#ifndef COLLISION_H #define COLLISION_H typedef struct { vec3_t normal; float dist; } plane_t; typedef struct { // if true, the entire trace was in solid int allsolid; // if true, the initial point was in solid int startsolid; // if true, the trace passed through empty somewhere int inopen; // if true, the trace passed through water somewhere int inwater; // fraction of the total distance that was traveled before impact // (1.0 = did not hit anything) double fraction; // final position double endpos[3]; // surface normal at impact plane_t plane; // entity the surface is on void *ent; // if not zero, treats this value as empty, and all others as solid (impact // on content change) int startcontents; // the contents that was hit at the end or impact point int endcontents; } trace_t; void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); void Collision_Init (void); void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end); typedef struct colpointf_s { float v[3]; } colpointf_t; typedef struct colplanef_s { float normal[3]; float dist; } colplanef_t; typedef struct colbrushf_s { int numplanes; int numpoints; colplanef_t *planes; colpointf_t *points; } colbrushf_t; colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes); void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush); colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points); float Collision_TraceBrushBrushFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end, float *impactnormal, int *startsolid, int *allsolid); float Collision_TraceBrushPolygonFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, int *startsolid, int *allsolid); float Collision_TraceBrushPolygonTransformFloat(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, float *impactnormal, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int *startsolid, int *allsolid); typedef struct colpointd_s { double v[3]; } colpointd_t; typedef struct colplaned_s { double normal[3]; double dist; } colplaned_t; typedef struct colbrushd_s { int numplanes; int numpoints; colplaned_t *planes; colpointd_t *points; } colbrushd_t; colbrushd_t *Collision_AllocBrushDouble(mempool_t *mempool, int numpoints, int numplanes); void Collision_CalcPlanesForPolygonBrushDouble(colbrushd_t *brush); colbrushd_t *Collision_AllocBrushFromPermanentPolygonDouble(mempool_t *mempool, int numpoints, double *points); double Collision_TraceBrushBrushDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, const colbrushd_t *thatbrush_start, const colbrushd_t *thatbrush_end, double *impactnormal); double Collision_TraceBrushPolygonDouble(const colbrushd_t *thisbrush_start, const colbrushd_t *thisbrush_end, int numpoints, const double *points, double *impactnormal); float Collision_TraceBrushBModel(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, int *startsolid, int *allsolid); float Collision_TraceBrushBModelTransform(const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, model_t *model, float *impactnormal, const matrix4x4_t *modelmatrixstart, const matrix4x4_t *modelmatrixend, int *startsolid, int *allsolid); void Collision_PolygonClipTrace (trace_t *trace, const void *cent, model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end); #endif