/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // common.c -- misc functions used in client and server #include #include #ifdef WIN32 #include #else #include #endif #include "quakedef.h" cvar_t registered = {0, "registered","0"}; cvar_t cmdline = {0, "cmdline","0"}; mempool_t *pak_mempool; qboolean com_modified; // set true if using non-id files void COM_InitFilesystem (void); char com_token[1024]; char com_basedir[MAX_OSPATH]; int com_argc; const char **com_argv; // LordHavoc: made commandline 1024 characters instead of 256 #define CMDLINE_LENGTH 1024 char com_cmdline[CMDLINE_LENGTH]; int gamemode; char *gamename; char *gamedirname; char com_modname[MAX_OSPATH]; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ /* ============================================================================ LIBRARY REPLACEMENT FUNCTIONS ============================================================================ */ int Q_strncasecmp (const char *s1, const char *s2, int n) { int c1, c2; while (1) { c1 = *s1++; c2 = *s2++; if (!n--) return 0; // strings are equal until end point if (c1 != c2) { if (c1 >= 'a' && c1 <= 'z') c1 -= ('a' - 'A'); if (c2 >= 'a' && c2 <= 'z') c2 -= ('a' - 'A'); if (c1 != c2) return -1; // strings not equal } if (!c1) return 0; // strings are equal } return -1; } int Q_strcasecmp (const char *s1, const char *s2) { return Q_strncasecmp (s1, s2, 99999); } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); #endif short ShortSwap (short l) { qbyte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) short ShortNoSwap (short l) { return l; } #endif int LongSwap (int l) { qbyte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) int LongNoSwap (int l) { return l; } #endif float FloatSwap (float f) { union { float f; qbyte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } #if !defined(ENDIAN_LITTLE) && !defined(ENDIAN_BIG) float FloatNoSwap (float f) { return f; } #endif /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { qbyte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { qbyte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { qbyte *buf; buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { qbyte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, const char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } // used by server (always latest dpprotocol) void MSG_WriteDPCoord (sizebuf_t *sb, float f) { if (f >= 0) MSG_WriteShort (sb, (int)(f + 0.5f)); else MSG_WriteShort (sb, (int)(f - 0.5f)); } void MSG_WritePreciseAngle (sizebuf_t *sb, float f) { if (f >= 0) MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535); else MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535); } // LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem void MSG_WriteAngle (sizebuf_t *sb, float f) { if (f >= 0) MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255); else MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { qbyte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < (int)sizeof(string)-1); string[l] = 0; return string; } // used by server (always latest dpprotocol) float MSG_ReadDPCoord (void) { return (signed short) MSG_ReadShort(); } // used by client float MSG_ReadCoord (void) { if (dpprotocol == DPPROTOCOL_VERSION2 || dpprotocol == DPPROTOCOL_VERSION3) return (signed short) MSG_ReadShort(); else if (dpprotocol == DPPROTOCOL_VERSION1) return MSG_ReadFloat(); else return MSG_ReadShort() * (1.0f/8.0f); } //=========================================================================== void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name) { if (startsize < 256) startsize = 256; buf->mempool = Mem_AllocPool(name); buf->data = Mem_Alloc(buf->mempool, startsize); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free (sizebuf_t *buf) { Mem_FreePool(&buf->mempool); buf->data = NULL; buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear (sizebuf_t *buf) { buf->cursize = 0; } void *SZ_GetSpace (sizebuf_t *buf, int length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) Host_Error ("SZ_GetSpace: overflow without allowoverflow set\n"); if (length > buf->maxsize) Host_Error ("SZ_GetSpace: %i is > full buffer size\n", length); buf->overflowed = true; Con_Printf ("SZ_GetSpace: overflow\n"); SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (sizebuf_t *buf, const void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Print (sizebuf_t *buf, const char *data) { int len; len = strlen(data)+1; // byte * cast to keep VC++ happy if (buf->data[buf->cursize-1]) memcpy ((qbyte *)SZ_GetSpace(buf, len),data,len); // no trailing 0 else memcpy ((qbyte *)SZ_GetSpace(buf, len-1)-1,data,len); // write over trailing 0 } static char *hexchar = "0123456789ABCDEF"; void Com_HexDumpToConsole(const qbyte *data, int size) { int i; char text[1024]; char *cur, *flushpointer; cur = text; flushpointer = text + 512; for (i = 0;i < size;i++) { if ((i & 15) == 0) { *cur++ = hexchar[(i >> 12) & 15]; *cur++ = hexchar[(i >> 8) & 15]; *cur++ = hexchar[(i >> 4) & 15]; *cur++ = hexchar[(i >> 0) & 15]; *cur++ = ':'; *cur++ = ' '; } else if ((i & 15) == 15) *cur++ = '\n'; else *cur++ = ' '; if (i & 1) { *cur++ = hexchar[(data[i] >> 4) & 15] | 0x80; *cur++ = hexchar[(data[i] >> 0) & 15] | 0x80; } else { *cur++ = hexchar[(data[i] >> 4) & 15]; *cur++ = hexchar[(data[i] >> 0) & 15]; } if (cur >= flushpointer) { *cur++ = 0; Con_Printf("%s", text); cur = text; } } if ((i & 15) != 0) *cur++ = '\n'; if (cur > text) { *cur++ = 0; Con_Printf("%s", text); } } void SZ_HexDumpToConsole(const sizebuf_t *buf) { Com_HexDumpToConsole(buf->data, buf->cursize); } //============================================================================ /* ============ COM_StripExtension ============ */ // LordHavoc: replacement for severely broken COM_StripExtension that was used in original quake. void COM_StripExtension (const char *in, char *out) { char *last = NULL; while (*in) { if (*in == '.') last = out; else if (*in == '/' || *in == '\\' || *in == ':') last = NULL; *out++ = *in++; } if (last) *last = 0; else *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (const char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (const char *in, char *out) { const char *slash, *dot, *s; slash = in; dot = NULL; s = in; while(*s) { if (*s == '/') slash = s + 1; if (*s == '.') dot = s; s++; } if (dot == NULL) dot = s; if (dot - slash < 2) strcpy (out,"?model?"); else { while (slash < dot) *out++ = *slash++; *out++ = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, const char *extension) { const char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_ParseToken Parse a token out of a string ============== */ int COM_ParseToken (const char **datapointer) { int c; int len; const char *data = *datapointer; len = 0; com_token[0] = 0; if (!data) { *datapointer = NULL; return false; } // skip whitespace skipwhite: while ((c = *data) <= ' ') { if (c == 0) { // end of file *datapointer = NULL; return false; } data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; *datapointer = data; return true; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; *datapointer = data+1; return true; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; *datapointer = data; return true; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (const char *parm) { int i; for (i=1 ; inext) { if (s->pack) { Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } /* ============ COM_CreatePath LordHavoc: Previously only used for CopyFile, now also used for COM_WriteFile. ============ */ void COM_CreatePath (char *path) { char *ofs, save; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/' || *ofs == '\\') { // create the directory save = *ofs; *ofs = 0; Sys_mkdir (path); *ofs = save; } } } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ qboolean COM_WriteFile (const char *filename, void *data, int len) { int handle; char name[MAX_OSPATH]; sprintf (name, "%s/%s", com_gamedir, filename); // LordHavoc: added this // create directories up to the file COM_CreatePath (name); handle = Sys_FileOpenWrite (name); if (handle == -1) { Con_Printf ("COM_WriteFile: failed on %s\n", name); return false; } Con_DPrintf ("COM_WriteFile: %s\n", name); Sys_FileWrite (handle, data, len); Sys_FileClose (handle); return true; } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ void COM_CopyFile (char *netpath, char *cachepath) { int in, out, remaining, count; char buf[4096]; remaining = Sys_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = Sys_FileOpenWrite (cachepath); while (remaining) { if (remaining < (int)sizeof(buf)) count = remaining; else count = sizeof(buf); Sys_FileRead (in, buf, count); Sys_FileWrite (out, buf, count); remaining -= count; } Sys_FileClose (in); Sys_FileClose (out); } /* =========== COM_OpenRead =========== */ QFile * COM_OpenRead (const char *path, int offs, int len, qboolean zip) { int fd = open (path, O_RDONLY); unsigned char id[2], len_bytes[4]; if (fd == -1) { Sys_Error ("Couldn't open %s", path); return 0; } if (offs < 0 || len < 0) { // normal file offs = 0; len = lseek (fd, 0, SEEK_END); lseek (fd, 0, SEEK_SET); } lseek (fd, offs, SEEK_SET); if (zip) { read (fd, id, 2); if (id[0] == 0x1f && id[1] == 0x8b) { lseek (fd, offs + len - 4, SEEK_SET); read (fd, len_bytes, 4); len = ((len_bytes[3] << 24) | (len_bytes[2] << 16) | (len_bytes[1] << 8) | (len_bytes[0])); } } lseek (fd, offs, SEEK_SET); com_filesize = len; #ifdef WIN32 setmode (fd, O_BINARY); #endif if (zip) return Qdopen (fd, "rbz"); else return Qdopen (fd, "rb"); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int COM_FindFile (const char *filename, QFile **file, qboolean quiet, qboolean zip) { searchpath_t *search; char netpath[MAX_OSPATH]; #if CACHEENABLE char cachepath[MAX_OSPATH]; int cachetime; #endif pack_t *pak; int i, findtime, filenamelen; char gzfilename[MAX_OSPATH]; filenamelen = strlen (filename); sprintf (gzfilename, "%s.gz", filename); if (!file) Sys_Error ("COM_FindFile: file not set"); // // search through the path, one element at a time // search = com_searchpaths; for ( ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; inumfiles ; i++) if (!strcmp (pak->files[i].name, filename) || !strcmp (pak->files[i].name, gzfilename)) { // found it! if (!quiet) Sys_Printf ("PackFile: %s : %s\n",pak->filename, pak->files[i].name); // open a new file on the pakfile *file = COM_OpenRead (pak->filename, pak->files[i].filepos, pak->files[i].filelen, zip); return com_filesize; } } else { sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; #if CACHEENABLE // see if the file needs to be updated in the cache if (com_cachedir[0]) { #if defined(_WIN32) if ((strlen(netpath) < 2) || (netpath[1] != ':')) sprintf (cachepath,"%s%s", com_cachedir, netpath); else sprintf (cachepath,"%s%s", com_cachedir, netpath+2); #else sprintf (cachepath,"%s%s", com_cachedir, netpath); #endif cachetime = Sys_FileTime (cachepath); if (cachetime < findtime) COM_CopyFile (netpath, cachepath); strcpy (netpath, cachepath); } #endif if (!quiet) Sys_Printf ("FindFile: %s\n",netpath); *file = COM_OpenRead (netpath, -1, -1, zip); return com_filesize; } } if (!quiet) Sys_Printf ("FindFile: can't find %s\n", filename); *file = NULL; com_filesize = -1; return -1; } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new QFile * will be opened into the file. =========== */ int COM_FOpenFile (const char *filename, QFile **file, qboolean quiet, qboolean zip) { return COM_FindFile (filename, file, quiet, zip); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 byte. ============ */ qbyte *loadbuf; int loadsize; qbyte *COM_LoadFile (const char *path, qboolean quiet) { QFile *h; qbyte *buf; char base[1024]; int len; buf = NULL; // quiet compiler warning loadsize = 0; // look for it in the filesystem or pack files len = COM_FOpenFile (path, &h, quiet, true); if (!h) return NULL; loadsize = len; // extract the filename base name for hunk tag COM_FileBase (path, base); buf = Mem_Alloc(tempmempool, len+1); if (!buf) Sys_Error ("COM_LoadFile: not enough available memory for %s (size %i)", path, len); ((qbyte *)buf)[len] = 0; Qread (h, buf, len); Qclose (h); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (const char *packfile) { dpackheader_t header; int i, numpackfiles, packhandle; pack_t *pack; // LordHavoc: changed from stack array to temporary alloc, allowing huge pack directories dpackfile_t *info; if (Sys_FileOpenRead (packfile, &packhandle) == -1) return NULL; Sys_FileRead (packhandle, (void *)&header, sizeof(header)); if (memcmp(header.id, "PACK", 4)) Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); if (header.dirlen % sizeof(dpackfile_t)) Sys_Error ("%s has an invalid directory size", packfile); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %i files", packfile, numpackfiles); pack = Mem_Alloc(pak_mempool, sizeof (pack_t)); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->mempool = Mem_AllocPool(packfile); pack->files = Mem_Alloc(pack->mempool, numpackfiles * sizeof(packfile_t)); pack->next = packlist; packlist = pack; info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles); Sys_FileSeek (packhandle, header.dirofs); Sys_FileRead (packhandle, (void *)info, header.dirlen); // parse the directory for (i = 0;i < numpackfiles;i++) { strcpy (pack->files[i].name, info[i].name); pack->files[i].filepos = LittleLong(info[i].filepos); pack->files[i].filelen = LittleLong(info[i].filelen); } Mem_Free(info); Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { stringlist_t *list, *current; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // // add the directory to the search path // search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // add any paks in the directory list = listdirectory(dir); for (current = list;current;current = current->next) { if (matchpattern(current->text, "*.pak", true)) { sprintf (pakfile, "%s/%s", dir, current->text); pak = COM_LoadPackFile (pakfile); if (pak) { search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } else Con_Printf("unable to load pak \"%s\"\n", pakfile); } } freedirectory(list); } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i; searchpath_t *search; strcpy(com_basedir, "."); // -basedir // Overrides the system supplied base directory (under GAMENAME) i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_basedir, com_argv[i+1]); i = strlen (com_basedir); if (i > 0 && (com_basedir[i-1] == '\\' || com_basedir[i-1] == '/')) com_basedir[i-1] = 0; // start up with GAMENAME by default (id1) strcpy(com_modname, GAMENAME); COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir)); if (gamedirname[0]) { com_modified = true; strcpy(com_modname, gamedirname); COM_AddGameDirectory (va("%s/%s", com_basedir, gamedirname)); } // -game // Adds basedir/gamedir as an override game i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; strcpy(com_modname, com_argv[i+1]); COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1])); } // -path [] ... // Fully specifies the exact search path, overriding the generated one i = COM_CheckParm ("-path"); if (i) { com_modified = true; com_searchpaths = NULL; while (++i < com_argc) { if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') break; search = Mem_Alloc(pak_mempool, sizeof(searchpath_t)); if ( !strcmp(COM_FileExtension(com_argv[i]), "pak") ) { search->pack = COM_LoadPackFile (com_argv[i]); if (!search->pack) Sys_Error ("Couldn't load packfile: %s", com_argv[i]); } else strcpy (search->filename, com_argv[i]); search->next = com_searchpaths; com_searchpaths = search; } } } int COM_FileExists(const char *filename) { searchpath_t *search; char netpath[MAX_OSPATH]; pack_t *pak; int i, findtime; for (search = com_searchpaths;search;search = search->next) { if (search->pack) { pak = search->pack; for (i = 0;i < pak->numfiles;i++) if (!strcmp (pak->files[i].name, filename)) return true; } else { sprintf (netpath, "%s/%s",search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime != -1) return true; } } return false; } //====================================== // LordHavoc: added these because they are useful void COM_ToLowerString(const char *in, char *out) { while (*in) { if (*in >= 'A' && *in <= 'Z') *out++ = *in++ + 'a' - 'A'; else *out++ = *in++; } } void COM_ToUpperString(const char *in, char *out) { while (*in) { if (*in >= 'a' && *in <= 'z') *out++ = *in++ + 'A' - 'a'; else *out++ = *in++; } } int COM_StringBeginsWith(const char *s, const char *match) { for (;*s && *match;s++, match++) if (*s != *match) return false; return true; }