SDL_Event event;
1214
1215         VID_EnableJoystick(true);
1216
1217         while( SDL_PollEvent( &event ) )
1218                 switch( event.type ) {
1219                         case SDL_QUIT:
1220 #ifdef DEBUGSDLEVENTS
1221                                 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1222 #endif
1223                                 Sys_Quit(0);
1224                                 break;
1225                         case SDL_KEYDOWN:
1226                         case SDL_KEYUP:
1227 #ifdef DEBUGSDLEVENTS
1228                                 if (event.type == SDL_KEYDOWN)
1229                                         Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1230                                 else
1231                                         Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
1232 #endif
1233                                 keycode = MapKey(event.key.keysym.sym);
1234                                 if (!VID_JoyBlockEmulatedKeys(keycode))
1235                                         Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
1236                                 break;
1237                         case SDL_MOUSEBUTTONDOWN:
1238                         case SDL_MOUSEBUTTONUP:
1239 #ifdef DEBUGSDLEVENTS
1240                                 if (event.type == SDL_MOUSEBUTTONDOWN)
1241                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1242                                 else
1243                                         Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1244 #endif
1245                                 if (!vid_touchscreen.integer)
1246                                 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1247                                         Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1248                                 break;
1249                         case SDL_MOUSEWHEEL:
1250                                 // TODO support wheel x direction.
1251                                 i = event.wheel.y;
1252                                 while (i > 0) {
1253                                         --i;
1254                                         Key_Event( K_MWHEELUP, 0, true );
1255                                         Key_Event( K_MWHEELUP, 0, false );
1256                                 }
1257                                 while (i < 0) {
1258                                         ++i;
1259                                         Key_Event( K_MWHEELDOWN, 0, true );
1260                                         Key_Event( K_MWHEELDOWN, 0, false );
1261                                 }
1262                                 break;
1263                         case SDL_JOYBUTTONDOWN:
1264                         case SDL_JOYBUTTONUP:
1265                         case SDL_JOYAXISMOTION:
1266                         case SDL_JOYBALLMOTION:
1267                         case SDL_JOYHATMOTION:
1268 #ifdef DEBUGSDLEVENTS
1269                                 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1270 #endif
1271                                 break;
1272                         case SDL_WINDOWEVENT:
1273 #ifdef DEBUGSDLEVENTS
1274                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1275 #endif
1276                                 //if (event.window.windowID == window) // how to compare?
1277                                 {
1278                                         switch(event.window.event)
1279                                         {
1280                                         case SDL_WINDOWEVENT_SHOWN:
1281                                                 vid_hidden = false;
1282                                                 break;
1283                                         case  SDL_WINDOWEVENT_HIDDEN:
1284                                                 vid_hidden = true;
1285                                                 break;
1286                                         case SDL_WINDOWEVENT_EXPOSED:
1287 #ifdef DEBUGSDLEVENTS
1288                                                 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1289 #endif
1290                                                 break;
1291                                         case SDL_WINDOWEVENT_MOVED:
1292                                                 break;
1293                                         case SDL_WINDOWEVENT_RESIZED:
1294                                                 if(vid_resizable.integer < 2)
1295                                                 {
1296                                                         vid.width = event.window.data1;
1297                                                         vid.height = event.window.data2;
1298                                                         if (vid_softsurface)
1299                                                         {
1300                                                                 SDL_FreeSurface(vid_softsurface);
1301                                                                 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1302                                                                 SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
1303                                                                 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1304                                                                 if (vid.softdepthpixels)
1305                                                                         free(vid.softdepthpixels);
1306                                                                 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1307                                                         }
1308 #ifdef SDL_R_RESTART
1309                                                         // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1310                                                         // so, let's better queue it for next frame
1311                                                         if(!sdl_needs_restart)
1312                                                         {
1313                                                                 Cbuf_AddText("\nr_restart\n");
1314                                                                 sdl_needs_restart = true;
1315                                                         }
1316 #endif
1317                                                 }
1318                                                 break;
1319                                         case SDL_WINDOWEVENT_MINIMIZED:
1320                                                 break;
1321                                         case SDL_WINDOWEVENT_MAXIMIZED:
1322                                                 break;
1323                                         case SDL_WINDOWEVENT_RESTORED:
1324                                                 break;
1325                                         case SDL_WINDOWEVENT_ENTER:
1326                                                 break;
1327                                         case SDL_WINDOWEVENT_LEAVE:
1328                                                 break;
1329                                         case SDL_WINDOWEVENT_FOCUS_GAINED:
1330                                                 vid_hasfocus = true;
1331                                                 break;
1332                                         case SDL_WINDOWEVENT_FOCUS_LOST:
1333                                                 vid_hasfocus = false;
1334                                                 break;
1335                                         case SDL_WINDOWEVENT_CLOSE:
1336                                                 Sys_Quit(0);
1337                                                 break;
1338                                         }
1339                                 }
1340                                 break;
1341                         case SDL_TEXTEDITING:
1342 #ifdef DEBUGSDLEVENTS
1343                                 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1344 #endif
1345                                 // FIXME!  this is where composition gets supported
1346                                 break;
1347                         case SDL_TEXTINPUT:
1348 #ifdef DEBUGSDLEVENTS
1349                                 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1350 #endif
1351                                 // we have some characters to parse
1352                                 {
1353                                         unicode = 0;
1354                                         for (i = 0;event.text.text[i];)
1355                                         {
1356                                                 unicode = event.text.text[i++];
1357                                                 if (unicode & 0x80)
1358                                                 {
1359                                                         // UTF-8 character
1360                                                         // strip high bits (we could count these to validate character length but we don't)
1361                                                         for (j = 0x80;unicode & j;j >>= 1)
1362                                                                 unicode ^= j;
1363                                                         for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1364                                                                 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1365                                                         // low characters are invalid and could be bad, so replace them
1366                                                         if (unicode < 0x80)
1367                                                                 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1368                                                 }
1369                                                 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1370
1371                                                 Key_Event(K_TEXT, unicode, true);
1372                                                 Key_Event(K_TEXT, unicode, false);
1373                                         }
1374                                 }
1375                                 break;
1376                         case SDL_MOUSEMOTION:
1377                                 break;
1378                         case SDL_FINGERDOWN:
1379 #ifdef DEBUGSDLEVENTS
1380                                 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1381 #endif
1382                                 for (i = 0;i < MAXFINGERS-1;i++)
1383                                 {
1384                                         if (!multitouch[i][0])
1385                                         {
1386                                                 multitouch[i][0] = event.tfinger.fingerId + 1;
1387                                                 multitouch[i][1] = event.tfinger.x;
1388                                                 multitouch[i][2] = event.tfinger.y;
1389                                                 // TODO: use event.tfinger.pressure?
1390                                                 break;
1391                                         }
1392                                 }
1393                                 if (i == MAXFINGERS-1)
1394                                         Con_DPrintf("Too many fingers at once!\n");
1395                                 break;
1396                         case SDL_FINGERUP:
1397 #ifdef DEBUGSDLEVENTS
1398                                 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1399 #endif
1400                                 for (i = 0;i < MAXFINGERS-1;i++)
1401                                 {
1402                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1403                                         {
1404                                                 multitouch[i][0] = 0;
1405                                                 break;
1406                                         }
1407                                 }
1408                                 if (i == MAXFINGERS-1)
1409                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1410                                 break;
1411                         case SDL_FINGERMOTION:
1412 #ifdef DEBUGSDLEVENTS
1413                                 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1414 #endif
1415                                 for (i = 0;i < MAXFINGERS-1;i++)
1416                                 {
1417                                         if (multitouch[i][0] == event.tfinger.fingerId + 1)
1418                                         {
1419                                                 multitouch[i][1] = event.tfinger.x;
1420                                                 multitouch[i][2] = event.tfinger.y;
1421                                                 break;
1422                                         }
1423                                 }
1424                                 if (i == MAXFINGERS-1)
1425                                         Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1426                                 break;
1427                         default:
1428 #ifdef DEBUGSDLEVENTS
1429                                 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1430 #endif
1431                                 break;
1432                 }
1433
1434         // enable/disable sound on focus gain/loss
1435         if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1436         {
1437                 if (!sound_active)
1438                 {
1439                         S_UnblockSound ();
1440                         sound_active = true;
1441                 }
1442         }
1443         else
1444         {
1445                 if (sound_active)
1446                 {
1447                         S_BlockSound ();
1448                         sound_active = false;
1449                 }
1450         }
1451 }
1452 #endif
1453
1454 /////////////////
1455 // Video system
1456 ////
1457
1458 #ifdef USE_GLES2
1459 #ifndef qglClear
1460 #ifdef __IPHONEOS__
1461 #include <OpenGLES/ES2/gl.h>
1462 #else
1463 #include <SDL_opengles.h>
1464 #endif
1465
1466 //#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
1467 #define PRECALL
1468 #define POSTCALL
1469 GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
1470 GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
1471 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
1472 //GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
1473 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
1474 //GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
1475 GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
1476 GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
1477 GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
1478 GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
1479 //GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
1480 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
1481 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
1482 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
1483 const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
1484 void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
1485 void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
1486 void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
1487 void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
1488 void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
1489 //void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
1490 //void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
1491 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
1492 //void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
1493 void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
1494 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
1495 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
1496 void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
1497 void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
1498 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
1499 void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
1500 void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
1501 void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
1502 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
1503 void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
1504 void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
1505 void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
1506 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
1507 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
1508 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
1509 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
1510 void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
1511 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
1512 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
1513 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
1514 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
1515 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
1516 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
1517 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
1518 void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
1519 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
1520 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
1521 void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
1522 void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
1523 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
1524 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
1525 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
1526 void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
1527 void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
1528 //void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
1529 void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
1530 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
1531 void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
1532 void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
1533 void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
1534 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
1535 void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
1536 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
1537 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
1538 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1539 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
1540 void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
1541 void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
1542 void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
1543 //void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
1544 //void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
1545 void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
1546 void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
1547 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
1548 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
1549 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
1550 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
1551 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
1552 //void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
1553 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
1554 void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
1555 void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
1556 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1557 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
1558 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
1559 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
1560 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
1561 void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
1562 void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
1563 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
1564 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1565 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
1566 void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
1567 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
1568 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
1569 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
1570 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
1571 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
1572 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
1573 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
1574 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
1575 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
1576 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
1577 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
1578 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
1579 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
1580 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
1581 void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
1582 void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
1583 void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
1584 void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
1585 void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
1586 void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
1587 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
1588 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
1589 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
1590 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
1591 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
1592 void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
1593 void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
1594 //void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
1595 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
1596 void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
1597 void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
1598 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
1599 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
1600 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
1601 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
1602 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
1603 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
1604 void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
1605 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
1606 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
1607 void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
1608 void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
1609 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
1610 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
1611 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
1612 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
1613 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
1614 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
1615 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
1616 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
1617 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
1618 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
1619 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
1620 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
1621 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
1622 void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
1623 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
1624 void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
1625 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
1626 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
1627 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
1628 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
1629 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
1630 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
1631 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
1632 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
1633 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
1634 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
1635 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
1636 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
1637 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
1638 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
1639 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
1640 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
1641 void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
1642 void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
1643 void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
1644 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
1645 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
1646 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
1647 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
1648 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
1649 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
1650 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
1651 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
1652 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
1653 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
1654 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
1655 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
1656 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
1657 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
1658 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
1659 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
1660 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
1661 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
1662 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
1663 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
1664 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
1665 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
1666 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
1667 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
1668 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
1669 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
1670 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
1671 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
1672 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
1673 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
1674 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
1675 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
1676 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
1677 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
1678 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
1679 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
1680 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
1681 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
1682 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
1683 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
1684 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
1685 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
1686 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
1687 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
1688 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
1689 #endif
1690
1691 #if SDL_MAJOR_VERSION == 1
1692 #define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
1693 #endif
1694
1695 void GLES_Init(void)
1696 {
1697 #ifndef qglClear
1698         qglIsBufferARB = wrapglIsBuffer;
1699         qglIsEnabled = wrapglIsEnabled;
1700         qglIsFramebufferEXT = wrapglIsFramebuffer;
1701 //      qglIsQueryARB = wrapglIsQuery;
1702         qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1703 //      qglUnmapBufferARB = wrapglUnmapBuffer;
1704         qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
1705         qglGetError = wrapglGetError;
1706         qglCreateProgram = wrapglCreateProgram;
1707         qglCreateShader = wrapglCreateShader;
1708 //      qglGetHandleARB = wrapglGetHandle;
1709         qglGetAttribLocation = wrapglGetAttribLocation;
1710         qglGetUniformLocation = wrapglGetUniformLocation;
1711 //      qglMapBufferARB = wrapglMapBuffer;
1712         qglGetString = wrapglGetString;
1713 //      qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1714         qglActiveTexture = wrapglActiveTexture;
1715         qglAlphaFunc = wrapglAlphaFunc;
1716         qglArrayElement = wrapglArrayElement;
1717         qglAttachShader = wrapglAttachShader;
1718 //      qglBegin = wrapglBegin;
1719 //      qglBeginQueryARB = wrapglBeginQuery;
1720         qglBindAttribLocation = wrapglBindAttribLocation;
1721 //      qglBindFragDataLocation = wrapglBindFragDataLocation;
1722         qglBindBufferARB = wrapglBindBuffer;
1723         qglBindFramebuffer = wrapglBindFramebuffer;
1724         qglBindRenderbuffer = wrapglBindRenderbuffer;
1725         qglBindTexture = wrapglBindTexture;
1726         qglBlendEquationEXT = wrapglBlendEquation;
1727         qglBlendFunc = wrapglBlendFunc;
1728         qglBufferDataARB = wrapglBufferData;
1729         qglBufferSubDataARB = wrapglBufferSubData;
1730         qglClear = wrapglClear;
1731         qglClearColor = wrapglClearColor;
1732         qglClearDepth = wrapglClearDepth;
1733         qglClearStencil = wrapglClearStencil;
1734         qglClientActiveTexture = wrapglClientActiveTexture;
1735         qglColor4f = wrapglColor4f;
1736         qglColor4ub = wrapglColor4ub;
1737         qglColorMask = wrapglColorMask;
1738         qglColorPointer = wrapglColorPointer;
1739         qglCompileShader = wrapglCompileShader;
1740         qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1741         qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1742         qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1743         qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1744         qglCopyTexImage2D = wrapglCopyTexImage2D;
1745         qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1746         qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1747         qglCullFace = wrapglCullFace;
1748         qglDeleteBuffersARB = wrapglDeleteBuffers;
1749         qglDeleteFramebuffers = wrapglDeleteFramebuffers;
1750         qglDeleteProgram = wrapglDeleteProgram;
1751         qglDeleteShader = wrapglDeleteShader;
1752 //      qglDeleteQueriesARB = wrapglDeleteQueries;
1753         qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
1754         qglDeleteTextures = wrapglDeleteTextures;
1755         qglDepthFunc = wrapglDepthFunc;
1756         qglDepthMask = wrapglDepthMask;
1757         qglDepthRangef = wrapglDepthRangef;
1758         qglDetachShader = wrapglDetachShader;
1759         qglDisable = wrapglDisable;
1760         qglDisableClientState = wrapglDisableClientState;
1761         qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1762         qglDrawArrays = wrapglDrawArrays;
1763 //      qglDrawBuffer = wrapglDrawBuffer;
1764 //      qglDrawBuffersARB = wrapglDrawBuffers;
1765         qglDrawElements = wrapglDrawElements;
1766 //      qglDrawRangeElements = wrapglDrawRangeElements;
1767         qglEnable = wrapglEnable;
1768         qglEnableClientState = wrapglEnableClientState;
1769         qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1770 //      qglEnd = wrapglEnd;
1771 //      qglEndQueryARB = wrapglEndQuery;
1772         qglFinish = wrapglFinish;
1773         qglFlush = wrapglFlush;
1774         qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1775         qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1776         qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1777         qglGenBuffersARB = wrapglGenBuffers;
1778         qglGenFramebuffers = wrapglGenFramebuffers;
1779 //      qglGenQueriesARB = wrapglGenQueries;
1780         qglGenRenderbuffers = wrapglGenRenderbuffers;
1781         qglGenTextures = wrapglGenTextures;
1782         qglGenerateMipmapEXT = wrapglGenerateMipmap;
1783         qglGetActiveAttrib = wrapglGetActiveAttrib;
1784         qglGetActiveUniform = wrapglGetActiveUniform;
1785         qglGetAttachedShaders = wrapglGetAttachedShaders;
1786         qglGetBooleanv = wrapglGetBooleanv;
1787 //      qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1788         qglGetDoublev = wrapglGetDoublev;
1789         qglGetFloatv = wrapglGetFloatv;
1790         qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1791         qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1792         qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1793         qglGetIntegerv = wrapglGetIntegerv;
1794         qglGetShaderiv = wrapglGetShaderiv;
1795         qglGetProgramiv = wrapglGetProgramiv;
1796 //      qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1797 //      qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1798 //      qglGetQueryivARB = wrapglGetQueryiv;
1799         qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1800         qglGetShaderSource = wrapglGetShaderSource;
1801         qglGetTexImage = wrapglGetTexImage;
1802         qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1803         qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1804         qglGetTexParameterfv = wrapglGetTexParameterfv;
1805         qglGetTexParameteriv = wrapglGetTexParameteriv;
1806         qglGetUniformfv = wrapglGetUniformfv;
1807         qglGetUniformiv = wrapglGetUniformiv;
1808         qglHint = wrapglHint;
1809         qglLineWidth = wrapglLineWidth;
1810         qglLinkProgram = wrapglLinkProgram;
1811         qglLoadIdentity = wrapglLoadIdentity;
1812         qglLoadMatrixf = wrapglLoadMatrixf;
1813         qglMatrixMode = wrapglMatrixMode;
1814         qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1815         qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1816         qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1817         qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1818         qglNormalPointer = wrapglNormalPointer;
1819         qglPixelStorei = wrapglPixelStorei;
1820         qglPointSize = wrapglPointSize;
1821 //      qglPolygonMode = wrapglPolygonMode;
1822         qglPolygonOffset = wrapglPolygonOffset;
1823 //      qglPolygonStipple = wrapglPolygonStipple;
1824         qglReadBuffer = wrapglReadBuffer;
1825         qglReadPixels = wrapglReadPixels;
1826         qglRenderbufferStorage = wrapglRenderbufferStorage;
1827         qglScissor = wrapglScissor;
1828         qglShaderSource = wrapglShaderSource;
1829         qglStencilFunc = wrapglStencilFunc;
1830         qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1831         qglStencilMask = wrapglStencilMask;
1832         qglStencilOp = wrapglStencilOp;
1833         qglStencilOpSeparate = wrapglStencilOpSeparate;
1834         qglTexCoord1f = wrapglTexCoord1f;
1835         qglTexCoord2f = wrapglTexCoord2f;
1836         qglTexCoord3f = wrapglTexCoord3f;
1837         qglTexCoord4f = wrapglTexCoord4f;
1838         qglTexCoordPointer = wrapglTexCoordPointer;
1839         qglTexEnvf = wrapglTexEnvf;
1840         qglTexEnvfv = wrapglTexEnvfv;
1841         qglTexEnvi = wrapglTexEnvi;
1842         qglTexImage2D = wrapglTexImage2D;
1843         qglTexImage3D = wrapglTexImage3D;
1844         qglTexParameterf = wrapglTexParameterf;
1845         qglTexParameterfv = wrapglTexParameterfv;
1846         qglTexParameteri = wrapglTexParameteri;
1847         qglTexSubImage2D = wrapglTexSubImage2D;
1848         qglTexSubImage3D = wrapglTexSubImage3D;
1849         qglUniform1f = wrapglUniform1f;
1850         qglUniform1fv = wrapglUniform1fv;
1851         qglUniform1i = wrapglUniform1i;
1852         qglUniform1iv = wrapglUniform1iv;
1853         qglUniform2f = wrapglUniform2f;
1854         qglUniform2fv = wrapglUniform2fv;
1855         qglUniform2i = wrapglUniform2i;
1856         qglUniform2iv = wrapglUniform2iv;
1857         qglUniform3f = wrapglUniform3f;
1858         qglUniform3fv = wrapglUniform3fv;
1859         qglUniform3i = wrapglUniform3i;
1860         qglUniform3iv = wrapglUniform3iv;
1861         qglUniform4f = wrapglUniform4f;
1862         qglUniform4fv = wrapglUniform4fv;
1863         qglUniform4i = wrapglUniform4i;
1864         qglUniform4iv = wrapglUniform4iv;
1865         qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1866         qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1867         qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1868         qglUseProgram = wrapglUseProgram;
1869         qglValidateProgram = wrapglValidateProgram;
1870         qglVertex2f = wrapglVertex2f;
1871         qglVertex3f = wrapglVertex3f;
1872         qglVertex4f = wrapglVertex4f;
1873         qglVertexAttribPointer = wrapglVertexAttribPointer;
1874         qglVertexPointer = wrapglVertexPointer;
1875         qglViewport = wrapglViewport;
1876         qglVertexAttrib1f = wrapglVertexAttrib1f;
1877 //      qglVertexAttrib1s = wrapglVertexAttrib1s;
1878 //      qglVertexAttrib1d = wrapglVertexAttrib1d;
1879         qglVertexAttrib2f = wrapglVertexAttrib2f;
1880 //      qglVertexAttrib2s = wrapglVertexAttrib2s;
1881 //      qglVertexAttrib2d = wrapglVertexAttrib2d;
1882         qglVertexAttrib3f = wrapglVertexAttrib3f;
1883 //      qglVertexAttrib3s = wrapglVertexAttrib3s;
1884 //      qglVertexAttrib3d = wrapglVertexAttrib3d;
1885         qglVertexAttrib4f = wrapglVertexAttrib4f;
1886 //      qglVertexAttrib4s = wrapglVertexAttrib4s;
1887 //      qglVertexAttrib4d = wrapglVertexAttrib4d;
1888 //      qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1889         qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1890 //      qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1891 //      qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1892         qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1893 //      qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1894 //      qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1895         qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1896 //      qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1897 //      qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1898         qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1899 //      qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1900 //      qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1901 //      qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1902 //      qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1903 //      qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1904 //      qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1905 //      qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1906 //      qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1907 //      qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1908 //      qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1909 //      qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1910 //      qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1911 //      qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1912 //      qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1913         qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1914         qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1915         qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1916 #endif
1917
1918         gl_renderer = (const char *)qglGetString(GL_RENDERER);
1919         gl_vendor = (const char *)qglGetString(GL_VENDOR);
1920         gl_version = (const char *)qglGetString(GL_VERSION);
1921         gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1922         
1923         if (!gl_extensions)
1924                 gl_extensions = "";
1925         if (!gl_platformextensions)
1926                 gl_platformextensions = "";
1927         
1928         Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1929         Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1930         Con_Printf("GL_VERSION: %s\n", gl_version);
1931         Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1932         Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1933         
1934         // LordHavoc: report supported extensions
1935         Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1936
1937         // GLES devices in general do not like GL_BGRA, so use GL_RGBA
1938         vid.forcetextype = TEXTYPE_RGBA;
1939         
1940         vid.support.gl20shaders = true;
1941         vid.support.amd_texture_texture4 = false;
1942         vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
1943         vid.support.arb_draw_buffers = false;
1944         vid.support.arb_multitexture = false;
1945         vid.support.arb_occlusion_query = false;
1946         vid.support.arb_shadow = false;
1947         vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1948         vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
1949         vid.support.arb_texture_env_combine = false;
1950         vid.support.arb_texture_gather = false;
1951         vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1952         vid.support.arb_vertex_buffer_object = true; // GLES2 core
1953         vid.support.ati_separate_stencil = false;
1954         vid.support.ext_blend_minmax = false;
1955         vid.support.ext_blend_subtract = true; // GLES2 core
1956         vid.support.ext_blend_func_separate = true; // GLES2 core
1957         vid.support.ext_draw_range_elements = false;
1958
1959         /*      ELUAN:
1960                 Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
1961                 Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
1962                 It's apparently been fixed in 2.2, though I haven't tested."
1963         */
1964         vid.support.ext_framebuffer_object = false;//true;
1965
1966         vid.support.ext_packed_depth_stencil = false;
1967         vid.support.ext_stencil_two_side = false;
1968         vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
1969         vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
1970         vid.support.ext_texture_edge_clamp = true; // GLES2 core
1971         vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1972         vid.support.ext_texture_srgb = false;
1973
1974         // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
1975         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1976
1977 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
1978         if (vid.support.ext_texture_filter_anisotropic)
1979                 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1980 #endif
1981         if (vid.support.arb_texture_cube_map)
1982                 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1983 #ifdef GL_MAX_3D_TEXTURE_SIZE
1984         if (vid.support.ext_texture_3d)
1985                 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1986 #endif
1987         Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1988         Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1989         {
1990 #define GL_ALPHA_BITS                           0x0D55
1991 #define GL_RED_BITS                             0x0D52
1992 #define GL_GREEN_BITS                           0x0D53
1993 #define GL_BLUE_BITS                            0x0D54
1994 #define GL_DEPTH_BITS                           0x0D56
1995 #define GL_STENCIL_BITS                         0x0D57
1996                 int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
1997                 qglGetIntegerv(GL_RED_BITS    , &fb_r);
1998                 qglGetIntegerv(GL_GREEN_BITS  , &fb_g);
1999                 qglGetIntegerv(GL_BLUE_BITS   , &fb_b);
2000                 qglGetIntegerv(GL_ALPHA_BITS  , &fb_a);
2001                 qglGetIntegerv(GL_DEPTH_BITS  , &fb_d);
2002                 qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
2003                 Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
2004         }
2005
2006         // verify that cubemap textures are really supported
2007         if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
2008                 vid.support.arb_texture_cube_map = false;
2009         
2010         // verify that 3d textures are really supported
2011         if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
2012         {
2013                 vid.support.ext_texture_3d = false;
2014                 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
2015         }
2016
2017         vid.texunits = 4;
2018         vid.teximageunits = 8;
2019         vid.texarrayunits = 5;
2020         //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
2021         qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
2022         //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
2023         vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
2024         vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
2025         vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
2026         Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
2027         vid.renderpath = RENDERPATH_GLES2;
2028         vid.useinterleavedarrays = false;
2029         vid.sRGBcapable2D = false;
2030         vid.sRGBcapable3D = false;
2031
2032         // VorteX: set other info (maybe place them in VID_InitMode?)
2033         extern cvar_t gl_info_vendor;
2034         extern cvar_t gl_info_renderer;
2035         extern cvar_t gl_info_version;
2036         extern cvar_t gl_info_platform;
2037         extern cvar_t gl_info_driver;
2038         Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2039         Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2040         Cvar_SetQuick(&gl_info_version, gl_version);
2041         Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2042         Cvar_SetQuick(&gl_info_driver, gl_driver);
2043 }
2044 #endif
2045
2046 void *GL_GetProcAddress(const char *name)
2047 {
2048         void *p = NULL;
2049         p = SDL_GL_GetProcAddress(name);
2050         return p;
2051 }
2052
2053 static qboolean vid_sdl_initjoysticksystem = false;
2054
2055 void VID_Init (void)
2056 {
2057 #ifndef __IPHONEOS__
2058 #ifdef MACOSX
2059         Cvar_RegisterVariable(&apple_mouse_noaccel);
2060 #endif
2061 #endif
2062 #ifdef DP_MOBILETOUCH
2063         Cvar_SetValueQuick(&vid_touchscreen, 1);
2064 #endif
2065
2066 #ifdef SDL_R_RESTART
2067         R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
2068 #endif
2069
2070         if (SDL_Init(SDL_INIT_VIDEO) < 0)
2071                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2072         vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
2073         if (vid_sdl_initjoysticksystem)
2074                 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
2075         vid_isfullscreen = false;
2076 }
2077
2078 static int vid_sdljoystickindex = -1;
2079 void VID_EnableJoystick(qboolean enable)
2080 {
2081         int index = joy_enable.integer > 0 ? joy_index.integer : -1;
2082         int numsdljoysticks;
2083         qboolean success = false;
2084         int sharedcount = 0;
2085         int sdlindex = -1;
2086         sharedcount = VID_Shared_SetJoystick(index);
2087         if (index >= 0 && index < sharedcount)
2088                 success = true;
2089         sdlindex = index - sharedcount;
2090
2091         numsdljoysticks = SDL_NumJoysticks();
2092         if (sdlindex < 0 || sdlindex >= numsdljoysticks)
2093                 sdlindex = -1;
2094
2095         // update cvar containing count of XInput joysticks + SDL joysticks
2096         if (joy_detected.integer != sharedcount + numsdljoysticks)
2097                 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
2098
2099         if (vid_sdljoystickindex != sdlindex)
2100         {
2101                 vid_sdljoystickindex = sdlindex;
2102                 // close SDL joystick if active
2103                 if (vid_sdljoystick)
2104                         SDL_JoystickClose(vid_sdljoystick);
2105                 vid_sdljoystick = NULL;
2106                 if (sdlindex >= 0)
2107                 {
2108                         vid_sdljoystick = SDL_JoystickOpen(sdlindex);
2109                         if (vid_sdljoystick)
2110                         {
2111 #if SDL_MAJOR_VERSION == 1
2112                                 const char *joystickname = SDL_JoystickName(sdlindex);
2113 #else
2114                                 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
2115 #endif
2116                                 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
2117                         }
2118                         else
2119                         {
2120                                 Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
2121                                 sdlindex = -1;
2122                         }
2123                 }
2124         }
2125
2126         if (sdlindex >= 0)
2127                 success = true;
2128
2129         if (joy_active.integer != (success ? 1 : 0))
2130                 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
2131 }
2132
2133 #if SDL_MAJOR_VERSION == 1
2134 // set the icon (we dont use SDL here since it would be too much a PITA)
2135 #ifdef WIN32
2136 #include "resource.h"
2137 #include <SDL_syswm.h>
2138 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2139 {
2140         SDL_Surface *screen = NULL;
2141         SDL_SysWMinfo info;
2142         HICON icon;
2143         SDL_WM_SetCaption( gamename, NULL );
2144         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2145         if (screen)
2146         {
2147                 // get the HWND handle
2148                 SDL_VERSION( &info.version );
2149                 if (SDL_GetWMInfo(&info))
2150                 {
2151                         icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
2152 #ifndef _W64 //If Windows 64bit data types don't exist
2153 #ifndef SetClassLongPtr
2154 #define SetClassLongPtr SetClassLong
2155 #endif
2156 #ifndef GCLP_HICON
2157 #define GCLP_HICON GCL_HICON
2158 #endif
2159 #ifndef LONG_PTR
2160 #define LONG_PTR LONG
2161 #endif
2162 #endif
2163                         SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
2164                 }
2165         }
2166         return screen;
2167 }
2168 #elif defined(MACOSX)
2169 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2170 {
2171         SDL_Surface *screen = NULL;
2172         SDL_WM_SetCaption( gamename, NULL );
2173         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2174         // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
2175         return screen;
2176 }
2177 #else
2178 // Adding the OS independent XPM version --blub
2179 #include "darkplaces.xpm"
2180 #include "nexuiz.xpm"
2181 #if SDL_MAJOR_VERSION == 1
2182 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2183 #include <SDL_syswm.h>
2184 #endif
2185 #endif
2186 static SDL_Surface *icon = NULL;
2187 static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
2188 {
2189         /*
2190          * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
2191          * default settings with less than 91 colors and transparency.
2192          */
2193
2194         int width, height, colors, isize, i, j;
2195         int thenone = -1;
2196         static SDL_Color palette[256];
2197         unsigned short palenc[256]; // store color id by char
2198         char *xpm;
2199         char **idata, *data;
2200         const SDL_version *version;
2201         SDL_Surface *screen = NULL;
2202
2203         if (icon)
2204                 SDL_FreeSurface(icon);
2205         icon = NULL;
2206         version = SDL_Linked_Version();
2207         // only use non-XPM icon support in SDL v1.3 and higher
2208         // SDL v1.2 does not support "smooth" transparency, and thus is better
2209         // off the xpm way
2210         if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
2211         {
2212                 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2213                 if(data)
2214                 {
2215                         unsigned int red = 0x00FF0000;
2216                         unsigned int green = 0x0000FF00;
2217                         unsigned int blue = 0x000000FF;
2218                         unsigned int alpha = 0xFF000000;
2219                         width = image_width;
2220                         height = image_height;
2221
2222                         // reallocate with malloc, as this is in tempmempool (do not want)
2223                         xpm = data;
2224                         data = (char *) malloc(width * height * 4);
2225                         memcpy(data, xpm, width * height * 4);
2226                         Mem_Free(xpm);
2227                         xpm = NULL;
2228
2229                         icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
2230
2231                         if (icon)
2232                                 icon->pixels = data;
2233                         else
2234                         {
2235                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2236                                                 "%s\n", SDL_GetError());
2237                                 free(data);
2238                         }
2239                 }
2240         }
2241
2242         // we only get here if non-XPM icon was missing, or SDL version is not
2243         // sufficient for transparent non-XPM icons
2244         if(!icon)
2245         {
2246                 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
2247                 idata = NULL;
2248                 if(xpm)
2249                         idata = XPM_DecodeString(xpm);
2250                 if(!idata)
2251                         idata = ENGINE_ICON;
2252                 if(xpm)
2253                         Mem_Free(xpm);
2254
2255                 data = idata[0];
2256
2257                 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
2258                 {
2259                         if(isize == 1)
2260                         {
2261                                 for(i = 0; i < colors; ++i)
2262                                 {
2263                                         unsigned int r, g, b;
2264                                         char idx;
2265
2266                                         if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
2267                                         {
2268                                                 char foo[2];
2269                                                 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
2270                                                         break;
2271                                                 else
2272                                                 {
2273                                                         palette[i].r = 255; // color key
2274                                                         palette[i].g = 0;
2275                                                         palette[i].b = 255;
2276                                                         thenone = i; // weeeee
2277                                                         palenc[(unsigned char) idx] = i;
2278                                                 }
2279                                         }
2280                                         else
2281                                         {
2282                                                 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
2283                                                 palette[i].g = g;
2284                                                 palette[i].b = b;
2285                                                 palenc[(unsigned char) idx] = i;
2286                                         }
2287                                 }
2288
2289                                 if (i == colors)
2290                                 {
2291                                         // allocate the image data
2292                                         data = (char*) malloc(width*height);
2293
2294                                         for(j = 0; j < height; ++j)
2295                                         {
2296                                                 for(i = 0; i < width; ++i)
2297                                                 {
2298                                                         // casting to the safest possible datatypes ^^
2299                                                         data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
2300                                                 }
2301                                         }
2302
2303                                         if(icon != NULL)
2304                                         {
2305                                                 // SDL_FreeSurface should free the data too
2306                                                 // but for completeness' sake...
2307                                                 if(icon->flags & SDL_PREALLOC)
2308                                                 {
2309                                                         free(icon->pixels);
2310                                                         icon->pixels = NULL; // safety
2311                                                 }
2312                                                 SDL_FreeSurface(icon);
2313                                         }
2314
2315                                         icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
2316                                         // 8 bit surfaces get an empty palette allocated according to the docs
2317                                         // so it's a palette image for sure :) no endian check necessary for the mask
2318
2319                                         if(icon)
2320                                         {
2321                                                 icon->pixels = data;
2322                                                 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
2323                                                 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
2324                                         }
2325                                         else
2326                                         {
2327                                                 Con_Printf(     "Failed to create surface for the window Icon!\n"
2328                                                                 "%s\n", SDL_GetError());
2329                                                 free(data);
2330                                         }
2331                                 }
2332                                 else
2333                                 {
2334                                         Con_Printf("This XPM's palette looks odd. Can't continue.\n");
2335                                 }
2336                         }
2337                         else
2338                         {
2339                                 // NOTE: Only 1-char colornames are supported
2340                                 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
2341                         }
2342                 }
2343                 else
2344                 {
2345                         // NOTE: Only 1-char colornames are supported
2346                         Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
2347                 }
2348         }
2349
2350         if (icon)
2351                 SDL_WM_SetIcon(icon, NULL);
2352
2353         SDL_WM_SetCaption( gamename, NULL );
2354         screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
2355
2356 #if SDL_MAJOR_VERSION == 1
2357 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
2358 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
2359
2360         version = SDL_Linked_Version();
2361         // only use non-XPM icon support in SDL v1.3 and higher
2362         // SDL v1.2 does not support "smooth" transparency, and thus is better
2363         // off the xpm way
2364         if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
2365         {
2366                 // in this case, we did not set the good icon yet
2367                 SDL_SysWMinfo info;
2368                 SDL_VERSION(&info.version);
2369                 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
2370                 {
2371                         data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
2372                         if(data)
2373                         {
2374                                 // use _NET_WM_ICON too
2375                                 static long netwm_icon[MAX_NETWM_ICON];
2376                                 int pos = 0;
2377                                 int i = 1;
2378                                 char vabuf[1024];
2379
2380                                 while(data)
2381                                 {
2382                                         if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2383                                         {
2384                                                 netwm_icon[pos++] = image_width;
2385                                                 netwm_icon[pos++] = image_height;
2386                                                 for(i = 0; i < image_height; ++i)
2387                                                         for(j = 0; j < image_width; ++j)
2388                                                                 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2389                                         }
2390                                         else
2391                                         {
2392                                                 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2393                                         }
2394                                         ++i;
2395                                         Mem_Free(data);
2396                                         data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
2397                                 }
2398
2399                                 info.info.x11.lock_func();
2400                                 {
2401                                         Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2402                                         XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2403                                 }
2404                                 info.info.x11.unlock_func();
2405                         }
2406                 }
2407         }
2408 #endif
2409 #endif
2410         return screen;
2411 }
2412
2413 #endif
2414 #endif
2415
2416 static void VID_OutputVersion(void)
2417 {
2418         SDL_version version;
2419 #if SDL_MAJOR_VERSION == 1
2420         version = *SDL_Linked_Version();
2421 #else
2422         SDL_GetVersion(&version);
2423 #endif
2424         Con_Printf(     "Linked against SDL version %d.%d.%d\n"
2425                                         "Using SDL library version %d.%d.%d\n",
2426                                         SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2427                                         version.major, version.minor, version.patch );
2428 }
2429
2430 static qboolean VID_InitModeGL(viddef_mode_t *mode)
2431 {
2432 #if SDL_MAJOR_VERSION == 1
2433         static int notfirstvideomode = false;
2434         int flags = SDL_OPENGL;
2435 #else
2436         int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2437 #endif
2438 #ifndef USE_GLES2
2439         int i;
2440         const char *drivername;
2441 #endif
2442
2443         win_half_width = mode->width>>1;
2444         win_half_height = mode->height>>1;
2445
2446         if(vid_resizable.integer)
2447 #if SDL_MAJOR_VERSION == 1
2448                 flags |= SDL_RESIZABLE;
2449 #else
2450                 windowflags |= SDL_WINDOW_RESIZABLE;
2451 #endif
2452
2453         VID_OutputVersion();
2454
2455 #if SDL_MAJOR_VERSION == 1
2456         /*
2457         SDL 1.2 Hack
2458                 We cant switch from one OpenGL video mode to another.
2459                 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2460         */
2461         if (notfirstvideomode)
2462                 SDL_SetVideoMode( 0, 0, 0, 0 );
2463         notfirstvideomode = true;
2464 #endif
2465
2466 #ifndef USE_GLES2
2467         // SDL usually knows best
2468         drivername = NULL;
2469
2470 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2471         i = COM_CheckParm("-gl_driver");
2472         if (i && i < com_argc - 1)
2473                 drivername = com_argv[i + 1];
2474         if (SDL_GL_LoadLibrary(drivername) < 0)
2475         {
2476                 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2477                 return false;
2478         }
2479 #endif
2480
2481 #ifdef DP_MOBILETOUCH
2482         // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2483         mode->fullscreen = true;
2484         // hide the menu with SDL_WINDOW_BORDERLESS
2485         windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2486 #endif
2487 #ifndef USE_GLES2
2488         if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2489         {
2490                 VID_Shutdown();
2491                 Con_Print("Required OpenGL function glGetString not found\n");
2492                 return false;
2493         }
2494 #endif
2495
2496         // Knghtbrd: should do platform-specific extension string function here
2497
2498         vid_isfullscreen = false;
2499 #if SDL_MAJOR_VERSION == 1
2500         {
2501                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2502                 desktop_mode.width = vi->current_w;
2503                 desktop_mode.height = vi->current_h;
2504                 desktop_mode.bpp = vi->vfmt->BitsPerPixel;
2505                 desktop_mode.pixelheight_num = 1;
2506                 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2507                 if (mode->fullscreen) {
2508                         if (vid_desktopfullscreen.integer)
2509                         {
2510                                 mode->width = vi->current_w;
2511                                 mode->height = vi->current_h;
2512                                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2513                         }
2514                         flags |= SDL_FULLSCREEN;
2515                         vid_isfullscreen = true;
2516                 }
2517         }
2518 #else
2519         {
2520                 if (mode->fullscreen) {
2521                         if (vid_desktopfullscreen.integer)
2522                                 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2523                         else
2524                                 windowflags |= SDL_WINDOW_FULLSCREEN;
2525                         vid_isfullscreen = true;
2526                 }
2527         }
2528 #endif
2529         //flags |= SDL_HWSURFACE;
2530
2531         SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2532         if (mode->bitsperpixel >= 32)
2533         {
2534                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2535                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2536                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2537                 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2538                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2539                 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2540         }
2541         else
2542         {
2543                 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2544                 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2545                 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2546                 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2547         }
2548         if (mode->stereobuffer)
2549                 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2550         if (mode->samples > 1)
2551         {
2552                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2553                 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2554         }
2555
2556 #if SDL_MAJOR_VERSION == 1
2557         if (vid_vsync.integer)
2558                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2559         else
2560                 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2561 #else
2562 #ifdef USE_GLES2
2563         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2564         SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2565         SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2566 #endif
2567 #endif
2568
2569         video_bpp = mode->bitsperpixel;
2570 #if SDL_MAJOR_VERSION == 1
2571         video_flags = flags;
2572         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2573         if (screen == NULL)
2574         {
2575                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2576                 VID_Shutdown();
2577                 return false;
2578         }
2579         mode->width = screen->w;
2580         mode->height = screen->h;
2581 #else
2582         window_flags = windowflags;
2583         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2584         if (window == NULL)
2585         {
2586                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2587                 VID_Shutdown();
2588                 return false;
2589         }
2590         SDL_GetWindowSize(window, &mode->width, &mode->height);
2591         context = SDL_GL_CreateContext(window);
2592         if (context == NULL)
2593         {
2594                 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2595                 VID_Shutdown();
2596                 return false;
2597         }
2598 #endif
2599
2600         vid_softsurface = NULL;
2601         vid.softpixels = NULL;
2602
2603 #if SDL_MAJOR_VERSION == 1
2604         // init keyboard
2605         SDL_EnableUNICODE( SDL_ENABLE );
2606         // enable key repeat since everyone expects it
2607         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2608 #endif
2609
2610 #if SDL_MAJOR_VERSION != 1
2611         SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2612         vid_usingvsync = (vid_vsync.integer != 0);
2613 #endif
2614
2615         gl_platform = "SDL";
2616         gl_platformextensions = "";
2617
2618 #ifdef USE_GLES2
2619         GLES_Init();
2620 #else
2621         GL_Init();
2622 #endif
2623
2624         vid_hidden = false;
2625         vid_activewindow = false;
2626         vid_hasfocus = true;
2627         vid_usingmouse = false;
2628         vid_usinghidecursor = false;
2629                 
2630 #if SDL_MAJOR_VERSION == 1
2631         SDL_WM_GrabInput(SDL_GRAB_OFF);
2632 #endif
2633         return true;
2634 }
2635
2636 extern cvar_t gl_info_extensions;
2637 extern cvar_t gl_info_vendor;
2638 extern cvar_t gl_info_renderer;
2639 extern cvar_t gl_info_version;
2640 extern cvar_t gl_info_platform;
2641 extern cvar_t gl_info_driver;
2642
2643 static qboolean VID_InitModeSoft(viddef_mode_t *mode)
2644 {
2645 #if SDL_MAJOR_VERSION == 1
2646         int flags = SDL_HWSURFACE;
2647         if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
2648 #else
2649         int windowflags = SDL_WINDOW_SHOWN;
2650 #endif
2651
2652         win_half_width = mode->width>>1;
2653         win_half_height = mode->height>>1;
2654
2655         if(vid_resizable.integer)
2656 #if SDL_MAJOR_VERSION == 1
2657                 flags |= SDL_RESIZABLE;
2658 #else
2659                 windowflags |= SDL_WINDOW_RESIZABLE;
2660 #endif
2661
2662         VID_OutputVersion();
2663
2664         vid_isfullscreen = false;
2665         if (mode->fullscreen) {
2666 #if SDL_MAJOR_VERSION == 1
2667                 const SDL_VideoInfo *vi = SDL_GetVideoInfo();
2668                 mode->width = vi->current_w;
2669                 mode->height = vi->current_h;
2670                 mode->bitsperpixel = vi->vfmt->BitsPerPixel;
2671                 flags |= SDL_FULLSCREEN;
2672 #else
2673                 if (vid_desktopfullscreen.integer)
2674                         windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
2675                 else
2676                         windowflags |= SDL_WINDOW_FULLSCREEN;
2677 #endif
2678                 vid_isfullscreen = true;
2679         }
2680
2681         video_bpp = mode->bitsperpixel;
2682 #if SDL_MAJOR_VERSION == 1
2683         video_flags = flags;
2684         screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2685         if (screen == NULL)
2686         {
2687                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2688                 VID_Shutdown();
2689                 return false;
2690         }
2691         mode->width = screen->w;
2692         mode->height = screen->h;
2693 #else
2694         window_flags = windowflags;
2695         window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2696         if (window == NULL)
2697         {
2698                 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2699                 VID_Shutdown();
2700                 return false;
2701         }
2702         SDL_GetWindowSize(window, &mode->width, &mode->height);
2703 #endif
2704
2705         // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2706         vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2707         if (vid_softsurface == NULL)
2708         {
2709                 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2710                 VID_Shutdown();
2711                 return false;
2712         }
2713 #if SDL_MAJOR_VERSION == 1
2714         SDL_SetAlpha(vid_softsurface, 0, 255);
2715 #else
2716         SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
2717 #endif
2718
2719         vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2720         vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2721         if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2722         {
2723                 Con_Printf("Failed to initialize software rasterizer\n");
2724                 VID_Shutdown();
2725                 return false;
2726         }
2727
2728 #if SDL_MAJOR_VERSION == 1
2729         // init keyboard
2730         SDL_EnableUNICODE( SDL_ENABLE );
2731         // enable key repeat since everyone expects it
2732         SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2733 #endif
2734
2735         VID_Soft_SharedSetup();
2736
2737         vid_hidden = false;
2738         vid_activewindow = false;
2739         vid_hasfocus = true;
2740         vid_usingmouse = false;
2741         vid_usinghidecursor = false;
2742
2743 #if SDL_MAJOR_VERSION == 1
2744         SDL_WM_GrabInput(SDL_GRAB_OFF);
2745 #endif
2746         return true;
2747 }
2748
2749 qboolean VID_InitMode(viddef_mode_t *mode)
2750 {
2751         // GAME_STEELSTORM specific
2752         steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
2753         steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
2754
2755         if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2756                 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2757
2758 #if SDL_MAJOR_VERSION != 1
2759         Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
2760 #endif
2761 #ifdef SSE_POSSIBLE
2762         if (vid_soft.integer)
2763                 return VID_InitModeSoft(mode);
2764         else
2765 #endif
2766                 return VID_InitModeGL(mode);
2767 }
2768
2769 void VID_Shutdown (void)
2770 {
2771         VID_EnableJoystick(false);
2772         VID_SetMouse(false, false, false);
2773         VID_RestoreSystemGamma();
2774
2775 #if SDL_MAJOR_VERSION == 1
2776 #ifndef WIN32
2777 #ifndef MACOSX
2778         if (icon)
2779                 SDL_FreeSurface(icon);
2780         icon = NULL;
2781 #endif
2782 #endif
2783 #endif
2784
2785         if (vid_softsurface)
2786                 SDL_FreeSurface(vid_softsurface);
2787         vid_softsurface = NULL;
2788         vid.softpixels = NULL;
2789         if (vid.softdepthpixels)
2790                 free(vid.softdepthpixels);
2791         vid.softdepthpixels = NULL;
2792
2793 #if SDL_MAJOR_VERSION != 1
2794         SDL_DestroyWindow(window);
2795         window = NULL;
2796 #endif
2797
2798         SDL_QuitSubSystem(SDL_INIT_VIDEO);
2799
2800         gl_driver[0] = 0;
2801         gl_extensions = "";
2802         gl_platform = "";
2803         gl_platformextensions = "";
2804 }
2805
2806 int VID_SetGamma (unsigned short *ramps, int rampsize)
2807 {
2808 #if SDL_MAJOR_VERSION == 1
2809         return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2810 #else
2811         return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2812 #endif
2813 }
2814
2815 int VID_GetGamma (unsigned short *ramps, int rampsize)
2816 {
2817 #if SDL_MAJOR_VERSION == 1
2818         return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2819 #else
2820         return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
2821 #endif
2822 }
2823
2824 void VID_Finish (void)
2825 {
2826 #if SDL_MAJOR_VERSION == 1
2827         Uint8 appstate;
2828
2829         //react on appstate changes
2830         appstate = SDL_GetAppState();
2831
2832         vid_hidden = !(appstate & SDL_APPACTIVE);
2833         vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
2834 #endif
2835         vid_activewindow = !vid_hidden && vid_hasfocus;
2836
2837         VID_UpdateGamma(false, 256);
2838
2839         if (!vid_hidden)
2840         {
2841                 switch(vid.renderpath)
2842                 {
2843                 case RENDERPATH_GL11:
2844                 case RENDERPATH_GL13:
2845                 case RENDERPATH_GL20:
2846                 case RENDERPATH_GLES1:
2847                 case RENDERPATH_GLES2:
2848                         CHECKGLERROR
2849                         if (r_speeds.integer == 2 || gl_finish.integer)
2850                                 GL_Finish();
2851
2852 #if SDL_MAJOR_VERSION != 1
2853 {
2854         qboolean vid_usevsync;
2855         vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2856         if (vid_usingvsync != vid_usevsync)
2857         {
2858                 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2859                         Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2860                 else
2861                         Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2862         }
2863 }
2864 #endif
2865 #if SDL_MAJOR_VERSION == 1
2866                         SDL_GL_SwapBuffers();
2867 #else
2868                         SDL_GL_SwapWindow(window);
2869 #endif
2870                         break;
2871                 case RENDERPATH_SOFT:
2872                         DPSOFTRAST_Finish();
2873 #if SDL_MAJOR_VERSION == 1
2874 //              if (!r_test.integer)
2875                 {
2876                         SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2877                         SDL_Flip(screen);
2878                 }
2879 #else
2880                         {
2881                                 SDL_Surface *screen = SDL_GetWindowSurface(window);
2882                                 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2883                                 SDL_UpdateWindowSurface(window);
2884                         }
2885 #endif
2886                         break;
2887                 case RENDERPATH_D3D9:
2888                 case RENDERPATH_D3D10:
2889                 case RENDERPATH_D3D11:
2890                         if (r_speeds.integer == 2 || gl_finish.integer)
2891                                 GL_Finish();
2892                         break;
2893                 }
2894         }
2895 }
2896
2897 vid_mode_t *VID_GetDesktopMode(void)
2898 {
2899 #if SDL_MAJOR_VERSION != 1
2900         SDL_DisplayMode mode;
2901         int bpp;
2902         Uint32 rmask, gmask, bmask, amask;
2903         SDL_GetDesktopDisplayMode(0, &mode);
2904         SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
2905         desktop_mode.width = mode.w;
2906         desktop_mode.height = mode.h;
2907         desktop_mode.bpp = bpp;
2908         desktop_mode.refreshrate = mode.refresh_rate;
2909         desktop_mode.pixelheight_num = 1;
2910         desktop_mode.pixelheight_denom = 1; // SDL does not provide this
2911         // TODO check whether this actually works, or whether we do still need
2912         // a read-window-size-after-entering-desktop-fullscreen hack for
2913         // multiscreen setups.
2914 #endif
2915         return &desktop_mode;
2916 }
2917
2918 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2919 {
2920         size_t k = 0;
2921 #if SDL_MAJOR_VERSION == 1
2922         SDL_Rect **vidmodes;
2923         int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2924 #ifdef WIN64
2925         SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
2926 #else
2927         SDL_Rect **ENDRECT = (SDL_Rect**)-1;
2928 #endif
2929
2930         for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
2931         {
2932                 if(k >= maxcount)
2933                         break;
2934                 modes[k].width = (*vidmodes)->w;
2935                 modes[k].height = (*vidmodes)->h;
2936                 modes[k].bpp = bpp;
2937                 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2938                 modes[k].pixelheight_num = 1;
2939                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2940                 ++k;
2941         }
2942 #else
2943         int modenum;
2944         int nummodes = SDL_GetNumDisplayModes(0);
2945         SDL_DisplayMode mode;
2946         for (modenum = 0;modenum < nummodes;modenum++)
2947         {
2948                 if (k >= maxcount)
2949                         break;
2950                 if (SDL_GetDisplayMode(0, modenum, &mode))
2951                         continue;
2952                 modes[k].width = mode.w;
2953                 modes[k].height = mode.h;
2954                 // FIXME bpp?
2955                 modes[k].refreshrate = mode.refresh_rate;
2956                 modes[k].pixelheight_num = 1;
2957                 modes[k].pixelheight_denom = 1; // SDL does not provide this
2958                 k++;
2959         }
2960 #endif
2961         return k;
2962 }