#ifndef COLLISION_H #define COLLISION_H typedef struct { vec3_t normal; float dist; } plane_t; typedef struct { // if true, the entire trace was in solid qboolean allsolid; // if true, the initial point was in solid qboolean startsolid; // if true, the trace passed through empty somewhere qboolean inopen; // if true, the trace passed through water somewhere qboolean inwater; // fraction of the total distance that was traveled before impact // (1.0 = did not hit anything) double fraction; // final position double endpos[3]; // surface normal at impact plane_t plane; // entity the surface is on void *ent; // if not zero, treats this value as empty, and all others as solid (impact // on content change) int startcontents; // the contents that was hit at the end or impact point int endcontents; } trace_t; void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); void Collision_Init (void); void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end); #endif