/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include #include #ifdef WIN32 #include #else #include #endif #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-window"}; cvar_t registered = {0, "registered","0"}; cvar_t cmdline = {0, "cmdline","0"}; mempool_t *pak_mempool; qboolean com_modified; // set true if using non-id files //qboolean proghack; //int static_registered = 1; // only for startup check, then set qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); char com_token[1024]; int com_argc; char **com_argv; // LordHavoc: made commandline 1024 characters instead of 256 #define CMDLINE_LENGTH 1024 char com_cmdline[CMDLINE_LENGTH]; int gamemode; char *gamename; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ /* void Q_memset (void *dest, int fill, int count) { int i; if ( (((long)dest | count) & 3) == 0) { count >>= 2; fill = fill | (fill<<8) | (fill<<16) | (fill<<24); for (i=0 ; i>=2; for (i=0 ; i= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal // s1++; // s2++; } return -1; } int Q_strcasecmp (char *s1, char *s2) { return Q_strncasecmp (s1, s2, 99999); } /* int Q_atoi (char *str) { int val; int sign; int c; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val<<4) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val<<4) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val<<4) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // while (1) { c = *str++; if (c <'0' || c > '9') return val*sign; val = val*10 + c - '0'; } return 0; } float Q_atof (char *str) { double val; int sign; int c; int decimal, total; if (*str == '-') { sign = -1; str++; } else sign = 1; val = 0; // // check for hex // if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') ) { str += 2; while (1) { c = *str++; if (c >= '0' && c <= '9') val = (val*16) + c - '0'; else if (c >= 'a' && c <= 'f') val = (val*16) + c - 'a' + 10; else if (c >= 'A' && c <= 'F') val = (val*16) + c - 'A' + 10; else return val*sign; } } // // check for character // if (str[0] == '\'') { return sign * str[1]; } // // assume decimal // decimal = -1; total = 0; while (1) { c = *str++; if (c == '.') { decimal = total; continue; } if (c <'0' || c > '9') break; val = val*10 + c - '0'; total++; } if (decimal == -1) return val*sign; while (total > decimal) { val /= 10; total--; } return val*sign; } */ /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); #endif short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) short ShortNoSwap (short l) { return l; } #endif int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) int LongNoSwap (int l) { return l; } #endif float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) float FloatNoSwap (float f) { return f; } #endif /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; //#ifdef PARANOID // if (c < -128 || c > 127) // Sys_Error ("MSG_WriteChar: range error"); //#endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; //#ifdef PARANOID // if (c < 0 || c > 255) // Sys_Error ("MSG_WriteByte: range error"); //#endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; //#ifdef PARANOID // if (c < ((short)0x8000) || c > (short)0x7fff) // Sys_Error ("MSG_WriteShort: range error"); //#endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } // used by server (always dpprotocol) // moved to common.h as #define /* void MSG_WriteFloatCoord (sizebuf_t *sb, float f) { MSG_WriteFloat(sb, f); } */ // used by client void MSG_WriteCoord (sizebuf_t *sb, float f) { if (dpprotocol) MSG_WriteFloat(sb, f); else { if (f >= 0) MSG_WriteShort (sb, (int)(f*8.0f + 0.5f)); else MSG_WriteShort (sb, (int)(f*8.0f - 0.5f)); } } void MSG_WritePreciseAngle (sizebuf_t *sb, float f) { if (f >= 0) MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535); else MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535); } // LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem void MSG_WriteAngle (sizebuf_t *sb, float f) { if (f >= 0) MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255); else MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } /* // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; // LordHavoc: minor optimization if (msg_readcount >= net_message.cursize) // if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; // LordHavoc: minor optimization if (msg_readcount >= net_message.cursize) // if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } */ int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } // used by server (always dpprotocol) // moved to common.h as #define /* float MSG_ReadFloatCoord (void) { return MSG_ReadFloat(); } */ // used by client float MSG_ReadCoord (void) { if (dpprotocol) return MSG_ReadFloat(); else return MSG_ReadShort() * (1.0f/8.0f); } /* float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0f/8.0f); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0f/256.0f); } float MSG_ReadPreciseAngle (void) { return MSG_ReadShort() * (360.0f/65536); } */ //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize, char *name) { if (startsize < 256) startsize = 256; buf->mempool = Mem_AllocPool(name); buf->data = Mem_Alloc(buf->mempool, startsize); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { Mem_FreePool(&buf->mempool); buf->data = NULL; buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Host_Error ("SZ_GetSpace: overflow without allowoverflow set - use -zone on the commandline for more zone memory, default: 128k (quake original default was 48k)"); if (length > buf->maxsize) Host_Error ("SZ_GetSpace: %i is > full buffer size", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, char *data) { int len; len = strlen(data)+1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) memcpy ((byte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else memcpy ((byte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ // LordHavoc: replacement for severely broken COM_StripExtension that was used in original quake. void COM_StripExtension (char *in, char *out) { char *last = NULL; while (*in) { if (*in == '.') last = in; if ((*in == '/') || (*in == '\\') || (*in == ':')) last = NULL; *out++ = *in++; } if (last) *last = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *slash, *dot; char *s; slash = in; dot = NULL; s = in; while(*s) { if (*s == '/') slash = s + 1; if (*s == '.') dot = s; s++; } if (dot == NULL) dot = s; if (dot - slash < 2) strcpy (out,"?model?"); else { while (slash < dot) *out++ = *slash++; *out++ = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (!data) return NULL; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return NULL; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; inext) { if (s->pack) { Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } /* ============ COM_CreatePath LordHavoc: Previously only used for CopyFile, now also used for COM_WriteFile. ============ */ void COM_CreatePath (char *path) { char *ofs, save; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/' || *ofs == '\\' || *ofs == ':') { // create the directory save = *ofs; *ofs = 0; Sys_mkdir (path); *ofs = save; } } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (char *filename, void *data, int len) { int handle; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); // LordHavoc: added this COM_CreatePath (name); // create directories up to the file handle = Sys_FileOpenWrite (name); if (handle == -1) { Sys_Printf ("COM_WriteFile: failed on %s\n", name); return; } Con_Printf ("COM_WriteFile: %s\n", name); Sys_FileWrite (handle, data, len); Sys_FileClose (handle); } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { int in, out; int remaining, count; char buf[4096]; remaining = Sys_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = Sys_FileOpenWrite (cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); Sys_FileRead (in, buf, count); Sys_FileWrite (out, buf, count); remaining -= count; } Sys_FileClose (in); Sys_FileClose (out); } /* =========== COM_OpenRead =========== */ QFile * COM_OpenRead (const char *path, int offs, int len, qboolean zip) { int fd = open (path, O_RDONLY); unsigned char id[2]; unsigned char len_bytes[4]; if (fd == -1) { Sys_Error ("Couldn't open %s", path); return 0; } if (offs < 0 || len < 0) { // normal file offs = 0; len = lseek (fd, 0, SEEK_END); lseek (fd, 0, SEEK_SET); } lseek (fd, offs, SEEK_SET); if (zip) { read (fd, id, 2); if (id[0] == 0x1f && id[1] == 0x8b) { lseek (fd, offs + len - 4, SEEK_SET); read (fd, len_bytes, 4); len = ((len_bytes[3] << 24) | (len_bytes[2] << 16) | (len_bytes[1] << 8) | (len_bytes[0])); } } lseek (fd, offs, SEEK_SET); com_filesize = len; #ifdef WIN32 setmode (fd, O_BINARY); #endif if (zip) return Qdopen (fd, "rbz"); else return Qdopen (fd, "rb"); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int COM_FindFile (char *filename, QFile **file, qboolean quiet, qboolean zip) { searchpath_t *search; char netpath[MAX_OSPATH]; #if CACHEENABLE char cachepath[MAX_OSPATH]; int cachetime; #endif pack_t *pak; int i; int findtime; char gzfilename[MAX_OSPATH]; int filenamelen; filenamelen = strlen (filename); sprintf (gzfilename, "%s.gz", filename); if (!file) Sys_Error ("COM_FindFile: file not set"); // // search through the path, one element at a time // search = com_searchpaths; // if (proghack) // { // gross hack to use quake 1 progs with quake 2 maps // if (!strcmp(filename, "progs.dat")) // search = search->next; // } for ( ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp (pak->files[i].name, filename) || !strcmp (pak->files[i].name, gzfilename)) { // found it! if (!quiet) Sys_Printf ("PackFile: %s : %s\n",pak->filename, pak->files[i].name); // open a new file on the pakfile *file = COM_OpenRead (pak->filename, pak->files[i].filepos, pak->files[i].filelen, zip); return com_filesize; } } else { // check a file in the directory tree // if (!static_registered) // { // if not a registered version, don't ever go beyond base // if ( strchr (filename, '/') || strchr (filename,'\\')) // continue; // } sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; #if CACHEENABLE // see if the file needs to be updated in the cache if (com_cachedir[0]) { #if defined(_WIN32) if ((strlen(netpath) < 2) || (netpath[1] != ':')) sprintf (cachepath,"%s%s", com_cachedir, netpath); else sprintf (cachepath,"%s%s", com_cachedir, netpath+2); #else sprintf (cachepath,"%s%s", com_cachedir, netpath); #endif cachetime = Sys_FileTime (cachepath); if (cachetime < findtime) COM_CopyFile (netpath, cachepath); strcpy (netpath, cachepath); } #endif if (!quiet) Sys_Printf ("FindFile: %s\n",netpath); *file = COM_OpenRead (netpath, -1, -1, zip); return com_filesize; } } if (!quiet) Sys_Printf ("FindFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new QFile * will be opened into the file. =========== */ int COM_FOpenFile (char *filename, QFile **file, qboolean quiet, qboolean zip) { return COM_FindFile (filename, file, quiet, zip); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 byte. ============ */ byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, qboolean quiet) { QFile *h; byte *buf; char base[1024]; int len; buf = NULL; // quiet compiler warning loadsize = 0; // look for it in the filesystem or pack files len = COM_FOpenFile (path, &h, quiet, true); if (!h) return NULL; loadsize = len; // extract the filename base name for hunk tag COM_FileBase (path, base); buf = Mem_Alloc(tempmempool, len+1); if (!buf) Sys_Error ("COM_LoadFile: not enough available memory for %s (size %i)", path, len); ((byte *)buf)[len] = 0; Qread (h, buf, len); Qclose (h); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; int numpackfiles; pack_t *pack; int packhandle; // LordHavoc: changed from stack array to temporary alloc, allowing huge pack directories dpackfile_t *info; if (Sys_FileOpenRead (packfile, &packhandle) == -1) { //Con_Printf ("Couldn't open %s\n", packfile); return NULL; } Sys_FileRead (packhandle, (void *)&header, sizeof(header)); if (memcmp(header.id, "PACK", 4)) Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); if (header.dirlen % sizeof(dpackfile_t)) Sys_Error ("%s has an invalid directory size", packfile); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); pack = Mem_Alloc(pak_mempool, sizeof (pack_t)); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->mempool = Mem_AllocPool(packfile); pack->files = Mem_Alloc(pack->mempool, numpackfiles * sizeof(packfile_t)); pack->next = packlist; packlist = pack; info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles); Sys_FileSeek (packhandle, header.dirofs); Sys_FileRead (packhandle, (void *)info, header.dirlen); // parse the directory for (i = 0;i < numpackfiles;i++) { strcpy (pack->files[i].name, info[i].name); pack->files[i].filepos = LittleLong(info[i].filepos); pack->files[i].filelen = LittleLong(info[i].filelen); } Mem_Free(info); Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // // add the directory to the search path // search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { sprintf (pakfile, "%s/pak%i.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } // // add the contents of the parms.txt file to the end of the command line // } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i, j; char basedir[MAX_OSPATH]; searchpath_t *search; // // -basedir // Overrides the system supplied base directory (under GAMENAME) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (basedir, com_argv[i+1]); else strcpy (basedir, host_parms.basedir); j = strlen (basedir); if (j > 0) { if ((basedir[j-1] == '\\') || (basedir[j-1] == '/')) basedir[j-1] = 0; } #if CACHEENABLE // // -cachedir // Overrides the system supplied cache directory (NULL or /qcache) // -cachedir - will disable caching. // i = COM_CheckParm ("-cachedir"); if (i && i < com_argc-1) { if (com_argv[i+1][0] == '-') com_cachedir[0] = 0; else strcpy (com_cachedir, com_argv[i+1]); } else if (host_parms.cachedir) strcpy (com_cachedir, host_parms.cachedir); else com_cachedir[0] = 0; #endif // start up with GAMENAME by default (id1) COM_AddGameDirectory (va("%s/"GAMENAME, basedir) ); switch(gamemode) { case GAME_NORMAL: break; case GAME_HIPNOTIC: COM_AddGameDirectory (va("%s/hipnotic", basedir) ); break; case GAME_ROGUE: COM_AddGameDirectory (va("%s/rogue", basedir) ); break; case GAME_NEHAHRA: COM_AddGameDirectory (va("%s/nehahra", basedir) ); break; case GAME_FIENDARENA: COM_AddGameDirectory (va("%s/fiendarena", basedir) ); break; case GAME_ZYMOTIC: COM_AddGameDirectory (va("%s/zymotic", basedir) ); break; default: Sys_Error("COM_InitFilesystem: unknown gamemode %i\n", gamemode); break; } // // -game // Adds basedir/gamedir as an override game // i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1])); } // // -path [] ... // Fully specifies the exact search path, overriding the generated one // i = COM_CheckParm ("-path"); if (i) { com_modified = true; com_searchpaths = NULL; while (++i < com_argc) { if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') break; search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") ) { search->pack = COM_LoadPackFile (com_argv[i]); if (!search->pack) Sys_Error ("Couldn't load packfile: %s", com_argv[i]); } else strcpy (search->filename, com_argv[i]); search->next = com_searchpaths; com_searchpaths = search; } } // if (COM_CheckParm ("-proghack")) // proghack = true; } int COM_FileExists(char *filename) { searchpath_t *search; char netpath[MAX_OSPATH]; pack_t *pak; int i; int findtime; for (search = com_searchpaths;search;search = search->next) { if (search->pack) { pak = search->pack; for (i = 0;i < pak->numfiles;i++) if (!strcmp (pak->files[i].name, filename)) return true; } else { sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime != -1) return true; } } return false; } //====================================== // LordHavoc: added these because they are useful void COM_ToLowerString(char *in, char *out) { while (*in) { if (*in >= 'A' && *in <= 'Z') *out++ = *in++ + 'a' - 'A'; else *out++ = *in++; } } void COM_ToUpperString(char *in, char *out) { while (*in) { if (*in >= 'a' && *in <= 'z') *out++ = *in++ + 'A' - 'a'; else *out++ = *in++; } }