#include "quakedef.h" #include "cl_video.h" #include "jpeg.h" #include "cl_collision.h" cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"}; cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 10 - 170 cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"}; cvar_t scr_centertime = {0, "scr_centertime","2"}; cvar_t scr_showram = {CVAR_SAVE, "showram","1"}; cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"}; cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"}; cvar_t scr_printspeed = {0, "scr_printspeed","8"}; cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"}; cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"}; cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"}; cvar_t cl_avidemo = {0, "cl_avidemo", "0"}; qboolean scr_initialized; // ready to draw float scr_con_current; float scr_conlines; // lines of console to display int clearconsole; int clearnotify; qboolean scr_drawloading = false; static qbyte menuplyr_pixels[4096]; void DrawCrosshair(int num); void V_CalcRefdef (void); static void SCR_ScreenShot_f (void); static void R_Envmap_f (void); // backend void R_ClearScreen(void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { strlcpy (scr_centerstring, str, sizeof (scr_centerstring)); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_DrawCenterString (void) { char *start; int l; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.conheight*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.conwidth - l*8)/2; if (l > 0) { if (remaining < l) l = remaining; DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0); remaining -= l; if (remaining <= 0) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString (void) { if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; // don't draw if this is a normal stats-screen intermission, // only if it is not an intermission, or a finale intermission if (cl.intermission == 1) return; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (cls.state != ca_connected) return; if (!scr_showturtle.integer) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; DrawQ_Pic (0, 0, "gfx/turtle.lmp", 0, 0, 1, 1, 1, 1, 0); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (cls.state != ca_connected) return; if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; DrawQ_Pic (64, 0, "gfx/net.lmp", 0, 0, 1, 1, 1, 1, 0); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { cachepic_t *pic; if (cls.state != ca_connected) return; if (!scr_showpause.integer) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause.lmp"); DrawQ_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, "gfx/pause.lmp", 0, 0, 1, 1, 1, 1, 0); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { cachepic_t *pic; pic = Draw_CachePic ("gfx/loading.lmp"); DrawQ_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, "gfx/loading.lmp", 0, 0, 1, 1, 1, 1, 0); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { Con_CheckResize (); if (key_dest == key_game && cls.signon != SIGNONS) key_consoleactive |= KEY_CONSOLEACTIVE_FORCED; else key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED; // decide on the height of the console if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED) scr_conlines = vid.conheight; // full screen else if (key_consoleactive & KEY_CONSOLEACTIVE_USER) scr_conlines = vid.conheight/2; // half screen else scr_conlines = 0; // none visible if (scr_conspeed.value) { if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_realframetime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_realframetime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } } else scr_con_current = scr_conlines; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { if (scr_con_current) { Con_DrawConsole (scr_con_current); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify (); // only draw notify in game } } /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { if (scr_drawloading) return; S_StopAllSounds (true); scr_drawloading = true; CL_UpdateScreen (); scr_drawloading = true; CL_UpdateScreen (); } //============================================================================= char r_speeds_string[1024]; int speedstringcount, r_timereport_active; double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0; void R_TimeReport(char *desc) { char tempbuf[256]; int length; int t; if (!r_timereport_active) return; r_timereport_temp = r_timereport_current; r_timereport_current = Sys_DoubleTime(); t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0); sprintf(tempbuf, "%8i %s", t, desc); length = strlen(tempbuf); while (length < 20) tempbuf[length++] = ' '; tempbuf[length] = 0; if (speedstringcount + length > (vid.conwidth / 8)) { strcat(r_speeds_string, "\n"); speedstringcount = 0; } // skip the space at the beginning if it's the first on the line if (speedstringcount == 0) { strcat(r_speeds_string, tempbuf + 1); speedstringcount = length - 1; } else { strcat(r_speeds_string, tempbuf); speedstringcount += length; } } extern int c_rt_lights, c_rt_clears, c_rt_scissored; extern int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris; extern int c_rtcached_shadowmeshes, c_rtcached_shadowtris; void R_TimeReport_Start(void) { r_timereport_active = r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected; r_speeds_string[0] = 0; if (r_timereport_active) { speedstringcount = 0; AngleVectors (r_refdef.viewangles, vpn, NULL, NULL); sprintf(r_speeds_string, "org:'%+8.2f %+8.2f %+8.2f' ang:'%+4.0f %+4.0f %+4.0f' dir:'%+2.3f %+2.3f %+2.3f'\n" "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n" "%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n" "%6i modeltris%6i meshs%6i meshtris\n", r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0], r_refdef.viewangles[1], r_refdef.viewangles[2], vpn[0], vpn[1], vpn[2], c_faces, c_nodes, c_leafs, c_light_polys, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_alias_polys, c_meshs, c_meshelements / 3); sprintf(r_speeds_string + strlen(r_speeds_string), "realtime lighting:%4i lights%4i clears%4i scissored\n" "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n" "precomputed: %6i shadowmeshes%6i shadowtris\n", c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris); c_alias_polys = 0; c_light_polys = 0; c_faces = 0; c_nodes = 0; c_leafs = 0; c_models = 0; c_bmodels = 0; c_sprites = 0; c_particles = 0; c_meshs = 0; c_meshelements = 0; r_timereport_start = Sys_DoubleTime(); } } void R_TimeReport_End(void) { r_timereport_current = r_timereport_start; R_TimeReport("total"); if (r_timereport_active) { int i, j, lines, y; lines = 1; for (i = 0;r_speeds_string[i];i++) if (r_speeds_string[i] == '\n') lines++; y = vid.conheight - sb_lines - lines * 8; i = j = 0; DrawQ_Fill(0, y, vid.conwidth, lines * 8, 0, 0, 0, 0.5, 0); while (r_speeds_string[i]) { j = i; while (r_speeds_string[i] && r_speeds_string[i] != '\n') i++; if (i - j > 0) DrawQ_String(0, y, r_speeds_string + j, i - j, 8, 8, 1, 1, 1, 1, 0); if (r_speeds_string[i] == '\n') i++; y += 8; } } } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); } void CL_Screen_Init(void) { qpic_t *dat; Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conspeed); Cvar_RegisterVariable (&scr_conalpha); Cvar_RegisterVariable (&scr_conbrightness); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); Cvar_RegisterVariable (&vid_conwidth); Cvar_RegisterVariable (&vid_conheight); Cvar_RegisterVariable (&scr_screenshot_jpeg); Cvar_RegisterVariable (&cl_avidemo); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("envmap", R_Envmap_f); scr_initialized = true; // HACK HACK HACK // load the image data for the player image in the config menu dat = (qpic_t *)FS_LoadFile ("gfx/menuplyr.lmp", false); if (!dat) Sys_Error("unable to load gfx/menuplyr.lmp"); SwapPic (dat); if (dat->width*dat->height <= 4096) memcpy (menuplyr_pixels, dat->data, dat->width * dat->height); else Con_Printf("gfx/menuplyr.lmp larger than 4k buffer"); Mem_Free(dat); } void DrawQ_Clear(void) { r_refdef.drawqueuesize = 0; } static int picelements[6] = {0, 1, 2, 0, 2, 3}; void DrawQ_Pic(float x, float y, char *picname, float width, float height, float red, float green, float blue, float alpha, int flags) { DrawQ_SuperPic(x,y,picname,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags); } void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags) { int size, len; drawqueue_t *dq; char *out; if (alpha < (1.0f / 255.0f)) return; if (maxlen < 1) len = strlen(string); else for (len = 0;len < maxlen && string[len];len++); for (;len > 0 && string[0] == ' ';string++, x += scalex, len--); for (;len > 0 && string[len - 1] == ' ';len--); if (len < 1) return; if (x >= vid.conwidth || y >= vid.conheight || x < (-scalex * maxlen) || y < (-scaley)) return; size = sizeof(*dq) + ((len + 1 + 3) & ~3); if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize) return; red = bound(0, red, 1); green = bound(0, green, 1); blue = bound(0, blue, 1); alpha = bound(0, alpha, 1); dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize); dq->size = size; dq->command = DRAWQUEUE_STRING; dq->flags = flags; dq->color = ((unsigned int) (red * 255.0f) << 24) | ((unsigned int) (green * 255.0f) << 16) | ((unsigned int) (blue * 255.0f) << 8) | ((unsigned int) (alpha * 255.0f)); dq->x = x; dq->y = y; dq->scalex = scalex; dq->scaley = scaley; out = (char *)(dq + 1); memcpy(out, string, len); out[len] = 0; r_refdef.drawqueuesize += dq->size; } void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags) { DrawQ_SuperPic(x,y,NULL,w,h,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags); } void DrawQ_SuperPic(float x, float y, char *picname, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags) { float floats[36]; cachepic_t *pic; drawqueuemesh_t mesh; memset(&mesh, 0, sizeof(mesh)); if (picname && picname[0]) { pic = Draw_CachePic(picname); if (width == 0) width = pic->width; if (height == 0) height = pic->height; mesh.texture = pic->tex; } mesh.num_triangles = 2; mesh.num_vertices = 4; mesh.data_element3i = picelements; mesh.data_vertex3f = floats; mesh.data_texcoord2f = floats + 12; mesh.data_color4f = floats + 20; memset(floats, 0, sizeof(floats)); mesh.data_vertex3f[0] = mesh.data_vertex3f[9] = x; mesh.data_vertex3f[1] = mesh.data_vertex3f[4] = y; mesh.data_vertex3f[3] = mesh.data_vertex3f[6] = x + width; mesh.data_vertex3f[7] = mesh.data_vertex3f[10] = y + height; mesh.data_texcoord2f[0] = s1;mesh.data_texcoord2f[1] = t1;mesh.data_color4f[ 0] = r1;mesh.data_color4f[ 1] = g1;mesh.data_color4f[ 2] = b1;mesh.data_color4f[ 3] = a1; mesh.data_texcoord2f[2] = s2;mesh.data_texcoord2f[3] = t2;mesh.data_color4f[ 4] = r2;mesh.data_color4f[ 5] = g2;mesh.data_color4f[ 6] = b2;mesh.data_color4f[ 7] = a2; mesh.data_texcoord2f[4] = s4;mesh.data_texcoord2f[5] = t4;mesh.data_color4f[ 8] = r4;mesh.data_color4f[ 9] = g4;mesh.data_color4f[10] = b4;mesh.data_color4f[11] = a4; mesh.data_texcoord2f[6] = s3;mesh.data_texcoord2f[7] = t3;mesh.data_color4f[12] = r3;mesh.data_color4f[13] = g3;mesh.data_color4f[14] = b3;mesh.data_color4f[15] = a3; DrawQ_Mesh (&mesh, flags); } void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags) { int size; void *p; drawqueue_t *dq; drawqueuemesh_t *m; size = sizeof(*dq); size += sizeof(drawqueuemesh_t); size += sizeof(int[3]) * mesh->num_triangles; size += sizeof(float[3]) * mesh->num_vertices; size += sizeof(float[2]) * mesh->num_vertices; size += sizeof(float[4]) * mesh->num_vertices; if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize) return; dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize); dq->size = size; dq->command = DRAWQUEUE_MESH; dq->flags = flags; dq->color = 0; dq->x = 0; dq->y = 0; dq->scalex = 0; dq->scaley = 0; p = (void *)(dq + 1); m = p;(qbyte *)p += sizeof(drawqueuemesh_t); m->num_triangles = mesh->num_triangles; m->num_vertices = mesh->num_vertices; m->texture = mesh->texture; m->data_element3i = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));(qbyte *)p += m->num_triangles * sizeof(int[3]); m->data_vertex3f = p;memcpy(m->data_vertex3f , mesh->data_vertex3f , m->num_vertices * sizeof(float[3]));(qbyte *)p += m->num_vertices * sizeof(float[3]); m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));(qbyte *)p += m->num_vertices * sizeof(float[2]); m->data_color4f = p;memcpy(m->data_color4f , mesh->data_color4f , m->num_vertices * sizeof(float[4]));(qbyte *)p += m->num_vertices * sizeof(float[4]); r_refdef.drawqueuesize += dq->size; } void DrawQ_SetClipArea(float x, float y, float width, float height) { drawqueue_t * dq; if(r_refdef.drawqueuesize + sizeof(*dq) > r_refdef.maxdrawqueuesize) { Con_DPrintf("DrawQueue full !\n"); return; } dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize); dq->size = sizeof(*dq); dq->command = DRAWQUEUE_SETCLIP; dq->x = x; dq->y = y; dq->scalex = width; dq->scaley = height; dq->flags = 0; dq->color = 0; r_refdef.drawqueuesize += dq->size; } void DrawQ_ResetClipArea(void) { drawqueue_t *dq; if(r_refdef.drawqueuesize + sizeof(*dq) > r_refdef.maxdrawqueuesize) { Con_DPrintf("DrawQueue full !\n"); return; } dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize); dq->size = sizeof(*dq); dq->command = DRAWQUEUE_RESETCLIP; dq->x = 0; dq->y = 0; dq->scalex = 0; dq->scaley = 0; dq->flags = 0; dq->color = 0; r_refdef.drawqueuesize += dq->size; } /* ==================== CalcFov ==================== */ float CalcFov (float fov_x, float width, float height) { // calculate vision size and alter by aspect, then convert back to angle return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI; } /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef (void) { float size; int contents; //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 10) Cvar_Set ("fov","10"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); // intermission is always full screen if (cl.intermission) { size = 1; sb_lines = 0; } else { if (scr_viewsize.value >= 120) sb_lines = 0; // no status bar at all else if (scr_viewsize.value >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; size = scr_viewsize.value * (1.0 / 100.0); } if (size >= 1) { r_refdef.width = vid.realwidth; r_refdef.height = vid.realheight; r_refdef.x = 0; r_refdef.y = 0; } else { r_refdef.width = vid.realwidth * size; r_refdef.height = vid.realheight * size; r_refdef.x = (vid.realwidth - r_refdef.width)/2; r_refdef.y = (vid.realheight - r_refdef.height)/2; } r_refdef.width = bound(0, r_refdef.width, vid.realwidth); r_refdef.height = bound(0, r_refdef.height, vid.realheight); r_refdef.x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width) + vid.realx; r_refdef.y = bound(0, r_refdef.y, vid.realheight - r_refdef.height) + vid.realy; // LordHavoc: viewzoom (zoom in for sniper rifles, etc) r_refdef.fov_x = scr_fov.value * cl.viewzoom; r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height); if (cl.worldmodel) { Mod_CheckLoaded(cl.worldmodel); contents = CL_PointSuperContents(r_refdef.vieworg); if (contents & SUPERCONTENTS_LIQUIDSMASK) { r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985); r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985); } } } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { static int i = 0; char filename[16]; char checkname[MAX_OSPATH]; const char* extens; qboolean jpeg = (scr_screenshot_jpeg.integer != 0); if (jpeg) extens = "jpg"; else extens = "tga"; // find a file name to save it to for (; i<=9999 ; i++) { sprintf (filename, "dp%04i.%s", i, extens); sprintf (checkname, "%s/%s", fs_gamedir, filename); if (!FS_SysFileExists(checkname)) break; } if (i==10000) { Con_Printf ("SCR_ScreenShot_f: Couldn't create the image file\n"); return; } if (SCR_ScreenShot (filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg)) Con_Printf ("Wrote %s\n", filename); else Con_Printf ("unable to write %s\n", filename); } static int cl_avidemo_frame = 0; void SCR_CaptureAVIDemo(void) { char filename[32]; qboolean jpeg = (scr_screenshot_jpeg.integer != 0); if (jpeg) sprintf(filename, "dpavi%06d.jpg", cl_avidemo_frame); else sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame); if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg)) cl_avidemo_frame++; else { Cvar_SetValueQuick(&cl_avidemo, 0); Con_Printf("avi saving failed on frame %i, out of disk space? stopping avi demo catpure.\n", cl_avidemo_frame); cl_avidemo_frame = 0; } } /* =============== R_Envmap_f Grab six views for environment mapping tests =============== */ struct { float angles[3]; char *name; } envmapinfo[6] = { {{ 0, 0, 0}, "ft"}, {{ 0, 90, 0}, "rt"}, {{ 0, 180, 0}, "bk"}, {{ 0, 270, 0}, "lf"}, {{-90, 90, 0}, "up"}, {{ 90, 90, 0}, "dn"} }; static void R_Envmap_f (void) { int j, size; char filename[256], basename[256]; if (Cmd_Argc() != 3) { Con_Printf ("envmap : save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n"); return; } strlcpy (basename, Cmd_Argv(1), sizeof (basename)); size = atoi(Cmd_Argv(2)); if (size != 128 && size != 256 && size != 512 && size != 1024) { Con_Printf("envmap: size must be one of 128, 256, 512, or 1024\n"); return; } if (size > vid.realwidth || size > vid.realheight) { Con_Printf("envmap: your resolution is not big enough to render that size\n"); return; } envmap = true; r_refdef.x = 0; r_refdef.y = 0; r_refdef.width = size; r_refdef.height = size; r_refdef.fov_x = 90; r_refdef.fov_y = 90; for (j = 0;j < 6;j++) { sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name); VectorCopy(envmapinfo[j].angles, r_refdef.viewangles); R_ClearScreen(); R_RenderView (); SCR_ScreenShot(filename, vid.realx, vid.realy, size, size, false); } envmap = false; } //============================================================================= // LordHavoc: SHOWLMP stuff #define SHOWLMP_MAXLABELS 256 typedef struct showlmp_s { qboolean isactive; float x; float y; char label[32]; char pic[128]; } showlmp_t; showlmp_t showlmp[SHOWLMP_MAXLABELS]; void SHOWLMP_decodehide(void) { int i; qbyte *lmplabel; lmplabel = MSG_ReadString(); for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive && strcmp(showlmp[i].label, lmplabel) == 0) { showlmp[i].isactive = false; return; } } void SHOWLMP_decodeshow(void) { int i, k; qbyte lmplabel[256], picname[256]; float x, y; strlcpy (lmplabel,MSG_ReadString(), sizeof (lmplabel)); strlcpy (picname, MSG_ReadString(), sizeof (picname)); if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk { x = MSG_ReadByte(); y = MSG_ReadByte(); } else { x = MSG_ReadShort(); y = MSG_ReadShort(); } k = -1; for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive) { if (strcmp(showlmp[i].label, lmplabel) == 0) { k = i; break; // drop out to replace it } } else if (k < 0) // find first empty one to replace k = i; if (k < 0) return; // none found to replace // change existing one showlmp[k].isactive = true; strlcpy (showlmp[k].label, lmplabel, sizeof (showlmp[k].label)); strlcpy (showlmp[k].pic, picname, sizeof (showlmp[k].pic)); showlmp[k].x = x; showlmp[k].y = y; } void SHOWLMP_drawall(void) { int i; for (i = 0;i < SHOWLMP_MAXLABELS;i++) if (showlmp[i].isactive) DrawQ_Pic(showlmp[i].x, showlmp[i].y, showlmp[i].pic, 0, 0, 1, 1, 1, 1, 0); } void SHOWLMP_clear(void) { int i; for (i = 0;i < SHOWLMP_MAXLABELS;i++) showlmp[i].isactive = false; } void CL_SetupScreenSize(void) { float conwidth, conheight; VID_GetWindowSize (&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight); VID_UpdateGamma(false); conwidth = bound(320, vid_conwidth.value, 2048); conheight = bound(200, vid_conheight.value, 1536); if (vid_conwidth.value != conwidth) Cvar_SetValue("vid_conwidth", conwidth); if (vid_conheight.value != conheight) Cvar_SetValue("vid_conheight", conheight); vid.conwidth = vid_conwidth.integer; vid.conheight = vid_conheight.integer; /* if (vid.realheight > 240) { vid.conheight = (vid.realheight - 240) * scr_2dresolution.value + 240; vid.conheight = bound(240, vid.conheight, vid.realheight); } else vid.conheight = 240;*/ SCR_SetUpToDrawConsole(); // determine size of refresh window SCR_CalcRefdef(); } extern void R_Shadow_EditLights_DrawSelectedLightProperties(void); void CL_UpdateScreen(void) { if (!scr_initialized || !con_initialized || vid_hidden) return; // not initialized yet if (cl_avidemo.integer) SCR_CaptureAVIDemo(); else cl_avidemo_frame = 0; if (cls.signon == SIGNONS) R_TimeReport("other"); CL_SetupScreenSize(); DrawQ_Clear(); if (cls.signon == SIGNONS) R_TimeReport("setup"); //FIXME: force menu if nothing else to look at? //if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected) if (scr_drawloading) { scr_drawloading = false; SCR_DrawLoading(); } else { if (cls.signon == SIGNONS) { SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); Sbar_Draw(); SHOWLMP_drawall(); SCR_CheckDrawCenterString(); } MR_Draw(); CL_DrawVideo(); ui_draw(); if (cls.signon == SIGNONS) { R_TimeReport("2d"); R_TimeReport_End(); R_TimeReport_Start(); } R_Shadow_EditLights_DrawSelectedLightProperties(); } SCR_DrawConsole(); SCR_UpdateScreen(); } void CL_Screen_NewMap(void) { SHOWLMP_clear(); }