#ifndef CL_COLLISION_H #define CL_COLLISION_H float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent); void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); dp_model_t *CL_GetModelByIndex(int modelindex); dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed); void CL_LinkEdict(prvm_edict_t *ent); int CL_GenericHitSuperContentsMask(const prvm_edict_t *edict); trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities); trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces); trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities); trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); #define CL_PointSuperContents(point) (CL_TracePoint((point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0, 0, 0, true, false, NULL, false).startsupercontents) #endif