/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cdaudio.h" #include "cl_collision.h" char *svc_strings[128] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y "svc_hidelmp", // [string] iconlabel "svc_skybox", // [string] skyname "", // 38 "", // 39 "", // 40 "", // 41 "", // 42 "", // 43 "", // 44 "", // 45 "", // 46 "", // 47 "", // 48 "", // 49 "svc_cgame", // 50 // [short] length [bytes] data "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate "svc_sound2", // 54 // short soundindex instead of byte "svc_spawnbaseline2", // 55 // short modelindex instead of byte "svc_spawnstatic2", // 56 // short modelindex instead of byte "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata "svc_unusedlh3", // 58 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten }; //============================================================================= cvar_t demo_nehahra = {0, "demo_nehahra", "0"}; cvar_t developer_networkentities = {0, "developer_networkentities", "0"}; /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(int largesoundindex) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & SND_LARGEENTITY) { ent = (unsigned short) MSG_ReadShort (); channel = MSG_ReadByte (); } else { channel = (unsigned short) MSG_ReadShort (); ent = channel >> 3; channel &= 7; } if (largesoundindex || field_mask & SND_LARGESOUND) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); MSG_ReadVector(pos, cl.protocol); if (sound_num >= MAX_SOUNDS) { Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); return; } if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent); return; } S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ static qbyte olddata[NET_MAXMESSAGE]; void CL_KeepaliveMessage (void) { float time; static float lastmsg; int oldreadcount; qboolean oldbadread; sizebuf_t old; // no need if server is local and definitely not if this is a demo if (sv.active || cls.demoplayback) return; // read messages from server, should just be nops oldreadcount = msg_readcount; oldbadread = msg_badread; old = net_message; memcpy(olddata, net_message.data, net_message.cursize); NetConn_ClientFrame(); msg_readcount = oldreadcount; msg_badread = oldbadread; net_message = old; memcpy(net_message.data, olddata, net_message.cursize); if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5) { sizebuf_t msg; qbyte buf[4]; lastmsg = time; // write out a nop // LordHavoc: must use unreliable because reliable could kill the sigon message! Con_Print("--> client to server keepalive\n"); msg.data = buf; msg.maxsize = sizeof(buf); msg.cursize = 0; MSG_WriteChar(&msg, svc_nop); NetConn_SendUnreliableMessage(cls.netcon, &msg); } } void CL_ParseEntityLump(char *entdata) { const char *data; char key[128], value[4096]; FOG_clear(); // LordHavoc: no fog until set // LordHavoc: default to the map's sky (q3 shader parsing sets this) R_SetSkyBox(cl.worldmodel->brush.skybox); data = entdata; if (!data) return; if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] != '{') return; // error while (1) { if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strlcpy (key, com_token + 1, sizeof (key)); else strlcpy (key, com_token, sizeof (key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken(&data, false)) return; // error strlcpy (value, com_token, sizeof (value)); if (!strcmp("sky", key)) R_SetSkyBox(value); else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. R_SetSkyBox(value); else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) R_SetSkyBox(value); else if (!strcmp("fog", key)) sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue); else if (!strcmp("fog_density", key)) fog_density = atof(value); else if (!strcmp("fog_red", key)) fog_red = atof(value); else if (!strcmp("fog_green", key)) fog_green = atof(value); else if (!strcmp("fog_blue", key)) fog_blue = atof(value); } } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ static void CL_SignonReply (void) { //char str[8192]; Con_DPrintf("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15)); if (cl_pmodel.integer) { MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer)); } if (*cl_playermodel.string) { MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string)); } if (*cl_playerskin.string) { MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string)); } MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "spawn"); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); break; case 4: Con_ClearNotify(); break; } } /* ================== CL_ParseServerInfo ================== */ // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed static char parse_model_precache[MAX_MODELS][MAX_QPATH]; static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH]; void CL_ParseServerInfo (void) { char *str; int i; int nummodels, numsounds; entity_t *ent; Con_DPrint("Serverinfo packet received.\n"); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE) { Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE); return; } cl.protocol = i; Con_DPrintf("Server protocol is %i\n", cl.protocol); // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Host_Error("Bad maxclients (%u) from server\n", cl.maxclients); return; } cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strlcpy (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); S_StopAllSounds(); // if server is active, we already began a loading plaque if (!sv.active) SCR_BeginLoadingPlaque(); // disable until we get textures for it R_ResetSkyBox(); memset(cl.model_precache, 0, sizeof(cl.model_precache)); memset(cl.sound_precache, 0, sizeof(cl.sound_precache)); // parse model precache list for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString(); if (!str[0]) break; if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches\n"); if (strlen(str) >= MAX_QPATH) Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels])); } // parse sound precache list for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString(); if (!str[0]) break; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches\n"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds])); } // touch all of the precached models that are still loaded so we can free // anything that isn't needed Mod_ClearUsed(); for (i = 1;i < nummodels;i++) Mod_FindName(parse_model_precache[i]); Mod_PurgeUnused(); // do the same for sounds S_ServerSounds (parse_sound_precache, numsounds); // now we try to load everything that is new // world model CL_KeepaliveMessage (); cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true); if (cl.model_precache[1] == NULL) Con_Printf("Map %s not found\n", parse_model_precache[1]); // normal models for (i=2 ; istate_current.active = true; ent->render.model = cl.worldmodel = cl.model_precache[1]; ent->render.scale = 1; // some of the renderer still relies on scale ent->render.alpha = 1; ent->render.flags = RENDER_SHADOW | RENDER_LIGHT; Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); cl_num_entities = 1; R_Modules_NewMap(); CL_CGVM_Start(); // noclip is turned off at start noclip_anglehack = false; // check memory integrity Mem_CheckSentinelsGlobal(); } void CL_ValidateState(entity_state_t *s) { model_t *model; if (!s->active) return; if (s->modelindex >= MAX_MODELS) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // colormap is client index + 1 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) { Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); s->colormap = 0; } model = cl.model_precache[s->modelindex]; Mod_CheckLoaded(model); if (model && model->type && s->frame >= model->numframes) { Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); s->frame = 0; } if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) { Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); s->skin = 0; } } void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; CL_ValidateState(&ent->state_current); VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) { // reset all persistent stuff if this is a new entity ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); // reset animation interpolation as well ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; ent->render.frame1time = ent->render.frame2time = cl.time; ent->render.framelerp = 1; // reset various persistent stuff ent->persistent.muzzleflash = 0; VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); } else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000) { // don't interpolate the move ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } else if (ent->state_current.flags & RENDER_STEP) { // monster interpolation if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01) { ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1); ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } else { // not a monster ent->persistent.lerpstarttime = ent->state_previous.time; // no lerp if it's singleplayer if (cl.islocalgame) ent->persistent.lerpdeltatime = 0; else ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_t *ent, int large) { int i; ent->state_baseline = defaultstate; // FIXME: set ent->state_baseline.number? ent->state_baseline.active = true; if (large) { ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort (); ent->state_baseline.frame = (unsigned short) MSG_ReadShort (); } else { ent->state_baseline.modelindex = MSG_ReadByte (); ent->state_baseline.frame = MSG_ReadByte (); } ent->state_baseline.colormap = MSG_ReadByte(); ent->state_baseline.skin = MSG_ReadByte(); for (i = 0;i < 3;i++) { ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol); ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol); } CL_ValidateState(&ent->state_baseline); ent->state_previous = ent->state_current = ent->state_baseline; } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata (int bits) { int i, j; VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); cl.mviewzoom[1] = cl.mviewzoom[0]; if (cl.protocol != PROTOCOL_DARKPLACES6) { cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; cl.stats[STAT_ITEMS] = 0; cl.stats[STAT_VIEWZOOM] = 255; } cl.idealpitch = 0; cl.mpunchangle[0][0] = 0; cl.mpunchangle[0][1] = 0; cl.mpunchangle[0][2] = 0; cl.mpunchvector[0][0] = 0; cl.mpunchvector[0][1] = 0; cl.mpunchvector[0][2] = 0; cl.mvelocity[0][0] = 0; cl.mvelocity[0][1] = 0; cl.mvelocity[0][2] = 0; cl.mviewzoom[0] = 1; bits &= 0xFFFF; if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar (); if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); for (i = 0;i < 3;i++) { if (bits & (SU_PUNCH1<= cl_max_static_entities) Host_Error ("Too many static entities"); ent = &cl_static_entities[cl_num_static_entities++]; CL_ParseBaseline (ent, large); // copy it to the current state ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; ent->render.framelerp = 0; // make torchs play out of sync ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1); ent->render.colormap = -1; // no special coloring ent->render.skinnum = ent->state_baseline.skin; ent->render.effects = ent->state_baseline.effects; ent->render.alpha = 1; //ent->render.scale = 1; //VectorCopy (ent->state_baseline.origin, ent->render.origin); //VectorCopy (ent->state_baseline.angles, ent->render.angles); Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); // This is definitely cheating... if (ent->render.model == NULL) cl_num_static_entities--; } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (int large) { vec3_t org; int sound_num, vol, atten; MSG_ReadVector(org, cl.protocol); if (large) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten); } void CL_ParseEffect (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org, cl.protocol); modelindex = MSG_ReadByte (); startframe = MSG_ReadByte (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } void CL_ParseEffect2 (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org, cl.protocol); modelindex = (unsigned short) MSG_ReadShort (); startframe = (unsigned short) MSG_ReadShort (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } model_t *cl_model_bolt = NULL; model_t *cl_model_bolt2 = NULL; model_t *cl_model_bolt3 = NULL; model_t *cl_model_beam = NULL; sfx_t *cl_sfx_wizhit; sfx_t *cl_sfx_knighthit; sfx_t *cl_sfx_tink1; sfx_t *cl_sfx_ric1; sfx_t *cl_sfx_ric2; sfx_t *cl_sfx_ric3; sfx_t *cl_sfx_r_exp3; /* ================= CL_ParseTEnt ================= */ void CL_InitTEnts (void) { cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true); cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true); cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true); cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true); cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true); cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true); cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true); } void CL_ParseBeam (model_t *m, int lightning) { int i, ent; vec3_t start, end; beam_t *b; ent = (unsigned short) MSG_ReadShort (); MSG_ReadVector(start, cl.protocol); MSG_ReadVector(end, cl.protocol); if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent); ent = 0; } if (ent >= cl_max_entities) CL_ExpandEntities(ent); // override any beam with the same entity for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { if (b->entity == ent) { //b->entity = ent; b->lightning = lightning; b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } // find a free beam for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++) { if (!b->model || b->endtime < cl.time) { b->entity = ent; b->lightning = lightning; b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); return; } } Con_Print("beam list overflow!\n"); } void CL_ParseTempEntity(void) { int type; vec3_t pos; vec3_t dir; vec3_t pos2; vec3_t color; int rnd; int colorStart, colorLength, count; float velspeed, radius; qbyte *tempcolor; matrix4x4_t tempmatrix; type = MSG_ReadByte(); switch (type) { case TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 20, 30); S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 226, 20); S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 15, 1); CL_Smoke(pos, vec3_origin, 15); CL_BulletMark(pos); } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SPIKEQUAD: // quad spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to spark shower if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 15, 1); CL_Smoke(pos, vec3_origin, 15); CL_BulletMark(pos); } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 30, 1); CL_Smoke(pos, vec3_origin, 30); CL_BulletMark(pos); } if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); // LordHavoc: changed to dust shower if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 30, 1); CL_Smoke(pos, vec3_origin, 30); CL_BulletMark(pos); } Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); if (rand() % 5) S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); } break; // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); CL_BloodPuff(pos, dir, count); break; case TE_SPARK: // spark shower MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); CL_SparkShower(pos, dir, count, 1); break; case TE_PLASMABURN: MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_PlasmaBurn(pos); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body MSG_ReadVector(pos, cl.protocol); // mins MSG_ReadVector(pos2, cl.protocol); // maxs velspeed = MSG_ReadCoord(cl.protocol); // speed count = (unsigned short) MSG_ReadShort(); // number of particles CL_BloodShower(pos, pos2, velspeed, count); break; case TE_PARTICLECUBE: // general purpose particle effect MSG_ReadVector(pos, cl.protocol); // mins MSG_ReadVector(pos2, cl.protocol); // maxs MSG_ReadVector(dir, cl.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color colorLength = MSG_ReadByte(); // gravity (1 or 0) velspeed = MSG_ReadCoord(cl.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect MSG_ReadVector(pos, cl.protocol); // mins MSG_ReadVector(pos2, cl.protocol); // maxs MSG_ReadVector(dir, cl.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect MSG_ReadVector(pos, cl.protocol); // mins MSG_ReadVector(pos2, cl.protocol); // maxs MSG_ReadVector(dir, cl.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_SparkShower(pos, vec3_origin, 15, 1); CL_Smoke(pos, vec3_origin, 15); CL_BulletMark(pos); break; case TE_GUNSHOTQUAD: // quad bullet hitting wall MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_SparkShower(pos, vec3_origin, 15, 1); CL_Smoke(pos, vec3_origin, 15); CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_EXPLOSION: // rocket explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); color[0] = MSG_ReadByte() * (2.0f / 255.0f); color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_BlobExplosion(pos); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_SMALLFLASH: MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_CUSTOMFLASH: MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 4); radius = MSG_ReadByte() * 8; velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); color[0] = MSG_ReadByte() * (2.0f / 255.0f); color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: MSG_ReadVector(pos, cl.protocol); MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_Flames(pos, dir, count); break; case TE_LIGHTNING1: // lightning bolts if (!cl_model_bolt) cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); CL_ParseBeam(cl_model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts if (!cl_model_bolt2) cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); CL_ParseBeam(cl_model_bolt2, true); break; case TE_LIGHTNING3: // lightning bolts if (!cl_model_bolt3) cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false); CL_ParseBeam(cl_model_bolt3, false); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam if (!cl_model_beam) cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false); CL_ParseBeam(cl_model_beam, false); break; // PGM 01/21/97 // LordHavoc: for compatibility with the Nehahra movie... case TE_LIGHTNING4NEH: CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false); break; case TE_LAVASPLASH: MSG_ReadVector(pos, cl.protocol); CL_LavaSplash(pos); break; case TE_TELEPORT: MSG_ReadVector(pos, cl.protocol); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_TeleportSplash(pos); break; case TE_EXPLOSION2: // color mapped explosion MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); colorStart = MSG_ReadByte(); colorLength = MSG_ReadByte(); CL_ParticleExplosion2(pos, colorStart, colorLength); tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: MSG_ReadVector(pos, cl.protocol); MSG_ReadVector(pos2, cl.protocol); MSG_ReadVector(dir, cl.protocol); CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1); break; case TE_TEI_SMOKE: MSG_ReadVector(pos, cl.protocol); MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 4); CL_Tei_Smoke(pos, dir, count); break; case TE_TEI_BIGEXPLOSION: MSG_ReadVector(pos, cl.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: MSG_ReadVector(pos, cl.protocol); MSG_ReadVector(dir, cl.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 5); CL_Tei_PlasmaHit(pos, dir, count); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; default: Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); static qbyte cgamenetbuffer[65536]; /* ===================== CL_ParseServerMessage ===================== */ int parsingerror = false; void CL_ParseServerMessage(void) { int cmd; int i; qbyte cmdlog[32]; char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; if (cls.demorecording) CL_WriteDemoMessage (); cl.last_received_message = realtime; // // if recording demos, copy the message out // if (cl_shownet.integer == 1) Con_Printf("%f %i\n", realtime, net_message.cursize); else if (cl_shownet.integer == 2) Con_Print("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // //MSG_BeginReading (); parsingerror = true; while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = "entity"; cmdlogname[cmdindex] = temp; SHOWNET("fast update"); if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } EntityFrameQuake_ReadEntity (cmd&127); continue; } SHOWNET(svc_strings[cmd]); cmdlogname[cmdindex] = svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strcpy (description, "packet dump: "); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat (description, temp, sizeof (description)); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Print(description); Host_Error ("CL_ParseServerMessage: Illegible server message\n"); } break; case svc_nop: if (cls.signon < SIGNONS) Con_Print("<-- server to client keepalive\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); break; case svc_clientdata: i = (unsigned short) MSG_ReadShort (); CL_ParseClientdata (i); break; case svc_version: i = MSG_ReadLong (); // hack for unmarked Nehahra movie demos which had a custom protocol if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer) i = PROTOCOL_NEHAHRAMOVIE; if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE) Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE); cl.protocol = i; break; case svc_disconnect: Con_Printf ("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo (); else CL_Disconnect (); break; case svc_print: Con_Print(MSG_ReadString()); break; case svc_centerprint: SCR_CenterPrint(MSG_ReadString ()); break; case svc_stufftext: Cbuf_AddText (MSG_ReadString ()); break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (cl.protocol); break; case svc_setview: cl.viewentity = (unsigned short)MSG_ReadShort (); if (cl.viewentity >= MAX_EDICTS) Host_Error("svc_setview >= MAX_EDICTS\n"); if (cl.viewentity >= cl_max_entities) CL_ExpandEntities(cl.viewentity); // LordHavoc: assume first setview recieved is the real player entity if (!cl.playerentity) cl.playerentity = cl.viewentity; break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES"); strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map)); cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl_lightstyle[i].length = strlen(cl_lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(false); break; case svc_precache: if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) { // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6 CL_ParseStartSoundPacket(true); } else { int i = (unsigned short)MSG_ReadShort(); char *s = MSG_ReadString(); if (i < 32768) { if (i >= 1 && i < MAX_MODELS) { model_t *model = Mod_ForName(s, false, false, i == 1); if (!model) Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS); } else { i -= 32768; if (i >= 1 && i < MAX_SOUNDS) { sfx_t *sfx = S_PrecacheSound (s, true, false); if (!sfx && snd_initialized.integer) Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); } } break; case svc_stopsound: i = (unsigned short) MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name)); break; case svc_updatefrags: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = (signed short) MSG_ReadShort (); break; case svc_updatecolors: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); cl.scores[i].colors = MSG_ReadByte (); break; case svc_particle: CL_ParseParticleEffect (); break; case svc_effect: CL_ParseEffect (); break; case svc_effect2: CL_ParseEffect2 (); break; case svc_spawnbaseline: i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl_max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl_entities + i, false); break; case svc_spawnbaseline2: i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); if (i >= cl_max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl_entities + i, true); break; case svc_spawnstatic: CL_ParseStatic (false); break; case svc_spawnstatic2: CL_ParseStatic (true); break; case svc_temp_entity: CL_ParseTempEntity (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; case svc_signonnum: i = MSG_ReadByte (); // LordHavoc: it's rude to kick off the client if they missed the // reconnect somehow, so allow signon 1 even if at signon 1 if (i <= cls.signon && i != 1) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_updatestatubyte: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadByte (); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstaticsound2: CL_ParseStaticSound (true); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((qbyte)cls.forcetrack, true); else CDAudio_Play ((qbyte)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; SCR_CenterPrint(MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; SCR_CenterPrint(MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; case svc_hidelmp: if (gamemode == GAME_TENEBRAE) { // repeating particle effect MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadLong(); MSG_ReadLong(); MSG_ReadString(); } else SHOWLMP_decodehide(); break; case svc_showlmp: if (gamemode == GAME_TENEBRAE) { // particle effect MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadCoord(cl.protocol); MSG_ReadByte(); MSG_ReadString(); } else SHOWLMP_decodeshow(); break; case svc_skybox: R_SetSkyBox(MSG_ReadString()); break; case svc_cgame: { int length; length = (int) ((unsigned short) MSG_ReadShort()); for (i = 0;i < length;i++) cgamenetbuffer[i] = MSG_ReadByte(); if (!msg_badread) CL_CGVM_ParseNetwork(cgamenetbuffer, length); } break; case svc_entities: if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3) EntityFrame_CL_ReadFrame(); else if (cl.protocol == PROTOCOL_DARKPLACES4) EntityFrame4_CL_ReadFrame(); else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6) EntityFrame5_CL_ReadFrame(); else Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol); break; } } EntityFrameQuake_ISeeDeadEntities(); parsingerror = false; } void CL_Parse_DumpPacket(void) { if (!parsingerror) return; Con_Print("Packet dump:\n"); SZ_HexDumpToConsole(&net_message); parsingerror = false; } void CL_Parse_Init(void) { // LordHavoc: added demo_nehahra cvar Cvar_RegisterVariable (&demo_nehahra); if (gamemode == GAME_NEHAHRA) Cvar_SetValue("demo_nehahra", 1); Cvar_RegisterVariable(&developer_networkentities); } void CL_Parse_Shutdown(void) { }