// Andreas 'Black' Kirsch 07 #ifndef CL_DYNTEXTURE_H #define CL_DYNTEXTURE_H #define CLDYNTEXTUREPREFIX "_dynamic/" // always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!) // return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet) // or NULL if its not a valid dynamic texture name rtexture_t * CL_GetDynTexture( const char *name ); // link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly void CL_LinkDynTexture( const char *name, rtexture_t *texture ); // unlink a texture handle from its name void CL_UnlinkDynTexture( const char *name ); #endif