#include "quakedef.h" #include "prvm_cmds.h" #include "csprogs.h" #include "cl_collision.h" #include "r_shadow.h" #include "jpeg.h" #include "image.h" //============================================================================ // Client //[515]: unsolved PROBLEMS //- finish player physics code (cs_runplayerphysics) //- EntWasFreed ? //- RF_DEPTHHACK is not like it should be //- add builtin that sets cl.viewangles instead of reading "input_angles" global //- finish lines support for R_Polygon*** //- insert selecttraceline into traceline somehow //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh) //4 feature darkplaces csqc: add builtins to clientside qc for gl calls extern cvar_t v_flipped; extern cvar_t r_equalize_entities_fullbright; sfx_t *S_FindName(const char *name); int Sbar_GetSortedPlayerIndex (int index); void Sbar_SortFrags (void); void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); void CSQC_RelinkAllEntities (int drawmask); void CSQC_RelinkCSQCEntities (void); const char *Key_GetBind (int key); // #1 void(vector ang) makevectors static void VM_CL_makevectors (void) { VM_SAFEPARMCOUNT(1, VM_CL_makevectors); AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up); } // #2 void(entity e, vector o) setorigin void VM_CL_setorigin (void) { prvm_edict_t *e; float *org; VM_SAFEPARMCOUNT(2, VM_CL_setorigin); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setorigin: can not modify world entity\n"); return; } if (e->priv.required->free) { VM_Warning("setorigin: can not modify free entity\n"); return; } org = PRVM_G_VECTOR(OFS_PARM1); VectorCopy (org, e->fields.client->origin); CL_LinkEdict(e); } static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max) { int i; for (i=0 ; i<3 ; i++) if (min[i] > max[i]) PRVM_ERROR("SetMinMaxSize: backwards mins/maxs"); // set derived values VectorCopy (min, e->fields.client->mins); VectorCopy (max, e->fields.client->maxs); VectorSubtract (max, min, e->fields.client->size); CL_LinkEdict (e); } // #3 void(entity e, string m) setmodel void VM_CL_setmodel (void) { prvm_edict_t *e; const char *m; dp_model_t *mod; int i; VM_SAFEPARMCOUNT(2, VM_CL_setmodel); e = PRVM_G_EDICT(OFS_PARM0); e->fields.client->modelindex = 0; e->fields.client->model = 0; m = PRVM_G_STRING(OFS_PARM1); mod = NULL; for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++) { if (!strcmp(cl.csqc_model_precache[i]->name, m)) { mod = cl.csqc_model_precache[i]; e->fields.client->model = PRVM_SetEngineString(mod->name); e->fields.client->modelindex = -(i+1); break; } } if( !mod ) { for (i = 0;i < MAX_MODELS;i++) { mod = cl.model_precache[i]; if (mod && !strcmp(mod->name, m)) { e->fields.client->model = PRVM_SetEngineString(mod->name); e->fields.client->modelindex = i; break; } } } if( mod ) { // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black] //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs); } else { SetMinMaxSize (e, vec3_origin, vec3_origin); VM_Warning ("setmodel: model '%s' not precached\n", m); } } // #4 void(entity e, vector min, vector max) setsize static void VM_CL_setsize (void) { prvm_edict_t *e; float *min, *max; VM_SAFEPARMCOUNT(3, VM_CL_setsize); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setsize: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setsize: can not modify free entity\n"); return; } min = PRVM_G_VECTOR(OFS_PARM1); max = PRVM_G_VECTOR(OFS_PARM2); SetMinMaxSize( e, min, max ); CL_LinkEdict(e); } // #8 void(entity e, float chan, string samp, float volume, float atten) sound static void VM_CL_sound (void) { const char *sample; int channel; prvm_edict_t *entity; float volume; float attenuation; vec3_t org; VM_SAFEPARMCOUNT(5, VM_CL_sound); entity = PRVM_G_EDICT(OFS_PARM0); channel = (int)PRVM_G_FLOAT(OFS_PARM1); sample = PRVM_G_STRING(OFS_PARM2); volume = PRVM_G_FLOAT(OFS_PARM3); attenuation = PRVM_G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 1) { VM_Warning("VM_CL_sound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n"); return; } if (channel < 0 || channel > 7) { VM_Warning("VM_CL_sound: channel must be in range 0-7\n"); return; } CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org); S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation); } // #483 void(vector origin, string sample, float volume, float attenuation) pointsound static void VM_CL_pointsound(void) { const char *sample; float volume; float attenuation; vec3_t org; VM_SAFEPARMCOUNT(4, VM_CL_pointsound); VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org); sample = PRVM_G_STRING(OFS_PARM1); volume = PRVM_G_FLOAT(OFS_PARM2); attenuation = PRVM_G_FLOAT(OFS_PARM3); if (volume < 0 || volume > 1) { VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n"); return; } // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS) S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation); } // #14 entity() spawn static void VM_CL_spawn (void) { prvm_edict_t *ed; ed = PRVM_ED_Alloc(); VM_RETURN_EDICT(ed); } void CL_VM_SetTraceGlobals(const trace_t *trace, int svent) { prvm_eval_t *val; VM_SetTraceGlobals(trace); if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity))) val->_float = svent; } #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY) #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS) // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline static void VM_CL_traceline (void) { float *v1, *v2; trace_t trace; int move, svent; prvm_edict_t *ent; // R_TimeReport("pretraceline"); VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline); prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); v2 = PRVM_G_VECTOR(OFS_PARM1); move = (int)PRVM_G_FLOAT(OFS_PARM2); ent = PRVM_G_EDICT(OFS_PARM3); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true); CL_VM_SetTraceGlobals(&trace, svent); // R_TimeReport("traceline"); } /* ================= VM_CL_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LordHavoc: added this for my own use, VERY useful, similar to traceline static void VM_CL_tracebox (void) { float *v1, *v2, *m1, *m2; trace_t trace; int move, svent; prvm_edict_t *ent; // R_TimeReport("pretracebox"); VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); m1 = PRVM_G_VECTOR(OFS_PARM1); m2 = PRVM_G_VECTOR(OFS_PARM2); v2 = PRVM_G_VECTOR(OFS_PARM3); move = (int)PRVM_G_FLOAT(OFS_PARM4); ent = PRVM_G_EDICT(OFS_PARM5); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true); CL_VM_SetTraceGlobals(&trace, svent); // R_TimeReport("tracebox"); } trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent) { int i; float gravity; vec3_t move, end; vec3_t original_origin; vec3_t original_velocity; vec3_t original_angles; vec3_t original_avelocity; prvm_eval_t *val; trace_t trace; VectorCopy(tossent->fields.client->origin , original_origin ); VectorCopy(tossent->fields.client->velocity , original_velocity ); VectorCopy(tossent->fields.client->angles , original_angles ); VectorCopy(tossent->fields.client->avelocity, original_avelocity); val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity); if (val != NULL && val->_float != 0) gravity = val->_float; else gravity = 1.0; gravity *= cl.movevars_gravity * 0.05; for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds { tossent->fields.client->velocity[2] -= gravity; VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles); VectorScale (tossent->fields.client->velocity, 0.05, move); VectorAdd (tossent->fields.client->origin, move, end); trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true); VectorCopy (trace.endpos, tossent->fields.client->origin); if (trace.fraction < 1) break; } VectorCopy(original_origin , tossent->fields.client->origin ); VectorCopy(original_velocity , tossent->fields.client->velocity ); VectorCopy(original_angles , tossent->fields.client->angles ); VectorCopy(original_avelocity, tossent->fields.client->avelocity); return trace; } static void VM_CL_tracetoss (void) { trace_t trace; prvm_edict_t *ent; prvm_edict_t *ignore; int svent = 0; prog->xfunction->builtinsprofile += 600; VM_SAFEPARMCOUNT(2, VM_CL_tracetoss); ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("tracetoss: can not use world entity\n"); return; } ignore = PRVM_G_EDICT(OFS_PARM1); trace = CL_Trace_Toss (ent, ignore, &svent); CL_VM_SetTraceGlobals(&trace, svent); } // #20 void(string s) precache_model void VM_CL_precache_model (void) { const char *name; int i; dp_model_t *m; VM_SAFEPARMCOUNT(1, VM_CL_precache_model); name = PRVM_G_STRING(OFS_PARM0); for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++) { if(!strcmp(cl.csqc_model_precache[i]->name, name)) { PRVM_G_FLOAT(OFS_RETURN) = -(i+1); return; } } PRVM_G_FLOAT(OFS_RETURN) = 0; m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL); if(m && m->loaded) { for (i = 0;i < MAX_MODELS;i++) { if (!cl.csqc_model_precache[i]) { cl.csqc_model_precache[i] = (dp_model_t*)m; PRVM_G_FLOAT(OFS_RETURN) = -(i+1); return; } } VM_Warning("VM_CL_precache_model: no free models\n"); return; } VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name); } int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list) { prvm_edict_t *ent; int i, k; ent = PRVM_NEXT_EDICT(prog->edicts); for(k=0,i=1; inum_edicts ;i++, ent = PRVM_NEXT_EDICT(ent)) { if (ent->priv.required->free) continue; if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax)) list[k++] = ent; } return k; } // #22 entity(vector org, float rad) findradius static void VM_CL_findradius (void) { prvm_edict_t *ent, *chain; vec_t radius, radius2; vec3_t org, eorg, mins, maxs; int i, numtouchedicts; static prvm_edict_t *touchedicts[MAX_EDICTS]; int chainfield; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius); if(prog->argc == 3) chainfield = PRVM_G_INT(OFS_PARM2); else chainfield = prog->fieldoffsets.chain; if(chainfield < 0) PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME); chain = (prvm_edict_t *)prog->edicts; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); radius = PRVM_G_FLOAT(OFS_PARM1); radius2 = radius * radius; mins[0] = org[0] - (radius + 1); mins[1] = org[1] - (radius + 1); mins[2] = org[2] - (radius + 1); maxs[0] = org[0] + (radius + 1); maxs[1] = org[1] + (radius + 1); maxs[2] = org[2] + (radius + 1); numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens //[515]: for what then ? Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { ent = touchedicts[i]; // Quake did not return non-solid entities but darkplaces does // (note: this is the reason you can't blow up fallen zombies) if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer) continue; // LordHavoc: compare against bounding box rather than center so it // doesn't miss large objects, and use DotProduct instead of Length // for a major speedup VectorSubtract(org, ent->fields.client->origin, eorg); if (sv_gameplayfix_findradiusdistancetobox.integer) { eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]); eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]); eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]); } else VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg); if (DotProduct(eorg, eorg) < radius2) { PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain); chain = ent; } } VM_RETURN_EDICT(chain); } // #34 float() droptofloor static void VM_CL_droptofloor (void) { prvm_edict_t *ent; prvm_eval_t *val; vec3_t end; trace_t trace; VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.client->self); if (ent == prog->edicts) { VM_Warning("droptofloor: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("droptofloor: can not modify free entity\n"); return; } VectorCopy (ent->fields.client->origin, end); end[2] -= 256; trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction != 1) { VectorCopy (trace.endpos, ent->fields.client->origin); ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity))) val->edict = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) // ent->priv.server->suspendedinairflag = true; } } // #35 void(float style, string value) lightstyle static void VM_CL_lightstyle (void) { int i; const char *c; VM_SAFEPARMCOUNT(2, VM_CL_lightstyle); i = (int)PRVM_G_FLOAT(OFS_PARM0); c = PRVM_G_STRING(OFS_PARM1); if (i >= cl.max_lightstyle) { VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n"); return; } strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); } // #40 float(entity e) checkbottom static void VM_CL_checkbottom (void) { static int cs_yes, cs_no; prvm_edict_t *ent; vec3_t mins, maxs, start, stop; trace_t trace; int x, y; float mid, bottom; VM_SAFEPARMCOUNT(1, VM_CL_checkbottom); ent = PRVM_G_EDICT(OFS_PARM0); PRVM_G_FLOAT(OFS_RETURN) = 0; VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = x ? maxs[0] : mins[0]; start[1] = y ? maxs[1] : mins[1]; if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))) goto realcheck; } cs_yes++; PRVM_G_FLOAT(OFS_RETURN) = true; return; // we got out easy realcheck: cs_no++; // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*sv_stepheight.value; trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction == 1.0) return; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = stop[0] = x ? maxs[0] : mins[0]; start[1] = stop[1] = y ? maxs[1] : mins[1]; trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value) return; } cs_yes++; PRVM_G_FLOAT(OFS_RETURN) = true; } // #41 float(vector v) pointcontents static void VM_CL_pointcontents (void) { VM_SAFEPARMCOUNT(1, VM_CL_pointcontents); PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0))); } // #48 void(vector o, vector d, float color, float count) particle static void VM_CL_particle (void) { float *org, *dir; int count; unsigned char color; VM_SAFEPARMCOUNT(4, VM_CL_particle); org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); color = (int)PRVM_G_FLOAT(OFS_PARM2); count = (int)PRVM_G_FLOAT(OFS_PARM3); CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color); } // #74 void(vector pos, string samp, float vol, float atten) ambientsound static void VM_CL_ambientsound (void) { float *f; sfx_t *s; VM_SAFEPARMCOUNT(4, VM_CL_ambientsound); s = S_FindName(PRVM_G_STRING(OFS_PARM0)); f = PRVM_G_VECTOR(OFS_PARM1); S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64); } // #92 vector(vector org) getlight (DP_QC_GETLIGHT) static void VM_CL_getlight (void) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec_t *p; VM_SAFEPARMCOUNT(1, VM_CL_getlight); p = PRVM_G_VECTOR(OFS_PARM0); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); if (cl.worldmodel && cl.worldmodel->brush.LightPoint) cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } //============================================================================ //[515]: SCENE MANAGER builtins extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c static void CSQC_R_RecalcView (void) { extern matrix4x4_t viewmodelmatrix; Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1); Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value); } void CL_RelinkLightFlashes(void); //#300 void() clearscene (EXT_CSQC) void VM_CL_R_ClearScene (void) { VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene); // clear renderable entity and light lists r_refdef.scene.numentities = 0; r_refdef.scene.numlights = 0; // FIXME: restore these to the values from VM_CL_UpdateView r_refdef.view.x = 0; r_refdef.view.y = 0; r_refdef.view.z = 0; r_refdef.view.width = vid.width; r_refdef.view.height = vid.height; r_refdef.view.depth = 1; // FIXME: restore frustum_x/frustum_y r_refdef.view.useperspective = true; r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom; r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value; r_refdef.view.frustum_x *= r_refdef.frustumscale_x; r_refdef.view.frustum_y *= r_refdef.frustumscale_y; r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value; r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0); r_refdef.view.clear = true; r_refdef.view.isoverlay = false; // FIXME: restore cl.csqc_origin // FIXME: restore cl.csqc_angles cl.csqc_vidvars.drawworld = true; cl.csqc_vidvars.drawenginesbar = false; cl.csqc_vidvars.drawcrosshair = false; } //#301 void(float mask) addentities (EXT_CSQC) extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c void VM_CL_R_AddEntities (void) { double t = Sys_DoubleTime(); int i, drawmask; prvm_edict_t *ed; VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities); drawmask = (int)PRVM_G_FLOAT(OFS_PARM0); CSQC_RelinkAllEntities(drawmask); CL_RelinkLightFlashes(); prog->globals.client->time = cl.time; for(i=1;inum_edicts;i++) { ed = &prog->edicts[i]; if(ed->priv.required->free) continue; CSQC_Think(ed); if(ed->priv.required->free) continue; // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict CSQC_Predraw(ed); if(ed->priv.required->free) continue; if(!((int)ed->fields.client->drawmask & drawmask)) continue; CSQC_AddRenderEdict(ed, i); } // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t; } //#302 void(entity ent) addentity (EXT_CSQC) void VM_CL_R_AddEntity (void) { double t = Sys_DoubleTime(); VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity); CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0); prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t; } //#303 float(float property, ...) setproperty (EXT_CSQC) void VM_CL_R_SetView (void) { int c; float *f; float k; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView); c = (int)PRVM_G_FLOAT(OFS_PARM0); f = PRVM_G_VECTOR(OFS_PARM1); k = PRVM_G_FLOAT(OFS_PARM1); switch(c) { case VF_MIN: r_refdef.view.x = (int)(f[0]); r_refdef.view.y = (int)(f[1]); break; case VF_MIN_X: r_refdef.view.x = (int)(k); break; case VF_MIN_Y: r_refdef.view.y = (int)(k); break; case VF_SIZE: r_refdef.view.width = (int)(f[0]); r_refdef.view.height = (int)(f[1]); break; case VF_SIZE_X: r_refdef.view.width = (int)(k); break; case VF_SIZE_Y: r_refdef.view.height = (int)(k); break; case VF_VIEWPORT: r_refdef.view.x = (int)(f[0]); r_refdef.view.y = (int)(f[1]); f = PRVM_G_VECTOR(OFS_PARM2); r_refdef.view.width = (int)(f[0]); r_refdef.view.height = (int)(f[1]); break; case VF_FOV: r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0]; r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1]; break; case VF_FOVX: r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k; break; case VF_FOVY: r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k; break; case VF_ORIGIN: VectorCopy(f, cl.csqc_origin); CSQC_R_RecalcView(); break; case VF_ORIGIN_X: cl.csqc_origin[0] = k; CSQC_R_RecalcView(); break; case VF_ORIGIN_Y: cl.csqc_origin[1] = k; CSQC_R_RecalcView(); break; case VF_ORIGIN_Z: cl.csqc_origin[2] = k; CSQC_R_RecalcView(); break; case VF_ANGLES: VectorCopy(f, cl.csqc_angles); CSQC_R_RecalcView(); break; case VF_ANGLES_X: cl.csqc_angles[0] = k; CSQC_R_RecalcView(); break; case VF_ANGLES_Y: cl.csqc_angles[1] = k; CSQC_R_RecalcView(); break; case VF_ANGLES_Z: cl.csqc_angles[2] = k; CSQC_R_RecalcView(); break; case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k != 0; break; case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k != 0; break; case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k != 0; break; case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles); break; case VF_CL_VIEWANGLES_X: cl.viewangles[0] = k; break; case VF_CL_VIEWANGLES_Y: cl.viewangles[1] = k; break; case VF_CL_VIEWANGLES_Z: cl.viewangles[2] = k; break; case VF_PERSPECTIVE: r_refdef.view.useperspective = k != 0; break; case VF_CLEARSCREEN: r_refdef.view.isoverlay = !k; break; default: PRVM_G_FLOAT(OFS_RETURN) = 0; VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c); return; } PRVM_G_FLOAT(OFS_RETURN) = 1; } //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC) void VM_CL_R_AddDynamicLight (void) { double t = Sys_DoubleTime(); vec_t *org; float radius = 300; vec_t *col; int style = -1; const char *cubemapname = NULL; int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC; float coronaintensity = 1; float coronasizescale = 0.25; qboolean castshadow = true; float ambientscale = 0; float diffusescale = 1; float specularscale = 1; matrix4x4_t matrix; vec3_t forward, left, up; VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // if we've run out of dlights, just return if (r_refdef.scene.numlights >= MAX_DLIGHTS) return; org = PRVM_G_VECTOR(OFS_PARM0); radius = PRVM_G_FLOAT(OFS_PARM1); col = PRVM_G_VECTOR(OFS_PARM2); if (prog->argc >= 4) { style = (int)PRVM_G_FLOAT(OFS_PARM3); if (style >= MAX_LIGHTSTYLES) { Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style); style = -1; } } if (prog->argc >= 5) cubemapname = PRVM_G_STRING(OFS_PARM4); if (prog->argc >= 6) pflags = (int)PRVM_G_FLOAT(OFS_PARM5); coronaintensity = (pflags & PFLAGS_CORONA) != 0; castshadow = (pflags & PFLAGS_NOSHADOW) == 0; VectorScale(prog->globals.client->v_forward, radius, forward); VectorScale(prog->globals.client->v_right, -radius, left); VectorScale(prog->globals.client->v_up, radius, up); Matrix4x4_FromVectors(&matrix, forward, left, up, org); R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++; prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t; } //============================================================================ //#310 vector (vector v) cs_unproject (EXT_CSQC) static void VM_CL_unproject (void) { float *f; vec3_t temp; VM_SAFEPARMCOUNT(1, VM_CL_unproject); f = PRVM_G_VECTOR(OFS_PARM0); if(v_flipped.integer) f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0]; VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y); Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN)); } //#311 vector (vector v) cs_project (EXT_CSQC) static void VM_CL_project (void) { float *f; vec3_t v; matrix4x4_t m; VM_SAFEPARMCOUNT(1, VM_CL_project); f = PRVM_G_VECTOR(OFS_PARM0); Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix); Matrix4x4_Transform(&m, f, v); if(v_flipped.integer) v[1] = -v[1]; VectorSet(PRVM_G_VECTOR(OFS_RETURN), (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)), (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)), v[0]); } //#330 float(float stnum) getstatf (EXT_CSQC) static void VM_CL_getstatf (void) { int i; union { float f; int l; }dat; VM_SAFEPARMCOUNT(1, VM_CL_getstatf); i = (int)PRVM_G_FLOAT(OFS_PARM0); if(i < 0 || i >= MAX_CL_STATS) { VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n"); return; } dat.l = cl.stats[i]; PRVM_G_FLOAT(OFS_RETURN) = dat.f; } //#331 float(float stnum) getstati (EXT_CSQC) static void VM_CL_getstati (void) { int i, index; int firstbit, bitcount; VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati); index = (int)PRVM_G_FLOAT(OFS_PARM0); if (prog->argc > 1) { firstbit = (int)PRVM_G_FLOAT(OFS_PARM1); if (prog->argc > 2) bitcount = (int)PRVM_G_FLOAT(OFS_PARM2); else bitcount = 1; } else { firstbit = 0; bitcount = 32; } if(index < 0 || index >= MAX_CL_STATS) { VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n"); return; } i = cl.stats[index]; if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from. i = (((unsigned int)i)&(((1<>firstbit; PRVM_G_FLOAT(OFS_RETURN) = i; } //#332 string(float firststnum) getstats (EXT_CSQC) static void VM_CL_getstats (void) { int i; char t[17]; VM_SAFEPARMCOUNT(1, VM_CL_getstats); i = (int)PRVM_G_FLOAT(OFS_PARM0); if(i < 0 || i > MAX_CL_STATS-4) { PRVM_G_INT(OFS_RETURN) = OFS_NULL; VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n"); return; } strlcpy(t, (char*)&cl.stats[i], sizeof(t)); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t); } //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) static void VM_CL_setmodelindex (void) { int i; prvm_edict_t *t; struct model_s *model; VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex); t = PRVM_G_EDICT(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); t->fields.client->model = 0; t->fields.client->modelindex = 0; if (!i) return; model = CL_GetModelByIndex(i); if (!model) { VM_Warning("VM_CL_setmodelindex: null model\n"); return; } t->fields.client->model = PRVM_SetEngineString(model->name); t->fields.client->modelindex = i; // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black] if (model) { SetMinMaxSize (t, model->normalmins, model->normalmaxs); } else SetMinMaxSize (t, vec3_origin, vec3_origin); } //#334 string(float mdlindex) modelnameforindex (EXT_CSQC) static void VM_CL_modelnameforindex (void) { dp_model_t *model; VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex); PRVM_G_INT(OFS_RETURN) = OFS_NULL; model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0)); PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0; } //#335 float(string effectname) particleeffectnum (EXT_CSQC) static void VM_CL_particleeffectnum (void) { int i; VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum); i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0)); if (i == 0) i = -1; PRVM_G_FLOAT(OFS_RETURN) = i; } // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC) static void VM_CL_trailparticles (void) { int i; float *start, *end; prvm_edict_t *t; VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles); t = PRVM_G_EDICT(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); start = PRVM_G_VECTOR(OFS_PARM2); end = PRVM_G_VECTOR(OFS_PARM3); if (i < 0) return; CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC) static void VM_CL_pointparticles (void) { int i, n; float *f, *v; VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles); i = (int)PRVM_G_FLOAT(OFS_PARM0); f = PRVM_G_VECTOR(OFS_PARM1); v = PRVM_G_VECTOR(OFS_PARM2); n = (int)PRVM_G_FLOAT(OFS_PARM3); if (i < 0) return; CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } //#531 void(float pause) setpause static void VM_CL_setpause(void) { VM_SAFEPARMCOUNT(1, VM_CL_setpause); if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0) cl.csqc_paused = true; else cl.csqc_paused = false; } //#342 string(float keynum) getkeybind (EXT_CSQC) static void VM_CL_getkeybind (void) { VM_SAFEPARMCOUNT(1, VM_CL_getkeybind); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0))); } //#343 void(float usecursor) setcursormode (EXT_CSQC) static void VM_CL_setcursormode (void) { VM_SAFEPARMCOUNT(1, VM_CL_setcursormode); cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0; cl_ignoremousemoves = 2; } //#344 vector() getmousepos (EXT_CSQC) static void VM_CL_getmousepos(void) { VM_SAFEPARMCOUNT(0,VM_CL_getmousepos); if (key_consoleactive || key_dest != key_game) VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0); else if (cl.csqc_wantsmousemove) VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0); else VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0); } //#345 float(float framenum) getinputstate (EXT_CSQC) static void VM_CL_getinputstate (void) { int i, frame; VM_SAFEPARMCOUNT(1, VM_CL_getinputstate); frame = (int)PRVM_G_FLOAT(OFS_PARM0); PRVM_G_FLOAT(OFS_RETURN) = false; for (i = 0;i < CL_MAX_USERCMDS;i++) { if (cl.movecmd[i].sequence == frame) { VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles); prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?) prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove; prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove; prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove; prog->globals.client->input_timelength = cl.movecmd[i].frametime; if(cl.movecmd[i].crouch) { VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins); VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs); } else { VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins); VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs); } PRVM_G_FLOAT(OFS_RETURN) = true; } } } //#346 void(float sens) setsensitivityscaler (EXT_CSQC) static void VM_CL_setsensitivityscale (void) { VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale); cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0); } //#347 void() runstandardplayerphysics (EXT_CSQC) static void VM_CL_runplayerphysics (void) { } //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) static void VM_CL_getplayerkey (void) { int i; char t[128]; const char *c; VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey); i = (int)PRVM_G_FLOAT(OFS_PARM0); c = PRVM_G_STRING(OFS_PARM1); PRVM_G_INT(OFS_RETURN) = OFS_NULL; Sbar_SortFrags(); if (i < 0) i = Sbar_GetSortedPlayerIndex(-1-i); if(i < 0 || i >= cl.maxclients) return; t[0] = 0; if(!strcasecmp(c, "name")) strlcpy(t, cl.scores[i].name, sizeof(t)); else if(!strcasecmp(c, "frags")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags); else if(!strcasecmp(c, "ping")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping); else if(!strcasecmp(c, "pl")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss); else if(!strcasecmp(c, "movementloss")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss); else if(!strcasecmp(c, "entertime")) dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime); else if(!strcasecmp(c, "colors")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors); else if(!strcasecmp(c, "topcolor")) dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0); else if(!strcasecmp(c, "bottomcolor")) dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4); else if(!strcasecmp(c, "viewentity")) dpsnprintf(t, sizeof(t), "%i", i+1); if(!t[0]) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t); } //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) static void VM_CL_setlistener (void) { VM_SAFEPARMCOUNT(4, VM_CL_setlistener); Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0)); cl.csqc_usecsqclistener = true; //use csqc listener at this frame } //#352 void(string cmdname) registercommand (EXT_CSQC) static void VM_CL_registercmd (void) { char *t; VM_SAFEPARMCOUNT(1, VM_CL_registercmd); if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0))) { size_t alloclen; alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1; t = (char *)Z_Malloc(alloclen); memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen); Cmd_AddCommand(t, NULL, "console command created by QuakeC"); } else Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC"); } //#360 float() readbyte (EXT_CSQC) static void VM_CL_ReadByte (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadByte); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(); } //#361 float() readchar (EXT_CSQC) static void VM_CL_ReadChar (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadChar); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(); } //#362 float() readshort (EXT_CSQC) static void VM_CL_ReadShort (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadShort); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(); } //#363 float() readlong (EXT_CSQC) static void VM_CL_ReadLong (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadLong); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(); } //#364 float() readcoord (EXT_CSQC) static void VM_CL_ReadCoord (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol); } //#365 float() readangle (EXT_CSQC) static void VM_CL_ReadAngle (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol); } //#366 string() readstring (EXT_CSQC) static void VM_CL_ReadString (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadString); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString()); } //#367 float() readfloat (EXT_CSQC) static void VM_CL_ReadFloat (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(); } //#501 string() readpicture (DP_CSQC_READWRITEPICTURE) extern cvar_t cl_readpicture_force; static void VM_CL_ReadPicture (void) { const char *name; unsigned char *data; unsigned char *buf; int size; int i; cachepic_t *pic; VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture); name = MSG_ReadString(); size = MSG_ReadShort(); // check if a texture of that name exists // if yes, it is used and the data is discarded // if not, the (low quality) data is used to build a new texture, whose name will get returned pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT); if(size) { if(pic->tex == r_texture_notexture) pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic if(pic->tex && !cl_readpicture_force.integer) { // texture found and loaded // skip over the jpeg as we don't need it for(i = 0; i < size; ++i) MSG_ReadByte(); } else { // texture not found // use the attached jpeg as texture buf = (unsigned char *) Mem_Alloc(tempmempool, size); MSG_ReadBytes(size, buf); data = JPEG_LoadImage_BGRA(buf, size); Mem_Free(buf); Draw_NewPic(name, image_width, image_height, false, data); Mem_Free(data); } } PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name); } ////////////////////////////////////////////////////////// static void VM_CL_makestatic (void) { prvm_edict_t *ent; VM_SAFEPARMCOUNT(1, VM_CL_makestatic); ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("makestatic: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("makestatic: can not modify free entity\n"); return; } if (cl.num_static_entities < cl.max_static_entities) { int renderflags; prvm_eval_t *val; entity_t *staticent = &cl.static_entities[cl.num_static_entities++]; // copy it to the current state memset(staticent, 0, sizeof(*staticent)); staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex); staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame; staticent->render.framegroupblend[0].lerp = 1; // make torchs play out of sync staticent->render.framegroupblend[0].start = lhrandom(-10, -1); staticent->render.skinnum = (int)ent->fields.client->skin; staticent->render.effects = (int)ent->fields.client->effects; staticent->render.alpha = 1; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float; staticent->render.scale = 1; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod); if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod); if (!VectorLength2(staticent->render.colormod)) VectorSet(staticent->render.colormod, 1, 1, 1); if (!VectorLength2(staticent->render.glowmod)) VectorSet(staticent->render.glowmod, 1, 1, 1); renderflags = 0; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float; if (renderflags & RF_USEAXIS) { vec3_t left; VectorNegate(prog->globals.client->v_right, left); Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin); Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1); } else Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale); // either fullbright or lit if(!r_fullbright.integer) { if (!(staticent->render.effects & EF_FULLBRIGHT)) staticent->render.flags |= RENDER_LIGHT; else if(r_equalize_entities_fullbright.integer) staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE; } // turn off shadows from transparent objects if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1)) staticent->render.flags |= RENDER_SHADOW; if (staticent->render.effects & EF_NODEPTHTEST) staticent->render.flags |= RENDER_NODEPTHTEST; if (staticent->render.effects & EF_ADDITIVE) staticent->render.flags |= RENDER_ADDITIVE; if (staticent->render.effects & EF_DOUBLESIDED) staticent->render.flags |= RENDER_DOUBLESIDED; staticent->render.allowdecals = true; CL_UpdateRenderEntity(&staticent->render); } else Con_Printf("Too many static entities"); // throw the entity away now PRVM_ED_Free (ent); } //=================================================================// /* ================= VM_CL_copyentity copies data from one entity to another copyentity(src, dst) ================= */ static void VM_CL_copyentity (void) { prvm_edict_t *in, *out; VM_SAFEPARMCOUNT(2, VM_CL_copyentity); in = PRVM_G_EDICT(OFS_PARM0); if (in == prog->edicts) { VM_Warning("copyentity: can not read world entity\n"); return; } if (in->priv.server->free) { VM_Warning("copyentity: can not read free entity\n"); return; } out = PRVM_G_EDICT(OFS_PARM1); if (out == prog->edicts) { VM_Warning("copyentity: can not modify world entity\n"); return; } if (out->priv.server->free) { VM_Warning("copyentity: can not modify free entity\n"); return; } memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4); CL_LinkEdict(out); } //=================================================================// // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) static void VM_CL_effect (void) { VM_SAFEPARMCOUNT(5, VM_CL_effect); CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4)); } // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) static void VM_CL_te_blood (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_blood); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) static void VM_CL_te_bloodshower (void) { vec_t speed; vec3_t vel1, vel2; VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; speed = PRVM_G_FLOAT(OFS_PARM2); vel1[0] = -speed; vel1[1] = -speed; vel1[2] = -speed; vel2[0] = speed; vel2[1] = speed; vel2[2] = speed; CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0); } // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) static void VM_CL_te_explosionrgb (void) { float *pos; vec3_t pos2; matrix4x4_t tempmatrix; VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleExplosion(pos2); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) static void VM_CL_te_particlecube (void) { VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube); CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6)); } // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) static void VM_CL_te_particlerain (void) { VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain); CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0); } // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) static void VM_CL_te_particlesnow (void) { VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow); CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1); } // #411 void(vector org, vector vel, float howmany) te_spark static void VM_CL_te_spark (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_spark); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } extern cvar_t cl_sound_ric_gunshot; // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) static void VM_CL_te_gunshotquad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer >= 2) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } } // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) static void VM_CL_te_spikequad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) static void VM_CL_te_superspikequad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) static void VM_CL_te_explosionquad (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) static void VM_CL_te_smallflash (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); } // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) static void VM_CL_te_customflash (void) { float *pos; vec3_t pos2; matrix4x4_t tempmatrix; VM_SAFEPARMCOUNT(4, VM_CL_te_customflash); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_gunshot (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } } // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_spike (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_spike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_superspike (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_superspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_explosion (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_explosion); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_tarexplosion (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_wizspike (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1); } // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_knightspike (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1); } // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lavasplash (void) { VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0); } // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_teleport (void) { VM_SAFEPARMCOUNT(1, VM_CL_te_teleport); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0); } // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_explosion2 (void) { float *pos; vec3_t pos2, color; matrix4x4_t tempmatrix; int colorStart, colorLength; unsigned char *tempcolor; VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2); pos = PRVM_G_VECTOR(OFS_PARM0); colorStart = (int)PRVM_G_FLOAT(OFS_PARM1); colorLength = (int)PRVM_G_FLOAT(OFS_PARM2); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleExplosion2(pos2, colorStart, colorLength); tempcolor = palette_rgb[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning1 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true); } // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning2 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true); } // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning3 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false); } // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_beam (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_beam); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false); } // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) static void VM_CL_te_plasmaburn (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); } // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET) static void VM_CL_te_flamejet (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } // #443 void(entity e, entity tagentity, string tagname) setattachment void VM_CL_setattachment (void) { prvm_edict_t *e; prvm_edict_t *tagentity; const char *tagname; prvm_eval_t *v; int modelindex; dp_model_t *model; VM_SAFEPARMCOUNT(3, VM_CL_setattachment); e = PRVM_G_EDICT(OFS_PARM0); tagentity = PRVM_G_EDICT(OFS_PARM1); tagname = PRVM_G_STRING(OFS_PARM2); if (e == prog->edicts) { VM_Warning("setattachment: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setattachment: can not modify free entity\n"); return; } if (tagentity == NULL) tagentity = prog->edicts; v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity); if (v) v->edict = PRVM_EDICT_TO_PROG(tagentity); v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index); if (v) v->_float = 0; if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0]) { modelindex = (int)tagentity->fields.client->modelindex; model = CL_GetModelByIndex(modelindex); if (model) { v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname); if (v->_float == 0) Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name); } else Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity)); } } ///////////////////////////////////////// // DP_MD3_TAGINFO extension coded by VorteX int CL_GetTagIndex (prvm_edict_t *e, const char *tagname) { dp_model_t *model = CL_GetModelFromEdict(e); if (model) return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname); else return -1; } int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix) { int r; dp_model_t *model; *tagname = NULL; *parentindex = 0; Matrix4x4_CreateIdentity(tag_localmatrix); if (tagindex >= 0 && (model = CL_GetModelFromEdict(e)) && model->animscenes) { r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix); if(!r) // success? *parentindex += 1; return r; } return 1; } int CL_GetPitchSign(prvm_edict_t *ent) { dp_model_t *model; if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias) return -1; return 1; } void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix) { prvm_eval_t *val; float scale; float pitchsign = 1; scale = 1; val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale); if (val && val->_float != 0) scale = val->_float; // TODO do we need the same weird angle inverting logic here as in the server side case? if(viewmatrix) Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value); else { pitchsign = CL_GetPitchSign(ent); Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale); } } int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out) { dp_model_t *model; if (tagindex >= 0 && (model = CL_GetModelFromEdict(ent)) && model->animscenes) { VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent); VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model); VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend); return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out); } *out = identitymatrix; return 0; } // Warnings/errors code: // 0 - normal (everything all-right) // 1 - world entity // 2 - free entity // 3 - null or non-precached model // 4 - no tags with requested index // 5 - runaway loop at attachment chain extern cvar_t cl_bob; extern cvar_t cl_bobcycle; extern cvar_t cl_bobup; int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) { int ret; prvm_eval_t *val; int attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; dp_model_t *model; *out = identitymatrix; // warnings and errors return identical matrix if (ent == prog->edicts) return 1; if (ent->priv.server->free) return 2; model = CL_GetModelFromEdict(ent); if(!model) return 3; tagmatrix = identitymatrix; attachloop = 0; for(;;) { if(attachloop >= 256) return 5; // apply transformation by child's tagindex on parent entity and then // by parent entity itself ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix); if(ret && attachloop == 0) return ret; CL_GetEntityMatrix(ent, &entitymatrix, false); Matrix4x4_Concat(&tagmatrix, &attachmatrix, out); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); // next iteration we process the parent entity if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict) { tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float; ent = PRVM_EDICT_NUM(val->edict); } else break; attachloop++; } // RENDER_VIEWMODEL magic if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float)) { Matrix4x4_Copy(&tagmatrix, out); CL_GetEntityMatrix(prog->edicts, &entitymatrix, true); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); /* // Cl_bob, ported from rendering code if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value) { double bob, cycle; // LordHavoc: this code is *weird*, but not replacable (I think it // should be done in QC on the server, but oh well, quake is quake) // LordHavoc: figured out bobup: the time at which the sin is at 180 // degrees (which allows lengthening or squishing the peak or valley) cycle = cl.time/cl_bobcycle.value; cycle -= (int)cycle; if (cycle < cl_bobup.value) cycle = sin(M_PI * cycle / cl_bobup.value); else cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value)); // bob is proportional to velocity in the xy plane // (don't count Z, or jumping messes it up) bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value; bob = bob*0.3 + bob*0.7*cycle; Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4)); } */ } return 0; } // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) void VM_CL_gettagindex (void) { prvm_edict_t *ent; const char *tag_name; int tag_index; VM_SAFEPARMCOUNT(2, VM_CL_gettagindex); ent = PRVM_G_EDICT(OFS_PARM0); tag_name = PRVM_G_STRING(OFS_PARM1); if (ent == prog->edicts) { VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent)); return; } if (ent->priv.server->free) { VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent)); return; } tag_index = 0; if (!CL_GetModelFromEdict(ent)) Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent)); else { tag_index = CL_GetTagIndex(ent, tag_name); if (tag_index == 0) Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name); } PRVM_G_FLOAT(OFS_RETURN) = tag_index; } // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) void VM_CL_gettaginfo (void) { prvm_edict_t *e; int tagindex; matrix4x4_t tag_matrix; matrix4x4_t tag_localmatrix; int parentindex; const char *tagname; int returncode; prvm_eval_t *val; vec3_t fo, le, up, trans; const dp_model_t *model; VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo); e = PRVM_G_EDICT(OFS_PARM0); tagindex = (int)PRVM_G_FLOAT(OFS_PARM1); returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex); Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); VectorScale(le, -1, prog->globals.client->v_right); model = CL_GetModelFromEdict(e); VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e); VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model); VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend); CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix); Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans); if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent))) val->_float = parentindex; if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name))) val->string = tagname ? PRVM_SetTempString(tagname) : 0; if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset))) VectorCopy(trans, val->vector); if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward))) VectorCopy(fo, val->vector); if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right))) VectorScale(le, -1, val->vector); if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up))) VectorCopy(up, val->vector); switch(returncode) { case 1: VM_Warning("gettagindex: can't affect world entity\n"); break; case 2: VM_Warning("gettagindex: can't affect free entity\n"); break; case 3: Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e)); break; case 4: Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex); break; case 5: Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e)); break; } } //============================================================================ //==================== // DP_CSQC_SPAWNPARTICLE // a QC hook to engine's CL_NewParticle //==================== // particle theme struct typedef struct vmparticletheme_s { unsigned short typeindex; qboolean initialized; pblend_t blendmode; porientation_t orientation; int color1; int color2; int tex; float size; float sizeincrease; float alpha; float alphafade; float gravity; float bounce; float airfriction; float liquidfriction; float originjitter; float velocityjitter; qboolean qualityreduction; float lifetime; float stretch; int staincolor1; int staincolor2; int staintex; float stainalpha; float stainsize; float delayspawn; float delaycollision; float angle; float spin; }vmparticletheme_t; // particle spawner typedef struct vmparticlespawner_s { mempool_t *pool; qboolean initialized; qboolean verified; vmparticletheme_t *themes; int max_themes; // global addresses float *particle_type; float *particle_blendmode; float *particle_orientation; float *particle_color1; float *particle_color2; float *particle_tex; float *particle_size; float *particle_sizeincrease; float *particle_alpha; float *particle_alphafade; float *particle_time; float *particle_gravity; float *particle_bounce; float *particle_airfriction; float *particle_liquidfriction; float *particle_originjitter; float *particle_velocityjitter; float *particle_qualityreduction; float *particle_stretch; float *particle_staincolor1; float *particle_staincolor2; float *particle_stainalpha; float *particle_stainsize; float *particle_staintex; float *particle_delayspawn; float *particle_delaycollision; float *particle_angle; float *particle_spin; }vmparticlespawner_t; vmparticlespawner_t vmpartspawner; // TODO: automatic max_themes grow static void VM_InitParticleSpawner (int maxthemes) { prvm_eval_t *val; // bound max themes to not be an insane value if (maxthemes < 4) maxthemes = 4; if (maxthemes > 2048) maxthemes = 2048; // allocate and set up structure if (vmpartspawner.initialized) // reallocate { Mem_FreePool(&vmpartspawner.pool); memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t)); } vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL); vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes); vmpartspawner.max_themes = maxthemes; vmpartspawner.initialized = true; vmpartspawner.verified = true; // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame) #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; } #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; } getglobal(particle_type, "particle_type"); getglobal(particle_blendmode, "particle_blendmode"); getglobal(particle_orientation, "particle_orientation"); getglobalvector(particle_color1, "particle_color1"); getglobalvector(particle_color2, "particle_color2"); getglobal(particle_tex, "particle_tex"); getglobal(particle_size, "particle_size"); getglobal(particle_sizeincrease, "particle_sizeincrease"); getglobal(particle_alpha, "particle_alpha"); getglobal(particle_alphafade, "particle_alphafade"); getglobal(particle_time, "particle_time"); getglobal(particle_gravity, "particle_gravity"); getglobal(particle_bounce, "particle_bounce"); getglobal(particle_airfriction, "particle_airfriction"); getglobal(particle_liquidfriction, "particle_liquidfriction"); getglobal(particle_originjitter, "particle_originjitter"); getglobal(particle_velocityjitter, "particle_velocityjitter"); getglobal(particle_qualityreduction, "particle_qualityreduction"); getglobal(particle_stretch, "particle_stretch"); getglobalvector(particle_staincolor1, "particle_staincolor1"); getglobalvector(particle_staincolor2, "particle_staincolor2"); getglobal(particle_stainalpha, "particle_stainalpha"); getglobal(particle_stainsize, "particle_stainsize"); getglobal(particle_staintex, "particle_staintex"); getglobal(particle_staintex, "particle_staintex"); getglobal(particle_delayspawn, "particle_delayspawn"); getglobal(particle_delaycollision, "particle_delaycollision"); getglobal(particle_angle, "particle_angle"); getglobal(particle_spin, "particle_spin"); #undef getglobal #undef getglobalvector } // reset particle theme to default values static void VM_ResetParticleTheme (vmparticletheme_t *theme) { theme->initialized = true; theme->typeindex = pt_static; theme->blendmode = PBLEND_ADD; theme->orientation = PARTICLE_BILLBOARD; theme->color1 = 0x808080; theme->color2 = 0xFFFFFF; theme->tex = 63; theme->size = 2; theme->sizeincrease = 0; theme->alpha = 256; theme->alphafade = 512; theme->gravity = 0.0f; theme->bounce = 0.0f; theme->airfriction = 1.0f; theme->liquidfriction = 4.0f; theme->originjitter = 0.0f; theme->velocityjitter = 0.0f; theme->qualityreduction = false; theme->lifetime = 4; theme->stretch = 1; theme->staincolor1 = -1; theme->staincolor2 = -1; theme->staintex = -1; theme->delayspawn = 0.0f; theme->delaycollision = 0.0f; theme->angle = 0.0f; theme->spin = 0.0f; } // particle theme -> QC globals void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme) { *vmpartspawner.particle_type = theme->typeindex; *vmpartspawner.particle_blendmode = theme->blendmode; *vmpartspawner.particle_orientation = theme->orientation; vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375... vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF; vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF; vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF; vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF; vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF; *vmpartspawner.particle_tex = (float)theme->tex; *vmpartspawner.particle_size = theme->size; *vmpartspawner.particle_sizeincrease = theme->sizeincrease; *vmpartspawner.particle_alpha = theme->alpha/256; *vmpartspawner.particle_alphafade = theme->alphafade/256; *vmpartspawner.particle_time = theme->lifetime; *vmpartspawner.particle_gravity = theme->gravity; *vmpartspawner.particle_bounce = theme->bounce; *vmpartspawner.particle_airfriction = theme->airfriction; *vmpartspawner.particle_liquidfriction = theme->liquidfriction; *vmpartspawner.particle_originjitter = theme->originjitter; *vmpartspawner.particle_velocityjitter = theme->velocityjitter; *vmpartspawner.particle_qualityreduction = theme->qualityreduction; *vmpartspawner.particle_stretch = theme->stretch; vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF; vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF; vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF; vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF; vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF; vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF; *vmpartspawner.particle_staintex = (float)theme->staintex; *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256; *vmpartspawner.particle_stainsize = (float)theme->stainsize; *vmpartspawner.particle_delayspawn = theme->delayspawn; *vmpartspawner.particle_delaycollision = theme->delaycollision; *vmpartspawner.particle_angle = theme->angle; *vmpartspawner.particle_spin = theme->spin; } // QC globals -> particle theme void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme) { theme->typeindex = (unsigned short)*vmpartspawner.particle_type; theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode; theme->orientation = (porientation_t)*vmpartspawner.particle_orientation; theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]); theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]); theme->tex = (int)*vmpartspawner.particle_tex; theme->size = *vmpartspawner.particle_size; theme->sizeincrease = *vmpartspawner.particle_sizeincrease; theme->alpha = *vmpartspawner.particle_alpha*256; theme->alphafade = *vmpartspawner.particle_alphafade*256; theme->lifetime = *vmpartspawner.particle_time; theme->gravity = *vmpartspawner.particle_gravity; theme->bounce = *vmpartspawner.particle_bounce; theme->airfriction = *vmpartspawner.particle_airfriction; theme->liquidfriction = *vmpartspawner.particle_liquidfriction; theme->originjitter = *vmpartspawner.particle_originjitter; theme->velocityjitter = *vmpartspawner.particle_velocityjitter; theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false; theme->stretch = *vmpartspawner.particle_stretch; theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]); theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]); theme->staintex =(int)*vmpartspawner.particle_staintex; theme->stainalpha = *vmpartspawner.particle_stainalpha*256; theme->stainsize = *vmpartspawner.particle_stainsize; theme->delayspawn = *vmpartspawner.particle_delayspawn; theme->delaycollision = *vmpartspawner.particle_delaycollision; theme->angle = *vmpartspawner.particle_angle; theme->spin = *vmpartspawner.particle_spin; } // init particle spawner interface // # float(float max_themes) initparticlespawner void VM_CL_InitParticleSpawner (void) { VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner); VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0)); vmpartspawner.themes[0].initialized = true; VM_ResetParticleTheme(&vmpartspawner.themes[0]); PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0; } // void() resetparticle void VM_CL_ResetParticle (void) { VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n"); return; } VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]); } // void(float themenum) particletheme void VM_CL_ParticleTheme (void) { int themenum; VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n"); return; } themenum = (int)PRVM_G_FLOAT(OFS_PARM0); if (themenum < 0 || themenum >= vmpartspawner.max_themes) { VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum); VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]); return; } if (vmpartspawner.themes[themenum].initialized == false) { VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum); VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]); return; } // load particle theme into globals VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]); } // float() saveparticletheme // void(float themenum) updateparticletheme void VM_CL_ParticleThemeSave (void) { int themenum; VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n"); return; } // allocate new theme, save it and return if (prog->argc < 1) { for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++) if (vmpartspawner.themes[themenum].initialized == false) break; if (themenum >= vmpartspawner.max_themes) { if (vmpartspawner.max_themes == 2048) VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n"); else VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n"); PRVM_G_FLOAT(OFS_RETURN) = -1; return; } vmpartspawner.themes[themenum].initialized = true; VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]); PRVM_G_FLOAT(OFS_RETURN) = themenum; return; } // update existing theme themenum = (int)PRVM_G_FLOAT(OFS_PARM0); if (themenum < 0 || themenum >= vmpartspawner.max_themes) { VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum); return; } vmpartspawner.themes[themenum].initialized = true; VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]); } // void(float themenum) freeparticletheme void VM_CL_ParticleThemeFree (void) { int themenum; VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n"); return; } themenum = (int)PRVM_G_FLOAT(OFS_PARM0); // check parms if (themenum <= 0 || themenum >= vmpartspawner.max_themes) { VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum); return; } if (vmpartspawner.themes[themenum].initialized == false) { VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum); VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]); return; } // free theme VM_ResetParticleTheme(&vmpartspawner.themes[themenum]); vmpartspawner.themes[themenum].initialized = false; } // float(vector org, vector dir, [float theme]) particle // returns 0 if failed, 1 if succesful void VM_CL_SpawnParticle (void) { float *org, *dir; vmparticletheme_t *theme; particle_t *part; int themenum; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n"); PRVM_G_FLOAT(OFS_RETURN) = 0; return; } org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); if (prog->argc < 3) // global-set particle { part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin); if (!part) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } if (*vmpartspawner.particle_delayspawn) part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn; //if (*vmpartspawner.particle_delaycollision) // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision; } else // quick themed particle { themenum = (int)PRVM_G_FLOAT(OFS_PARM2); if (themenum <= 0 || themenum >= vmpartspawner.max_themes) { VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum); PRVM_G_FLOAT(OFS_RETURN) = 0; return; } theme = &vmpartspawner.themes[themenum]; part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin); if (!part) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } if (theme->delayspawn) part->delayedspawn = cl.time + theme->delayspawn; //if (theme->delaycollision) // part->delayedcollisions = cl.time + theme->delaycollision; } PRVM_G_FLOAT(OFS_RETURN) = 1; } // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle // returns 0 if failed, 1 if success void VM_CL_SpawnParticleDelayed (void) { float *org, *dir; vmparticletheme_t *theme; particle_t *part; int themenum; VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2); if (vmpartspawner.verified == false) { VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n"); PRVM_G_FLOAT(OFS_RETURN) = 0; return; } org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); if (prog->argc < 5) // global-set particle part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin); else // themed particle { themenum = (int)PRVM_G_FLOAT(OFS_PARM4); if (themenum <= 0 || themenum >= vmpartspawner.max_themes) { VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum); PRVM_G_FLOAT(OFS_RETURN) = 0; return; } theme = &vmpartspawner.themes[themenum]; part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin); } if (!part) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2); //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3); PRVM_G_FLOAT(OFS_RETURN) = 0; } //==================== //CSQC engine entities query //==================== // float(float entitynum, float whatfld) getentity; // vector(float entitynum, float whatfld) getentityvec; // querying engine-drawn entity // VorteX: currently it's only tested with whatfld = 1..7 void VM_CL_GetEntity (void) { int entnum, fieldnum; float org[3], v1[3], v2[3]; VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec); entnum = PRVM_G_FLOAT(OFS_PARM0); if (entnum < 0 || entnum >= cl.num_entities) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } fieldnum = PRVM_G_FLOAT(OFS_PARM1); switch(fieldnum) { case 0: // active state PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum]; break; case 1: // origin Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN)); break; case 2: // forward Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org); break; case 3: // right Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org); break; case 4: // up Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org); break; case 5: // scale PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix); break; case 6: // origin + v_forward, v_right, v_up Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); break; case 7: // alpha PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha; break; case 8: // colormor VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN)); break; case 9: // pants colormod VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN)); break; case 10: // shirt colormod VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN)); break; case 11: // skinnum PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum; break; case 12: // mins VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN)); break; case 13: // maxs VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN)); break; case 14: // absmin Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org); VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN)); break; case 15: // absmax Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org); VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN)); break; case 16: // light VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN)); break; default: PRVM_G_FLOAT(OFS_RETURN) = 0; break; } } //==================== //QC POLYGON functions //==================== #define VMPOLYGONS_MAXPOINTS 64 typedef struct vmpolygons_triangle_s { rtexture_t *texture; int drawflag; unsigned short elements[3]; }vmpolygons_triangle_t; typedef struct vmpolygons_s { mempool_t *pool; qboolean initialized; double progstarttime; int max_vertices; int num_vertices; float *data_vertex3f; float *data_color4f; float *data_texcoord2f; int max_triangles; int num_triangles; vmpolygons_triangle_t *data_triangles; unsigned short *data_sortedelement3s; qboolean begin_active; rtexture_t *begin_texture; int begin_drawflag; int begin_vertices; float begin_vertex[VMPOLYGONS_MAXPOINTS][3]; float begin_color[VMPOLYGONS_MAXPOINTS][4]; float begin_texcoord[VMPOLYGONS_MAXPOINTS][2]; } vmpolygons_t; // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions? vmpolygons_t vmpolygons[PRVM_MAXPROGS]; //#304 void() renderscene (EXT_CSQC) // moved that here to reset the polygons, // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0 // --blub void VM_CL_R_RenderScene (void) { double t = Sys_DoubleTime(); vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene); // we need to update any RENDER_VIEWMODEL entities at this point because // csqc supplies its own view matrix CL_UpdateViewEntities(); // now draw stuff! R_RenderView(); polys->num_vertices = polys->num_triangles = 0; polys->progstarttime = prog->starttime; // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t; } static void VM_ResizePolygons(vmpolygons_t *polys) { float *oldvertex3f = polys->data_vertex3f; float *oldcolor4f = polys->data_color4f; float *oldtexcoord2f = polys->data_texcoord2f; vmpolygons_triangle_t *oldtriangles = polys->data_triangles; unsigned short *oldsortedelement3s = polys->data_sortedelement3s; polys->max_vertices = min(polys->max_triangles*3, 65536); polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3])); polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4])); polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2])); polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t)); polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3])); if (polys->num_vertices) { memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3])); memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4])); memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2])); } if (polys->num_triangles) { memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t)); memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3])); } if (oldvertex3f) Mem_Free(oldvertex3f); if (oldcolor4f) Mem_Free(oldcolor4f); if (oldtexcoord2f) Mem_Free(oldtexcoord2f); if (oldtriangles) Mem_Free(oldtriangles); if (oldsortedelement3s) Mem_Free(oldsortedelement3s); } static void VM_InitPolygons (vmpolygons_t* polys) { memset(polys, 0, sizeof(*polys)); polys->pool = Mem_AllocPool("VMPOLY", 0, NULL); polys->max_triangles = 1024; VM_ResizePolygons(polys); polys->initialized = true; } static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int surfacelistindex; vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!) return; R_Mesh_ResetTextureState(); R_EntityMatrix(&identitymatrix); GL_CullFace(GL_NONE); R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f); for (surfacelistindex = 0;surfacelistindex < numsurfaces;) { int numtriangles = 0; rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture; int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag; // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it // FIXME factor this out if(drawflag == DRAWFLAG_ADDITIVE) GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); else if(drawflag == DRAWFLAG_MODULATE) GL_BlendFunc(GL_DST_COLOR, GL_ZERO); else if(drawflag == DRAWFLAG_2XMODULATE) GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else if(drawflag == DRAWFLAG_SCREEN) GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE); else GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1); numtriangles = 0; for (;surfacelistindex < numsurfaces;surfacelistindex++) { if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag) break; VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles); numtriangles++; } R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0); } } void VMPolygons_Store(vmpolygons_t *polys) { if (r_refdef.draw2dstage) { // draw the polygon as 2D immediately drawqueuemesh_t mesh; mesh.texture = polys->begin_texture; mesh.num_vertices = polys->begin_vertices; mesh.num_triangles = polys->begin_vertices-2; mesh.data_element3i = polygonelement3i; mesh.data_element3s = polygonelement3s; mesh.data_vertex3f = polys->begin_vertex[0]; mesh.data_color4f = polys->begin_color[0]; mesh.data_texcoord2f = polys->begin_texcoord[0]; DrawQ_Mesh(&mesh, polys->begin_drawflag); } else { // queue the polygon as 3D for sorted transparent rendering later int i; if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2) { polys->max_triangles *= 2; VM_ResizePolygons(polys); } if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices) { // needle in a haystack! // polys->num_vertices was used for copying where we actually want to copy begin_vertices // that also caused it to not render the first polygon that is added // --blub memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3])); memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4])); memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2])); for (i = 0;i < polys->begin_vertices-2;i++) { polys->data_triangles[polys->num_triangles].texture = polys->begin_texture; polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag; polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices; polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1; polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2; polys->num_triangles++; } polys->num_vertices += polys->begin_vertices; } } polys->begin_active = false; } // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black] // LordHavoc: agreed, this is a mess void VM_CL_AddPolygonsToMeshQueue (void) { int i; vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); vec3_t center; // only add polygons of the currently active prog to the queue - if there is none, we're done if( !prog ) return; if (!polys->num_triangles) return; for (i = 0;i < polys->num_triangles;i++) { VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center); R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL); } /*polys->num_triangles = 0; // now done after rendering the scene, polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */ } //void(string texturename, float flag) R_BeginPolygon void VM_CL_R_PolygonBegin (void) { const char *picname; skinframe_t *sf; vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); int tf; // TODO instead of using skinframes here (which provides the benefit of // better management of flags, and is more suited for 3D rendering), what // about supporting Q3 shaders? VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin); if (!polys->initialized) VM_InitPolygons(polys); if(polys->progstarttime != prog->starttime) { // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid) polys->num_vertices = polys->num_triangles = 0; polys->progstarttime = prog->starttime; } if (polys->begin_active) { VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n"); return; } picname = PRVM_G_STRING(OFS_PARM0); sf = NULL; if(*picname) { tf = TEXF_ALPHA; if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP) tf |= TEXF_MIPMAP; do { sf = R_SkinFrame_FindNextByName(sf, picname); } while(sf && sf->textureflags != tf); if(!sf || !sf->base) sf = R_SkinFrame_LoadExternal(picname, tf, true); if(sf) R_SkinFrame_MarkUsed(sf); } polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white; polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK; polys->begin_vertices = 0; polys->begin_active = true; } //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex void VM_CL_R_PolygonVertex (void) { vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex); if (!polys->begin_active) { VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n"); return; } if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS) { VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS); return; } polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0]; polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1]; polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2]; polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0]; polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1]; polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0]; polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1]; polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2]; polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3); polys->begin_vertices++; } //void() R_EndPolygon void VM_CL_R_PolygonEnd (void) { vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd); if (!polys->begin_active) { VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n"); return; } polys->begin_active = false; if (polys->begin_vertices >= 3) VMPolygons_Store(polys); else VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices); } static vmpolygons_t debugPolys; void Debug_PolygonBegin(const char *picname, int drawflag) { if(!debugPolys.initialized) VM_InitPolygons(&debugPolys); if(debugPolys.begin_active) { Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n"); return; } debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white; debugPolys.begin_drawflag = drawflag; debugPolys.begin_vertices = 0; debugPolys.begin_active = true; } void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a) { if(!debugPolys.begin_active) { Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n"); return; } if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS) { Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS); return; } debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x; debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y; debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z; debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s; debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t; debugPolys.begin_color[debugPolys.begin_vertices][0] = r; debugPolys.begin_color[debugPolys.begin_vertices][1] = g; debugPolys.begin_color[debugPolys.begin_vertices][2] = b; debugPolys.begin_color[debugPolys.begin_vertices][3] = a; debugPolys.begin_vertices++; } void Debug_PolygonEnd(void) { if (!debugPolys.begin_active) { Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n"); return; } debugPolys.begin_active = false; if (debugPolys.begin_vertices >= 3) VMPolygons_Store(&debugPolys); else Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices); } /* ============= CL_CheckBottom Returns false if any part of the bottom of the entity is off an edge that is not a staircase. ============= */ qboolean CL_CheckBottom (prvm_edict_t *ent) { vec3_t mins, maxs, start, stop; trace_t trace; int x, y; float mid, bottom; VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = x ? maxs[0] : mins[0]; start[1] = y ? maxs[1] : mins[1]; if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))) goto realcheck; } return true; // we got out easy realcheck: // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*sv_stepheight.value; trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true); if (trace.fraction == 1.0) return false; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = stop[0] = x ? maxs[0] : mins[0]; start[1] = stop[1] = y ? maxs[1] : mins[1]; trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value) return false; } return true; } /* ============= CL_movestep Called by monster program code. The move will be adjusted for slopes and stairs, but if the move isn't possible, no move is done and false is returned ============= */ qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace) { float dz; vec3_t oldorg, neworg, end, traceendpos; trace_t trace; int i, svent; prvm_edict_t *enemy; prvm_eval_t *val; // try the move VectorCopy (ent->fields.client->origin, oldorg); VectorAdd (ent->fields.client->origin, move, neworg); // flying monsters don't step up if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) ) { // try one move with vertical motion, then one without for (i=0 ; i<2 ; i++) { VectorAdd (ent->fields.client->origin, move, neworg); enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy); if (i == 0 && enemy != prog->edicts) { dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2]; if (dz > 40) neworg[2] -= 8; if (dz < 30) neworg[2] += 8; } trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true); if (settrace) CL_VM_SetTraceGlobals(&trace, svent); if (trace.fraction == 1) { VectorCopy(trace.endpos, traceendpos); if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK)) return false; // swim monster left water VectorCopy (traceendpos, ent->fields.client->origin); if (relink) CL_LinkEdict(ent); return true; } if (enemy == prog->edicts) break; } return false; } // push down from a step height above the wished position neworg[2] += sv_stepheight.value; VectorCopy (neworg, end); end[2] -= sv_stepheight.value*2; trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true); if (settrace) CL_VM_SetTraceGlobals(&trace, svent); if (trace.startsolid) { neworg[2] -= sv_stepheight.value; trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true); if (settrace) CL_VM_SetTraceGlobals(&trace, svent); if (trace.startsolid) return false; } if (trace.fraction == 1) { // if monster had the ground pulled out, go ahead and fall if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) { VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin); if (relink) CL_LinkEdict(ent); ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND; return true; } return false; // walked off an edge } // check point traces down for dangling corners VectorCopy (trace.endpos, ent->fields.client->origin); if (!CL_CheckBottom (ent)) { if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) { // entity had floor mostly pulled out from underneath it // and is trying to correct if (relink) CL_LinkEdict(ent); return true; } VectorCopy (oldorg, ent->fields.client->origin); return false; } if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity))) val->edict = PRVM_EDICT_TO_PROG(trace.ent); // the move is ok if (relink) CL_LinkEdict(ent); return true; } /* =============== VM_CL_walkmove float(float yaw, float dist[, settrace]) walkmove =============== */ static void VM_CL_walkmove (void) { prvm_edict_t *ent; float yaw, dist; vec3_t move; mfunction_t *oldf; int oldself; qboolean settrace; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove); // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.client->self); if (ent == prog->edicts) { VM_Warning("walkmove: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("walkmove: can not modify free entity\n"); return; } yaw = PRVM_G_FLOAT(OFS_PARM0); dist = PRVM_G_FLOAT(OFS_PARM1); settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2); if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) return; yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because CL_movestep may call other progs oldf = prog->xfunction; oldself = prog->globals.client->self; PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace); // restore program state prog->xfunction = oldf; prog->globals.client->self = oldself; } /* =============== VM_CL_serverkey string(string key) serverkey =============== */ void VM_CL_serverkey(void) { char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNT(1, VM_CL_serverkey); InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string)); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string); } /* ================= VM_CL_checkpvs Checks if an entity is in a point's PVS. Should be fast but can be inexact. float checkpvs(vector viewpos, entity viewee) = #240; ================= */ static void VM_CL_checkpvs (void) { vec3_t viewpos; prvm_edict_t *viewee; vec3_t mi, ma; #if 1 unsigned char *pvs; #else int fatpvsbytes; unsigned char fatpvs[MAX_MAP_LEAFS/8]; #endif VM_SAFEPARMCOUNT(2, VM_SV_checkpvs); VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos); viewee = PRVM_G_EDICT(OFS_PARM1); if(viewee->priv.required->free) { VM_Warning("checkpvs: can not check free entity\n"); PRVM_G_FLOAT(OFS_RETURN) = 4; return; } VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi); VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma); #if 1 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS) { // no PVS support on this worldmodel... darn PRVM_G_FLOAT(OFS_RETURN) = 3; return; } pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos); if(!pvs) { // viewpos isn't in any PVS... darn PRVM_G_FLOAT(OFS_RETURN) = 2; return; } PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma); #else // using fat PVS like FTEQW does (slow) if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS) { // no PVS support on this worldmodel... darn PRVM_G_FLOAT(OFS_RETURN) = 3; return; } fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false); if(!fatpvsbytes) { // viewpos isn't in any PVS... darn PRVM_G_FLOAT(OFS_RETURN) = 2; return; } PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma); #endif } // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex. static void VM_CL_skel_create(void) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); dp_model_t *model = CL_GetModelByIndex(modelindex); skeleton_t *skeleton; int i; PRVM_G_FLOAT(OFS_RETURN) = 0; if (!model || !model->num_bones) return; for (i = 0;i < MAX_EDICTS;i++) if (!prog->skeletons[i]) break; if (i == MAX_EDICTS) return; prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t)); PRVM_G_FLOAT(OFS_RETURN) = i + 1; skeleton->model = model; skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1); // initialize to identity matrices for (i = 0;i < skeleton->model->num_bones;i++) skeleton->relativetransforms[i] = identitymatrix; } // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure static void VM_CL_skel_build(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1); int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2); float retainfrac = PRVM_G_FLOAT(OFS_PARM3); int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1; dp_model_t *model = CL_GetModelByIndex(modelindex); float blendfrac; int numblends; int bonenum; int blendindex; framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS]; frameblend_t frameblend[MAX_FRAMEBLENDS]; matrix4x4_t blendedmatrix; matrix4x4_t matrix; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; firstbone = max(0, firstbone); lastbone = min(lastbone, model->num_bones - 1); lastbone = min(lastbone, skeleton->model->num_bones - 1); VM_GenerateFrameGroupBlend(framegroupblend, ed); VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model); blendfrac = 1.0f - retainfrac; for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++) frameblend[numblends].lerp *= blendfrac; for (bonenum = firstbone;bonenum <= lastbone;bonenum++) { memset(&blendedmatrix, 0, sizeof(blendedmatrix)); Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac); for (blendindex = 0;blendindex < numblends;blendindex++) { Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum)); Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp); } skeleton->relativetransforms[bonenum] = blendedmatrix; } PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1; } // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton static void VM_CL_skel_get_numbones(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones; } // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring) static void VM_CL_skel_get_bonename(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; PRVM_G_INT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name); } // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this) static void VM_CL_skel_get_boneparent(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1; } // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex static void VM_CL_skel_find_bone(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; const char *tagname = PRVM_G_STRING(OFS_PARM1); skeleton_t *skeleton; PRVM_G_FLOAT(OFS_RETURN) = 0; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1; } // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone) static void VM_CL_skel_get_bonerel(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; matrix4x4_t matrix; vec3_t forward, left, up, origin; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); VectorClear(prog->globals.client->v_forward); VectorClear(prog->globals.client->v_right); VectorClear(prog->globals.client->v_up); if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; matrix = skeleton->relativetransforms[bonenum]; Matrix4x4_ToVectors(&matrix, forward, left, up, origin); VectorCopy(forward, prog->globals.client->v_forward); VectorNegate(left, prog->globals.client->v_right); VectorCopy(up, prog->globals.client->v_up); VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN)); } // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity) static void VM_CL_skel_get_boneabs(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; vec3_t forward, left, up, origin; VectorClear(PRVM_G_VECTOR(OFS_RETURN)); VectorClear(prog->globals.client->v_forward); VectorClear(prog->globals.client->v_right); VectorClear(prog->globals.client->v_up); if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; matrix = skeleton->relativetransforms[bonenum]; // convert to absolute while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0) { temp = matrix; Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp); } Matrix4x4_ToVectors(&matrix, forward, left, up, origin); VectorCopy(forward, prog->globals.client->v_forward); VectorNegate(left, prog->globals.client->v_right); VectorCopy(up, prog->globals.client->v_up); VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN)); } // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) static void VM_CL_skel_set_bone(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; VectorCopy(prog->globals.client->v_forward, forward); VectorNegate(prog->globals.client->v_right, left); VectorCopy(prog->globals.client->v_up, up); VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); skeleton->relativetransforms[bonenum] = matrix; } // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) static void VM_CL_skel_mul_bone(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; if (bonenum < 0 || bonenum >= skeleton->model->num_bones) return; VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin); VectorCopy(prog->globals.client->v_forward, forward); VectorNegate(prog->globals.client->v_right, left); VectorCopy(prog->globals.client->v_up, up); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); temp = skeleton->relativetransforms[bonenum]; Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp); } // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones) static void VM_CL_skel_mul_bones(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1; int bonenum; vec3_t forward, left, up, origin; skeleton_t *skeleton; matrix4x4_t matrix; matrix4x4_t temp; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin); VectorCopy(prog->globals.client->v_forward, forward); VectorNegate(prog->globals.client->v_right, left); VectorCopy(prog->globals.client->v_up, up); Matrix4x4_FromVectors(&matrix, forward, left, up, origin); firstbone = max(0, firstbone); lastbone = min(lastbone, skeleton->model->num_bones - 1); for (bonenum = firstbone;bonenum <= lastbone;bonenum++) { temp = skeleton->relativetransforms[bonenum]; Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp); } } // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse static void VM_CL_skel_copybones(void) { int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1; int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1; int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1; int bonenum; skeleton_t *skeletondst; skeleton_t *skeletonsrc; if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst])) return; if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc])) return; firstbone = max(0, firstbone); lastbone = min(lastbone, skeletondst->model->num_bones - 1); lastbone = min(lastbone, skeletonsrc->model->num_bones - 1); for (bonenum = firstbone;bonenum <= lastbone;bonenum++) skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum]; } // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work) static void VM_CL_skel_delete(void) { int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1; skeleton_t *skeleton; if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex])) return; Mem_Free(skeleton); prog->skeletons[skeletonindex] = NULL; } // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found static void VM_CL_frameforname(void) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); dp_model_t *model = CL_GetModelByIndex(modelindex); const char *name = PRVM_G_STRING(OFS_PARM1); int i; PRVM_G_FLOAT(OFS_RETURN) = -1; if (!model || !model->animscenes) return; for (i = 0;i < model->numframes;i++) { if (!strcasecmp(model->animscenes[i].name, name)) { PRVM_G_FLOAT(OFS_RETURN) = i; break; } } } // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0. static void VM_CL_frameduration(void) { int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0); dp_model_t *model = CL_GetModelByIndex(modelindex); int framenum = (int)PRVM_G_FLOAT(OFS_PARM1); PRVM_G_FLOAT(OFS_RETURN) = 0; if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes) return; if (model->animscenes[framenum].framerate) PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate; } //============================================================================ // To create a almost working builtin file from this replace: // "^NULL.*" with "" // "^{.*//.*}:Wh\(.*\)" with "\1" // "\:" with "//" // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;" // "\n\n+" with "\n\n" prvm_builtin_t vm_cl_builtins[] = { NULL, // #0 NULL function (not callable) (QUAKE) VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE) VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE) VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE) VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE) NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE) VM_break, // #6 void() break (QUAKE) VM_random, // #7 float() random (QUAKE) VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE) VM_normalize, // #9 vector(vector v) normalize (QUAKE) VM_error, // #10 void(string e) error (QUAKE) VM_objerror, // #11 void(string e) objerror (QUAKE) VM_vlen, // #12 float(vector v) vlen (QUAKE) VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE) VM_CL_spawn, // #14 entity() spawn (QUAKE) VM_remove, // #15 void(entity e) remove (QUAKE) VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE) NULL, // #17 entity() checkclient (QUAKE) VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE) VM_precache_sound, // #19 void(string s) precache_sound (QUAKE) VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE) NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE) VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE) NULL, // #23 void(string s, ...) bprint (QUAKE) NULL, // #24 void(entity client, string s, ...) sprint (QUAKE) VM_dprint, // #25 void(string s, ...) dprint (QUAKE) VM_ftos, // #26 string(float f) ftos (QUAKE) VM_vtos, // #27 string(vector v) vtos (QUAKE) VM_coredump, // #28 void() coredump (QUAKE) VM_traceon, // #29 void() traceon (QUAKE) VM_traceoff, // #30 void() traceoff (QUAKE) VM_eprint, // #31 void(entity e) eprint (QUAKE) VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE) NULL, // #33 (QUAKE) VM_CL_droptofloor, // #34 float() droptofloor (QUAKE) VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE) VM_rint, // #36 float(float v) rint (QUAKE) VM_floor, // #37 float(float v) floor (QUAKE) VM_ceil, // #38 float(float v) ceil (QUAKE) NULL, // #39 (QUAKE) VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE) VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE) NULL, // #42 (QUAKE) VM_fabs, // #43 float(float f) fabs (QUAKE) NULL, // #44 vector(entity e, float speed) aim (QUAKE) VM_cvar, // #45 float(string s) cvar (QUAKE) VM_localcmd, // #46 void(string s) localcmd (QUAKE) VM_nextent, // #47 entity(entity e) nextent (QUAKE) VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE) VM_changeyaw, // #49 void() ChangeYaw (QUAKE) NULL, // #50 (QUAKE) VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE) NULL, // #52 void(float to, float f) WriteByte (QUAKE) NULL, // #53 void(float to, float f) WriteChar (QUAKE) NULL, // #54 void(float to, float f) WriteShort (QUAKE) NULL, // #55 void(float to, float f) WriteLong (QUAKE) NULL, // #56 void(float to, float f) WriteCoord (QUAKE) NULL, // #57 void(float to, float f) WriteAngle (QUAKE) NULL, // #58 void(float to, string s) WriteString (QUAKE) NULL, // #59 (QUAKE) VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS) NULL, // #66 (QUAKE) NULL, // #67 void(float step) movetogoal (QUAKE) VM_precache_file, // #68 string(string s) precache_file (QUAKE) VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE) NULL, // #70 void(string s) changelevel (QUAKE) NULL, // #71 (QUAKE) VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE) NULL, // #73 void(entity client, strings) centerprint (QUAKE) VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE) VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE) VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE) VM_precache_file, // #77 string(string s) precache_file2 (QUAKE) NULL, // #78 void(entity e) setspawnparms (QUAKE) NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD) NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD) VM_stof, // #81 float(string s) stof (FRIK_FILE) NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD) NULL, // #83 (QUAKE) NULL, // #84 (QUAKE) NULL, // #85 (QUAKE) NULL, // #86 (QUAKE) NULL, // #87 (QUAKE) NULL, // #88 (QUAKE) NULL, // #89 (QUAKE) VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system) // FrikaC and Telejano range #100-#199 NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) VM_strlen, // #114 float(string s) strlen (FRIK_FILE) VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE) VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) VM_stov, // #117 vector(string) stov (FRIK_FILE) VM_strzone, // #118 string(string s) strzone (FRIK_FILE) VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE) NULL, // #120 NULL, // #121 NULL, // #122 NULL, // #123 NULL, // #124 NULL, // #125 NULL, // #126 NULL, // #127 NULL, // #128 NULL, // #129 NULL, // #130 NULL, // #131 NULL, // #132 NULL, // #133 NULL, // #134 NULL, // #135 NULL, // #136 NULL, // #137 NULL, // #138 NULL, // #139 NULL, // #140 NULL, // #141 NULL, // #142 NULL, // #143 NULL, // #144 NULL, // #145 NULL, // #146 NULL, // #147 NULL, // #148 NULL, // #149 NULL, // #150 NULL, // #151 NULL, // #152 NULL, // #153 NULL, // #154 NULL, // #155 NULL, // #156 NULL, // #157 NULL, // #158 NULL, // #159 NULL, // #160 NULL, // #161 NULL, // #162 NULL, // #163 NULL, // #164 NULL, // #165 NULL, // #166 NULL, // #167 NULL, // #168 NULL, // #169 NULL, // #170 NULL, // #171 NULL, // #172 NULL, // #173 NULL, // #174 NULL, // #175 NULL, // #176 NULL, // #177 NULL, // #178 NULL, // #179 NULL, // #180 NULL, // #181 NULL, // #182 NULL, // #183 NULL, // #184 NULL, // #185 NULL, // #186 NULL, // #187 NULL, // #188 NULL, // #189 NULL, // #190 NULL, // #191 NULL, // #192 NULL, // #193 NULL, // #194 NULL, // #195 NULL, // #196 NULL, // #197 NULL, // #198 NULL, // #199 // FTEQW range #200-#299 NULL, // #200 NULL, // #201 NULL, // #202 NULL, // #203 NULL, // #204 NULL, // #205 NULL, // #206 NULL, // #207 NULL, // #208 NULL, // #209 NULL, // #210 NULL, // #211 NULL, // #212 NULL, // #213 NULL, // #214 NULL, // #215 NULL, // #216 NULL, // #217 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT) NULL, // #219 NULL, // #220 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS) VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS) VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS) VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS) VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS) VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS) VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS) VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS) VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS) VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS) NULL, // #231 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) NULL, // #233 NULL, // #234 NULL, // #235 NULL, // #236 NULL, // #237 NULL, // #238 NULL, // #239 VM_CL_checkpvs, // #240 NULL, // #241 NULL, // #242 NULL, // #243 NULL, // #244 NULL, // #245 NULL, // #246 NULL, // #247 NULL, // #248 NULL, // #249 NULL, // #250 NULL, // #251 NULL, // #252 NULL, // #253 NULL, // #254 NULL, // #255 NULL, // #256 NULL, // #257 NULL, // #258 NULL, // #259 NULL, // #260 NULL, // #261 NULL, // #262 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex. VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring) VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this) VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone) VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity) VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone) VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones) VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work) VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0. NULL, // #278 NULL, // #279 NULL, // #280 NULL, // #281 NULL, // #282 NULL, // #283 NULL, // #284 NULL, // #285 NULL, // #286 NULL, // #287 NULL, // #288 NULL, // #289 NULL, // #290 NULL, // #291 NULL, // #292 NULL, // #293 NULL, // #294 NULL, // #295 NULL, // #296 NULL, // #297 NULL, // #298 NULL, // #299 // CSQC range #300-#399 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC) VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC) VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC) VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC) VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC) VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC) VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC) NULL, // #312 NULL, // #313 NULL, // #314 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC) VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC) VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC) VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC) VM_freepic, // #319 void(string name) freepic (EXT_CSQC) VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC) VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC) VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC) VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC) VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea VM_drawresetcliparea, // #325 void(void) drawresetcliparea VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC) VM_stringwidth, // #327 // FIXME is this okay? VM_drawsubpic, // #328 // FIXME is this okay? VM_drawrotpic, // #329 // FIXME is this okay? VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC) VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC) VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC) VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC) VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC) VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC) VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT) VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC) VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC) VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC) VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC) VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC) VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC) VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC) VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC) VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC) VM_isserver, // #350 float() isserver (EXT_CSQC) VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC) VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too) VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC) VM_CL_videoplaying, // #355 NULL, // #356 NULL, // #357 NULL, // #358 NULL, // #359 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC) VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC) VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC) VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC) VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC) VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC) VM_CL_ReadString, // #366 string() readstring (EXT_CSQC) VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC) NULL, // #368 NULL, // #369 NULL, // #370 NULL, // #371 NULL, // #372 NULL, // #373 NULL, // #374 NULL, // #375 NULL, // #376 NULL, // #377 NULL, // #378 NULL, // #379 NULL, // #380 NULL, // #381 NULL, // #382 NULL, // #383 NULL, // #384 NULL, // #385 NULL, // #386 NULL, // #387 NULL, // #388 NULL, // #389 NULL, // #390 NULL, // #391 NULL, // #392 NULL, // #393 NULL, // #394 NULL, // #395 NULL, // #396 NULL, // #397 NULL, // #398 NULL, // #399 // LordHavoc's range #400-#499 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH) VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH) VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH) VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH) VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING) VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS) VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT) NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING) VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET) NULL, // #458 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM) VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS) VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS) VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS) VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS) VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS) VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS) VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS) VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS) VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS) VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS) NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN) VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN) VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN) VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN) VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN) VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS) VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS) VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME) VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR) VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS) VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS) VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING) VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND) VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE) VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE) VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute VM_gecko_create, // #487 float gecko_create( string name ) VM_gecko_destroy, // #488 void gecko_destroy( string name ) VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI ) VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype ) VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y ) VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h ) VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name ) VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16) VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE) VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA) VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA) VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA) VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA) VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA) VM_CL_ReadPicture, // #501 string() ReadPicture = #501; NULL, // #502 VM_whichpack, // #503 string(string) whichpack = #503; VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504; NULL, // #505 NULL, // #506 NULL, // #507 NULL, // #508 NULL, // #509 VM_uri_escape, // #510 string(string in) uri_escape = #510; VM_uri_unescape, // #511 string(string in) uri_unescape = #511; VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT) VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET) VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE) VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE) VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE) VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST) VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION) VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME) VM_keynumtostring, // #520 string keynumtostring(float keynum) VM_findkeysforcommand, // #521 string findkeysforcommand(string command) VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE) VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE) VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE) VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE) VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE) VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE) VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE) VM_loadfromdata, // #529 VM_loadfromfile, // #530 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE) VM_log, // #532 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME) VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME) NULL, // #535 NULL, // #536 NULL, // #537 NULL, // #538 NULL, // #539 NULL, // #540 NULL, // #541 NULL, // #542 NULL, // #543 NULL, // #544 NULL, // #545 NULL, // #546 NULL, // #547 NULL, // #548 NULL, // #549 NULL, // #550 NULL, // #551 NULL, // #552 NULL, // #553 NULL, // #554 NULL, // #555 NULL, // #556 NULL, // #557 NULL, // #558 NULL, // #559 NULL, // #560 NULL, // #561 NULL, // #562 NULL, // #563 NULL, // #564 NULL, // #565 NULL, // #566 NULL, // #567 NULL, // #568 NULL, // #569 NULL, // #570 NULL, // #571 NULL, // #572 NULL, // #573 NULL, // #574 NULL, // #575 NULL, // #576 NULL, // #577 NULL, // #578 NULL, // #579 NULL, // #580 NULL, // #581 NULL, // #582 NULL, // #583 NULL, // #584 NULL, // #585 NULL, // #586 NULL, // #587 NULL, // #588 NULL, // #589 NULL, // #590 NULL, // #591 NULL, // #592 NULL, // #593 NULL, // #594 NULL, // #595 NULL, // #596 NULL, // #597 NULL, // #598 NULL, // #599 NULL, // #600 NULL, // #601 NULL, // #602 NULL, // #603 NULL, // #604 VM_callfunction, // #605 VM_writetofile, // #606 VM_isfunction, // #607 NULL, // #608 NULL, // #609 NULL, // #610 NULL, // #611 NULL, // #612 VM_parseentitydata, // #613 NULL, // #614 NULL, // #615 NULL, // #616 NULL, // #617 NULL, // #618 NULL, // #619 NULL, // #620 NULL, // #621 NULL, // #622 NULL, // #623 VM_CL_getextresponse, // #624 string getextresponse(void) NULL, // #625 NULL, // #626 VM_sprintf, // #627 string sprintf(string format, ...) VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE) VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE) NULL, // #630 }; const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t); void VM_Polygons_Reset(void) { vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr(); // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system if(polys->initialized) { Mem_FreePool(&polys->pool); polys->initialized = false; } } void VM_CL_Cmd_Init(void) { VM_Cmd_Init(); VM_Polygons_Reset(); } void VM_CL_Cmd_Reset(void) { World_End(&cl.world); VM_Cmd_Reset(); VM_Polygons_Reset(); }