#ifndef CSPROGS_H #define CSPROGS_H #define CL_MAX_EDICTS (1<<12) #define ENTMASK_ENGINE 1 #define ENTMASK_ENGINEVIEWMODELS 2 #define ENTMASK_NORMAL 4 #define VF_MIN 1 //(vector) #define VF_MIN_X 2 //(float) #define VF_MIN_Y 3 //(float) #define VF_SIZE 4 //(vector) (viewport size) #define VF_SIZE_Y 5 //(float) #define VF_SIZE_X 6 //(float) #define VF_VIEWPORT 7 //(vector, vector) #define VF_FOV 8 //(vector) #define VF_FOVX 9 //(float) #define VF_FOVY 10 //(float) #define VF_ORIGIN 11 //(vector) #define VF_ORIGIN_X 12 //(float) #define VF_ORIGIN_Y 13 //(float) #define VF_ORIGIN_Z 14 //(float) #define VF_ANGLES 15 //(vector) #define VF_ANGLES_X 16 //(float) #define VF_ANGLES_Y 17 //(float) #define VF_ANGLES_Z 18 //(float) #define VF_DRAWWORLD 19 //(float) //actually world model and sky #define VF_DRAWENGINESBAR 20 //(float) #define VF_DRAWCROSSHAIR 21 //(float) #define VF_CL_VIEWANGLES 33 //(vector) //sweet thing for RPGs/... #define VF_CL_VIEWANGLES_X 34 //(float) #define VF_CL_VIEWANGLES_Y 35 //(float) #define VF_CL_VIEWANGLES_Z 36 //(float) //#define VF_PERSPECTIVE 200 #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. #define RF_DEPTHHACK 4 // The entity appears closer to the view than normal, either by scaling it wierdly or by just using a depthrange. This will usually be found in conjunction with RF_VIEWMODEL #define RF_ADDITIVE 8 // Add the entity acording to it's alpha values instead of the normal blend #define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly. // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 extern unsigned int csqc_drawmask; extern qboolean csqc_frame; extern int csqc_buttons; extern qboolean csqc_loaded; extern qboolean csqc_onground; extern vec3_t csqc_origin, csqc_angles; extern unsigned int csqc_drawmask; extern int csqc_fieldoff_scale; extern int csqc_fieldoff_renderflags; extern int csqc_fieldoff_tag_entity; extern int csqc_fieldoff_tag_index; extern int csqc_fieldoff_dphitcontentsmask; extern cvar_t csqc_progcrc; extern qboolean csqc_usecsqclistener; extern matrix4x4_t csqc_listenermatrix; #endif