#include "quakedef.h" #include "prvm_cmds.h" #include "csprogs.h" #include "cl_collision.h" #include "r_shadow.h" //============================================================================ // Client //[515]: unsolved PROBLEMS //- finish player physics code (cs_runplayerphysics) //- EntWasFreed ? //- RF_DEPTHHACK is not like it should be //- add builtin that sets cl.viewangles instead of reading "input_angles" global //- finish lines support for R_Polygon*** //- insert selecttraceline into traceline somehow //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh) //4 feature darkplaces csqc: add builtins to clientside qc for gl calls sfx_t *S_FindName(const char *name); int Sbar_GetPlayer (int index); void Sbar_SortFrags (void); void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius); void CSQC_RelinkAllEntities (int drawmask); void CSQC_RelinkCSQCEntities (void); const char *Key_GetBind (int key); // #1 void(vector ang) makevectors static void VM_CL_makevectors (void) { VM_SAFEPARMCOUNT(1, VM_CL_makevectors); AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up); } // #2 void(entity e, vector o) setorigin static void VM_CL_setorigin (void) { prvm_edict_t *e; float *org; VM_SAFEPARMCOUNT(2, VM_CL_setorigin); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setorigin: can not modify world entity\n"); return; } if (e->priv.required->free) { VM_Warning("setorigin: can not modify free entity\n"); return; } org = PRVM_G_VECTOR(OFS_PARM1); VectorCopy (org, e->fields.client->origin); CL_LinkEdict(e); } // #3 void(entity e, string m) setmodel static void VM_CL_setmodel (void) { prvm_edict_t *e; const char *m; struct model_s *mod; int i; VM_SAFEPARMCOUNT(2, VM_CL_setmodel); e = PRVM_G_EDICT(OFS_PARM0); m = PRVM_G_STRING(OFS_PARM1); for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++) { if (!strcmp(cl.csqc_model_precache[i]->name, m)) { e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name); e->fields.client->modelindex = -(i+1); return; } } for (i = 0;i < MAX_MODELS;i++) { mod = cl.model_precache[i]; if (mod && !strcmp(mod->name, m)) { e->fields.client->model = PRVM_SetEngineString(mod->name); e->fields.client->modelindex = i; return; } } e->fields.client->modelindex = 0; e->fields.client->model = 0; VM_Warning ("setmodel: model '%s' not precached\n", m); } // #4 void(entity e, vector min, vector max) setsize static void VM_CL_setsize (void) { prvm_edict_t *e; float *min, *max; VM_SAFEPARMCOUNT(3, VM_CL_setsize); e = PRVM_G_EDICT(OFS_PARM0); if (e == prog->edicts) { VM_Warning("setsize: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setsize: can not modify free entity\n"); return; } min = PRVM_G_VECTOR(OFS_PARM1); max = PRVM_G_VECTOR(OFS_PARM2); VectorCopy (min, e->fields.client->mins); VectorCopy (max, e->fields.client->maxs); VectorSubtract (max, min, e->fields.client->size); CL_LinkEdict(e); } // #8 void(entity e, float chan, string samp, float volume, float atten) sound static void VM_CL_sound (void) { const char *sample; int channel; prvm_edict_t *entity; float volume; float attenuation; VM_SAFEPARMCOUNT(5, VM_CL_sound); entity = PRVM_G_EDICT(OFS_PARM0); channel = (int)PRVM_G_FLOAT(OFS_PARM1); sample = PRVM_G_STRING(OFS_PARM2); volume = PRVM_G_FLOAT(OFS_PARM3); attenuation = PRVM_G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 1) { VM_Warning("VM_CL_sound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n"); return; } if (channel < 0 || channel > 7) { VM_Warning("VM_CL_sound: channel must be in range 0-7\n"); return; } S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation); } // #483 void(vector origin, string sample, float volume, float attenuation) pointsound static void VM_CL_pointsound(void) { const char *sample; float volume; float attenuation; vec3_t org; VM_SAFEPARMCOUNT(4, VM_CL_pointsound); VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org); sample = PRVM_G_STRING(OFS_PARM1); volume = PRVM_G_FLOAT(OFS_PARM2); attenuation = PRVM_G_FLOAT(OFS_PARM3); if (volume < 0 || volume > 1) { VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n"); return; } if (attenuation < 0 || attenuation > 4) { VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n"); return; } // Send World Entity as Entity to Play Sound (for CSQC, that is 32768) S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation); } // #14 entity() spawn static void VM_CL_spawn (void) { prvm_edict_t *ed; ed = PRVM_ED_Alloc(); // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black] ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ? VM_RETURN_EDICT(ed); } // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline static void VM_CL_traceline (void) { float *v1, *v2; trace_t trace; int move; prvm_edict_t *ent; VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline); prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); v2 = PRVM_G_VECTOR(OFS_PARM1); move = (int)PRVM_G_FLOAT(OFS_PARM2); ent = PRVM_G_EDICT(OFS_PARM3); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); VM_SetTraceGlobals(&trace); } /* ================= VM_CL_tracebox Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. tracebox (vector1, vector mins, vector maxs, vector2, tryents) ================= */ // LordHavoc: added this for my own use, VERY useful, similar to traceline static void VM_CL_tracebox (void) { float *v1, *v2, *m1, *m2; trace_t trace; int move; prvm_edict_t *ent; VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion prog->xfunction->builtinsprofile += 30; v1 = PRVM_G_VECTOR(OFS_PARM0); m1 = PRVM_G_VECTOR(OFS_PARM1); m2 = PRVM_G_VECTOR(OFS_PARM2); v2 = PRVM_G_VECTOR(OFS_PARM3); move = (int)PRVM_G_FLOAT(OFS_PARM4); ent = PRVM_G_EDICT(OFS_PARM5); if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2])) PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent)); trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); VM_SetTraceGlobals(&trace); } trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore) { int i; float gravity; vec3_t move, end; vec3_t original_origin; vec3_t original_velocity; vec3_t original_angles; vec3_t original_avelocity; prvm_eval_t *val; trace_t trace; VectorCopy(tossent->fields.client->origin , original_origin ); VectorCopy(tossent->fields.client->velocity , original_velocity ); VectorCopy(tossent->fields.client->angles , original_angles ); VectorCopy(tossent->fields.client->avelocity, original_avelocity); val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity); if (val != NULL && val->_float != 0) gravity = val->_float; else gravity = 1.0; gravity *= cl.movevars_gravity * 0.05; for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds { tossent->fields.client->velocity[2] -= gravity; VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles); VectorScale (tossent->fields.client->velocity, 0.05, move); VectorAdd (tossent->fields.client->origin, move, end); trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true); VectorCopy (trace.endpos, tossent->fields.client->origin); if (trace.fraction < 1) break; } VectorCopy(original_origin , tossent->fields.client->origin ); VectorCopy(original_velocity , tossent->fields.client->velocity ); VectorCopy(original_angles , tossent->fields.client->angles ); VectorCopy(original_avelocity, tossent->fields.client->avelocity); return trace; } static void VM_CL_tracetoss (void) { trace_t trace; prvm_edict_t *ent; prvm_edict_t *ignore; prog->xfunction->builtinsprofile += 600; VM_SAFEPARMCOUNT(2, VM_CL_tracetoss); ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("tracetoss: can not use world entity\n"); return; } ignore = PRVM_G_EDICT(OFS_PARM1); trace = CL_Trace_Toss (ent, ignore); VM_SetTraceGlobals(&trace); } // #20 void(string s) precache_model static void VM_CL_precache_model (void) { const char *name; int i; model_t *m; VM_SAFEPARMCOUNT(1, VM_CL_precache_model); name = PRVM_G_STRING(OFS_PARM0); for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++) { if(!strcmp(cl.csqc_model_precache[i]->name, name)) { PRVM_G_FLOAT(OFS_RETURN) = -(i+1); return; } } PRVM_G_FLOAT(OFS_RETURN) = 0; m = Mod_ForName(name, false, false, false); if(m && m->loaded) { for (i = 0;i < MAX_MODELS;i++) { if (!cl.csqc_model_precache[i]) { cl.csqc_model_precache[i] = (model_t*)m; PRVM_G_FLOAT(OFS_RETURN) = -(i+1); return; } } VM_Warning("VM_CL_precache_model: no free models\n"); return; } VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name); } int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list) { prvm_edict_t *ent; int i, k; ent = PRVM_NEXT_EDICT(prog->edicts); for(k=0,i=1; inum_edicts ;i++, ent = PRVM_NEXT_EDICT(ent)) { if (ent->priv.required->free) continue; if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax)) list[k++] = ent; } return k; } // #22 entity(vector org, float rad) findradius static void VM_CL_findradius (void) { prvm_edict_t *ent, *chain; vec_t radius, radius2; vec3_t org, eorg, mins, maxs; int i, numtouchedicts; prvm_edict_t *touchedicts[MAX_EDICTS]; VM_SAFEPARMCOUNT(2, VM_CL_findradius); chain = (prvm_edict_t *)prog->edicts; VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org); radius = PRVM_G_FLOAT(OFS_PARM1); radius2 = radius * radius; mins[0] = org[0] - (radius + 1); mins[1] = org[1] - (radius + 1); mins[2] = org[2] - (radius + 1); maxs[0] = org[0] + (radius + 1); maxs[1] = org[1] + (radius + 1); maxs[2] = org[2] + (radius + 1); numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens //[515]: for what then ? Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { ent = touchedicts[i]; // Quake did not return non-solid entities but darkplaces does // (note: this is the reason you can't blow up fallen zombies) if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer) continue; // LordHavoc: compare against bounding box rather than center so it // doesn't miss large objects, and use DotProduct instead of Length // for a major speedup VectorSubtract(org, ent->fields.client->origin, eorg); if (sv_gameplayfix_findradiusdistancetobox.integer) { eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]); eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]); eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]); } else VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg); if (DotProduct(eorg, eorg) < radius2) { ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain); chain = ent; } } VM_RETURN_EDICT(chain); } // #34 float() droptofloor static void VM_CL_droptofloor (void) { prvm_edict_t *ent; prvm_eval_t *val; vec3_t end; trace_t trace; VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.client->self); if (ent == prog->edicts) { VM_Warning("droptofloor: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("droptofloor: can not modify free entity\n"); return; } VectorCopy (ent->fields.client->origin, end); end[2] -= 256; trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction != 1) { VectorCopy (trace.endpos, ent->fields.client->origin); ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity))) val->edict = PRVM_EDICT_TO_PROG(trace.ent); PRVM_G_FLOAT(OFS_RETURN) = 1; // if support is destroyed, keep suspended (gross hack for floating items in various maps) // ent->priv.server->suspendedinairflag = true; } } // #35 void(float style, string value) lightstyle static void VM_CL_lightstyle (void) { int i; const char *c; VM_SAFEPARMCOUNT(2, VM_CL_lightstyle); i = (int)PRVM_G_FLOAT(OFS_PARM0); c = PRVM_G_STRING(OFS_PARM1); if (i >= cl.max_lightstyle) { VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n"); return; } strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map)); cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0; cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map); } // #40 float(entity e) checkbottom static void VM_CL_checkbottom (void) { static int cs_yes, cs_no; prvm_edict_t *ent; vec3_t mins, maxs, start, stop; trace_t trace; int x, y; float mid, bottom; VM_SAFEPARMCOUNT(1, VM_CL_checkbottom); ent = PRVM_G_EDICT(OFS_PARM0); PRVM_G_FLOAT(OFS_RETURN) = 0; VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = x ? maxs[0] : mins[0]; start[1] = y ? maxs[1] : mins[1]; if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))) goto realcheck; } cs_yes++; PRVM_G_FLOAT(OFS_RETURN) = true; return; // we got out easy realcheck: cs_no++; // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*sv_stepheight.value; trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction == 1.0) return; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = stop[0] = x ? maxs[0] : mins[0]; start[1] = stop[1] = y ? maxs[1] : mins[1]; trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value) return; } cs_yes++; PRVM_G_FLOAT(OFS_RETURN) = true; } // #41 float(vector v) pointcontents static void VM_CL_pointcontents (void) { VM_SAFEPARMCOUNT(1, VM_CL_pointcontents); PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0))); } // #48 void(vector o, vector d, float color, float count) particle static void VM_CL_particle (void) { float *org, *dir; int count; unsigned char color; VM_SAFEPARMCOUNT(4, VM_CL_particle); org = PRVM_G_VECTOR(OFS_PARM0); dir = PRVM_G_VECTOR(OFS_PARM1); color = (int)PRVM_G_FLOAT(OFS_PARM2); count = (int)PRVM_G_FLOAT(OFS_PARM3); CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color); } // #74 void(vector pos, string samp, float vol, float atten) ambientsound static void VM_CL_ambientsound (void) { float *f; sfx_t *s; VM_SAFEPARMCOUNT(4, VM_CL_ambientsound); s = S_FindName(PRVM_G_STRING(OFS_PARM0)); f = PRVM_G_VECTOR(OFS_PARM1); S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64); } // #92 vector(vector org) getlight (DP_QC_GETLIGHT) static void VM_CL_getlight (void) { vec3_t ambientcolor, diffusecolor, diffusenormal; vec_t *p; VM_SAFEPARMCOUNT(1, VM_CL_getlight); p = PRVM_G_VECTOR(OFS_PARM0); VectorClear(ambientcolor); VectorClear(diffusecolor); VectorClear(diffusenormal); if (cl.worldmodel && cl.worldmodel->brush.LightPoint) cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal); VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN)); } //============================================================================ //[515]: SCENE MANAGER builtins extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c static void CSQC_R_RecalcView (void) { extern matrix4x4_t viewmodelmatrix; Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1); Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value); } void CL_RelinkLightFlashes(void); //#300 void() clearscene (EXT_CSQC) static void VM_CL_R_ClearScene (void) { VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene); // clear renderable entity and light lists r_refdef.numentities = 0; r_refdef.numlights = 0; // FIXME: restore these to the values from VM_CL_UpdateView r_view.x = 0; r_view.y = 0; r_view.z = 0; r_view.width = vid.width; r_view.height = vid.height; r_view.depth = 1; // FIXME: restore frustum_x/frustum_y r_view.useperspective = true; r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom; r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value; r_view.frustum_x *= r_refdef.frustumscale_x; r_view.frustum_y *= r_refdef.frustumscale_y; r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value; r_view.ortho_y = scr_fov.value * (3.0 / 4.0); // FIXME: restore cl.csqc_origin // FIXME: restore cl.csqc_angles cl.csqc_vidvars.drawworld = true; cl.csqc_vidvars.drawenginesbar = false; cl.csqc_vidvars.drawcrosshair = false; } //#301 void(float mask) addentities (EXT_CSQC) extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c static void VM_CL_R_AddEntities (void) { int i, drawmask; prvm_edict_t *ed; VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities); drawmask = (int)PRVM_G_FLOAT(OFS_PARM0); CSQC_RelinkAllEntities(drawmask); CL_RelinkLightFlashes(); prog->globals.client->time = cl.time; for(i=1;inum_edicts;i++) { ed = &prog->edicts[i]; if(ed->priv.required->free) continue; CSQC_Think(ed); if(ed->priv.required->free) continue; // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict CSQC_Predraw(ed); if(ed->priv.required->free) continue; if(!((int)ed->fields.client->drawmask & drawmask)) continue; CSQC_AddRenderEdict(ed); } } //#302 void(entity ent) addentity (EXT_CSQC) static void VM_CL_R_AddEntity (void) { VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity); CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0)); } //#303 float(float property, ...) setproperty (EXT_CSQC) static void VM_CL_R_SetView (void) { int c; float *f; float k; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView); c = (int)PRVM_G_FLOAT(OFS_PARM0); f = PRVM_G_VECTOR(OFS_PARM1); k = PRVM_G_FLOAT(OFS_PARM1); switch(c) { case VF_MIN: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value); r_view.y = (int)(f[1] * vid.height / vid_conheight.value); break; case VF_MIN_X: r_view.x = (int)(k * vid.width / vid_conwidth.value); break; case VF_MIN_Y: r_view.y = (int)(k * vid.height / vid_conheight.value); break; case VF_SIZE: r_view.width = (int)(f[0] * vid.width / vid_conwidth.value); r_view.height = (int)(f[1] * vid.height / vid_conheight.value); break; case VF_SIZE_Y: r_view.width = (int)(k * vid.width / vid_conwidth.value); break; case VF_SIZE_X: r_view.height = (int)(k * vid.height / vid_conheight.value); break; case VF_VIEWPORT: r_view.x = (int)(f[0] * vid.width / vid_conwidth.value); r_view.y = (int)(f[1] * vid.height / vid_conheight.value); f = PRVM_G_VECTOR(OFS_PARM2); r_view.width = (int)(f[0] * vid.width / vid_conwidth.value); r_view.height = (int)(f[1] * vid.height / vid_conheight.value); break; case VF_FOV: r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0]; r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1]; break; case VF_FOVX: r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k; break; case VF_FOVY: r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k; break; case VF_ORIGIN: VectorCopy(f, cl.csqc_origin); CSQC_R_RecalcView(); break; case VF_ORIGIN_X: cl.csqc_origin[0] = k; CSQC_R_RecalcView(); break; case VF_ORIGIN_Y: cl.csqc_origin[1] = k; CSQC_R_RecalcView(); break; case VF_ORIGIN_Z: cl.csqc_origin[2] = k; CSQC_R_RecalcView(); break; case VF_ANGLES: VectorCopy(f, cl.csqc_angles); CSQC_R_RecalcView(); break; case VF_ANGLES_X: cl.csqc_angles[0] = k; CSQC_R_RecalcView(); break; case VF_ANGLES_Y: cl.csqc_angles[1] = k; CSQC_R_RecalcView(); break; case VF_ANGLES_Z: cl.csqc_angles[2] = k; CSQC_R_RecalcView(); break; case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k; break; case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k; break; case VF_DRAWCROSSHAIR: cl.csqc_vidvars.drawcrosshair = k; break; case VF_CL_VIEWANGLES: VectorCopy(f, cl.viewangles); break; case VF_CL_VIEWANGLES_X: cl.viewangles[0] = k; break; case VF_CL_VIEWANGLES_Y: cl.viewangles[1] = k; break; case VF_CL_VIEWANGLES_Z: cl.viewangles[2] = k; break; case VF_PERSPECTIVE: r_view.useperspective = k != 0; break; default: PRVM_G_FLOAT(OFS_RETURN) = 0; VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c); return; } PRVM_G_FLOAT(OFS_RETURN) = 1; } //#304 void() renderscene (EXT_CSQC) static void VM_CL_R_RenderScene (void) { VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene); // we need to update any RENDER_VIEWMODEL entities at this point because // csqc supplies its own view matrix CL_UpdateViewEntities(); // now draw stuff! R_RenderView(); } //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) static void VM_CL_R_AddDynamicLight (void) { float *pos, *col; matrix4x4_t matrix; VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight); // if we've run out of dlights, just return if (r_refdef.numlights >= MAX_DLIGHTS) return; pos = PRVM_G_VECTOR(OFS_PARM0); col = PRVM_G_VECTOR(OFS_PARM2); Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1)); R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } //============================================================================ //#310 vector (vector v) cs_unproject (EXT_CSQC) static void VM_CL_unproject (void) { float *f; vec3_t temp; VM_SAFEPARMCOUNT(1, VM_CL_unproject); f = PRVM_G_VECTOR(OFS_PARM0); VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height); Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN)); } //#311 vector (vector v) cs_project (EXT_CSQC) static void VM_CL_project (void) { float *f; vec3_t v; matrix4x4_t m; VM_SAFEPARMCOUNT(1, VM_CL_project); f = PRVM_G_VECTOR(OFS_PARM0); Matrix4x4_Invert_Simple(&m, &r_view.matrix); Matrix4x4_Transform(&m, f, v); VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]); } //#330 float(float stnum) getstatf (EXT_CSQC) static void VM_CL_getstatf (void) { int i; union { float f; int l; }dat; VM_SAFEPARMCOUNT(1, VM_CL_getstatf); i = (int)PRVM_G_FLOAT(OFS_PARM0); if(i < 0 || i >= MAX_CL_STATS) { VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n"); return; } dat.l = cl.stats[i]; PRVM_G_FLOAT(OFS_RETURN) = dat.f; } //#331 float(float stnum) getstati (EXT_CSQC) static void VM_CL_getstati (void) { int i, index; int firstbit, bitcount; VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati); index = (int)PRVM_G_FLOAT(OFS_PARM0); if (prog->argc > 1) { firstbit = (int)PRVM_G_FLOAT(OFS_PARM1); if (prog->argc > 2) bitcount = (int)PRVM_G_FLOAT(OFS_PARM2); else bitcount = 1; } else { firstbit = 0; bitcount = 32; } if(index < 0 || index >= MAX_CL_STATS) { VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n"); return; } i = cl.stats[index]; if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from. i = (((unsigned int)i)&(((1<>firstbit; PRVM_G_FLOAT(OFS_RETURN) = i; } //#332 string(float firststnum) getstats (EXT_CSQC) static void VM_CL_getstats (void) { int i; char t[17]; VM_SAFEPARMCOUNT(1, VM_CL_getstats); i = (int)PRVM_G_FLOAT(OFS_PARM0); if(i < 0 || i > MAX_CL_STATS-4) { PRVM_G_INT(OFS_RETURN) = OFS_NULL; VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n"); return; } strlcpy(t, (char*)&cl.stats[i], sizeof(t)); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t); } //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) static void VM_CL_setmodelindex (void) { int i; prvm_edict_t *t; struct model_s *model; VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex); t = PRVM_G_EDICT(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); t->fields.client->model = 0; t->fields.client->modelindex = 0; if (!i) return; model = CL_GetModelByIndex(i); if (!model) { VM_Warning("VM_CL_setmodelindex: null model\n"); return; } t->fields.client->model = PRVM_SetEngineString(model->name); t->fields.client->modelindex = i; } //#334 string(float mdlindex) modelnameforindex (EXT_CSQC) static void VM_CL_modelnameforindex (void) { model_t *model; VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex); PRVM_G_INT(OFS_RETURN) = OFS_NULL; model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0)); PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0; } //#335 float(string effectname) particleeffectnum (EXT_CSQC) static void VM_CL_particleeffectnum (void) { int i; VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum); i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0)); if (i == 0) i = -1; PRVM_G_FLOAT(OFS_RETURN) = i; } // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC) static void VM_CL_trailparticles (void) { int i; float *start, *end; prvm_edict_t *t; VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles); t = PRVM_G_EDICT(OFS_PARM0); i = (int)PRVM_G_FLOAT(OFS_PARM1); start = PRVM_G_VECTOR(OFS_PARM2); end = PRVM_G_VECTOR(OFS_PARM3); CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC) static void VM_CL_pointparticles (void) { int i, n; float *f, *v; VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles); i = (int)PRVM_G_FLOAT(OFS_PARM0); f = PRVM_G_VECTOR(OFS_PARM1); v = PRVM_G_VECTOR(OFS_PARM2); n = (int)PRVM_G_FLOAT(OFS_PARM3); CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0); } //#342 string(float keynum) getkeybind (EXT_CSQC) static void VM_CL_getkeybind (void) { VM_SAFEPARMCOUNT(1, VM_CL_getkeybind); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0))); } //#343 void(float usecursor) setcursormode (EXT_CSQC) static void VM_CL_setcursormode (void) { VM_SAFEPARMCOUNT(1, VM_CL_setcursormode); cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0); cl_ignoremousemoves = 2; } //#345 float(float framenum) getinputstate (EXT_CSQC) static void VM_CL_getinputstate (void) { int i, frame; VM_SAFEPARMCOUNT(1, VM_CL_getinputstate); frame = (int)PRVM_G_FLOAT(OFS_PARM0); for (i = 0;i < cl.movement_numqueue;i++) if (cl.movement_queue[i].sequence == frame) { VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles); //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues); prog->globals.client->input_timelength = cl.movement_queue[i].frametime; if(cl.movement_queue[i].crouch) { VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins); VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs); } else { VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins); VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs); } } } //#346 void(float sens) setsensitivityscaler (EXT_CSQC) static void VM_CL_setsensitivityscale (void) { VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale); cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0); } //#347 void() runstandardplayerphysics (EXT_CSQC) static void VM_CL_runplayerphysics (void) { } //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) static void VM_CL_getplayerkey (void) { int i; char t[128]; const char *c; VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey); i = (int)PRVM_G_FLOAT(OFS_PARM0); c = PRVM_G_STRING(OFS_PARM1); PRVM_G_INT(OFS_RETURN) = OFS_NULL; Sbar_SortFrags(); i = Sbar_GetPlayer(i); if(i < 0) return; t[0] = 0; if(!strcasecmp(c, "name")) strlcpy(t, cl.scores[i].name, sizeof(t)); else if(!strcasecmp(c, "frags")) sprintf(t, "%i", cl.scores[i].frags); else if(!strcasecmp(c, "ping")) sprintf(t, "%i", cl.scores[i].qw_ping); else if(!strcasecmp(c, "pl")) sprintf(t, "%i", cl.scores[i].qw_packetloss); else if(!strcasecmp(c, "entertime")) sprintf(t, "%f", cl.scores[i].qw_entertime); else if(!strcasecmp(c, "colors")) sprintf(t, "%i", cl.scores[i].colors); else if(!strcasecmp(c, "topcolor")) sprintf(t, "%i", cl.scores[i].colors & 0xf0); else if(!strcasecmp(c, "bottomcolor")) sprintf(t, "%i", (cl.scores[i].colors &15)<<4); else if(!strcasecmp(c, "viewentity")) sprintf(t, "%i", i+1); if(!t[0]) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t); } //#349 float() isdemo (EXT_CSQC) static void VM_CL_isdemo (void) { VM_SAFEPARMCOUNT(0, VM_CL_isdemo); PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback; } //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) static void VM_CL_setlistener (void) { VM_SAFEPARMCOUNT(4, VM_CL_setlistener); Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0)); cl.csqc_usecsqclistener = true; //use csqc listener at this frame } //#352 void(string cmdname) registercommand (EXT_CSQC) static void VM_CL_registercmd (void) { char *t; VM_SAFEPARMCOUNT(1, VM_CL_registercmd); if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0))) { size_t alloclen; alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1; t = (char *)Z_Malloc(alloclen); memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen); Cmd_AddCommand(t, NULL, "console command created by QuakeC"); } else Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC"); } //#360 float() readbyte (EXT_CSQC) static void VM_CL_ReadByte (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadByte); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(); } //#361 float() readchar (EXT_CSQC) static void VM_CL_ReadChar (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadChar); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(); } //#362 float() readshort (EXT_CSQC) static void VM_CL_ReadShort (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadShort); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(); } //#363 float() readlong (EXT_CSQC) static void VM_CL_ReadLong (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadLong); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(); } //#364 float() readcoord (EXT_CSQC) static void VM_CL_ReadCoord (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol); } //#365 float() readangle (EXT_CSQC) static void VM_CL_ReadAngle (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol); } //#366 string() readstring (EXT_CSQC) static void VM_CL_ReadString (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadString); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString()); } //#367 float() readfloat (EXT_CSQC) static void VM_CL_ReadFloat (void) { VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat); PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(); } ////////////////////////////////////////////////////////// static void VM_CL_makestatic (void) { prvm_edict_t *ent; VM_SAFEPARMCOUNT(1, VM_CL_makestatic); ent = PRVM_G_EDICT(OFS_PARM0); if (ent == prog->edicts) { VM_Warning("makestatic: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("makestatic: can not modify free entity\n"); return; } if (cl.num_static_entities < cl.max_static_entities) { int renderflags; prvm_eval_t *val; entity_t *staticent = &cl.static_entities[cl.num_static_entities++]; // copy it to the current state memset(staticent, 0, sizeof(*staticent)); staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex); staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame; staticent->render.framelerp = 0; // make torchs play out of sync staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1); staticent->render.skinnum = (int)ent->fields.client->skin; staticent->render.effects = (int)ent->fields.client->effects; staticent->render.alpha = 1; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float; staticent->render.scale = 1; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod); renderflags = 0; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float; if (renderflags & RF_USEAXIS) { vec3_t left; VectorNegate(prog->globals.client->v_right, left); Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin); Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1); } else Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale); // either fullbright or lit if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer) staticent->render.flags |= RENDER_LIGHT; // turn off shadows from transparent objects if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1)) staticent->render.flags |= RENDER_SHADOW; CL_UpdateRenderEntity(&staticent->render); } else Con_Printf("Too many static entities"); // throw the entity away now PRVM_ED_Free (ent); } //=================================================================// /* ================= VM_CL_copyentity copies data from one entity to another copyentity(src, dst) ================= */ static void VM_CL_copyentity (void) { prvm_edict_t *in, *out; VM_SAFEPARMCOUNT(2, VM_CL_copyentity); in = PRVM_G_EDICT(OFS_PARM0); if (in == prog->edicts) { VM_Warning("copyentity: can not read world entity\n"); return; } if (in->priv.server->free) { VM_Warning("copyentity: can not read free entity\n"); return; } out = PRVM_G_EDICT(OFS_PARM1); if (out == prog->edicts) { VM_Warning("copyentity: can not modify world entity\n"); return; } if (out->priv.server->free) { VM_Warning("copyentity: can not modify free entity\n"); return; } memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4); CL_LinkEdict(out); } //=================================================================// // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) static void VM_CL_effect (void) { VM_SAFEPARMCOUNT(5, VM_CL_effect); CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4)); } // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) static void VM_CL_te_blood (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_blood); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) static void VM_CL_te_bloodshower (void) { vec_t speed; vec3_t vel1, vel2; VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower); if (PRVM_G_FLOAT(OFS_PARM3) < 1) return; speed = PRVM_G_FLOAT(OFS_PARM2); vel1[0] = -speed; vel1[1] = -speed; vel1[2] = -speed; vel2[0] = speed; vel2[1] = speed; vel2[2] = speed; CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0); } // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) static void VM_CL_te_explosionrgb (void) { float *pos; vec3_t pos2; matrix4x4_t tempmatrix; VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleExplosion(pos2); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) static void VM_CL_te_particlecube (void) { VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube); CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6)); } // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) static void VM_CL_te_particlerain (void) { VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain); CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0); } // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) static void VM_CL_te_particlesnow (void) { VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow); CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1); } // #411 void(vector org, vector vel, float howmany) te_spark static void VM_CL_te_spark (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_spark); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } extern cvar_t cl_sound_ric_gunshot; // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) static void VM_CL_te_gunshotquad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer >= 2) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } } // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) static void VM_CL_te_spikequad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) static void VM_CL_te_superspikequad (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) static void VM_CL_te_explosionquad (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) static void VM_CL_te_smallflash (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); } // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) static void VM_CL_te_customflash (void) { float *pos; vec3_t pos2; matrix4x4_t tempmatrix; VM_SAFEPARMCOUNT(4, VM_CL_te_customflash); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); } // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_gunshot (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3) { if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } } // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_spike (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_spike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_superspike (void) { float *pos; vec3_t pos2; int rnd; VM_SAFEPARMCOUNT(1, VM_CL_te_superspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1); else { rnd = rand() & 3; if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1); else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1); else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1); } } // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_explosion (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_explosion); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_tarexplosion (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_wizspike (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1); } // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_knightspike (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1); } // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lavasplash (void) { VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash); CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0); } // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_teleport (void) { VM_SAFEPARMCOUNT(1, VM_CL_te_teleport); CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0); } // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_explosion2 (void) { float *pos; vec3_t pos2, color; matrix4x4_t tempmatrix; int colorStart, colorLength; unsigned char *tempcolor; VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2); pos = PRVM_G_VECTOR(OFS_PARM0); colorStart = (int)PRVM_G_FLOAT(OFS_PARM1); colorLength = (int)PRVM_G_FLOAT(OFS_PARM2); CL_FindNonSolidLocation(pos, pos2, 10); CL_ParticleExplosion2(pos2, colorStart, colorLength); tempcolor = palette_rgb[(rand()%colorLength) + colorStart]; color[0] = tempcolor[0] * (2.0f / 255.0f); color[1] = tempcolor[1] * (2.0f / 255.0f); color[2] = tempcolor[2] * (2.0f / 255.0f); Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]); CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE); S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1); } // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning1 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true); } // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning2 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true); } // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_lightning3 (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false); } // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) static void VM_CL_te_beam (void) { VM_SAFEPARMCOUNT(3, VM_CL_te_beam); CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false); } // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) static void VM_CL_te_plasmaburn (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn); pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0); } // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET) static void VM_CL_te_flamejet (void) { float *pos; vec3_t pos2; VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet); if (PRVM_G_FLOAT(OFS_PARM2) < 1) return; pos = PRVM_G_VECTOR(OFS_PARM0); CL_FindNonSolidLocation(pos, pos2, 4); CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0); } //==================================================================== //DP_QC_GETSURFACE extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out); static msurface_t *cl_getsurface(model_t *model, int surfacenum) { if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces) return NULL; return model->data_surfaces + surfacenum + model->firstmodelsurface; } // #434 float(entity e, float s) getsurfacenumpoints static void VM_CL_getsurfacenumpoints(void) { model_t *model; msurface_t *surface; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints); // return 0 if no such surface if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) { PRVM_G_FLOAT(OFS_RETURN) = 0; return; } // note: this (incorrectly) assumes it is a simple polygon PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices; } // #435 vector(entity e, float s, float n) getsurfacepoint static void VM_CL_getsurfacepoint(void) { prvm_edict_t *ed; model_t *model; msurface_t *surface; int pointnum; VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints); VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // note: this (incorrectly) assumes it is a simple polygon pointnum = (int)PRVM_G_FLOAT(OFS_PARM2); if (pointnum < 0 || pointnum >= surface->num_vertices) return; // FIXME: implement rotation/scaling VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN)); } //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; // float SPA_POSITION = 0; // float SPA_S_AXIS = 1; // float SPA_R_AXIS = 2; // float SPA_T_AXIS = 3; // same as SPA_NORMAL // float SPA_TEXCOORDS0 = 4; // float SPA_LIGHTMAP0_TEXCOORDS = 5; // float SPA_LIGHTMAP0_COLOR = 6; // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black] static void VM_CL_getsurfacepointattribute(void) { prvm_edict_t *ed; model_t *model; msurface_t *surface; int pointnum; int attributetype; VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints); VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // note: this (incorrectly) assumes it is a simple polygon pointnum = (int)PRVM_G_FLOAT(OFS_PARM2); if (pointnum < 0 || pointnum >= surface->num_vertices) return; // FIXME: implement rotation/scaling attributetype = (int) PRVM_G_FLOAT(OFS_PARM3); switch( attributetype ) { // float SPA_POSITION = 0; case 0: VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN)); break; // float SPA_S_AXIS = 1; case 1: VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; // float SPA_R_AXIS = 2; case 2: VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; // float SPA_T_AXIS = 3; // same as SPA_NORMAL case 3: VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN)); break; // float SPA_TEXCOORDS0 = 4; case 4: { float *ret = PRVM_G_VECTOR(OFS_RETURN); float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2]; ret[0] = texcoord[0]; ret[1] = texcoord[1]; ret[2] = 0.0f; break; } // float SPA_LIGHTMAP0_TEXCOORDS = 5; case 5: { float *ret = PRVM_G_VECTOR(OFS_RETURN); float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2]; ret[0] = texcoord[0]; ret[1] = texcoord[1]; ret[2] = 0.0f; break; } // float SPA_LIGHTMAP0_COLOR = 6; case 6: // ignore alpha for now.. VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN)); break; default: VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f ); break; } } // #436 vector(entity e, float s) getsurfacenormal static void VM_CL_getsurfacenormal(void) { model_t *model; msurface_t *surface; vec3_t normal; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal); VectorClear(PRVM_G_VECTOR(OFS_RETURN)); if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling // note: this (incorrectly) assumes it is a simple polygon // note: this only returns the first triangle, so it doesn't work very // well for curved surfaces or arbitrary meshes TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal); VectorNormalize(normal); VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN)); } // #437 string(entity e, float s) getsurfacetexture static void VM_CL_getsurfacetexture(void) { model_t *model; msurface_t *surface; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture); PRVM_G_INT(OFS_RETURN) = OFS_NULL; if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name); } // #438 float(entity e, vector p) getsurfacenearpoint static void VM_CL_getsurfacenearpoint(void) { int surfacenum, best; vec3_t clipped, p; vec_t dist, bestdist; prvm_edict_t *ed; model_t *model = NULL; msurface_t *surface; vec_t *point; VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint); PRVM_G_FLOAT(OFS_RETURN) = -1; ed = PRVM_G_EDICT(OFS_PARM0); if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces) return; // FIXME: implement rotation/scaling point = PRVM_G_VECTOR(OFS_PARM1); VectorSubtract(point, ed->fields.client->origin, p); best = -1; bestdist = 1000000000; for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++) { surface = model->data_surfaces + surfacenum + model->firstmodelsurface; // first see if the nearest point on the surface's box is closer than the previous match clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0]; clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1]; clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2]; dist = VectorLength2(clipped); if (dist < bestdist) { // it is, check the nearest point on the actual geometry clippointtosurface(model, surface, p, clipped); VectorSubtract(clipped, p, clipped); dist += VectorLength2(clipped); if (dist < bestdist) { // that's closer too, store it as the best match best = surfacenum; bestdist = dist; } } } PRVM_G_FLOAT(OFS_RETURN) = best; } // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint static void VM_CL_getsurfaceclippedpoint(void) { prvm_edict_t *ed; model_t *model; msurface_t *surface; vec3_t p, out; VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint); VectorClear(PRVM_G_VECTOR(OFS_RETURN)); ed = PRVM_G_EDICT(OFS_PARM0); if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1)))) return; // FIXME: implement rotation/scaling VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p); clippointtosurface(model, surface, p, out); // FIXME: implement rotation/scaling VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN)); } // #443 void(entity e, entity tagentity, string tagname) setattachment static void VM_CL_setattachment (void) { prvm_edict_t *e; prvm_edict_t *tagentity; const char *tagname; prvm_eval_t *v; int modelindex; model_t *model; VM_SAFEPARMCOUNT(3, VM_CL_setattachment); e = PRVM_G_EDICT(OFS_PARM0); tagentity = PRVM_G_EDICT(OFS_PARM1); tagname = PRVM_G_STRING(OFS_PARM2); if (e == prog->edicts) { VM_Warning("setattachment: can not modify world entity\n"); return; } if (e->priv.server->free) { VM_Warning("setattachment: can not modify free entity\n"); return; } if (tagentity == NULL) tagentity = prog->edicts; v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity); if (v) v->edict = PRVM_EDICT_TO_PROG(tagentity); v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index); if (v) v->_float = 0; if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0]) { modelindex = (int)tagentity->fields.client->modelindex; model = CL_GetModelByIndex(modelindex); if (model) { v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname); if (v->_float == 0) Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name); } else Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity)); } } ///////////////////////////////////////// // DP_MD3_TAGINFO extension coded by VorteX int CL_GetTagIndex (prvm_edict_t *e, const char *tagname) { model_t *model = CL_GetModelFromEdict(e); if (model) return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname); else return -1; }; // Warnings/errors code: // 0 - normal (everything all-right) // 1 - world entity // 2 - free entity // 3 - null or non-precached model // 4 - no tags with requested index // 5 - runaway loop at attachment chain extern cvar_t cl_bob; extern cvar_t cl_bobcycle; extern cvar_t cl_bobup; int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex) { prvm_eval_t *val; int reqframe, attachloop; matrix4x4_t entitymatrix, tagmatrix, attachmatrix; prvm_edict_t *attachent; model_t *model; *out = identitymatrix; // warnings and errors return identical matrix if (ent == prog->edicts) return 1; if (ent->priv.server->free) return 2; model = CL_GetModelFromEdict(ent); if(!model) return 3; if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes) reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe; else reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame // get initial tag matrix if (tagindex) { int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix); if (ret) return ret; } else tagmatrix = identitymatrix; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict) { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity attachloop = 0; do { attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index); model = CL_GetModelFromEdict(attachent); if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes) Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix); else attachmatrix = identitymatrix; // apply transformation by child entity matrix val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale); if (val->_float == 0) val->_float = 1; Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); Matrix4x4_Copy(&tagmatrix, out); // finally transformate by matrix of tag on parent entity Matrix4x4_Concat(out, &attachmatrix, &tagmatrix); Matrix4x4_Copy(&tagmatrix, out); ent = attachent; attachloop += 1; if (attachloop > 255) // prevent runaway looping return 5; } while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict); } // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain) val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale); if (val->_float == 0) val->_float = 1; // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype... Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float)) {// RENDER_VIEWMODEL magic Matrix4x4_Copy(&tagmatrix, out); val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale); if (val->_float == 0) val->_float = 1; Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float); Matrix4x4_Concat(out, &entitymatrix, &tagmatrix); /* // Cl_bob, ported from rendering code if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value) { double bob, cycle; // LordHavoc: this code is *weird*, but not replacable (I think it // should be done in QC on the server, but oh well, quake is quake) // LordHavoc: figured out bobup: the time at which the sin is at 180 // degrees (which allows lengthening or squishing the peak or valley) cycle = cl.time/cl_bobcycle.value; cycle -= (int)cycle; if (cycle < cl_bobup.value) cycle = sin(M_PI * cycle / cl_bobup.value); else cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value)); // bob is proportional to velocity in the xy plane // (don't count Z, or jumping messes it up) bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value; bob = bob*0.3 + bob*0.7*cycle; Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4)); } */ } return 0; } // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) static void VM_CL_gettagindex (void) { prvm_edict_t *ent; const char *tag_name; int modelindex, tag_index; VM_SAFEPARMCOUNT(2, VM_CL_gettagindex); ent = PRVM_G_EDICT(OFS_PARM0); tag_name = PRVM_G_STRING(OFS_PARM1); if (ent == prog->edicts) { VM_Warning("gettagindex: can't affect world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("gettagindex: can't affect free entity\n"); return; } modelindex = (int)ent->fields.client->modelindex; if(modelindex < 0) modelindex = -(modelindex+1); tag_index = 0; if (modelindex <= 0 || modelindex >= MAX_MODELS) Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent)); else { tag_index = CL_GetTagIndex(ent, tag_name); if (tag_index == 0) Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name); } PRVM_G_FLOAT(OFS_RETURN) = tag_index; } // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) static void VM_CL_gettaginfo (void) { prvm_edict_t *e; int tagindex; matrix4x4_t tag_matrix; int returncode; VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo); e = PRVM_G_EDICT(OFS_PARM0); tagindex = (int)PRVM_G_FLOAT(OFS_PARM1); returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex); Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); switch(returncode) { case 1: VM_Warning("gettagindex: can't affect world entity\n"); break; case 2: VM_Warning("gettagindex: can't affect free entity\n"); break; case 3: Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e)); break; case 4: Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex); break; case 5: Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e)); break; } } //============================================================================ //==================== //QC POLYGON functions //==================== typedef struct { rtexture_t *tex; float data[36]; //[515]: enough for polygons unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags }vm_polygon_t; //static float vm_polygon_linewidth = 1; static mempool_t *vm_polygons_pool = NULL; static unsigned char vm_current_vertices = 0; static qboolean vm_polygons_initialized = false; static vm_polygon_t *vm_polygons = NULL; static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ? static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check #define VM_DEFPOLYNUM 64 //[515]: enough for default ? #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines) #define VM_POLYGON_FLLINES 32 #define VM_POLYGON_FL2D 64 #define VM_POLYGON_FL4V 128 //4 vertices static void VM_InitPolygons (void) { vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL); vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t)); memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t)); vm_polygons_num = VM_DEFPOLYNUM; vm_drawpolygons_num = 0; vm_polygonbegin = false; vm_polygons_initialized = true; } static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int surfacelistindex; // LordHavoc: FIXME: this is stupid code for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]]; int flags = p->flags & 0x0f; if(flags == DRAWFLAG_ADDITIVE) GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); else if(flags == DRAWFLAG_MODULATE) GL_BlendFunc(GL_DST_COLOR, GL_ZERO); else if(flags == DRAWFLAG_2XMODULATE) GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_Mesh_TexBind(0, R_GetTexture(p->tex)); CHECKGLERROR //[515]: is speed is max ? if(p->flags & VM_POLYGON_FLLINES) //[515]: lines { qglLineWidth(p->data[13]);CHECKGLERROR qglBegin(GL_LINE_LOOP); qglTexCoord1f (p->data[12]); qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]); qglVertex3f (p->data[0] , p->data[1], p->data[2]); qglTexCoord1f (p->data[14]); qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]); qglVertex3f (p->data[3] , p->data[4], p->data[5]); if(p->flags & VM_POLYGON_FL3V) { qglTexCoord1f (p->data[16]); qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]); qglVertex3f (p->data[6] , p->data[7], p->data[8]); if(p->flags & VM_POLYGON_FL4V) { qglTexCoord1f (p->data[18]); qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]); qglVertex3f (p->data[9] , p->data[10], p->data[11]); } } qglEnd(); CHECKGLERROR } else { qglBegin(GL_POLYGON); qglTexCoord2f (p->data[12], p->data[13]); qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]); qglVertex3f (p->data[0] , p->data[1], p->data[2]); qglTexCoord2f (p->data[14], p->data[15]); qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]); qglVertex3f (p->data[3] , p->data[4], p->data[5]); qglTexCoord2f (p->data[16], p->data[17]); qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]); qglVertex3f (p->data[6] , p->data[7], p->data[8]); if(p->flags & VM_POLYGON_FL4V) { qglTexCoord2f (p->data[18], p->data[19]); qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]); qglVertex3f (p->data[9] , p->data[10], p->data[11]); } qglEnd(); CHECKGLERROR } } } static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p) { drawqueuemesh_t mesh; static int picelements[6] = {0, 1, 2, 0, 2, 3}; mesh.texture = p->tex; mesh.data_element3i = picelements; mesh.data_vertex3f = p->data; mesh.data_texcoord2f = p->data + 12; mesh.data_color4f = p->data + 20; if(p->flags & VM_POLYGON_FL4V) { mesh.num_vertices = 4; mesh.num_triangles = 2; } else { mesh.num_vertices = 3; mesh.num_triangles = 1; } if(p->flags & VM_POLYGON_FLLINES) //[515]: lines DrawQ_LineLoop (&mesh, (p->flags&0x0f)); else DrawQ_Mesh (&mesh, (p->flags&0x0f)); } void VM_CL_AddPolygonsToMeshQueue (void) { int i; if(!vm_drawpolygons_num) return; R_Mesh_Matrix(&identitymatrix); GL_CullFace(GL_NONE); for(i = 0;i < (int)vm_drawpolygons_num;i++) VM_DrawPolygonCallback(NULL, NULL, 1, &i); vm_drawpolygons_num = 0; } //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon static void VM_CL_R_PolygonBegin (void) { vm_polygon_t *p; const char *picname; VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin); if(!vm_polygons_initialized) VM_InitPolygons(); if(vm_polygonbegin) { VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n"); return; } if(vm_drawpolygons_num >= vm_polygons_num) { p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t)); memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t)); memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t)); Mem_Free(vm_polygons); vm_polygons = p; vm_polygons_num *= 2; } p = &vm_polygons[vm_drawpolygons_num]; picname = PRVM_G_STRING(OFS_PARM0); if(picname[0]) p->tex = Draw_CachePic(picname, true)->tex; else p->tex = r_texture_white; p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1); vm_current_vertices = 0; vm_polygonbegin = true; if(prog->argc >= 3) { if(PRVM_G_FLOAT(OFS_PARM2)) p->flags |= VM_POLYGON_FL2D; if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3)) { p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth p->flags |= VM_POLYGON_FLLINES; } } } //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex static void VM_CL_R_PolygonVertex (void) { float *coords, *tx, *rgb, alpha; vm_polygon_t *p; VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex); if(!vm_polygonbegin) { VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n"); return; } coords = PRVM_G_VECTOR(OFS_PARM0); tx = PRVM_G_VECTOR(OFS_PARM1); rgb = PRVM_G_VECTOR(OFS_PARM2); alpha = PRVM_G_FLOAT(OFS_PARM3); p = &vm_polygons[vm_drawpolygons_num]; if(vm_current_vertices > 4) { VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n"); return; } p->data[vm_current_vertices*3] = coords[0]; p->data[1+vm_current_vertices*3] = coords[1]; p->data[2+vm_current_vertices*3] = coords[2]; p->data[12+vm_current_vertices*2] = tx[0]; if(!(p->flags & VM_POLYGON_FLLINES)) p->data[13+vm_current_vertices*2] = tx[1]; p->data[20+vm_current_vertices*4] = rgb[0]; p->data[21+vm_current_vertices*4] = rgb[1]; p->data[22+vm_current_vertices*4] = rgb[2]; p->data[23+vm_current_vertices*4] = alpha; vm_current_vertices++; if(vm_current_vertices == 4) p->flags |= VM_POLYGON_FL4V; else if(vm_current_vertices == 3) p->flags |= VM_POLYGON_FL3V; } //void() R_EndPolygon static void VM_CL_R_PolygonEnd (void) { VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd); if(!vm_polygonbegin) { VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n"); return; } vm_polygonbegin = false; if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES)) { if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]); else vm_drawpolygons_num++; } else VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices); } void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth) { vm_polygon_t *p; if(!vm_polygons_initialized) VM_InitPolygons(); if(vm_polygonbegin) { Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n"); return; } // limit polygons to a vaguely sane amount, beyond this each one just // replaces the last one vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1); if(vm_drawpolygons_num >= vm_polygons_num) { p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t)); memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t)); memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t)); Mem_Free(vm_polygons); vm_polygons = p; vm_polygons_num *= 2; } p = &vm_polygons[vm_drawpolygons_num]; if(picname && picname[0]) p->tex = Draw_CachePic(picname, true)->tex; else p->tex = r_texture_white; p->flags = flags; vm_current_vertices = 0; vm_polygonbegin = true; if(draw2d) p->flags |= VM_POLYGON_FL2D; if(linewidth) { p->data[13] = linewidth; //[515]: linewidth p->flags |= VM_POLYGON_FLLINES; } } void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a) { vm_polygon_t *p; if(!vm_polygonbegin) { Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n"); return; } p = &vm_polygons[vm_drawpolygons_num]; if(vm_current_vertices > 4) { Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n"); return; } p->data[vm_current_vertices*3] = x; p->data[1+vm_current_vertices*3] = y; p->data[2+vm_current_vertices*3] = z; p->data[12+vm_current_vertices*2] = s; if(!(p->flags & VM_POLYGON_FLLINES)) p->data[13+vm_current_vertices*2] = t; p->data[20+vm_current_vertices*4] = r; p->data[21+vm_current_vertices*4] = g; p->data[22+vm_current_vertices*4] = b; p->data[23+vm_current_vertices*4] = a; vm_current_vertices++; if(vm_current_vertices == 4) p->flags |= VM_POLYGON_FL4V; else if(vm_current_vertices == 3) p->flags |= VM_POLYGON_FL3V; } void Debug_PolygonEnd(void) { if(!vm_polygonbegin) { Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n"); return; } vm_polygonbegin = false; if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES)) { if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]); else vm_drawpolygons_num++; } else Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices); } /* ============= CL_CheckBottom Returns false if any part of the bottom of the entity is off an edge that is not a staircase. ============= */ qboolean CL_CheckBottom (prvm_edict_t *ent) { vec3_t mins, maxs, start, stop; trace_t trace; int x, y; float mid, bottom; VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins); VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs); // if all of the points under the corners are solid world, don't bother // with the tougher checks // the corners must be within 16 of the midpoint start[2] = mins[2] - 1; for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = x ? maxs[0] : mins[0]; start[1] = y ? maxs[1] : mins[1]; if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))) goto realcheck; } return true; // we got out easy realcheck: // // check it for real... // start[2] = mins[2]; // the midpoint must be within 16 of the bottom start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5; stop[2] = start[2] - 2*sv_stepheight.value; trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction == 1.0) return false; mid = bottom = trace.endpos[2]; // the corners must be within 16 of the midpoint for (x=0 ; x<=1 ; x++) for (y=0 ; y<=1 ; y++) { start[0] = stop[0] = x ? maxs[0] : mins[0]; start[1] = stop[1] = y ? maxs[1] : mins[1]; trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (trace.fraction != 1.0 && trace.endpos[2] > bottom) bottom = trace.endpos[2]; if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value) return false; } return true; } /* ============= CL_movestep Called by monster program code. The move will be adjusted for slopes and stairs, but if the move isn't possible, no move is done and false is returned ============= */ qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace) { float dz; vec3_t oldorg, neworg, end, traceendpos; trace_t trace; int i; prvm_edict_t *enemy; prvm_eval_t *val; // try the move VectorCopy (ent->fields.client->origin, oldorg); VectorAdd (ent->fields.client->origin, move, neworg); // flying monsters don't step up if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) ) { // try one move with vertical motion, then one without for (i=0 ; i<2 ; i++) { VectorAdd (ent->fields.client->origin, move, neworg); enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy); if (i == 0 && enemy != prog->edicts) { dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2]; if (dz > 40) neworg[2] -= 8; if (dz < 30) neworg[2] += 8; } trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (settrace) VM_SetTraceGlobals(&trace); if (trace.fraction == 1) { VectorCopy(trace.endpos, traceendpos); if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK)) return false; // swim monster left water VectorCopy (traceendpos, ent->fields.client->origin); if (relink) CL_LinkEdict(ent); return true; } if (enemy == prog->edicts) break; } return false; } // push down from a step height above the wished position neworg[2] += sv_stepheight.value; VectorCopy (neworg, end); end[2] -= sv_stepheight.value*2; trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (settrace) VM_SetTraceGlobals(&trace); if (trace.startsolid) { neworg[2] -= sv_stepheight.value; trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true); if (settrace) VM_SetTraceGlobals(&trace); if (trace.startsolid) return false; } if (trace.fraction == 1) { // if monster had the ground pulled out, go ahead and fall if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) { VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin); if (relink) CL_LinkEdict(ent); ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND; return true; } return false; // walked off an edge } // check point traces down for dangling corners VectorCopy (trace.endpos, ent->fields.client->origin); if (!CL_CheckBottom (ent)) { if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) { // entity had floor mostly pulled out from underneath it // and is trying to correct if (relink) CL_LinkEdict(ent); return true; } VectorCopy (oldorg, ent->fields.client->origin); return false; } if ( (int)ent->fields.client->flags & FL_PARTIALGROUND ) ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND; if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity))) val->edict = PRVM_EDICT_TO_PROG(trace.ent); // the move is ok if (relink) CL_LinkEdict(ent); return true; } /* =============== VM_CL_walkmove float(float yaw, float dist[, settrace]) walkmove =============== */ static void VM_CL_walkmove (void) { prvm_edict_t *ent; float yaw, dist; vec3_t move; mfunction_t *oldf; int oldself; qboolean settrace; VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove); // assume failure if it returns early PRVM_G_FLOAT(OFS_RETURN) = 0; ent = PRVM_PROG_TO_EDICT(prog->globals.client->self); if (ent == prog->edicts) { VM_Warning("walkmove: can not modify world entity\n"); return; } if (ent->priv.server->free) { VM_Warning("walkmove: can not modify free entity\n"); return; } yaw = PRVM_G_FLOAT(OFS_PARM0); dist = PRVM_G_FLOAT(OFS_PARM1); settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2); if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) return; yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; move[2] = 0; // save program state, because CL_movestep may call other progs oldf = prog->xfunction; oldself = prog->globals.client->self; PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace); // restore program state prog->xfunction = oldf; prog->globals.client->self = oldself; } /* =============== VM_CL_serverkey string(string key) serverkey =============== */ void VM_CL_serverkey(void) { char string[VM_STRINGTEMP_LENGTH]; VM_SAFEPARMCOUNT(1, VM_CL_serverkey); InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string)); PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string); } //============================================================================ prvm_builtin_t vm_cl_builtins[] = { NULL, // #0 NULL function (not callable) (QUAKE) VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE) VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE) VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE) VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE) NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE) VM_break, // #6 void() break (QUAKE) VM_random, // #7 float() random (QUAKE) VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE) VM_normalize, // #9 vector(vector v) normalize (QUAKE) VM_error, // #10 void(string e) error (QUAKE) VM_objerror, // #11 void(string e) objerror (QUAKE) VM_vlen, // #12 float(vector v) vlen (QUAKE) VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE) VM_CL_spawn, // #14 entity() spawn (QUAKE) VM_remove, // #15 void(entity e) remove (QUAKE) VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE) NULL, // #17 entity() checkclient (QUAKE) VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE) VM_precache_sound, // #19 void(string s) precache_sound (QUAKE) VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE) NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE) VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE) NULL, // #23 void(string s, ...) bprint (QUAKE) NULL, // #24 void(entity client, string s, ...) sprint (QUAKE) VM_dprint, // #25 void(string s, ...) dprint (QUAKE) VM_ftos, // #26 string(float f) ftos (QUAKE) VM_vtos, // #27 string(vector v) vtos (QUAKE) VM_coredump, // #28 void() coredump (QUAKE) VM_traceon, // #29 void() traceon (QUAKE) VM_traceoff, // #30 void() traceoff (QUAKE) VM_eprint, // #31 void(entity e) eprint (QUAKE) VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE) NULL, // #33 (QUAKE) VM_CL_droptofloor, // #34 float() droptofloor (QUAKE) VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE) VM_rint, // #36 float(float v) rint (QUAKE) VM_floor, // #37 float(float v) floor (QUAKE) VM_ceil, // #38 float(float v) ceil (QUAKE) NULL, // #39 (QUAKE) VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE) VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE) NULL, // #42 (QUAKE) VM_fabs, // #43 float(float f) fabs (QUAKE) NULL, // #44 vector(entity e, float speed) aim (QUAKE) VM_cvar, // #45 float(string s) cvar (QUAKE) VM_localcmd, // #46 void(string s) localcmd (QUAKE) VM_nextent, // #47 entity(entity e) nextent (QUAKE) VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE) VM_changeyaw, // #49 void() ChangeYaw (QUAKE) NULL, // #50 (QUAKE) VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE) NULL, // #52 void(float to, float f) WriteByte (QUAKE) NULL, // #53 void(float to, float f) WriteChar (QUAKE) NULL, // #54 void(float to, float f) WriteShort (QUAKE) NULL, // #55 void(float to, float f) WriteLong (QUAKE) NULL, // #56 void(float to, float f) WriteCoord (QUAKE) NULL, // #57 void(float to, float f) WriteAngle (QUAKE) NULL, // #58 void(float to, string s) WriteString (QUAKE) NULL, // #59 (QUAKE) VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW) VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW) VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW) VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS) VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS) NULL, // #66 (QUAKE) NULL, // #67 void(float step) movetogoal (QUAKE) VM_precache_file, // #68 string(string s) precache_file (QUAKE) VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE) NULL, // #70 void(string s) changelevel (QUAKE) NULL, // #71 (QUAKE) VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE) NULL, // #73 void(entity client, strings) centerprint (QUAKE) VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE) VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE) VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE) VM_precache_file, // #77 string(string s) precache_file2 (QUAKE) NULL, // #78 void(entity e) setspawnparms (QUAKE) NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD) NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD) VM_stof, // #81 float(string s) stof (FRIK_FILE) NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD) NULL, // #83 (QUAKE) NULL, // #84 (QUAKE) NULL, // #85 (QUAKE) NULL, // #86 (QUAKE) NULL, // #87 (QUAKE) NULL, // #88 (QUAKE) NULL, // #89 (QUAKE) VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX) VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC) VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR) VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW) VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system) // FrikaC and Telejano range #100-#199 NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE) VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE) VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE) VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE) VM_strlen, // #114 float(string s) strlen (FRIK_FILE) VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE) VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE) VM_stov, // #117 vector(string) stov (FRIK_FILE) VM_strzone, // #118 string(string s) strzone (FRIK_FILE) VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE) NULL, // #120 NULL, // #121 NULL, // #122 NULL, // #123 NULL, // #124 NULL, // #125 NULL, // #126 NULL, // #127 NULL, // #128 NULL, // #129 NULL, // #130 NULL, // #131 NULL, // #132 NULL, // #133 NULL, // #134 NULL, // #135 NULL, // #136 NULL, // #137 NULL, // #138 NULL, // #139 NULL, // #140 NULL, // #141 NULL, // #142 NULL, // #143 NULL, // #144 NULL, // #145 NULL, // #146 NULL, // #147 NULL, // #148 NULL, // #149 NULL, // #150 NULL, // #151 NULL, // #152 NULL, // #153 NULL, // #154 NULL, // #155 NULL, // #156 NULL, // #157 NULL, // #158 NULL, // #159 NULL, // #160 NULL, // #161 NULL, // #162 NULL, // #163 NULL, // #164 NULL, // #165 NULL, // #166 NULL, // #167 NULL, // #168 NULL, // #169 NULL, // #170 NULL, // #171 NULL, // #172 NULL, // #173 NULL, // #174 NULL, // #175 NULL, // #176 NULL, // #177 NULL, // #178 NULL, // #179 NULL, // #180 NULL, // #181 NULL, // #182 NULL, // #183 NULL, // #184 NULL, // #185 NULL, // #186 NULL, // #187 NULL, // #188 NULL, // #189 NULL, // #190 NULL, // #191 NULL, // #192 NULL, // #193 NULL, // #194 NULL, // #195 NULL, // #196 NULL, // #197 NULL, // #198 NULL, // #199 // FTEQW range #200-#299 NULL, // #200 NULL, // #201 NULL, // #202 NULL, // #203 NULL, // #204 NULL, // #205 NULL, // #206 NULL, // #207 NULL, // #208 NULL, // #209 NULL, // #210 NULL, // #211 NULL, // #212 NULL, // #213 NULL, // #214 NULL, // #215 NULL, // #216 NULL, // #217 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT) NULL, // #219 NULL, // #220 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS) VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS) VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS) VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS) VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS) VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS) VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS) VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS) VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS) VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS) NULL, // #231 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) NULL, // #233 NULL, // #234 NULL, // #235 NULL, // #236 NULL, // #237 NULL, // #238 NULL, // #239 NULL, // #240 NULL, // #241 NULL, // #242 NULL, // #243 NULL, // #244 NULL, // #245 NULL, // #246 NULL, // #247 NULL, // #248 NULL, // #249 NULL, // #250 NULL, // #251 NULL, // #252 NULL, // #253 NULL, // #254 NULL, // #255 NULL, // #256 NULL, // #257 NULL, // #258 NULL, // #259 NULL, // #260 NULL, // #261 NULL, // #262 NULL, // #263 NULL, // #264 NULL, // #265 NULL, // #266 NULL, // #267 NULL, // #268 NULL, // #269 NULL, // #270 NULL, // #271 NULL, // #272 NULL, // #273 NULL, // #274 NULL, // #275 NULL, // #276 NULL, // #277 NULL, // #278 NULL, // #279 NULL, // #280 NULL, // #281 NULL, // #282 NULL, // #283 NULL, // #284 NULL, // #285 NULL, // #286 NULL, // #287 NULL, // #288 NULL, // #289 NULL, // #290 NULL, // #291 NULL, // #292 NULL, // #293 NULL, // #294 NULL, // #295 NULL, // #296 NULL, // #297 NULL, // #298 NULL, // #299 // CSQC range #300-#399 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC) VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC) VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC) VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC) VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC) VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon NULL, // #309 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC) VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC) NULL, // #312 NULL, // #313 NULL, // #314 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC) VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC) VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC) VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC) VM_freepic, // #319 void(string name) freepic (EXT_CSQC) VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC) VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC) VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC) VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC) VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea VM_drawresetcliparea, // #325 void(void) drawresetcliparea VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC) NULL, // #327 // FIXME add stringwidth() here? NULL, // #328 // FIXME add drawsubpic() here? NULL, // #329 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC) VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC) VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC) VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC) VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC) VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC) VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC) VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT) VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC) VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC) VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC) VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC) VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC) VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC) VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC) VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC) VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC) VM_isserver, // #350 float() isserver (EXT_CSQC) VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC) VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too) VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC) NULL, // #355 NULL, // #356 NULL, // #357 NULL, // #358 NULL, // #359 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC) VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC) VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC) VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC) VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC) VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC) VM_CL_ReadString, // #366 string() readstring (EXT_CSQC) VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC) NULL, // #368 NULL, // #369 NULL, // #370 NULL, // #371 NULL, // #372 NULL, // #373 NULL, // #374 NULL, // #375 NULL, // #376 NULL, // #377 NULL, // #378 NULL, // #379 NULL, // #380 NULL, // #381 NULL, // #382 NULL, // #383 NULL, // #384 NULL, // #385 NULL, // #386 NULL, // #387 NULL, // #388 NULL, // #389 NULL, // #390 NULL, // #391 NULL, // #392 NULL, // #393 NULL, // #394 NULL, // #395 NULL, // #396 NULL, // #397 NULL, // #398 NULL, // #399 // LordHavoc's range #400-#499 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR) VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN) VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1) VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1) VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1) VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1) VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH) VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH) VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH) VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH) VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING) VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS) VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO) VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO) NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT) NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT) NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT) NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING) VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET) NULL, // #458 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM) VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS) VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS) VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS) VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS) VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS) VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS) VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS) VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS) VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS) VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS) NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC) VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN) VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN) VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN) VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN) VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN) VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS) VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS) VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME) VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR) VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS) VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS) VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING) VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND) VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE) VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE) VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486; #ifdef SUPPORT_GECKO VM_gecko_create, // #487 VM_gecko_destroy, // #488 VM_gecko_navigate, // #489 VM_gecko_keyevent, // #490 VM_gecko_movemouse, // #491 #else NULL, // #487 NULL, // #488 NULL, // #489 NULL, // #490 NULL, // #491 #endif NULL, // #492 NULL, // #493 NULL, // #494 NULL, // #495 NULL, // #496 NULL, // #497 NULL, // #498 NULL, // #499 }; const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t); void VM_CL_Cmd_Init(void) { VM_Cmd_Init(); // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system if(vm_polygons_initialized) { Mem_FreePool(&vm_polygons_pool); vm_polygons_initialized = false; } } void VM_CL_Cmd_Reset(void) { VM_Cmd_Reset(); if(vm_polygons_initialized) { Mem_FreePool(&vm_polygons_pool); vm_polygons_initialized = false; } }