/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // chase.c -- chase camera code #include "quakedef.h" cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"}; cvar_t chase_up = {CVAR_SAVE, "chase_up", "48"}; cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"}; void Chase_Init (void) { Cvar_RegisterVariable (&chase_back); Cvar_RegisterVariable (&chase_up); Cvar_RegisterVariable (&chase_active); } void Chase_Reset (void) { // for respawning and teleporting // start position 12 units behind head } int traceline_endcontents; float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents) { trace_t trace; // FIXME: broken, fix it // if (impact == NULL && normal == NULL && contents == 0) // return SV_TestLine (cl.worldmodel->hulls, 0, start, end); Mod_CheckLoaded(cl.worldmodel); memset (&trace, 0, sizeof(trace)); VectorCopy (end, trace.endpos); trace.fraction = 1; trace.startcontents = contents; VectorCopy(start, RecursiveHullCheckInfo.start); VectorSubtract(end, start, RecursiveHullCheckInfo.dist); RecursiveHullCheckInfo.hull = cl.worldmodel->hulls; RecursiveHullCheckInfo.trace = &trace; SV_RecursiveHullCheck (0, 0, 1, start, end); if (impact) VectorCopy (trace.endpos, impact); if (normal) VectorCopy (trace.plane.normal, normal); traceline_endcontents = trace.endcontents; return trace.fraction; } void Chase_Update (void) { vec3_t forward, stop, chase_dest, normal; float dist; chase_back.value = bound(0, chase_back.value, 128); chase_up.value = bound(-48, chase_up.value, 96); AngleVectors (cl.viewangles, forward, NULL, NULL); dist = -chase_back.value - 8; chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist; chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist; chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value; TraceLine (r_refdef.vieworg, chase_dest, stop, normal, 0); chase_dest[0] = stop[0] + forward[0] * 8 + normal[0] * 4; chase_dest[1] = stop[1] + forward[1] * 8 + normal[1] * 4; chase_dest[2] = stop[2] + forward[2] * 8 + normal[2] * 4; VectorCopy (chase_dest, r_refdef.vieworg); }