/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" char *svc_strings[128] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y "svc_hidelmp", // [string] iconlabel "svc_skybox", // [string] skyname "", // 38 "", // 39 "", // 40 "", // 41 "", // 42 "", // 43 "", // 44 "", // 45 "", // 46 "", // 47 "", // 48 "", // 49 "svc_cgame", // 50 // [short] length [bytes] data "svc_unusedlh1", // 51 // unused "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate "svc_sound2", // 54 // short soundindex instead of byte "svc_spawnbaseline2", // 55 // short modelindex instead of byte "svc_spawnstatic2", // 56 // short modelindex instead of byte "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata "svc_unusedlh3", // 58 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten }; //============================================================================= cvar_t demo_nehahra = {0, "demo_nehahra", "0"}; qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(int largesoundindex) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & SND_LARGEENTITY) { ent = (unsigned short) MSG_ReadShort (); channel = MSG_ReadByte (); } else { channel = (unsigned short) MSG_ReadShort (); ent = channel >> 3; channel &= 7; } if (largesoundindex || field_mask & SND_LARGESOUND) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); if (sound_num >= MAX_SOUNDS) Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); if (ent >= MAX_EDICTS) Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent); for (i = 0;i < 3;i++) pos[i] = MSG_ReadCoord (); S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ void CL_KeepaliveMessage (void) { float time; static float lastmsg; int ret; int c; sizebuf_t old; qbyte olddata[8192]; if (sv.active) return; // no need if server is local if (cls.demoplayback) return; // read messages from server, should just be nops old = net_message; memcpy (olddata, net_message.data, net_message.cursize); do { ret = CL_GetMessage (); switch (ret) { default: Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed"); case 0: break; // nothing waiting case 1: Host_Error ("CL_KeepaliveMessage: received a message"); break; case 2: c = MSG_ReadByte(); if (c != svc_nop) Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop"); break; } } while (ret); net_message = old; memcpy (net_message.data, olddata, net_message.cursize); // check time time = Sys_DoubleTime (); if (time - lastmsg < 5) return; lastmsg = time; // write out a nop Con_Printf ("--> client to server keepalive\n"); MSG_WriteByte (&cls.message, clc_nop); NET_SendMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); } void CL_ParseEntityLump(char *entdata) { const char *data; char key[128], value[4096]; FOG_clear(); // LordHavoc: no fog until set R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set data = entdata; if (!data) return; if (!COM_ParseToken(&data)) return; // error if (com_token[0] != '{') return; // error while (1) { if (!COM_ParseToken(&data)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strcpy(key, com_token + 1); else strcpy(key, com_token); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken(&data)) return; // error strcpy(value, com_token); if (!strcmp("sky", key)) R_SetSkyBox(value); else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. R_SetSkyBox(value); else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) R_SetSkyBox(value); else if (!strcmp("fog", key)) sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue); else if (!strcmp("fog_density", key)) fog_density = atof(value); else if (!strcmp("fog_red", key)) fog_red = atof(value); else if (!strcmp("fog_green", key)) fog_green = atof(value); else if (!strcmp("fog_blue", key)) fog_blue = atof(value); } } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ static void CL_SignonReply (void) { //char str[8192]; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15)); if (cl_pmodel.integer) { MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer)); } MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "spawn"); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); break; case 4: Con_ClearNotify(); break; } } /* ================== CL_ParseServerInfo ================== */ qbyte entlife[MAX_EDICTS]; // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed static char parse_model_precache[MAX_MODELS][MAX_QPATH]; static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH]; void CL_ParseServerInfo (void) { char *str; int i; int nummodels, numsounds; entity_t *ent; Con_DPrintf ("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250) { Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION); return; } Nehahrademcompatibility = false; if (i == 250) Nehahrademcompatibility = true; if (cls.demoplayback && demo_nehahra.integer) Nehahrademcompatibility = true; dpprotocol = i; if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3) dpprotocol = 0; // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strncpy (cl.levelname, str, sizeof(cl.levelname)-1); // seperate the printfs so the server message can have a color if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie { Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); Con_Printf ("%c%s\n", 2, str); } // check memory integrity Mem_CheckSentinelsGlobal(); // disable until we get textures for it R_ResetSkyBox(); memset (cl.model_precache, 0, sizeof(cl.model_precache)); memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); // touch all of the precached models that are still loaded so we can free // anything that isn't needed Mod_ClearUsed(); for (nummodels=1 ; ; nummodels++) { CL_KeepaliveMessage (); str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches\n"); if (strlen(str) >= MAX_QPATH) Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strcpy (parse_model_precache[nummodels], str); Mod_TouchModel (str); } // do the same for sounds for (numsounds=1 ; ; numsounds++) { CL_KeepaliveMessage (); str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_SOUNDS) Host_Error ("Server sent too many sound precaches\n"); if (strlen(str) >= MAX_QPATH) Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strcpy (parse_sound_precache[numsounds], str); S_TouchSound (str); } // purge anything that was not touched Mod_PurgeUnused(); // now we try to load everything that is new // world model CL_KeepaliveMessage (); cl.model_precache[1] = Mod_ForName (parse_model_precache[1], false, false, true); if (cl.model_precache[1] == NULL) Con_Printf("Map %s not found\n", parse_model_precache[1]); // normal models for (i=2 ; istate_current.active = true; ent->render.model = cl.worldmodel = cl.model_precache[1]; //ent->render.scale = 1; ent->render.alpha = 1; Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); // clear entlife array memset(entlife, 0, MAX_EDICTS); cl_num_entities = 1; R_NewMap (); CL_CGVM_Start(); // noclip is turned off at start noclip_anglehack = false; // check memory integrity Mem_CheckSentinelsGlobal(); } void CL_ValidateState(entity_state_t *s) { model_t *model; if (!s->active) return; if (s->modelindex >= MAX_MODELS) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // colormap is client index + 1 if (s->colormap > cl.maxclients) Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients); model = cl.model_precache[s->modelindex]; Mod_CheckLoaded(model); if (model && s->frame >= model->numframes) { Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name); s->frame = 0; } if (model && s->skin > 0 && s->skin >= model->numskins) { Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name); s->skin = 0; } } void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer) { // we definitely shouldn't lerp ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } else if (ent->state_current.flags & RENDER_STEP) { // monster interpolation if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01) { ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1); ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } else { // not a monster ent->persistent.lerpstarttime = cl.mtime[1]; // no lerp if it's singleplayer if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP) ent->persistent.lerpdeltatime = 0; else ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1]; VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } /* ================== CL_ParseUpdate Parse an entity update message from the server If an entities model or origin changes from frame to frame, it must be relinked. Other attributes can change without relinking. ================== */ void CL_ParseUpdate (int bits) { int num; entity_t *ent; entity_state_t new; if (bits & U_MOREBITS) bits |= (MSG_ReadByte()<<8); if ((bits & U_EXTEND1) && (!Nehahrademcompatibility)) { bits |= MSG_ReadByte() << 16; if (bits & U_EXTEND2) bits |= MSG_ReadByte() << 24; } if (bits & U_LONGENTITY) num = (unsigned) MSG_ReadShort (); else num = (unsigned) MSG_ReadByte (); if (num >= MAX_EDICTS) Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS); if (num < 1) Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num); ent = cl_entities + num; // note: this inherits the 'active' state of the baseline chosen // (state_baseline is always active, state_current may not be active if // the entity was missing in the last frame) if (bits & U_DELTA) new = ent->state_current; else { new = ent->state_baseline; new.active = true; } new.number = num; new.time = cl.mtime[0]; new.flags = 0; if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte(); if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte(); if (bits & U_COLORMAP) new.colormap = MSG_ReadByte(); if (bits & U_SKIN) new.skin = MSG_ReadByte(); if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte(); if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord(); if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle(); if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord(); if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle(); if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord(); if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle(); if (bits & U_STEP) new.flags |= RENDER_STEP; if (bits & U_ALPHA) new.alpha = MSG_ReadByte(); if (bits & U_SCALE) new.scale = MSG_ReadByte(); if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte(); if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte(); // apparently the dpcrush demo uses this (unintended, and it uses white anyway) if (bits & U_COLORMOD) MSG_ReadByte(); if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL; if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8); if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL; if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL; // LordHavoc: to allow playback of the Nehahra movie if (Nehahrademcompatibility && (bits & U_EXTEND1)) { // LordHavoc: evil format int i = MSG_ReadFloat(); int j = MSG_ReadFloat() * 255.0f; if (i == 2) { i = MSG_ReadFloat(); if (i) new.effects |= EF_FULLBRIGHT; } if (j < 0) new.alpha = 0; else if (j == 0 || j >= 255) new.alpha = 255; else new.alpha = j; } if (new.active) CL_ValidateState(&new); ent->state_previous = ent->state_current; ent->state_current = new; if (ent->state_current.active) { CL_MoveLerpEntityStates(ent); cl_entities_active[ent->state_current.number] = true; // mark as visible (no kill this frame) entlife[ent->state_current.number] = 2; } } static entity_frame_t entityframe; void CL_ReadEntityFrame(void) { entity_t *ent; int i; EntityFrame_Read(&cl.entitydatabase); EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe); for (i = 0;i < entityframe.numentities;i++) { // copy the states ent = &cl_entities[entityframe.entitydata[i].number]; ent->state_previous = ent->state_current; ent->state_current = entityframe.entitydata[i]; CL_MoveLerpEntityStates(ent); // the entity lives again... entlife[ent->state_current.number] = 2; cl_entities_active[ent->state_current.number] = true; } VectorCopy(cl.viewentoriginnew, cl.viewentoriginold); VectorCopy(entityframe.eye, cl.viewentoriginnew); } void CL_EntityUpdateSetup(void) { } void CL_EntityUpdateEnd(void) { int i; // disable entities that disappeared this frame for (i = 1;i < MAX_EDICTS;i++) { // clear only the entities that were active last frame but not this // frame, don't waste time clearing all entities (which would cause // cache misses) if (entlife[i]) { entlife[i]--; if (!entlife[i]) cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0; } } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_t *ent, int large) { int i; memset(&ent->state_baseline, 0, sizeof(entity_state_t)); ent->state_baseline.active = true; if (large) { ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort (); ent->state_baseline.frame = (unsigned short) MSG_ReadShort (); } else { ent->state_baseline.modelindex = MSG_ReadByte (); ent->state_baseline.frame = MSG_ReadByte (); } ent->state_baseline.colormap = MSG_ReadByte(); ent->state_baseline.skin = MSG_ReadByte(); for (i = 0;i < 3;i++) { ent->state_baseline.origin[i] = MSG_ReadCoord (); ent->state_baseline.angles[i] = MSG_ReadAngle (); } ent->state_baseline.alpha = 255; ent->state_baseline.scale = 16; ent->state_baseline.glowsize = 0; ent->state_baseline.glowcolor = 254; ent->state_previous = ent->state_current = ent->state_baseline; CL_ValidateState(&ent->state_baseline); } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata (int bits) { int i, j; bits &= 0xFFFF; if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) cl.viewheight = MSG_ReadChar (); else cl.viewheight = DEFAULT_VIEWHEIGHT; if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); else cl.idealpitch = 0; VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<= cl_max_static_entities) Host_Error ("Too many static entities"); ent = &cl_static_entities[cl_num_static_entities++]; CL_ParseBaseline (ent, large); // copy it to the current state ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; ent->render.framelerp = 0; // make torchs play out of sync ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1); ent->render.colormap = -1; // no special coloring ent->render.skinnum = ent->state_baseline.skin; ent->render.effects = ent->state_baseline.effects; ent->render.alpha = 1; //ent->render.scale = 1; //VectorCopy (ent->state_baseline.origin, ent->render.origin); //VectorCopy (ent->state_baseline.angles, ent->render.angles); Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); // This is definitely cheating... if (ent->render.model == NULL) cl_num_static_entities--; } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (int large) { vec3_t org; int sound_num, vol, atten; MSG_ReadVector(org); if (large) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } void CL_ParseEffect (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org); modelindex = MSG_ReadByte (); startframe = MSG_ReadByte (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } void CL_ParseEffect2 (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org); modelindex = MSG_ReadShort (); startframe = MSG_ReadShort (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } model_t *cl_model_bolt = NULL; model_t *cl_model_bolt2 = NULL; model_t *cl_model_bolt3 = NULL; model_t *cl_model_beam = NULL; sfx_t *cl_sfx_wizhit; sfx_t *cl_sfx_knighthit; sfx_t *cl_sfx_tink1; sfx_t *cl_sfx_ric1; sfx_t *cl_sfx_ric2; sfx_t *cl_sfx_ric3; sfx_t *cl_sfx_r_exp3; /* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false); cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false); cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false); cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false); cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false); cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false); cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false); } void CL_ParseBeam (model_t *m, int lightning) { int i, ent; vec3_t start, end; beam_t *b; ent = MSG_ReadShort (); MSG_ReadVector(start); MSG_ReadVector(end); if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent); ent = 0; } // override any beam with the same entity for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { if (b->entity == ent) { //b->entity = ent; b->lightning = lightning; b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } // find a free beam for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { if (!b->model || b->endtime < cl.time) { b->entity = ent; b->lightning = lightning; b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } Con_Printf ("beam list overflow!\n"); } void CL_ParseTempEntity (void) { int type; vec3_t pos; vec3_t dir; vec3_t pos2; vec3_t color; int rnd; int colorStart, colorLength, count; float velspeed, radius; qbyte *tempcolor; type = MSG_ReadByte (); switch (type) { case TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_RunParticleEffect (pos, vec3_origin, 20, 30); S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_RunParticleEffect (pos, vec3_origin, 226, 20); S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); // LordHavoc: changed to spark shower CL_SparkShower(pos, vec3_origin, 15); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SPIKEQUAD: // quad spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); // LordHavoc: changed to spark shower CL_SparkShower(pos, vec3_origin, 15); CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); // LordHavoc: changed to dust shower CL_SparkShower(pos, vec3_origin, 30); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); // LordHavoc: changed to dust shower CL_SparkShower(pos, vec3_origin, 30); CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); if ( rand() % 5 ) S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); } break; // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff MSG_ReadVector(pos); dir[0] = MSG_ReadChar (); dir[1] = MSG_ReadChar (); dir[2] = MSG_ReadChar (); count = MSG_ReadByte (); CL_BloodPuff(pos, dir, count); break; case TE_BLOOD2: // blood puff MSG_ReadVector(pos); CL_BloodPuff(pos, vec3_origin, 10); break; case TE_SPARK: // spark shower MSG_ReadVector(pos); dir[0] = MSG_ReadChar (); dir[1] = MSG_ReadChar (); dir[2] = MSG_ReadChar (); count = MSG_ReadByte (); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_SparkShower(pos, dir, count); break; case TE_PLASMABURN: MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); CL_PlasmaBurn(pos); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body MSG_ReadVector(pos); // mins MSG_ReadVector(pos2); // maxs velspeed = MSG_ReadCoord (); // speed count = MSG_ReadShort (); // number of particles CL_BloodShower(pos, pos2, velspeed, count); break; case TE_PARTICLECUBE: // general purpose particle effect MSG_ReadVector(pos); // mins MSG_ReadVector(pos2); // maxs MSG_ReadVector(dir); // dir count = MSG_ReadShort (); // number of particles colorStart = MSG_ReadByte (); // color colorLength = MSG_ReadByte (); // gravity (1 or 0) velspeed = MSG_ReadCoord (); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect MSG_ReadVector(pos); // mins MSG_ReadVector(pos2); // maxs MSG_ReadVector(dir); // dir count = MSG_ReadShort (); // number of particles colorStart = MSG_ReadByte (); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect MSG_ReadVector(pos); // mins MSG_ReadVector(pos2); // maxs MSG_ReadVector(dir); // dir count = MSG_ReadShort (); // number of particles colorStart = MSG_ReadByte (); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); // LordHavoc: changed to dust shower CL_SparkShower(pos, vec3_origin, 15); break; case TE_GUNSHOTQUAD: // quad bullet hitting wall MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_SparkShower(pos, vec3_origin, 15); CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2); break; case TE_EXPLOSION: // rocket explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_ParticleExplosion (pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_ParticleExplosion (pos); CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_ParticleExplosion (pos); CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_ParticleExplosion (pos); color[0] = MSG_ReadByte() * (1.0 / 255.0); color[1] = MSG_ReadByte() * (1.0 / 255.0); color[2] = MSG_ReadByte() * (1.0 / 255.0); CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_BlobExplosion (pos); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_SMALLFLASH: MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2); break; case TE_CUSTOMFLASH: MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); radius = MSG_ReadByte() * 8; velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); color[0] = MSG_ReadByte() * (1.0 / 255.0); color[1] = MSG_ReadByte() * (1.0 / 255.0); color[2] = MSG_ReadByte() * (1.0 / 255.0); CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed); break; case TE_FLAMEJET: MSG_ReadVector(pos); MSG_ReadVector(dir); count = MSG_ReadByte(); CL_Flames(pos, dir, count); break; case TE_LIGHTNING1: // lightning bolts if (!cl_model_bolt) cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false); CL_ParseBeam (cl_model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts if (!cl_model_bolt2) cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false); CL_ParseBeam (cl_model_bolt2, true); break; case TE_LIGHTNING3: // lightning bolts if (!cl_model_bolt3) cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false); CL_ParseBeam (cl_model_bolt3, false); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam if (!cl_model_beam) cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false); CL_ParseBeam (cl_model_beam, false); break; // PGM 01/21/97 // LordHavoc: for compatibility with the Nehahra movie... case TE_LIGHTNING4NEH: CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false), false); break; case TE_LAVASPLASH: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); CL_LavaSplash (pos); break; case TE_TELEPORT: pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); CL_AllocDlight (NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f); // CL_TeleportSplash (pos); break; case TE_EXPLOSION2: // color mapped explosion MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); colorStart = MSG_ReadByte (); colorLength = MSG_ReadByte (); CL_ParticleExplosion2 (pos, colorStart, colorLength); tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart]; CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: MSG_ReadVector(pos); MSG_ReadVector(pos2); MSG_ReadVector(dir); CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1); CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1); break; case TE_TEI_SMOKE: MSG_ReadVector(pos); MSG_ReadVector(dir); count = MSG_ReadByte (); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_Tei_Smoke(pos, dir, count); break; case TE_TEI_BIGEXPLOSION: MSG_ReadVector(pos); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_ParticleExplosion (pos); CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999); S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: MSG_ReadVector(pos); MSG_ReadVector(dir); count = MSG_ReadByte (); Mod_FindNonSolidLocation(pos, cl.worldmodel); CL_Tei_PlasmaHit(pos, dir, count); CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999); break; default: Host_Error ("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); static qbyte cgamenetbuffer[65536]; /* ===================== CL_ParseServerMessage ===================== */ int parsingerror = false; void CL_ParseServerMessage (void) { int cmd; int i, entitiesupdated; qbyte cmdlog[32]; char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; // // if recording demos, copy the message out // if (cl_shownet.integer == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.integer == 2) Con_Printf ("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // MSG_BeginReading (); entitiesupdated = false; parsingerror = true; while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = "entity"; cmdlogname[cmdindex] = temp; SHOWNET("fast update"); if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } CL_ParseUpdate (cmd&127); continue; } SHOWNET(svc_strings[cmd]); cmdlogname[cmdindex] = svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strcpy(description, "packet dump: "); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]); strcat(description, temp); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Printf("%s", description); Host_Error ("CL_ParseServerMessage: Illegible server message\n"); } break; case svc_nop: break; case svc_time: if (!entitiesupdated) { // this is a new frame, we'll be seeing entities, // so prepare for entity updates CL_EntityUpdateSetup(); entitiesupdated = true; } cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250) Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION); Nehahrademcompatibility = false; if (i == 250) Nehahrademcompatibility = true; if (cls.demoplayback && demo_nehahra.integer) Nehahrademcompatibility = true; dpprotocol = i; if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3) dpprotocol = 0; break; case svc_disconnect: Host_EndGame ("Server disconnected\n"); case svc_print: Con_Printf ("%s", MSG_ReadString ()); break; case svc_centerprint: SCR_CenterPrint (MSG_ReadString ()); break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (); break; case svc_setview: cl.viewentity = MSG_ReadShort (); // LordHavoc: assume first setview recieved is the real player entity if (!cl.playerentity) cl.playerentity = cl.viewentity; break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES"); strncpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING - 1); cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(false); break; case svc_sound2: CL_ParseStartSoundPacket(true); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); strcpy (cl.scores[i].name, MSG_ReadString ()); break; case svc_updatefrags: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = MSG_ReadShort (); break; case svc_updatecolors: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); cl.scores[i].colors = MSG_ReadByte (); break; case svc_particle: CL_ParseParticleEffect (); break; case svc_effect: CL_ParseEffect (); break; case svc_effect2: CL_ParseEffect2 (); break; case svc_spawnbaseline: i = MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); CL_ParseBaseline (cl_entities + i, false); break; case svc_spawnbaseline2: i = MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); CL_ParseBaseline (cl_entities + i, true); break; case svc_spawnstatic: CL_ParseStatic (false); break; case svc_spawnstatic2: CL_ParseStatic (true); break; case svc_temp_entity: CL_ParseTempEntity (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstaticsound2: CL_ParseStaticSound (true); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((qbyte)cls.forcetrack, true); else CDAudio_Play ((qbyte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; SCR_CenterPrint (MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; SCR_CenterPrint (MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; case svc_hidelmp: SHOWLMP_decodehide(); break; case svc_showlmp: SHOWLMP_decodeshow(); break; case svc_skybox: R_SetSkyBox(MSG_ReadString()); break; case svc_cgame: { int length; length = (int) ((unsigned short) MSG_ReadShort()); for (i = 0;i < length;i++) cgamenetbuffer[i] = MSG_ReadByte(); if (!msg_badread) CL_CGVM_ParseNetwork(cgamenetbuffer, length); } break; case svc_entities: if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } CL_ReadEntityFrame(); break; } } if (entitiesupdated) CL_EntityUpdateEnd(); parsingerror = false; } void CL_Parse_DumpPacket(void) { if (!parsingerror) return; Con_Printf("Packet dump:\n"); SZ_HexDumpToConsole(&net_message); parsingerror = false; } void CL_Parse_Init(void) { // LordHavoc: added demo_nehahra cvar Cvar_RegisterVariable (&demo_nehahra); if (gamemode == GAME_NEHAHRA) Cvar_SetValue("demo_nehahra", 1); }