Lightmaps merging debug print ("copying original lightmap") now uses dprint. ODE...
[xonotic/darkplaces.git] / world.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // world.c -- world query functions
21
22 #include "quakedef.h"
23 #include "clvm_cmds.h"
24 #include "cl_collision.h"
25
26 /*
27
28 entities never clip against themselves, or their owner
29
30 line of sight checks trace->inopen and trace->inwater, but bullets don't
31
32 */
33
34 static void World_Physics_Init(void);
35 void World_Init(void)
36 {
37         Collision_Init();
38         World_Physics_Init();
39 }
40
41 static void World_Physics_Shutdown(void);
42 void World_Shutdown(void)
43 {
44         World_Physics_Shutdown();
45 }
46
47 static void World_Physics_Start(world_t *world);
48 void World_Start(world_t *world)
49 {
50         World_Physics_Start(world);
51 }
52
53 static void World_Physics_End(world_t *world);
54 void World_End(world_t *world)
55 {
56         World_Physics_End(world);
57 }
58
59 //============================================================================
60
61 /// World_ClearLink is used for new headnodes
62 void World_ClearLink (link_t *l)
63 {
64         l->entitynumber = 0;
65         l->prev = l->next = l;
66 }
67
68 void World_RemoveLink (link_t *l)
69 {
70         l->next->prev = l->prev;
71         l->prev->next = l->next;
72 }
73
74 void World_InsertLinkBefore (link_t *l, link_t *before, int entitynumber)
75 {
76         l->entitynumber = entitynumber;
77         l->next = before;
78         l->prev = before->prev;
79         l->prev->next = l;
80         l->next->prev = l;
81 }
82
83 /*
84 ===============================================================================
85
86 ENTITY AREA CHECKING
87
88 ===============================================================================
89 */
90
91 void World_PrintAreaStats(world_t *world, const char *worldname)
92 {
93         Con_Printf("%s areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", worldname, world->areagrid_stats_calls, world->areagrid_stats_nodechecks, (double) world->areagrid_stats_nodechecks / (double) world->areagrid_stats_calls, world->areagrid_stats_entitychecks, (double) world->areagrid_stats_entitychecks / (double) world->areagrid_stats_calls);
94         world->areagrid_stats_calls = 0;
95         world->areagrid_stats_nodechecks = 0;
96         world->areagrid_stats_entitychecks = 0;
97 }
98
99 /*
100 ===============
101 World_SetSize
102
103 ===============
104 */
105 void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs)
106 {
107         int i;
108
109         strlcpy(world->filename, filename, sizeof(world->filename));
110         VectorCopy(mins, world->mins);
111         VectorCopy(maxs, world->maxs);
112
113         // the areagrid_marknumber is not allowed to be 0
114         if (world->areagrid_marknumber < 1)
115                 world->areagrid_marknumber = 1;
116         // choose either the world box size, or a larger box to ensure the grid isn't too fine
117         world->areagrid_size[0] = max(world->maxs[0] - world->mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
118         world->areagrid_size[1] = max(world->maxs[1] - world->mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
119         world->areagrid_size[2] = max(world->maxs[2] - world->mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
120         // figure out the corners of such a box, centered at the center of the world box
121         world->areagrid_mins[0] = (world->mins[0] + world->maxs[0] - world->areagrid_size[0]) * 0.5f;
122         world->areagrid_mins[1] = (world->mins[1] + world->maxs[1] - world->areagrid_size[1]) * 0.5f;
123         world->areagrid_mins[2] = (world->mins[2] + world->maxs[2] - world->areagrid_size[2]) * 0.5f;
124         world->areagrid_maxs[0] = (world->mins[0] + world->maxs[0] + world->areagrid_size[0]) * 0.5f;
125         world->areagrid_maxs[1] = (world->mins[1] + world->maxs[1] + world->areagrid_size[1]) * 0.5f;
126         world->areagrid_maxs[2] = (world->mins[2] + world->maxs[2] + world->areagrid_size[2]) * 0.5f;
127         // now calculate the actual useful info from that
128         VectorNegate(world->areagrid_mins, world->areagrid_bias);
129         world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0];
130         world->areagrid_scale[1] = AREA_GRID / world->areagrid_size[1];
131         world->areagrid_scale[2] = AREA_GRID / world->areagrid_size[2];
132         World_ClearLink(&world->areagrid_outside);
133         for (i = 0;i < AREA_GRIDNODES;i++)
134                 World_ClearLink(&world->areagrid[i]);
135         if (developer_extra.integer)
136                 Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
137 }
138
139 /*
140 ===============
141 World_UnlinkAll
142
143 ===============
144 */
145 void World_UnlinkAll(world_t *world)
146 {
147         int i;
148         link_t *grid;
149         // unlink all entities one by one
150         grid = &world->areagrid_outside;
151         while (grid->next != grid)
152                 World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
153         for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++)
154                 while (grid->next != grid)
155                         World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
156 }
157
158 /*
159 ===============
160
161 ===============
162 */
163 void World_UnlinkEdict(prvm_edict_t *ent)
164 {
165         int i;
166         for (i = 0;i < ENTITYGRIDAREAS;i++)
167         {
168                 if (ent->priv.server->areagrid[i].prev)
169                 {
170                         World_RemoveLink (&ent->priv.server->areagrid[i]);
171                         ent->priv.server->areagrid[i].prev = ent->priv.server->areagrid[i].next = NULL;
172                 }
173         }
174 }
175
176 int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, prvm_edict_t **list)
177 {
178         int numlist;
179         link_t *grid;
180         link_t *l;
181         prvm_edict_t *ent;
182         int igrid[3], igridmins[3], igridmaxs[3];
183
184         // FIXME: if areagrid_marknumber wraps, all entities need their
185         // ent->priv.server->areagridmarknumber reset
186         world->areagrid_stats_calls++;
187         world->areagrid_marknumber++;
188         igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
189         igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
190         //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
191         igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
192         igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
193         //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
194         igridmins[0] = max(0, igridmins[0]);
195         igridmins[1] = max(0, igridmins[1]);
196         //igridmins[2] = max(0, igridmins[2]);
197         igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
198         igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
199         //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
200
201         numlist = 0;
202         // add entities not linked into areagrid because they are too big or
203         // outside the grid bounds
204         if (world->areagrid_outside.next != &world->areagrid_outside)
205         {
206                 grid = &world->areagrid_outside;
207                 for (l = grid->next;l != grid;l = l->next)
208                 {
209                         ent = PRVM_EDICT_NUM(l->entitynumber);
210                         if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
211                         {
212                                 ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
213                                 if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
214                                 {
215                                         if (numlist < maxlist)
216                                                 list[numlist] = ent;
217                                         numlist++;
218                                 }
219                                 world->areagrid_stats_entitychecks++;
220                         }
221                 }
222         }
223         // add grid linked entities
224         for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
225         {
226                 grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
227                 for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
228                 {
229                         if (grid->next != grid)
230                         {
231                                 for (l = grid->next;l != grid;l = l->next)
232                                 {
233                                         ent = PRVM_EDICT_NUM(l->entitynumber);
234                                         if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
235                                         {
236                                                 ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
237                                                 if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
238                                                 {
239                                                         if (numlist < maxlist)
240                                                                 list[numlist] = ent;
241                                                         numlist++;
242                                                 }
243                                                 //Con_Printf("%d %f %f %f %f %f %f : %d : %f %f %f %f %f %f\n", BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs), ent->priv.server->areamins[0], ent->priv.server->areamins[1], ent->priv.server->areamins[2], ent->priv.server->areamaxs[0], ent->priv.server->areamaxs[1], ent->priv.server->areamaxs[2], PRVM_NUM_FOR_EDICT(ent), mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
244                                         }
245                                         world->areagrid_stats_entitychecks++;
246                                 }
247                         }
248                 }
249         }
250         return numlist;
251 }
252
253 void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
254 {
255         link_t *grid;
256         int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
257
258         if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent)
259         {
260                 Con_Printf ("World_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", (void *)ent, (void *)prog->edicts, entitynumber);
261                 return;
262         }
263
264         igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
265         igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
266         //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
267         igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
268         igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
269         //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
270         if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
271         {
272                 // wow, something outside the grid, store it as such
273                 World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
274                 return;
275         }
276
277         gridnum = 0;
278         for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
279         {
280                 grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
281                 for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
282                         World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
283         }
284 }
285
286 /*
287 ===============
288 World_LinkEdict
289
290 ===============
291 */
292 void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
293 {
294         // unlink from old position first
295         if (ent->priv.server->areagrid[0].prev)
296                 World_UnlinkEdict(ent);
297
298         // don't add the world
299         if (ent == prog->edicts)
300                 return;
301
302         // don't add free entities
303         if (ent->priv.server->free)
304                 return;
305
306         VectorCopy(mins, ent->priv.server->areamins);
307         VectorCopy(maxs, ent->priv.server->areamaxs);
308         World_LinkEdict_AreaGrid(world, ent);
309 }
310
311
312
313
314 //============================================================================
315 // physics engine support
316 //============================================================================
317
318 #ifndef ODE_STATIC
319 # define ODE_DYNAMIC 1
320 #endif
321
322 #if defined(ODE_STATIC) || defined(ODE_DYNAMIC)
323 #define USEODE 1
324 #endif
325
326 // recent ODE trunk has dWorldStepFast1 removed
327 //#define ODE_USE_STEPFAST
328
329 #ifdef USEODE
330 cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
331 cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
332 cvar_t physics_ode_worldstep = {0, "physics_ode_worldstep","2", "step function to use, 0 - dWorldStep, 1 - dWorldStepFast1, 2 - dWorldQuickStep"};
333 cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep and dWorldStepFast1"};
334 cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
335 cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
336 cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
337 cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
338 cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
339 cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
340 cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.005", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
341 cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
342 cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
343 cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
344 cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
345 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
346 cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "1", "use constant step (sys_ticrate value) instead of variable step which tends to increase stability"};
347 cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
348 cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
349 cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
350 cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.2", "body will be disabled if it's linear move below this value"};
351 cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "0.3", "body will be disabled if it's angular move below this value"};
352 cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
353 cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
354 cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
355 cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
356 cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"};
357 cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
358
359 // LordHavoc: this large chunk of definitions comes from the ODE library
360 // include files.
361
362 #ifdef ODE_STATIC
363 #include "ode/ode.h"
364 #else
365 #ifdef WINAPI
366 // ODE does not use WINAPI
367 #define ODE_API
368 #else
369 #define ODE_API
370 #endif
371
372 // note: dynamic builds of ODE tend to be double precision, this is not used
373 // for static builds
374 typedef double dReal;
375
376 typedef dReal dVector3[4];
377 typedef dReal dVector4[4];
378 typedef dReal dMatrix3[4*3];
379 typedef dReal dMatrix4[4*4];
380 typedef dReal dMatrix6[8*6];
381 typedef dReal dQuaternion[4];
382
383 struct dxWorld;         /* dynamics world */
384 struct dxSpace;         /* collision space */
385 struct dxBody;          /* rigid body (dynamics object) */
386 struct dxGeom;          /* geometry (collision object) */
387 struct dxJoint;
388 struct dxJointNode;
389 struct dxJointGroup;
390 struct dxTriMeshData;
391
392 #define dInfinity 3.402823466e+38f
393
394 typedef struct dxWorld *dWorldID;
395 typedef struct dxSpace *dSpaceID;
396 typedef struct dxBody *dBodyID;
397 typedef struct dxGeom *dGeomID;
398 typedef struct dxJoint *dJointID;
399 typedef struct dxJointGroup *dJointGroupID;
400 typedef struct dxTriMeshData *dTriMeshDataID;
401
402 typedef struct dJointFeedback
403 {
404         dVector3 f1;            /* force applied to body 1 */
405         dVector3 t1;            /* torque applied to body 1 */
406         dVector3 f2;            /* force applied to body 2 */
407         dVector3 t2;            /* torque applied to body 2 */
408 }
409 dJointFeedback;
410
411 typedef enum dJointType
412 {
413         dJointTypeNone = 0,
414         dJointTypeBall,
415         dJointTypeHinge,
416         dJointTypeSlider,
417         dJointTypeContact,
418         dJointTypeUniversal,
419         dJointTypeHinge2,
420         dJointTypeFixed,
421         dJointTypeNull,
422         dJointTypeAMotor,
423         dJointTypeLMotor,
424         dJointTypePlane2D,
425         dJointTypePR,
426         dJointTypePU,
427         dJointTypePiston
428 }
429 dJointType;
430
431 #define D_ALL_PARAM_NAMES(start) \
432   /* parameters for limits and motors */ \
433   dParamLoStop = start, \
434   dParamHiStop, \
435   dParamVel, \
436   dParamFMax, \
437   dParamFudgeFactor, \
438   dParamBounce, \
439   dParamCFM, \
440   dParamStopERP, \
441   dParamStopCFM, \
442   /* parameters for suspension */ \
443   dParamSuspensionERP, \
444   dParamSuspensionCFM, \
445   dParamERP, \
446
447 #define D_ALL_PARAM_NAMES_X(start,x) \
448   /* parameters for limits and motors */ \
449   dParamLoStop ## x = start, \
450   dParamHiStop ## x, \
451   dParamVel ## x, \
452   dParamFMax ## x, \
453   dParamFudgeFactor ## x, \
454   dParamBounce ## x, \
455   dParamCFM ## x, \
456   dParamStopERP ## x, \
457   dParamStopCFM ## x, \
458   /* parameters for suspension */ \
459   dParamSuspensionERP ## x, \
460   dParamSuspensionCFM ## x, \
461   dParamERP ## x,
462
463 enum {
464   D_ALL_PARAM_NAMES(0)
465   D_ALL_PARAM_NAMES_X(0x100,2)
466   D_ALL_PARAM_NAMES_X(0x200,3)
467
468   /* add a multiple of this constant to the basic parameter numbers to get
469    * the parameters for the second, third etc axes.
470    */
471   dParamGroup=0x100
472 };
473
474 typedef struct dMass
475 {
476         dReal mass;
477         dVector3 c;
478         dMatrix3 I;
479 }
480 dMass;
481
482 enum
483 {
484         dContactMu2                     = 0x001,
485         dContactFDir1           = 0x002,
486         dContactBounce          = 0x004,
487         dContactSoftERP         = 0x008,
488         dContactSoftCFM         = 0x010,
489         dContactMotion1         = 0x020,
490         dContactMotion2         = 0x040,
491         dContactMotionN         = 0x080,
492         dContactSlip1           = 0x100,
493         dContactSlip2           = 0x200,
494         
495         dContactApprox0         = 0x0000,
496         dContactApprox1_1       = 0x1000,
497         dContactApprox1_2       = 0x2000,
498         dContactApprox1         = 0x3000
499 };
500
501 typedef struct dSurfaceParameters
502 {
503         /* must always be defined */
504         int mode;
505         dReal mu;
506
507         /* only defined if the corresponding flag is set in mode */
508         dReal mu2;
509         dReal bounce;
510         dReal bounce_vel;
511         dReal soft_erp;
512         dReal soft_cfm;
513         dReal motion1,motion2,motionN;
514         dReal slip1,slip2;
515 } dSurfaceParameters;
516
517 typedef struct dContactGeom
518 {
519         dVector3 pos;          ///< contact position
520         dVector3 normal;       ///< normal vector
521         dReal depth;           ///< penetration depth
522         dGeomID g1,g2;         ///< the colliding geoms
523         int side1,side2;       ///< (to be documented)
524 }
525 dContactGeom;
526
527 typedef struct dContact
528 {
529         dSurfaceParameters surface;
530         dContactGeom geom;
531         dVector3 fdir1;
532 }
533 dContact;
534
535 typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);
536
537 // SAP
538 // Order XZY or ZXY usually works best, if your Y is up.
539 #define dSAP_AXES_XYZ  ((0)|(1<<2)|(2<<4))
540 #define dSAP_AXES_XZY  ((0)|(2<<2)|(1<<4))
541 #define dSAP_AXES_YXZ  ((1)|(0<<2)|(2<<4))
542 #define dSAP_AXES_YZX  ((1)|(2<<2)|(0<<4))
543 #define dSAP_AXES_ZXY  ((2)|(0<<2)|(1<<4))
544 #define dSAP_AXES_ZYX  ((2)|(1<<2)|(0<<4))
545
546 //const char*     (ODE_API *dGetConfiguration)(void);
547 int             (ODE_API *dCheckConfiguration)( const char* token );
548 int             (ODE_API *dInitODE)(void);
549 //int             (ODE_API *dInitODE2)(unsigned int uiInitFlags);
550 //int             (ODE_API *dAllocateODEDataForThread)(unsigned int uiAllocateFlags);
551 //void            (ODE_API *dCleanupODEAllDataForThread)(void);
552 void            (ODE_API *dCloseODE)(void);
553
554 //int             (ODE_API *dMassCheck)(const dMass *m);
555 //void            (ODE_API *dMassSetZero)(dMass *);
556 //void            (ODE_API *dMassSetParameters)(dMass *, dReal themass, dReal cgx, dReal cgy, dReal cgz, dReal I11, dReal I22, dReal I33, dReal I12, dReal I13, dReal I23);
557 //void            (ODE_API *dMassSetSphere)(dMass *, dReal density, dReal radius);
558 void            (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal radius);
559 //void            (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
560 void            (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
561 //void            (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
562 //void            (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
563 //void            (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
564 void            (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
565 //void            (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
566 //void            (ODE_API *dMassSetTrimeshTotal)(dMass *m, dReal total_mass, dGeomID g);
567 //void            (ODE_API *dMassAdjust)(dMass *, dReal newmass);
568 //void            (ODE_API *dMassTranslate)(dMass *, dReal x, dReal y, dReal z);
569 //void            (ODE_API *dMassRotate)(dMass *, const dMatrix3 R);
570 //void            (ODE_API *dMassAdd)(dMass *a, const dMass *b);
571 //
572 dWorldID        (ODE_API *dWorldCreate)(void);
573 void            (ODE_API *dWorldDestroy)(dWorldID world);
574 void            (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
575 void            (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
576 void            (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
577 //dReal           (ODE_API *dWorldGetERP)(dWorldID);
578 void            (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
579 //dReal           (ODE_API *dWorldGetCFM)(dWorldID);
580 void            (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
581 //void            (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
582 void            (ODE_API *dWorldQuickStep)(dWorldID w, dReal stepsize);
583 void            (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
584 //int             (ODE_API *dWorldGetQuickStepNumIterations)(dWorldID);
585 //void            (ODE_API *dWorldSetQuickStepW)(dWorldID, dReal over_relaxation);
586 //dReal           (ODE_API *dWorldGetQuickStepW)(dWorldID);
587 //void            (ODE_API *dWorldSetContactMaxCorrectingVel)(dWorldID, dReal vel);
588 //dReal           (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
589 void            (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
590 //dReal           (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
591 #ifdef ODE_USE_STEPFAST
592 void            (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
593 #endif
594 //void            (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
595 //int             (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
596 //dReal           (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
597 void            (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
598 //dReal           (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
599 void            (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
600 //dReal           (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
601 //void            (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
602 //dReal           (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
603 //void            (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
604 //int             (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
605 void            (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
606 //int             (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
607 void            (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
608 //dReal           (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
609 void            (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
610 //int             (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
611 void            (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
612 //dReal           (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
613 void            (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
614 //dReal           (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
615 void            (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
616 //dReal           (ODE_API *dWorldGetLinearDamping)(dWorldID w);
617 void            (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
618 //dReal           (ODE_API *dWorldGetAngularDamping)(dWorldID w);
619 void            (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
620 //void            (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
621 //dReal           (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
622 //void            (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
623 //dReal           (ODE_API *dBodyGetAutoDisableLinearThreshold)(dBodyID);
624 //void            (ODE_API *dBodySetAutoDisableLinearThreshold)(dBodyID, dReal linear_average_threshold);
625 //dReal           (ODE_API *dBodyGetAutoDisableAngularThreshold)(dBodyID);
626 //void            (ODE_API *dBodySetAutoDisableAngularThreshold)(dBodyID, dReal angular_average_threshold);
627 //int             (ODE_API *dBodyGetAutoDisableAverageSamplesCount)(dBodyID);
628 //void            (ODE_API *dBodySetAutoDisableAverageSamplesCount)(dBodyID, unsigned int average_samples_count);
629 //int             (ODE_API *dBodyGetAutoDisableSteps)(dBodyID);
630 //void            (ODE_API *dBodySetAutoDisableSteps)(dBodyID, int steps);
631 //dReal           (ODE_API *dBodyGetAutoDisableTime)(dBodyID);
632 //void            (ODE_API *dBodySetAutoDisableTime)(dBodyID, dReal time);
633 //int             (ODE_API *dBodyGetAutoDisableFlag)(dBodyID);
634 //void            (ODE_API *dBodySetAutoDisableFlag)(dBodyID, int do_auto_disable);
635 //void            (ODE_API *dBodySetAutoDisableDefaults)(dBodyID);
636 //dWorldID        (ODE_API *dBodyGetWorld)(dBodyID);
637 dBodyID         (ODE_API *dBodyCreate)(dWorldID);
638 void            (ODE_API *dBodyDestroy)(dBodyID);
639 void            (ODE_API *dBodySetData)(dBodyID, void *data);
640 void *          (ODE_API *dBodyGetData)(dBodyID);
641 void            (ODE_API *dBodySetPosition)(dBodyID, dReal x, dReal y, dReal z);
642 void            (ODE_API *dBodySetRotation)(dBodyID, const dMatrix3 R);
643 //void            (ODE_API *dBodySetQuaternion)(dBodyID, const dQuaternion q);
644 void            (ODE_API *dBodySetLinearVel)(dBodyID, dReal x, dReal y, dReal z);
645 void            (ODE_API *dBodySetAngularVel)(dBodyID, dReal x, dReal y, dReal z);
646 const dReal *   (ODE_API *dBodyGetPosition)(dBodyID);
647 //void            (ODE_API *dBodyCopyPosition)(dBodyID body, dVector3 pos);
648 const dReal *   (ODE_API *dBodyGetRotation)(dBodyID);
649 //void            (ODE_API *dBodyCopyRotation)(dBodyID, dMatrix3 R);
650 //const dReal *   (ODE_API *dBodyGetQuaternion)(dBodyID);
651 //void            (ODE_API *dBodyCopyQuaternion)(dBodyID body, dQuaternion quat);
652 const dReal *   (ODE_API *dBodyGetLinearVel)(dBodyID);
653 const dReal *   (ODE_API *dBodyGetAngularVel)(dBodyID);
654 void            (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
655 //void            (ODE_API *dBodyGetMass)(dBodyID, dMass *mass);
656 //void            (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
657 //void            (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
658 //void            (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
659 void            (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
660 //void            (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
661 void            (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
662 //void            (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
663 //void            (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
664 //const dReal *   (ODE_API *dBodyGetForce)(dBodyID);
665 //const dReal *   (ODE_API *dBodyGetTorque)(dBodyID);
666 //void            (ODE_API *dBodySetForce)(dBodyID b, dReal x, dReal y, dReal z);
667 //void            (ODE_API *dBodySetTorque)(dBodyID b, dReal x, dReal y, dReal z);
668 //void            (ODE_API *dBodyGetRelPointPos)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
669 //void            (ODE_API *dBodyGetRelPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
670 //void            (ODE_API *dBodyGetPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
671 //void            (ODE_API *dBodyGetPosRelPoint)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
672 //void            (ODE_API *dBodyVectorToWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
673 //void            (ODE_API *dBodyVectorFromWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
674 //void            (ODE_API *dBodySetFiniteRotationMode)(dBodyID, int mode);
675 //void            (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
676 //int             (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
677 //void            (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
678 int             (ODE_API *dBodyGetNumJoints)(dBodyID b);
679 dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
680 //void            (ODE_API *dBodySetDynamic)(dBodyID);
681 //void            (ODE_API *dBodySetKinematic)(dBodyID);
682 //int             (ODE_API *dBodyIsKinematic)(dBodyID);
683 void            (ODE_API *dBodyEnable)(dBodyID);
684 void            (ODE_API *dBodyDisable)(dBodyID);
685 int             (ODE_API *dBodyIsEnabled)(dBodyID);
686 void            (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
687 int             (ODE_API *dBodyGetGravityMode)(dBodyID b);
688 //void            (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
689 //dGeomID         (ODE_API *dBodyGetFirstGeom)(dBodyID b);
690 //dGeomID         (ODE_API *dBodyGetNextGeom)(dGeomID g);
691 //void            (ODE_API *dBodySetDampingDefaults)(dBodyID b);
692 //dReal           (ODE_API *dBodyGetLinearDamping)(dBodyID b);
693 //void            (ODE_API *dBodySetLinearDamping)(dBodyID b, dReal scale);
694 //dReal           (ODE_API *dBodyGetAngularDamping)(dBodyID b);
695 //void            (ODE_API *dBodySetAngularDamping)(dBodyID b, dReal scale);
696 //void            (ODE_API *dBodySetDamping)(dBodyID b, dReal linear_scale, dReal angular_scale);
697 //dReal           (ODE_API *dBodyGetLinearDampingThreshold)(dBodyID b);
698 //void            (ODE_API *dBodySetLinearDampingThreshold)(dBodyID b, dReal threshold);
699 //dReal           (ODE_API *dBodyGetAngularDampingThreshold)(dBodyID b);
700 //void            (ODE_API *dBodySetAngularDampingThreshold)(dBodyID b, dReal threshold);
701 //dReal           (ODE_API *dBodyGetMaxAngularSpeed)(dBodyID b);
702 //void            (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
703 //int             (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
704 //void            (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
705 dJointID        (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
706 dJointID        (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
707 dJointID        (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
708 dJointID        (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
709 dJointID        (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
710 dJointID        (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
711 //dJointID        (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
712 //dJointID        (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
713 //dJointID        (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
714 dJointID        (ODE_API *dJointCreateFixed)(dWorldID, dJointGroupID);
715 //dJointID        (ODE_API *dJointCreateNull)(dWorldID, dJointGroupID);
716 //dJointID        (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
717 //dJointID        (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
718 //dJointID        (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
719 void            (ODE_API *dJointDestroy)(dJointID);
720 dJointGroupID   (ODE_API *dJointGroupCreate)(int max_size);
721 void            (ODE_API *dJointGroupDestroy)(dJointGroupID);
722 void            (ODE_API *dJointGroupEmpty)(dJointGroupID);
723 //int             (ODE_API *dJointGetNumBodies)(dJointID);
724 void            (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
725 //void            (ODE_API *dJointEnable)(dJointID);
726 //void            (ODE_API *dJointDisable)(dJointID);
727 //int             (ODE_API *dJointIsEnabled)(dJointID);
728 void            (ODE_API *dJointSetData)(dJointID, void *data);
729 void *          (ODE_API *dJointGetData)(dJointID);
730 //dJointType      (ODE_API *dJointGetType)(dJointID);
731 dBodyID         (ODE_API *dJointGetBody)(dJointID, int index);
732 //void            (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
733 //dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
734 void            (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
735 //void            (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
736 void            (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
737 void            (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
738 //void            (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
739 void            (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
740 //void            (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
741 void            (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
742 //void            (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
743 void            (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
744 //void            (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
745 void            (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
746 //void            (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
747 void            (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
748 void            (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
749 void            (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
750 void            (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
751 //void            (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
752 void            (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
753 void            (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
754 //void            (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
755 void            (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
756 //void            (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
757 void            (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
758 //void            (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
759 //void            (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
760 //void            (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
761 //void            (ODE_API *dJointSetPRAxis2)(dJointID, dReal x, dReal y, dReal z);
762 //void            (ODE_API *dJointSetPRParam)(dJointID, int parameter, dReal value);
763 //void            (ODE_API *dJointAddPRTorque)(dJointID j, dReal torque);
764 //void            (ODE_API *dJointSetPUAnchor)(dJointID, dReal x, dReal y, dReal z);
765 //void            (ODE_API *dJointSetPUAnchorOffset)(dJointID, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
766 //void            (ODE_API *dJointSetPUAxis1)(dJointID, dReal x, dReal y, dReal z);
767 //void            (ODE_API *dJointSetPUAxis2)(dJointID, dReal x, dReal y, dReal z);
768 //void            (ODE_API *dJointSetPUAxis3)(dJointID, dReal x, dReal y, dReal z);
769 //void            (ODE_API *dJointSetPUAxisP)(dJointID id, dReal x, dReal y, dReal z);
770 //void            (ODE_API *dJointSetPUParam)(dJointID, int parameter, dReal value);
771 //void            (ODE_API *dJointAddPUTorque)(dJointID j, dReal torque);
772 //void            (ODE_API *dJointSetPistonAnchor)(dJointID, dReal x, dReal y, dReal z);
773 //void            (ODE_API *dJointSetPistonAnchorOffset)(dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
774 //void            (ODE_API *dJointSetPistonParam)(dJointID, int parameter, dReal value);
775 //void            (ODE_API *dJointAddPistonForce)(dJointID joint, dReal force);
776 //void            (ODE_API *dJointSetFixed)(dJointID);
777 //void            (ODE_API *dJointSetFixedParam)(dJointID, int parameter, dReal value);
778 //void            (ODE_API *dJointSetAMotorNumAxes)(dJointID, int num);
779 //void            (ODE_API *dJointSetAMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
780 //void            (ODE_API *dJointSetAMotorAngle)(dJointID, int anum, dReal angle);
781 //void            (ODE_API *dJointSetAMotorParam)(dJointID, int parameter, dReal value);
782 //void            (ODE_API *dJointSetAMotorMode)(dJointID, int mode);
783 //void            (ODE_API *dJointAddAMotorTorques)(dJointID, dReal torque1, dReal torque2, dReal torque3);
784 //void            (ODE_API *dJointSetLMotorNumAxes)(dJointID, int num);
785 //void            (ODE_API *dJointSetLMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
786 //void            (ODE_API *dJointSetLMotorParam)(dJointID, int parameter, dReal value);
787 //void            (ODE_API *dJointSetPlane2DXParam)(dJointID, int parameter, dReal value);
788 //void            (ODE_API *dJointSetPlane2DYParam)(dJointID, int parameter, dReal value);
789 //void            (ODE_API *dJointSetPlane2DAngleParam)(dJointID, int parameter, dReal value);
790 //void            (ODE_API *dJointGetBallAnchor)(dJointID, dVector3 result);
791 //void            (ODE_API *dJointGetBallAnchor2)(dJointID, dVector3 result);
792 //dReal           (ODE_API *dJointGetBallParam)(dJointID, int parameter);
793 //void            (ODE_API *dJointGetHingeAnchor)(dJointID, dVector3 result);
794 //void            (ODE_API *dJointGetHingeAnchor2)(dJointID, dVector3 result);
795 //void            (ODE_API *dJointGetHingeAxis)(dJointID, dVector3 result);
796 //dReal           (ODE_API *dJointGetHingeParam)(dJointID, int parameter);
797 //dReal           (ODE_API *dJointGetHingeAngle)(dJointID);
798 //dReal           (ODE_API *dJointGetHingeAngleRate)(dJointID);
799 //dReal           (ODE_API *dJointGetSliderPosition)(dJointID);
800 //dReal           (ODE_API *dJointGetSliderPositionRate)(dJointID);
801 //void            (ODE_API *dJointGetSliderAxis)(dJointID, dVector3 result);
802 //dReal           (ODE_API *dJointGetSliderParam)(dJointID, int parameter);
803 //void            (ODE_API *dJointGetHinge2Anchor)(dJointID, dVector3 result);
804 //void            (ODE_API *dJointGetHinge2Anchor2)(dJointID, dVector3 result);
805 //void            (ODE_API *dJointGetHinge2Axis1)(dJointID, dVector3 result);
806 //void            (ODE_API *dJointGetHinge2Axis2)(dJointID, dVector3 result);
807 //dReal           (ODE_API *dJointGetHinge2Param)(dJointID, int parameter);
808 //dReal           (ODE_API *dJointGetHinge2Angle1)(dJointID);
809 //dReal           (ODE_API *dJointGetHinge2Angle1Rate)(dJointID);
810 //dReal           (ODE_API *dJointGetHinge2Angle2Rate)(dJointID);
811 //void            (ODE_API *dJointGetUniversalAnchor)(dJointID, dVector3 result);
812 //void            (ODE_API *dJointGetUniversalAnchor2)(dJointID, dVector3 result);
813 //void            (ODE_API *dJointGetUniversalAxis1)(dJointID, dVector3 result);
814 //void            (ODE_API *dJointGetUniversalAxis2)(dJointID, dVector3 result);
815 //dReal           (ODE_API *dJointGetUniversalParam)(dJointID, int parameter);
816 //void            (ODE_API *dJointGetUniversalAngles)(dJointID, dReal *angle1, dReal *angle2);
817 //dReal           (ODE_API *dJointGetUniversalAngle1)(dJointID);
818 //dReal           (ODE_API *dJointGetUniversalAngle2)(dJointID);
819 //dReal           (ODE_API *dJointGetUniversalAngle1Rate)(dJointID);
820 //dReal           (ODE_API *dJointGetUniversalAngle2Rate)(dJointID);
821 //void            (ODE_API *dJointGetPRAnchor)(dJointID, dVector3 result);
822 //dReal           (ODE_API *dJointGetPRPosition)(dJointID);
823 //dReal           (ODE_API *dJointGetPRPositionRate)(dJointID);
824 //dReal           (ODE_API *dJointGetPRAngle)(dJointID);
825 //dReal           (ODE_API *dJointGetPRAngleRate)(dJointID);
826 //void            (ODE_API *dJointGetPRAxis1)(dJointID, dVector3 result);
827 //void            (ODE_API *dJointGetPRAxis2)(dJointID, dVector3 result);
828 //dReal           (ODE_API *dJointGetPRParam)(dJointID, int parameter);
829 //void            (ODE_API *dJointGetPUAnchor)(dJointID, dVector3 result);
830 //dReal           (ODE_API *dJointGetPUPosition)(dJointID);
831 //dReal           (ODE_API *dJointGetPUPositionRate)(dJointID);
832 //void            (ODE_API *dJointGetPUAxis1)(dJointID, dVector3 result);
833 //void            (ODE_API *dJointGetPUAxis2)(dJointID, dVector3 result);
834 //void            (ODE_API *dJointGetPUAxis3)(dJointID, dVector3 result);
835 //void            (ODE_API *dJointGetPUAxisP)(dJointID id, dVector3 result);
836 //void            (ODE_API *dJointGetPUAngles)(dJointID, dReal *angle1, dReal *angle2);
837 //dReal           (ODE_API *dJointGetPUAngle1)(dJointID);
838 //dReal           (ODE_API *dJointGetPUAngle1Rate)(dJointID);
839 //dReal           (ODE_API *dJointGetPUAngle2)(dJointID);
840 //dReal           (ODE_API *dJointGetPUAngle2Rate)(dJointID);
841 //dReal           (ODE_API *dJointGetPUParam)(dJointID, int parameter);
842 //dReal           (ODE_API *dJointGetPistonPosition)(dJointID);
843 //dReal           (ODE_API *dJointGetPistonPositionRate)(dJointID);
844 //dReal           (ODE_API *dJointGetPistonAngle)(dJointID);
845 //dReal           (ODE_API *dJointGetPistonAngleRate)(dJointID);
846 //void            (ODE_API *dJointGetPistonAnchor)(dJointID, dVector3 result);
847 //void            (ODE_API *dJointGetPistonAnchor2)(dJointID, dVector3 result);
848 //void            (ODE_API *dJointGetPistonAxis)(dJointID, dVector3 result);
849 //dReal           (ODE_API *dJointGetPistonParam)(dJointID, int parameter);
850 //int             (ODE_API *dJointGetAMotorNumAxes)(dJointID);
851 //void            (ODE_API *dJointGetAMotorAxis)(dJointID, int anum, dVector3 result);
852 //int             (ODE_API *dJointGetAMotorAxisRel)(dJointID, int anum);
853 //dReal           (ODE_API *dJointGetAMotorAngle)(dJointID, int anum);
854 //dReal           (ODE_API *dJointGetAMotorAngleRate)(dJointID, int anum);
855 //dReal           (ODE_API *dJointGetAMotorParam)(dJointID, int parameter);
856 //int             (ODE_API *dJointGetAMotorMode)(dJointID);
857 //int             (ODE_API *dJointGetLMotorNumAxes)(dJointID);
858 //void            (ODE_API *dJointGetLMotorAxis)(dJointID, int anum, dVector3 result);
859 //dReal           (ODE_API *dJointGetLMotorParam)(dJointID, int parameter);
860 //dReal           (ODE_API *dJointGetFixedParam)(dJointID, int parameter);
861 //dJointID        (ODE_API *dConnectingJoint)(dBodyID, dBodyID);
862 //int             (ODE_API *dConnectingJointList)(dBodyID, dBodyID, dJointID*);
863 int             (ODE_API *dAreConnected)(dBodyID, dBodyID);
864 int             (ODE_API *dAreConnectedExcluding)(dBodyID body1, dBodyID body2, int joint_type);
865 //
866 dSpaceID        (ODE_API *dSimpleSpaceCreate)(dSpaceID space);
867 dSpaceID        (ODE_API *dHashSpaceCreate)(dSpaceID space);
868 dSpaceID        (ODE_API *dQuadTreeSpaceCreate)(dSpaceID space, const dVector3 Center, const dVector3 Extents, int Depth);
869 //dSpaceID        (ODE_API *dSweepAndPruneSpaceCreate)( dSpaceID space, int axisorder );
870 void            (ODE_API *dSpaceDestroy)(dSpaceID);
871 //void            (ODE_API *dHashSpaceSetLevels)(dSpaceID space, int minlevel, int maxlevel);
872 //void            (ODE_API *dHashSpaceGetLevels)(dSpaceID space, int *minlevel, int *maxlevel);
873 //void            (ODE_API *dSpaceSetCleanup)(dSpaceID space, int mode);
874 //int             (ODE_API *dSpaceGetCleanup)(dSpaceID space);
875 //void            (ODE_API *dSpaceSetSublevel)(dSpaceID space, int sublevel);
876 //int             (ODE_API *dSpaceGetSublevel)(dSpaceID space);
877 //void            (ODE_API *dSpaceSetManualCleanup)(dSpaceID space, int mode);
878 //int             (ODE_API *dSpaceGetManualCleanup)(dSpaceID space);
879 //void            (ODE_API *dSpaceAdd)(dSpaceID, dGeomID);
880 //void            (ODE_API *dSpaceRemove)(dSpaceID, dGeomID);
881 //int             (ODE_API *dSpaceQuery)(dSpaceID, dGeomID);
882 //void            (ODE_API *dSpaceClean)(dSpaceID);
883 //int             (ODE_API *dSpaceGetNumGeoms)(dSpaceID);
884 //dGeomID         (ODE_API *dSpaceGetGeom)(dSpaceID, int i);
885 //int             (ODE_API *dSpaceGetClass)(dSpaceID space);
886 //
887 void            (ODE_API *dGeomDestroy)(dGeomID geom);
888 void            (ODE_API *dGeomSetData)(dGeomID geom, void* data);
889 void *          (ODE_API *dGeomGetData)(dGeomID geom);
890 void            (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
891 dBodyID         (ODE_API *dGeomGetBody)(dGeomID geom);
892 void            (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
893 void            (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
894 //void            (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
895 //const dReal *   (ODE_API *dGeomGetPosition)(dGeomID geom);
896 //void            (ODE_API *dGeomCopyPosition)(dGeomID geom, dVector3 pos);
897 //const dReal *   (ODE_API *dGeomGetRotation)(dGeomID geom);
898 //void            (ODE_API *dGeomCopyRotation)(dGeomID geom, dMatrix3 R);
899 //void            (ODE_API *dGeomGetQuaternion)(dGeomID geom, dQuaternion result);
900 //void            (ODE_API *dGeomGetAABB)(dGeomID geom, dReal aabb[6]);
901 int             (ODE_API *dGeomIsSpace)(dGeomID geom);
902 //dSpaceID        (ODE_API *dGeomGetSpace)(dGeomID);
903 //int             (ODE_API *dGeomGetClass)(dGeomID geom);
904 //void            (ODE_API *dGeomSetCategoryBits)(dGeomID geom, unsigned long bits);
905 //void            (ODE_API *dGeomSetCollideBits)(dGeomID geom, unsigned long bits);
906 //unsigned long   (ODE_API *dGeomGetCategoryBits)(dGeomID);
907 //unsigned long   (ODE_API *dGeomGetCollideBits)(dGeomID);
908 //void            (ODE_API *dGeomEnable)(dGeomID geom);
909 //void            (ODE_API *dGeomDisable)(dGeomID geom);
910 //int             (ODE_API *dGeomIsEnabled)(dGeomID geom);
911 //void            (ODE_API *dGeomSetOffsetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
912 //void            (ODE_API *dGeomSetOffsetRotation)(dGeomID geom, const dMatrix3 R);
913 //void            (ODE_API *dGeomSetOffsetQuaternion)(dGeomID geom, const dQuaternion Q);
914 //void            (ODE_API *dGeomSetOffsetWorldPosition)(dGeomID geom, dReal x, dReal y, dReal z);
915 //void            (ODE_API *dGeomSetOffsetWorldRotation)(dGeomID geom, const dMatrix3 R);
916 //void            (ODE_API *dGeomSetOffsetWorldQuaternion)(dGeomID geom, const dQuaternion);
917 //void            (ODE_API *dGeomClearOffset)(dGeomID geom);
918 //int             (ODE_API *dGeomIsOffset)(dGeomID geom);
919 //const dReal *   (ODE_API *dGeomGetOffsetPosition)(dGeomID geom);
920 //void            (ODE_API *dGeomCopyOffsetPosition)(dGeomID geom, dVector3 pos);
921 //const dReal *   (ODE_API *dGeomGetOffsetRotation)(dGeomID geom);
922 //void            (ODE_API *dGeomCopyOffsetRotation)(dGeomID geom, dMatrix3 R);
923 //void            (ODE_API *dGeomGetOffsetQuaternion)(dGeomID geom, dQuaternion result);
924 int             (ODE_API *dCollide)(dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip);
925 //
926 void            (ODE_API *dSpaceCollide)(dSpaceID space, void *data, dNearCallback *callback);
927 void            (ODE_API *dSpaceCollide2)(dGeomID space1, dGeomID space2, void *data, dNearCallback *callback);
928 //
929 dGeomID         (ODE_API *dCreateSphere)(dSpaceID space, dReal radius);
930 //void            (ODE_API *dGeomSphereSetRadius)(dGeomID sphere, dReal radius);
931 //dReal           (ODE_API *dGeomSphereGetRadius)(dGeomID sphere);
932 //dReal           (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z);
933 //
934 //dGeomID         (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
935 //void            (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
936 //
937 dGeomID         (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz);
938 //void            (ODE_API *dGeomBoxSetLengths)(dGeomID box, dReal lx, dReal ly, dReal lz);
939 //void            (ODE_API *dGeomBoxGetLengths)(dGeomID box, dVector3 result);
940 //dReal           (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
941 //dReal           (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
942 //
943 //dGeomID         (ODE_API *dCreatePlane)(dSpaceID space, dReal a, dReal b, dReal c, dReal d);
944 //void            (ODE_API *dGeomPlaneSetParams)(dGeomID plane, dReal a, dReal b, dReal c, dReal d);
945 //void            (ODE_API *dGeomPlaneGetParams)(dGeomID plane, dVector4 result);
946 //dReal           (ODE_API *dGeomPlanePointDepth)(dGeomID plane, dReal x, dReal y, dReal z);
947 //
948 dGeomID         (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal length);
949 //void            (ODE_API *dGeomCapsuleSetParams)(dGeomID ccylinder, dReal radius, dReal length);
950 //void            (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
951 //dReal           (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
952 //
953 //dGeomID         (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
954 //void            (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
955 //void            (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
956 //
957 //dGeomID         (ODE_API *dCreateRay)(dSpaceID space, dReal length);
958 //void            (ODE_API *dGeomRaySetLength)(dGeomID ray, dReal length);
959 //dReal           (ODE_API *dGeomRayGetLength)(dGeomID ray);
960 //void            (ODE_API *dGeomRaySet)(dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
961 //void            (ODE_API *dGeomRayGet)(dGeomID ray, dVector3 start, dVector3 dir);
962 //
963 dGeomID         (ODE_API *dCreateGeomTransform)(dSpaceID space);
964 void            (ODE_API *dGeomTransformSetGeom)(dGeomID g, dGeomID obj);
965 //dGeomID         (ODE_API *dGeomTransformGetGeom)(dGeomID g);
966 void            (ODE_API *dGeomTransformSetCleanup)(dGeomID g, int mode);
967 //int             (ODE_API *dGeomTransformGetCleanup)(dGeomID g);
968 //void            (ODE_API *dGeomTransformSetInfo)(dGeomID g, int mode);
969 //int             (ODE_API *dGeomTransformGetInfo)(dGeomID g);
970
971 enum { TRIMESH_FACE_NORMALS };
972 typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
973 typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
974 typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
975 typedef int dTriTriMergeCallback(dGeomID TriMesh, int FirstTriangleIndex, int SecondTriangleIndex);
976
977 dTriMeshDataID  (ODE_API *dGeomTriMeshDataCreate)(void);
978 void            (ODE_API *dGeomTriMeshDataDestroy)(dTriMeshDataID g);
979 //void            (ODE_API *dGeomTriMeshDataSet)(dTriMeshDataID g, int data_id, void* in_data);
980 //void*           (ODE_API *dGeomTriMeshDataGet)(dTriMeshDataID g, int data_id);
981 //void            (*dGeomTriMeshSetLastTransform)( (ODE_API *dGeomID g, dMatrix4 last_trans );
982 //dReal*          (*dGeomTriMeshGetLastTransform)( (ODE_API *dGeomID g );
983 void            (ODE_API *dGeomTriMeshDataBuildSingle)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride);
984 //void            (ODE_API *dGeomTriMeshDataBuildSingle1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride, const void* Normals);
985 //void            (ODE_API *dGeomTriMeshDataBuildDouble)(dTriMeshDataID g,  const void* Vertices,  int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride);
986 //void            (ODE_API *dGeomTriMeshDataBuildDouble1)(dTriMeshDataID g,  const void* Vertices,  int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride, const void* Normals);
987 //void            (ODE_API *dGeomTriMeshDataBuildSimple)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount);
988 //void            (ODE_API *dGeomTriMeshDataBuildSimple1)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount, const int* Normals);
989 //void            (ODE_API *dGeomTriMeshDataPreprocess)(dTriMeshDataID g);
990 //void            (ODE_API *dGeomTriMeshDataGetBuffer)(dTriMeshDataID g, unsigned char** buf, int* bufLen);
991 //void            (ODE_API *dGeomTriMeshDataSetBuffer)(dTriMeshDataID g, unsigned char* buf);
992 //void            (ODE_API *dGeomTriMeshSetCallback)(dGeomID g, dTriCallback* Callback);
993 //dTriCallback*   (ODE_API *dGeomTriMeshGetCallback)(dGeomID g);
994 //void            (ODE_API *dGeomTriMeshSetArrayCallback)(dGeomID g, dTriArrayCallback* ArrayCallback);
995 //dTriArrayCallback* (ODE_API *dGeomTriMeshGetArrayCallback)(dGeomID g);
996 //void            (ODE_API *dGeomTriMeshSetRayCallback)(dGeomID g, dTriRayCallback* Callback);
997 //dTriRayCallback* (ODE_API *dGeomTriMeshGetRayCallback)(dGeomID g);
998 //void            (ODE_API *dGeomTriMeshSetTriMergeCallback)(dGeomID g, dTriTriMergeCallback* Callback);
999 //dTriTriMergeCallback* (ODE_API *dGeomTriMeshGetTriMergeCallback)(dGeomID g);
1000 dGeomID         (ODE_API *dCreateTriMesh)(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
1001 //void            (ODE_API *dGeomTriMeshSetData)(dGeomID g, dTriMeshDataID Data);
1002 //dTriMeshDataID  (ODE_API *dGeomTriMeshGetData)(dGeomID g);
1003 //void            (ODE_API *dGeomTriMeshEnableTC)(dGeomID g, int geomClass, int enable);
1004 //int             (ODE_API *dGeomTriMeshIsTCEnabled)(dGeomID g, int geomClass);
1005 //void            (ODE_API *dGeomTriMeshClearTCCache)(dGeomID g);
1006 //dTriMeshDataID  (ODE_API *dGeomTriMeshGetTriMeshDataID)(dGeomID g);
1007 //void            (ODE_API *dGeomTriMeshGetTriangle)(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
1008 //void            (ODE_API *dGeomTriMeshGetPoint)(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
1009 //int             (ODE_API *dGeomTriMeshGetTriangleCount )(dGeomID g);
1010 //void            (ODE_API *dGeomTriMeshDataUpdate)(dTriMeshDataID g);
1011
1012 static dllfunction_t odefuncs[] =
1013 {
1014 //      {"dGetConfiguration",                                                   (void **) &dGetConfiguration},
1015         {"dCheckConfiguration",                                                 (void **) &dCheckConfiguration},
1016         {"dInitODE",                                                                    (void **) &dInitODE},
1017 //      {"dInitODE2",                                                                   (void **) &dInitODE2},
1018 //      {"dAllocateODEDataForThread",                                   (void **) &dAllocateODEDataForThread},
1019 //      {"dCleanupODEAllDataForThread",                                 (void **) &dCleanupODEAllDataForThread},
1020         {"dCloseODE",                                                                   (void **) &dCloseODE},
1021 //      {"dMassCheck",                                                                  (void **) &dMassCheck},
1022 //      {"dMassSetZero",                                                                (void **) &dMassSetZero},
1023 //      {"dMassSetParameters",                                                  (void **) &dMassSetParameters},
1024 //      {"dMassSetSphere",                                                              (void **) &dMassSetSphere},
1025         {"dMassSetSphereTotal",                                                 (void **) &dMassSetSphereTotal},
1026 //      {"dMassSetCapsule",                                                             (void **) &dMassSetCapsule},
1027         {"dMassSetCapsuleTotal",                                                (void **) &dMassSetCapsuleTotal},
1028 //      {"dMassSetCylinder",                                                    (void **) &dMassSetCylinder},
1029 //      {"dMassSetCylinderTotal",                                               (void **) &dMassSetCylinderTotal},
1030 //      {"dMassSetBox",                                                                 (void **) &dMassSetBox},
1031         {"dMassSetBoxTotal",                                                    (void **) &dMassSetBoxTotal},
1032 //      {"dMassSetTrimesh",                                                             (void **) &dMassSetTrimesh},
1033 //      {"dMassSetTrimeshTotal",                                                (void **) &dMassSetTrimeshTotal},
1034 //      {"dMassAdjust",                                                                 (void **) &dMassAdjust},
1035 //      {"dMassTranslate",                                                              (void **) &dMassTranslate},
1036 //      {"dMassRotate",                                                                 (void **) &dMassRotate},
1037 //      {"dMassAdd",                                                                    (void **) &dMassAdd},
1038
1039         {"dWorldCreate",                                                                (void **) &dWorldCreate},
1040         {"dWorldDestroy",                                                               (void **) &dWorldDestroy},
1041         {"dWorldSetGravity",                                                    (void **) &dWorldSetGravity},
1042         {"dWorldGetGravity",                                                    (void **) &dWorldGetGravity},
1043         {"dWorldSetERP",                                                                (void **) &dWorldSetERP},
1044 //      {"dWorldGetERP",                                                                (void **) &dWorldGetERP},
1045         {"dWorldSetCFM",                                                                (void **) &dWorldSetCFM},
1046 //      {"dWorldGetCFM",                                                                (void **) &dWorldGetCFM},
1047         {"dWorldStep",                                                                  (void **) &dWorldStep},
1048 //      {"dWorldImpulseToForce",                                                (void **) &dWorldImpulseToForce},
1049         {"dWorldQuickStep",                                                             (void **) &dWorldQuickStep},
1050         {"dWorldSetQuickStepNumIterations",                             (void **) &dWorldSetQuickStepNumIterations},
1051 //      {"dWorldGetQuickStepNumIterations",                             (void **) &dWorldGetQuickStepNumIterations},
1052 //      {"dWorldSetQuickStepW",                                                 (void **) &dWorldSetQuickStepW},
1053 //      {"dWorldGetQuickStepW",                                                 (void **) &dWorldGetQuickStepW},
1054 //      {"dWorldSetContactMaxCorrectingVel",                    (void **) &dWorldSetContactMaxCorrectingVel},
1055 //      {"dWorldGetContactMaxCorrectingVel",                    (void **) &dWorldGetContactMaxCorrectingVel},
1056         {"dWorldSetContactSurfaceLayer",                                (void **) &dWorldSetContactSurfaceLayer},
1057 //      {"dWorldGetContactSurfaceLayer",                                (void **) &dWorldGetContactSurfaceLayer},
1058 #ifdef ODE_USE_STEPFAST
1059         {"dWorldStepFast1",                                                             (void **) &dWorldStepFast1},
1060 #endif
1061 //      {"dWorldSetAutoEnableDepthSF1",                                 (void **) &dWorldSetAutoEnableDepthSF1},
1062 //      {"dWorldGetAutoEnableDepthSF1",                                 (void **) &dWorldGetAutoEnableDepthSF1},
1063 //      {"dWorldGetAutoDisableLinearThreshold",                 (void **) &dWorldGetAutoDisableLinearThreshold},
1064         {"dWorldSetAutoDisableLinearThreshold",                 (void **) &dWorldSetAutoDisableLinearThreshold},
1065 //      {"dWorldGetAutoDisableAngularThreshold",                (void **) &dWorldGetAutoDisableAngularThreshold},
1066         {"dWorldSetAutoDisableAngularThreshold",                (void **) &dWorldSetAutoDisableAngularThreshold},
1067 //      {"dWorldGetAutoDisableLinearAverageThreshold",  (void **) &dWorldGetAutoDisableLinearAverageThreshold},
1068 //      {"dWorldSetAutoDisableLinearAverageThreshold",  (void **) &dWorldSetAutoDisableLinearAverageThreshold},
1069 //      {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
1070 //      {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
1071 //      {"dWorldGetAutoDisableAverageSamplesCount",             (void **) &dWorldGetAutoDisableAverageSamplesCount},
1072         {"dWorldSetAutoDisableAverageSamplesCount",             (void **) &dWorldSetAutoDisableAverageSamplesCount},
1073 //      {"dWorldGetAutoDisableSteps",                                   (void **) &dWorldGetAutoDisableSteps},
1074         {"dWorldSetAutoDisableSteps",                                   (void **) &dWorldSetAutoDisableSteps},
1075 //      {"dWorldGetAutoDisableTime",                                    (void **) &dWorldGetAutoDisableTime},
1076         {"dWorldSetAutoDisableTime",                                    (void **) &dWorldSetAutoDisableTime},
1077 //      {"dWorldGetAutoDisableFlag",                                    (void **) &dWorldGetAutoDisableFlag},
1078         {"dWorldSetAutoDisableFlag",                                    (void **) &dWorldSetAutoDisableFlag},
1079 //      {"dWorldGetLinearDampingThreshold",                             (void **) &dWorldGetLinearDampingThreshold},
1080         {"dWorldSetLinearDampingThreshold",                             (void **) &dWorldSetLinearDampingThreshold},
1081 //      {"dWorldGetAngularDampingThreshold",                    (void **) &dWorldGetAngularDampingThreshold},
1082         {"dWorldSetAngularDampingThreshold",                    (void **) &dWorldSetAngularDampingThreshold},
1083 //      {"dWorldGetLinearDamping",                                              (void **) &dWorldGetLinearDamping},
1084         {"dWorldSetLinearDamping",                                              (void **) &dWorldSetLinearDamping},
1085 //      {"dWorldGetAngularDamping",                                             (void **) &dWorldGetAngularDamping},
1086         {"dWorldSetAngularDamping",                                             (void **) &dWorldSetAngularDamping},
1087 //      {"dWorldSetDamping",                                                    (void **) &dWorldSetDamping},
1088 //      {"dWorldGetMaxAngularSpeed",                                    (void **) &dWorldGetMaxAngularSpeed},
1089 //      {"dWorldSetMaxAngularSpeed",                                    (void **) &dWorldSetMaxAngularSpeed},
1090 //      {"dBodyGetAutoDisableLinearThreshold",                  (void **) &dBodyGetAutoDisableLinearThreshold},
1091 //      {"dBodySetAutoDisableLinearThreshold",                  (void **) &dBodySetAutoDisableLinearThreshold},
1092 //      {"dBodyGetAutoDisableAngularThreshold",                 (void **) &dBodyGetAutoDisableAngularThreshold},
1093 //      {"dBodySetAutoDisableAngularThreshold",                 (void **) &dBodySetAutoDisableAngularThreshold},
1094 //      {"dBodyGetAutoDisableAverageSamplesCount",              (void **) &dBodyGetAutoDisableAverageSamplesCount},
1095 //      {"dBodySetAutoDisableAverageSamplesCount",              (void **) &dBodySetAutoDisableAverageSamplesCount},
1096 //      {"dBodyGetAutoDisableSteps",                                    (void **) &dBodyGetAutoDisableSteps},
1097 //      {"dBodySetAutoDisableSteps",                                    (void **) &dBodySetAutoDisableSteps},
1098 //      {"dBodyGetAutoDisableTime",                                             (void **) &dBodyGetAutoDisableTime},
1099 //      {"dBodySetAutoDisableTime",                                             (void **) &dBodySetAutoDisableTime},
1100 //      {"dBodyGetAutoDisableFlag",                                             (void **) &dBodyGetAutoDisableFlag},
1101 //      {"dBodySetAutoDisableFlag",                                             (void **) &dBodySetAutoDisableFlag},
1102 //      {"dBodySetAutoDisableDefaults",                                 (void **) &dBodySetAutoDisableDefaults},
1103 //      {"dBodyGetWorld",                                                               (void **) &dBodyGetWorld},
1104         {"dBodyCreate",                                                                 (void **) &dBodyCreate},
1105         {"dBodyDestroy",                                                                (void **) &dBodyDestroy},
1106         {"dBodySetData",                                                                (void **) &dBodySetData},
1107         {"dBodyGetData",                                                                (void **) &dBodyGetData},
1108         {"dBodySetPosition",                                                    (void **) &dBodySetPosition},
1109         {"dBodySetRotation",                                                    (void **) &dBodySetRotation},
1110 //      {"dBodySetQuaternion",                                                  (void **) &dBodySetQuaternion},
1111         {"dBodySetLinearVel",                                                   (void **) &dBodySetLinearVel},
1112         {"dBodySetAngularVel",                                                  (void **) &dBodySetAngularVel},
1113         {"dBodyGetPosition",                                                    (void **) &dBodyGetPosition},
1114 //      {"dBodyCopyPosition",                                                   (void **) &dBodyCopyPosition},
1115         {"dBodyGetRotation",                                                    (void **) &dBodyGetRotation},
1116 //      {"dBodyCopyRotation",                                                   (void **) &dBodyCopyRotation},
1117 //      {"dBodyGetQuaternion",                                                  (void **) &dBodyGetQuaternion},
1118 //      {"dBodyCopyQuaternion",                                                 (void **) &dBodyCopyQuaternion},
1119         {"dBodyGetLinearVel",                                                   (void **) &dBodyGetLinearVel},
1120         {"dBodyGetAngularVel",                                                  (void **) &dBodyGetAngularVel},
1121         {"dBodySetMass",                                                                (void **) &dBodySetMass},
1122 //      {"dBodyGetMass",                                                                (void **) &dBodyGetMass},
1123 //      {"dBodyAddForce",                                                               (void **) &dBodyAddForce},
1124 //      {"dBodyAddTorque",                                                              (void **) &dBodyAddTorque},
1125 //      {"dBodyAddRelForce",                                                    (void **) &dBodyAddRelForce},
1126         {"dBodyAddRelTorque",                                                   (void **) &dBodyAddRelTorque},
1127 //      {"dBodyAddForceAtPos",                                                  (void **) &dBodyAddForceAtPos},
1128         {"dBodyAddForceAtRelPos",                                               (void **) &dBodyAddForceAtRelPos},
1129 //      {"dBodyAddRelForceAtPos",                                               (void **) &dBodyAddRelForceAtPos},
1130 //      {"dBodyAddRelForceAtRelPos",                                    (void **) &dBodyAddRelForceAtRelPos},
1131 //      {"dBodyGetForce",                                                               (void **) &dBodyGetForce},
1132 //      {"dBodyGetTorque",                                                              (void **) &dBodyGetTorque},
1133 //      {"dBodySetForce",                                                               (void **) &dBodySetForce},
1134 //      {"dBodySetTorque",                                                              (void **) &dBodySetTorque},
1135 //      {"dBodyGetRelPointPos",                                                 (void **) &dBodyGetRelPointPos},
1136 //      {"dBodyGetRelPointVel",                                                 (void **) &dBodyGetRelPointVel},
1137 //      {"dBodyGetPointVel",                                                    (void **) &dBodyGetPointVel},
1138 //      {"dBodyGetPosRelPoint",                                                 (void **) &dBodyGetPosRelPoint},
1139 //      {"dBodyVectorToWorld",                                                  (void **) &dBodyVectorToWorld},
1140 //      {"dBodyVectorFromWorld",                                                (void **) &dBodyVectorFromWorld},
1141 //      {"dBodySetFiniteRotationMode",                                  (void **) &dBodySetFiniteRotationMode},
1142 //      {"dBodySetFiniteRotationAxis",                                  (void **) &dBodySetFiniteRotationAxis},
1143 //      {"dBodyGetFiniteRotationMode",                                  (void **) &dBodyGetFiniteRotationMode},
1144 //      {"dBodyGetFiniteRotationAxis",                                  (void **) &dBodyGetFiniteRotationAxis},
1145         {"dBodyGetNumJoints",                                                   (void **) &dBodyGetNumJoints},
1146         {"dBodyGetJoint",                                                               (void **) &dBodyGetJoint},
1147 //      {"dBodySetDynamic",                                                             (void **) &dBodySetDynamic},
1148 //      {"dBodySetKinematic",                                                   (void **) &dBodySetKinematic},
1149 //      {"dBodyIsKinematic",                                                    (void **) &dBodyIsKinematic},
1150         {"dBodyEnable",                                                                 (void **) &dBodyEnable},
1151         {"dBodyDisable",                                                                (void **) &dBodyDisable},
1152         {"dBodyIsEnabled",                                                              (void **) &dBodyIsEnabled},
1153         {"dBodySetGravityMode",                                                 (void **) &dBodySetGravityMode},
1154         {"dBodyGetGravityMode",                                                 (void **) &dBodyGetGravityMode},
1155 //      {"dBodySetMovedCallback",                                               (void **) &dBodySetMovedCallback},
1156 //      {"dBodyGetFirstGeom",                                                   (void **) &dBodyGetFirstGeom},
1157 //      {"dBodyGetNextGeom",                                                    (void **) &dBodyGetNextGeom},
1158 //      {"dBodySetDampingDefaults",                                             (void **) &dBodySetDampingDefaults},
1159 //      {"dBodyGetLinearDamping",                                               (void **) &dBodyGetLinearDamping},
1160 //      {"dBodySetLinearDamping",                                               (void **) &dBodySetLinearDamping},
1161 //      {"dBodyGetAngularDamping",                                              (void **) &dBodyGetAngularDamping},
1162 //      {"dBodySetAngularDamping",                                              (void **) &dBodySetAngularDamping},
1163 //      {"dBodySetDamping",                                                             (void **) &dBodySetDamping},
1164 //      {"dBodyGetLinearDampingThreshold",                              (void **) &dBodyGetLinearDampingThreshold},
1165 //      {"dBodySetLinearDampingThreshold",                              (void **) &dBodySetLinearDampingThreshold},
1166 //      {"dBodyGetAngularDampingThreshold",                             (void **) &dBodyGetAngularDampingThreshold},
1167 //      {"dBodySetAngularDampingThreshold",                             (void **) &dBodySetAngularDampingThreshold},
1168 //      {"dBodyGetMaxAngularSpeed",                                             (void **) &dBodyGetMaxAngularSpeed},
1169 //      {"dBodySetMaxAngularSpeed",                                             (void **) &dBodySetMaxAngularSpeed},
1170 //      {"dBodyGetGyroscopicMode",                                              (void **) &dBodyGetGyroscopicMode},
1171 //      {"dBodySetGyroscopicMode",                                              (void **) &dBodySetGyroscopicMode},
1172         {"dJointCreateBall",                                                    (void **) &dJointCreateBall},
1173         {"dJointCreateHinge",                                                   (void **) &dJointCreateHinge},
1174         {"dJointCreateSlider",                                                  (void **) &dJointCreateSlider},
1175         {"dJointCreateContact",                                                 (void **) &dJointCreateContact},
1176         {"dJointCreateHinge2",                                                  (void **) &dJointCreateHinge2},
1177         {"dJointCreateUniversal",                                               (void **) &dJointCreateUniversal},
1178 //      {"dJointCreatePR",                                                              (void **) &dJointCreatePR},
1179 //      {"dJointCreatePU",                                                              (void **) &dJointCreatePU},
1180 //      {"dJointCreatePiston",                                                  (void **) &dJointCreatePiston},
1181         {"dJointCreateFixed",                                                   (void **) &dJointCreateFixed},
1182 //      {"dJointCreateNull",                                                    (void **) &dJointCreateNull},
1183 //      {"dJointCreateAMotor",                                                  (void **) &dJointCreateAMotor},
1184 //      {"dJointCreateLMotor",                                                  (void **) &dJointCreateLMotor},
1185 //      {"dJointCreatePlane2D",                                                 (void **) &dJointCreatePlane2D},
1186         {"dJointDestroy",                                                               (void **) &dJointDestroy},
1187         {"dJointGroupCreate",                                                   (void **) &dJointGroupCreate},
1188         {"dJointGroupDestroy",                                                  (void **) &dJointGroupDestroy},
1189         {"dJointGroupEmpty",                                                    (void **) &dJointGroupEmpty},
1190 //      {"dJointGetNumBodies",                                                  (void **) &dJointGetNumBodies},
1191         {"dJointAttach",                                                                (void **) &dJointAttach},
1192 //      {"dJointEnable",                                                                (void **) &dJointEnable},
1193 //      {"dJointDisable",                                                               (void **) &dJointDisable},
1194 //      {"dJointIsEnabled",                                                             (void **) &dJointIsEnabled},
1195         {"dJointSetData",                                                               (void **) &dJointSetData},
1196         {"dJointGetData",                                                               (void **) &dJointGetData},
1197 //      {"dJointGetType",                                                               (void **) &dJointGetType},
1198         {"dJointGetBody",                                                               (void **) &dJointGetBody},
1199 //      {"dJointSetFeedback",                                                   (void **) &dJointSetFeedback},
1200 //      {"dJointGetFeedback",                                                   (void **) &dJointGetFeedback},
1201         {"dJointSetBallAnchor",                                                 (void **) &dJointSetBallAnchor},
1202 //      {"dJointSetBallAnchor2",                                                (void **) &dJointSetBallAnchor2},
1203         {"dJointSetBallParam",                                                  (void **) &dJointSetBallParam},
1204         {"dJointSetHingeAnchor",                                                (void **) &dJointSetHingeAnchor},
1205 //      {"dJointSetHingeAnchorDelta",                                   (void **) &dJointSetHingeAnchorDelta},
1206         {"dJointSetHingeAxis",                                                  (void **) &dJointSetHingeAxis},
1207 //      {"dJointSetHingeAxisOffset",                                    (void **) &dJointSetHingeAxisOffset},
1208         {"dJointSetHingeParam",                                                 (void **) &dJointSetHingeParam},
1209 //      {"dJointAddHingeTorque",                                                (void **) &dJointAddHingeTorque},
1210         {"dJointSetSliderAxis",                                                 (void **) &dJointSetSliderAxis},
1211 //      {"dJointSetSliderAxisDelta",                                    (void **) &dJointSetSliderAxisDelta},
1212         {"dJointSetSliderParam",                                                (void **) &dJointSetSliderParam},
1213 //      {"dJointAddSliderForce",                                                (void **) &dJointAddSliderForce},
1214         {"dJointSetHinge2Anchor",                                               (void **) &dJointSetHinge2Anchor},
1215         {"dJointSetHinge2Axis1",                                                (void **) &dJointSetHinge2Axis1},
1216         {"dJointSetHinge2Axis2",                                                (void **) &dJointSetHinge2Axis2},
1217         {"dJointSetHinge2Param",                                                (void **) &dJointSetHinge2Param},
1218 //      {"dJointAddHinge2Torques",                                              (void **) &dJointAddHinge2Torques},
1219         {"dJointSetUniversalAnchor",                                    (void **) &dJointSetUniversalAnchor},
1220         {"dJointSetUniversalAxis1",                                             (void **) &dJointSetUniversalAxis1},
1221 //      {"dJointSetUniversalAxis1Offset",                               (void **) &dJointSetUniversalAxis1Offset},
1222         {"dJointSetUniversalAxis2",                                             (void **) &dJointSetUniversalAxis2},
1223 //      {"dJointSetUniversalAxis2Offset",                               (void **) &dJointSetUniversalAxis2Offset},
1224         {"dJointSetUniversalParam",                                             (void **) &dJointSetUniversalParam},
1225 //      {"dJointAddUniversalTorques",                                   (void **) &dJointAddUniversalTorques},
1226 //      {"dJointSetPRAnchor",                                                   (void **) &dJointSetPRAnchor},
1227 //      {"dJointSetPRAxis1",                                                    (void **) &dJointSetPRAxis1},
1228 //      {"dJointSetPRAxis2",                                                    (void **) &dJointSetPRAxis2},
1229 //      {"dJointSetPRParam",                                                    (void **) &dJointSetPRParam},
1230 //      {"dJointAddPRTorque",                                                   (void **) &dJointAddPRTorque},
1231 //      {"dJointSetPUAnchor",                                                   (void **) &dJointSetPUAnchor},
1232 //      {"dJointSetPUAnchorOffset",                                             (void **) &dJointSetPUAnchorOffset},
1233 //      {"dJointSetPUAxis1",                                                    (void **) &dJointSetPUAxis1},
1234 //      {"dJointSetPUAxis2",                                                    (void **) &dJointSetPUAxis2},
1235 //      {"dJointSetPUAxis3",                                                    (void **) &dJointSetPUAxis3},
1236 //      {"dJointSetPUAxisP",                                                    (void **) &dJointSetPUAxisP},
1237 //      {"dJointSetPUParam",                                                    (void **) &dJointSetPUParam},
1238 //      {"dJointAddPUTorque",                                                   (void **) &dJointAddPUTorque},
1239 //      {"dJointSetPistonAnchor",                                               (void **) &dJointSetPistonAnchor},
1240 //      {"dJointSetPistonAnchorOffset",                                 (void **) &dJointSetPistonAnchorOffset},
1241 //      {"dJointSetPistonParam",                                                (void **) &dJointSetPistonParam},
1242 //      {"dJointAddPistonForce",                                                (void **) &dJointAddPistonForce},
1243 //      {"dJointSetFixed",                                                              (void **) &dJointSetFixed},
1244 //      {"dJointSetFixedParam",                                                 (void **) &dJointSetFixedParam},
1245 //      {"dJointSetAMotorNumAxes",                                              (void **) &dJointSetAMotorNumAxes},
1246 //      {"dJointSetAMotorAxis",                                                 (void **) &dJointSetAMotorAxis},
1247 //      {"dJointSetAMotorAngle",                                                (void **) &dJointSetAMotorAngle},
1248 //      {"dJointSetAMotorParam",                                                (void **) &dJointSetAMotorParam},
1249 //      {"dJointSetAMotorMode",                                                 (void **) &dJointSetAMotorMode},
1250 //      {"dJointAddAMotorTorques",                                              (void **) &dJointAddAMotorTorques},
1251 //      {"dJointSetLMotorNumAxes",                                              (void **) &dJointSetLMotorNumAxes},
1252 //      {"dJointSetLMotorAxis",                                                 (void **) &dJointSetLMotorAxis},
1253 //      {"dJointSetLMotorParam",                                                (void **) &dJointSetLMotorParam},
1254 //      {"dJointSetPlane2DXParam",                                              (void **) &dJointSetPlane2DXParam},
1255 //      {"dJointSetPlane2DYParam",                                              (void **) &dJointSetPlane2DYParam},
1256 //      {"dJointSetPlane2DAngleParam",                                  (void **) &dJointSetPlane2DAngleParam},
1257 //      {"dJointGetBallAnchor",                                                 (void **) &dJointGetBallAnchor},
1258 //      {"dJointGetBallAnchor2",                                                (void **) &dJointGetBallAnchor2},
1259 //      {"dJointGetBallParam",                                                  (void **) &dJointGetBallParam},
1260 //      {"dJointGetHingeAnchor",                                                (void **) &dJointGetHingeAnchor},
1261 //      {"dJointGetHingeAnchor2",                                               (void **) &dJointGetHingeAnchor2},
1262 //      {"dJointGetHingeAxis",                                                  (void **) &dJointGetHingeAxis},
1263 //      {"dJointGetHingeParam",                                                 (void **) &dJointGetHingeParam},
1264 //      {"dJointGetHingeAngle",                                                 (void **) &dJointGetHingeAngle},
1265 //      {"dJointGetHingeAngleRate",                                             (void **) &dJointGetHingeAngleRate},
1266 //      {"dJointGetSliderPosition",                                             (void **) &dJointGetSliderPosition},
1267 //      {"dJointGetSliderPositionRate",                                 (void **) &dJointGetSliderPositionRate},
1268 //      {"dJointGetSliderAxis",                                                 (void **) &dJointGetSliderAxis},
1269 //      {"dJointGetSliderParam",                                                (void **) &dJointGetSliderParam},
1270 //      {"dJointGetHinge2Anchor",                                               (void **) &dJointGetHinge2Anchor},
1271 //      {"dJointGetHinge2Anchor2",                                              (void **) &dJointGetHinge2Anchor2},
1272 //      {"dJointGetHinge2Axis1",                                                (void **) &dJointGetHinge2Axis1},
1273 //      {"dJointGetHinge2Axis2",                                                (void **) &dJointGetHinge2Axis2},
1274 //      {"dJointGetHinge2Param",                                                (void **) &dJointGetHinge2Param},
1275 //      {"dJointGetHinge2Angle1",                                               (void **) &dJointGetHinge2Angle1},
1276 //      {"dJointGetHinge2Angle1Rate",                                   (void **) &dJointGetHinge2Angle1Rate},
1277 //      {"dJointGetHinge2Angle2Rate",                                   (void **) &dJointGetHinge2Angle2Rate},
1278 //      {"dJointGetUniversalAnchor",                                    (void **) &dJointGetUniversalAnchor},
1279 //      {"dJointGetUniversalAnchor2",                                   (void **) &dJointGetUniversalAnchor2},
1280 //      {"dJointGetUniversalAxis1",                                             (void **) &dJointGetUniversalAxis1},
1281 //      {"dJointGetUniversalAxis2",                                             (void **) &dJointGetUniversalAxis2},
1282 //      {"dJointGetUniversalParam",                                             (void **) &dJointGetUniversalParam},
1283 //      {"dJointGetUniversalAngles",                                    (void **) &dJointGetUniversalAngles},
1284 //      {"dJointGetUniversalAngle1",                                    (void **) &dJointGetUniversalAngle1},
1285 //      {"dJointGetUniversalAngle2",                                    (void **) &dJointGetUniversalAngle2},
1286 //      {"dJointGetUniversalAngle1Rate",                                (void **) &dJointGetUniversalAngle1Rate},
1287 //      {"dJointGetUniversalAngle2Rate",                                (void **) &dJointGetUniversalAngle2Rate},
1288 //      {"dJointGetPRAnchor",                                                   (void **) &dJointGetPRAnchor},
1289 //      {"dJointGetPRPosition",                                                 (void **) &dJointGetPRPosition},
1290 //      {"dJointGetPRPositionRate",                                             (void **) &dJointGetPRPositionRate},
1291 //      {"dJointGetPRAngle",                                                    (void **) &dJointGetPRAngle},
1292 //      {"dJointGetPRAngleRate",                                                (void **) &dJointGetPRAngleRate},
1293 //      {"dJointGetPRAxis1",                                                    (void **) &dJointGetPRAxis1},
1294 //      {"dJointGetPRAxis2",                                                    (void **) &dJointGetPRAxis2},
1295 //      {"dJointGetPRParam",                                                    (void **) &dJointGetPRParam},
1296 //      {"dJointGetPUAnchor",                                                   (void **) &dJointGetPUAnchor},
1297 //      {"dJointGetPUPosition",                                                 (void **) &dJointGetPUPosition},
1298 //      {"dJointGetPUPositionRate",                                             (void **) &dJointGetPUPositionRate},
1299 //      {"dJointGetPUAxis1",                                                    (void **) &dJointGetPUAxis1},
1300 //      {"dJointGetPUAxis2",                                                    (void **) &dJointGetPUAxis2},
1301 //      {"dJointGetPUAxis3",                                                    (void **) &dJointGetPUAxis3},
1302 //      {"dJointGetPUAxisP",                                                    (void **) &dJointGetPUAxisP},
1303 //      {"dJointGetPUAngles",                                                   (void **) &dJointGetPUAngles},
1304 //      {"dJointGetPUAngle1",                                                   (void **) &dJointGetPUAngle1},
1305 //      {"dJointGetPUAngle1Rate",                                               (void **) &dJointGetPUAngle1Rate},
1306 //      {"dJointGetPUAngle2",                                                   (void **) &dJointGetPUAngle2},
1307 //      {"dJointGetPUAngle2Rate",                                               (void **) &dJointGetPUAngle2Rate},
1308 //      {"dJointGetPUParam",                                                    (void **) &dJointGetPUParam},
1309 //      {"dJointGetPistonPosition",                                             (void **) &dJointGetPistonPosition},
1310 //      {"dJointGetPistonPositionRate",                                 (void **) &dJointGetPistonPositionRate},
1311 //      {"dJointGetPistonAngle",                                                (void **) &dJointGetPistonAngle},
1312 //      {"dJointGetPistonAngleRate",                                    (void **) &dJointGetPistonAngleRate},
1313 //      {"dJointGetPistonAnchor",                                               (void **) &dJointGetPistonAnchor},
1314 //      {"dJointGetPistonAnchor2",                                              (void **) &dJointGetPistonAnchor2},
1315 //      {"dJointGetPistonAxis",                                                 (void **) &dJointGetPistonAxis},
1316 //      {"dJointGetPistonParam",                                                (void **) &dJointGetPistonParam},
1317 //      {"dJointGetAMotorNumAxes",                                              (void **) &dJointGetAMotorNumAxes},
1318 //      {"dJointGetAMotorAxis",                                                 (void **) &dJointGetAMotorAxis},
1319 //      {"dJointGetAMotorAxisRel",                                              (void **) &dJointGetAMotorAxisRel},
1320 //      {"dJointGetAMotorAngle",                                                (void **) &dJointGetAMotorAngle},
1321 //      {"dJointGetAMotorAngleRate",                                    (void **) &dJointGetAMotorAngleRate},
1322 //      {"dJointGetAMotorParam",                                                (void **) &dJointGetAMotorParam},
1323 //      {"dJointGetAMotorMode",                                                 (void **) &dJointGetAMotorMode},
1324 //      {"dJointGetLMotorNumAxes",                                              (void **) &dJointGetLMotorNumAxes},
1325 //      {"dJointGetLMotorAxis",                                                 (void **) &dJointGetLMotorAxis},
1326 //      {"dJointGetLMotorParam",                                                (void **) &dJointGetLMotorParam},
1327 //      {"dJointGetFixedParam",                                                 (void **) &dJointGetFixedParam},
1328 //      {"dConnectingJoint",                                                    (void **) &dConnectingJoint},
1329 //      {"dConnectingJointList",                                                (void **) &dConnectingJointList},
1330         {"dAreConnected",                                                               (void **) &dAreConnected},
1331         {"dAreConnectedExcluding",                                              (void **) &dAreConnectedExcluding},
1332         {"dSimpleSpaceCreate",                                                  (void **) &dSimpleSpaceCreate},
1333         {"dHashSpaceCreate",                                                    (void **) &dHashSpaceCreate},
1334         {"dQuadTreeSpaceCreate",                                                (void **) &dQuadTreeSpaceCreate},
1335 //      {"dSweepAndPruneSpaceCreate",                                   (void **) &dSweepAndPruneSpaceCreate},
1336         {"dSpaceDestroy",                                                               (void **) &dSpaceDestroy},
1337 //      {"dHashSpaceSetLevels",                                                 (void **) &dHashSpaceSetLevels},
1338 //      {"dHashSpaceGetLevels",                                                 (void **) &dHashSpaceGetLevels},
1339 //      {"dSpaceSetCleanup",                                                    (void **) &dSpaceSetCleanup},
1340 //      {"dSpaceGetCleanup",                                                    (void **) &dSpaceGetCleanup},
1341 //      {"dSpaceSetSublevel",                                                   (void **) &dSpaceSetSublevel},
1342 //      {"dSpaceGetSublevel",                                                   (void **) &dSpaceGetSublevel},
1343 //      {"dSpaceSetManualCleanup",                                              (void **) &dSpaceSetManualCleanup},
1344 //      {"dSpaceGetManualCleanup",                                              (void **) &dSpaceGetManualCleanup},
1345 //      {"dSpaceAdd",                                                                   (void **) &dSpaceAdd},
1346 //      {"dSpaceRemove",                                                                (void **) &dSpaceRemove},
1347 //      {"dSpaceQuery",                                                                 (void **) &dSpaceQuery},
1348 //      {"dSpaceClean",                                                                 (void **) &dSpaceClean},
1349 //      {"dSpaceGetNumGeoms",                                                   (void **) &dSpaceGetNumGeoms},
1350 //      {"dSpaceGetGeom",                                                               (void **) &dSpaceGetGeom},
1351 //      {"dSpaceGetClass",                                                              (void **) &dSpaceGetClass},
1352         {"dGeomDestroy",                                                                (void **) &dGeomDestroy},
1353         {"dGeomSetData",                                                                (void **) &dGeomSetData},
1354         {"dGeomGetData",                                                                (void **) &dGeomGetData},
1355         {"dGeomSetBody",                                                                (void **) &dGeomSetBody},
1356         {"dGeomGetBody",                                                                (void **) &dGeomGetBody},
1357         {"dGeomSetPosition",                                                    (void **) &dGeomSetPosition},
1358         {"dGeomSetRotation",                                                    (void **) &dGeomSetRotation},
1359 //      {"dGeomSetQuaternion",                                                  (void **) &dGeomSetQuaternion},
1360 //      {"dGeomGetPosition",                                                    (void **) &dGeomGetPosition},
1361 //      {"dGeomCopyPosition",                                                   (void **) &dGeomCopyPosition},
1362 //      {"dGeomGetRotation",                                                    (void **) &dGeomGetRotation},
1363 //      {"dGeomCopyRotation",                                                   (void **) &dGeomCopyRotation},
1364 //      {"dGeomGetQuaternion",                                                  (void **) &dGeomGetQuaternion},
1365 //      {"dGeomGetAABB",                                                                (void **) &dGeomGetAABB},
1366         {"dGeomIsSpace",                                                                (void **) &dGeomIsSpace},
1367 //      {"dGeomGetSpace",                                                               (void **) &dGeomGetSpace},
1368 //      {"dGeomGetClass",                                                               (void **) &dGeomGetClass},
1369 //      {"dGeomSetCategoryBits",                                                (void **) &dGeomSetCategoryBits},
1370 //      {"dGeomSetCollideBits",                                                 (void **) &dGeomSetCollideBits},
1371 //      {"dGeomGetCategoryBits",                                                (void **) &dGeomGetCategoryBits},
1372 //      {"dGeomGetCollideBits",                                                 (void **) &dGeomGetCollideBits},
1373 //      {"dGeomEnable",                                                                 (void **) &dGeomEnable},
1374 //      {"dGeomDisable",                                                                (void **) &dGeomDisable},
1375 //      {"dGeomIsEnabled",                                                              (void **) &dGeomIsEnabled},
1376 //      {"dGeomSetOffsetPosition",                                              (void **) &dGeomSetOffsetPosition},
1377 //      {"dGeomSetOffsetRotation",                                              (void **) &dGeomSetOffsetRotation},
1378 //      {"dGeomSetOffsetQuaternion",                                    (void **) &dGeomSetOffsetQuaternion},
1379 //      {"dGeomSetOffsetWorldPosition",                                 (void **) &dGeomSetOffsetWorldPosition},
1380 //      {"dGeomSetOffsetWorldRotation",                                 (void **) &dGeomSetOffsetWorldRotation},
1381 //      {"dGeomSetOffsetWorldQuaternion",                               (void **) &dGeomSetOffsetWorldQuaternion},
1382 //      {"dGeomClearOffset",                                                    (void **) &dGeomClearOffset},
1383 //      {"dGeomIsOffset",                                                               (void **) &dGeomIsOffset},
1384 //      {"dGeomGetOffsetPosition",                                              (void **) &dGeomGetOffsetPosition},
1385 //      {"dGeomCopyOffsetPosition",                                             (void **) &dGeomCopyOffsetPosition},
1386 //      {"dGeomGetOffsetRotation",                                              (void **) &dGeomGetOffsetRotation},
1387 //      {"dGeomCopyOffsetRotation",                                             (void **) &dGeomCopyOffsetRotation},
1388 //      {"dGeomGetOffsetQuaternion",                                    (void **) &dGeomGetOffsetQuaternion},
1389         {"dCollide",                                                                    (void **) &dCollide},
1390         {"dSpaceCollide",                                                               (void **) &dSpaceCollide},
1391         {"dSpaceCollide2",                                                              (void **) &dSpaceCollide2},
1392         {"dCreateSphere",                                                               (void **) &dCreateSphere},
1393 //      {"dGeomSphereSetRadius",                                                (void **) &dGeomSphereSetRadius},
1394 //      {"dGeomSphereGetRadius",                                                (void **) &dGeomSphereGetRadius},
1395 //      {"dGeomSpherePointDepth",                                               (void **) &dGeomSpherePointDepth},
1396 //      {"dCreateConvex",                                                               (void **) &dCreateConvex},
1397 //      {"dGeomSetConvex",                                                              (void **) &dGeomSetConvex},
1398         {"dCreateBox",                                                                  (void **) &dCreateBox},
1399 //      {"dGeomBoxSetLengths",                                                  (void **) &dGeomBoxSetLengths},
1400 //      {"dGeomBoxGetLengths",                                                  (void **) &dGeomBoxGetLengths},
1401 //      {"dGeomBoxPointDepth",                                                  (void **) &dGeomBoxPointDepth},
1402 //      {"dGeomBoxPointDepth",                                                  (void **) &dGeomBoxPointDepth},
1403 //      {"dCreatePlane",                                                                (void **) &dCreatePlane},
1404 //      {"dGeomPlaneSetParams",                                                 (void **) &dGeomPlaneSetParams},
1405 //      {"dGeomPlaneGetParams",                                                 (void **) &dGeomPlaneGetParams},
1406 //      {"dGeomPlanePointDepth",                                                (void **) &dGeomPlanePointDepth},
1407         {"dCreateCapsule",                                                              (void **) &dCreateCapsule},
1408 //      {"dGeomCapsuleSetParams",                                               (void **) &dGeomCapsuleSetParams},
1409 //      {"dGeomCapsuleGetParams",                                               (void **) &dGeomCapsuleGetParams},
1410 //      {"dGeomCapsulePointDepth",                                              (void **) &dGeomCapsulePointDepth},
1411 //      {"dCreateCylinder",                                                             (void **) &dCreateCylinder},
1412 //      {"dGeomCylinderSetParams",                                              (void **) &dGeomCylinderSetParams},
1413 //      {"dGeomCylinderGetParams",                                              (void **) &dGeomCylinderGetParams},
1414 //      {"dCreateRay",                                                                  (void **) &dCreateRay},
1415 //      {"dGeomRaySetLength",                                                   (void **) &dGeomRaySetLength},
1416 //      {"dGeomRayGetLength",                                                   (void **) &dGeomRayGetLength},
1417 //      {"dGeomRaySet",                                                                 (void **) &dGeomRaySet},
1418 //      {"dGeomRayGet",                                                                 (void **) &dGeomRayGet},
1419         {"dCreateGeomTransform",                                                (void **) &dCreateGeomTransform},
1420         {"dGeomTransformSetGeom",                                               (void **) &dGeomTransformSetGeom},
1421 //      {"dGeomTransformGetGeom",                                               (void **) &dGeomTransformGetGeom},
1422         {"dGeomTransformSetCleanup",                                    (void **) &dGeomTransformSetCleanup},
1423 //      {"dGeomTransformGetCleanup",                                    (void **) &dGeomTransformGetCleanup},
1424 //      {"dGeomTransformSetInfo",                                               (void **) &dGeomTransformSetInfo},
1425 //      {"dGeomTransformGetInfo",                                               (void **) &dGeomTransformGetInfo},
1426         {"dGeomTriMeshDataCreate",                      (void **) &dGeomTriMeshDataCreate},
1427         {"dGeomTriMeshDataDestroy",                     (void **) &dGeomTriMeshDataDestroy},
1428 //      {"dGeomTriMeshDataSet",                         (void **) &dGeomTriMeshDataSet},
1429 //      {"dGeomTriMeshDataGet",                         (void **) &dGeomTriMeshDataGet},
1430 //      {"dGeomTriMeshSetLastTransform",                (void **) &dGeomTriMeshSetLastTransform},
1431 //      {"dGeomTriMeshGetLastTransform",                (void **) &dGeomTriMeshGetLastTransform},
1432         {"dGeomTriMeshDataBuildSingle",                 (void **) &dGeomTriMeshDataBuildSingle},
1433 //      {"dGeomTriMeshDataBuildSingle1",                (void **) &dGeomTriMeshDataBuildSingle1},
1434 //      {"dGeomTriMeshDataBuildDouble",                 (void **) &dGeomTriMeshDataBuildDouble},
1435 //      {"dGeomTriMeshDataBuildDouble1",                (void **) &dGeomTriMeshDataBuildDouble1},
1436 //      {"dGeomTriMeshDataBuildSimple",                 (void **) &dGeomTriMeshDataBuildSimple},
1437 //      {"dGeomTriMeshDataBuildSimple1",                (void **) &dGeomTriMeshDataBuildSimple1},
1438 //      {"dGeomTriMeshDataPreprocess",                  (void **) &dGeomTriMeshDataPreprocess},
1439 //      {"dGeomTriMeshDataGetBuffer",                   (void **) &dGeomTriMeshDataGetBuffer},
1440 //      {"dGeomTriMeshDataSetBuffer",                   (void **) &dGeomTriMeshDataSetBuffer},
1441 //      {"dGeomTriMeshSetCallback",                     (void **) &dGeomTriMeshSetCallback},
1442 //      {"dGeomTriMeshGetCallback",                     (void **) &dGeomTriMeshGetCallback},
1443 //      {"dGeomTriMeshSetArrayCallback",                (void **) &dGeomTriMeshSetArrayCallback},
1444 //      {"dGeomTriMeshGetArrayCallback",                (void **) &dGeomTriMeshGetArrayCallback},
1445 //      {"dGeomTriMeshSetRayCallback",                  (void **) &dGeomTriMeshSetRayCallback},
1446 //      {"dGeomTriMeshGetRayCallback",                  (void **) &dGeomTriMeshGetRayCallback},
1447 //      {"dGeomTriMeshSetTriMergeCallback",             (void **) &dGeomTriMeshSetTriMergeCallback},
1448 //      {"dGeomTriMeshGetTriMergeCallback",             (void **) &dGeomTriMeshGetTriMergeCallback},
1449         {"dCreateTriMesh",                              (void **) &dCreateTriMesh},
1450 //      {"dGeomTriMeshSetData",                         (void **) &dGeomTriMeshSetData},
1451 //      {"dGeomTriMeshGetData",                         (void **) &dGeomTriMeshGetData},
1452 //      {"dGeomTriMeshEnableTC",                        (void **) &dGeomTriMeshEnableTC},
1453 //      {"dGeomTriMeshIsTCEnabled",                     (void **) &dGeomTriMeshIsTCEnabled},
1454 //      {"dGeomTriMeshClearTCCache",                    (void **) &dGeomTriMeshClearTCCache},
1455 //      {"dGeomTriMeshGetTriMeshDataID",                (void **) &dGeomTriMeshGetTriMeshDataID},
1456 //      {"dGeomTriMeshGetTriangle",                     (void **) &dGeomTriMeshGetTriangle},
1457 //      {"dGeomTriMeshGetPoint",                        (void **) &dGeomTriMeshGetPoint},
1458 //      {"dGeomTriMeshGetTriangleCount",                (void **) &dGeomTriMeshGetTriangleCount},
1459 //      {"dGeomTriMeshDataUpdate",                      (void **) &dGeomTriMeshDataUpdate},
1460         {NULL, NULL}
1461 };
1462
1463 // Handle for ODE DLL
1464 dllhandle_t ode_dll = NULL;
1465 #endif
1466 #endif
1467
1468 static void World_Physics_Init(void)
1469 {
1470 #ifdef USEODE
1471 #ifdef ODE_DYNAMIC
1472         const char* dllnames [] =
1473         {
1474 # if defined(WIN32)
1475                 "libode1.dll",
1476 # elif defined(MACOSX)
1477                 "libode.1.dylib",
1478 # else
1479                 "libode.so.1",
1480 # endif
1481                 NULL
1482         };
1483 #endif
1484
1485         Cvar_RegisterVariable(&physics_ode_quadtree_depth);
1486         Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
1487         Cvar_RegisterVariable(&physics_ode_worldstep);
1488         Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
1489         Cvar_RegisterVariable(&physics_ode_contact_mu);
1490         Cvar_RegisterVariable(&physics_ode_contact_erp);
1491         Cvar_RegisterVariable(&physics_ode_contact_cfm);
1492         Cvar_RegisterVariable(&physics_ode_world_erp);
1493         Cvar_RegisterVariable(&physics_ode_world_cfm);
1494         Cvar_RegisterVariable(&physics_ode_world_damping);
1495         Cvar_RegisterVariable(&physics_ode_world_damping_linear);
1496         Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
1497         Cvar_RegisterVariable(&physics_ode_world_damping_angular);
1498         Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
1499         Cvar_RegisterVariable(&physics_ode_world_gravitymod);
1500         Cvar_RegisterVariable(&physics_ode_iterationsperframe);
1501         Cvar_RegisterVariable(&physics_ode_constantstep);
1502         Cvar_RegisterVariable(&physics_ode_movelimit);
1503         Cvar_RegisterVariable(&physics_ode_spinlimit);
1504         Cvar_RegisterVariable(&physics_ode_trick_fixnan);
1505         Cvar_RegisterVariable(&physics_ode_autodisable);
1506         Cvar_RegisterVariable(&physics_ode_autodisable_steps);
1507         Cvar_RegisterVariable(&physics_ode_autodisable_time);
1508         Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
1509         Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
1510         Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
1511         Cvar_RegisterVariable(&physics_ode_printstats);
1512         Cvar_RegisterVariable(&physics_ode);
1513
1514 #ifdef ODE_DYNAMIC
1515         // Load the DLL
1516         if (Sys_LoadLibrary (dllnames, &ode_dll, odefuncs))
1517 #endif
1518         {
1519                 dInitODE();
1520 //              dInitODE2(0);
1521 #ifdef ODE_DYNAMIC
1522 # ifdef dSINGLE
1523                 if (!dCheckConfiguration("ODE_single_precision"))
1524 # else
1525                 if (!dCheckConfiguration("ODE_double_precision"))
1526 # endif
1527                 {
1528 # ifdef dSINGLE
1529                         Con_Printf("ODE library not compiled for single precision - incompatible!  Not using ODE physics.\n");
1530 # else
1531                         Con_Printf("ODE library not compiled for double precision - incompatible!  Not using ODE physics.\n");
1532 # endif
1533                         Sys_UnloadLibrary(&ode_dll);
1534                         ode_dll = NULL;
1535                 }
1536                 else
1537                 {
1538 # ifdef dSINGLE
1539                         Con_Printf("ODE library loaded with single precision.\n");
1540 # else
1541                         Con_Printf("ODE library loaded with double precision.\n");
1542 # endif
1543                 }
1544 #endif
1545         }
1546 #endif
1547 }
1548
1549 static void World_Physics_Shutdown(void)
1550 {
1551 #ifdef USEODE
1552 #ifdef ODE_DYNAMIC
1553         if (ode_dll)
1554 #endif
1555         {
1556                 dCloseODE();
1557 #ifdef ODE_DYNAMIC
1558                 Sys_UnloadLibrary(&ode_dll);
1559                 ode_dll = NULL;
1560 #endif
1561         }
1562 #endif
1563 }
1564
1565 #ifdef USEODE
1566 static void World_Physics_UpdateODE(world_t *world)
1567 {
1568         dWorldID odeworld;
1569
1570         odeworld = (dWorldID)world->physics.ode_world;
1571
1572         // ERP and CFM
1573         if (physics_ode_world_erp.value >= 0)
1574                 dWorldSetERP(odeworld, physics_ode_world_erp.value);
1575         if (physics_ode_world_cfm.value >= 0)
1576                 dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
1577         // Damping
1578         if (physics_ode_world_damping.integer)
1579         {
1580                 dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
1581                 dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
1582                 dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
1583                 dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
1584         }
1585         else
1586         {
1587                 dWorldSetLinearDamping(odeworld, 0);
1588                 dWorldSetLinearDampingThreshold(odeworld, 0);
1589                 dWorldSetAngularDamping(odeworld, 0);
1590                 dWorldSetAngularDampingThreshold(odeworld, 0);
1591         }
1592         // Autodisable
1593         dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
1594         if (physics_ode_autodisable.integer)
1595         {
1596                 dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100)); 
1597                 dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
1598                 dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
1599                 dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value); 
1600                 dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value); 
1601         }
1602 }
1603
1604 static void World_Physics_EnableODE(world_t *world)
1605 {
1606         dVector3 center, extents;
1607         if (world->physics.ode)
1608                 return;
1609 #ifdef ODE_DYNAMIC
1610         if (!ode_dll)
1611                 return;
1612 #endif
1613         world->physics.ode = true;
1614         VectorMAM(0.5f, world->mins, 0.5f, world->maxs, center);
1615         VectorSubtract(world->maxs, center, extents);
1616         world->physics.ode_world = dWorldCreate();
1617         world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
1618         world->physics.ode_contactgroup = dJointGroupCreate(0);
1619
1620         World_Physics_UpdateODE(world);
1621 }
1622 #endif
1623
1624 static void World_Physics_Start(world_t *world)
1625 {
1626 #ifdef USEODE
1627         if (world->physics.ode)
1628                 return;
1629         World_Physics_EnableODE(world);
1630 #endif
1631 }
1632
1633 static void World_Physics_End(world_t *world)
1634 {
1635 #ifdef USEODE
1636         if (world->physics.ode)
1637         {
1638                 dWorldDestroy((dWorldID)world->physics.ode_world);
1639                 dSpaceDestroy((dSpaceID)world->physics.ode_space);
1640                 dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
1641                 world->physics.ode = false;
1642         }
1643 #endif
1644 }
1645
1646 void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
1647 {
1648         ed->priv.server->ode_joint_type = 0;
1649 #ifdef USEODE
1650         if(ed->priv.server->ode_joint)
1651                 dJointDestroy((dJointID)ed->priv.server->ode_joint);
1652         ed->priv.server->ode_joint = NULL;
1653 #endif
1654 }
1655
1656 void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
1657 {
1658         edict_odefunc_t *f, *nf;
1659
1660         // entity is not physics controlled, free any physics data
1661         ed->priv.server->ode_physics = false;
1662 #ifdef USEODE
1663         if (ed->priv.server->ode_geom)
1664                 dGeomDestroy((dGeomID)ed->priv.server->ode_geom);
1665         ed->priv.server->ode_geom = NULL;
1666         if (ed->priv.server->ode_body)
1667         {
1668                 dJointID j;
1669                 dBodyID b1, b2;
1670                 prvm_edict_t *ed2;
1671                 while(dBodyGetNumJoints((dBodyID)ed->priv.server->ode_body))
1672                 {
1673                         j = dBodyGetJoint((dBodyID)ed->priv.server->ode_body, 0);
1674                         ed2 = (prvm_edict_t *) dJointGetData(j);
1675                         b1 = dJointGetBody(j, 0);
1676                         b2 = dJointGetBody(j, 1);
1677                         if(b1 == (dBodyID)ed->priv.server->ode_body)
1678                         {
1679                                 b1 = 0;
1680                                 ed2->priv.server->ode_joint_enemy = 0;
1681                         }
1682                         if(b2 == (dBodyID)ed->priv.server->ode_body)
1683                         {
1684                                 b2 = 0;
1685                                 ed2->priv.server->ode_joint_aiment = 0;
1686                         }
1687                         dJointAttach(j, b1, b2);
1688                 }
1689                 dBodyDestroy((dBodyID)ed->priv.server->ode_body);
1690         }
1691         ed->priv.server->ode_body = NULL;
1692 #endif
1693         if (ed->priv.server->ode_vertex3f)
1694                 Mem_Free(ed->priv.server->ode_vertex3f);
1695         ed->priv.server->ode_vertex3f = NULL;
1696         ed->priv.server->ode_numvertices = 0;
1697         if (ed->priv.server->ode_element3i)
1698                 Mem_Free(ed->priv.server->ode_element3i);
1699         ed->priv.server->ode_element3i = NULL;
1700         ed->priv.server->ode_numtriangles = 0;
1701         if(ed->priv.server->ode_massbuf)
1702                 Mem_Free(ed->priv.server->ode_massbuf);
1703         ed->priv.server->ode_massbuf = NULL;
1704         // clear functions stack
1705         for(f = ed->priv.server->ode_func; f; f = nf)
1706         {
1707                 nf = f->next;
1708                 Mem_Free(f);
1709         }
1710         ed->priv.server->ode_func = NULL;
1711 }
1712
1713 void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
1714 {
1715         dBodyID body = (dBodyID)ed->priv.server->ode_body;
1716
1717 #ifdef USEODE
1718         switch(f->type)
1719         {
1720         case ODEFUNC_ENABLE:
1721                 dBodyEnable(body);
1722                 break;
1723         case ODEFUNC_DISABLE:
1724                 dBodyDisable(body);
1725                 break;
1726         case ODEFUNC_RELFORCEATPOS:
1727                 dBodyEnable(body);
1728                 dBodyAddForceAtRelPos(body, f->v1[0], f->v1[1], f->v1[2], f->v2[0], f->v2[1], f->v2[2]);
1729                 break;
1730         case ODEFUNC_RELTORQUE:
1731                 dBodyEnable(body);
1732                 dBodyAddRelTorque(body, f->v1[0], f->v1[1], f->v1[2]);
1733                 break;
1734         default:
1735                 break;
1736         }
1737 #endif
1738 }
1739
1740 #ifdef USEODE
1741 static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
1742 {
1743         const dReal *avel;
1744         const dReal *o;
1745         const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
1746         const dReal *vel;
1747         dBodyID body = (dBodyID)ed->priv.server->ode_body;
1748         int movetype;
1749         matrix4x4_t bodymatrix;
1750         matrix4x4_t entitymatrix;
1751         vec3_t angles;
1752         vec3_t avelocity;
1753         vec3_t forward, left, up;
1754         vec3_t origin;
1755         vec3_t spinvelocity;
1756         vec3_t velocity;
1757         int jointtype;
1758         if (!body)
1759                 return;
1760         movetype = (int)PRVM_gameedictfloat(ed, movetype);
1761         if (movetype != MOVETYPE_PHYSICS)
1762         {
1763                 jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
1764                 switch(jointtype)
1765                 {
1766                         // TODO feed back data from physics
1767                         case JOINTTYPE_POINT:
1768                                 break;
1769                         case JOINTTYPE_HINGE:
1770                                 break;
1771                         case JOINTTYPE_SLIDER:
1772                                 break;
1773                         case JOINTTYPE_UNIVERSAL:
1774                                 break;
1775                         case JOINTTYPE_HINGE2:
1776                                 break;
1777                         case JOINTTYPE_FIXED:
1778                                 break;
1779                 }
1780                 return;
1781         }
1782         // store the physics engine data into the entity
1783         o = dBodyGetPosition(body);
1784         r = dBodyGetRotation(body);
1785         vel = dBodyGetLinearVel(body);
1786         avel = dBodyGetAngularVel(body);
1787         VectorCopy(o, origin);
1788         forward[0] = r[0];
1789         forward[1] = r[4];
1790         forward[2] = r[8];
1791         left[0] = r[1];
1792         left[1] = r[5];
1793         left[2] = r[9];
1794         up[0] = r[2];
1795         up[1] = r[6];
1796         up[2] = r[10];
1797         VectorCopy(vel, velocity);
1798         VectorCopy(avel, spinvelocity);
1799         Matrix4x4_FromVectors(&bodymatrix, forward, left, up, origin);
1800         Matrix4x4_Concat(&entitymatrix, &bodymatrix, &ed->priv.server->ode_offsetimatrix);
1801         Matrix4x4_ToVectors(&entitymatrix, forward, left, up, origin);
1802
1803         AnglesFromVectors(angles, forward, up, false);
1804         VectorSet(avelocity, RAD2DEG(spinvelocity[PITCH]), RAD2DEG(spinvelocity[ROLL]), RAD2DEG(spinvelocity[YAW]));
1805
1806         {
1807                 float pitchsign = 1;
1808                 if(!strcmp(prog->name, "server")) // FIXME some better way?
1809                 {
1810                         pitchsign = SV_GetPitchSign(ed);
1811                 }
1812                 else if(!strcmp(prog->name, "client"))
1813                 {
1814                         pitchsign = CL_GetPitchSign(ed);
1815                 }
1816                 angles[PITCH] *= pitchsign;
1817                 avelocity[PITCH] *= pitchsign;
1818         }
1819
1820         VectorCopy(origin, PRVM_gameedictvector(ed, origin));
1821         VectorCopy(velocity, PRVM_gameedictvector(ed, velocity));
1822         //VectorCopy(forward, PRVM_gameedictvector(ed, axis_forward));
1823         //VectorCopy(left, PRVM_gameedictvector(ed, axis_left));
1824         //VectorCopy(up, PRVM_gameedictvector(ed, axis_up));
1825         //VectorCopy(spinvelocity, PRVM_gameedictvector(ed, spinvelocity));
1826         VectorCopy(angles, PRVM_gameedictvector(ed, angles));
1827         VectorCopy(avelocity, PRVM_gameedictvector(ed, avelocity));
1828
1829         // values for BodyFromEntity to check if the qc modified anything later
1830         VectorCopy(origin, ed->priv.server->ode_origin);
1831         VectorCopy(velocity, ed->priv.server->ode_velocity);
1832         VectorCopy(angles, ed->priv.server->ode_angles);
1833         VectorCopy(avelocity, ed->priv.server->ode_avelocity);
1834         ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
1835
1836         if(!strcmp(prog->name, "server")) // FIXME some better way?
1837         {
1838                 SV_LinkEdict(ed);
1839                 SV_LinkEdict_TouchAreaGrid(ed);
1840         }
1841 }
1842
1843 static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
1844 {
1845         dJointID j = 0;
1846         dBodyID b1 = 0;
1847         dBodyID b2 = 0;
1848         int movetype = 0;
1849         int jointtype = 0;
1850         int enemy = 0, aiment = 0;
1851         vec3_t origin, velocity, angles, forward, left, up, movedir;
1852         vec_t CFM, ERP, FMax, Stop, Vel;
1853         VectorClear(origin);
1854         VectorClear(velocity);
1855         VectorClear(angles);
1856         VectorClear(movedir);
1857         movetype = (int)PRVM_gameedictfloat(ed, movetype);
1858         jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
1859         enemy = PRVM_gameedictedict(ed, enemy);
1860         aiment = PRVM_gameedictedict(ed, aiment);
1861         VectorCopy(PRVM_gameedictvector(ed, origin), origin);
1862         VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
1863         VectorCopy(PRVM_gameedictvector(ed, angles), angles);
1864         VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
1865         if(movetype == MOVETYPE_PHYSICS)
1866                 jointtype = 0; // can't have both
1867         if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
1868                 enemy = 0;
1869         if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
1870                 aiment = 0;
1871         // see http://www.ode.org/old_list_archives/2006-January/017614.html
1872         // we want to set ERP? make it fps independent and work like a spring constant
1873         // note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
1874         if(movedir[0] > 0 && movedir[1] > 0)
1875         {
1876                 float K = movedir[0];
1877                 float D = movedir[1];
1878                 float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
1879                 CFM = 1.0 / (world->physics.ode_step * K + R); // always > 0
1880                 ERP = world->physics.ode_step * K * CFM;
1881                 Vel = 0;
1882                 FMax = 0;
1883                 Stop = movedir[2];
1884         }
1885         else if(movedir[1] < 0)
1886         {
1887                 CFM = 0;
1888                 ERP = 0;
1889                 Vel = movedir[0];
1890                 FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
1891                 Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
1892         }
1893         else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
1894         {
1895                 CFM = 0;
1896                 ERP = 0;
1897                 Vel = 0;
1898                 FMax = 0;
1899                 Stop = dInfinity;
1900         }
1901         if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment && VectorCompare(movedir, ed->priv.server->ode_joint_movedir))
1902                 return; // nothing to do
1903         AngleVectorsFLU(angles, forward, left, up);
1904         switch(jointtype)
1905         {
1906                 case JOINTTYPE_POINT:
1907                         j = dJointCreateBall((dWorldID)world->physics.ode_world, 0);
1908                         break;
1909                 case JOINTTYPE_HINGE:
1910                         j = dJointCreateHinge((dWorldID)world->physics.ode_world, 0);
1911                         break;
1912                 case JOINTTYPE_SLIDER:
1913                         j = dJointCreateSlider((dWorldID)world->physics.ode_world, 0);
1914                         break;
1915                 case JOINTTYPE_UNIVERSAL:
1916                         j = dJointCreateUniversal((dWorldID)world->physics.ode_world, 0);
1917                         break;
1918                 case JOINTTYPE_HINGE2:
1919                         j = dJointCreateHinge2((dWorldID)world->physics.ode_world, 0);
1920                         break;
1921                 case JOINTTYPE_FIXED:
1922                         j = dJointCreateFixed((dWorldID)world->physics.ode_world, 0);
1923                         break;
1924                 case 0:
1925                 default:
1926                         // no joint
1927                         j = 0;
1928                         break;
1929         }
1930         if(ed->priv.server->ode_joint)
1931         {
1932                 //Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
1933                 dJointAttach((dJointID)ed->priv.server->ode_joint, 0, 0);
1934                 dJointDestroy((dJointID)ed->priv.server->ode_joint);
1935         }
1936         ed->priv.server->ode_joint = (void *) j;
1937         ed->priv.server->ode_joint_type = jointtype;
1938         ed->priv.server->ode_joint_enemy = enemy;
1939         ed->priv.server->ode_joint_aiment = aiment;
1940         VectorCopy(origin, ed->priv.server->ode_joint_origin);
1941         VectorCopy(velocity, ed->priv.server->ode_joint_velocity);
1942         VectorCopy(angles, ed->priv.server->ode_joint_angles);
1943         VectorCopy(movedir, ed->priv.server->ode_joint_movedir);
1944         if(j)
1945         {
1946                 //Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
1947                 dJointSetData(j, (void *) ed);
1948                 if(enemy)
1949                         b1 = (dBodyID)prog->edicts[enemy].priv.server->ode_body;
1950                 if(aiment)
1951                         b2 = (dBodyID)prog->edicts[aiment].priv.server->ode_body;
1952                 dJointAttach(j, b1, b2);
1953
1954                 switch(jointtype)
1955                 {
1956                         case JOINTTYPE_POINT:
1957                                 dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
1958                                 break;
1959                         case JOINTTYPE_HINGE:
1960                                 dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
1961                                 dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
1962                                 dJointSetHingeParam(j, dParamFMax, FMax);
1963                                 dJointSetHingeParam(j, dParamHiStop, Stop);
1964                                 dJointSetHingeParam(j, dParamLoStop, -Stop);
1965                                 dJointSetHingeParam(j, dParamStopCFM, CFM);
1966                                 dJointSetHingeParam(j, dParamStopERP, ERP);
1967                                 dJointSetHingeParam(j, dParamVel, Vel);
1968                                 break;
1969                         case JOINTTYPE_SLIDER:
1970                                 dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
1971                                 dJointSetSliderParam(j, dParamFMax, FMax);
1972                                 dJointSetSliderParam(j, dParamHiStop, Stop);
1973                                 dJointSetSliderParam(j, dParamLoStop, -Stop);
1974                                 dJointSetSliderParam(j, dParamStopCFM, CFM);
1975                                 dJointSetSliderParam(j, dParamStopERP, ERP);
1976                                 dJointSetSliderParam(j, dParamVel, Vel);
1977                                 break;
1978                         case JOINTTYPE_UNIVERSAL:
1979                                 dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
1980                                 dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
1981                                 dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
1982                                 dJointSetUniversalParam(j, dParamFMax, FMax);
1983                                 dJointSetUniversalParam(j, dParamHiStop, Stop);
1984                                 dJointSetUniversalParam(j, dParamLoStop, -Stop);
1985                                 dJointSetUniversalParam(j, dParamStopCFM, CFM);
1986                                 dJointSetUniversalParam(j, dParamStopERP, ERP);
1987                                 dJointSetUniversalParam(j, dParamVel, Vel);
1988                                 dJointSetUniversalParam(j, dParamFMax2, FMax);
1989                                 dJointSetUniversalParam(j, dParamHiStop2, Stop);
1990                                 dJointSetUniversalParam(j, dParamLoStop2, -Stop);
1991                                 dJointSetUniversalParam(j, dParamStopCFM2, CFM);
1992                                 dJointSetUniversalParam(j, dParamStopERP2, ERP);
1993                                 dJointSetUniversalParam(j, dParamVel2, Vel);
1994                                 break;
1995                         case JOINTTYPE_HINGE2:
1996                                 dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
1997                                 dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
1998                                 dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
1999                                 dJointSetHinge2Param(j, dParamFMax, FMax);
2000                                 dJointSetHinge2Param(j, dParamHiStop, Stop);
2001                                 dJointSetHinge2Param(j, dParamLoStop, -Stop);
2002                                 dJointSetHinge2Param(j, dParamStopCFM, CFM);
2003                                 dJointSetHinge2Param(j, dParamStopERP, ERP);
2004                                 dJointSetHinge2Param(j, dParamVel, Vel);
2005                                 dJointSetHinge2Param(j, dParamFMax2, FMax);
2006                                 dJointSetHinge2Param(j, dParamHiStop2, Stop);
2007                                 dJointSetHinge2Param(j, dParamLoStop2, -Stop);
2008                                 dJointSetHinge2Param(j, dParamStopCFM2, CFM);
2009                                 dJointSetHinge2Param(j, dParamStopERP2, ERP);
2010                                 dJointSetHinge2Param(j, dParamVel2, Vel);
2011                                 break;
2012                         case JOINTTYPE_FIXED:
2013                                 break;
2014                         case 0:
2015                         default:
2016                                 Sys_Error("what? but above the joint was valid...\n");
2017                                 break;
2018                 }
2019 #undef SETPARAMS
2020
2021         }
2022 }
2023
2024 static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
2025 {
2026         const float *iv;
2027         const int *ie;
2028         dBodyID body = (dBodyID)ed->priv.server->ode_body;
2029         dMass mass;
2030         dReal test;
2031         const dReal *ovelocity, *ospinvelocity;
2032         void *dataID;
2033         dVector3 capsulerot[3];
2034         dp_model_t *model;
2035         float *ov;
2036         int *oe;
2037         int axisindex;
2038         int modelindex = 0;
2039         int movetype = MOVETYPE_NONE;
2040         int numtriangles;
2041         int numvertices;
2042         int solid = SOLID_NOT;
2043         int triangleindex;
2044         int vertexindex;
2045         mempool_t *mempool;
2046         qboolean modified = false;
2047         vec3_t angles;
2048         vec3_t avelocity;
2049         vec3_t entmaxs;
2050         vec3_t entmins;
2051         vec3_t forward;
2052         vec3_t geomcenter;
2053         vec3_t geomsize;
2054         vec3_t left;
2055         vec3_t origin;
2056         vec3_t spinvelocity;
2057         vec3_t up;
2058         vec3_t velocity;
2059         vec_t f;
2060         vec_t length;
2061         vec_t massval = 1.0f;
2062         vec_t movelimit;
2063         vec_t radius;
2064         vec_t scale = 1.0f;
2065         vec_t spinlimit;
2066         qboolean gravity;
2067         edict_odefunc_t *func, *nextf;
2068
2069 #ifdef ODE_DYNAMIC
2070         if (!ode_dll)
2071                 return;
2072 #endif
2073         VectorClear(entmins);
2074         VectorClear(entmaxs);
2075         solid = (int)PRVM_gameedictfloat(ed, solid);
2076         movetype = (int)PRVM_gameedictfloat(ed, movetype);
2077         scale = PRVM_gameedictfloat(ed, scale);if (!scale) scale = 1.0f;
2078         modelindex = 0;
2079         if (world == &sv.world)
2080                 mempool = sv_mempool;
2081         else if (world == &cl.world)
2082                 mempool = cls.levelmempool;
2083         else
2084                 mempool = NULL;
2085         model = NULL;
2086         switch(solid)
2087         {
2088         case SOLID_BSP:
2089         case SOLID_PHYSICS_TRIMESH:
2090                 modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
2091                 if (world == &sv.world)
2092                         model = SV_GetModelByIndex(modelindex);
2093                 else if (world == &cl.world)
2094                         model = CL_GetModelByIndex(modelindex);
2095                 else
2096                         model = NULL;
2097                 if (model)
2098                 {
2099                         VectorScale(model->normalmins, scale, entmins);
2100                         VectorScale(model->normalmaxs, scale, entmaxs);
2101                         massval = PRVM_gameedictfloat(ed, mass);
2102                 }
2103                 else
2104                 {
2105                         modelindex = 0;
2106                         massval = 1.0f;
2107                 }
2108                 break;
2109         case SOLID_BBOX:
2110         //case SOLID_SLIDEBOX:
2111         case SOLID_CORPSE:
2112         case SOLID_PHYSICS_BOX:
2113         case SOLID_PHYSICS_SPHERE:
2114         case SOLID_PHYSICS_CAPSULE:
2115                 VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
2116                 VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
2117                 massval = PRVM_gameedictfloat(ed, mass);
2118                 break;
2119         default:
2120                 if (ed->priv.server->ode_physics)
2121                         World_Physics_RemoveFromEntity(world, ed);
2122                 return;
2123         }
2124
2125         VectorSubtract(entmaxs, entmins, geomsize);
2126         if (VectorLength2(geomsize) == 0)
2127         {
2128                 // we don't allow point-size physics objects...
2129                 if (ed->priv.server->ode_physics)
2130                         World_Physics_RemoveFromEntity(world, ed);
2131                 return;
2132         }
2133
2134         if (movetype != MOVETYPE_PHYSICS)
2135                 massval = 1.0f;
2136
2137         // check if we need to create or replace the geom
2138         if (!ed->priv.server->ode_physics
2139          || !VectorCompare(ed->priv.server->ode_mins, entmins)
2140          || !VectorCompare(ed->priv.server->ode_maxs, entmaxs)
2141          || ed->priv.server->ode_mass != massval
2142          || ed->priv.server->ode_modelindex != modelindex)
2143         {
2144                 modified = true;
2145                 World_Physics_RemoveFromEntity(world, ed);
2146                 ed->priv.server->ode_physics = true;
2147                 VectorCopy(entmins, ed->priv.server->ode_mins);
2148                 VectorCopy(entmaxs, ed->priv.server->ode_maxs);
2149                 ed->priv.server->ode_mass = massval;
2150                 ed->priv.server->ode_modelindex = modelindex;
2151                 VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
2152                 ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
2153
2154                 if (massval * geomsize[0] * geomsize[1] * geomsize[2] == 0)
2155                 {
2156                         if (movetype == MOVETYPE_PHYSICS)
2157                                 Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
2158                         massval = 1.0f;
2159                         VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
2160                 }
2161
2162                 switch(solid)
2163                 {
2164                 case SOLID_BSP:
2165                 case SOLID_PHYSICS_TRIMESH:
2166                         ed->priv.server->ode_offsetmatrix = identitymatrix;
2167                         if (!model)
2168                         {
2169                                 Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
2170                                 goto treatasbox;
2171                         }
2172                         // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
2173                         if (!model->brush.collisionmesh)
2174                                 Mod_CreateCollisionMesh(model);
2175                         if (!model->brush.collisionmesh || !model->brush.collisionmesh->numtriangles)
2176                         {
2177                                 Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
2178                                 goto treatasbox;
2179                         }
2180                         // ODE requires persistent mesh storage, so we need to copy out
2181                         // the data from the model because renderer restarts could free it
2182                         // during the game, additionally we need to flip the triangles...
2183                         // note: ODE does preprocessing of the mesh for culling, removing
2184                         // concave edges, etc., so this is not a lightweight operation
2185                         ed->priv.server->ode_numvertices = numvertices = model->brush.collisionmesh->numverts;
2186                         ed->priv.server->ode_vertex3f = (float *)Mem_Alloc(mempool, numvertices * sizeof(float[3]));
2187                         for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
2188                         {
2189                                 ov[0] = iv[0] - geomcenter[0];
2190                                 ov[1] = iv[1] - geomcenter[1];
2191                                 ov[2] = iv[2] - geomcenter[2];
2192                         }
2193                         ed->priv.server->ode_numtriangles = numtriangles = model->brush.collisionmesh->numtriangles;
2194                         ed->priv.server->ode_element3i = (int *)Mem_Alloc(mempool, numtriangles * sizeof(int[3]));
2195                         //memcpy(ed->priv.server->ode_element3i, model->brush.collisionmesh->element3i, ed->priv.server->ode_numtriangles * sizeof(int[3]));
2196                         for (triangleindex = 0, oe = ed->priv.server->ode_element3i, ie = model->brush.collisionmesh->element3i;triangleindex < numtriangles;triangleindex++, oe += 3, ie += 3)
2197                         {
2198                                 oe[0] = ie[2];
2199                                 oe[1] = ie[1];
2200                                 oe[2] = ie[0];
2201                         }
2202                         Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2203                         // now create the geom
2204                         dataID = dGeomTriMeshDataCreate();
2205                         dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
2206                         ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
2207                         dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
2208                         break;
2209                 case SOLID_BBOX:
2210                 case SOLID_SLIDEBOX:
2211                 case SOLID_CORPSE:
2212                 case SOLID_PHYSICS_BOX:
2213 treatasbox:
2214                         Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2215                         ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
2216                         dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
2217                         break;
2218                 case SOLID_PHYSICS_SPHERE:
2219                         Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
2220                         ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
2221                         dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
2222                         break;
2223                 case SOLID_PHYSICS_CAPSULE:
2224                         axisindex = 0;
2225                         if (geomsize[axisindex] < geomsize[1])
2226                                 axisindex = 1;
2227                         if (geomsize[axisindex] < geomsize[2])
2228                                 axisindex = 2;
2229                         // the qc gives us 3 axis radius, the longest axis is the capsule
2230                         // axis, since ODE doesn't like this idea we have to create a
2231                         // capsule which uses the standard orientation, and apply a
2232                         // transform to it
2233                         memset(capsulerot, 0, sizeof(capsulerot));
2234                         if (axisindex == 0)
2235                                 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
2236                         else if (axisindex == 1)
2237                                 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
2238                         else
2239                                 Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
2240                         radius = geomsize[!axisindex] * 0.5f; // any other axis is the radius
2241                         length = geomsize[axisindex] - radius*2;
2242                         // because we want to support more than one axisindex, we have to
2243                         // create a transform, and turn on its cleanup setting (which will
2244                         // cause the child to be destroyed when it is destroyed)
2245                         ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
2246                         dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
2247                         break;
2248                 default:
2249                         Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
2250                         // this goto only exists to prevent warnings from the compiler
2251                         // about uninitialized variables (mass), while allowing it to
2252                         // catch legitimate uninitialized variable warnings
2253                         goto treatasbox;
2254                 }
2255                 Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
2256                 ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass));
2257                 memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass));
2258         }
2259
2260         if(ed->priv.server->ode_geom)
2261                 dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
2262         if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
2263         {
2264                 if (ed->priv.server->ode_body == NULL)
2265                 {
2266                         ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world));
2267                         dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2268                         dBodySetData(body, (void*)ed);
2269                         dBodySetMass(body, (dMass *) ed->priv.server->ode_massbuf);
2270                         modified = true;
2271                 }
2272         }
2273         else
2274         {
2275                 if (ed->priv.server->ode_body != NULL)
2276                 {
2277                         if(ed->priv.server->ode_geom)
2278                                 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
2279                         dBodyDestroy((dBodyID) ed->priv.server->ode_body);
2280                         ed->priv.server->ode_body = NULL;
2281                         modified = true;
2282                 }
2283         }
2284
2285         // get current data from entity
2286         VectorClear(origin);
2287         VectorClear(velocity);
2288         //VectorClear(forward);
2289         //VectorClear(left);
2290         //VectorClear(up);
2291         //VectorClear(spinvelocity);
2292         VectorClear(angles);
2293         VectorClear(avelocity);
2294         gravity = true;
2295         VectorCopy(PRVM_gameedictvector(ed, origin), origin);
2296         VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
2297         //VectorCopy(PRVM_gameedictvector(ed, axis_forward), forward);
2298         //VectorCopy(PRVM_gameedictvector(ed, axis_left), left);
2299         //VectorCopy(PRVM_gameedictvector(ed, axis_up), up);
2300         //VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
2301         VectorCopy(PRVM_gameedictvector(ed, angles), angles);
2302         VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
2303         if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
2304         if (ed == prog->edicts)
2305                 gravity = false;
2306
2307         // compatibility for legacy entities
2308         //if (!VectorLength2(forward) || solid == SOLID_BSP)
2309         {
2310                 float pitchsign = 1;
2311                 vec3_t qangles, qavelocity;
2312                 VectorCopy(angles, qangles);
2313                 VectorCopy(avelocity, qavelocity);
2314
2315                 if(!strcmp(prog->name, "server")) // FIXME some better way?
2316                 {
2317                         pitchsign = SV_GetPitchSign(ed);
2318                 }
2319                 else if(!strcmp(prog->name, "client"))
2320                 {
2321                         pitchsign = CL_GetPitchSign(ed);
2322                 }
2323                 qangles[PITCH] *= pitchsign;
2324                 qavelocity[PITCH] *= pitchsign;
2325
2326                 AngleVectorsFLU(qangles, forward, left, up);
2327                 // convert single-axis rotations in avelocity to spinvelocity
2328                 // FIXME: untested math - check signs
2329                 VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
2330         }
2331
2332         // compatibility for legacy entities
2333         switch (solid)
2334         {
2335         case SOLID_BBOX:
2336         case SOLID_SLIDEBOX:
2337         case SOLID_CORPSE:
2338                 VectorSet(forward, 1, 0, 0);
2339                 VectorSet(left, 0, 1, 0);
2340                 VectorSet(up, 0, 0, 1);
2341                 VectorSet(spinvelocity, 0, 0, 0);
2342                 break;
2343         }
2344
2345
2346         // we must prevent NANs...
2347         if (physics_ode_trick_fixnan.integer)
2348         {
2349                 test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
2350                 if (IS_NAN(test))
2351                 {
2352                         modified = true;
2353                         //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2354                         if (physics_ode_trick_fixnan.integer >= 2)
2355                                 Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
2356                         test = VectorLength2(origin);
2357                         if (IS_NAN(test))
2358                                 VectorClear(origin);
2359                         test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
2360                         if (IS_NAN(test))
2361                         {
2362                                 VectorSet(angles, 0, 0, 0);
2363                                 VectorSet(forward, 1, 0, 0);
2364                                 VectorSet(left, 0, 1, 0);
2365                                 VectorSet(up, 0, 0, 1);
2366                         }
2367                         test = VectorLength2(velocity);
2368                         if (IS_NAN(test))
2369                                 VectorClear(velocity);
2370                         test = VectorLength2(spinvelocity);
2371                         if (IS_NAN(test))
2372                         {
2373                                 VectorClear(avelocity);
2374                                 VectorClear(spinvelocity);
2375                         }
2376                 }
2377         }
2378
2379         // check if the qc edited any position data
2380         if (!VectorCompare(origin, ed->priv.server->ode_origin)
2381          || !VectorCompare(velocity, ed->priv.server->ode_velocity)
2382          || !VectorCompare(angles, ed->priv.server->ode_angles)
2383          || !VectorCompare(avelocity, ed->priv.server->ode_avelocity)
2384          || gravity != ed->priv.server->ode_gravity)
2385                 modified = true;
2386
2387         // store the qc values into the physics engine
2388         body = (dBodyID)ed->priv.server->ode_body;
2389         if (modified && ed->priv.server->ode_geom)
2390         {
2391                 dVector3 r[3];
2392                 matrix4x4_t entitymatrix;
2393                 matrix4x4_t bodymatrix;
2394
2395 #if 0
2396                 Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
2397                 if(!VectorCompare(origin, ed->priv.server->ode_origin))
2398                         Con_Printf("  origin: %f %f %f -> %f %f %f\n", ed->priv.server->ode_origin[0], ed->priv.server->ode_origin[1], ed->priv.server->ode_origin[2], origin[0], origin[1], origin[2]);
2399                 if(!VectorCompare(velocity, ed->priv.server->ode_velocity))
2400                         Con_Printf("  velocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_velocity[0], ed->priv.server->ode_velocity[1], ed->priv.server->ode_velocity[2], velocity[0], velocity[1], velocity[2]);
2401                 if(!VectorCompare(angles, ed->priv.server->ode_angles))
2402                         Con_Printf("  angles: %f %f %f -> %f %f %f\n", ed->priv.server->ode_angles[0], ed->priv.server->ode_angles[1], ed->priv.server->ode_angles[2], angles[0], angles[1], angles[2]);
2403                 if(!VectorCompare(avelocity, ed->priv.server->ode_avelocity))
2404                         Con_Printf("  avelocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_avelocity[0], ed->priv.server->ode_avelocity[1], ed->priv.server->ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
2405                 if(gravity != ed->priv.server->ode_gravity)
2406                         Con_Printf("  gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
2407 #endif
2408
2409                 // values for BodyFromEntity to check if the qc modified anything later
2410                 VectorCopy(origin, ed->priv.server->ode_origin);
2411                 VectorCopy(velocity, ed->priv.server->ode_velocity);
2412                 VectorCopy(angles, ed->priv.server->ode_angles);
2413                 VectorCopy(avelocity, ed->priv.server->ode_avelocity);
2414                 ed->priv.server->ode_gravity = gravity;
2415
2416                 Matrix4x4_FromVectors(&entitymatrix, forward, left, up, origin);
2417                 Matrix4x4_Concat(&bodymatrix, &entitymatrix, &ed->priv.server->ode_offsetmatrix);
2418                 Matrix4x4_ToVectors(&bodymatrix, forward, left, up, origin);
2419                 r[0][0] = forward[0];
2420                 r[1][0] = forward[1];
2421                 r[2][0] = forward[2];
2422                 r[0][1] = left[0];
2423                 r[1][1] = left[1];
2424                 r[2][1] = left[2];
2425                 r[0][2] = up[0];
2426                 r[1][2] = up[1];
2427                 r[2][2] = up[2];
2428                 if(body)
2429                 {
2430                         if(movetype == MOVETYPE_PHYSICS)
2431                         {
2432                                 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2433                                 dBodySetPosition(body, origin[0], origin[1], origin[2]);
2434                                 dBodySetRotation(body, r[0]);
2435                                 dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2436                                 dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2437                                 dBodySetGravityMode(body, gravity);
2438                         }
2439                         else
2440                         {
2441                                 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
2442                                 dBodySetPosition(body, origin[0], origin[1], origin[2]);
2443                                 dBodySetRotation(body, r[0]);
2444                                 dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2445                                 dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2446                                 dBodySetGravityMode(body, gravity);
2447                                 dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
2448                         }
2449                 }
2450                 else
2451                 {
2452                         // no body... then let's adjust the parameters of the geom directly
2453                         dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
2454                         dGeomSetPosition((dGeomID)ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
2455                         dGeomSetRotation((dGeomID)ed->priv.server->ode_geom, r[0]);
2456                 }
2457         }
2458
2459         if(body)
2460         {
2461
2462                 // limit movement speed to prevent missed collisions at high speed
2463                 ovelocity = dBodyGetLinearVel(body);
2464                 ospinvelocity = dBodyGetAngularVel(body);
2465                 movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
2466                 test = VectorLength2(ovelocity);
2467                 if (test > movelimit*movelimit)
2468                 {
2469                         // scale down linear velocity to the movelimit
2470                         // scale down angular velocity the same amount for consistency
2471                         f = movelimit / sqrt(test);
2472                         VectorScale(ovelocity, f, velocity);
2473                         VectorScale(ospinvelocity, f, spinvelocity);
2474                         dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
2475                         dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
2476                 }
2477
2478                 // make sure the angular velocity is not exploding
2479                 spinlimit = physics_ode_spinlimit.value;
2480                 test = VectorLength2(ospinvelocity);
2481                 if (test > spinlimit)
2482                 {
2483                         dBodySetAngularVel(body, 0, 0, 0);
2484                 }
2485
2486                 // apply functions and clear stack
2487                 for(func = ed->priv.server->ode_func; func; func = nextf)
2488                 {
2489                         nextf = func->next;
2490                         World_Physics_ApplyCmd(ed, func);
2491                         Mem_Free(func);
2492                 }
2493                 ed->priv.server->ode_func = NULL;
2494         }
2495 }
2496
2497 #define MAX_CONTACTS 16
2498 static void nearCallback (void *data, dGeomID o1, dGeomID o2)
2499 {
2500         world_t *world = (world_t *)data;
2501         dContact contact[MAX_CONTACTS]; // max contacts per collision pair
2502         dBodyID b1;
2503         dBodyID b2;
2504         dJointID c;
2505         int i;
2506         int numcontacts;
2507         float bouncefactor1 = 0.0f;
2508         float bouncestop1 = 60.0f / 800.0f;
2509         float bouncefactor2 = 0.0f;
2510         float bouncestop2 = 60.0f / 800.0f;
2511         dVector3 grav;
2512         prvm_edict_t *ed1, *ed2;
2513
2514         if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
2515         {
2516                 // colliding a space with something
2517                 dSpaceCollide2(o1, o2, data, &nearCallback);
2518                 // Note we do not want to test intersections within a space,
2519                 // only between spaces.
2520                 //if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
2521                 //if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
2522                 return;
2523         }
2524
2525         b1 = dGeomGetBody(o1);
2526         b2 = dGeomGetBody(o2);
2527
2528         // at least one object has to be using MOVETYPE_PHYSICS or we just don't care
2529         if (!b1 && !b2)
2530                 return;
2531
2532         // exit without doing anything if the two bodies are connected by a joint
2533         if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
2534                 return;
2535
2536         ed1 = (prvm_edict_t *) dGeomGetData(o1);
2537         if(ed1 && ed1->priv.server->free)
2538                 ed1 = NULL;
2539         if(ed1)
2540         {
2541                 bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor);
2542                 bouncestop1 = PRVM_gameedictfloat(ed1, bouncestop);
2543                 if (!bouncestop1)
2544                         bouncestop1 = 60.0f / 800.0f;
2545         }
2546
2547         ed2 = (prvm_edict_t *) dGeomGetData(o2);
2548         if(ed2 && ed2->priv.server->free)
2549                 ed2 = NULL;
2550         if(ed2)
2551         {
2552                 bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor);
2553                 bouncestop2 = PRVM_gameedictfloat(ed2, bouncestop);
2554                 if (!bouncestop2)
2555                         bouncestop2 = 60.0f / 800.0f;
2556         }
2557
2558         if(!strcmp(prog->name, "server"))
2559         {
2560                 if(ed1 && PRVM_serveredictfunction(ed1, touch))
2561                 {
2562                         SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
2563                 }
2564                 if(ed2 && PRVM_serveredictfunction(ed2, touch))
2565                 {
2566                         SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
2567                 }
2568         }
2569
2570         // merge bounce factors and bounce stop
2571         if(bouncefactor2 > 0)
2572         {
2573                 if(bouncefactor1 > 0)
2574                 {
2575                         // TODO possibly better logic to merge bounce factor data?
2576                         if(bouncestop2 < bouncestop1)
2577                                 bouncestop1 = bouncestop2;
2578                         if(bouncefactor2 > bouncefactor1)
2579                                 bouncefactor1 = bouncefactor2;
2580                 }
2581                 else
2582                 {
2583                         bouncestop1 = bouncestop2;
2584                         bouncefactor1 = bouncefactor2;
2585                 }
2586         }
2587         dWorldGetGravity((dWorldID)world->physics.ode_world, grav);
2588         bouncestop1 *= fabs(grav[2]);
2589
2590         // generate contact points between the two non-space geoms
2591         numcontacts = dCollide(o1, o2, MAX_CONTACTS, &(contact[0].geom), sizeof(contact[0]));
2592         // add these contact points to the simulation
2593         for (i = 0;i < numcontacts;i++)
2594         {
2595                 contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) | (physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) | (physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) | (bouncefactor1 > 0 ? dContactBounce : 0);
2596                 contact[i].surface.mu = physics_ode_contact_mu.value;
2597                 contact[i].surface.soft_erp = physics_ode_contact_erp.value;
2598                 contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
2599                 contact[i].surface.bounce = bouncefactor1;
2600                 contact[i].surface.bounce_vel = bouncestop1;
2601                 c = dJointCreateContact((dWorldID)world->physics.ode_world, (dJointGroupID)world->physics.ode_contactgroup, contact + i);
2602                 dJointAttach(c, b1, b2);
2603         }
2604 }
2605 #endif
2606
2607 void World_Physics_Frame(world_t *world, double frametime, double gravity)
2608 {
2609         double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
2610
2611         tdelta = Sys_DoubleTime();
2612 #ifdef USEODE
2613         if (world->physics.ode && physics_ode.integer)
2614         {
2615                 int i;
2616                 prvm_edict_t *ed;
2617
2618                 world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
2619                 if (physics_ode_constantstep.integer)
2620                         world->physics.ode_step = sys_ticrate.value / world->physics.ode_iterations;
2621                 else
2622                         world->physics.ode_step = frametime / world->physics.ode_iterations;
2623                 world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
2624                 World_Physics_UpdateODE(world);
2625
2626                 // copy physics properties from entities to physics engine
2627                 if (prog)
2628                 {
2629                         for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
2630                                 if (!prog->edicts[i].priv.required->free)
2631                                         World_Physics_Frame_BodyFromEntity(world, ed);
2632                         // oh, and it must be called after all bodies were created
2633                         for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
2634                                 if (!prog->edicts[i].priv.required->free)
2635                                         World_Physics_Frame_JointFromEntity(world, ed);
2636                 }
2637
2638                 tdelta2 = Sys_DoubleTime();
2639                 collisiontime = 0;
2640                 for (i = 0;i < world->physics.ode_iterations;i++)
2641                 {
2642                         // set the gravity
2643                         dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
2644                         // set the tolerance for closeness of objects
2645                         dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
2646
2647                         // run collisions for the current world state, creating JointGroup
2648                         tdelta3 = Sys_DoubleTime();
2649                         dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
2650                         collisiontime += (Sys_DoubleTime() - tdelta3)*10000;
2651
2652                         // run physics (move objects, calculate new velocities)
2653                         if (physics_ode_worldstep.integer == 2)
2654                         {
2655                                 dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
2656                                 dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
2657                         }
2658 #ifdef ODE_USE_STEPFAST
2659                         else if (physics_ode_worldstep.integer == 1)
2660                                 dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstep_iterations.integer, 200));
2661 #endif
2662                         else
2663                                 dWorldStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
2664
2665                         // clear the JointGroup now that we're done with it
2666                         dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
2667                 }
2668                 simulationtime = (Sys_DoubleTime() - tdelta2)*10000;
2669
2670                 // copy physics properties from physics engine to entities and do some stats
2671                 if (prog)
2672                 {
2673                         for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
2674                                 if (!prog->edicts[i].priv.required->free)
2675                                         World_Physics_Frame_BodyToEntity(world, ed);
2676
2677                         // print stats
2678                         if (physics_ode_printstats.integer)
2679                         {
2680                                 dBodyID body;
2681
2682                                 world->physics.ode_numobjects = 0;
2683                                 world->physics.ode_activeovjects = 0;
2684                                 for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
2685                                 {
2686                                         if (prog->edicts[i].priv.required->free)
2687                                                 continue;
2688                                         body = (dBodyID)prog->edicts[i].priv.server->ode_body;
2689                                         if (!body)
2690                                                 continue;
2691                                         world->physics.ode_numobjects++;
2692                                         if (dBodyIsEnabled(body))
2693                                                 world->physics.ode_activeovjects++;
2694                                 }
2695                                 Con_Printf("ODE Stats(%s): %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, simulationtime, collisiontime, (Sys_DoubleTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
2696                         }
2697                 }
2698         }
2699 #endif
2700 }