// Andreas 'Black' Kirsch 07 #ifndef CL_DYNTEXTURE_H #define CL_DYNTEXTURE_H #define DYNAMIC_TEXTURE_PATH_PREFIX "_dynamic/" #define MAX_DYNAMIC_TEXTURE_COUNT 64 // return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet) // textureflags will be ignored though for now [11/22/2007 Black] rtexture_t * CL_GetDynTexture( const char *name ); // link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly void CL_LinkDynTexture( const char *name, rtexture_t *texture ); // unlink a texture handle from its name void CL_UnlinkDynTexture( const char *name ); #endif