10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // another extensions list, containing platform-specific extensions that are
196 // not in the main list
197 const char *gl_platformextensions;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 // GL_ARB_multitexture
203 void (GLAPIENTRY *qglActiveTexture) (GLenum);
205 // general GL functions
207 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
209 void (GLAPIENTRY *qglClear)(GLbitfield mask);
211 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
212 void (GLAPIENTRY *qglCullFace)(GLenum mode);
214 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
215 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
216 void (GLAPIENTRY *qglEnable)(GLenum cap);
217 void (GLAPIENTRY *qglDisable)(GLenum cap);
218 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
220 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
221 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
222 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
223 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
225 GLenum (GLAPIENTRY *qglGetError)(void);
226 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
227 void (GLAPIENTRY *qglFinish)(void);
228 void (GLAPIENTRY *qglFlush)(void);
230 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
231 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
232 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
233 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
234 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
235 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
237 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
238 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
240 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
242 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
244 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
245 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
246 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
247 void (GLAPIENTRY *qglClearStencil)(GLint s);
249 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
250 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
251 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
252 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
253 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
254 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
255 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
256 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
257 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
259 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
260 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
261 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
263 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
265 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
266 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
267 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
268 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
270 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
271 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
272 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
274 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
276 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
277 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
278 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
280 void (GLAPIENTRY *qglPointSize)(GLfloat size);
282 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
284 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
285 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
286 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
288 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
289 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
290 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
291 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
292 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
293 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
294 GLuint (GLAPIENTRY *qglCreateProgram)(void);
295 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
296 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
297 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
298 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
299 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
300 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
301 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
302 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
303 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
304 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
305 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
306 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
307 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
308 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
309 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
310 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
311 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
312 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
313 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
314 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
315 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
316 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
318 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
320 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
321 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
322 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
323 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
324 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
325 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
326 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
327 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
329 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
330 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
331 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
332 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
333 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
334 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
335 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
336 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
337 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
338 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
339 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
340 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
341 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
342 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
343 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
344 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
345 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
346 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
347 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
348 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
349 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
350 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
351 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
352 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
353 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
354 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
355 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
356 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
357 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
358 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
359 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
360 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
361 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
362 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
363 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
364 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
365 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
366 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
367 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
368 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
369 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
370 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
371 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
372 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
373 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
374 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
375 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
377 //GL_ARB_vertex_buffer_object
378 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
379 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
380 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
381 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
382 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
383 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
384 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
385 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
387 //GL_ARB_framebuffer_object
388 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
389 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
390 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
391 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
392 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
393 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
394 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
395 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
396 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
397 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
398 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
399 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
400 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
401 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
402 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
403 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
404 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
405 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
406 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
407 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
409 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
411 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
412 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
413 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
414 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
415 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
416 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
417 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
419 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
420 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
421 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
422 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
423 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
424 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
425 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
426 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
428 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
430 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
431 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
432 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
433 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
434 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
435 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
436 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
437 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
438 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
439 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
441 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
445 #define sscanf sscanf_s
448 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
451 const dllfunction_t *func;
452 struct { int major, minor; } min_version, curr_version;
453 char extstr[MAX_INPUTLINE];
456 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
457 ext = 0; // opengl version
458 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
459 ext = -1; // pseudo name
461 ext = 1; // extension name
464 Con_DPrintf("checking for %s... ", minglver_or_ext);
466 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
468 for (func = funcs;func && func->name;func++)
469 *func->funcvariable = NULL;
471 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
473 Con_DPrint("disabled by commandline\n");
477 if (ext == 1) // opengl extension
479 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
481 Con_DPrint("not detected\n");
486 if(ext == 0) // opengl version
488 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
489 curr_version.major = curr_version.minor = 1;
491 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
493 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
498 for (func = funcs;func && func->name != NULL;func++)
500 // Con_DPrintf("\n %s... ", func->name);
502 // functions are cleared before all the extensions are evaluated
503 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
506 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
508 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
512 // delay the return so it prints all missing functions
515 // VorteX: add to found extension list
516 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
517 Cvar_SetQuick(&gl_info_extensions, extstr);
519 Con_DPrint("enabled\n");
524 // functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
525 static dllfunction_t openglfuncs[] =
527 {"glClearColor", (void **) &qglClearColor},
528 {"glClear", (void **) &qglClear},
529 {"glBlendFunc", (void **) &qglBlendFunc},
530 {"glCullFace", (void **) &qglCullFace},
531 {"glDrawBuffer", (void **) &qglDrawBuffer},
532 {"glReadBuffer", (void **) &qglReadBuffer},
533 {"glEnable", (void **) &qglEnable},
534 {"glDisable", (void **) &qglDisable},
535 {"glIsEnabled", (void **) &qglIsEnabled},
536 {"glGetBooleanv", (void **) &qglGetBooleanv},
537 {"glGetDoublev", (void **) &qglGetDoublev},
538 {"glGetFloatv", (void **) &qglGetFloatv},
539 {"glGetIntegerv", (void **) &qglGetIntegerv},
540 {"glGetError", (void **) &qglGetError},
541 {"glGetString", (void **) &qglGetString},
542 {"glFinish", (void **) &qglFinish},
543 {"glFlush", (void **) &qglFlush},
544 {"glClearDepth", (void **) &qglClearDepth},
545 {"glDepthFunc", (void **) &qglDepthFunc},
546 {"glDepthMask", (void **) &qglDepthMask},
547 {"glDepthRange", (void **) &qglDepthRange},
548 {"glDrawElements", (void **) &qglDrawElements},
549 {"glDrawArrays", (void **) &qglDrawArrays},
550 {"glColorMask", (void **) &qglColorMask},
551 {"glPointSize", (void**) &qglPointSize},
552 {"glViewport", (void **) &qglViewport},
553 {"glReadPixels", (void **) &qglReadPixels},
554 {"glStencilFunc", (void **) &qglStencilFunc},
555 {"glStencilMask", (void **) &qglStencilMask},
556 {"glStencilOp", (void **) &qglStencilOp},
557 {"glClearStencil", (void **) &qglClearStencil},
558 {"glTexParameterf", (void **) &qglTexParameterf},
559 {"glTexParameterfv", (void **) &qglTexParameterfv},
560 {"glTexParameteri", (void **) &qglTexParameteri},
561 {"glGetTexImage", (void **) &qglGetTexImage},
562 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
563 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
564 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
565 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
566 {"glHint", (void **) &qglHint},
567 {"glPixelStorei", (void **) &qglPixelStorei},
568 {"glGenTextures", (void **) &qglGenTextures},
569 {"glDeleteTextures", (void **) &qglDeleteTextures},
570 {"glBindTexture", (void **) &qglBindTexture},
571 {"glTexImage2D", (void **) &qglTexImage2D},
572 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
573 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
574 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
575 {"glScissor", (void **) &qglScissor},
576 {"glPolygonOffset", (void **) &qglPolygonOffset},
577 {"glPolygonMode", (void **) &qglPolygonMode},
578 {"glPolygonStipple", (void **) &qglPolygonStipple},
579 {"glActiveTexture", (void **) &qglActiveTexture},
580 {"glTexImage3D", (void **) &qglTexImage3D},
581 {"glTexSubImage3D", (void **) &qglTexSubImage3D},
582 {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
583 {"glDeleteShader", (void **) &qglDeleteShader},
584 {"glDeleteProgram", (void **) &qglDeleteProgram},
585 {"glDetachShader", (void **) &qglDetachShader},
586 {"glCreateShader", (void **) &qglCreateShader},
587 {"glShaderSource", (void **) &qglShaderSource},
588 {"glCompileShader", (void **) &qglCompileShader},
589 {"glCreateProgram", (void **) &qglCreateProgram},
590 {"glAttachShader", (void **) &qglAttachShader},
591 {"glLinkProgram", (void **) &qglLinkProgram},
592 {"glUseProgram", (void **) &qglUseProgram},
593 {"glValidateProgram", (void **) &qglValidateProgram},
594 {"glUniform1f", (void **) &qglUniform1f},
595 {"glUniform2f", (void **) &qglUniform2f},
596 {"glUniform3f", (void **) &qglUniform3f},
597 {"glUniform4f", (void **) &qglUniform4f},
598 {"glUniform1i", (void **) &qglUniform1i},
599 {"glUniform2i", (void **) &qglUniform2i},
600 {"glUniform3i", (void **) &qglUniform3i},
601 {"glUniform4i", (void **) &qglUniform4i},
602 {"glUniform1fv", (void **) &qglUniform1fv},
603 {"glUniform2fv", (void **) &qglUniform2fv},
604 {"glUniform3fv", (void **) &qglUniform3fv},
605 {"glUniform4fv", (void **) &qglUniform4fv},
606 {"glUniform1iv", (void **) &qglUniform1iv},
607 {"glUniform2iv", (void **) &qglUniform2iv},
608 {"glUniform3iv", (void **) &qglUniform3iv},
609 {"glUniform4iv", (void **) &qglUniform4iv},
610 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
611 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
612 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
613 {"glGetShaderiv", (void **) &qglGetShaderiv},
614 {"glGetProgramiv", (void **) &qglGetProgramiv},
615 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
616 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
617 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
618 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
619 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
620 {"glGetUniformfv", (void **) &qglGetUniformfv},
621 {"glGetUniformiv", (void **) &qglGetUniformiv},
622 {"glGetShaderSource", (void **) &qglGetShaderSource},
623 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
624 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
625 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
626 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
627 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
628 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
629 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
630 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
631 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
632 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
633 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
634 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
635 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
636 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
637 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
638 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
639 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
640 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
641 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
642 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
643 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
644 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
645 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
646 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
647 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
648 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
649 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
650 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
651 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
652 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
653 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
654 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
655 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
656 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
657 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
658 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
659 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
660 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
661 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
662 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
663 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
664 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
665 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
666 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
667 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
668 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
669 {"glBindBuffer" , (void **) &qglBindBuffer},
670 {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
671 {"glGenBuffers" , (void **) &qglGenBuffers},
672 {"glIsBuffer" , (void **) &qglIsBuffer},
673 {"glMapBuffer" , (void **) &qglMapBuffer},
674 {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
675 {"glBufferData" , (void **) &qglBufferData},
676 {"glBufferSubData" , (void **) &qglBufferSubData},
677 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
678 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
679 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
680 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
681 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
682 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
683 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
684 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
685 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
686 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
687 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
688 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
689 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
690 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
691 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
692 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
693 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
694 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
695 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
696 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
697 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
698 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
699 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
700 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
701 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
702 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
703 {"glBindBufferRange" , (void **) &qglBindBufferRange},
704 {"glBindBufferBase" , (void **) &qglBindBufferBase},
705 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
706 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
710 static dllfunction_t blendequationfuncs[] =
712 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
716 static dllfunction_t glsl130funcs[] =
718 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
722 static dllfunction_t texturecompressionfuncs[] =
724 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
725 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
726 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
727 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
728 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
732 static dllfunction_t occlusionqueryfuncs[] =
734 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
735 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
736 {"glIsQueryARB", (void **) &qglIsQueryARB},
737 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
738 {"glEndQueryARB", (void **) &qglEndQueryARB},
739 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
740 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
741 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
745 static dllfunction_t drawbuffersfuncs[] =
747 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
751 static dllfunction_t multisamplefuncs[] =
753 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
757 static dllfunction_t blendfuncseparatefuncs[] =
759 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
765 void VID_ClearExtensions(void)
767 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
768 Cvar_SetQuick(&gl_info_extensions, "");
770 // clear the extension flags
771 memset(&vid.support, 0, sizeof(vid.support));
772 vid.renderpath = RENDERPATH_GL20;
773 vid.sRGBcapable2D = false;
774 vid.sRGBcapable3D = false;
775 vid.maxtexturesize_2d = 0;
776 vid.maxtexturesize_3d = 0;
777 vid.maxtexturesize_cubemap = 0;
779 vid.teximageunits = 1;
780 vid.texarrayunits = 1;
781 vid.max_anisotropy = 1;
782 vid.maxdrawbuffers = 1;
785 // this is a complete list of all functions that are directly checked in the renderer
786 qglDrawBuffer = NULL;
787 qglPolygonStipple = NULL;
789 qglActiveTexture = NULL;
790 qglGetCompressedTexImageARB = NULL;
791 qglFramebufferTexture2D = NULL;
792 qglDrawBuffersARB = NULL;
797 void VID_CheckExtensions(void)
800 if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
801 Sys_Error("OpenGL driver/hardware lacks required features");
805 Con_DPrint("Checking OpenGL extensions...\n");
807 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
808 vid.support.glshaderversion = 100;
809 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
811 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
812 if (vid.support.glshaderversion < 100)
813 vid.support.glshaderversion = 100;
814 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
815 // get the glBindFragDataLocation function
816 if (vid.support.glshaderversion >= 130)
817 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
819 // GL drivers generally prefer GL_BGRA
820 vid.forcetextype = GL_BGRA;
822 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
823 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
824 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
825 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
826 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
827 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
828 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
829 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
830 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
831 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
832 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
833 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
834 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
835 vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
836 vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false);
837 vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false);
838 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
839 vid.allowalphatocoverage = false;
841 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
842 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
843 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
844 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
845 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
846 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
847 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
848 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
849 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
850 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
851 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
852 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
853 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
854 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
855 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
856 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
857 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
858 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
859 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
860 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
861 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
862 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
863 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
864 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
866 if (vid.support.arb_draw_buffers)
867 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
869 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
870 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
871 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
872 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
874 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
875 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
876 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
877 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
878 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
879 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
880 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
881 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
882 Con_DPrint("Using GL2+extensions rendering path\n");
883 vid.renderpath = RENDERPATH_GL20;
884 vid.sRGBcapable2D = false;
885 vid.sRGBcapable3D = true;
886 Con_DPrintf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
887 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
889 // enable multisample antialiasing if possible
890 if(vid.support.arb_multisample)
893 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
894 vid.samples = samples;
896 qglEnable(GL_MULTISAMPLE_ARB);
898 vid.allowalphatocoverage = false;
902 vid.allowalphatocoverage = false;
906 // VorteX: set other info (maybe place them in VID_InitMode?)
907 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
908 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
909 Cvar_SetQuick(&gl_info_version, gl_version);
910 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
911 Cvar_SetQuick(&gl_info_driver, gl_driver);
915 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
918 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
919 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
920 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
921 value = bound(-1, value, 1);
922 return value * fsensitivity;
925 qboolean VID_JoyBlockEmulatedKeys(int keycode)
928 vid_joystate_t joystate;
930 if (!joy_axiskeyevents.integer)
932 if (vid_joystate.is360)
934 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
937 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
938 VID_BuildJoyState(&joystate);
939 for (j = 32;j < 36;j++)
940 if (vid_joystate.button[j] || joystate.button[j])
946 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
949 xinput_state_t xinputstate;
951 memset(joystate, 0, sizeof(*joystate));
953 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
955 joystate->is360 = true;
956 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
957 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
958 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
959 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
960 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
961 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
962 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
963 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
964 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
965 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
966 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
967 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
968 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
969 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
970 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
971 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
972 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
973 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
974 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
975 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
976 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
977 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
978 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
979 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
980 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
981 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
982 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
983 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
984 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
985 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
990 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
995 // emulate key events for thumbstick
996 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
997 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
998 #if MAXJOYBUTTON != 36
999 #error this code must be updated if MAXJOYBUTTON changes!
1001 joystate->button[32] = f > 0.0f;
1002 joystate->button[33] = f < 0.0f;
1003 joystate->button[34] = r > 0.0f;
1004 joystate->button[35] = r < 0.0f;
1007 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1013 if (realtime >= *timer)
1015 Key_Event(key, 0, true);
1016 *timer = realtime + 0.1;
1021 Key_Event(key, 0, false);
1029 Key_Event(key, 0, true);
1030 *timer = realtime + 0.5;
1035 #if MAXJOYBUTTON != 36
1036 #error this code must be updated if MAXJOYBUTTON changes!
1038 static int joybuttonkey[MAXJOYBUTTON][2] =
1040 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1041 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1042 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1045 static int joybuttonkey360[][2] =
1047 {K_X360_DPAD_UP, K_UPARROW},
1048 {K_X360_DPAD_DOWN, K_DOWNARROW},
1049 {K_X360_DPAD_LEFT, K_LEFTARROW},
1050 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1051 {K_X360_START, K_ESCAPE},
1052 {K_X360_BACK, K_ESCAPE},
1053 {K_X360_LEFT_THUMB, 0},
1054 {K_X360_RIGHT_THUMB, 0},
1055 {K_X360_LEFT_SHOULDER, 0},
1056 {K_X360_RIGHT_SHOULDER, 0},
1057 {K_X360_A, K_ENTER},
1058 {K_X360_B, K_ESCAPE},
1061 {K_X360_LEFT_TRIGGER, 0},
1062 {K_X360_RIGHT_TRIGGER, 0},
1063 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1064 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1065 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1066 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1067 {K_X360_RIGHT_THUMB_DOWN, 0},
1068 {K_X360_RIGHT_THUMB_UP, 0},
1069 {K_X360_RIGHT_THUMB_LEFT, 0},
1070 {K_X360_RIGHT_THUMB_RIGHT, 0},
1073 double vid_joybuttontimer[MAXJOYBUTTON];
1074 void VID_ApplyJoyState(vid_joystate_t *joystate)
1077 int c = joy_axiskeyevents.integer != 0;
1078 if (joystate->is360)
1081 // keystrokes (chatpad)
1082 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1083 xinput_keystroke_t keystroke;
1084 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1085 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1088 // emit key events for buttons
1089 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1090 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1093 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1094 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1095 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1096 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1097 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1098 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1102 // emit key events for buttons
1103 for (j = 0;j < MAXJOYBUTTON;j++)
1104 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1107 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1108 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1109 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1110 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1111 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1112 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1115 vid_joystate = *joystate;
1118 int VID_Shared_SetJoystick(int index)
1122 int xinputcount = 0;
1123 int xinputindex = -1;
1124 int xinputavailable = 0;
1125 xinput_state_t state;
1126 // detect available XInput controllers
1127 for (i = 0;i < 4;i++)
1129 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1131 xinputavailable |= 1<<i;
1132 if (index == xinputcount)
1137 if (joy_xinputavailable.integer != xinputavailable)
1138 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1139 if (vid_xinputindex != xinputindex)
1141 vid_xinputindex = xinputindex;
1142 if (xinputindex >= 0)
1143 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1152 static void Force_CenterView_f (void)
1154 cl.viewangles[PITCH] = 0;
1157 static int gamma_forcenextframe = false;
1158 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1159 static int cachecolorenable;
1161 void VID_ApplyGammaToColor(const float *rgb, float *out)
1164 if (cachecolorenable)
1166 for (i = 0; i < 3; i++)
1167 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1171 for (i = 0; i < 3; i++)
1172 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1176 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1177 qboolean vid_gammatables_trivial = true;
1178 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1180 if (cachecolorenable)
1182 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1183 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1184 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1188 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1189 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1190 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1193 if(vid.sRGB2D || vid.sRGB3D)
1196 for(i = 0; i < 3*rampsize; ++i)
1197 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1200 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1201 // immensely butchered it to work with variable framerates and fit in with
1202 // the rest of darkplaces.
1204 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1205 if (v_psycho.integer)
1209 static float n[3], nd[3], nt[3];
1210 static int init = true;
1211 unsigned short *ramp;
1212 gamma_forcenextframe = true;
1216 for (x = 0;x < 3;x++)
1218 n[x] = lhrandom(0, 1);
1219 nd[x] = (rand()&1)?-0.25:0.25;
1220 nt[x] = lhrandom(1, 8.2);
1224 for (x = 0;x < 3;x++)
1226 nt[x] -= cl.realframetime;
1230 nt[x] += lhrandom(1, 8.2);
1232 n[x] += nd[x] * cl.realframetime;
1233 n[x] -= floor(n[x]);
1236 for (x = 0, ramp = ramps;x < 3;x++)
1237 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1238 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1242 void VID_UpdateGamma(void)
1246 qboolean gamma_changed = false;
1248 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1249 BOUNDCVAR(v_gamma, 0.1, 5);
1250 BOUNDCVAR(v_contrast, 0.2, 5);
1251 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1252 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1253 BOUNDCVAR(v_color_black_r, 0, 0.8);
1254 BOUNDCVAR(v_color_black_g, 0, 0.8);
1255 BOUNDCVAR(v_color_black_b, 0, 0.8);
1256 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1257 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1258 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1259 BOUNDCVAR(v_color_white_r, 1, 5);
1260 BOUNDCVAR(v_color_white_g, 1, 5);
1261 BOUNDCVAR(v_color_white_b, 1, 5);
1264 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1265 vid_gammatables_trivial = false;
1266 if(v_psycho.integer == 0)
1267 if(v_contrastboost.value == 1)
1271 if(v_color_enable.integer)
1273 if(v_color_black_r.value == 0)
1274 if(v_color_black_g.value == 0)
1275 if(v_color_black_b.value == 0)
1276 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1277 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1278 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1279 if(v_color_white_r.value == 1)
1280 if(v_color_white_g.value == 1)
1281 if(v_color_white_b.value == 1)
1282 vid_gammatables_trivial = true;
1286 if(v_gamma.value == 1)
1287 if(v_contrast.value == 1)
1288 if(v_brightness.value == 0)
1289 vid_gammatables_trivial = true;
1293 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1294 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1295 if(v_psycho.integer)
1296 gamma_changed = true;
1297 GAMMACHECK(cachegamma , v_gamma.value);
1298 GAMMACHECK(cachecontrast , v_contrast.value);
1299 GAMMACHECK(cachebrightness , v_brightness.value);
1300 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1301 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1302 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1303 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1304 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1305 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1306 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1307 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1308 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1309 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1310 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1313 ++vid_gammatables_serial;
1318 static dllfunction_t xinputdllfuncs[] =
1320 {"XInputGetState", (void **) &qXInputGetState},
1321 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1324 static const char* xinputdllnames [] =
1331 static dllhandle_t xinputdll_dll = NULL;
1334 void VID_Shared_Init(void)
1336 Cvar_RegisterVariable(&gl_info_vendor);
1337 Cvar_RegisterVariable(&gl_info_renderer);
1338 Cvar_RegisterVariable(&gl_info_version);
1339 Cvar_RegisterVariable(&gl_info_extensions);
1340 Cvar_RegisterVariable(&gl_info_platform);
1341 Cvar_RegisterVariable(&gl_info_driver);
1342 Cvar_RegisterVariable(&v_gamma);
1343 Cvar_RegisterVariable(&v_brightness);
1344 Cvar_RegisterVariable(&v_contrastboost);
1345 Cvar_RegisterVariable(&v_contrast);
1347 Cvar_RegisterVariable(&v_color_enable);
1348 Cvar_RegisterVariable(&v_color_black_r);
1349 Cvar_RegisterVariable(&v_color_black_g);
1350 Cvar_RegisterVariable(&v_color_black_b);
1351 Cvar_RegisterVariable(&v_color_grey_r);
1352 Cvar_RegisterVariable(&v_color_grey_g);
1353 Cvar_RegisterVariable(&v_color_grey_b);
1354 Cvar_RegisterVariable(&v_color_white_r);
1355 Cvar_RegisterVariable(&v_color_white_g);
1356 Cvar_RegisterVariable(&v_color_white_b);
1358 Cvar_RegisterVariable(&v_glslgamma_2d);
1360 Cvar_RegisterVariable(&v_psycho);
1362 Cvar_RegisterVariable(&vid_fullscreen);
1363 Cvar_RegisterVariable(&vid_width);
1364 Cvar_RegisterVariable(&vid_height);
1365 Cvar_RegisterVariable(&vid_bitsperpixel);
1366 Cvar_RegisterVariable(&vid_samples);
1367 Cvar_RegisterVariable(&vid_refreshrate);
1368 Cvar_RegisterVariable(&vid_userefreshrate);
1369 Cvar_RegisterVariable(&vid_stereobuffer);
1370 Cvar_RegisterVariable(&vid_touchscreen_density);
1371 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1372 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1373 Cvar_RegisterVariable(&vid_vsync);
1374 Cvar_RegisterVariable(&vid_mouse);
1375 Cvar_RegisterVariable(&vid_grabkeyboard);
1376 Cvar_RegisterVariable(&vid_touchscreen);
1377 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1378 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1379 Cvar_RegisterVariable(&vid_stick_mouse);
1380 Cvar_RegisterVariable(&vid_resizable);
1381 Cvar_RegisterVariable(&vid_desktopfullscreen);
1382 Cvar_RegisterVariable(&vid_minwidth);
1383 Cvar_RegisterVariable(&vid_minheight);
1384 Cvar_RegisterVariable(&gl_finish);
1385 Cvar_RegisterVariable(&vid_sRGB);
1386 Cvar_RegisterVariable(&vid_sRGB_fallback);
1388 Cvar_RegisterVariable(&joy_active);
1390 Cvar_RegisterVariable(&joy_xinputavailable);
1392 Cvar_RegisterVariable(&joy_detected);
1393 Cvar_RegisterVariable(&joy_enable);
1394 Cvar_RegisterVariable(&joy_index);
1395 Cvar_RegisterVariable(&joy_axisforward);
1396 Cvar_RegisterVariable(&joy_axisside);
1397 Cvar_RegisterVariable(&joy_axisup);
1398 Cvar_RegisterVariable(&joy_axispitch);
1399 Cvar_RegisterVariable(&joy_axisyaw);
1400 //Cvar_RegisterVariable(&joy_axisroll);
1401 Cvar_RegisterVariable(&joy_deadzoneforward);
1402 Cvar_RegisterVariable(&joy_deadzoneside);
1403 Cvar_RegisterVariable(&joy_deadzoneup);
1404 Cvar_RegisterVariable(&joy_deadzonepitch);
1405 Cvar_RegisterVariable(&joy_deadzoneyaw);
1406 //Cvar_RegisterVariable(&joy_deadzoneroll);
1407 Cvar_RegisterVariable(&joy_sensitivityforward);
1408 Cvar_RegisterVariable(&joy_sensitivityside);
1409 Cvar_RegisterVariable(&joy_sensitivityup);
1410 Cvar_RegisterVariable(&joy_sensitivitypitch);
1411 Cvar_RegisterVariable(&joy_sensitivityyaw);
1412 //Cvar_RegisterVariable(&joy_sensitivityroll);
1413 Cvar_RegisterVariable(&joy_axiskeyevents);
1414 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1415 Cvar_RegisterVariable(&joy_x360_axisforward);
1416 Cvar_RegisterVariable(&joy_x360_axisside);
1417 Cvar_RegisterVariable(&joy_x360_axisup);
1418 Cvar_RegisterVariable(&joy_x360_axispitch);
1419 Cvar_RegisterVariable(&joy_x360_axisyaw);
1420 //Cvar_RegisterVariable(&joy_x360_axisroll);
1421 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1422 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1423 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1424 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1425 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1426 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1427 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1428 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1429 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1430 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1431 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1432 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1435 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1438 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1439 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1442 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1447 memset(&mode, 0, sizeof(mode));
1448 mode.fullscreen = fullscreen != 0;
1450 mode.height = height;
1451 mode.bitsperpixel = bpp;
1452 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1453 mode.userefreshrate = vid_userefreshrate.integer != 0;
1454 mode.stereobuffer = stereobuffer != 0;
1455 mode.samples = samples;
1456 cl_ignoremousemoves = 2;
1457 VID_ClearExtensions();
1459 vid.samples = vid.mode.samples;
1460 if (VID_InitMode(&mode))
1462 // accept the (possibly modified) mode
1464 vid.fullscreen = vid.mode.fullscreen;
1465 vid.width = vid.mode.width;
1466 vid.height = vid.mode.height;
1467 vid.bitsperpixel = vid.mode.bitsperpixel;
1468 vid.refreshrate = vid.mode.refreshrate;
1469 vid.userefreshrate = vid.mode.userefreshrate;
1470 vid.stereobuffer = vid.mode.stereobuffer;
1471 vid.stencil = vid.mode.bitsperpixel > 16;
1472 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1473 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1475 switch(vid.renderpath)
1477 case RENDERPATH_GL20:
1481 qglGetBooleanv(GL_STEREO, &stereo);
1482 vid.stereobuffer = stereo != 0;
1486 case RENDERPATH_GLES2:
1488 vid.stereobuffer = false;
1493 (vid_sRGB_fallback.integer >= 3) // force fallback
1495 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1496 r_viewfbo.integer < 2)
1498 vid.sRGB2D = vid.sRGB3D = false;
1500 if(vid.samples != vid.mode.samples)
1501 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1503 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1505 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1506 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1507 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1508 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1509 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1510 if(vid_userefreshrate.integer)
1511 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1512 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1514 if (vid_touchscreen.integer)
1516 in_windowmouse_x = vid_width.value / 2.f;
1517 in_windowmouse_y = vid_height.value / 2.f;
1526 static void VID_OpenSystems(void)
1533 static void VID_CloseSystems(void)
1536 R_Modules_Shutdown();
1540 qboolean vid_commandlinecheck = true;
1541 extern qboolean vid_opened;
1543 void VID_Restart_f(void)
1547 // don't crash if video hasn't started yet
1548 if (vid_commandlinecheck)
1553 SCR_BeginLoadingPlaque(false);
1557 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1558 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1559 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1562 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1564 Con_Print("Video mode change failed\n");
1565 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1566 Sys_Error("Unable to restore to last working video mode");
1571 const char *vidfallbacks[][2] =
1573 {"vid_stereobuffer", "0"},
1574 {"vid_samples", "1"},
1575 {"vid_userefreshrate", "0"},
1576 {"vid_width", "640"},
1577 {"vid_height", "480"},
1578 {"vid_bitsperpixel", "32"},
1582 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1583 void VID_Start(void)
1585 int i, width, height, success;
1586 if (vid_commandlinecheck)
1588 // interpret command-line parameters
1589 vid_commandlinecheck = false;
1590 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1591 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1592 Cvar_SetValueQuick(&vid_fullscreen, false);
1593 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1594 if (COM_CheckParm("-fullscreen"))
1595 Cvar_SetValueQuick(&vid_fullscreen, true);
1598 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1599 if ((i = COM_CheckParm("-width")) != 0)
1600 width = atoi(com_argv[i+1]);
1601 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1602 if ((i = COM_CheckParm("-height")) != 0)
1603 height = atoi(com_argv[i+1]);
1605 width = height * 4 / 3;
1607 height = width * 3 / 4;
1609 Cvar_SetValueQuick(&vid_width, width);
1611 Cvar_SetValueQuick(&vid_height, height);
1612 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1613 if ((i = COM_CheckParm("-density")) != 0)
1614 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1615 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1616 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1617 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1618 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1619 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1620 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1623 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1626 Con_Print("Desired video mode fail, trying fallbacks...\n");
1627 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1629 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1630 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1633 Sys_Error("Video modes failed");
1644 static int VID_SortModes_Compare(const void *a_, const void *b_)
1646 vid_mode_t *a = (vid_mode_t *) a_;
1647 vid_mode_t *b = (vid_mode_t *) b_;
1648 if(a->width > b->width)
1650 if(a->width < b->width)
1652 if(a->height > b->height)
1654 if(a->height < b->height)
1656 if(a->refreshrate > b->refreshrate)
1658 if(a->refreshrate < b->refreshrate)
1664 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1666 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1670 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1676 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1677 // 2. remove duplicates
1678 for(i = 0; i < count; ++i)
1680 if(modes[i].width && modes[i].height)
1684 if(modes[i].width != modes[i-1].width)
1686 if(modes[i].height != modes[i-1].height)
1689 if(modes[i].refreshrate != modes[i-1].refreshrate)
1692 if(modes[i].bpp != modes[i-1].bpp)
1695 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1698 // a dupe, or a bogus mode!
1700 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1701 --i; // check this index again, as mode i+1 is now here