/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // chase.c -- chase camera code #include "quakedef.h" #include "cl_collision.h" cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"}; cvar_t chase_up = {CVAR_SAVE, "chase_up", "24"}; cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"}; // GAME_GOODVSBAD2 cvar_t chase_stevie = {0, "chase_stevie", "0"}; void Chase_Init (void) { Cvar_RegisterVariable (&chase_back); Cvar_RegisterVariable (&chase_up); Cvar_RegisterVariable (&chase_active); if (gamemode == GAME_GOODVSBAD2) Cvar_RegisterVariable (&chase_stevie); } void Chase_Reset (void) { // for respawning and teleporting // start position 12 units behind head } void Chase_Update (void) { vec_t camback, camup, dist, forward[3], stop[3], chase_dest[3], normal[3], projectangles[3]; camback = bound(0, chase_back.value, 128); if (chase_back.value != camback) Cvar_SetValueQuick(&chase_back, camback); camup = bound(-48, chase_up.value, 96); if (chase_up.value != camup) Cvar_SetValueQuick(&chase_up, camup); VectorCopy(cl.viewangles, projectangles); if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer) { projectangles[0] = 90; r_refdef.viewangles[0] = 90; camback = 1024; } AngleVectors (projectangles, forward, NULL, NULL); dist = -chase_back.value - 8; chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist; chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist; chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value; CL_TraceLine(r_refdef.vieworg, chase_dest, stop, normal, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY); chase_dest[0] = stop[0] + forward[0] * 8 + normal[0] * 4; chase_dest[1] = stop[1] + forward[1] * 8 + normal[1] * 4; chase_dest[2] = stop[2] + forward[2] * 8 + normal[2] * 4; VectorCopy (chase_dest, r_refdef.vieworg); }