/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cmd.h -- Command buffer and command execution //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ #ifndef CMD_H #define CMD_H extern void *cmd_text_mutex; #define Cbuf_LockThreadMutex() (void)(cmd_text_mutex ? Thread_LockMutex(cmd_text_mutex) : 0) #define Cbuf_UnlockThreadMutex() (void)(cmd_text_mutex ? Thread_UnlockMutex(cmd_text_mutex) : 0) /// allocates an initial text buffer that will grow as needed void Cbuf_Init (void); void Cmd_Init_Commands (void); void Cbuf_Shutdown (void); /*! as new commands are generated from the console or keybindings, * the text is added to the end of the command buffer. */ void Cbuf_AddText (const char *text); /*! when a command wants to issue other commands immediately, the text is * inserted at the beginning of the buffer, before any remaining unexecuted * commands. */ void Cbuf_InsertText (const char *text); /*! Pulls off terminated lines of text from the command buffer and sends * them through Cmd_ExecuteString. Stops when the buffer is empty. * Normally called once per frame, but may be explicitly invoked. * \note Do not call inside a command function! */ void Cbuf_Execute (void); /*! Performs deferred commands and runs Cbuf_Execute, called by Host_Main */ void Cbuf_Frame (void); //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ typedef void (*xcommand_t) (void); typedef enum { src_client, ///< came in over a net connection as a clc_stringcmd ///< host_client will be valid during this state. src_command ///< from the command buffer } cmd_source_t; extern cmd_source_t cmd_source; void Cmd_Init (void); void Cmd_Shutdown (void); // called by Host_Init, this marks cvars, commands and aliases with their init values void Cmd_SaveInitState (void); // called by FS_GameDir_f, this restores cvars, commands and aliases to init values void Cmd_RestoreInitState (void); void Cmd_AddCommand_WithClientCommand (const char *cmd_name, xcommand_t consolefunction, xcommand_t clientfunction, const char *description); void Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory /// used by the cvar code to check for cvar / command name overlap qboolean Cmd_Exists (const char *cmd_name); /// attempts to match a partial command for automatic command line completion /// returns NULL if nothing fits const char *Cmd_CompleteCommand (const char *partial); int Cmd_CompleteAliasCountPossible (const char *partial); const char **Cmd_CompleteAliasBuildList (const char *partial); int Cmd_CompleteCountPossible (const char *partial); const char **Cmd_CompleteBuildList (const char *partial); void Cmd_CompleteCommandPrint (const char *partial); const char *Cmd_CompleteAlias (const char *partial); void Cmd_CompleteAliasPrint (const char *partial); // Enhanced console completion by Fett erich@heintz.com // Added by EvilTypeGuy eviltypeguy@qeradiant.com int Cmd_Argc (void); const char *Cmd_Argv (int arg); const char *Cmd_Args (void); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. /// Returns the position (1 to argc-1) in the command's argument list /// where the given parameter apears, or 0 if not present int Cmd_CheckParm (const char *parm); //void Cmd_TokenizeString (char *text); // Takes a null terminated string. Does not need to be /n terminated. // breaks the string up into arg tokens. /// Parses a single line of text into arguments and tries to execute it. /// The text can come from the command buffer, a remote client, or stdin. void Cmd_ExecuteString (const char *text, cmd_source_t src, qboolean lockmutex); /// adds the string as a clc_stringcmd to the client message. /// (used when there is no reason to generate a local command to do it) void Cmd_ForwardStringToServer (const char *s); /// adds the current command line as a clc_stringcmd to the client message. /// things like godmode, noclip, etc, are commands directed to the server, /// so when they are typed in at the console, they will need to be forwarded. void Cmd_ForwardToServer (void); /// used by command functions to send output to either the graphics console or /// passed as a print message to the client void Cmd_Print(const char *text); /// quotes a string so that it can be used as a command argument again; /// quoteset is a string that contains one or more of ", \, $ and specifies /// the characters to be quoted (you usually want to either pass "\"\\" or /// "\"\\$"). Returns true on success, and false on overrun (in which case out /// will contain a part of the quoted string). If putquotes is set, the /// enclosing quote marks are also put. qboolean Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qboolean putquotes); void Cmd_ClearCsqcFuncs (void); #endif