#include "quakedef.h" #include "cl_video.h" #include "image.h" #include "jpeg.h" #include "image_png.h" #include "cl_collision.h" #include "libcurl.h" #include "csprogs.h" #include "cap_avi.h" #include "cap_ogg.h" // we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers #include "snd_main.h" cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"}; cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"}; cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"}; cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"}; cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"}; cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"}; cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"}; cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"}; cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"}; cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"}; cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"}; cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"}; cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"}; cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"}; cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"}; cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"}; cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"}; cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"}; cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"}; cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"}; cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"}; cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"}; cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"}; cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"}; cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"}; cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"}; cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"}; cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"}; cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"}; cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"}; cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"}; cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"}; cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"}; cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"}; cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"}; cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"}; cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"}; cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"}; // scr_screenshot_name is defined in fs.c cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"}; cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"}; cvar_t cl_capturevideo_width = {CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"}; cvar_t cl_capturevideo_height = {CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"}; cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"}; cvar_t cl_capturevideo_fps = {CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"}; cvar_t cl_capturevideo_nameformat = {CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"}; cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"}; cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"}; cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"}; cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"}; cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"}; cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"}; cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"}; cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"}; cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"}; cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"}; cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"}; cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"}; cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"}; cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"}; cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"}; cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"}; cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"}; cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"}; cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"}; cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"}; extern cvar_t v_glslgamma; extern cvar_t sbar_info_pos; extern cvar_t r_fog_clear; #define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma) int jpeg_supported = false; qboolean scr_initialized; // ready to draw float scr_con_current; int scr_con_margin_bottom; extern int con_vislines; static void SCR_ScreenShot_f (void); static void R_Envmap_f (void); // backend void R_ClearScreen(qboolean fogcolor); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[MAX_INPUTLINE]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; char scr_infobarstring[MAX_INPUTLINE]; float scr_infobartime_off; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint(const char *str) { strlcpy (scr_centerstring, str, sizeof (scr_centerstring)); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } static void SCR_DrawCenterString (void) { char *start; int x, y; int remaining; int color; if(cl.intermission == 2) // in finale, if(sb_showscores) // make TAB hide the finale message (sb_showscores overrides finale in sbar.c) return; if(scr_centertime.value <= 0 && !cl.intermission) return; // the finale prints the characters one at a time, except if printspeed is an absurdly high value if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000) remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start)); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (remaining < 1) return; if (scr_center_lines <= 4) y = (int)(vid_conheight.integer*0.35); else y = 48; color = -1; do { // scan the number of characters on the line, not counting color codes char *newline = strchr(start, '\n'); int l = newline ? (newline - start) : (int)strlen(start); float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT); x = (int) (vid_conwidth.integer - width)/2; if (l > 0) { if (remaining < l) l = remaining; DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT); remaining -= l; if (remaining <= 0) return; } y += 8; if (!newline) break; start = newline + 1; // skip the \n } while (1); } static void SCR_CheckDrawCenterString (void) { if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; if (cl.time > cl.oldtime) scr_centertime_off -= cl.time - cl.oldtime; // don't draw if this is a normal stats-screen intermission, // only if it is not an intermission, or a finale intermission if (cl.intermission == 1) return; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString (); } static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph) { netgraphitem_t *graph; int j, x, y, numlines; int totalbytes = 0; char bytesstring[128]; float g[NETGRAPH_PACKETS][6]; float *a; float *b; float vertex3f[(NETGRAPH_PACKETS+2)*5*2*3]; float color4f[(NETGRAPH_PACKETS+2)*5*2*4]; float *v; float *c; DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0); // draw the bar graph itself // advance the packet counter because it is the latest packet column being // built up and should come last packetcounter = (packetcounter + 1) % NETGRAPH_PACKETS; memset(g, 0, sizeof(g)); for (j = 0;j < NETGRAPH_PACKETS;j++) { graph = netgraph + j; g[j][0] = 1.0f - 0.25f * (realtime - graph->time); g[j][1] = 1.0f; g[j][2] = 1.0f; g[j][3] = 1.0f; g[j][4] = 1.0f; g[j][5] = 1.0f; if (graph->unreliablebytes == NETGRAPH_LOSTPACKET) g[j][1] = 0.00f; else if (graph->unreliablebytes == NETGRAPH_CHOKEDPACKET) g[j][2] = 0.96f; else { g[j][3] = 1.0f - graph->unreliablebytes * graphscale; g[j][4] = g[j][3] - graph->reliablebytes * graphscale; g[j][5] = g[j][4] - graph->ackbytes * graphscale; // count bytes in the last second if (realtime - graph->time < 1.0f) totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes; } g[j][1] = bound(0.0f, g[j][1], 1.0f); g[j][2] = bound(0.0f, g[j][2], 1.0f); g[j][3] = bound(0.0f, g[j][3], 1.0f); g[j][4] = bound(0.0f, g[j][4], 1.0f); g[j][5] = bound(0.0f, g[j][5], 1.0f); } // render the lines for the graph numlines = 0; v = vertex3f; c = color4f; for (j = 0;j < NETGRAPH_PACKETS;j++) { a = g[j]; b = g[(j+1)%NETGRAPH_PACKETS]; if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0]) continue; VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);v += 3;Vector4Set(c, 0.0f, 1.0f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);v += 3;Vector4Set(c, 1.0f, 1.0f, 1.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4; VectorSet(v, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);v += 3;Vector4Set(c, 1.0f, 0.5f, 0.0f, 1.0f);c += 4; numlines += 5; } if (numlines > 0) DrawQ_Lines(0.0f, numlines, vertex3f, color4f, 0); x = graphx; y = graphy + graphheight; dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes); DrawQ_String(x, y, label , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize; DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize; } /* ============== SCR_DrawNetGraph ============== */ static void SCR_DrawNetGraph (void) { int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow; float graphscale; netconn_t *c; char vabuf[1024]; if (cls.state != ca_connected) return; if (!cls.netcon) return; if (!shownetgraph.integer) return; separator1 = 2; separator2 = 4; textsize = 8; graphwidth = 120; graphheight = 70; graphscale = 1.0f / 1500.0f; netgraphsperrow = (vid_conwidth.integer + separator2) / (graphwidth * 2 + separator1 + separator2); netgraphsperrow = max(netgraphsperrow, 1); index = 0; netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2); netgraph_y = (vid_conheight.integer - 48 - sbar_info_pos.integer + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2); c = cls.netcon; SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph); SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph); index++; if (sv.active && shownetgraph.integer >= 2) { for (i = 0;i < svs.maxclients;i++) { c = svs.clients[i].netconnection; if (!c) continue; netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2); netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2); SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph); SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "" , textsize, c->incoming_packetcounter, c->incoming_netgraph); index++; } } } /* ============== SCR_DrawTurtle ============== */ static void SCR_DrawTurtle (void) { static int count; if (cls.state != ca_connected) return; if (!scr_showturtle.integer) return; if (cl.realframetime < 0.1) { count = 0; return; } count++; if (count < 3) return; DrawQ_Pic (0, 0, Draw_CachePic ("gfx/turtle"), 0, 0, 1, 1, 1, 1, 0); } /* ============== SCR_DrawNet ============== */ static void SCR_DrawNet (void) { if (cls.state != ca_connected) return; if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; DrawQ_Pic (64, 0, Draw_CachePic ("gfx/net"), 0, 0, 1, 1, 1, 1, 0); } /* ============== DrawPause ============== */ static void SCR_DrawPause (void) { cachepic_t *pic; if (cls.state != ca_connected) return; if (!scr_showpause.integer) // turn off for screenshots return; if (!cl.paused) return; pic = Draw_CachePic ("gfx/pause"); DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, (vid_conheight.integer - pic->height)/2, pic, 0, 0, 1, 1, 1, 1, 0); } /* ============== SCR_DrawBrand ============== */ static void SCR_DrawBrand (void) { cachepic_t *pic; float x, y; if (!scr_showbrand.value) return; pic = Draw_CachePic ("gfx/brand"); switch ((int)scr_showbrand.value) { case 1: // bottom left x = 0; y = vid_conheight.integer - pic->height; break; case 2: // bottom centre x = (vid_conwidth.integer - pic->width) / 2; y = vid_conheight.integer - pic->height; break; case 3: // bottom right x = vid_conwidth.integer - pic->width; y = vid_conheight.integer - pic->height; break; case 4: // centre right x = vid_conwidth.integer - pic->width; y = (vid_conheight.integer - pic->height) / 2; break; case 5: // top right x = vid_conwidth.integer - pic->width; y = 0; break; case 6: // top centre x = (vid_conwidth.integer - pic->width) / 2; y = 0; break; case 7: // top left x = 0; y = 0; break; case 8: // centre left x = 0; y = (vid_conheight.integer - pic->height) / 2; break; default: return; } DrawQ_Pic (x, y, pic, 0, 0, 1, 1, 1, 1, 0); } /* ============== SCR_DrawQWDownload ============== */ static int SCR_DrawQWDownload(int offset) { // sync with SCR_InfobarHeight int len; float x, y; float size = scr_infobar_height.value; char temp[256]; if (!cls.qw_downloadname[0]) { cls.qw_downloadspeedrate = 0; cls.qw_downloadspeedtime = realtime; cls.qw_downloadspeedcount = 0; return 0; } if (realtime >= cls.qw_downloadspeedtime + 1) { cls.qw_downloadspeedrate = cls.qw_downloadspeedcount; cls.qw_downloadspeedtime = realtime; cls.qw_downloadspeedcount = 0; } if (cls.protocol == PROTOCOL_QUAKEWORLD) dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate); else dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate); len = (int)strlen(temp); x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2; y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); return size; } /* ============== SCR_DrawInfobarString ============== */ static int SCR_DrawInfobarString(int offset) { int len; float x, y; float size = scr_infobar_height.value; len = (int)strlen(scr_infobarstring); x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2; y = vid_conheight.integer - size - offset; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR); return size; } /* ============== SCR_DrawCurlDownload ============== */ static int SCR_DrawCurlDownload(int offset) { // sync with SCR_InfobarHeight int len; int nDownloads; int i; float x, y; float size = scr_infobar_height.value; Curl_downloadinfo_t *downinfo; char temp[256]; char addinfobuf[128]; const char *addinfo; downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf)); if(!downinfo) return 0; y = vid_conheight.integer - size * nDownloads - offset; if(addinfo) { len = (int)strlen(addinfo); x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2; DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0); DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR); } for(i = 0; i != nDownloads; ++i) { if(downinfo[i].queued) dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename); else if(downinfo[i].progress <= 0) dpsnprintf(temp, sizeof(temp), "Downloading %s ... ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0); else dpsnprintf(temp, sizeof(temp), "Downloading %s ... %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0); len = (int)strlen(temp); x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2; DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0); DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); } Z_Free(downinfo); return size * (nDownloads + (addinfo ? 1 : 0)); } /* ============== SCR_DrawInfobar ============== */ static void SCR_DrawInfobar(void) { int offset = 0; offset += SCR_DrawQWDownload(offset); offset += SCR_DrawCurlDownload(offset); if(scr_infobartime_off > 0) offset += SCR_DrawInfobarString(offset); if(offset != scr_con_margin_bottom) Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom); } static int SCR_InfobarHeight(void) { int offset = 0; Curl_downloadinfo_t *downinfo; const char *addinfo; int nDownloads; char addinfobuf[128]; if (cl.time > cl.oldtime) scr_infobartime_off -= cl.time - cl.oldtime; if(scr_infobartime_off > 0) offset += 1; if(cls.qw_downloadname[0]) offset += 1; downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf)); if(downinfo) { offset += (nDownloads + (addinfo ? 1 : 0)); Z_Free(downinfo); } offset *= scr_infobar_height.value; return offset; } /* ============== SCR_InfoBar_f ============== */ static void SCR_InfoBar_f(void) { if(Cmd_Argc() == 3) { scr_infobartime_off = atof(Cmd_Argv(1)); strlcpy(scr_infobarstring, Cmd_Argv(2), sizeof(scr_infobarstring)); } else { Con_Printf("usage:\ninfobar expiretime \"string\"\n"); } } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ static void SCR_SetUpToDrawConsole (void) { // lines of console to display float conlines; static int framecounter = 0; Con_CheckResize (); if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected) { if (framecounter >= 2) MR_ToggleMenu(1); else framecounter++; } else framecounter = 0; if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS) key_consoleactive |= KEY_CONSOLEACTIVE_FORCED; else key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED; // decide on the height of the console if (key_consoleactive & KEY_CONSOLEACTIVE_USER) conlines = vid_conheight.integer/2; // half screen else conlines = 0; // none visible scr_con_current = conlines; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { scr_con_margin_bottom = SCR_InfobarHeight(); if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED) { // full screen Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom); } else if (scr_con_current) Con_DrawConsole (min((int)scr_con_current, vid_conheight.integer - scr_con_margin_bottom)); else con_vislines = 0; } /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { // save console log up to this point to log_file if it was set by configs Log_Start(); Host_StartVideo(); SCR_UpdateLoadingScreen(false); } //============================================================================= char r_speeds_timestring[4096]; int speedstringcount, r_timereport_active; double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0; int r_speeds_longestitem = 0; void R_TimeReport(const char *desc) { char tempbuf[256]; int length; int t; if (r_speeds.integer < 2 || !r_timereport_active) return; CHECKGLERROR if (r_speeds.integer == 2) GL_Finish(); CHECKGLERROR r_timereport_temp = r_timereport_current; r_timereport_current = Sys_DirtyTime(); t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5); length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc); length = min(length, (int)sizeof(tempbuf) - 1); if (r_speeds_longestitem < length) r_speeds_longestitem = length; for (;length < r_speeds_longestitem;length++) tempbuf[length] = ' '; tempbuf[length] = 0; if (speedstringcount + length > (vid_conwidth.integer / 8)) { strlcat(r_speeds_timestring, "\n", sizeof(r_speeds_timestring)); speedstringcount = 0; } strlcat(r_speeds_timestring, tempbuf, sizeof(r_speeds_timestring)); speedstringcount += length; } static void R_TimeReport_BeginFrame(void) { speedstringcount = 0; r_speeds_timestring[0] = 0; r_timereport_active = false; memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); if (r_speeds.integer >= 2) { r_timereport_active = true; r_timereport_start = r_timereport_current = Sys_DirtyTime(); } } static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf) { int i, triangles = 0; for (i = 0;i < leaf->numleafsurfaces;i++) triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles; return triangles; } extern cvar_t r_viewscale; extern float viewscalefpsadjusted; static void R_TimeReport_EndFrame(void) { int i, j, lines, y; cl_locnode_t *loc; char string[1024+4096]; mleaf_t *viewleaf; string[0] = 0; if (r_speeds.integer) { // put the location name in the r_speeds display as it greatly helps // when creating loc files loc = CL_Locs_FindNearest(cl.movement_origin); viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL; dpsnprintf(string, sizeof(string), "%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time%2.4f brightness\n" "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n" "%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n" "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n" "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n" "%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n" "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n" "bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n" "collision cache efficiency:%6i cached%6i traced%6ianimated\n" "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n" "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n" "%s" , r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2] , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0 , r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles , r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality) , r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024 , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles , r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces , r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated , r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels , r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize , r_speeds_timestring); memset(&r_refdef.stats, 0, sizeof(r_refdef.stats)); speedstringcount = 0; r_speeds_timestring[0] = 0; r_timereport_active = false; if (r_speeds.integer >= 2) { r_timereport_active = true; r_timereport_start = r_timereport_current = Sys_DirtyTime(); } } if (string[0]) { if (string[strlen(string)-1] == '\n') string[strlen(string)-1] = 0; lines = 1; for (i = 0;string[i];i++) if (string[i] == '\n') lines++; y = vid_conheight.integer - sb_lines - lines * 8; i = j = 0; r_draw2d_force = true; DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0); while (string[i]) { j = i; while (string[i] && string[i] != '\n') i++; if (i - j > 0) DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT); if (string[i] == '\n') i++; y += 8; } r_draw2d_force = false; } } /* ================= SCR_SizeUp_f Keybinding command ================= */ static void SCR_SizeUp_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value+10); } /* ================= SCR_SizeDown_f Keybinding command ================= */ static void SCR_SizeDown_f (void) { Cvar_SetValue ("viewsize",scr_viewsize.value-10); } void SCR_CaptureVideo_EndVideo(void); void CL_Screen_Shutdown(void) { SCR_CaptureVideo_EndVideo(); } void CL_Screen_Init(void) { Cvar_RegisterVariable (&scr_fov); Cvar_RegisterVariable (&scr_viewsize); Cvar_RegisterVariable (&scr_conalpha); Cvar_RegisterVariable (&scr_conalphafactor); Cvar_RegisterVariable (&scr_conalpha2factor); Cvar_RegisterVariable (&scr_conalpha3factor); Cvar_RegisterVariable (&scr_conscroll_x); Cvar_RegisterVariable (&scr_conscroll_y); Cvar_RegisterVariable (&scr_conscroll2_x); Cvar_RegisterVariable (&scr_conscroll2_y); Cvar_RegisterVariable (&scr_conscroll3_x); Cvar_RegisterVariable (&scr_conscroll3_y); Cvar_RegisterVariable (&scr_conbrightness); Cvar_RegisterVariable (&scr_conforcewhiledisconnected); Cvar_RegisterVariable (&scr_menuforcewhiledisconnected); Cvar_RegisterVariable (&scr_loadingscreen_background); Cvar_RegisterVariable (&scr_loadingscreen_scale); Cvar_RegisterVariable (&scr_loadingscreen_scale_base); Cvar_RegisterVariable (&scr_loadingscreen_scale_limit); Cvar_RegisterVariable (&scr_loadingscreen_count); Cvar_RegisterVariable (&scr_loadingscreen_barcolor); Cvar_RegisterVariable (&scr_loadingscreen_barheight); Cvar_RegisterVariable (&scr_infobar_height); Cvar_RegisterVariable (&scr_showram); Cvar_RegisterVariable (&scr_showturtle); Cvar_RegisterVariable (&scr_showpause); Cvar_RegisterVariable (&scr_showbrand); Cvar_RegisterVariable (&scr_centertime); Cvar_RegisterVariable (&scr_printspeed); Cvar_RegisterVariable (&vid_conwidth); Cvar_RegisterVariable (&vid_conheight); Cvar_RegisterVariable (&vid_pixelheight); Cvar_RegisterVariable (&scr_screenshot_jpeg); Cvar_RegisterVariable (&scr_screenshot_jpeg_quality); Cvar_RegisterVariable (&scr_screenshot_png); Cvar_RegisterVariable (&scr_screenshot_gammaboost); Cvar_RegisterVariable (&scr_screenshot_hwgamma); Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir); Cvar_RegisterVariable (&scr_screenshot_alpha); Cvar_RegisterVariable (&scr_screenshot_timestamp); Cvar_RegisterVariable (&cl_capturevideo); Cvar_RegisterVariable (&cl_capturevideo_printfps); Cvar_RegisterVariable (&cl_capturevideo_width); Cvar_RegisterVariable (&cl_capturevideo_height); Cvar_RegisterVariable (&cl_capturevideo_realtime); Cvar_RegisterVariable (&cl_capturevideo_fps); Cvar_RegisterVariable (&cl_capturevideo_nameformat); Cvar_RegisterVariable (&cl_capturevideo_number); Cvar_RegisterVariable (&cl_capturevideo_ogg); Cvar_RegisterVariable (&cl_capturevideo_framestep); Cvar_RegisterVariable (&r_letterbox); Cvar_RegisterVariable(&r_stereo_separation); Cvar_RegisterVariable(&r_stereo_sidebyside); Cvar_RegisterVariable(&r_stereo_horizontal); Cvar_RegisterVariable(&r_stereo_vertical); Cvar_RegisterVariable(&r_stereo_redblue); Cvar_RegisterVariable(&r_stereo_redcyan); Cvar_RegisterVariable(&r_stereo_redgreen); Cvar_RegisterVariable(&r_stereo_angle); Cvar_RegisterVariable(&scr_stipple); Cvar_RegisterVariable(&scr_refresh); Cvar_RegisterVariable(&shownetgraph); Cvar_RegisterVariable(&cl_demo_mousegrab); Cvar_RegisterVariable(&timedemo_screenshotframelist); Cvar_RegisterVariable(&vid_touchscreen_outlinealpha); Cvar_RegisterVariable(&vid_touchscreen_overlayalpha); // if we want no console, turn it off here too if (COM_CheckParm ("-noconsole")) Cvar_SetQuick(&scr_conforcewhiledisconnected, "0"); Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)"); Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)"); Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame"); Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene"); Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)"); SCR_CaptureVideo_Ogg_Init(); scr_initialized = true; } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f (void) { static int shotnumber; static char old_prefix_name[MAX_QPATH]; char prefix_name[MAX_QPATH]; char filename[MAX_QPATH]; unsigned char *buffer1; unsigned char *buffer2; qboolean jpeg = (scr_screenshot_jpeg.integer != 0); qboolean png = (scr_screenshot_png.integer != 0) && !jpeg; char vabuf[1024]; if (Cmd_Argc() == 2) { const char *ext; strlcpy(filename, Cmd_Argv(1), sizeof(filename)); ext = FS_FileExtension(filename); if (!strcasecmp(ext, "jpg")) { jpeg = true; png = false; } else if (!strcasecmp(ext, "tga")) { jpeg = false; png = false; } else if (!strcasecmp(ext, "png")) { jpeg = false; png = true; } else { Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n"); return; } } else if (scr_screenshot_timestamp.integer) { int shotnumber100; // TODO maybe make capturevideo and screenshot use similar name patterns? if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0]) dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S")); else dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S")); // find a file name to save it to for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++) if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100)) && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100)) && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100))) break; if (shotnumber100 >= 100) { Con_Print("Couldn't create the image file - already 100 shots taken this second!\n"); return; } dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga"); } else { // TODO maybe make capturevideo and screenshot use similar name patterns? if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0]) dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string)); else dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string)); // if prefix changed, gamedir or map changed, reset the shotnumber so // we scan again // FIXME: should probably do this whenever FS_Rescan or something like that occurs? if (strcmp(old_prefix_name, prefix_name)) { dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name ); shotnumber = 0; } // find a file name to save it to for (;shotnumber < 1000000;shotnumber++) if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber))) break; if (shotnumber >= 1000000) { Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n"); return; } dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga"); shotnumber++; } buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3)); if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0)) Con_Printf("Wrote %s\n", filename); else { Con_Printf("Unable to write %s\n", filename); if(jpeg || png) { if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0)) { strlcpy(filename + strlen(filename) - 3, "tga", 4); Con_Printf("Wrote %s\n", filename); } } } Mem_Free (buffer1); Mem_Free (buffer2); } static void SCR_CaptureVideo_BeginVideo(void) { double r, g, b; unsigned int i; int width = cl_capturevideo_width.integer, height = cl_capturevideo_height.integer; if (cls.capturevideo.active) return; memset(&cls.capturevideo, 0, sizeof(cls.capturevideo)); // soundrate is figured out on the first SoundFrame if(width == 0 && height != 0) width = (int) (height * (double)vid.width / ((double)vid.height * vid_pixelheight.value)); // keep aspect if(width != 0 && height == 0) height = (int) (width * ((double)vid.height * vid_pixelheight.value) / (double)vid.width); // keep aspect if(width < 2 || width > vid.width) // can't scale up width = vid.width; if(height < 2 || height > vid.height) // can't scale up height = vid.height; // ensure it's all even; if not, scale down a little if(width % 1) --width; if(height % 1) --height; cls.capturevideo.width = width; cls.capturevideo.height = height; cls.capturevideo.active = true; cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1001) * bound(1, cl_capturevideo_framestep.integer, 64); cls.capturevideo.framestep = cl_capturevideo_framestep.integer; cls.capturevideo.soundrate = S_GetSoundRate(); cls.capturevideo.soundchannels = S_GetSoundChannels(); cls.capturevideo.startrealtime = realtime; cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0; cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime; cls.capturevideo.soundsampleframe = 0; cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0; cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); cls.capturevideo.outbuffer = (unsigned char *)Mem_Alloc(tempmempool, width * height * (4+4) + 18); dpsnprintf(cls.capturevideo.basename, sizeof(cls.capturevideo.basename), "video/%s%03i", Sys_TimeString(cl_capturevideo_nameformat.string), cl_capturevideo_number.integer); Cvar_SetValueQuick(&cl_capturevideo_number, cl_capturevideo_number.integer + 1); /* for (i = 0;i < 256;i++) { unsigned char j = (unsigned char)bound(0, 255*pow(i/255.0, gamma), 255); cls.capturevideo.rgbgammatable[0][i] = j; cls.capturevideo.rgbgammatable[1][i] = j; cls.capturevideo.rgbgammatable[2][i] = j; } */ /* R = Y + 1.4075 * (Cr - 128); G = Y + -0.3455 * (Cb - 128) + -0.7169 * (Cr - 128); B = Y + 1.7790 * (Cb - 128); Y = R * .299 + G * .587 + B * .114; Cb = R * -.169 + G * -.332 + B * .500 + 128.; Cr = R * .500 + G * -.419 + B * -.0813 + 128.; */ if(WANT_SCREENSHOT_HWGAMMA) { VID_BuildGammaTables(&cls.capturevideo.vidramp[0], 256); } else { // identity gamma table BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256); BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256); BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256); } if(scr_screenshot_gammaboost.value != 1) { double igamma = 1 / scr_screenshot_gammaboost.value; for (i = 0;i < 256 * 3;i++) cls.capturevideo.vidramp[i] = (unsigned short) (0.5 + pow(cls.capturevideo.vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0); } for (i = 0;i < 256;i++) { r = 255*cls.capturevideo.vidramp[i]/65535.0; g = 255*cls.capturevideo.vidramp[i+256]/65535.0; b = 255*cls.capturevideo.vidramp[i+512]/65535.0; // NOTE: we have to round DOWN here, or integer overflows happen. Sorry for slightly wrong looking colors sometimes... // Y weights from RGB cls.capturevideo.rgbtoyuvscaletable[0][0][i] = (short)(r * 0.299); cls.capturevideo.rgbtoyuvscaletable[0][1][i] = (short)(g * 0.587); cls.capturevideo.rgbtoyuvscaletable[0][2][i] = (short)(b * 0.114); // Cb weights from RGB cls.capturevideo.rgbtoyuvscaletable[1][0][i] = (short)(r * -0.169); cls.capturevideo.rgbtoyuvscaletable[1][1][i] = (short)(g * -0.332); cls.capturevideo.rgbtoyuvscaletable[1][2][i] = (short)(b * 0.500); // Cr weights from RGB cls.capturevideo.rgbtoyuvscaletable[2][0][i] = (short)(r * 0.500); cls.capturevideo.rgbtoyuvscaletable[2][1][i] = (short)(g * -0.419); cls.capturevideo.rgbtoyuvscaletable[2][2][i] = (short)(b * -0.0813); // range reduction of YCbCr to valid signal range cls.capturevideo.yuvnormalizetable[0][i] = 16 + i * (236-16) / 256; cls.capturevideo.yuvnormalizetable[1][i] = 16 + i * (240-16) / 256; cls.capturevideo.yuvnormalizetable[2][i] = 16 + i * (240-16) / 256; } if (cl_capturevideo_ogg.integer) { if(SCR_CaptureVideo_Ogg_Available()) { SCR_CaptureVideo_Ogg_BeginVideo(); return; } else Con_Print("cl_capturevideo_ogg: libraries not available. Capturing in AVI instead.\n"); } SCR_CaptureVideo_Avi_BeginVideo(); } void SCR_CaptureVideo_EndVideo(void) { if (!cls.capturevideo.active) return; cls.capturevideo.active = false; Con_Printf("Finishing capture of %s.%s (%d frames, %d audio frames)\n", cls.capturevideo.basename, cls.capturevideo.formatextension, cls.capturevideo.frame, cls.capturevideo.soundsampleframe); if (cls.capturevideo.videofile) { cls.capturevideo.endvideo(); } if (cls.capturevideo.screenbuffer) { Mem_Free (cls.capturevideo.screenbuffer); cls.capturevideo.screenbuffer = NULL; } if (cls.capturevideo.outbuffer) { Mem_Free (cls.capturevideo.outbuffer); cls.capturevideo.outbuffer = NULL; } memset(&cls.capturevideo, 0, sizeof(cls.capturevideo)); } static void SCR_ScaleDownBGRA(unsigned char *in, int inw, int inh, unsigned char *out, int outw, int outh) { // TODO optimize this function int x, y; float area; // memcpy is faster than me if(inw == outw && inh == outh) { memcpy(out, in, 4 * inw * inh); return; } // otherwise: a box filter area = (float)outw * (float)outh / (float)inw / (float)inh; for(y = 0; y < outh; ++y) { float iny0 = y / (float)outh * inh; int iny0_i = (int) floor(iny0); float iny1 = (y+1) / (float)outh * inh; int iny1_i = (int) ceil(iny1); for(x = 0; x < outw; ++x) { float inx0 = x / (float)outw * inw; int inx0_i = (int) floor(inx0); float inx1 = (x+1) / (float)outw * inw; int inx1_i = (int) ceil(inx1); float r = 0, g = 0, b = 0, alpha = 0; int xx, yy; for(yy = iny0_i; yy < iny1_i; ++yy) { float ya = min(yy+1, iny1) - max(iny0, yy); for(xx = inx0_i; xx < inx1_i; ++xx) { float a = ya * (min(xx+1, inx1) - max(inx0, xx)); r += a * in[4*(xx + inw * yy)+0]; g += a * in[4*(xx + inw * yy)+1]; b += a * in[4*(xx + inw * yy)+2]; alpha += a * in[4*(xx + inw * yy)+3]; } } out[4*(x + outw * y)+0] = (unsigned char) (r * area); out[4*(x + outw * y)+1] = (unsigned char) (g * area); out[4*(x + outw * y)+2] = (unsigned char) (b * area); out[4*(x + outw * y)+3] = (unsigned char) (alpha * area); } } } static void SCR_CaptureVideo_VideoFrame(int newframestepframenum) { int x = 0, y = 0; int width = cls.capturevideo.width, height = cls.capturevideo.height; if(newframestepframenum == cls.capturevideo.framestepframe) return; CHECKGLERROR // speed is critical here, so do saving as directly as possible GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer); SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height); cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe); cls.capturevideo.framestepframe = newframestepframenum; if(cl_capturevideo_printfps.integer) { char buf[80]; double t = realtime; if(t > cls.capturevideo.lastfpstime + 1) { double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001); double fps = (cls.capturevideo.frame ) / (t - cls.capturevideo.starttime + 0.0000001); dpsnprintf(buf, sizeof(buf), "capturevideo: (%.1fs) last second %.3ffps, total %.3ffps\n", cls.capturevideo.frame / cls.capturevideo.framerate, fps1, fps); Sys_PrintToTerminal(buf); cls.capturevideo.lastfpstime = t; cls.capturevideo.lastfpsframe = cls.capturevideo.frame; } } } void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length) { cls.capturevideo.soundsampleframe += length; cls.capturevideo.soundframe(paintbuffer, length); } static void SCR_CaptureVideo(void) { int newframenum; if (cl_capturevideo.integer) { if (!cls.capturevideo.active) SCR_CaptureVideo_BeginVideo(); if (cls.capturevideo.framerate != cl_capturevideo_fps.value * cl_capturevideo_framestep.integer) { Con_Printf("You can not change the video framerate while recording a video.\n"); Cvar_SetValueQuick(&cl_capturevideo_fps, cls.capturevideo.framerate / (double) cl_capturevideo_framestep.integer); } // for AVI saving we have to make sure that sound is saved before video if (cls.capturevideo.soundrate && !cls.capturevideo.soundsampleframe) return; if (cls.capturevideo.realtime) { // preserve sound sync by duplicating frames when running slow newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate); } else newframenum = cls.capturevideo.frame + 1; // if falling behind more than one second, stop if (newframenum - cls.capturevideo.frame > 60 * (int)ceil(cls.capturevideo.framerate)) { Cvar_SetValueQuick(&cl_capturevideo, 0); Con_Printf("video saving failed on frame %i, your machine is too slow for this capture speed.\n", cls.capturevideo.frame); SCR_CaptureVideo_EndVideo(); return; } // write frames SCR_CaptureVideo_VideoFrame(newframenum / cls.capturevideo.framestep); cls.capturevideo.frame = newframenum; if (cls.capturevideo.error) { Cvar_SetValueQuick(&cl_capturevideo, 0); Con_Printf("video saving failed on frame %i, out of disk space? stopping video capture.\n", cls.capturevideo.frame); SCR_CaptureVideo_EndVideo(); } } else if (cls.capturevideo.active) SCR_CaptureVideo_EndVideo(); } /* =============== R_Envmap_f Grab six views for environment mapping tests =============== */ struct envmapinfo_s { float angles[3]; const char *name; qboolean flipx, flipy, flipdiagonaly; } envmapinfo[12] = { {{ 0, 0, 0}, "rt", false, false, false}, {{ 0, 270, 0}, "ft", false, false, false}, {{ 0, 180, 0}, "lf", false, false, false}, {{ 0, 90, 0}, "bk", false, false, false}, {{-90, 180, 0}, "up", true, true, false}, {{ 90, 180, 0}, "dn", true, true, false}, {{ 0, 0, 0}, "px", true, true, true}, {{ 0, 90, 0}, "py", false, true, false}, {{ 0, 180, 0}, "nx", false, false, true}, {{ 0, 270, 0}, "ny", true, false, false}, {{-90, 180, 0}, "pz", false, false, true}, {{ 90, 180, 0}, "nz", false, false, true} }; static void R_Envmap_f (void) { int j, size; char filename[MAX_QPATH], basename[MAX_QPATH]; unsigned char *buffer1; unsigned char *buffer2; if (Cmd_Argc() != 3) { Con_Print("envmap : save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n"); return; } strlcpy (basename, Cmd_Argv(1), sizeof (basename)); size = atoi(Cmd_Argv(2)); if (size != 128 && size != 256 && size != 512 && size != 1024) { Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n"); return; } if (size > vid.width || size > vid.height) { Con_Print("envmap: your resolution is not big enough to render that size\n"); return; } r_refdef.envmap = true; R_UpdateVariables(); r_refdef.view.x = 0; r_refdef.view.y = 0; r_refdef.view.z = 0; r_refdef.view.width = size; r_refdef.view.height = size; r_refdef.view.depth = 1; r_refdef.view.useperspective = true; r_refdef.view.isoverlay = false; r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0); r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0); r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4); buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3); for (j = 0;j < 12;j++) { dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name); Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1); r_refdef.view.quality = 1; r_refdef.view.clear = true; R_Mesh_Start(); R_RenderView(); R_Mesh_Finish(); SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false); } Mem_Free (buffer1); Mem_Free (buffer2); r_refdef.envmap = false; } //============================================================================= void SHOWLMP_decodehide(void) { int i; char *lmplabel; lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)); for (i = 0;i < cl.num_showlmps;i++) if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0) { cl.showlmps[i].isactive = false; return; } } void SHOWLMP_decodeshow(void) { int k; char lmplabel[256], picname[256]; float x, y; strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel)); strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname)); if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk { x = MSG_ReadByte(&cl_message); y = MSG_ReadByte(&cl_message); } else { x = MSG_ReadShort(&cl_message); y = MSG_ReadShort(&cl_message); } if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps) { showlmp_t *oldshowlmps = cl.showlmps; cl.max_showlmps += 16; cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t)); if (cl.num_showlmps) memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t)); if (oldshowlmps) Mem_Free(oldshowlmps); } for (k = 0;k < cl.max_showlmps;k++) if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel)) break; if (k == cl.max_showlmps) for (k = 0;k < cl.max_showlmps;k++) if (!cl.showlmps[k].isactive) break; cl.showlmps[k].isactive = true; strlcpy (cl.showlmps[k].label, lmplabel, sizeof (cl.showlmps[k].label)); strlcpy (cl.showlmps[k].pic, picname, sizeof (cl.showlmps[k].pic)); cl.showlmps[k].x = x; cl.showlmps[k].y = y; cl.num_showlmps = max(cl.num_showlmps, k + 1); } void SHOWLMP_drawall(void) { int i; for (i = 0;i < cl.num_showlmps;i++) if (cl.showlmps[i].isactive) DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0); } /* ============================================================================== SCREEN SHOTS ============================================================================== */ // buffer1: 4*w*h // buffer2: 3*w*h (or 4*w*h if screenshotting alpha too) qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha) { int indices[4] = {0,1,2,3}; // BGRA qboolean ret; GL_ReadPixelsBGRA(x, y, width, height, buffer1); if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA)) { int i; double igamma = 1.0 / scr_screenshot_gammaboost.value; unsigned short vidramp[256 * 3]; if(WANT_SCREENSHOT_HWGAMMA) { VID_BuildGammaTables(&vidramp[0], 256); } else { // identity gamma table BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256); BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256); BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256); } if(scr_screenshot_gammaboost.value != 1) { for (i = 0;i < 256 * 3;i++) vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0); } for (i = 0;i < width*height*4;i += 4) { buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R // A } } if(keep_alpha && !jpeg) { if(!png) flipy = !flipy; // TGA: not preflipped Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices); if (png) ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2); else ret = Image_WriteTGABGRA(filename, width, height, buffer2); } else { if(jpeg) { indices[0] = 2; indices[2] = 0; // RGB } Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices); if (jpeg) ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2); else if (png) ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2); else ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2); } return ret; } //============================================================================= int scr_numtouchscreenareas; scr_touchscreenarea_t scr_touchscreenareas[16]; static void SCR_DrawTouchscreenOverlay(void) { int i; scr_touchscreenarea_t *a; cachepic_t *pic; for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++) { if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4) { DrawQ_Fill(a->rect[0] + 2, a->rect[1] , a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); DrawQ_Fill(a->rect[0] + 1, a->rect[1] + 1, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); DrawQ_Fill(a->rect[0] , a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] + 2, 2 , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); DrawQ_Fill(a->rect[0] + 1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); DrawQ_Fill(a->rect[0] + 2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4, 1 , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0); } pic = a->pic ? Draw_CachePic(a->pic) : NULL; if (pic && pic->tex != r_texture_notexture) DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0); } } void R_ClearScreen(qboolean fogcolor) { float clearcolor[4]; // clear to black Vector4Clear(clearcolor); if (fogcolor && r_fog_clear.integer) { R_UpdateFog(); VectorCopy(r_refdef.fogcolor, clearcolor); } // clear depth is 1.0 // LordHavoc: we use a stencil centered around 128 instead of 0, // to avoid clamping interfering with strange shadow volume // drawing orders // clear the screen GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128); } int r_stereo_side; static void SCR_DrawScreen (void) { Draw_Frame(); R_Mesh_Start(); R_UpdateVariables(); // Quake uses clockwise winding, so these are swapped r_refdef.view.cullface_front = GL_BACK; r_refdef.view.cullface_back = GL_FRONT; if (cls.signon == SIGNONS) { float size; size = scr_viewsize.value * (1.0 / 100.0); size = min(size, 1); if (r_stereo_sidebyside.integer) { r_refdef.view.width = (int)(vid.width * size / 2.5); r_refdef.view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100)); r_refdef.view.depth = 1; r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.5) * 0.5); r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2); r_refdef.view.z = 0; if (r_stereo_side) r_refdef.view.x += (int)(r_refdef.view.width * 1.5); } else if (r_stereo_horizontal.integer) { r_refdef.view.width = (int)(vid.width * size / 2); r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100)); r_refdef.view.depth = 1; r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2); r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2); r_refdef.view.z = 0; if (r_stereo_side) r_refdef.view.x += (int)(r_refdef.view.width); } else if (r_stereo_vertical.integer) { r_refdef.view.width = (int)(vid.width * size); r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2); r_refdef.view.depth = 1; r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2); r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2); r_refdef.view.z = 0; if (r_stereo_side) r_refdef.view.y += (int)(r_refdef.view.height); } else { r_refdef.view.width = (int)(vid.width * size); r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100)); r_refdef.view.depth = 1; r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2); r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2); r_refdef.view.z = 0; } // LordHavoc: viewzoom (zoom in for sniper rifles, etc) // LordHavoc: this is designed to produce widescreen fov values // when the screen is wider than 4/3 width/height aspect, to do // this it simply assumes the requested fov is the vertical fov // for a 4x3 display, if the ratio is not 4x3 this makes the fov // higher/lower according to the ratio r_refdef.view.useperspective = true; r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom; r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value; r_refdef.view.frustum_x *= r_refdef.frustumscale_x; r_refdef.view.frustum_y *= r_refdef.frustumscale_y; r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView if(!CL_VM_UpdateView()) R_RenderView(); } if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer) { r_refdef.view.width = vid.width; r_refdef.view.height = vid.height; r_refdef.view.depth = 1; r_refdef.view.x = 0; r_refdef.view.y = 0; r_refdef.view.z = 0; r_refdef.view.useperspective = false; } if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0]) { const char *t; int framenum; t = timedemo_screenshotframelist.string; while (*t) { while (*t == ' ') t++; if (!*t) break; framenum = atof(t); if (framenum == cls.td_frames) break; while (*t && *t != ' ') t++; } if (*t) { // we need to take a screenshot of this frame... char filename[MAX_QPATH]; unsigned char *buffer1; unsigned char *buffer2; dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames); buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4); buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3); SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false); Mem_Free(buffer1); Mem_Free(buffer2); } } // draw 2D stuff if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)) if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value) Con_DrawNotify (); // only draw notify in game if (cls.signon == SIGNONS) { SCR_DrawNet (); SCR_DrawTurtle (); SCR_DrawPause (); if (!r_letterbox.value) Sbar_Draw(); SHOWLMP_drawall(); SCR_CheckDrawCenterString(); } SCR_DrawNetGraph (); MR_Draw(); CL_DrawVideo(); R_Shadow_EditLights_DrawSelectedLightProperties(); SCR_DrawConsole(); SCR_DrawBrand(); SCR_DrawInfobar(); SCR_DrawTouchscreenOverlay(); if (r_timereport_active) R_TimeReport("2d"); R_TimeReport_EndFrame(); R_TimeReport_BeginFrame(); Sbar_ShowFPS(); DrawQ_Finish(); R_DrawGamma(); R_Mesh_Finish(); } typedef struct loadingscreenstack_s { struct loadingscreenstack_s *prev; char msg[MAX_QPATH]; float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item float relative_completion; // 0 .. 1 } loadingscreenstack_t; static loadingscreenstack_t *loadingscreenstack = NULL; static qboolean loadingscreendone = false; static qboolean loadingscreencleared = false; static float loadingscreenheight = 0; rtexture_t *loadingscreentexture = NULL; static float loadingscreentexture_vertex3f[12]; static float loadingscreentexture_texcoord2f[8]; static int loadingscreenpic_number = 0; static void SCR_ClearLoadingScreenTexture(void) { if(loadingscreentexture) R_FreeTexture(loadingscreentexture); loadingscreentexture = NULL; } extern rtexturepool_t *r_main_texturepool; static void SCR_SetLoadingScreenTexture(void) { int w, h; float loadingscreentexture_w; float loadingscreentexture_h; SCR_ClearLoadingScreenTexture(); if (vid.support.arb_texture_non_power_of_two) { w = vid.width; h = vid.height; loadingscreentexture_w = loadingscreentexture_h = 1; } else { w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height); loadingscreentexture_w = vid.width / (float) w; loadingscreentexture_h = vid.height / (float) h; } loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL); R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height); loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0; loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0; loadingscreentexture_vertex3f[1] = loadingscreentexture_vertex3f[4] = 0; loadingscreentexture_vertex3f[3] = loadingscreentexture_vertex3f[6] = vid_conwidth.integer; loadingscreentexture_vertex3f[7] = loadingscreentexture_vertex3f[10] = vid_conheight.integer; loadingscreentexture_texcoord2f[0] = 0;loadingscreentexture_texcoord2f[1] = loadingscreentexture_h; loadingscreentexture_texcoord2f[2] = loadingscreentexture_w;loadingscreentexture_texcoord2f[3] = loadingscreentexture_h; loadingscreentexture_texcoord2f[4] = loadingscreentexture_w;loadingscreentexture_texcoord2f[5] = 0; loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0; } void SCR_UpdateLoadingScreenIfShown(void) { if(loadingscreendone) SCR_UpdateLoadingScreen(loadingscreencleared); } void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent) { loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t)); s->prev = loadingscreenstack; loadingscreenstack = s; strlcpy(s->msg, msg, sizeof(s->msg)); s->relative_completion = 0; if(s->prev) { s->absolute_loading_amount_min = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len * s->prev->relative_completion; s->absolute_loading_amount_len = s->prev->absolute_loading_amount_len * len_in_parent; if(s->absolute_loading_amount_len > s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min) s->absolute_loading_amount_len = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min; } else { s->absolute_loading_amount_min = 0; s->absolute_loading_amount_len = 1; } if(redraw) SCR_UpdateLoadingScreenIfShown(); } void SCR_PopLoadingScreen (qboolean redraw) { loadingscreenstack_t *s = loadingscreenstack; if(!s) { Con_DPrintf("Popping a loading screen item from an empty stack!\n"); return; } loadingscreenstack = s->prev; if(s->prev) s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len; Z_Free(s); if(redraw) SCR_UpdateLoadingScreenIfShown(); } void SCR_ClearLoadingScreen (qboolean redraw) { while(loadingscreenstack) SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev); } static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size) { float x; size_t len; float total; total = 0; #if 0 if(s) { total += SCR_DrawLoadingStack_r(s->prev, y, 8); y -= total; if(!s->prev || strcmp(s->msg, s->prev->msg)) { len = strlen(s->msg); x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2; y -= size; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0); DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); total += size; } } #else if(s) { len = strlen(s->msg); x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2; y -= size; DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0); DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR); total += size; } #endif return total; } static void SCR_DrawLoadingStack(void) { float verts[12]; float colors[16]; loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value); if(loadingscreenstack) { // height = 32; // sorry, using the actual one is ugly GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); // R_Mesh_ResetTextureState(); verts[2] = verts[5] = verts[8] = verts[11] = 0; verts[0] = verts[9] = 0; verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value; verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min; verts[7] = verts[10] = vid_conheight.integer; #if _MSC_VER >= 1400 #define sscanf sscanf_s #endif // ^^^^^^^^^^ blue component // ^^^^^^ bottom row // ^^^^^^^^^^^^ alpha is always on colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1; colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1; sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1; sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1; R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL); R_SetupShader_Generic_NoTexture(true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); // make sure everything is cleared, including the progress indicator if(loadingscreenheight < 8) loadingscreenheight = 8; } } static cachepic_t *loadingscreenpic; static float loadingscreenpic_vertex3f[12]; static float loadingscreenpic_texcoord2f[8]; static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear) { r_viewport_t viewport; float x, y, w, h, sw, sh, f; char vabuf[1024]; // release mouse grab while loading if (!vid.fullscreen) VID_SetMouse(false, false, false); // CHECKGLERROR r_refdef.draw2dstage = true; R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL); R_SetViewport(&viewport); GL_ColorMask(1,1,1,1); // when starting up a new video mode, make sure the screen is cleared to black if (clear || loadingscreentexture) GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0); R_Textures_Frame(); R_Mesh_Start(); R_EntityMatrix(&identitymatrix); // draw the loading plaque loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading", loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0); w = loadingscreenpic->width; h = loadingscreenpic->height; // apply scale w *= scr_loadingscreen_scale.value; h *= scr_loadingscreen_scale.value; // apply scale base if(scr_loadingscreen_scale_base.integer) { w *= vid_conwidth.integer / (float) vid.width; h *= vid_conheight.integer / (float) vid.height; } // apply scale limit sw = w / vid_conwidth.integer; sh = h / vid_conheight.integer; f = 1; switch(scr_loadingscreen_scale_limit.integer) { case 1: f = max(sw, sh); break; case 2: f = min(sw, sh); break; case 3: f = sw; break; case 4: f = sh; break; } if(f > 1) { w /= f; h /= f; } x = (vid_conwidth.integer - w)/2; y = (vid_conheight.integer - h)/2; loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0; loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x; loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y; loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w; loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h; loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0; loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0; loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1; loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1; } static void SCR_DrawLoadingScreen (qboolean clear) { // we only need to draw the image if it isn't already there GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0); GL_DepthTest(false); // R_Mesh_ResetTextureState(); GL_Color(1,1,1,1); if(loadingscreentexture) { R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f); R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f); R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false); R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); SCR_DrawLoadingStack(); } static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear) { R_Mesh_Finish(); // refresh VID_Finish(); } void SCR_UpdateLoadingScreen (qboolean clear) { keydest_t old_key_dest; int old_key_consoleactive; // don't do anything if not initialized yet if (vid_hidden || cls.state == ca_dedicated) return; if(!scr_loadingscreen_background.integer) clear = true; if(loadingscreendone) clear |= loadingscreencleared; if(!loadingscreendone) loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1); if(clear) SCR_ClearLoadingScreenTexture(); else if(!loadingscreendone) SCR_SetLoadingScreenTexture(); if(!loadingscreendone) { loadingscreendone = true; loadingscreenheight = 0; } loadingscreencleared = clear; #ifdef USE_GLES2 SCR_DrawLoadingScreen_SharedSetup(clear); SCR_DrawLoadingScreen(clear); #else if (qglDrawBuffer) qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen_SharedSetup(clear); if (vid.stereobuffer) { qglDrawBuffer(GL_BACK_LEFT); SCR_DrawLoadingScreen(clear); qglDrawBuffer(GL_BACK_RIGHT); SCR_DrawLoadingScreen(clear); } else { if (qglDrawBuffer) qglDrawBuffer(GL_BACK); SCR_DrawLoadingScreen(clear); } #endif SCR_DrawLoadingScreen_SharedFinish(clear); // this goes into the event loop, and should prevent unresponsive cursor on vista old_key_dest = key_dest; old_key_consoleactive = key_consoleactive; key_dest = key_void; key_consoleactive = false; Key_EventQueue_Block(); Sys_SendKeyEvents(); key_dest = old_key_dest; key_consoleactive = old_key_consoleactive; } qboolean R_Stereo_ColorMasking(void) { return r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer; } qboolean R_Stereo_Active(void) { return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking()); } extern cvar_t cl_minfps; extern cvar_t cl_minfps_fade; extern cvar_t cl_minfps_qualitymax; extern cvar_t cl_minfps_qualitymin; extern cvar_t cl_minfps_qualitymultiply; extern cvar_t cl_minfps_qualityhysteresis; extern cvar_t cl_minfps_qualitystepmax; extern cvar_t cl_minfps_force; static double cl_updatescreen_quality = 1; void CL_UpdateScreen(void) { vec3_t vieworigin; static double drawscreenstart = 0.0; double drawscreendelta; float conwidth, conheight; r_viewport_t viewport; if(drawscreenstart) { drawscreendelta = Sys_DirtyTime() - drawscreenstart; if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60) { // quality adjustment according to render time double actualframetime; double targetframetime; double adjust; double f; double h; // fade lastdrawscreentime r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value; // find actual and target frame times actualframetime = r_refdef.lastdrawscreentime; targetframetime = (1.0 / cl_minfps.value); // we scale hysteresis by quality h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value; // calculate adjustment assuming linearity f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value; adjust = (targetframetime - actualframetime) * f; // one sided hysteresis if(adjust > 0) adjust = max(0, adjust - h); // adjust > 0 if: // (targetframetime - actualframetime) * f > h // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value) // ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value // (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value // (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value // cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value) // actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value) // actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value) // adjust < 0 if: // (targetframetime - actualframetime) * f < 0 // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0 // ((1.0 / cl_minfps.value) - actualframetime) < 0 // -actualframetime) < -(1.0 / cl_minfps.value) // actualfps < cl_minfps.value /* Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n", cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value), cl_minfps.value); */ // don't adjust too much at once adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value); // adjust! cl_updatescreen_quality += adjust; cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value); } else { cl_updatescreen_quality = 1; r_refdef.lastdrawscreentime = 0; } } drawscreenstart = Sys_DirtyTime(); Sbar_ShowFPS_Update(); if (!scr_initialized || !con_initialized || !scr_refresh.integer) return; // not initialized yet loadingscreendone = false; if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) { // play a bit with the palette (experimental) palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f)); palette_rgb_pantscolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 2.0f*M_PI/3.0f)); palette_rgb_pantscolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 4.0f*M_PI/3.0f)); palette_rgb_shirtcolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 5.0f*M_PI/3.0f)); palette_rgb_shirtcolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 3.0f*M_PI/3.0f)); palette_rgb_shirtcolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / M_PI + 1.0f*M_PI/3.0f)); memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap)); memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap)); } if (vid_hidden) { VID_Finish(); return; } conwidth = bound(160, vid_conwidth.value, 32768); conheight = bound(90, vid_conheight.value, 24576); if (vid_conwidth.value != conwidth) Cvar_SetValue("vid_conwidth", conwidth); if (vid_conheight.value != conheight) Cvar_SetValue("vid_conheight", conheight); // bound viewsize if (scr_viewsize.value < 30) Cvar_Set ("viewsize","30"); if (scr_viewsize.value > 120) Cvar_Set ("viewsize","120"); // bound field of view if (scr_fov.value < 1) Cvar_Set ("fov","1"); if (scr_fov.value > 170) Cvar_Set ("fov","170"); // intermission is always full screen if (cl.intermission) sb_lines = 0; else { if (scr_viewsize.value >= 120) sb_lines = 0; // no status bar at all else if (scr_viewsize.value >= 110) sb_lines = 24; // no inventory else sb_lines = 24+16+8; } Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin); R_HDR_UpdateIrisAdaptation(vieworigin); r_refdef.view.colormask[0] = 1; r_refdef.view.colormask[1] = 1; r_refdef.view.colormask[2] = 1; SCR_SetUpToDrawConsole(); #ifndef USE_GLES2 if (qglDrawBuffer) { CHECKGLERROR qglDrawBuffer(GL_BACK);CHECKGLERROR // set dithering mode if (gl_dither.integer) { qglEnable(GL_DITHER);CHECKGLERROR } else { qglDisable(GL_DITHER);CHECKGLERROR } } #endif R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL); R_SetViewport(&viewport); GL_ScissorTest(false); GL_ColorMask(1,1,1,1); GL_DepthMask(true); R_ClearScreen(false); r_refdef.view.clear = false; r_refdef.view.isoverlay = false; // calculate r_refdef.view.quality r_refdef.view.quality = cl_updatescreen_quality; #ifndef USE_GLES2 if (qglPolygonStipple) { if(scr_stipple.integer) { GLubyte stipple[128]; int i, s, width, parts; static int frame = 0; ++frame; s = scr_stipple.integer; parts = (s & 007); width = (s & 070) >> 3; qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42 for(i = 0; i < 128; ++i) { int line = i/4; stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF; } qglPolygonStipple(stipple);CHECKGLERROR } else { qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR } } #endif #ifndef USE_GLES2 if (R_Stereo_Active()) { r_stereo_side = 0; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) { r_refdef.view.colormask[0] = 1; r_refdef.view.colormask[1] = 0; r_refdef.view.colormask[2] = 0; } if (vid.stereobuffer) qglDrawBuffer(GL_BACK_RIGHT); SCR_DrawScreen(); r_stereo_side = 1; r_refdef.view.clear = true; if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer) { r_refdef.view.colormask[0] = 0; r_refdef.view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer; r_refdef.view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer; } if (vid.stereobuffer) qglDrawBuffer(GL_BACK_LEFT); SCR_DrawScreen(); } else #endif SCR_DrawScreen(); SCR_CaptureVideo(); if (qglFlush) qglFlush(); // FIXME: should we really be using qglFlush here? if (!vid_activewindow) VID_SetMouse(false, false, false); else if (key_consoleactive) VID_SetMouse(vid.fullscreen, false, false); else if (key_dest == key_menu_grabbed) VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer); else if (key_dest == key_menu) VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer); else VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer); VID_Finish(); } void CL_Screen_NewMap(void) { }