/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cdaudio.h" #include "cl_collision.h" #include "csprogs.h" char *svc_strings[128] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_updatestat", "svc_version", // [int] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverinfo", // [int] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "svc_lightstyle", // [byte] [string] "svc_updatename", // [byte] [string] "svc_updatefrags", // [byte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [byte] [byte] "svc_particle", // [vec3] "svc_damage", // [byte] impact [byte] blood [vec3] from "svc_spawnstatic", "OBSOLETE svc_spawnbinary", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", // [string] music [string] text "svc_cdtrack", // [byte] track [byte] looptrack "svc_sellscreen", "svc_cutscene", "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y "svc_hidelmp", // [string] iconlabel "svc_skybox", // [string] skyname "", // 38 "", // 39 "", // 40 "", // 41 "", // 42 "", // 43 "", // 44 "", // 45 "", // 46 "", // 47 "", // 48 "", // 49 "svc_unusedlh1", // 50 // "svc_updatestatubyte", // 51 // [byte] stat [byte] value "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate "svc_sound2", // 54 // short soundindex instead of byte "svc_spawnbaseline2", // 55 // short modelindex instead of byte "svc_spawnstatic2", // 56 // short modelindex instead of byte "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten }; char *qw_svc_strings[128] = { "qw_svc_bad", // 0 "qw_svc_nop", // 1 "qw_svc_disconnect", // 2 "qw_svc_updatestat", // 3 // [byte] [byte] "", // 4 "qw_svc_setview", // 5 // [short] entity number "qw_svc_sound", // 6 // "", // 7 "qw_svc_print", // 8 // [byte] id [string] null terminated string "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value "qw_svc_serverdata", // 11 // [long] protocol ... "qw_svc_lightstyle", // 12 // [byte] [string] "", // 13 "qw_svc_updatefrags", // 14 // [byte] [short] "", // 15 "qw_svc_stopsound", // 16 // "", // 17 "", // 18 "qw_svc_damage", // 19 "qw_svc_spawnstatic", // 20 "", // 21 "qw_svc_spawnbaseline", // 22 "qw_svc_temp_entity", // 23 // variable "qw_svc_setpause", // 24 // [byte] on / off "", // 25 "qw_svc_centerprint", // 26 // [string] to put in center of the screen "qw_svc_killedmonster", // 27 "qw_svc_foundsecret", // 28 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle "qw_svc_finale", // 31 // [string] text "qw_svc_cdtrack", // 32 // [byte] track "qw_svc_sellscreen", // 33 "qw_svc_smallkick", // 34 // set client punchangle to 2 "qw_svc_bigkick", // 35 // set client punchangle to 4 "qw_svc_updateping", // 36 // [byte] [short] "qw_svc_updateentertime", // 37 // [byte] [float] "qw_svc_updatestatlong", // 38 // [byte] [long] "qw_svc_muzzleflash", // 39 // [short] entity "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid "qw_svc_download", // 41 // [short] size [size bytes] "qw_svc_playerinfo", // 42 // variable "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 "qw_svc_chokecount", // 44 // [byte] packets choked "qw_svc_modellist", // 45 // [strings] "qw_svc_soundlist", // 46 // [strings] "qw_svc_packetentities", // 47 // [...] "qw_svc_deltapacketentities", // 48 // [...] "qw_svc_maxspeed", // 49 // maxspeed change, for prediction "qw_svc_entgravity", // 50 // gravity change, for prediction "qw_svc_setinfo", // 51 // setinfo on a client "qw_svc_serverinfo", // 52 // serverinfo "qw_svc_updatepl", // 53 // [byte] [byte] }; //============================================================================= cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"}; cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"}; cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"}; cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"}; static qboolean QW_CL_CheckOrDownloadFile(const char *filename); static void QW_CL_RequestNextDownload(void); static void QW_CL_NextUpload(void); void QW_CL_StartUpload(unsigned char *data, int size); //static qboolean QW_CL_IsUploading(void); static void QW_CL_StopUpload(void); /* ================== CL_ParseStartSoundPacket ================== */ void CL_ParseStartSoundPacket(int largesoundindex) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; if (cls.protocol == PROTOCOL_QUAKEWORLD) { channel = MSG_ReadShort(); if (channel & (1<<15)) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & (1<<14)) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; ent = (channel>>3)&1023; channel &= 7; sound_num = MSG_ReadByte (); } else { field_mask = MSG_ReadByte(); if (field_mask & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & SND_LARGEENTITY) { ent = (unsigned short) MSG_ReadShort (); channel = MSG_ReadByte (); } else { channel = (unsigned short) MSG_ReadShort (); ent = channel >> 3; channel &= 7; } if (largesoundindex || field_mask & SND_LARGESOUND) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); } MSG_ReadVector(pos, cls.protocol); if (sound_num >= MAX_SOUNDS) { Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS); return; } if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent); return; } S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation); } /* ================== CL_KeepaliveMessage When the client is taking a long time to load stuff, send keepalive messages so the server doesn't disconnect. ================== */ static unsigned char olddata[NET_MAXMESSAGE]; void CL_KeepaliveMessage (void) { float time; static double nextmsg = -1; int oldreadcount; qboolean oldbadread; sizebuf_t old; // no need if server is local and definitely not if this is a demo if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD) return; // read messages from server, should just be nops oldreadcount = msg_readcount; oldbadread = msg_badread; old = net_message; memcpy(olddata, net_message.data, net_message.cursize); NetConn_ClientFrame(); msg_readcount = oldreadcount; msg_badread = oldbadread; net_message = old; memcpy(net_message.data, olddata, net_message.cursize); if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg) { sizebuf_t msg; unsigned char buf[4]; nextmsg = time + 5; // write out a nop // LordHavoc: must use unreliable because reliable could kill the sigon message! Con_Print("--> client to server keepalive\n"); memset(&msg, 0, sizeof(msg)); msg.data = buf; msg.maxsize = sizeof(buf); MSG_WriteChar(&msg, svc_nop); NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol); } } void CL_ParseEntityLump(char *entdata) { const char *data; char key[128], value[MAX_INPUTLINE]; FOG_clear(); // LordHavoc: no fog until set // LordHavoc: default to the map's sky (q3 shader parsing sets this) R_SetSkyBox(cl.worldmodel->brush.skybox); data = entdata; if (!data) return; if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] != '{') return; // error while (1) { if (!COM_ParseToken(&data, false)) return; // error if (com_token[0] == '}') break; // end of worldspawn if (com_token[0] == '_') strlcpy (key, com_token + 1, sizeof (key)); else strlcpy (key, com_token, sizeof (key)); while (key[strlen(key)-1] == ' ') // remove trailing spaces key[strlen(key)-1] = 0; if (!COM_ParseToken(&data, false)) return; // error strlcpy (value, com_token, sizeof (value)); if (!strcmp("sky", key)) R_SetSkyBox(value); else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh. R_SetSkyBox(value); else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK) R_SetSkyBox(value); else if (!strcmp("fog", key)) sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue); else if (!strcmp("fog_density", key)) fog_density = atof(value); else if (!strcmp("fog_red", key)) fog_red = atof(value); else if (!strcmp("fog_green", key)) fog_green = atof(value); else if (!strcmp("fog_blue", key)) fog_blue = atof(value); } } static qboolean QW_CL_CheckOrDownloadFile(const char *filename) { qfile_t *file; // see if the file already exists file = FS_Open(filename, "rb", true, false); if (file) { FS_Close(file); return true; } // download messages in a demo would be bad if (cls.demorecording) { Con_Printf("Unable to download \"%s\" when recording.\n", filename); return true; } // don't try to download when playing a demo if (!cls.netcon) return true; strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname)); Con_Printf("Downloading %s\n", filename); if (!cls.qw_downloadmemory) { cls.qw_downloadmemory = NULL; cls.qw_downloadmemorycursize = 0; cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer } MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("download %s", filename)); cls.qw_downloadnumber++; cls.qw_downloadpercent = 0; return false; } static void QW_CL_ProcessUserInfo(int slot); static void QW_CL_RequestNextDownload(void) { int i; // clear name of file that just finished cls.qw_downloadname[0] = 0; switch (cls.qw_downloadtype) { case dl_single: break; case dl_skin: if (cls.qw_downloadnumber == 0) Con_Printf("Checking skins...\n"); for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++) { if (!cl.scores[cls.qw_downloadnumber].name[0]) continue; // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin))) return; } cls.qw_downloadtype = dl_none; // load any newly downloaded skins for (i = 0;i < cl.maxclients;i++) QW_CL_ProcessUserInfo(i); // if we're still in signon stages, request the next one if (cls.signon != SIGNONS) { cls.signon = SIGNONS-1; // we'll go to SIGNONS when the first entity update is received MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount)); } break; case dl_model: if (cls.qw_downloadnumber == 0) { Con_Printf("Checking models...\n"); cls.qw_downloadnumber = 1; } for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) { // skip submodels if (cl.model_name[cls.qw_downloadnumber][0] == '*') continue; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl")) cl.qw_modelindex_spike = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl")) cl.qw_modelindex_player = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl")) cl.qw_modelindex_flag = cls.qw_downloadnumber; if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr")) cl.qw_modelindex_s_explod = cls.qw_downloadnumber; // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber])) return; } cls.qw_downloadtype = dl_none; // touch all of the precached models that are still loaded so we can free // anything that isn't needed Mod_ClearUsed(); for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++) Mod_FindName(cl.model_name[i]); // precache any models used by the client (this also marks them used) cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false); cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false); Mod_PurgeUnused(); // now we try to load everything that is new // world model cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); if (cl.model_precache[1]->Draw == NULL) Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]); // normal models for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++) if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL) Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]); // check memory integrity Mem_CheckSentinelsGlobal(); // now that we have a world model, set up the world entity, renderer // modules and csqc cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1]; CL_BoundingBoxForEntity(&cl.entities[0].render); R_Modules_NewMap(); // done checking sounds and models, send a prespawn command now MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2)); if (cls.qw_downloadmemory) { Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; } break; case dl_sound: if (cls.qw_downloadnumber == 0) { Con_Printf("Checking sounds...\n"); cls.qw_downloadnumber = 1; } for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++) { // check if we need to download the file, and return if so if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber]))) return; } cls.qw_downloadtype = dl_none; // load new sounds and unload old ones // FIXME: S_ServerSounds does not know about cl.sfx_ sounds S_ServerSounds(cl.sound_name, cls.qw_downloadnumber); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); // sounds for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++) { // Don't lock the sfx here, S_ServerSounds already did that cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false); } // check memory integrity Mem_CheckSentinelsGlobal(); // done with sound downloads, next we check models MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0)); break; case dl_none: default: Con_Printf("Unknown download type.\n"); } } static void QW_CL_ParseDownload(void) { int size = (signed short)MSG_ReadShort(); int percent = MSG_ReadByte(); //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize); // skip the download fragment if playing a demo if (!cls.netcon) { if (size > 0) msg_readcount += size; return; } if (size == -1) { Con_Printf("File not found.\n"); QW_CL_RequestNextDownload(); return; } if (msg_readcount + (unsigned short)size > net_message.cursize) Host_Error("corrupt download message\n"); // make sure the buffer is big enough to include this new fragment if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) { unsigned char *old; while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size) cls.qw_downloadmemorymaxsize *= 2; old = cls.qw_downloadmemory; cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize); if (old) { memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize); Mem_Free(old); } } // read the fragment out of the packet MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize); cls.qw_downloadmemorycursize += size; cls.qw_downloadpercent = percent; if (percent != 100) { // request next fragment MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, "nextdl"); } else { // finished file Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname); FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize); cls.qw_downloadpercent = 0; // start downloading the next file (or join the game) QW_CL_RequestNextDownload(); } } static void QW_CL_ParseModelList(void) { int n; int nummodels = MSG_ReadByte(); char *str; // parse model precache list for (;;) { str = MSG_ReadString(); if (!str[0]) break; nummodels++; if (nummodels==MAX_MODELS) Host_Error("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } n = MSG_ReadByte(); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n)); return; } cls.signon = 2; cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_model; QW_CL_RequestNextDownload(); } static void QW_CL_ParseSoundList(void) { int n; int numsounds = MSG_ReadByte(); char *str; // parse sound precache list for (;;) { str = MSG_ReadString(); if (!str[0]) break; numsounds++; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } n = MSG_ReadByte(); if (n) { MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n)); return; } cls.signon = 2; cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_sound; QW_CL_RequestNextDownload(); } static void QW_CL_Skins_f(void) { cls.qw_downloadnumber = 0; cls.qw_downloadtype = dl_skin; QW_CL_RequestNextDownload(); } static void QW_CL_Changing_f(void) { if (cls.qw_downloadmemory) // don't change when downloading return; S_StopAllSounds(); cl.intermission = 0; cls.signon = 1; // not active anymore, but not disconnected Con_Printf("\nChanging map...\n"); } void QW_CL_NextUpload(void) { int r, percent, size; if (!cls.qw_uploaddata) return; r = cls.qw_uploadsize - cls.qw_uploadpos; if (r > 768) r = 768; size = min(1, cls.qw_uploadsize); percent = (cls.qw_uploadpos+r)*100/size; MSG_WriteByte(&cls.netcon->message, qw_clc_upload); MSG_WriteShort(&cls.netcon->message, r); MSG_WriteByte(&cls.netcon->message, percent); SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r); Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r); cls.qw_uploadpos += r; if (cls.qw_uploadpos < cls.qw_uploadsize) return; Con_Printf("Upload completed\n"); QW_CL_StopUpload(); } void QW_CL_StartUpload(unsigned char *data, int size) { // do nothing in demos or if not connected if (!cls.netcon) return; // abort existing upload if in progress QW_CL_StopUpload(); Con_DPrintf("Starting upload of %d bytes...\n", size); cls.qw_uploaddata = Mem_Alloc(cls.permanentmempool, size); memcpy(cls.qw_uploaddata, data, size); cls.qw_uploadsize = size; cls.qw_uploadpos = 0; QW_CL_NextUpload(); } #if 0 qboolean QW_CL_IsUploading(void) { return cls.qw_uploaddata != NULL; } #endif void QW_CL_StopUpload(void) { if (cls.qw_uploaddata) Mem_Free(cls.qw_uploaddata); cls.qw_uploaddata = NULL; cls.qw_uploadsize = 0; cls.qw_uploadpos = 0; } static void QW_CL_ProcessUserInfo(int slot) { int topcolor, bottomcolor; char temp[2048]; InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name)); InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp); InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp); cl.scores[slot].colors = topcolor * 16 + bottomcolor; InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp)); cl.scores[slot].qw_spectator = temp[0] != 0; InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team)); InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin)); if (!cl.scores[slot].qw_skin[0]) strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin)); // TODO: skin cache } static void QW_CL_UpdateUserInfo(void) { int slot; slot = MSG_ReadByte(); if (slot >= cl.maxclients) { Con_Printf("svc_updateuserinfo >= cl.maxclients\n"); MSG_ReadLong(); MSG_ReadString(); return; } cl.scores[slot].qw_userid = MSG_ReadLong(); strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo)); QW_CL_ProcessUserInfo(slot); } static void QW_CL_SetInfo(void) { int slot; char key[2048]; char value[2048]; slot = MSG_ReadByte(); strlcpy(key, MSG_ReadString(), sizeof(key)); strlcpy(value, MSG_ReadString(), sizeof(value)); if (slot >= cl.maxclients) { Con_Printf("svc_setinfo >= cl.maxclients\n"); return; } InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value); QW_CL_ProcessUserInfo(slot); } static void QW_CL_ServerInfo(void) { char key[2048]; char value[2048]; char temp[32]; strlcpy(key, MSG_ReadString(), sizeof(key)); strlcpy(value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value); InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp)); cl.qw_teamplay = atoi(temp); } static void QW_CL_ParseNails(void) { int i, j; int numnails = MSG_ReadByte(); vec_t *v; unsigned char bits[6]; for (i = 0;i < numnails;i++) { for (j = 0;j < 6;j++) bits[j] = MSG_ReadByte(); if (cl.qw_num_nails > 255) continue; v = cl.qw_nails[cl.qw_num_nails++]; v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096; v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096; v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096; v[3] = -360*(bits[4]>>4)/16; v[4] = 360*bits[5]/256; v[5] = 0; } } static void CL_UpdateItemsAndWeapon(void) { int j; // check for important changes // set flash times if (cl.olditems != cl.stats[STAT_ITEMS]) for (j = 0;j < 32;j++) if ((cl.stats[STAT_ITEMS] & (1<message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "prespawn"); } break; case 2: if (cls.netcon) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15)); if (cl_pmodel.integer) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer)); } if (*cl_playermodel.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string)); } if (*cl_playerskin.string) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string)); } MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer)); MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "spawn"); } break; case 3: if (cls.netcon) { MSG_WriteByte (&cls.netcon->message, clc_stringcmd); MSG_WriteString (&cls.netcon->message, "begin"); } break; case 4: Con_ClearNotify(); break; } } /* ================== CL_ParseServerInfo ================== */ void CL_ParseServerInfo (void) { char *str; int i; protocolversion_t protocol; int nummodels, numsounds; Con_DPrint("Serverinfo packet received.\n"); // if server is active, we already began a loading plaque if (!sv.active) SCR_BeginLoadingPlaque(); // check memory integrity Mem_CheckSentinelsGlobal(); // // wipe the client_state_t struct // CL_ClearState (); // parse protocol version number i = MSG_ReadLong (); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) { Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i); return; } // hack for unmarked Nehahra movie demos which had a custom protocol if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol)); cl.num_entities = 1; if (protocol == PROTOCOL_QUAKEWORLD) { cl.qw_servercount = MSG_ReadLong(); str = MSG_ReadString(); Con_Printf("server gamedir is %s\n", str); #if 0 // FIXME: change gamedir if needed! if (strcasecmp(gamedirfile, str)) { Host_SaveConfig_f(); cflag = 1; } Com_Gamedir(str); // change gamedir if (cflag) { // exec the new config stuff } #endif cl.gametype = GAME_DEATHMATCH; cl.maxclients = 32; // parse player number i = MSG_ReadByte(); cl.qw_spectator = (i & 128) != 0; cl.playerentity = cl.viewentity = (i & 127) + 1; cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // get the full level name str = MSG_ReadString (); strlcpy (cl.levelname, str, sizeof(cl.levelname)); // get the movevars cl.qw_movevars_gravity = MSG_ReadFloat(); cl.qw_movevars_stopspeed = MSG_ReadFloat(); cl.qw_movevars_maxspeed = MSG_ReadFloat(); cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat(); cl.qw_movevars_accelerate = MSG_ReadFloat(); cl.qw_movevars_airaccelerate = MSG_ReadFloat(); cl.qw_movevars_wateraccelerate = MSG_ReadFloat(); cl.qw_movevars_friction = MSG_ReadFloat(); cl.qw_movevars_waterfriction = MSG_ReadFloat(); cl.qw_movevars_entgravity = MSG_ReadFloat(); // seperate the printfs so the server message can have a color Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd); MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0)); cls.state = ca_connected; cls.signon = 1; // note: on QW protocol we can't set up the gameworld until after // downloads finish... // (we don't even know the name of the map yet) } else { // parse maxclients cl.maxclients = MSG_ReadByte (); if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) { Host_Error("Bad maxclients (%u) from server", cl.maxclients); return; } cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores)); // parse gametype cl.gametype = MSG_ReadByte (); // parse signon message str = MSG_ReadString (); strlcpy (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str); // check memory integrity Mem_CheckSentinelsGlobal(); // parse model precache list for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString(); if (!str[0]) break; if (nummodels==MAX_MODELS) Host_Error ("Server sent too many model precaches"); if (strlen(str) >= MAX_QPATH) Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels])); } // parse sound precache list for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString(); if (!str[0]) break; if (numsounds==MAX_SOUNDS) Host_Error("Server sent too many sound precaches"); if (strlen(str) >= MAX_QPATH) Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1); strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds])); } // touch all of the precached models that are still loaded so we can free // anything that isn't needed Mod_ClearUsed(); for (i = 1;i < nummodels;i++) Mod_FindName(cl.model_name[i]); // precache any models used by the client (this also marks them used) cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false); cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false); cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false); cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false); Mod_PurgeUnused(); // do the same for sounds // FIXME: S_ServerSounds does not know about cl.sfx_ sounds S_ServerSounds (cl.sound_name, numsounds); // precache any sounds used by the client cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true); cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true); cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true); cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true); cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true); cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true); cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true); // now we try to load everything that is new // world model CL_KeepaliveMessage (); cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true); if (cl.model_precache[1]->Draw == NULL) Con_Printf("Map %s not found\n", cl.model_name[1]); // normal models for (i=2 ; iDraw == NULL) Con_Printf("Model %s not found\n", cl.model_name[i]); } // sounds for (i=1 ; iactive) return; if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS) Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS); // colormap is client index + 1 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients) { Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients); s->colormap = 0; } model = cl.model_precache[s->modelindex]; if (model && model->type && s->frame >= model->numframes) { Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes); s->frame = 0; } if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC)) { Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins); s->skin = 0; } } void CL_MoveLerpEntityStates(entity_t *ent) { float odelta[3], adelta[3]; CL_ValidateState(&ent->state_current); VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta); VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta); if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex) { // reset all persistent stuff if this is a new entity ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); // reset animation interpolation as well ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame; ent->render.frame1time = ent->render.frame2time = cl.time; ent->render.framelerp = 1; // reset various persistent stuff ent->persistent.muzzleflash = 0; VectorCopy(ent->state_current.origin, ent->persistent.trail_origin); } else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000) { // don't interpolate the move ent->persistent.lerpdeltatime = 0; ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->state_current.origin, ent->persistent.oldorigin); VectorCopy(ent->state_current.angles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } else if (ent->state_current.flags & RENDER_STEP) { // monster interpolation if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01) { ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1); ent->persistent.lerpstarttime = cl.mtime[1]; VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } else { // not a monster ent->persistent.lerpstarttime = ent->state_previous.time; // no lerp if it's singleplayer if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) ent->persistent.lerpdeltatime = 0; else ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1); VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin); VectorCopy(ent->persistent.newangles, ent->persistent.oldangles); VectorCopy(ent->state_current.origin, ent->persistent.neworigin); VectorCopy(ent->state_current.angles, ent->persistent.newangles); } } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_t *ent, int large) { int i; ent->state_baseline = defaultstate; // FIXME: set ent->state_baseline.number? ent->state_baseline.active = true; if (large) { ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort (); ent->state_baseline.frame = (unsigned short) MSG_ReadShort (); } else { ent->state_baseline.modelindex = MSG_ReadByte (); ent->state_baseline.frame = MSG_ReadByte (); } ent->state_baseline.colormap = MSG_ReadByte(); ent->state_baseline.skin = MSG_ReadByte(); for (i = 0;i < 3;i++) { ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol); ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol); } CL_ValidateState(&ent->state_baseline); ent->state_previous = ent->state_current = ent->state_baseline; } /* ================== CL_ParseClientdata Server information pertaining to this client only ================== */ void CL_ParseClientdata (void) { int i, bits; VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]); VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]); VectorCopy (cl.mvelocity[0], cl.mvelocity[1]); cl.mviewzoom[1] = cl.mviewzoom[0]; if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5) { cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT; cl.stats[STAT_ITEMS] = 0; cl.stats[STAT_VIEWZOOM] = 255; } cl.idealpitch = 0; cl.mpunchangle[0][0] = 0; cl.mpunchangle[0][1] = 0; cl.mpunchangle[0][2] = 0; cl.mpunchvector[0][0] = 0; cl.mpunchvector[0][1] = 0; cl.mpunchvector[0][2] = 0; cl.mvelocity[0][0] = 0; cl.mvelocity[0][1] = 0; cl.mvelocity[0][2] = 0; cl.mviewzoom[0] = 1; bits = (unsigned short) MSG_ReadShort (); if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar (); if (bits & SU_IDEALPITCH) cl.idealpitch = MSG_ReadChar (); for (i = 0;i < 3;i++) { if (bits & (SU_PUNCH1<= cl.max_static_entities) Host_Error ("Too many static entities"); ent = &cl.static_entities[cl.num_static_entities++]; CL_ParseBaseline (ent, large); // copy it to the current state ent->render.model = cl.model_precache[ent->state_baseline.modelindex]; ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame; ent->render.framelerp = 0; // make torchs play out of sync ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1); ent->render.colormap = -1; // no special coloring ent->render.skinnum = ent->state_baseline.skin; ent->render.effects = ent->state_baseline.effects; ent->render.alpha = 1; //ent->render.scale = 1; //VectorCopy (ent->state_baseline.origin, ent->render.origin); //VectorCopy (ent->state_baseline.angles, ent->render.angles); Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1); Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix); CL_BoundingBoxForEntity(&ent->render); // This is definitely cheating... if (ent->render.model == NULL) cl.num_static_entities--; } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (int large) { vec3_t org; int sound_num, vol, atten; MSG_ReadVector(org, cls.protocol); if (large) sound_num = (unsigned short) MSG_ReadShort (); else sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten); } void CL_ParseEffect (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org, cls.protocol); modelindex = MSG_ReadByte (); startframe = MSG_ReadByte (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } void CL_ParseEffect2 (void) { vec3_t org; int modelindex, startframe, framecount, framerate; MSG_ReadVector(org, cls.protocol); modelindex = (unsigned short) MSG_ReadShort (); startframe = (unsigned short) MSG_ReadShort (); framecount = MSG_ReadByte (); framerate = MSG_ReadByte (); CL_Effect(org, modelindex, startframe, framecount, framerate); } void CL_ParseBeam (model_t *m, int lightning) { int i, ent; vec3_t start, end; beam_t *b = NULL; ent = (unsigned short) MSG_ReadShort (); MSG_ReadVector(start, cls.protocol); MSG_ReadVector(end, cls.protocol); if (ent >= MAX_EDICTS) { Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent); ent = 0; } if (ent >= cl.max_entities) CL_ExpandEntities(ent); // override any beam with the same entity i = cl.max_beams; if (ent) for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) if (b->entity == ent) break; // if the entity was not found then just replace an unused beam if (i == cl.max_beams) for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++) if (!b->model || b->endtime < cl.time) break; if (i < cl.max_beams) { cl.num_beams = max(cl.num_beams, i + 1); b->entity = ent; b->lightning = lightning; b->model = m; b->endtime = cl.time + 0.2; VectorCopy (start, b->start); VectorCopy (end, b->end); b->relativestartvalid = 0; if (ent && cl.entities[ent].state_current.active) { entity_state_t *p; matrix4x4_t matrix, imatrix; if (ent == cl.viewentity && cl.movement) p = &cl.entities[b->entity].state_previous; else p = &cl.entities[b->entity].state_current; // not really valid yet, we need to get the orientation now // (ParseBeam flagged this because it is received before // entities are received, by now they have been received) // note: because players create lightning in their think // function (which occurs before movement), they actually // have some lag in it's location, so compare to the // previous player state, not the latest Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1); Matrix4x4_Invert_Simple(&imatrix, &matrix); Matrix4x4_Transform(&imatrix, b->start, b->relativestart); Matrix4x4_Transform(&imatrix, b->end, b->relativeend); b->relativestartvalid = 1; } } else Con_Print("beam list overflow!\n"); } void CL_ParseTempEntity(void) { int type; vec3_t pos; vec3_t dir; vec3_t pos2; vec3_t color; int rnd; int colorStart, colorLength, count; float velspeed, radius; unsigned char *tempcolor; matrix4x4_t tempmatrix; if (cls.protocol == PROTOCOL_QUAKEWORLD) { type = MSG_ReadByte(); switch (type) { case QW_TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 20, 30); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); break; case QW_TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 226, 20); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); break; case QW_TE_SPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 10); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 15, 1, 0); CL_Smoke(pos, vec3_origin, 15, 0); } CL_BulletMark(pos); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case QW_TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 30, 1, 0); CL_Smoke(pos, vec3_origin, 30, 0); } CL_BulletMark(pos); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case QW_TE_EXPLOSION: // rocket explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10); break; case QW_TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_BlobExplosion(pos); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case QW_TE_LIGHTNING1: // lightning bolts CL_ParseBeam(cl.model_bolt, true); break; case QW_TE_LIGHTNING2: // lightning bolts CL_ParseBeam(cl.model_bolt2, true); break; case QW_TE_LIGHTNING3: // lightning bolts CL_ParseBeam(cl.model_bolt3, false); break; case QW_TE_LAVASPLASH: MSG_ReadVector(pos, cls.protocol); CL_LavaSplash(pos); break; case QW_TE_TELEPORT: MSG_ReadVector(pos, cls.protocol); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_TeleportSplash(pos); break; case QW_TE_GUNSHOT: // bullet hitting wall radius = MSG_ReadByte(); MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius); else { CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius); CL_Smoke(pos, vec3_origin, 15*radius, radius); } // TODO: scatter bullet marks throughout the sphere? CL_BulletMark(pos); break; case QW_TE_BLOOD: count = MSG_ReadByte(); MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_BloodPuff(pos, vec3_origin, 20*count); break; case QW_TE_LIGHTNINGBLOOD: MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); CL_BloodPuff(pos, vec3_origin, 50); break; default: Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } else { type = MSG_ReadByte(); switch (type) { case TE_WIZSPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 20, 30); S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1); break; case TE_KNIGHTSPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_RunParticleEffect(pos, vec3_origin, 226, 20); S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1); break; case TE_SPIKE: // spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 10); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 15, 1, 0); CL_Smoke(pos, vec3_origin, 15, 0); } CL_BulletMark(pos); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SPIKEQUAD: // quad spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 10); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 15, 1, 0); CL_Smoke(pos, vec3_origin, 15, 0); } CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKE: // super spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 30, 1, 0); CL_Smoke(pos, vec3_origin, 30, 0); } CL_BulletMark(pos); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; case TE_SUPERSPIKEQUAD: // quad super spike hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20); else if (cl_particles_bulletimpacts.integer) { CL_SparkShower(pos, vec3_origin, 30, 1, 0); CL_Smoke(pos, vec3_origin, 30, 0); } CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1); } break; // LordHavoc: added for improved blood splatters case TE_BLOOD: // blood puff MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); CL_BloodPuff(pos, dir, count); break; case TE_SPARK: // spark shower MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); dir[0] = MSG_ReadChar(); dir[1] = MSG_ReadChar(); dir[2] = MSG_ReadChar(); count = MSG_ReadByte(); CL_SparkShower(pos, dir, count, 1, 0); break; case TE_PLASMABURN: MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_PlasmaBurn(pos); break; // LordHavoc: added for improved gore case TE_BLOODSHOWER: // vaporized body MSG_ReadVector(pos, cls.protocol); // mins MSG_ReadVector(pos2, cls.protocol); // maxs velspeed = MSG_ReadCoord(cls.protocol); // speed count = (unsigned short) MSG_ReadShort(); // number of particles CL_BloodShower(pos, pos2, velspeed, count); break; case TE_PARTICLECUBE: // general purpose particle effect MSG_ReadVector(pos, cls.protocol); // mins MSG_ReadVector(pos2, cls.protocol); // maxs MSG_ReadVector(dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color colorLength = MSG_ReadByte(); // gravity (1 or 0) velspeed = MSG_ReadCoord(cls.protocol); // randomvel CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed); break; case TE_PARTICLERAIN: // general purpose particle effect MSG_ReadVector(pos, cls.protocol); // mins MSG_ReadVector(pos2, cls.protocol); // maxs MSG_ReadVector(dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 0); break; case TE_PARTICLESNOW: // general purpose particle effect MSG_ReadVector(pos, cls.protocol); // mins MSG_ReadVector(pos2, cls.protocol); // maxs MSG_ReadVector(dir, cls.protocol); // dir count = (unsigned short) MSG_ReadShort(); // number of particles colorStart = MSG_ReadByte(); // color CL_ParticleRain(pos, pos2, dir, count, colorStart, 1); break; case TE_GUNSHOT: // bullet hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20); else { CL_SparkShower(pos, vec3_origin, 15, 1, 0); CL_Smoke(pos, vec3_origin, 15, 0); } CL_BulletMark(pos); break; case TE_GUNSHOTQUAD: // quad bullet hitting wall MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); if (cl_particles_quake.integer) CL_RunParticleEffect(pos, vec3_origin, 0, 20); else { CL_SparkShower(pos, vec3_origin, 15, 1, 0); CL_Smoke(pos, vec3_origin, 15, 0); } CL_BulletMark(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_EXPLOSION: // rocket explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONQUAD: // quad rocket explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSION3: // Nehahra movie colored lighting explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_EXPLOSIONRGB: // colored lighting explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); color[0] = MSG_ReadByte() * (2.0f / 255.0f); color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TAREXPLOSION: // tarbaby explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_BlobExplosion(pos); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_SMALLFLASH: MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_CUSTOMFLASH: MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 4); radius = (MSG_ReadByte() + 1) * 8; velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0); color[0] = MSG_ReadByte() * (2.0f / 255.0f); color[1] = MSG_ReadByte() * (2.0f / 255.0f); color[2] = MSG_ReadByte() * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; case TE_FLAMEJET: MSG_ReadVector(pos, cls.protocol); MSG_ReadVector(dir, cls.protocol); count = MSG_ReadByte(); CL_Flames(pos, dir, count); break; case TE_LIGHTNING1: // lightning bolts CL_ParseBeam(cl.model_bolt, true); break; case TE_LIGHTNING2: // lightning bolts CL_ParseBeam(cl.model_bolt2, true); break; case TE_LIGHTNING3: // lightning bolts CL_ParseBeam(cl.model_bolt3, false); break; // PGM 01/21/97 case TE_BEAM: // grappling hook beam CL_ParseBeam(cl.model_beam, false); break; // PGM 01/21/97 // LordHavoc: for compatibility with the Nehahra movie... case TE_LIGHTNING4NEH: CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false); break; case TE_LAVASPLASH: MSG_ReadVector(pos, cls.protocol); CL_LavaSplash(pos); break; case TE_TELEPORT: MSG_ReadVector(pos, cls.protocol); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); CL_TeleportSplash(pos); break; case TE_EXPLOSION2: // color mapped explosion MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); colorStart = MSG_ReadByte(); colorLength = MSG_ReadByte(); CL_ParticleExplosion2(pos, colorStart, colorLength); tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_G3: MSG_ReadVector(pos, cls.protocol); MSG_ReadVector(pos2, cls.protocol); MSG_ReadVector(dir, cls.protocol); CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1); break; case TE_TEI_SMOKE: MSG_ReadVector(pos, cls.protocol); MSG_ReadVector(dir, cls.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 4); CL_Tei_Smoke(pos, dir, count); break; case TE_TEI_BIGEXPLOSION: MSG_ReadVector(pos, cls.protocol); CL_FindNonSolidLocation(pos, pos, 10); CL_ParticleExplosion(pos); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1); break; case TE_TEI_PLASMAHIT: MSG_ReadVector(pos, cls.protocol); MSG_ReadVector(dir, cls.protocol); count = MSG_ReadByte(); CL_FindNonSolidLocation(pos, pos, 5); CL_Tei_PlasmaHit(pos, dir, count); Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]); CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); break; default: Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type); } } } #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x); //[515]: csqc void CL_VM_Init (void); qboolean CL_VM_Parse_TempEntity (void); void CL_VM_Parse_StuffCmd (const char *msg); void CL_VM_Parse_CenterPrint (const char *msg); void CSQC_AddPrintText (const char *msg); void CSQC_ReadEntities (void); /* ===================== CL_ParseServerMessage ===================== */ int parsingerror = false; void CL_ParseServerMessage(void) { int cmd; int i; protocolversion_t protocol; unsigned char cmdlog[32]; char *cmdlogname[32], *temp; int cmdindex, cmdcount = 0; if (cls.demorecording) CL_WriteDemoMessage (); cl.last_received_message = realtime; // // if recording demos, copy the message out // if (cl_shownet.integer == 1) Con_Printf("%f %i\n", realtime, net_message.cursize); else if (cl_shownet.integer == 2) Con_Print("------------------\n"); cl.onground = false; // unless the server says otherwise // // parse the message // //MSG_BeginReading (); parsingerror = true; if (cls.protocol == PROTOCOL_QUAKEWORLD) { cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = realtime; // qw has no clock cl.movement_needupdate = true; // slightly kill qw player entities each frame for (i = 1;i < cl.maxclients;i++) cl.entities_active[i] = false; // kill all qw nails cl.qw_num_nails = 0; // fade weapon view kick cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0); while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad QW server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; SHOWNET(qw_svc_strings[cmd]); cmdlogname[cmdindex] = qw_svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strcpy(description, "packet dump: "); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat(description, temp, sizeof(description)); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Print(description); Host_Error("CL_ParseServerMessage: Illegible server message"); } break; case qw_svc_nop: //Con_Printf("qw_svc_nop\n"); break; case qw_svc_disconnect: Con_Printf("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo(); else CL_Disconnect(); return; case qw_svc_print: i = MSG_ReadByte(); if (i == 3) // chat CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc else CSQC_AddPrintText(MSG_ReadString()); break; case qw_svc_centerprint: CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc break; case qw_svc_stufftext: CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc break; case qw_svc_damage: // svc_damage protocol is identical to nq V_ParseDamage (); break; case qw_svc_serverdata: //Cbuf_Execute(); // make sure any stuffed commands are done CL_ParseServerInfo(); CL_VM_Init(); //[515]: init csqc break; case qw_svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (cls.protocol); break; case qw_svc_lightstyle: i = MSG_ReadByte (); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; case qw_svc_sound: CL_ParseStartSoundPacket(false); break; case qw_svc_stopsound: i = (unsigned short) MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case qw_svc_updatefrags: i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = (signed short) MSG_ReadShort(); break; case qw_svc_updateping: i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients"); cl.scores[i].qw_ping = MSG_ReadShort(); break; case qw_svc_updatepl: i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients"); cl.scores[i].qw_packetloss = MSG_ReadByte(); break; case qw_svc_updateentertime: i = MSG_ReadByte(); if (i >= cl.maxclients) Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients"); // seconds ago cl.scores[i].qw_entertime = realtime - MSG_ReadFloat(); break; case qw_svc_spawnbaseline: i = (unsigned short) MSG_ReadShort(); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline(cl.entities + i, false); break; case qw_svc_spawnstatic: CL_ParseStatic(false); break; case qw_svc_temp_entity: if(!CL_VM_Parse_TempEntity()) CL_ParseTempEntity (); break; case qw_svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case qw_svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case qw_svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadByte (); break; case qw_svc_updatestatlong: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestatlong: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case qw_svc_spawnstaticsound: CL_ParseStaticSound (false); break; case qw_svc_cdtrack: cl.cdtrack = cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); break; case qw_svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; MSG_ReadVector(cl.qw_intermission_origin, cls.protocol); for (i = 0;i < 3;i++) cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol); break; case qw_svc_finale: cl.intermission = 2; cl.completed_time = cl.time; SCR_CenterPrint(MSG_ReadString ()); break; case qw_svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; case qw_svc_smallkick: cl.qw_weaponkick = -2; break; case qw_svc_bigkick: cl.qw_weaponkick = -4; break; case qw_svc_muzzleflash: i = (unsigned short) MSG_ReadShort(); // NOTE: in QW this only worked on clients if (i < 0 || i >= MAX_EDICTS) Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); cl.entities[i].persistent.muzzleflash = 1.0f; break; case qw_svc_updateuserinfo: QW_CL_UpdateUserInfo(); break; case qw_svc_setinfo: QW_CL_SetInfo(); break; case qw_svc_serverinfo: QW_CL_ServerInfo(); break; case qw_svc_download: QW_CL_ParseDownload(); break; case qw_svc_playerinfo: EntityStateQW_ReadPlayerUpdate(); break; case qw_svc_nails: QW_CL_ParseNails(); break; case qw_svc_chokecount: i = MSG_ReadByte(); // FIXME: apply to netgraph //for (j = 0;j < i;j++) // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2; break; case qw_svc_modellist: QW_CL_ParseModelList(); break; case qw_svc_soundlist: QW_CL_ParseSoundList(); break; case qw_svc_packetentities: EntityFrameQW_CL_ReadFrame(false); // first update is the final signon stage if (cls.signon == SIGNONS - 1) cls.signon = SIGNONS; break; case qw_svc_deltapacketentities: EntityFrameQW_CL_ReadFrame(true); // first update is the final signon stage if (cls.signon == SIGNONS - 1) cls.signon = SIGNONS; break; case qw_svc_maxspeed: cl.qw_movevars_maxspeed = MSG_ReadFloat(); break; case qw_svc_entgravity: cl.qw_movevars_entgravity = MSG_ReadFloat(); break; case qw_svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; } } // fully kill the still slightly dead qw player entities each frame for (i = 1;i < cl.maxclients;i++) if (!cl.entities_active[i]) cl.entities[i].state_current.active = false; } else { while (1) { if (msg_badread) Host_Error ("CL_ParseServerMessage: Bad server message"); cmd = MSG_ReadByte (); if (cmd == -1) { SHOWNET("END OF MESSAGE"); break; // end of message } cmdindex = cmdcount & 31; cmdcount++; cmdlog[cmdindex] = cmd; // if the high bit of the command byte is set, it is a fast update if (cmd & 128) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = "entity"; cmdlogname[cmdindex] = temp; SHOWNET("fast update"); if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } EntityFrameQuake_ReadEntity (cmd&127); continue; } SHOWNET(svc_strings[cmd]); cmdlogname[cmdindex] = svc_strings[cmd]; if (!cmdlogname[cmdindex]) { // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer) temp = ""; cmdlogname[cmdindex] = temp; } // other commands switch (cmd) { default: { char description[32*64], temp[64]; int count; strcpy (description, "packet dump: "); i = cmdcount - 32; if (i < 0) i = 0; count = cmdcount - i; i &= 31; while(count > 0) { dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]); strlcat (description, temp, sizeof (description)); count--; i++; i &= 31; } description[strlen(description)-1] = '\n'; // replace the last space with a newline Con_Print(description); Host_Error ("CL_ParseServerMessage: Illegible server message"); } break; case svc_nop: if (cls.signon < SIGNONS) Con_Print("<-- server to client keepalive\n"); break; case svc_time: cl.mtime[1] = cl.mtime[0]; cl.mtime[0] = MSG_ReadFloat (); cl.movement_needupdate = true; break; case svc_clientdata: CL_ParseClientdata(); break; case svc_version: i = MSG_ReadLong (); protocol = Protocol_EnumForNumber(i); if (protocol == PROTOCOL_UNKNOWN) Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i); // hack for unmarked Nehahra movie demos which had a custom protocol if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer) protocol = PROTOCOL_NEHAHRAMOVIE; cls.protocol = protocol; break; case svc_disconnect: Con_Printf ("Server disconnected\n"); if (cls.demonum != -1) CL_NextDemo (); else CL_Disconnect (); break; case svc_print: CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc break; case svc_centerprint: CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc break; case svc_stufftext: CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc break; case svc_damage: V_ParseDamage (); break; case svc_serverinfo: CL_ParseServerInfo (); CL_VM_Init(); //[515]: init csqc break; case svc_setangle: for (i=0 ; i<3 ; i++) cl.viewangles[i] = MSG_ReadAngle (cls.protocol); break; case svc_setview: cl.viewentity = (unsigned short)MSG_ReadShort (); if (cl.viewentity >= MAX_EDICTS) Host_Error("svc_setview >= MAX_EDICTS"); if (cl.viewentity >= cl.max_entities) CL_ExpandEntities(cl.viewentity); // LordHavoc: assume first setview recieved is the real player entity if (!cl.playerentity) cl.playerentity = cl.viewentity; break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= cl.max_lightstyle) { Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES"); break; } strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); break; case svc_sound: CL_ParseStartSoundPacket(false); break; case svc_precache: if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) { // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6 CL_ParseStartSoundPacket(true); } else { int i = (unsigned short)MSG_ReadShort(); char *s = MSG_ReadString(); if (i < 32768) { if (i >= 1 && i < MAX_MODELS) { model_t *model = Mod_ForName(s, false, false, i == 1); if (!model) Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS); } else { i -= 32768; if (i >= 1 && i < MAX_SOUNDS) { sfx_t *sfx = S_PrecacheSound (s, true, false); if (!sfx && snd_initialized.integer) Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; } else Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS); } } break; case svc_stopsound: i = (unsigned short) MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_updatename: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients"); strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name)); break; case svc_updatefrags: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients"); cl.scores[i].frags = (signed short) MSG_ReadShort (); break; case svc_updatecolors: i = MSG_ReadByte (); if (i >= cl.maxclients) Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients"); cl.scores[i].colors = MSG_ReadByte (); break; case svc_particle: CL_ParseParticleEffect (); break; case svc_effect: CL_ParseEffect (); break; case svc_effect2: CL_ParseEffect2 (); break; case svc_spawnbaseline: i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl.entities + i, false); break; case svc_spawnbaseline2: i = (unsigned short) MSG_ReadShort (); if (i < 0 || i >= MAX_EDICTS) Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i); if (i >= cl.max_entities) CL_ExpandEntities(i); CL_ParseBaseline (cl.entities + i, true); break; case svc_spawnstatic: CL_ParseStatic (false); break; case svc_spawnstatic2: CL_ParseStatic (true); break; case svc_temp_entity: if(!CL_VM_Parse_TempEntity()) CL_ParseTempEntity (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); S_PauseGameSounds (cl.paused); break; case svc_signonnum: i = MSG_ReadByte (); // LordHavoc: it's rude to kick off the client if they missed the // reconnect somehow, so allow signon 1 even if at signon 1 if (i <= cls.signon && i != 1) Host_Error ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CL_SignonReply (); break; case svc_killedmonster: cl.stats[STAT_MONSTERS]++; break; case svc_foundsecret: cl.stats[STAT_SECRETS]++; break; case svc_updatestat: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadLong (); break; case svc_updatestatubyte: i = MSG_ReadByte (); if (i < 0 || i >= MAX_CL_STATS) Host_Error ("svc_updatestat: %i is invalid", i); cl.stats[i] = MSG_ReadByte (); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstaticsound2: CL_ParseStaticSound (true); break; case svc_cdtrack: cl.cdtrack = MSG_ReadByte (); cl.looptrack = MSG_ReadByte (); if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) ) CDAudio_Play ((unsigned char)cls.forcetrack, true); else CDAudio_Play ((unsigned char)cl.cdtrack, true); break; case svc_intermission: cl.intermission = 1; cl.completed_time = cl.time; break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.time; SCR_CenterPrint(MSG_ReadString ()); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.time; SCR_CenterPrint(MSG_ReadString ()); break; case svc_sellscreen: Cmd_ExecuteString ("help", src_command); break; case svc_hidelmp: if (gamemode == GAME_TENEBRAE) { // repeating particle effect MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadByte(); MSG_ReadLong(); MSG_ReadLong(); MSG_ReadString(); } else SHOWLMP_decodehide(); break; case svc_showlmp: if (gamemode == GAME_TENEBRAE) { // particle effect MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadCoord(cls.protocol); MSG_ReadByte(); MSG_ReadString(); } else SHOWLMP_decodeshow(); break; case svc_skybox: R_SetSkyBox(MSG_ReadString()); break; case svc_entities: if (cls.signon == SIGNONS - 1) { // first update is the final signon stage cls.signon = SIGNONS; CL_SignonReply (); } if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3) EntityFrame_CL_ReadFrame(); else if (cls.protocol == PROTOCOL_DARKPLACES4) EntityFrame4_CL_ReadFrame(); else EntityFrame5_CL_ReadFrame(); break; case svc_csqcentities: CSQC_ReadEntities(); break; } } } CL_UpdateItemsAndWeapon(); EntityFrameQuake_ISeeDeadEntities(); parsingerror = false; } void CL_Parse_DumpPacket(void) { if (!parsingerror) return; Con_Print("Packet dump:\n"); SZ_HexDumpToConsole(&net_message); parsingerror = false; } void CL_Parse_ErrorCleanUp(void) { if (cls.qw_downloadmemory) { Mem_Free(cls.qw_downloadmemory); cls.qw_downloadmemory = NULL; } cls.qw_downloadpercent = 0; QW_CL_StopUpload(); } void CL_Parse_Init(void) { // LordHavoc: added demo_nehahra cvar Cvar_RegisterVariable (&demo_nehahra); if (gamemode == GAME_NEHAHRA) Cvar_SetValue("demo_nehahra", 1); Cvar_RegisterVariable(&developer_networkentities); Cvar_RegisterVariable(&cl_sound_wizardhit); Cvar_RegisterVariable(&cl_sound_hknighthit); Cvar_RegisterVariable(&cl_sound_tink1); Cvar_RegisterVariable(&cl_sound_ric1); Cvar_RegisterVariable(&cl_sound_ric2); Cvar_RegisterVariable(&cl_sound_ric3); Cvar_RegisterVariable(&cl_sound_r_exp3); Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)"); Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)"); Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server"); Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change"); } void CL_Parse_Shutdown(void) { }