#include "quakedef.h" #include "cl_collision.h" float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent) { float maxfrac, maxrealfrac; int n; entity_render_t *ent; float tracemins[3], tracemaxs[3]; trace_t trace; float tempnormal[3], starttransformed[3], endtransformed[3]; memset (&trace, 0 , sizeof(trace_t)); trace.fraction = 1; trace.realfraction = 1; VectorCopy (end, trace.endpos); if (hitent) *hitent = 0; if (cl.worldmodel && cl.worldmodel->TraceBox) cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, vec3_origin, vec3_origin, end, SUPERCONTENTS_SOLID); if (normal) VectorCopy(trace.plane.normal, normal); maxfrac = trace.fraction; maxrealfrac = trace.realfraction; tracemins[0] = min(start[0], end[0]); tracemaxs[0] = max(start[0], end[0]); tracemins[1] = min(start[1], end[1]); tracemaxs[1] = max(start[1], end[1]); tracemins[2] = min(start[2], end[2]); tracemaxs[2] = max(start[2], end[2]); // look for embedded bmodels for (n = 0;n < cl.num_entities;n++) { if (!cl.entities_active[n]) continue; ent = &cl.entities[n].render; if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs)) continue; if (!ent->model || !ent->model->TraceBox) continue; if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer) continue; // if transparent and not selectable, skip entity if (!(cl.entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST)))) continue; if (ent == ignoreent) continue; Matrix4x4_Transform(&ent->inversematrix, start, starttransformed); Matrix4x4_Transform(&ent->inversematrix, end, endtransformed); Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL); if (maxrealfrac < trace.realfraction) continue; //if (ent->model && ent->model->TraceBox) ent->model->TraceBox(ent->model, ent->frameblend[0].subframe, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID); if (maxrealfrac > trace.realfraction) { if (hitent) *hitent = n; maxfrac = trace.fraction; maxrealfrac = trace.realfraction; if (normal) { VectorCopy(trace.plane.normal, tempnormal); Matrix4x4_Transform3x3(&ent->matrix, tempnormal, normal); } } } maxfrac = bound(0, maxfrac, 1); maxrealfrac = bound(0, maxrealfrac, 1); //if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__); if (impact) VectorLerp(start, maxfrac, end, impact); return maxfrac; } void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius) { // FIXME: check multiple brush models if (cl.worldmodel && cl.worldmodel->brush.FindNonSolidLocation) cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius); } dp_model_t *CL_GetModelByIndex(int modelindex) { if(!modelindex) return NULL; if (modelindex < 0) { modelindex = -(modelindex+1); if (modelindex < MAX_MODELS) return cl.csqc_model_precache[modelindex]; } else { if(modelindex < MAX_MODELS) return cl.model_precache[modelindex]; } return NULL; } dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed) { if (!ed || ed->priv.server->free) return NULL; return CL_GetModelByIndex((int)ed->fields.client->modelindex); } void CL_LinkEdict(prvm_edict_t *ent) { vec3_t mins, maxs; if (ent == prog->edicts) return; // don't add the world if (ent->priv.server->free) return; // set the abs box if (ent->fields.client->solid == SOLID_BSP) { dp_model_t *model = CL_GetModelByIndex( (int)ent->fields.client->modelindex ); if (model == NULL) { Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent)); model = CL_GetModelByIndex( 0 ); } if( model != NULL ) { if (!model->TraceBox && developer.integer >= 1) Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent)); if (ent->fields.client->angles[0] || ent->fields.client->angles[2] || ent->fields.client->avelocity[0] || ent->fields.client->avelocity[2]) { VectorAdd(ent->fields.client->origin, model->rotatedmins, mins); VectorAdd(ent->fields.client->origin, model->rotatedmaxs, maxs); } else if (ent->fields.client->angles[1] || ent->fields.client->avelocity[1]) { VectorAdd(ent->fields.client->origin, model->yawmins, mins); VectorAdd(ent->fields.client->origin, model->yawmaxs, maxs); } else { VectorAdd(ent->fields.client->origin, model->normalmins, mins); VectorAdd(ent->fields.client->origin, model->normalmaxs, maxs); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs); } } else { VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs); } VectorCopy(mins, ent->fields.client->absmin); VectorCopy(maxs, ent->fields.client->absmax); World_LinkEdict(&cl.world, ent, ent->fields.client->absmin, ent->fields.client->absmax); } int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict) { prvm_eval_t *val; if (passedict) { val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask); if (val && val->_float) return (int)val->_float; else if (passedict->fields.client->solid == SOLID_SLIDEBOX) { if ((int)passedict->fields.client->flags & FL_MONSTER) return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP; else return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP; } else if (passedict->fields.client->solid == SOLID_CORPSE) return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY; else if (passedict->fields.client->solid == SOLID_TRIGGER) return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY; else return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; } else return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE; } /* ================== CL_Move ================== */ trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities) { vec3_t hullmins, hullmaxs; int i, bodysupercontents; int passedictprog; qboolean pointtrace; prvm_edict_t *traceowner, *touch; trace_t trace; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size of the moving object vec3_t clipmins, clipmaxs; // size when clipping against monsters vec3_t clipmins2, clipmaxs2; // start and end origin of move vec3_t clipstart, clipend; // trace results trace_t cliptrace; // matrices to transform into/out of other entity's space matrix4x4_t matrix, imatrix; // model of other entity dp_model_t *model; // list of entities to test for collisions int numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; if (hitnetworkentity) *hitnetworkentity = 0; VectorCopy(start, clipstart); VectorCopy(end, clipend); VectorCopy(mins, clipmins); VectorCopy(maxs, clipmaxs); VectorCopy(mins, clipmins2); VectorCopy(maxs, clipmaxs2); #if COLLISIONPARANOID >= 3 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]); #endif // clip to world Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog ? prog->edicts : NULL; if (type == MOVE_WORLDONLY) return cliptrace; if (type == MOVE_MISSILE) { // LordHavoc: modified this, was = -15, now -= 15 for (i = 0;i < 3;i++) { clipmins2[i] -= 15; clipmaxs2[i] += 15; } } // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize) cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs); else { VectorCopy(clipmins, hullmins); VectorCopy(clipmaxs, hullmaxs); } // create the bounding box of the entire move for (i = 0;i < 3;i++) { clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1; clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1; } // debug override to test against everything if (sv_debugmove.integer) { clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999; clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999; } // if the passedict is world, make it NULL (to avoid two checks each time) // this checks prog because this function is often called without a CSQC // VM context if (prog == NULL || passedict == prog->edicts) passedict = NULL; // precalculate prog value for passedict for comparisons passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0; // figure out whether this is a point trace for comparisons pointtrace = VectorCompare(clipmins, clipmaxs); // precalculate passedict's owner edict pointer for comparisons traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL; // collide against network entities if (hitnetworkbrushmodels) { for (i = 0;i < cl.num_brushmodel_entities;i++) { entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render; if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs)) continue; Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend[0].subframe, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = cl.brushmodel_entities[i]; Collision_CombineTraces(&cliptrace, &trace, NULL, true); } } // collide against player entities if (hitnetworkplayers) { vec3_t origin, entmins, entmaxs; matrix4x4_t entmatrix, entinversematrix; if(gamemode == GAME_NEXUIZ) { // don't hit network players, if we are a nonsolid player if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616) goto skipnetworkplayers; } for (i = 1;i <= cl.maxclients;i++) { entity_render_t *ent = &cl.entities[i].render; // don't hit ourselves if (i == cl.playerentity) continue; // don't hit players that don't exist if (!cl.scores[i-1].name[0]) continue; if(gamemode == GAME_NEXUIZ) { // don't hit spectators or nonsolid players if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616) continue; } Matrix4x4_OriginFromMatrix(&ent->matrix, origin); VectorAdd(origin, cl.playerstandmins, entmins); VectorAdd(origin, cl.playerstandmaxs, entmaxs); if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs)) continue; Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]); Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]); Collision_ClipToGenericEntity(&trace, NULL, 0, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = i; Collision_CombineTraces(&cliptrace, &trace, NULL, false); } skipnetworkplayers: ; } // clip to entities // because this uses World_EntitiestoBox, we know all entity boxes overlap // the clip region, so we can skip culling checks in the loop below // note: if prog is NULL then there won't be any linked entities numtouchedicts = 0; if (hitcsqcentities && prog != NULL) { numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } } for (i = 0;i < numtouchedicts;i++) { touch = touchedicts[i]; if (touch->fields.client->solid < SOLID_BBOX) continue; if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP) continue; if (passedict) { // don't clip against self if (passedict == touch) continue; // don't clip owned entities against owner if (traceowner == touch) continue; // don't clip owner against owned entities if (passedictprog == touch->fields.client->owner) continue; // don't clip points against points (they can't collide) if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER))) continue; } bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY; // might interact, so do an exact clip model = NULL; if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL) { unsigned int modelindex = (unsigned int)touch->fields.client->modelindex; // if the modelindex is 0, it shouldn't be SOLID_BSP! if (modelindex > 0 && modelindex < MAX_MODELS) model = cl.model_precache[(int)touch->fields.client->modelindex]; } if (model) Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1); else Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); if ((int)touch->fields.client->flags & FL_MONSTER) Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); else Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = 0; Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP); } return cliptrace; }