#ifndef COLLISION_H #define COLLISION_H typedef union plane_s { struct { vec3_t normal; vec_t dist; }; vec4_t normal_and_dist; } plane_t; struct texture_s; typedef struct trace_s { // if true, the entire trace was in solid (see hitsupercontentsmask) int allsolid; // if true, the initial point was in solid (see hitsupercontentsmask) int startsolid; // this is set to true in world.c if startsolid was set in a trace against world int worldstartsolid; // this is set to true in world.c if startsolid was set in a trace against a SOLID_BSP entity, in other words this is true if the entity is stuck in a door or wall, but not if stuck in another normal entity int bmodelstartsolid; // if true, the trace passed through empty somewhere // (set only by Q1BSP tracing) int inopen; // if true, the trace passed through water/slime/lava somewhere // (set only by Q1BSP tracing) int inwater; // fraction of the total distance that was traveled before impact // in case of impact this is actually nudged a bit off the surface // (1.0 = did not hit anything) double fraction; // final position of the trace (simply a point between start and end) double endpos[3]; // surface normal at impact (not really correct for edge collisions) plane_t plane; // entity the surface is on // (not set by trace functions, only by physics) void *ent; // which SUPERCONTENTS bits to collide with, I.E. to consider solid // (this also affects startsolid/allsolid) int hitsupercontentsmask; // deliberately skip surfaces matching this mask (e.g. SUPERCONTENTS_SKY allows you to bypass sky surfaces in q1bsp/q2bsp which are SUPERCONTENTS_SKY | SUPERCONTENTS_SOLID) int skipsupercontentsmask; // deliberately skip surfaces matching this mask on materialflags (e.g. MATERIALFLAGMASK_TRANSLUCENT) int skipmaterialflagsmask; // the supercontents mask at the start point int startsupercontents; // the supercontents of the impacted surface int hitsupercontents; // the q3 surfaceflags of the impacted surface int hitq3surfaceflags; // the texture of the impacted surface const struct texture_s *hittexture; // initially false, set when the start leaf is found // (set only by Q1BSP tracing and entity box tracing) int startfound; // if startsolid, contains the minimum penetration depth found in the // trace, and the normal needed to push it out of that solid double startdepth; double startdepthnormal[3]; const struct texture_s *starttexture; } trace_t; void Collision_Init(void); void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture); void Collision_Cache_Reset(qboolean resetlimits); void Collision_Cache_Init(mempool_t *mempool); void Collision_Cache_NewFrame(void); typedef struct colpointf_s { vec3_t v; } colpointf_t; typedef struct colplanef_s { const struct texture_s *texture; int q3surfaceflags; union { struct { vec3_t normal; vec_t dist; }; vec4_t normal_and_dist; }; } colplanef_t; typedef struct colbrushf_s { // culling box vec3_t mins; vec3_t maxs; // used to avoid tracing against the same brush more than once per sweep int markframe; // the content flags of this brush int supercontents; // bounding planes (face planes) of this brush int numplanes; colplanef_t *planes; // edge directions (normals) of this brush int numedgedirs; colpointf_t *edgedirs; // points (corners) of this brush int numpoints; colpointf_t *points; // renderable triangles representing this brush, using the points int numtriangles; int *elements; // texture data for cases where an edgedir is used const struct texture_s *texture; int q3surfaceflags; // optimized collisions for common cases int isaabb; // indicates this is an axis aligned box int hasaabbplanes; // indicates this has precomputed planes for AABB collisions } colbrushf_t; typedef struct colboxbrushf_s { colpointf_t points[8]; colpointf_t edgedirs[6]; colplanef_t planes[6]; colbrushf_t brush; } colboxbrushf_t; void Collision_CalcPlanesForTriangleBrushFloat(colbrushf_t *brush); colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes); void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end); void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs); void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush); qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush); void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture); void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac); float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal); void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture); void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture); // traces a box move against a single entity // mins and maxs are relative // // if the entire move stays in a single solid brush, trace.allsolid will be set // // if the starting point is in a solid, it will be allowed to move out to an // open area, and trace.startsolid will be set // // type is one of the MOVE_ values such as MOVE_NOMONSTERS which skips box // entities, only colliding with SOLID_BSP entities (doors, lifts) // // passedict is excluded from clipping checks struct frameblend_s; struct skeleton_s; void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces); void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // like above but does not do a transform and does nothing if model is NULL void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend); void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend, qboolean hitsurfaces); void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // caching surface trace for renderer (NOT THREAD SAFE) void Collision_Cache_ClipLineToGenericEntitySurfaces(trace_t *trace, dp_model_t *model, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); void Collision_Cache_ClipLineToWorldSurfaces(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask); // combines data from two traces: // merges contents flags, startsolid, allsolid, inwater // updates fraction, endpos, plane and surface info if new fraction is shorter void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel); // this enables rather large debugging spew! // settings: // 0 = no spew // 1 = spew trace calls if something odd is happening // 2 = spew trace calls always // 3 = spew detailed trace flow (bsp tree recursion info) #define COLLISIONPARANOID 0 extern cvar_t collision_impactnudge; extern cvar_t collision_extendtracelinelength; extern cvar_t collision_extendtraceboxlength; extern cvar_t collision_extendmovelength; extern cvar_t collision_bih_fullrecursion; #endif